VR game equipment bearing platform with buffer mechanism
By introducing damping rods and airbag buffer systems into the VR gaming equipment carrier platform, multiple buffering of vibration is achieved, solving the problem that traditional carriers cannot effectively buffer, and improving the user experience and the practicality of the device.
Patent Information
- Application Number
- CN202422535245.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-21
- Publication Date
- 2025-08-15
- Estimated Expiration
- 2034-10-21
AI Technical Summary
The bearing table of traditional VR gaming equipment lacks flexibility and adaptability, and cannot effectively buffer the violent movement and impact generated by users during the game, which may lead to a reduced gaming experience or even unexpected damage.
A VR gaming equipment carrier table with a buffer mechanism is designed, including a damping rod and an airbag cushioning system. Through the damping rod primary buffer and the airbag secondary buffer, the vibration generated by the top plate is buffered multiple times with the inflation mechanism.
Through the two buffering effects, the user's gaming experience is significantly improved, the practicality of the device is enhanced, and the occurrence of accidental damage is avoided.
Smart Images

Figure CN223227775U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of VR game device carrying platforms, and in particular to a VR game device carrying platform with a buffer mechanism. Background Art
[0002] A VR gaming device support platform is a tool used to support and stabilize virtual reality (VR) equipment, which can improve the user experience and comfort when using VR equipment. Against the background of the rapid development of virtual reality (VR) technology, the VR gaming device support platform serves as an important interactive platform between users and the virtual environment. Its design and performance have an increasingly significant impact on the user experience. Therefore, a VR gaming device support platform with a buffer mechanism is needed.
[0003] Traditional VR gaming device platforms usually adopt a fixed structure, which lacks the necessary flexibility and adaptability and cannot effectively cushion the violent movements and impacts that users may experience during the game. This not only affects the user's gaming experience, but may even cause accidental injuries in extreme cases, reducing the practicality of the device. Utility Model Content
[0004] The purpose of the utility model is to solve the shortcomings of the existing technology and to propose a VR game equipment supporting platform with a buffer mechanism.
[0005] In order to achieve the above purpose, the present invention adopts the following technical solutions:
[0006] A VR game device carrier with a buffer mechanism comprises a bottom plate, a first connecting seat is fixed on the top of the bottom plate, a connecting box is provided on the top of the first connecting seat, a second connecting seat is provided on the top of the connecting box, a top plate is fixed on the top of the second connecting seat, support seats are fixed on both symmetrical ends of the connecting box, a slide groove is provided on both side walls of the support seats, a buffer mechanism for buffering the top plate is provided on both side walls of the slide groove, a rectangular column is fixed on the top of the first connecting seat and the bottom of the second connecting seat, two rectangular blocks are slidably connected to the inner side wall of the connecting box, and the two rectangular columns are fixed to the two rectangular blocks respectively, and the connecting box An airbag is provided on the inner wall, and the airbag is located in the middle of the two rectangular blocks. Inflatable mechanisms for inflating the airbag are provided at both ends of the top of the bottom plate. During use, the vibration generated by the gaming equipment is initially buffered by the two buffering devices. At this time, the top plate moves downward close to the bottom plate, and cooperates with the two inflation mechanisms to inflate the airbag, causing the airbag to expand and deform, squeezing the two rectangular blocks so that the two rectangular blocks tend to move away from each other, thereby performing a secondary buffering on the top plate. Through the two buffering effects on the top plate, efficient buffering can be performed, thereby enhancing the user's gaming experience and improving the practicality of the device.
[0007] As a further solution of the present invention, the buffer mechanism includes a damping rod, which is arranged on a side wall of one end of the support seat, the side wall of the slide groove is slidably connected to a slider, and the output end of the slider and the damping rod is fixed, the side wall of the damping rod is sleeved with a damping spring, and the two ends of the damping spring are respectively fixed to the support seat and the slider, and the symmetrical side walls of the slider are fixed with a connecting shaft, and a first support plate is fixed at the four corners of the top of the first connecting seat, and the inner side walls of every two first support plates are rotatably connected to the same first rotating shaft, and the two side walls of the two first rotating shafts are sleeved with two first connecting rods, and one end of the four first connecting rods is rotatably connected to the four connecting shafts respectively. When the game device vibrates, the impact force received is transmitted to the top plate, and the top plate moves downward and approaches the bottom plate when impacted. At this time, the angle between the four first connecting rods and the four second connecting rods becomes smaller, driving the connecting box and the two support seats to move downward, thereby causing the two sliders to move away from each other along the two slide grooves, squeezing the two damping rods and the two damping springs, and performing initial buffering on the vibration generated by the game device.
[0008] As a further solution of the present invention, a second support plate is fixed at the four corners of the bottom of the second connecting seat, and the inner side walls of each two second support plates are rotatably connected to the same second rotating shaft, and the side walls of the two second rotating shafts are sleeved on the second connecting rods, and one end of the four second connecting rods is rotatably connected to the four connecting shafts. The inflation mechanism includes a sleeve, the sleeve is fixed at one end of the top of the bottom plate, the inner side wall of the sleeve is slidably connected to a piston, and a sleeve rod is fixed on the top of the piston, one end of the sleeve rod passes through the top of the sleeve, and one end of the sleeve rod is fixed to the top plate, and the bottom end of the sleeve side wall is fixedly connected to a connecting pipe, and the connecting pipe is connected to the airbag. When the top plate moves downward, the two sleeve rods drive the two pistons to move downward along the inner side walls of the two sleeves respectively, squeezing the air inside the two sleeves into the airbags through the two connecting pipes, causing the airbags to expand and deform. When the airbags expand, the two rectangular blocks tend to move away from each other, and the rectangular column makes the top plate tend to move upward, thereby providing a second buffer for the vibration generated by the game device.
[0009] The beneficial effects of the utility model are:
[0010] 1. During use of this device, the VR game device is fixed on the top of the top plate. When the game device vibrates, the two buffer devices perform an initial buffering on the generated impact force. At this time, the top plate moves downward close to the bottom plate, and cooperates with the two support seats to drive the connecting box to move downward. Under the action of the two rectangular columns, the two rectangular blocks are driven close to each other, squeezing the airbag. While the top plate moves downward, the two inflation mechanisms are cooperated to inflate the airbag, causing the airbag to expand and deform, squeezing the two rectangular blocks, so that the two rectangular blocks have a tendency to move away from each other, and then performing a secondary buffering on the top plate. Through the two buffering effects on the top plate, efficient buffering can be performed, thereby enhancing the user's gaming experience and improving the practicality of the device. BRIEF DESCRIPTION OF THE DRAWINGS
[0011] Figure 1 This is a structural schematic diagram of a VR gaming device supporting platform with a buffer mechanism proposed in the present invention;
[0012] Figure 2 This is a schematic diagram of a first connecting seat, a second connecting seat, a first connecting rod and a second connecting rod of a VR gaming device supporting platform with a buffer mechanism proposed in the present invention;
[0013] Figure 3 for Figure 2 A magnified schematic diagram;
[0014] Figure 4 This is a schematic diagram of the top and bottom of a VR gaming device support platform with a buffer mechanism proposed in the present invention;
[0015] Figure 5 This is a cross-sectional schematic diagram of a connection box of a VR gaming device carrier with a buffer mechanism proposed in the present invention;
[0016] Figure 6 This is a schematic diagram of a sleeve, airbag and connecting tube of a VR gaming device supporting platform with a buffer mechanism proposed in the utility model;
[0017] Figure 7 This is a schematic cross-sectional view of a sleeve of a VR gaming device supporting platform with a buffer mechanism proposed in the present invention.
[0018] In the figure: 1. bottom plate; 2. first connecting seat; 3. top plate; 4. second connecting seat; 5. connecting box; 6. supporting seat; 7. sleeve; 8. slide groove; 9. first support plate; 10. first rotating shaft; 11. first connecting rod; 12. damping rod; 13. damping spring; 14. slider; 15. connecting shaft; 16. second connecting rod; 17. second support plate; 18. second rotating shaft; 19. rectangular column; 20. rectangular block; 21. airbag; 22. sleeve rod; 23. connecting pipe; 24. piston. DETAILED DESCRIPTION
[0019] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, rather than all the embodiments.
[0020] Reference Figure 1-Figure 7 , a VR game device carrier with a buffer mechanism, including a bottom plate 1, a first connecting seat 2 is fixed on the top of the bottom plate 1, a connecting box 5 is provided on the top of the first connecting seat 2, a second connecting seat 4 is provided on the top of the connecting box 5, a top plate 3 is fixed on the top of the second connecting seat 4, support seats 6 are fixed on both ends of the connecting box 5 symmetrically, and slide grooves 8 are provided on the side walls of the two support seats 6, and buffer mechanisms for buffering the top plate 3 are provided on the side walls of the two slide grooves 8, a rectangular column 19 is fixed on the top of the first connecting seat 2 and the bottom of the second connecting seat 4, two rectangular blocks 20 are slidably connected to the inner side wall of the connecting box 5, and the two rectangular columns 19 are fixed to the two rectangular blocks 20 respectively, and the inner side wall of the connecting box 5 is provided with There is an airbag 21, and the airbag 21 is located in the middle of the two rectangular blocks 20. Both ends of the top of the bottom plate 1 are provided with an inflation mechanism for inflating the airbag 21. During use, the vibration generated by the gaming device is initially buffered by the two buffering devices. At this time, the top plate 3 moves downward close to the bottom plate 1, and cooperates with the two inflation mechanisms to inflate the airbag 21, causing the airbag 21 to expand and deform, squeezing the two rectangular blocks 20 so that the two rectangular blocks 20 have a tendency to move away from each other, and then performing a secondary buffering on the top plate 3. Through the two buffering effects on the top plate 3, efficient buffering can be performed, thereby enhancing the user's gaming experience and improving the practicality of the device.
[0021] Reference Figure 2-Figure 4In a preferred embodiment, the buffer mechanism includes a damping rod 12, which is arranged on the side wall of one end of the support seat 6, and the side wall of the slide groove 8 is slidably connected with a slider 14, and the output end of the slider 14 and the damping rod 12 is fixed, and the side wall of the damping rod 12 is sleeved with a damping spring 13, and the two ends of the damping spring 13 are respectively fixed to the support seat 6 and the slider 14, and the two symmetrical side walls of the slider 14 are fixed with a connecting shaft 15, and the first support plate 9 is fixed at the four corners of the top of the first connecting seat 2, and the inner side walls of each two first support plates 9 are rotatably connected to the same first rotating shaft 10, and the side walls of the two first rotating shafts 10 are sleeved with two first connecting rods 11, and one end of the four first connecting rods 11 is rotatably connected to the four connecting shafts 15 respectively, and the bottom of the second connecting seat 4 is fixed with a first support plate 9. A second support plate 17 is fixed at each of the four corners, and the inner side walls of every two second support plates 17 are rotatably connected to the same second rotating shaft 18. The side walls of the two second rotating shafts 18 are sleeved with second connecting rods 16. One end of the four second connecting rods 16 is rotatably connected to the four connecting shafts 15 respectively. When the game device vibrates, the impact force it receives will be transmitted to the top plate 3. When the top plate 3 is impacted, it will move downward and approach the bottom plate 1. At this time, the angle between the four first connecting rods 11 and the four second connecting rods 16 becomes smaller, driving the connecting box 5 and the two support seats 6 to move downward, thereby causing the two sliders 14 to move away from each other along the directions of the two slide grooves 8, squeezing the two damping rods 12 and the two damping springs 13, and performing initial buffering on the vibration generated by the game device.
[0022] Reference Figure 1 、 Figure 6 and Figure 7 In a preferred embodiment, the inflation mechanism includes a sleeve 7, which is fixed to one end of the top of the base plate 1, and a piston 24 is slidably connected to the inner wall of the sleeve 7. A sleeve rod 22 is fixed to the top of the piston 24, and one end of the sleeve rod 22 passes through the top of the sleeve 7, and one end of the sleeve rod 22 is fixed to the top plate 3. A connecting pipe 23 is fixedly connected to the bottom end of the side wall of the sleeve 7, and the connecting pipe 23 is connected to the airbag 21. When the top plate 3 moves downward, the two sleeve rods 22 drive the two pistons 24 to move downward along the inner walls of the two sleeves 7 respectively, and the air inside the two sleeves 7 is squeezed into the airbag 21 through the two connecting pipes 23, so that the airbag 21 expands and deforms. When the airbag 21 expands, the two rectangular blocks 20 tend to move away from each other, and the rectangular column 19 makes the top plate 3 tend to move upward, thereby performing a second buffering on the vibration generated by the game device.
[0023] Working principle of this embodiment: During use, the bottom plate 1 is fixed to the ground, and the VR game device is fixed on the top of the top plate 3. When the game device vibrates, the impact force it receives is transmitted to the top plate 3. When the top plate 3 is impacted, it moves downward and approaches the bottom plate 1. At this time, the angle between the four first connecting rods 11 and the four second connecting rods 16 becomes smaller, driving the connection box 5 and the two support seats 6 to move downward, thereby causing the two sliders 14 to move away from each other along the two slide grooves 8, respectively, squeezing the two damping rods 12 and the two damping springs 13, and performing initial buffering on the vibration generated by the game device. The top plate 3 moves downward. At the same time as the movement, the two sleeve rods 22 drive the two pistons 24 to move downward along the inner walls of the two sleeves 7 respectively, and squeeze the air inside the two sleeves 7 into the airbag 21 through the two connecting tubes 23, so that the airbag 21 expands and deforms. When the airbag 21 expands, the two rectangular blocks 20 tend to move away from each other, and the rectangular column 19 makes the top plate 3 tend to move upward, so as to provide a second buffer for the vibration generated by the game device. Through the two buffering effects on the top plate 3, the vibration generated by the game device can be efficiently buffered, thereby enhancing the user's gaming experience and improving the practicality of the device.
[0024] For ease of description, spatially relative terms such as "above", "above", "on the upper surface of", "above", etc. may be used herein to describe the spatial positional relationship of a device or feature to other devices or features as shown in the figures. It should be understood that spatially relative terms are intended to include different orientations of the device in use or operation in addition to the orientation described in the figures. For example, if the device in the drawings is inverted, the device described as "above other devices or structures" or "above other devices or structures" will be positioned as "below other devices or structures" or "below other devices or structures". Thus, the exemplary term "above" can include both "above" and "below". The device can also be positioned in other different ways (rotated 90 degrees or in other orientations), and the spatially relative descriptions used here are interpreted accordingly.
[0025] It should be noted that the terms used herein are only for describing specific embodiments and are not intended to limit the exemplary embodiments according to the present application. As used herein, unless the context clearly indicates otherwise, the singular form is also intended to include the plural form. In addition, it should be understood that when the terms "comprise" and / or "include" are used in this specification, they indicate the presence of features, steps, operations, devices, components and / or combinations thereof.
[0026] It should be noted that the terms "first", "second", etc. in the specification and claims of the present application and the above-mentioned drawings are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments of the present application described herein can, for example, be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device comprising a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0027] The above description is merely a preferred embodiment of the present invention and is not intended to limit the present invention. Those skilled in the art will readily appreciate that the present invention is susceptible to various modifications and variations. Any modifications, equivalent substitutions, or improvements made within the spirit and principles of the present invention shall be included within the scope of protection of the present invention.
Claims
1. A VR game device supporting platform with a buffer mechanism, comprising a bottom plate (1), characterized in that: A first connecting seat (2) is fixed on the top of the bottom plate (1), a connecting box (5) is provided on the top of the first connecting seat (2), a second connecting seat (4) is provided on the top of the connecting box (5), a top plate (3) is fixed on the top of the second connecting seat (4), support seats (6) are fixed on both symmetrical ends of the connecting box (5), a slide groove (8) is provided through the side walls of the two support seats (6), and a buffer mechanism for buffering the top plate (3) is provided on the side walls of the two slide grooves (8), a rectangular column (19) is fixed on the top of the first connecting seat (2) and the bottom of the second connecting seat (4), two rectangular blocks (20) are slidably connected to the inner side wall of the connecting box (5), and the two rectangular columns (19) are respectively fixed to the two rectangular blocks (20), an air bag (21) is provided on the inner side wall of the connecting box (5), and the air bag (21) is located in the middle of the two rectangular blocks (20), and an inflation mechanism for inflating the air bag (21) is provided at both ends of the top of the bottom plate (1).
2. The VR game device supporting platform with a buffer mechanism according to claim 1, characterized in that: The buffer mechanism includes a damping rod (12), the damping rod (12) is arranged on the side wall of one end of the support seat (6), the side wall of the slide groove (8) is slidably connected with a slider (14), and the slider (14) and the output end of the damping rod (12) are fixed, the side wall of the damping rod (12) is sleeved with a damping spring (13), and the two ends of the damping spring (13) are respectively fixed to the support seat (6) and the slider (14), and the symmetrical side walls of the slider (14) are fixed with a connecting shaft (15).
3. The VR game device supporting platform with a buffer mechanism according to claim 2, characterized in that: First support plates (9) are fixed at the four corners of the top of the first connecting seat (2), and the inner side walls of every two first support plates (9) are rotatably connected to the same first rotating shaft (10). The side walls of the two first rotating shafts (10) are each sleeved with two first connecting rods (11), and one end of the four first connecting rods (11) is rotatably connected to four connecting shafts (15) respectively.
4. The VR game device supporting platform with a buffer mechanism according to claim 2, characterized in that: Second support plates (17) are fixed at the four corners of the bottom of the second connecting seat (4), and the inner side walls of each two second support plates (17) are rotatably connected to the same second rotating shaft (18). The side walls of the two second rotating shafts (18) are sleeved with second connecting rods (16), and one end of the four second connecting rods (16) is rotatably connected to the four connecting shafts (15) respectively.
5. The VR game device supporting platform with a buffer mechanism according to claim 1, characterized in that: The inflation mechanism comprises a sleeve (7), the sleeve (7) being fixed to one end of the top of the base plate (1), the inner side wall of the sleeve (7) being slidably connected to a piston (24), the top of the piston (24) being fixed with a sleeve rod (22), one end of the sleeve rod (22) passing through the top of the sleeve (7), and one end of the sleeve rod (22) being fixed to the top plate (3).
6. The VR game device supporting platform with a buffer mechanism according to claim 5, characterized in that: A connecting pipe (23) is fixedly connected to the bottom end of the side wall of the sleeve (7), and the connecting pipe (23) is in communication with the air bag (21).