Gamepad with intelligent voice interaction keys

By introducing a smart voice interaction button into the game controller, the problems of bulkiness and accidental operation caused by too many extended function buttons are solved, enabling convenient and efficient function switching, and improving the gaming experience and cost-effectiveness.

CN223810803UActive Publication Date: 2026-01-20SHENZHEN ZHENGSHAN TECHNOLOGY CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202520213141.5
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-02-11
Publication Date
2026-01-20
Estimated Expiration
2035-02-11

AI Technical Summary

Technical Problem

Existing game controllers have too many extended function buttons, resulting in bulky controllers, frequent misoperations, high costs, and inconvenient operation, failing to meet players' needs for diverse functions.

Method used

It adopts intelligent voice interaction keys, which capture the player's voice commands through the microphone and dynamically switch the functions of the extended function keys using the MCU control unit and voice control module, reducing the number of physical keys and realizing the function switching of voice control.

Benefits of technology

It improves ease of use and accuracy, reduces costs, enhances the gaming experience, and meets players' needs for diverse functions.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN223810803U_ABST
    Figure CN223810803U_ABST
Patent Text Reader

Abstract

The utility model discloses a gamepad with intelligent voice interaction keys, which comprises a gamepad shell and a mainboard, the mainboard is provided with an MCU (Microprogrammed Control Unit), a voice control module, an expansion function key and a microphone, the microphone is used as a source for capturing voice signals and is directly connected with the voice control module through a lead, and the expansion function key is connected with the microphone. The voice control module is connected with the MCU control unit through a mainboard printed circuit, and the MCU control unit is connected with the expansion function key through the mainboard printed circuit. Compared with the prior art, the utility model has the advantages that the operation is convenient and upgraded, the essence of human engineering is followed, one to two most reasonable expansion function keys are reserved, and when a player holds the handle, fingers can naturally and accurately contact with the expansion function keys, so that the problems of busy and disordered hands and wrong pressing caused by excessive expansion function keys are thoroughly avoided; quality leap of operation fluency and accuracy is achieved, and players can immerse the game in the whole body. Meanwhile, the number of function keys can be reduced and expanded, and cost is saved.
Need to check novelty before this filing date? Find Prior Art

Description

TECHNICAL FIELD

[0001] The utility model relates to a gamepad, especially a gamepad with intelligent voice interactive keys. BACKGROUND

[0002] In the current e-sports industry, gamepad as the powerful weapon for players to play in the game world, its function continues to upgrade and optimize and becomes the focus of the industry. In order to help players to flash out the finishing move in the game, most of the existing gamepads choose to add expansion function keys on the back or side of the handle, such as back keys (programming keys) or side keys of the gamepad, so as to achieve multi-key combination operation. Taking the back key as an example: the conventional gamepad generally has 2 back keys, however, with the increasing richness of game content and the increasing diversity of game play, some manufacturers add 4-8 back keys on the back of the handle to unlock more finishing move combinations. Although this design seems to expand the function boundary, it actually hides many hidden dangers. On the one hand, too many back keys, like "occupying the nest of the magpie", occupy the limited space of the handle, making the handle look heavy and the holding feeling poor; on the other hand, the increase of the number of back keys will inevitably cause the increase of costs from circuit design, component procurement to shell mold manufacturing, and the product price will also rise. More troublesome is that from the perspective of player operation, too many back keys are easy to become a trap for player "misoperation" in the process of intense game, and the fingers press the wrong back key in panic, which not only misses the opportunity, but also seriously disrupts the game rhythm, which is contrary to the comfortable and convenient operation concept advocated by ergonomics. Similarly, the side key is also the same. Obviously, the market needs a gamepad innovation solution that can fully meet the diversified needs of players for finishing move functions and skillfully solve the above problems. Therefore, it is an urgent problem for the technical personnel in the field to develop a gamepad with intelligent voice interactive keys. CONTENT OF THE UTILITY MODEL

[0003] The utility model discloses in order to solve the above -mentioned insufficient, provide a kind of gamepad with intelligent voice interactive key.

[0004] The above-mentioned purposes of the utility model are realized by the following technical solutions: a kind of gamepad with intelligent voice interactive key, including handle shell and mainboard, MCU control unit, voice control module, expansion function key and microphone are equipped on the mainboard, the microphone is as the capture source of voice signal, is directly connected with voice control module by wire, voice control module is connected with MCU control unit by mainboard printed circuit, MCU control unit is connected with expansion function key by mainboard printed circuit.

[0005] Further, the wire of the microphone is generally a thin, soft and anti-interference flat cable, which ensures that the picked-up player voice signal can be stably transmitted to the voice control module in the compact handle space. This connection mode guarantees the integrity and timeliness of the voice data. The flat cable is generally provided with an adapter plug and socket at both ends, facilitating assembly and later maintenance and replacement.

[0006] Further, the voice control module is closely attached to the mainboard in a pin welding manner and is electrically connected to the MCU control unit through the printed circuit inside the mainboard. Specifically, the processed instruction signal output pin of the voice control module is connected to a specific input interface of the MCU control unit through a short-distance line, so that the MCU control unit can quickly receive the recognition result from the voice control module.

[0007] Further, the MCU control unit is connected to the expansion function keys through the printed circuit carefully laid on the mainboard. Each expansion function key is connected to a group of I / O interfaces of the MCU. The MCU control unit changes the output state of the I / O interfaces according to the received voice instruction, thereby controlling the function (such as the combo key of the special skill) corresponding to the expansion function key. For example, when the MCU control unit receives a voice instruction to modify the function of the expansion function key, it sends a new control signal to the I / O interface connected to the corresponding expansion function key, thereby realizing dynamic switching of the function of the expansion function key.

[0008] Further, the expansion function key is connected to the mainboard through a conductive connecting piece such as a metal contact or a spring needle. When the MCU control unit of the mainboard receives an instruction from the voice control module, it quickly changes the signal transmission logic of the circuit connected to the expansion function key, thereby redefining the function (such as the combo key of the special skill) corresponding to the expansion function key. Each expansion function key has an independent circuit branch connected to the mainboard, ensuring the accuracy of function switching.

[0009] Further, the expansion function key is one or two.

[0010] Further, the microphone is arranged on the front surface of the handle shell.

[0011] The utility model has the advantages compared with the prior art:

[0012] 1. Convenient operation upgrade: follow the ergonomics, retain one to two most reasonable expansion function keys, when the player holds the handle, the fingers can naturally and accurately contact with the expansion function keys, completely get rid of the confusion and mispressing caused by too many expansion function keys, realize qualitative leap in operation fluency and accuracy, and the player can fully immerse in the game and fully exert the operation skills.

[0013] 2. Cost saving: by reducing the number of expansion function keys, save multiple expansion function keys and its associated complex circuit design, expensive shell mold modification and other high cost, let the game handle in excellent performance, while the cost performance soared, for players and manufacturers to create a win-win situation.

[0014] 3. Game experience leap: players with intelligent voice command this "game weapon", can be in a flash of one or two expansion function keys into two or even infinite groups of function combination, easy to master the game in the changing situation. Whether it is a blood boiling fighting, brain complex role playing, or heart rate accelerated shooting, players can rely on convenient and efficient voice control, one key to play the killer move and other expansion functions, seize the game victory commanding heights, indulge in more diverse, exciting game experience. BRIEF DESCRIPTION OF DRAWINGS

[0015] Figure 1 is a side of the utility model three-dimensional exploded structure schematic diagram.

[0016] Figure 2 is another side of the utility model three-dimensional exploded structure schematic diagram.

[0017] Figure 3 is a side of the utility model appearance three-dimensional structure diagram.

[0018] Figure 4 is another side of the utility model appearance three-dimensional structure schematic diagram.

[0019] Figure 5 is the principle diagram of the utility model. DETAILED DESCRIPTION

[0020] The utility model is further described in detail below in conjunction with the drawings.

[0021] As Figures 1 to 5 shown, a game handle with intelligent voice interaction key, including handle shell 1 and mainboard 2, be equipped with MCU control unit 3, voice control module 4, expansion function key 5 and microphone 6 on the mainboard 2, the expansion function key 5 is two (in other embodiments, expansion function key can also be set to one), left and right each one, can be set in the back of game handle, also can be set in the side of game handle, the handle shell 1 is equipped with the expansion function key key cap 7 corresponding with expansion function key 5, and the sound hole 8 corresponding with microphone 6, the microphone 6 and its sound hole are generally set in the front of handle shell 1.

[0022] The microphone 6 is the capture source of the voice signal, and is directly connected with the voice control module 4 through a wire. The wire of the microphone 6 is usually a thin and soft wire with anti-interference function, which ensures that the picked-up voice signal of the player can be stably transmitted to the voice control module 4 in the compact handle space. This connection mode ensures the integrity and timeliness of the voice data. The wire is generally designed with an adapter plug and socket at both ends, which facilitates assembly and later maintenance and replacement.

[0023] The voice control module 4 is closely attached to the mainboard 2 in a pin welding manner, and is electrically connected with the MCU control unit 3 through the printed circuit on the mainboard 2. Specifically, the output pin of the processed instruction signal of the voice control module 4 is connected to a specific input interface of the MCU control unit 3 through a short-distance wire, so that the MCU control unit 3 can quickly receive the recognition result from the voice control module 4.

[0024] The MCU control unit 3 is connected with the expansion function key 5 through the printed circuit carefully laid on the mainboard 2. Each expansion function key 5 is connected to a group of I / O interfaces of the MCU. The MCU control unit 3 changes the output state of the I / O interfaces according to the received voice instruction, so as to control the function (such as the in-game combo key) corresponding to the expansion function key 5. For example, when the MCU control unit 3 receives the voice instruction for modifying the function of the expansion function key 5, it sends a new control signal to the I / O interface connected with the corresponding expansion function key 5, so as to realize the dynamic switching of the function of the expansion function key 5.

[0025] The expansion function key 5 is connected with the mainboard 2 through a conductive connecting piece such as a metal contact or a spring needle. When the MCU control unit 3 of the mainboard 2 receives the instruction from the voice control module 4, it quickly changes the signal transmission logic of the circuit connected with the expansion function key 5, so as to redefine the function (such as the in-game combo key) corresponding to the expansion function key 5. Each expansion function key 5 has an independent circuit branch connected to the mainboard 2, which ensures the accuracy of the function switching.

[0026] As Figure 3 , Figure 5As shown, the working principle of the utility model: when the game handle is opened, the microphone is switched to the highly alert standby listening state immediately after the system initialization is completed and the game is successfully accessed, and every bit of voice instruction of the player is captured. During the game process, if the player needs to adjust the function corresponding to the expansion function key (such as: in-game combo key) according to the battlefield situation, only needs to face the microphone, clearly and smoothly say the preset voice instruction, such as: "switch expansion function key one / expansion function key two to ultimate combo XYZ". The moment when the voice instruction is spoken out, it is captured by the microphone sharply, and is transmitted to the voice control module in the form of electrical signal along the high-speed connection line. The voice control module transmits the control signal to the MCU control unit 3 of the handle mainboard immediately, and the MCU control unit 3 of the handle mainboard reprograms the function mapping of the expansion function key according to the instruction, and switches the corresponding function (such as: combo key function) according to the voice instruction of the player.

[0027] The above only is the preferred embodiment of the utility model, and does not limit the utility model, and any modification, equivalent replacement and improvement, etc. within the spirit and principle of the utility model should be included in the protection scope of the utility model.

Claims

1. A gamepad with intelligent voice interaction key, comprising a gamepad shell and a mainboard, characterized in that: The main board is provided with an MCU control unit, a voice control module, an expansion function key and a microphone.

2. The gamepad with intelligent voice interaction key according to claim 1, characterized in that: The wire of the microphone is usually a thin and soft wire with anti-interference, and the wire is provided with an adapter plug or socket at both ends.

3. The gamepad with intelligent voice interaction key according to claim 1, characterized in that: The voice control module is closely attached to the main board in a pin welding manner, and is electrically connected to the MCU control unit through the printed circuit inside the main board.

4. The gamepad with intelligent voice interaction key according to claim 1, characterized in that: The MCU control unit is connected to the expansion function key through the printed circuit on the main board, and each expansion function key is connected to a group of I / O interfaces of the MCU.

5. The gamepad with intelligent voice interaction key according to claim 1, characterized in that: The expansion function key is connected to the main board through a conductive connecting piece.

6. The gamepad with intelligent voice interaction key according to claim 1, characterized in that: The expansion function key is one or two.

7. The gamepad with intelligent voice interaction key according to claim 1, characterized in that: The microphone is arranged on the front surface of the handle shell.