State reminding device applied to game machine and game machine
By integrating a status reminder device into the game console to monitor and correct children's posture and viewing distance in real time, the problems of vision and spinal health during children's use of game consoles are solved, and the protection of vision and physical health is achieved.
Patent Information
- Application Number
- CN202422385912.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-27
- Publication Date
- 2025-09-26
- Estimated Expiration
- 2034-09-27
AI Technical Summary
When children use game consoles, their vision and spinal health are affected, especially the vision damage and spinal deformity caused by close viewing distance and poor posture, which are difficult for parents to supervise and correct at all times.
A status reminder device is designed, including a user status recognition module, a comparison and analysis module, and an early warning reminder module. It monitors the user's posture and viewing distance in real time, collects image information through a camera or a camera, identifies the posture and viewing distance, compares them with standard values, and issues early warning signals to correct improper posture and viewing distance.
Effectively protect children's vision and spinal health by reminding users in real time to adjust their posture and viewing distance, reducing the risk of vision damage and spinal deformation.
Smart Images

Figure CN223390190U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of game consoles, and in particular to a status reminder device applied to a game console and the game console. Background Art
[0002] With the improvement of people's living standards, children's education has been increasingly valued by parents. Educational game consoles have become increasingly popular among parents because they have the function of developing children's intelligence, are easy to carry and have relatively low costs.
[0003] However, when children are playing games or watching videos, if the distance between their eyes and the game console is too close, it can seriously affect their vision. Parents often struggle to constantly remind their children to maintain a safe distance, which can increase the risk of game consoles damaging children's eyesight. Furthermore, poor posture when using game consoles can lead to spinal deformities and other problems. Scoliosis is also increasingly common in children. Besides genetic factors, poor posture is the primary cause of this phenomenon. Therefore, how to develop children's intelligence while ensuring their vision and spinal health is a pressing issue. Utility Model Content
[0004] In view of this, the embodiments of the present invention are dedicated to providing a status reminder device for a game console and a game console, which solves the above-mentioned problems.
[0005] According to one aspect of the present invention, an embodiment of the present invention provides a status reminder device for a game console, comprising: a user status recognition module, configured to obtain and identify status information of a user during a game; wherein the status information includes posture information of the user and distance information between the user's body and the display screen of the game console; a comparison and analysis module, the comparison and analysis module being communicatively connected to the user status recognition module, configured to compare the user's posture information with standard posture information, the distance information with a safety distance value, and obtain a comparison difference value; and an early warning reminder module, the early warning reminder module being communicatively connected to the comparison and analysis module, configured to issue an early warning signal when the comparison difference value is greater than a preset difference threshold.
[0006] In one embodiment, the user status recognition module includes: an image information acquisition unit and an image information recognition unit; wherein, the image information acquisition unit is configured to acquire the upper body posture image of the user, and the image information recognition unit is configured to recognize the upper body posture image of the user and obtain the user's posture information and the distance information.
[0007] In one embodiment, the image information acquisition unit includes at least one camera or a camera disposed on a side of the game console facing the user.
[0008] In one embodiment, the image information acquisition unit includes a plurality of cameras, which are arranged at different positions on the side of the game console facing the user.
[0009] In one embodiment, the status reminder device further includes: an identity recognition module, which is communicatively connected to the image information acquisition unit and is configured to recognize the facial image of the user and obtain the identity information of the user.
[0010] In one embodiment, the status reminder device further includes: a data storage module configured to store the standard posture information, the safety distance value, and the identity information.
[0011] In one embodiment, the status reminder device further includes: a personal information input module, configured to input the identity information when the user plays the game for the first time.
[0012] In one embodiment, the status reminder device also includes: a timing module, which is communicatively connected to the identity recognition module and the early warning reminder module, and is constructed to count after the identity recognition module recognizes the identity information of the user. When the timing time reaches a preset time, a time reaching signal is sent to the early warning reminder module to issue the early warning signal.
[0013] In one embodiment, the status reminder device further includes: a control module, which is communicatively connected to the host of the game console and the early warning reminder module, and is configured to receive the early warning signal and control the host of the game console to standby.
[0014] According to another aspect of the present invention, an embodiment of the present invention provides a gaming machine, comprising: a host; and a status reminder device as described in any one of the above items, wherein the status reminder device is provided on the host.
[0015] The embodiment of the present invention provides a status reminder device and a game console applied to a game console, which utilizes a user status recognition module to obtain and identify the user's posture information during the game and the distance information between the user's body and the display screen of the game console, and then the comparison and analysis module compares the user's posture information with the standard posture information, the distance information with the safety distance value, and obtains a comparison difference value. When the comparison difference value is greater than a preset difference threshold, the early warning reminder module sends a warning signal; that is, by obtaining and identifying the user's posture information during the game and the distance information between the user's body and the game console in real time, and comparing the standard posture information with the safety distance value, a warning signal is sent when the user's posture is not good or the distance between the user and the game console is too small, so as to avoid the user from playing in a bad posture or at a close distance, thereby protecting the user's eyesight and physical health as much as possible during the game. BRIEF DESCRIPTION OF THE DRAWINGS
[0016] The above and other purposes, features, and advantages of the present invention will become more apparent through a more detailed description of the embodiments of the present invention in conjunction with the accompanying drawings. The accompanying drawings are intended to provide a further understanding of the embodiments of the present invention and constitute a part of the specification. Together with the embodiments of the present invention, they are used to explain the present invention and do not constitute a limitation of the present invention. In the drawings, the same reference numerals generally represent the same components or steps.
[0017] Figure 1 Shown is a structural diagram of a status reminder device applied to a game console provided by one embodiment of the present application.
[0018] Figure 2 Shown is a structural diagram of a status reminder device applied to a gaming machine provided in another embodiment of the present application.
[0019] Figure 3 Shown is a structural diagram of a status reminder device applied to a gaming machine provided in another embodiment of the present application. DETAILED DESCRIPTION
[0020] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts are within the scope of protection of the present invention.
[0021] In addition, in the exemplary embodiments, since the same reference numerals denote the same components having the same structure or the same steps of the same method, if one embodiment is exemplarily described, only structures or methods different from the described embodiment are described in other exemplary embodiments.
[0022] Throughout the specification and claims, when a component is described as being “connected” to another component, the component may be “directly connected” to the other component or “electrically connected” to the other component through a third component. In addition, unless explicitly described to the contrary, the term “include” and its corresponding terms should be understood to include only the components stated and should not be understood to exclude any other components.
[0023] With the continuous development of electronic device technology, electronic devices such as game consoles / handheld game consoles, and tablets have become common tools for children and adolescents to learn and entertain. Especially in the current environment of repeated epidemics, online courses are also an important way for students to learn. However, because many families do not have tables and chairs that are fully suitable for children and adolescents to use game consoles, users (gamers, including those who study and play games) usually place game consoles on other tables (such as dining tables, coffee tables, etc.) or hold the game consoles directly in their hands when using them. This often makes it difficult for gamers to maintain a good posture for a long time and keep a safe distance from the game console. Parents often cannot always pay attention to and supervise the posture of gamers, which results in gamers often being in a bad posture or being too close to the game console. This is not conducive to the physical development of gamers (such as the spine, cervical vertebrae, etc.) and is not conducive to the protection of vision.
[0024] In order to solve the above problems, the present application proposes a status reminder device for a game console and a corresponding game console, which monitors the player's status in real time and sends a warning signal when the player's posture is not good or the distance from the game console is too short, so as to ensure that the player plays the game in a better posture and at a safe distance, thereby benefiting the player's physical development and vision protection.
[0025] The following describes in detail the structural features and specific usage of the status reminder device for a game console and the game console provided by the present application in conjunction with the accompanying drawings.
[0026] Figure 1 The figure shows a schematic diagram of a state reminder device for a gaming machine provided by an embodiment of the present application. Figure 1As shown, the status reminder device includes: a user status recognition module 1, a comparison and analysis module 2, and an early warning reminder module 3; wherein the user status recognition module 1 is configured to obtain and identify the status information of the user during the game, including the user's posture information, the distance information between the user's body and the display screen of the game console, etc.; the comparison and analysis module 2 is communicatively connected to the user status recognition module 1 and configured to compare the user's posture information with the standard posture information, the distance information with the safe distance value (e.g., 35 cm-45 cm, etc.), and obtain a comparison difference value; the early warning reminder module 3 is communicatively connected to the comparison and analysis module 2 and configured to issue an early warning signal when the comparison difference value exceeds a preset difference threshold. Specifically, the user status recognition module 1 can obtain image information of the user during the game and identify the user's posture information, the distance information between the user's body and the display screen of the game console, etc. from the image information, or directly obtain the distance information between the user's body and the display screen of the game console through distance measurement. The comparison and analysis module 2 can be a processor or chip with a comparison function. The comparison and analysis module 2 compares the difference between the posture information and the standard posture information, and the difference between the distance information between the user's body and the game console's display screen and the safe distance value to obtain a comparison difference value. The comparison difference value can include multiple posture difference values and distance difference values corresponding to the posture information and distance information, respectively, or can be a comparison difference value obtained by combining the posture difference values and distance difference values, such as a weighted average. When one of the posture difference value and the distance difference value is larger, that is, when the user's posture is significantly different from the standard posture or the distance between the user's body and the game console's display screen is shorter, the warning and reminder module 3 will issue a warning signal. Specifically, the warning and reminder module 3 can include an alarm, etc., which uses the alarm to issue an alarm (including sound and / or flashing light) to remind the user to adjust their posture or the distance between the user and the game console's display screen.
[0027] An embodiment of the present invention provides a status reminder device for a game console, which uses a user status recognition module to obtain and identify the user's posture information during the game and the distance information between the user's body and the display screen of the game console. Then, a comparison and analysis module compares the user's posture information with the standard posture information, the distance information with the safety distance value, and obtains a comparison difference value. When the comparison difference value is greater than a preset difference threshold, the early warning reminder module sends a warning signal; that is, by obtaining and identifying the user's posture information during the game and the distance information between the user's body and the game console in real time, and comparing the standard posture information with the safety distance value, a warning signal is sent when the user's posture is not good (for example, bending over, hunching over, lowering the head at an excessively large angle, etc.) or the distance between the user and the game console is too small, so as to avoid the user from playing in a bad posture or at close range, thereby protecting the user's eyesight and physical health as much as possible during the game.
[0028] Figure 2 FIG. 1 is a schematic diagram showing a state reminder device for a gaming machine according to another embodiment of the present invention. Figure 2 As shown, the user status recognition module 1 may include an image information acquisition unit 11 and an image information recognition unit 12. The image information acquisition unit 11 is configured to capture an image of the user's upper body posture, and the image information recognition unit 12 is configured to recognize the image of the user's upper body posture and obtain the user's posture information and distance information. The image information acquisition unit 11 captures the user's upper body posture image (including facial images and upper body curves, etc.), and the image information recognition unit 12 recognizes the user's posture information and distance information based on the upper body posture image. Specifically, the image information acquisition unit 11 may include at least one camera or camera located on the user-facing side of the game console. For example, the image information acquisition unit 11 may be a camera or camera located at the top center of the game console's display screen (the camera provided by the game console may be directly used). This camera or camera is used to capture real-time images of the user's upper body posture during the game. Preferably, the image information acquisition unit 11 may include multiple cameras or cameras, each of which is located at different positions on the user-facing side of the game console. By using multiple cameras or cameras (or multi-cameras), multiple upper body posture images can be obtained from different positions and angles, and the multiple upper body posture images can be used for image superposition to solve the problem that a single camera or camera cannot obtain a comprehensive image. The multiple upper body posture images can be used to calibrate each other. In addition, the distance between the user's body and the display screen of the game console can be calculated using multiple upper body posture images at multiple angles.
[0029] Figure 3 FIG. 1 is a schematic diagram showing a state reminder device for a gaming machine according to another embodiment of the present invention. Figure 3 As shown, the above-mentioned status reminder device may further include: an identity recognition module 4, which is communicatively connected to the image information acquisition unit 11 and is configured to recognize the user's facial image and obtain the user's identity information. The identity recognition module 4 may be a facial recognition device, a fingerprint recognition device, or the like. After the image information acquisition unit 11 acquires the user's facial image, the identity recognition module 4 determines the user's identity information by comparing the facial image with the stored facial image corresponding to the user's identity information. Based on the user's identity information, the identity recognition module 4 retrieves the corresponding standard posture information and safety distance (since different users may have different corresponding standard posture information and safety distances due to factors such as age).
[0030] In one embodiment, if Figure 3As shown, the aforementioned status reminder device may further include a data storage module 5 configured to store standard posture information, safety distance values, and identity information. Specifically, the data storage module 5 may be a device with storage functionality, such as an SD card. The data storage module 5 is configured to store standard posture information, safety distance values, and identity information for access by the comparison and analysis module 2 and the identity recognition module 4. Furthermore, the data storage module 5 may also store information such as the user's posture information obtained during each game session and the distance between the user's body and the game console display, for subsequent review.
[0031] In one embodiment, if Figure 3 As shown, the aforementioned status reminder device may further include a personal information input module 6 configured to input identity information when a user first plays a game. Specifically, the personal information input module 6 may be a device such as a mouse or keyboard. When a user first uses a game console, they enter their identity information (e.g., age, name, and facial image), which is then stored in the data storage module 5. When the user uses the game console again, the identity recognition module 4 retrieves the user's identity information from the data storage module 5 for comparison to obtain the current user's identity information.
[0032] In one embodiment, if Figure 3 As shown, the above-mentioned status reminder device may also include: a timing module 7, which is in communication with the identity recognition module 4 and the early warning reminder module 3, and is configured to count after the identity recognition module 4 recognizes the user's identity information. When the counted time reaches a preset time, a time-reaching signal is sent to the early warning reminder module 3 to issue an early warning signal. Specifically, the timing module 7 can be a device with a timing function, such as a timer. By setting the timing module 7, the user's game time can be recorded. When the user's game time reaches a preset time (for example, 30 minutes, etc.), the timing module 7 sends a time-reaching signal to the early warning reminder module 3, and the early warning reminder module 3 issues an early warning signal based on the time-reaching signal to prevent users (especially children) from playing games for a long time.
[0033] In one embodiment, if Figure 3 As shown, the aforementioned status reminder device may further include a control module 8, which is communicatively connected to the main unit of the gaming machine and the warning reminder module 3 and is configured to receive a warning signal and control the main unit of the gaming machine to enter standby mode. Specifically, the control module 8 may be a control device, such as a chip, that is communicatively connected to the main unit of the gaming machine. When the warning reminder module 3 issues a warning signal, the control module 8 controls the main unit of the gaming machine to enter standby mode upon receiving the warning signal, thereby preventing the user from playing the game for an extended period of time or playing the game in an awkward position.
[0034] When a user uses the game console for the first time, he or she manually inputs personal identity information through the personal information input module 6, and uses the image information acquisition unit 11 to capture the user's facial image to confirm the user's age, facial image, preset time length and other information and match the personal identity information of the same user, and store the matched personal identity information and facial image in the data storage module 5.
[0035] When the user uses the game console again, the image information acquisition unit 11 acquires the user's facial image and compares it with the facial image stored in the data storage module 5 to determine the user's identity information.
[0036] When the user logs in successfully, the game time is entered. At this time, the timing module image information acquisition unit 11 collects the user's upper body posture image in real time. The image information recognition unit 12 recognizes the user's posture information and distance information based on the upper body posture image. The comparison and analysis module 2 compares the difference between the user's posture information and the standard posture information, and the difference between the distance between the user's body and the display screen of the game console and the safety distance value. When the user's posture is not good, or the distance between the user's body and the game console is too small, or the duration of the user's game reaches a preset duration, the early warning reminder module 3 sends an early warning signal, and the control module 8 controls the mainframe of the game console to standby (for example, standby for 3-5 minutes). In order to improve the game effect, the present application can also only send an early warning signal when the user's posture is not good, or the distance between the user's body and the game console is too small. If the user completes posture adjustment and distance adjustment within a certain time (for example, 1 minute), the game can continue. Otherwise, the control module 8 controls the mainframe of the game console to standby. In order to improve the protection of users, if the warning reminder module 3 sends out warning signals multiple times (for example, three times) during the game of a single user, the standby time is extended (for example, 5-10 minutes).
[0037] One embodiment of the present invention further provides a gaming console, comprising: a console and a status reminder device as described in any of the above items, wherein the status reminder device is disposed on the console. It should be understood that the status reminder device in this application can be a device independent of the gaming console, i.e., the aforementioned functions can be achieved by connecting the status reminder device and the gaming console, or it can be a device integrated into the gaming console.
[0038] A game console provided by an embodiment of the present invention utilizes a user state recognition module to obtain and identify the user's posture information during the game and the distance information between the user's body and the display screen of the game console. Then, a comparison and analysis module compares the user's posture information with standard posture information, the distance information with a safe distance value, and obtains a comparison difference value. When the comparison difference value is greater than a preset difference threshold, an early warning reminder module issues an early warning signal. That is, by obtaining and identifying the user's posture information during the game and the distance information between the user's body and the game console in real time, and comparing the standard posture information with the safe distance value, an early warning signal is issued when the user's posture is not good or the distance between the user and the game console is too small, so as to avoid the user from playing in a bad posture or at a close distance, thereby protecting the user's eyesight and physical health as much as possible during the game.
[0039] The above description is only a preferred embodiment of the present invention and is not intended to limit the present invention. Any modifications, equivalent replacements, etc. made within the spirit and principles of the present invention should be included in the scope of protection of the present invention.
Claims
1. A status reminder device for a game console, characterized in that: include: A user status recognition module configured to obtain and recognize status information of a user during a game; wherein the status information includes the user's posture information and the distance between the user's body and the display screen of the game console; a comparison and analysis module, the comparison and analysis module being in communication with the user state recognition module and configured to compare the user's posture information with standard posture information, the distance information with a safety distance value, and obtain a comparison difference value; and The early warning reminder module is in communication with the comparison and analysis module and is configured to issue an early warning signal when the comparison difference value is greater than a preset difference threshold.
2. The status reminder device according to claim 1, characterized in that: The user status recognition module includes: an image information acquisition unit and an image information recognition unit; The image information acquisition unit is configured to acquire an upper body posture image of the user, and the image information recognition unit is configured to recognize the upper body posture image of the user and obtain the user's posture information and the distance information.
3. The status reminder device according to claim 2, characterized in that: The image information acquisition unit includes at least one camera or a camera arranged on the side of the game console facing the user.
4. The status reminder device according to claim 3, characterized in that: The image information acquisition unit includes a plurality of cameras or photographic cameras, and the plurality of cameras or photographic cameras are arranged at different positions on the side of the game console facing the user.
5. The status reminder device according to claim 2, characterized in that: Also includes: An identity recognition module is communicatively connected to the image information acquisition unit and is configured to recognize the user's facial image and obtain the user's identity information.
6. The status reminder device according to claim 5, characterized in that: Also includes: The data storage module is configured to store the standard posture information, the safety distance value, and the identity information.
7. The status reminder device according to claim 5, characterized in that: Also includes: The personal information input module is configured to input the identity information when the user plays the game for the first time.
8. The status reminder device according to claim 5, characterized in that: Also includes: A timing module is communicatively connected with the identity recognition module and the early warning reminder module, and is configured to start timing after the identity recognition module recognizes the identity information of the user. When the timing duration reaches a preset duration, a duration reaching signal is sent to the early warning reminder module to issue the early warning signal.
9. The status reminder device according to claim 1, characterized in that: Also includes: The control module is communicatively connected with the host of the game console and the early warning reminder module, and is configured to receive the early warning signal and control the host of the game console to be in standby mode.
10. A gaming machine, characterized in that: include: Host; as well as The status reminder device according to any one of claims 1 to 9, wherein the status reminder device is provided on the host.