Game management device, control method, program, and game system
The game management device stabilizes score standards by updating them during a fixed period, addressing fluctuations and ensuring players have clear goals and benefits, thus improving the gaming experience.
Patent Information
- Application Number
- JP2023116510
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-07-18
- Publication Date
- 2025-01-30
AI Technical Summary
Existing game systems face issues where score standards fluctuate rapidly near the end of an event period, causing dissatisfaction among players and making it difficult to set score targets and schedules, especially when standards change unexpectedly.
A game management device that updates score standards during a fixed period, determining them at a confirmed timing before the event ends, allowing players to plan their gameplay based on a stable standard value.
This approach stabilizes score standards, reducing player inconvenience and ensuring players can compete fairly with a known target, enhancing gameplay experience by providing clear goals and benefits.
Smart Images

Figure 2025014185000001_ABST
Abstract
Description
[Technical field]
[0001] The present disclosure relates to a game management device, a control method, a program, and a game system. [Background technology]
[0002] 2. Description of the Related Art There is known a gaming system in which a player is given a bonus depending on the score he or she achieves (for example, Patent Document 1). In addition, in a game system in which multiple players participate in a game, a certain period of time is set, and a reward is given to players who achieve a score that exceeds a certain standard during the period. This standard may change over time during the period. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 6255078 Summary of the Invention [Problem to be solved by the invention]
[0004] However, if the standard suddenly rises towards the end of the event period, there is a problem that some players who previously had scores above the standard will lose their expectations of receiving bonuses and become dissatisfied. In addition, because the criteria are not finalized until the end of the event period, players have difficulty planning score goals and schedules for playing the game in order to achieve those goals.
[0005] These problems are not limited to the criteria for granting benefits, but commonly occur when criteria are set that cause some kind of change in the game.
[0006] The present disclosure aims to provide a game management device, a control method, a program, and a game system that can reduce the inconvenience caused to players due to fluctuations in score standards. [Means for solving the problem]
[0007] A game management device according to one embodiment of the present disclosure brings about changes to a game based on a comparison result between a score acquired by each of a plurality of players by playing a game using a game device during a predetermined period of time and a standard, and includes an update means for updating the standard after the start of the predetermined period, and a determination means for determining the standard at a timing after the start of the predetermined period and before the end of the predetermined period.
[0008] A control method according to one embodiment of the present disclosure is a control method for a game management device that makes changes to a game based on a comparison result between a score obtained by each of a plurality of players by playing a game using a game device during a predetermined period of time and a standard, the control method including updating the standard after the start of the predetermined period and determining the standard at a timing after the start of the predetermined period and before the end of the predetermined period.
[0009] A program according to one embodiment of the present disclosure causes a game management device, which brings about changes to a game based on the results of comparing the scores acquired by each of a plurality of players by playing a game using a game device during a specified period of time with a standard, to function as an update means for updating the standard after the specified period has started, and a determination means for determining the standard at a timing after the start of the specified period and before the end of the specified period.
[0010] A game system according to one embodiment of the present disclosure comprises a game device used by each of a plurality of players to play the game, and a game management device that makes changes to the game based on a comparison between a score acquired by each of the plurality of players by playing the game in a predetermined period of time and a standard, the game management device comprising an update means that updates the standard after the start of the predetermined period, and a determination means that determines the standard at a timing after the start of the predetermined period and before the end of the predetermined period. Effect of the Invention
[0011] According to one embodiment of the present disclosure, it is possible to reduce inconvenience caused to players due to fluctuations in score standards. [Brief description of the drawings]
[0012] [Figure 1] FIG. 1 is a diagram illustrating an example of an overall configuration of a game system according to an embodiment of the present disclosure. [Diagram 2] FIG. 2 is a diagram illustrating an example of an electrical configuration of the game management device. [Diagram 3] 13 is a flowchart showing an example of the operation of the game management device. [Figure 4] FIG. 11 is a diagram illustrating an example of ranking information. [Diagram 5] FIG. 13 is a diagram showing an example of a transition of a criterion value during an event period. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0013] Hereinafter, a preferred embodiment of the present disclosure will be described with reference to the drawings. In the drawings, the dimensions and scale of each part may differ from the actual ones, and some parts may be shown diagrammatically to facilitate understanding. In addition, unless otherwise specified in the following description to the effect that the present disclosure is limited, the scope of the present disclosure is not limited to the embodiments described in the following description. The scope of the present disclosure includes the equivalent scope of the embodiments.
[0014] 1. Embodiment FIG. 1 is a diagram showing an example of the overall configuration of a game system 1 according to an embodiment of the present disclosure. The game system 1 of this embodiment is a system comprising a plurality of game devices 2 and a game management device 4, and each of the plurality of game devices 2 and the game management device 4 access a network NW and thereby communicate with each other via the network NW.
[0015] The multiple game devices 2 are an example of electronic devices used by Player A to play games involving score acquisition. Types of games include rhythm games such as music games and dance games, board games such as mahjong, fighting games, and sports games. The game device 2 of this embodiment is a commercial or business device that allows player A to play a game in exchange for payment of a prescribed play fee. This type of game device 2 is sometimes called an arcade game machine, and is installed in a facility 6 that operates a profitable business using the game device 2. The facility 6 is, for example, an amusement facility such as a game center, or a game corner in a shopping mall. The game device 2 is not limited to an arcade game machine. For example, the game device 2 may be an appropriate computer device that provides games. The computer device may be, for example, a stationary or portable personal computer, a stationary home game machine, a mobile phone, a smartphone, or a portable game machine.
[0016] The game management device 4 is a system that manages the scores of each of the multiple players A and provides services related to the scores. More specifically, the services include making changes to the game based on the results of comparing the cumulative score that each of the multiple players A has acquired by playing the game during the period in which the game event is held with a standard that is an index for evaluating the cumulative score. The specific changes to be made to the game may be any appropriate content, and may be, for example, the provision of a benefit to Player A, a change in the game content, or grouping of Player A. The content of the benefit may be any appropriate content, and may be, for example, various prizes, various services, or items that provide an advantage in playing the game. The event period is an example of a "predetermined period" in the present disclosure. The length of the event period may be any length that allows Player A to play the game multiple times, and may be, for example, several hours, several days, or several months. In the following description, the start and end points of the event period are referred to as "start timing T1" and "end timing T2", respectively.
[0017] In this embodiment, the game management device 4 provides a service of awarding a privilege to player A whose cumulative score exceeds a standard at the end timing T2 of the event period, and this game management device 4 will be described in detail below.
[0018] FIG. 2 is a diagram showing an example of the electrical configuration of the game management device 4. As shown in FIG. As shown in FIG. 2, the game management device 4 of this embodiment is a server computer that includes a communication device 101, a storage device 102, and a control device 103, each of which is connected to a bus 104. The communication device 101 is hardware that accesses the network NW and communicates with the game device 2 via this network NW, and includes a transmission circuit and a reception circuit for communication. The storage device 102 is a recording medium readable by the control device 103. The storage device 102 includes, for example, a nonvolatile memory and a volatile memory. The nonvolatile memory is, for example, a Read Only Memory (ROM), an Erasable Programmable Read Only Memory (EPROM), or an Electrically Erasable Programmable Read Only Memory (EEPROM). The volatile memory is, for example, a Random Access Memory (RAM). The control device 103 includes at least one processor, such as a CPU (Central Processing Unit). A part of the functions of the control device 103 may be configured by a circuit such as an FPGA (Field Programmable Gate Array).
[0019] The storage device 102 of this embodiment stores a program PR, a play database DB, and reference data D1. The play database DB is an example of a storage means that stores player identification information D2 and play data D3 in association with each other. The player identification information D2 is information that identifies each of a plurality of players A. The play data D3 includes information related to the results of playing the game. This information includes at least the cumulative score during the event period. Note that the information may include appropriate information such as the score for each play and acquired items in addition to the cumulative score. The reference data D1 is data indicating the above-mentioned reference value.
[0020] The program PR is an example of a program for realizing the function of providing the above-mentioned services in the game management device 4. By executing the program PR, the control device 103 of this embodiment functions as a play data collection unit 202, a criterion initial value setting unit 204, a criterion update unit 206, a criterion determination unit 208, a bonus granting unit 210, and a ranking unit 212, as shown in FIG.
[0021] The play data collection unit 202 is a functional unit that collects the play data D3 of each player A from each of the multiple game devices 2 via the network NW during the event period, and records the play data D3 in the play database DB in association with player A. The reference initial value setting unit 204 is a functional unit that sets the reference initial value at the start timing T1 of the event period to the reference data D1. The initial value is appropriate, and may be set according to, for example, the content of the game event and the content of the change to be caused in the game.
[0022] The criteria update unit 206 is an example of an "update means" in the present disclosure. The criteria update unit 206 is a functional unit that updates the criteria value during the period from the start timing T1 of the event period to a confirmation timing T3 described below, and sets the updated value in the criteria data D1. The criteria update unit 206 of this embodiment updates the criteria value in conjunction with the cumulative score acquired by a specific player A. More specifically, the criteria update unit 206 updates the criteria value so that it matches the cumulative score of the specific player A.
[0023] The specific player A may be a person selected in advance before the start of the event period, or may be a person selected from the multiple players A at that time after the start of the event period. The specific player A may be a professional player of the game that is the subject of the event, or may be an amateur player. The number of specific players A may be any number. In this embodiment, there is one specific player A, who is selected from professional players of the game that is the subject of the event before the event period begins. Therefore, during the event period, each player A can enjoy the game while competing for scores with the specific player AS, who is a professional player. In the following description, the specific player A is referred to as the "specific player AS."
[0024] The standard determination unit 208 is an example of a "determination means" in the present disclosure. The standard determination unit 208 is a functional unit that determines the value of the standard at a determination timing T3 that is after the start timing T1 of the holding period and before the end timing T2 of the holding period, and sets the determined value to the standard data D1. The determination timing T3 is appropriate, and may be, for example, a predetermined timing. For example, the determination timing T3 may be dynamically determined based on the updated standard value, the score status of at least one of each player A and a specific player AS, and the game status. More specifically, the determination timing T3 may be the timing when a specific player AS plays a predetermined number of times. In this embodiment, the determination timing T3 is a predetermined timing set in the latter half of the holding period. This determination timing T3 is known to each player A. Therefore, each player A can enjoy the game while guessing the approximate value of the standard at the determination timing T3 from the start timing T1 to the determination timing T3.
[0025] The reward granting unit 210 is an example of a "reward granting unit" in the present disclosure. The reward granting unit 210 is a functional unit that grants a predetermined reward to a player A whose cumulative score at the end timing T2 of the event period exceeds a reference value, based on a comparison result between the cumulative score of each player A at the end timing T2 of the event period and a reference value set in the reference data D1.
[0026] The ranking unit 212 is an example of a "ranking means" in the present disclosure. The ranking unit 212 is a functional unit that ranks each player A based on the play data D3. The ranking unit 212 of the present embodiment ranks each player A based on the cumulative score of each of the multiple players A.
[0027] FIG. 3 is a flowchart showing an example of the operation of the game management device 4. In the game management device 4, first, the reference initial value setting unit 204 sets a reference initial value to the reference data D1 before the start timing T1 of the above-mentioned event period arrives (step Sa1). In this embodiment, since the reference value is the cumulative value of the score of a specific player AS, the reference initial value setting unit 204 sets the reference initial value to "zero".
[0028] Next, when the start timing T1 of the event period arrives (step Sa2: Yes), the play data collection unit 202 sequentially collects the play data D3 of each player A from each of the multiple game devices 2 via the network NW, and records the play data D3 in the play database DB (step Sa3). Next, the ranking unit 212 ranks each player A based on the cumulative score indicated by the play data D3 of each player A, and distributes ranking information E indicating the ranking results to each game device 2 via the network NW (step Sa4).
[0029] FIG. 4 is a diagram showing an example of the ranking information E. The ranking information E in this embodiment includes the correspondence between the rank, the player's name, and the cumulative score, and further includes the reference value at the time when the ranking information E was generated. By distributing this ranking information E to each game device 2, each player A can know the cumulative score and the reference value of the player A with the higher ranking. Then, each player A can plan the subsequent game play with the goal of acquiring a specific point.
[0030] Returning to FIG. 3, the criterion update unit 206 determines whether the determination timing T3 has arrived (step Sa5), and if the determination timing T3 has not arrived yet (step Sa5: No), it updates the criterion value with the cumulative score of the specific player AS (step Sa6), and returns the processing procedure to step Sa3. On the other hand, when the determination timing T3 arrives (step Sa5: Yes), the standard determination unit 208 determines the standard value to be the cumulative score of the specific player AS at the determination timing T3 (step Sa7).
[0031] Thereafter, if the end timing T2 has not yet arrived (step Sa8: No), the play data collection unit 202 continues to collect and record the play data D3 of each player A (step Sa9), and the ranking unit 212 continues to distribute the ranking of player A and the ranking information E (step Sa10). Even after the reference value is determined by the processes of steps Sa9 and Sa10, when a specific player AS plays the game, the cumulative score of the specific player AS changes, and the rank and cumulative score of the specific player AS are distributed to each player A. However, the reference value remains fixed as it was when determined. As shown in FIG. 4, the ranking information E of this embodiment includes the rank and cumulative score of the specific player AS, and each player A other than the specific player AS can grasp the rank and cumulative score of the specific player AS from the ranking information E and enjoy the game with the cumulative score of the specific player AS as a goal, even after the reference value is determined.
[0032] As shown in FIG. 3, when the end timing T2 arrives (step Sa8: Yes), the bonus awarding unit 210 extracts a player A whose cumulative score exceeds the standard value based on a comparison between the cumulative score of each player A at the end timing T2 and the standard value determined at the determination timing T3, and awards a bonus to that player A (step Sa11).
[0033] FIG. 5 is a diagram showing an example of a transition of the criterion value during the event period. As shown in the figure, after the start timing T1 of the event period, as a specific player AS plays the game and acquires a score, the reference value rises according to the cumulative value of the score. Then, when the determination timing T3 arrives, the reference value is determined based on the cumulative value of the score of the specific player AS at that time, and the reference value is fixed until the end timing T2. As a result, even if the cumulative value of the score of a specific player AS rises suddenly in the period after the determination timing T3 (especially towards the end of the event period) by the specific player AS increasing the number of times he plays the game or acquiring high scores consecutively, the reference value is maintained constant.
[0034] Therefore, since a sudden increase in the standard value at the end of the event period is prevented, Player A, who is playing using the standard value as a guideline, can continue playing the game without losing his or her hopes of receiving a bonus until the end of the event period at timing T2. Furthermore, Player A, whose cumulative score exceeds the standard value at the timing after determination timing T3, does not have to worry about the possibility of not being able to receive a bonus. Furthermore, in the game system 1 of this embodiment, since the game device 2 is an arcade game device, the player A needs to go to the facility 6 to increase the cumulative score. Even in such a situation, the player A can flexibly plan to go to the facility 6 and play the game during the period until the end timing T2, using the standard value determined at the determination timing T3 as a guide, and can reduce the burden of going to the facility 6.
[0035] As described above, the game management device 4 of this embodiment is a device that brings about changes in the game based on the result of comparing the cumulative value of the scores acquired by each of the multiple players A during a predetermined period by playing the game using the game device 2 with a reference value. This game management device 4 includes a reference update unit 206 that updates the reference value after a start timing T1 of the holding period, and a reference determination unit 208 that determines the reference value at a determination timing T3 that is after the start timing T1 of the holding period and before the end timing T2 of the holding period. According to this configuration, the reference value is determined at determination timing T3, which is after the start timing T1 of the event period and before the end timing T2 of the event period. Therefore, for example, it is possible to avoid a situation in which the reference value changes suddenly just before the end of the event period after determination timing T3, and to reduce inconvenience caused to Player A due to the change in the reference value.
[0036] In the game management device 4 of this embodiment, the criterion update unit 206 updates the criterion in conjunction with the cumulative total score acquired by a specific player AS among a plurality of players A. According to this configuration, each player A can enjoy the game while competing with a specific player AS for the highest cumulative score.
[0037] In the game management device 4 of this embodiment, after the standard value is determined by the standard determination unit 208, when a specific player AS plays the game, the cumulative score of the specific player AS fluctuates according to the play of the specific player AS, and the standard value is fixed to the value determined by the standard determination unit 208. According to this configuration, even if a specific player AS increases the number of times the game is played or continuously obtains high scores after the determination timing T3, for example, near the end of the event period, the reference value does not change. In addition, even after the reference value is determined, the cumulative score value of the specific player AS changes, so each player A can compete with the specific player AS for the cumulative score value.
[0038] In the game management device 4 of this embodiment, the determination timing T3 at which the reference determination unit 208 determines the reference value is a specific timing that has been determined in advance. According to this configuration, each player A can know the fixed time T3 in advance, and can enjoy the game while guessing the approximate reference value at the fixed time T3 between the start time T1 and the fixed time T3.
[0039] The game management device 4 of this embodiment includes a bonus awarding unit 210 that awards a bonus to a player A whose cumulative score exceeds a standard value based on the comparison result between the cumulative score obtained by each of a plurality of players A during the event period and a standard value determined by the standard determination unit 208. According to this configuration, each player A can enjoy the game while aiming to obtain a benefit, using the reference value as a guide.
[0040] The game management device 4 of this embodiment includes a ranking unit 212 that ranks a plurality of players A based on the cumulative score of each of the players A. With this configuration, each player A can grasp the cumulative scores of the top ranked players and his / her own rank, and can enjoy the game while aiming for a higher ranking.
[0041] 2. Variations The following are examples of modified forms that can be added to the above-described embodiment. Two or more forms selected from the following examples may be combined as appropriate within the scope of not being mutually contradictory.
[0042] (Variation 1) The standard value may not be set in common to all of the multiple players A, but may be set individually for one or more players A. More specifically, the multiple players A may be divided into groups based on appropriate information such as the game situation, ability, proficiency, and user attributes of the players A, and a standard value may be set individually for each group. Furthermore, a player A may change the standard value applied to himself / herself by using a specific item, so that a standard value different from that of the other players A may be set for that player A. According to this configuration, the reference value suitable for each player A can be flexibly set.
[0043] (Variation 2) The specific player AS may be more than one, and criteria may be set for each of the multiple specific players AS. In this case, the criteria update unit 206 updates the values of the multiple criteria in conjunction with the cumulative scores of the multiple specific players AS, respectively. Also, the reward granting unit 210 grants a reward, which is previously associated with the specific player AS corresponding to the criteria value, to a player A whose cumulative score value exceeds any one of the criteria values. According to this configuration, each player A can select a benefit based on his / her own cumulative score or preference, and enjoy the game while taking into account the criteria corresponding to the benefit.
[0044] (Variation 3) The reference value may be linked to the score acquired in one play or a predetermined number of plays, rather than the cumulative score acquired during the event period. Furthermore, the reference value does not have to be the cumulative score or a value that is equal to the score. For example, the reference value may be the cumulative score or a value obtained by multiplying the score by an appropriate correction coefficient, the cumulative score or a value obtained by adding an appropriate correction value to the score, and the cumulative score or a value derived from an appropriate function that includes the score as a variable. The correction coefficient and correction value may be values associated with items owned by individual player A, for example. In addition, the reference value may be updated based on the results of statistical processing of each player A's score. Furthermore, the criterion value may not be related to the scores of a specific player AS and other players A. For example, the criterion value may be updated to a preset value.
[0045] The score to be compared with the reference value can also be modified in the same manner as the reference value. In other words, the score compared with the reference value may be linked to the score acquired by Player A in one play or a predetermined number of plays. The score to be compared with the reference value may be, for example, a value obtained by multiplying the score obtained by player A by an appropriate correction coefficient, a value obtained by adding a correction value to the score obtained by player A, or a value derived from an appropriate function that includes the score obtained by player A as a variable. The correction coefficient and correction value may be, for example, a value associated with an item owned by each individual player A.
[0046] (Variation 4) The player A to whom the bonus is given is not limited to the player A whose cumulative score exceeds the reference value. For example, even if the cumulative score is lower than the reference value, the bonus may be given to the player A whose difference is within a predetermined value.
[0047] (Other variations) The game management device 4 may be realized by a combination of one or more physically or logically separated computers.
[0048] [Note] From the above description, the following aspects of the present disclosure can be understood. In order to facilitate understanding of each aspect, the reference numerals of the drawings are conveniently written in parentheses for each aspect of the present disclosure. However, the aspects of the present disclosure are not limited to the specific forms shown in the drawings.
[0049] [Appendix 1] A game management device (4) that changes a game based on a comparison result between a score acquired by each of a plurality of players (A) during a predetermined period by playing a game using a game device (2) and a standard, updating means (206) for updating said criteria after the start of said predetermined period; a determination means (208) for determining the reference at a timing (T3) that is later than a start point (T1) of the predetermined period and earlier than an end point (T2) of the predetermined period; A game management device (4).
[0050] According to Supplementary Note 1, the standard is determined at a timing (T3) that is after the start point (T1) of the predetermined period and before the end point (T2) of the predetermined period. Therefore, for example, it is possible to avoid a situation in which the standard changes suddenly just before the end of the predetermined period after the timing (T3), and to reduce inconvenience caused to the player (A) due to the change in the standard.
[0051] In Appendix 1, the "game device (2)" is an electronic device that has the function of providing a game to the player (A). The "game device (2)" includes, for example, a smartphone, a personal computer, and a dedicated game machine. The dedicated game machine includes a stationary game machine for home use, a portable game machine, and an arcade game machine installed in a facility. The type of "game" may be any type that involves gaining a score. For example, the type of game may be a mahjong game, a card game, an action game, a fighting game, a rhythm game, and the like. The length of the "predetermined period" is not limited as long as it is long enough for the player (A) to play multiple times. For example, the predetermined period may be an appropriate period such as several hours, several days, or several months. The specific changes to be made to the game may be any appropriate type, and may be, for example, the provision of benefits to the player (A), changes to the game content, and grouping of the player (A).
[0052] [Appendix 2] The update means (206) The criteria are updated in accordance with the score obtained by a specific player (AS) among the plurality of players (A). A game management device (4) as described in appendix 1.
[0053] According to Appendix 2, multiple players (A) can enjoy the game while competing with a specific player (AS) for the highest score.
[0054] In Appendix 2, the "specific player (AS)" may be a player (A) determined before the start of the specified period, or may be a player (A) appropriately selected from the players (A) at that time after the start of the specified period. The specific player (AS) may be a professional player of the game or an amateur player. "Updating the criteria in conjunction with the score" includes "updating the criteria according to the score." The score and the updated criteria may or may not match each other.
[0055] [Appendix 3] After the criteria are determined by the determination means (208), when the specific player (AS) plays a game, the score of the specific player (AS) varies according to the play of the specific player (AS), and the criteria are fixed at the time of determination. A game management device (4) as described in appendix 2.
[0056] According to Supplementary Note 3, even if a specific player (AS) increases the number of times the game is played or continuously obtains high scores after the timing (T3) at which the standard is determined, such as near the end of a predetermined period, the standard does not change. In addition, even after the standard is determined, the score of the specific player (AS) changes, so each player (A) can compete with the specific player (AS) for the score.
[0057] [Appendix 4] The timing (T3) at which the determination means (208) determines the reference is a predetermined timing (T3). A game management device (4) according to any one of Supplementary Note 1 to Supplementary Note 3.
[0058] According to Appendix 4, each of the multiple players (A) can know in advance the time (T3) at which the standard will be determined, and can enjoy the game while guessing the approximate standard at that time (T3) from the start of the specified period (T1) to the time (T3) at which the standard is determined.
[0059] [Appendix 5] The criteria are set for each of the plurality of players (A). A game management device (4) according to any one of Supplementary Note 1 to Supplementary Note 4.
[0060] According to Appendix 5, appropriate criteria can be flexibly set for each of multiple players (A).
[0061] [Appendix 6] and a reward awarding means (210) for awarding a reward to a player (A) based on a comparison result between the score acquired by each of the plurality of players (A) during the predetermined period and the standard determined by the determination means (208). A game management device (4) according to any one of Supplementary Note 1 to Supplementary Note 5.
[0062] According to Appendix 6, multiple players (A) can enjoy the game while aiming to win rewards, each using the criteria as a guide.
[0063] [Appendix 7] The update means (206) updating the plurality of criteria in association with each of the scores acquired by each of a plurality of specific players (AS) among the plurality of players (A); The reward granting means (210) A bonus corresponding to each of the plurality of specific players (AS) is given to the player (A). A game management device (4) as described in Appendix 6.
[0064] According to Appendix 7, multiple players (A) can each select a benefit based on their cumulative score and their preferences, and enjoy the game using the criteria corresponding to that benefit as a guide.
[0065] [Appendix 8] ranking means (212) for ranking the plurality of players (A) based on the scores of each of the plurality of players (A); A game management device (4) according to any one of Supplementary Note 1 to Supplementary Note 7.
[0066] According to Appendix 8, multiple players (A) can grasp the cumulative scores of higher-ranked players and their own rank, and can enjoy the game with the aim of achieving a higher ranking.
[0067] [Appendix 9] A method for controlling a game management device (4) that changes a game based on a comparison result between a score obtained by each of a plurality of players (A) playing a game using a game device (2) during a predetermined period and a standard, comprising: updating the criteria after the predetermined period begins; and determining the criterion at a timing (T3) that is later than a start point (T1) of the predetermined period and earlier than an end point (T2) of the predetermined period; A control method comprising:
[0068] According to Appendix 9, the same effect as that of Appendix 1 can be obtained.
[0069] [Appendix 10] a game management device (4) for causing a change in the game based on a comparison result between a score acquired by each of a plurality of players (A) during a predetermined period by playing the game using the game device (2) and a standard; updating means (206) for updating said criteria after the start of said predetermined period; and a determination means (208) for determining the criterion at a timing (T3) that is later than the start point (T1) of the predetermined period and earlier than the end point (T2) of the predetermined period; A program that functions as a
[0070] According to Appendix 10, the same effect as that of Appendix 1 can be obtained.
[0071] [Appendix 11] Each of the multiple players (A) has a game device (2) used to play the game; a game management device (4) that changes the game based on a comparison result between a score that each of the plurality of players (A) has acquired during a predetermined period of time by playing the game and a standard; The game management device (4) updating means (206) for updating said criteria after the start of said predetermined period; a determination means (208) for determining the reference at a timing (T3) that is later than a start point (T1) of the predetermined period and earlier than an end point (T2) of the predetermined period; A game system comprising:
[0072] According to Appendix 11, the same effect as that of Appendix 1 can be obtained. [Explanation of symbols]
[0073] 1...game system, 2...game device, 4...game management device, 202...play data collection unit, 204...reference initial value setting unit, 206...reference update unit, 208...reference determination unit, 210...benefit granting unit, 212...ranking unit, A...player, AS...specific player, D1...reference data, D3...play data, E...ranking information, PR...program, T1...start timing, T2...end timing, T3...determination timing.
Claims
1. A game management device that changes a game based on a comparison result between a score obtained by each of a plurality of players during a predetermined period of time by playing a game using a game device and a standard, comprising: updating means for updating the criteria after the predetermined period has started; a determination means for determining the criterion at a timing that is after the start point of the predetermined period and before the end point of the predetermined period; A game management device comprising:
2. The update means includes: The criteria are updated in accordance with the score obtained by a specific player among the plurality of players. The game management device according to claim 1.
3. After the criteria are determined by the determination means, when the specific player plays a game, the score of the specific player varies depending on the play of the specific player, and the criteria are fixed at the time of determination. The game management device according to claim 2.
4. The timing at which the determination means determines the reference is a predetermined timing. The game management device according to claim 1.
5. The criteria are set for each of the plurality of players. The game management device according to claim 1.
6. and a reward awarding means for awarding a reward to a player based on a comparison result between the score that each of the plurality of players has obtained in the predetermined period and the standard determined by the determination means. The game management device according to claim 1.
7. The update means includes: updating the plurality of criteria in association with each of the scores obtained by each of a plurality of specific players among the plurality of players; The reward granting means includes: A bonus corresponding to each of the plurality of specific players is given to each of the plurality of specific players. The game management device according to claim 6.
8. A ranking means for ranking the plurality of players based on the scores of each of the plurality of players is provided. The game management device according to claim 1.
9. 1. A method for controlling a game management device, which causes a change in a game based on a comparison result between a score obtained by each of a plurality of players during a predetermined period of time by playing a game using a game device and a standard, comprising: updating the criteria after the predetermined period begins; and determining the criterion at a timing after a start point of the predetermined period and before an end point of the predetermined period; A control method comprising:
10. a game management device which changes a game based on a comparison result between a score obtained by each of a plurality of players during a predetermined period of time by playing a game using a game device and a standard; updating means for updating said criteria after the start of said predetermined period; and a determination means for determining the criterion at a timing that is after the start point of the predetermined period and before the end point of the predetermined period; A program that functions as a
11. a game device used by each of a plurality of players to play a game; a game management device that causes a change in the game based on a comparison result between a score acquired by each of the plurality of players during a predetermined period of time by playing the game and a standard; The game management device includes: updating means for updating the criteria after the predetermined period has started; a determination means for determining the criterion at a timing that is after the start point of the predetermined period and before the end point of the predetermined period; A game system comprising:
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Additive for cell culture
JP1987055078A