Wireless earphone and control method
By setting up a camera and control module on the earphone case, image interaction between the wireless earphones and the user is realized, which solves the problem of limited interaction of wireless earphones, expands the application scenarios and improves the user experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-08
- Publication Date
- 2026-04-10
AI Technical Summary
The limited interaction between wireless headphones and users restricts their application scenarios.
A camera and control module are installed on the earphone case. The camera captures and analyzes images, and the earphones are then used to play interactive information to enrich the interaction methods.
It broadens the application scenarios of wireless headphones, improves the way they interact with users, and enhances the user experience.
Smart Images

Figure CN121842576A_ABST
Abstract
Description
TECHNICAL FIELD
[0001] Embodiments of the present application relate to the technical field of computer, and particularly relate to a wireless earphone and a control method. BACKGROUND
[0002] With the development of computer technology and wireless connection technology, the application of wireless earphones (TWS, True Wireless Stereo) is more and more widely. The wireless earphone usually includes an earphone box and an earphone body stored in the earphone box. A user can take out the earphone body from the earphone box to wear and connect with a wireless connection device such as a mobile phone to play audio data provided by the wireless connection device.
[0003] At present, the wireless earphone is only used to play the audio data provided by the wireless connection device, and the interaction between the wireless earphone and the user is limited, which greatly limits the application scenarios of the wireless earphone. SUMMARY
[0004] Embodiments of the present application provide a wireless earphone and a control method to solve the technical problem that the interaction between the wireless earphone and the user is limited in the related art, and the application scenarios of the wireless earphone are greatly limited, which can effectively enrich the interaction between the wireless earphone and the user and broaden the application scenarios of the wireless earphone.
[0005] In a first aspect, embodiments of the present application provide a wireless earphone, which includes an earphone box and an earphone body. The earphone box is used to store the earphone body. A control module and a camera are arranged on the earphone box. The earphone body and the camera are connected with the control module, and wherein:
[0006] The camera is configured to acquire a to-be-processed image and send the to-be-processed image to the control module.
[0007] The control module is configured to analyze and process the to-be-processed image to obtain interaction information, and control the earphone body to play interaction voice corresponding to the interaction information.
[0008] In a second aspect, embodiments of the present application provide a wireless earphone control method applied to the control module of the wireless earphone as described in any one of the first aspect, and characterized in that the method comprises:
[0009] Acquiring a to-be-processed image provided by the camera;
[0010] Analyzing and processing the to-be-processed image to obtain interaction information;
[0011] Controlling the earphone body to play interaction voice corresponding to the interaction information.
[0012] The embodiment of the application obtains the to-be-processed image through the camera on the earphone box, and sends the to-be-processed image to the control module, the control module obtains the interaction information by analyzing and processing the to-be-processed image, and controls the earphone body to play the interaction voice corresponding to the interaction information, the image photographed through the camera on the earphone box can be used to interact with the user through the earphone body, the interaction mode of the wireless earphone and the user is effectively enriched, and the application scenario of the wireless earphone is widened. BRIEF DESCRIPTION OF DRAWINGS
[0013] Figure 1 is a schematic diagram of a wireless earphone provided by the embodiment of the application;
[0014] Figure 2 is a structural schematic diagram of an earphone box provided by the embodiment of the application;
[0015] Figure 3 is a schematic diagram of the positional relationship between an earphone body and an earphone box provided by the embodiment of the application;
[0016] Figure 4 is a schematic diagram of the positional relationship between an earphone box and an interaction module provided by the embodiment of the application;
[0017] Figure 5 is a flowchart of a wireless earphone control method provided by the embodiment of the application.
[0018] The drawings show that: 1, earphone box; 2, earphone body; 3, control module; 4, camera; 5, microphone module; 6, screen; 7, positioning module; 8, wireless communication module; 9, interaction module; 10, first connection module; 11, second connection module; 12, earphone speaker; 13, first battery module; 14, second battery module; 15, earphone processor. DETAILED DESCRIPTION
[0019] In order to make the purpose, technical scheme and advantages of the application clearer, the specific embodiments of the application will be further described in detail below with reference to the drawings. It can be understood that the specific embodiments described herein are only used to explain the application, and not to limit the application. In addition, it should be noted that, in order to facilitate the description, only the parts related to the application are shown in the drawings, not all the contents.
[0020] In the description of the embodiments of this application, unless otherwise expressly specified and limited, the terms "connected," "linked," and "fixed" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral part; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; they can refer to the internal communication of two elements or the interaction between two elements. Those skilled in the art can understand the specific meaning of the above terms in this application based on the specific circumstances. Before discussing the exemplary embodiments in more detail, it should be mentioned that some exemplary embodiments are described as processes or methods depicted as flowcharts. Although the flowcharts describe the operations (or steps) as sequential processes, many of the operations can be performed in parallel, concurrently, or simultaneously. Furthermore, the order of the operations can be rearranged. The above process can be terminated when its operation is completed, but it may also have additional steps not included in the drawings. The above process can correspond to a method, function, procedure, subroutine, subroutine, etc.
[0021] Figure 1 This is a schematic diagram illustrating the principle of a wireless earphone provided in an embodiment of this application. Figure 2 This is a structural schematic diagram of an earphone case provided in an embodiment of this application, combined with... Figure 1 and Figure 2 The wireless earphones provided in this solution include an earphone case 1 and earphone bodies 2. The earphone case 1 can be used to store the earphone bodies 2. The earphone case 1 can also be used to charge the earphone bodies 2. For example, a first battery module 13 is provided in the earphone case 1, and a second battery module 14 is provided in the earphone body 2. When the earphone body 2 is stored in the earphone case 1, the earphone case 1 charges the second battery module 14 of the earphone body 2 in a wired and / or wireless manner through the first battery module 13. In one embodiment, a first connection module 10 (e.g., a Bluetooth module) is provided in the earphone case 1, and a second connection module 11 (e.g., a Bluetooth module) is provided in the earphone body 2. The earphone case 1 and the earphone body 2 can be wirelessly connected through the first connection module 10 and the second connection module 11. An earphone processor 15 is configured in the earphone body 2 and connected to the second connection module 11 and the second battery module 14. The earphone processor 15 is also connected to the earphone speaker 12 on the earphone body 2 and is used to control the operation of the earphone speaker 12 to play sound. For example, the earphone processor 15 can play corresponding interactive voice according to the interactive information sent by the control module 3.
[0022] In one embodiment, the earphone body 2 provided by this solution can be configured as two, corresponding to the left earphone and the right earphone respectively. For example... Figure 3A schematic diagram of the positional relationship between the earphone body and the earphone case is provided. The earphone case 1 includes a first case and a second case, which are movably connected (e.g., the first case and the second case are hinged) so that the first case and the second case can be closed or opened. A receiving slot for accommodating the earphone body 2 is provided in the second case. When the user needs to store the earphone body 2, he / she can open the first case and the second case and place the earphone body 2 in the receiving slot.
[0023] The earphone case 1 provided in this solution is equipped with a control module 3 and a camera 4. The earphone body 2 and the camera 4 are connected to the control module 3. Optionally, the control module 3 can be built based on an embedded processor or an AI (Artificial Intelligence) chip. The camera 4 provided in this solution can be used to acquire images to be processed and send them to the control module 3. The control module 3 can be used to analyze and process the images to obtain interactive information and control the earphone body 2 to play the corresponding interactive voice. Optionally, the control module 3 provided in this solution is configured with a trained interactive model (e.g., an AI model). The interactive model can be used to execute algorithms such as image processing, speech processing, sentiment analysis, learning recommendation, and navigation recommendation to interact with the user via voice and / or text. For example, it can send images to be processed to the trained interactive model so that the interactive model can analyze and process the images to obtain interactive information.
[0024] Optionally, the interactive information provided by this solution may include voice information or text information. When the interactive information includes voice information, the control module 3 can directly send the interactive information to the earphone body 2 so that the earphone body 2 can play the interactive voice corresponding to the interactive information. When the interactive information includes text information, the control module 3 can generate interactive voice information from the text corresponding to the interactive information based on a preset text-to-speech algorithm and send the interactive voice information to the earphone body 2 so that the earphone body 2 can play the interactive voice corresponding to the interactive voice information.
[0025] In one embodiment, when using the wireless earphones, the user can take out the earphone body 2 from the earphone case 1 and wear it. When the user needs to use the wireless earphones for interaction (e.g., using the wireless earphones to assist in learning or to assist in travel guidance), the user can point the camera 4 in the earphone case 1 toward the object to be analyzed (e.g., learning materials, exhibits in an exhibition hall, tourist attractions, etc.). The control module 3 takes an image of the object to be analyzed through the camera 4 and sends the captured image as the image to be analyzed to the interaction model. The interaction model analyzes and processes the image to be processed to obtain the interaction information. The control module 3 can control the earphone body 2 to play the interactive voice corresponding to the interaction information, realizing the interaction of the wireless earphones based on captured images and artificial intelligence, effectively enriching the interaction methods between the wireless earphones and the user, and broadening the application scenarios of the wireless earphones.
[0026] As described above, the camera 4 on the headphone box 1 acquires the image to be processed and sends the image to the control module 3. The control module 3 analyzes and processes the image to obtain interactive information and controls the headphone body 2 to play the interactive voice corresponding to the interactive information. By capturing images with the camera 4 on the headphone box 1, the headphone body 2 can interact with the user, effectively enriching the interaction methods between the wireless headphones and the user and expanding the application scenarios of the wireless headphones.
[0027] In one possible embodiment, the headphone box 1 provided by this solution is further provided with a screen 6, and the screen 6 is connected to the control module 3. The interactive information provided by this solution may also include interactive patterns, and the control module 3 may also be used to control the screen 6 to display the interactive patterns corresponding to the interactive information. The interactive patterns may be emoticons, text patterns, etc., for example, conveying emotional expressions to the user through emoticons, such as smiles, surprise, etc., adjusting the displayed emoticons according to the interactive context to enhance the emotional interaction of the user experience.
[0028] For example, when using wireless earbuds to assist with learning, the user can point the camera 4 on the earbud case 1 towards learning materials (such as workbooks, textbooks, test papers, etc.). The user can answer questions on the learning materials, and the camera 4 can capture images of the corresponding questions on the learning materials and the user's answers at the corresponding positions on the questions. After the control module 3 acquires the images to be processed, the interaction model performs answer correction processing based on the questions and answers in the images. The model determines the corresponding facial expression (such as happiness, confusion, etc.) based on the correctness of the answer to guide the user in answering questions. Alternatively, the interaction pattern can be determined based on the emotional information corresponding to the interaction information (such as including emotional information in the interaction information, or determining the emotional information based on the text information of the interaction information) to convey richer information to the user. This solution displays the interaction patterns corresponding to the interaction information on the screen 6 on the earbud case 1, enriching the interaction methods between the wireless earbuds and the user and improving the user's wireless earbud experience.
[0029] In one possible embodiment, the earphone box 1 provided by this solution is further provided with a microphone module 5, and the microphone module 5 is connected to the control module 3. The microphone module 5 provided by this solution can be used to collect user interaction voice and send the user interaction voice information to the control module 3. Based on this, the control module 3 provided by this solution can be used to send the image to be processed and the user interaction voice information to the trained interaction model, and the interaction model analyzes and processes the image to be processed and the user interaction voice information to obtain interaction information.
[0030] For example, when using wireless headphones (such as for question-and-answer learning or question-and-answer travel guides), users can engage in interactive conversations via the microphone module 5 on the headphone case 1. Simultaneously, the control module 3 collects the user's interactive voice through the microphone module 5, analyzes and processes the interaction information based on the image to be processed and the user's interactive voice using an interaction model, and then interacts with the user based on this information. This solution effectively enriches the interaction methods between the wireless headphones and the user by collecting user interactive voice through the microphone module 5 on the headphone case 1 and interacting with the user based on the user's interactive voice and the image to be processed, thus enhancing the user's wireless headphone experience.
[0031] In one possible embodiment, the headphone box 1 provided by this solution is further equipped with a positioning module 7 (e.g., a GPS module), and the positioning module 7 is connected to the control module 3. The positioning module 7 is used to acquire positioning information and send it to the control module 3. Based on this, the control module 3 can send the image to be processed and the positioning information to a trained interaction model. The interaction model analyzes and processes the image to be processed and the positioning information to obtain interaction information. For example, during a user's travel, the positioning module 7 acquires the user's positioning information in real time, and the interaction model analyzes and processes the image to be processed and the positioning information to obtain interaction information, and then interacts with the user based on the interaction information. The interaction information may include relevant tourist information associated with the positioning information (e.g., relevant historical and cultural information about the corresponding location), corresponding to voice or text information. For example, the interaction model recommends nearby exhibition points and specific tour routes based on the image to be processed and the positioning information, providing users with customized tour services. This solution collects positioning information through the positioning module 7 on the headphone box 1, and interacts with the user based on the positioning information and the image to be processed, effectively enriching the interaction methods between the wireless headphones and the user, and improving the user's wireless headphone experience.
[0032] In one possible embodiment, the earphone case 1 provided by this solution may also be equipped with a wireless communication module 8 (e.g., a WiFi communication module, a 3G / 4G / 5G communication module, etc.), and the wireless communication module 8 is connected to the control module 3. The control module 3 can also be used to connect to a cloud server via the wireless communication module 8. The control module 3 and the cloud server can synchronize data, receive updates, and receive instructions for remotely controlling the wireless earphones. The cloud server provides an interface for data synchronization and communication with the wireless earphones, and can synchronize data and transmit remote instructions with the control module 3. For example, the control module 3 can obtain preset data (e.g., learning-related data, navigation-related data, etc.) from the cloud server via the wireless communication module 8, and perform line analysis processing based on the obtained data and the image to be processed to obtain interactive information. Furthermore, the preset data provided by the server can be updated in real time, making the interactive information output by the interactive model more accurate. This solution connects to a cloud server via the wireless communication module 8 on the earphone case 1, and performs data synchronization and remote instruction transmission through the cloud server, enriching the interaction methods between the wireless earphones and the user, and improving the user's wireless earphone experience.
[0033] Figure 4 This is a schematic diagram showing the positional relationship between the headphone box and the interaction module provided in the embodiments of this application, combined with... Figure 1 and Figure 4 The headphone case 1 provided in this solution may also be equipped with an interaction module 9, which is connected to the control module 3. Optionally, the interaction module 9 provided in this solution may be an interaction button (such as a self-reset switch button, capacitive button, optical button, etc.) provided on the headphone case 1, which allows the user to trigger user interaction operations by pressing the interaction button. Based on this, the interaction module 9 provided in this solution can be used to send interaction operation information to the control module 3 upon receiving a user interaction operation, so that the control module 3 can perform an interaction response operation based on the interaction operation information. Optionally, when the control module 3 performs an interaction response operation based on the interaction operation information, it may activate one or more of the following combinations: camera 4, microphone module 5, and positioning module 7, to acquire one or more of the following combinations: the image to be processed, user interaction voice information, and positioning information. It may then use an interaction model to analyze and process one or more of the following combinations to obtain interaction information, control the headphone body 2 to play the interaction voice corresponding to the interaction information, and / or control the screen 6 to display the interaction pattern corresponding to the interaction information. This solution uses interactive module 9 to flexibly trigger interactive response operations, respond to user interaction operations in a timely manner, enrich the interaction methods between wireless headphones and users, and improve the user experience of wireless headphones.
[0034] Figure 5A flowchart of a wireless earphone control method provided in an embodiment of this application is given. This wireless earphone control method can be applied to the control module of a wireless earphone as described in any of the above embodiments. (Reference) Figure 5 The wireless earphones include:
[0035] S110: Acquire the image to be processed provided by the camera.
[0036] S120: Analyze and process the image to be processed to obtain interactive information.
[0037] S130: Controls the earphone to play interactive voice messages corresponding to the interactive information.
[0038] For example, the control module in the headphone case captures an image using a camera to obtain the image to be processed, and analyzes and processes the image to obtain interactive information (e.g., sending the image to be processed to a trained interactive model so that the interactive model can analyze and process the image to obtain interactive information). After obtaining the interactive information, the control module controls the headphone to play the interactive voice corresponding to the interactive information.
[0039] For example, when using wireless earbuds, users can take the earbuds out of the case and wear them. When users need to interact with the wireless earbuds, they can point the camera in the case at the object to be analyzed. The control module takes an image of the object through the camera and uses the captured image as the image to be analyzed to obtain interactive information (for example, the captured image is sent to the interaction model as the image to be analyzed, and the interaction model analyzes and processes the image to obtain interactive information). The control module can control the earbuds to play the interactive voice corresponding to the interactive information, realizing the interaction between the wireless earbuds and the user based on captured images and artificial intelligence, effectively enriching the interaction methods between the wireless earbuds and the user, and broadening the application scenarios of wireless earbuds.
[0040] As described above, the camera on the headphone case acquires the image to be processed and sends the image to the control module. The control module analyzes and processes the image to obtain interactive information and controls the headphone itself to play the interactive voice corresponding to the interactive information. By capturing images with the camera on the headphone case, the headphone itself can interact with the user, effectively enriching the interaction methods between wireless headphones and users and expanding the application scenarios of wireless headphones.
[0041] In one possible embodiment, the earphone box provided by this solution is also provided with a screen, and the interactive information provided by this solution may also include interactive patterns. Based on this, after the wireless earphone control method provided by this solution analyzes and processes the image to be processed to obtain interactive information, it can also control the screen to display the interactive patterns corresponding to the interactive information.
[0042] For example, after receiving interaction information, the control module controls the screen to display the corresponding interaction pattern, interacting with the user through the displayed interactive image. For instance, the corresponding interaction pattern can be determined based on the emotional information associated with the interaction, conveying richer information to the user. This solution enriches the interaction methods between the wireless earbuds and the user by displaying the interaction pattern corresponding to the interaction information on the screen on the earbud case, thus enhancing the user's wireless earbud experience.
[0043] In one possible embodiment, the wireless earphone control method provided by this solution can be used to assist users in learning, wherein the interaction model can be a learning interaction model trained based on learning training samples. Based on this, the wireless earphone control method provided by this solution analyzes and processes the image to be processed to obtain interaction information. This can be achieved by sending the image to be processed to the trained learning interaction model, which then analyzes and processes the image to be processed to obtain the learning interaction information.
[0044] For example, when using wireless headphones to assist with learning, the user can point the camera on the headphone case towards the learning materials. The user can then answer questions on the learning materials, and the camera can capture images of the corresponding questions and the user's answers at the corresponding locations on the learning materials. After the control module acquires the images to be processed, the interaction model performs answer correction processing based on the questions and answers in the images and generates corresponding interactive information. In one embodiment, the control module can determine the corresponding facial expression for the interactive information based on whether the user's answer to the question is correct or not, and guide the user in answering the question. For example, when the user answers the question correctly, a smiley face interactive pattern is displayed on the screen, while when the user answers the question incorrectly, a questioning interactive pattern is displayed on the screen. This solution uses wireless headphones to assist users in learning, improving user learning efficiency.
[0045] In one possible embodiment, the wireless earphone control method provided by this solution further includes: acquiring user learning content. Correspondingly, the wireless earphone control method provided by this solution sends the image to be processed to a trained learning interaction model, and analyzes and processes the image to be processed through the learning interaction model to obtain learning interaction information. This can be achieved by: sending the image to be processed and the user learning content to a trained learning interaction model, and analyzing and processing the image to be processed and the user learning content through the learning interaction model to obtain learning interaction information.
[0046] For example, the control module can acquire the user's learning content via the camera and / or microphone on the headphone box, and send the user's learning content to the learning interaction model. The learning interaction model then analyzes and processes the image to be processed and the user's learning content to obtain learning interaction information. This solution effectively improves learning efficiency and learning outcomes by acquiring the user's learning content and analyzing and processing the image to be processed and the user's learning content to obtain learning interaction information.
[0047] In one embodiment, when acquiring user learning content via a camera, the user can point the camera towards the learning materials (such as textbooks, test papers, or a display screen showing the materials), and capture an image of the displayed materials as the user's learning content. When acquiring user learning content via a microphone, audio information (which could be the user's own voice, or the voice of a teacher, classmate, etc.) can be recorded using the microphone. This collected audio information can then be used as the user's learning content, allowing for real-time learning interaction with the user, answering questions, and providing personalized learning suggestions, thereby improving the depth and breadth of the user's learning.
[0048] In one embodiment, the learning interaction model can generate learning interaction information to guide user learning based on the user's learning content and relevant learning materials from the cloud service system (e.g., generating appropriate learning interaction information based on the user's learning progress, text memorization, and knowledge comprehension). Optionally, the learning interaction model can also generate learning interaction information to guide the user in recording and associating knowledge points based on the acquired user learning content. For example, the control module records the knowledge points that the user memorizes in real time. When the user needs to review, the control module emits sound prompts through the headphones or engages in dialogue with the user to guide the user in recalling relevant knowledge points. It can also help the user recover their memory more quickly by associating with relevant knowledge points or using vivid associations. The learning interaction model can also serve as a learning assistant model, recording the learning information that the user needs to save (e.g., homework assigned by the teacher, personal mistakes, difficult questions, etc.) via voice, realizing voice recording and information synchronization during the learning process. Furthermore, the learning information can be synchronized to other devices (e.g., associated tutoring machines or learning platforms) via a wireless communication module, facilitating learning and review in different environments.
[0049] Optionally, users can position the camera towards themselves to capture images of themselves as the images to be processed. The learning interaction model can analyze the user's emotions based on these images and generate more suitable learning interaction information accordingly. This allows for more flexible control over learning progress and quality, real-time monitoring of the user's learning status and emotional changes, and provides personalized learning support and emotional adjustment, effectively improving learning efficiency and outcomes. The control module can also analyze the user's learning data and behavioral patterns through the learning interaction model to determine personalized learning content recommendations and learning plans. Based on these recommendations, it generates appropriate learning interaction information, adjusts learning strategies according to the user's learning progress and comprehension, and provides real-time learning feedback and suggestions to help users effectively improve their learning methods, achieving more flexible and personalized learning recommendations and feedback. Furthermore, the control module can use the learning interaction model to help users memorize and understand knowledge points, manage learning progress and review plans, and help users systematically schedule their study time, ensuring the continuity and effectiveness of learning. The control module can also observe the user's teaching in real time through the camera. For example, the camera can capture the user's real-time facial expressions and movements during the learning process, which can be used by teachers or guardians to remotely monitor the user or analyze the learning situation. It can also provide more accurate feedback and personalized learning support based on the images captured by the camera, such as correcting learning posture or reminding attention. Through cloud data synchronization and intelligent recommendation functions, the wireless earphone can provide users with accurate learning path recommendations and management based on the user's learning data and behavior patterns, helping users to establish scientific and effective learning habits and self-management abilities.
[0050] In one possible embodiment, the wireless headset control method provided by this solution can be used to assist users in providing guided tours. The interaction model can be a guided tour interaction model trained based on guided tour training samples. Based on this, the wireless headset control method provided by this solution analyzes and processes the image to be processed to obtain interactive information. This can be achieved by sending the image to be processed to the trained guided tour interaction model, which then analyzes and processes the image to obtain guided tour interaction information.
[0051] For example, when using wireless headphones to assist with tour guidance, users can point the camera on the headphone case towards their front or towards exhibits or attractions they want to learn about. After the control module acquires the image to be processed, the tour guidance interaction model analyzes and processes the exhibits or attractions in the image and generates corresponding tour guidance interaction information. By using wireless headphones to assist users with tour guidance, the efficiency and quality of tour guidance for users are improved.
[0052] In one embodiment, the control module can display different emoticons based on the tour guide interaction information to enhance the interaction with the user. For example, the corresponding emoticon can be determined based on the voice or text corresponding to the tour guide interaction information (e.g., displaying emoticons such as happy, surprised, angry, or questioning when referring to different cultural stories or exhibits, or when responding to the user's questions).
[0053] In one possible embodiment, the headphone box provided by this solution is equipped with a positioning module. Based on this, the wireless headphone control method provided by this solution further includes: obtaining positioning information provided by the positioning module. Correspondingly, when sending the image to be processed to the trained navigation interaction model, and the navigation interaction model analyzes and processes the image to be processed to obtain navigation interaction information, it can be done by: sending the image to be processed and the positioning information to the trained navigation interaction model, and the navigation interaction model analyzes and processes the image to be processed and the positioning information to obtain navigation interaction information.
[0054] For example, the control module acquires the user's location information in real time through the positioning module, and analyzes and processes the image to be processed and the positioning information through the interaction model to obtain interaction information, and then interacts with the user based on the interaction information. The interaction information may include voice or text information corresponding to relevant tourist information associated with the positioning information. For example, the interaction model recommends nearby exhibition points and specific tour routes based on the image to be processed and the positioning information, providing the user with customized tour services. This solution collects positioning information through the positioning module on the earphone box, and interacts with the user based on the positioning information and the image to be processed, effectively enriching the interaction methods between the wireless earphone and the user, and improving the service quality of the wireless earphone in tourist guidance.
[0055] This solution utilizes an interactive tour guide model based on artificial intelligence algorithms to analyze the history and cultural background of exhibits in real time. Through voice narration, it enables users to gain a deeper understanding of the exhibits' history and cultural context. This effectively solves problems such as language barriers, incomplete information, and insufficient visitor autonomy in traditional tour guide services. It enables intelligent recommendations, self-selection, and interactive communication in tour guides, improving user experience and satisfaction. Furthermore, it can display facial expressions on the screen of the headphone box to communicate with users emotionally, making them feel a more intimate and friendly tour guide experience.
[0056] The above description is merely a preferred embodiment and the technical principles employed in this application. This application is not limited to the specific embodiments provided herein, and various obvious changes, readjustments, and substitutions that can be made by those skilled in the art will not depart from the scope of protection of this application. Therefore, although this application has been described in detail through the above embodiments, this application is not limited to the above embodiments, and may include many other equivalent embodiments without departing from the concept of this application, the scope of which is determined by the scope of the claims.
Claims
1. A wireless earphone, characterized in that, The device includes an earphone case and earphones. The earphone case is used to store the earphones. The earphone case is equipped with a control module and a camera. The earphones and the camera are connected to the control module. The camera is used to acquire the image to be processed and send the image to be processed to the control module; The control module is used to analyze and process the image to be processed to obtain interactive information, and to control the earphone to play the interactive voice corresponding to the interactive information.
2. The wireless earphone according to claim 1, characterized in that, The earphone case is also equipped with a screen, which is connected to the control module. The control module is also used to control the screen to display interactive patterns corresponding to the interactive information.
3. The wireless earphone according to claim 1, characterized in that, The earphone case is equipped with a microphone module, which is connected to the control module, wherein: The microphone module is used to collect user interaction voice and send user interaction voice information to the control module; The control module is used to send the image to be processed and the user interactive voice information to the trained interaction model, and the interaction model analyzes and processes the image to be processed and the user interactive voice information to obtain interaction information.
4. The wireless earphone according to claim 1, characterized in that, The earphone case is also equipped with a positioning module, which is connected to the control module, wherein: The positioning module is used to acquire positioning information and send the positioning information to the control module; The control module is used to send the image to be processed and the positioning information to the trained interaction model, and the interaction model analyzes and processes the image to be processed and the positioning information to obtain the interaction information.
5. The wireless earphone according to claim 1, characterized in that, The earphone case is also equipped with a wireless communication module, which is connected to the control module, wherein: The control module is also used to connect to a cloud server through the wireless communication module, and the cloud server is used to synchronize data and transmit remote commands with the control module.
6. The wireless earphone according to claim 1, characterized in that, The earphone case is equipped with an interaction module, which is connected to the control module, wherein: The interaction module is used to send interaction operation information to the control module when it receives a user interaction operation, so that the control module can perform an interaction response operation based on the interaction operation information.
7. A wireless earphone control method, applied to the control module of the wireless earphone as described in any one of claims 1-5, characterized in that, include: Acquire the image to be processed provided by the camera; The image to be processed is analyzed to obtain interactive information; Control the earphone to play the interactive voice corresponding to the interactive information.
8. The wireless earphone control method according to claim 7, characterized in that, After analyzing and processing the image to be processed to obtain interactive information, the method further includes: The control screen displays the interactive pattern corresponding to the interactive information.
9. The wireless earphone control method according to claim 7, characterized in that, The process of analyzing and processing the image to be processed to obtain interactive information includes: The image to be processed is sent to the trained learning interaction model, which then analyzes and processes the image to obtain learning interaction information.
10. The wireless earphone control method according to claim 9, characterized in that, Also includes: Obtain user learning content; The step of sending the image to be processed to the trained learning interaction model, and analyzing and processing the image through the learning interaction model to obtain learning interaction information includes: The image to be processed and the user learning content are sent to the trained learning interaction model. The learning interaction model analyzes and processes the image to be processed and the user learning content to obtain learning interaction information.
11. The wireless earphone control method according to claim 7, characterized in that, The process of analyzing and processing the image to be processed to obtain interactive information includes: The image to be processed is sent to the trained navigation interaction model, which analyzes and processes the image to obtain navigation interaction information.
12. The wireless earphone control method according to claim 11, characterized in that, Also includes: Obtain the location information provided by the location module; The step involves sending the image to be processed to the trained navigation interaction model, and then analyzing and processing the image through the navigation interaction model to obtain navigation interaction information, including: The image to be processed and the location information are sent to the trained navigation interaction model. The navigation interaction model analyzes and processes the image to be processed and the location information to obtain navigation interaction information.