Image display device and game device
By setting multiple independent operating areas in one image display device and utilizing the technology of separating units and switching units, the problem of existing collaborative gaming devices requiring multiple devices is solved, and efficient resource utilization and low-cost solutions are achieved.
Patent Information
- Application Number
- CN202421258555.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-06-04
- Publication Date
- 2025-06-10
- Estimated Expiration
- 2034-06-04
AI Technical Summary
Existing collaborative gaming devices require multiple devices, resulting in high costs and large footprints, making it difficult to meet the needs.
An image display device is designed, by setting a first area and a second area on the display part and setting a corresponding operating part on the operation part, and separating the two areas by a partition unit to realize independent operation and display. Meanwhile, the switching unit switches the display area when a predetermined event occurs, thereby displaying an image in the full-screen area, and removing the partition unit.
Using one device provides the same functions as multiple devices, reducing costs, reducing footprint requirements, and providing a method of controlling multiple independent games or one game action.
Smart Images

Figure CN222955902U_ABST
Abstract
Description
Technical Field
[0001] The present utility model relates to an image display device and a method for controlling its operation, and particularly to a game device for displaying game images and a method for controlling its operation. Background Art
[0002] There is known a game device (for example, Patent Document 1) that executes a battle-type game or a cooperative game played by multiple players. In Patent Document 1, in the single-player mode, a game is executed by displaying one image on the display unit of one game device. On the other hand, in the cooperative mode, a cooperative game is executed by displaying one image on the display units of multiple adjacent game devices.
[0003] In such a cooperative mode, multiple game devices are arranged and their display units are used as one display unit. Therefore, multiple game devices are required, resulting in high costs. In addition, in order to install multiple game devices in a game center, a large game center is required. Therefore, there is a need for a game device that improves such problems.
[0004] Prior Art Documents
[0005] Patent Documents
[0006] Patent Document 1: Japanese Patent Laid-Open No. 2018-158025 Summary of the Utility Model
[0007] Problems to be Solved by the Utility Model
[0008] An object of the present utility model is to provide an image display device that can provide the same functions as multiple image display devices with one image display device. In particular, it is to provide a game device that can provide the same functions as multiple game devices with one game device. Another object of the present utility model is to provide a method for controlling the operation of the image display device.
[0009] Means for Solving the Problems
[0010] Such an object is achieved by the present utility model described in the following (1) to (16).
[0011] (1) An image display device having a display unit for displaying a prescribed image and an operation unit for receiving an operation input from a user, wherein,
[0012] the display unit includes a first region and a second region,
[0013] the operation unit includes a first operation unit provided corresponding to the first region and a second operation unit provided corresponding to the second region,
[0014] The image display device further includes a partition unit disposed between the first region and the second region to partition the first region and the second region.
[0015] (2) The image display device according to (1) above, wherein the first region and the first operation unit and the second region and the second operation unit are configured to be symmetric about the partition unit as a central axis.
[0016] (3) The image display device according to (1) or (2) above, wherein the partition unit is configured to be removed from between the first region and the second region when a prescribed event occurs.
[0017] (4) The image display device according to any one of (1) to (3) above, wherein the partition unit is a partition image that partitions the first region and the second region.
[0018] (5) The image display device according to (4) above, wherein the partition image includes the prescribed image.
[0019] (6) The image display device according to any one of (1) to (5) above, wherein the display unit has a full-screen region including the first region and the second region, and the prescribed image is displayed in the full-screen region.
[0020] (7) The image display device according to any one of (1) to (6) above, wherein the display unit has a rectangular frame surrounding the first region and the second region, and
[0021] the partition unit is configured to appear integral with the frame.
[0022] (8) The image display device according to (7) above, wherein the frame has a joint portion formed to be recessed inward.
[0023] (9) The image display device according to (7) or (8) above, wherein the frame has a first frame member provided corresponding to the first operation unit and a second frame member provided corresponding to the second operation unit,
[0024] one end and the other end of the first frame member are disposed facing each other, and
[0025] one end and the other end of the second frame member are disposed facing each other.
[0026] (10) The image display device according to (9) above, wherein the partition unit is formed to connect the one end and the other end of the first frame member and is formed to connect the one end and the other end of the second frame member.
[0027] (11) The image display device according to any one of (1) to (10) above, wherein
[0028] the first operation unit and the second operation unit are configured to be able to simultaneously receive the operation input from the user.
[0029] (12) The image display device according to (6) above, further comprising a switching unit that switches the region for displaying the specified image between the first region and the full-screen region.
[0030] (13) The image display device according to (12) above, wherein the switching unit switches the region for displaying the specified image between the second region and the full-screen region, and
[0031] the first region and the second region are configured to be able to independently display the specified image.
[0032] (14) The image display device according to (12) or (13) above, wherein the switching unit simultaneously performs switching the region from the first region to the full-screen region and switching the region from the second region to the full-screen region.
[0033] (15) An image display device, comprising a first sub-image display device having a first display unit for displaying a specified image and a first operation unit for receiving an operation input from a user, and a second sub-image display device having a second display unit for displaying the specified image and a second operation unit for receiving the operation input from the user, wherein
[0034] the first display unit and the second display unit are constituted by one display surface,
[0035] the image display device further comprises a partitioning unit provided between the first display unit and the second display unit to partition the first display unit and the second display unit.
[0036] (16) A method for controlling the operation of an image display device, comprising the following steps:
[0037] Display a specified image in a first region and a second region of a display unit;
[0038] When a specified event occurs, switch the region for displaying the specified image from the first region to a full-screen region including the first region and the second region;
[0039] Remove a partitioning unit provided between the first region and the second region; and
[0040] The specified image is displayed in the full-screen area.
[0041] The object of the present utility model can also be achieved by the following (1) to (12) of the present utility model.
[0042] (1) An image display device, comprising:
[0043] A display unit having a full-screen area that includes a first area for displaying a specified image and a second area different from the first area;
[0044] An operation unit that receives an operation input from a user; and
[0045] A switching unit that switches the area for displaying the specified image between the first area and the full-screen area.
[0046] (2) The image display device according to (1) above, wherein when a specified event occurs, the switching unit switches the area for displaying the specified image.
[0047] (3) The image display device according to (1) or (2) above, wherein the switching unit switches the area for displaying the specified image between the second area and the full-screen area,
[0048] and the first area and the second area are configured to be able to independently display the specified image.
[0049] (4) The image display device according to any one of (1) to (3) above, wherein the switching unit simultaneously performs switching the area from the first area to the full-screen area and switching the area from the second area to the full-screen area.
[0050] (5) The image display device according to any one of (1) to (4) above, wherein the operation unit receives the operation input, whereby the switching unit switches the area for displaying the specified image.
[0051] (6) The image display device according to any one of (1) to (5) above, wherein when the switching unit switches the area to the full-screen area, the display unit displays the specified image in the full-screen area.
[0052] (7) The image display device according to any one of (1) to (6) above, wherein the operation unit can simultaneously receive the operation input for the first area and the operation input for the second area.
[0053] (8) The image display device according to any one of (1) to (7) above, wherein the operation unit has a first operation unit and a second operation unit that can be independently operated,
[0054] The first region is provided corresponding to the first operation unit, and
[0055] The second region is provided corresponding to the second operation unit.
[0056] (9) The image display device according to any one of (1) to (8) above, further having a separating unit that separates the first region and the second region.
[0057] (10) The image display device according to any one of (1) to (9) above, wherein the image display device is a game device.
[0058] (11) A method for controlling the operation of an image display device, comprising the following steps:
[0059] Display a specified image in the first region of the display unit;
[0060] When a specified event occurs, switch the region displaying the specified image from the first region to the full-screen region including the first region; and
[0061] Display the specified image in the full-screen region.
[0062] (12) The method for controlling the operation of an image display device according to (11) above, further having the following steps:
[0063] Display the specified image in a second region different from the first region; and
[0064] When the specified event occurs, switch the region displaying the specified image from the second region to the full-screen region including the second region, and
[0065] Simultaneously execute the step of switching the region displaying the specified image from the first region to the full-screen region and the step of switching the region displaying the specified image from the second region to the full-screen region.
[0066] Utility Model Effect
[0067] According to the present utility model, it is possible to provide the same functions as those of multiple image display devices with one image display device. In particular, it is possible to provide the same functions as those of multiple game devices with one game device. Thus, it is possible to provide a small-sized game device that suppresses costs. In addition, it is possible to provide a method for controlling the operation of providing multiple independent games and providing one game with one game device. Brief Description of the Drawings
[0068] Figure 1 FIG. 1 is a perspective view schematically showing a game apparatus according to a first embodiment of the present invention.
[0069] Figure 2 FIG. 2 is a view showing a recording medium used in the game apparatus according to the first embodiment of the present invention.
[0070] Figure 3 FIG. 3 is a block diagram showing the structure of the game apparatus according to the first embodiment of the present invention.
[0071] Figure 4 FIG. 4 is an enlarged view showing the structure of a display unit of the game apparatus according to the first embodiment of the present invention.
[0072] Figure 5 FIG. 5 is an enlarged view showing the structure of a display unit of the game apparatus according to the first embodiment of the present invention.
[0073] Figure 6 FIG. 6 is an enlarged view showing the structure of a display unit of the game apparatus according to the first embodiment of the present invention.
[0074] Figure 7 FIG. 7 is an event table stored in a storage unit of the game apparatus according to the first embodiment of the present invention.
[0075] Figure 8 FIG. 8 is a flowchart showing game processing of the game apparatus according to the first embodiment of the present invention.
[0076] Figure 9 FIG. 9 is a top view schematically showing an image display apparatus according to a second embodiment of the present invention.
[0077] Figure 10 FIG. 10 is a perspective view schematically showing an image display apparatus according to a third embodiment of the present invention.
[0078] Figure 11 FIG. 11 is a front view, a top view, and a bottom view schematically showing the game apparatus according to the first embodiment of the present invention.
[0079] Figure 12 FIG. 12 is a rear view and a left side view schematically showing the game apparatus according to the first embodiment of the present invention.
[0080] Figure 13 FIG. 13 is a perspective view schematically showing the game apparatus according to the first embodiment of the present invention.
[0081] Figure 14It is an enlarged view schematically showing the structure of the display unit of the game device according to the first embodiment of the present invention. Detailed Embodiment
[0082] Hereinafter, the image display device of the present invention and its operation control method will be described in detail.
[0083] <<First Embodiment>>
[0084] A. Image Display Device
[0085] The image display device of the present invention is not particularly limited as long as it can display images. Such image display devices include, for example, desktop personal computers, laptop computers, mobile phones, smart phones, televisions, game devices, liquid crystal displays, etc.
[0086] Hereinafter, for ease of understanding, the case where the image display device is a game device will be described in detail based on the preferred embodiment shown in the drawings. For ease of explanation, the upper side in the figure is referred to as "upper", the lower side as "lower", the left side as "left", the right side as "right", the front side near the paper surface as "front", and the back side of the paper surface as "back" for description.
[0087] Figure 1 It is a perspective view schematically showing the game device according to the first embodiment of the present invention. Figure 2 It is a view showing the recording medium used in the game device according to the first embodiment of the present invention. Figure 3 It is a block diagram showing the structure of the game device according to the first embodiment of the present invention. Figures 4 to 6 It is an enlarged view schematically showing the structure of the display unit of the game device according to the first embodiment of the present invention. Figure 7 It is an event table stored in the storage unit of the game device according to the first embodiment of the present invention.
[0088] 1. Outline of the Game
[0089] First, the game executed by the game device 1 of the present embodiment will be described. The game device 1 can execute, for example, a battle game, a role-playing game, etc. using the recording medium 11. Specifically, the game device 1 obtains the information of the character recorded on the recording medium 11 (hereinafter, referred to as "character information") by scanning the recording medium 11. Then, the game device 1 displays the image of the character on the display unit 6. Thus, the game device 1 can execute a battle game in which the character battles against an enemy (opponent) character. After the game ends, a new recording medium 11 is distributed from the game device 1. In addition, the game executed by the present game device 1 is not limited to the above-mentioned game.
[0090] 2. Recording Medium
[0091] The recording medium 11 used in the game device 1 of this embodiment is not particularly limited as long as it can store character information. Such a recording medium 11 is, for example, Figure 2 formed in a card shape as shown. The recording medium 11 has a two-dimensional code 111 on its surface. Character information, item information, etc. are recorded in the two-dimensional code 111. Examples of the two-dimensional code 111 include QR code (registered trademark), Zcode (registered trademark), etc. In the case of Zcode, the information is recorded in a manner that can be recognized under invisible light (infrared rays). In addition, the recording medium 11 can be a game IC card storing player information or character information. Further, the recording medium 11 can be formed into an elliptical shape, a circular shape, a rectangular shape, etc.
[0092] 3. Game device
[0093] Next, the game device will be described. As Figure 1 shown, the game device 1 of this embodiment includes two game devices (first sub-game device 1A and second sub-game device 1B) arranged adjacent to each other. The game device 1 has one display unit 6 and is controlled by one control unit 8. Therefore, the overall size of the game device 1 can be miniaturized. As a result, the cost incurred for the entire game device 1 can be reduced. The game device 1 of this embodiment is not limited to the structure in which two game devices are arranged adjacent to each other (2-in-1 structure), and may also be a structure in which three or more game devices are arranged adjacent to each other.
[0094] At first glance, the game device 1 of this embodiment seems to have two game devices arranged adjacent to each other. However, the game device 1 connects these two game devices to form one game device 1. Therefore, each player (user) can execute a game on their respective sub-game devices and can also cooperate to execute one game play. As Figure 1 、 3 shown, such a game device 1 has a housing 2, an operation unit 3, a reading unit 4, a speaker 5, a display unit 6, a storage unit 7, a control unit 8, and a communication unit 9. Hereinafter, the structure of each part will be described.
[0095] In addition, the housing 2, the operation unit 3, the reading unit 4, and the speaker 5 of the game device 1 are the same as the sub-housing 2A, the first sub-operation unit 3A, the sub-reading unit 4A, and the sub-speaker 5A for the first sub-game device 1A, and the sub-housing 2B, the second sub-operation unit 3B, the sub-reading unit 4B, and the sub-speaker 5B for the second sub-game device 1B. Therefore, hereinafter, only the parts of the game device 1 will be described representatively.
[0096] <Housing>
[0097] The housing 2 has the function of setting or accommodating each component of the game device 1. As Figure 1As shown, the housing 2 is formed in a substantially rectangular parallelepiped shape, but is not limited thereto. The housing 2 may be composed of a single housing (double housing), or may be formed by connecting sub-housings for respective sub-game devices. In the case of a double housing, the housing 2 is formed symmetrically left and right, and the central portion (especially the front surface) of the housing 2 may be recessed inward. Thus, it is possible to make a player see as if there are two game devices at a glance.
[0098] The housing 2 has a maintenance door 21 for allowing a game manager to perform maintenance / management on the operation rate of the game device 1, the distribution rate of the recording medium 11, etc. The door 21 is provided on the front surface of the housing 2. The door 21 has a function of accessing a maintenance panel 22 accommodated in the housing 2. As Figure 13 shown, a maintenance panel (electronic device) 22 is arranged on the back surface of the door 21. The maintenance panel 22 is composed of buttons for a game manager to test and manage the game device 1. With such a structure, for example, when wanting to reset the game of the first sub-game device 1A, it is possible to independently manage the game of the first sub-game device 1A without interrupting the game in the second sub-game device 1B. In addition, the door 21 is not an essential element of the game device 1.
[0099] <Operation unit>
[0100] The operation unit 3 has a function of receiving operation inputs made by a player to execute a game. The operation unit 3 is composed of four buttons 31 and two rectangular operation areas 32. The buttons 31 are symmetrically arranged on the front side of the upper surface of the housing 2. The operation areas 32 are arranged on the upper surface of the housing 2 inside the buttons 31. The shapes and positions of the operation areas 32 are not particularly limited, and may be rod-shaped or circular, the position between the buttons 31 or the position near the buttons 31, respectively. Such operation areas 32 are areas where a player can set and move the recording medium 11. The operation areas 32 are configured such that a reading unit 4 described later can read the recording medium 11.
[0101] The operation unit 3 includes a first sub-operation unit (first operation unit) 3A for the first sub-game device 1A and a second sub-operation unit (second operation unit) 3B for the second sub-game device 1B. The first sub-operation unit 3A and the second sub-operation unit 3B can be independently operated and can receive different operation inputs simultaneously. Thus, operations can be performed in the first sub-game device 1A and the second sub-game device 1B respectively.
[0102] <Reading unit>
[0103] The reading unit 4 has a function of reading information of the recording medium 11 provided on the operation area 32. The reading unit 4 is provided inside the housing 2 below the operation area 32. Such a reading unit 4 is constituted by, for example, an imaging device (camera) and an infrared light source. The infrared light source of the reading unit 4 irradiates infrared rays on the two-dimensional code 111 of the recording medium 11 from the lower side of the operation area 32. In this state, the imaging device images the two-dimensional code 111 of the recording medium 11, whereby the information recorded in the two-dimensional code 111 of the recording medium 11 can be read. In addition, as long as the imaging device can image the operation area 32, the reading unit 4 can be arranged at any position inside the housing 2. In addition, the reading unit 4 may be constituted only by the imaging device.
[0104] <Speaker>
[0105] The speaker 5 has a function of outputting various sounds. The speaker 5 is provided below the display unit 6 at the rear part of the upper surface of the housing 2. The number of speakers 5 is not particularly limited, and may be one or two or more. In the present embodiment, two speakers 5 are provided on both sides of the rear part of the upper surface of the housing 2 corresponding to each sub-game device. The sounds output by the speaker 5 include music pieces, sound effects, etc. stored in the storage unit 7.
[0106] <Display unit>
[0107] The display unit 6 has a function of displaying game images (prescribed images). As Figure 1 shown, the display unit 6 is provided above the speaker 5 on the upper surface of the housing 2. The display unit 6 is constituted by one display panel, but may also be a touch panel. In addition, as Figure 1 shown, the display unit 6 is formed in a rectangular shape, but is not limited thereto, and may also be formed in a circular shape or a triangular shape.
[0108] The display unit 6 has a full-screen area 61 for displaying game images and a frame 62 surrounding the full-screen area 61. The full-screen area 61 includes a single area 611 and a divided area 612. As Figure 5 shown, the full-screen area 61 has a function of displaying game images on the entire display unit 6. When a player of the first sub-game device 1A and a player of the second sub-game device 1B play a cooperative or competitive game, etc., game images are displayed in the full-screen area 61.
[0109] The single area 611 includes an area (first area) 611A for displaying game images for the first sub-game device 1A and an area (second area) 611B for displaying game images for the second sub-game device 1B. As Figure 4 、 Figure 6As shown, these regions 611A and 611B are formed with the same area as each other by the partition region 612. Thus, it is possible to make it seem to the player that there are two game devices at first glance. However, the area of any one region can also be configured to be smaller than the area of other regions. For example, in the case of a battle game being executed between the first sub-game device 1A and the second sub-game device 1B, if the area of the region 611A for the first sub-game device 1A is larger, the game image for the first sub-game device 1A is displayed larger. In such a case, it is possible to give the player the impression that the player of the first sub-game device 1A has an advantage.
[0110] The first region 611A is provided corresponding to the first sub-operation unit 3A of the first sub-game device 1A. The first region 611A is formed in a rectangular shape, but is not limited thereto. The second region 611B is provided corresponding to the second sub-operation unit 3B of the second sub-game device 1B. The second region 611B is formed in a rectangular shape, but is not limited thereto. The first region 611A can display the same image as the image displayed in the second region 611B, or can display a different image. In addition, the first region 611A and the second region 611B can display images independently of each other.
[0111] The partition region (third region) 612 has the function of partitioning the first region 611A and the second region 611B. Therefore, the partition region 612 is provided between the first region 611A and the second region 611B. The shape of the partition region 612 is not particularly limited and can be an elongated shape ( Figure 4 ), a rectangular shape, a substantially trapezoidal shape ( Figure 6 ), etc. The area of the partition region 612 is not particularly limited and can be larger or smaller than the areas of the first region 611A and the second region 611B. The partition region 612 can also be further divided into a plurality of regions.
[0112] For example, as Figure 4 shown, the partition region 612 can be divided along its short side direction to have two partition regions. That is, the partition region 612 can have a first partition region 612A for the first region 611A and a second partition region 612B for the second region 611B. In addition, as Figure 6 shown, the partition region 612 can be divided along its length direction to have two partition regions. That is, the partition region 612 can have a third partition region 612C for game images and a fourth partition region 612D for text images. By doing so, it is possible to display a plurality of images and mutually different images in the partition region 612.
[0113] The frame 62 is provided on the speaker 5 or the housing 2. The frame 62 is formed in a rectangular shape, but is not limited thereto. For example, the frame 62 may also be formed in any shape such as a circular shape or an elliptical shape. The frame 62 has a joint portion 621 formed in a manner of being recessed inward at the center of its long side. Through this joint portion 621, the frame is formed symmetrically left and right. Therefore, the display portion 6 can be displayed as two display portions such as the sub-display portion 6A for the first sub-game device 1A and the sub-display portion 6B for the second sub-game device 1B.
[0114] The frame 62 may include a first frame member 62A for the first sub-game device 1A and a second frame member 62B for the second sub-game device 1B. As Figures 4 to 6 shown, the first frame member 62A and the second frame member 62B are formed in a substantially "C" shape. Moreover, one end and the other end of the first frame member 62A are respectively in contact with one end and the other end of the second frame member 62B to form the joint portion 621. With such a structure, the first frame member 62A and the second frame member 62B are symmetrically arranged left and right with the joint portion 621 as the center. Therefore, the display portion 6 can be displayed as two display portions.
[0115] As Figure 4 shown, one end and the other end of the first frame member 62A are arranged opposite to each other. Therefore, an image (a dividing image) having the same appearance as the short side of the frame 62 can be displayed in the first dividing region 612A from one end toward the other end. Thus, by connecting the first frame member 62A with the dividing image, a ring-shaped frame member (the first frame member 62A) can be formed. That is, the dividing image appears to be integrally formed with the first frame member 62A. Therefore, the player can recognize that there is a separate sub-display portion 6A in the display portion 6.
[0116] On the other hand, one end and the other end of the second frame member 62B are arranged opposite to each other. Therefore, an image (a dividing image) having the same appearance as the short side of the frame 62 can be displayed in the second dividing region 612B from one end toward the other end. Thus, by connecting the second frame member 62B with the dividing image, a ring-shaped frame member (the second frame member 62B) can be formed. That is, the dividing image appears to be integrally formed with the second frame member 62B. Therefore, the player can recognize that there is a separate sub-display portion 6B in the display portion 6.
[0117] Thus, the first frame member 62A and the divided image form the frame 62 for the first sub-game device 1A. Additionally, the second frame member 62B and the divided image form the frame 62 for the second sub-game device 1B. Accordingly, a single frame 62 can be divided into two frame members 62A and 62B, and although it is a single game device 1, it can give the player the impression that there are two game devices. Moreover, the first frame member 62A (the first area 611A) and the first sub-operation unit 3A, as well as the second frame member 62B (the second area 611B) and the second sub-operation unit 3B, are symmetrically arranged about the divided image as the central axis. Therefore, it can give the player the impression that there are two game devices.
[0118] <Storage unit>
[0119] Next, the storage unit 7 will be described. The storage unit 7 stores game programs and game data. The game program is a program for causing the game device 1 to execute a game, which is realized through cooperation with the hardware. In addition, the game data is data related to the game, including character data, music data, image data, sound effect data, etc.
[0120] The character data is data such as the name, special move, weapon, strength, etc. of the character. The music data is music data played from the speaker 5. The music data includes, for example, music of singers, music of the game, and other multiple music data. The image data is game image data. The game image data includes, for example, data such as character images, background images, and various effect images. The sound effect data is sound data played during the game, which is different from the music data. The sound effect data includes, for example, evaluation sound data played according to the operation results of the player.
[0121] As Figure 7 shown, the storage unit 7 stores specified events. The specified events include boss character appearance events, reward events, intrusion into battles, favorite characters, etc. as shown in Figure 7 . Such specified events are stored corresponding to the display area where the game image should be displayed and the divided image that divides the display area. For example, for the boss character appearance event A, the display area is only the full-screen area 61 and there is no divided image. At this time, as Figure 5 shown, an image is displayed in the full-screen area 61. Additionally, for the boss character appearance event B, the display area is the separate area 611 and the divided area 612, and the divided image is the image of the boss character B and the text image of "Power 20%". At this time, as Figure 6 shown, the divided image is displayed in the divided area 612.
[0122] Furthermore, for example, when a player plays a game using the first sub-game device 1A in the full-screen area 61, an event is triggered when another player plays a game using the second sub-game device 1B. That is, the second sub-operation unit 3B of the second sub-game device 1B receives an operation input for an intruding battle by another player, thereby triggering the event of the intruding battle B. At this time, the display area is the separate area 611 and the divided area 612, and the divided image is a bar image corresponding to the intruding battle B. At this time, as Figure 4 shown, the divided image is displayed in the divided area 612.
[0123] In addition, in a state where the recording medium 11 of the same favorite character is distributed by the first sub-game device 1A and the second sub-game device 1B, an event is triggered when playing games using the first sub-game device 1A and the second sub-game device 1B. That is, during the game using the first sub-game device 1A, the game using the second sub-game device 1B is executed, thereby triggering the event of the favorite character. At this time, for example, as Figure 5 shown, an image is displayed in the full-screen area 61.
[0124] <Control Unit>
[0125] Next, the control unit 8 will be described. The control unit 8 controls all functions related to the execution of the game. As Figure 3 shown, such a control unit 8 has an acquisition unit 81, a game processing unit 82, a display control unit 83, a switching unit 84, a dividing unit 85, and a sound output control unit 86.
[0126] (Acquisition Unit)
[0127] The acquisition unit 81 has the function of acquiring information on operation inputs made by players, character information of the recording medium 11, game information, etc. The acquisition unit 81 acquires information on operation inputs by the player pressing the button 31. This enables the reception of information on operation inputs from the first sub-operation unit 3A and the second sub-operation unit 3B simultaneously. Such information on operation inputs includes, for example, information related to interrupting the game, information related to character selection, etc. In addition, the acquisition unit 81 acquires character information and the like read by the reading unit 4. Furthermore, it acquires various information obtained via the communication unit 9 described later.
[0128] (Game Processing Unit)
[0129] The game processing unit 82 has the function of processing the information obtained by the obtaining unit 81 and handling the progress of the game. For example, the game processing unit 82 determines the information of the game images stored in the storage unit 7 and provides it to the display control unit 83. The game processing unit 82 determines the sound information and provides it to the sound output control unit 86. In addition, the game processing unit 82 determines and triggers a specified event. In this way, the game processing unit 82 handles the overall progress of the game.
[0130] Here, the determination of the specified event by the game processing unit 82 can be performed randomly, periodically, by receiving the operation input of the player, or according to the quantity (multiple sheets) of the preferred recording medium 11. In addition, as Figure 7 shown, the game processing unit 82 specifically designates a specially designated separation image corresponding to the specified event, but in addition to this separation image, it can also determine to display a specified image.
[0131] (Display control unit)
[0132] The display control unit 83 has the function of controlling the display of all images related to the game. That is, the display control unit 83 controls the display of the game image information provided by the game processing unit 82 and the display of the separation image performed by the separation unit 85. For example, as Figure 4 shown, the display control unit 83 independently controls the display of the game image for both the first area 611A and the second area 611B of the display unit 6. In addition, as Figure 5 shown, the display control unit 83 controls the display of the game image in the full-screen area 61. In addition, the display control unit 83 controls the display of a linear separation image ( Figure 4 ), game images, text images, etc. separation images ( Figure 6 ) in the separation area 612. In this way, the display control unit 83 can perform control so that specified images are respectively displayed in each area of the display unit 6.
[0133] (Switching unit)
[0134] When a specified event is triggered by the game processing unit 82 or the operation unit 3 receives specified input information, the switching unit 84 has the function of mutually switching between the full-screen area 61 and the individual area 611. Specifically, in the case of executing the game play, the switching unit 84 switches the display area of the display unit 6 from the individual area 611 to the full-screen area 61, or from the full-screen area 61 to the individual area 611 according to the triggering of the above-mentioned specified event or the reception of the input information. That is, when there is a specified event, the switching unit 84 refers to the Figure 7 event table and controls to switch the display area to the display area corresponding to the event.
[0135] Normally, the game device 1 is set so that each sub-game device executes the game independently. Therefore, a dividing image is displayed in the dividing area 612 between the first area 611A and the second area 611B. Therefore, when a specified event is triggered, the switching unit 84 can simultaneously perform the actions of switching the display area from the first area 611A to the full-screen area 61 and switching the display area from the second area 611B to the full-screen area 61. On the other hand, when it is set that the sub-game devices cooperate to execute the game, the game image is displayed in the full-screen area 61. Therefore, in the case of a specified event, the switching unit 84 can switch the display area from the full-screen area 61 to the individual areas 611 (the first area 611A and the second area 611B).
[0136] (Dividing unit)
[0137] The dividing unit 85 has the function of dividing the first area 611A and the second area 611B and is composed of a dividing image. Specifically, when the switching unit 84 switches the display area, referring to Figure 7 the information table, the dividing unit 85 specifically designates the dividing area 612 and the dividing image corresponding to the event. The dividing unit 85 provides the information of the specifically designated dividing area 612 and the dividing image to the display control unit 83.
[0138] The dividing image is not particularly limited as long as it can divide the first area 611A and the second area 611B. Therefore, the dividing image can also be an elongated image (bar image), a circular image, a curved image, a game image, a specified text image, etc. For example, as Figure 7 shown, when the event of breaking into the battle B is triggered, the dividing unit 85 specifically designates the bar image of the dividing image and the display area. The dividing unit 85 provides this information to the display control unit 83. In this case, as Figure 4 shown, bar images are respectively displayed in the first dividing area 612A and the second dividing area 612B. At this time, the bar image is composed of an image having the same appearance as the appearance of the opposite frame member. Thus, through the first frame member 62A and the bar image, the first frame member 62A is visually recognized as being formed in a frame shape. In addition, through the second frame member 62B and the bar image, the second frame member 62B is visually recognized as being formed in a frame shape. Therefore, the player can visually recognize that there are two game devices.
[0139] In addition, as Figure 7 shown, when the event of the appearance of the boss character A or the favorite character is triggered, the dividing unit 85 determines that there is no dividing image to be displayed. Therefore, the dividing unit 85 provides the information for eliminating the displayed dividing image to the display control unit 83. In this case, as Figure 5As shown, the separation image is eliminated, and the game image is displayed in the full-screen area 61. Thus, two players can enjoy the game on one display unit 6 at the same time.
[0140] In addition, as Figure 7 shown, when the event of the appearance of the boss character B is triggered, the separation unit 85 specifically designates the "boss character B", "power 20%", and the display area of the separation image. The separation unit 85 provides this information to the display control unit 83. In this case, as Figure 6 shown, the boss character B is displayed in the third separation area 612C, and the text image of "power 20%" is displayed in the fourth separation area 612D. Thus, the player can be notified of the degree of power of the boss character B. In addition, the layout of the third separation area 612C and the fourth separation area 612D is not particularly limited, and the fourth separation area 612D may also be located above the third separation area 612C.
[0141] (Sound output control unit)
[0142] The sound output control unit 86 controls the output of all sounds and music related to the game. Specifically, the sound output control unit 86 controls the output of music and sounds determined by the game processing unit 82. The sound or music information is provided to the speaker 5 through the sound output unit 86, and the speaker 5 can output the sound or music.
[0143] In addition to the above structure, the control unit 8 of the present utility model may also include an appearance change unit, which has the function of being able to change the appearance of the separation image. The appearance change unit can change the appearance of the separation image by receiving an operation input or randomly. For example, when the frame 62 of the display unit 6 of the game device 1 as Figure 1 shown is changed to another frame with a different appearance (design), the appearance change unit can change the appearance of the separation image to be consistent with the appearance of these other frame components. In addition, the appearance change unit can also change the color and design of the separation image specifically designated by the separation unit 85, and decorate the separation image with pre-stored images. Thus, regardless of the appearance of the frame component, the separation image can be changed to be consistent with the appearance.
[0144] Specifically, the appearance change unit (not shown) receives an operation input from the user, and thereby changes and adjusts the parameters (hue, saturation, and lightness) of the color of the separation image in the separation area 612. The appearance change unit can change and adjust the parameters of the color of the separation image in the first separation area 612A or the second separation area 612B for each sub-game device. In this case, the appearance change unit can change and adjust the parameters of the color of these separation images for each of the upper area, middle area, and lower area of the first separation area 612A.
[0145] For example, as Figure 14 shown, the parameters of the color of the divided image in the upper region of the first divided region 612A are shown in the display unit 6 of the first sub-game device 1A. Bars indicating the degree of the parameter and the current ratio value are displayed adjacent to each parameter name. For example, the higher the ratio value of the parameter "chroma", the higher the vividness of the color. The same applies to "hue" and "brightness". In addition, the appearance change unit can also centrally change and adjust the parameters of the colors of the divided images in the upper region, the middle region, and the lower region.
[0146] In addition, the control unit 8 may also include a mode change unit for changing the game mode. The modes include a single-player game mode, a battle game mode, a cooperative game mode, a gathering game mode, etc. The mode change unit can change the game mode by receiving an operation input or randomly. The mode change unit can execute this mode change at any time. When there is a mode change, the control unit 8 performs the above-described processing in a manner corresponding to the mode change.
[0147] <Communication unit>
[0148] The communication unit 9 has a function of communicating with an external network (LAN, WAN, Internet, etc.) or device via wire or wireless. The game device 1 of the present utility model can also perform data communication with other devices such as other game devices and information terminals via the communication unit 9. For example, the communication unit 9 can communicate with other devices to obtain music data or game programs. Thereby, the game program can be updated to provide the latest game. In addition, the game device 1 may not have the communication unit 9.
[0149] As described above, the image display device of the present utility model has been described as the game device 1. However, in addition to the above-described parts, the game device 1 of the present embodiment also includes a coin insertion slot, a coin return slot, a distribution slot for the recording medium 11, etc. on the front surface of the housing 2.
[0150] B. Method for Controlling the Operation of the Image Display Device
[0151] Next, a method for controlling the operation of the image display device of the present utility model will be described. Hereinafter, for the sake of easy understanding, the case where the image display device is a game device will be taken as an example for description. Figure 8 is a flowchart showing the process of the game processing of the game device according to the first embodiment of the present utility model.
[0152] First, when the player inserts a coin, the display control unit 83 controls the display of the game image. Accordingly, the display unit 6 displays the game image (S1). During the execution of the game played by the player, the control unit 8 determines whether a specified event has been triggered by the game processing unit 82 (S2). If the specified event has not been triggered, the process proceeds to step S1, and steps S1 and S2 are repeated. On the other hand, if the specified event has been triggered, the process proceeds to step S3.
[0153] In step S3, the control unit 8 determines whether the game image is displayed in the separate area 611 (S3). When it is determined that the game image is displayed in the separate area 611, the control unit 8 determines that the game image is displayed in the first area 611A and the second area 611B, and a separation image is displayed in the separation area 612. At this time, the switching unit 84 switches the display area of the display unit 6 from the separate area 611 to the full-screen area 61 (S4). Thereafter, the separation image is removed from the separation area 612 (S5). Accordingly, the display unit 6 displays the game image in the full-screen area 61 (S6), and the process ends.
[0154] On the other hand, in step S3, when it is determined that the game image is not displayed in the separate area 611, the control unit 8 determines that the game image is displayed in the full-screen area 61. At this time, the process proceeds to step S7. Next, the control unit 8 determines whether to switch the full-screen area 61 to the separate area 611 (S7). When the control unit 8 determines not to switch the full-screen area 61 to the separate area 611, the process proceeds to step S6, and the game image continues to be displayed in the full-screen area 61 (S6). Thus, the process ends.
[0155] On the other hand, when the control unit 8 determines to switch the full-screen area 61 to the separate area 611, the switching unit 84 switches the display area from the full-screen area 61 to the separate area 611 (S8). Then, the separation unit 85 specifically designates the separation image and displays the separation image (S9). Then, the process proceeds to step S1. In this way, steps S1 to S9 are repeated.
[0156] As described above, the foregoing processing method can be implemented by a program executed by a computer. Such a program is implemented by a CPU (Central Processing Unit), a microprocessor, a GPU (Graphics Processing Unit), a RAM (Random Access Memory), a ROM (Read Only Memory), and the like.
[0157] <<Second Embodiment>>
[0158] Next, a second embodiment of the image display device of the present invention will be described with reference to the drawings.
[0159] Figure 9It is a top view of an image display device schematically showing a second embodiment of the present invention. Hereinafter, the second embodiment will be described, but the description will focus on the differences from the aforementioned first embodiment, and the description of the same matters will be omitted. In addition, the same reference numerals are assigned to the same structures as those in the aforementioned first embodiment.
[0160] The image display device 100 of the present embodiment is different from the game device 1 of the image display device of the above-mentioned first embodiment in that the operation unit 3 is constituted by a touch panel and does not have a reading unit 4. Specifically, as Figure 9 shown, the image display device 100 of the present embodiment is constituted by a smart phone. The image display device 100 includes: a display unit 6 having a first region 611A and a second region 611B, and an operation unit 3 having a first sub-operation unit 3A corresponding to the first region 611A and a second sub-operation unit 3B corresponding to the second region 611B. It is possible to simultaneously execute the processing of the image displayed in the first region 611A based on the first sub-operation unit 3A and the processing of the image displayed in the second region 611B based on the second sub-operation unit 3B.
[0161] The image display device 100 of the present embodiment can display images in the first region 611A and the second region 611B while operating the image in the first region 611A with the first sub-operation unit 3A and operating the image in the second region 611B with the second sub-operation unit 3B. Then, when a predetermined event is triggered, the switching unit 84 switches the display region to the full-screen region 61 combining the first region 611A and the second region 611B. At the same time, the separating unit 85 eliminates the separated images. Thus, the image display device 100 of the present embodiment has the same effect as that of the image display device 1 of the first embodiment.
[0162] Since it does not have a reading device 4, the image display device 100 of the present embodiment can miniaturize the device itself. In addition, since the operation unit 3 of the image display device 100 of the present embodiment overlaps with the display unit 6, the device itself can be further miniaturized. Therefore, the cost required for the device can be reduced.
[0163] <<Third Embodiment>>
[0164] Next, a third embodiment of the image display device of the present invention will be described based on the drawings.
[0165] Figure 10It is a perspective view of an image display device schematically showing the third embodiment of the present invention. Hereinafter, the third embodiment will be described, but the description will focus on the differences from the foregoing first embodiment, and the description of the same matters will be omitted. In addition, the same reference numerals are assigned to the same structures as those in the first embodiment described above.
[0166] The image display device 200 of the present embodiment is different from the game device 1 of the first embodiment in that the partitioning unit 85 does not partition an image. Specifically, as Figure 10 shown, in the image display device 200 of the present embodiment, the partitioning unit 85 is separated from the control unit 8 and is composed of a physical unit. That is, the partitioning member 85 has a partitioning member 851, a spindle portion provided at the top end of the partitioning member 851, and a winding mechanism (not shown) provided at the base end of the partitioning member 851.
[0167] When a game image is displayed in the entire screen area 61, the partitioning member 851 is usually accommodated in an accommodation portion (not shown) provided in the upper engagement portion 621 of the housing 62. The length of the partitioning member 851 is formed to be substantially the same as the length of the member on the short side of the housing 62. The appearance of the partitioning member 851 is configured to be the same as the appearance of the member on the short side of the housing 62. The spindle portion can be, for example, a magnet, which connects the partitioning member 851 to the lower engagement portion 621 of the housing 62. The winding mechanism is accommodated in the aforementioned accommodation portion and has a function of winding the partitioning member 851.
[0168] When an event is triggered while the partitioning member 851 is accommodated in the accommodation portion, the spindle portion drops ( Figure 10 ) according to the instruction of the game processing unit 82. By the dropping of the spindle portion, the partitioning member 851 extends. Eventually, the spindle portion reaches and connects to the lower engagement portion 621 of the housing 62. In this way, the partitioning member 851 can partition the first area 611A and the second area 611B.
[0169] On the other hand, when the winding mechanism operates by the triggering of an event, the partitioning member 851 is wound up, and the spindle portion is accommodated in the accommodation portion of the upper engagement portion 621. Thereby, a game image can be displayed in the entire screen area 61.
[0170] The image display device 200 of the present embodiment partitions the first area 611A and the second area 611B by a physical mechanism. Therefore, the appearance of the partitioning member 851 becomes similar to the appearances of the first frame member 62A and the second frame member 62B. Therefore, an impression can be given that the partitioning member 851 is a part of the first frame member 62A and the second frame member 62B. In addition, the image display device 200 of the present embodiment has the same effects as those of the image display device 1 of the first embodiment.
[0171] As described above, the image display device and its operation control method of the present invention have been described based on the preferred embodiments, but the present invention is not limited thereto. The structure of each part can be replaced with any structure having the same function. In addition, any other unit or component can be added to the present invention. In addition, the present invention can also combine any two or more structures (features) in the above-described embodiments.
[0172] In addition, Figure 11 FIGS. are a front view, a top view, and a bottom view schematically showing a game device according to a first embodiment of the present invention, Figure 12 and FIGS. are a rear view and a left side view schematically showing the game device according to the first embodiment of the present invention. The game device is composed of one game device, but can give an impression of being composed of two other independent game devices.
[0173] Industrial Applicability
[0174] The present invention provides an image display device having a display unit that displays a predetermined image and an operation unit that receives an operation input from a user. The display unit includes a first region and a second region. The operation unit includes a first operation unit provided corresponding to the first region and a second operation unit provided corresponding to the second region. The image display device further has a partition unit that is provided between the first region and the second region and partitions the first region and the second region. Thereby, the same functions as those of a plurality of image display devices can be provided by one image display device. Therefore, the present invention has industrial applicability.
Claims
1. An image display device, characterized in that It has a display unit for displaying a predetermined image and an operation unit for receiving an operation input from a user, wherein: The display portion includes a first area and a second area, The operation portion includes a first operation portion provided corresponding to the first area and a second operation portion provided corresponding to the second area, and The image display device further includes a partition unit that is provided between the first area and the second area and partitions the first area from the second area.
2. The image display device according to claim 1, wherein: The first region and the first operating portion and the second region and the second operating portion are configured to be bilaterally symmetrical with the partition unit as a central axis.
3. The image display device according to claim 1, wherein: The partition unit is configured to be removed from between the first area and the second area when a predetermined event occurs.
4. The image display device according to claim 1, wherein: The partition unit is a partition image that partitions the first area and the second area.
5. The image display device according to claim 4, wherein: The partition image includes the predetermined image.
6. The image display device according to claim 1, wherein: The display unit has a full screen area including the first area and the second area, and displays the predetermined image in the full screen area.
7. The image display device according to claim 1, wherein: The display unit has a rectangular frame surrounding the first area and the second area, and The partition unit is constructed as if integral with the frame.
8. The image display device according to claim 7, wherein: The frame body has a joint portion formed in a recessed manner toward the inside.
9. The image display device according to claim 7 or 8, wherein: The frame body includes a first frame member provided corresponding to the first operating portion and a second frame member provided corresponding to the second operating portion. One end and the other end of the first frame member are arranged to face each other, and One end and the other end of the second frame member are arranged to face each other.
10. The image display device according to claim 9, wherein: The partition unit is formed to connect the one end and the other end of the first frame member, and is formed to connect the one end and the other end of the second frame member.
11. The image display device according to claim 1, wherein: The first operating unit and the second operating unit are configured to be able to simultaneously receive the operation input from the user.
12. The image display device according to claim 6, wherein: The device further includes a switching unit that switches the area in which the predetermined image is displayed between the first area and the full-screen area.
13. The image display device according to claim 12, wherein: The switching unit switches the area for displaying the prescribed image between the second area and the full screen area, and The first area and the second area are configured to be able to independently display the predetermined image.
14. The image display device according to claim 12, wherein: The switching unit simultaneously performs switching of the area from the first area to the full screen area and switching of the area from the second area to the full screen area.
15. A gaming device, characterized in that It comprises a first sub-game device having a first display unit displaying a prescribed image and a first operating unit receiving an operation input from a user, and a second sub-game device having a second display unit displaying the prescribed game image and a second operating unit receiving the operation input from the user, wherein: The first display unit and the second display unit are composed of one display surface. The game device further includes a partition unit that is provided between the first display section and the second display section and partitions the first display section from the second display section.
Citation Information
Patent Citations
Game device, game article and program
JP2018158025A