Game simulation rotation device

By designing a game simulation rotation device including a pneumatic mechanism and a pressure sensor, the problem that the seat can only swing in two degrees of freedom in the prior art is solved, and a multi-degree of freedom motion simulation is achieved, which improves authenticity and synchronization.

CN222955898UActive Publication Date: 2025-06-10GUANGZHOU HUANSEN ENTERTAINMENT TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202421227246.8
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-31
Publication Date
2025-06-10
Estimated Expiration
2034-05-31

AI Technical Summary

Technical Problem

The seats of the existing dynamic racing game sports simulator can only swing in two degrees of freedom: tilt and roll, making it difficult to realize realistic racing sports simulation, and the structure is complex and synchronous.

Method used

A game simulation rotation device is designed, including a platform, a fixed plate, a base, a pressure sensor, a pneumatic mechanism and a gas source mechanism. The pneumatic mechanism is located between the platform and the base, and the platform is driven upwardly at different degrees of freedom through the pressure sensor and a gas source mechanism.

Benefits of technology

The seat swing movement in multiple degrees of freedom is realized, the authenticity and synchronization of the simulation is improved, the structure is simplified, and the player experience is enhanced.

✦ Generated by Eureka AI based on patent content.

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  • Figure CN222955898U_ABST
    Figure CN222955898U_ABST
Patent Text Reader

Abstract

The utility model relates to a game simulation rotating device which comprises a platform, a fixing plate, a base, a pressure sensor, a pneumatic mechanism and an air source mechanism. A seat capable of rotating along with the platform is arranged on the platform, the pneumatic mechanisms are located between the platform and the base and installed in the middle of the top of the base and the middle positions of the four edges of the base respectively, the fixing plate is installed in the platform, the ends, away from the base, of the pneumatic mechanisms are fixedly connected with the fixing plate, and the platform is connected with the base through the pneumatic mechanisms. The pressure sensor is installed on the top of the pneumatic mechanism and located between the pneumatic mechanism and the fixing plate, the air source mechanism is installed in the base and connected with the pneumatic mechanism, the air source mechanism is electrically connected with the pressure sensor, and the pneumatic mechanism is used for enabling the platform to be jacked upwards along the heights of different degrees of freedom. According to the application, the platform and the seat can swing in multiple degrees of freedom, and the effect that dynamic simulation is real is ensured.
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Description

Technical Field

[0001] This application relates to the technical field of game entertainment devices, and particularly to a game simulation rotation device. Background Art

[0002] With the development of electronic game technology, players have increasingly higher requirements for the authenticity and immersion of game experiences. In a motion racing game motion simulator, the seat on the game console has degrees of freedom of front-back reclining, rolling, and left-right swaying, so as to truly simulate the situations that occur during the driving of a racing car, making the gamer feel as if on the scene.

[0003] However, in the current motion racing game motion simulators on the market, generally there are only two degrees of freedom of reclining and rolling, and it is extremely rare to achieve a swaying motion, so that the seat cannot perform a swinging motion in multiple degrees of freedom, making it difficult to achieve a realistic simulation of the motion of a real racing car. Moreover, different starting mechanisms are used for each degree of freedom, resulting in a complex structure and poor synchronism, and the simulation effect is not realistic enough. Therefore, improvements are needed.

[0004] Based on this, this application provides a game simulation rotation device to solve the above problems. Utility Model Content

[0005] In order to overcome the deficiencies of the prior art, this application provides a game simulation rotation device to solve the problems in the prior art that the seat cannot perform a swinging motion in multiple degrees of freedom, with a complex structure and poor synchronism.

[0006] A game simulation rotation device provided by this application adopts the following technical solutions:

[0007] A game simulation rotation device includes: a platform, a fixing plate, a base, a pressure sensor, a pneumatic mechanism, and a gas source mechanism;

[0008] A seat that can rotate therewith is arranged on the platform. The pneumatic mechanism is located between the platform and the base, and the pneumatic mechanism is respectively installed at the middle of the top and the middle positions of the four sides of the base. The fixing plate is installed inside the platform. One end of the pneumatic mechanism away from the base is fixedly connected to the fixing plate. The platform and the base are connected through the pneumatic mechanism. The pressure sensor is installed on the top of the pneumatic mechanism, and the pressure sensor is located between the pneumatic mechanism and the fixing plate. The gas source mechanism is installed inside the base. The gas source mechanism is connected to the pneumatic mechanism, and the gas source mechanism is electrically connected to the pressure sensor. The pneumatic mechanism is used to jack up the platform along different degrees of freedom in height.

[0009] By adopting the above technical solution, a rotatable seat is provided on the platform so that players can truly feel the rocking motion in each degree of freedom during the game. The pneumatic mechanism is located between the platform and the base. The pneumatic mechanism is respectively installed at the middle of the top and the middle of the four sides of the base. The pneumatic mechanism is used to lift and stabilize the platform, allowing the platform to move along different degrees of freedom. One end of the pneumatic mechanism far from the base is fixedly connected to the fixing plate, which is used to fixedly connect the pneumatic mechanism, the base and the platform to ensure stability during the game. The pressure sensor is located between the pneumatic mechanism and the fixing plate, and is used to monitor the pressure signal received by the pneumatic mechanism. The air source mechanism is installed in the base. The air source mechanism is connected to the pneumatic mechanism, and the air source mechanism is electrically connected to the pressure sensor. When the game player tilts to one side, the pressure sensor senses an increase in pressure, and the air source mechanism is activated to provide compressed air to the pneumatic mechanism, causing the opening mechanism to move and the platform to be lifted upward along different degrees of freedom, providing players with a real feeling of vibration changes at different automatic degrees of height.

[0010] Optionally, the pneumatic mechanism includes a fixed seat and an airbag;

[0011] The fixed seat is fixedly installed on the top of the base. A through hole is provided at one end of the fixed seat far from the base. The airbag is installed on the fixed seat. The airbag is fixedly connected with a joint, and the joint passes through the through hole and is fixedly connected to the air source mechanism.

[0012] By adopting the above technical solution, the airbag is installed on the fixed seat. The airbag is fixedly connected with a joint. The joint passes through the through hole and is fixedly connected to the air source mechanism. The joint is to connect the air source mechanism and the airbag, which can withstand the compressed air from the air source mechanism and transmit it to the airbag, ensuring that the air source can be stably transmitted into the pneumatic mechanism and improving the stability of the pneumatic mechanism.

[0013] Optionally, a control air valve is provided on the air source mechanism, and the control air valve is used to limit the air flow rate entering the joint.

[0014] By adopting the above technical solution, a control air valve is provided on the air source mechanism. The control air valve is used to limit the air flow rate entering the joint. The control air valve automatically controls the air flow rate through the pressure sensor and the controller to enable the airbag to rise in different degrees of freedom directions, thereby realizing the function of the platform vibrating along different degrees of freedom.

[0015] Optionally, a controller is provided on the air source mechanism, and the controller is electrically connected to the control air valve and the pressure sensor;

[0016] A pressure threshold signal is set on the controller. When the pressure signal received by the pressure sensor is greater than the pressure signal threshold signal, the controller sends a start signal to the control air valve.

[0017] By adopting the above technical solution, a controller is provided on the air source mechanism. The controller is electrically connected to the control air valve and the pressure sensor. A pressure threshold signal is set on the controller. When the pressure signal received by the pressure sensor is greater than the pressure signal threshold signal, the controller sends a start signal to the control air valve, thereby controlling the opening and closing of the air source mechanism and the pneumatic mechanism, and further changing the air flow rate of the gas flowing into the pneumatic mechanism by controlling the control air valve.

[0018] Optionally, a first mounting hole is provided at the top of the fixed seat, a second mounting hole is provided on the airbag, and a third mounting hole is correspondingly provided on the fixing plate. A first screw is inserted between the first mounting hole, the second mounting hole, and the third mounting hole. The airbag is fixedly connected to the fixing plate and the fixed seat by the first screw.

[0019] By adopting the above technical solution, the cooperation of the first mounting hole, the second mounting hole, the third mounting hole, and the first screw connects the airbag, the fixing plate, and the fixed seat together by the first screw, making the entire structure more stable, improving the reliability during use, and effectively preventing safety hazards such as loosening during use.

[0020] Optionally, a first threaded hole is provided at the bottom of the fixed seat, a second screw is provided in the threaded hole, and the fixed seat is threadedly connected to the base by the second screw.

[0021] By adopting the above technical solution, a first threaded hole is provided at the bottom of the fixed seat, and the second screw threadedly connects the fixed seat to the base through the first threaded hole, making the connection between the fixed seat and the base more stable and preventing loosening caused by vibration during use.

[0022] Optionally, the number of the pneumatic mechanisms is five, and the number of the air source mechanism corresponds to that of the pneumatic mechanisms.

[0023] By adopting the above technical solution, the number of the pneumatic mechanisms is five, which is used for swinging movement in multiple degrees of freedom. The number of the air source mechanism corresponds to that of the pneumatic mechanisms. The corresponding air source mechanism can provide independent air pressure control for each pneumatic mechanism, improving the synchronism of the simulation rotating device.

[0024] The game simulation rotating device provided by the above embodiments has the following beneficial effects:

[0025] 1. The pneumatic mechanism is located between the platform and the base. The pneumatic mechanism is respectively installed at the middle of the top and the middle positions of the four sides of the base. The pneumatic mechanism allows the platform to move along different degrees of freedom. One end of the pneumatic mechanism away from the base is fixedly connected to the fixing plate, which is used to fixedly connect the pneumatic mechanism, the base and the platform to ensure stability during the game process. The pressure sensor is located between the pneumatic mechanism and the fixing plate and is used to monitor the pressure signal received by the pneumatic mechanism. The air source mechanism is installed inside the base. The air source mechanism is connected to the pneumatic mechanism and is electrically connected to the pressure sensor. When the game player tilts to one side, the pressure on the pressure sensor increases, and the air source mechanism is activated to provide compressed air for the pneumatic mechanism, causing the opening mechanism to move and the platform to be jacked up along different degrees of freedom in height, providing the player with a real feeling of vibration changes at different degrees of freedom in height.

[0026] 2. The airbag is installed on the fixing seat. The airbag is fixedly connected with a joint. The joint passes through the through hole and is fixedly connected to the air source mechanism. The joint is to connect the air source mechanism and the airbag, which can withstand the compressed air from the air source mechanism and transmit it to the airbag, ensuring that the air source can be stably transmitted into the pneumatic mechanism and improving the stability of the pneumatic mechanism.

[0027] 3. A control air valve is provided on the air source mechanism. The control air valve is used to limit the air flow rate entering the joint. The control air valve automatically controls the air flow rate through the pressure sensor and the controller to enable the airbag to rise in different degrees of freedom directions, thereby realizing the function of the platform vibrating along different degrees of freedom. BRIEF DESCRIPTION OF THE DRAWINGS

[0028] In order to more clearly illustrate the technical solutions in the embodiments of the present application or the prior art, the following will briefly introduce the drawings required for the description of the embodiments or the prior art. Obviously, the following drawings are only some embodiments of the present application. For those of ordinary skill in the art, without creative efforts, other drawings can be obtained based on the structures shown in these drawings.

[0029] Figure 1 Side schematic view of the game simulation rotating device provided by the embodiment of the present application;

[0030] Figure 2 Structural schematic view of the game simulation rotating device provided by the embodiment of the present application;

[0031] Figure 3 Top view schematic view of the game simulation rotating device provided by the embodiment of the present application;

[0032] Figure 4 Structural schematic view of the pneumatic mechanism and the air source mechanism in the game simulation rotating device provided by the embodiment of the present application;

[0033] Figure 5 Schematic exploded view of the pneumatic mechanism and the air source mechanism of the game simulation rotating device provided by the embodiment of the present application.

[0034] Reference numerals in the drawings:

[0035] 100, platform; 110, seat; 200, fixing plate; 210, third mounting hole; 300, base; 400, pressure sensor; 500, pneumatic mechanism; 510, fixing seat; 511, through hole; 512, first mounting hole; 513, first threaded hole; 514, second screw; 520, airbag; 521, joint; 522, second mounting hole; 523, first screw; 600, air source mechanism; 610, control air valve; 620, controller. Detailed implementation manners

[0036] In order to make the objectives, technical solutions and advantages of the present application clearer and more understandable, the present application will be further described in detail below with reference to the Figures 1-5 drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application and are not used to limit the present application.

[0037] An embodiment of the present application discloses a game simulation rotating device. Referring to Figures 1-3 , a game simulation rotating device includes a platform 100, a fixing plate 200, a base 300, a pressure sensor 400, a pneumatic mechanism 500 and an air source mechanism 600. A seat 110 that can rotate therewith is provided on the platform 100 by bolts. The pneumatic mechanism 500 is located between the platform 100 and the base 300. The number of the pneumatic mechanisms 500 is five. The pneumatic mechanisms 500 are respectively installed at the middle of the top and the middle positions of the four sides of the base 300. The fixing plate 200 is fixedly installed in the platform 100. One end of the pneumatic mechanism 500 away from the base 300 is fixedly connected to the fixing plate 200. The platform 100 and the base 300 are connected by the pneumatic mechanism 500. The pressure sensor 400 is installed on the top of the pneumatic mechanism 500, and the pressure sensor 400 is located between the pneumatic mechanism 500 and the fixing plate 200. The air source mechanism 600 is installed in the base 300. The number of the air source mechanisms 600 corresponds to that of the pneumatic mechanisms 500. The air source mechanism 600 is connected to the pneumatic mechanism 500. The air source mechanism 600 is electrically connected to the pressure sensor 400. The pneumatic mechanism 500 is used to jack up the platform 100 upward along different degrees of freedom in height.

[0038] Referring to Figure 4 and Figure 5, the pneumatic mechanism 500 includes a fixed seat 510 and an airbag 520; the fixed seat 510 is fixedly installed on the top of the base 300, a through hole 511 is opened at one end of the fixed seat 510 away from the base 300, the airbag 520 is installed on the fixed seat 510, the airbag 520 is fixedly connected with a joint 521, and the joint 521 passes through the through hole 511 and is fixedly connected with the air source mechanism 600. A control air valve 610 is arranged on the air source mechanism 600, and the control air valve 610 is used to limit the air flow rate entering the joint 521; a controller 620 is arranged on the air source mechanism 600, and the controller 620 is electrically connected with the control air valve 610 and the pressure sensor 400; a pressure threshold signal is arranged on the controller 620. When the pressure signal received by the pressure sensor 400 is greater than the pressure signal threshold signal, the controller 620 sends a start signal to the control air valve 610; a first mounting hole 512 is arranged on the top of the fixed seat 510, a second mounting hole 522 is arranged on the airbag 520, and a third mounting hole 210 is correspondingly arranged on the fixing plate 200. A first screw 523 is inserted between the first mounting hole 512, the second mounting hole 522 and the third mounting hole 210. The airbag 520 is fixedly connected with the fixing plate 200 and the fixed seat 510 through the first screw 523. A first threaded hole 513 is opened at the bottom of the fixed seat 510, a second screw 514 is arranged in the threaded hole, and the fixed seat 510 is threadedly connected with the base 300 through the second screw 514.

[0039] The implementation principle of a game simulation rotation device in an embodiment of the present application is as follows: When a game player sits on the seat 110 to prepare for the game, since the pneumatic mechanism 500 is located between the platform 100 and the base 300, the pneumatic mechanism 500 is respectively installed at the middle of the top and the middle positions of the four sides of the base 300, the fixing plate 200 is installed in the platform 100, the pneumatic mechanism 500 includes a fixed seat 510 and an airbag 520, the fixed seat 510 is fixedly installed on the base 300 through the second screw 514, and the airbag 520 is fixedly connected with the fixing plate 200 and the fixed seat 510 through the first screw 523, so that the airbag 520 is fixedly connected with the platform 100. Since a rotatable seat 110 is arranged on the platform 100, when the player's body tilts to one side, when the pressure signal received by the pressure sensor 400 on the top of the airbag 520 is greater than the pressure signal threshold, the controller 620 on the air source mechanism 600 sends a start signal to the control air valve 610, and the control air valve 610 opens the air flow rate to enter the airbag 520 from the joint 521 to lift the platform 100 and the seat 110 upward, thereby realizing the swing of multiple degrees of freedom of the seat 110 to simulate the front-back pitching or left-right side-swing conditions that occur in the real racing process, improving the user experience, and being able to be adjusted in a timely manner according to the scenes that appear in the game, with high synchronism, relatively simple structure, and real simulation effect.

[0040] Control the setting of the air valve 610 for controlling the air valve 610 to limit the air flow rate into the joint 521.

[0041] As needed, the above-mentioned installation, setting, providing or connecting methods include but are not limited to installation, setting or connection by means such as screws, riveting, welding or socketing, fixing, etc., and the installation, setting or connection methods are selected according to the working scenario requirements.

[0042] The above are all preferred embodiments of the present application. Without restricting the protection scope of the present application accordingly, any feature disclosed in this specification (including the abstract and drawings), unless specifically described, can be replaced by other equivalent or similar-purpose alternative features. That is, unless specifically described, each feature is only an example of a series of equivalent or similar features.

Claims

1. A game simulation rotation device, characterized in that: include: A platform (100), a fixing plate (200), a base (300), a pressure sensor (400), a pneumatic mechanism (500), and an air source mechanism (600); The platform (100) is provided with a seat (110) that can rotate therewith, the pneumatic mechanism (500) is located between the platform (100) and the base (300), the pneumatic mechanism (500) is respectively installed in the middle of the top and the middle of the four sides of the base (300), the fixing plate (200) is installed in the platform (100), the end of the pneumatic mechanism (500) away from the base (300) is fixedly connected to the fixing plate (200), and the platform (100) and the base (300) are connected via the pneumatic mechanism (500). 00), the pressure sensor (400) is installed on the top of the pneumatic mechanism (500), and the pressure sensor (400) is located between the pneumatic mechanism (500) and the fixing plate (200), the air source mechanism (600) is installed in the base (300), the air source mechanism (600) is connected to the pneumatic mechanism (500), the air source mechanism (600) is electrically connected to the pressure sensor (400), and the pneumatic mechanism (500) is used to lift the platform (100) upward along different degrees of freedom heights.

2. The game simulation rotation device according to claim 1, characterized in that: The pneumatic mechanism (500) comprises a fixing seat (510) and an air bag (520); The fixing seat (510) is fixedly mounted on the top of the base (300); a through hole (511) is provided at one end of the fixing seat (510) away from the base (300); the air bag (520) is mounted on the fixing seat (510); the air bag (520) is fixedly connected with a joint (521); the joint (521) is passed through the through hole (511) and is fixedly connected to the air source mechanism (600).

3. The game simulation rotation device according to claim 2, characterized in that: The gas source mechanism (600) is provided with a control gas valve (610), and the control gas valve (610) is used to limit the amount of gas entering the joint (521).

4. The game simulation rotation device according to claim 1, characterized in that: The gas source mechanism (600) is provided with a controller (620), and the controller (620) is electrically connected to the control gas valve (610) and the pressure sensor (400); The controller (620) is provided with a pressure threshold signal. When the pressure signal received by the pressure sensor (400) is greater than the pressure signal threshold signal, the controller (620) sends a start signal to the control valve (610).

5. The game simulation rotation device according to claim 2, characterized in that: The top of the fixing seat (510) is provided with a first mounting hole (512), the airbag (520) is provided with a second mounting hole (522), and the fixing plate (200) is correspondingly provided with a third mounting hole (210), a first screw (523) is inserted between the first mounting hole (512), the second mounting hole (522) and the third mounting hole (210), and the airbag (520) is fixedly connected to the fixing plate (200) and the fixing seat (510) by the first screw (523).

6. The game simulation rotation device according to claim 5, characterized in that: A first threaded hole (513) is provided at the bottom of the fixing seat (510), a second screw (514) is provided in the threaded hole, and the fixing seat (510) is threadedly connected to the base (300) via the second screw (514).

7. The game simulation rotation device according to claim 1, characterized in that: The number of the pneumatic mechanisms (500) is five, and the number of the air source mechanisms (600) corresponds to the number of the pneumatic mechanisms (500).