Three-dimensional game sound system

By using XVF3100 multi-core microcontroller chip, ATS2853 Bluetooth chip and ACM8625M dual-channel digital power amplifier in the gaming audio system, combined with the camera to achieve dynamic adjustment of three-dimensional sound effects, the existing gaming audio products have solved the problems of high delay, slow processing speed and low sound quality, and improved the realism and live feeling of the gaming experience.

CN222691854UActive Publication Date: 2025-03-28GUANGZHOU PANYU JUDA CAR AUDIO EQUIP CO LTD
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Patent Information

Application Number
CN202420563892.5
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-03-22
Publication Date
2025-03-28
Estimated Expiration
2034-03-22

AI Technical Summary

Technical Problem

The existing game audio products have problems such as high delay in game scenes and sound effects, slow processing speed and insufficient quality of game sound effects, which leads to users being unable to experience the game in immersively, and the game experience is not smooth and the sense of reality and liveness are insufficient.

Method used

The XVF3100 multi-core microcontroller chip consisting of several XCORE chips and several XCORE connection switching mechanisms is used as the multi-core controller. Combined with the ATS2853 Bluetooth chip and the ACM8625M dual-channel digital power amplifier, the three-dimensional sound effect can be adjusted according to the movement of the game characters through the camera and the multi-core controller.

Benefits of technology

It reduces the delay in game scenes and game sound effects, improves the quality of game sound effects, enhances the realism and liveness of game effects, and provides a high-quality game sound effects experience.

✦ Generated by Eureka AI based on patent content.

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    Figure CN222691854U_ABST
Patent Text Reader

Abstract

The utility model discloses a three-dimensional game sound system, which comprises a multi-core controller, a power management module, a Bluetooth module, a storage module, an audio processor, a power amplifier, a microphone, a loudspeaker, a camera and an input interface, wherein the multi-core controller is respectively connected with the power management module, the Bluetooth module, the storage module, the audio processor, the power amplifier, the microphone, the loudspeaker, the camera and the input interface, the Bluetooth module is respectively connected with the audio processor and the power amplifier, and the microphone is respectively connected with the loudspeaker and the camera. Through cooperation of the multi-core controller, the Bluetooth module and the power amplifier, high-quality game sound effect experience is provided, and the reality sense and the scene sense of the game effect are improved.
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Description

Technical Field

[0001] The utility model relates to the technical field of electronic circuits, in particular to a three-dimensional game sound system. Background Art

[0002] As people's living standards improve, they pay more attention to the enrichment of their spiritual world. Therefore, various entertainment methods appear in people's daily lives. Among them, games account for a large proportion. Games can not only release work pressure, but also enrich their spiritual world. Therefore, the game industry has developed rapidly. In the process of people's pursuit of immersive gaming experience, the performance of game sound effects is a crucial part. If the game sound effects are lost or the game sound effects are relatively thin, it will greatly affect the gaming experience. The gaming audio products on the market currently have problems such as high latency of game scenes and sound effects, slow processing speed and insufficient quality of game sound effects. If the game scenes and sound effects have high latency and slow processing speed, users will not be able to experience the game effects immersively, making the user's gaming experience not smooth. If the quality of the game sound effects is not high enough, the game effects will lack realism and presence, thus failing to provide users with a high-quality gaming sound experience. Utility Model Content

[0003] The purpose of the utility model is to overcome the deficiencies of the prior art. The utility model provides a three-dimensional game audio system, which, through the cooperation of a multi-core controller, a Bluetooth module and a power amplifier, not only provides a high-quality game sound experience, but also improves the realism and sense of presence of the game effects.

[0004] The utility model provides a three-dimensional game audio system, which includes: a multi-core controller, a power management module, a Bluetooth module, a storage module, an audio processor, a power amplifier, a microphone, a speaker, a camera and an input interface, wherein:

[0005] The multi-core controller is respectively connected to the power management module, Bluetooth module, storage module, audio processor, power amplifier, microphone, speaker, camera and input interface; the Bluetooth module is respectively connected to the audio processor and power amplifier; and the microphone is respectively connected to the speaker and camera.

[0006] Optionally, the multi-core controller adopts an XVF3100 multi-core microcontroller chip.

[0007] Optionally, the XVF3100 multi-core master control chip includes several XCORE chips and several XCORE connection switches, and each XCORE chip includes a chip switch.

[0008] Optionally, each XCORE chip is connected based on the XCORE connection switch, and each XCORE connection switch is connected based on an XMOS link.

[0009] Optionally, the Bluetooth module adopts an ATS2853 Bluetooth chip, and the ATS2853 Bluetooth chip is connected to the multi-core controller based on a UART serial port and an I2S bus.

[0010] Optionally, the storage module adopts a single-cycle static random access memory.

[0011] Optionally, the power amplifier adopts an ACM8625M dual-channel digital power amplifier, and the ACM8625M dual-channel digital power amplifier is connected to the Bluetooth module based on an I2S bus.

[0012] Optionally, the microphone uses a four-channel microphone, and the four-channel microphone has a built-in AEC control circuit.

[0013] Optionally, the input interface includes a fiber optic input interface, an HDMI interface, a USB serial data bus interface and an analog input interface.

[0014] Optionally, the three-dimensional game audio system further includes an ATSHA204A encryption chip, and the ATSHA204A encryption chip is connected to the multi-core controller based on an IIC bus.

[0015] The utility model provides a three-dimensional game sound system. By adopting an XVF3100 multi-core microcontroller chip composed of a plurality of XCORE chips and a plurality of XCORE connection switches as a multi-core controller, the processing performance of the three-dimensional game sound system is greatly improved. The XVF3100 multi-core microcontroller chip can reduce the delay of game scenes and game sound effects. The ATS2853 Bluetooth chip, the XVF3100 multi-core microcontroller chip and the ACM8625M dual-channel digital power amplifier are used to greatly improve the quality of the game sound effects. The three-dimensional sound effects can be adjusted according to the movement of game characters through a camera and the XVF3100 multi-core microcontroller chip, which not only provides a high-quality game sound effect experience, but also improves the realism and sense of presence of the game effects. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] In order to more clearly illustrate the embodiments of the utility model or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the utility model. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.

[0017] Figure 1 It is a schematic diagram of the structure of the three-dimensional game sound system in the embodiment of the utility model;

[0018] Figure 2 It is a specific principle diagram of the three-dimensional game sound system in the embodiment of the utility model. DETAILED DESCRIPTION

[0019] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments of the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.

[0020] The three-dimensional game sound system provided by the embodiment of the utility model is as follows: Figure 1 and Figure 2 As shown, Figure 1 The schematic diagram of the structure of the three-dimensional game sound system in the embodiment of the utility model is shown. Figure 2 A specific schematic diagram of a three-dimensional game audio system in an embodiment of the utility model is shown, and the three-dimensional game audio system includes: a multi-core controller, a power management module, a Bluetooth module, a storage module, an audio processor, a power amplifier, a microphone, a speaker, a camera and an input interface, wherein: the multi-core controller is respectively connected to the power management module, the Bluetooth module, the storage module, the audio processor, the power amplifier, the microphone, the speaker, the camera and the input interface, the Bluetooth module is respectively connected to the audio processor and the power amplifier, and the microphone is respectively connected to the speaker and the camera.

[0021] In the specific implementation process of the utility model, the multi-core controller plays an overall control role on the three-dimensional game audio system, controls the processing process of each component of the three-dimensional game audio system, the power management module is used to manage the power and distribute the power to different components of the game audio system, the Bluetooth module is used to provide Bluetooth audio function and Bluetooth connection, the storage module is used to store the application and data of the game audio system, the audio processor and the power amplifier cooperate to achieve high-quality game sound effect playback and provide a richer game audio experience, the microphone and the speaker are used to play the game audio, the camera is used to record the user's actions, the input interface is used to connect to the peripheral device, and the camera is connected to the multi-core controller through the serial bus interface. Detect the distance and position changes of the game players, make the game audio match the corresponding distance, and can change the directionality with the game players, support three-dimensional sound effects and the game players and three-dimensional sound effects follow the movement time is less than 300 milliseconds, restore the sound signals of different directions and personalized spatial effects, use the input interface to input the game audio into the game sound system, the camera is connected to the multi-core controller through the serial bus interface to monitor the position of the game players, combined with the sound emitted by the microphone from a fixed position, get the sound from the microphone and get the required specific data, and imitate it through the audio filtering processor, so that the combination of the data monitored by the camera and the audio data received from the microphone can get a very accurate position judgment and distance.

[0022] In the specific implementation process of the utility model, the multi-core controller adopts the XVF3100 multi-core microcontroller chip; the XVF3100 multi-core main control chip includes several XCORE chips and several XCORE connection switches, and each XCORE chip includes a chip switch.

[0023] Each XCORE chip is connected based on the XCORE connection switch, and each XCORE connection switch is connected based on an XMOS link.

[0024] Specifically, the XVF3100 multi-core microcontroller chip is a high-performance and comprehensive multi-core microcontroller chip that brings the low latency and time determinism of the XCORE architecture to mainstream embedded applications. XCORE is a high-performance and multi-logic core architecture dedicated to the XVF3100 multi-core microcontroller chip. Unlike traditional microcontroller chips, the XVF3100 multi-core microcontroller chip can execute multiple real-time tasks simultaneously and use high-speed networks to communicate between tasks. The multi-core controller chip also has highly integrated input / output (I / O) ports and built-in memory. Each logic core of the XVF3100 multi-core microcontroller chip can perform tasks such as computing code, audio signal processing code, logical decision-making, executing state machines, or software that handles I / O control. It can be serviced and processed synchronously in the logic core, does not require a handler routine for internal interrupts, and also has a scheduler to trigger the core for events generated by hardware resources, such as I / O pins, communication channels, and timers. Once triggered, a core will run independently and concurrently to other cores until it pauses to wait for more events. At the same time, the XVF3100 multi-core microcontroller chip reduces three major noise sources to ensure high-quality voice capture and transmission. These three major noise sources are self-generated noise, point noise, and environmental noise; The XVF3100 multi-core master chip includes several XCORE chips and XCORE connection switches. Several XCORE chips are interconnected to form a high-performance system. The interconnection between each XCORE chip depends on the XCORE connection switch and the internal connection of the chip. Each XCORE chip has a chip switch for setting circuits or routing data, and these chip switches are controlled by chip link connections. Each XCORE connection switch is connected based on an XMOS link. The XMOS link provides a physical connection between two connection switches. The system formed by several XCORE chips connected together can realize mutual exchange, single or multiple mutual system algorithms, and supports many different topologies.

[0025] In the specific implementation process of the utility model, the Bluetooth module adopts an ATS2853 Bluetooth chip, and the ATS2853 Bluetooth chip is connected to the multi-core controller based on a UART serial port and an I2S bus.

[0026] Specifically, the ATS2853 Bluetooth chip is a highly integrated Bluetooth single chip that integrates a high-performance transceiver, a feature-rich baseband processor and a Bluetooth audio mode. It also integrates a high-quality, low-latency sub-band codec and a continuously variable slope incremental codec, thereby providing high-quality audio with lower power consumption. The ATS2853 Bluetooth chip is connected to the multi-core controller based on the Universal Asynchronous Receiver / Transmitter (UART) serial port and the integrated circuit built-in audio (Inter-IC Sound, I2S) bus, thereby providing high-fidelity audio transmission, so that the audio signal maintains the original sound quality during transmission.

[0027] In the specific implementation process of the utility model, the storage module adopts a single-cycle static random access memory.

[0028] Specifically, the single-cycle static random access memory maintains a very fast storage speed even among many memories, and can achieve faster operation response. At the same time, the single-cycle static random access memory is compatible with advanced processes, thereby achieving higher energy efficiency and area efficiency, and its storage reliability is higher. At the same time, its built-in bistable memory unit can achieve larger-scale data storage, making the memory capacity of the game audio system larger.

[0029] In the specific implementation process of the utility model, the power amplifier adopts an ACM8625M dual-channel digital power amplifier, and the ACM8625M dual-channel digital power amplifier is connected to the Bluetooth module based on an I2S bus.

[0030] Specifically, the ACM8625M dual-channel digital power amplifier is a highly integrated and efficient dual-channel data power amplifier. Through the pulse width modulation structure of the ACM8625M dual-channel digital power amplifier, the pulse width can be dynamically adjusted according to the size of the audio signal. Under the premise of ensuring audio performance, the static power consumption is reduced and the efficiency is improved. The ACM8625M dual-channel digital power amplifier cooperates with the audio processor and can automatically convert to the target sampling rate of the audio processor to avoid any audio artifacts, thereby providing high-quality audio playback. Similarly, it is connected to the central processor through the I2S bus to ensure the reliability of audio transmission.

[0031] In the specific implementation process of the utility model, the microphone adopts a four-channel microphone, and the four-channel microphone has a built-in AEC control circuit.

[0032] Specifically, the accuracy of voice input and voice detection are achieved through four microphones. The four microphones can capture the entire sound landscape and can detect voice signals when high-volume audio is played through the system to achieve cross-audio stream entry. At the same time, the built-in acoustic echo cancellation (Acoustic Echo Cancel, AEC) control circuit can effectively isolate useless sounds, that is, it can perform echo cancellation, remove reverberation and noise, and clean up voice signals, thereby obtaining a clear microphone input sound effect.

[0033] In the specific implementation process of the utility model, the input interface includes an optical fiber input interface, an HDMI interface, a USB serial data bus interface and an analog input interface.

[0034] Specifically, by setting up multiple input interfaces to accommodate the access of different peripheral devices, the optical fiber input interface can achieve high-speed, long-distance and large-capacity data transmission, and is used to transmit large amounts of data. The High Definition Multimedia Interface (HDMI) interface is a fully digital video and audio transmission interface. The HDMI interface can support the transmission of high-definition video signals and provide clear and delicate picture effects. At the same time, it can also transmit audio signals, support 8-channel high-fidelity audio, and enhance the sound experience during gaming. The USB serial data bus interface has the advantages of high transmission speed, strong scalability and plug-and-play, and is used in information and communication products such as personal computers and mobile devices. The analog input interface is used to quickly transmit simple signals.

[0035] In the specific implementation process of the utility model, the three-dimensional game audio system also includes an ATSHA204A encryption chip, and the ATSHA204A encryption chip is connected to the multi-core controller based on an IIC bus.

[0036] Specifically, the ATSHA204A encryption chip is used to store user data and keys, and to protect the confidentiality of sensitive data during transmission and storage. The ATSHA204A encryption chip is also essential for protecting the system from unauthorized access, data leakage, and malicious attacks. It is compatible with various hardware of the gaming audio system, and has more advantages in working environment and service life than general encryption chips. The ATSHA204A encryption chip is connected to the multi-core controller based on an Inter-Integrated Circuit (IIC) bus, and is connected through the IIC bus, which saves system space resources and improves the reliability of data connections.

[0037] In summary, the embodiment of the utility model provides a three-dimensional game sound system. By adopting the XVF3100 multi-core microcontroller chip composed of several XCORE chips and several XCORE connection switches as a multi-core controller, the processing performance of the three-dimensional game sound system is greatly improved. The XVF3100 multi-core microcontroller chip can reduce the delay of game scenes and game sound effects. The ATS2853 Bluetooth chip, the XVF3100 multi-core microcontroller chip and the ACM8625M dual-channel digital power amplifier are used to greatly improve the quality of game sound effects. The camera and the XVF3100 multi-core microcontroller chip can realize the three-dimensional sound effects that can be adjusted according to the movement of the game characters, which not only provides a high-quality game sound effect experience, but also improves the realism and sense of presence of the game effects.

[0038] A person skilled in the art may understand that all or part of the steps in the various methods of the above embodiments may be completed by instructing related hardware through a program, and the program may be stored in a computer-readable storage medium, and the storage medium may include: a read-only memory (ROM), a random access memory (RAM), a disk or an optical disk, etc.

[0039] In addition, the three-dimensional game sound system provided by the embodiment of the utility model is introduced in detail above. Specific examples are used in this article to illustrate the principle and implementation method of the utility model. The description of the above embodiments is only used to help understand the method and core idea of ​​the utility model; at the same time, for general technical personnel in this field, according to the idea of ​​the utility model, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the utility model.

Claims

1. A three-dimensional game sound system, characterized in that: The three-dimensional game audio system includes: a multi-core controller, a power management module, a Bluetooth module, a storage module, an audio processor, a power amplifier, a microphone, a speaker, a camera and an input interface, wherein: The multi-core controller is respectively connected to the power management module, Bluetooth module, storage module, audio processor, power amplifier, microphone, speaker, camera and input interface; the Bluetooth module is respectively connected to the audio processor and power amplifier; and the microphone is respectively connected to the speaker and camera.

2. The three-dimensional game sound system according to claim 1, characterized in that: The multi-core controller adopts the XVF3100 multi-core microcontroller chip.

3. The three-dimensional game sound system as claimed in claim 2, characterized in that: The XVF3100 multi-core microcontroller chip includes a plurality of XCORE chips and a plurality of XCORE connection switches, and each XCORE chip includes a chip switch.

4. The three-dimensional game sound system as claimed in claim 3, characterized in that: Each XCORE chip is connected based on the XCORE connection switch, and each XCORE connection switch is connected based on an XMOS link.

5. The three-dimensional game sound system according to claim 1, characterized in that: The Bluetooth module adopts an ATS2853 Bluetooth chip, and the ATS2853 Bluetooth chip is connected to the multi-core controller based on a UART serial port and an I2S bus.

6. The three-dimensional game sound system according to claim 1, characterized in that: The storage module adopts a single-cycle static random access memory.

7. The three-dimensional game sound system according to claim 1, characterized in that: The power amplifier adopts an ACM8625M dual-channel digital power amplifier, and the ACM8625M dual-channel digital power amplifier is connected to the Bluetooth module based on an I2S bus.

8. The three-dimensional game sound system according to claim 1, characterized in that: The microphone adopts a four-channel microphone, and the four-channel microphone has a built-in AEC control circuit.

9. The three-dimensional game sound system according to claim 1, characterized in that: The input interface includes an optical fiber input interface, an HDMI interface, a USB serial data bus interface and an analog input interface.

10. The three-dimensional game sound system according to claim 1, characterized in that: The three-dimensional game audio system also includes an ATSHA204A encryption chip, and the ATSHA204A encryption chip is connected to the multi-core controller based on an IIC bus.