Game machine

By introducing lottery mechanisms and dynamic display operation control in the game console, the problem of insufficient innovation in the existing game console structure is solved, and player participation and experience is improved.

JP2025019097APending Publication Date: 2025-02-06SANYO BUSSAN KK
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Patent Information

Application Number
JP2024201251
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-11-19
Publication Date
2025-02-06

AI Technical Summary

Technical Problem

Existing game consoles, especially bus machines, lack structural innovation and improvements, resulting in insufficient player experience.

Method used

A gaming machine is introduced, which includes a lottery mechanism to specify a lottery when a specific startup condition is met. If the lottery result is a specific result, it enters a special game state that is more favorable than the normal game state, and displays a predetermined change display and result display through the display unit. The operation unit allows the player to operate to change the operation direction. The display and operation control unit control the display and operation. The operation control unit controls the operation progress according to the operation speed and quantity, and controls the operation progress when the operation is completed or not operated at a specific time.

Benefits of technology

It improves the appeal and player participation of the game console, and enhances the gaming experience through dynamic display and operation control.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game machine capable of satisfactorily improving the degree of attention to the game machine.SOLUTION: The progress of a variable display is advanced from timing when operation of press operation devices 12, 61 is performed by control of a sub control board 940 according to an operation speed and an operation amount by the operation, and if the operation completes, the progress of the variable display returns to the timing when the operation is performed or timing when it progresses while the operation is not performed. The variable display can be fast forwarded to add a game property which allows an event that will occur later to be recognized in advance.SELECTED DRAWING: Figure 32
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine typified by a pinball gaming machine. [Background technology]

[0002] A typical example of a gaming machine is a pachinko machine. The ball will land in the starting hole in the area, and the player will win the jackpot in the lottery held based on the ball's entry. In this case, a configuration is known in which a game state is shifted to a special game state that is more advantageous than the normal game state (for example, , Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2011-31031 Summary of the Invention [Problem to be solved by the invention]

[0004] However, although various improvements have been made to the configuration of conventional gaming machines, they have not yet been improved. There could have been room for improvement.

[0005] The present invention has been made in consideration of the above-mentioned circumstances, and aims to attract attention to gaming machines in an optimal manner. The present invention aims to provide a gaming machine that can be improved to the next level. [Means for solving the problem]

[0006] In order to solve the above problems, the gaming machine according to the present invention comprises: a lottery means for conducting a predetermined lottery when a predetermined start condition is met; When the lottery result by the lottery means is a predetermined result, a special game that is more advantageous than a normal game state is executed. a game control means for generating a state; a display unit capable of displaying at least a predetermined variable display and a result display corresponding to the lottery result; , When the predetermined starting condition is satisfied, the display unit displays the predetermined change and the result. a display control means for controlling the display of the display; An operating means that can be operated by a player and can be moved in a predetermined direction by the operation of the player. The operating means is provided with an operated portion, and the operated portion is held in a predetermined neutral position when the operating means is not operated. an operating means that can be placed in the The operation of the operating means is controlled so that the position of the operated part can be changed according to the progress of the variable display. and an operation control means for controlling the The display control means controls the progress of the variable display when an operation is performed on the operation means. From the timing of the operation, the operation is progressed according to the speed and amount of operation by the operation, When the operation is completed, the progress of the variable display is adjusted to the timing when the operation is performed or The feature is that the timing is returned to the timing that would have occurred if the operation had not been performed. do. [Effects of the Invention]

[0007] According to the present invention, a gaming machine capable of favorably increasing attention to the gaming machine is provided. It is possible. [Brief explanation of the drawings]

[0008] [Figure 1] FIG. 1 is a front perspective view of a pachinko machine as an example of a gaming machine; [Figure 2] A perspective view showing a pachinko machine in an open state. [Figure 3] FIG. 10 is a perspective view showing the pachinko machine in another open state. [Figure 4] FIG. 10 is a perspective view showing the pachinko machine in yet another open state. [Figure 5] Front view of a pachinko machine [Figure 6] A front view of a pachinko machine with the front block removed [Figure 7] Front view of the game board [Figure 8] Rear perspective view of a pachinko machine [Figure 9] Rear view of a pachinko machine [Figure 10] Block diagram showing the electrical configuration of a pachinko machine [Figure 11] Flowchart showing an example of main control processing [Figure 12] 10 is a flowchart showing an example of a main control interrupt process. [Figure 13] (A) is a front view showing a part of the pattern sheet, (B) is a cross-sectional view of the pattern sheet taken along line AA in FIG. 13(A). [Figure 14] (A) to (C) are front views of a decorative pattern display device of a second embodiment, and (D) is a front view showing a part of a pattern sheet corresponding to each pattern row. [Figure 15] FIG. 10 is a front view of a decorative pattern display device according to a modified example of the second embodiment; [Figure 16] 1A is a schematic side view for explaining the configuration of a reel device, and FIGS. 1B to 1C are front views of a decorative pattern display device according to a third embodiment. [Figure 17] Front view of the game board of the fourth embodiment [Figure 18] (A) is a front view of the luminous decorative body, (B) is a cross-sectional view of the luminous decorative body taken along line BB in FIG. 18(A). [Figure 19] FIG. 10 is a screen diagram showing an example of a performance image displayed on the decorative pattern display device of the fifth embodiment. [Figure 20] FIG. 13 is a schematic diagram illustrating the configuration and operation of a pressing operation device provided in a pachinko machine according to a sixth embodiment. [Figure 21] Schematic diagrams showing examples of the appearance of a pressing operation device according to an operation position. [Figure 22] 10A and 10B are explanatory diagrams showing the relationship between the operating position of the pressing operation device and the reaction force to the pressing operation when the pressing operation is performed on the pressing operation device. [Figure 23] 13 is a front perspective view of a pachinko machine according to a seventh embodiment; [Figure 24] FIG. 13 is a schematic diagram illustrating a pressing operation device provided in a pachinko machine according to a seventh embodiment. [Figure 25] (A) is a screen transition diagram showing an example of a screen transition in a variable display displayed on a decorative pattern display device when a special pattern starts winning; (B) is a screen transition diagram showing an example of a screen transition in a variable display displayed on a decorative pattern display device when a push operation is performed on a push operation device during a non-play state. [Figure 26] FIG. 19 is a screen diagram showing an example of a variable display and a fixed display displayed on a decorative symbol display device in a pachinko machine according to a tenth embodiment. [Figure 27] FIG. 11 is a screen diagram showing an example of display content displayed on the decorative pattern display device during an operable period in a variable display configured to allow operation input in a pachinko machine according to an eleventh embodiment. [Figure 28] FIG. 12 is a screen diagram showing an example of display content displayed on the decorative pattern display device during an operable period in a variable display configured to allow operation input in a pachinko machine according to a twelfth embodiment. [Figure 29] FIG. 10 is a schematic diagram showing the relationship between the remaining operable period and the state of the pressing operation device in a variable display configured to allow operation input. [Figure 30] Schematic diagram showing the relationship between the remaining time of the variable display and the state of the pressing operation device. [Figure 31] A time chart for explaining an example of the progress of the variable display when a pressing operation is performed on the pressing operation device during the variable display. [Figure 32] A time chart for explaining an example of the progress of the variable display when a pressing operation is performed on the pressing operation device during the variable display. [Figure 33] A diagram for explaining control in which the height position of the operation surface of the pressing operation device is set to a plurality of different height positions from the initial position as a trigger for the performance executed in the variable display. [Figure 34]A diagram for explaining control in which the height position of the operation surface of the pressing operation device is set to a plurality of different height positions from the initial position as a trigger for the performance executed in the variable display. [Figure 35] A diagram for explaining multiple types of control when the operation surface of the pressing operation device is pressed down and then returned to its original position as a performance executed in the variable display. DETAILED DESCRIPTION OF THE INVENTION

[0009] Regarding the embodiment of the gaming machine according to the present invention, as an example of a pinball gaming machine, which is a type of gaming machine, First, the pachinko machine 100 will be explained, followed by explanations of modifications and other types of gaming machines. The structural configuration, electrical configuration, and various control processes of the embodiment of the penis machine 100 are described in order. will be explained.

[0010] <Structural composition> First, the structure of the pachinko machine 100 will be described with reference to FIGS. 1 to 9. 1 to 4 are perspective views showing various states of the pachinko machine 100. 2 shows the closed state of the machine 100, and the front block 102 and the middle block 103 are connected to the outer frame 101. 3 shows the state in which the front block 103 is opened integrally with the intermediate block 103. The lock 102 is shown in an open state, and FIG. 4 shows the rear block relative to the intermediate block 103. 5 shows the state in which the lock 104 is open. 6 shows the state in which the front block 102 of the pachinko machine 100 has been removed from the state shown in FIG. In each figure, various wiring is omitted, and in Figures 3 and 6, In this figure, part of the configuration of the game board 400 is omitted.

[0011] As shown in FIGS. 1 to 4, the pachinko machine 100 includes an outer frame 101 and a front block 102. 02, an intermediate block 103, and a rear block 104, and these parts are operated by a predetermined operation. The actuators are configured to be relatively displaceable by the actuators.

[0012] The outer frame 101 functions as a main body support means for supporting the main body of the pachinko machine 100. The outer frame 101 is made up of, for example, a top plate portion 111, a bottom plate portion 112, a left A substantially quadrilateral frame body to which a side plate portion 113 and a right side plate portion 114 are assembled, 100 is fitted into the gaming machine installation equipment (island equipment) installed in the gaming facility where it is installed and fixed. The outer frame 10 of the pachinko machine 100 is firmly fixed by a fixture (not shown). 1 is not an essential component, and has the same inner shape as the outer frame 101 or the outer frame 101. A support mechanism for supporting the main body part corresponding to the configuration of the pachinko machine 100 excluding 1, and the main body A part of the locking mechanism for locking the part may be provided in the island equipment.

[0013] An intermediate block support mechanism is provided on one side of the outer frame 101 in the left-right direction (the left side plate portion 113 side). The intermediate block support mechanisms 121 and 122 are provided. The outer frame 101 and the intermediate block 103 are connected (coupled) to form the main body of the pachinko machine 100. One end (left side) in the left-right direction when viewed from the front of the pachinko machine 100 is the rotation base end side, and the other end The side (right side) is configured to be rotatable forward.

[0014] The intermediate block support mechanisms 121 and 122 are, for example, as shown in FIG. The intermediate block support mechanisms 121 and 122 are provided at the end and the lower end of the intermediate block support mechanism 121. For example, the shaft support portion provided on the outer frame 101 supports the intermediate block 103. The shaft portion is supported from below, and the shaft portion is inserted into a shaft hole provided in the shaft support portion. In addition, the intermediate block 103 is configured to be rotatable. The structure for making the main body of 100 rotatable is not limited to the above structure, and the intermediate block 103 side may be configured as well. Other configurations are also possible, such as providing a shaft hole and forming a shaft portion on the outer frame 101 side.

[0015] The intermediate block support mechanisms 121 and 122 are attached to the outer frame 101 by a predetermined removal operation. A function for releasing the connection state with the intermediate block 103 is provided, and the intermediate block 103 is included. The main body of the pachinko machine 100 is removably attached to the outer frame 101. For example, the intermediate block 103 is opened to a certain extent or more relative to the outer frame 101, and is moved upward by a certain amount. By performing a predetermined removal operation of moving the intermediate block relative to the outer frame 101 by a fixed amount, The lock 103 is released from the connected state. The main body of the 0 is removable.

[0016] The front block 102 is arranged in front of the intermediate block 103 so as to overlap with it. The intermediate block 10 is supported by front block support mechanisms 131 and 132 provided on the left side as viewed from the front. The front block support mechanisms 131 and 132 are connected to the front block 102. The block support mechanisms 121 and 122 have the same configuration as the block support mechanisms 121 and 122. The lock 102 is supported so that it can be rotated forward, and can be removed by a predetermined removal operation. It is composed of:

[0017] The rear block 104 is arranged behind the intermediate block 103 so as to overlap with it. , and the intermediate block is supported by rear block support mechanisms 136, 137 (see FIG. 8) provided on the left side as viewed from the front. The block 103 and the rear block 104 are connected. 37, intermediate block support mechanisms 121, 122 and front block support mechanisms 131, 132 The rear block 104 is configured so as to be rotatable rearward relative to the intermediate block 103. The support is configured to be removable by a predetermined removal operation.

[0018] The pachinko machine 100 also includes a mechanism for restricting the opening and closing of the intermediate block 103 relative to the outer frame 101. The intermediate block locking mechanism regulates the opening and closing of the front block 102 relative to the intermediate block 103. The front block locking mechanism, the intermediate block locking mechanism, and the front block locking mechanism are unlocked and locked. Also, as shown in FIG. 3, an intermediate locking mechanism is provided. The block 103 is exposed to the front side of the pachinko machine 100 through the opening of the front block 102. A key cylinder 141 is provided as a lock operating mechanism.

[0019] As a predetermined operation for the key cylinder 141, a right rotation operation using an operation key (not shown) is performed. When the locking mechanism is operated, the movable part 14 of the intermediate block locking mechanism provided in the intermediate block 103 3 is activated. As a result, the intermediate block locking mechanism provided on the outer frame 101 The engagement between the engaged portion 142 and the movable portion 143 is released, and the intermediate block 103 moves to the outer frame 101. The opening and closing is permitted.

[0020] On the other hand, in response to a left rotation operation of a predetermined operation key on the key cylinder 141, the intermediate brake The movable part 144 of the front block locking mechanism provided in the lock 103 is activated. The front block 102 has an engaged portion 145 and a movable portion 146 provided on the front block 102 as part of the front block locking mechanism. 144 is released, and the front block 102 is allowed to open and close relative to the intermediate block 103. This is the state.

[0021] In addition, the pachinko machine 100 has a mechanism for controlling the opening and closing of the rear block 104 relative to the intermediate block 103. A rear block opening / closing restricting mechanism is provided to restrict the opening / closing of the rear block. The rear block 104 is in a state where opening and closing is prohibited (opening and closing prohibited state) with respect to the intermediate block 103. and a state in which opening and closing is permitted (opening and closing permitted state) by a predetermined operation. It is being done.

[0022] The rear block opening / closing restricting mechanism is provided in the intermediate block 103, for example, as shown in FIG. and one opening / closing restricting portion provided in the rear block 104. These three opening / closing restricting portions 150A to 150C are The rotating pieces 151A to 151C are provided on the rear panel 110. 151C are rotated to overlap each other in the front and rear when the rear block 104 is closed. The engagement state with the opening portion where the lock is placed changes, and the lock corresponding to the lock state is set to the lock state. The opening and closing state can be switched between a stop position and an opening and closing permitted position corresponding to the opening and closing permitted state. When all the rotating pieces 151A to 151C are in the opening / closing permitting position, the rotating pieces 151A to 151C are opened. The rear block 104 is in an open / close permitted state relative to the intermediate block 103. The opening / closing prohibited position and the opening / closing permitted position are the opening / closing prohibited state and the opening / closing permitted state. The switching is performed by changing at least one of the position and the orientation of the moving pieces 151A to 151C. It is sufficient to have a configuration in which the actuator only rotates at a fixed position, or a configuration in which the actuator moves in a fixed direction. Alternatively, it may be configured to operate by a combination of movement and rotation. The same applies to changes in posture when a component member moves between multiple postures.

[0023] Of the three rotating pieces 151A to 151C, two rotating pieces 151 corresponding to a part of them are As shown in FIG. 2, A and 151B are the rear block 104 in the opening / closing inhibited state. The remaining part is exposed to the rear side of the pachinko machine 100 through an opening formed in the housing 104. As shown in FIG. 6, one of the rotating pieces 151C is exposed on the front side of the intermediate block 103. For this reason, the rear side of the pachinko machine 100 or the front side of the intermediate block 103 By operating only from one side, all of the rotating pieces 151A to 151C are switched to the opening / closing permitted position. This makes it impossible to break into the door, thereby improving security.

[0024] In addition, the pachinko machine 100 has a mechanism for transferring game balls from the intermediate block 103 to the front block 102. A gaming ball movement restriction mechanism is provided to restrict movement of the gaming ball. As shown in FIGS. 3 and 6, the flow-down restricting piece 161 provided on the intermediate block 103 and the flow-down restricting piece 161 provided on the front block 103 are The lock 102 is configured in combination with a restriction change unit 162 provided in the front block 10 The flow-down restricting piece 161 is biased by a coil spring (not shown) toward the front side where the flow-down restricting piece 161 is located. It is said that...

[0025] The front block 102 is closed relative to the intermediate block 103 (the front block 102 In the closed state, the flow-down restricting piece 161 is in a movement-permitting state in which the game balls are permitted to flow down. Specifically, the restriction change portion 162 is pressed toward the rear side of the intermediate block 103. In the movement-allowed state, the flow-down restricting piece 161 is moved from the intermediate block 103 to the front block. The guide path (not shown) for guiding the game ball to the rack 102 is arranged rearward. As a result, when the front block 102 is in the closed state, the intermediate block 103 The movement of the game ball to the lock 102 is permitted.

[0026] On the other hand, in a state where the front block 102 is open relative to the intermediate block 103 (front block 1 In the open state of 02, the pressure on the flow-down restriction piece 161 by the restriction change part 162 is released. The flow-down restricting piece 161 protrudes toward the front block 102 side compared to the closed state of the front block 102. In the movement prohibited state, the flow-down restricting piece 161 is prevented from projecting into the guide passage. This prevents the game balls from flowing downstream from the intermediate block 103 to the front block. The movement of the game ball to the lock 102 is prohibited.

[0027] In addition, as shown in FIG. 2, the pachinko machine 100 has, for example, a rear side of the intermediate block 103. At the lower end of the rotation tip side (left side when viewed from the rear), an intermediate block 1 is provided with respect to the outer frame 101. An open / close detection switch 108 is provided to detect whether the door 03 is closed or not. As shown in FIG. 1, for example, on the front side of the intermediate block 103 and on the rotation tip side (right side as viewed from the front), At the lower end of the intermediate block 103, it is determined whether the front block 102 is closed relative to the intermediate block 103. An open / close detection switch 109 is provided to detect this.

[0028] Next, regarding the configuration of the front block 102, the intermediate block 103, and the rear block 104, I will explain in order.

[0029] As shown in FIGS. 1 and 3, the front block 102 covers almost the entire front surface of the pachinko machine 100. It is a substantially rectangular member having a thickness in the front-rear direction, and is formed on the front surface of the pachinko machine 100. The front block 102 is made of synthetic resin. It is mainly composed of a base frame 201 made of aluminum, and several functional parts are attached to the front and rear of the base frame 201. On the front side of the base frame 201, a front decorative body 2 that forms the front of the pachinko machine 100 is provided. 10 is arranged along the outer edge of the opening 210A formed including the central portion of the front block 102 when viewed from the front. The front block 102 is attached in a state where the opening 210A is surrounded by the When the base frame 201 and the front decorative body 210 are combined, the front decorative body 210 is attached. An opening 210A is formed in the front-rear direction over a wide area except for the attached outer periphery. Through this opening 210A, the center including the game board 400 located behind the front block 102 can be The intermediate block 103 is configured to be visible to the player.

[0030] 1 and 3, the front block 102 is provided with a hole 210B so as to close the opening 210A. A central panel 220 provided on the back side of the base frame 201 and a main storage mechanism 23 for storing game balls 0, an auxiliary storage mechanism 240 for storing game balls, and a game ball stored in the main storage mechanism 230. and a launching operation device 250 that is operated by a player to launch the ball.

[0031] 1 and 5, the front block 102 includes a part of the front decorative body 210. The opening 210A is surrounded by an opening periphery 211, and the opening 210A is disposed below the opening 210A. and an upper protruding portion 217 that protrudes forward from the upper protruding portion 217. The lower protrusion 218 protrudes from the upper protrusion 217 and the lower protrusion 218. The firing operation device 250 is disposed in a generally flat area located behind the side protrusion 218. The upper protrusion 217 has a flat portion 219 on which the main storage mechanism 230 is placed. The lower protrusion 218 has an auxiliary reservoir mechanism 240 disposed thereon.

[0032] The central panel 220 is attached to the front when the base frame 201 and the front decorative body 210 are combined. As a cover body that closes the opening 210A formed through in the rear direction while allowing the rear side to be seen The central panel 220 has the following functions. For example, as shown in FIGS. The panel frame 221 (see FIG. 3) is attached from the rear side of the panel frame 221. The panel frame 221 has a light-transmitting front plate 222 (see FIG. 1) fitted therein, and the front plate 22 2 and a light-transmitting rear plate 223 (see FIG. 3) fitted in substantially parallel with a predetermined gap. It is prepared.

[0033] The main storage mechanism 230 stores game balls acquired as the game progresses and game balls loaned from the game center. The main storage mechanism 230 has a function of storing the balls. A retaining portion 231, a ball removal mechanism (not shown), and a ball removal operating member for operating the ball removal mechanism. The storage section 231 is provided with a storage section 232. An inlet 231A for allowing game balls to flow in, and a storage section 231 for allowing game balls to flow into the inside of the pachinko machine 100. An outlet (not shown) for discharging the spheres and a discharge port (not shown) formed upstream of the outlet. When this discharge port is opened, the game balls are released from the storage section 231 into the pachinko machine 1. The ball is released to the player without being taken into the inside of the ball ejection mechanism. The nozzle has the function of switching between an outlet and a discharge port.

[0034] The game balls acquired according to the progress of the game and the lending operation of the lending operation device 292 described later are used. The game balls that are lent out in response flow into the storage section 231 mainly through the inlet 231A. In addition, the storage section 231 has an opening formed on the upper side, and the player can use the opening to collect the coins. The game balls are manually inserted, and the game balls rented at the game center are supplied. It can be done.

[0035] The game balls flowing into the storage section 231 are aligned in a line, and the outlet and the discharge port are formed. The balls are guided sequentially to the side where the balls are being removed (the upper right side in FIG. 1). When no operation (for example, pressing operation) is performed, the game ball flows through the outlet. On the other hand, the ball ejection operation member 232 is guided to the shooting device 330 (see FIG. 3). When the operation is being performed, the game balls are discharged through the discharge port into the auxiliary storage mechanism 240 (see FIG. 1). Be induced.

[0036] As shown in FIGS. 1 and 5, the auxiliary storage mechanism 240 has inlets 241A and 241B for game balls. a reservoir 241 having a discharge port 241C (see FIG. 5) and a discharge port 241B (see FIG. 1); A ball ejection mechanism 243 that opens and closes B, and a ball ejection operating member that operates the ball ejection mechanism 243 242. The game balls etc. acquired as the game progresses are mainly flowed into the main storage mechanism 230. However, if the reservoir 231 is full, the liquid flows into the reservoir 241 through the inlet 241A. In addition, even in response to the ball removal operation of the ball removal operation member 232, the game balls pass through the inlet 241C. The liquid flows from reservoir 231 to reservoir 241 through the reservoir 231 .

[0037] The bottom surface of the storage section 241 is inclined downward toward the discharge port 241B. When the discharge port 241B is opened by a ball removal operation (for example, a pressing operation) on the ball discharge port 241B, the stored All game balls stored in the section 241 can be sequentially released to the outside of the pachinko machine 100. The discharge port 241B is completely opened by the ball removal operation of the ball removal operation member 242. When the ball removal operation member 242 is pressed, the ball removal operation member 242 is returned to its original position without any operation (for example, pressing again). The inlet 241A is kept in the open state until the inlet 241A is opened. A ball overflow switch 249 (see FIG. 10) is provided to detect whether game balls are stored in the It is being done.

[0038] As shown in FIGS. 1 and 5, the launching operation device 250 is attached to the flat portion 219 of the front decorative body 210. A base 251 protrudes forward from the base 251, and a rotatable launching hand is provided around the base 251. and a variable resistor 253 (see FIG. 10) that detects the amount of rotation of the firing handle 252. ), and a contact sensor 254 (see FIG. 10), and the launch of the game balls by rotating the launch handle 252 is controlled by the player. and a firing stop switch 255 (see FIG. 5) that disables the firing by the player. When the handle 252 is rotated, the launcher 330 ( The game ball is shot from the contact sensor 400 (see FIG. 3) toward the game board 400 (see FIG. 3). If the contact between the launch handle 252 and the player is not detected by the launch sensor 254, or if the launch If the firing operation is disabled by operating the stop switch 255, the firing handle Even if 252 is rotated, the game ball is not shot from the launcher 330.

[0039] Further, at the back of the front decorative body 210 in the front block 102, frame light emitting devices 271-2 75 (see FIG. 10). The frame light emitting devices 271 to 275 are attached to the front decorative body 210. The opening periphery 211 is disposed so as to overlap with the rear side of the opening periphery 211, and is attached to the base frame 201. As shown in FIG. 5, the opening peripheral edge portion 211 includes an upper central edge portion 211A and an upper central The upper left edge 211B and the upper right edge 211C are located on both the left and right sides of the edge 211A. , a left edge 211D located below the upper left edge 211B, and a right edge 211C and a right edge portion 211E located below the right edge portion 211A. Correspondingly, frame light emitting devices 271 to 275 are installed.

[0040] The frame light emitting devices 271 to 275 include an upper center frame light emitting device 27 corresponding to the upper center edge portion 211A. 1, a left upper frame light emitting device 272 corresponding to the left upper edge portion 211B, and a right upper frame light emitting device 273 corresponding to the right upper edge portion 211C. a right upper frame light emitting device 273 corresponding to the left edge portion 211D, and a left frame light emitting device 274 corresponding to the left edge portion 211D, and a right frame light emitting device 275 (see FIG. 10) corresponding to the right edge portion 211E. Each of the frame light emitting devices 271 to 275 includes one or more light emitting diodes as light emitting means. (LED), and electronic components such as resistors to control the LED, and these electronic components are integrated and a printed circuit board for electrical connection.

[0041] 5, the front block 102 has, for example, an upper portion of the opening periphery 211. An upper left sound output port 211F and an upper right sound output port 211G are provided on the left side. The upper left acoustic device 2 corresponds to the upper acoustic output port 211F and the upper right acoustic output port 211G. 81 and an upper right acoustic device 282 (see FIGS. 3 and 10). 81 and the upper right acoustic device 282 are located at the rear of the opening periphery 211 of the front decorative body 210. The base frame 201 is attached so as to be positioned at the center of the base frame 201.

[0042] 1, the front block 102 has a right side of the upper surface of the upper protrusion 217. A game ball lending device 290 is provided in the part. The remaining bills, cards, etc. inserted into the card units (not shown) arranged in line with 100 A power display device 291 that displays a number according to the amount, and a player who receives a rental of a game ball. A lending operation device 292 operated by the and a return operation device 293 that is operated by the player when returning the card. Insert bills or cards into the unit and the corresponding value will be displayed on the unit. In the valid state shown in 1, a lending operation is performed on the lending operation device 292. Then, a predetermined number of game balls are dispensed to the dispensing device 540 (see FIG. 8) of the rear block 104 in response to the dispensing operation. The display of the number display device 291 is updated as the game ball is lent out. On the other hand, when a return operation is performed on the return operation device 293 in the valid state, the return operation The card unit returns the equivalent of the remaining amount or a card recording the remaining amount. will be done.

[0043] Also, as shown in FIG. 1, the front block 102 is provided with an input device that is different from the firing operation by the player. An input operation device 260 capable of performing force operation is provided. The input operation device 260 includes, for example, A pressing operation device 261 that can be pressed, a rotation operation device 262 that can be rotated, and an up / down The operation devices 261-2 are provided with a selection operation device 263 that can be operated in the left and right directions. 63, a performance selection operation for selecting a performance to be executed in the pachinko machine 100, The device setting operation for setting the volume and light intensity of each device that executes the effects of the machine 100, or the By inputting information about the technician, the pachinko machine 100 can execute effects according to the previous game. These operations can be performed by players or game center management as needed. The input operation device 260 can be operated by the player. The operating part (for example, the annular rotating operating part of the rotating operating device 262) is a motor or a solenoid. The input operation unit driving means such as a wheel drives the pachinko machine 1 to rotate, move up and down, or vibrate. 00 (for example, the control of the sub-control board 940 (see FIG. 10)) It is preferable that the timing is either before or after the input operation, or during the input operation. By operating the input part with the gadget, it actively encourages input operations, etc. can be diversified.

[0044] Next, the intermediate block 103 will be described. The intermediate block 103 is a block 2, and is a substantially rectangular member of substantially the same size as the front block 102 and the rear block 104. By attaching the above, the main body of the pachinko machine 100 is integrated. The intermediate block 103 is a block that connects a plurality of pieces including the game board 400 to the base frame 301. It is configured by attaching functional parts.

[0045] As shown in FIGS. 3 and 4, the intermediate block 103 includes a base frame 301 having an opening and a base frame A game board 400 (see FIG. 3) is attached from the front side while covering the opening of the base frame 301. a game board support mechanism that supports the game board 400 rotatably and detachably relative to the base frame 301; a game board fixing mechanism that fixes the position of the game board 400 relative to the The launcher 330 (see FIG. 3) is attached to the back side of the game board 400 and controls the progress of the game. The main control unit 370 (see FIG. 4) controls the It is equipped with a sub-controller 390 (see FIG. 4) that controls game presentation and status notification.

[0046] As shown in FIG. 3, the base frame 301 is provided with coins discharged from a dispensing device 540 (see FIG. 8) to be described later. A guide passage portion 301 in which a guide passage for guiding the received game ball to the front block 102 is formed. A hole 301A is provided, and a plurality of wirings (not shown) and a signal relay device 311 are provided. The opening 301B has a shape penetrating in the front-rear direction below the game board 400. The plurality of wires inserted through the opening 301B are connected to various devices provided in the front block 102. (For example, frame light emitting devices 271 to 275, upper left sound device 281 and upper right sound device 282) , a device (for example, a main control device) provided on the rear side of the intermediate block 103 or the rear block 104 The signal relay device 3 includes wiring for electrically connecting the signal relay device 3 to the sub-control device 370 and the sub-control device 390. The reference numeral 11 functions as a relay board for relaying a part of the wiring.

[0047] As shown in FIG. 3, the game board 400 has a through hole such as an outlet 401A through which game balls can pass back and forth. A flat base 401 having a through hole and a curved portion smoothly extending from the lower left to the upper right of the base 401. An outer rail 402 and an inner rail 403 that curves smoothly from the lower right to the upper left of the base 401. , a return ball prevention mechanism 404 attached to the upper left end of the inner rail 403, and an outer rail 402 The outer rail 402 is provided with a recoil prevention member 405 attached to the top right end of the outer rail 402. The ball is guided into the game area by the ball launcher 330 described later. The prevention mechanism 404 is formed between the outer rail 402 and the inner rail 403, which are parallel and opposed to each other. The game ball that has been released into the game area from the launch passage 401B returns to the launch passage 401B. The anti-recoil member 405 extends beyond the center of the top of the game board 400 toward the right side. The impact prevents the ball from bouncing back to the left side via the upper center. It has absorbency and is made of a material such as vibration-damping rubber.

[0048] As shown in FIG. 3, a return ball passage portion 163 is formed in the lower portion of the rear side of the front block 102. A guide member 33 guides the game ball from the launching device 330 toward the launching passage 401B. There is a gap between the outer rail 402 and the launcher 330 to prevent the ball from returning. The game ball that does not pass the mechanism 404 and returns back along the launch passage 401B is below this gap. The auxiliary storage mechanism 2 is connected to the inlet 241A (see FIG. 5) via the return ball passage 163. 40 (see Figure 5).

[0049] The game ball that has traveled beyond the return ball prevention mechanism 404 reaches the game area and moves freely within the game area. The balls move (flow down) while falling due to their own weight. The game area has an approximately circular outer periphery. It is divided into a shape with the majority of the area having a width slightly larger than the diameter of the sphere. The technique area is generally defined by the outer rail 402 and the inner rail 403, with the front being the center. The rear plate 223 of the panel 220 defines a substantially flat surface, and the rear side is the base 4 of the game board 400. The area is divided into approximately flat sections by 01. More details will be given later.

[0050] As shown in FIG. 3, the launching device 330 sequentially launches the game balls stored in the main storage mechanism 230. Next, a ball feeding mechanism 331 is sent to the launch position, and a ball feeding mechanism 331 is driven by the ball feeding mechanism 331. 10, and a launching mechanism 333 that launches the game balls arranged at the launching position. , a firing solenoid 334 (see FIG. 10) that drives the firing mechanism 333, and and a guide member 335 for guiding the game balls launched from the launching path 401B of the game board 400. The launcher 330 responds to the launch operation of the launcher operating device 250 as described above. and controls the driving of the launch solenoid 334 in response to the launch operation of the launch operation device 250. The control changes and the firing power is adjusted.

[0051] As shown in FIG. 4, the main control device 370 includes a main control board 920 (see FIG. 10) and a main control The main control board 92 is provided with a two-part circuit board case 371 that houses the circuit board 920. 0 is a light-transmitting substrate case 371 that is sealed so that it cannot be opened without leaving any traces. It is housed inside the

[0052] Furthermore, the main control device 370 is attached to the rear side of the game board 400 so as to be able to rotate freely. Specifically, the mounting portion 372 is rotatable on the rear side relative to the base 401 of the game board 400. The main control unit 370 is attached to the mounting portion 372. Therefore, not only the rear side (front side) of the main control device 370 but also the mounting part 372 can be rotated. By doing so, the front side (back side) of the main control device 370 can be attached to the game board 400. The main control unit 37 can be easily checked while it is still attached. The main control unit 370 may be connected so that it cannot be removed without leaving a trace. It may also be possible to make it easier to manage the removal situation.

[0053] The sub-control device 390 includes a sub-control board 940 (see FIG. 10) and a The sub-control board 940 is provided with a board case 391 having a two-part structure. A transparent substrate that is sealed so that it cannot be opened without leaving a trace, similar to the control substrate 920, The board 400 is attached to the rear side of the board 400 while being housed inside the board case 391. do.

[0054] Here, in the game board 400, various structures arranged in the game area are shown in FIG. The following description will be mainly made with reference to Fig. 7, which is a front view of the game board 400. An example of a decorative pattern displayed on the decorative pattern display device 479 is shown in the figure.

[0055] As shown in FIG. 7, the game board 400 has a base 401 and a ball flow direction and a ball flow speed that can be changed. The flow changer 411 and the windmill 412 are arranged at the center of the base 401. The central structure 420 and the first special symbol arranged below the central structure 420 Starting device (specifically, upper middle starting winning device 431A and lower middle starting winning device 431B) And, the starting device (specifically, The right start winning device 432 and the big winning device disposed below the right start winning device 432. 433, 434 (specifically, the lower large winning device 433 and the upper large winning device 434) and the right start A starting device 436 for a normal symbol arranged above (upstream of) the winning device 432, and a game board 400 and located above (upstream of) the upper and lower big prize winning devices 433 and 434. The linked operation device 435 and the general operation device 431B are arranged on both the left and right sides of the lower middle start winning device 431B. The prize winning device 439A and 439B are provided.

[0056] In addition, the game board 400 has a game ball starter corresponding to the above-mentioned upper middle start winning device 431A. There are multiple switches as detection means for detecting passage (see Figure 10). For example, the entry of the game ball into a predetermined area corresponding to the upper center start can be detected. A middle start winning switch (upper middle start winning switch) that detects the game ball that has entered the winning device 431A A middle start winning switch 441A detects a game ball that has entered the lower middle start winning device 431B. The game ball that has entered the right start winning device 432 is The right start winning switch 442 detects the game ball that has entered the lower large winning device 433. The large winning switch 443 detects a game ball that has entered the large winning device 434. 444, a role-linked operation switch 445 for detecting a game ball that has entered the role-linked operation device 435, A start switch 446 for detecting a game ball entering the start device 436, A non-specific passage switch that detects a gaming ball that has entered a non-specific passage (not shown) formed in the 447, a game ball that has entered a specific passage (not shown) formed inside the lower large winning device 433 A specific passage switch 448 for detecting the game ball that has entered the general winning devices 439A and 439B. The general winning switches 449A, 449B, etc. that detect the respective winnings are installed on the game board 400. .

[0057] In addition, various sensors are provided on the game board 400 to prevent fraud (see FIG. 10). ), it is possible to detect abnormalities occurring in the pachinko machine 100. For example, the magnetic sensor 49 1. A vibration sensor 492, a radio wave sensor 493, etc. are installed on the game board 400.

[0058] The central structure 420 and the starting device 436 have ball entrances, and each ball entrance The game ball that enters the winning device is released into the game area. Place 431A, lower middle start winning device 431B, right start winning device 432, lower large winning device 433 The entrance portions of the large winning device 434 and the general winning devices 439A and 439B are winning holes. The game balls that enter each winning hole are guided to the base 40 through the through holes formed in the base 401. The balls are guided to a collection and discharge passage (not shown) formed on the back side of the ball machine. The game balls that do not enter the game area are circulated through the outlet 401A provided at the most downstream part of the game area. The game balls guided to the collection and discharge passage are then released from the pachinko machine 100. The balls are then discharged into a game ball circulation device (not shown) installed in the game hall. When the ball enters, a predetermined number of game balls according to the type of winning device is dispensed to the payout device 540 ( See Figures 8 and 9).

[0059] Each winning device may be configured separately from the other winning devices, or two or more winning devices ( For example, the upper middle start winning device 431A and the lower middle start winning device 431B are integrated. The winning device may be configured by the device, and the starting device of the upper middle starting winning device 431A etc. The device does not necessarily pay out a predetermined number of game balls when a game ball enters. It is not necessary to use a ball entrance, but rather a ball entrance from which the game balls are released back into the game area without being dispensed. You can do that.

[0060] The upper middle start winning device 431A and the lower middle start winning device 431B related to the first special pattern, In addition, each of the general winning devices 439A and 439B controls the advancement of the game balls thereto. The probability of the ball entering the slot is not changed, and the entered game ball is guided to the rear side of the base 401. The right start winning device 432 relating to the symbol has a mechanism for changing the probability of the game ball entering the inside thereof. The mechanism that changes the probability of the game ball entering the slot is the starter for the second special symbol. It is not necessary to provide only the first special symbol, but instead of or in addition to the first special symbol, The device may be provided in one or more of the general winning devices 439A and 439B. The mechanism that changes the probability of the ball entering the ball is constructed by a driving means such as an electrically driven solenoid. It may be a machine that operates by the weight of a game ball that has entered a predetermined area. It may also be configured by a mechanism that operates automatically.

[0061] The right start winning device 432 relating to the second special symbol is a transition between an entry permission position and an entry prohibition position. A right entry restriction mechanism 452 that changes the probability of a game ball entering the interior depending on the row, and a right entry restriction mechanism 453 that changes the probability of a game ball entering the interior depending on the row. and a right entry restriction solenoid 462 (see FIG. 10) that drives the entry restriction mechanism 452. The right entry restriction mechanism 452 has two movable parts driven by a right entry restriction solenoid 462. When the right entry restriction mechanism 452 is in the entry prohibition position, the two movable pieces By narrowing (or closing) the entrance (winning hole), the game ball will enter the right starting hole. If the player cannot enter the prize device 432 but the right entry restriction mechanism 452 is in an entry-permitting position, The two movable pieces are arranged so that the distance between their tips is widened. The right entry restriction mechanism 452 is related to the normal pattern. A lottery is drawn based on the game ball entering the starting device 436 being detected by the starting switch 446. (hereinafter referred to as "regular design lottery"), if you win, right entry restriction solenoid 4 In response to the drive by 62, the robot moves to the approach-permitting attitude a predetermined number of times for a predetermined period of time.

[0062] As shown in FIG. 7, the lower large winning device 433 has a transition mechanism between an entry permitting position and an entry prohibiting position. A lower entry control mechanism 453 that controls the entry of game balls into the interior by a line, and a lower entry control The lower entry restriction solenoid 463 (see Figure 10) that changes the attitude of the mechanism 453, and the unguided attitude By the transition between the momentum and the guiding posture, the game ball that has entered the lower large winning device 433 is guided to a non-specific path. Or a distribution mechanism (not shown) that distributes the balls to a specific passage, and a distribution mechanism that changes the position of the distribution mechanism to distribute the balls to a specific passage. A switching solenoid 465 (see FIG. 10) is provided to switch the destination of the lower large inlet. When the lower entry restriction mechanism 453 of the prize device 433 is in the entry prohibition position, the lower entry restriction mechanism 4 53 closes the entrance (winning hole), the game ball cannot enter the lower large winning device 433. However, when the lower approach restriction mechanism 453 is in the approach permission position, the lower approach restriction mechanism 453 By opening the entrance, the game ball can enter the lower large winning device 433. In addition, the game ball that has entered the lower large winning device 433 is in a non-guided position where the distribution mechanism protrudes forward. When the sorting mechanism is in a guided position where it is retracted backward, it is guided to a specific passage. The specific path, non-specific path and distribution mechanism diversify the transition of the game state. When a game ball enters a specific passage, the player is given a special privilege. Skill status is granted.

[0063] As shown in FIG. 7, the large winning device 434 has a mechanism for transitioning between an entry permitting position and an entry prohibiting position. An upper entry restriction mechanism 454 that restricts the entry of game balls into the interior by a line, and an upper entry restriction An upper entry restriction solenoid 464 (see FIG. 10) is provided to change the attitude of the mechanism 454. When the upper entry restriction mechanism 454 is in the entry prohibition position, the upper entry restriction mechanism 454 By closing the entrance (winning hole), the game ball cannot enter the large winning device 434. When the upper entry restriction mechanism 454 is in the entry permitting position, the upper entry restriction mechanism 454 By opening this, the game ball can enter the upper large winning device 434.

[0064] In addition, as a mechanism for changing the probability of the game ball entering the inside of the right entry restriction mechanism 452, etc. The entry permitted position and the entry prohibited position are configured by configuring each mechanism and the winning hole (or ball entrance hole) of each device. An operating unit that switches between a special state in which the game ball can enter and a normal state in which the game ball cannot enter. At least one of the position and the orientation of the moving member changes depending on the position. It is sufficient if they are different. Also, the right entry restriction mechanism 452 or the like is used to change the entry probability of the game ball. As a mechanism for preventing balls from entering, it is not necessary to set the normal state as the normal state. In the special state, the game ball is allowed to enter more easily than in the normal state. The position of the operating member may be changed depending on the state.

[0065] The lower big winning device 433 and the upper big winning device 434 are provided with a game machine when a big winning lottery is won. Specifically, the ball can enter the upper center starting winning device 431A or Or the game ball that has entered the lower middle start winning device 431B is turned on the upper middle start winning switch 441A or or a lottery based on the detection by the lower middle start winning switch 441B (hereinafter referred to as " If you win the "First Special Symbol Lottery" or if you win the "Second Special Symbol Lottery" The lottery ( If you win the "Second Special Design Lottery" (hereinafter referred to as the "Second Special Design Lottery"), At least one of the upper entry restriction solenoid 463 and the upper entry restriction solenoid 464 is activated. The lower entrance restriction mechanism 453 or the upper entrance restriction mechanism 454 is turned on and off for a predetermined number of times for a predetermined period of time. At least one of the two will take an approach-permitting attitude. After a predetermined time from the transition to the accommodation posture, the aircraft transitions to the induction posture in response to the operation of the switching solenoid 465. Furthermore, after a predetermined time has passed since the transition to the guided attitude, the aircraft will transition to the non-guided attitude in response to the stopping of the switching solenoid 465. Return to the leading position.

[0066] The role-linked operation device 435 starts the operation of the lower large winning device 433 and the upper large winning device 434. This is a device for setting the necessary conditions for winning the lottery. On the condition that the game ball passes through the moving device 435, the lower large winning device 433 or the upper large winning device 434 Therefore, if a player wins a jackpot, the player will not be able to The special game state can be started at the timing of the combination of the two. On the condition that the game ball of 435 passes through, either the lower large winning device 433 or the upper large winning device 434 It is not necessary to configure the device so that one of the devices starts operation, but instead or in addition, After a predetermined time has elapsed, either the lower large prize winning device 433 or the upper large prize winning device 434 will be activated. It may also be configured to start

[0067] In addition, as shown in FIG. 7, the game board 400 has a display that displays the changing patterns and the lottery results. The display devices 471 to 473 and the display devices 476 to 478 that display the number of reserved games are integrated. A display having a plurality of light-emitting portions is provided in the lower left portion corresponding to a part of the game board 400. The plurality of light-emitting units are divided into light-emitting regions corresponding to the respective devices in advance, and the state of each device is It is indicated by the lighting state.

[0068] Specifically, the first special symbol is displayed variably on the game board 400 in accordance with the first special symbol lottery. The first special symbol will be displayed as a stop symbol according to the lottery results. The special symbol display device 471 and the second special symbol display device 472 changeably display the second special symbol in accordance with the second special symbol lottery. The second special symbol is displayed as a stop symbol according to the lottery result. a special symbol display device 472 that displays the number of reserved times of the unit game related to the first special symbol; A pattern reservation display device 476 and a special pattern reservation display device 476 that displays the number of reserved times of the unit game related to the second special pattern. The right to play a unit game related to the first special symbol and the right to play a unit game related to the second special symbol are displayed on the display unit 477. The right to play a unit game related to each symbol is reserved for up to four times. It is a single game that is executed based on one start winning, and is executed based on one start winning. The result of the lottery will be displayed based on the result of the lottery. It refers to a series of games from start to finish.

[0069] If the right to play the first special symbol is reserved up to the maximum number of times, the start of the winnings will be awarded. The game ball that entered the device 431 is turned on by the upper middle start winning switch 441A (see FIG. 10) or the lower middle start winning switch 441B (see FIG. 10). Even if it is detected by the middle start winning switch 441B (see FIG. 10), it is not possible to get the first special symbol. The right to play the unit game will not be added. Similarly, the right to play the unit game related to the second special symbol will be increased to the maximum. When the number of times is held, the game ball that entered the right start winning device 432 is Even if the second special symbol is detected by the switch 442 (see FIG. 10), the unit game relating to the second special symbol is No additional rights are added.

[0070] Special pattern display device 471 relating to the first special pattern and special pattern display device relating to the second special pattern Each of the LEDs 472 is made up of multiple light emitting elements and is controlled by the main control board 920 (see FIG. 10). The display of the first special symbol and the display of the second special symbol are each controlled by a plurality of light-emitting elements. It is expressed by a light pattern (a combination of light states (off, on, blinking) including light color). The special symbol reservation display device 476 relating to the first special symbol and the special symbol reservation display device 476 relating to the second special symbol are The display device 477 displays the status of the two single-color light-emitting elements by combining the light-emitting states (off, on, blinking). This will display the number of pending calls.

[0071] In addition, the game board 400 displays a variable normal symbol in accordance with the normal symbol lottery. A normal pattern display device 473 that displays the pattern as a stopping pattern according to the lottery result, and a normal pattern A normal symbol reservation display device 478 is provided, which displays the number of reserved unit game rights related to the symbol. The right to play a unit game related to a normal symbol is reserved for up to four times. When the right to play has been reserved up to the maximum number of times, the game ball that entered the starting device 436 Even if the start switch 446 is detected, the right to play a unit game related to the normal pattern is not added. I can't.

[0072] The normal symbol display device 473 is composed of a plurality of light emitting units, and is connected to a main control board 920 (see FIG. 1 0) are controlled by the. Usually, the pattern is expressed by the lighting pattern of multiple light-emitting parts. In addition, the normal symbol reserved display device 478 is configured to display the light emitting state (off, on) of two single-color light emitting parts. The number of pending calls is displayed by a combination of (light, flashing).

[0073] In addition, the game board 400 has a first special symbol overlapping the rear of the central structure 420. In the unit game related to the second special symbol, the decorative symbol is displayed variably or the decorative symbol is determined. A decorative pattern display device 479 is provided to display the decorative pattern.

[0074] The decorative pattern display device 479 has three pattern display areas 479A, 479B, and The pattern display areas 479A, 479B, and 479C are all decorated This is an area where the patterns are displayed in a variable or fixed manner. , 479C, the decorative pattern displayed in the pattern display area 479A located on the left side is The decorative pattern displayed in the pattern display area 479B, which constitutes the left pattern column and is located at the rightmost position, is The right symbol row is formed. Also, the symbol row is formed between the symbol display area 479A and the symbol display area 479B. The decorative symbols displayed in the corresponding symbol display area 479C constitute a middle symbol row.

[0075] In the pachinko machine 100 of this embodiment, the decorative pattern display device 479 is arranged in the left-right direction. The reel device is configured as a reel device having three cylindrical reels (rotating bodies). Each reel of the device is driven by a motor (not shown) controlled by the sub-control board 940. Therefore, each of them is configured to be able to rotate independently.

[0076] Each cylindrical reel that constitutes the reel device is made of a light-transmitting resin (e.g., a transparent resin). A cylindrical body (hereinafter also referred to as "reel body") consisting of the A belt-shaped pattern sheet 601 (see FIG. 13) is attached along the circumferential direction of the outer periphery of the body. The pattern sheet 601 has a plurality of decorative patterns arranged in a row in a predetermined order along the longitudinal direction. It is provided.

[0077] The decorative symbol display device 479 rotates each reel to display symbols on the symbol sheet 601. A plurality of decorative patterns are provided in each of the pattern display areas 479A, 479B, and 479C. You can move (scroll) from top to bottom or vice versa. The decorative pattern display device 479 displays the decorative pattern in a variable manner. The display device 479 does not necessarily have to be configured with multiple reels, but may be any device capable of displaying images. It may also be configured by other devices such as a liquid crystal display device.

[0078] The decorative pattern display device 479 displays the change and determination of the decorative pattern on the sub-control board 940. The main control board 920 controls the display and confirmation of the first special symbol and the second special symbol. The display is synchronized with the fixed display. In the display of the decorative pattern, the first special pattern and the second special pattern More complex and diverse effects are executed than the variable display. In addition, the first special pattern and the second special pattern The fluctuating and fixed display and the fluctuating and fixed display of the decorative pattern do not necessarily match perfectly. There is no need to start fluctuations at the right time or stop the display as a confirmation. The fluctuations start at approximately the same time with a slight time difference between the timings. A confirmation display may also be set.

[0079] The game board 400 is also illuminated by a board surface light emitting device 490 (see FIG. 10) provided on the back side of various structures. The panel surface light emitting device 490 is controlled by the sub-control board 940. Various light effects are displayed as the technique progresses, and status notifications are given through light.

[0080] Here, various game states and transitions between game states will be explained. In the following, the "normal game state" is abbreviated as the first special symbol, the second special symbol, and the normal This corresponds to a state in which the variable display time of the pattern is long (hereinafter also referred to as the "non-time-shortened state").

[0081] If you win the jackpot in the first or second special pattern lottery, During the special game state transitioned based on the specific passage (internal passage of the lower large winning device 433) Depending on whether or not you enter the special game state, the game state you transition to after the special game state will differ. If the game ball does not enter the specific passage during this state, the first special pattern lottery, the second special pattern And the state in which the variable display time of the normal pattern is shorter than the non-time-saving state (hereinafter referred to as the "time-saving state" (also referred to as "1st special symbol lottery" and "2nd special symbol lottery") and winning the jackpot in the 1st special symbol lottery and the 2nd special symbol lottery. A game state in which the probability is the same as that of a normal game state (hereinafter also referred to as a "low probability state"). On the other hand, during the special game state, If the ball enters a specific passage, the time is shortened and the first special symbol lottery and the second special symbol lottery are held. A state in which the probability of winning a jackpot in a special pattern lottery is higher than in normal gameplay (hereinafter referred to as "high" transition to a gaming state (hereinafter also referred to as a "probability state") in which the probability of winning is high (hereinafter also referred to as a "probability game state"); do.

[0082] The time-saving game state is when the total number of unit games related to the first special symbol and the second special symbol reaches a predetermined number ( For example, it will be maintained until the number of times reaches 50, after which it will return to normal game mode. The skill state is determined by determining whether the total number of unit games related to the first special symbol and the second special symbol is a predetermined number (for example, This will be maintained until the number of spins reaches 100, after which the game will return to normal play.

[0083] It should be noted that the gaming states and the transitions between gaming states do not necessarily have to be configured as described above. For example, the high probability state may be configured to continue until the next big win, or other At least one of the above game states may be constituted by the above-mentioned state. It may be configured to further include other game states, or the game may be started under conditions different from the above conditions. A configuration in which transitions occur between states may also be used.

[0084] Next, the operation of the main devices of the game board 400 will be explained in chronological order. On the board 920, a winning random number related to the special symbol (common to the first special symbol and the second special symbol) is displayed. Random numbers for winning symbols, random numbers for stopping patterns, and various random numbers for changing patterns are generated. In a game state of a kind, either of the starting winning devices 431A, 431B relating to the first special symbol The game ball that entered the game is entered by either of the intermediate start winning switches 441A, 441B (see FIG. 10). When the first special symbol is detected, the first special symbol will be activated. If the right to play a unit game related to a special symbol has not been reserved up to the maximum number of times, The winning random number, the jackpot symbol random number, and the stop pattern random number are acquired, and the main control board 920 It is stored in a designated area of ​​RAM.

[0085] The unit game based on the random number obtained based on the start winning of the first special symbol is during the special game state. Not during the unit game related to the first special symbol or the second special symbol, If the right to a unit game is not reserved, it will begin immediately after the random numbers are stored. In addition, even if you are not in a special game state, the unit related to the first special symbol or the second special symbol During play or when the right to play a unit game related to the first or second special symbol is reserved, All special symbols that were reserved before this winning (1st special symbol and 2nd special symbol) After the unit game related to the above is completed, the unit game based on the current start winning will start. If a random number is obtained based on the first special symbol's initial winning during the state, The unit game is all the special games that were pending before this start winning after the special game state. It starts after a unit game related to the pattern.

[0086] In addition, the unit game based on the random number obtained based on the start winning of the first special pattern, It starts after the end of all unit games related to the symbols. In other words, after this start winning, the second If each random number is obtained based on the start winning of the special symbol, the start winning of the second special symbol The unit game based on the prize will be executed first. However, it is not necessarily based on the start winning of the second special symbol. It is not necessary to configure the unit game based on the first special symbol to be executed in priority to the unit game based on the first special symbol. A configuration in which unit game advantage control relating to the first special symbol and the second special symbol is executed in the order of start winning. Alternatively, the two special symbols may be configured to be variable at the same time, rather than being alternatives. .

[0087] If you win the jackpot in the first special symbol lottery based on the initial winning of the first special symbol Furthermore, based on the obtained jackpot pattern random number, the first special pattern lottery jackpot will be calculated. The type of stopping symbol (jackpot symbol) that will be displayed is determined. corresponds, for example, the lower approach restriction mechanism 453 or the upper approach restriction mechanism 454 assumes an approach permitting attitude. The number of rounds that will be played (for example, 6 rounds and 16 rounds) and the number of times that the special game state will be played Corresponds to the type of game state, such as whether to transition to a game state with a probability of change There are multiple types of jackpots, and each type has its own jackpot pattern. If you do not win the jackpot in the special pattern lottery, a losing pattern other than the jackpot pattern will be drawn. is set as the stopping symbol.

[0088] After the first special symbol lottery, the current game state, lottery results, the value of the stop pattern random number, various Based on the value of the fluctuation pattern random number and the number of times the right to play the unit game related to the first special symbol is reserved, The variable display time of the special symbol is determined, and the variable pattern of the decorative symbol is selected. The variation patterns of the decorative patterns are roughly divided into the stop patterns related to the first special pattern (jackpot pattern or A variable pattern in which a reach display is made before the decorative pattern corresponding to the missing pattern is displayed. (hereinafter referred to as "Reach Variation Pattern") and the stopping pattern related to the first special pattern In the case of a losing symbol, the reach indicator is not displayed before the corresponding decorative symbol is confirmed. There is a variation pattern.

[0089] In addition, "Reach display" refers to the unit game related to the special pattern (first special pattern, second special pattern). After the display of the decorative pattern begins, each pattern row except for the pattern row of 1 (for example, left and right The combination of decorative symbols displayed in each symbol row meets the conditions for becoming a winning symbol. The decorative patterns of the remaining pattern rows (for example, the middle pattern row) continue to change after that. When the display result is confirmed, it will be a winning pattern depending on the display result (i.e., the stopping pattern). This is a display that suggests to the player that there is a possibility.

[0090] The reach display has a relatively short variable display time (for example, about 25 seconds to about 30 seconds). The normal reach is a display that shows the time of the variable display, and the normal reach is a display that shows the time of the variable display that is longer than the normal reach (for example, about 60 seconds This includes the Super Reach, which is a reach display of approximately 180 seconds. There are not only two types of reach, normal reach and super reach, but also There are three or more types, including special reach, which is a reach display with a longer variable display time. Good too.

[0091] The variable display time of the first special symbol is determined, and the decorative symbol corresponding to the variable display time is changed. After the pattern is selected, the first special symbol on the special symbol display device 471 related to the first special symbol is displayed. The display of the change in the pattern and the change in the decorative pattern display device 479 (change performance) The first special symbol will be displayed in a fixed pattern over the display time. The decorative pattern continues to change over the display time, and the display changes according to the change pattern. After that, as the variable display time passes, the stop pattern for the first special pattern is determined. The symbol corresponding to the first special symbol is displayed as a decorative symbol. The first special symbol and the decorative symbol are displayed for at least a predetermined period of time. do.

[0092] If the stop pattern related to the first special pattern is a jackpot pattern, after the first special pattern is confirmed, In the special game state, the lower big winning device 433 The lower entry restriction mechanism 453 and the upper entry restriction mechanism 454 of the upper big winning device 434 are the seeds of the big win. The approach restriction mechanism 453 and the approach restriction mechanism 454 are in the approach permission position for a predetermined number of times in a predetermined order according to the type. During each approach permission posture of the upper approach restriction mechanism 454, a predetermined number (for example, 8 When the number of game balls detected by the big winning switches 443, 444 is less than the predetermined maximum number of game balls, When the large approach allowance time (for example, 29.5 seconds) has elapsed, the lower approach restriction mechanism 453 or The upper entry restriction mechanism 454 transitions to the entry prohibition posture. After that, after a predetermined entry prohibition time has elapsed, Then, either the lower approach restriction mechanism 453 or the upper approach restriction mechanism 454 is again in the approach-permitting position. This entry restriction operation is repeated a predetermined number of times in a predetermined order corresponding to the type of jackpot. It will be returned.

[0093] The lower entry restriction mechanism 453 and the upper entry restriction mechanism 454 are either Only one of them is configured to take the entry-permitting position, and after a predetermined waiting time has elapsed since the start of the special game state, After the opening period has elapsed, one of the aircraft will transition to the initial approach acceptance attitude. A predetermined no-entry time has elapsed since the return to the no-entry position, and then a predetermined waiting time has elapsed. After the ending period has elapsed, the special game state ends. As described above, the game state shifts to a time-saving game state or a probability variable game state.

[0094] In various game states, a game ball that has entered the right start winning device 432 relating to the second special symbol When this is detected by the right start winning switch 442, the second special symbol will be started to win. The control of the unit game based on the start winning of the second special symbol is the same as the control related to the first special symbol described above. In other words, when the second special symbol starts winning, the unit game related to the second special symbol If the right has not been reserved up to the maximum number of times, each random number related to the special symbol is obtained and this A unit game is executed based on the starting winning. In addition, the stopping pattern is determined according to the second special pattern lottery. Determination of the variable display time of the second special symbol, the variable pattern of the decorative symbol corresponding to the variable display time The first special symbol is also used for turn selection, variable display execution, and game state transition control. The control is executed in the same manner as the control relating to (1).

[0095] In various game states, the game ball that has entered the starting device 436 is started by the starting switch 446. If this is detected, the right to play the unit game related to the normal pattern must be reserved up to the maximum number of times. For example, a winning random number relating to a normal symbol is acquired and stored in a predetermined area of ​​the RAM of the main control board 920. At this time, if there is no unit game related to the normal pattern, the removal will be performed immediately after the storage. A unit game related to the obtained normal symbol is started. On the other hand, if a unit game related to a normal symbol is being played, For example, after the completion of the unit game based on the right of the unit game related to the already acquired normal pattern, A unit game related to the normal symbol is started.

[0096] In unit games involving normal symbols, whether or not a win has been made is determined based on the value of the winning random number. If a winning symbol is selected, a predetermined winning symbol will be set as the stopping symbol. If the winning symbol is not selected, a predetermined losing symbol will be set as the stopping symbol. After the regular pattern lottery, the regular pattern display device 473 starts displaying the regular pattern. In the short state, the display of fluctuations continues in a fixed pattern over a specified fluctuation display time. In the time-saving state, a certain pattern is displayed over a predetermined variable display time that is shorter than that in the non-time-saving state. The display continues to change depending on the game state. The stop symbols are displayed in a fixed state for a certain period of time.

[0097] If the stop pattern related to the normal pattern is a winning pattern, after the normal pattern is confirmed, start right The right entry restriction mechanism 452 of the winning device 432 moves to the entry permission position at least once. Specifically, if you win in a non-time-saving state (normal game state or special game state), The start winning device 432 allows entry for a predetermined maximum entry allowable time (for example, approximately 0.1 seconds). In the case of a win in the time-saving state (time-saving game state and probability game state), The start winning device 432 is set to a predetermined maximum entry allowable time (for example, approximately 4 hours) which is longer than the time shortening state. The aircraft will transition to an approach-permitting attitude intermittently (for example, in three separate steps) over a period of 0.8 seconds. When a certain number (for example, 10) of game balls are detected by the right start winning switch 442, In this case, the right entry restriction mechanism 452 transitions to the entry prohibition posture without waiting for the maximum entry allowable time to elapse. Furthermore, even if the number of transitions to the approach allowance attitude has not reached the predetermined number, The operation of the right start winning device 432 in the unit game related to the pattern ends.

[0098] Next, the gameplay of the pachinko machine 100 of this embodiment will be described. To receive the prize, you must first win the regular lottery. In the entry permission state of the right start winning device 432 based on the The probability of winning a regular symbol in normal play mode is The winning probability is the same as the winning probability in the normal game state, but the right start is based on the winning of the normal game state. The time spent in the entry-permitted state of the winning device 432 (for example, approximately 0.1 seconds) is the same as the time spent in the time-saving state. Since it is set to be extremely short compared to the waiting time (for example, about 4.8 seconds), In this case, the number of opportunities per unit time to receive the second special symbol lottery is On the other hand, the number of chances per unit time is significantly smaller than the number of chances per unit time. In the time-saving state, the chances per unit time to receive the second special pattern lottery are This is significantly greater than the number of opportunities per unit time to receive a design lottery.

[0099] Therefore, the player wins the jackpot in the first special symbol lottery and In this state, the game ball is forced to enter a specific passage, aiming to transition to a probability game state. On the other hand, in the time-saving game state and the probability game state, before each game state ends, Players play with the aim of winning the jackpot in the second special pattern lottery.

[0100] Specifically, the game board 400 has a central structure 42 in the center of the game area where the game balls flow down. 0 is provided, and a game method in which the game ball flows down mainly from the left side of the central structure 420 (left-handed game A game method in which the game balls are mainly dropped from the right side of the central structure 420 (right-hand game) In normal game mode, the player can select either the left or right hand. The game is played by the game method, and in the time-saving game state and the probability game state, the right-hand play The game is played by the method. In addition, the lower large winning device 433 and the upper large winning device 434 are central structures. Since it is located on the right side of the body 420, it can be used for right-hand play even in special play mode. Therefore, the game is played.

[0101] Next, the post block 104 will be described. 8 is a rear perspective view and a rear view showing the 00. , the outer frame 101 is omitted.

[0102] As shown in FIGS. 8 and 9, the rear block 104 has a base 501 to which other members and devices are attached. The base body 501 and the intermediate block 103 constitute the rear block support mechanism 1. 36, 137, the rear block 104 is connected to the middle block 103. The door is supported so as to be openable and closable.

[0103] The rear block 104 includes a game ball tank 510 as a ball storage section for storing game balls, and a game ball storage section 510 as a ball storage section for storing game balls. The game balls are continuously rectified (for example, in a row) on the downstream side of the ball tank 510 and arranged in a single row. The tank rail 520 is a ball alignment unit for aligning the balls, and the tank rail 520 is located downstream of the tank rail 520. The case rail 53 serves as a ball guide section for guiding the game balls flowing in from the tank rail 520. 0, and the downstream side of the case rail 530 performs the payout and lending of game balls. and a dispenser 540 that dispenses the coins, and a dispenser 540 that dispenses the coins downstream of the dispenser 540. A guide portion as a ball guide portion that guides the ball into a guide passage (not shown) formed in the base 501 and a payout device 550 for controlling the payout of game balls by the payout device 540 and the lending of game balls. A control device 560 converts external power into power of a predetermined voltage required by various devices and outputs it. The function of the power supply means for supplying power to the launching operation device 250 is to operate the launching operation device 250 to launch the game balls. and a power supply having a function as a firing control means for controlling the firing of the The launch control device 570, the payout control device 560, and the game ball lending device 290 (see FIG. 1) A card unit (not shown) is disposed on the side of the pachinko machine 100. and a relay device 950.

[0104] The base 501 is integrally molded from resin (for example, ABS resin), and the front part and a protective cover part 503 positioned behind the base part 502. The upper part of the base part 502 is formed in a substantially frame shape along the outer shape of the rear block 104. The lower portion is formed in a substantially flat shape having a thickness in the front-rear direction, and The device functions as a mounting portion to which the device is mounted.

[0105] The protective cover part 503 is formed in a substantially plate-like shape having a thickness in the front-rear direction. The cover portion 503 does not cover the entire rear surface of the intermediate block 103, but covers only the main control device 370. A part of the back surface of the intermediate block 103 that needs to be inspected or checked frequently, such as a part of the The size is set to form a window portion for exposure on the back of the squeegee 100. The rear surface of the main control unit 370 and the sub-control unit 390 is provided with a heat dissipation function. A number of ventilation holes 503A are formed to improve the airflow.

[0106] The game ball tank 510 is a horizontally long box-shaped container that opens upward, and one end of the longitudinal direction The game balls are supplied successively from a ball circulation device (not shown) of the island equipment. An opening (not shown) is provided at one end of the tank 510 in the longitudinal direction, which is different from the side where the game balls are supplied. The bottom surface of the game ball tank 510 is gently inclined in the longitudinal direction, The game balls supplied to the tank 510 move to the opening side by their own weight. The bottom surface of the container 10 is also inclined in the direction perpendicular to the longitudinal direction (front-rear direction) compared to the longitudinal direction. The game balls are preferentially guided to the side where the opening is provided (for example, the front side). An anti-static metal plate (not shown) is attached to the bottom of the 0 so as to overlap it. The anti-static plate is connected to the ground potential to prevent static electricity from being released from the game ball tank 510 and downstream thereof. The air is removed.

[0107] The tank rail 520 is attached to the side where the opening of the game ball tank 510 is formed. The game balls flow in through the opening of the game ball tank 510. The tank rail 520 is A passage forming member 521 that forms a passage for game balls in a generally gutter-like shape having a width that allows the game balls to pass through in a line; The upper surface of the passage formed by the passage forming member 521 has a top surface portion whose height gradually decreases. The balls flowing down the passage are gradually straightened from a height where they are stacked up and down to a single level. The passage formed by the tank rail 520 is directed downstream. It is gently inclined and guides the game balls to the opposite side of the game ball tank 510.

[0108] The case rail 530 is formed vertically so as to be continuous with the lower side of the tank rail 520. The game balls flow in from the tank rail 520. The game balls flow in from the case rail 530. The rails curve left and right to prevent the water from flowing too quickly and continue downwards. A bulb burnout detector 539 is provided in the middle of the bulb passage at 0 to detect bulb burnout. The bulb failure detector 539 has a built-in bulb storage switch 591 (see FIG. 10). The storage ball switch 591 detects if a ball jam occurs on the case rail 530 or its upstream side. This detects a ball shortage state in which game balls are not properly replenished in the case rail 530.

[0109] The payout device 540 includes a delivery mechanism for delivering game balls and a drive means for driving the delivery mechanism. The dispenser motor 542 (see FIG. 10) and the dispense count switch 592 (see FIG. 10) are provided. In response to the operation of the dispensing motor 542 based on the control of the dispensing control device 560, the ball passes through the dispenser. The game balls stored in the passage are released downstream. The passage of the released game balls through the ball passage is as follows: This is detected by the dispensing counting switch 592, and the dispensing control device 560 (dispensing control board 9 30) counts the number of game balls paid out.

[0110] The dispensing control device 560 and the power supply / launch control device 570 are as shown in FIGS. 8 and 9. The lower part of the base part 502 of the base body 501 is positioned at the lower part of the rear side of the block 104. These dispensing control devices 560 and the power supply and launch device are attached to the back of the dispenser. The rear block 104 including the control device 570 is configured to change the game board 400 to another game board when changing the model, etc. Even if the disc is replaced, it can still be used.

[0111] The dispensing control device 560 includes a dispensing control board 930 (see FIG. 10) and a The dispensing control board 930 is provided with a board case for accommodating the same, as the main control board 920, and It is housed inside a sealed circuit board case that cannot be opened without leaving any traces of damage.

[0112] The power supply and launch control device 570 includes a power supply and launch control board 900 (see FIG. 10) and a power supply and launch control board 900. and a board case that houses the power supply and launch control board 900. The power supply and launch control board 900 is the main control Like the substrate 920, it is housed inside a sealed substrate case.

[0113] As shown in FIG. 9, the rear side of the pachinko machine 100 is provided with a rear setting switch 905. The rear setting switch 905 is provided to set the ball payout rate of the pachinko machine 100 to a predetermined value. The setting operation to set one of multiple levels (for example, 6 levels or 9 levels) It is a setting validation device for validating the settings.

[0114] A predetermined key (not shown) is inserted into the rear setting switch 905 to set it to a predetermined position (in this embodiment, The ball rate can be set by rotating the ball from the initial position to a position approximately 90 degrees clockwise. This allows you to enable (allow) the setting change. In this state, a predetermined setting operation (in this embodiment, pressing the initialization switch 907) is performed. The setting change of the ball output rate will be effective.

[0115] When the setting change of the ball payout rate is effective, a predetermined game mode will be performed according to each set stage. That is, the rear setting switch 905 and the initialization switch 907 are operated. Changing the setting of the ball payout rate can also be said to be changing the setting of the game mode.

[0116] In the pachinko machine 100 of this embodiment, the setting of the ball payout rate (i.e., the game mode) The initial hit probability (in this embodiment, the first The probability of winning the special symbol lottery) and the probability of the probability of the game continuing (in this embodiment, the probability of the game continuing in the probability game state) If you move to a special game state via the second special pattern lottery, the probability of a change will be higher after the special game state. Select one of nine different game modes with different combinations of the probability of transitioning to the game state. Therefore, if the setting change of the ball payout rate (setting change of the game mode) is made effective, In this case, the first special pattern lottery will be held to ensure that the initial hit probability and continuation probability are in line with the set stage. And change the probability of winning each of the second special pattern lottery (i.e., the probability according to each winning probability The ball release rate is adjusted by using lottery data.

[0117] Specifically, in the pachinko machine 100 of this embodiment, the initial winning probability is significantly low, but The top type has a significantly high continuation rate, and the first hit probability is medium and the probability of continuation is also medium. and bottom type, which has a significantly lower initial hit probability but a significantly higher probability of succession. Furthermore, for each of these types, the initial hit probability of each type is Three-stage probability state (hereinafter referred to as the probability setting state) that is subdivided into smaller ranges than the initial hit probability range of That is, the first stage probability is the lowest among the three stages, and the second lowest first stage probability is the lowest among the three stages. You can choose between the second-stage probability, which is the probability of winning, and the third-stage probability, which is the highest probability of winning at first.

[0118] In the top type, the upper and lower middle start winning devices 431A, 431B and the right start winning device The number of winning balls for the winning device 432 is less than other types, but the winning device 433 and The number of winning balls that come with winning the Kamidai winning device 434 is greater than other types. In the Tom type, the middle start winning device 431A, 431B and the right start winning device 432 The number of winning balls is greater than other types, but the lower large winning device 433 and the upper large winning device The number of prize balls awarded for winning 434 is less than for other types.

[0119] Here, the number of prize balls is the same for the top type, middle type, and bottom type. This allows for the selection of top, middle and bottom types. It is impossible for the player to determine which setting it is from the number of winning balls, and This can add a long-term gaming element to the game, allowing players to guess the settings.

[0120] In addition, the probability of winning for each of the top, middle, and bottom types is set. The profit rate for the player varies depending on the floor, but the probability setting condition is the same for all types. If the stage of the game is the same, the profit rate for the player is set to be substantially the same. Therefore, even if you change the probability setting by changing the type, the game center will acquire a certain period (e.g. For example, profits per day are easier to predict, making the amusement center easier to manage.

[0121] In addition, the game mode that can be changed by changing the setting of the ball payout rate is the first hit, as described above. It is not necessarily limited to a combination of probability and probability of entering a special mode. For example, It may be either the probability of winning or the probability of entering a special mode. The probability of winning the lottery other than the above, for example, the probability of winning the first special pattern lottery or the second special pattern lottery, The probability of winning the pattern lottery, and the small prize selected in the first special pattern lottery or the second special pattern lottery The probability of winning the second special symbol lottery and the probability of entering the special symbol lottery (in this embodiment, The probability of entering a special game state after a certain game state has ended. (For example, in the falling lottery that is performed every time a pattern change display is executed during a probability change game state, The probability that the end of the probability variation game state is selected) may be selected. A combination of the above is also possible.

[0122] A setting display device 906 is provided above the rear setting switch 905. By operating the setting switch 905, the setting change of the ball payout rate (setting change of the game mode) is effectively performed. When the setting display device 906 is set, setting display information corresponding to the currently set game mode is displayed. The setting display information is a combination of letters that indicate the type and numbers that indicate the probability setting status. In the pachinko machine 100 of this embodiment, a top type, a middle type The upper and lower types are designated by the letters "T", "M" and "B", respectively. In addition, the probability setting state of each type is expressed as "1" for the first stage probability and " The first stage probability is represented by "2" and the third stage probability is represented by "3".

[0123] Therefore, for example, in the case of a game mode with a first stage probability of the top type, the setting display device 90 The setting display information displayed on 6 is "T1", and it is a middle type 3rd stage probability game mode. In one case, the setting display information displayed on the setting display device 906 is "M3" and the bottom The setting display information displayed on the setting display device 906 in the case of a game mode with a second stage probability of "B2".

[0124] <Electrical configuration> Next, the electrical configuration of the pachinko machine 100 will be described. 10 is a block diagram showing the electrical configuration of the pachinko machine 100. Launch control board 900, power supply monitoring board 910, main control board 920, dispensing control board 930, It is equipped with a control circuit device such as a sub-control board 940. In FIG. The relay circuit device that only relays is omitted. The devices will now be described in detail.

[0125] The power supply and firing control board 900 provides power supply paths (dotted lines in the figure) to each part of the pachinko machine 100. a power supply unit 901 that supplies power of a predetermined voltage via the launch operation device 250; A firing control unit 902 controls the driving of the firing device 330, and an initialization switch 907 and a signal relay unit 903 that relays the signal from the ball overflow switch 249. There are.

[0126] The power supply unit 901 takes in external power (for example, 24 volts AC) supplied from the outside. and converts it into internal power (for example, 24 V DC) and various power sources from that internal power. The power generated by the power supply unit 901 is used to power various solenoids, motors, etc. Power supply for driving the equipment (for example, 12 V DC), various switches A control voltage (e.g., 5 V DC) is supplied to drive the device and execute control processing. power, backup voltage power for maintaining the contents of the RAM of the main control board 920, etc. Contains.

[0127] The power supply unit 901 supplies various types of power generated from the internal power to the power supply monitoring board 910, the main control board The power is supplied to the power supply board 920, the dispensing control board 930, the sub-control board 940, etc. For the substrate 910, power for internal power, drive voltage, control voltage and backup voltage The main control board 920 is supplied with a drive voltage, a control voltage, and a backup voltage. The power is supplied via a power supply monitor 911 on a power supply monitor board 910. The dispensing control board 930 is supplied with power for driving voltage and control voltage. The sub-control board 940 is supplied with power in the form of a drive voltage and a control voltage. The radiation control unit 902 and the signal relay unit 903 are supplied with power for driving voltage and control voltage. will be provided.

[0128] A power switch 909 is connected to the power supply unit 901, and when the power switch 909 is turned off, If the power switch 909 is turned off, the external power supply is stopped. or by turning on the power plug (shown in the figure) connected to the power supply unit 901 via the power switch 909. (not shown) from an external power supply outlet (not shown) If the power supply to the inside of the device 100 is stopped or the supply of external power itself is stopped, This state is collectively referred to as a "power outage state."

[0129] The power supply unit 901 supplies the control voltage for a predetermined period of time even after the transition to a power outage state. This allows the main control board 920 to output the current control The control can be terminated by saving the state so that the control state can be restored.

[0130] The launch control unit 902 cooperates with the main control board 920 to control the ball feed solenoid of the launcher 330. It controls the driving of the ball feed solenoid 332 and the launch solenoid 334. The firing solenoid 334 is permitted to operate when certain conditions are met. The player's contact with the firing handle 252 (see FIG. 1) is detected by the contact sensor 254. It is detected based on the contact sensor signal, and a firing stop switch is provided to stop firing. On the condition that the switch 255 is not operated, the launch control unit 902 outputs the launch permission signal in the ON state. The main control board 920 outputs the launch permission signal and the launch abnormality signal to the main control board 920. The board 920 outputs the launch solenoid control signal and the ball feed solenoid control signal to the launch control unit 902. The launch control unit 902 outputs the ball feed solenoid based on the ball feed control signal in the ON state. 332 is activated, and the firing solenoid control signal is received and the resistance of variable resistor 253 is changed. The firing solenoid 334 is activated based on the resistance value. The game ball is released with a strength according to the resistance value of the variable resistor 253 (the rotational operation amount of the launch handle 252). are fired sequentially.

[0131] When the initialization switch 907 is pressed, the signal relay unit 903 sends a signal to the main control board 920. The main control board 920 outputs an ON initialization signal. In response to the reception of this command, the information stored in the RAM of the main control board 920 is initialized. The synchronization switch 907 does not necessarily output a signal to the main control board 920 via the signal relay unit 903. For example, the initialization switch 907 may be directly connected to the main control board 920. The initialization switch 907 may be housed in the board case 371 by mounting it thereon. This also makes it possible to prevent unauthorized signal input targeting the signal transmission section.

[0132] In addition, the signal relay unit 903 is a main control when the ball overflow switch 249 detects a game ball. The main control board 920 outputs the ON state of the ball overflow signal. Based on the detection of the ball overflow signal, a low-speed dispensing signal is output to the dispensing control board 930, and the low-speed dispensing signal The dispensing control board 930 that receives the signal adjusts the rotation speed of the dispensing motor 542 (from the dispensing device 540 The main control board 920 also slows down the ball overflow signal (the payout speed of the game balls). Based on the detection of the signal, a high-speed dispensing signal is output to the dispensing control board 930, and The dispensing control board 930 also increases the rotation speed of the dispensing motor 542.

[0133] As shown in FIG. 10, the signal relay unit 903 is provided with a rear setting switch 905 and a setting The signal relay unit 903 is connected to a setting display device 906. The rear setting switch 905 is When the key (not shown) is rotated clockwise by approximately 90 degrees, the output to the main control board 920 is The main control board 920 relays the ON state setting signal input from the rear setting switch. In response to receiving an ON setting signal from the switch 905, the game mode is allowed to be changed. In addition, the signal relay unit 903 transmits the setting display output from the main control board 920 to the setting display device 906. The setting display device 906 relays the setting display information corresponding to the received setting display signal. Display.

[0134] The power supply monitoring board 910 is a power supply that monitors the power supply status from the power supply / launch control board 900. The monitoring unit 911 supplies power between the power supply / launch control board 900 and the main control board 920, and The power supply monitoring unit 911 includes a signal relay unit 912 that relays the transmission of various signals. It also outputs a power outage signal to the main control board 920 in response to the transition to the power outage state. The maximum voltage output from 1 is 24 volts, which is a stable DC voltage. If the power is below the default for a specified period of time, it is determined to be in a power outage and the power is turned on. The main control board 920 outputs a power failure signal in the ON state to the main control board 920. The transition to a power outage state is recognized by receiving this signal.

[0135] The main control board 920 controls the overall operation of the pachinko machine 100. The MPU (not shown) is a single-chip microcomputer. A CPU (not shown) as a processing device and various control programs executed by the CPU and a ROM (not shown) that stores fixed data and temporary data when the control program is executed. The main control board 920 includes a RAM (not shown) for storing various data. In addition, a timer circuit (not shown), a counter circuit (not shown), a clock generating circuit (not shown) The main control board 920 is equipped with various circuits such as a signal transmission / reception circuit (not shown) and a signal transmission / reception circuit (not shown). The RAM is backed up by the power supply and launch control board 900 even after the transition to a power outage state. It is designed to maintain (back up) internal data by supplying power at a fixed voltage.

[0136] The dispensing control board 930 controls the dispensing device 540 to dispense the coins in accordance with instructions from the main control board 920. The game ball is dispensed by the dispenser 540 in response to the operation of the game ball dispenser 290. The dispensing control board 930 controls the lending operation of the dispenser. (not shown), ROM (not shown) and RAM (not shown) are included in the single-chip microcomputer. All MPUs (not shown), timer circuits (not shown), counter circuits (not shown), clock Various circuits such as a clock generating circuit (not shown) and a signal transmitting / receiving circuit (not shown) are mounted.

[0137] The dispensing control board 930 has an input / output port as a connection means for connecting to other devices so that information can be communicated. For example, the main control board 920 and the relay device 950 are equipped with a The open / close detection switches 108 and 109 and the storage ball switch 591 are connected to enable input / output communication. and the payout count switch 592 are connected so that only one-way information input communication is possible. , and the dispensing motor 542 are connected so that only one-way information output communication is possible. The RAM of the dispensing control board 930, like the RAM of the main control board 920, is It is configured with a backup function that allows internal data to be maintained for a certain period of time. Unlike the RAM on the main control board 920, the internal data can be maintained even in a power outage. It may also be configured not to do so.

[0138] The sub-control board 940 controls various performance devices and various The sub-control board 940 controls the operation of the light emitting device and various sound devices. It is equipped with an input / output port as a means for connecting to enable communication. For example, The input operation device 260 is connected to the input board 920 so that only one-way information input communication is possible. It is connected to enable two-way information communication, and has one-way information output communication with the decorative pattern display device 479, etc. Only possible when connected.

[0139] <Various control processes> Next, various control processes executed by the main control board 920 will be described. The control processing in the board 920 can be roughly divided into main processing that is started when the power is restored from a power outage. The main processing is interrupted periodically (in this case, every 2 ms). It consists of a timer interrupt process that is executed.

[0140] First, referring to FIG. 11, the main processing executed by the main control board 920 will be described. FIG. 11 shows the main processing of the main control board 920 (in FIG. 11, the main control main processing 1 is a flowchart showing the process of

[0141] In the main processing of the main control board 920, first, the main control board 920 is started up and various A series of control start processes for initializing information (program start process S1001 to random number start) The initial setting process (S1019) is executed only once, and thereafter, the interrupt disable process for disabling the interrupt is executed. The initial value counter for the winning random number for the special symbol (a part of the RAM area) and the Winning pattern random number initial value counter (part of RAM area) and winning random number initial value for normal patterns A random number initial value update process S1021 updates the value of the value counter (a part of the RAM area), and The first to third fluctuation type counters are used to determine the dynamic display time (fluctuation time) and fluctuation pattern. Fluctuation counter update process S that updates the value of the fluctuation type counter (part of RAM area) of 4 The process S1022 and the process S1023 for permitting the interrupt are repeatedly executed. If a timer interrupt request occurs before the interrupt permission process S1023, the interrupt permission Immediately after step S1023, a timer interrupt process is executed.

[0142] In the series of control start processes, the stack pointer (RAM The program starts with a step S1001 that sets the initial values ​​for the area (part of the area) and a step S1002 that sets the interrupt mode. The interrupt mode setting process S1002 determines whether the payout control board 930 and the sub-control board 940 are in the interrupt mode. A startup standby process S1003 is executed to wait for a predetermined time until the startup of the device.

[0143] After the startup standby process S1003, the rear setting switch 905 of the power supply / launch control board 900 In step S2001, a determination is made as to the output state of the setting signal from the If it is determined that the setting signal from the rear setting switch 905 is in the OFF state (S 2001:N), the initialization signal from the initialization switch 907 of the power supply / launch control board 900 Output state determination process S1004, power outage information (partial area of ​​RAM) value determination process S10 05, the storage status of the saved information is determined in step S1007, and based on the determination results, It is determined whether or not to erase the information stored in the RAM. This is the information necessary to restore the system to its original state, and was updated according to the progress of the game before the power outage. It corresponds to a part of the RAM area, and stores the counter value for the unit game currently being played and the starting winnings. Examples include the counter value stored by

[0144] The storage state of the saved information is determined as follows: First, a predetermined range of storage area in RAM is A checksum value for the current The checksum value and transition to the previous power outage state are processed in power outage monitoring process S1202 (see Figure 12). The exclusive OR of the checksum value calculated in the RAM and the RAM judgment value, which is the two's complement of the checksum value, is "0 " (determination step S1007), and the current checksum value It is determined whether the checksum value at the time of transition to the power outage state is the same as the checksum value at the time of transition to the power outage state.

[0145] If the initialization signal is on (S1004: Y), the power outage information indicates that the power outage has occurred. If the power outage value is not the specified value indicating that the information has been saved and the process has ended (S1005: N), Or, if the saved information is not stored properly (S1007: N), the saved information in the RAM RAM clear processing S1008 is executed to erase the stored information. After it is determined that the RAM is cleared (S1007: Y), or after the RAM clear process S1008 is executed After that, a hardware initialization process is performed to initialize various devices connected to the main control board 920. Process S1009 is executed.

[0146] After the hardware initialization process S1009, a process for determining whether the power outage information is a power outage value is performed. If the power outage information is a power outage value (S1010: N), the stored RAM recovery setting process S1011 for initializing various information including information recovery, and the setting A restore command indicating completion is set (restore command output process S1012). RAM restore By restoring the retained information in the setting process S1011, the control immediately before the transition to the previous power outage state is restored. The control state of the main control board 920 returns to the normal control state.

[0147] On the other hand, if the power outage information is not a power outage value (S1010: Y), the retained information is not restored. Various information is initially set (RAM initial setting process S1013), and an initial signal indicating the completion of the setting is displayed. An initialization command is output (initialization command output process S1014).

[0148] In addition, in the RAM recovery setting process S1011 and the RAM initial setting process S1013, The power information is set to a predetermined power value different from the power outage value, and immediately before the transition to the previous power outage state, Even if various error conditions such as fraud detection errors occur, all of these error conditions In addition, both the dispensing control board 930 and the sub-control board 940 are released from the main control board 920. Either a return command or an initialization command is output to the other side, and the return command or initialization command The dispensing control board 930 and the sub-control board 940 that received the command also perform predetermined initialization. The process is executed.

[0149] Initial setting of RAM according to the situation at startup (judgment process S1004 to initialization command output process After the process S1014), if the condition device was operating when the previous power outage occurred, Preparations for returning to the special gaming state are made (special gaming state return preparation process S1015 Specifically, in the special game state return preparation process S1015, the condition device and the consecutive The operating state of the operating device is judged, and processing corresponding to the game situation during a power outage is performed by the sub-controller. This is performed on the control board 940.

[0150] After the special game state return preparation process S1015, whether the time-saving state flag is set or not is checked. By determining whether the time is reduced or not, it is determined whether the time is reduced or not (determination process S1 If the time-saving state is set (S1016: Y), a time-saving command is output (time Short command output processing S1017). On the other hand, if the time is not shortened (S1016: N), Then, a non-time-saving command is output (non-time-saving command output process S1018). The value of the winning random number counter (a part of RAM) related to the pattern is initialized (random number initial setting process) Science S1019).

[0151] On the other hand, in the determination process S2001, the setting signal from the rear setting switch 905 is The setting switch 905 is determined to be in the ON state, which indicates that a predetermined key has been operated. If this is the case (S2001: Y), the RAM 922 is erased. The clearing process S2002 is executed. Specifically, in the RAM clearing process S2002, In this case, all information in the RAM 922 will be erased except for the setting information. Be removed.

[0152] The setting information is a set of predetermined game levels (9 levels in this embodiment). The setting mode information corresponding to the currently set game mode is stored in RAM9. 22. Therefore, by the RAM clear process S2002, the main control board 920 The information in all areas of the RAM 922 except for the storage area for the setting information is erased. The setting will be deleted and the system will be ready to allow changes to the settings.

[0153] When the setting change is permitted, the setting information stored in RAM 922 is A setting display signal for identifying the game mode to be played is output to the setting display device 906. 906 displays setting display information corresponding to a setting display signal received from the main control board 920. That is, the setting display device 906 displays the setting correspondence information stored in the RAM 922. The corresponding setting display information is displayed.

[0154] Next, the game mode is set until the setting signal from the rear setting switch 905 is turned off. The setting change process S2003 is executed to change the setting from the rear setting switch 905. The setting signal is sent when the rear setting switch 905 is not operated by a predetermined key. It will be in the off state.

[0155] The game mode setting is changed when the rear setting switch 905 is operated by a predetermined key. This is done by pressing the initialization switch 907 in this state. Each time the main control board 920 receives an initialization signal based on the pressing of the initialization switch 907, Specifically, the setting information is changed in sequence through nine predetermined game modes. The order of cyclic selection (e.g., ···→T1→T2→T3→M1→M2→M3→B1→B 2 → B3 → T1 → T2 → ...) is predetermined, and the game mode to be selected is initialized Each time the switch 907 is pressed, the order is changed in sequence.

[0156] Each time the change is made, a value corresponding to the selected game mode is stored in RAM9 as setting information. Each time the setting correspondence information stored in the RAM 922 is changed, the setting correspondence information is stored in the RAM 922. A setting display signal corresponding to the correspondence information is output to the setting display device 906, and the changed setting correspondence information is displayed. The setting display information corresponding to the information is displayed on the setting display device 906.

[0157] Therefore, the person who changes the settings, such as the manager of the game center, can change the settings by pressing the back setting switch 905 with a predetermined key. In the state where the operation is performed, the game mode to be set for the pachinko machine 100 is selected. Repeatedly press the initialization switch 907 until the upper middle starting winning device 431A or By making the game ball enter the lower middle start winning device 431B, the selection of the game mode is completed. Therefore, the setting change process S2003 is performed by pressing the initialization switch 907. After the selection of the game mode, the game ends when the game ball enters the intermediate start winning device 431A, 431B. Complete.

[0158] If the setting signal from the rear setting switch 905 is in the OFF state (S2004: Y), Various information other than information related to the setting of the game mode (i.e., setting correspondence information) is newly stored in RAM. 922. The start-up of the main control board 920 is completed, and the setting correspondence information stored in the RAM 922 is It is determined that the game will proceed in the specified game mode.

[0159] After the RAM change setting process S2005, a set command indicating the completion of the RAM922 setting is sent. A set command output process S2006 is executed to output to the dispensing control board 930. The main control board 930 receives the set command output by the main control board 920. The control board 920 can recognize that the transition to normal game processing will occur, and the After the set command output process S2006, the special game state is restored. The processing from the return preparation processing S1015 onwards is executed.

[0160] Next, referring to FIG. 12, the timer interrupt process executed by the main control board 920 will be described. FIG. 12 shows the timer interrupt process (in the figure) executed by the main control board 920. 1 is a flowchart showing the main control interrupt process (abbreviated as "main control interrupt process" in the following).

[0161] In the timer interrupt process of the main control board 920, first, an interrupt for starting the timer interrupt is Specifically, a predetermined value is set in the interrupt control register. This disables all interrupts other than this timer interrupt. Power outage monitoring processing related to actual control such as progress control of the game on the machine 100 and monitoring of various sensors. The external information output process S1202 to the external information output process S1221 are executed in sequence. If the game progress is stopped based on the information (S1207: Y), the control signal output process Steps S1208 to S1221 of the external information output process are not executed. Finally, the next timer interrupt The interrupt permission process S1222 is executed, and the current timer interrupt process ends. Below, each of the main processes will be explained individually.

[0162] In the power failure monitoring process S1202, the power supply monitoring unit 911 of the power supply monitoring board 910 outputs The value of the power outage information (part of RAM area) is updated based on the output status of the power outage signal. Specifically, the output status of the power failure signal is checked three times, and the ON state is detected all three times. If the power outage is not detected in this judgment, If not, the power outage information is maintained at the energized value.

[0163] On the other hand, if it is determined in the power outage monitoring process S1202 that a power outage has occurred, the following First, the value of the power failure information is set in the RAM recovery setting process S1011 or the RAM initial setting process S1012. The power supply value set in the setting process S1013 (see FIG. 11) is changed to a predetermined power failure value. Also, a checksum value is calculated for a specified range of memory area in RAM, and the checksum value is The two's complement of the checksum value is set as the RAM determination value. , enters an infinite loop that does not actually control the game progress or monitor various sensors, etc. The state of the RAM after the RAM judgment value is set is maintained based on the backup power. In addition, the power outage signal output status was checked three times, and the reception of the power outage signal was detected for the first time. Then, each timer interrupt is processed twice.

[0164] In the random number update process S1203, the winning random number counter for the special symbol, the jackpot symbol random number The number counter, stop pattern selection counter and winning random number counter for normal symbols are updated. Specifically, when the value of the winning random number counter for the special symbol reaches the specified maximum value (for example, "57 If the value is different from the current value, it will be changed to a value that is "1" larger than the current value, and a special symbol will be displayed. If the value of the winning random number counter is the specified maximum value, change it to the specified minimum value ("0"). However, the value after the change is the same as the initial value of the special symbol winning random number counter. If the value of the special symbol winning random number counter is The initial value counter is set to the same value as the initial value counter, and the circulation initial value is also set to the same value as the winning random number initial value counter. is set to a value of one.

[0165] The winning random number counter for the jackpot pattern, the stop pattern selection counter and the winning random number counter for the normal pattern The counter is updated in the same way as the winning random number counter for the special symbol. The update range determined by the specified maximum and minimum values ​​of each counter is A unique value is set to each counter, and multiple counters are updated asynchronously. The initial value of each counter is referenced to the initial value counter specific to each counter. For example, The winning random number counter and the winning random number initial value counter for the special symbol have the same value range. The value range of the jackpot random number counter and the jackpot random number initial value counter is the same. The winning random number counter for the normal pattern and the winning random number initial value counter for the normal pattern are in the range of values. The boundaries are identical.

[0166] In the random number initial value update process S1204, the winning random number initial value counter for the special symbol, The winning random number initial value counter and the winning random number initial value counter for the normal pattern are updated. Specifically, when the value of the winning random number initial value counter for the special symbol reaches the specified maximum value (for example, "5 If the value is different from the current value, it will be changed to a value that is 1 higher than the current value. If the value of the winning random number initial value counter for the pattern is the specified maximum value, the specified minimum value ("0" ) will be changed. The initial value counter for the special pattern random number and the initial value counter for the normal pattern random number will be changed. For the initial value counters, the specified maximum and minimum values ​​are specific to those counters. Other than this, it is updated in the same way as the winning random number initial value counter for the special symbol.

[0167] In the fluctuation counter update process S1205, the fluctuation display time (fluctuation time) and the fluctuation pattern are The values ​​of the first fluctuation type counter to the fourth fluctuation type counter for determining the pattern, etc. are updated. Specifically, when the value of the first fluctuation type counter reaches a specified maximum value (for example, "187"), If the value is different, it is changed to a value that is "1" larger than the current value, and the first fluctuation type card If the counter value is at the specified maximum value, it is changed to the specified minimum value ("0"). For the fourth variation type counter, the specified maximum and minimum values ​​are The value is updated in the same manner as the first fluctuation type counter, except that the value is unique to the counter. It will be renewed.

[0168] In addition, the winning random number counters for special and normal patterns, the jackpot pattern random number counter, The stop pattern selection counter and each fluctuation type counter do not necessarily have to have the above configuration. At least a part of the counter may have another configuration. For example, the initial value counter may be It is also possible to configure it so that it is updated from a certain initial value without using a program. It may also be configured to use a random number generating IC and refer to the value as needed.

[0169] In the game stop determination process S1206, if the fraud detection information is a fraud detection value, The value is updated to the game stop value, and various information for stopping the game progress is set. On the other hand, if the fraud detection information is not a fraud detection value or is already a game stop value, The game stop determination process S1206 ends without executing any of the processes for stopping the game. The fraud detection information is, when various types of fraud are detected in the fraud detection process S1211. In the determination process S1207, the fraud detection information is set to the fraud detection value. Whether or not the game is stopped is determined depending on whether or not it is a stop value.

[0170] In the control signal output process S1208, the control data stored in the output buffer is output. In this case, a special pattern display device 471 relating to the first special pattern and a special pattern display device 472 relating to the second special pattern are Controls various notification devices such as the display device 472 and the normal pattern display device 473 for normal patterns. Also, based on the control data stored in the output buffer, the ball feed signal is solenoid 332, launch solenoid 334, right approach control solenoid 462, bottom approach control solenoid Various actuators such as the solenoid 463, upper entry restriction solenoid 464, and switching solenoid 465 A signal to control the data is output.

[0171] In the switch reading process S1209, the middle start winning switch 441A, 441B, the right Start winning switch 442, lower large winning switch 443, upper large winning switch 444, role linked operation Switch 445, start switch 446, non-specific passage switch 447, specific passage switch 4 48, and the signal status from each of the general winning switches 449A, 449B is read. Changes in the detection state of the game ball due to various switches are detected.

[0172] Specifically, in the switch reading process S1209, the signal states from various switches are The data is read into the input buffer (a part of RAM) twice at a specified time interval, For each signal from each switch, the signal state read the first time (hereinafter referred to as the "first The signal state read the second time (hereafter referred to as the "second signal state") and the signal state read the second time (hereafter referred to as the "second signal state") The detection state detected in the previous timer interrupt (hereafter referred to as the "previous Based on the number of times the detection state of each switch is detected, changes in the detection state of each switch are detected. Then, for each switch, if the previous detected state is the OFF state, the first If the first signal state is an ON state and the second signal state is an ON state, It is determined that the switch is a As explained in the power outage monitoring process S1202, even if the power supply is stopped, Since each interrupt process is executed twice, various switches are turned on immediately after the power supply is stopped. Even if the switch is turned on, the detection flags of various switches are set accurately. It is possible.

[0173] In the timer update process S1210, the variable display of the special symbol and the normal symbol, each game state Various timers (specified areas of RAM) used for control and fraud monitoring are updated. do.

[0174] In the fraud detection process S1211, the game ball is forced to enter various winning devices. In addition, fraudulent acts such as forcibly operating various prize-winning devices are detected. , the right start winning device 432, the lower large winning device 433 and the upper large winning device 434 are forced to enter Movement to a suitable position, guidance of the game ball to a specific passage of the lower large winning device 433 by vibration, and Forced malfunction of the right start winning device 432, the lower large winning device 433 and the upper large winning device 434. Induction of the ball, magnetic attraction to various winning devices, upper middle start winning device 431A , the lower middle start winning device 431B, the right start winning device 432, the lower large winning device 433 and the upper large winning device There is a high possibility that fraudulent acts such as guiding game balls to the prize device 434 at abnormal timing have occurred. Detect the occurrence of undesirable situations.

[0175] In the winning detection response process S1212, various switches provided on the game board 400 Specifically, the control is performed based on the detection of the game ball by the upper center start winning switch 44. 1A (see FIG. 10) and the lower middle start winning switch 441B (see FIG. 10) Based on the detection, if the mid-start winning switch detection flag is set, the mid-start winning Counter (specified area in RAM) and 1st payout counter (specified area in RAM) are updated. Also, based on the detection of the game ball by the right start winning switch 442 (see FIG. 10), If the start winning switch detection flag is set, the first payout counter is updated. In addition, based on the detection of the game ball by the lower large winning switch 443 (see FIG. 10), the lower large winning When the switch detection flag is set or when the upper large winning switch 444 (see FIG. 10) If the large winning switch detection flag is set based on the detection of the game ball by the The winning counter (a predetermined area in RAM) and the second payout counter (a predetermined area in RAM) are updated. It will be renewed.

[0176] In the launch control process S1213, in order to control the launch of the game ball by the launch device 330, Specifically, the ball feeding mechanism 331 is driven by the ball feeding mechanism 332. The operation flag of the firing solenoid 332 and the operation flag of the firing solenoid 334 that drives the firing mechanism 333 are The tag is updated.

[0177] In the input signal monitoring process S1214, the open / close detection switch via the dispensing control board 930 Based on the output state of the signal from the switch 108 (see FIG. 10), the outer frame 101 (see FIGS. 1 and 2) It is detected whether the intermediate block 103 (see FIGS. 1 and 2) is closed relative to the In addition, the open / close detection switch 109 via the dispensing control board 930 (see FIG. 10) Based on the output state of the signal, the intermediate block 103 (see FIGS. 2 and 3) is It is detected whether the door 102 (see FIGS. 2 and 3) is closed.

[0178] In the dispensing status monitoring process S1215, the dispensing control signal output from the dispensing control board 930 is The status information is monitored, and various dispensing status commands are issued according to the dispensing control status as needed. The sub-control board 940 that received the dispensing status command sets the dispensing status command. The decorative pattern display device 479, the upper left sound device 281 and the upper right sound device 282 make a notification according to the type of the band. The device 282 executes the process.

[0179] In the dispensing signal output process S1216, the first dispensing counter and the second dispensing counter are set as necessary. Various prize ball commands are set based on the value of the payout counter and output to the payout control board 930. The first payout counter and the second payout counter are updated according to the setting of the prize ball command. For example, the first payout counter is incremented by one each time a game ball corresponding to one winning is detected. Each time a prize ball command based on that winning is set, it is subtracted by one. The control board 930 performs control to pay out the number of game balls corresponding to the winning (for example, three). Each time the payout is completed (specifically, shortly before the payout is completed), a prize ball command is sent to the main control board 920. In the situation where a player requests a bonus and the payout of prize balls continues, the main control board 920 The second payout counter outputs a prize ball command that determines the number of prize balls to be paid out. The value of the second payout counter is updated according to the winnings (for example, 13). When the payout control board 930 receives a prize ball command based on Then, the control unit 100 executes control to pay out the number of game balls corresponding to the prize ball command.

[0180] In the special symbol related process S1217, the right of the unit game related to the first special symbol is reserved. Specifically, the control of the first special symbol is executed. In the reservation control of the right of the unit game, the special symbol reservation display device 476 relating to the first special symbol In addition, in the control of the unit game related to the first special symbol, The operation control of the special symbol display device 471 relating to the symbol is executed, and the large number of the large number of the special symbol is selected in the first special symbol lottery. When a winning ticket is won, the operation control of the lower large prize winning device 433 and the upper large prize winning device 434 is further It will be executed.

[0181] In addition, in the unit game related to the first special symbol, the display of the change and determination of the decorative symbol is equipped. Each piece of information to be displayed on the decorative pattern display device 479 is selected. For example, In the unit game, the decorative pattern display device 479 displays the decorative pattern. The turn, the current game state, lottery results, the value of the stop pattern random number, various fluctuation pattern random numbers The value is selected based on the number of times the right to play a unit game related to the first special symbol is reserved.

[0182] In addition, in the special symbol related process S1217, the right of the unit game related to the second special symbol The reserve control and the control of the unit game related to the second special symbol are executed. In the reservation control of the right of the unit game related to the pattern, the special pattern reservation display device related to the second special pattern 477 operation control is executed. In addition, in the control of the unit game related to the second special symbol, The operation control of the special symbol display device 472 relating to the second special symbol is executed, and in the second special symbol lottery, When a jackpot is won, the operation control of the lower large winning device 433 and the upper large winning device 434 is performed. is further executed.

[0183] In addition, in the unit game related to the second special symbol, the display of the change and determination of the decorative symbol is equipped. Each piece of information to be displayed on the decorative pattern display device 479 is selected. For example, for the second special pattern, In the unit game, the decorative pattern display device 479 displays the decorative pattern. The turn, the current game state, lottery results, the value of the stop pattern random number, various fluctuation pattern random numbers The value is selected based on the number of times the right to play a unit game related to the second special symbol is reserved.

[0184] In the normal symbol related processing S1218, the reservation control of the right of the unit game related to the normal symbol and Specifically, the control of the unit game related to the normal symbol is executed. In the right reservation control, the operation control of the normal symbol reservation display device 478 is executed. In controlling the unit game related to the normal pattern, the operation of the normal pattern display device 473 related to the normal pattern If the normal symbol lottery is won, the operation control of the right start winning device 432 is further executed. The control is executed.

[0185] In the display control process S1219, the first special symbol in the special symbol related process S1217 is A special pattern display device 471 relating to the pattern, a special pattern display device 472 relating to the second special pattern, a first special pattern display device 473 relating to the first special pattern, Special symbol reservation display device 476 relating to another symbol and special symbol reservation display device relating to the second special symbol Based on various information updated to control the operation of 477, etc., The output data is synthesized to operate the timer automatically. The control signal is output to each device in the interrupt-based control signal output process S1208.

[0186] In addition, in the display control process S1219, the special symbol related process S1217 To display the decorative pattern change display and confirmation display on the decorative pattern display device 479. For example, in the special symbol related process S1217, various commands corresponding to the information are set. A variation pattern command corresponding to the selected variation pattern is set. The command is output as a secondary control signal in the control signal output process S1208 based on the next timer interrupt. The sub-control board 940 receives the command from the main control board 920. The decorative pattern display device 479 is controlled based on the above.

[0187] In the motor control process S1220, the operation control of various motors is executed. In the information output process S1221, the data display device electrically connected to the pachinko machine 100 The output data to be output to an external device such as a device (not shown) or a management device (not shown) is set. .

[0188] <Pattern sheet> Next, the configuration of the pattern sheet 601 will be described with reference to Fig. 13. Fig. 13(A) shows 13(B) is a front view showing a part of the pattern sheet 601, and FIG. ... 13B is a cross-sectional view of the pattern sheet 601 taken along the line 601. For this reason, the direction of each surface of the pattern sheet 601 is indicated by an arrow.

[0189] As shown in FIGS. 13(A) and 13(B), the pattern sheet 601 is made of a light-transmitting material such as a transparent material. A translucent (light-transmitting) sheet-like substrate 611 extending in a strip shape, and a back surface (pattern) of the substrate 611 The surface facing the reel body when the sheet 601 is attached to the reel body. ) and the surface of the substrate 611 (the pattern sheet 601 is attached to the reel body) and a decorative portion 622 formed on the surface (the surface facing outward when attached). .

[0190] The decorative symbols 621 are a main symbol 621A that can constitute a jackpot symbol and a The decorative pattern 621 is arranged along the longitudinal direction of the pattern sheet 601. The main pattern 621A and the sub-pattern 621B are arranged alternately.

[0191] The main pattern 621A is information that specifies individual numerical values, such as numbers and characters corresponding to numbers. (Hereinafter, this information is referred to as "numerical information"), and is configured as a pattern including the information. For example, FIG. 13(A) In the example shown in FIG. 6, the main pattern 621A includes numbers indicating numerical values ​​such as "2" and "3" and each number (for example, a pufferfish for "2" and a turtle for "3") It is composed of a pattern that includes numerical information.

[0192] In addition, the main pattern 621A may have only numbers indicating numerical values ​​as numerical information, and each number The main pattern 621A may be composed of only characters corresponding to the value (number). All of the above are designs that contain only numbers indicating numerical values ​​as numerical information, and characters that correspond to each numerical value. A design that contains only numerical information, or numbers that indicate numerical values ​​and the characters that correspond to each number The design may be unified with either one of the designs containing both the above and the above as numerical information, or The design may be a mixture of these.

[0193] The main pattern 621A includes, for example, numerical information corresponding to each number from "1" to "9". The main pattern 621A is composed of the numbers from "1" to "9". It may be a design containing numerical information corresponding to each number except for some numbers (for example, "4"). stomach.

[0194] For example, the winning symbol is the main symbol 6 in each symbol row (left symbol row, right symbol row, center symbol row). 21A (for example, a combination of the same main pattern 621A). In unit games related to special symbols (first special symbol, second special symbol), the first special symbol lottery If you win the second special symbol lottery, the jackpot symbol will appear on the pre-set valid line. The pattern is displayed as a confirmed stopping pattern.

[0195] The "effective line" is the line on which the jackpot symbol is displayed as a stopping symbol. This is the line where the gaming state transitions to the special gaming state when the In 00, there are five active lines. Specifically, there are three horizontal active lines. Effective lines (specifically, the upper line located at the top, the lower line located at the bottom, and the middle line between the upper and lower lines) and two diagonal effective lines. In (specifically, the valid lines going up to the right and the valid lines going down to the right) are set. It is being done.

[0196] The number of active lines does not necessarily have to be five, but can be one or more. For example, three lines, one for the upper line, one for the lower line, and one for the middle line, can be set. may be configured to be set as an effective line, or one effective line such as a middle line may be The configuration may be such that the setting is made.

[0197] The main pattern 621A is a number information that appears in ascending order from top to bottom when the reel is viewed from the front. Alternatively, the symbols are arranged on the symbol sheet 601 in descending order. In the symbol sheet 601 used for the reel corresponding to the left symbol row in 100, the main symbol 6 As shown in FIG. 13(A), 21A corresponds to the number information when the reel is viewed from the front. The numbers are arranged in ascending order from top to bottom. In the symbol sheet 601 used for each reel corresponding to the main symbol 621A, the reel is When viewed face-to-face, the numbers corresponding to the numerical information are arranged in descending order from top to bottom. can be.

[0198] The sub-pattern 621B is a predetermined pattern that is smaller than the main pattern 621A and does not include numerical information. In the example shown in FIG. 13(A), the sub-pattern 621B is a star-shaped pattern. In the pattern sheet 601, the sub-pattern 621B is composed of two main patterns 62 It is located between 1A.

[0199] The decorative pattern 621 (main pattern 621A, sub-pattern 621B) is made of light-transmitting ink. Therefore, a coating film is formed on the inner periphery of the reel body. When the backlight (not shown) is turned on, the light emitted by the backlight is Since the light transmits through the decorative pattern 621 and the base material 611, the decorative pattern drawn on the pattern sheet 601 The pattern 621 can be displayed with light.

[0200] The decorative portion 622 is a decorative pattern 621 (main pattern 621A, sub-pattern 621B) on the pattern sheet 601. The decorative portion 622 is provided outside the formation area of ​​the decorative pattern 621. The color is configured to reflect light more easily than at least some of the colors of the The "at least a part of the color that colors the decorative pattern 621" may be, for example, a color that is included in the decorative pattern 621. The main color that colors each main pattern 621A (for example, the largest color in the main pattern 621A) The color that most easily reflects light (for example, the color with the highest brightness) among the colors that color the area. Alternatively, the color that most easily reflects light may be used to color all the decorative patterns 621. stomach.

[0201] In addition, "colors that are composed to easily reflect light" are defined by, for example, the presence or absence of glitter. It may be determined by the color brightness. In the pachinko machine 100, for example, the decorative pattern 621 is printed with ink that does not contain glittering material. The decorative portion 622 is colored, and the decorative portion 622 reflects light more than at least some of the colors that color the decorative pattern 621. Metallic colors (such as gold and silver) and pearlescent colors are easy to reflect. The material is colored with a lustrous color such as a pearlescent white.

[0202] Alternatively, the decorative portion 622 may be lighter than at least a part of the color of the decorative pattern 621. As a color that is easily composed to reflect light, it is the color that reflects the most light among the colors that color the decorative pattern 621. The color is brighter than the color that is easy to use (for example, bright colors such as white or pale yellow). may be.

[0203] As shown in FIG. 13(B), the decorative portion 622 is made of ink of a color that is easily reflective. By printing using the coating film, a coating film is formed on the surface of the substrate 611. The decorative pattern 621 is formed on the back side of the base material 611 and projects forward (toward the front side). In this state, the decorative portion 622 can be provided three-dimensionally with respect to the decorative pattern 621. The decorative portion 622 may have a smooth surface (the surface facing outward). The surface may be uneven, and smooth and uneven areas may be mixed on the surface. It may be a configuration.

[0204] Next, the operation and effects of the pachinko machine 100 described above will be explained.

[0205] In the pachinko machine 100 of this embodiment, a sheet-like substrate having light transmittance (translucency) is used. A decorative pattern 621 is formed on the back side of the base material 611, and a decorative pattern 621 is formed on the front side of the base material 611. A decorative portion 622 is formed on the peripheral side of the pattern 621. As a result, the decorative portion 622 is Since the decorative portion 622 can be provided three-dimensionally with respect to the pattern 621, the decorative pattern 6 21 can improve the decorative feel.

[0206] In particular, the decorative portion 622 reflects light more than at least some of the colors that color the decorative pattern 621. The decorative portion 622 is colored in a color that is easy to reflect light, and therefore, the decorative portion 622 is given a gorgeous and dazzling appearance. This can further improve the decorative effect of the decorative portion 622. Cut.

[0207] In this way, the decorative portion 622 enhances the decorative effect, and the decorative portion 622 is The attention to the provided decorative pattern 621 can be increased, thereby This can increase the attention given to the gaming machine.

[0208] The reel of the reel device constituting the decorative pattern display device 479 has a base material 611 and a base material A decorative pattern 621 is formed on the back side of the base material 611 by coating, and a decorative pattern 621 is formed on the front side of the base material 611 by coating. The pattern sheet 601 having the decorative portion 622 is attached to the outer circumferential surface of the reel body. Therefore, the decorative part 622 enhances the decorative feeling, and the change of the decorative pattern 621 This can favorably increase the attention to the moving display and the stationary display (determined display).

[0209] Second Embodiment Next, a second embodiment will be described with reference to Fig. 14. Pachinko machine of the second embodiment In 100, a picture that becomes visible when a predetermined situation occurs is printed on a picture sheet 601. It is depicted.

[0210] In the following description, the above-described embodiment (hereinafter, this embodiment is referred to as the “first embodiment”) The same components as those in the pachinko machine 100 of the present embodiment (also referred to as the "form") are designated by the same reference numerals. The configuration described below as the second embodiment is the same as that described above. It may be added to the configuration of the pachinko machine 100 of the first embodiment, or It may be provided in place of a portion of the configuration of the pachinko machine 100.

[0211] 14(A) to 14(C) are front views of a decorative pattern display device 479 according to the second embodiment. FIG. 14(D) is a front view showing a part of the pattern sheet 601 corresponding to each pattern row. In addition, in Figure 14(B) and Figure 14(C), for reference, the validity The position of the middle line L2, which is one of the effective lines, is shown by a dashed line.

[0212] In the pachinko machine 100 of this embodiment, as shown in FIG. 14(A), the left symbol column Z1 The inner periphery of each reel body corresponding to the right pattern row Z2 is provided with a heat source. The heater 650 is positioned so that it can overlap with the patterns 721A and 721B (described later) when viewed from the front. It is located in the same place.

[0213] The pattern sheets 601 corresponding to the respective pattern rows Z1, Z2, and Z3 are usually difficult to see or is invisible, but when a certain light such as a flash light is shone on it, the light is retroreflected. The patterns 701, 702, and 703 are provided so that they can be seen by pressing the pattern. 02, 703 are drawn across the pattern sheet 601 corresponding to each pattern row Z1, Z2, Z3. When the predetermined main pattern 621A is positioned on the middle line L2 in the confirmation display, Each picture is constructed to be complete.

[0214] For example, as shown in FIG. 14(B), in each of the symbol rows Z1, Z2, and Z3, the number "7" The main pattern 621A including the corresponding numerical information is displayed on the middle line L2. If the number "7" is reached, the main symbol 621A corresponding to the jackpot symbol stops. When the symbol is displayed as a fixed symbol, the symbol is set on the symbol sheet 601 corresponding to the left symbol column Z1. The pattern 701A is placed on the pattern sheet 601 corresponding to the right pattern row Z2. 01B and the picture 701C provided on the pattern sheet 601 corresponding to the middle pattern row Z3. And so, picture 701 is completed.

[0215] Also, as shown in FIG. 14(C), the left and right symbol rows Z1 and Z2 correspond to the number "5". The main pattern 621A including the numerical information is arranged on the middle line L2, and the middle pattern row In Z3, the main pattern 621A containing the numerical information corresponding to the number "9" is on the middle line L2 When the confirmation display is made in the state where the symbols are arranged, the symbol sheet 601 corresponding to the left symbol column Z1 is and the picture 702A provided on the picture sheet 601 corresponding to the right picture row Z2. The pattern 702B and the pattern 702C provided on the pattern sheet 601 corresponding to the middle pattern row Z3. Thus, the picture 702 is completed.

[0216] That is, the stopping order of the decorative symbols 621 displayed in a variable manner is as follows: left symbol row Z1, right symbol row Z2, In the configuration where the middle symbol row Z3 is the symbol row Z1 and Z2 on the left and right correspond to the number "5". After the reach display occurs on the middle line L2 by the main pattern 621A including the numerical information, The main pattern 621A containing the numerical information corresponding to the number "9" stops on the middle line L2 of the pattern row Z3. When it stops, it becomes a losing symbol (more specifically, a losing symbol that constitutes a losing reach). In this case, the picture 702 is completed.

[0217] In addition, in the example of the pattern sheet 601 shown in FIG. 14(D), the left and right pattern columns Z1 and Z2 The main pattern 621A containing the numerical information corresponding to the number "9" is placed on the middle line L2. In addition, the main pattern 62 including the numerical information corresponding to the number "5" in the middle pattern sequence Z3 When 1A is placed on the middle line L2 and the confirmation display is displayed, The pattern 703A provided on the corresponding pattern sheet 601 and the pattern sheet corresponding to the right pattern row Z2 The pattern 703B provided on the sheet 601 and the pattern 703B provided on the sheet 601 corresponding to the middle pattern row Z3 are The picture 703 is completed by the added picture 703C.

[0218] In the pachinko machine 100 of this embodiment, the pattern sheet 601 is made of a base material 611 (see FIG. 13). The decorative portion 622 (see FIG. 13) is not formed on the front surface of the image 70. When a certain light such as a flash light is applied, the light is retroreflected. The pattern that can be seen by the light is retroreflective on the surface side of the base material 611, and is visible when exposed to light such as flash light. It is formed by ink that emits a specific color (e.g., black or green) when irradiated with light. will be done.

[0219] Therefore, in the final display, the predetermined main pattern 621A is arranged on the middle line L2, When a predetermined pattern (for example, pattern 701 or pattern 702) is completed, By taking a flash photograph with a camera, the specified pattern drawn in a specified color is captured. A clear image can be obtained.

[0220] In the pachinko machine 100 of this embodiment, The pattern sheet 601 has a pattern that is normally difficult or impossible to see, but when heated or heated The image display device is provided with patterns 721A and 721B that are visible when the image display device is turned on.

[0221] As shown in FIG. 14(B), the symbols 721A and 721B are arranged in the left and right symbol rows Z1 and Z2. The main pattern 621A containing the numerical information corresponding to the number "7" is located on the middle line L2. In this case, the pattern 721A is provided at a position overlapping the heater 650 when viewed from the front. 21B is a material that changes from colorless to a predetermined color (for example, a color change) on the surface side of the substrate 611 when heated or warmed. It is formed by ink that changes color (for example, pink or orange).

[0222] The heater 650 generates the numerical information corresponding to the number "7" in each of the symbol columns Z1, Z2, and Z3. When the confirmation display is made with the main pattern 621A including the one placed on the middle line L2 (i.e. That is, the main pattern 621A corresponding to the number "7" becomes the stopping pattern and the winning pattern is determined. When the heating element 940 is turned on, the heating element 940 is heated or warmed by the control of the sub-control board 940. will be done.

[0223] Therefore, the main pattern 621A corresponding to the number "7" becomes the stopping pattern and the jackpot pattern is confirmed. When the image is displayed, the images 721A and 721B are visibly displayed in a predetermined color. The main pattern 621A including the numerical information corresponding to the number "7" is placed on the middle line L2. When the heater 650 starts heating or warming due to the confirmation display in the state, the sub-control unit When the variable display of the special symbol starts thereafter, the plate 940 is heated by the heater 650. Or stop heating.

[0224] Next, the operation and effects of the pachinko machine 100 described above will be explained.

[0225] In the pachinko machine 100 of this embodiment, the pattern sheet 601 has a pattern that is difficult to see under normal circumstances. It is difficult or invisible, but when a certain light such as a flash light is shone on it, the light is reflected back. The images 701, 702, and 703 are visible when the ball is projected onto the screen, and are difficult to see under normal circumstances. The patterns 721A, 721B are invisible, but become visible when heated or warmed. B is provided, so that different pictures can be displayed in a visible manner in different situations. This increases the attention to the gaming machine by allowing different images to be seen depending on the situation. It can be done.

[0226] In the pachinko machine 100 of this embodiment, the stopping symbol is a predetermined losing symbol (for example, For example, when the winning symbol is a symbol shown in FIG. 14(C), a specific symbol such as symbol 702 is displayed. , which becomes visible when illuminated by a flash (for example, by a camera flash) If the decorative pattern 621 is displayed as a losing pattern, the special pattern ( If the number of reserved unit game rights related to the 1st special symbol, the 2nd special symbol) is zero, the next special The symbols (1st special symbol, 2nd special symbol) will be displayed for a certain period until the initial winning occurs. In other words, the state of the losing symbol is maintained. The handle can be maintained in a completed state.

[0227] Therefore, when the number of reserved unit game rights related to the special symbol is zero, the decorative symbol 62 The period during which a specific picture can be seen when 1 is confirmed as a missing pattern, The period can be longer than when the number of reserved times is 1 or more. The longer the recognizable period, the more likely it is that the player will miss the specific symbol (for example, due to flash photography). This can prevent the camera from being ready in time to capture the specific image. In the pachinko machine 100 of this embodiment, the right to play a unit game related to a special symbol is reserved. It is possible to provide a gameplay that allows players to enjoy not increasing the number of balls.

[0228] In addition, when the decorative pattern 621 is displayed as a predetermined jackpot pattern, a special game will be played afterwards. Since a special game state occurs, the player can operate the big prize winning devices 433 and 434 in the special game state. The tendency is to prioritize the operation for making the game ball win (the operation of the launch handle 252). Therefore, operations to make certain images visible (for example, flash photography) In this case, the camera cannot be operated, and the specific image may be overlooked. In the pachinko machine 100, even if you do not win the special pattern lottery, A specific image (for example, image 702) can be viewed by irradiating it with a flash light. Therefore, even if you do not win the special pattern lottery, you can still see the specific pattern. It is possible to provide a sense of play.

[0229] As explained in the present embodiment, when a predetermined light such as a flash light is applied, In a configuration in which the patterns 701, 702, and 703 are visible, for example, a decorative pattern display device By providing a stage 670 in front of the stage 479, pictures 701, 702, The game play can be improved by making 703 visible.

[0230] Fig. 15 is a front view of a decorative pattern display device 479 in a modified example of this embodiment. In FIG. 15, a stage 670 provided in front of the decorative pattern display device 479 is The shape of the rolling surface is simply illustrated. In the figure, game balls P1 and P2 are shown as an example of game balls rolling on the stage 670. In addition, in Figure 15, for reference, the middle line, which is one of the set effective lines, is shown. The position of the switch L2 is shown by a dashed line.

[0231] As shown in FIG. 15, in this modification, a decorative pattern display device 479 is provided on the front side thereof. The stage 670 is provided with a rotating shaft that is approximately W-shaped when viewed from the front. On the left end side of the stage 670, there is a floating surface that flows down the left side of the central structure 420. A warp passage (not shown) is provided that can guide the ball to the stage 670. The game ball that enters the warp passage is guided to the left end side of the stage 670.

[0232] The game ball that has entered the left end side of the stage 670 moves along the rolling surface of the stage 670. The stage 670 is configured in a substantially W-shape. By positioning the two recesses at the parts that correspond to the eyes of the face-like pattern 702, It is possible to make game balls (for example, game balls P1 and P2) passing near the recesses look like eyes. This becomes:

[0233] As a result, when the picture 702 can be displayed (that is, when the number The main pattern 621A contains the number information corresponding to "5", and the number "5" in the right pattern column Z2 The main pattern 621A including the corresponding numerical information and the middle pattern sequence Z3 corresponding to the number "9" When the main pattern 621A including the numerical information is placed on the middle line L2 and the pattern 702 is completed, In this case, the image 702 is noticed depending on the timing of the flash photography by the camera. This makes it possible to obtain an interesting image that looks as if it has been added.

[0234] Also, the particles are discharged (dropped) from two recesses in the stage 670, which is configured in a substantially W-shape. The passage through which the game ball can pass is made of a light-transmitting material that allows the game ball passing through the passage to be visible to the player. By forming the recess using a resin with translucency, the game balls discharged from the recess can be captured by tears. The passage goes back and forth from side to side and heads downward. By creating a zigzag path, it is possible to ensure that players can see the game ball for a certain period of time. do.

[0235] <Third embodiment> Next, a third embodiment will be described with reference to Fig. 16. Pachinko machine of the third embodiment In 100, a picture that becomes visible when a predetermined situation occurs is printed on a picture sheet 601. The depicted configuration is configured to be able to suggest the currently set game mode.

[0236] In the following description, the pachinko machine 1 of the first embodiment or the second embodiment described above The same components as those in 00 are designated by the same reference numerals and the description thereof will be omitted. The configurations described below as the third embodiment are the same as those of the first or second embodiment described above. It may be added to the configuration of the penis machine 100, or may be added to the first or second embodiment described above. It may be provided in place of a portion of the configuration of the pachinko machine 100.

[0237] FIG. 16(A) is a schematic side view for explaining the configuration of the reel device. 16B) to 16C) are front views of the decorative pattern display device 479 of the third embodiment. In FIG. 16(A), in order to facilitate understanding of the drawing, the reel body R and the reel The pattern sheet 601 attached to the outer peripheral surface of the main body R is shown separated from the main body R. 6(A), for reference, the direction of light emitted by the light emitter 690 is indicated by an arrow. and decorative patterns 621 located on the upper, middle, and lower lines. The vertical display range is illustrated.

[0238] Also, in Fig. 16(B), Fig. 16(C), and Fig. 16(D), Therefore, the positions of the upper line L3, the middle line L2, and the lower line L1 are shown by dashed lines. 16(B), 16(C), and 16(D) are shown. In order to facilitate understanding of the drawings, the color densities of the patterns 741A, 741B, and 741C are shown. The density of the hatching indicates the color. Specifically, the darker the color, the denser the hatching. It is marked with.

[0239] In the pachinko machine 100 of this embodiment, as shown in FIG. 16(A), each symbol column Z1 , Z2, Z3, the inner periphery of each reel body R is provided with a heater similar to the heater 650. Heaters 650A, 650B, and 650C are provided to act as sources. The heater 650A is positioned at the upper line L3 of the main pattern 621A when viewed from the front. The heater 650B is provided at a position where the main pattern 621A located on the middle line L2 is overlapped. The heater 650C is positioned on the lower line L1. The main pattern 621A is positioned so as to overlap the main pattern 621A in front view.

[0240] The heaters 650A, 650B, and 650C each have a different temperature due to heating. Specifically, the heater 650A is configured as a heater. 50C, and heater 650A is a heater that can heat to the highest temperature. A, 650B, 650C is the heater that can heat to the second highest temperature. 0C is the heater that can heat to the lowest temperature among heaters 650A, 650B, and 650C. The heating (heating) by the heaters 650A, 650B, and 650C is performed by the sub-control board 9 Controlled by 40.

[0241] In the pachinko machine 100 of this embodiment, the symbol sequences corresponding to the symbol sequences Z1, Z2, and Z3 are The port 601 has a part that is difficult or impossible to see under normal circumstances, but when heated or heated, Specifically, the images 741A, 741B, and 741C are provided so that they can be seen when the As shown in FIG. 16(B), the pattern 741A is printed on the pattern sheet 601 corresponding to the left pattern row Z1. Among the main patterns 621A provided, the main pattern 621A including the numerical information corresponding to the number "7" It is a circular pattern that surrounds the

[0242] Also, as shown in FIG. 16(B), the picture 741B is a pattern sheet corresponding to the right pattern column Z2. Among the main patterns 621A provided on the ticket 601, the main pattern including the numerical information corresponding to the number "9" The pattern 741C is a circular pattern that surrounds the pattern 621A. As shown, the main pattern 621A provided on the pattern sheet 601 corresponding to the middle pattern row Z3 That is, a circular pattern surrounding the main pattern 621A containing numerical information corresponding to the number "8" be.

[0243] In the pachinko machine 100 of this embodiment, the pattern sheet 601 is made of a base material 611 (see FIG. 13). The decorative portion 622 (see FIG. 13) is not formed on the front surface of the image 74. 1A, 741B, and 741C are colorless on the surface side of the substrate 611 when heated or warmed. It is formed by ink that changes from white to a predetermined color (for example, pink or orange). The ink forming the patterns 741A, 741B, and 741C is heated or heated to a high temperature. The higher the concentration, the darker the color will be.

[0244] Therefore, in the left pattern column Z1, the main pattern 621A containing the numerical information corresponding to the number "7" , the main pattern 621A including the numerical information corresponding to the number "9" in the right pattern column Z2, and the middle pattern In column Z3, the main pattern 621A including the numerical information corresponding to the number "8" and the upper line L3 When the confirmation display is displayed with the device placed on top, heating (heating) will be performed by the heater 650A. When the pattern 741A, 741B, and 741C are printed, as shown in FIG. 16(B), The heater 6 is operated with the main pattern 621A of the heater 6 positioned on the middle line L2 or the lower line L1. The color is displayed in a darker color than when heated by heater 50B or heater 650C.

[0245] In addition, the confirmation display is made with these main patterns 621A arranged on the middle line L2. When the heater 650B is used, the patterns 741A, 741B, As shown in FIG. 16(C), in 741C, these main symbols 621A are arranged on the upper line L3. The main pattern 62 is thinner than when heated by the heater 650A in the state where it is placed. Compared to when 1A is placed on the lower line L1 and heated by heater 650C It is displayed in dark colors.

[0246] In addition, the confirmation display is made when these main patterns 621A are arranged on the lower line L1. When heating (heating) is performed by the heater 650C, the patterns 741A and 741 As shown in FIG. 16(D), B and 741C have the main symbols 621A on the upper line L3 Alternatively, the heater 650A or 650B may be used to heat the heater 650A or 650B while the heater 650A or 650B is placed on the middle line L2. It appears lighter in color than when heated.

[0247] As described above, the pachinko machine 100 of this embodiment has a rear setting switch 905 (see FIG. 9). and the initialization switch 907 (see FIG. 9) to change the ball payout rate setting (game mode The currently set game mode is displayed as a picture 741A, 741B, 741C, 741D, 741E, 741F, 741G, 741H ... It is constructed as suggested by the intensity of the color of B,741C.

[0248] Specifically, it can be set by operating the rear setting switch 905 and the initialization switch 907. Of the nine available game modes, this corresponds to the payout rate that gives the player the highest profit margin. In each type of game mode (i.e., top type, middle type, and bottom type), When the first stage probability game mode is set, the symbols 741A, 741B, 74 1C appears in the darkest color (i.e., a darker color than when other game modes are set) It is configured to:

[0249] More specifically, in each of the top type, middle type, and bottom type When the first stage probability game mode is set, the sub-control board 940 performs the special symbol lottery (first In the case of a unit game related to a special symbol when a player has not won the special symbol lottery or the second special symbol lottery, In this case, with a predetermined probability (for example, approximately 10%), the number "7" in the left pattern column Z1 appears. The main pattern 621A including numeric information, the numeric information corresponding to the number "9" in the right pattern column Z2 The main pattern 621A includes the number information corresponding to the number "8" in the middle pattern sequence Z3. The main pattern 621A is placed on the upper line L3 and displayed as a confirmation, and the heater 65 0A is heated or warmed. This allows the patterns 741A, 741B, and 741C to be printed on the other When a game mode is set, the color can be made to appear darker than when the game mode is set.

[0250] In addition, the rear setting switch 905 and the initialization switch 907 can be operated to set Of the nine types of game modes, the game corresponding to the payout rate that gives the player the lowest profit margin In each type (i.e., top type, middle type, and bottom type) When the third stage probability game mode is set, the symbols 741A, 741B, 741C appears in the lightest color (i.e., a lighter color than when other game modes are set). It is configured as follows.

[0251] More specifically, in each of the top type, middle type, and bottom type When the game mode of the third stage probability is set, the sub-control board 940 performs the special symbol lottery (first In the case of a unit game related to a special symbol when a player has not won the special symbol lottery or the second special symbol lottery, In this case, with a predetermined probability (for example, approximately 10%), the number "7" in the left pattern column Z1 appears. The main pattern 621A including numeric information, the numeric information corresponding to the number "9" in the right pattern column Z2 The main pattern 621A includes the number information corresponding to the number "8" in the middle pattern sequence Z3. The main pattern 621A is placed on the lower line L1 and displayed as a confirmation, and the heater 65 0C is heated or warmed. This allows the patterns 741A, 741B, and 741C to be printed on the other When a game mode is set, the color can be made to appear lighter than when the game mode is set.

[0252] In addition, the rear setting switch 905 and the initialization switch 907 can be operated to set Of the nine types of game modes, this corresponds to the payout rate that provides the player with the second highest profit margin. In each type of game mode (i.e., top type, middle type, and bottom type), When the second stage probability game mode is set, the symbols 741A, 741B, 74 1C is thinner than when the first stage probability of each type is set, and each type When the third stage probability game mode is set in the type, the color is displayed in a darker color. do.

[0253] More specifically, in each of the top type, middle type, and bottom type When the game mode of the second stage probability is set, the sub-control board 940 performs the special symbol lottery (first In the case of a unit game related to a special symbol when a player has not won the special symbol lottery or the second special symbol lottery, In this case, with a predetermined probability (for example, approximately 10%), the number "7" in the left pattern column Z1 appears. The main pattern 621A including numeric information, the numeric information corresponding to the number "9" in the right pattern column Z2 The main pattern 621A includes the number information corresponding to the number "8" in the middle pattern sequence Z3. The main pattern 621A is placed on the middle line L2 and displayed as a confirmation, and the heater 65 0B is heated or warmed. This allows the patterns 741A, 741B, and 741C to be printed on each tab. The first stage probability of each type is set to a lower value than when the first stage probability of each type is set to a lower value. When the game mode of the third stage probability is set, it can be made to appear in a darker color.

[0254] In addition, if you have not won the special design lottery (1st special design lottery, 2nd special design lottery), The probability of appearance of the patterns 741A, 741B, and 741C in the game is a fixed value of 1 (for example, approximately 1 0%) or may be a variable value that changes depending on the situation. Depending on the number of reserved unit game rights related to different patterns, the appearance of patterns 741A, 741B, and 741C Specifically, for example, the right to play a unit game related to a special symbol may be changed. The more times you hold the interest, the higher the probability of seeing pictures 741A, 741B, and 741C. may be.

[0255] Alternatively, the probability of the appearance of the symbols 741A, 741B, and 741C changes depending on the length of the game time. For example, the longer the game time, the more the symbols 741A, 741B, 741C, 741D, 741E, 741F, 741G, 741H, 741I, 741J, 741K ... The probability of appearance of 41C may be increased. (i.e., the time when the pachinko machine 100 has not been played by a player has elapsed for a predetermined period of time) In this case, the decorative pattern display device 479 displays the game status such as the title display and demo display. The time may be measured from the time when the launch hand (unrelated display) ends, or This may be the time during which the handle 252 is operated continuously.

[0256] Alternatively, the appearance probability of the symbols 741A, 741B, and 741C changes depending on the game mode. For example, in the case of a probability variation game state, the probability of winning is higher than in the case of a normal game state. The appearance probability of all the pictures 741A, 741B, and 741C may be increased.

[0257] In addition, in the left pattern column Z1, the main pattern 621A contains the numerical information corresponding to the number "7", In the pattern sequence Z2, the main pattern 621A includes numerical information corresponding to the number "9", and the middle pattern In the pattern sequence Z3, the main pattern 621A containing the numerical information corresponding to the number "8" is on the line L of each row. Heaters 650A and 650B are placed on L1, L2, and L3. When heating or warming of 650C is started, the sub-control board 940 then When the pattern change display starts, the heaters 650A, 650B, and 650C start heating or Exit.

[0258] In the pachinko machine 100 of this embodiment, the symbols corresponding to the respective symbol rows Z1, Z2, and Z3 are The patterns 701, 702, and 703 (see FIG. 14) provided on the pattern sheet 601 are normally It is difficult or impossible to see in the image, but becomes visible when illuminated with a black light. That is, the pictures 701, 702, and 703 in this embodiment are based on When the surface of the material 611 is irradiated with black light, it turns into a predetermined color (for example, black or green). It is formed by ink that glows in the dark.

[0259] Each reel (reel body R and symbol sheet) corresponding to each symbol row Z1, Z2, Z3 On the front side of the (601) there is a black light that can be irradiated in the area where the decorative pattern will be displayed. An illuminator 690 (for example, a black light LED) is provided as a light emitting means. For example, as shown in FIG. 16(A), each reel is provided with a front upper side and a front lower side. Black light LE as the light emitter 690 directed toward the display area of ​​the decorative pattern in the D are arranged in a row in the width direction (left and right direction) of each reel.

[0260] In the pachinko machine 100 of this embodiment, the numbers "7" are displayed in the left and right symbol rows Z1 and Z2. When the main pattern 621A including the number information corresponding to " is located on the middle line L2, When the patterns 701, 702, 703, etc. are completed, the sub-control board 940 emits light. The body 690 is configured to glow (i.e., illuminate with black light). Therefore, when the predetermined main pattern 621A is placed on the middle line L2 in the confirmation display, The player can visually recognize each of the symbols 701, 702, 703, etc.

[0261] In addition, the pattern sheet is made of ink that emits light in a predetermined color when irradiated with black light. In the configuration in which patterns such as 701, 702, and 703 are formed on 601, It is not necessary to provide a light source 690 capable of illuminating the target, and the player may use the light source 690 as long as he or she owns it. or loaned, using a light-emitting means capable of irradiating black light, It may also be configured to display a picture such as 03.

[0262] Next, the operation and effects of the pachinko machine 100 described above will be explained.

[0263] In the pachinko machine 100 of this embodiment, a special symbol lottery (first special symbol lottery, second special symbol lottery) If you have not won the drawing (other design lottery), there is a certain probability that you will be able to see the image by heating or warming. The patterns 741A, 741B, and 741C are displayed at a temperature according to the currently set game mode. The patterns 741A, 741B, and 741C indicate the temperature at which the heating or warming takes place. The higher the number, the darker the color. The color intensity of 41C indicates the type of current game mode in the pachinko machine 100, that is, In other words, it is possible to determine the payout rate (machine payout rate) of the game balls.

[0264] Therefore, the player can make a winning combination based on the difference in the color intensity of the pictures 741A, 741B, and 741C. , it is possible to add a game feature of guessing probability information about a gaming machine during play. Consider whether the pachinko machine 100 is a gaming machine that suits your preferences or a different gaming machine. Well, it's one of the choices you make, such as whether to continue playing or move to another gaming machine. The lottery probability can be set in multiple stages, and the estimated probability information can be used. The playability of the gaming machine can be improved.

[0265] <Fourth embodiment> Next, a fourth embodiment will be described with reference to Figures 17 and 18. Fourth Embodiment In the pachinko machine 100, the decorativeness of the peripheral side (edge ​​side) is improved. By setting 80, we aim to attract more attention from players.

[0266] In the following description, the first to third embodiments described above will be The same components as those in the pachinko machine 100 are designated by the same reference numerals and the description thereof is omitted. The configuration described below as the fourth embodiment will be the same as that of the first to third embodiments described above. It may be added to the configuration of the pachinko machine 100 of any of the embodiments, or the first In place of a part of the configuration of the pachinko machine 100 of any one of the first to third embodiments, You can do this.

[0267] Fig. 17 is a front view of the game board 400 of the fourth embodiment. 18(B) is a front view of the luminous decorative body 780 taken along the line BB in FIG. 18(A). 80 is a simplified cross-sectional view of the

[0268] In FIG. 18(A), for reference, the direct light transmission of the peripheral decorative portion 788 is A rough boundary line G between the transmissive region X1 and the reflective light transmitting region X2 is shown by a two-dot chain line. In addition, in FIG. 18(B), for reference, the light emitting body 782 as the light emitting means is An example of the path along which the light output from the laser diode travels is shown as arrows J1 and J2.

[0269] As shown in FIG. 17, in the pachinko machine 100 of this embodiment, the central structure 420 In the approximate center of the upper part of the luminous decoration 780, which is configured in a star shape when viewed from the front, is provided. It is being done.

[0270] As shown in Figures 18(A) and 18(B), the luminous decorative object 780 includes a luminous body 781, 782, a substrate 783, an inner lens 784, a reflector 785, and a decorative lens portion 786, a protruding portion 787, a peripheral decorative portion 788, a decorative sheet 789, and a reflective component 79 0 and

[0271] The light emitters 781 and 782 are light sources capable of expressing full color (for example, full color LEDs). The light emitters 781 and 782 are configured to include the sub-control board 940 for light emission control. As a result, light is emitted in a predetermined color. It is not necessarily a light source that can display full color, but a light source that emits a single color (for example, White LEDs, etc.

[0272] The light emitter 781 is a light emitting means disposed inside the inner lens 784. 82 is located outside the inner lens 784 and overlaps the peripheral decorative portion 788 when viewed from the front. The peripheral decorative portion 788 is disposed on the rear side (the lower side in FIG. 18(B)) of the peripheral decorative portion 788 so as to The light emitters 781 and 782 are arranged on the front side of the substrate 783 (see FIG. 18(B)). The substrate 783 is disposed on the light-emitting elements 781 and 782 and the light-emitting elements 781 and 783. A circuit board such as a printed circuit board on which electronic components such as resistors for operating 2 are mounted. be.

[0273] The inner lens 784 is made of a resin having optical transparency (translucency) such as a transparent resin (for example, acrylic resin) and transmits (guides) the light output (emitted) from the light emitter 781. The inner lens 784 is formed on the top surface 78 that overlaps the front side of the light emitting body 781 when viewed from the front. 4A and a side surface portion 784B connected to the peripheral edge of the top surface portion 784A. It is provided to surround the front side.

[0274] As shown in FIG. 18(B), in the pachinko machine 100 of this embodiment, the inner lens 784 is configured to have a substantially U-shaped cross section. The side portion 784B is configured as a flat plate extending in a horizontal direction, and the side portion 784B is configured as a flat plate extending in a substantially vertical direction. will be done.

[0275] The outer shape of the top surface 784A side of the inner lens 784 (the outer shape of the inner lens 784) The outer shape of the front side of the decorative lens part 786 (more specifically, the top surface part 786) is A surface formed by the rear surface of the side portion 786A and the inward-facing surface of the side portion 786B) It is composed in this shape.

[0276] The reflector 785 is a light-impermeable part having a color (e.g., white) that can reflect light. The rear side of the inner lens 784 (more specifically, the rear side of the side surface portion 784B) The reflector 785 is provided adjacent to the outer side of the side portion 78 of the inner lens 784. The light emitted outward from the rear side (the side closer to the light emitter 781) of 4B is guided by the inner lens 784. This allows the light emitted from the light emitter 781 to be reflected in a suitable manner toward the front side ( That is, it can be guided to the top surface portion 784A side of the inner lens 784.

[0277] The reflector 785 is made of the light emitting body 782 and the side surface 784B of the inner lens 784. and the light output from the light emitter 782 is preferably directed to the front side (i.e., the peripheral side). The side of the decorative portion 788 can be guided.

[0278] Therefore, by disposing the reflector 785 between the light emitter 781 and the light emitter 782, The light emitted from the light emitter 781 is guided through the inner lens 784 to the decorative lens portion 78. 6, and the light output from the light emitter 782 can be incident on the peripheral decorative portion 788. It should be noted that a reflector similar to the reflector 785 can be attached to the light emitter 782. Alternatively, the reflector 785 may be provided on the side of the reflecting component 790 (opposite side from the reflector 785). .

[0279] The reflector 785 does not necessarily have to be a light-impermeable part with a color that can reflect light. It is not necessary to provide a mirror finish (for example, The surface may be made opaque by applying a coating such as chrome plating.

[0280] The decorative lens portion 786 is made of a resin having light transmission (translucency) such as a transparent resin (for example, When the light emitting body 781 is turned on (light is output from the light emitting body 781), When the inner lens 784 is inserted into the inner surface 784, the light passing through the top surface 784A of the inner lens 784 is transmitted (guided). .

[0281] The decorative lens portion 786 is located in front of the top surface portion 784A of the inner lens 784 when viewed from the front. and a side surface portion 786B connected to the peripheral edge of the top surface portion 786A. In the pachinko machine 100 of this embodiment, the decorative lens part 786 is As shown in Fig. 7B, the top surface 786A is configured to have a substantially U-shaped cross section. The side surface portion 786B is configured as a flat plate extending in a substantially horizontal direction, and the side surface portion 786B is configured as a flat plate extending in a substantially vertical direction. It is composed of:

[0282] The front surface 786A1 of the top surface 786A is provided in an area where a protrusion 787 (described later) is not provided. Therefore, when the light emitting body 781 is lit, The light that passes through the top surface 786A and is emitted from the front surface 786A1 can be visually recognized by the player. This can be done.

[0283] In the pachinko machine 100 of this embodiment, the decorative lens part 786 is provided on the top surface part 786A. As shown in FIG. 18(A), the exposed portion is configured in a star shape when viewed from the front. In this configuration, when the light emitter 781 is turned on, the front surface 786A1 of the top surface 786A The light emitted from the luminous decoration 780 shines in a star shape, allowing the player to see it. The decorative lens portion 786 is the first lens portion that constitutes the main body of the decoration in the luminous decorative body 780. It functions as a decorative element.

[0284] In particular, in this embodiment, the top surface 786A of the decorative lens part 786 is Since the first decorative part 1 is formed in a substantially flat plate shape, the luminous decorative body 780 has a decorative level that is the first decorative part. The decorative shape (in this embodiment, a star shape) of the lens part 786 can be illuminated in a planar manner. Cut.

[0285] In the pachinko machine 100 of this embodiment, the top surface 786 of the decorative lens part 786 Although A is configured as a flat plate extending in a substantially horizontal direction, it may be inclined in a predetermined direction (for example, The plate-like shape may be inclined rearward as it goes downward in plan view. In the pachinko machine 100 of the embodiment, the top surface 786A of the decorative lens part 786 is flat, That is, the front surface 786A1 (the surface on the front side that can be seen by the player) and the rear surface (inner lens) The front surface 786A1 or the rear surface 786A2 are both substantially flat. Either one or both of the surfaces may be curved, and may have fine irregularities. The surface may be a flat surface or a curved surface.

[0286] The protrusion 787 is made of a resin having the same optical transparency as the decorative lens part 786, and The projection 786A projects forward from the front surface 786A1 of the face portion 786A. 100, the protrusion 787 is connected to the decorative lens portion 786 and the peripheral decorative portion 78 8, and is connected to the front surface 786A1 of the top surface portion 786A. The protruding portion 787 is independent of the decorative lens portion 786 and the peripheral decorative portion 788. The components may be configured as separate parts.

[0287] The protrusion 787 is provided at least on the peripheral edge side of the top surface 786A and along the peripheral edge. In the pachinko machine 100 of this embodiment, as shown in FIG. 18(A), the protrusion 787 , are provided along the periphery of the star-shaped top surface portion 786A, and The recesses are provided in a substantially straight line connecting adjacent recesses in the shape.

[0288] The front end surface 787A of the protrusion 787 is provided with a light diffusion treatment such as rough surface treatment (for example, embossing treatment). This allows natural light to be diffused at the end surface 787A, Instead of roughening the end surface 787A, the white The end surface 787A is printed with a color that easily reflects light, such as a metallic color (e.g., silver or gold). It may be configured to print.

[0289] The peripheral decorative portion 788 is made of a resin having the same optical transparency as the decorative lens portion 786. The decorative lens portion 786 is provided on the outer periphery thereof. The peripheral decorative portion 788 protrudes outward from the side surface portion 786B around the entire periphery of the decorative lens portion 786. It will be established.

[0290] In the pachinko machine 100 of this embodiment, the peripheral decorative portion 788 is a decorative lens portion 786 It is integrally molded with the protrusion 787 and is connected to the side surface portion 786B. The peripheral decorative portion 788 is an independent portion from the decorative lens portion 786 and the protruding portion 787. It may also be configured as a product.

[0291] The front surface 788A of the peripheral decorative portion 788 (the front surface visible to the player) is approximately horizontal. The front surface 788A does not necessarily have to be a substantially horizontal, substantially flat surface. , a plane that is inclined in a predetermined direction (for example, a plane that is inclined backward as it goes outward in a front view) The front surface 788A of the peripheral decorative portion 788 may be a slanted plane or a substantially flat plane. It may be a curved surface, or a flat or curved surface including fine irregularities.

[0292] In the example shown in FIG. 18(B), the front surface 788A of the peripheral decorative portion 788 is The portion 786 is configured to be located rearward of the front surface 786A1 of the top surface portion 786A. The front surface 788A does not necessarily have to be located behind the front surface 786A1. Even if the sensor is positioned closer to the front side than 786A1, the position in the front-rear direction is approximately the same as the front side 786A1. It may be a matching configuration.

[0293] On the other hand, the rear surface 788B of the peripheral decorative portion 788 (the surface facing the light emitting body 782) faces outward. The more the surface is inclined, the further it is from the substrate 783. A part of the light output (emitted) from the body 782 toward the front is incident from the rear surface 788B. A part of the light is reflected by the rear surface 788B, and the light is reflected by the rear surface 788B. As shown in B), it progresses backward and outward.

[0294] As will be described in detail later, the peripheral decorative portion 788 corresponds to the light emitted from the light emitter 782. Light (either directly incident light or light reflected by the rear surface 788B and then reflected by the reflective element 790) The light is emitted by the light reflected by the film portion 790B. The peripheral decorative portion 788 has a shape similar to that of the decorative lens portion 786 as the first decorative portion in a front view. (In this embodiment, the star-shaped portion) functions as an edge portion as a second decorative portion. do.

[0295] The decorative sheet 789 is formed to have an outer shape of the top surface 786A of the decorative lens portion 786 (in this embodiment, In this case, the light source is composed of a resin sheet having light transmission (translucency) arranged in a star shape. The top surface 786A of the decorative lens part 786 and the top surface 784A of the inner lens 784 are The decorative sheet 789 is disposed between the rear surface of the top surface portion 786A (the inner lens 784 side). or on the front surface of the top surface 784A (the surface facing the decorative lens portion 786). Alternatively, the top surface 786A may be attached to the rear surface of the top surface 786A and the front surface of the top surface 784A. The structure may be such that the electrode is sandwiched between the electrode and the substrate.

[0296] The decorative sheet 789 does not necessarily have to conform to the outer shape of the top surface 786A of the decorative lens portion 786. The resin sheet does not have to be the one configured as the one shown in FIG. 1, and the top surface portion 786A surrounded by the protrusion 787 may be For example, in the example shown in FIG. 18(A), The decorative sheet 789 is formed in a shape corresponding to the five approximately triangles formed on the convex portion on the star side. and a resin sheet corresponding to one approximately pentagon formed in the center. The configuration may be such that:

[0297] The decorative sheet 789 may be a single color (e.g., a single color such as yellow or blue) or a multi-colored sheet. This allows the light-emitting body 781 to be lit. When the decorative lens portion 786 is in the state shown in FIG. Therefore, for example, the inner lens 784 and the In the case where the decorative lens portion 786 is made of a transparent resin, the color of the decorative sheet 789 is The color of the star-shaped luminous decoration 780 can be seen by the player.

[0298] In addition, when the decorative sheet 789 is colored in multiple colors, each of the multiple colors is treated as an independent area. It may be configured to be colored in a single color, or to be colored in a gradation of multiple colors. The decorative sheet 789 may also be a sheet on which a predetermined pattern (design, picture, letter, etc.) is drawn. It may be a configuration.

[0299] The reflective element 790 is provided on the outer side of the light emitting body 782 and is The function of reflecting the light reflected by 788B so that it travels forward and outward. It is a resin part with a

[0300] The reflective element 790 is spaced downward from the rear surface 788B of the peripheral decorative portion 788. Similar to the rear surface 788B, it is an inclined surface that inclines away from the substrate 783 as it goes outward. It has a front surface 790A.

[0301] In the example shown in FIG. 18(B), the front surface 790A of the reflective component 790 is formed by the peripheral decorative portion 78 The front surface 790A is configured as an inclined surface that is approximately parallel to the rear surface 788B of the , it is not necessarily required that the front surface 790A and the rear surface 788B are substantially parallel to each other. B are not parallel (i.e., the inclination angle of the front surface 790A is different from the inclination angle of the rear surface 788B). The configuration may be as follows.

[0302] The reflective component 790 has a front surface 790A that partially overlaps the peripheral decorative portion 788 in a front view. The remainder of the front surface 790A does not overlap the peripheral decorative portion 788 in a front view (i.e., The front surface 790A of the reflective element 790 is arranged so as to be directly visible in the front view. The positive and negative areas of the area (non-overlapping area X3) that do not overlap with the peripheral decorative part 788 in the front view are The width in plan view is preferably, for example, approximately 3 mm or more, and can be approximately 5 mm or more. preferable.

[0303] In the pachinko machine 100 of this embodiment, the light emitter 782 emits light forward. The reflected light travels through the rear surface 788B of the peripheral decorative portion 788 and the front surface 790A of the reflective element 790 ( In detail, the light can travel outward while being reflected between the reflective film portion 790B (described later). In addition, a portion of the light reflected at the front surface 790A enters from the rear surface 788B (for example, arrowhead). A part of the light does not enter the peripheral decorative portion 788 but exits the peripheral decorative portion 788. The rear surface 78 of the peripheral decorative portion 788 is 8B and the front surface 790A of the reflective element 790, and the respective inclination angles of the rear surface 788B and the front surface 79 The amount of overlap (overlap width) with 0A when viewed from the front is set.

[0304] The front surface 790A of the reflective component 790 is provided with a reflective film that is opaque to light and can reflect light. The reflective film portion 790B is formed with a luminous material such as a metallic pigment. It is a coating film of approximately uniform thickness formed by vapor deposition, coating, or printing of a reactive pigment. .

[0305] The reflective film portion 790B may be configured in a single color or in multiple colors. The color of the portion 790B is the same as the color of the decorative sheet 789 or the main color of the decorative sheet 789. The color may be the same or similar, and by configuring it in this way, it will be consistent with the color of the luminous decorative body 780. It gives a sense of unity and prevents the color scheme from looking unnatural or too flashy.

[0306] As described above, the front surface 790A of the reflective component 790 is spaced apart from the substrate 783 as it extends outward. Since the front surface 790A is an inclined surface that is inclined away from the surface, a reflective film portion 790B is provided on the front surface 790A. The reflecting element 790 reflects the light reflected by the rear surface 788B of the peripheral decorative portion 788 through a reflecting film. By receiving the light at the portion 790B, the light can be reflected so as to travel forward and outward. can.

[0307] In the following description, the light emitted from the light emitter 782 is reflected by the reflective film portion 790B. The reflective film portion of the light reflected by the rear surface 788B of the peripheral decorative portion 788 790B) is also called "specific reflected light."

[0308] According to the luminous decorative body 780 configured as described above, the peripheral decorative portion 7 The area overlapping the rear side of the decorative lens portion 786 (the side of the substrate 783) of the decorative lens portion 786 is Since the light emitter 782 is provided on the inner side (the decorative lens) of the peripheral decorative portion 788, The light output from the light emitter 782 is directly incident on the side closer to the lens 786.

[0309] On the other hand, in the area overlapping the rear side of the peripheral decorative portion 788 in the front view, the luminous body The reflective film portion 790B of the reflective component 790 (more specifically, the reflective As described above, the peripheral decorative portion The rear surface 788B of the reflective element 788 and the front surface 790A of the reflective element 790 are reflective film portions 790B. A part of the light reflected by the reflecting film portion 790B (specific reflected light by the reflecting film portion 790B) is incident on the rear surface 788B. Therefore, a part of the specific reflected light by the reflective film portion 790B is reflected by the peripheral side In the decorative portion 788, the light emitted from the light emitter 782 is incident on the outer side of the area where the light is directly incident. It can be done.

[0310] Therefore, the light incident from the rear surface 788B of the peripheral decorative portion 788 is The direct light from the reflecting film portion 790B passes through the direct light transmitting region X1 on the inner side and is reflected by the reflecting film portion 790B. The light passes through the reflected light transmission region X2 located outward from the direct light transmission region X1.

[0311] In FIG. 18A, the boundary between the direct light transmission region X1 and the reflected light transmission region X2 Although a straight boundary line G is shown as the boundary, the direct light transmission area X1 and the reflected light transmission area X2 The direct light from the light emitter 782 and the reflective film 783 do not need to be clearly separated at the boundary line G. There is an area in the vicinity of the boundary line G where both the specific reflected light by the portion 790B and the specific reflected light by the portion 790C are transmitted. It may be a configuration.

[0312] The rear surface 788B of the peripheral decorative portion 788 and the front surface 790A of the reflective element 790 are reflective. A part of the specific reflected light by the reflective film portion 790B is reflected from the peripheral decorative portion 788 without being incident on the peripheral decorative portion 788. The light can travel outside the edge decorative portion 788 (i.e., outside the reflected light transmitting region X2). Therefore, a part of the specific reflected light by the reflective film portion 790B is reflected by the peripheral decorative portion 790B. The light can be transmitted through the air as a light that can be directly seen by the player on the outer side of 788. Cut.

[0313] Next, the operation and effects of the pachinko machine 100 described above will be explained.

[0314] In the pachinko machine 100 of this embodiment, a reflector is provided between the light emitting body 781 and the light emitting body 782. Since a rectifier 785 is provided, the outputs from the light emitter 781 and the light emitter 782 are The decorative lens portion 786 and the peripheral decorative portion 788 are illuminated independently by the emitted light. Therefore, the shape of the decorative lens portion 786 in a front view (in this embodiment) In this case, the peripheral decorative portion 788 can be made to shine independently as an edge portion for the star shape. Cut.

[0315] In the pachinko machine 100 of this embodiment, the decorative lens portion 786 has a luminous body on the peripheral side thereof. A peripheral decorative portion 788 is provided that can transmit the light output from 782. The portion 788 is configured to receive direct light from the light emitter 782 on the inner side (the side closer to the decorative lens portion 786). The light passes through the direct light transmission region X1 and is reflected by the reflective film portion 790B of the reflective component 790 on the outer side. The light reflected at the reflection light transmitting region X1 (specific reflected light) is transmitted through the reflection light transmitting region X2.

[0316] This forms a direct light transmission region X1 through which light based on direct light from the light emitter 782 is emitted. and a reflected light transmission region X2 through which light based on specific reflected light by the reflective film portion 790B is emitted. This allows the player to see the light differently (for example, brightness, color, etc.). Therefore, the light output from the light emitter 782 (direct light and specific reflection by the reflective film portion 790B) The decorative part 788 on the periphery side appears to shine based on the reflected light. The color of the resin can be made different on the front side 788A of the peripheral decorative portion 788. The decorative effect of light (the decorative effect of light transmitted through the peripheral decorative portion 788) can be improved. Cut.

[0317] Generally, the intensity of reflected light is smaller than the intensity of incident light, so the peripheral decorative portion 78 On the inner side of the light source 781, the direct light from the light emitter 782 passes through the direct light transmitting region X1, and In this case, specific reflected light from the reflective film portion 790B of the reflective component 790 passes through the reflected light transmission region X2. In the transmission configuration, the intensity of light transmitted through the reflected light transmission region X2 is 1. This allows the intensity of light transmitted through the peripheral decorative portion 788 to be weaker than that of light transmitted through the peripheral decorative portion 788. Therefore, the outer side of the decorative part on the periphery appears to be shining weaker than the inner side. 788 can be adjusted to different intensities, so in this respect, the peripheral decorative portion 7 The decorativeness of the light emitted from the front surface 788A of the lamp 88 can be improved.

[0318] The decorativeness of the light emitted from the front surface 788A of the peripheral decorative portion 788 is improved as described above. By this, the light from the light emitting body 781 is radiated in a planar manner by the decorative lens part 786, and the light is distributed to the decorative lens part 786. Since the damage is clearly visible, attention is drawn to the decorative lens portion 786 and the peripheral decorative portion 788. This can increase the attention to the gaming machine.

[0319] In the pachinko machine 100 of this embodiment, the direct light transmitting area X1 and the reflected light transmitting area X2 are The light passing through the passing region X2 corresponds to the light output from the light emitter 782 (direct light). or specific reflected light), it becomes a source of light to pass through the direct light transmission area X1. The light source that supplies the light to pass through the reflected light transmitting region X2 is separate from the light source that supplies the light to pass through the reflected light transmitting region X3. This eliminates the need for a common light source, which reduces manufacturing costs. This also makes it possible to prevent the arrangement of light sources from becoming complicated.

[0320] In the pachinko machine 100 of this embodiment, the reflective film portion 790B of the reflective component 790 A part of the specific reflected light is incident on (enters) the rear surface 788B of the peripheral decorative portion 788, and a part of the specific reflected light is incident on (enters) the rear surface 788B of the peripheral decorative portion 788. However, the light does not enter the peripheral decorative portion 788 but travels outward from the peripheral decorative portion 788 (i.e., That is, the light travels as light that can be directly seen by the player in the area outside the reflected light transmission area X2. The specific reflected light from the reflective film portion 790B is reflected by the peripheral decorative portion 788 (more specifically, The light is transmitted through the reflected light transmitting area X2 or travels outside the peripheral decorative portion 788. Depending on the lighting conditions, the way the light is perceived by the player (for example, brightness and brilliance) may change. The decorativeness of the luminous decorative body 780 is improved by the specific reflected light from the reflective film portion 790B. It is possible.

[0321] In addition, the pachinko machine 100 of this embodiment has a reflective film portion 790B in the reflective component 790. A part of the decorative portion 788 is overlapped with the decorative portion 788 on the outer side of the decorative portion 788 when viewed from the front. (i.e., the player is directly exposed to the view from the front), The player can see the reflection of natural light by the reflective film portion 790B on the outer side of the peripheral decorative portion 788. light (hereinafter, the reflected light is also referred to as "natural reflected light") and a specific reflection by the reflective film portion 790B. This allows the player to see the mixed light on the outer side of the peripheral decorative portion 788. It creates an impression that is different from when the only light visible is natural reflected light, for example, an impressive sense of brilliance. It is possible to give it a metallic look.

[0322] In the pachinko machine 100 of this embodiment, the top surface of the decorative lens part 786 The decorative sheet 789 is disposed on the rear side of the decorative lens portion 786A. The peripheral decorative portion 788 and the protruding portion 787 are integrally molded using transparent resin. However, only the decorative lens portion 786 (top surface portion 786A) can be illuminated in the color of the decorative sheet 789. Therefore, the decorative lens portion 786 and the peripheral decorative portion 788 can be manufactured separately. This eliminates the need for a specific color or pattern, thereby reducing manufacturing costs. There is no need to print directly on the rear surface side of the top surface portion 786A.

[0323] In addition, the color of the decorative sheet 789 having light transparency, which will be described later, or the When the main color is a relatively dark color such as blue, the illuminant 781 is or the same color or similar color as the main color of the decorative sheet 789 (for example, the decorative sheet 789 When the color of the light is blue, it is preferable to emit light in a blue color such as light blue. The color of the decorative sheet 789 or the main color of the decorative sheet 789 appears lighter than the original color. This can be suppressed compared to when the light emitter 781 emits light in a single white color.

[0324] In addition, in the pachinko machine 100 of this embodiment, as shown in Figs. 18(A) and 18(B), As shown, the protrusion 787 abuts against the peripheral edge of the top surface 786A of the decorative lens portion 786. The decorative sheet 789 is provided on the rear side of the decorative lens portion 786. Therefore, the protrusion 787 can be provided three-dimensionally with respect to the decorative sheet 789. This can improve the decorative effect of the protrusions 787.

[0325] In particular, the front end surface 787A is treated with a light diffusion process, so that the natural light is diffused. This makes it look whitish. The color that covers the largest area in the tiled flooring (T789) should be a color that reflects less light than white. As a result, the decorative effect of the protrusion 787, whose end surface 787A appears whitish, can be suitably improved. Cut.

[0326] Further, a protruding portion 787 protruding forward from the decorative lens portion 786 is 86 along the periphery of the top surface portion 786A of the decorative lens. The shape of the lens part 786 in front view (in this embodiment, a star shape) is changed by the projection part 787. This allows for a three-dimensional decoration. This improves the decorativeness of the luminous decorative body 780. It can be done.

[0327] Also, a decorative lens portion 786 is provided on the peripheral side of the top surface portion 786A along the peripheral edge thereof. The protruding portion 787 is formed between the exposed portion of the top surface portion 786A of the decorative lens portion 786 and the peripheral side surface. Since the protrusion 787 is located between the decorative portion 788, the protrusion 787 is the first decoration of the luminous decorative body 780. The shape of the decorative lens part 786 as the first decorative part in a front view and the shape of the first decorative part This forms a clear boundary between the peripheral decorative portion 788, which is the edge portion serving as the second decorative portion. This allows the first decorative portion and the second decorative portion (edge ​​portion) of the decoration of the luminous decorative body 780 to be When each part is made to light up independently, each part can be made to light up clearly.

[0328] Fifth Embodiment Next, a fifth embodiment will be described with reference to Fig. 19. Pachinko machine of the fifth embodiment In 100, it appears in the suggestion that is displayed after the specified reach display is displayed. An image that corresponds to an image containing part of the character, but is different from the reach display By displaying it in the suggestive performance that is displayed after the reach display is displayed, it attracts the player's attention. We are working to improve this.

[0329] In addition, "Suggestion performance" refers to the end of a unit game involving special symbols (first special symbol, second special symbol). The degree of possibility of transitioning to a special game state after the completion of the game (hereinafter referred to as "the probability of transitioning to a special game state"). The decorative pattern 16 displayed variably on the decorative pattern display device 479 is also referred to as the "expectation level." This is a presentation that suggests the degree of possibility that 21 will stop as the winning symbol.

[0330] In the following description, the patterns of each of the first to fourth embodiments described above will be used. The same components as those in the compressor 100 are designated by the same reference numerals and will not be described. The configuration described below as the fifth embodiment may be used in conjunction with the first to fourth embodiments described above. The above-described first embodiment may be added to the configuration of the pachinko machine 100 of any of the above-described embodiments. It is provided in place of a part of the configuration of the pachinko machine 100 of any one of the first to fourth embodiments. That's fine.

[0331] 19(A) to 19(D) are diagrams displayed on the decorative pattern display device 479 of the fifth embodiment. 10 is a screen diagram showing an example of a performance image displayed in the pachinko machine 100 of the present embodiment. The decorative pattern display device 479 is an image display device (for example, a liquid crystal display device) capable of displaying an image. In FIG. 19(B), for reference, the movement of the image 822 is The direction is shown by an arrow.

[0332] In the decorative pattern display device 479 of this embodiment, the As shown in D), a decorative pattern 1621 is displayed as an image. As with decorative pattern 621 (see Figure 13), the special pattern lottery (first special pattern lottery, second special pattern lottery) The decorative pattern display device 4 displays the stop patterns (jackpot patterns, losing patterns) corresponding to the lottery results of the lottery. 79 is a decorative design for display on the

[0333] In the pachinko machine 100 of this embodiment, the decorative symbol 1621 is the main symbol 621A (FIG. 1 3) and consists of the main symbols that can be used to form the winning symbols. 21 includes a main symbol and a sub-symbol that cannot constitute a jackpot symbol, similar to sub-symbol 621B. It may be a configuration.

[0334] The main pattern constituting the decorative pattern 1621 may be, for example, a number of different numbers (for example, "1" to "0"). It is composed of a pattern containing numerical information indicating each number up to "9". The main symbols that make up 21 are not just numbers that indicate the numerical value, but also numbers and characters that correspond to the numbers. The number information may be configured as a design including both of the above.

[0335] The decorative pattern 1621 is a unit game related to the special pattern (first special pattern, second special pattern). After the decorative pattern display device 479 changes and displays the special pattern lottery result, The display position of the decorative pattern 1621 is not necessarily The decorative pattern display device 479 does not need to be positioned at the center of the display area, and various positions within the display area may be positioned. For example, the decorative pattern 1621 may be displayed at the position shown in FIG. As shown in the figure, at the corner (for example, the upper right corner) of the display area of ​​the decorative pattern display device 479 It may be displayed.

[0336] In the decorative pattern display device 479 of this embodiment, in the variable display of the decorative pattern 1621, When a reach display occurs, a predetermined suggestion will be displayed by video or image after the end of the change display. The performance is configured to be able to appear.

[0337] In the pachinko machine 100 of this embodiment, the decorative pattern 1621 is used to When a reach indicator consisting of a number (for example, a reach indicator consisting of "7") is displayed, After the display of the character, a suggestion effect will appear with a predetermined probability (hereinafter, the suggestion effect will be referred to as the suggestion effect). The effect is also called the "first suggestion effect." The first suggestion that appears is only performed in specific reach displays such as the so-called super reach. It may be a performance in which the image is displayed.

[0338] The first suggestion is when the decorative pattern 1621 displays a reach display consisting of odd numbers. The probability of executing the effect (i.e., the above-mentioned "predetermined probability") is set to an appropriate value greater than 0%. A value may be adopted, for example, with a probability less than 100% (e.g., 30% or 60%). The probability that the first suggestion effect will always be displayed may be 100%. The selection of whether or not to execute the first suggestion performance is performed under the control of the sub-control board 940. It will be carried out.

[0339] In addition, whether the reach display by the decorative pattern 1621 is composed of odd numbers or even numbers For example, the main components of the special symbols (first special symbol, second special symbol) are selected at the start of the winning sequence. It depends on the jackpot symbol random number acquired by the control board 920. More specifically, it depends on the jackpot symbol random number. If the stop symbol determined by the main control board 920 based on the above is a jackpot symbol, the sub-control board 940 is composed of odd or even numbers depending on the type of jackpot indicated by the jackpot pattern. On the other hand, the main control board 920 determines the stop based on the jackpot symbol random number. When the symbol is a losing symbol that constitutes a losing reach, the sub-control board 940 The reach display is determined by a predetermined number, regardless of whether the number is even or not.

[0340] The first suggestion performance is a number of different effects depending on the expectation (or reliability) of the transition to the special game state. There are various types of presentation patterns prepared. The expectation of transition to the special symbol lottery (first special symbol lottery, second special symbol lottery) The probability of winning in the special pattern lottery and the selection table to be referenced when winning in the special pattern lottery (hereinafter referred to as The probability of selection in the "Winning Selection Table" and the probability of winning in the special pattern lottery In the selection table that is referred to when the is determined by the selection probability.

[0341] Each video data (image data) corresponding to each performance pattern of the first suggestion performance is The control board 940 stores the corresponding effect patterns in a predetermined area of ​​the ROM. The control board 940 selects a presentation pattern for the first suggestion presentation, and displays the first suggestion of the selected presentation pattern. The suggestion effect is displayed (executed) on the decorative pattern display device 479.

[0342] The timing at which the sub-control board 940 selects the effect pattern of the first suggestion effect is The control board 940 receives the unit game (i.e., the special game) related to the target special symbol from the main control board 920. The time when the variable pattern command corresponding to the variable display of the other pattern is received from the main control board 920 The timing may be timing, and the decorative pattern 1621 may be timing after receiving the variable pattern command. The timing may be a predetermined timing before the reach display is displayed. A period during which an operation device such as the pressing operation device 261 can be operated is set for the display of the first suggestion performance. In this configuration, the sub-control board 940 switches to the first display mode at the end of the period. The configuration may also be such that a presentation pattern for the suggestion presentation is selected.

[0343] In the pachinko machine 100 of this embodiment, each effect pattern in the first suggestion effect is, The expectation (or confidence) of the transition to the special game state set for that presentation pattern The type of character that appears varies depending on the degree of the special game. The type of character that appeared in the first suggestion indicates the degree of expectation for the transition to the state. It can be recognized relatively based on this.

[0344] In the pachinko machine 100 of this embodiment, characters that can appear in the first suggestion performance For example, as shown in FIG. 19(A) and FIG. 19(C), The characters CA1 and CA2 have short hair and hold a flag B in both hands. There is also a character called CA3 with a ponytail holding 01A and 801B in both hands. The difference between characters CA1 and CA2 is the pattern on flags 801A and 801B. In other words, characters CA1 and CA2 are the characters that have cat patterns on flags 801A and 801B. The difference is whether it is a star or a celestial object.

[0345] For the first suggestion performance in which the character CA1 appears, For example, the expectation is set to 50%, and the character CA2 appears in the first suggestion. In the case of the character, the expected probability of transitioning to the special game state is set to, for example, 10%. For the first suggestion performance in which Kuta CA3 appears, the expectation of transition to the special game state is , for example set to 30%.

[0346] The player distributes the expectation level set for each character to the pachinko machine 100. Recognition by the published instructions, etc., and the relative expectations set for each character This allows the player to experientially recognize the actual size of the character CA1, Among CA2 and CA3, if character CA1 appears in the first suggestion performance, a special play This is the most promising transition to the skill state, and when character CA3 appears, It's not as promising as character CA1, but it's more promising than character CA2. can.

[0347] In the pachinko machine 100 of this embodiment, the decorative pattern 1621 is used to When a reach indicator consisting of a number (for example, a reach indicator consisting of "6") is displayed, After the display of the chip, with a predetermined probability, the first suggestion effect indicates the expected transition to the special game state. A suggestive effect in which an image including a part of a character that suggests the waiting time (reliability) appears (hereinafter, The suggestive effect is configured to be executed (also referred to as the "second suggestive effect").

[0348] When the decorative pattern 1621 displays a reach display consisting of even numbers, the second suggestion The probability of executing the effect (i.e., the above-mentioned "predetermined probability") is set to an appropriate value greater than 0%. A value may be adopted, for example, with a probability less than 100% (e.g., 30% or 60%). The probability that the second suggestion effect will always be displayed may be 100%. The selection of whether or not to execute the second suggestion performance is performed under the control of the sub-control board 940. It will be carried out.

[0349] In the example shown in FIG. 19(B), the decorative symbol 1621 is a reach table consisting of "6". After the image is displayed, images 821, 822, and 823 containing part of the character CA1 are simultaneously displayed. In more detail, the image 821 is displayed as shown in FIG. 19(A) is an image including the left eye portion of the character CA1, and image 822 is the image including the left eye portion of the character CA1. An image including the left hand of the character CA1 and a part of the flag 801A held in the left hand. Image 523 is an image including the button part of the jacket of the character CA1. be.

[0350] In the second suggestion, an image including a part of the character (for example, image 821) appears. In this case, the degree of expectation (the level of expectation) for the transition to the special game state is expressed by the image that appears. The image can be relatively recognized by the player according to the type of character corresponding to the image.

[0351] In this embodiment, the character corresponding to the image that appears in the second suggestion performance The expectation of the transition to the special game state for the character is For example, in the example shown in FIG. Therefore, the player who sees the images 821, 822, and 823 that appear in the second suggestion performance, In the first suggestion, the character CA1 corresponding to these images 821, 822, and 823 The same level of expectation can be recognized when the

[0352] Images such as images 821, 822, and 823 to be displayed in the second suggestion performance, i.e., images to be displayed in the first suggestion performance, Includes a part of the character that suggests the degree of expectation for transition to the special game state in the suggestive performance The image corresponds to the effect pattern of the first suggestion effect stored in the ROM of the sub-control board 940. It is generated based on an image cut out from the video data (image data) An image cut out from video data or image data is an image that is made up of video data or image data. It is a part of a video or image that is selected in advance from the video or image that is to be cut out. Other expressions such as "select" or "extract" may also be used, and the same applies hereinafter.

[0353] More specifically, the image to be displayed in the second suggestion effect is a special game state in the first suggestion effect. The video data corresponds to the performance pattern in which a character appears suggesting the degree of expectation for the transition to Among the frames that make up the data, the relevant character is selected from the image of a specific frame that contains the character. The area to be processed is extracted, and based on the extracted image (for example, deformation or expansion of the extracted image) It is generated by processing such as greatly reducing the image.

[0354] For example, image 821 is video data corresponding to a performance pattern in which character CA1 appears. From the image of the frame corresponding to the display content shown in FIG. 19(A) in the data, the part of the area AR1 Similarly, images 822 and 823 are generated based on the image cut out from the frame. The images are generated based on the images cut out from the image of the camera, which are areas AR2 and AR3. As will be described later in detail, images 821, 822, and 823 are divided into areas AR1, AR2, and AR3. It is generated by processing the image by transforming, enlarging, or reducing the part of the image that has been cut out. do.

[0355] In the pachinko machine 100 of this embodiment, the effect pattern in which the character CA2 appears is Regarding the character CA2, the figure in the video data corresponding to the performance pattern in which the character CA2 appears is From the image of the frame corresponding to the display content shown in 19(C), areas AR1, AR2, AR3 Based on the images cut out from each part of the image, the image to be displayed in the second suggestion performance is generated. Similarly, for the performance pattern in which character CA3 appears, 19(D) in the video data corresponding to the effect pattern to be displayed. Based on the images cut out from the frame image, each part of the areas AR1, AR2, and AR3 is An image to be displayed in the second suggestion performance is generated.

[0356] In addition, the area to be cut out from the image in the video data of the first suggestion performance is as follows: It is preferable that the image cut out from the area is an area that can suggest the type of character. For example, the character's eyes and the character's The pattern of the flag 801A held in the left hand, the jacket worn by the character, and the buttons on the jacket It is preferable that the region includes the above-mentioned elements.

[0357] Below, we will show the cut-out video data corresponding to the first suggestion pattern. An image including a part of a character that suggests the degree of expectation for transition to a special game state (for example, The image obtained by cutting out the portion of the area AR1 is also referred to as a "cut-out image."

[0358] The cut-out image is generated under the control of the sub-control board 940. Specifically, the sub-control board 940 selects one of the presentation patterns prepared for the first suggestion presentation. The selected effect pattern is associated with the video data stored in the ROM. A cut-out image is generated from an image of a certain frame.

[0359] The selection of the effect pattern used to generate the cut-out image is based on the effect pattern of the first suggestion effect. The first display shows the winning selection table or losing selection table prepared for the selection of the game. The control is performed in the same way as when selecting the performance pattern in the suggestion performance. Executed by the control board 940.

[0360] The frame used to generate the cutout image (i.e., the expectation of the transition to the special game state) The frame containing the character indicating the degree of the image is determined by the frame number in the video data. The image of the frame to be cut out is specified in advance by time, etc. The cutout areas such as the area AR1 are specified in advance by coordinates on the image.

[0361] The cutout area does not necessarily have to be a rectangular area such as area AR1. The number of cutout areas is not limited to 1, but may be any other shape than a rectangle, such as a circle. When multiple cutout areas are provided, each cutout area The shapes of the regions do not necessarily have to be the same as the regions AR1 to AR3 (for example, all The area does not have to be rectangular, and it can be a mixture of two or more different shaped areas. good.

[0362] The sub-control board 940 selects a predetermined area from an image of a predetermined frame. The sub-control board 940 generates the cut-out image. The timing of the creation is determined by the sub-control board 940 receiving the special symbol from the main control board 920. The main control is the variable pattern command corresponding to the unit game (i.e., the variable display of the special symbol) The timing may be the timing when the fluctuation pattern command is received from the substrate 920. A predetermined timing between the time when the decorative pattern 1621 is displayed and the time when the decorative pattern 1621 is displayed In addition, an operation device such as a pressing operation device 261 may be used to display the second suggestion effect. In a configuration in which a period during which the device can be operated is set, the timing at which the period ends is The sub-control board 940 may be configured to generate the cut-out image.

[0363] In the pachinko machine 100 of this embodiment, the motion corresponding to the presentation pattern of the first suggestion presentation is The image cut out from the image data (i.e., the cut-out image) can be transformed, enlarged, or reduced. The processed cut-out image (e.g., image 821) is used in the second suggestion. The cut-out image can be processed (for example, transformed, enlarged, reduced, etc.) and displayed. The display of the processed cut-out image is controlled by the sub-control board 940.

[0364] For example, in the example shown in FIG. 19(B), the second suggestion appears (is displayed) The images 821, 822, and 823 correspond to the shapes of the cutout areas AR1, AR2, and AR3. The front appears to be pointing downwards and to the right, rather than the rectangular shape that corresponds to the original shape. In this way, images 821, 822, and 823 are displayed as images that have been deformed. By displaying them so that they all appear to be facing in roughly the same direction, which is different from the front direction, At least one of the images 821, 822, and 823 has the same display orientation as the other images. This gives a more orderly impression than when the text is displayed in a different orientation.

[0365] In the example shown in FIG. 19(B), the image 821 that appears in the second suggestion performance 822 and 823 are different scaling ratios (enlargement or reduction) for each corresponding cutout image. Specifically, the size of the cut-out image is , an image cut out from area AR1, an image cut out from area AR3, and an image cut out from area AR2 The size of the cutout image increases in the order of the cutout images, while each cutout image is 22, image 822, and image 823 are enlarged or reduced in that order.

[0366] It is not necessary to enlarge or reduce all the cutout images. Some of the images can be enlarged or reduced at different magnification ratios, or all at the same magnification ratio. In addition, some or all of the multiple cutout images may be reduced. The image is enlarged or reduced at different magnification ratios in the vertical and horizontal directions. That's fine.

[0367] In the pachinko machine 100 of this embodiment, a plurality of processed cut-out images (for example, Images 821, 822, and 823) appear simultaneously in the second suggestion. For example, in the example shown in FIG. 19(B), the display shown in FIG. Image 821 based on an image cut out from the image of the frame corresponding to the content (cut-out image), 822 and 823 are all facing downwards to the right, and the images 823, 821, and 822 are They are displayed in order from front to back.

[0368] In particular, in the pachinko machine 100 of this embodiment, a plurality of processed cut-out images are 2 When appearing simultaneously in a suggestive performance, the processed cut-out image of 1 and the other processed The cut-out image is at least partially overlapped with the cut-out image (i.e., it appears to overlap). ) is displayed. The display is also controlled by the sub-control board 940.

[0369] For example, in the example shown in FIG. 19(B), a part of the image 822 and a part of the image 821 are The image 821 and the image 823 are displayed so that they overlap. 22, the area where the image 821 overlaps, and the area where the image 823 overlaps in the image 821. The content (drawing content) drawn in the affected area becomes difficult (impossible) to see.

[0370] In the pachinko machine 100 of this embodiment, one processed cut-out image and another processed cut-out image are When the cut-out image is displayed so as to overlap at least a part of the image, the overlap The display position of the image where the drawing content is difficult to see is moved, thereby The display control is also configured to make the drawing content visible. This is performed by the sub-control board 940.

[0371] For example, in the example shown in FIG. 19(B), a part of the image 822 and a part of the image 821 are After being displayed overlapping, image 821 overlapped, making some of the drawing content difficult to see. The display position of the image 822 is moved to the left (in the direction of the arrow M). As the overlap with the image 822 decreases, the area in which the drawing content is visible increases. As a result, the player can see that the image 822 is, for example, a left hand and a flag 801 held in the left hand. It is recognized that the image contains part of A, and that flag 801A has a cat pattern on it. You will be able to do it.

[0372] Here, the character CA1 is the same as the character CA2 except for the pattern drawn on the flag 801A. Similarly, the player can move the image 822 to the flag 801A. If the pattern is recognized as a cat, the player selects the key corresponding to the image displayed in the second suggestion. It is possible to guess that the character is character CA1. Therefore, the second suggestion Depending on the time that has passed since the cut-out image was processed, the game will transition to a special game mode. The second suggestion is designed to make it easier to guess the degree of expectation for the transition. The gameplay is improved by being able to estimate the degree of expectation for a transition to a special game state.

[0373] Next, the operation and effects of the pachinko machine 100 described above will be explained.

[0374] In the pachinko machine 100 of this embodiment, the first suggestion effect that appears in the second suggestion effect An image including a part of a character that suggests the expectation for transition to a special game state is , generated based on an image cut out from video data corresponding to the presentation pattern of the first suggestion presentation That is, the video data corresponding to the performance pattern of the first suggestion performance is the video data corresponding to the performance pattern of the second suggestion performance. Since the configuration is used to generate images that appear in the output, video data (image data ) can be reduced in memory capacity, and the first suggestion effect and the second suggestion effect can be displayed separately. This reduces the need for development, thereby reducing development costs.

[0375] In addition, in the pachinko machine 100 of this embodiment, the first suggestion effect corresponding to the effect pattern Characters that suggest the degree of expectation for transitioning to a special game state were extracted from video data. An image corresponding to an image containing part of the object (specifically, a cut-out image that has not been deformed or enlarged) The image is displayed in the second suggestion performance. The transition to the special game state suggested by the character that appeared in the first suggestion performance The degree of expectation can be similarly suggested in the second suggestion performance. The indication of the degree of expectation by the first suggestion and the indication of the degree of expectation by the second suggestion are different. Since it is realized by appearance, the cost of developing each production image for the second suggestion production is It is possible to increase the variety of suggestive presentations while keeping the level of suggestion low.

[0376] Here, the image displayed in the second suggestion performance is a special image that appears in the first suggestion performance. An image corresponding to an image including a part of a character that indicates the degree of expectation for transition to a game state Therefore, the amount of information contained in the image is less than when the entire character is displayed. In the second suggestion, the player is asked to guess the character corresponding to the image displayed in the image. hard.

[0377] This means that when the first suggestion is displayed and when the second suggestion is displayed, The difficulty of guessing the expectation for transitioning to a different game state from the content of each suggestive performance differs. When the first suggestion effect or the second suggestion effect is displayed, the expectation for transition to the special game state is It is possible to improve the gameplay by guessing the waiting time from the contents of each suggestive performance, and thereby This can increase the attention given to the machine.

[0378] In particular, for images cut out from video data corresponding to the first suggestion pattern, The image that has been subjected to deformation or enlargement / reduction is displayed in the second suggestion performance. Therefore, from the image displayed in the second suggestion performance, the character corresponding to the image It is possible to suitably make guessing difficult. In this respect, the first suggestion production or the second suggestion production is also suitable. When a suggestive effect is displayed, the expectation of transition to a special game state is calculated from the content of each suggestive effect. This can favorably improve the guessing gameplay.

[0379] In addition, each image corresponding to a plurality of cut-out images cut out from a plurality of regions is a second suggestion image. Since the images are displayed simultaneously in the output, the image is displayed more clearly than when the cutout image in 1 is displayed. In this way, it is easy to guess the character corresponding to the image displayed in the second suggestion performance. This allows you to select the character corresponding to the image displayed in the second suggestion. This prevents the Rakuta from becoming too difficult to guess.

[0380] In addition, in the pachinko machine 100 of this embodiment, a plurality of processed cut-out images are 2 When appearing simultaneously in a suggestive performance, the processed cut-out image of 1 and the other processed The cut-out image is at least partially overlapped with the cut-out image (i.e., it appears to overlap). ) is displayed, it is difficult for the player to recognize the content of the overlapping image. In this respect, the image displayed in the second suggestion performance is Since it is possible to suitably make it difficult to guess the character, the first suggestion production or the second suggestion When a special effect is displayed, the expectation of the transition to the special game state is estimated from the content of each suggestive effect. This can favorably improve the playability of the game.

[0381] In addition, in the pachinko machine 100 of this embodiment, one processed cut-out image and another When the processed cut-out image is displayed so that it overlaps at least partially, The display position of the image that is difficult to see due to overlapping is moved, and This configuration makes it possible to make the drawing content visible, even if it is difficult to see. The special game will be played depending on the time that has passed since the image first appeared in the second suggestion performance. The difficulty of guessing the expectation for the transition to the skill state from the content of the second suggestion production is varied. This allows you to select the transition to the special game state when the second suggestion effect is displayed. The gameplay can be improved by guessing the degree of expectation from the contents of each suggestive performance.

[0382] Sixth Embodiment Next, a sixth embodiment will be described with reference to Figs. 20 to 22. In the pachinko machine 100, the pressing operation device 2 provided in the pachinko machine 100 of the first embodiment 61 (see FIG. 1), the stroke amount by the pushing operation is changed by the operating mechanism 860. The pressing operation device 1261 is configured as follows.

[0383] In the following description, the patterns of each of the first to fifth embodiments described above will be used. The same components as those in the compressor 100 are designated by the same reference numerals and will not be described. The configuration described below as the sixth embodiment may be applied to the first to fifth embodiments described above. The above-described first embodiment may be added to the configuration of the pachinko machine 100 of any of the above-described embodiments. It is provided in place of a part of the configuration of the pachinko machine 100 of any one of the first to fifth embodiments. That's fine.

[0384] FIG. 20 shows the configuration and operation of a pressing operation device 1261 provided in a pachinko machine 100 according to the sixth embodiment. FIG. 21 is a schematic diagram for explaining the operation of the pressing operation device 126 according to the operation position. 20 is a schematic diagram showing an example of the appearance of the pressing operation device 1261. In order to facilitate understanding of the internal configuration, the base 851 of the button operation unit 850 and the The working portion 852, the operation cover member 870, and the bottom member 880 are shown in cross section. Hatching has been omitted from these cross sections.

[0385] 20 and 21, for reference, the surface of the pachinko machine 100 (more In detail, the area around the operation cover member 870 in the front block 102 that can be touched by the player is The position of the surface) is shown by the dashed line Q. In other words, the area above the dashed line Q is the operating device. A part of the device 1261 (operation cover member 870) is located above the surface of the front block 102. The area below the dashed line Q indicates that the operating device 1261 is exposed (protruding) from the front block. 102. The figure shows that the pores are buried below the surface of the block 102. In addition, in FIG. 21, the illustration of the bottom member 880 is omitted for the purpose of facilitating understanding of the drawing. The area below the dashed line Q in the operating device 1261 (i.e., the front The area of ​​the block 102 that is buried below the surface is shown by a dotted line.

[0386] The push operation device 1261, like the push operation device 261, can be pushed by the player. As shown in FIG. 20, the pressing operation device 1261 is a button operation unit 850 and an operation The operating mechanism 860, an operation cover member 870, and a bottom member 880 are provided. The button operation unit 850 includes a base 851, an operated unit 852, and a spring member 853. The base 851 is configured in a cylindrical shape with a bottom surface at the lower end side. The spring member 853 is formed in a cylindrical shape that can be accommodated on the inner periphery side of the body 851. The spring is interposed between the base 851 and the operated part 852 and is operated relative to the base 851. The spring member 853 supports the operating portion 852. The spring member 853 is a biasing means for biasing the operated portion 852 upward. It functions as:

[0387] A protrusion 851A that protrudes inward is provided on the upper end side of the base 851. At the lower end of the operation portion, a protrusion 852A protruding outward is provided. It is located in a position overlapping with 1A.

[0388] As a result, the operated portion 852, which is biased upward by the spring member 853, moves upward toward the base 85 The first protrusion 851A acts as a stopper, and the protrusion 852A contacts the protrusion 851A from below. In the button operation unit 850, the protrusion 852A is held in contact with the base 85. The position where the operated portion 852 abuts against the first protrusion 851A from below is the initial position of the operated portion 852.

[0389] When the operated portion 852 is pressed (that is, when the operated portion 852 is pressed downward), When the spring member 853 is pressed against the operating force, the operated portion 852 is pressed against the operating force of the spring member 853 (i.e., 53) and then the operation part 852 is pushed in. When the load is removed (i.e., when the operated part 852 is unloaded), the operated part 852 The biasing force of the member 853 causes it to return to its initial position.

[0390] The button operation unit 850 is operated so that the operated portion 852 moves downward by the pressing operation and reaches a predetermined position. When the sensor is located at the position, the sensor outputs predetermined detection information (detection signal) to the sub-control board 940. The detection sensor 854 is, for example, an optical proximity sensor. In this case, the position of the operated part 852 detected by the detection sensor 854 is referred to as "spring member 853 The detection sensor 854 is also referred to as the "maximum pressing position of the operated part 852 by the When the spring member 853 reaches the maximum pressing position, the high level signal is output. When the operating portion 852 moves from the maximum pressing position by the spring member 853, a low level signal is output. Output.

[0391] The sub-control board 940 detects when the signal received from the detection sensor 854 rises to a high level signal. When this occurs, it is determined that the operated portion 852 has reached the maximum pressing position of the spring member 853, and When the signal falls to a low level signal, the operated part 852 is pushed by the spring member 853. It is determined that the object has moved from the large pressure position.

[0392] The sub-control board 940 detects when the signal received from the detection sensor 854 rises to a high level signal. If this occurs, the maximum pressing position flag (a part of the RAM) is set to ON. 940, when the signal received from the detection sensor 854 falls to a low level signal, The maximum pressing position flag is set to OFF. When the pressing position flag is set to ON, the operated part 852 is pressed by the spring member 853. It is determined that the position is at the large pressure position.

[0393] The operating mechanism 860 is provided below the button operation unit 850. As shown, the operating mechanism 860 includes a rack 861, which is a rod-shaped body on a flat plate with teeth cut, and a rack 862. A pinion (gear) 862 that meshes with the teeth of 61, and a motor for rotating the pinion 862. The motor 863 is, for example, a DC motor.

[0394] The actuation mechanism 860 rotates (drives) the motor 863 to rotate the pinion 862. By rotating the button operation unit 850, the position of the button operation unit 850 is adjusted to the position of the button operation unit 850 relative to the operation unit 852. Without any user operation, the direction is along the tooth trace direction of the rack 861 and the rotation direction of the motor 863. It can be moved in a direction according to the

[0395] In the pachinko machine 100 of this embodiment, the operating mechanism 860 has an operated part 852 that is spring-loaded. The direction of movement (i.e., up and down) due to the deformation (compression or restoration by bias) of the member 853 The button operation unit 850 can be moved in substantially the same direction as the direction of the button operation unit 850. The button operation unit 850 is moved up and down within the range of movement of the rack 861 relative to the pinion 862. It can be moved downwards.

[0396] The actuation mechanism 860 is capable of detecting the rotation direction, rotation position, and rotation speed of the motor 863. The sub-control board 940 is equipped with an encoder (not shown). When controlling the movement (position change) of the operation unit 850, the detection result by the encoder is detected. Then, the operation of the motor 863 is controlled in accordance with the current arrangement position.

[0397] The operating mechanism 860 adjusts the torque of the motor 863 so that the detection result by the encoder is constant. By controlling the torque (holding force), the button operation unit 850 can be held (maintained) at a predetermined position. This allows the player to operate the operation cover member 870 without touching it. The button operation unit 850 (the button operation unit 850 in a state where the operated unit 852 is not operated) , the button operation unit 850 is held at a predetermined position within the movement range of the operating mechanism 860 ( It should be noted that the unloaded button operation unit 850 can be maintained by the operating mechanism 860. The maintained position is also called the "neutral position."

[0398] In the pachinko machine 100 of this embodiment, the operating mechanism 860 In this case, one of a plurality of positions predetermined as the neutral position of the button operation unit 850 is established. The button operation unit 850 is configured to be held in a position that satisfies the conditions. The neutral position of the button operation unit 850 is changed depending on the condition that is met.

[0399] Specifically, in the pachinko machine 100 of this embodiment, the button operation unit in the neutral position The height of 850 (more specifically, the height from the surface of the pachinko machine 100) is The more times the number of reserved unit games related to the special symbol, the higher the bonus. do.

[0400] When the button operation unit 850 is in the neutral position, the pressing operation device 1261 is also in the neutral position. Since the pachinko machine 100 of this embodiment is positioned in the standing position, the pushing force at the neutral position The height of the pressure operating device 1261 also increases as the number of reserved unit games related to the special pattern increases. become.

[0401] As described above, the actuation mechanism 860 controls the button operation unit 850 by the torque of the motor 863. Since the button operation unit 850 can be held in a predetermined position by a retaining force, When a force exceeding the torque is applied to the motor 863, the motor 863 is electrically driven by the force. The actuation mechanism 860 is operated without moving the button operation unit 850. It can be moved in the direction of the force.

[0402] For example, when a downward force exceeding the torque is applied to the button operation unit 850 (i.e., In other words, when the button operation unit 850 is pressed down with a force exceeding the torque, The button operation unit 850 can be moved downward by this force. When an upward force exceeding the torque is applied to the When the button operation unit 850 is pulled up, the button operation unit 850 is pulled up by the force. It can be moved to the side.

[0403] As a result, in the pressing operation device 1261 of this embodiment, the pressing operation device 126 The stroke amount by the pushing operation of the spring member 853 is calculated by the stroke of the operated portion 852 by the deformation of the spring member 853. The amount of movement S1 (i.e., the amount of movement from the initial position of the operated part 852 in the button operation part 850 to the The stroke of the button operation unit 850 by the operating mechanism 860 is S2 (the movement of the button operation unit 850 by the actuation mechanism 860 from the neutral position of the button operation unit 850) The amount of movement to the lower end of the movement range can be added.

[0404] The operation cover member 870 is a member that covers the button operation unit 850 from the outside. The operation cover member 870 is configured in a cylindrical shape with an operation surface on the surface at the top end side. The inside of the operation cover member 870 (for example, the base 851 of the button operation unit 850) The light emitted by a light emitter (not shown), such as an LED, disposed on the .

[0405] The back surface of the operation cover member 870 relative to the operation surface (i.e., the side of the button operation unit 850) The surface facing the button operation unit 850 is in contact with the operated portion 852 of the button operation unit 850. When a pressing operation is performed on the operation surface of the cover member 870, the operation cover member 870 and The operated portion 852 moves downward together with the operated portion 852.

[0406] As a result, the pressing operation performed by the player on the operation surface of the operation cover member 870 is The operating portion 852 is pushed in, and the operated portion 852 is pushed against the biasing force of the spring member 853. The button operation unit 850 can be moved downward by the operation of the operating mechanism 860. It can be moved downward by this operation.

[0407] As shown in FIG. 21, a hold count display section 870A is provided on the surface of the operation cover member 870. The hold count display unit 870A displays the special symbols (first special symbol, second special symbol). Numbers from "0" to "8" corresponding to the number of reserved times of the unit game, and each of these numbers A line segment is drawn as a scale corresponding to the above.

[0408] In the hold count display section 870A, a number corresponding to the hold count of the unit game related to the special pattern The buttons are arranged in ascending order from top to bottom, and correspond to the number of pending times. When the operation unit 850 is in the neutral position, the number corresponding to the number of reserved times is displayed on the display of the pachinko machine 100. It is drawn in an arrangement that exposes it from the surface (dotted line Q).

[0409] As a result, for example, when the number of reserved unit games related to the special symbols is zero, As shown in 1(A), the button operation unit 850 is operated to select the number of pending calls (i.e., the number of pending calls that is zero). By placing the number of pending calls in the neutral position corresponding to the number of pending calls, the number of pending calls displayed in the pending call count display unit 870A is Only the number "0" corresponding to the number of times the ball is reserved is exposed from the surface of the pachinko machine 100.

[0410] Also, for example, if the number of reserved unit games related to the special symbols is 3, As shown in FIG. 10, the button operation unit 850 is operated in response to the number of pending calls (i.e., the number of pending calls is 3). By placing the item in the neutral position corresponding to the reserved item, the reserved item number displayed in the reserved item count display unit 870A is displayed. The number "3" corresponding to the number of times is exposed from the surface of the pachinko machine 100. The numbers from " to "3" will be exposed on the surface of the pachinko machine 100.

[0411] Also, for example, if the number of reserved unit games related to the special symbols is 8, FIG. 21(C) As shown in FIG. 10, the button operation unit 850 is operated in response to the number of pending calls (i.e., the number of pending calls is 8). By placing the item in the neutral position corresponding to the reserved item, the reserved item number displayed in the reserved item count display unit 870A is displayed. The number "8" corresponding to the number of times is exposed from the surface of the pachinko machine 100. The numbers from " to "8" will be exposed on the surface of the pachinko machine 100.

[0412] Therefore, the height of the neutral position of the button operation unit 850 is In the configuration where the number of reserved times increases, the player can By visually checking the numbers displayed on the exposed part of the surface of the pachinko machine 100, In other words, the pressing operation device 1261 can be used to hold the special symbol. Similar to the display devices 476 and 477, a display device that displays the number of reserved times of the unit game related to the special pattern is It can function as a station.

[0413] Returning to FIG. 20, the bottom member 880 constitutes the bottom portion of the pressing operation device 1261. The bottom member 880 is configured in a substantially circular shape when viewed from above, and has an operating A groove 880A is provided to accommodate the side surface of the cover member 870. The groove 880A is It also functions as a guide for guiding the cover member 870 in the up and down direction. 870 can only move up and down within a certain range, and cannot move up more than a certain amount. The structure is provided with a stopper mechanism for limiting upward movement, but this is not shown in the drawing.

[0414] The pressing operation device 1261 is located at the lower end of the range of movement of the button operation unit 850 by the actuation mechanism 860. When the controller 940 is positioned at a position where the predetermined detection information (detection signal) is output to the sub-control board 940. The detection sensor 890 is, for example, an optical proximity sensor. The detection sensor 890 does not necessarily have to be provided, and the detection sensor 890 may be provided by detecting the position of the button operation unit 850 above or below. Detection by the detection sensor 890 using information from a sensor (encoder) that can detect position The position may be detected.

[0415] The detection sensor 890 detects when the button operation unit 850 is at the lower end of the range of movement of the actuation mechanism 860. When the button operation unit 850 reaches the position where the button is pressed, the button operation unit 850 outputs a high level signal, and the operation unit 850 operates the operating mechanism 860. When the sensor moves from the lower end of the range of movement, a low level signal is output.

[0416] The sub-control board 940 detects when the signal received from the detection sensor 890 rises to a high level signal. When the button operation unit 850 reaches the lower end of the range of movement of the actuation mechanism 860, When the signal falls to a low level, the button operation unit 850 It is determined that the object has moved from a position that is the lower end of the range of movement of the moving mechanism 860.

[0417] The sub-control board 940 detects when the signal received from the detection sensor 890 rises to a high level signal. If this occurs, the bottom position flag (a part of the RAM) is set to ON. 0 indicates that the signal received from the detection sensor 890 falls to a low level signal. The lower end position flag is set to OFF. As a result, the sub-control board 940 sets the lower end position flag to OFF. When the switch is set to ON, the button operation unit 850 is moved within the range of the movement of the actuation mechanism 860. It is determined that the position is the bottom end.

[0418] In the pachinko machine 100 of this embodiment, the sub-control board 940 has a button operation unit 850 The operated portion 852 is located at the lower end of the range of movement of the operating mechanism 860, and the spring member 853 When the pressing operation device 1261 is operated in the maximum pressing position by the It is determined that

[0419] More specifically, the sub-control board 940 receives a signal from the detection sensor 854 at a high level. When it is determined that the signal has risen, if the bottom end position flag is set to on, Similarly, the sub-control board 940 determines that the operation device 1261 has been operated. When it is determined that the signal received from 90 has risen to a high level signal, the maximum pressing position If the flag is set to ON, it is determined that the pressing operation device 1261 has been operated.

[0420] The pressing operation device 1261 (button operation unit 850) is a button operation unit 850. The button operation unit 850 is an actuation mechanism 86. If the neutral position is set to a position above the bottom end of the range of movement by 0, the secondary control When it is determined that the pressing operation device 1261 has been operated, the plate 940 The operating mechanism 860 is controlled so that the pressing operation device 1 returns to the neutral position. 261 can be returned to its current neutral position.

[0421] In addition, when a force exceeding the torque of the motor 863 is applied to the button operation unit 850, When the operating part 850 is moved, the rotation of the pinion 862 causes the motor 863 to rotate. The rotation direction, rotation position, and rotation speed are recorded by an encoder ( The sub-control board 940 detects whether the bottom end position flag is off. In this situation, it is determined that the signal received from the detection sensor 854 has risen to a high level signal. When the rotation speed of the motor 863 detected by the encoder is zero, If so, the actuation mechanism 860 is controlled to return the button operation unit 850 to the current neutral position. .

[0422] As a result, the button operation unit 850 is operated (pushed) with a force exceeding the torque of the motor 863. ), the button operation unit 850 is at the lower end of the range of movement of the actuation mechanism 860. Even if the operation is completed before the pressing operation device 1261 reaches the position where the pressing operation device 1261 is currently pressed, The neutral position can be returned.

[0423] When the pressing operation device 1261 is returned to the current neutral position, the operating mechanism 860 The button operation unit 850 moves toward the neutral position within the movement range of the button operation unit 850. The moving speed may be a constant moving speed or may be a moving speed that varies depending on the situation at the time. It may be a degree.

[0424] Next, the operation of the pressing operation device 1261 configured as described above will be described. The neutral position of the actuation device 1261 is set at the bottom of the range of movement of the button operation unit 850 by the actuation mechanism 860. When the pressing operation device 126 is set to the end position (see FIG. 20(A)), the pressing operation device 126 in the neutral position When a pressing operation is performed on the operation cover member 870 (i.e., when the operation cover member 870 is pressed When a pushing operation is performed, the pushing operation device 1261 is It is pushed down by the change in position of the operated portion 852.

[0425] Therefore, the position at the lower end of the range of movement of the button operation unit 850 by the actuation mechanism 860 is set as the neutral position. The sub-control board 940 determines that the pressing operation device 1261 in the position has been operated. As shown in Figure 20(B), the stroke amount when the spring member is pushed down to the This corresponds to the stroke amount S1 of the operated portion 852 due to the deformation of the operating portion 853.

[0426] On the other hand, the neutral position of the pressing operation device 1261 is the position where the button operation unit 850 is in the operating position of the operating mechanism 86 When the position is set to be above the lower end of the range of movement by 0 (see Figure 20(C)), When the pushing operation device 1261 in the neutral position is pushed, the torque of the motor 863 is If the torque (holding force) is greater than the biasing force of the spring member 853 at the maximum pressing position, In the pressing operation device 1261, first, the operated portion 852 is deformed by the spring member 853 to a maximum After being pressed down to the pressing position (see FIG. 20(D)), the button is operated by the operating mechanism 860. The position of the portion 850 is changed, and the portion 850 is pushed down (see FIG. 20(E)).

[0427] Therefore, the button operation unit 850 is located above the lower end of the range of movement of the actuation mechanism 860. The pressing operation device 1261, which has a neutral position, is operated by the sub-control board 940. The stroke amount when the lever is pressed down to the extent that it is determined that the As shown in (E), the stroke amount S1 of the operated part 852 due to the deformation of the spring member 853 and , the sum of the stroke amount S2 of the button operation unit 850 by the operating mechanism 860, that is, (stroke Stroke amount S1 + stroke amount S2).

[0428] The stroke amount S2 of the button operation unit 850 by the operating mechanism 860 is From the neutral position, the position at the bottom of the range of movement of the button operation unit 850 by the actuation mechanism 860 Since this is the amount of movement up to the point where the button operation unit 850 is in neutral position, it is a value that varies depending on the change in the neutral position of the button operation unit 850. More specifically, the stroke amount S2 increases as the neutral position of the button operation unit 850 increases. Therefore, in the pressing operation device 261 of this embodiment, The stroke amount increases as the neutral position of the button operation unit 850 increases.

[0429] FIG. 22 shows the state of the pressing operation device 1261 when the pressing operation is performed on the pressing operation device 1261. 1261 and the relationship between the operation position and the reaction force to the pressing operation. Specifically, FIG. 22 shows a state where a pressing operation is performed on the pressing operation device 1261. 12 is a graph in which the horizontal axis represents the operation position of the device 1261 and the vertical axis represents the reaction force against the pressing operation. do.

[0430] In this embodiment, the operation cover member 870 of the pressing operation device 1261 The position of the operation surface is defined as the "operation position of the pressing operation device 1261." The position of the operating portion 852 may be set as the "operation position of the pressing operation device 1261."

[0431] The button operation unit 850 is in the neutral position at the lower end of the range of movement of the actuation mechanism 860. When a pressing operation is performed on the pressing operation device 1261 (see FIG. 20(A)) From the operation position A1 of the pressing operation device 1261 in the neutral position, the sub-control board 940 In the situation where it is determined that an operation (push operation) has been performed by the push operation device 1261 ( 20(B)) until the operation position Amin is reached (i.e., the stroke amount The reaction force against the pushing operation in the section S1 is expressed by a straight line J1 shown in FIG. 21(A). As the operating position approaches from the operating position A1 to the operating position Amin, the inclination of the spring constant of the spring member 853 It increases linearly with time.

[0432] Next, the neutral position of the pressing operation device 1261 is raised, and the pressing operation at the neutral position When the operation position of the device 1261 moves from operation position A1 to operation position A2 (FIG. 20(C) When the pushing operation is performed on the pushing operation device 1261 in the neutral position, explain.

[0433] In this case, the torque (holding force) of the motor 863 is equal to the torque of the spring member 85 at the maximum pressing position. If the biasing force is greater than the biasing force of 3, the operating position of the pressing operation device 1261 in the neutral position From A2, the operated portion 852 is at the maximum pressing position of the pressing operation device 1261 (see FIG. 20(C)). The pressing force in the section up to the operation position A2x (reference) (i.e., the section of the stroke amount S1) The reaction force against the pushing operation is generated from the operating position A1 to the operating position A2 as shown in FIG. 21(A). As the position approaches Ax, the spring constant of the spring member 853 increases linearly with a slope.

[0434] The sub-control board 940 determines that an operation (push operation) has been performed from the operation position A2x. When the pressing operation device 1261 (see FIG. 20(B)) reaches the operation position Amin in the situation where The reaction to the pushing operation in the section until the stroke amount S2 is reached (i.e., the section of the stroke amount S2) The force has a value according to the torque (holding force) of the motor 863 in that section.

[0435] The torque of the motor 863 depends on the value of the current flowing through the motor 863. The relationship between the operation position of the device 1261 and the reaction force against the pressing operation of the pressing operation device 1261 is By controlling the current value applied to the motor 863, various modes can be achieved, It is possible to set multiple types of settings so that the operation feel changes depending on the lottery results.

[0436] For example, the torque of the motor 863 is constant regardless of the operating position of the pressing operation device 1261. In this case, the reaction force against the pressing operation on the pressing operation device 1261 is calculated as the direct force shown in FIG. 21(A). As shown in line J3, a constant putt is generated in the section from the operation position A2x to the operation position Amin. It can contain

[0437] Alternatively, the torque of the motor 863 is such that the operating position of the pressing operation device 1261 is the operating position Am When the value is increased linearly as the value approaches in, the value increases in response to the pressing operation on the pressing operation device 1261. The reaction force is applied from the operating position A2x to the operating position A3x as shown by the two-dot chain line J4 in FIG. It may be configured to include a pattern in which the value increases linearly as it approaches min.

[0438] It is to be noted that the torque of the motor 863 can be increased or decreased. In such a case, the pressing operation device 1261 may include a pattern for pressing the pressing operation device 1261. The reaction force to the operation is decreased as the operation position approaches Amin from A2x. It is also possible to combine the increase and decrease of the torque of the motor 863. In addition, the increase or decrease in torque of the motor 863 does not necessarily have to be linear. Alternatively, the torque of the motor 863 may be increased or decreased in a curved manner. The torque pattern includes a maximum torque increase followed by a decrease. The pattern may include a minimum portion that subsequently increases.

[0439] In addition, the torque of the motor 863 changes between the operation position A2x and the operation position Amin. A pattern in which the torque change is discontinuous (specifically, the torque change includes a step and is In such a case, for example, as shown in FIG. The reaction force against the pushing operation to the pushing operation device 1261 changes the operation position at the operation position X. There is no change and the output rises sharply, resulting in discontinuity. The reaction force against the pressing operation on the pressing operation device 1261 changes as shown in FIG. It may be constant in the section, as in the line J5, or may be a two-dot chain line shown in FIG. A pattern that increases as the operating position Amin is approached, such as J6, may be included.

[0440] In addition, the pressing operation to the pressing operation device 1261 in the section from the operation position A2x to the operation position X The change in the reaction force to the pressing operation and the pressing operation in the section from the operation position X to the operation position Amin The pattern may include a pattern in which the reaction force against the pushing operation to the device 1261 changes in the same manner. Alternatively, these changes may be made in different ways.

[0441] In addition, the operation position where the reaction force against the pressing operation to the pressing operation device 1261 is discontinuous is necessarily It is not necessarily required to have only one as shown in FIG. 21(B), and the number of pressing operations to the pressing operation device 1261 may be any number. There are multiple (i.e., two or more) operating positions that discontinuously apply the reaction force to the insertion operation. It may also contain patterns that

[0442] In addition, it is not necessary to discontinuously change the torque of the motor 863 at the operation position X. (That is, the reaction force against the pressing operation on the pressing operation device 1261 is discontinuously changed.) It is not necessary to use the counter force against the pushing operation to the pushing operation device 1261 before and after the operation position X. In the patterns where the change modes are different, each change mode changes continuously at the operation position X. It may also contain patterns that

[0443] In the pachinko machine 100 of this embodiment, the encoder (shown in the figure) provided in the operating mechanism 860 By doing so, a force exceeding the torque of the motor 863 is applied to the button operation unit 850. The rotation direction, rotation position, and The sub-control board 940 is configured to be able to detect the rotation speed and the rotational speed of the motor. Based on this, the pressing speed (movement of the pressing operation device 1261) in the pressing operation of the pressing operation device 1261 is calculated. The moving speed and the amount of movement of the pressing operation device 1261 can be detected.

[0444] Here, a target value is set in advance for the moving speed and moving amount of the pressing operation device 1261 that is pressed. (i.e., the moving speed and the moving amount of the pressing operation device 1261 as the target value are set as a secondary value) The control board 940 stores the data in the ROM or RAM, etc., and calculates the speed based on the values ​​detected by the encoder. The moving speed or amount of the pressing operation device 1261 detected by the sub-control board 940 is calculated based on the When the moving speed or moving amount exceeds the target value stored in the memory, the decorative pattern display device A predetermined effect or display is displayed on the game board 479, or a predetermined device provided on the game board 400 operates. It may also contain patterns that

[0445] Specifically, the torque of the motor 863 is applied to the pressing operation device 1261 (button operation unit 850). If a pressing operation is performed with a force exceeding the limit, the sub-control board 940 The rotation direction, rotation position, and rotation speed of the motor 863 are used to determine the rotation speed of the pressing operation device 1261. The moving speed or amount of movement is detected, and the detected moving speed or amount of movement is compared with the target value recorded in advance. The detected moving speed or moving distance is compared with the stored moving speed or moving distance, and the detected moving speed or moving distance is When it is determined that the movement speed or movement amount stored as a target value has been exceeded, the decorative pattern table The display device 479 displays predetermined effects and displays, and the predetermined roles provided on the game board 400 are displayed. It may also include patterns that cause things to move.

[0446] According to this configuration, the player presses the pressing operation device 1261 in accordance with a predetermined target value. This can provide a gameplay that allows players to operate the pachinko machine 100, thereby attracting attention to the pachinko machine 100. can be improved.

[0447] The target value may be set to either the moving speed or the moving amount. It may be a combination of both, or a button operation unit 850 held at a fixed height. The target value may be a pushing force against the It may be set by a threshold value, such as whether or not the value is within a predetermined range. An operation that involves maintaining the value in the range for a certain period of time or more. An operation that involves a goal with a set time. may be.

[0448] In addition, the setting of the target value in the pressing operation device 1261, the height position of the neutral position, the magnitude of the reaction force, etc. It is preferable to set multiple types of sizes and patterns of changes for each. The situation (for example, the number of reserved times, the time of play, the predetermined effect (for example, the display of a specific character) You can select one of several types based on the conditions based on the number of times the game is executed, or you can select a jackpot. Selection of one of several types based on the results of a predetermined lottery, such as a lottery For example, the result of the symbol lottery and the possibility of transitioning to a special game state (expectation, confidence) It is preferable to use this as a performance that suggests to the player the player's reliability.

[0449] For example, the sub-control board 940 detects the number of times the push-in operation is performed based on the values ​​detected by the encoder. Since the amount of movement of the pressing operation device 1261 can be detected, the height of the neutral position of the pressing operation device 1261 can be detected. However, in a configuration in which the number of reserved unit games related to the special pattern changes, the sub-control board 9 40 is a case where a pushing operation is performed on the pushing operation device 1261 with a force exceeding the torque of the motor 863. If the speed is below a ...

Claims

[Claim 1] A lottery means for conducting a predetermined lottery when a predetermined start condition is established; When the result of the lottery by the lottery means is a predetermined result, a special game that is more advantageous than a normal game state is provided. A game control means for generating a state; a display unit capable of displaying at least a predetermined variable display and a result display corresponding to the lottery result; 、 When the predetermined start condition is satisfied, the display unit displays the predetermined variation display and the result. A display control means for controlling the display of the display; An operating means operable by a player, which can be moved in a predetermined direction by the operation of the player. The device has an operated portion, and when the operating means is not operated, the operated portion is held in a predetermined neutral position. An operating means that can be arranged in the position; The operation of the operating means is controlled so that the position of the operated part can be changed according to the progress of the variable display. and an operation control means for controlling the The display control means controls the progress of the variable display when an operation is performed on the operation means. From the timing of the operation, the operation is advanced according to the speed and amount of the operation, When the operation is ended, the progress of the variable display is adjusted to the timing when the operation is performed or A game characterized in that the game is controlled to return to the timing as if the game had progressed without the operation being performed. Techniques.

Citation Information

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