Game input device
By using a combination of Hall sensors and sensing magnets in gaming input devices, the problem of potentiometer or encoder wear is solved, improving device reliability and user experience.
Patent Information
- Application Number
- CN202521906649.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-09-04
- Publication Date
- 2026-08-25
- Estimated Expiration
- 2035-09-04
AI Technical Summary
Potentiometers or encoders in existing racing simulation game input devices are prone to wear after prolonged use, leading to operational malfunctions and decreased accuracy, as well as a scraping or rubbing sensation, affecting service life and user experience.
By using a combination of Hall effect sensors and inductive magnets, the magnetic field distance is changed by the rotation of the connecting arm to output an electrical signal, avoiding direct contact and reducing wear and friction.
It improves the reliability and lifespan of the equipment, enhances the user experience, and reduces friction and scratching.
Smart Images

Figure CN224672060U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of input devices, and in particular to a game input device. Background Technology
[0002] In racing and other driving simulation games, to obtain a better driving experience, input devices that simulate accelerator and brake are generally used. However, such input devices usually use potentiometers or encoders to convert the mechanical movement of the pedals into electrical signals. Since the operation is relatively frequent during the game, potentiometers or encoders are prone to wear after long-term use, which can lead to malfunction or reduced accuracy, affecting the lifespan of the device. Furthermore, due to the structure of potentiometers or encoders, they can cause friction and scraping sensations during use, affecting the tactile feel of operation. Utility Model Content
[0003] The main purpose of this invention is to provide a game input device that aims to improve reliability.
[0004] To achieve the above objectives, the game input device proposed in this utility model includes:
[0005] The base has a mounting cavity and a mounting through hole, the mounting through hole being located on the outside of the base and extending into the mounting cavity;
[0006] An electronic control device is disposed within the mounting cavity, and the electronic control device includes a Hall sensor;
[0007] A connecting arm, one end of which is rotatably mounted in the mounting cavity, and the other end extending from the mounting through hole; one of the connecting arm and the base is equipped with the Hall sensor, and the other is provided with a sensing magnet that cooperates with the Hall sensor; and
[0008] The pedal is located outside the base and is mounted on the free end of the connecting arm.
[0009] Optionally, the sensing magnet is spaced apart from the rotating end of the connecting arm, and the Hall sensor is located below the connecting arm.
[0010] Optionally, the connecting arm has a first position close to the bottom wall of the mounting cavity and a second position away from the bottom wall of the mounting cavity. The game input device further includes a reset member located inside the base and disposed between the connecting arm and the base. The reset member has an elastic deformation that drives the connecting arm to move from the first position to the second position.
[0011] Optionally, the reset element is a torsion spring and is installed on the rotating end of the connecting arm.
[0012] Optionally, the rotating end of the connecting arm has two coaxially arranged rotating shafts and an installation space located between the two rotating shafts, and the reset member is installed in the installation space.
[0013] Optionally, the reset element is a double torsion spring, with the middle retaining ring of the double torsion spring abutting against the connecting arm, and the two end arms of the double torsion spring abutting against the base.
[0014] Optionally, a limiting protrusion ring is provided at one end of the rotating shaft near the installation space, and the base includes a bottom cover and an upper cover that covers the bottom cover. At least one of the bottom cover and the upper cover is provided with a limiting groove, and the limiting protrusion ring is rotatably installed in the limiting groove.
[0015] Optionally, the game input device further includes a buffer, which is located below the connecting arm and spaced apart from the rotating end of the connecting arm. In the first position, the connecting arm abuts against the buffer, and in the second position, the connecting arm is spaced apart from the buffer.
[0016] Optionally, the connecting arm is provided with a limiting flange, which abuts against the inner wall of the mounting cavity in the second position.
[0017] Optionally, the connecting arm includes a swing arm and a connector. One end of the swing arm is rotatably mounted in the mounting cavity, and the other end extends out from the mounting through hole. The induction magnet is disposed on the swing arm, and the connector is mounted on the free end of the swing arm and connected to the pedal.
[0018] Optionally, one of the free end of the swing arm and the connector is provided with a slot, and the other is provided with a connector portion. The connector portion is inserted into the slot, and a foolproof structure is provided between the slot and the connector portion.
[0019] Optionally, the top surface of the base has a raised portion, and the mounting through hole is provided in the raised portion.
[0020] Optionally, the bottom surface of the base is provided with an anti-slip pad.
[0021] This invention features a Hall sensor installed in one of the connecting arm and the base, and a sensing magnet that works in conjunction with the Hall sensor in the other. When the user presses down the pedal, the connecting arm rotates within the base, changing the distance between the sensing magnet and the Hall sensor. This allows the system to output an electrical signal based on the change in the magnetic field. This design avoids direct contact between the sensing magnet / connecting arm and the Hall sensor, preventing wear and tear on both components and improving reliability and lifespan. Furthermore, it reduces friction when pressing down the pedal, minimizing the scraping sensation and enhancing the user experience. Attached Figure Description
[0022] To more clearly illustrate the technical solutions in the embodiments of this utility model or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on the structures shown in these drawings without creative effort.
[0023] Figure 1 This is a schematic diagram of the structure of an embodiment of the game input device of this utility model;
[0024] Figure 2 for Figure 1 A cross-sectional view of a game input device;
[0025] Figure 3 for Figure 2 Schematic diagram of the structure of the base and the swing arm;
[0026] Figure 4 for Figure 2 Schematic diagram of the middle connector;
[0027] Figure 5 for Figure 2 Structural diagram of the midsole cover, swing arm, and reset component;
[0028] Figure 6 for Figure 5 A schematic diagram of the middle swing arm.
[0029] Explanation of icon numbers:
[0030] 10. Base; 101. Mounting cavity; 102. Mounting through hole; 11. Bottom cover; 111. Limiting groove; 12. Top cover; 121. Raised part; 20. Electronic control device; 21. Hall sensor; 22. Circuit board; 30. Connecting arm; 31. Swing arm; 311. Rotating shaft; 312. Mounting space; 313. Limiting protrusion ring; 314. Limiting protrusion edge; 315. Insertion groove; 316. Screw through hole; 317. Slot; 32. Connector; 321. Insertion part; 322. Protruding rib; 33. Induction magnet; 40. Pedal; 50. Reset part; 60. Buffer part; 70. Locking screw; 80. Anti-slip pad.
[0031] The realization of the purpose, functional features and advantages of this utility model will be further explained in conjunction with the embodiments and with reference to the accompanying drawings. Detailed Implementation
[0032] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.
[0033] It should be noted that if the embodiments of this utility model involve directional indicators (such as up, down, left, right, front, back, etc.), the directional indicators are only used to explain the relative positional relationship and movement of the components in a certain specific posture (as shown in the figure). If the specific posture changes, the directional indicators will also change accordingly.
[0034] Furthermore, if the embodiments of this utility model involve descriptions such as "first" or "second," these descriptions are for descriptive purposes only and should not be construed as indicating or implying their relative importance or implicitly specifying the number of technical features indicated. Therefore, a feature defined with "first" or "second" may explicitly or implicitly include at least one of those features. Additionally, the meaning of "and / or" throughout the text is to include three parallel solutions; for example, "A and / or B" includes solution A, solution B, or a solution that simultaneously satisfies A and B. Furthermore, the technical solutions of the various embodiments can be combined with each other, but this must be based on the ability of those skilled in the art to implement them. When the combination of technical solutions is contradictory or impossible to implement, it should be considered that such a combination of technical solutions does not exist and is not within the scope of protection claimed by this utility model.
[0035] This utility model proposes a game input device.
[0036] In the embodiments of this utility model, such as Figures 1 to 6 As shown, the game input device includes a base 10, an electronic control device 20, a connecting arm 30, and a pedal 40. The base 10 has a mounting cavity 101 and a mounting through hole 102. The mounting through hole 102 is located on the outside of the base 10 and extends into the mounting cavity 101. The electronic control device 20 is located inside the mounting cavity 101 and includes a Hall sensor 21. One end of the connecting arm 30 is rotatably mounted inside the mounting cavity 101, and the other end extends out from the mounting through hole 102. The Hall sensor 21 is mounted on one of the connecting arm 30 and the base 10, and the other has a sensing magnet 33 that cooperates with the Hall sensor 21 and is mounted on the free end of the connecting arm 30.
[0037] In this embodiment, the Hall sensor 21 is fixed to the base 10, and the sensing magnet is located on the connecting arm 30, so that the Hall sensor 21 is always fixed, reducing the influence of the connecting wire and ensuring reliable use. The electronic control device 20 also includes a circuit board 22, to which the Hall sensor 21 is connected.
[0038] The game input device has at least one pedal 40. When multiple (at least two) pedals 40 are set, the base 10 has a connecting arm 30 and a Hall sensor 21 for each pedal 40. The multiple pedals 40 are spaced apart from each other.
[0039] When in use, the user places their foot on the pedal 40. When the pedal 40 is pressed down, the connecting arm 30 can rotate within the base 10, causing the sensing magnet 33 to gradually move closer to or further away from the Hall sensor 21. This allows the user to output an electrical signal based on the change in the magnetic field, thus simulating the accelerator / brake. In this way, the movement of the pedal 40 can be converted into an electrical signal without contact between the sensing magnet 33 / connecting arm 30 and the Hall sensor 21.
[0040] This invention features a Hall sensor 21 installed in one of the connecting arm 30 and the base 10, and a sensing magnet 33 that cooperates with the Hall sensor 21 in the other. When the user presses down on the pedal 40, the connecting arm 30 rotates within the base 10, changing the distance between the sensing magnet 33 and the Hall sensor 21. This allows the system to output an electrical signal based on the change in the magnetic field. This avoids direct contact between the sensing magnet 33 / connecting arm 30 and the Hall sensor 21, preventing wear and tear on both and improving reliability and lifespan. Furthermore, it reduces friction when pressing down on the pedal 40, minimizing the scraping sensation and enhancing the user experience.
[0041] In some embodiments, the sensing magnet 33 is spaced apart from the rotating end of the connecting arm 30, and the Hall sensor 21 is located below the connecting arm 30. This allows for a larger distance between the Hall sensor 21 and the sensing magnet 33, ensuring that the pedal 40 has sufficient travel and reducing the risk of the connecting arm 30 contacting the Hall sensor 21 while still meeting usage requirements.
[0042] In some embodiments, the connecting arm 30 has a first position close to the bottom wall of the mounting cavity 101 and a second position away from the bottom wall of the mounting cavity 101. The game input device also includes a reset member 50, which is located inside the base 10 and disposed between the connecting arm 30 and the base 10. The reset member 50 has an elastic deformation that drives the connecting arm 30 to move from the first position to the second position. That is, after the user releases the pedal 40, the connecting arm 30 can automatically reset to the second position under the action of the reset member 50.
[0043] Optionally, the reset element 50 is a torsion spring and is installed on the rotating end of the connecting arm 30. This reduces the space occupied by the reset element 50 within the base 10, which helps to improve the structural compactness of the base 10. Of course, in other embodiments, the reset element 50 can also be a compression spring, a tension spring, or an elastic sheet, etc.
[0044] In some embodiments, the rotating end of the connecting arm 30 has two coaxially arranged rotating shafts 311 and an installation space 312 located between the two rotating shafts 311, and the reset member 50 is installed in the installation space 312. Specifically, the rotating shafts 311 are rotatably mounted on the base 10. By providing an installation space 312 at the rotating end of the connecting arm 30 to accommodate the reset member 50, the space occupied by the reset member 50 in the base 10 can be further reduced, which is beneficial to improving the structural compactness of the base 10 and also facilitates the centralized assembly of the reset member 50 and the connecting arm 30.
[0045] In some embodiments, the reset member 50 is a double torsion spring, with the middle retaining ring of the double torsion spring abutting against the connecting arm 30 and the two end arms of the double torsion spring abutting against the base 10. This reduces the number of shafts used to support the reset member 50, reduces the number of parts, simplifies the structure, and reduces production costs. Moreover, the double torsion spring can provide a large torque, ensuring the reset effect of the reset member 50.
[0046] In some embodiments, a limiting protrusion 313 is provided at one end of the rotating shaft 311 near the mounting space 312. The base 10 includes a bottom cover 11 and an upper cover 12 that covers the bottom cover 11. At least one of the bottom cover 11 and the upper cover 12 is provided with a limiting groove 111, and the limiting protrusion 313 is rotatably mounted in the limiting groove 111. Specifically, the bottom cover 11 and the upper cover 12 are separately formed. During installation, the rotating shaft 311 can be placed on the bottom cover 11 first, and the limiting protrusion 313 can be positioned in the limiting groove 111. Then, the upper cover 12 is placed on the bottom cover 11, so that the rotating shaft 311 is rotatably mounted between the bottom cover 11 and the upper cover 12. The rotation of the rotating shaft 311 is restricted along its axial direction by the cooperation of the limiting protrusion 313 and the limiting groove 111. This structure is simple and easy to install.
[0047] In some embodiments, the game input device further includes a buffer 60, which is disposed below the connecting arm 30 and spaced apart from the rotating end of the connecting arm 30. In a first position, the connecting arm 30 abuts against the buffer 60, and in a second position, the connecting arm 30 is spaced apart from the buffer 60. That is, as the pedal 40 is pressed down, when the connecting arm 30 moves to abut against the buffer 60, the impact of the connecting arm 30 pressing down can be reduced by the buffer 60. The buffer 60 can be a soft rubber block or a spring, etc.
[0048] In some embodiments, the connecting arm 30 is provided with a limiting flange 314. In a second position, the limiting flange 314 abuts against the inner wall of the mounting cavity 101. That is, when the connecting arm 30 moves upward under the action of the reset member 50, the limiting flange 314 abuts against the inner wall of the mounting cavity 101, thereby blocking the movement of the connecting arm 30 and controlling its stroke.
[0049] In some embodiments, the connecting arm 30 includes a swing arm 31 and a connector 32. One end of the swing arm 31 is rotatably mounted in the mounting cavity 101, and the other end extends out from the mounting through hole 102. A sensing magnet 33 is disposed on the swing arm 31. The connector 32 is mounted on the free end of the swing arm 31 and connected to the pedal 40. That is, the swing arm 31 and the connector 32 are formed separately and then assembled and fixed. This makes it convenient to form the swing arm 31 and the connector 32 separately, and the swing arm 31 and the connector 32 are relatively small in size, which is convenient for transportation and assembly.
[0050] In some embodiments, one of the free end of the swing arm 31 and the connector 32 is provided with a insertion groove 315, and the other is provided with an insertion part 321, which is inserted into the insertion groove 315. This increases the contact area between the swing arm 31 and the connector 32, and improves the connection stability between the swing arm 31 and the connector 32.
[0051] In some embodiments, a foolproof structure is provided between the insertion slot 315 and the insertion part 321 to prevent misalignment during assembly. Optionally, the foolproof structure includes two slots 317 provided on the sidewall of the insertion slot 315 and two protrusions 322 provided on the insertion part 321. Each protrusion 322 is inserted into one slot 317, and the size of one protrusion 322 is larger than the size of the other protrusion 322.
[0052] In some embodiments, the game input device further includes a locking screw 70, which is screwed to the free end of the swing arm 31 and the connector 32. Optionally, the free end of the swing arm 31 is provided with a insertion groove 315, the bottom wall of the insertion groove 315 is provided with a screw through hole 316, the connector 32 is provided with an insertion part 321, and the locking screw 70 passes through the screw through hole 316 and is screwed to the insertion part 321.
[0053] In some embodiments, the top surface of the base 10 has a raised portion 121, and the mounting through hole 102 is provided in the raised portion 121; this can make the space in the base 10 corresponding to the position of the mounting through hole 102 larger, and can reduce the obstruction of the inner edge of the mounting through hole 102 to the connecting arm 30.
[0054] In some embodiments, the bottom surface of the base 10 is provided with an anti-slip pad 80, which can increase the friction between the base 10 and the ground / tabletop and play a cushioning role.
[0055] The above description is only a preferred embodiment of the present utility model and does not limit the patent scope of the present utility model. All equivalent structural transformations made under the inventive concept of the present utility model using the contents of the present utility model specification and drawings, or direct / indirect applications in other related technical fields, are included within the patent protection scope of the present utility model.
Claims
1. A game input device, characterized in that, include: The base has a mounting cavity and a mounting through hole, the mounting through hole being located on the outside of the base and extending into the mounting cavity; An electronic control device is disposed within the mounting cavity, and the electronic control device includes a Hall sensor; A connecting arm, one end of which is rotatably mounted in the mounting cavity, and the other end of which extends out from the mounting through hole. The Hall sensor is mounted on one of the connecting arm and the base, and the other is provided with a sensing magnet that cooperates with the Hall sensor. as well as The pedal is located outside the base and is mounted on the free end of the connecting arm.
2. The game input device as described in claim 1, characterized in that, The sensing magnet is spaced apart from the rotating end of the connecting arm, and the Hall sensor is located below the connecting arm.
3. The game input device as described in claim 1, characterized in that, The connecting arm has a first position close to the bottom wall of the mounting cavity and a second position away from the bottom wall of the mounting cavity. The game input device also includes a reset member, which is located inside the base and disposed between the connecting arm and the base. The reset member has an elastic deformation that drives the connecting arm to move from the first position to the second position.
4. The game input device as described in claim 3, characterized in that, The reset element is a torsion spring and is installed on the rotating end of the connecting arm.
5. The game input device as described in claim 4, characterized in that, The rotating end of the connecting arm has two coaxially arranged rotating shafts and an installation space between the two rotating shafts, and the reset component is installed in the installation space.
6. The game input device as described in claim 5, characterized in that, The reset component is a double torsion spring, with the middle retaining ring of the double torsion spring abutting against the connecting arm, and the two end arms of the double torsion spring abutting against the base. And / or, a limiting protrusion ring is provided at one end of the rotating shaft near the installation space, the base includes a bottom cover and an upper cover that covers the bottom cover, at least one of the bottom cover and the upper cover is provided with a limiting groove, and the limiting protrusion ring is rotatably installed in the limiting groove.
7. The game input device as described in claim 3, characterized in that, The game input device further includes a buffer, which is located below the connecting arm and spaced apart from the rotating end of the connecting arm. In the first position, the connecting arm abuts against the buffer, and in the second position, the connecting arm is spaced apart from the buffer. And / or, the connecting arm is provided with a limiting flange, which abuts against the inner wall of the mounting cavity in the second position.
8. The game input device as described in claim 1, characterized in that, The connecting arm includes a swing arm and a connector. One end of the swing arm is rotatably mounted in the mounting cavity, and the other end extends out from the mounting through hole. The induction magnet is disposed on the swing arm, and the connector is mounted on the free end of the swing arm and connected to the pedal.
9. The game input device as described in claim 8, characterized in that, One of the free end of the swing arm and the connector is provided with a slot, and the other is provided with a connector. The connector is inserted into the slot, and a foolproof structure is provided between the slot and the connector.
10. The game input device as claimed in claim 1, characterized in that, The top surface of the base has a raised portion, and the mounting through hole is provided in the raised portion; The bottom surface of the base is equipped with an anti-slip pad.