Reactive force identification method and device based on game scene

By collecting baseline and real-time EEG data from players in game scenarios and combining it with behavioral data to calculate reaction time and cognitive index scores, the game rhythm is adjusted in real time, solving the problem of mismatch between task rhythm and player reaction time, and improving the quality of learning and entertainment experience.

CN122074980APending Publication Date: 2026-05-26BEIJING NAOLI TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202511952974.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-12-23
Publication Date
2026-05-26

AI Technical Summary

Technical Problem

In existing technologies, the mismatch between the task pace and the player's current reaction state causes the pace in games or training to fail to match the individual's real-time reaction state, affecting learning efficiency and experience quality.

Method used

By collecting users' baseline and real-time EEG data through non-invasive wearable devices worn in game scenarios, and combining it with behavioral data, the system calculates EEG reaction time and cognitive index scores, and adjusts the game event intervals in real time to match the player's reaction time status.

Benefits of technology

It achieves real-time matching between task pace and player reaction status, improving learning efficiency and immersive experience, and avoiding stress or fatigue caused by pace mismatch. It is suitable for scenarios such as education and training, rehabilitation intervention, driving simulation and immersive entertainment.

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Abstract

The invention provides a reactivity recognition method and device based on a game scene, and the method comprises the steps: starting a reactivity baseline task under the condition that a user wears preset wearable equipment to enter a preset reactivity game scene, so as to obtain baseline electroencephalogram data in the process that the user operates the reactivity baseline task, and transmitting the baseline electroencephalogram data to the user; non-intrusive physiological signal collection is achieved through a preset wearable device, then a formal game task is carried out, an electroencephalogram reactivity index score is calculated based on obtained real-time electroencephalogram data and baseline index data, a cognitive index score is calculated based on obtained real-time behavior data, the electroencephalogram reactivity index score and the cognitive index score are fused, and a game game is obtained. According to the method, a comprehensive response cognitive index score is obtained, game event interval time is adjusted through the comprehensive response cognitive index score, the task rhythm and the response speed level of a player are matched in real time, and the preciseness of player experience and objective evaluation is considered.
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