Multifunctional game machine and intercom system

By adding components such as an RF module and microphone circuit to the game console, the game console has been made multifunctional, solving the problems of sound interference and limited functionality, and providing functional expansion to include game, MP3, recording, and intercom modes.

CN223601980UActive Publication Date: 2025-11-28SHENZHEN XINCHI WUJIANG TECH CO LTD
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Patent Information

Application Number
CN202422893871.2
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-11-26
Publication Date
2025-11-28
Estimated Expiration
2034-11-26

AI Technical Summary

Technical Problem

Existing game consoles have limited functionality, their external sound output is disturbing to others, and they lack recording, music playback, and intercom functions.

Method used

Design a multi-functional game console, including a main control circuit, an RF module, a display circuit, a button input circuit, a storage chip circuit, a speaker circuit, a microphone circuit, and a power module. It supports game, MP3, recording, and intercom modes, and enables wireless sound transmission through wireless headphones. An external SD card is added to store the recorded data.

Benefits of technology

It enables the game console to be used in multiple modes, solves the sound interference problem, enhances recording and intercom capabilities, and expands the application scenarios of the game console.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a multifunctional game machine and a talkback system, a main control circuit, a display circuit, a storage chip circuit, a horn circuit and a DAC (Digital-to-Analog Converter) circuit form a conventional game machine, and a first radio frequency module is additionally arranged on the basis of the conventional game machine, so that the multifunctional game machine and the talkback system can be interconnected with a wireless earphone; the problem that noise disturbs residents due to loudspeaker of the game machine is solved. A storage chip circuit is additionally arranged, a microphone circuit, an ADC circuit and an external SD card are additionally arranged, the recording function is achieved, sound is recorded through a microphone in the microphone circuit, finally the sound is stored in the external SD card, the external SD card is used for storing the recorded sound, the storage space of an original storage chip in the storage chip circuit cannot be occupied, and the performance of an original game machine cannot be affected; the key input circuit is additionally provided with a plurality of function keys, so that the game machine can be selectively switched to different modes according to different requirements. In addition, when two or more multifunctional game machines form a network, an intercom system can be formed.
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Description

TECHNICAL FIELD

[0001] The utility model relates to game machine field technology especially is a kind of multifunctional game machine and intercom system. BACKGROUND

[0002] Game machine is a kind of game machine by both hands hold, and its operation key and operation switch are arranged on main surface and are located in the middle part of liquid crystal display, so that it can be mainly operated by the thumb of both hands while the palm of left and right hands is pressed on the side of shell.

[0003] Game machine is generally configured with loudspeaker, and sound is played outside during game, and the music of game and game scene can give a kind of immersive game experience to person.The development trend of game machine brings more abundant game experience to person, but there are some defects in other aspects: first, the sound played outside will also interfere with people around, causing noise pollution.Second, the function of game machine is very single, without recording, listening to music, intercom and other functions. UTILITY MODEL CONTENT

[0004] Therefore, the utility model provides a kind of multifunctional game machine and intercom system, which can not only play games, but also can be switched to MP3 mode, recording mode or intercom mode, so as to realize listening to music, recording and intercom, to overcome the deficiency of single function of existing game machine.

[0005] To achieve the above object, the utility model adopts the following technical scheme:

[0006] A kind of multifunctional game machine, including game host and the wireless earphone for being connected with the game host Bluetooth;The game host has main control circuit and

[0007] First radio frequency module, the first radio frequency module is electrically connected in main control circuit;

[0008] Display circuit, the display circuit is electrically connected in main control circuit;

[0009] Key input circuit, the key input circuit is electrically connected in main control circuit;

[0010] Storage chip circuit, the storage chip circuit is electrically connected in main control circuit;

[0011] External SD card, is inserted in game host and is electrically connected in main control circuit;

[0012] Loudspeaker circuit and DAC circuit, the main control circuit is electrically connected in DAC circuit, and the DAC circuit is electrically connected in loudspeaker circuit;

[0013] a microphone circuit and an ADC circuit, the microphone circuit being electrically connected to the ADC circuit, and the ADC circuit being electrically connected to the main control circuit;

[0014] a power module, the power module comprising a battery and a power processing circuit, the battery being connected to the power processing circuit, and the power processing circuit being electrically connected to the main control circuit, the first radio frequency module, the display circuit, the key input circuit, the storage chip circuit, the loudspeaker circuit, the microphone circuit, and providing an adaptive power supply.

[0015] As a preferred solution, the wireless earphone has a second radio frequency module, and the game console is wirelessly connected to the second radio frequency module of the wireless earphone through the first radio frequency module.

[0016] As a preferred solution, the first radio frequency module and the second radio frequency module are Bluetooth communication modules or 2.4GHz wireless modules.

[0017] As a preferred solution, the key input circuit has a selection key, and the selection key inputs a control signal to the main control circuit to control the game console to be in a game mode, an MP3 mode, a recording mode, or a talkback mode.

[0018] As a preferred solution, the selection key comprises a game key, an MP3 key, a recording key, and a talkback key.

[0019] A multi-functional game console talkback system comprises at least two multi-functional game consoles as described above, and each multi-functional game console is provided with a master-slave switching key, wherein the master-slave switching key of one multi-functional game console is set to a master position to set the multi-functional game console as a talkback master, and the master-slave switching keys of other multi-functional game consoles are set to slave positions to set the multi-functional game consoles as talkback slaves.

[0020] As a preferred solution, the multi-functional game console talkback system comprises two multi-functional game consoles, one of which is a talkback master, and the other of which is a talkback slave, and the talkback master and the talkback slave are wirelessly connected to each other through the first radio frequency modules.

[0021] As a preferred solution, the multi-functional game console talkback system comprises three or more multi-functional game consoles, one of which is a talkback master, and the others of which are talkback slaves in sequence, and the first radio frequency module of the talkback master is wirelessly connected to the first radio frequency modules of the talkback slaves.

[0022] As a preferred solution, the wireless earphone is used as a monitoring earphone.

[0023] The utility model discloses a game machine circuit structure of multifunctional game machine, it is characterized in that: the main control circuit, display circuit, storage chip circuit, loudspeaker circuit and DAC circuit are connected, and the first radio frequency module is additionally arranged on the basis, can form interconnection with wireless earphone, solve the problem of noise disturbance caused by game machine sound external release, and additionally arranged microphone circuit and ADC circuit, external SD card, realize the recording function, the microphone in microphone circuit is inputted sound, finally stores the sound in external SD card, and the storage of recording of using external SD card does not occupy the storage space of original storage chip in storage chip circuit, will not influence the performance of original game machine, the key input circuit additionally arranges a plurality of function keys, can switch to different modes according to different needs.

[0024] In addition, when two or more multifunctional game machines form networking, a talkback system can also be formed, so that the utility model not only can play games, but also can switch to MP3 mode, recording mode or talkback mode, so as to realize listening to music, recording and talkback, so as to overcome the deficiency of single function of the existing game machine.

[0025] In order to more clearly illustrate the structural features and effects of the utility model, the utility model will be described in detail below in combination with the drawings and specific embodiments. BRIEF DESCRIPTION OF DRAWINGS

[0026] Figure 1 It is the circuit structure diagram of multifunctional game machine of the embodiment of the utility model.

[0027] Figure 2 It is the one-to-one talkback system circuit structure diagram of the embodiment of the utility model.

[0028] Figure 3 It is the one-to-many talkback system circuit structure diagram of the embodiment of the utility model.

[0029] BRIEF DESCRIPTION OF DRAWINGS

[0030] 100, game host 101, main control circuit

[0031] 102, first radio frequency module 103, display circuit

[0032] 104, key input circuit 1041, game key

[0033] 1042, MP3 key 1043, recording key

[0034] 1044, talkback key 1045, host and slave switching key

[0035] 105, storage chip circuit 106, external SD card

[0036] 107, horn circuit 108, DAC circuit

[0037] 109, microphone circuit 110, ADC circuit

[0038] 111, battery 112, power supply processing circuit

[0039] 200, wireless earphone 201, second radio frequency module. DETAILED DESCRIPTION

[0040] In order to make the technical problems to be solved by the present application, the technical solutions and advantages clearer, the present application will be further described in detail below in conjunction with the drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application and not to limit the present application.

[0041] It should be noted that when an element is referred to as being "fixed to" or "disposed on" another element, it can be directly on the other element or indirectly on the other element. When an element is referred to as being "connected to" another element, it can be directly connected to the other element or indirectly connected to the other element.

[0042] It should be understood that the terms "length", "width", "upper", "lower", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outer", and the like indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the purpose of facilitating the description of the present application and simplifying the description, and do not indicate or imply that the device or element referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as limiting the present application.

[0043] In addition, the terms "first", "second" are only for descriptive purposes and cannot be understood as indicating or implying relative importance or implicitly indicating the number of the technical features indicated. Therefore, the features defined with "first", "second" can explicitly or implicitly include one or more of the features. In the description of the present application, the meaning of "a plurality of" is two or more, unless otherwise specifically limited.

[0044] In order to make the purpose, technical scheme and advantages of the present application clearer, the present application will be further described in detail below in conjunction with the drawings and embodiments.

[0045] Please refer to Figure 1As shown, it shows the specific structure of the preferred embodiment of the utility model, it is a multifunctional game machine, including game host 100 and the wireless earphone 200 for with this game host 100 bluetooth connection, through the wireless earphone 200 and game host 100 wireless interconnection mode, so that the sound of game host 100 does not need to be played outside and is transmitted to the wireless earphone 200, so as not to disturb the surrounding crowd by the noisy sound of game.

[0046] The game host 100 has a master control circuit 101, which is the core brain of the game host 100 and has functions such as logical judgment and calculation. It includes a master control chip that implements game functions. In addition, the multifunctional game machine of the utility model adds game mode, MP3 mode, recording mode and intercom mode on this basis, so the master control chip is a multifunctional chip.

[0047] The game host 100 also includes a first radio frequency module 102, which is electrically connected to the master control circuit 101. The first radio frequency module 102 realizes the interconnection between the game host 100 and other game machines, Bluetooth earphones or electronic products, and realizes the transmission of sound control from wired to wireless.

[0048] In this embodiment, the first radio frequency module 102 is a Bluetooth communication module or a 2.4 GHz wireless module. The Bluetooth communication module, also known as the BT module, is a radio frequency technology that supports short-range communication (usually within 10 m). It can exchange wireless information between smart home, wireless earphone 200, notebook computer and many other devices. The 2.4 GHz wireless module is a high-speed module, which means a wireless module with a transmission rate of 500 kbit / s or higher. It works in the 2.4 GHz frequency band, which has relatively less interference. However, because the higher the frequency, the weaker the penetration ability, the 2.4 GHz wireless module generally works in a straight-line unobstructed environment, with a distance of tens of meters.

[0049] The game host 100 also includes a display circuit 103, which is electrically connected to the master control circuit 101. The display circuit 103 includes a display, which can be a non-touch screen or a touch screen. The game picture is displayed through the display.

[0050] The game host 100 further comprises a key input circuit 104, which is electrically connected to the master control circuit 101. The key input circuit 104 of the utility model can meet the requirements of up, down, right and right rocker keys and other game function keys, and further comprises other keys for realizing the multi-function of the game host 100. The key input circuit 104 has a selection key, which inputs a control signal to the master control circuit 101 to control the game host 100 to be in a game mode, an MP3 mode, a recording mode or a talkback mode. As a more specific embodiment, the selection key comprises a game key 1041, an MP3 key 1042, a recording key 1043 and a talkback key 1044.

[0051] The game host 100 further comprises a storage chip circuit 105, which is electrically connected to the master control circuit 101. The storage chip circuit 105 comprises a storage chip, which is used for storing games, music, videos and the like. When needed, a user can input a control instruction to the master control circuit 101 by operating the key input circuit 104, so that the master control circuit 101 selects a corresponding game / music / video and loads it to the master control chip, and simultaneously outputs it to the display circuit 103 and the loudspeaker circuit 107 for playing.

[0052] The game host 100 further comprises an external SD card 106, which is plugged into the game host 100 and electrically connected to the master control circuit 101. The external SD card 106 can supplement the missing content of the storage chip, and when the storage chip memory is insufficient, more files can be stored in the external SD card 106 to meet the entertainment needs of the multi-functional game machine.

[0053] The game host 100 further comprises a loudspeaker circuit 107 and a DAC circuit 108, the master control circuit 101 is electrically connected to the DAC circuit 108, and the DAC circuit 108 is electrically connected to the loudspeaker circuit 107. The DAC circuit 108 converts digital signals into analog signals, the digital signals can be recognized by the master control circuit 101, and the analog signals can be recognized by the loudspeaker of the loudspeaker circuit 107, so that the sound in the master control circuit 101 is played through the loudspeaker.

[0054] The game host 100 further comprises a microphone circuit 109 and an ADC circuit 110, the microphone circuit 109 is electrically connected to the ADC circuit 110, and the ADC circuit 110 is electrically connected to the master control circuit 101. The ADC circuit 110 converts an analog signal into a digital signal, the digital signal can be recognized by the master control circuit 101, and the analog signal can be recognized by a microphone of the microphone circuit 109, so that the sound recorded by the microphone is converted by the ADC circuit 110 and then input to the master control circuit 101, and the master control circuit 101 transmits the recorded sound to a loudspeaker, a wireless earphone 200 or other multifunctional game machines as a slave / host according to different modes of the multifunctional game machine at this time.

[0055] The game host 100 further comprises a power module, the power module comprises a battery 111 and a power processing circuit 112, the battery 111 is connected to the power processing circuit 112, the power processing circuit 112 is electrically connected to the master control circuit 101, the first radio frequency module 102, the display circuit 103, the key input circuit 104, the storage chip circuit 105, the loudspeaker circuit 107, the microphone circuit 109 respectively and provides adaptive power supply. The use of the battery 111 enables the game host 100 to not need to be connected to a power source for a long time, and only needs to be charged for the battery 111 regularly to achieve the effect of convenient use at an indefinite place.

[0056] As shown in the figure, Figure 1 The wireless earphone 200 has a second radio frequency module 201, which is the same as the first radio frequency module 102, and the two radio frequency modules are a BT Bluetooth communication module or a 2.4 GHz wireless module. The game host 100 is wirelessly interconnected with the second radio frequency module 201 of the wireless earphone 200 through the first radio frequency module 102.

[0057] The multifunctional game machine has various application scenarios.

[0058] The first application is a game mode.

[0059] The game mode is selected by using the key input circuit 104, and the master control circuit 101 receives the instruction of the key input circuit 104 and selects built-in games or external games according to the instruction; the built-in games are stored in the storage chip of the storage chip circuit 105, and the external games are stored in the external SD card 106. In addition, in the game mode, the operator can select whether to play sound externally through the key input circuit 104, and when the sound needs to be played externally, the master control chip sends the audio in the game to the loudspeaker, and when the operator wears the wireless earphone 200, the master control chip sends the audio in the game to the second radio frequency module 201 through the first radio frequency module 102 and then inputs the audio to the wireless earphone 200.

[0060] The second application is an MP3 mode

[0061] When the MP3 mode is selected by the key input circuit 104, the main control circuit 101 receives the instruction from the key input circuit 104, and reads the MP3 audio file stored in the external SD card 106 according to the instruction; then the main control chip decodes the MP3 audio file read from the external SD card 106, and sends the decoded audio signal to the second radio frequency module 201 through the first radio frequency module 102, and then inputs to the wireless earphone 200. When the operator does not wear the wireless earphone 200, the decoded MP3 audio file is automatically played by the speaker of the game console 100 itself.

[0062] The third application: recording mode

[0063] When the recording mode is selected by the key input circuit 104, the main control circuit 101 receives the instruction from the key input circuit 104, and starts the microphone in the microphone circuit 109 to record, and the completed recording is converted into a recording file by the ADC circuit 110, and the main control chip stores the recording file information in the external SD card 106 for storage.

[0064] The fourth application: intercom mode

[0065] Based on the structure of the above-mentioned multifunctional game console, two or more multifunctional game consoles can be combined to obtain a multifunctional game console intercom system. A master and slave switch key 1045 is provided on each multifunctional game console, wherein the master and slave switch key 1045 of one multifunctional game console is set to the master position to set as the intercom master, and the master and slave switch keys 1045 of other multifunctional game consoles are set to the slave position to set as the intercom slave, so that the intercom master can intercom with each intercom slave.

[0066] Figure 2 The one-to-one intercom principle in the intercom mode is that a multifunctional game console intercom system is composed of two multifunctional game consoles, one multifunctional game console is the intercom master, and the other multifunctional game console is the intercom slave. The intercom master and the intercom slave communicate with each other through their respective first radio frequency modules 102. At the same time, the intercom master also wirelessly connects with the wireless earphone 200 matched with itself.

[0067] In one-to-one mode, two game consoles 100 each input the same password as a pairing code on the local machine using the key; one of the game consoles 100 is set as a talkback master through the master-slave switch key 1045; the master control chip starts the talkback mode according to the selected talkback key 1044 in the key input circuit 104, the host A of the talkback master first speaks, the microphone records the voice information of the host A into the master control circuit 101, the master control circuit 101 encodes and compresses the voice information, and transmits the compressed voice information through the first radio frequency module 102, the talkback slave receives the voice information from the talkback master, decodes the voice information, and plays the voice through the loudspeaker; at the same time, if the host B of the talkback slave needs to talk, the microphone of the talkback slave can also return the voice signal of the host B to the talkback master for playing.

[0068] When the two hosts do not want to play the voice, the wireless earphone 200 can be used for listening, and when the wireless earphone 200 is connected with the corresponding game console 100, the voice playing function is cut off, and the voice is played from the wireless earphone 200.

[0069] Figure 3 It is a one-to-many broadcast talkback principle in talkback mode. A multi-functional game console talkback system is composed of three or more multi-functional game consoles, one of which is a talkback master, and the others are first talkback slave, second talkback slave, and Nth talkback slave in turn, and the first radio frequency module 102 of the talkback master simultaneously communicates with the first radio frequency module 102 of each talkback slave.

[0070] In one-to-many talkback mode, the talkback broadcast mode is adopted: one of the game consoles 100 is set as a talkback master through the master-slave switch key 1045, and the others are set as talkback slaves: first talkback slave, second talkback slave, and Nth talkback slave. The master control chip starts the one-to-many talkback broadcast mode according to the talkback key 1044 of the key input circuit 104. First, the host A of the talkback master speaks, the microphone records the voice information of the host A into the master control circuit 101, the master control circuit 101 encodes and compresses the voice information, and transmits the compressed voice information through the first radio frequency module 102 in a broadcast manner, at this time, each talkback slave simultaneously receives the voice of the host A, and plays the voice through the loudspeaker. At the same time, if the hosts of the talkback slaves need to speak, the microphone of the talkback slave returns the recorded voice to the talkback master in the same way.

[0071] When the corresponding host does not want to play the voice, the wireless earphone 200 can be used for listening, and when the wireless earphone 200 is connected with the corresponding game console 100, the voice playing function is cut off, and the voice is played from the wireless earphone 200.

[0072] To sum up, the utility model discloses the design emphasis lies in, the main control circuit 101, display circuit 103, storage chip circuit 105, loudspeaker circuit 107 and DAC circuit 108 have formed the conventional game machine, on this basis, the utility model adds first radio frequency module 102, can form interconnection with wireless earphone 200 to solve the problem that the game machine sound is played outside and causes the noise to disturb the people, and still add microphone circuit 109 and ADC circuit 110, external SD card 106, realize the recording function, through the microphone of microphone circuit 109 enters the sound, finally stores the sound in external SD card 106, uses external SD card 106 to store recording and will not occupy the storage space of the original storage chip in storage chip circuit 105, will not influence the performance of the original game machine, the key input circuit 104 adds a plurality of function keys, can switch to different modes according to different needs.

[0073] In addition, when two or more multifunctional game machines form networking, a talkback system can also be formed, so that the utility model not only can play games, but also can switch to MP3 mode, recording mode or talkback mode, so as to realize listening to music, recording and talkback, so as to overcome the deficiency of single function of the existing game machine.

[0074] The above is only the preferred embodiment of the utility model, and does not limit the technical range of the utility model, so any slight modification, equivalent change and modification of the above embodiment according to the technical essence of the utility model still belongs to the range of the technical scheme of the utility model.

Claims

1. A multi-function game machine characterized by comprising: The application relates to a multi-functional game machine, which comprises a game host (100) and a wireless earphone (200) used for wireless connection with the game host (100). The game host (100) has a master control circuit (101) and a first radio frequency module (102) electrically connected to the master control circuit (101); a display circuit (103) electrically connected to the master control circuit (101); a key input circuit (104) electrically connected to the master control circuit (101); a storage chip circuit (105) electrically connected to the master control circuit (101); an external SD card (106) plugged into the game host (100) and electrically connected to the master control circuit (101); a loudspeaker circuit (107) and a DAC circuit (108), wherein the master control circuit (101) is electrically connected to the DAC circuit (108), and the DAC circuit (108) is electrically connected to the loudspeaker circuit (107); a microphone circuit (109) and an ADC circuit (110), wherein the microphone circuit (109) is electrically connected to the ADC circuit (110), and the ADC circuit (110) is electrically connected to the master control circuit (101); 2. The multi-functional game machine according to claim 1, characterized by: a power module, which comprises a battery (111) and a power processing circuit (112), wherein the battery (111) is connected to the power processing circuit (112), the power processing circuit (112) is electrically connected to the master control circuit (101), the first radio frequency module (102), the display circuit (103), the key input circuit (104), the storage chip circuit (105), the loudspeaker circuit (107) and the microphone circuit (109) respectively, and the power processing circuit (112) provides an adaptive power supply.

3. The multi-game machine of claim 2 wherein: The wireless earphone (200) has a second radio frequency module (201), and the game host (100) is wirelessly connected to the second radio frequency module (201) of the wireless earphone (200) through the first radio frequency module (102).

4. The multi-functional game machine of claim 1, wherein: The first radio frequency module (102) and the second radio frequency module (201) are BT Bluetooth communication modules or 2.4GHz wireless modules.

5. The multi-game machine of claim 4 wherein: The key input circuit (104) has a selection key, which inputs a control signal to the master control circuit (101) to control the game host (100) to be in a game mode, an MP3 mode, a recording mode or a talkback mode.

6. A multi-function game console intercom system characterized by: The selection key comprises a game key (1041), an MP3 key (1042), a recording key (1043) and a talkback key (1044). The application further relates to at least two multi-functional game machines as claimed in any one of claims 1 to 5, wherein each multi-functional game machine is provided with a master-slave switching key (1045), the master-slave switching key (1045) of one multi-functional game machine is set to a master position to be a talkback master, and the master-slave switching keys (1045) of other multi-functional game machines are set to slave positions to be talkback slaves.

7. A multi-functional game console intercom system according to claim 6, wherein: Two multifunctional game machines are used, one of which is a main machine and the other is a slave machine, and the main machine and the slave machine communicate with each other through the first radio frequency modules (102).

8. A multi-functional game console intercom system according to claim 6, wherein: Three or more multifunctional game machines are used, one of which is a main machine and the others are slave machines, and the main machine and the slave machines communicate with each other through the first radio frequency modules.

9. The multi-functional game console intercom system according to claim 6, wherein: The wireless earphone (200) is used as a listening earphone.