Pachinko game machine

JP2025002868APending Publication Date: 2025-01-09SAMMY CORPORATION
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Patent Information

Application Number
JP2023103243
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-06-23
Publication Date
2025-01-09

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。

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Abstract

To provide a game machine which can smoothly proceed a game.SOLUTION: A game machine has a check state in which an operation check of the game machine can be executed. A process for determining whether to transition to the check state can be executed as a process by a program stored in a first storage area. A process related to the check state can be executed as a process by a program stored in a second storage area. When, after electric power is newly applied, the process for determining whether to transition to the check state is executed, and it is determined not to transition to the check state, a predetermined return process is executed at a predetermined timing. When, after the electric power is newly applied, the process for determining whether to transition to the check state is executed, and it is determined to transition to the check state, the predetermined return process is executed at a specific timing different from the predetermined timing in an end of the following check state.SELECTED DRAWING: Figure 551
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Claims

[Claim 1] A first storage area in which a program for controlling the progress of a game is stored, and a second storage area in which a program different from the program for controlling the progress of a game is stored, The gaming machine has an inspection state in which it can check the operation of the gaming machine, A process for determining whether or not to transition to an inspection state can be executed as a process according to the program stored in the first storage area, and a process related to the inspection state can be executed as a process according to the program stored in the second storage area, After the power is turned on again, a process is executed to determine whether or not to transition to an inspection state, and if it is determined not to transition to the inspection state, a predetermined return process is executed at a predetermined timing; After the power is turned on again, a process for determining whether or not to transition to an inspection state is executed, and if it is determined that the state should be transitioned to the inspection state, the predetermined return process is executed at a specific timing different from the predetermined timing when the inspection state is terminated. A gaming machine characterized by:

Citation Information

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