Intelligence toy
By using a loadable and detachable game disk and detection control system in intelligent toys, the problem of heavy weight and difficulty in carrying existing intelligent toys is solved, and game operations and high-interesting experience are achieved in the disassembled state.
Patent Information
- Application Number
- CN202422010436.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Priority Date
- 2024-05-31
- Filing Date
- 2024-08-19
- Publication Date
- 2025-08-19
- Estimated Expiration
- 2034-08-19
AI Technical Summary
The existing intellectual toys are more weight due to the installation of various gaming instruments, making it difficult to carry and operate simply.
An intelligent toy is designed, wherein the game surface is composed of a loadable and detachable game disk, and an infested part is provided on the game disk, and the protrusion of the infested part is detected by the detection unit and the control unit to perform corresponding performance output. The game disk can be operated in a detachable state.
It realizes that gaming equipment can be operated even when removed, providing a highly interesting intellectual toy experience, and the game disk can be carried and game operations under installation.
Smart Images

Figure CN223233305U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to an intelligence toy. Background Art
[0002] Conventionally, there is known a puzzle toy in which a plurality of play surfaces of a toy body are provided with game pieces that can be operated by a person, and which can be played manually (see Non-Patent Document 1).
[0003] Non-patent document 1 is available at the following URL.
[0004] http: / / store.shopping.yahoo.co,jp / esdigital / 10848205.html? sc_e=sydr_eclist_pdlist-pdlist_ttl_statgue_30000007_30000007&_ysp=55%28I6IKy44Oc44OD44Kv44K5
[0005] However, since various game apparatuses need to be provided, the weight of the entire intelligence toy increases, making it difficult to simply carry and operate the game apparatuses for playing games. The present utility model is completed in view of the above situation, and its object is to provide an intelligence toy that can operate the game apparatuses for playing games even when the game apparatuses are removed. Utility Model Content
[0006] The first intellectual toy provided by the present utility model is an intellectual toy having a game apparatus provided on a game surface of a toy main body, at least one of the game surfaces being composed of a game board that can be loaded and unloaded on the toy main body and is portable, the game board being provided with an emergent and retractable component that can appear and retract on the game board, the emergent and retractable component protruding from the game board by operation of the game apparatus associated with the emergent and retractable component, a recess for mounting the game board being formed on the toy main body, the toy main body also being provided with a detection unit and a control unit, the detection unit being used to detect the protrusion of the emergent and retractable component when the game board is mounted in the recess, and the control unit performing a performance output representing the operation of the game apparatus corresponding to the emergent and retractable component when the detection unit detects the protrusion of the emergent and retractable component.
[0007] The second intellectual toy provided by the utility model is based on the first intellectual toy, in which the game apparatus is provided on the front and back sides of the game board, and can be loaded and unloaded into the recess even in an inverted state.
[0008] The third puzzle toy provided by the present invention is based on the second puzzle toy and is provided with a plurality of the appearing and disappearing components. The plurality of the appearing and disappearing components can be protruded from different parts of the game board, and the detection part is respectively provided corresponding to the plurality of the appearing and disappearing components.
[0009] The fourth puzzle toy provided by the present invention is based on any one of the first to third puzzle toys, wherein the performance output is sound output.
[0010] The fifth intelligence toy provided by the present invention is based on the fourth intelligence toy and outputs the operation sound of the operated game device as the sound output.
[0011] The sixth puzzle toy provided by the present invention is based on the first puzzle toy, wherein the detection portion includes a switch that is activated by being pressed by the protrusion of the appearing and disappearing component.
[0012] The seventh puzzle toy provided by the present invention is based on the first puzzle toy, wherein the detection portion comprises a switch and a switch operating component which is activated by the protrusion of the retractable component and is activated by pressing the switch.
[0013] The eighth intellectual toy provided by the present invention is based on the first intellectual toy, and the game board does not have an electric part.
[0014] With the present invention, even if the game disk is removed separately, it can be viewed and enjoyed, or it can be touched or moved by hand to enjoy. In addition, when operating the game device of the game disk installed on the toy body, the player can enjoy the operation itself and the performance corresponding to the operation. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] Figure 1 It is a perspective view of a puzzle toy according to the embodiment.
[0016] Figure 2 This is a perspective view of the game board as viewed from the first surface side.
[0017] Figure 3 This is a perspective view of the game board as viewed from the second surface side.
[0018] Figure 4 It is an exploded perspective view showing the lock and its surrounding structure.
[0019] Figure 5 This is an exploded perspective view showing the doorbell button and its surrounding structure.
[0020] Figure 6 It is an exploded perspective view showing the sleeve switch and its surrounding structure.
[0021] Figure 7 This is a perspective view showing the knob of a smartphone and its surrounding structure.
[0022] Figure 8 It is a three-dimensional diagram of the frame.
[0023] Figure 9 It is a perspective view of the frame from another angle.
[0024] Figure 10 It is a top view showing one of the detection units.
[0025] Figure 11 is a block diagram showing the functional structure of a puzzle. DETAILED DESCRIPTION
[0026] Hereinafter, a puzzle toy according to an embodiment of the present invention will be described with reference to the accompanying drawings.
[0027] "summary"
[0028] Figure 1 This is a perspective view of an educational toy 100 according to an embodiment. The educational toy 100 has a toy body 10 in the shape of a truncated pentagonal pyramid. Human-operable sculptures (game pieces) are provided on the side surfaces and top surface of the outer periphery of the toy body 10. One of the side surfaces of the toy body 10 is composed of a game board 11 that can be attached to and detached from the toy body 10. The game board 11 is portable and can be carried when removed. Furthermore, the game pieces of the removed game board 11 can be operated to play the game. Furthermore, even when the game board 11 is attached to the toy body 10, the game pieces of the game board 11 can be operated to play the game. When the game pieces of the game board 11 are operated while attached to the toy body 10, the game pieces are displayed in addition to the operation of the game pieces.
[0029] "detail"
[0030] (Toy body 10)
[0031] The toy body 10 is a truncated pentagonal pyramid. Different types of game equipment are provided on the five side surfaces and the top surface constituting the outer periphery of the toy body 10. Figure 1 The game equipment within the described range is described, and the description of other game equipment may be omitted.
[0032] (Game Disc 11)
[0033] The puzzle toy 100 of this embodiment includes a game board 11 that is detachable from the toy body 10. The game board 11 has a first surface 11a (see FIG. 1 ) on which different types of game pieces are provided. Figure 2 ) and the second surface 11b (refer to Figure 3), the first surface 11a and the second surface 11b constitute the first side surface 10a of the puzzle toy 100 according to the installation state of the game disk 11.
[0034] (Game Equipment on the First Side 11a)
[0035] First, the game equipment set on the first side 11a of the game board 11 will be described. In the description of the game equipment on the first side 11a, up and down, left and right, and front and back refer to the game equipment on the first side 11a. Figure 2 In the direction indicated by the arrow. Figure 2 As shown, a game device having a hallway door 12, a hallway key 13, a lock 14 and a doorbell button 15 is provided on the first surface 11a. The hallway door 12, the hallway key 13, the lock 14 and the doorbell button 15 are models. The hallway key 13 is in the shape of a frog here and is detachably embedded in the game board 11. Since the hallway key 13 is a small component, it is preferably connected to the game board 11 by a rope from the viewpoint of preventing loss. The hallway key 13 can be removed from the toy body 10 so that the key part is inserted into the hole 14e of the lock 14, and by rotating it clockwise from the initial position in the inserted state, the lock 14 can be rotated together. After the hallway key 13 is rotated clockwise from the initial position, if the hand is released, the coil spring (pressing spring) 14c (see Figure 4 ) is restored to its initial position. In addition, the doorbell button 15 can be pressed from its initial position. The doorbell button 15 is pressed by the coil spring 15e (see Figure 5 ) force automatically returns to the initial position from the pressed position.
[0036] Figure 4 1 is an exploded perspective view showing the lock 14 and its surrounding structure. The lock 14 is rotatably mounted on a mounting plate (not shown) in the game board 11. The lock 14 can rotate within a specified angle range. A protrusion 14a is provided on the outer periphery of the lock 14, and the protrusion 14a can abut against a slider 14b that can move in the left and right directions from below at location P1. The slider 14b is urged to the left by a coil spring (compression spring) 14c. As a result, the lock 14 is urged to the initial position. A locking portion 14d is provided at the left end of the slider 14b. When the slider 14b is in the initial position (left position), the locking portion 14d is engaged with the locked portion (not shown) of the entrance door 12 by the force of the coil spring 14c, thereby keeping the entrance door 12 in a closed state against the force of the torsion spring (not shown). On the other hand, when slider 14b moves rightward, the engagement between locking portion 14d and the locked portion of entrance door 12 is disengaged, and entrance door 12 opens under the force of the torsion spring. Furthermore, when slider 14b moves rightward, the right end of slider 14b projects toward the right side of game board 11. Slider 14b constitutes a retractable member that projects and retracts relative to game board 11.
[0037] Figure 5 This is an exploded perspective view showing the doorbell button 15 and its surrounding structure. A flange 15a is formed on the doorbell button 15, which prevents the game board 11 from falling forward. An inclined portion 15b is formed at the rear of the doorbell button 15. This inclined portion 15b abuts against an inclined surface 15d of a slider 15c that can move left and right. This slider 15c is biased rightward by a coil spring 15e (not shown). This biases the doorbell button 15 toward its initial position. When the doorbell button 15 is pressed, the inclined portion 15b and the inclined surface 15d come into sliding contact, causing the left end of the slider 15c to protrude toward the left side of the game board 11. This slider 15c constitutes a retractable member that extends and retracts relative to the game board 11.
[0038] (Game equipment on the second side 11b)
[0039] Next, the game equipment set on the second surface 11b of the game board 11 will be described. In the description of the game equipment on the second surface 11b, up and down, left and right, and front and back refer to the game equipment on the second surface 11b. Figure 3 In the direction indicated by the arrow. Figure 3 As shown, a drum 20, a sleeve switch 21, a dial 22, a smartphone 23, and buttons 24 and 25 are provided on the second surface 11b. The drum 20, the sleeve switch 21, the dial 22, the smartphone 23, and the buttons 24 and 25 are models.
[0040] The rear half of the drum 20 is embedded in the game board 11. A pattern is displayed on the outer circumference of the drum 20. The drum 20 is configured to rotate about its central axis and can be rotated by rubbing it with the fingers. The sleeve switch 21 is normally raised at its right end and can be pressed in at its right end. In its initial position, the sleeve switch 21 has its left end pressed in. If the right end of the sleeve switch 21 is pressed in and then left alone, it returns to its initial position due to the force of a coil spring (tension spring) 21d, described later. The dial 22 is configured to rotate clockwise or counterclockwise. Although not shown, a gear is provided on the shaft of the dial 22. A leaf spring, fixed at one end, contacts the gear at its other end. When the dial 22 is turned, the leaf spring is ejected, emitting a mechanical sound. A knob 23a is attached to the underside of the smartphone 23 and can be operated from its initial position on the left to the right. In addition, a pattern display plate 23e is rotatably mounted on the knob 23a around an unillustrated axis at the upper end. That is, the pattern display plate 23e is configured to be operable by imitating the sliding action in a real smart phone. If the knob 23a is placed directly after the right operation knob 23a is turned, it returns to its initial position by the force of the coil spring (tension spring) 23c described later. In addition, if the pattern display plate 23e is placed directly after being rotated counterclockwise with a finger, it returns to its initial position by the coil spring (not shown). Buttons 24 and 25 have the same structure. The buttons 24 and 25 can be pressed in, and if they are placed after being pressed in, they return to their initial position by the force of the coil spring (not shown).
[0041] Figure 6 This is an exploded perspective view showing the sleeve switch 21 and its surrounding structure. The sleeve switch 21 is mounted on the game board 11 in a manner that allows it to rotate around the axis 21a. A protrusion 21b is provided on the back of the sleeve switch 21, and the protrusion 21b abuts against a slider 21c that can move in the left and right directions at a location P2. The slider 21c is urged to the right by a coil spring (tension spring) 21d. As a result, the sleeve switch 21 is urged to its initial position. Then, when the right end of the sleeve switch 21 is pressed in, the protrusion 21b resists the force of the coil spring 21d and presses the slider 21c, and the right end of the slider 21d protrudes to the left side of the game board 11. The slider 21c constitutes a component that emerges and retracts relative to the game board 11.
[0042] Figure 7This is a perspective view of the knob 23a and its surrounding structure of the smartphone 23. The knob 23a is configured to operate integrally with a slider 23b. The slider 23b is biased leftward by a coil spring (tension spring) 23c. This biases the knob 23a toward its initial position. Then, when the knob 23a is operated rightward, the slider 23b moves against the force of the coil spring 23c, and the right end of the slider 23b projects toward the right side of the game board 11. Furthermore, when the pattern display plate 23e is rotated counterclockwise with a finger, the slider 23b is pressed, and the right end of the slider 23b projects toward the right side of the game board 11. The slider 23b constitutes a retractable member that appears and disappears relative to the game board 11.
[0043] (Frame 30)
[0044] Figure 8 is a perspective view of the frame 30, Figure 9 This is a perspective view of the frame 30 from another angle. The frame 30 is provided on the toy body 10. A recess 30a is formed in the frame 30 for attaching and detaching the game board 11. A retaining portion 31 is provided on the inner sidewall of the frame 30 to elastically retain the attached game board 11. Furthermore, holes 32a, 32b, 32c, and 32d are formed on the inner sidewall of the frame 30, corresponding to the sliders 14b, 15c, 21c, and 23b. Furthermore, detection units 33a, 33b, 33c, and 33d (collectively referred to as 33) are provided in the frame 30, corresponding to the holes 32a, 32b, 32c, and 32d, for detecting the movement of the sliders 14b, 15c, 21c, and 23b.
[0045] (Detection unit 33)
[0046] Figure 10This is a top view of one of the detection units 33. Detection units 33a, 33b, 33c, and 33d differ from the rod 34 (described later) in shape and bending direction, and in the orientation and placement of the detector switch 35. However, their other structures are identical. Therefore, detection unit 33b will be described as detection unit 33, and illustration and description of the other detection units 33 will be omitted. Each detection unit 33 includes a hook-shaped (L-shaped or inverted L-shaped) rod 34 that is pivotable about an axis 34a, a detector switch 35 that is activated by pressing the rod 34, and a coil spring 36 that biases the rod 34 toward its initial position. A pressed portion 34b is formed on the inner side of one end of each rod 34, and is positioned within the corresponding hole 32a, 32b, 32c, or 32d. When the pressed portion 34b is pressed by the protrusion of the sliders 14b, 15c, 21c, and 23b, the lever 34 rotates about the axis 34a, turning on the corresponding detector switch 35. Subsequently, the sliders 14b, 15c, 21c, and 23b return to their initial positions and are immersed in the game board 11. The lever 34 also returns to its initial position due to the force of the coil spring 36, turning off the detector switch 35. With this detection unit 33, the hook-shaped lever 34 allows the detector switch 35 to be located on the back surface of the frame 30.
[0047] (The other side of the playground equipment)
[0048] return Figure 1 On the second side surface 10b, adjacent to the right side of the first side surface 10a, a plug 40 and sockets 41a, 41b, and 41c are provided as game equipment. The plug 40 and sockets 41a, 41b, and 41c are models. Furthermore, a light pattern 42 is displayed on the second side surface 10b. The plug 40 is removably inserted into the toy body 10. This plug 40 can be inserted into the sockets 41a, 41b, and 41c. When the plug 40 is inserted into the socket 41b, for example, by pressing a rubber switch (not shown), the light pattern 42 is illuminated by an LED (not shown) provided on the back.
[0049] In addition, a tissue box 43 and a figure entrance and exit 44 are provided on the top surface 10c of the toy body 10. The tissue box 43 can be filled with tissues, and the player can take out the tissues to play. In addition, the figure 45 can be put into the figure entrance and exit 44 to play. Figure 1 In FIG, SW is a power switch. In addition, the tissue box 43 is configured to be detachable, and a keyboard is provided below the tissue box 43. Then, when the keyboard is pressed, a sound is output.
[0050] Furthermore, operable game pieces are also provided on other surfaces of the toy body 10, so that the user can enjoy the operation of the game pieces.
[0051] Functional Structure
[0052] Figure 11 1 is a block diagram showing the functional configuration of the puzzle 100. The functional configuration of the puzzle 100 includes a detection unit 50, a storage unit 51, a control unit 52, a light output unit 53, and a sound output unit 54.
[0053] The detection unit 50 includes a detector switch 35 for each detection unit 33. The detector switch 35 is a general term for the detector switches corresponding to the sliders 14b, 15c, 21c, and 23b. The detector switches 35 detect the movement of the sliders 14b, 15c, 21c, and 23b, respectively, and transmit the detection signals to the control unit 52. Based on the detection results of the detector switches 35, the control unit 52 determines which of the sliders 14b, 15c, 21c, and 23b is in motion and generates a corresponding display output.
[0054] The storage unit 51 includes a data-writing and reading storage device such as a flash memory, and stores a program for presentation, and light emission data and sound data required for executing the program.
[0055] The control unit 52 includes a microcontroller unit (MCU) and peripheral circuits, and reads out various programs from the storage unit 51 to perform processing and control according to the programs.
[0056] The light output unit 53 includes the aforementioned LEDs. The light output unit 53 outputs light under the control of the control unit 52. As a performance output of the light output unit 53, for example, the LED that illuminates the light pattern 42 is turned on.
[0057] The sound output unit 54 includes a speaker and other components. This sound output unit 54 generates sound output under the control of the control unit 52. For example, when the movement of slider 14b is detected, a sound effect such as the sound of lock 14 falling off or a "click" sound is emitted. Furthermore, when the movement of slider 15c is detected, a doorbell sound or a "ding-dong" sound effect is emitted. Furthermore, when the movement of slider 21c is detected, a sound effect such as "beep beep" is emitted as the operating sound of sleeve switch 21. Furthermore, when the movement of slider 23b is detected, a sound effect such as "whoosh" is emitted as the sound of the smartphone screen switching.
[0058] Effects of Implementation Methods
[0059] The puzzle toy 100 thus constructed provides the following advantages. Specifically, the game board 11 can be removed from the toy body 10 and carried, allowing the game pieces on the game board 11 to be touched or moved for play. Furthermore, when the game board 11 is attached to the toy body 10, the game pieces on the game board 11 can be touched or moved for play. Furthermore, sound effects and the like are produced as the game pieces on the game board 11 are manipulated, further enhancing the enjoyment of the puzzle. Furthermore, since the game pieces on the front and back of the game board 11 differ, the puzzle toy 100 can be highly engaging.
[0060] Modification
[0061] While the embodiments of the present invention have been described above, the present invention is not limited to these embodiments and various modifications are possible without departing from the spirit of the present invention. For example, in the above embodiments, the puzzle 100 is described as having one side 10a formed of the game board 11. However, the puzzle 100 may also be constructed with two or more game boards that are removable from the side or top surfaces.
[0062] Furthermore, in the above embodiment, an example in which game pieces are provided on both sides of the game board 11 has been described, but game pieces may be provided on only one side.
[0063] Furthermore, in the above embodiment, when the game piece is operated with the game board 11 of the toy body 10 attached, an operation sound is emitted. However, the operation of the game piece may be expressed by music or the like.
[0064] In the above embodiment, the detection unit 33 includes a detector switch 35 and a switch operating member (lever 34) that presses the detector switch by the movement (protrusion) of the sliders 14b, 15c, 21c, and 23b. However, the detector switch may be directly pressed by the movement (protrusion) of the sliders 14b, 15c, 21c, and 23b. Alternatively, another switch that is operated by a press may be provided in place of the detector switch.
[0065] Furthermore, in the above embodiment, the game board 11 is described as not having a motorized portion. However, the present invention can also be applied to a game board 11 having both a power supply and a motorized portion. For example, the game board 11 can be configured to generate sounds and other performance outputs in response to the operation of the game equipment. When the game board 11 is attached to the toy body 10, for example, the power to the game board 11 can be turned off, or the power to the game board 11 can be automatically turned off upon detection of attachment to the toy body 10, so that only the toy body 10 generates performance outputs. Alternatively, the game board 11 can be configured to detect removal from the toy body 10, and upon removal, the game board 11 can generate sounds and other performance outputs in response to the operation of the game equipment.
[0066] Description of Reference Numerals
[0067] 10 Toy body, 10a first side, 10b second side, 10c top surface, 11 game board, 11a first side, 11b second side, 12 entryway door, 13 entryway key, 14 lock, 14a protrusion, 14b slider, 14d locking portion, 14e hole, 15 doorbell button, 15a flange, 15b inclined portion, 15c slider, 15d inclined surface, 20 drum, 21 sleeve switch, 21a shaft, 21b protrusion, 21c slider, 21d slider, 22 dial, 23 smart phone, 23a knob, 2 3b slider, 23 button, 25 button, 30 frame, 30a recess, 31 holding portion, 32a, 32b, 32c, 32d hole, 33a, 33b, 32c, 32d detection unit, 34 rod, 34a shaft, 34b pressed portion, 35 detector switch, 40 plug, 41a, 41b socket, 42 light pattern, 43 tissue box, 44 figure entrance and exit, 45 figure, 50 detection portion, 51 storage portion, 52 control portion, 53 light output portion, 54 sound output portion, 100 puzzle toy.
Claims
1. An intellectual toy is an intellectual toy with game equipment provided on the main game surface of the toy body, characterized in that: At least one of the game surfaces is composed of a portable game board that is detachable from the toy body, and the game board is provided with a retractable member that can be retracted from the game board, and the retractable member is protruded from the game board by operating the game equipment associated with the retractable member. The toy body is formed with a recess for mounting the game board. The toy body is further provided with a detection unit and a control unit. The detection unit is configured to detect protrusion of the emerging and retracting member when the game board is mounted in the recess. The control unit, when the detection unit detects the protrusion of the emerging and retracting member, outputs a performance representing an operation of the game piece corresponding to the emerging and retracting member.
2. The puzzle toy according to claim 1, wherein: The game pieces are provided on the front and back sides of the game board, and can be attached to and detached from the recessed portion even in an inverted state.
3. The puzzle toy according to claim 2, characterized in that A plurality of the emerging and retracting components are provided, and the plurality of the emerging and retracting components can be provided to protrude from different positions of the game board, and the detection unit is provided to correspond to the plurality of the emerging and retracting components, respectively.
4. The puzzle toy according to any one of claims 1 to 3, characterized in that The performance output is a sound output.
5. The puzzle toy according to claim 4, characterized in that: As the sound output, an operation sound of the game equipment being operated is output.
6. The puzzle toy according to claim 1, wherein: The detection unit includes a switch that is activated by being pressed by the protrusion of the protruding and retracting member.
7. The puzzle toy according to claim 1, wherein: The detection unit includes a switch and a switch operating member that is actuated by the projection of the protruding and retracting member and is actuated by pressing the switch.
8. The puzzle toy according to claim 1, wherein: The game board does not have a motorized portion.