Flying chess

By designing flying chess and utilizing emergency triggers and display modules, the portability and fun of the game are enhanced, the problems of easy loss of conventional board game equipment and monotonous rules are solved, and the interactivity and variability are enhanced.

CN223381074UActive Publication Date: 2025-09-26FOSHAN JIKE INNOVATION & TECH CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202422048589.4
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-08-22
Publication Date
2025-09-26
Estimated Expiration
2034-08-22

AI Technical Summary

Technical Problem

Conventional board game equipment is not easy to carry, components are easy to lose, game rules are monotonous and mechanical, and lack interactivity, making the game dull and limited in fun.

Method used

A flying chess game is designed, which includes a panel, chess pieces, emergency event triggers, a control module and a display module. The emergency event trigger randomly triggers game events, and the control module and display module provide trigger result indications to enhance the interactivity and fun of the game.

Benefits of technology

It improves the portability of the game, reduces the risk of component loss, enhances the variability and fun of the game, and improves the user experience through visual and audio feedback.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN223381074U_ABST
    Figure CN223381074U_ABST
Patent Text Reader

Abstract

The flying chess comprises a panel, a plurality of game positions are arranged on the panel, a channel is further arranged on the panel, and the game positions comprise a plurality of chess grids arranged on the channel; a plurality of chess pieces, the corresponding chess pieces can be placed on the panel or move on the panel to occupy the corresponding game positions in the game process; the emergency trigger is configured to be capable of operating to trigger occurrence or non-occurrence of an emergency in one or more emergencies, and a triggering result of each operation of the emergency trigger comprises occurrence or non-occurrence of the emergency; wherein the flying chess is configured in the way that the trigger result of the emergency trigger can influence the state or action of the related chess pieces in the game playing process.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present disclosure relates to the field of educational game equipment, and more particularly to a flying chess device. Background Art

[0002] Puzzle board games are growing in popularity. Conventional board game equipment typically consists of a series of specific game components, including a board, cards, pieces, dice, and a rulebook. Players manipulate these components to achieve game objectives or win matches. However, conventional board game equipment is not portable and one or more of its components can be easily lost. Furthermore, conventional game rules are often very monotonous and mechanical, limiting their enjoyment. Furthermore, conventional board games lack the ability for players to interact with the board, making the gameplay potentially tedious.

[0003] Therefore, a new intelligent gaming device is needed that can at least partially overcome the problems in the prior art and bring other advantages. Utility Model Content

[0004] To this end, the present disclosure proposes a flying chess game. According to one embodiment, the flying chess game comprises: a panel having a plurality of game positions, a channel, and the plurality of game positions including a plurality of chess squares arranged on the channel; a plurality of chess pieces, wherein during the game, corresponding chess pieces can be placed on the panel or moved on the panel to occupy corresponding game positions; and an emergency event trigger configured to be operable to trigger the occurrence or non-occurrence of an emergency event among one or more emergency events, wherein the triggering result of each operation of the emergency event trigger includes the occurrence or non-occurrence of the emergency event; wherein the flying chess game is configured such that during the game, the triggering result of the emergency event trigger can affect the state or action of the relevant chess piece.

[0005] According to various embodiments, the flying chess proposed in the present disclosure may further include one or more of the following further developments.

[0006] According to some embodiments, the flying chess game further includes a control module, and:

[0007] a display module, communicatively connected to the control module, wherein the control module is configured to control the display module to provide a trigger result indication regarding a trigger result of the emergency event trigger in response to an operation of the emergency event trigger; and / or

[0008] A sound module is communicatively connected to the control module, wherein the control module is configured to control the sound module to give a sound prompt about the triggering result of the emergency trigger in response to the operation of the emergency trigger.

[0009] According to some embodiments, the display module is configured to display: an emergency event category indication for indicating the category of the emergency event; and / or an emergency event location indication for indicating at least one gaming position where the emergency event occurs.

[0010] According to some embodiments, the display module includes: an emergency event category indicator that can be controlled by the control module, for providing the emergency event category indication; and / or an emergency event location indicator that can be controlled by the control module, for providing the emergency event location indication.

[0011] According to some embodiments, the emergency category indicator includes an emergency category pointer component or an emergency category indicator light unit; and / or the emergency location indicator includes an emergency location pointer component or an emergency location indicator light unit.

[0012] According to some embodiments, the emergency event category indication and / or the emergency event location indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing mode.

[0013] According to some embodiments, the emergency category indicator includes a plurality of different emergency category indicators provided on the display panel of the display module, and the emergency category indicator light unit includes an emergency category indicator light corresponding to each of the emergency category indicators.

[0014] According to some embodiments, the display module includes a main display unit, and the main display unit includes the emergency category indicator and / or the emergency location indicator.

[0015] According to some embodiments, the control module includes a main control circuit board communicatively connected to the main display unit.

[0016] According to some embodiments, the display module includes a gaming position display unit provided at at least some of the plurality of gaming positions, and each of the gaming position display units includes a gaming position indicator light unit controlled by the control module.

[0017] According to some embodiments, the gaming position indicator light unit is configured to provide an indication of the occurrence of an emergency event when an emergency event occurs, using one or more gaming position indicator light units of the gaming positions associated with the emergency event.

[0018] According to some embodiments, the emergency event occurrence indication includes the emergency event category indication.

[0019] According to some embodiments, the gaming position emergency event category indication is composed of at least one of numbers, colors, patterns, letters, words, light brightness, light lighting position, and light flashing pattern.

[0020] According to some embodiments, the display module includes a square panel corresponding to at least some of the plurality of squares, the game position display unit is provided corresponding to the corresponding square panel, and the emergency occurrence indication is displayed on the corresponding square panel.

[0021] According to some embodiments, the control module includes a game position circuit board communicatively connected to the game position indicator light unit.

[0022] According to some embodiments, the control module includes a separate game position circuit board for each of the game position indicator light units, and the main control circuit board of the control module is communicatively connected to each game position circuit board.

[0023] According to some embodiments, each of the gaming position indicator light units is addressable.

[0024] According to some embodiments, the gaming position circuit board is an integral circuit board provided corresponding to all gaming position indicator light units.

[0025] According to some embodiments, the gaming position indicator light unit is an LED light unit with a chip.

[0026] According to some embodiments, the flying chess game further includes a contingency locker configured to lock one or more game positions where at least one of the contingencies occurs.

[0027] According to some embodiments, the plurality of game positions further include at least one ready-to-fly platform disposed outside the flight path.

[0028] According to some embodiments, the control module is configured to control the game position indicator light unit to be in a transformed enable / disable switch state when the triggering result of the emergency event trigger is that an emergency event is about to occur, and the emergency event locker is configured to be able to lock one or more game position indicator light units in the enabled state.

[0029] According to some embodiments, the emergency event locker includes a lock trigger module, which is configured to provide a lock trigger signal; wherein the control module is also configured to receive the lock trigger signal and lock one or more game position indicator light units in an enabled state in response to the lock trigger signal.

[0030] According to some embodiments, the lock trigger module is configured to issue the lock trigger signal based on a response to a lock trigger input provided by a game participant.

[0031] According to some embodiments, the lock trigger module includes a lock trigger sensing component communicatively connected to the control module, and the lock trigger sensing component is configured to emit the lock trigger signal in response to the lock trigger input provided by the game participant.

[0032] According to some embodiments, the lock trigger sensing component includes an electric induction device, an electromagnetic induction device, a photoelectric induction device, or a mechanical trigger switch.

[0033] According to some embodiments, the lock trigger input includes one or more of pressing, rotating, touching, game participant action and sound.

[0034] According to some embodiments, the control module is configured to control the display module to continuously provide an emergency category indication and / or an emergency location indication of the emergency in multiple consecutive game steps when the triggering result of the emergency trigger is the occurrence of an emergency.

[0035] According to some embodiments, the control module controls the main display unit and / or one or more game position display units associated with the emergency event to continuously provide an emergency event category indication and / or an emergency event location indication of the emergency event.

[0036] According to some embodiments, the flying chess also includes a random displacement instruction determiner, which is configured to be able to operate to provide random displacement instructions, and the random displacement instructions are used to determine the state and / or action of the corresponding game subject at least alone or together with the triggering result of the emergency trigger.

[0037] According to some embodiments, the random displacement instruction determiner is a random number generator, and the random displacement instruction is a random number generated by the random number generator.

[0038] According to some embodiments, the random number generator is an electronic dice.

[0039] According to some embodiments, the random number generator is configured to be communicatively connected to the control module;

[0040] wherein the control module is configured to control the display module to display the random number in response to the operation of the random number generator; and / or

[0041] The control module is configured to control the sound module to provide a sound prompt about the random number in response to the operation of the random number generator.

[0042] According to some embodiments, the display module includes a random number pointer component or a random number lamp unit that can be controlled by the control module to provide the random number.

[0043] According to some embodiments, the emergency event trigger and the random displacement instruction determiner include a trigger module provided integrally or separately from each other, and the trigger module is configured to provide a trigger signal;

[0044] in:

[0045] The control module is further configured to receive the trigger signal and, in response to the trigger signal, control the display module to provide a trigger result indication of the trigger result of the emergency trigger and / or display the random displacement instruction provided by the random displacement instruction determiner; and / or

[0046] The control module is further configured to receive the trigger signal and, in response to the trigger signal, control the sound module to provide a sound prompt regarding the trigger result and / or a sound prompt regarding the random displacement instruction.

[0047] According to some embodiments, the trigger module is configured to issue the trigger signal based on a response to a trigger input provided by a game participant.

[0048] According to some embodiments, the trigger module includes a trigger sensing component communicatively connected to the control module, and the trigger sensing component is configured to emit the trigger signal in response to the trigger input provided by the game participant.

[0049] According to some embodiments, the trigger sensing component includes an electric induction device, an electromagnetic induction device, a photoelectric induction device, or a mechanical trigger switch.

[0050] According to some embodiments, the trigger input includes one or more of pressing, rotating, touching, game participant action and sound.

[0051] According to some embodiments, the trigger module further comprises a button-type trigger input, which is configured to be pressed by the game participant to provide the trigger input and is configured to interact with the sensing component.

[0052] According to some embodiments, the trigger sensing component includes: a fixed sensing component arranged on the circuit board of the control module, and a movable component connected to the button-type trigger input component, the movable component being configured to be able to move between a trigger position and a non-trigger position as the button-type trigger input component moves, the movable component allowing the trigger sensing component to generate a sensing signal when in the trigger position, and the movable component not allowing the trigger sensing component to generate a sensing signal when in the non-trigger position.

[0053] According to some embodiments, the fixed sensing part includes a signal transceiver unit arranged on a circuit board of the control module; wherein, the movable part is configured such that: in the non-trigger position, the movable part blocks the signal transceiver unit from generating a sensing signal; in the trigger position, the movable part no longer blocks the signal transceiver unit from generating a sensing signal.

[0054] According to some embodiments, the movable element is a movable inductive element capable of interacting with the fixed inductive element.

[0055] According to some embodiments, the movable sensing element is a magnet, and the fixed sensing element is a Hall sensor disposed on a circuit board of the control module.

[0056] According to some embodiments, the trigger module includes an elastic reset member, and the elastic reset member is configured to reset the movable block from the signal transmitting position to the signal blocking position, thereby resetting the button-type trigger input member.

[0057] According to some embodiments, the intelligent gaming device includes a plurality of gaming modes and includes a gaming mode selector, wherein the gaming mode selector is configured to be operable to select any one of the plurality of gaming modes.

[0058] According to some embodiments, the game mode selector is communicatively connected to the control module;

[0059] wherein the control module is configured to control the display module to display the game mode in response to the operation of the game mode selector; and / or

[0060] The control module is configured to control the sound module to provide a sound prompt about the game mode in response to the operation of the game mode selector.

[0061] According to some embodiments, the display module includes a game mode indicator for providing a game mode indication regarding any one of the plurality of game modes.

[0062] According to some embodiments, the game mode indicator includes a game mode indicator light unit.

[0063] According to some embodiments, the game mode indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing mode.

[0064] According to some embodiments, the game mode indicator light unit and the random regular instruction light unit are the same light unit.

[0065] According to some embodiments, the game mode selector, the emergency event trigger and the regular instruction random determiner include the trigger modules arranged integrally or the trigger modules arranged separately from each other.

[0066] According to some embodiments, the plurality of chess pieces include at least two different chess pieces, each chess piece representing a game participant.

[0067] According to some embodiments, the at least two chess pieces differ from each other in at least one of color, pattern, shape, and size.

[0068] According to some embodiments, the multiple game positions include an end game position for each chess piece; the intelligent game device also includes an end sensing component arranged at the end game position, and the end sensing component is configured to generate a clearance sensing signal when the corresponding chess piece reaches the corresponding end game position.

[0069] According to some embodiments, the endpoint sensing component includes an electric induction device, an electromagnetic induction device, a rocker switch, or a trigger switch.

[0070] According to some embodiments, the endpoint sensing component is communicatively connected to the control module;

[0071] Wherein, the control module is configured to control the display module to display an end sensing indication in response to receiving the clearance sensing signal, so as to indicate that the corresponding game subject has reached the corresponding end game position; and / or

[0072] The control module is configured to control the sound module to provide a sound prompt about the end point sensing indication in response to receiving the clearance sensing signal, so as to indicate that the corresponding game subject has reached the corresponding end game position.

[0073] According to some embodiments, the display module includes an endpoint sensing indicator light unit controlled by the control module, and the endpoint sensing indicator light unit is configured to provide the endpoint sensing indication.

[0074] According to some embodiments, the endpoint sensing indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing pattern.

[0075] According to some embodiments, the channel is disposed around at least a portion of the display module and / or at least a portion of the control module.

[0076] According to some embodiments, the panel is provided with a receiving cavity in a central portion, and the main display unit of the display module is at least partially provided in the receiving cavity.

[0077] According to some embodiments, the main control circuit board of the control module is disposed in the accommodating cavity.

[0078] According to some embodiments, the emergency trigger is at least partially disposed in the accommodating cavity.

[0079] According to some embodiments, the flying chess includes a chessboard body, and the panel is arranged on the chessboard body; the flying chess also includes a chess piece storage compartment for storing chess pieces.

[0080] According to some embodiments, the chess piece storage compartment is arranged on the chess board body.

[0081] According to some embodiments, the chess piece storage compartment is arranged around the center of the chess board body.

[0082] According to some embodiments, the chess board body further includes a cover that can cover and open the corresponding chess piece storage compartment. BRIEF DESCRIPTION OF THE DRAWINGS

[0083] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the following briefly introduces the drawings required for use in the embodiments. It should be understood that the following drawings only illustrate certain embodiments of the present disclosure and should not be considered as limiting the scope. A person of ordinary skill in the art can also derive other relevant drawings based on these drawings without inventive effort. In the drawings:

[0084] Figure 1 is a plan view of an intelligent gaming device according to an exemplary embodiment;

[0085] Figure 2 is a stereoscopic view of an intelligent gaming device according to an exemplary embodiment;

[0086] Figure 3 is a perspective view of an intelligent gaming device according to an exemplary embodiment, which shows a schematic diagram of a two-player battle mode of the intelligent gaming device;

[0087] Figure 4 is a three-dimensional view of an intelligent gaming device according to an exemplary embodiment, which shows a schematic diagram of a four-player gaming mode of the intelligent gaming device;

[0088] Figure 5 shows a cross-sectional view of an intelligent gaming device according to an exemplary embodiment;

[0089] Figure 6 Schematically illustrates a display module of an intelligent gaming device according to an exemplary embodiment;

[0090] Figure 7Schematically illustrates a portion of a control module and a display module of an intelligent gaming device according to an exemplary embodiment;

[0091] Figure 8 Schematically illustrates a control module of an intelligent gaming device and an indicator light unit provided thereon according to an exemplary embodiment;

[0092] Figure 9 Schematically illustrates the connection relationship between a button-type trigger input device and a movable member of an intelligent gaming device according to an exemplary embodiment;

[0093] Figure 10 Schematically shows a cross-sectional view of a control module, a display module, and a trigger module of an emergency event trigger and / or a regular instruction random determiner and / or a game mode selector of an intelligent game module according to an exemplary embodiment;

[0094] Figure 11 Schematically shows a cross-sectional view of a trigger module of an emergency event trigger and / or a regular instruction random determiner and / or a game mode selector according to an exemplary embodiment;

[0095] Figure 12 Schematically shows a cross-sectional view of a trigger module of an emergency event trigger and / or a regular instruction random determiner and / or a game mode selector according to another exemplary embodiment;

[0096] Figure 13 schematically illustrates an exploded perspective view of an endpoint sensing assembly according to an exemplary embodiment;

[0097] Figure 14 schematically illustrates a cross-sectional view of a portion of an endpoint sensing assembly according to an exemplary embodiment;

[0098] Figure 15 Schematically illustrates a circuit diagram of an end point sensing assembly according to an exemplary embodiment;

[0099] Figure 16 The figure schematically shows a plan view of an intelligent gaming device according to an exemplary embodiment.

[0100] Reference Signs List

[0101] 10,10' smart gaming device

[0102] 100 main body, chessboard main body

[0103] 110, 110' panel

[0104] 111 game positions, chess grids, and primary chess grids

[0105] 111a, 111b, 111c, 111d starting squares

[0106] 112a, 112b, 112c, 112d game positions, chess grids, and secondary chess grids

[0107] 112a1, 112b1, 112c1, 112d1 end game position

[0108] 113 placement slot

[0109] 120a, 120b, 120c, 120d game body, chess pieces

[0110] Channels 130, 140a, 140b, 140c, and 140d

[0111] 130 Primary Channel

[0112] 131n-shaped part

[0113] 132 top section

[0114] 133 Legs

[0115] 134 ribs

[0116] 135 convex edge

[0117] Secondary channels 140a, 140b, 140c, and 140d

[0118] 150 central part

[0119] 160 accommodating cavity

[0120] 170 Platform Department

[0121] 180 waiting platform

[0122] 190 chess piece storage compartment

[0123] 191 base

[0124] 195 cover

[0125] 200 Emergency Trigger

[0126] 210 push button trigger input

[0127] 220a, 220b movable parts

[0128] 221 shielding part

[0129] 230a1, 230a2, 230b fixed sensing parts

[0130] 230a1, 230a2 signal transceiver unit

[0131] 230a1 optical signal transmitter

[0132] 230a2 optical signal receiver

[0133] 240 elastic reset piece

[0134] 300 control module

[0135] 301 through hole

[0136] 302 receiving slot

[0137] 310 main control circuit board

[0138] 330 game bit circuit board

[0139] 331, 332 power cord

[0140] 333 signal transmission line

[0141] 400 display module

[0142] 410 main display unit

[0143] 420 display panel, main display panel

[0144] 410a, 410b, 410c, 410d, 410e, 410f emergency category indicators

[0145] 420a, 420b, 420c, 420d, 420e, 420f emergency event category indicators

[0146] 430 game position indicator light unit

[0147] 440 game display panel, chess grid panel

[0148] 450 light processing components

[0149] 460 random conventional instruction light units

[0150] 500 power module

[0151] 610 endpoint sensing circuit

[0152] 620 trigger button

[0153] 630 conductive parts

[0154] 640 elastic reset piece

[0155] 641 inelastic deformation part

[0156] 642 elastic deformation part

[0157] 600 control and display components DETAILED DESCRIPTION

[0158] Below, the intelligent gaming device according to the embodiment of the present disclosure is described in detail with reference to the accompanying drawings. To make the purpose, technical solution, and advantages of this utility model more clear, the technical solution of the embodiment of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings of the embodiment of the present disclosure. Obviously, the described embodiment is only a part of the embodiment of the present disclosure, but not all of the embodiments.

[0159] Therefore, the following detailed description of the embodiments of the present disclosure provided in conjunction with the accompanying drawings is not intended to limit the scope of the present disclosure as claimed, but merely represents selected embodiments of the present disclosure. All other embodiments derived by persons of ordinary skill in the art based on the embodiments of the present disclosure without creative effort are within the scope of protection of the present disclosure.

[0160] Unless the context otherwise defines, the singular includes the plural. Throughout the specification, the terms "including", "having", etc. are used herein to specify the presence of the features, numbers, steps, operations, elements, parts or their combination, but do not exclude the presence or addition of one or more other features, numbers, steps, operations, elements, parts or their combination.

[0161] In addition, even though terms including ordinal numbers such as "first," "second," etc. may be used to describe various components, these components are not limited by these terms, and these terms are only used to distinguish one element from other elements. For example, a first component may be referred to as a second component, and similarly, a second component may be referred to as a first component without departing from the scope of the present disclosure.

[0162] In the description of the present invention, it should be understood that the terms "up", "down", "left", "right", "inside", "outside", etc. indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, or are the orientations or positional relationships in which the disclosed product is conventionally placed when in use, or are the orientations or positional relationships conventionally understood by those skilled in the art. These are merely for the convenience of describing the present disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present disclosure.

[0163] The present disclosure provides a smart gaming device 10. Figure 1-5As shown, according to one embodiment, the intelligent gaming device 10 may include a panel 110, a plurality of game bodies 120a, 120b, 120c, 120d, and an emergency trigger 200. The panel 110 may be provided with a plurality of game positions 111, 112a, 112b, 112c, 112d, and 180. During the game, a corresponding game body from the plurality of game bodies 120a, 120b, 120c, and 120d may be placed on the panel 110 or moved on the panel 110 to occupy at least one of the plurality of game positions 111, 112a, 112b, 112c, 112d, and 180. The emergency trigger 200 is configured to be operable to trigger the occurrence or non-occurrence of one or more emergency events, and the triggering result of each operation of the emergency trigger 200 includes the occurrence or non-occurrence of an emergency event. That is, when the emergency trigger 200 is operated, an emergency event may or may not occur. The intelligent gaming device 10 is configured such that the triggering result of the emergency event trigger 200 during the game can affect the state or action of the relevant game entities 120a, 120b, 120c, and 120d. Exemplarily, but not exclusively, the state may include whether the game entity 120a, 120b, 120c, and 120d can continue to stay on the panel 110 (e.g., being shot down) or whether it can be moved (e.g., being frozen); the action may include whether the game entity 120a, 120b, 120c, and 120d can be placed on the panel 110, which game position 111, 112a, 112b, 112c, and 112d on the panel 110 it will be moved to, or which game position 111 it will swap with another game entity on, or be forced to return to its starting position. In some embodiments, each emergency event may occur in association with one or more of the plurality of game positions 111, 112a, 112b, 112c, and 112d. According to one embodiment, the emergency trigger 200 is operated at a given frequency during the game. For example, for each or every given game step, the emergency trigger 200 is operated a given number of times, for example, once, to randomly trigger the occurrence or non-occurrence of the emergency. According to another embodiment, the emergency trigger 200 is operated at a random frequency during the game. According to some embodiments, the panel 110 may correspond to a "chessboard" in a conventional game device, and the game positions 111, 112a, 112b, 112c, and 112d may correspond to the chess squares or positions marked on the chessboard in a conventional game device. According to some embodiments, the panel 110 may be a piece of cloth, a piece of paper, a piece of cardboard, a wooden board, or a plastic board. According to some embodiments, the panel may be formed by a frame, for example, it may be formed by a plurality of frame members; or it may be drawn on a tabletop or the ground, or it may be formed by a projected pattern.

[0164] Should be understood that, in the meaning of the present application, " unexpected event " can be defined as some " accident " and " extra " events that occur suddenly in the conventional game process, and this unexpected event can be considered by game participants to break the conventional game process when occurring in the game process. The increase of unexpected event can increase the fun of game. Unexpected event can be customized differently according to different games. Exemplarily and not exclusively, unexpected event can be the reward, punishment or more relevant game options that game participants obtain unexpectedly, specifically can show as the optional advancement of game subject on panel, forced retreat, optional crossing, game position interchange, teleportation, game opportunity increase or decrease, obtain some extra skills, be restricted to use some skills etc.

[0165] Therefore, an emergency trigger 200 is added to the intelligent gaming device 10 proposed in the present disclosure, so that the occurrence or non-occurrence of an emergency can be triggered. For example, the triggering result of the emergency trigger 200 is that an emergency occurs or does not occur randomly, making the game process full of variability and uncertainty, effectively enhancing the excitement and fun of the game, and also enabling game participants to be full of expectations and remain excited throughout the game process.

[0166] According to some embodiments, Figure 5-8 As shown, the intelligent gaming device 10 further includes a control module 300. Exemplarily, but not exclusively, the control module 300 includes a circuit board and a microcontroller or processor, input / output interfaces, and circuits disposed on the circuit board. Such a circuit board may also be referred to as a main control circuit board 310. Optionally, the control module 300 further includes a memory.

[0167] According to some embodiments, Figure 1-8As shown in FIG10 , the intelligent gaming device 10 may further include a display module 400, which is configured to be in communication with the control module 300. The control module 300 is configured to control the display module 400 to provide a trigger result indication regarding the trigger result of the emergency trigger 200 in response to the operation of the emergency trigger 200. This allows game participants to clearly and intuitively observe whether an emergency has occurred, allowing for greater interactivity between the user and the intelligent gaming device 10 and further enhancing the fun of the game. According to a more specific embodiment, the control module 300 can be configured to control the display module 400 to not provide any display indication when the trigger result is that no emergency event occurs, thereby assuming that no emergency event occurs, that is, the display module 400 provides a trigger result indication by not providing any display indication; alternatively, the control module 300 can also be configured to control the display module 400 to provide relevant display indications to provide trigger result indications when the trigger result is that no emergency event occurs. The relevant display indications can be, for example but not exclusively, symbols, such as the indicator "×", or the text "None", or the English word "NO", etc. Such relevant display indications can also be optionally displayed in red to further clearly indicate that no emergency event is about to occur.

[0168] According to some embodiments, instead of or in addition to the display module, the intelligent gaming device may include a sound module (not shown) that is configured to communicate with the control module 300. The control module 300 is configured to control the sound module to provide a sound prompt regarding the trigger result of the emergency trigger 200 in response to the operation of the emergency trigger. Thus, game participants can clearly and intuitively hear whether an emergency has occurred, allowing for interactivity between the user and the intelligent gaming device 10 and further enhancing the fun of the game. According to a more specific embodiment, the control module 300 can be configured to control the sound module to not provide any sound indication when the trigger result indicates that no emergency has occurred, thereby assuming that no emergency has occurred. Alternatively, the control module 300 can also be configured to control the sound module to provide a relevant sound indication when the trigger result indicates that no emergency has occurred. The relevant sound indication can be, for example, but not exclusively, an English word "NO", a Chinese word "no" or a sound expressing regret such as "oh oh", or a specific ringtone or prompt sound, etc., to clearly indicate that no emergency is about to occur.

[0169] According to some embodiments, the at least one emergency event that can be triggered by the emergency event trigger 200 may include one or more of the following exemplary but non-exclusive emergency events:

[0170] The game chance is increased by one (different from conventional game rules, for example, conventional game rules may stipulate that rolling a certain value on the dice can increase the dice chance by one; however, the increase in the dice chance here is triggered by the emergency event trigger 200 and is unrelated to other factors);

[0171] The meteorite knocks down the game entities 120a, 120b, 120c, and 120d located at one or more game positions 111 of the panel 110, forcing the game entities 120a, 120b, 120c, and 120d to leave the panel 110 or return to the starting point;

[0172] The current game entities 120a, 120b, 120c, and 120d on the panel 110 exchange positions with other game entities 120a, 120b, 120c, and 120d;

[0173] The game bodies 120a, 120b, 120c, 120d located at one or more game positions 111 on the panel 110 are frozen so as not to be moved in one or more game steps until the freeze is released;

[0174] The current game entities 120a, 120b, 120c, and 120d on the panel 110 are teleported or moved to one of one or more designated game positions 111;

[0175] The current game entities 120a, 120b, 120c, and 120d on the panel 110 are transferred to a certain game position 111 at a given number of intervals;

[0176] etc.

[0177] According to some embodiments, the triggering result of the emergency event trigger 200 may include an emergency event category indication, which indicates the category of the emergency event, i.e., which specific emergency event is to occur. Alternatively or additionally, the triggering result of the emergency event trigger 200 may include an emergency event location indication, which indicates at which one or more gaming positions 111 the emergency event is to occur, i.e., at least one gaming position 111 where the emergency event occurs.

[0178] According to some embodiments, the display module 400 includes a trigger result indicator controllable by the control module 300 to provide an indication of the emergency event category and / or the emergency event location. According to one embodiment, the trigger result indicator may include a trigger result indicator light unit controllable by the control module 300, which may, for example, include at least one trigger result indicator light. According to one embodiment, the activation (on or off) and status (lighting color, brightness, blinking, blinking frequency, etc.) of the trigger result indicator lights of the trigger result indicator light unit can be individually controlled by the control module 300. For example, the control module 300 may control one or more trigger result indicator lights of the trigger result indicator light unit to light up or blink, while the others remain off. Optionally, each trigger result indicator light may have a changeable color and / or brightness. According to one embodiment, the trigger result indicator light unit may be a set of LED lights. According to one embodiment, each indicator light in the trigger result indicator light unit is addressable. Thus, the control module 300 may send a control signal with an address, which is then transmitted to and applied to the indicator light corresponding to the address.

[0179] According to some embodiments, the display module 400 may include an emergency event category indicator, which is configured to be controllable by the control module 300 to provide an emergency event category indication. According to one embodiment, the emergency event category indicator may include an emergency event category indicator light unit that can be controlled by the control module 300, such as Figure 8As shown, it includes, for example, at least one emergency category indicator light 410a, 410b, 410c, 410d, 410e, and 410f. According to one embodiment, the activation and status of each indicator light 410a, 410b, 410c, 410d, 410e, and 410f in the emergency category indicator light unit can be individually controlled. More specifically, the color, brightness, and / or flashing frequency of each indicator light 410a, 410b, 410c, 410d, 410e, and 410f are variable. Exemplarily, the emergency category indication comprises at least one of a number, color, pattern, letter, text, light brightness, light lighting position, and light flashing pattern displayed by the emergency category indicator light unit. According to one embodiment, the emergency category indicator light unit is an LED light unit, which may include at least one LED light. According to one embodiment, instead of or in addition to the emergency category indicator light unit, the emergency category indicator may include an emergency category pointer component (not shown) that can be controlled by the control module 300. According to one embodiment, the emergency category indicator assembly may include a set of emergency category indication options disposed on the display panel 420 of the display module 400, a pointer, and a driver connected to the pointer, wherein the driver can be controlled by the control module 300 to drive the pointer to randomly point to an emergency category indication option, thereby providing an emergency category indication. By way of example, but not exclusive, the emergency category indication options may include at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing patterns.

[0180] According to some embodiments, Figure 1 As shown, the display module 400 includes a display panel 420. The emergency event category indicator includes a plurality of different emergency event category indicators 420a, 420b, 420c, 420d, 420e, and 420f set on the display panel 420, and each emergency event category indicator 420a, 420b, 420c, 420d, 420e, and 420f is used to represent an emergency event. For example, but not exclusively, Figure 1As shown, each emergency event category indicator 420a, 420b, 420c, 420d, 420e, and 420f can be designed to indicate an event category in a relatively vivid manner. For example, the emergency event category indicator "+1" 420a can represent that the corresponding game participant has one more game chance, the falling meteorite-shaped indicator 420b represents a meteorite event, a position swap event can be represented by an indicator with double arrows 420c, a vortex or snowflake-shaped indicator 420d can represent a freeze event, a dart-shaped indicator 420e can represent a teleport or crossing event, and a planet indicator 420f can represent a teleport event, etc. As a result, game participants can easily remember the type of emergency event represented by each emergency event category indicator 420a, 420b, 420c, 420d, 420e, and 420f, thereby avoiding frequent reference to the instructions during the game. In a specific embodiment, the emergency category indicator light unit may include emergency category indicator lights 410a, 410b, 410c, 410d, 410e, and 410f corresponding to each emergency category indicator. When an emergency occurs, the corresponding emergency category indicator lights 410a, 410b, 410c, 410d, 410e, and 410f light up the corresponding emergency category indicators 420a, 420b, 420c, 420d, 420e, and 420f. Optionally, the emergency category indicator lights 420a, 420b, 420c, 420d, 420e, and 420f may have different lighting colors, flashing frequencies, and / or brightness for different emergency events.

[0181] According to some embodiments, in addition or alternatively, the display module 400 may include an emergency location indicator, which is configured to be controllable by the control module 300 to provide an indication of the emergency location. According to one embodiment, the emergency location indicator may include an emergency location indicator light unit that can be controlled by the control module 300, which, for example, includes at least one emergency location indicator light. According to one embodiment, the activation and status of each indicator light in the emergency location indicator light unit can be individually controlled. More specifically, the color and / or brightness and / or flashing frequency of each indicator light is variable. Exemplarily, the emergency location indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing pattern. According to one embodiment, the emergency location indicator light unit is an LED light unit, which may include at least one LED light. According to one embodiment, in place of the emergency location indicator light unit or in addition, the emergency location indicator may include an emergency location pointer assembly that can be controlled by the control module 300. According to one embodiment, the emergency location pointer component may include a set of emergency location indication options, a pointer, and a driver connected to the pointer set on the display panel 420 of the display module 400, wherein the driver can be controlled by the control module 300 to drive the pointer to randomly point to an emergency location indication option, thereby providing an emergency location indication.

[0182] According to some embodiments, Figure 5-8 As shown in Figures 10 and 10, the display module 400 may include a main display unit 410, which includes an emergency category indicator, more specifically, individual indicator lights 410a, 410b, 410c, 410d, 410e, and 410f of an emergency category indicator light unit. Alternatively or additionally, the main display unit 410 includes an emergency location indicator. According to some embodiments, the control module 300 may include a main control circuit board 310 that is communicatively connected to the main display unit 410. More specifically, the main control circuit board 310 and the main display unit 410 are arranged in a corresponding position. For example, the main display panel 420 of the main display unit 410 can be positioned above the main circuit board 310, as shown in Figure 10. Figure 5 and 10 According to some embodiments, the trigger result indicator light unit is provided on the circuit board of the control module 300. For example, the indicator lights 410a, 410b, 410c, 410d, 410e, and 410f of the emergency category indicator light unit can be directly provided on the main control circuit board 310 of the control module 300, as shown in FIG. Figure 8 For example, the emergency location indicator light unit can be directly provided on the main control circuit board 310 of the control module 300 .

[0183] According to some embodiments, Figure 1-4 As shown in Figures 6-7 , the display module 400 may include a gaming position display unit disposed at at least some of the gaming positions 111 on the panel 110. Each gaming position display unit may include a gaming position indicator light unit 430 configured to be controlled by the control module 300. The activation and status of each gaming position indicator light unit 430 may be independently controlled by the control module 300. More specifically, the brightness, color, and / or flashing frequency of the gaming position indicator light unit 430 may be variable. In one embodiment, when the emergency trigger 200 triggers a specific emergency, the gaming position indicator light unit 430 may be controlled by the control module 300 so that the gaming position indicator light units 430 associated with the specific emergency provide an emergency indication. According to one embodiment, when an emergency occurs, the gaming position indicator light units 430 at the associated gaming position 111 illuminate to indicate the emergency. Thus, the game participants can very intuitively determine the relevant game position 111 where the emergency occurs, that is, a very intuitive indication of the location of the emergency is provided, which facilitates the progress of the game, improves the interactivity between the user and the game device, and increases the fun.

[0184] In some embodiments, the emergency event indication provided by the gaming position indicator light unit 430 includes an emergency event category indicator to indicate the category of the emergency event occurring at the corresponding gaming position 111, that is, the specific type of emergency event that occurred. Thus, the gaming position indicator light unit 430 can simultaneously provide an emergency event location indication and an emergency event category indication, improving human-computer interaction and intuitive identification of emergency events. By way of example, but not exclusive, the gaming position emergency event category indication may comprise at least one of a number, color, pattern, letter, text, light brightness, light illuminated position, or light flashing pattern. According to one embodiment, to facilitate quick identification of emergency event categories by game players, the operating mode or state of the gaming position indicator light unit 430 is set to different modes for different emergency events. For example, red or flashing red can be used to represent a meteorite event, yellow or flashing yellow can represent a freeze event, green or flashing green can represent a teleportation event, blue or flashing blue can represent a teleportation or time travel event, white can represent a position swap event, and so on. This helps users quickly determine the type of emergency without having to frequently refer to the instructions, which helps the game proceed smoothly. At the same time, it further enhances human-computer interaction and game fun, allowing game participants to remain excited and excited throughout the game process, improving the gaming experience.

[0185] In some embodiments, the intelligent gaming device 10 may further include an emergency event locker configured to lock the location of at least one of the emergency events. More specifically, when the emergency event trigger 200 triggers an emergency event, the corresponding game participant can use the emergency event locker to lock one or more gaming positions 111 where the emergency event is expected to occur. According to an exemplary embodiment, the control module 300 is configured to control the gaming position display unit, more specifically, the gaming position indicator light unit 430, to switch between enabled and disabled states, such as switching between on and off states or switching between flashing states, such as rapidly alternating flashing states, when the emergency event trigger 200 triggers an emergency event. During this process, the corresponding game participant can use the emergency event locker to lock the emergency event at the desired gaming position 111, if desired, by enabling (e.g., lighting) one or more gaming position indicator light units 430 at the desired gaming position 111. This means that the locked gaming position 111 is the gaming position where the emergency event is expected to occur. This further enhances human-computer interaction and game fun, and creates greater appeal to game participants.

[0186] According to some embodiments, the emergency lock includes a lock trigger module configured to provide a lock trigger signal. The lock trigger signal can be received by the control module 300, such as its main control circuit board 310. The control module 300 then locks one or more flashing game position indicator light units 430 in response to the lock trigger signal, thereby locking the one or more game positions 111 where the emergency occurred. According to some embodiments, the lock trigger module is configured to issue a lock trigger signal in response to a lock trigger input provided by a game participant. Exemplarily, but not exclusively, the lock trigger input provided by the game participant includes one or more of pressing, rotating, touching, a game participant's action, and sound. According to one embodiment, the lock trigger module includes a lock trigger sensing component communicatively connected to the control module 300, and the lock trigger sensing component is configured to issue a lock trigger signal in response to the lock trigger input provided by the game participant. Exemplarily, but not exclusively, the lock trigger sensing component includes an electric induction device, an electromagnetic induction device, a photoelectric induction device, or a mechanical trigger switch, etc.

[0187] According to some embodiments, one or more of the emergencies are designed to be effective in one game step or to remain effective in multiple game steps when triggered by the emergency trigger 200. For example, the freeze event mentioned above can remain effective in 2-4 game steps. The control module 300 is further configured to control the display module 400 to continuously provide a category indication and / or position indication of the emergency in multiple game steps. According to one embodiment, the control module 300 is configured to control the main display unit 410 to continuously provide a category indication and / or position indication of the emergency in multiple consecutive game steps. According to one embodiment, the control module 300 is configured to control the associated game position display unit, more specifically the game position display light unit 430, to continuously provide a category indication and / or position indication of the emergency in multiple consecutive game steps. According to one embodiment, the control module 300 is configured to control the main display unit 410 to continuously provide a category indication of the emergency event in multiple consecutive game steps, and to control the associated game position display unit, more specifically the game position display light unit 430, to continuously provide a location indication of the emergency event in multiple game steps, for example, to control the associated game position indicator light unit 430 to continuously light up in multiple consecutive game steps, more specifically to continuously light up in a given color.

[0188] In some embodiments, as Figure 6-7 As shown, the control module 300 includes a gaming position circuit board 330 that is communicatively connected to a gaming position indicator light unit 430. In one embodiment, the gaming position indicator light unit 430 is directly mounted on the corresponding gaming position circuit board. In one embodiment, the gaming position 111 is provided with a gaming position display panel 440, and the emergency event indication provided by the gaming position indicator light unit 430 is displayed on the corresponding gaming position display panel 440.

[0189] In some embodiments, the game position circuit board 330 is configured to control the independent activation and status of the game position indicator light units 430. According to one embodiment, the control module 300 includes a separate game position circuit board for each game position indicator light unit 430. Each game position circuit board is communicatively connected to the main control circuit board 310 of the control module 300. The main control circuit board 310 can thereby send control signals to a given one or more game position circuit boards to instruct the given one or more game position circuit boards to control the activation and status of the corresponding one or more game position indicator light units 430. The status may include color, brightness, pattern, blinking, and blinking frequency. More specifically, the main control circuit board 310 can be connected to each game position circuit board via electrical connections and signal transmission lines, such as two power lines and one signal transmission line.

[0190] In some embodiments, each gaming position indicator light unit 430 is addressable. More specifically, each gaming position indicator light unit 430 carries a chip, in which the "address" or code of the gaming position indicator light unit 430 is stored. Exemplarily, each gaming position indicator light unit 430 is an LED light unit with a chip. According to one embodiment, the main control circuit board 310 of the control module 300 is configured to be able to send a control signal to the gaming position circuit board 330 to instruct the gaming position circuit board 330 to control the activation and status of one or more corresponding gaming position indicator light units 430. More specifically, the control signal carries an address or coding signal so that the gaming position circuit board 330 controls the activation and status of one or more gaming position indicator light units 430 corresponding to the address or code. According to one embodiment, as Figure 6-7 As shown, the game position circuit board 330 is set as an integral circuit board corresponding to all the game position display units 430, and the central control circuit board 310 of the control module 300 is connected to the integral game position circuit board 330 via power lines 331, 332 and a signal transmission line 333, more specifically two power lines 331, 332 and one signal transmission line 333.

[0191] In some embodiments, the emergency event category indication is provided by the main display unit 410 described above. The specific implementation is as described above and will not be repeated here. The emergency event location indication is provided by the gaming position display unit. The specific implementation is as described above and will not be repeated here. In some embodiments, the main display unit 410 provides the emergency event category indication, as described above; the gaming position display unit is used to provide the emergency event location indication, as described above. Optionally, the gaming position display unit can also provide the emergency event category indication in a simple and intuitive manner using color.

[0192] According to some embodiments, the emergency trigger 200 includes a trigger module configured to provide a trigger signal. The control module 300, such as its main control circuit board 310, is further configured to receive the trigger signal and, in response to the trigger signal, control the display module 400 to provide a trigger result indication regarding the trigger result of the emergency trigger 200. Alternatively or additionally, the control module 300, such as its main control circuit board 310, is further configured to receive the trigger signal and, in response to the trigger signal, control the sound module to provide a sound prompt regarding the trigger result. According to one embodiment, the trigger module is configured to emit a trigger signal based on a response to a trigger input provided by a game participant. Exemplarily, but not exclusively, the trigger input may include one or more of pressing, rotating, touching, a game participant action, and sound. Exemplarily, but not exclusively, a game participant action may include a gesture action; alternatively or additionally, a game participant action may include a non-gesture action. According to some embodiments, the trigger module includes a trigger sensing component that is communicatively connected to the control module 300. The trigger sensing component is configured to emit a trigger signal in response to a trigger input provided by a game participant. The trigger signal is received by the control module 300, more specifically, the main control circuit board 310. By way of example, but not exclusive, the trigger sensing component includes an electric induction device, an electromagnetic induction device, a photoelectric induction device, or a mechanical trigger switch.

[0193] According to some embodiments, Figure 5 and 8As shown in FIG-12 , the trigger module further includes a button-type trigger input 210, which is configured to be pressed by a game participant to provide a trigger input and is configured to interact with a trigger sensing component. According to one embodiment, as shown in the figure, the trigger sensing component includes movable members 220a, 220b and fixed sensing members 230a1, 230a2, 230b. The movable members 220a, 220b are configured to be movable between a trigger position and a non-trigger position. When the movable members 220a, 220b are in the trigger position, they allow the trigger sensing component to generate a sensing signal. When the movable members 220a, 220b are in the non-trigger position, they do not allow the trigger sensing component to generate a sensing signal. According to one embodiment, the fixed sensing members 230a1, 230a2, 230b are configured to be connected to the circuit board of the control module 300, more specifically, the main control circuit board 310, for example, directly provided on the main control circuit board 310, and the movable members 220a, 220b are configured to be connected to the button-type trigger input member 210 so as to be able to move between the non-trigger position and the trigger position as the button-type trigger input member 210 moves. More specifically, the button-type trigger input member 210 can be pressed to move from the rest position to the pressed position, and when the button-type trigger input member 210 is in the rest position, the movable members 220a, 220b are in the non-trigger position, and when the button-type trigger input member 210 is in the pressed position, the movable members 220a, 220b are in the trigger position. According to some embodiments, such as Figure 5 and 10 As shown in FIG-12 , the trigger module includes an elastic reset member 240. The elastic reset member 240 can be configured to reset the movable members 220a, 220b from the trigger position to the non-trigger position, thereby resetting the button-type trigger input member 210, that is, from the pressed position to the rest position. According to a specific embodiment, the elastic reset member 240 is disposed between the movable members 220a, 220b and the main body 100 of the intelligent gaming device 10, as shown in FIG-12 . Figure 5 According to one embodiment, as shown Figure 8As shown, the fixed sensing element includes signal transceiver units 230a1 and 230a2 arranged on the circuit board of the control module 300, more specifically, on the main control circuit board 310. The movable element 220a is configured to block the signal transceiver units 230a1 and 230a2 from generating sensing signals when in the non-trigger position, that is, at this time, the signal transceiver units 230a1 and 230a2 cannot generate sensing signals due to the physical obstruction of the movable element 220a; in the trigger position, the movable element 220a no longer blocks the signal transceiver units 230a1 and 230a2 from generating sensing signals, that is, at this time, the signal transceiver units 230a1 and 230a2 can generate sensing signals. According to a specific embodiment, the signal transceiver units 230a1 and 230a2 are optical signal transceiver units. More specifically, the optical signal transceiver unit includes an optical signal transmitter 230a1 and an optical signal receiver 230a2. When the movable member 220a is in the signal blocking position, the movable member 220a is located between the optical signal transmitter 230a1 and the optical signal receiver 230a2. Figure 8 More specifically, a through hole 301 may be provided on the circuit board of the control module 300, and the movable member 220a, more specifically, its shielding portion 221 ( Figure 10-11 ) can extend through the through hole 301 when switching between the non-trigger position and the trigger position.

[0194] According to another embodiment, Figure 12 As shown, the movable element 220b is a movable sensing element capable of interacting with the fixed sensing element 230b. Exemplarily but not exclusively, the movable sensing element 220b can be a magnet, and the fixed sensing element 230b is a Hall sensor connected to the circuit board of the control module 300.

[0195] According to some embodiments, Figure 10 As shown, the trigger module is arranged in a position corresponding to the circuit board of the control module 300, more specifically the main control circuit board 310, for example, it is arranged to face the circuit board of the control module 300, more specifically at least a portion of the main control circuit board 310. According to one embodiment, the display module 400 includes a display panel 420, more specifically a main display panel 420, which is arranged in a position corresponding to the circuit board of the control module 300, more specifically the main control circuit board 310, for example, the main display panel 420 is arranged to cover at least a portion of the circuit board of the control module 300, more specifically the main control circuit board 310. According to a more specific embodiment, the button-type trigger input member 210 is arranged to be transparent and cover at least a portion of the main display panel 420, thereby saving space, allowing an overall compact structure, and protecting at least a portion of the main display panel 420 from environmental damage. By way of example, but not exclusively, as Figure 9-10As shown, the button-type trigger input member 210 is generally hemispherical in shape. According to one embodiment, the trigger result indicator mentioned above can be set on the main control circuit board 310, more specifically, between the main display panel 420 and the main control circuit board 310. In a more specific embodiment, the individual indicator lights 410a, 410b, 410c, 410d, 410e, 410f of the emergency category indicator light unit mentioned above and / or the emergency location indicator light unit are set between the main display panel 420 and the main circuit board 310. According to a more specific embodiment, as Figure 5 and 10 As shown, the display module 400 may further include a light processing component 450, such as a filter plate, a sharp light plate, a uniform light plate, etc., arranged between the display panel, more specifically the main display panel 420 and the individual indicator lights 410a, 410b, 410c, 410d, 410e, 410f of the emergency category indicator light unit and / or the emergency location indicator light unit.

[0196] According to some embodiments, the intelligent gaming device 10 further includes at least one random routine instruction determiner. The random routine instruction determiner is configured to be operable to provide random routine instructions, which are used to determine the state and / or action of the corresponding game entities 120a, 120b, 120c, and 120d at least alone or in conjunction with the triggering result of the emergency trigger 200.

[0197] It should be understood that, in the context of this application, "regular instructions" are the opposite of "unexpected events." Regular instructions refer to instructions that are required during the regular course of a game. They are fundamental, essential instructions or instructions necessary for playing a particular game, rather than "unexpected" or additional instructions. "Random regular instructions" refer to which of the "regular instructions" during a game are determined to be random.

[0198] In the intelligent gaming device 10 proposed in the present disclosure, the random regular instructions provided by the at least one regular instruction random determiner are used to determine the state and / or action of the corresponding game subject at least alone or in conjunction with the trigger result of the emergency trigger 200. In some embodiments, when no emergency occurs, the random regular instructions alone determine the state and / or action of the corresponding game subject 120a, 120b, 120c, 120d; when an emergency occurs, the random regular instructions and the emergency jointly determine the state and / or action of the corresponding game subject 120a, 120b, 120c, 120d. In some embodiments, at the beginning of each game step, the corresponding game participant can operate the at least one regular instruction random determiner to obtain the random regular instructions and can operate the emergency trigger to obtain the trigger result, that is, determine whether an emergency occurs in the game step and / or which emergency event will occur. The corresponding game participant can then determine the state and / or action of the corresponding game subject 120a, 120b, 120c, 120d based on both the determined random regular instructions and the trigger result.

[0199] According to some embodiments, the at least one regular instruction random determiner is in communication with the control module 300, more specifically, with the main control circuit board 310 of the control module 300, so that the control module 300 can control the display module 400 to display random regular instructions in response to the operation of the regular instruction random determiner. According to one embodiment, as Figure 7-8 As shown, the display module 400 includes a random regular instruction light unit 460 that can be controlled by the control module 300 to provide random regular instructions. According to one embodiment, the operation and status of each indicator light in the random regular instruction light unit 460 can be individually controlled. More specifically, the color, brightness, and / or flashing frequency of each indicator light are variable. Exemplarily, the random regular instruction comprises at least one of a number, color, pattern, letter, text, light brightness, light position, or light flashing pattern. According to one embodiment, the random regular instruction light unit 460 is an LED light unit that may include at least one LED light. According to one embodiment, instead of or in addition to the random regular instruction light unit, the display module 400 may include a random regular instruction pointer assembly that can be controlled by the control module 300. According to one embodiment, the random regular instruction pointer assembly may include a set of regular instruction options disposed on the display panel of the display module 400, a pointer, and a driver connected to the pointer. The driver can be controlled by the control module 300 to drive the pointer to randomly point to a regular instruction option, thereby providing the random regular instruction. By way of example but not exclusive, the general instruction options may consist of at least one of numbers, colors, patterns, letters, words, light brightness, light lighting position, and light flashing mode.

[0200] Additionally or alternatively, the at least one regular instruction random determiner is communicatively connected to the control module 300, more specifically to the main control circuit board 310 of the control module 300, so that the control module 300 can provide sound prompts about random regular instructions in response to the operation of the regular instruction random determiner to control the sound module, that is, to convey the random regular instructions to the game participants through sound.

[0201] According to some embodiments, the random regular instruction determiner includes a trigger module configured to provide a trigger signal. The control module 300, for example, its main control circuit board 310, is further configured to receive the trigger signal and, in response to the trigger signal, control the display module 400 to display the random regular instruction provided by the at least one random regular instruction determiner. Additionally or alternatively, the control module 300, for example, its main control circuit board 310, is further configured to receive the trigger signal and, in response to the trigger signal, control the sound module to provide an audible prompt regarding the random regular instruction. According to some embodiments, the trigger module of the random regular instruction determiner is shared with the trigger module of the emergency trigger 200, i.e., the same trigger module. In this case, according to some embodiments, it can be configured to provide a trigger signal each time the trigger module is operated. When the trigger signal is received by the control module 300, the control module can control the display module 400 to simultaneously or sequentially display the random regular instruction and the emergency trigger trigger result. According to one embodiment, the trigger module provides one or two trigger signals each time it is operated, one trigger signal for providing the trigger result and the other trigger signal for providing the random regular instruction. According to one embodiment, Figure 1 As shown, the indicator lights 410a, 410b, 410c, 410d, 410e, and 410f of the emergency category indicator light unit can be arranged around the random conventional instruction light unit 460, and more specifically, all directly arranged on the main control circuit board 310.

[0202] Alternatively, the trigger module of the conventional instruction random determiner is separately provided with the trigger module of the above-mentioned emergency trigger. More specifically, the specific structure of the trigger module of the conventional instruction random determiner can refer to the trigger module of the above-mentioned emergency trigger, and will not be repeated here.

[0203] According to some embodiments, the conventional instruction random determiner includes a random displacement instruction determiner, and the random conventional instruction includes a random displacement instruction, and the random displacement instruction is at least used to determine the state or action of the corresponding game body 120a, 120b, 120c, 120d individually or together with the trigger result of the emergency trigger 200. It should be noted that in the conventional game process, that is, without considering the emergency proposed in the present disclosure, the random displacement instruction can separately indicate whether the corresponding game body 120a, 120b, 120c, 120d can be placed on the panel 110 or can be moved to the game position 111, 112a, 112b, 112c, 112d on the panel 110, for example, the game body 120a, 120b, 120c, 120d can take one or more steps. According to one embodiment, the random displacement instruction determiner can be a random number generator, and the random number generator can be operated to generate random numbers. According to a more specific embodiment, the random number generator can be an electronic dice.

[0204] According to some embodiments, Figure 3-4 As shown, the intelligent gaming device may include multiple game modes and a game mode selector, which is configured to be operable to select any one of the multiple game modes. Exemplarily, but not exclusively, the intelligent gaming device may include a human-computer game mode or a two-player, three-player, or four-player game mode, etc. Exemplarily, but not exclusively, the multiple game modes may include different conventional game categories, such as a flying chess game mode, a Monopoly game mode, a long river journey game mode, and so on. According to some embodiments, the game mode selector is communicatively connected to the control module 300, more specifically, the main control circuit board 310 of the control module 300, so that the control module 300 can control the display module 400 to display the game mode in response to the operation of the game mode selector, thereby informing each game participant which game mode the intelligent gaming device 10 is currently in.

[0205] According to some embodiments, the display module 400 may include a game mode indicator for providing a game mode indication regarding any of the multiple game modes, that is, the game mode indicator can be used to indicate which game mode the intelligent gaming device 10 is currently in or is in. According to one embodiment, the game mode indicator is configured to provide a game mode indication before the game officially begins, and no longer provide a game mode indication after the game officially begins. Alternatively, the game mode indicator can be configured to provide a game mode indication throughout the entire game process. According to one embodiment, the game mode indicator includes a game mode indicator light unit. More specifically, each indicator light in the game mode indicator light unit can be controlled individually. In a specific embodiment, the game mode indicator light unit is directly provided on the main control circuit board 310 of the control module 300. Exemplarily, but not exclusively, the game mode indication is composed of at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing mode.

[0206] Additionally or alternatively, the control module 300 is configured to control the sound module to provide sound prompts about the game mode in response to the operation of the game mode selector, that is, to convey through sound which game mode the game participant currently enters or is in.

[0207] In some embodiments, the game mode indicator light unit and the aforementioned random regular instruction light unit 460 are the same light unit. In one embodiment, before each round of the game officially begins, the game mode selector is operated to select the desired game mode. At this time, the same light unit 460 operates as the game mode indicator light unit to provide game mode indications and thereby determine the desired game mode. After the game mode is determined and the game round officially begins, the same light unit 460 no longer operates as the game mode indicator light unit, but instead operates as the random regular instruction light unit to provide random regular instructions.

[0208] In some embodiments, alternatively or additionally, the game mode indicator light unit includes one or more of the above-mentioned game position indicator light units 430. Figure 3 As shown, when the game mode selector selects the two-player (two-player) game mode, the control module 300 can control one or more of the game position indicator light units 430 to be enabled. More specifically, one or more of the enabled game position indicator light units 430 are used to represent one party, and one or more of the enabled game position indicator light units 430 are used to represent the other party, and the game position indicator light units 430 representing different parties can display different colors, for example, display the same color as the game body of the corresponding party. Similarly, as Figure 4As shown, when the game mode selector selects the four-player (four-party) game mode, the control module can control one or more of the game position indicator light units 430 to be enabled. More specifically, each of the enabled game position indicator light units 430 represents a party, and the game position indicator light units 430 representing different parties can display different colors, for example, the same color as the game body of the corresponding party.

[0209] According to some embodiments, the game mode selector includes a trigger module configured to provide a trigger signal. The control module 300, for example, its main control circuit board 310, is further configured to receive the trigger signal and, in response to the trigger signal, control the display module 400 to display the game mode. Additionally or alternatively, the control module 300, for example, its main control circuit board 310, is further configured to receive the trigger signal and, in response to the trigger signal, control the sound module to provide an audible prompt regarding the game mode. According to some embodiments, the trigger module of the game mode selector is shared with the trigger module of the emergency trigger 200 described above, i.e., it is the same trigger module. Optionally, the trigger modules of the game mode selector, the emergency trigger 200, and the random determination of regular instructions are shared, i.e., it is the same trigger module. In one embodiment, before each round of the game officially begins, the trigger module is controlled to select the desired game mode. After the game mode is determined, the game mode officially begins, at which point the trigger module is controlled to randomly trigger the emergency and / or randomly determine the regular instructions.

[0210] Alternatively, the trigger module of the game mode selector is provided separately from the trigger module of the emergency event trigger 200 and / or the trigger module of the regular instruction random determiner. More specifically, the specific structure of the trigger module of the game mode selector can refer to the trigger module of the emergency event trigger described above, and will not be repeated here.

[0211] According to some embodiments, Figure 3-4As shown, the multiple game entities of the intelligent gaming device 10 include at least two different game entities 120a, 120b, 120c, and 120d, each representing a game participant. That is, each game entity 120a, 120b, 120c, and 120d belongs to a single game participant. For example, in a two-player game mode, there are two game participants, and the two game entities correspondingly belong to each of these two game participants, with each party including at least one game entity. By way of example, but not exclusive, each game entity 120a, 120b, 120c, and 120d differs from each other in at least one of color, pattern, shape, and size, thereby facilitating the game participants to distinguish between game entities 120a, 120b, 120c, and 120d belonging to different parties. According to a specific embodiment, the game entities 120a, 120b, 120c, and 120d of each party are different in color. For example, the color of the first-party game entity 120a is red, the color of the second-party game entity 120b is green, the color of the third-party game entity 120c is blue, the color of the fourth-party game entity 120d is yellow, and so on.

[0212] According to some embodiments, the plurality of game positions 111, 112a, 112b, 112c, and 112d on the panel 110 of the intelligent gaming device 10 include an end game position 112a1, 112b1, 112c1, and 112d1 for each game entity 120a, 120b, 120c, and 120d. According to one embodiment, the intelligent gaming device 10 can be configured such that when a game entity 120a, 120b, 120c, or 120d reaches its corresponding end game position 112a1, 112b1, 112c1, and 112d1 during the game, the game entity 120a, 120b, 120c, or 120d has "cleared the game." According to one embodiment, if all game entities 120a of a first game entity 120a clear the game before all game entities 120b, 120c, and 120d of other game entities complete the game, the first game participant wins. According to one embodiment, each party has a different end game position 112a1, 112b1, 112c1, 112d1 from the other party. Alternatively, the end game position is the same between the parties.

[0213] According to some embodiments, Figure 13-15As shown, the intelligent gaming device 10 may further include an endpoint sensing component disposed at each end game position 112a1, 112b1, 112c1, 112d1, and the endpoint sensing component is configured to generate a clearance sensing signal when the corresponding game body 120a, 120b, 120c, 120d reaches the corresponding end game position 112a1, 112b1, 112c1, 112d1. According to one embodiment, each party has different terminal game positions 112a1, 112b1, 112c1, and 112d1. For example, the panel 110 is provided with a first terminal game position 112a1 for a first party game subject 120a and a second terminal game position 112b1 for a second party game subject 120b, and the first terminal game position 112a1 and the second terminal game position 112b1 are located at different positions. The first sensing component provided at the first terminal game position 112a1 is configured to generate a first sensing signal when the game subject 120a of the first party game subject 120a reaches the first terminal game position 112a1, and not to generate a sensing signal when the game subjects 120b, 120c, and 120d of the other parties reach the first terminal game position 112a1; and vice versa. According to another embodiment, the terminal game positions of the parties are the same, and the sensing component provided at the terminal game position can be configured to generate a sensing signal when the game subject of any party reaches the terminal game position. Exemplarily but not exclusively, the endpoint sensing component includes an electric induction device, an electromagnetic induction device, a photoelectric induction device or a mechanical trigger switch.

[0214] According to a specific embodiment, Figure 13-15As shown, the endpoint sensing assembly includes an endpoint sensing circuit 610 and a trigger button 620 connected to the main control circuit board 310. The trigger button 620 is provided with a conductive component 630. The trigger button 620 can move between a non-triggered position and a triggered position. When the trigger button 620 is in the non-triggered position (i.e., not pressed), the conductive component 630 on the trigger button 620 does not connect the endpoint sensing circuit 610. When the trigger button 620 is in the triggered position (i.e., pressed), the conductive component 630 on the trigger button 620 connects the endpoint sensing circuit 610, thereby generating a clearance sensing signal. According to one embodiment, the endpoint sensing circuit 610 is directly provided on the main control circuit board 310. According to one embodiment, the trigger button 620 is positioned at the corresponding end game position 112a1, 112b1, 112c1, 112d1. Thus, when the corresponding game body 120a, 120b, 120c, 120d reaches the corresponding end game position 112a1, 112b1, 112c1, 112d1, the trigger button 620 can be easily operated. According to one embodiment, the conductive component 630 is positioned to correspond to the receiving slot 302 on the main control circuit board 310. When the trigger button 620 is in the trigger position, the conductive component 630 is received in the receiving slot 302 and the end point sensing circuit 610 is turned on.

[0215] According to some embodiments, the trigger button 620 includes an elastic reset member 640, which is configured to reset the trigger button 620 from the trigger position to the non-trigger position. More specifically, the elastic reset member 640 is connected to the trigger button 620, and elastically deforms to store elastic potential energy when the trigger button 620 is pressed from the non-trigger position to the trigger position, and then releases the stored potential energy to reset the trigger button 620 from the trigger position to the non-trigger position. More specifically, the conductive component 630 is provided on the elastic reset member 640 and is capable of moving with the elastic reset member 640. According to a specific embodiment, as Figure 13-14 As shown, the elastic return member 640 includes a non-elastic deformation portion 641 and an elastic deformation portion 642. The user can apply pressure on the non-elastic deformation portion 641 via the trigger button 620, thereby causing the elastic deformation portion 642 to elastically deform, wherein the conductive component 630 is disposed on the non-elastic deformation portion 641. More specifically, the elastic deformation portion 642 has an overall truncated conical shape, the non-elastic deformation portion 641 is a cylindrical portion extending from the thinner end of the truncated conical elastic deformation portion 642, and the conductive component 630 is disposed at the end of the cylindrical portion near the elastic deformation portion 642.

[0216] According to some embodiments, the endpoint sensing component is in communication with the control module 300. More specifically, the clearance sensing signal generated by the endpoint sensing component can be transmitted to the control module 300, more specifically, to the main control circuit board 310 of the control module 300.

[0217] According to one embodiment, the control module 300, more specifically the main control circuit board 310, is configured to control the display module 400 to display an endpoint sensing indicator in response to receiving a clearance sensing signal, thereby indicating that the corresponding game entities 120a, 120b, 120c, and 120d have reached their corresponding endpoint game positions 112a1, 112b1, 112c1, and 112d1. This enhances human-computer interaction and game fun, and also provides game participants with clearance reminders, heightening their interest and tension, making the entire game process more engaging for users. According to one embodiment, the display module 400 includes an endpoint sensing indicator light unit controlled by the control module 300. The endpoint sensing indicator light unit is configured to provide an endpoint sensing indicator. More specifically, each indicator light in the endpoint sensing indicator light unit can be individually controlled. According to one embodiment, the endpoint sensing indicator light unit is directly mounted on the main control circuit board 310 of the control module 300. By way of example, and not exclusively, the endpoint sensing indication comprises at least one of a number, a color, a pattern, a letter, a text, a light brightness, a light lighting position, and a light flashing pattern. According to one embodiment, the endpoint sensing indicator light unit and the aforementioned random regular instruction indicator light unit and / or game mode indicator light unit are the same light unit 460, which is controlled by the control module to implement different functions in different game processes.

[0218] According to another embodiment, alternatively or additionally, the control module 300 is configured to control the sound module to provide a sound prompt about the end sensing indication in response to receiving the clearance sensing signal, so as to indicate that the corresponding game body 120a, 120b, 120c, 120d has reached the corresponding end game position 112a1, 112b1, 112c1, 112d1.

[0219] According to some embodiments, each game entity 120a, 120b, 120c, 120d may include one or more game entities, such as 2-4 game entities. According to one embodiment, the endpoint sensing component is configured to emit a clearance sensing signal when each game entity in a game entity 120a, 120b, 120c, 120d reaches the corresponding endpoint game position 112a1, 112b1, 112c1, 112d1, and the control module 300 is configured to control the display module 400 to display the endpoint sensing indication or control the sound module to emit a sound prompt regarding the endpoint sensing indication only when multiple sensing signals provided by the same endpoint sensing component are received. The "multiple sensing signals" means that the number of sensing signals is the same as the number of game entities in the party. According to one embodiment, the end point sensing component set at the end point game position 112a1, 112b1, 112c1, 112d1 corresponding to one party may include a sensing position. When each game subject of the party reaches the corresponding end point game position, the sensing position is activated or triggered once, thereby generating a control signal that can be transmitted to the control module 300. When the control module 300 receives such a control signal multiple times, it can be determined that all the game subjects of the party have completed the level and control the display module 400 to display the end point sensing indication or control the sound module to give a sound prompt about the end point sensing indication. According to an alternative embodiment, the endpoint sensing component arranged at the endpoint game position 112a1, 112b1, 112c1, 112d1 corresponding to one party may include multiple sensing positions. More specifically, the number of sensing positions is the same as the number of the game bodies 120a, 120b, 120c, 120d of the party. When each game body 120a, 120b, 120c, 120d of the party reaches the endpoint game position 112a1, 112b1, 112c1, 112d1, it activates or triggers one of the sensing positions and thereby generates a control signal that can be transmitted to the control module 300. When the control module 300 receives multiple control signals corresponding to the multiple sensing positions, it can be determined that the game bodies 120a, 120b, 120c, 120d of the party have all completed the level and control the display module 400 to display the endpoint sensing indication or control the sound module to give a sound prompt about the endpoint sensing indication.

[0220] According to some embodiments, Figure 3-4 As shown, each game body 120a, 120b, 120c, and 120d includes multiple game bodies. The endpoint sensing component is configured to be activated or triggered to provide a clearance sensing signal only when the last game body in one of the game bodies 120a, 120b, 120c, and 120d reaches the corresponding end game position. The control module 300 is configured to control the display module 400 to display an endpoint sensing indication or control the sound module to generate a sound prompt regarding the endpoint sensing indication upon receiving the clearance sensing signal.

[0221] According to some embodiments, the endpoint sensing indicator light unit includes a light unit located on the gaming position display unit described above, and the control module 300 is configured to control the endpoint sensing indicator light unit on the gaming position display unit to display an endpoint sensing indication. In one embodiment, the endpoint sensing indicator light unit on the gaming position display unit is the same light unit as the gaming position indicator light unit 430 described above. According to one embodiment, upon receiving a predetermined number of clearance sensing signals, the control module 300 may control the display module 400 to display an endpoint sensing indication on both the main display unit 410 and the gaming position display unit. According to one embodiment, when a game player wins, the control module 300 controls the main display unit 410 to display an endpoint sensing indication and controls the light units 430 on each gaming position 111 on the control panel 110 to illuminate and / or flash and / or change color sequentially or simultaneously. According to one embodiment, the control module 300 is configured to control the display module 400 to display an endpoint sensing indication including an indication of the winning game player when a game player wins, allowing the user to determine which game player has won based on the endpoint sensing indication. According to a specific embodiment, each game body 120a, 120b, 120c, 120d has a unique color, and the control module 300 is configured to control the main display unit 410 of the display module 400 to display the color of the game body of the party when a game participant wins, and more specifically to control the endpoint sensing indicator light unit 460 at the main display unit 410 to light up and / or flash with the color of the game body of the party; alternatively or additionally, the control module 300 is also configured to control the game position display unit of the display module 400, more specifically the game position indicator light unit 430, to light up and / or flash with the color of the game body of the party in sequence or simultaneously and / or first display the color of the party and then change the color and optionally flash.

[0222] According to some embodiments, Figure 1-4 As shown, the emergency trigger 200 and / or the optional emergency lock and / or the optional regular instruction randomizer and / or the optional game mode selector and / or the optional endpoint sensing component can be integrated with at least a portion of the control module 300. According to some embodiments, the emergency trigger 200 and / or the optional emergency lock and / or the optional regular instruction randomizer and / or the optional game mode selector and / or the optional endpoint sensing component can be integrated with at least a portion of the control module 300 and a portion of the display module 400.

[0223] According to some embodiments, Figure 1-4As shown, the display module 400 and the control module 300 are integrated on the panel 110. For example, at least a portion of the display module 400 and at least a portion of the control module 300 can be disposed at the center of the panel 110. According to some embodiments, the emergency trigger 200 and / or the optional emergency locker and / or the optional regular instruction randomizer and / or the optional game mode selector and / or the optional endpoint sensing component as well as the control module 300 and the display module 400 are integrated on the panel.

[0224] According to some embodiments, Figure 16 As shown, the panel of the intelligent game device 10, 10' can be provided separately from the control module 300 and the display module 400. According to a specific embodiment, the control module and the display module of the intelligent game device 10' together form a control and display assembly 600. According to a specific embodiment, the control and display assembly 600 can be assembled together with the panel 110, 110' in a detachable manner. Exemplarily, the panel 110, 110' can be a piece of cloth, a piece of paper, a piece of cardboard or a wooden board or a plastic board, etc. Exemplarily, the panel 110, 110' can also be built out of a frame, or drawn from the ground or a tabletop, or formed by a projected pattern. More specifically, for chess game devices, the panel can be a chessboard used in conventional game devices.

[0225] According to some embodiments, Figure 1-4 As shown, the intelligent game device 10 is a flying chess, more specifically, an intelligent flying chess. It should be noted that the intelligent game device 10 according to any of the embodiments described above can be a flying chess.

[0226] According to some embodiments, Figure 1-4 As shown, the panel 110 of the intelligent game device 10 includes channels 130, 140a, 140b, 140c, and 140d, and the plurality of game positions include a plurality of chess squares 111, 112a, 112b, 112c, and 112d arranged on the channels 130, 140a, 140b, 140c, and 140d. Each game body 120a, 120b, 120c, and 120d is a chess piece that can move along the channels 130, 140a, 140b, 140c, and 140d to the corresponding chess square 111, 112a, 112b, 112c, and 112d. The panel 110 is more specifically arranged on the chessboard body 100. According to some embodiments, as Figure 3-4As shown, the multiple game positions also include at least one waiting platform 180 located outside the flight path. For example, one waiting platform 180 is provided for each game player. More specifically, during a game step, if a waiting condition is met, the corresponding chess piece can be placed on the waiting platform 180 and can be moved to a specific square in subsequent game steps. For example, the waiting condition random number generator generates a random number indicating "5" or "6."

[0227] According to some embodiments, the intelligent gaming device 10 configured as a flying chess game includes a regular instruction randomizer as described above. The random regular instructions passed by the regular instruction randomizer are random displacement instructions. The random displacement instructions are used to determine the state or action of the corresponding chess pieces 120a, 120b, 120c, and 120d, either alone or in conjunction with the triggering result of the emergency trigger 200. According to one embodiment, the regular instruction randomizer is a random number generator, and the random displacement instructions are random numbers generated by the random number generator. The generated random numbers are used, for example, to indicate whether the corresponding chess piece 120a, 120b, 120c, and 120d can be placed on the board 110, more specifically, on the waiting platform 180 on the board 110, or to indicate the number of chess squares that the corresponding chess piece 120a, 120b, 120c, and 120d can advance on the course 130, 140a, 140b, 140c, and 140d. According to one embodiment, the random number generator is an electronic dice. According to some embodiments, the display module 400 includes a random displacement indicator pointer assembly or a random displacement indicator light unit that can be controlled by the control module 300 to provide random numbers. Alternatively or additionally, the control module 300 is configured to control the sound module to provide a sound prompt of the random numbers.

[0228] According to some embodiments, Figure 1-4 As shown, in the intelligent gaming device 10 configured as flying chess, the display module 400 includes a chess grid panel 440 arranged corresponding to at least some of the multiple chess grids 111, and the game position display unit, more specifically, the game position indicator light unit 430 is arranged corresponding to the corresponding chess grid panel 440, and the emergency event occurrence indication provided by the game position display unit is displayed on the corresponding chess grid panel 440.

[0229] According to some embodiments, Figure 1-4 As shown, in the intelligent game device 10 configured as a flying chess, the lanes include a primary lane 130 ( Figure 1The arrangement of the primary lane 130 and secondary lanes 140a, 140b, 140c, and 140d is indicated by a black dashed line. The primary lane 130 is a peripheral lane with a plurality of primary chess squares 111. Each secondary lane 140a, 140b, 140c, and 140d extends from the primary lane 130 and includes a plurality of secondary chess squares 112a, 112b, 112c, and 112d. The end game position 112a1, 112b1, 112c1, and 112d1, i.e., the end chess square, is located at the end of the corresponding secondary lane 140a, 140b, 140c, and 140d. According to some embodiments, the primary lane 130 includes 36 primary chess squares 111, which facilitates faster game play. Optionally, each secondary lane 140a, 140b, 140c, 140d includes 4-6 secondary chess squares 112a, 112b, 112c, 112d. Alternatively, the primary lane may include 48 primary chess squares. According to some embodiments, the game position display unit, more specifically, the game position indicator light unit 430, is only provided at the chess square 111 on the primary lane 130. According to some embodiments, as Figure 1 As shown, the primary channel 130 forms a regular perimeter of the panel. According to a specific embodiment, the primary channel 130 includes four "n"-shaped sections 131 of the same overall shape, connected end to end. The primary squares 111 are regularly distributed on each n-shaped section 131 of the primary channel 130. According to one embodiment, each n-shaped section 131 includes a top section 132 and two leg sections 133. According to an alternative embodiment, the top section 132 of each n-shaped section 131 is provided with five primary squares 111, and each leg section 133 is provided with two primary squares 111. According to one embodiment, the channels include four secondary channels 140a, 140b, 140c, and 140d, each of which extends from the primary channel 130 at the middle square 111 on the corresponding n-shaped portion 131 toward the panel 110, more specifically, the central portion 150 of the chessboard body 100, so that the four secondary channels 140a, 140b, 140c, and 140d extend in a manner converging with each other.

[0230] As described above, in some embodiments, the control module 300 may include a game position circuit board 330 that is communicatively connected to the game position indicator light unit 430, such as Figure 6-7 According to one embodiment, the game position circuit board 330 is provided as an integral circuit board corresponding to all game position display units. According to one embodiment, as Figure 6-7As shown, the integrated circuit board 330 is configured to correspond in shape to the primary channel 130. According to one embodiment, the integrated circuit board 330 is laid below the primary channel 130 in a corresponding manner. In one embodiment, as mentioned above, the central control circuit board 310 of the control module 300 and the integrated gaming position circuit board 330 are connected via power lines 331, 332 and a signal transmission line 333, more specifically two power lines 331, 332 and one signal transmission line 333, thereby simplifying the electrical and communication connections between the central control circuit board 310 and the gaming position circuit board.

[0231] According to some embodiments, Figure 1-5 As shown, the lanes 130, 140a, 140b, 140c, and 140d are arranged around the display module 400, more specifically, around the main display unit 410. According to one embodiment, the chessboard body 100 is provided with a receiving cavity 160 at the central portion 150 of the panel 110, and the main display unit 410 of the display module 400 is at least partially disposed in the receiving cavity 160. According to one embodiment, the main control circuit board 310 of the control module 300 is disposed in the receiving cavity 160. According to one embodiment, the emergency event trigger 200 and / or the regular instruction random determiner and / or the game mode selector are at least partially disposed in the receiving cavity 160. According to one embodiment, as Figure 1-4 As shown, the primary lanes 130 are regularly distributed around the display module 400, more specifically around the main display unit 410. According to one embodiment, each of the secondary lanes 140a, 140b, 140c, and 140d extends from the primary lanes 130 to the center of the panel 110 or the chessboard body 150, more specifically, near the main control circuit board 310 in the accommodating cavity 160. This allows the end game position 112a1, 112b1, 112c1, and 112d1 on each of the secondary lanes 140a, 140b, 140c, and 140d to be positioned close to the central control circuit board 310, thereby simplifying the placement of the end game position sensing components at the end game positions 112a1, 112b1, 112c1, and 112d1 and their communication with the main control circuit board 310. According to one specific implementation, the end game position sensing circuit 610 is directly mounted on the main circuit board 310. More specifically, the portion of the main control circuit board 310 where the endpoint sensing circuit 610 is provided is located below the corresponding endpoint gaming positions 112a1, 112b1, 112c1, 112d1, and the trigger button 620 is located at the corresponding endpoint gaming positions 112a1, 112b1, 112c1, 112d1.

[0232] According to some embodiments, Figure 2-4As shown, the height of each secondary lane 140a, 140b, 140c, 140d increases from the primary lane 130 to the terminal game position 112a1, 112b1, 112c1, 112d1. More specifically, the height gradually increases as the secondary chess grids 112a, 112b, 112c, 112d are arranged. From the secondary chess grid closest to the primary lane 130 to the terminal game position 112a1, 112b1, 112c1, 112d1, the secondary chess grids 112a, 112b, 112c, 112d gradually increase in height. According to some embodiments, the chessboard body 100 includes a platform portion 170 at the center portion 150 of the panel 110, which is flush with or slightly higher than the terminal game position 112a1, 112b1, 112c1, 112d1 on each of the secondary lanes 140a, 140b, 140c, and 140d. The aforementioned receiving portion 160 may be disposed on the platform portion 170. According to some embodiments, the emergency trigger 200 and / or the regular command randomizer and / or the game mode selector include a button-type trigger input 210, which is disposed protruding from the platform portion 170 and, for example, has a hemispherical shape.

[0233] According to some embodiments, Figure 1-4 As shown, the primary course 130 is provided with starting squares 111a, 111b, 111c, 111d for each game subject 120a, 120b, 120c, 120d, i.e., each chess piece of each side. In other words, each game subject 120a, 120b, 120c, 120d must "fly" from the corresponding starting square 111a, 111b, 111c, 111d to the end game position 112a1, 112b1, 112c1, 112d1 to complete the game subject's clearance. According to some embodiments, as Figure 3-4 As shown, the chessboard body 100 is provided with a waiting platform 180 near each starting square 111a, 111b, 111c, and 111d for placing chess pieces that meet the waiting-to-fly conditions. According to one embodiment, the waiting platform 180 is positioned below the initial course 130. According to one embodiment, the waiting platform 180 is configured in the form of a groove to prevent the chess pieces to be flown from falling therefrom.

[0234] According to some embodiments, the intelligent game device 10 further includes a game body storage component for storing each game body. The game body storage component can be configured to be integral with or separate from the main body 100. According to one embodiment, as Figure 2-4As shown, in the intelligent game device 10 configured as intelligent flying chess, a chess piece storage compartment 190 integral with the chess board body 100 is provided near each starting chess square 111a, 111b, 111c, 111d or the waiting platform 180. Each chess piece storage compartment 190 is used to store the corresponding game piece 120a, 120b, 120c, 120d. According to one embodiment, as Figure 2-4 As shown, the chess piece storage compartment 190 is set lower than the initial channel 130 or the corresponding waiting platform 180. According to one embodiment, as Figure 2-4 As shown, the bottom plate 191 of each chess piece storage compartment 190 can be flat, and the bottom plates 191 of all chess piece storage compartments 190 are at the same level and lower than the bottom of the rest of the chessboard body 100, so that the bottom plates 191 of the chess piece storage compartments 190 form the support for the entire chessboard body 100. According to one embodiment, three to four chess piece storage compartments 190 are evenly distributed around the periphery of the chessboard body 100. According to one embodiment, the bottom plate of the accommodating cavity 160 of the chessboard body 100 is at the same level as the bottom plates 191 of the chess piece storage compartments 190 and lower than the bottom of the rest of the chessboard body 100, so that the bottom plates 191 of the accommodating cavity 160 and the bottom plates 191 of the chess piece storage compartments 190 together form the support for the entire chessboard body 100. Thus, the entire chessboard body 100 can be constructed in the shape of an interstellar base, with a gradual transition from low to high from the chess piece storage compartments 190 to the central portion 150 of the panel 110. According to one embodiment, Figure 2-4 As shown, the chessboard body 100 also includes a cover 195 that can cover and open the corresponding chess piece storage compartment 190. Each cover 195 can, for example, snap fit onto the corresponding chess piece storage compartment 190. According to one embodiment, the intelligent gaming device 10 configured as intelligent flying chess includes a two-player game mode, a three-player game mode, and a four-player game mode. According to one embodiment, the chessboard body 110 can be generally quadrilateral in shape, with the chess piece storage compartments 190 for each side being arranged at the four corners of the chessboard body 110. Alternatively, the chessboard body 110 can be circular, oval, or other regular or irregular shapes, with the storage compartments 190 arranged symmetrically or asymmetrically around the center of the chessboard body 110. According to one embodiment, the game bodies 120a, 120b, 120c, 120d, i.e., the chess pieces, of each side are different colors. According to one embodiment, the colors of the secondary lanes 140a, 140b, 140c, and 140d are consistent with the colors of the corresponding game bodies 120a, 120b, 120c, and 120d. According to one embodiment, the color of the cover 195 of the chess piece storage compartment 190 is consistent with the color of the corresponding game bodies 120a, 120b, 120c, and 120d.

[0235] According to some embodiments, Figure 3-4As shown, ribs 134 are provided between the primary chess squares 111 on the primary channel 130 on the panel 110 to define the primary chess squares 111 and prevent the game bodies 120a, 120b, 120c, 120d, i.e., chess pieces, from accidentally sliding to adjacent primary chess squares 111. Figure 3-4 As shown, the chessboard body 100 is further provided with a peripheral ridge 135 defining the primary channel 130, so that each primary chess square 111 is defined by the associated rib 134 and the peripheral ridge 135, preventing the game bodies 120a, 120b, 120c, 120d, i.e., chess pieces, from accidentally falling off or sliding away from the correct primary chess square 111. According to some embodiments, as Figure 1-4 As shown, the secondary chess squares 112a, 112b, 112c, and 112d of the secondary channels 140a, 140b, 140c, and 140d are provided with seating grooves 113. The corresponding chess pieces 120a, 120b, 120c, and 120d can be placed in the seating grooves 113 to prevent them from falling from the desired secondary chess squares 112a, 112b, 112c, and 112d. More specifically, the seating grooves 113 are configured to receive the shape-fitting portions of the corresponding chess pieces 112a, 112b, 112c, and 112d in a form-fitting manner.

[0236] According to some embodiments, the intelligent chess device 10 further includes a power module 500. The power module 500 may be rechargeable or non-rechargeable, for example.

[0237] The exemplary implementation of the intelligent gaming device proposed in the present invention is described in detail above with reference to the preferred embodiments. However, it will be understood by those skilled in the art that, without departing from the concept of the present invention, various modifications and variations can be made to the above-mentioned specific embodiments, and various technical features and structures proposed in the present invention can be combined in various ways without exceeding the scope of protection of the present invention.

[0238] The scope of the present disclosure is not limited by the above-described embodiments but by the appended claims and their equivalents.

Claims

1. A flying chess game, characterized in that: The flying chess comprises: A panel, wherein a plurality of game positions are provided on the panel, and a channel is further provided on the panel, wherein the plurality of game positions include a plurality of chess grids provided on the channel; a plurality of chess pieces, wherein corresponding chess pieces can be placed on the panel or moved on the panel to occupy corresponding game positions during the game; Control module; an emergency event trigger, configured to be operable to trigger the occurrence or non-occurrence of an emergency event among one or more emergency events, the emergency event trigger comprising a trigger module, the trigger module being communicatively connected to the control module; The display module is communicatively connected to the control module and includes a game position display unit arranged at at least some of the game positions on the panel, each of the game position display units includes a game position indicator light unit, and the game position indicator light unit is configured to be controllable by the control module to provide an emergency position indication.

2. The flying chess according to claim 1, characterized in that: The flying chess game also includes a sound module, which is communicatively connected to the control module, wherein the control module is configured to control the sound module to give a sound prompt about the triggering result of the emergency trigger in response to the operation of the emergency trigger.

3. The flying chess according to claim 1, characterized in that: The display module is further configured to display an emergency event category indication for indicating the category of the emergency event.

4. The flying chess according to claim 3, characterized in that: The display module includes an emergency event category indicator controllable by the control module for providing the emergency event category indication.

5. The flying chess according to claim 4, characterized in that: The emergency event category indicator includes an emergency event category pointer component or an emergency event category indicator light unit.

6. The flying chess according to claim 5, characterized in that: The emergency event category indication and / or the emergency event location indication includes at least one of numbers, colors, patterns, letters, text, light brightness, light lighting position, and light flashing mode.

7. The flying chess according to claim 5, characterized in that: The emergency event category indicator includes a plurality of different emergency event category indicators arranged on the display panel of the display module, and the emergency event category indicator light unit includes an emergency event category indicator light corresponding to each of the emergency event category indicators.

8. The flying chess according to claim 6, characterized in that: The display module includes a main display unit, and the main display unit includes the emergency event category indicator.

9. The flying chess according to claim 8, characterized in that: The control module includes a main control circuit board communicatively connected to the main display unit.

10. The flying chess according to any one of claims 1 to 9, characterized in that: The gaming position indicator light unit is configured to provide an indication of the occurrence of an emergency event when an emergency event occurs, with one or more gaming position indicator light units of the gaming positions related to the emergency event.

11. The flying chess according to claim 10, characterized in that: The display module includes a chess square panel arranged corresponding to at least some of the plurality of chess squares, and the game position display unit is arranged corresponding to the corresponding chess square panel.

12. The flying chess according to any one of claims 1 to 9, characterized in that: The control module includes a game position circuit board communicatively connected to the game position indicator light unit.

13. The flying chess according to claim 12, characterized in that: The control module includes a separate game position circuit board for each game position indicator light unit, and the main control circuit board of the control module is communicatively connected with each game position circuit board.

14. The flying chess according to claim 12, characterized in that: Each of the game position indicator light units is addressable.

15. The flying chess according to claim 14, characterized in that: The game position circuit board is an integral circuit board provided corresponding to all game position indicator light units.

16. The flying chess according to claim 15, characterized in that: The game position indicator light unit is an LED light unit with a chip.

17. The flying chess according to claim 3 or 4, characterized in that: The emergency event category indicator is the game position indicator light unit.

18. The flying chess according to any one of claims 1 to 9, characterized in that: The plurality of game positions further include at least one waiting-to-fly platform arranged outside the flight path.

19. The flying chess according to any one of claims 1 to 9, characterized in that: The flying chess also includes a random displacement instruction determiner, which is configured to be able to operate to provide random displacement instructions, and the random displacement instructions are used to determine the state and / or action of the corresponding game subject at least alone or together with the triggering result of the emergency trigger.

20. The flying chess according to claim 19, characterized in that: The random displacement instruction determiner is a random number generator, and the random displacement instruction is a random number generated by the random number generator.

21. The flying chess according to claim 20, characterized in that: The random number generator is an electronic dice.

22. The flying chess according to claim 20, characterized in that: The random number generator is configured to be communicatively connected with the control module; The control module is configured to control the display module to display the random number in response to the operation of the random number generator, and the display module includes a random number pointer component or a random number light unit that can be controlled by the control module to provide the random number.

23. The flying chess according to claim 22, characterized in that: The emergency event trigger and the random displacement instruction determiner include an integrally arranged trigger module or trigger modules arranged separately from each other, and the trigger module is configured to provide a trigger signal; In which, the control module is also configured to receive the trigger signal and control the display module to provide a trigger result indication of the trigger result of the emergency trigger and / or display the random displacement instruction provided by the random displacement instruction determiner in response to the trigger signal.

24. The flying chess according to claim 23, characterized in that: The trigger module includes a trigger sensing component that is communicatively connected to the control module.

25. The flying chess according to claim 24, characterized in that: The trigger sensing component includes an electric induction device, an electromagnetic induction device, a photoelectric induction device or a mechanical trigger switch.

26. The flying chess according to claim 24, characterized in that: The trigger module further includes a button-type trigger input member, which is configured to be pressed by a game participant to provide the trigger input and is configured to interact with the sensing component.

27. The flying chess according to claim 26, characterized in that: The trigger sensing component includes: a fixed induction member provided on a circuit board of the control module, and a movable member connected to the button-type trigger input member, wherein the movable member is configured to be movable between a trigger position and a non-trigger position as the button-type trigger input member moves, wherein the movable member allows the trigger sensing component to generate a sensing signal when in the trigger position, and does not allow the trigger sensing component to generate a sensing signal when in the non-trigger position.

28. The flying chess according to claim 27, characterized in that: The fixed sensing component includes a signal transceiver unit provided on a circuit board of the control module; The movable member is configured such that: in the non-trigger position, the movable member blocks the signal transceiver unit from generating a sensing signal; in the trigger position, the movable member no longer blocks the signal transceiver unit from generating a sensing signal.

29. The flying chess according to claim 27, characterized in that: The movable element is a movable inductive element capable of interacting with the fixed inductive element.

30. The flying chess according to claim 29, characterized in that: The movable induction component is a magnet, and the fixed induction component is a Hall sensor arranged on a circuit board of the control module.

31. The flying chess according to claim 27, characterized in that: The trigger module includes an elastic reset member, which is configured to reset the movable member from the signal transmitting position to the signal blocking position, thereby resetting the button-type trigger input member.

32. The flying chess according to any one of claims 1 to 9, characterized in that: The flying chess game includes a plurality of game modes and a game mode selector, wherein the game mode selector is configured to be operable to select any one of the plurality of game modes.

33. The flying chess according to claim 32, characterized in that: The game mode selector is in communication with the control module; Wherein, the control module is configured to control the display module to display the game mode in response to the operation of the game mode selector.

34. The flying chess according to claim 33, characterized in that: The display module includes a game mode indicator for providing a game mode indication regarding any one of the plurality of game modes.

35. The flying chess according to claim 34, characterized in that: The game mode indicator includes a game mode indicator light unit.

36. The flying chess according to claim 35, characterized in that: The game mode indication includes at least one of numbers, colors, patterns, letters, words, light brightness, light lighting position, and light flashing mode.

37. The flying chess according to claim 23, characterized in that: The flying chess game includes a plurality of game modes and a game mode selector, wherein the game mode selector is configured to be operable to select any one of the plurality of game modes.

38. The flying chess according to claim 37, characterized in that: The game mode selector is in communication with the control module; The control module is configured to control the display module to display the game mode in response to the operation of the game mode selector.

39. The flying chess according to claim 38, characterized in that: The display module includes a game mode indicator light unit for providing an indication of any game mode among the multiple game modes.

40. The flying chess according to claim 39, characterized in that: The game mode indicator light unit and the random number light unit are the same light unit.

41. The flying chess according to claim 40, characterized in that: The game mode indication includes at least one of numbers, colors, patterns, letters, words, light brightness, light lighting position, and light flashing mode.

42. The flying chess according to claim 41, characterized in that: The game mode selector, the emergency event trigger and the random displacement instruction determiner include the trigger module provided as one body or the trigger modules provided separately from each other.

43. The flying chess according to any one of claims 1 to 9, characterized in that: The plurality of chess pieces include at least two different chess pieces, each of which represents a game participant.

44. The flying chess according to claim 43, characterized in that: The at least two chess pieces differ from each other in at least one of color, pattern, shape, and size.

45. The flying chess according to claim 44, characterized in that: The plurality of game positions include a terminal game position for each side's chess piece; The flying chess also includes an end point sensing component arranged at the end point game position, and the end point sensing component is configured to generate a clearance sensing signal when the corresponding chess piece reaches the corresponding end point game position.

46. ​​The flying chess according to claim 45, wherein: The endpoint sensing component includes an electric induction device, an electromagnetic induction device, a rocker switch or a trigger switch.

47. The flying chess according to claim 45, characterized in that: The endpoint sensing component is communicatively connected to the control module; The control module is configured to control the display module to display an endpoint sensing indication in response to receipt of the clearance sensing signal, so as to indicate that the corresponding game subject has reached the corresponding endpoint game position.

48. The flying chess according to claim 47, characterized in that: The display module includes an endpoint sensing indicator light unit controlled by the control module, and the endpoint sensing indicator light unit is configured to provide the endpoint sensing indication.

49. The flying chess according to claim 48, characterized in that The endpoint sensing indication includes at least one of numbers, colors, patterns, letters, words, light brightness, light lighting position, and light flashing mode.

50. The flying chess according to any one of claims 1 to 9, characterized in that: The channel is disposed around at least a portion of the display module and / or at least a portion of the control module.

51. The flying chess according to claim 50, characterized in that: The panel is provided with a receiving cavity at a central portion, and the main display unit of the display module is at least partially provided in the receiving cavity.

52. The flying chess according to claim 51, characterized in that: The main control circuit board of the control module is arranged in the accommodating cavity.

53. The flying chess according to claim 52, characterized in that: The emergency trigger is at least partially disposed in the accommodating cavity.

54. The flying chess according to any one of claims 1 to 9, characterized in that: The flying chess comprises a chessboard body, and the panel is arranged on the chessboard body; The flying chess also includes a chess piece storage compartment for storing chess pieces.

55. The flying chess according to claim 54, characterized in that: The chess piece storage compartment is arranged on the chessboard body.

56. The flying chess according to claim 55, characterized in that: The chess piece storage compartment is arranged around the center of the chess board body.

57. The flying chess according to claim 54, characterized in that: The chessboard body also includes a cover that can cover and open the corresponding chess piece storage compartment.