Virtual reality touch simulation device

The meshing transmission of the impact block is achieved by using the drive components and incomplete gears, which solves the problems of complex structure and high cost of existing virtual reality tactile simulation devices, and achieves a lower cost and more realistic tactile experience.

CN223716348UActive Publication Date: 2025-12-26YANTAI GOLD VOCATIONAL COLLEGE
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Patent Information

Application Number
CN202423239897.1
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-12-27
Publication Date
2025-12-26
Estimated Expiration
2034-12-27

AI Technical Summary

Technical Problem

Existing virtual reality haptic simulation devices have complex structures, are difficult to manufacture, and are costly, especially due to the need to set up impact components and snap-fit ​​components, which increases manufacturing costs.

Method used

The system uses a drive component to rotate an incomplete gear, and the impact operation of the impact block is achieved through the meshing transmission of the gear and rack. The spring tension is adjusted by an electric push rod to simulate the tactile experience of different forces, eliminating the need for an additional locking structure.

Benefits of technology

It reduces manufacturing difficulty and cost while providing a more realistic tactile experience, adapting to the simulation of different types of balls, and improving the user's immersion and interactive experience.

✦ Generated by Eureka AI based on patent content.

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    Figure CN223716348U_ABST
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Abstract

The utility model provides a virtual reality touch simulation device which comprises a cylinder sleeve connected with a controller, a fixing plate is fixedly arranged in the cylinder sleeve, the interior of the cylinder sleeve is divided into a sliding cavity and an adjusting cavity by the fixing plate, and a through hole is formed in the fixing plate; an impact block is slidably arranged in the sliding cavity in a limited mode, a positioning plate is connected into the adjusting cavity by arranging an adjusting piece, a spring is arranged between the impact block and the positioning plate, and the spring penetrates through the through hole. A rack is fixedly arranged at the bottom of the impact block, an incomplete gear is rotationally arranged in the sliding cavity, and the incomplete gear and the rack are in contact type meshing transmission. And a driving assembly for driving the incomplete gear to rotate is arranged in the sliding cavity. According to the scheme, the driving assembly can be started to drive the incomplete gear to rotate, the incomplete gear rotates to achieve impact operation of the impact block and can drive the impact block to return to the initial position and automatically limit the impact block, an extra locking structure does not need to be arranged in the whole process, and the overall practical effect is better.
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Description

TECHNICAL FIELD

[0001] The utility model belongs to virtual reality touch technology field, concretely relates to a virtual reality touch simulation device. BACKGROUND

[0002] Virtual reality touch simulation is a kind of through the environment generated by computer, make user can feel realistic in virtual world in touch feedback, in virtual reality, touch simulation is usually realized through virtual reality touch simulation device.This technology combines vision, hearing and touch and so on Multiple sensory stimulation, make the person in virtual world produce a kind of immersive feeling, to enhance the immersion of user and interactive experience.But, the structure needed by existing virtual reality touch simulation device is more, generally needs more complex manufacturing process, improves manufacturing cost.

[0003] The patent with the announcement number CN218076334U discloses a VR virtual reality touch experience device, is provided with controller, cylinder cover, first electric cylinder, impact bullet, first spring, pressing block, baffle ring, clamping assembly, impact assembly, inclined block etc., when using, wear VR glasses in advance, swing controller simulates the action of racket hitting ball, when ball contacts racket, the output shaft of first electric cylinder pulls impact bullet, makes pressing block and baffle ring extrude, makes pressing block move towards the inside of impact bullet, to drive clamping assembly away from the axis of impact bullet, makes inclined block and ladder groove separate, makes impact bullet impact the inner wall of cylinder cover under the traction of first spring, and then generates impact feeling to the whole.

[0004] But, the above scheme not only needs to set up impact assembly to realize the impact operation of impact bullet, also needs to set up clamping assembly in the inside of impact bullet to limit the clamping state of impact bullet, for this, need to open multiple grooves in the inside of impact bullet, and also need to set up corresponding structure in each groove, this not only improves the manufacturing difficulty of device, also will make manufacturing cost increase, actual production has certain limitation. UTILITY MODEL CONTENT

[0005] To solve the problems in the background art, the utility model provides a virtual reality touch simulation device.

[0006] In order to realize the above-mentioned purpose, the utility model provides technical scheme as follows:

[0007] The utility model provides a virtual reality touch simulation device, including the cylinder cover connected with the controller, fixedly arranged fixed plate in the cylinder cover, and the inner part of cylinder cover is separated into sliding cavity and adjusting cavity with fixed plate, and the through hole is set up on fixed plate, the impact block is limitedly slid and arranged in sliding cavity, and the positioning plate is connected with adjusting piece in adjusting cavity through setting, and spring is equipped between impact block and positioning plate, and spring penetrates through the through hole, the bottom fixed setting rack of impact block, and the incomplete gear is rotatably arranged in sliding cavity, and the transmission of incomplete gear and rack is contactedly engaged, and driving assembly is equipped in sliding cavity and drives the rotation of incomplete gear.

[0008] Further, the driving assembly includes a motor, the inner wall of the cylinder cover is fixedly installed with the motor, the output shaft of the motor is coaxially fixedly arranged with a rotating shaft, and the incomplete gear is fixedly sleeved on the outer surface of the rotating shaft.

[0009] Further, the adjusting piece is specifically an electric push rod, the electric push rod is fixedly installed in the adjusting cavity, and the telescopic shaft of the electric push rod is fixedly connected with the positioning plate.

[0010] Further, two supporting plates are fixedly arranged in the sliding cavity, the two supporting plates are symmetrically arranged, and a gap is left between the two supporting plates; the impact block is slidably arranged on the top of the supporting plate, and the rack is slidably arranged in the gap between the two supporting plates.

[0011] The application has the following beneficial effects:

[0012] The driving assembly can drive the rotation of the incomplete gear, the rotation of the incomplete gear can not only realize the impact operation of the impact block, but also can drive the impact block to return to the initial position and automatically limit the impact block, the whole process does not need to set an extra locking structure, thereby reducing the manufacturing difficulty and the manufacturing cost, and the overall practical effect is better. BRIEF DESCRIPTION OF DRAWINGS

[0013] The above and other objects, features and advantages of the exemplary embodiments of the present application will be more apparent from the following detailed description read in conjunction with the accompanying drawings, in which several embodiments of the present application are shown by way of example, and wherein like reference numerals refer to like elements throughout. In the drawings:

[0014] Fig. 1 is a schematic diagram of the overall structure of the utility model;

[0015] Fig. 2 is a schematic diagram of the internal structure of the cylinder cover of the utility model;

[0016] Fig. 3 is a schematic diagram of the impact block structure of the utility model.

[0017] BRIEF DESCRIPTION OF DRAWINGS

[0018] 1. Controller; 2. Cylindrical sleeve; 3. Impact block; 4. Support plate; 5. Rotating shaft; 6. Incomplete gear; 7. Motor; 8. Rack; 9. Fixing plate; 10. Spring; 11. Positioning plate; 12. Electric push rod. Detailed Implementation

[0019] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Those skilled in the art should understand that the embodiments described below are only some, not all, of the embodiments disclosed. All other embodiments obtained by those skilled in the art based on the embodiments of the present utility model without creative effort are within the scope of protection of the present utility model.

[0020] like Figs. 1-3 As shown, the technical solution adopted by this utility model is as follows: A virtual reality tactile simulation device includes a cylindrical sleeve 2 connected to a controller 1, a fixing plate 9 is fixedly installed inside the cylindrical sleeve 2, the fixing plate 9 divides the interior of the cylindrical sleeve 2 into a sliding cavity and an adjustment cavity, and a through hole is opened on the fixing plate 9, through which the sliding cavity communicates with the adjustment cavity.

[0021] Two support plates 4 are fixedly installed inside the sliding cavity, symmetrically arranged, and both support plates 4 are fixed to the inner wall of the cylindrical sleeve 2, with a gap between the two support plates 4. An impact block 3 is slidably installed at the top of the support plate 4, and the impact block 3 collides and engages with the fixed plate 9. A rack 8 is fixedly installed at the bottom of the impact block 3, and the rack 8 is slidably installed between the two support plates 4. An incomplete gear 6 is rotatably installed at the bottom of the support plate 4, and the incomplete gear 6 engages with the rack 8 in a contact-type meshing transmission. A drive assembly for driving the rotation of the incomplete gear 6 is provided inside the sliding cavity.

[0022] The drive assembly includes a motor 7, the inner wall of the cylindrical sleeve 2 is fixedly mounted with the motor 7, the output shaft of the motor 7 is coaxially fixedly mounted with a rotating shaft 5, and an incomplete gear 6 is fixedly sleeved on the outer surface of the rotating shaft 5.

[0023] A positioning plate 11 is slidably positioned within the adjustment cavity, and the positioning plate 11 is positioned opposite to the impact block 3. An adjusting component, specifically an electric push rod 12, is provided within the adjustment cavity to adjust the position of the positioning plate 11. The electric push rod 12 is fixedly installed within the adjustment cavity, and its telescopic shaft is fixedly connected to the positioning plate 11.

[0024] The spring 10 is fixed on the impact block 3, and the spring 10 is fixedly connected with the positioning plate 11 through the through hole. The position of the positioning plate 11 can be adjusted through the electric push rod 12, so that the pulling force of the spring 10 on the impact block 3 is adjusted, so that the size of different forces is simulated, and the feeling of light hitting and heavy hitting is also different. At the same time, it can also adapt to different ball games, such as table tennis, badminton and tennis, and bring people a more real touch experience.

[0025] In the embodiment, the controller 1 needs to be used in cooperation with a VR glasses, a display screen and the like. The controller 1 is internally provided with sensors, storage, wireless connection and a battery. The sensors include a gyroscope, an acceleration sensor and the like. The surface of the controller 1 is also provided with a plurality of function buttons, including a menu button, a touchpad and the like. The above structures are all prior art, and will not be described in detail.

[0026] Working principle: the initial position of the impact block 3 is as shown in Fig. 2 When the controller 1 is waved after entering the VR sports game, the action of hitting the ball with the racket can be simulated.

[0027] When the racket contacts the ball, the motor 7 is started. The output shaft of the motor 7 drives the incomplete gear 6 to rotate through the rotating shaft 5. At this time, the incomplete gear 6 is engaged with the rack 8, so that the impact block 3 and the rack 8 slide a small distance away from the fixed plate 9. The stretching deformation amount of the spring 10 gradually increases.

[0028] When the incomplete gear 6 is disengaged from the rack 8, the impact block 3 will slide towards the fixed plate 9 under the traction of the spring 10, so as to hit the fixed plate 9, so as to generate an impact feeling, and then simulate the touch feeling of the ball hitting the racket and being transmitted to the hand during the ball game, thereby improving the use experience.

[0029] After one impact is completed, the incomplete gear 6 will be re-engaged with the impact block 3. The output shaft of the motor 7 drives the impact block 3 to return to the initial position through the incomplete gear 6. Then the output shaft of the motor 7 stops rotating in order to prepare for the next collision.

[0030] In addition, the movement of the positioning plate 11 can be driven by the electric push rod 12. The positioning plate 11 pulls the spring 10, so as to control the pulling force of the spring 10 on the impact block 3, so as to simulate the size of different forces, so that the feeling of light hitting and heavy hitting is also different. At the same time, it can also adapt to different ball games, such as table tennis, badminton and tennis, and bring people a more real touch experience.

[0031] Although the utility model has been explained in detail with reference to the foregoing embodiments, those skilled in the art can still modify the technical solutions recorded in the foregoing embodiments or make equivalent replacement to part of the technical features, and any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the utility model shall be included in the protection scope of the utility model.

Claims

1. A virtual reality haptic simulation device, comprising a cylindrical sleeve (2) connected to a controller (1), characterized in that, A fixing plate (9) is fixedly installed inside the cylindrical sleeve (2). The fixing plate (9) divides the interior of the cylindrical sleeve (2) into a sliding cavity and an adjusting cavity. A through hole is opened on the fixing plate (9). An impact block (3) is slidably installed in the sliding cavity. A positioning plate (11) is connected to the adjusting cavity through an adjusting component. A spring (10) is provided between the impact block (3) and the positioning plate (11). The spring (10) passes through the through hole. A rack (8) is fixedly installed at the bottom of the impact block (3). An incomplete gear (6) is rotatably installed in the sliding cavity. The incomplete gear (6) and the rack (8) are meshed in contact. A drive assembly for driving the incomplete gear (6) to rotate is provided in the sliding cavity.

2. The virtual reality haptic simulation device according to claim 1, characterized in that, The drive assembly includes a motor (7), the inner wall of the cylindrical sleeve (2) is fixedly installed with the motor (7), the output shaft of the motor (7) is coaxially fixedly provided with a rotating shaft (5), and an incomplete gear (6) is fixedly sleeved on the outer surface of the rotating shaft (5).

3. The virtual reality haptic simulation device according to claim 1, characterized in that, The adjusting component is specifically an electric push rod (12), which is fixedly installed in the adjusting cavity. The telescopic shaft of the electric push rod (12) is fixedly connected to the positioning plate (11).

4. The virtual reality haptic simulation device according to claim 1, characterized in that, Two support plates (4) are fixedly installed inside the sliding cavity. The two support plates (4) are symmetrically arranged and a gap is left between the two support plates (4). The impact block (3) is slidably installed on the top of the support plate (4), and the rack (8) is slidably installed in the gap between the two support plates (4).

Citation Information

Patent Citations

  • VR virtual reality touch experience device

    CN218076334U