Reactive force identification method and device based on game scene
By collecting baseline and real-time EEG data from players in game scenarios and combining it with behavioral data to calculate reaction time and cognitive index scores, the game rhythm is adjusted in real time, solving the problem of mismatch between task rhythm and player reaction time, and improving the quality of learning and entertainment experience.
Patent Information
- Application Number
- CN202511952974.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-12-23
- Publication Date
- 2026-05-26
AI Technical Summary
In existing technologies, the mismatch between the task pace and the player's current reaction state causes the pace in games or training to fail to match the individual's real-time reaction state, affecting learning efficiency and experience quality.
By collecting users' baseline and real-time EEG data through non-invasive wearable devices worn in game scenarios, and combining it with behavioral data, the system calculates EEG reaction time and cognitive index scores, and adjusts the game event intervals in real time to match the player's reaction time status.
It achieves real-time matching between task pace and player reaction status, improving learning efficiency and immersive experience, and avoiding stress or fatigue caused by pace mismatch. It is suitable for scenarios such as education and training, rehabilitation intervention, driving simulation and immersive entertainment.