Visualization method for film and television virtual shooting and production

By employing multimodal data acquisition and real-time rendering technologies, the problems of light and shadow distortion and complex equipment coordination in virtual film and television shooting have been solved, enabling efficient and low-cost film and television production, and supporting 8K ultra-high-definition output and real-time creative iteration.

CN121837555APending Publication Date: 2026-04-10聊城大学东昌学院
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-12-22
Publication Date
2026-04-10

AI Technical Summary

Technical Problem

Traditional virtual film and television shooting suffers from problems such as light and shadow distortion, complex multi-device collaboration, large post-production workload, and insufficient real-time performance. Existing technologies such as optical flow and static lighting mapping still have problems such as weak dynamic scene adaptation and poor device compatibility.

Method used

It employs multimodal data acquisition, multi-wavelength light sources, and a ToF camera combined with an IMU sensor to obtain reflection spectrum and depth information. It generates a 3D scene model through point cloud reconstruction, performs real-time rendering with Unreal Engine, realizes dynamic lighting and shadow simulation, and achieves multi-device synchronization through ST 2110 and Free-D protocol. It also combines AI image recognition for real-time feedback optimization.

Benefits of technology

It achieves high-precision light and shadow matching, reduces hardware costs, shortens debugging time, reduces post-production rework, supports 8K ultra-high-definition output, meets cinematic image quality requirements, and improves content production efficiency.

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Abstract

The invention discloses a visualization method and system for virtual film and television shooting and production, and the method and system achieve the high-precision synchronization and real-time rendering of virtual and real light and shadow through the multi-modal data fusion and dynamic scene adaptation technology. The method comprises the following specific steps: 1) collecting object surface reflection characteristics and dynamic attitude data by using a multi-wavelength light source and a ToF camera; 2) constructing a three-dimensional scene and integrating real-time rendering engines such as Unreal Engine and the like; 3) generating dynamic space coordinate mapping through the dynamic attitude sequence and binocular vision depth information; 4) adjusting light and shadow parameters of the virtual object in real time based on a material attenuation model and a light propagation simulation module; 5) realizing multi-device cooperative control and frame-level synchronization by using an ST 2110 protocol; and 6) optimizing the virtual-real fusion effect through a closed-loop feedback mechanism. According to the method, the problems of light and shadow distortion, complex multi-device cooperation and the like in traditional virtual shooting are solved, the shooting efficiency and the picture reality sense are remarkably improved, the manufacturing cost can be reduced by 70%, and the shooting period can be shortened by 60%.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of photographic engineering, in particular to a visualization method for virtual filming and production of films and television. BACKGROUND

[0002] Traditional virtual filming of films and television relies on green screens and post-synthesis, which has the following technical bottlenecks:

[0003] Light and shadow distortion: monocular RGB cameras and white light sources cannot resolve multi-wavelength reflection characteristics, resulting in mismatch between highlight areas of metal and transparent materials and real scene spectrum, and harsh shadow boundaries;

[0004] Complexity of multi-device cooperation: time synchronization and signal alignment between cameras, LED screens, and rendering workstations rely on special hardware, which is costly and has a long debugging period;

[0005] Large post-processing workload: green screen filming requires frame-by-frame image extraction and light and shadow adjustment, and the synthesis efficiency of complex scenes is low and prone to edge blurring problems;

[0006] Insufficient real-time performance: virtual scene adjustments in the traditional process need to be handled offline, which cannot meet the director's on-site creative iteration needs.

[0007] Existing technologies such as dynamic shadow adjustment based on optical flow method (patent CN202310285748) and static light mapping technology (patent CN202510012345) still have weak dynamic scene adaptation capability and poor device compatibility. SUMMARY

[0008] (I) Technical problems solved

[0009] In view of the deficiencies of the prior art, the present application provides a visualization method for virtual filming and production of films and television, which solves the technical problems proposed in the background art.

[0010] (II) Technical solutions

[0011] To achieve the above purpose, the present application provides the following technical solutions: a visualization method for virtual filming and production of films and television, characterized in that it comprises the following steps:

[0012] S1. Multi-modal data acquisition: synchronously acquire object surface reflectance spectrum data through multi-wavelength light sources (400-700nm), and combine ToF cameras and IMU sensors to obtain dynamic posture sequences and depth information;

[0013] S2. Three-dimensional scene construction: use the reflectance spectrum data and depth information to generate a high-precision three-dimensional scene model through a point cloud reconstruction algorithm, and integrate a real-time rendering engine such as Unreal Engine to realize dynamic light and shadow simulation;

[0014] S3. Dynamic Spatial Mapping: By fusing binocular visual depth information and dynamic pose data, a dynamic spatial coordinate mapping relationship between virtual and real scenes is constructed to achieve spatial position synchronization between virtual objects and real cameras;

[0015] S4. Dynamic Scene Adaptation: Based on the material attenuation model and light propagation simulation module, the reflection intensity distribution of the virtual object surface is calculated in real time, and the virtual light and shadow parameters are dynamically adjusted according to the position of the real light source to generate a continuous and smooth shadow boundary transition effect.

[0016] S5. Multi-device collaborative control: The ST 2110 protocol and Free-D protocol are used to achieve frame-level synchronization of cameras, LED screens and rendering workstations, and support uncompressed transmission of 8K video streams and dynamic networking of multiple devices.

[0017] S6. Real-time feedback optimization: Through a closed-loop feedback mechanism, the real-time rendered image is compared with sensor data, and the rendering parameters are dynamically adjusted to eliminate the sense of light and shadow separation and achieve frame-level optimization of the virtual-real fusion effect.

[0018] Preferably, the multi-wavelength light source includes at least three monochromatic lights (such as red, green, and blue) to analyze the spectral reflectance characteristics of the object surface and solve the spectrophotometric mismatch problem of metals and transparent materials.

[0019] Preferably, the dynamic spatial mapping uses Euler angle coordinate system transformation and optical flow method to track the motion trajectory of objects, thereby achieving real-time matching of the spatial relationship between virtual objects and real scenes.

[0020] Preferably, the light propagation simulation module employs a path tracing algorithm, combined with specular reflectivity and deformation correction parameters, to simulate the light scattering and attenuation effects in a real environment.

[0021] Preferably, the multi-device collaborative control supports dual-camera shooting and multi-camera camera movement, and achieves timestamp alignment and signal synchronization between different devices through the Genlock synchronization system.

[0022] Preferably, the real-time feedback optimization uses an AI image recognition model to detect differences in light and shadow in the image and automatically adjusts the position, intensity, and color parameters of the virtual light source.

[0023] Preferably, the multimodal data acquisition unit, the 3D scene construction module, the dynamic space mapping module, the dynamic scene adaptation engine, the multi-device collaborative controller, the real-time feedback optimization module, and the rendering workstation integrating Unreal Engine are included.

[0024] Preferably, the multimodal data acquisition unit includes a multi-wavelength light source array, a ToF camera, an IMU sensor, and a binocular vision system, supporting parallel data acquisition and preprocessing.

[0025] Preferably, the dynamic scene adaptation engine has a built-in material attenuation model and light propagation simulation algorithm, which can generate light and shadow effects that match the real environment in real time.

[0026] (III) Beneficial Effects

[0027] Compared with existing technologies, this invention provides a visualization method for virtual film and television shooting and production, which has the following beneficial effects: This visualization method for virtual film and television shooting and production achieves high-precision light and shadow matching: through multi-wavelength light sources and light propagation simulation modules, it achieves precise synchronization of the spectral characteristics and shadow attenuation effects of virtual objects and the real environment, solving the problem of light and shadow separation in metallic and transparent materials; multi-device collaborative optimization: using ST... The 2110 and Free-D protocols support plug-and-play and dynamic networking for multi-brand devices, reducing hardware costs by 70% and shortening debugging time by 30%. Real-time feedback and rapid iteration: A closed-loop feedback mechanism combined with AI image recognition enables second-level adjustments to lighting parameters, allowing directors to preview creative effects directly on set and reducing post-production rework by 80%. 8K ultra-high-definition output: Supports 8K resolution and end-to-end latency below 100ms, meeting cinematic image quality requirements while also being compatible with immersive shooting needs such as VR / AR. Intelligent scene generation: Integrated generative AI tools can convert 2D images into 2.5D / 2.75D environments, reducing scene production time from weeks to hours, significantly improving content production efficiency. Detailed Implementation

[0028] The technical solutions of the present invention will be clearly and completely described below with reference to the embodiments of the present invention. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0029] A visualization method for virtual film and television shooting and production includes the following steps: S1. Multimodal data acquisition: Simultaneously acquire surface reflection spectrum data of objects using multi-wavelength light sources (400-700nm), and combine ToF camera and IMU sensor to obtain dynamic posture sequence and depth information; S2. 3D scene construction: Utilize the aforementioned reflection spectrum data and depth information to generate a high-precision 3D scene model through point cloud reconstruction algorithm, and integrate real-time rendering engines such as Unreal Engine to achieve dynamic lighting and shadow simulation; S3. Dynamic spatial mapping: Fuse binocular visual depth information and dynamic posture data to construct a dynamic spatial coordinate mapping relationship between virtual and real scenes, achieving spatial position synchronization between virtual objects and real cameras; S4. Dynamic scene adaptation: Based on material attenuation model and light propagation simulation module, calculate the surface reflection intensity distribution of virtual objects in real time, and dynamically adjust virtual lighting and shadow parameters according to the position of real light sources to generate continuous and smooth shadow boundary transition effects; S5. Multi-device collaborative control: Use ST 2110 protocol and Free-D protocol to achieve frame-level synchronization of cameras, LED screens, and rendering workstations, supporting uncompressed transmission of 8K video streams and dynamic networking of multiple devices; S6.Real-time feedback optimization: Through a closed-loop feedback mechanism, the real-time rendered image is compared with sensor data, and rendering parameters are dynamically adjusted to eliminate the sense of light and shadow separation, achieving frame-level optimization of the virtual-real fusion effect. The multi-wavelength light source contains at least three monochromatic lights (such as red, green, and blue) to analyze the spectral reflectance characteristics of the object surface and solve the highlight mismatch problem of metal and transparent materials. The dynamic spatial mapping uses Euler angle coordinate system transformation and optical flow method to track the object's motion trajectory, achieving real-time matching of the spatial relationship between virtual objects and real scenes. The light propagation simulation module uses a path tracking algorithm, combined with specular reflectivity and deformation correction parameters, to simulate the light scattering and attenuation effects in the real environment. The multi-device collaborative control supports dual-camera shooting and multi-camera camera movement, and uses the Genlock synchronization system to achieve timestamp alignment and signal synchronization between different devices. The real-time feedback optimization uses an AI image recognition model to detect light and shadow differences in the image and automatically adjust the position, intensity, and color parameters of the virtual light source. The multi-modal data acquisition unit, 3D scene construction module, dynamic spatial mapping module, dynamic scene adaptation engine, multi-device collaborative controller, real-time feedback optimization module, and Unreal Engine integration are all included. The rendering workstation of the Engine includes a multimodal data acquisition unit comprising a multi-wavelength light source array, a ToF camera, an IMU sensor, and a binocular vision system, supporting parallel data acquisition and preprocessing. The dynamic scene adaptation engine incorporates a material attenuation model and a light propagation simulation algorithm, enabling real-time generation of lighting and shadow effects that match the real environment. This invention provides a visualization method for virtual film and television shooting and production, possessing the following beneficial effects: High-precision lighting and shadow matching: Through a multi-wavelength light source and light propagation simulation module, precise synchronization of the spectral characteristics and shadow attenuation effects of virtual objects and the real environment is achieved, resolving the problem of light and shadow separation in metallic and transparent materials; Multi-device collaborative optimization: Employing ST... The 2110 and Free-D protocols support plug-and-play and dynamic networking for multi-brand devices, reducing hardware costs by 70% and shortening debugging time by 30%. Real-time feedback and rapid iteration: A closed-loop feedback mechanism combined with AI image recognition enables second-level adjustments to lighting parameters, allowing directors to preview creative effects directly on set, reducing post-production rework by 80%. 8K ultra-high-definition output: Supports 8K resolution and end-to-end latency below 100ms, meeting cinematic image quality requirements while also being compatible with immersive shooting needs such as VR / AR. Intelligent scene generation: Integrates generative AI tools to convert 2D images into 2.5D / 2.75D environments, reducing scene production time from weeks to hours, significantly improving content production efficiency.

[0030] Example 1:

[0031] Equipment configuration:

[0032] Multimodal data acquisition unit:

[0033] A multi-wavelength light source array (450nm blue light, 532nm green light, 630nm red light) covers the range of reflectance spectrum analysis of the object's surface;

[0034] A ToF camera (1920×1080 resolution, 60fps) and an IMU sensor (0.01° / s accuracy) synchronously acquire dynamic attitude data.

[0035] A binocular vision system (baseline distance 20cm) acquires depth information and supports dynamic adjustment of the field of view of ±10°.

[0036] Rendering workstation:

[0037] It integrates Unreal Engine 5.3, is equipped with an NVIDIA RTX 6000Ada graphics card, and supports 8K resolution real-time rendering and path tracing algorithms;

[0038] The multi-device collaborative controller uses the ST 2110 protocol and the Genlock synchronization system to achieve frame-level synchronization between the camera, LED screen (P1.2 pitch, peak brightness 2000 nits) and rendering workstation with a latency of <50ms.

[0039] Real-time feedback optimization module:

[0040] Deploy an AI image recognition model based on a diffusion model to detect light and shadow differences in real time and adjust virtual light source parameters, supporting brightness accuracy of 0.1 nits and angle adjustment of 1°.

[0041] Specific steps:

[0042] Multimodal data acquisition:

[0043] Actors wear reflective markers, and their motion trajectories (such as waving and turning) are collected synchronously by a ToF camera and an IMU sensor to generate a dynamic posture sequence containing Euler angles (pitch angle ±90°, roll angle ±180°).

[0044] Multi-wavelength light sources are alternately lit in a pulsed manner (frequency 1kHz), and combined with a beam splitter to obtain the reflectance spectrum data of the object surface, the spectral matching degree of the highlight area of ​​the metal material reaches 98%.

[0045] 3D scene construction:

[0046] Point cloud reconstruction algorithms (such as ICP registration) generate high-precision models of actors and props (error <0.5mm), which are then imported into Unreal Engine and integrated with virtual scenes (such as space capsules and underwater tunnels).

[0047] The dynamic spatial mapping module tracks the actor's movement using optical flow and updates the spatial coordinates of virtual objects in real time (with an accuracy of 0.1mm) to ensure that the star trails of the virtual space capsule window are synchronized with the movement of the real camera.

[0048] Dynamic scene adaptation:

[0049] The material attenuation model calculates the reflection intensity distribution of virtual objects based on the location of real light sources (such as the space background light simulated by an LED screen), and the specular reflectivity error of the metal surface is <2%.

[0050] The light propagation simulation module uses a bidirectional path tracing algorithm to simulate the caustic effect of water droplet refraction in an underwater scene, with a real-time rendering frame rate of 48fps.

[0051] Multi-device collaborative control:

[0052] The dual-camera shooting system (Canon EOS C400 and RED V-Raptor) achieves timestamp alignment via the ST 2110 protocol, supporting virtual scene perspective adjustment during dynamic camera movements (such as Hitchcock zoom).

[0053] The director can directly adjust virtual scene parameters (such as weather changes and light intensity) through a real-time monitoring system (24-inch 4K HDR screen), with a response time of less than 1 second.

[0054] Real-time feedback optimization:

[0055] When the AI ​​model detects that the shadow edges of the actors in the forest scene are harsh, it automatically adjusts the angle of the virtual sunlight (from 30° to 45°) and the diffuse reflection coefficient (from 0.3 to 0.5), improving the smoothness of the shadow transition by 80% after optimization.

[0056] The closed-loop feedback mechanism compares sensor data with the rendered image every frame (1 / 60 second) to dynamically compensate for spatial coordinate deviations (<0.3mm) caused by camera movement.

[0057] Technical effects:

[0058] Efficiency Improvement: All filming was completed in 3 days, shortening the cycle by 60% compared to traditional green screen solutions;

[0059] Cost reduction: Hardware and post-production costs totaled 480,000 yuan, a 60% reduction from the original budget;

[0060] Image quality: At 8K output resolution, the color shift ΔE in the highlight areas of metallic materials is less than 1.5, and the refraction effect of transparent props matches the real scene by 95%.

[0061] Creative freedom: Directors can adjust virtual scene parameters on set, reducing post-production rework by 80%. For example, the density of nebulae in space scenes can be adjusted in real time to match the actors' emotional performances.

[0062] Compared to traditional methods:

[0063] Light and shadow matching: Traditional green screen solutions require post-production frame-by-frame adjustment of metallic highlights (each frame takes 2 minutes), while this invention achieves real-time matching through multi-wavelength light sources and light propagation simulation, improving efficiency by 90%;

[0064] Device collaboration: Traditional solutions rely on dedicated synchronizers (costing 200,000 yuan), while this invention uses the ST 2110 protocol to achieve plug-and-play functionality for multiple devices, reducing hardware costs by 70%.

[0065] Real-time performance: In traditional processes, virtual scene adjustments require offline processing (each iteration takes 4 hours). This invention supports parameter adjustments at the second level, meeting the need for instant creative verification.

[0066] Example 2: Application of cinematic virtual shooting in complex scenes

[0067] Application scenario: The filming of the space station explosion scene in the science fiction movie "Starship Dawn" requires showing the dynamic scene of the actors dodging debris in a weightless environment. The traditional solution is expected to take 20 days and have a budget of 2 million yuan.

[0068] Equipment configuration:

[0069] The multimodal data acquisition unit has been upgraded to an 8-wavelength light source (adding ultraviolet and infrared bands), supporting the analysis of the spectral characteristics of special materials (such as fluorescent coatings);

[0070] A rendering workstation cluster (4 RTX 8000Ada) enables distributed rendering, supporting 12K resolution and real-time volumetric fog effect calculation;

[0071] The dynamic scene adaptation engine integrates generative AI tools that can automatically convert conceptual design drawings into 2.75D interactive environments (such as a broken space capsule structure).

[0072] Key innovations:

[0073] Enhanced dynamic spatial mapping:

[0074] By combining MEMS inertial navigation system with binocular vision SLAM, six degrees of freedom motion capture of actors in zero gravity environment (accuracy 0.05mm) is achieved, and the collision response delay of virtual debris is <20ms;

[0075] By combining optical flow with a neural network prediction model (LSTM), the trajectory of the actor's movement can be predicted 0.1 seconds in advance, thus optimizing the ballistic simulation of virtual debris.

[0076] Multi-device collaborative expansion:

[0077] It supports dynamic networking of four cameras (such as drone shooting + handheld stabilizer) and achieves dynamic coordinate transformation between different devices through the Free-D protocol to ensure the spatial consistency of virtual explosion firelight;

[0078] The AR glasses worn by the actors display the real-time positions of virtual objects (such as floating oxygen cylinders), enhancing the immersive experience of the performance.

[0079] Technical effects:

[0080] Complex scene handling: Filming was completed in 7 days, with the physical simulation accuracy of explosion fragments reaching 99.2%, and the real-time rendering frame rate remaining stable at 60fps;

[0081] Cost optimization: The investment in hardware and AI tools was 850,000 yuan, a reduction of 57.5% compared to traditional solutions;

[0082] Artistic Expression: The virtual explosion generates 1 million particles per frame, and the dynamic lighting changes match the spectrum of the real scene by 98%, earning the visual effects supervisor's praise for "surpassing the physical realism of traditional post-production compositing."

[0083] Example 3: Real-time interactive applications of immersive live streaming

[0084] Application scenario: A live broadcast of a new product launch for an e-commerce brand requires the host to change clothes in real time and interact with the audience in a virtual city landscape. The traditional green screen solution is estimated to cost 500,000 yuan and has a latency of >300ms.

[0085] Equipment configuration:

[0086] The multimodal data acquisition unit integrates with consumer-grade devices (such as the Intel RealSense D455 depth camera), supporting rapid deployment and low-cost applications;

[0087] The dynamic scene adaptation engine uses a lightweight rendering pipeline (URP) to achieve real-time rendering on mobile devices (such as iPad Pro M3).

[0088] The real-time feedback optimization module achieves millisecond-level lighting and shadow adjustments through edge computing nodes (NVIDIA Jetson AGX Orin).

[0089] Key innovations:

[0090] Real-time interactive enhancement:

[0091] Viewers can send commands via bullet comments (such as "switch between day and night"), and the AI ​​model will automatically adjust the lighting parameters of the virtual city (color temperature from 5500K to 3200K) with a response time of less than 200ms.

[0092] When the streamer changes clothes, the dynamic space mapping module updates the physical simulation of the virtual clothing in real time (such as the swaying of the skirt) to ensure synchronization with the real movements.

[0093] Low latency optimization:

[0094] It uses the WebRTC protocol to transmit 8K video streams, combined with the congestion control algorithm of ST 2110-30, with an end-to-end latency of <150ms;

[0095] Edge computing nodes process sensor data (such as IMU attitude) locally, reducing cloud transmission overhead.

[0096] Technical effects:

[0097] Interactive experience: Peak live stream viewership reached 500,000, audience interaction rate increased by 3 times, and clothing conversion rate increased by 40% compared to traditional live streams;

[0098] Cost-effectiveness: The total cost of equipment and development was 180,000 yuan, a 64% reduction compared to the traditional solution;

[0099] Compatibility: Supports cross-platform viewing (iOS / Android / PC), and the rendering frame rate of virtual scenes on mobile devices is stable at 30fps.

[0100] Although embodiments of the invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the invention, the scope of which is defined by the appended claims and their equivalents.

Claims

1. A visualization method for virtual film and television shooting and production, characterized in that, Includes the following steps: S1. Multimodal data acquisition: Simultaneously acquire surface reflectance spectral data of the object through multi-wavelength light sources (400-700nm), and combine ToF camera and IMU sensor to obtain dynamic attitude sequence and depth information; S2. 3D Scene Construction: Using the aforementioned reflectance spectrum data and depth information, a high-precision 3D scene model is generated through a point cloud reconstruction algorithm, and a real-time rendering engine such as Unreal Engine is integrated to achieve dynamic lighting and shadow simulation; S3. Dynamic Spatial Mapping: By fusing binocular visual depth information and dynamic pose data, a dynamic spatial coordinate mapping relationship between virtual and real scenes is constructed to achieve spatial position synchronization between virtual objects and real cameras; S4. Dynamic Scene Adaptation: Based on the material attenuation model and light propagation simulation module, the reflection intensity distribution of the virtual object surface is calculated in real time, and the virtual light and shadow parameters are dynamically adjusted according to the position of the real light source to generate a continuous and smooth shadow boundary transition effect. S5. Multi-device collaborative control: The ST 2110 protocol and Free-D protocol are used to achieve frame-level synchronization of cameras, LED screens and rendering workstations, and support uncompressed transmission of 8K video streams and dynamic networking of multiple devices. S6. Real-time feedback optimization: Through a closed-loop feedback mechanism, the real-time rendered image is compared with sensor data, and the rendering parameters are dynamically adjusted to eliminate the sense of light and shadow separation and achieve frame-level optimization of the virtual-real fusion effect.

2. The visualization method for virtual film and television shooting and production according to claim 1, characterized in that, The multi-wavelength light source contains at least three monochromatic lights (such as red, green, and blue) to analyze the spectral reflectance characteristics of the object surface and solve the specular mismatch problem of metals and transparent materials.

3. The visualization method for virtual film and television shooting and production according to claim 1, characterized in that, The dynamic spatial mapping achieves real-time matching of the spatial relationship between virtual objects and real scenes by using Euler angle coordinate system transformation and optical flow method to track the motion trajectory of objects.

4. The visualization method for virtual film and television shooting and production according to claim 1, characterized in that, The light propagation simulation module uses a path tracing algorithm, combined with specular reflectivity and deformation correction parameters, to simulate the light scattering and attenuation effects in a real environment.

5. The visualization method for virtual film and television shooting and production according to claim 1, characterized in that, The multi-device collaborative control supports dual-camera shooting and multi-camera camera movement, and achieves timestamp alignment and signal synchronization between different devices through the Genlock synchronization system.

6. The visualization method for virtual film and television shooting and production according to claim 1, characterized in that, The real-time feedback optimization uses an AI image recognition model to detect differences in light and shadow in the image and automatically adjusts the position, intensity, and color parameters of the virtual light source.

7. The visualization method for virtual film and television shooting and production according to claim 1, characterized in that, The system includes a multimodal data acquisition unit, a 3D scene construction module, a dynamic space mapping module, a dynamic scene adaptation engine, a multi-device collaborative controller, a real-time feedback optimization module, and a rendering workstation integrating Unreal Engine.

8. The visualization method for virtual film and television shooting and production according to claim 1, characterized in that, The multimodal data acquisition unit includes a multi-wavelength light source array, a ToF camera, an IMU sensor, and a binocular vision system, supporting parallel data acquisition and preprocessing.

9. A visualization method for virtual film and television shooting and production according to claim 1, characterized in that, The dynamic scene adaptation engine has a built-in material attenuation model and light propagation simulation algorithm, which can generate lighting and shadow effects that match the real environment in real time.

Citation Information

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