Gamepad clamping mechanism

By designing a game controller clamping mechanism with a support plate frame and a rotating switching component, the problems of unstable clamping and difficulty in flipping were solved, achieving efficient and stable clamping and rapid mold switching, thereby improving production efficiency and applicability.

CN223542420UActive Publication Date: 2025-11-14HUBEI SAITAKE ELECTRONIC TECH CO LTD
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Patent Information

Application Number
CN202422992679.9
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-12-05
Publication Date
2025-11-14
Estimated Expiration
2034-12-05

AI Technical Summary

Technical Problem

Existing game controller clamping mechanisms are prone to slipping and falling during clamping, have inaccurate positioning, are difficult to flip and detect, and require frequent replacement of the clamping mechanism, resulting in low production efficiency and increased costs.

Method used

The clamping mechanism, consisting of a support frame, a rotary positioning component, a slider, and a servo motor, achieves stable clamping and rotation of the game controller through the cooperation of the horizontal rail, slider, and rotary positioning component. The servo motor is used to quickly switch the clamping mold to adapt to different models of game controllers.

Benefits of technology

It achieves stable clamping and efficient rotation of the game controller, improves the applicability and production efficiency of the clamping mechanism, reduces the frequency of mold changes, and lowers production costs.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a gamepad clamping mechanism which comprises a supporting plate frame, one side of the upper end of the supporting plate frame is provided with a transverse rail and a rotating transposition assembly used for driving the transverse rail to rotate longitudinally, and sliding blocks and reciprocating driving assemblies used for driving the sliding blocks on the two sides to move oppositely or oppositely are arranged at the two ends of one side of the transverse rail in a sliding mode. A connecting rod is fixed to the outer side of the sliding block, a U-shaped frame is fixed to the outer end of the connecting rod, the clamping mold and the gamepad can be driven to rotate by any degree in the longitudinal direction under the cooperation of the supporting plate frame and the rotating transposition assembly, the function of turning over and changing the plane in the clamping process of the gamepad is achieved, operation is more efficient, and meanwhile the clamping efficiency is improved. Through cooperation of the U-shaped frame, the positioning plate, the motor and the like, the clamping mold correspondingly matched with the gamepad can be rapidly switched, the clamping mold does not need to be detached and replaced or a new clamping mechanism does not need to be built during operation, the universality of the clamping mechanism is improved, and the work production efficiency is obviously improved.
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Description

Technical Field

[0001] This utility model relates to the field of game controller manufacturing technology, specifically a game controller clamping mechanism. Background Technology

[0002] A game controller is an input device for video game consoles. By manipulating its buttons and other controls, users can control virtual characters in the game. Standard controller configurations typically include a D-pad, ABXY buttons, select and pause buttons, and other control buttons.

[0003] In the routine production and subsequent testing of game controllers, workers often manually pick up and flip the controllers. While mechanical grippers are sometimes used for positioning, the irregular shape of game controllers and the existence of different sub-specifications for the same main model make traditional gripping mechanisms ineffective. Problems during gripping may include: game controller slippage, inaccurate positioning, and difficulty in detecting controller flipping. In practical applications, different gripping mechanisms are often required, but these mechanisms have low applicability and operational efficiency, increasing production costs. Utility Model Content

[0004] The purpose of this section is to outline some aspects of the embodiments of this utility model and to briefly introduce some preferred embodiments. Simplifications or omissions may be made in this section, as well as in the abstract and title of this application, to avoid obscuring the purpose of these documents; however, such simplifications or omissions should not be used to limit the scope of this utility model.

[0005] Therefore, the purpose of this utility model is to provide a game controller clamping mechanism to solve the problems mentioned in the background art that may occur during the clamping process of existing game controller clamping mechanisms: game controller slippage, inaccurate controller positioning, difficulty in detecting controller flipping; and in practical applications, different clamping mechanisms are often required to be built or equipped, resulting in low applicability and operational efficiency of the clamping mechanism, while increasing production input costs.

[0006] To achieve the above objectives, this utility model provides the following technical solution: a game controller clamping mechanism, comprising a support plate frame, a horizontal rail on one side of the upper end of the support plate frame and a rotational shifting component for driving the horizontal rail to rotate longitudinally, sliders slidably opposed at both ends of one side of the horizontal rail and a reciprocating drive component for driving the sliders on both sides to move relative to or away from each other, a connecting rod fixed to the outside of the slider, a U-shaped frame fixed to the outer end of the connecting rod, a positioning plate and a drive device for driving the positioning plate to rotate longitudinally are mounted on the inner side of the U-shaped frame, and detachable clamping molds are respectively mounted on both sides of the positioning plate.

[0007] As a preferred embodiment of the game controller clamping mechanism described in this utility model, the rotation and repositioning component includes a positioning cylinder longitudinally fixed to the upper end of the support plate frame, a shaft disk rotatably mounted on the inner side and front end of the positioning cylinder with coaxial bearings, and a servo motor disposed at the rear end of the positioning cylinder and whose output end is coaxially connected to the shaft disk.

[0008] The front end of the shaft disk is fixedly connected to the center part of the horizontal rail.

[0009] As a preferred embodiment of the game controller clamping mechanism described in this utility model, one side of the horizontal rail has a groove that matches the slider;

[0010] The reciprocating drive assembly includes a bidirectional lead screw with both ends rotatably mounted inside the slide groove and threadedly connected to two sliders, and a servo motor mounted on the outside of the horizontal rail with its output end connected to one end of the bidirectional lead screw.

[0011] As a preferred embodiment of the game controller clamping mechanism described in this utility model, the positioning plate is fixed with rotating shafts at both ends, the rotating shafts are rotatably mounted on the inner side of the U-shaped frame, and a servo motor with an output shaft connected to the rotating shaft is also provided on the outer side of the U-shaped frame.

[0012] In a preferred embodiment of the game controller clamping mechanism described in this utility model, the upper and lower ends of the positioning plate are respectively provided with connecting block one, and the upper and lower ends of the clamping mold are respectively provided with connecting block two corresponding to connecting block one, and connecting block one and connecting block two are connected by bolts.

[0013] In a preferred embodiment of the game controller clamping mechanism described in this utility model, a base is also fixed to the bottom of the support plate frame.

[0014] Compared with the prior art, the beneficial effects of this utility model are as follows: This game controller clamping mechanism, through the cooperation of the horizontal rail, slider, and rotary switching component, can achieve the parallel closing of the clamping molds on both sides and clamp and position the game controller placed in the middle. It has the characteristics of strong targeting and stable reliability. At the same time, with the cooperation of the support plate frame and the rotary switching component, the clamping mold and the game controller can be rotated arbitrarily in the longitudinal direction, realizing the function of flipping and changing the surface of the game controller during the clamping process, making the operation more efficient. In addition, with the cooperation of the U-shaped frame, positioning plate, and motor, the clamping mold corresponding to the game controller can be quickly switched, without the need to disassemble and replace the clamping mold or build a new clamping mechanism during the operation, improving the versatility of the clamping mechanism and significantly improving the work production efficiency. Attached Figure Description

[0015] Figure 1 This is a schematic diagram of the overall external structure of this utility model;

[0016] Figure 2 This is a schematic diagram of the rotary transposition component and reciprocating drive component of this utility model;

[0017] Figure 3 This is a schematic diagram of the clamping part of this utility model.

[0018] In the diagram: 100, support plate frame; 200, horizontal rail; 2001, slide groove; 210, slider; 220, connecting rod; 300, rotary positioning assembly; 310, positioning cylinder; 320, shaft plate; 330, servo motor one; 400, reciprocating drive assembly; 410, bidirectional lead screw; 420, servo motor two; 500, U-shaped frame; 510, positioning plate; 511, connecting block one; 520, rotating shaft; 530, servo motor three; 600, clamping mold; 610, connecting block two; 700, base. Detailed Implementation

[0019] To make the above-mentioned objectives, features and advantages of this utility model more apparent and understandable, the specific embodiments of this utility model will be described in detail below with reference to the accompanying drawings.

[0020] Secondly, this utility model is described in detail with reference to the schematic diagrams. When describing the embodiments of this utility model, for ease of explanation, the cross-sectional views showing the device structure may be partially enlarged, not according to the usual scale. Furthermore, the schematic diagrams are merely examples and should not limit the scope of protection of this utility model. In addition, in actual manufacturing, the three-dimensional spatial dimensions of length, width, and depth should be included.

[0021] To make the objectives, technical solutions, and advantages of this utility model clearer, the embodiments of this utility model will be described in further detail below with reference to the accompanying drawings.

[0022] Figures 1-3 The diagram shown is a complete structural schematic of a game controller clamping mechanism according to this utility model. Please refer to [link / reference]. Figures 1-3 This embodiment of a game controller clamping mechanism includes a support plate frame 100. The upper side of the support plate frame 100 has a horizontal rail 200 and a rotational shifting component 300 for driving the horizontal rail 200 to rotate longitudinally. Slider 210s are slidably opposed at both ends of one side of the horizontal rail 200 and a reciprocating drive component 400 for driving the two sliders 210 to move relative to each other or in opposite directions. A connecting rod 220 is fixed to the outside of the slider 210. A U-shaped frame 500 is fixed to the outer end of the connecting rod 220. A positioning plate 510 and a drive device for driving the positioning plate 510 to rotate longitudinally are mounted on the inner side of the U-shaped frame 500. Detachable clamping molds 600 are respectively mounted on both sides of the positioning plate 510.

[0023] The rotary positioning assembly 300 includes a positioning cylinder 310 longitudinally fixed to the upper end of the support plate frame 100, a shaft disk 320 rotatably mounted on the inner side and front end of the positioning cylinder 310 with coaxial bearings, and a servo motor 330 located at the rear end of the positioning cylinder 310 and whose output end is coaxially connected to the shaft disk 320; wherein, the front end of the shaft disk 320 is fixedly connected to the central part of the horizontal rail 200. When it is necessary to perform flip-side detection on the game controller, the horizontal rail 200, the U-shaped frame 500, and the game controller can be driven to rotate longitudinally by the cooperation of the servo motor 330, the positioning cylinder 310, and the shaft disk 320, realizing the function of flip detection of the game controller during clamping. The production operation is more efficient and the positioning is more accurate. The angle at which the game controller needs to be flipped can be adjusted according to actual needs. The horizontal rail 200 has a groove 2001 on one side that matches the slider 210; the reciprocating drive assembly 400 includes a bidirectional lead screw 410 with both ends rotatably mounted inside the groove 2001 and threadedly connected to the two sliders 210, and a servo motor 420 mounted on the outside of the horizontal rail 200 with its output end connected to one end of the bidirectional lead screw 410. The servo motor 420 drives the bidirectional lead screw 410 to rotate and, under the limiting action of the groove 2001, drives the two sliders 210 to move synchronously relative to or away from each other. The two sliders 210 can drive the U-shaped frame 500 and the clamping mold 600 to move relative to or away from each other via the connecting rod 220. When moving relative to each other, the clamping molds 600 on both sides form a clamping and positioning of the game controller, which has good reliability. The positioning plate 510 has rotating shafts 520 fixed at both ends. The rotating shafts 520 are rotatably mounted inside the U-shaped frame 500. A servo motor 530 with an output shaft connected to the rotating shaft 520 is also provided on the outer side of the U-shaped frame 500. It can be understood that in practical applications, the cross-section of the positioning plate 510 can also be triangular, rectangular, etc., and each side corresponds to a matching game controller. For ease of explanation and understanding, this embodiment adopts a double-sided mounting structure. Specifically, when it is necessary to clamp and position another game controller, the servo motor 530 drives the positioning plate 510, which is hinged to the inner side of the U-shaped frame 500, to rotate 180°, thereby driving the clamping mold 600 to rotate, so that the clamping molds 600 on both sides are adapted to the ends / sides of the game controller. There is no need to stop the machine midway to disassemble and replace the clamping mold 600, and the work production efficiency is significantly improved.Specifically, in this embodiment, the parallel closing of the two clamping molds 600 can be achieved through the cooperation of the horizontal rail 200, the slider 210, and the rotary positioning component 300, and the game controller placed in the middle can be clamped and positioned. This method is highly targeted and stable. At the same time, with the cooperation of the support plate frame 100 and the rotary positioning component 300, the clamping mold 600 and the game controller can be rotated 360° longitudinally, realizing the function of flipping the game controller during the clamping process, making the operation more efficient. In addition, with the cooperation of the U-shaped frame 500, the positioning plate 510, and the motor, the clamping mold 600 corresponding to the game controller can be quickly switched, without the need to disassemble and replace the clamping mold 600 or build a new clamping mechanism during the operation. This improves the versatility of the clamping mechanism and significantly improves the work production efficiency.

[0024] Preferably, the positioning plate 510 has connecting blocks 511 at its upper and lower ends, and the clamping mold 600 has connecting blocks 610 at its upper and lower ends corresponding to connecting blocks 511. Connecting blocks 511 and 610 are connected by bolts. It should be noted that although the screw connection between connecting blocks 511 and 610 facilitates the assembly and disassembly of the positioning plate 510 and the clamping mold 600, other installation structures, such as snap-fit ​​or magnetic connections, can also be used, as long as they facilitate installation and disassembly.

[0025] Preferably, the support plate frame 100 is further fixed to a base 700 at its bottom. During actual installation, the base 700 should be fixed to the load-bearing platform to make the clamping mechanism more stable during use.

[0026] Although the present invention has been described above with reference to embodiments, various modifications can be made and components can be replaced with equivalents without departing from the scope of the present invention. In particular, as long as there is no structural conflict, the features in the embodiments disclosed in this invention can be combined with each other in any way. The lack of an exhaustive description of these combinations in this specification is merely for the sake of brevity and resource conservation. Therefore, the present invention is not limited to the specific embodiments disclosed herein, but includes all technical solutions falling within the scope of the claims.

Claims

1. A game controller clamping mechanism, characterized in that, The system includes a support plate frame (100), with a horizontal rail (200) on one side of the upper end of the support plate frame (100) and a rotary displacement assembly (300) for driving the horizontal rail (200) to rotate longitudinally. Sliders (210) are slidably opposed at both ends of one side of the horizontal rail (200) and a reciprocating drive assembly (400) for driving the sliders (210) to move relative to each other or in opposite directions. A connecting rod (220) is fixed to the outside of the slider (210), and a U-shaped frame (500) is fixed to the outside of the connecting rod (220). A positioning plate (510) and a drive device for driving the positioning plate (510) to rotate longitudinally are mounted on the inside of the U-shaped frame (500). Detachable clamping molds (600) are respectively installed on both sides of the positioning plate (510).

2. The game controller clamping mechanism according to claim 1, characterized in that: The rotary transposition assembly (300) includes a positioning cylinder (310) fixed vertically to the upper end of the support plate frame (100), a shaft disk (320) rotatably mounted on the inner side and front end of the positioning cylinder (310) with coaxial bearings, and a servo motor (330) located at the rear end of the positioning cylinder (310) and whose output end is coaxially connected to the shaft disk (320). The front end of the shaft disk (320) is fixedly connected to the central part of the horizontal rail (200).

3. The game controller clamping mechanism according to claim 1, characterized in that: The horizontal rail (200) has a groove (2001) on one side that matches the slider (210). The reciprocating drive assembly (400) includes a bidirectional lead screw (410) with both ends rotatably mounted inside the slide (2001) and threadedly connected to two sliders (210), and a servo motor (420) mounted outside the horizontal rail (200) with its output end connected to one end of the bidirectional lead screw (410).

4. The game controller clamping mechanism according to claim 1, characterized in that: The positioning plate (510) has a rotating shaft (520) fixed at both ends. The rotating shaft (520) is rotatably installed inside the U-shaped frame (500). The U-shaped frame (500) also has a servo motor (530) with an output shaft connected to the rotating shaft (520) on the outer side.

5. A game controller clamping mechanism according to claim 1, characterized in that: The positioning plate (510) has a connecting block one (511) at its upper end and a connecting block two (610) at its lower end, and the clamping mold (600) has a connecting block two (610) at its upper end and a connecting block corresponding to the connecting block one (511), and the connecting block one (511) and the connecting block two (610) are connected by bolts.

6. The game controller clamping mechanism according to claim 1, characterized in that: The base (700) is also fixed at the bottom of the support plate frame (100).