A recommended setting method and terminal for a shooting game
Patent Information
- Application Number
- CN202510215210.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-26
- Publication Date
- 2026-08-28
AI Technical Summary
[0004]本发明所要解决的技术问题是:提供一种射击游戏的推荐设置方法及终端,解决传统射击游戏在交互设置适配度差的问题
[0007] The beneficial effects of this invention are as follows: It provides a recommended setting method and terminal for shooting games, which selects a tactical strategy adapted to the character based on character information, and changes the user's control method of the virtual character according to a first adjustment scheme in the tactical strategy, and generates an adapted control method based on character information; at the same time, according to a second adjustment scheme, it adjusts the interaction method between different virtual characters, making the interaction between virtual characters more convenient; in this way, personalized recommendations can be made according to the specific situation of each player in the game, thereby optimizing the game experience, improving the accuracy of game character control and the effectiveness of interaction methods, and avoiding the monotonous experience or unsuitable operation feeling caused by fixed settings in traditional games.
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Figure CN122643697A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of video games, and in particular to a recommended setup method and terminal for shooting games. Background Technology
[0002] In traditional shooting games, player actions and character interactions are mostly pre-set, lacking flexibility and personalization. Especially in multiplayer cooperative modes, due to differences in players' gaming habits, control methods, and character characteristics, traditional games often fail to effectively provide suitable control methods and collaborative mechanisms between characters. The interaction and control methods in games are usually fixed and cannot be adjusted in real-time according to specific player needs, which to some extent affects the gaming experience and replayability.
[0003] For example, some players are accustomed to using specific key bindings, but the game's default settings may not meet their needs, causing them to be unable to react in time during intense gameplay, or even miss crucial moments. Furthermore, insufficient teamwork is a common problem in many multiplayer shooter games. Due to the lack of effective collaboration mechanisms and real-time communication between virtual characters, team members may experience communication breakdowns and miscommunication, thus affecting the execution of tactics and the overall win rate. Summary of the Invention
[0004] The technical problem to be solved by the present invention is to provide a recommended settings method and terminal for shooting games, so as to solve the problem of poor adaptability of interactive settings in traditional shooting games.
[0005] To solve the above-mentioned technical problems, the technical solution adopted by the present invention is as follows: A recommended setup method for a shooting game, including the following steps: Obtain character information in the virtual environment; Based on the character information, a first tactical strategy is selected from multiple tactical strategies, and the first tactical strategy has a higher matching degree with the character information than other tactical strategies have a higher matching degree with the character information. Each of the tactical strategies includes a first adjustment scheme and a second adjustment scheme, wherein the first adjustment scheme is used to change the control method of the virtual character, and the second adjustment scheme is used to change the interaction method between the virtual characters; Recommended settings for each virtual character are generated based on the first adjustment scheme and the second adjustment scheme.
[0006] To solve the above-mentioned technical problems, another technical solution adopted by the present invention is as follows: A recommended setup terminal for a shooting game includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the processor executes the computer program, it performs the following steps: Obtain character information in the virtual environment; Based on the character information, a first tactical strategy is selected from multiple tactical strategies, and the first tactical strategy has a higher matching degree with the character information than other tactical strategies have a higher matching degree with the character information. Each of the tactical strategies includes a first adjustment scheme and a second adjustment scheme, wherein the first adjustment scheme is used to change the control method of the virtual character, and the second adjustment scheme is used to change the interaction method between the virtual characters; Recommended settings for each virtual character are generated based on the first adjustment scheme and the second adjustment scheme.
[0007] The beneficial effects of this invention are as follows: It provides a recommended setting method and terminal for shooting games, which selects a tactical strategy adapted to the character based on character information, and changes the user's control method of the virtual character according to a first adjustment scheme in the tactical strategy, and generates an adapted control method based on character information; at the same time, according to a second adjustment scheme, it adjusts the interaction method between different virtual characters, making the interaction between virtual characters more convenient; in this way, personalized recommendations can be made according to the specific situation of each player in the game, thereby optimizing the game experience, improving the accuracy of game character control and the effectiveness of interaction methods, and avoiding the monotonous experience or unsuitable operation feeling caused by fixed settings in traditional games. Attached Figure Description
[0008] Figure 1 This is a flowchart illustrating a recommended settings method for a shooting game according to an embodiment of the present invention; Figure 2 This is a schematic diagram of a recommended terminal setup for a shooting game according to an embodiment of the present invention; Label Explanation: 1. A recommended terminal for a shooting game; 2. Memory; 3. Processor. Detailed Implementation
[0009] To explain in detail the technical content, objectives, and effects of the present invention, the following description is provided in conjunction with the embodiments and accompanying drawings.
[0010] Please refer to Figure 1 A recommended setup method for a shooting game, including the following steps: Obtain character information in the virtual environment; Based on the character information, a first tactical strategy is selected from multiple tactical strategies, and the first tactical strategy has a higher matching degree with the character information than other tactical strategies have a higher matching degree with the character information. Each of the tactical strategies includes a first adjustment scheme and a second adjustment scheme, wherein the first adjustment scheme is used to change the control method of the virtual character, and the second adjustment scheme is used to change the interaction method between the virtual characters; Recommended settings for each virtual character are generated based on the first adjustment scheme and the second adjustment scheme.
[0011] Understandably, tactical strategies refer to the specific action plans that virtual characters take during gameplay, based on their environment, assessment of the battle situation, and character characteristics. These plans can involve various aspects such as character movement, attack methods, and teamwork. The purpose of tactical strategies is to optimize the performance of the entire team through reasonable resource allocation and character cooperation, thereby achieving better results in the game.
[0012] Control methods refer to how players interact with virtual characters and control their behavior. This typically includes the responsiveness of player input devices (such as keyboards, mice, and game controllers), and the control mechanisms for virtual character movement and attacks. In shooting games, control methods are not limited to basic movement and shooting; they may also involve precise character control, reaction speed, camera switching, and other operations.
[0013] Interaction methods refer to the mechanisms of interaction between virtual characters and between characters and players. In shooting games, this interaction can manifest as cooperation between characters (such as coordinated attacks and cover) or interaction between characters and the environment (such as interaction with scene elements). Interaction methods are crucial for teamwork and information transmission, and can determine whether tactics can be executed smoothly.
[0014] As described above, the beneficial effects of this invention are as follows: It provides a recommended setting method for shooting games. This method acquires character information in a virtual environment, combines multiple tactical strategies, selects the first tactical strategy with the highest matching degree with the character information, and generates recommended settings for the virtual character. In this way, personalized recommendations can be made based on each player's specific situation in the game, thereby optimizing the game experience and improving the accuracy of game character control and the effectiveness of interaction methods. This method ensures that the behavior of the virtual character in the game is highly matched with the player's operations and intentions, avoiding the monotonous experience or unsuitable operating feel caused by fixed settings in traditional games.
[0015] In some implementations, the character information includes character characteristics and quantity data for each type of character; the first adjustment scheme changes the control method of the virtual character based on the character characteristics; the second adjustment scheme changes the interaction method between virtual characters based on the quantity data.
[0016] As described above, the character information includes character traits and quantity data for each type of character. The first adjustment scheme changes the control method of the virtual characters based on their traits, while the second adjustment scheme adjusts the interaction method between virtual characters based on their quantity data. This approach enhances the cooperation and tactical rationality of the virtual characters, allowing players to enjoy a smoother and more organized experience during gameplay.
[0017] For example, the character characteristics correspond to two types of virtual roles: support roles and assault roles; based on the first adjustment scheme, the control method is adjusted as follows: For support roles, the key feature is ensuring support efficiency. Based on ergonomic principles, the hotkeys for healing and supply items are placed in easily accessible and quick-access locations, ensuring players can respond swiftly in emergencies. Specifically, the hotkeys for healing items (such as healing sprays) are remapped to the "Q" key, which is close to frequently used keys and easy for the left pinky finger to operate. The hotkeys for supply items (such as ammo crates) are remapped to the "E" key. This allows players to easily use their left pinky finger to press the "Q" key for quick healing while moving the camera to observe the battlefield, and to use the "E" key to replenish ammo for teammates, conforming to the operating habits of medic players in emergency treatment and resource replenishment.
[0018] For assault-type characters, the key feature is high-frequency combat feedback. Heatmap analysis revealed that players frequently touch and easily access the keyboard area near their thumbs when using the mouse. Therefore, the voice chat shortcut key was changed from the default "T" key to the "V" key. When assault-type players are moving forward or running with their weapons, they can more easily press the "V" key to communicate with teammates, conveying information such as enemy positions and attack directions. This aligns with the operational habits of assault-type players during combat, improving communication efficiency and ease of use.
[0019] Based on the second adjustment plan, the following adjustments are made: Assuming the first tactical strategy is an "encirclement tactic," which includes the tactical commands "move closer" and "disperse and act." Regarding team roles, the different characteristics of each role will alter their interaction methods when executing these tactical commands, resulting in different focuses and actions. When an assault player receives the "move closer" command, they might quickly move to the designated location and maintain combat readiness, utilizing their high mobility and melee capabilities to prepare for potential enemy encounters. Support players, upon receiving this command, in addition to moving, must ensure their supplies are sufficient to support teammates in a timely manner and prioritize their own safety, avoiding becoming a burden to the team during movement.
[0020] The system identifies key action commands and maps them to convenient keyboard shortcuts. When executing encirclement tactics, the system analyzes the tactical settings to determine that team members need to quickly adjust their positions to form an encirclement, thus determining commands such as "move closer" and "spread out" and assigning them to shortcuts like "Ctrl + 1" and "Ctrl + 2" to facilitate player operation and improve tactical execution efficiency and the consistency and coordination of team actions.
[0021] In addition, there is a third adjustment scheme, which is used to adjust the hardware display characteristics to match the character characteristics. For example, in a modern warfare game, when the game starts, all players' initial weapon configuration may be a basic rifle, a pistol and a grenade.
[0022] After the basic settings are loaded, assuming the character is a reconnaissance type, the default graphics and mouse sensitivity settings are loaded according to the third adjustment scheme: the game's default graphics display parameters (such as brightness, contrast, etc.) and mouse sensitivity settings are loaded as follows: the game's screen brightness is adjusted to 50% (adjustable range 0-100%), contrast is 40% (adjustable range 0-100%), and color saturation is 60% (adjustable range 0-100%). The above adjustment scheme is stored in the game's graphics settings and input settings related configuration files and is loaded when the game starts.
[0023] In some embodiments, the second adjustment scheme includes a voice adjustment scheme for reducing noise interference during communication; The voice adjustment scheme includes a first joint action and a second joint action; the first joint action is used to establish voice channels for a first number of virtual characters, wherein the number of virtual characters corresponding to each of the character features is at least one; The second joint action is used to establish voice channels for a second number of virtual characters, which includes only one type of virtual character corresponding to the aforementioned character feature.
[0024] The voice adjustment scheme refers to the mechanism for optimizing voice communication between players to reduce noise or interference. Specifically, it applies an adaptive filtering algorithm to dynamically suppress noise based on the characteristics of the virtual environment. For example, in intense combat scenarios, high-intensity noises such as gunshots and explosions frequently occur. The adaptive filtering algorithm can quickly analyze the frequency and amplitude characteristics of these noises and suppress them accordingly, while preserving key information in the voice signal to ensure that players can clearly hear teammates' voice commands, enemy locations, and other important information.
[0025] In wilderness survival competitive game scenarios, there may be complex environmental noises such as wind and rain sounds, wild animal calls, etc. The noise reduction function of this invention can accurately identify and effectively filter these noises. Even in such harsh environments, it can ensure the quality of voice communication, enabling teammates to smoothly discuss tactics, share resource locations and other information, greatly improving the efficiency and accuracy of team communication, thereby enhancing team collaboration and the gaming experience.
[0026] Simultaneously, two collaborative behaviors are introduced to unite the behaviors of multiple virtual characters or devices in a specific way, enabling them to work collaboratively. Specifically, the first collaborative scheme establishes voice channels for a first number of virtual characters. Among the first number of virtual characters, at least one character of each characteristic is included. That is, in the first collaborative scheme, at least one character of each profession participates in the collaboration, such as one or several support characters and assault characters, but it is not allowed for any character to be zero. This ensures that the tactical plan can be known by at least one person of each type of character, and that communication will not be chaotic due to too many communicators. This can be understood as representative communication. The second joint communication scheme establishes a voice channel for a second number of virtual characters. Among the second number of virtual characters, only one type of character is included for local communication. For example, the channel of the second joint communication scheme only includes support characters, which can be understood as squad communication.
[0027] The aforementioned solution incorporates a voice adjustment mechanism to reduce noise interference during communication, thereby optimizing the voice interaction between virtual characters. Voice channel optimization, achieved through first and second interconnection behaviors, precisely sets appropriate voice channels for each character, ensuring clear and timely command transmission between players in the game, thus improving teamwork. This solution is particularly suitable for large-scale battles or complex tactical execution scenarios, avoiding misunderstandings or operational errors caused by communication noise.
[0028] In some implementations, the second adjustment scheme further includes a perspective adjustment scheme, which is used to achieve a shared perspective for virtual characters in the tactical strategy; The perspective adjustment scheme includes a third shared action, which selects a third number of virtual characters to share their perspectives with other virtual characters executing the tactical strategy.
[0029] As described above, by introducing a perspective adjustment scheme to optimize the shared perspective of virtual characters, the sharing of perspectives during tactical execution becomes more reasonable and coordinated. Through third-party collaborative behavior, selecting appropriate virtual characters for perspective sharing can significantly enhance players' overall battlefield awareness and reduce reaction delays or decision-making errors caused by perspective inconsistencies. Especially in tactical missions requiring close teamwork, this scheme helps players make tactical decisions more quickly and accurately.
[0030] In some implementations, the steps also include: When a change in character information is detected, the tactical strategy is reselected. As described above, a detection mechanism is added to reselect tactical strategies when character information changes. As players exhibit different behaviors and decision-making patterns in the game, character information may change. Therefore, the system can dynamically adjust tactical strategies to maintain the smoothness and challenge of the game experience. For example, in an online cooperative game, a team of 10 people might have 3 members leave and 2 new members join after completing a task. The environment and team size change monitoring module detects the change in team size and re-executes the voice channel setting module's operation. Based on the new team size (9 people), a new tactical strategy is selected, and voice channels and perspectives are allocated according to the tactical strategy.
[0031] Please refer to Figure 2 A recommended setup terminal 1 for a shooting game includes a memory 2, a processor 3, and a computer program stored on the memory 2 and executable on the processor 3. When the processor 3 executes the computer program, it completes the steps in a recommended setup method for a shooting game.
[0032] In summary, the recommended settings method and terminal for shooting games provided by this invention have the following beneficial effects: Personalized Game Experience Optimization: This invention acquires character information from a virtual environment and combines it with multiple tactical strategies, selecting the strategy with the highest match to the character information to generate recommended settings for each virtual character. Through these personalized recommendations, the game can adjust character control and interaction methods based on the player's specific situation, allowing for more precise control over character behavior and interactions with other characters. This personalized recommendation method avoids the fixed character settings of traditional games, providing a flexible and highly player-centric gaming experience.
[0033] Enhancing Team Collaboration: This invention fully considers factors such as role characteristics and data quantity in inter-role collaboration. By adjusting control and interaction methods, it enables team members to cooperate more efficiently in tactical execution. For example, adjustments based on role characteristics can better adapt the operating habits and needs of support and assault roles, optimizing their reaction speed in emergency situations and ensuring the smooth execution of tactical commands. This role-based adjustment improves team collaboration efficiency and reduces misunderstandings and failures caused by improper operation or unclear information transmission.
[0034] Reducing communication noise and optimizing voice communication quality: This invention effectively reduces communication noise interference in games through a voice adjustment scheme, especially in high-noise environments such as intense gunfights and explosions. The application of an adaptive filtering algorithm dynamically suppresses unnecessary environmental noise while retaining key information from voice commands, ensuring clear and timely communication between team members and improving the accuracy and efficiency of command transmission. Simultaneously, the introduction of two shared behaviors ensures effective allocation of voice channels between different role types, avoiding the chaos caused by excessive communication and making team communication more orderly.
[0035] Enhancing the coordination and consistency of tactical execution: By introducing a perspective adjustment scheme and a shared perspective mechanism, players can obtain more comprehensive battlefield information through perspective sharing during tactical execution, reducing reaction delays or decision-making errors caused by asynchronous perspectives. Especially in tactical missions requiring close teamwork, perspective sharing between roles allows the entire team to make more accurate judgments about the battle situation, improving the effectiveness of tactical decision-making. This scheme can significantly improve the overall teamwork and tactical execution efficiency, ensuring the successful achievement of mission objectives.
[0036] This invention provides an innovative method for recommending settings in shooting games, enabling personalized and dynamic adjustments in multiple aspects such as character control, team collaboration, voice communication, and tactical execution. These beneficial effects work together to significantly improve the quality of the gaming experience, providing players with more precise and efficient operation methods, enhancing teamwork coordination, and improving the effectiveness of overall tactical execution. This is particularly beneficial in complex and high-pressure combat scenarios, allowing players to better cope with in-game challenges.
[0037] The above description is merely an embodiment of the present invention and does not limit the patent scope of the present invention. Any equivalent modifications made based on the content of the present invention specification and drawings, or direct or indirect applications in related technical fields, are similarly included within the patent protection scope of the present invention.
Claims
1. A recommended settings method for a shooting game, characterized in that: Including the following steps: Obtain character information in the virtual environment; Based on the character information, a first tactical strategy is selected from multiple tactical strategies, and the first tactical strategy has a higher matching degree with the character information than other tactical strategies have a higher matching degree with the character information. Each of the tactical strategies includes a first adjustment scheme and a second adjustment scheme, wherein the first adjustment scheme is used to change the control method of the virtual character, and the second adjustment scheme is used to change the interaction method between the virtual characters; Recommended settings for each virtual character are generated based on the first adjustment scheme and the second adjustment scheme.
2. The recommended settings method for a shooting game according to claim 1, characterized in that: The character information includes character characteristics and quantity data for each type of character; the first adjustment scheme changes the control method of the virtual character based on the character characteristics; The second adjustment scheme changes the interaction method between virtual characters based on the aforementioned quantity data.
3. The recommended settings method for a shooting game according to claim 2, characterized in that: The second adjustment scheme includes a voice adjustment scheme, which is used to reduce noise interference during communication; The voice adjustment scheme includes a first common behavior and a second common behavior; The first joint action is used to establish voice channels for a first number of virtual characters, wherein the number of virtual characters corresponding to each of the first number of virtual characters is at least one; The second joint action is used to establish voice channels for a second number of virtual characters, which includes only one type of virtual character corresponding to the aforementioned character feature.
4. The recommended settings method for a shooting game according to claim 2, characterized in that: The second adjustment scheme also includes a perspective adjustment scheme, which is used to realize the shared perspective of virtual characters in the tactical strategy; The perspective adjustment scheme includes a third shared action, which selects a third number of virtual characters to share their perspectives with other virtual characters executing the tactical strategy.
5. The recommended settings method for a shooting game according to claim 1, characterized in that: It also includes the following steps: When a change in character information is detected, the tactical strategy is reselected.
6. A recommended setup terminal for a shooting game, characterized in that: Includes a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor, when executing the computer program, performs the following steps: Obtain character information in the virtual environment; Based on the character information, a first tactical strategy is selected from multiple tactical strategies, and the first tactical strategy has a higher matching degree with the character information than other tactical strategies have a higher matching degree with the character information. Each of the tactical strategies includes a first adjustment scheme and a second adjustment scheme, wherein the first adjustment scheme is used to change the control method of the virtual character, and the second adjustment scheme is used to change the interaction method between the virtual characters; Recommended settings for each virtual character are generated based on the first adjustment scheme and the second adjustment scheme.
7. The recommended settings terminal for a shooting game according to claim 6, characterized in that: The character information includes character characteristics and quantity data for each type of character; the first adjustment scheme changes the control method of the virtual character based on the character characteristics; The second adjustment scheme changes the interaction method between virtual characters based on the aforementioned quantity data.
8. The recommended settings terminal for a shooting game according to claim 7, characterized in that: The second adjustment scheme includes a voice adjustment scheme, which is used to reduce noise interference during communication; The voice adjustment scheme includes a first common behavior and a second common behavior; The first joint action is used to establish voice channels for a first number of virtual characters, wherein the number of virtual characters corresponding to each of the first number of virtual characters is at least one; The second joint action is used to establish voice channels for a second number of virtual characters, which includes only one type of virtual character corresponding to the aforementioned character feature.
9. The recommended settings terminal for a shooting game according to claim 7, characterized in that: The second adjustment scheme also includes a perspective adjustment scheme, which is used to realize the shared perspective of virtual characters in the tactical strategy; The perspective adjustment scheme includes a third shared action, which selects a third number of virtual characters to share their perspectives with other virtual characters executing the tactical strategy.
10. A recommended terminal for a shooting game according to claim 6, characterized in that: It also includes the following steps: When a change in character information is detected, the tactical strategy is reselected.