Page interaction method and device, electronic equipment, storage medium and program product

By displaying activity material information and virtual item participation controls on the target page, users can directly participate in the target task to obtain virtual items, which solves the problem of low efficiency in disseminating activity material information and achieves more efficient information dissemination and user interaction.

CN121979422APending Publication Date: 2026-05-05BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
Filing Date
2025-12-15
Publication Date
2026-05-05

AI Technical Summary

Technical Problem

In existing technologies, the dissemination efficiency of event materials is low, the dissemination scope is limited, the interaction efficiency between users is low, and it is difficult to promote in-depth interaction based on event materials.

Method used

The target page displays activity materials, virtual items corresponding to the target task, and participation controls. Users can participate in the target task and obtain virtual items by triggering the controls. The item status is displayed to indicate the relationship. After the task is completed, interactive controls continue to be displayed to trigger the interactive interface.

Benefits of technology

It improved the efficiency and reach of activity materials and information, expanded the scope of dissemination, boosted user participation in target tasks, and enhanced the management efficiency and user experience of virtual items.

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Abstract

The invention relates to a page interaction method and device, electronic equipment, a storage medium and a program product. The method comprises the steps that activity material information corresponding to a target activity, a virtual item corresponding to a target task and a participation control corresponding to the target task are displayed on a target page corresponding to a target account, and the target task is a task related to the activity material information; the virtual item corresponding to the target task is a virtual item obtained under the condition of participating in execution of the target task, and the participation control is used for participating in execution of the target task based on the activity material information; under the condition that the participation control is triggered, the object state corresponding to the virtual object is displayed on the target page, and the object state is used for indicating the incidence relation between the target account and the virtual object. The interaction efficiency and the propagation efficiency of the activity material information are improved.
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Description

Technical Field

[0001] This disclosure relates to the field of computer technology, and in particular to a page interaction method, apparatus, electronic device, storage medium, and program product. Background Technology

[0002] With the continuous development of internet technology, information exchange through applications is becoming increasingly common. Applications can enhance communication with users by publishing various activities, showcasing relevant event materials and information to users, thus promoting the dissemination of these materials through the platform. However, the dissemination efficiency and scope of event materials in these technologies are low, largely limited to the event itself and failing to reach other users who did not participate. Furthermore, the interaction efficiency between users related to the event materials is also low, making it difficult to foster deeper user interaction based on these materials. Summary of the Invention

[0003] This disclosure provides a page interaction method, apparatus, electronic device, storage medium, and program product to solve at least one of the aforementioned technical problems. The technical solution of this disclosure is as follows: According to a first aspect of the present disclosure, a page interaction method is provided, comprising: On the target page corresponding to the target account, the activity material information corresponding to the target activity, the virtual items corresponding to the target task, and the participation control corresponding to the target task are displayed. The target task is a task related to the activity material information. The virtual items corresponding to the target task are virtual items obtained when participating in the execution of the target task. The participation control is used to participate in the execution of the target task based on the activity material information. When the participation control is triggered, the item status corresponding to the virtual item is displayed on the target page. The item status is used to indicate the association between the target account and the virtual item.

[0004] In one exemplary embodiment, the method further includes: During a preset time period after the completion of the target task, the item status and corresponding interactive controls of the virtual item will continue to be displayed. The interactive controls are used to trigger the display of the interactive interface related to the item status of the virtual item.

[0005] In one exemplary embodiment, the virtual item includes at least one first item, the acquisition condition of the first item is to publish the work corresponding to the activity material information, and the step of displaying the item status corresponding to the virtual item on the target page when the participation control is triggered includes: displaying a first status corresponding to the at least one first item when the participation control is triggered, the first status indicating that the corresponding virtual item has been acquired by the target account; or, The virtual item includes at least one second item. The condition for obtaining the second item is to publish the work corresponding to the activity material information and to satisfy the preset interaction conditions. When the participation control is triggered, the item status corresponding to the virtual item is displayed on the target page, including: when the participation control is triggered and the preset interaction conditions are satisfied, displaying a first status corresponding to the at least one second item, whereby the first status indicates that the corresponding virtual item has been obtained by the target account.

[0006] In an exemplary embodiment, where the at least one first item includes a third item, or where the at least one second item includes the third item, the method further includes: When displaying the first state corresponding to the third item, the first control is displayed; When the first control is triggered, the interactive page corresponding to the third item is displayed.

[0007] In an exemplary implementation, where the at least one first item includes a fourth item, or where the at least one second item includes the fourth item, the first state corresponding to the fourth item indicates that the fourth item has been acquired by the target account but has not yet been redeemed by the target account. The method further includes: While displaying the first state corresponding to the fourth item, the second control is displayed; When the second control is triggered, an interactive interface for redeeming the fourth item is displayed; If the fourth item is successfully redeemed based on the interaction with the interface, a second state corresponding to the fourth item is displayed, indicating that the corresponding virtual item has been acquired and redeemed by the target account.

[0008] In one exemplary embodiment, the method further includes: When displaying the second state corresponding to the fourth item, the third control is displayed; When the third control is triggered, the interactive page corresponding to the fourth item is displayed.

[0009] In one exemplary embodiment, the method further includes: If the fourth item is not successfully redeemed, and the redemption stop condition is not met, the first state corresponding to the fourth item is displayed; if the redemption stop condition is met, the third state corresponding to the fourth item is displayed, indicating that the corresponding virtual item has expired and has not been acquired.

[0010] In one exemplary embodiment, the third item includes an item for decorating the virtual avatar corresponding to the target account, and the interactive page corresponding to the third item is a page for managing the decoration of the virtual avatar corresponding to the target account.

[0011] In one exemplary embodiment, the fourth item includes an item for decorating a virtual interactive object, the virtual interactive object being an interactive object controlled by an interaction operation between a corresponding associated account and the target account; the interactive page corresponding to the fourth item is a page for managing the decoration of the virtual interactive object.

[0012] In one exemplary implementation, displaying an interactive interface for redeeming the fourth item when the second control is triggered includes: When the virtual interactive object exists, at least one virtual interactive object is displayed on the interactive interface; When a target virtual interactive object is selected, if the target virtual interactive object is not yet associated with the fourth item, the dressing effect produced by applying the fourth item to dress up the target virtual interactive object is displayed, and the dressing effect is used to indicate that the redemption was successful. The target virtual interaction object is any one of the at least one virtual interaction objects.

[0013] In one exemplary embodiment, the method further includes: When displaying the aforementioned outfit effect, a fourth control is shown; When the fourth control is triggered, a notification message is displayed in a preset interactive window. The preset interactive window is an interactive window between the target account and the associated account corresponding to the target virtual object. The notification message is used to prompt that the associated account corresponding to the target virtual object has updated the appearance of the target virtual object.

[0014] In one exemplary embodiment, the method further includes: When the dressing-up effect is triggered, a page for managing the dressing-up of the target virtual interactive object is displayed.

[0015] In one exemplary implementation, the step of displaying an interactive interface for redeeming the fourth item when the second control is triggered further includes: When the target virtual interactive object is selected, if the target virtual interactive object has already been associated with the fourth item, a first prompt message is displayed, which indicates that the target virtual interactive object has already been associated with the fourth item.

[0016] In one exemplary implementation, displaying an interactive interface for redeeming the fourth item when the second control is triggered includes: If the virtual interactive object does not exist, a second prompt message is displayed on the interactive interface. The second prompt message is used to prompt the target account to invite other accounts to receive and jointly manage the virtual interactive object.

[0017] In one exemplary implementation, displaying the item status corresponding to the virtual item on the target page when the participation control is triggered includes: When the participation control is triggered, a work interaction page is displayed, which is used to edit, generate and publish the corresponding work based on the activity material information; If the work is successfully published based on the interaction with the work's interactive page, the item status corresponding to the virtual item will be displayed.

[0018] According to a second aspect of the present disclosure, a page interaction device is provided, comprising: The display module is configured to execute on the target page corresponding to the target account, displaying activity material information corresponding to the target activity, virtual items corresponding to the target task, and participation controls corresponding to the target task. The target task is a task related to the activity material information, the virtual items corresponding to the target task are virtual items obtained by participating in the execution of the target task, and the participation controls are used to participate in the execution of the target task based on the activity material information. The interaction module is configured to, when the participation control is triggered, display the item status corresponding to the virtual item on the target page, wherein the item status is used to indicate the association between the target account and the virtual item.

[0019] In one exemplary implementation, the interaction module is configured to execute: During a preset time period after the completion of the target task, the item status and corresponding interactive controls of the virtual item will continue to be displayed. The interactive controls are used to trigger the display of the interactive interface related to the item status of the virtual item.

[0020] In one exemplary embodiment, the virtual item includes at least one first item, the acquisition condition of the first item is to publish the work corresponding to the activity material information, and the interaction module is configured to perform: when the participation control is triggered, display a first state corresponding to the at least one first item, the first state indicating that the corresponding virtual item has been acquired by the target account; or, The virtual item includes at least one second item. The condition for obtaining the second item is to publish the work corresponding to the activity material information and to satisfy the preset interaction conditions. The interaction module is configured to perform the following: when the participation control is triggered and the preset interaction conditions are satisfied, display a first state corresponding to the at least one second item. The first state indicates that the corresponding virtual item has been obtained by the target account.

[0021] In an exemplary implementation, where the at least one first item includes a third item, or where the at least one second item includes the third item, the interaction module is configured to perform: When displaying the first state corresponding to the third item, the first control is displayed; When the first control is triggered, the interactive page corresponding to the third item is displayed.

[0022] In an exemplary implementation, where the at least one first item includes a fourth item, or where the at least one second item includes the fourth item, the first state corresponding to the fourth item indicates that the fourth item has been acquired by the target account but has not yet been redeemed by the target account. The interaction module is configured to execute: While displaying the first state corresponding to the fourth item, the second control is displayed; When the second control is triggered, an interactive interface for redeeming the fourth item is displayed; If the fourth item is successfully redeemed based on the interaction with the interface, a second state corresponding to the fourth item is displayed, indicating that the corresponding virtual item has been acquired and redeemed by the target account.

[0023] In one exemplary implementation, the interaction module is configured to execute: When displaying the second state corresponding to the fourth item, the third control is displayed; When the third control is triggered, the interactive page corresponding to the fourth item is displayed.

[0024] In one exemplary implementation, the interaction module is configured to execute: If the fourth item is not successfully redeemed, and the redemption stop condition is not met, the first state corresponding to the fourth item is displayed; if the redemption stop condition is met, the third state corresponding to the fourth item is displayed, indicating that the corresponding virtual item has expired and has not been acquired.

[0025] In one exemplary embodiment, the third item includes an item for decorating the virtual avatar corresponding to the target account, and the interactive page corresponding to the third item is a page for managing the decoration of the virtual avatar corresponding to the target account.

[0026] In one exemplary embodiment, the fourth item includes an item for decorating a virtual interactive object, the virtual interactive object being an interactive object controlled by an interaction operation between a corresponding associated account and the target account; the interactive page corresponding to the fourth item is a page for managing the decoration of the virtual interactive object.

[0027] In one exemplary implementation, the interaction module is configured to execute: When the virtual interactive object exists, at least one virtual interactive object is displayed on the interactive interface; When a target virtual interactive object is selected, if the target virtual interactive object is not yet associated with the fourth item, the dressing effect produced by applying the fourth item to dress up the target virtual interactive object is displayed, and the dressing effect is used to indicate that the redemption was successful. The target virtual interaction object is any one of the at least one virtual interaction objects.

[0028] In one exemplary implementation, the interaction module is configured to execute: When displaying the aforementioned outfit effect, a fourth control is shown; When the fourth control is triggered, a notification message is displayed in a preset interactive window. The preset interactive window is an interactive window between the target account and the associated account corresponding to the target virtual object. The notification message is used to prompt that the associated account corresponding to the target virtual object has updated the appearance of the target virtual object.

[0029] In one exemplary implementation, the interaction module is configured to execute: When the dressing-up effect is triggered, a page for managing the dressing-up of the target virtual interactive object is displayed.

[0030] In one exemplary implementation, the interaction module is configured to execute: When the target virtual interactive object is selected, if the target virtual interactive object has already been associated with the fourth item, a first prompt message is displayed, which indicates that the target virtual interactive object has already been associated with the fourth item.

[0031] In one exemplary implementation, the interaction module is configured to execute: If the virtual interactive object does not exist, a second prompt message is displayed on the interactive interface. The second prompt message is used to prompt the target account to invite other accounts to receive and jointly manage the virtual interactive object.

[0032] In one exemplary implementation, the interaction module is configured to execute: When the participation control is triggered, a work interaction page is displayed, which is used to edit, generate and publish the corresponding work based on the activity material information; If the work is successfully published based on the interaction with the work's interactive page, the item status corresponding to the virtual item will be displayed.

[0033] According to a third aspect of the present disclosure, an electronic device is provided, comprising: a processor; and a memory for storing processor-executable instructions; wherein the processor is configured to execute the instructions to implement the page interaction method described above.

[0034] According to a fourth aspect of the present disclosure, a computer-readable storage medium is provided that, when instructions in the computer-readable storage medium are executed by a processor of an electronic device, enables the electronic device to perform the page interaction method as described above.

[0035] According to a fifth aspect of the present disclosure, a computer program product is provided, the computer program product including a computer program stored in a readable storage medium, wherein at least one processor of a computer device reads from the readable storage medium and executes the computer program, causing the device to perform the page interaction method described above.

[0036] The technical solutions provided by the embodiments of this disclosure have at least the following beneficial effects: The page interaction method, apparatus, electronic device, storage medium, and program product disclosed herein are applied to a target page corresponding to a target account. This target page displays activity material information corresponding to a target activity, virtual items corresponding to a target task, and participation controls corresponding to the target task. The target task is a task related to the activity material information, and the virtual items corresponding to the target task are virtual items obtained by participating in and executing the target task. The participation controls are used to participate in and execute the target task based on the activity material information. Users can trigger the participation controls to directly participate in the target task and receive related virtual items within the target page based on the activity material information. This facilitates participation in the target task and guides users to further promote the dissemination of activity material information and interactions related to the activity material information by participating in the target task.

[0037] These virtual items are distributed to users when they participate in a target task. They can encourage users to participate actively in the target task, promote the release and dissemination of activity materials and information, help improve the interaction efficiency, dissemination power and expand the scope of dissemination of activity materials and information, and make it easier for users to understand the status of relevant virtual items when participating in the target task, thereby improving the efficiency of users' management of virtual items.

[0038] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and are not intended to limit this disclosure. Attached Figure Description

[0039] The accompanying drawings, which are incorporated in and form part of this specification, illustrate embodiments consistent with this disclosure and, together with the description, serve to explain the principles of this disclosure, and are not intended to unduly limit this disclosure.

[0040] Some of the accompanying drawings in this disclosure are in color. Because this disclosure involves the representation of color, to ensure clarity of expression, while retaining the color drawings, corresponding grayscale drawings are also provided for review purposes.

[0041] Figure 1 This is a schematic diagram of an implementation environment according to an exemplary embodiment.

[0042] Figure 2 This is a flowchart illustrating a page interaction method according to an exemplary embodiment.

[0043] Figure 3 This is a schematic diagram of a page interaction process according to an exemplary embodiment. Figure 1 .

[0044] Figure 4 This is a schematic diagram of a page interaction process according to an exemplary embodiment. Figure 2 .

[0045] Figure 5 This is a schematic diagram illustrating the state change process of a virtual item according to an exemplary embodiment.

[0046] Figure 6 This is a schematic diagram of a page interaction process according to an exemplary embodiment. Figure 3 .

[0047] Figure 7 This is a block diagram of a page interaction device according to an exemplary embodiment.

[0048] Figure 8 This is a block diagram illustrating an electronic device for page interaction according to an exemplary embodiment.

[0049] Figure 9 This is another block diagram illustrating an electronic device for page interaction according to an exemplary embodiment. Detailed Implementation

[0050] To enable those skilled in the art to better understand the technical solutions of this disclosure, the technical solutions in the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings.

[0051] It should be noted that the terms "first," "second," etc., used in the specification, claims, and accompanying drawings of this disclosure are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that such data can be interchanged where appropriate so that the embodiments of this disclosure described herein can be implemented in orders other than those illustrated or described herein. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with this disclosure. Rather, they are merely examples of apparatuses and methods consistent with some aspects of this disclosure as detailed in the appended claims.

[0052] It should be noted that the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data used for display, data used for analysis, etc.) involved in this disclosure are all information and data authorized by the user or fully authorized by all parties.

[0053] Please see Figure 1 The illustration shows an implementation environment provided by an embodiment of the present disclosure. The implementation environment may include at least one page interaction terminal 110 and an information acquisition server 120, wherein the page interaction terminal 110 and the information acquisition server 120 can communicate with each other via a network.

[0054] Specifically, the page interaction terminal 110 interacts with the user through interaction with the information acquisition server 120. Specifically, the page interaction terminal 110 can display activity material information corresponding to the target activity, virtual items corresponding to the target task, and participation controls corresponding to the target task on the target page corresponding to the target account. The target task is a task related to the activity material information, the virtual items corresponding to the target task are virtual items obtained by participating in the execution of the target task, and the participation controls are used to participate in the execution of the target task based on the activity material information. When the participation controls are triggered, the item status corresponding to the virtual item is displayed on the target page, and the item status is used to indicate the association between the target account and the virtual item.

[0055] The page interaction terminal 110 can communicate with the information acquisition server 120 based on a browser / server (B / S) mode or a client / server (C / S) mode. The page interaction terminal 110 may include physical devices such as smartphones, tablets, laptops, digital assistants, smart wearable devices, in-vehicle terminals, and servers, and may also include software running on the physical device, such as applications. The operating system running on the page interaction terminal 110 in this embodiment may include, but is not limited to, Android, iOS, Linux, and Windows.

[0056] The information acquisition server 120 and the page interaction terminal 110 can establish and display a communication connection through wired or wireless means. The information acquisition server 120 may include a stand-alone server, a distributed server, or a server cluster composed of multiple servers, wherein the server may be a cloud server.

[0057] Please refer to Figure 2 The diagram illustrates a page interaction method flowchart in an exemplary embodiment of this disclosure. The execution subject of this method can be the aforementioned page interaction terminal. Please refer to [link / reference] for details. Figure 2 The method may include: S210. On the target page corresponding to the target account, display the activity material information corresponding to the target activity, the virtual items corresponding to the target task, and the participation control corresponding to the target task. The target task is a task related to the activity material information, the virtual items corresponding to the target task are virtual items obtained when participating in the execution of the target task, and the participation control is used to participate in the execution of the target task based on the activity material information.

[0058] This disclosure does not limit the target activity; it can be any activity initiated by the application. The target activity displays activity information related to the target account, which can serve as activity material information. This activity material information can be used to participate in and execute target tasks related to the target activity. By participating in and executing these target tasks, the dissemination of the activity material information is further promoted, thereby increasing the exposure and user participation of the target activity. This disclosure does not limit the target task; users can participate in and execute target tasks based on the activity material information, and these target tasks are used to further promote the dissemination of the activity material information.

[0059] By simultaneously presenting activity material information, virtual item rewards corresponding to the target task, and convenient participation controls on the target page, users can intuitively understand the target activity, target task, and participation value, reducing the operational threshold for users. This effectively guides users to actively participate in executing the target task based on the activity material information, forming a complete closed loop of "browsing materials - participating in executing the target task - obtaining rewards," thereby enhancing users' immersive experience and interactive enthusiasm in the target activity.

[0060] This disclosure does not limit the target activity. For example, the target activity can be an activity that generates and displays preset information for a user account. The preset information is a summary of interactive activities within a preset time interval. This activity summary can serve as the activity material information for the target activity, and publishing a work generated based on this activity material information constitutes the target task. This disclosure does not limit the preset time interval, which can be a month, a quarter, or a year, or a specific time period, such as during a particular holiday or event. This disclosure does not limit the target account, which can be any user account corresponding to an application that uses the page interaction method of this disclosure. This disclosure does not limit the application, which can be a community application, a note-taking application, a work (long video, short video, or text and image) interactive application, a payment application, an instant messaging application, or an e-commerce application, etc. Interactive activities refer to the collective term for various behaviors that users participate in within an application. Taking a work interactive application as an example, the interactive activities can include watching works, liking, commenting, sharing works, discussing works, and publishing works. These behaviors collectively affect the user's activity and participation in this type of application. Through these interactive activities, users can not only obtain information or entertainment, but also interact with other users and form social relationship chains. In community applications, users can participate in interactive activities by posting, replying to posts, and exchanging private messages; in e-commerce applications, interactive activities may include browsing products, placing orders, rating products, and participating in promotional activities. The data from these interactive activities can be recorded and used to analyze user preferences and habits, thereby generating activity summaries for users.

[0061] This disclosure does not limit the method of accessing the target page. For example, the entry point to the target activity can be displayed on the application's homepage or a specific page, and the application displays the target page by triggering this entry point. Taking a short video application as an example, the target page is a dedicated interface where users can view content related to the target activity after entering. Suppose a short video platform is holding a "30-day challenge" activity. Users can enter the target page of the activity through homepage recommendations, keyword searches, or clicking push notifications, view their activity summary over 30 days, and participate in tasks related to the activity summary (target tasks). Users can participate in the target tasks related to the "30-day challenge" activity by publishing their activity summary.

[0062] Virtual items refer to digital rewards earned by users for completing target tasks related to a specific activity, such as points, badges, and virtual gifts. In this disclosure, users can participate in the target task and receive this digital reward by posting a summary of the activity. These virtual items can have symbolic meaning or practical use, such as increasing user level, redeeming physical prizes, or enhancing social interaction. For example, in the aforementioned "30-Day Challenge," users who post a summary of the activity might receive a "Spark" badge, while users who accumulate 1000 likes might unlock a special filter as a virtual item reward. This design incentivizes users to actively participate in the target task and enhances user engagement on the platform.

[0063] S220. When the participation control is triggered, the item status corresponding to the virtual item is displayed on the target page, and the item status is used to indicate the association between the target account and the virtual item.

[0064] Following the previous example, if the participation control is triggered and a user publishes a summary of their work through the target account, indicating participation in the target task, then the corresponding virtual item can be awarded to that target account. The item's status can be used to display the awarding result. For example, after a user publishes their activity summary, the application can automatically update the target account's item status to reflect the acquisition of virtual items. For instance, the user might see that the "Spark" badge has been successfully added to their profile or account information and displayed as "Acquired." Simultaneously, if the user unlocks a special filter, it will appear in the user's creation toolbar and be marked "Available." This instant feedback mechanism not only allows users to clearly understand their reward acquisition progress but also further motivates them to participate in more interactions and complete tasks. Furthermore, the display format of the item status can be diversified, including icons, text descriptions, or dynamic effects, thereby enhancing the user's visual experience and sense of accomplishment.

[0065] Overall, this page interaction method is applied to a target page corresponding to a target account. This target page displays activity material information related to the target activity, virtual items corresponding to the target task, and participation controls for the target task. The target task is a task related to the activity material information, the virtual items corresponding to the target task are virtual items obtained by participating in and executing the target task, and the participation controls are used to participate in and execute the target task based on the activity material information. Users can trigger the participation controls to directly participate in the target task and receive related virtual items within the target page based on the activity material information. This improves the convenience of participating in the target task and guides users to further promote the dissemination of activity material information and interactions related to the activity material information by participating in the target task.

[0066] These virtual items are distributed to users when they participate in a target task. They can encourage users to participate actively in the target task, promote the release and dissemination of activity materials and information, help improve the interaction efficiency, dissemination power and expand the scope of dissemination of activity materials and information, and make it easier for users to understand the status of relevant virtual items when participating in the target task, thereby improving the efficiency of users' management of virtual items.

[0067] Please refer to Figure 3 It illustrates a page interaction process in an exemplary embodiment of this disclosure. Figure 1 . Figure 3 (a) A target page 310 is shown, which displays the annual activity summary 320 for target account A within the target activity—annual summary. Furthermore, target page 310 also displays participation controls 330 corresponding to the target task "Show Off My Annual Report," and virtual items 340 corresponding to the target task. For example, the virtual items 340 may include pendants that can be used to customize the virtual avatar of target account A and a set of virtual interactive objects used to customize target account A. These virtual interactive objects are jointly claimed and managed by target account A and associated accounts. For example, virtual interactive objects may include, but are not limited to, at least one of pets, plants, game characters, and items. Joint management includes, but is not limited to, at least one of co-raising, co-cultivating, co-training, and co-building.

[0068] Figure 3 (a) also shows the acquisition conditions for each virtual item, such as needing to publicly release the work generated based on the annual activity summary 320, or not only needing to publicly release the work generated based on the annual activity summary 320, but also needing to meet certain interaction requirements, such as collecting a preset number of likes.

[0069] Figure 3(a) also shows a "Rewind" control 350. Since the annual activity summary 320 on the target page may contain a lot of content and may require multiple pages to display in its entirety, the "Rewind" control 350 allows users to easily browse the content of previous pages. In some implementations, this control can support quick navigation to a specific activity summary section or provide a timeline function to facilitate target account A's review of the various stages of the activity summary.

[0070] Figure 3 (a) also shows a "Save Image" control 360. If the user clicks the "Save Image" control 360, the annual activity summary 320 can be saved as an image and stored in the photo album.

[0071] In one exemplary implementation, the step of displaying the item status corresponding to the virtual item on the target page when the participation control is triggered includes: displaying a work interaction page when the participation control is triggered, the work interaction page being used to edit, generate and publish the corresponding work based on the activity material information; and displaying the item status corresponding to the virtual item when the work is successfully published based on the interaction with the work interaction page.

[0072] Users interact with the work's interactive page, editing, generating, and publishing corresponding works based on the activity material information to participate in the target task. Only then can they receive the corresponding rewards (virtual items) and view the status of these virtual items. This implementation method allows users to quickly enter the editing and publishing process, saving operation time, improving publishing efficiency, and promptly updating the status of virtual items after publication. This immediate display of virtual item status after successful publication further enhances the user's sense of accomplishment and satisfaction. This design increases user participation while also promoting the dissemination of the target task.

[0073] This disclosure does not limit the interactive page of the work, which may include multiple functional controls and modules. For example, the top of the page may have a navigation bar to display the current operation steps and progress; the middle area is the editing area, providing text input boxes, image upload buttons, multimedia insertion options, etc., to facilitate users in creating content based on the event material information. In addition, the right side or bottom of the page may also contain a real-time preview window, allowing users to view the final presentation of their work at any time.

[0074] In one exemplary implementation, users can first access the interactive page by clicking the participation control. At this point, the application automatically loads activity material information related to the target task, such as the theme, formatting guidelines, or recommended materials. Users can freely adjust the content layout, add personalized elements, or modify the default template within the editing area based on this information. After editing, users click the "Generate" button, and the application will verify and optimize the user's edits to ensure they meet publishing standards. Subsequently, users can select the "Publish" option to submit the generated work to the application. Through this process, the interactive page not only simplifies the user's creation process but also significantly improves the completeness and consistency of the work. Simultaneously, this design effectively guides users to participate in the interaction according to the target task rules, thereby increasing participation rates and user satisfaction.

[0075] Please refer to Figure 3 (b) If the user clicks the participation control 330 corresponding to "Show Off My Annual Report," they will be taken to the interactive page. The interactive page records the annual activity summary 320 in a paginated format. Users can adjust the order of these pages and add relevant materials, such as background materials and audio materials, to these pages. Figure 3 In (c), users can also choose how their work is published, such as as a long image, a movie, or a photo album. After creation, the work's interactive page generates recommendation information and an identifier (such as a QR code). The purpose of these information and the identifier is to allow other users to quickly access the target task after viewing the work, thereby promoting its dissemination and user participation. Recommendation information typically includes the target task's theme, search terms, highlights, or participation methods, helping viewers quickly understand the work's background and significance. The identifier provides a convenient technical means; users can simply scan the code to directly access the relevant activity or task page without manually entering complex information. This design not only improves the user experience but also enhances the interactivity and dissemination efficiency of the work, bringing more exposure opportunities and potential participants to the target task. Simultaneously, this method allows the application to better track the work's dissemination path and influence, providing data support for subsequent optimization.

[0076] exist Figure 3(d) illustrates the publishing page within the interactive content creation page. This page automatically adds tags related to the target task or automatically associates the content with the target account or accounts associated with the target task. When a user prepares to publish their content on the interactive content creation page, the application intelligently adds relevant tags to the work based on the characteristics of the target task and the user. These tags may include the theme of the target task, keywords, or specific category information, thereby helping the work reach potential audiences more accurately. For example, suppose target account A is participating in a task called "Share Your Annual Summary" and enters the publishing page after completing their work. The application detects the theme of the target task and automatically adds tags such as "Annual Summary," "Sharing Life," and "2025 Retrospective" to their work. Simultaneously, the application automatically associates other accounts related to the target task, such as the accounts of users B and C who also participated in the target task, accounts that frequently interact with the target account, or the entry point to the target task. This design not only enhances the visibility of the work but also provides users with richer interactive possibilities. For example, when browsing submissions, viewers can quickly find more content related to "sharing your year-end summary" using these tags, or learn about other participants' work through linked accounts, thereby further stimulating communication and discussion within the community. This intelligent tagging and association mechanism can effectively enhance the dissemination of submissions and attract more attention to the target task.

[0077] In addition, Figure 3 (d) can also allow users to set their location, add author statements, or configure visibility information. For example, a user can... Figure 3 (d) When setting the location, users can be provided with multiple options to meet different needs. For example, they can choose a specific geographic location, a vague area, or completely hide the location information. This flexibility not only protects user privacy but also provides convenience for users who want to increase the authenticity and interactivity of their work through location information. In addition, the function of adding an author statement allows users to explain the originality of their work or supplement relevant background information. This not only enhances the credibility of the work but also provides more contextual support for other users to understand the content. As for configuring visibility information, users can choose public, friends only, or private modes as needed. This design ensures that users can flexibly control the scope of their work's dissemination while improving the overall user experience. These functions work together to further optimize the diversity and personalization of page interactions.

[0078] In one exemplary embodiment, the virtual item includes at least one first item, the acquisition condition of which is publishing a work corresponding to the activity material information. When the participation control is triggered, displaying the item status of the virtual item on the target page includes: displaying a first status corresponding to the at least one first item, where the first status indicates that the corresponding virtual item has been acquired by the target account; or, the virtual item includes at least one second item, the acquisition condition of which is publishing a work corresponding to the activity material information and a preset interaction condition is met. When the participation control is triggered, displaying the item status of the virtual item on the target page includes: displaying a first status corresponding to the at least one second item, where the first status indicates that the corresponding virtual item has been acquired by the target account, where the participation control is triggered and the preset interaction condition is met.

[0079] The conditions for obtaining the first and second items in this disclosure are different. The conditions for obtaining the first item are simpler; one only needs to participate in the target task by publishing a work. For example, in the target task of "Show Off Your Annual Report," one only needs to edit the annual summary into a work and publish it to obtain the first item. This method can quickly expand the scope of dissemination, attract more users to participate, and increase user activity in the target task.

[0080] The conditions for obtaining the second item are relatively more complex. Besides publishing activity materials, pre-defined interaction conditions must also be met. These pre-defined interaction conditions can be varied, and this disclosure does not limit them. Taking the target task of "showing off your annual report" as an example, these pre-defined interaction conditions could be conditions that users must meet regarding their published annual summary work. For example, these conditions might require a certain number of interactions with other users, such as commenting, liking, or sharing. This setting not only increases communication and participation among users but also further enhances the popularity and influence of the target activity. In this way, the target account can only obtain the second item if both conditions are met, thereby incentivizing users to participate more deeply in the target task, improving the quality of the published work, and promoting high-quality dissemination of the work.

[0081] This disclosure can also achieve more precise targeting of multiple interactive incentives by differentiating the conditions for claiming rewards. For the first item, it can quickly attract the attention and participation of a large number of users, increasing the overall activity level of the target task. For the second item, due to its additional interactive conditions, it can encourage more interactive behaviors among users, enhancing user stickiness and building a closer user relationship network. At the same time, it can better filter out high-quality users who truly contribute to the target task, providing data support for other business operations.

[0082] After the work is published, you can see Figure 3 (e) shows the item status corresponding to virtual item 340. The first virtual item "Little Devil Avatar Pendant" and the second virtual item "New Year's Day Baby Set A" are obtained by publishing a public work. Therefore, both of these virtual items belong to the first item. After the work is published, the item status of these two virtual items is the first status "obtained". The third virtual item "New Year's Day Baby Set B" is obtained by publishing a public work and collecting 8 likes. Before collecting 8 likes after the work is published, the virtual item has not yet been marked as the first status.

[0083] Please refer to Figure 3 (f) If the work collects 8 likes after it is published, the user will see the third virtual item "New Year's Day Baby Set B" marked as the first status when they enter the target page again.

[0084] In one exemplary embodiment, where the at least one first item includes a third item, or where the at least one second item includes the third item, the method further includes: displaying a first control when displaying a first state corresponding to the third item; and displaying an interactive page corresponding to the third item when the first control is triggered.

[0085] The third item in this disclosure refers to a virtual item that can be directly used after acquisition. This could be a virtual character's appearance, virtual currency used to exchange for real or other virtual items, items that unlock specific functions, or experience points that increase a user's level. These virtual items can be directly applied to a user's account or character without any additional steps. For example, a virtual appearance can instantly change the appearance of a virtual avatar, virtual currency can be used to purchase other digital resources, and experience points can improve a user's permissions or abilities within the application. The third item can also be an item in a virtual scene, such as a gift in a live stream, or weapons or magic in a game; this disclosure does not limit this. After acquisition, these items can be directly applied to relevant scenarios without additional operation, thus improving the smoothness and convenience of the user experience. By displaying the first control, users can quickly access the interactive page related to the third item to further understand its details, personalize its settings, or use it. This approach not only enhances the intuitiveness of page interaction but also effectively increases the frequency and satisfaction of users using virtual items.

[0086] In one exemplary embodiment, the third item includes an item for dressing up the virtual avatar corresponding to the target account, and the interactive page corresponding to the third item is a page for managing the dressing up of the virtual avatar corresponding to the target account. For example, after acquiring a virtual outfit, a user can directly apply it to their virtual avatar through the interactive page without going through a complicated operation process. This design not only simplifies the user's operation steps but also enhances the intuitiveness of virtual avatar management. Furthermore, when a user enters the page, they can directly preview the dressing effect and complete the application with a simple click. This approach significantly improves user engagement and satisfaction while reducing churn caused by cumbersome operations.

[0087] Please refer to Figure 3 (e) The first virtual item, "Little Devil Avatar Pendant," belongs to the third category and is also a virtual item used to decorate the virtual avatar of target account A. Figure 3 (e) also shows the first control "Go to see" corresponding to the third item. When the user clicks "Go to see", he / she can enter the landing page for viewing the virtual avatar related to the target account A. The landing page can display various avatars that can be applied to the virtual avatar and the status of these avatars, such as whether they have been acquired or are currently in use. The interaction with the landing page can facilitate quick and easy management of the virtual avatar.

[0088] In an exemplary implementation, where the at least one first item includes a fourth item, or where the at least one second item includes the fourth item, the first state corresponding to the fourth item indicates that the fourth item has been acquired by the target account but has not yet been redeemed by the target account. The method further includes: displaying a second control when the first state corresponding to the fourth item is displayed; displaying an interactive interface for redeeming the fourth item when the second control is triggered; and displaying a second state corresponding to the fourth item when the fourth item is successfully redeemed based on interaction with the interactive interface, the second state indicating that the corresponding virtual item has been acquired by the target account and redeemed by the target account.

[0089] In this disclosure, the fourth item refers to an item that can only be used after being redeemed, or in other words, can only be truly owned by the target account after being redeemed. This disclosure does not limit the fourth item. For example, the fourth item can be exclusive clothing, special props, or limited-edition skins for a virtual avatar. Taking a limited-edition skin for a virtual avatar as an example, when target account A views virtual items in the application, the application will display the first status of the limited-edition skin, such as "Acquired but not redeemed". At this time, a second control, such as a "Redeem Now" button, will be displayed on the target page. When the user clicks the "Redeem Now" button, the application will redirect to the interactive interface for redeeming the fourth item. This interface may contain detailed explanations of the conditions required for redemption or an entry point for starting the redemption process. Only if the target account successfully redeems the item will the second status corresponding to the fourth item be displayed, such as "Acquired and Redeemed". This process not only improves the user's operational convenience but also enhances the user's intuitive understanding of virtual item management. Furthermore, clear status prompts and a guided redemption process design can effectively improve user engagement and satisfaction. It also provides clear process support for the distribution and management of virtual items, improves the interaction and management efficiency of virtual items, and reduces the difficulty of interaction.

[0090] In one exemplary embodiment, the fourth item includes items for decorating virtual interactive objects, which are interactive objects controlled based on the interaction between the corresponding associated account and the target account. This disclosure does not limit the virtual interactive object. The virtual interactive object is an object jointly managed and controlled by the target account and other accounts. For example, target account A can jointly manage virtual interactive object 1 with account B, then account B is the associated account corresponding to virtual interactive object 1. Similarly, target account A can jointly manage virtual interactive object 2 with account C, then account C is the associated account corresponding to virtual interactive object 2. Exemplarily, virtual interactive objects can include, but are not limited to, at least one of the following: pets, plants, game characters, items, etc. Joint management includes, but is not limited to, at least one of the following: joint raising, joint cultivation, joint training, joint construction, etc. By using the decoration of virtual interactive objects as the fourth item, users of the target account can be encouraged to change the appearance of virtual interactive objects by acquiring and redeeming limited-edition skins. This not only promotes participation in the target task and information dissemination but also strengthens the connection between multiple users related to the virtual interactive object. This approach not only increases user activity but also stimulates user interest through the diversity and uniqueness of virtual items.

[0091] In one exemplary embodiment, the method further includes: displaying a third control when the second state corresponding to the fourth item is displayed; and displaying an interactive page corresponding to the fourth item when the third control is triggered. If the state corresponding to the fourth item is the second state, it indicates that the fourth item has been acquired and redeemed, in which case the third control can be displayed. When the user triggers the control, they will be redirected to the interactive page corresponding to the fourth item, which displays all relevant information about the fourth item and operation options available to the user. For example, if the fourth item is a limited-edition skin for a virtual pet, the interactive page may include a skin preview, a display of the wearing effect, and sharing functions with other users. In some exemplary embodiments, the interactive page corresponding to the fourth item is a page for managing the appearance of the virtual interactive object. Taking a virtual pet as an example, suppose target account A and associated account B jointly manage a virtual pet and have already redeemed a limited-edition skin as the fourth item. In this case, the third control is used to "view limited-edition appearances." When the user clicks the control, the image management interface or appearance management page corresponding to the virtual pet can be displayed, allowing the user to view various virtual appearances that the virtual pet can use, including the fourth item. This design guides users to quickly view the fourth item that has already been redeemed and to quickly access the virtual interactive object's customization management page, thereby improving the efficiency of managing the fourth item and interactive objects and saving operation time.

[0092] In one exemplary implementation, the step of displaying an interactive interface for redeeming the fourth item when the second control is triggered includes: if the virtual interactive object exists, displaying at least one virtual interactive object on the interactive interface; if a target virtual interactive object is selected, and if the target virtual interactive object is not yet associated with the fourth item, displaying a dressing-up effect generated by applying the fourth item to the target virtual interactive object, the dressing-up effect being used to indicate successful redemption; wherein the target virtual interactive object is any one of the at least one virtual interactive objects.

[0093] If a user owns multiple virtual interactive objects, such as a virtual pet, virtual plant, or virtual shop, clicking the second control can automatically detect whether the user (target account) owns any virtual interactive objects. If so, the user is taken to the redemption process interface, which guides them to select which virtual interactive object to apply the fourth item to. Once the user selects the virtual interactive object and applies the fourth item, the redemption process is complete. This interface can display all available virtual interactive objects for the user to choose from. For example, target account A owns a virtual cat and a virtual garden; the user can choose one of them as the target virtual interactive object.

[0094] Taking the virtual cat as an example, when a user selects the virtual cat, the application determines whether the virtual cat is already associated with the fourth item. If not, the application will simulate and display the dressing-up effect of the fourth item applied to the virtual cat. For example, if the fourth item is a limited-edition holiday-themed skin, the user can see a dynamic display of the virtual cat wearing holiday attire, including changes in color, accessories, and movements. This dressing-up effect is not only a visual presentation but also reflects a successful redemption.

[0095] In this way, users can intuitively understand the value of the fourth item and its actual impact on the virtual interactive object. By providing clear visual feedback and operation guidance, users can complete the redemption process more quickly, reducing unnecessary steps and further optimizing the overall interactive experience.

[0096] Figure 3 In (f), both "New Year's Day Baby Outfit A" and "New Year's Day Baby Outfit B" belong to the fourth item category. Both "New Year's Day Baby Outfit A" and "New Year's Day Baby Outfit B" have been claimed, so they are in the first state "Acquired". However, "New Year's Day Baby Outfit A" and "New Year's Day Baby Outfit B" have not yet been redeemed, so the second control "Go to Redeem" is displayed. Users can start the redemption process by triggering "Go to Redeem".

[0097] Please refer to Figure 4 It illustrates a page interaction process in an exemplary embodiment of this disclosure. Figure 2 . Figure 3 (f) After the second control "Go to Redeem" 390 corresponding to "New Year's Day Baby Outfit A" is triggered, if the target account has a virtual interactive object, it can be displayed. Figure 4 (a) The interactive interface 410. This interactive interface 410 displays multiple virtual interactive objects 420, as well as the icon, nickname, corresponding associated account, and selection control for each virtual interactive object 420. If the selection control corresponding to a certain virtual interactive object 420 is triggered, then that virtual interactive object 420 is the target virtual interactive object. If the target virtual interactive object is not associated with the "New Year's Day Baby Set A" (fourth item), then it can be... Figure 4 In (b), the dressing-up effect 430 produced by applying the "New Year's Day Baby Outfit A" to the target virtual interactive object can be displayed. Figure 4 (b) It also displays a "Redeem successful" message.

[0098] In one exemplary implementation, if the redemption is successful, an interactive card can also be displayed in the interaction window between the target account and the associated account corresponding to the target virtual object. The interactive card may include the cosmetic effect and a redemption success notification, which may include the name of the target task and the name of the fourth item. Please refer to... Figure 4 (b) After the electronic pet "My Darling" (the target virtual interactive object) jointly raised by target account A and account C successfully redeems the "New Year's Day Baby Set A", please refer to... Figure 4 (c) This shows the chat window between target account A and account C. The chat window displays the interactive card. Target account A or account C can click on the interactive card to view the dressing management page of the target virtual interactive object, such as the management page of the electronic pet "My Darling".

[0099] In one exemplary embodiment, the method further includes: displaying a fourth control when the outfit effect is shown; and displaying notification information in a preset interaction window when the fourth control is triggered. The preset interaction window is an interaction window between the target account and the associated account corresponding to the target virtual object, and the notification information is used to notify the associated account corresponding to the target virtual object that the outfit for the target virtual object has been updated. Please refer to [reference needed]. Figure 4 (b) When the electronic pet "My Darling" (the target virtual interactive object) jointly raised by target account A and account C successfully redeems the "New Year's Day Baby Outfit A", a fourth control 440 can be displayed. The text message of the fourth control 440 is "Tell them a message". If the fourth control 440 is triggered, the application will generate a notification message, which will be sent to the chat window between target account A and account C. Please refer to [link / reference]. Figure 4 (c) The chat window can display the notification message: "Look how cute our little one is, with a brand new outfit." This process not only enhances the interactivity between users but also strengthens the practical application value of virtual items. In this way, the target account can intuitively understand the specific effects of its actions, while the associated account can also receive relevant information in a timely manner, thereby promoting the sense of participation and activity of both parties and maintaining the emotional connection between multiple accounts.

[0100] In one exemplary implementation, the step of displaying the interactive interface for redeeming the fourth item when the second control is triggered further includes: if the target virtual interactive object is selected and it is already associated with the fourth item, displaying a first prompt message, the first prompt message indicating that the target virtual interactive object is already associated with the fourth item. In this case, by displaying the first prompt message, the application effectively avoids the user repeatedly associating the same item, allowing the user to promptly select other virtual interactive objects to redeem the fourth item, thus avoiding waste of the fourth item. This mechanism helps users better understand the current status of the target virtual interactive object, thereby making more reasonable decisions.

[0101] Please refer to Figure 4 ,if Figure 4 If the target virtual interactive object selected in (a) is associated with the "New Year's Day Baby Outfit A" (fourth item), then it can be used in... Figure 4 In (d), the first prompt message "You already own this outfit" can be displayed. In this case, the user can choose other virtual interactive objects to redeem it, such as... Figure 4 (a) such as the electronic pet "Little Rose" or the electronic pet "Pandora".

[0102] In one exemplary implementation, when the second control is triggered, displaying an interactive interface for redeeming the fourth item includes: if the virtual interactive object does not exist, displaying a second prompt message on the interactive interface, the second prompt message being used to prompt the target account to invite other accounts to claim and jointly manage the virtual interactive object.

[0103] Figure 3 (f) After the second control "Go to Redeem" 390 corresponding to "New Year's Day Baby Set A" is triggered, if the target account does not have a virtual interactive object, then display Figure 4(e) The second prompt message, "Don't have a Fire Baby yet? Invite your friends to raise one together!", allows users to understand that their current account does not yet have a virtual interactive object. They are then guided to invite other accounts to participate in obtaining the virtual interactive object, thereby promoting interaction between the target account and other accounts, enhancing the application's social attributes, providing users with more opportunities to collaborate with others, and further enriching the user experience.

[0104] In one exemplary embodiment, the method further includes: displaying a page for managing the appearance of the target virtual interactive object when the appearance effect is triggered. Please refer to [link / reference]. Figure 4 (b) When the electronic pet "My Darling" (target virtual interactive object) jointly raised by target account A and account C successfully redeems the "New Year's Day Baby Set A", if the user re-enters the target page, the second status "Redeemed" corresponding to the "New Year's Day Baby Set A" can be displayed, and the third control "Go and see" can be displayed. If the user clicks on the third control, the management page of "My Darling" (target virtual interactive object) can be displayed. Figure 4 (f) If the user clicks directly Figure 4 The dressing effect of (b) can also be displayed. Figure 4 (f) By providing a way to quickly access a page for managing the target virtual interactive object, users are guided to conveniently manage the target virtual interactive object and the redeemed fourth item, thereby improving operational efficiency.

[0105] In one exemplary embodiment, the method further includes: if the redemption of the fourth item is unsuccessful, and the redemption stop condition is not met, displaying a first state corresponding to the fourth item; if the redemption stop condition is met, displaying a third state corresponding to the fourth item, the third state indicating that the corresponding virtual item has expired and has not been acquired. For example, when a user attempts to redeem the "New Year's Day Baby Set A," if the redemption fails due to insufficient conditions and the redemption stop condition has not yet been met, the target page can display the first state of the set to facilitate future redemptions. If the redemption stop condition is triggered, such as the end of an event, the end of a task, or the inventory being cleared, a third state, such as "expired," is displayed. This approach, through clear state distinctions, helps users understand the redemption progress and results in real time. It improves the interactive experience, avoids user churn due to unclear information, and enhances the user-friendliness and efficiency of page operations.

[0106] Please refer to Figure 5 The diagram illustrates the state change process of a virtual item in an exemplary embodiment of this disclosure.

[0107] Figure 5(a) illustrates the state changes of the third item. If the user has not published a work, the item's state is not displayed. If the user publishes a work, the third item's first state, "Acquired," is displayed. In this case, the user can view the interactive page related to the third item by triggering the corresponding "Check it out" control. For example, if the third item is a pendant, the interactive page could be a pendant center. Even after the target task ends, the target account still owns the third item.

[0108] Figure 5 (b) illustrates the state change process of the fourth item. If the user has not published a work, the state of the fourth item is not displayed. If the user publishes a work but the preset interaction conditions are not met, the state of the fourth item is not displayed, but the control "Pending Claim" can be displayed. If the user clicks the control, the prompt message "Wait for 8 likes to get the set" is displayed. This prompt message is used to indicate the preset interaction conditions that need to be met to obtain the fourth item.

[0109] If a user publishes their work and meets the preset interaction conditions for the fourth item, the fourth item's first status, "Obtained," will be displayed. In this case, if the user already owns the virtual interactive object, they can trigger the corresponding "Redeem" control displayed alongside it to enter the redemption process. If the redemption is completed, the fourth item's second status, "Redeemed," will be displayed. In this case, the user can trigger the "View" control displayed alongside it to view the fourth item's related interactive page. For example, if the fourth item is an outfit for a virtual interactive object, then this interactive page could be the virtual interactive object's outfit management page.

[0110] If a user does not publish a work, the status of the fourth item will not be displayed. If a user publishes a work and meets the conditions for receiving the fourth item, the first status of the fourth item, "Obtained," will be displayed. In this case, if the user does not have a virtual interactive object, but the user triggers the corresponding control "Go to Redeem" that is displayed along with the work, the corresponding prompt message can be displayed, such as "Don't have a Fire Cub yet? Quickly invite your friends to raise one together!"

[0111] In one exemplary embodiment, the method further includes: continuing to display the item status and corresponding interactive controls corresponding to the virtual item within a preset time period after the completion of the target task. The interactive controls are used to trigger the display of an interactive interface related to the item status of the virtual item. This disclosure does not limit the preset time period; for example, it can be specified as one week or one month. By continuing to display the status of the virtual item for a period of time after the completion of the target task, users can continue to participate in the interaction of the virtual item for a period of time after the completion of the target task, such as understanding the status of the virtual item and redeeming or otherwise managing the virtual item, thereby improving user engagement and satisfaction. This approach can avoid the sense of loss that users experience due to the sudden end of an activity or task, giving users a certain buffer time to adapt to the end of the activity or task. At the same time, extending the time for displaying the status of the virtual item and related interactive controls also helps to increase users' attention to the virtual item, further stimulate users' interest in interacting with the virtual item, and extend the duration of the target task's influence.

[0112] Please refer to Figure 6 It illustrates a page interaction process in an exemplary embodiment of this disclosure. Figure 3 . Figure 6 This displays the content of the target page after the target task has been completed. Figure 6 The system not only displays the completion status of the target task, but also the deadline for redeeming rewards or completing tasks to obtain rewards, as well as the status of the three virtual items, their corresponding interactive controls, and related interactive instructions.

[0113] If the target task has ended but within the preset time period, the status of each virtual item in the target task, its corresponding interactive controls, and related interactive instructions can be displayed. Specifically: For accessories that have already been obtained, a message can be displayed saying "Obtained, view and wear in 'Avatar Accessories'" and a "Wear" control can be provided to wear the accessory. For outfits that have been obtained but not yet redeemed, a message can be displayed saying "You can get this outfit after redeeming" and a "Go to Redeem" control can be provided to redeem the outfit; For outfits that cannot be obtained due to not meeting preset interaction conditions, the preset interaction conditions can be prompted, such as "Post a social annual report and collect 8 likes to get this outfit", and a "Go to complete" control can be provided to guide users to perform the operation to meet the preset interaction conditions.

[0114] If the target task has ended and the preset time period has expired, the message "The activity has ended. Thank you for participating" will be displayed.

[0115] Figure 7This is a block diagram illustrating a page interaction device according to an exemplary embodiment. (Refer to...) Figure 7 The device includes: The display module 710 is configured to execute on the target page corresponding to the target account, displaying activity material information corresponding to the target activity, virtual items corresponding to the target task, and participation controls corresponding to the target task. The target task is a task related to the activity material information, the virtual items corresponding to the target task are virtual items obtained when participating in the execution of the target task, and the participation controls are used to participate in the execution of the target task based on the activity material information. The interaction module 720 is configured to, when the participation control is triggered, display the item status corresponding to the virtual item on the target page, wherein the item status is used to indicate the association between the target account and the virtual item.

[0116] In one exemplary implementation, the interaction module 720 is configured to perform: During a preset time period after the completion of the target task, the item status and corresponding interactive controls of the virtual item will continue to be displayed. The interactive controls are used to trigger the display of the interactive interface related to the item status of the virtual item.

[0117] In one exemplary embodiment, the virtual item includes at least one first item, the acquisition condition of the first item is to publish the work corresponding to the activity material information, and the interaction module 720 is configured to perform: when the participation control is triggered, display a first state corresponding to the at least one first item, the first state indicating that the corresponding virtual item has been acquired by the target account; or, The virtual item includes at least one second item. The condition for obtaining the second item is that the work corresponding to the activity material information is published and the preset interaction conditions are met. The interaction module 720 is configured to perform the following: when the participation control is triggered and the preset interaction conditions are met, display a first state corresponding to the at least one second item. The first state indicates that the corresponding virtual item has been obtained by the target account.

[0118] In an exemplary implementation, where the at least one first item includes a third item, or where the at least one second item includes the third item, the interaction module 720 is configured to perform: When displaying the first state corresponding to the third item, the first control is displayed; When the first control is triggered, the interactive page corresponding to the third item is displayed.

[0119] In an exemplary implementation, where the at least one first item includes a fourth item, or where the at least one second item includes the fourth item, the first state corresponding to the fourth item indicates that the fourth item has been acquired by the target account but has not yet been redeemed by the target account. The interaction module 720 is configured to execute: While displaying the first state corresponding to the fourth item, the second control is displayed; When the second control is triggered, an interactive interface for redeeming the fourth item is displayed; If the fourth item is successfully redeemed based on the interaction with the interface, a second state corresponding to the fourth item is displayed, indicating that the corresponding virtual item has been acquired and redeemed by the target account.

[0120] In one exemplary implementation, the interaction module 720 is configured to perform: When displaying the second state corresponding to the fourth item, the third control is displayed; When the third control is triggered, the interactive page corresponding to the fourth item is displayed.

[0121] In one exemplary implementation, the interaction module 720 is configured to perform: If the fourth item is not successfully redeemed, and the redemption stop condition is not met, the first state corresponding to the fourth item is displayed; if the redemption stop condition is met, the third state corresponding to the fourth item is displayed, indicating that the corresponding virtual item has expired and has not been acquired.

[0122] In one exemplary embodiment, the third item includes an item for decorating the virtual avatar corresponding to the target account, and the interactive page corresponding to the third item is a page for managing the decoration of the virtual avatar corresponding to the target account.

[0123] In one exemplary embodiment, the fourth item includes an item for decorating a virtual interactive object, the virtual interactive object being an interactive object controlled by an interaction operation between a corresponding associated account and the target account; the interactive page corresponding to the fourth item is a page for managing the decoration of the virtual interactive object.

[0124] In one exemplary implementation, the interaction module 720 is configured to perform: When the virtual interactive object exists, at least one virtual interactive object is displayed on the interactive interface; When a target virtual interactive object is selected, if the target virtual interactive object is not yet associated with the fourth item, the dressing effect produced by applying the fourth item to dress up the target virtual interactive object is displayed, and the dressing effect is used to indicate that the redemption was successful. The target virtual interaction object is any one of the at least one virtual interaction objects.

[0125] In one exemplary implementation, the interaction module 720 is configured to perform: When displaying the aforementioned outfit effect, a fourth control is shown; When the fourth control is triggered, a notification message is displayed in a preset interactive window. The preset interactive window is an interactive window between the target account and the associated account corresponding to the target virtual object. The notification message is used to prompt that the associated account corresponding to the target virtual object has updated the appearance of the target virtual object.

[0126] In one exemplary implementation, the interaction module 720 is configured to perform: When the dressing-up effect is triggered, a page for managing the dressing-up of the target virtual interactive object is displayed.

[0127] In one exemplary implementation, the interaction module 720 is configured to perform: When the target virtual interactive object is selected, if the target virtual interactive object has already been associated with the fourth item, a first prompt message is displayed, which indicates that the target virtual interactive object has already been associated with the fourth item.

[0128] In one exemplary implementation, the interaction module 720 is configured to perform: If the virtual interactive object does not exist, a second prompt message is displayed on the interactive interface. The second prompt message is used to prompt the target account to invite other accounts to receive and jointly manage the virtual interactive object.

[0129] In one exemplary implementation, the interaction module 720 is configured to perform: When the participation control is triggered, a work interaction page is displayed, which is used to edit, generate and publish the corresponding work based on the activity material information; If the work is successfully published based on the interaction with the work's interactive page, the item status corresponding to the virtual item will be displayed.

[0130] Regarding the apparatus in the above embodiments, the specific manner in which each module performs its operation has been described in detail in the embodiments related to the method, and will not be elaborated upon here.

[0131] In an exemplary embodiment, a computer-readable storage medium including instructions is also provided. Optionally, the computer-readable storage medium may be a ROM, random access memory (RAM), CD-ROM, magnetic tape, floppy disk, and optical data storage device, etc. When the instructions in the computer-readable storage medium are executed by a processor of an electronic device, the electronic device is able to perform any of the methods described above.

[0132] In an exemplary embodiment, a computer program product is also provided, the computer program product including a computer program stored in a readable storage medium, wherein at least one processor of a computer device reads from the readable storage medium and executes the computer program, causing the device to perform any of the methods described above.

[0133] Figure 8 This is a block diagram illustrating an electronic device for page interaction according to an exemplary embodiment. The electronic device may be a terminal, and its internal structure diagram may be as follows: Figure 8 As shown, the device may include an RF (Radio Frequency) circuit 810, a memory 820 including one or more computer-readable storage media, an input unit 830, a display unit 840, a sensor 850, an audio circuit 860, a WiFi (Wireless Fidelity) module 870, a processor 880 including one or more processing cores, and a power supply 890, among other components. Those skilled in the art will understand that... Figure 8 The terminal structure shown does not constitute a limitation on the terminal and may include more or fewer components than shown, or combine certain components, or have different component arrangements. Wherein: The RF circuit 810 can be used for receiving and transmitting signals during information transmission or calls. Specifically, it receives downlink information from the base station and hands it over to one or more processors 880 for processing; additionally, it transmits uplink data to the base station. Typically, the RF circuit 810 includes, but is not limited to, an antenna, at least one amplifier, a tuner, one or more oscillators, a Subscriber Identity Module (SIM) card, a transceiver, a coupler, an LNA (Low Noise Amplifier), a duplexer, etc. Furthermore, the RF circuit 810 can also communicate wirelessly with networks and other terminals. Wireless communication can use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communication), GPRS (General Packet Radio Service), CDMA (Code Division Multiple Access), WCDMA (Wideband Code Division Multiple Access), LTE (Long Term Evolution), email, SMS (Short Messaging Service), etc.

[0134] The memory 820 can be used to store software programs and modules. The processor 880 executes various functional applications and data processing by running the software programs and modules stored in the memory 820. The memory 820 may mainly include a program storage area and a data storage area. The program storage area may store the operating system, application programs required for the functions, etc.; the data storage area may store data created according to the use of the terminal, etc. In addition, the memory 820 may include high-speed random access memory, and may also include non-volatile memory, such as at least one disk storage device, flash memory device, or other volatile solid-state storage device. Accordingly, the memory 820 may also include a memory controller to provide access to the memory 820 for the processor 880 and the input unit 830.

[0135] The input unit 830 can be used to receive input digital or character information, and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control. Specifically, the input unit 830 may include a touch-sensitive surface 831 and other input devices 832. The touch-sensitive surface 831, also known as a touch display screen or touchpad, can collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch-sensitive surface 831), and drive the corresponding connected devices according to a pre-set program. Optionally, the touch-sensitive surface 831 may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch position and the signal generated by the touch operation, and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 880, and can also receive and execute commands sent by the processor 880. In addition, the touch-sensitive surface 831 can be implemented using various types such as resistive, capacitive, infrared, and surface acoustic wave. In addition to the touch-sensitive surface 831, the input unit 830 may also include other input devices 832. Specifically, other input devices 832 may include, but are not limited to, one or more of the following: physical keyboard, function keys (such as volume control buttons, power buttons, etc.), trackball, mouse, joystick, etc. The display unit 840 can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the terminal. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. The display unit 840 may include a display panel 841, which may optionally be configured as an LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), or similar display panel 841. Further, a touch-sensitive surface 831 may cover the display panel 841. When the touch-sensitive surface 831 detects a touch operation on or near it, it transmits the information to the processor 880 to determine the type of touch event. Subsequently, the processor 880 provides corresponding visual output on the display panel 841 according to the type of touch event. The touch-sensitive surface 831 and the display panel 841 can be two independent components to implement input and output functions. However, in some embodiments, the touch-sensitive surface 831 and the display panel 841 can be integrated to achieve input and output functions.

[0136] The terminal may also include at least one sensor 850, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor and a proximity sensor. The ambient light sensor can adjust the brightness of the display panel 841 according to the ambient light level, and the proximity sensor can turn off the display panel 841 and / or the backlight when the terminal is moved to the ear. As a type of motion sensor, a gravity acceleration sensor can detect the magnitude of acceleration in various directions (generally three axes). When stationary, it can detect the magnitude and direction of gravity and can be used for applications that identify the terminal's posture (such as landscape / portrait switching, related games, magnetometer posture calibration), vibration recognition-related functions (such as pedometer, tapping), etc. Other sensors that may be configured on the terminal, such as gyroscopes, barometers, hygrometers, thermometers, and infrared sensors, will not be described in detail here.

[0137] Audio circuitry 860, speaker 861, and microphone 862 provide an audio interface between the user and the terminal. Audio circuitry 860 converts received audio data into electrical signals, which are then transmitted to speaker 861, where they are converted into sound signals for output. Conversely, microphone 862 collects sound signals, converts them into electrical signals, which are then received by audio circuitry 860, converted back into audio data, processed by processor 880, and transmitted via RF circuitry 810 to, for example, another terminal, or output to memory 820 for further processing. Audio circuitry 860 may also include an earphone jack to facilitate communication between a peripheral headset and the terminal.

[0138] WiFi is a short-range wireless transmission technology. This terminal, through the WiFi module 870, can help users send and receive emails, browse web pages, and access streaming media, providing users with wireless broadband internet access. Although Figure 8 WiFi module 870 is shown, but it is understood that it is not a necessary component of the terminal and can be omitted as needed without changing the nature of the invention.

[0139] The processor 880 is the control center of the terminal, connecting various parts of the terminal through various interfaces and lines. It executes software programs and / or modules stored in the memory 820, and calls data stored in the memory 820 to perform various functions and process data, thereby enabling overall monitoring of the terminal. Optionally, the processor 880 may include one or more processing cores; preferably, the processor 880 may integrate an application processor and a modem processor, wherein the application processor mainly handles the operating system, user interaction area, and applications, while the modem processor mainly handles wireless communication. It is understood that the modem processor may not be integrated into the processor 880.

[0140] The terminal also includes a power supply 890 (such as a battery) to power various components. Preferably, the power supply can be logically connected to the processor 880 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. The power supply 890 may also include one or more DC or AC power supplies, a recharging system, a power fault detection circuit, a power converter or inverter, a power status indicator, and other arbitrary components.

[0141] Although not shown, the terminal may also include a camera, Bluetooth module, etc., which will not be described in detail here. Specifically, in this embodiment, the display unit of the terminal is a touch screen display, and the terminal also includes a memory and one or more programs, wherein one or more programs are stored in the memory and configured to be executed by one or more processors of the instructions in the method embodiment of the present invention.

[0142] Please refer to Figure 9 This illustration shows another block diagram of an electronic device for page interaction provided in another exemplary embodiment of this disclosure. The computer device may be a server for performing the page interaction method described above. Specifically: Computer device 900 includes a Central Processing Unit (CPU) 901, a system memory 904 including Random Access Memory (RAM) 902 and Read Only Memory (ROM) 903, and a system bus 905 connecting the system memory 904 and the CPU 901. Computer device 900 also includes a basic input / output system (I / O system) 906 that facilitates information transfer between various devices within the computer, and a mass storage device 907 for storing the operating system 913, application programs 914, and other program modules 911.

[0143] The basic input / output system 906 includes a display 908 for displaying information and an input device 909 for user input, such as a mouse or keyboard. Both the display 908 and the input device 909 are connected to the central processing unit 901 via an input / output controller 190 connected to the system bus 905. The basic input / output system 906 may also include the input / output controller 190 for receiving and processing input from multiple other devices such as a keyboard, mouse, or electronic stylus. Similarly, the input / output controller 190 also provides output to a display screen, printer, or other types of output devices.

[0144] Mass storage device 907 is connected to central processing unit 901 via a mass storage controller (not shown) connected to system bus 905. Mass storage device 907 and its associated computer-readable media provide non-volatile storage for computer device 900. That is, mass storage device 907 may include computer-readable media (not shown) such as hard disk or CD-ROM (CompactDisc Read-Only Memory) drive.

[0145] Without loss of generality, computer-readable media can include computer storage media and communication media. Computer storage media includes volatile and non-volatile, removable and non-removable media implemented using any method or technology for storing information such as computer-readable instructions, data structures, program modules, or other data. Computer storage media includes RAM, ROM, EPROM (Erasable Programmable Read Only Memory), EEPROM (Electrically Erasable Programmable Read Only Memory), flash memory or other solid-state storage technologies, CD-ROM, DVD (Digital Video Disc) or other optical storage, magnetic tape cassettes, magnetic tape, disk storage, or other magnetic storage devices. Of course, those skilled in the art will recognize that computer storage media are not limited to the above-mentioned types. The system memory 904 and mass storage device 907 described above can be collectively referred to as memory.

[0146] According to various embodiments of this disclosure, the computer device 900 can also be connected to a remote computer on a network, such as the Internet. That is, the computer device 900 can be connected to a network 912 via a network interface unit 911 connected to a system bus 905, or the network interface unit 911 can be used to connect to other types of networks or remote computer systems (not shown).

[0147] The aforementioned memory also includes a computer program stored in the memory and configured to be executed by one or more processors to implement the aforementioned page interaction method.

[0148] In an exemplary embodiment, a computer-readable storage medium is also provided, which stores at least one instruction, at least one program, code set, or instruction set, wherein the at least one instruction, at least one program, code set, or instruction set is executed by a processor to implement the page interaction method.

[0149] Optionally, the computer-readable storage medium may include: ROM (Read Only Memory), RAM (Random Access Memory), SSD (Solid State Drives), or optical disc, etc. The random access memory may include ReRAM (Resistance Random Access Memory) and DRAM (Dynamic Random Access Memory).

[0150] In an exemplary embodiment, a computer-readable storage medium including program code is also provided, such as a memory including program code, which can be executed by a processor to complete the page interaction method described above. Optionally, the computer-readable storage medium may be read-only memory (ROM), random access memory (RAM), compact-disc read-only memory (CD-ROM), magnetic tape, floppy disk, and optical data storage device, etc.

[0151] In an exemplary embodiment, a computer program product is also provided, including a computer program that, when executed by a processor, implements the page interaction method described above.

[0152] Other embodiments of this disclosure will readily occur to those skilled in the art upon consideration of the specification and practice of the invention disclosed herein. This disclosure is intended to cover any variations, uses, or adaptations of this disclosure that follow the general principles of this disclosure and include common knowledge or customary techniques in the art not disclosed herein. The specification and examples are to be considered exemplary only, and the true scope and spirit of this disclosure are indicated by the following claims.

[0153] It should be understood that this disclosure is not limited to the precise structures described above and shown in the accompanying drawings, and various modifications and changes can be made without departing from its scope. The scope of this disclosure is limited only by the appended claims.

Claims

1. A page interaction method, characterized in that, The method includes: On the target page corresponding to the target account, the activity material information corresponding to the target activity, the virtual items corresponding to the target task, and the participation control corresponding to the target task are displayed. The target task is a task related to the activity material information. The virtual items corresponding to the target task are virtual items obtained when participating in the execution of the target task. The participation control is used to participate in the execution of the target task based on the activity material information. When the participation control is triggered, the item status corresponding to the virtual item is displayed on the target page. The item status is used to indicate the association between the target account and the virtual item.

2. The method according to claim 1, characterized in that, The method further includes: During a preset time period after the completion of the target task, the item status and corresponding interactive controls of the virtual item will continue to be displayed. The interactive controls are used to trigger the display of the interactive interface related to the item status of the virtual item.

3. The method according to claim 1, characterized in that, The virtual item includes at least one first item, the acquisition condition of the first item is to publish the work corresponding to the activity material information, and the step of displaying the item status corresponding to the virtual item on the target page when the participation control is triggered includes: displaying the first status corresponding to the at least one first item when the participation control is triggered, the first status indicating that the corresponding virtual item has been acquired by the target account; or, The virtual item includes at least one second item. The condition for obtaining the second item is to publish the work corresponding to the activity material information and to satisfy the preset interaction conditions. When the participation control is triggered, the item status corresponding to the virtual item is displayed on the target page, including: when the participation control is triggered and the preset interaction conditions are satisfied, displaying a first status corresponding to the at least one second item, whereby the first status indicates that the corresponding virtual item has been obtained by the target account.

4. The method according to claim 3, characterized in that, If the at least one first item includes a third item, or if the at least one second item includes the third item, the method further includes: When displaying the first state corresponding to the third item, the first control is displayed; When the first control is triggered, the interactive page corresponding to the third item is displayed.

5. The method according to claim 3, characterized in that, If the at least one first item includes a fourth item, or if the at least one second item includes the fourth item, the first state corresponding to the fourth item indicates that the fourth item has been acquired by the target account, but has not yet been redeemed by the target account. The method further includes: While displaying the first state corresponding to the fourth item, the second control is displayed; When the second control is triggered, an interactive interface for redeeming the fourth item is displayed; If the fourth item is successfully redeemed based on the interaction with the interface, a second state corresponding to the fourth item is displayed, indicating that the corresponding virtual item has been acquired and redeemed by the target account.

6. The method according to claim 5, characterized in that, The method further includes: When displaying the second state corresponding to the fourth item, the third control is displayed; When the third control is triggered, the interactive page corresponding to the fourth item is displayed.

7. The method according to claim 5, characterized in that, The method further includes: If the fourth item is not successfully redeemed, and the redemption stop condition is not met, the first state corresponding to the fourth item is displayed; if the redemption stop condition is met, the third state corresponding to the fourth item is displayed, indicating that the corresponding virtual item has expired and has not been acquired.

8. The method according to claim 4, characterized in that, The third item includes items used to decorate the virtual avatar corresponding to the target account, and the interactive page corresponding to the third item is a page for managing the decoration of the virtual avatar corresponding to the target account.

9. The method according to claim 6, characterized in that, The fourth item includes items for decorating virtual interactive objects, which are interactive objects controlled by interactive operations between the corresponding associated account and the target account; the interactive page corresponding to the fourth item is a page for managing the decoration of the virtual interactive object.

10. The method according to claim 9, characterized in that, When the second control is triggered, the interactive interface for redeeming the fourth item is displayed, including: When the virtual interactive object exists, at least one virtual interactive object is displayed on the interactive interface; When a target virtual interactive object is selected, if the target virtual interactive object is not yet associated with the fourth item, the dressing effect produced by applying the fourth item to dress up the target virtual interactive object is displayed, and the dressing effect is used to indicate that the redemption was successful. The target virtual interaction object is any one of the at least one virtual interaction objects.

11. The method according to claim 9, characterized in that, The method further includes: When displaying the aforementioned outfit effect, a fourth control is shown; When the fourth control is triggered, a notification message is displayed in a preset interactive window. The preset interactive window is an interactive window between the target account and the associated account corresponding to the target virtual object. The notification message is used to prompt that the associated account corresponding to the target virtual object has updated the appearance of the target virtual object.

12. The method according to claim 9, characterized in that, The method further includes: When the dressing-up effect is triggered, a page for managing the dressing-up of the target virtual interactive object is displayed.

13. The method according to claim 9, characterized in that, The step of displaying an interactive interface for redeeming the fourth item when the second control is triggered also includes: When the target virtual interactive object is selected, if the target virtual interactive object has already been associated with the fourth item, a first prompt message is displayed, which indicates that the target virtual interactive object has already been associated with the fourth item.

14. The method according to claim 9, characterized in that, When the second control is triggered, the interactive interface for redeeming the fourth item is displayed, including: If the virtual interactive object does not exist, a second prompt message is displayed on the interactive interface. The second prompt message is used to prompt the target account to invite other accounts to receive and jointly manage the virtual interactive object.

15. The method according to claim 1, characterized in that, When the participation control is triggered, displaying the item status corresponding to the virtual item on the target page includes: When the participation control is triggered, a work interaction page is displayed, which is used to edit, generate and publish the corresponding work based on the activity material information; If the work is successfully published based on the interaction with the work's interactive page, the item status corresponding to the virtual item will be displayed.

16. A page interaction device, characterized in that, The device includes: The display module is configured to execute on the target page corresponding to the target account, displaying activity material information corresponding to the target activity, virtual items corresponding to the target task, and participation controls corresponding to the target task. The target task is a task related to the activity material information, the virtual items corresponding to the target task are virtual items obtained by participating in the execution of the target task, and the participation controls are used to participate in the execution of the target task based on the activity material information. The interaction module is configured to, when the participation control is triggered, display the item status corresponding to the virtual item on the target page, wherein the item status is used to indicate the association between the target account and the virtual item.

17. An electronic device, characterized in that, include: processor; Memory used to store the processor's executable instructions; The processor is configured to execute the instructions to implement the page interaction method as described in any one of claims 1 to 15.

18. A computer-readable storage medium, characterized in that, When the instructions in the computer-readable storage medium are executed by the processor of the electronic device, the electronic device is enabled to perform the page interaction method as described in any one of claims 1 to 15.

19. A computer program product, characterized in that, The computer program product includes a computer program stored in a readable storage medium, wherein at least one processor of a computer device reads from the readable storage medium and executes the computer program, causing the device to perform the page interaction method as described in any one of claims 1 to 15.