VR simulation interactive communication training device
By using a shock-absorbing device consisting of a shock-absorbing spring and a telescopic rod, as well as a Z-shaped spring sheet and a protective sleeve in the VR simulation interactive communication training device, the horizontal shaking and safety risks of the device during the venue change process are solved, the stability and safety are improved, and the user experience is enhanced.
Patent Information
- Application Number
- CN202422071288.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-23
- Publication Date
- 2025-09-16
- Estimated Expiration
- 2034-08-23
AI Technical Summary
Existing VR simulation interactive communication training devices are subject to horizontal squeezing and shaking and safety risks during the venue change process, especially when turning, which may lead to rollover accidents, and the internal safety facilities are not perfect.
The shock-absorbing device composed of a shock-absorbing spring and a telescopic rod, combined with a Z-shaped spring sheet and a protective sliding sleeve, enhances the stability and safety of the device.
It effectively reduces the bumps caused by uneven road surfaces, prevents rollover, and improves the safety and stability of the device during site changes. At the same time, it enhances the protection of internal safety facilities and improves the user experience.
Smart Images

Figure CN223347424U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of VR simulation, in particular to a VR simulation interactive communication training device. Background Art
[0002] Virtual reality (VR) is a brand-new practical technology developed in the 20th century. It encompasses computer, electronic information, and simulation technologies. Its fundamental implementation relies primarily on computer technology, utilizing and integrating the latest advances in high-tech technologies such as 3D graphics, multimedia, simulation, display, and servo technology. With the help of computers and other devices, VR creates a virtual world that offers a realistic three-dimensional visual, tactile, and olfactory experience, creating an immersive experience for those in the virtual world.
[0003] A Chinese utility model patent with the announcement number CN215376628U discloses a VR simulation interactive communication training device, comprising a box body, a base provided at the bottom of the box body, wheel grooves provided at the four corners of the bottom of the base, movable wheels fixedly installed inside the wheel grooves, a buffer groove provided at the top of the base, and a telescopic rod fixedly installed inside the buffer grooves. This VR simulation interactive communication training device, during daily use, is shipped by an external vehicle via a traction pile, and the box body is moved by the movable wheels, replacing the traditional method of being placed in fixed places such as shopping malls, thereby expanding the scope of simulation training and increasing the number of people participating in training, making it convenient to change venues, and improving practicality. If bumps occur when moving the device, the telescopic rod can be used to contract and compress the spring, causing the spring to deform under force and return to its original state after the external force is removed, thereby buffering the vibration of the device and improving the stability of the device.
[0004] Regarding the above-mentioned related technologies, the inventors believe that the following defects exist: during the process of changing venues, there is not only vertical bumps and shaking, but often also horizontal squeezing and shaking caused by turning on the road. In severe cases, rollover accidents may occur due to excessive horizontal overturning torque. In addition, the safety facilities inside the box are not perfect and there are certain safety risks. For this reason, we propose a VR simulation interactive communication training device. Utility Model Content
[0005] (1) Technical problems solved
[0006] In view of the deficiencies in the existing technology, the present invention provides a VR simulation interactive communication training device to solve the above problems.
[0007] (2) Technical solution
[0008] To achieve the above-mentioned purpose, the present invention provides the following technical solutions: a VR simulation interactive communication training device, comprising a mobile base, a VR experience training box and a protective door, wherein the four corners of the mobile base corresponding to the end connected to the VR experience training box are provided with a shock-absorbing device consisting of a shock-absorbing spring and a telescopic rod, and the end of the VR experience training box corresponding to the end connected to the mobile base is provided with a rectangular boss welded with the shock-absorbing spring and the telescopic rod, the side of the VR experience training box is provided with a protective door, and the end of the mobile base facing away from the VR experience training box is provided with four shock-absorbing springs distributed in an axially symmetrical manner.
[0009] Preferably, a rectangular cavity is provided inside the mobile base, and a power supply group is provided inside the cavity. A guard ring is provided at one end of the mobile base corresponding to the VR experience training box, and four limit grooves are provided on the two long sides inwardly of the guard ring and are symmetrically distributed along the axis. Two limit grooves are provided on the two short sides inwardly of the guard ring and are symmetrically distributed along the axis. The four inner corners of the guard ring at one end of the mobile base corresponding to the VR experience training box are provided with connection holes welded with shock-absorbing springs and telescopic rods, and a traction pile is provided on the external short side of the mobile base.
[0010] Preferably, the VR experience training box is a hollow rectangular box as a whole. The outside of the VR experience training box is provided with six spring sheets which are slidably connected to six limit grooves respectively around the rectangular boss corresponding to the one end of the mobile base. The spring sheets are in a vertical Z shape, and the end of the spring sheet away from the limit groove is welded to the VR experience training box. The VR experience training box is provided with a rectangular opening at the end corresponding to the protective door.
[0011] Preferably, a system console is provided on one end face of the interior of the VR experience training box, which is close to the protective door and perpendicular to the box; a VR equipment cabinet is provided in the middle of one end face of the interior of the VR experience training box corresponding to the protective door; a display screen is provided on one end face of the interior of the VR experience training box corresponding to the system console; a dynamic chair is provided on one end face of the interior of the VR experience training box corresponding to the mobile base; a fixed block and a protective sleeve are provided on one end of the interior of the VR experience training box, which is away from the mobile base and close to the display screen.
[0012] Preferably, the fixed block is composed of two chute blocks 1 and two chute blocks 2 welded perpendicularly to each other, and the chute block 1 and the chute block 2 are not in the same plane, and a sliding groove is provided on the end faces of the chute block 1 and the chute block 2 facing each other.
[0013] Preferably, the protective sleeve is composed of four parts, namely sliding rod 1, connecting block, protective ring and sliding rod 2. The middle connecting part of the protective sleeve is the connecting block, which is a rectangular column. The connecting block has a matching connecting hole 1 at a position corresponding to the connection of sliding rod 1, and a matching connecting hole 2 perpendicular to sliding rod 1 is provided at a position corresponding to the connection of sliding rod 2. Rollers that slide in cooperation with the sliding grooves on slide block 1 and slide block 2 are provided at both ends of sliding rod 1 and sliding rod 2 respectively, and a protective ring is provided at the end of the connecting block away from the fixed block.
[0014] (3) Beneficial effects
[0015] Compared with the existing technology, the present invention provides a VR simulation interactive communication training device with the following beneficial effects:
[0016] 1. This VR simulation interactive communication training device is equipped with six vertical Z-shaped springs around the connection between the mobile base and the VR experience training box. In addition to reducing the shock absorption effect on vertical bumpy sections, it also improves its ability to cope with side shock absorption and prevent side rollovers, thereby improving safety during the site change process and the stability of internal equipment.
[0017] 2. The VR simulation interactive communication training device adopts a structure that cooperates with fixed blocks and protective sleeves for safety protection inside the VR experience training box to prevent the experience personnel from being injured or engaging in dangerous behaviors such as tipping over during the simulation process, thereby improving overall safety without reducing the user experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0018] Figure 1 This is a structural diagram of the VR simulation interactive communication training device of the utility model;
[0019] Figure 2 This is a cross-sectional diagram of the VR simulation interactive communication training device of the present invention;
[0020] Figure 3 This is a schematic diagram of the mobile base of the utility model;
[0021] Figure 4 This is a cross-sectional diagram of the VR experience training of the present invention;
[0022] Figure 5 This is a schematic diagram of the protective sliding sleeve of the present utility model.
[0023] In the figure: 1. Mobile base; 2. VR experience training box; 3. Protective door; 4. System console; 5. Dynamic chair; 6. VR equipment cabinet; 7. Fixed block; 8. Protective sleeve; 9. Display screen; 10. Spring sheet; 11. Traction pile; 12. Shock-absorbing spring; 13. Roller; 14. Power pack; 15. Telescopic rod; 16. Limiting groove; 17. Guard ring; 18. Sliding rod 1; 19. Slide block 1; 20. Slide block 2; 21. Connecting block; 22. Protective ring; 23. Sliding rod 2. DETAILED DESCRIPTION
[0024] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts are within the scope of protection of the present invention.
[0025] See also Figure 1-5 A VR simulation interactive communication training device includes a mobile base 1, a VR experience training box 2 and a protective door 3. The four corners of the mobile base 1 corresponding to the end connected to the VR experience training box 2 are all provided with a shock-absorbing device consisting of a shock-absorbing spring 12 and a telescopic rod 15, and the end of the VR experience training box 2 corresponding to the end connected to the mobile base 1 is provided with a rectangular boss welded with the shock-absorbing spring 12 and the telescopic rod 15. The side of the VR experience training box 2 is provided with a protective door 3, and the end of the mobile base 1 facing away from the VR experience training box 2 is provided with four shock-absorbing springs 12 distributed axially symmetrically.
[0026] Furthermore, a rectangular cavity is provided inside the mobile base 1, and a power supply group 14 is provided inside the cavity. A guard ring 17 is provided at the end of the mobile base 1 corresponding to the VR experience training box 2. Four limit grooves 16 are provided on the two long sides inwardly of the guard ring 17 and are symmetrically distributed. Two limit grooves 16 are provided on the two short sides inwardly of the guard ring 17 and are symmetrically distributed. The four inner corners of the guard ring 17 at one end of the mobile base 1 corresponding to the VR experience training box 2 are provided with connection holes welded with the shock-absorbing spring 12 and the telescopic rod 15. A traction pile 11 is provided on the external short side of the mobile base 1. The shock-absorbing spring 12 and the telescopic rod 15 can effectively reduce the bumps caused by uneven road surface and improve the stability during the process of changing venues.
[0027] Furthermore, the VR experience training box 2 is a hollow rectangular box as a whole. The outside of the VR experience training box 2 is provided with six spring sheets 10 which are slidably connected to the six limiting grooves 16 respectively around the rectangular boss corresponding to the end connected to the mobile base 1. The spring sheet 10 is in a vertical Z shape. The end of the spring sheet 10 away from the limiting groove 16 is welded to the VR experience training box 2. The end of the VR experience training box 2 corresponding to the protective door 3 is provided with a rectangular opening. The cooperation between the spring sheet 10 and the limiting groove 16 can effectively alleviate and absorb the overturning moment when turning during traction, reduce the accident rate, and improve overall safety.
[0028] Furthermore, a system console 4 is provided on one end face of the VR experience training box 2 that is close to the protective door 3 and perpendicular to the inside thereof, a VR equipment cabinet 6 is provided in the middle position of one end face of the VR experience training box 2 that corresponds to the protective door 3, a display screen 9 is provided on one end face of the VR experience training box 2 that corresponds to the system console 4, a dynamic chair 5 is provided on one end face of the VR experience training box 2 that corresponds to the mobile base 1, and a fixed block 7 and a protective sleeve 8 are provided on one end of the VR experience training box 2 that is away from the mobile base 1 and close to the display screen 9.
[0029] Furthermore, the fixed block 7 is composed of two slide blocks 19 and two slide blocks 20 welded perpendicularly to each other, and the slide block 19 and the slide block 2 20 are not in the same plane. The end faces of the slide block 19 and the slide block 2 20 facing each other are provided with a sliding groove, which plays a limiting role to prevent the protective sleeve 8 from colliding with the interior of the VR experience training box 2.
[0030] Furthermore, the protective sleeve 8 is composed of four parts, namely, a sliding rod 18, a connecting block 21, a protective ring 22 and a sliding rod 23. The middle connecting component of the protective sleeve 8 is the connecting block 21. The connecting block 21 is a rectangular column. The connecting block 21 has a matching connecting hole 1 corresponding to the position of the connecting sliding rod 18. The connecting block 21 has a matching connecting hole 2 perpendicular to the sliding rod 18 at the position of the connecting block 23 corresponding to the position of the connecting sliding rod 2. In addition, the sliding rod 18 and the sliding rod 23 are provided with rollers at both ends that slide with the sliding grooves on the slide block 19 and the slide block 20 respectively. A protective ring 22 is provided on the end of the connecting block 21 away from the fixed block 7. The protective ring 22 can effectively protect the safety of the experiencer, provide a fixed range of motion, and enhance the user experience.
[0031] Working principle: The VR simulation interactive communication training device is correctly installed according to the diagram. Four groups of shock-absorbing devices consisting of shock-absorbing springs 12 and telescopic rods 15 are provided at the four corners of the upper surface of the mobile base 1. The VR experience training box 2 is slidably connected to the limit groove 16 on the mobile base 1 through the six traction piles 11 at the bottom of the VR experience training box 2, and the end of the shock-absorbing spring 12 and the telescopic rod 15 facing away from the mobile base 1 is welded to the VR experience training box 2, and the interior of the VR experience training box 2 is equipped with internal experience facilities such as dynamic chairs 5, fixed blocks 7, protective sleeves 8, and display screens 9. Trainees can take the required experience training equipment, such as VR glasses and sensing handles, from the VR equipment cabinet 6, sit on the dynamic chair 5, and the staff can control the training scene through the system console 4. They can also put the protective ring 22 at the bottom of the protective sleeve 8 around their waists and wear the training equipment for exercise. The cooperation between the fixed block 7 and the protective sleeve 8 effectively protects the safety of personnel and improves the user experience. The training device is moved by connecting the traction piles 11 outside the mobile base 1 to the external traction vehicle.
[0032] Although the embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and variations may be made to these embodiments without departing from the principles and spirit of the present invention, and the scope of the present invention is defined by the appended claims and their equivalents.
Claims
1. A VR simulation interactive communication training device, comprising a mobile base (1), a VR experience training box (2) and a protective door (3), characterized in that: The four corners of the end of the mobile base (1) corresponding to the VR experience training box (2) are all provided with a shock-absorbing device consisting of a shock-absorbing spring (12) and a telescopic rod (15), and the end of the VR experience training box (2) corresponding to the mobile base (1) is provided with a rectangular boss welded to the shock-absorbing spring (12) and the telescopic rod (15), the side of the VR experience training box (2) is provided with a protective door (3), and the end of the mobile base (1) facing away from the VR experience training box (2) is provided with four shock-absorbing springs (12) distributed in an axially symmetrical manner.
2. A VR simulation interactive communication training device according to claim 1, characterized in that: The mobile base (1) is provided with a rectangular cavity inside, and a power supply group (14) is provided inside the cavity. The mobile base (1) is provided with a protective ring (17) at one end corresponding to the VR experience training box (2). The protective ring (17) is provided with four limiting grooves (16) distributed in an axially symmetrical manner on two long sides thereof, and two limiting grooves (16) are provided with two short sides thereof. The four corners of the inner side of the protective ring (17) at one end of the mobile base (1) corresponding to the VR experience training box (2) are provided with connection holes for welding with the shock-absorbing spring (12) and the telescopic rod (15). The outer short side of the mobile base (1) is provided with a traction pile (11).
3. A VR simulation interactive communication training device according to claim 2, characterized in that: The VR experience training box (2) is a hollow rectangular box body as a whole. The outside of the VR experience training box (2) is provided with six spring pieces (10) which are respectively slidably connected to the six limiting grooves (16) and are corresponding to the rectangular boss connected to one end of the mobile base (1). The spring pieces (10) are in a vertical Z-shape. The end of the spring piece (10) away from the limiting groove (16) is welded to the VR experience training box (2). The end of the VR experience training box (2) corresponding to the protective door (3) is provided with a rectangular opening.
4. A VR simulation interactive communication training device according to claim 3, characterized in that: A system console (4) is provided on one end face of the VR experience training box (2) that is close to the protective door (3) and perpendicular thereto; a VR equipment cabinet (6) is provided at a middle position of one end face of the VR experience training box (2) that corresponds to the protective door (3); a display screen (9) is provided on one end face of the VR experience training box (2) that corresponds to the system console (4); a dynamic chair (5) is provided on one end face of the VR experience training box (2) that corresponds to the mobile base (1); and a fixed block (7) and a protective sliding sleeve (8) are provided on one end of the VR experience training box (2) that is away from the mobile base (1) and close to the display screen (9).
5. A VR simulation interactive communication training device according to claim 4, characterized in that: The fixed block (7) is composed of two chute blocks (19) and two chute blocks (20) welded perpendicularly to each other, and the chute block (19) and the chute block (20) are not in the same plane, and the end faces of the chute block (19) and the chute block (20) facing each other are provided with a sliding groove.
6. The VR simulation interactive communication training device according to claim 4, characterized in that: The protective sleeve (8) is composed of four parts, namely, a sliding rod (18), a connecting block (21), a protective ring (22) and a sliding rod (23). The middle connecting part of the protective sleeve (8) is the connecting block (21). The connecting block (21) is a rectangular column. The connecting block (21) has a matching connecting hole (1) at a position corresponding to the connecting sliding rod (18). The connecting block (21) has a matching connecting hole (2) perpendicular to the sliding rod (18) at a position corresponding to the connecting sliding rod (23). The sliding rod (18) and the sliding rod (23) are provided with rollers at both ends thereof, which respectively slide in cooperation with the sliding grooves on the chute block (19) and the chute block (20). The end of the connecting block (21) away from the fixed block (7) is provided with a protective ring (22).
Citation Information
Patent Citations
VR simulation interactive communication training device
CN215376628U