Game machine
Patent Information
- Application Number
- JP2024201270
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-11-19
- Publication Date
- 2025-02-19
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0008】 本発明によれば、興趣を高めることが可能な遊技機を提供することができる。
Smart Images

Figure 2025024119000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine such as a pachinko machine or a pachislot machine. [Background technology]
[0002] 2. Description of the Related Art Conventionally, there are known gaming machines such as pachinko machines and pachislot machines that perform a winning / losing determination and execute a game advantageous to a player depending on the result of this winning / losing determination.
[0003] In this type of gaming machine, there is a gaming machine that operates a movable role to enhance the performance effect as an expectation performance to make the player expect that the result of the winning / losing judgment will be favorable to the player. For example, a gaming machine that operates a movable role to enhance the performance effect is disclosed in Patent Document 1. In the gaming machine disclosed in Patent Document 1, a plurality of motors are provided to operate each of the plurality of movable roles in order to operate the plurality of movable roles. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2014-76208 A Summary of the Invention [Problem to be solved by the invention]
[0005] However, in recent years, there has been an increasing demand for performances using movable props, such as performances using more movable props or large movable props. In order to meet such demands, it is necessary to secure installation space and increase interest by not complicating the control.
[0006] The present invention has been made in consideration of the above points, and an object of the present invention is to provide a gaming machine that can enhance entertainment value. [Means for solving the problem]
[0007] The gaming machine according to the present invention comprises: In a gaming machine in which gaming media can flow down a gaming area and which can be controlled to a special gaming state (e.g., a winning gaming state) in which a special gaming value number can be awarded to a player based on the establishment of a special condition, A movable accessory (e.g., a movable decorative body 1110 and a covering decorative body 1120) that can be moved from a first position (e.g., an origin position) to a second position (e.g., an operating limit position of the left upper arm 1172 and the right upper arm 1176) based on the establishment of a predetermined condition; A connecting member (e.g., left lower arm 1174, right lower arm 1178) that is provided between a predetermined base member and the movable part and that changes its position and operates when the movable part operates toward the second position (e.g., the operating limit position of the left upper arm 1172 and the right upper arm 1176), in accordance with the operation of the movable part; Equipped with The connecting member includes a first connecting part (e.g., the left lower arm 1174) connected to the movable part side, and a second connecting part (e.g., the left upper arm 1172) connected to the predetermined base member side, The first connecting portion is configured so that when the movable part is between the first position and the second position, it is difficult to see when viewed from the front even if the movable part changes its position within a specific area behind the movable part, The movable part is A first movable accessory (e.g., a movable ornament 1110) that can be operated beyond the second position; A second movable part (e.g., a covering decorative body 1120) that operates to be positioned in front of the first connecting part that changes its position beyond the specific area when the first movable part operates beyond the second position, thereby making the first connecting part difficult to see when viewed from the front, The game area includes: A special winning port (e.g., a big winning port 540) through which the game medium can win a prize and the special game value number can be awarded when the special game state is controlled; A predetermined winning port (e.g., a second starting port 440) capable of awarding a game value number less than the special game value number to a player based on the winning of the game medium; A guide path (e.g., the guide path 530) capable of guiding the gaming medium to the special winning port; Equipped with The predetermined winning hole is disposed at a position where both the game media that have passed through the guide path and the game media that have not passed through the guide path can win a prize. It is characterized by: Effect of the Invention
[0008] According to the present invention, a gaming machine capable of increasing entertainment value can be provided. [Brief description of the drawings]
[0009] [Figure 1] 1 is an example of a perspective view showing the appearance of a pachinko gaming machine according to one embodiment of the present invention; [Diagram 2] 1 is an example of an exploded perspective view showing the appearance of a pachinko gaming machine according to one embodiment of the present invention; [Diagram 3] 1 is an example of a front view showing the appearance of a game board unit in a pachinko gaming machine according to one embodiment of the present invention. [Figure 4] 1 is an example showing an external oblique view of a game board unit in a pachinko gaming machine according to one embodiment of the present invention; [Diagram 5] 1 is an example showing a front exploded oblique view of a game board unit in a pachinko gaming machine according to one embodiment of the present invention, viewed diagonally from above to the right. [Figure 6] An example of a front view showing an LED unit including first and second special pattern display units. [Figure 7] FIG. 2 is a block diagram showing an example of a main control circuit. [Figure 8] (a) An example of a table showing the specifications of a special symbol game, (b) an example of a table showing the specifications of a normal symbol game, (c) an example of a table showing the distribution of winnings, and (d) an example of a table showing the types of winnings. [Figure 9]1 is an example of a flowchart showing the flow of a game. [Figure 10] 1 is a table showing an example of basic specifications of a pachinko gaming machine 1. [Figure 11] 4 is an example of a flowchart showing a main process executed by a main control circuit. [Figure 12] 13 is an example of a flowchart showing a system timer interrupt process executed by a main control circuit. [Figure 13] 13 is an example of a flowchart showing a special symbol control process executed by a main control circuit. [Figure 14] 13 is an example of a flowchart showing a special symbol memory check process executed by the main control circuit. [Figure 15] 13 is an example of a flowchart showing a special symbol determination process executed by a main control circuit. [Figure 16] 13 is an example of a flowchart showing a special symbol variation time management process executed by a main control circuit. [Figure 17] 13 is an example of a flowchart showing a special symbol display time management process executed by a main control circuit. [Figure 18] 13 is an example of a flowchart showing a hit start interval management process executed by a main control circuit. [Figure 19] 13 is an example of a flowchart showing the waiting time management process for reopening the large prize opening executed by the main control circuit. [Figure 20] 13 is an example of a flowchart showing the large prize opening process executed by the main control circuit. [Figure 21] 13 is an example of a flowchart showing a hit end interval process executed by a main control circuit. [Figure 22] 13 is an example of a flowchart showing a special symbol game ending process executed by the main control circuit. [Figure 23] 5 is an example of a flowchart showing a main process executed in a sub-control circuit. [Figure 24] 11 is an example of a flowchart showing a timer interrupt process executed in a sub-control circuit. [Diagram 25]13 is an example of a flowchart showing a command interrupt process executed in a sub-control circuit. [Figure 26] 11 is an example of a flowchart showing a command analysis process executed in a sub-control circuit. [Figure 27] 27 is an example of a flowchart showing a continuation of FIG. 26. [Figure 28] 13 is an example of a flowchart showing a winning start performance determination process executed by a sub-control circuit. [Figure 29] This is an example of a front view of the game board unit 17 showing the manner in which the game ball flows down the left side area when the wing member 4620 of the normal electric device 460 is open. [Diagram 30] 13 is an example of a front view of the game board unit 17 showing the manner in which the game ball flows down the right side area when the wing member 4620 of the normal electric device 460 is open. [Diagram 31] This is an example of a front view of the game board unit 17 showing the manner in which the game ball flows down the right side area when the wing member 4620 of the normal electric device 460 is closed. [Diagram 32] 13 is an example of a front view of the rear unit 176. FIG. [Diagram 33] 13 is an example of a rear view of the rear unit 176. FIG. [Diagram 34] 13 is an example of a perspective view of the rear unit 176 as viewed diagonally from above and to the front right. [Diagram 35] 13 is an example of a perspective view of the rear unit 176 as viewed diagonally from above on the rear left. [Diagram 36] 13 is an example of an exploded perspective view of the rear unit 176 as viewed obliquely from the front upper right. [Figure 37] 13 is an example of an exploded perspective view of the rear unit 176 as viewed diagonally from above on the rear left. [Figure 38] 1 is an example of a rear perspective view of the attacca unit 500 as viewed obliquely from above to the right. [Figure 39] 1 is a front view of an example of an attacca unit 500. FIG. [Diagram 40] 1 is an example of a side view of an attacca unit 500. FIG. [Diagram 41]1 is a plan view of an example of an attacca unit 500. FIG. [Diagram 42] 1 is an example of an exploded perspective view of the attacca unit 500 as viewed obliquely from above and to the front right. [Diagram 43] 13 is an example of a front view showing a base member of the attacca unit 500. FIG. [Diagram 44] 13 is an example of a rear view showing the front plate portion 520 of the attacca unit 500. FIG. [Diagram 45] 1 is an example of a front cross-sectional view of an attacca unit 500. FIG. [Diagram 46] 1 is an example of an exploded cross-sectional perspective view of the attacca unit 500 as viewed obliquely from above and to the front right. [Figure 47] 13A is an example of a plan view showing the big prize opening solenoid 620; FIG. 13B is an example of a plan view showing the link arm 630; and FIG. 13C is an example of a plan view showing the shutter 610. [Figure 48] 1A is an example of a plan view showing the attacca unit 500 when the shutter 610 is in the second position, and FIG. 1B is an example of a plan view showing the special electric prop 600. FIG. [Figure 49] 1A is an example of a plan view showing the attacca unit 500 when the shutter 610 is in the first position, and FIG. 1B is an example of a plan view showing the special electric prop 600. FIG. [Figure 50] 6 is an example of a plan view showing a special electric device 6000 according to a second embodiment. [Figure 51] This is an example of an oblique view of the special electric device 6000 according to the second embodiment, viewed diagonally from above and to the front right. [Figure 52] This is an example of an exploded oblique view of the special electric device 6000 according to the second embodiment, viewed diagonally from above and to the front right. [Figure 53] 13A is an example of a plan view showing the storage section 6001, FIG. 13B is an example of a perspective view of the storage section 6001 seen from diagonally above the front right, and FIG. 13C is an example of a rear perspective view of the storage section 6001 seen from diagonally above the right. [Figure 54](a) is an example of a plan view showing the large prize opening solenoid 6003, (b) is an example of an oblique view of the large prize opening solenoid 6003 viewed from diagonally above the front right, and (c) is an example of a rear oblique view of the large prize opening solenoid 6003 viewed from diagonally above the right. [Figure 55] 6A is an example of a plan view showing the link arm 6004, and FIG. 6B is an example of a rear perspective view showing the link arm 6004 as viewed diagonally from above right. [Figure 56] 6A is an example of a plan view showing the regulating member 6005, FIG. 6B is an example of a perspective view of the regulating member 6005 seen diagonally from above right, and FIG. 6C is an example of a rear perspective view of the regulating member 6005 seen diagonally from above right. [Figure 57] This is a front oblique view showing the assembly configuration of the special electric device 6000 when the storage section 6001 is not present. [Figure 58] This is an example of a front oblique view showing the assembly configuration of the large prize opening solenoid 6003, the link arm 6004, and the regulating member 6005. [Figure 59] This is an example of a rear perspective view showing the assembly configuration of the large prize opening solenoid 6003, the link arm 6004, and the regulating member 6005. [Figure 60] 6A is an example of a plan view showing the assembly configuration of the large prize opening solenoid 6003, the link arm 6004 and the regulating member 6005, and FIG. 6B is an example of a diagram in which the link arm 6004 of FIG. 6A is not shown. [Figure 61] 6A is an example of a plan view showing the assembly configuration of the large prize opening solenoid 6004, the link arm 6004 and the regulating member 6005 when in a closed state, and FIG. 6B is an example of a diagram in which the link arm 6004 of (a) is omitted. [Figure 62] (a) is an example of a plan view showing the assembly configuration of the large prize opening solenoid 6004, link arm 6004 and regulating member 6005 when the driving force transmission part 6034 of the large prize opening solenoid 6004 starts to move from the state shown in Figure 61, and (b) is an example of a diagram in which the link arm 6004 of (a) is omitted. [Figure 63](a) is an example of a plan view showing the assembly configuration of the large prize opening solenoid 6004, the link arm 6004 and the regulating member 6005 when the driving force transmission part 6034 of the large prize opening solenoid 6004 continues to move from the state shown in Figure 62, and (b) is an example of a diagram in which the link arm 6004 of (a) is omitted. [Figure 64] (a) is an example of a plan view showing the assembly configuration of the large prize opening solenoid 6004, the link arm 6004 and the regulating member 6005 when the driving force transmission part 6034 of the large prize opening solenoid 6004 continues to move from the state shown in Figure 63, (b) is an example of a diagram in which the link arm 6004 of (a) is omitted. [Figure 65] 6A is an example of a schematic plan view showing a state in which the restricting member 6005 is in a locked state, and FIG. 6B is an example of a schematic plan view showing a state in which the restricting member 6005 is released from the locked state. [Figure 66] This is an example of an exploded perspective view of a normal electric role unit 400, seen from diagonally above the front right. [Figure 67] This is an exploded perspective view of the normal electric role unit 400, seen from diagonally above and to the rear left. [Figure 68] This is a diagram showing a normal electric device 460, a second start port switch 441, and a storage member 443. [Figure 69] This is a rear view of the normal electric device 460. [Figure 70] This is an example of a rear view of a normal electric device 460, seen from diagonally above to the right. [Figure 71] This is an example of a rear view showing the state of the normal electric device 460 when the blade member 4620 is in a closed state (shown by a dotted line) and the state of the normal electric device 460 when the blade member 4620 is in a transition state from a closed state to an open state (shown by a solid line). [Figure 72] This is a rear view showing the state of the normal electric device 460 when the blade member 4620 is in a transition state (shown by a dotted line) and the state of the normal electric device 460 when the blade member 4620 is in an open state (shown by a solid line). [Figure 73]13A and 13B are rear views of the blade member 4620 and the power transmission mechanism 4640 to explain the function of the flange connecting member 4646, in which (A) is a diagram to explain that the opening of the blade member 4620 is prevented, and (B) is a diagram to explain that the opening of the blade member 4620 is permitted. [Figure 74] This is an example of a front view of the upper front part 1000 in its normal state (when in the origin position). [Figure 75] This is an example of a rear view of the upper front part 1000 in the normal mode. [Figure 76] This is an example of an exploded oblique view of the upper front part 1000, viewed diagonally from above and to the front right. [Figure 77] This is an example of an exploded oblique view of the upper front part 1000, viewed diagonally from above and rear left. [Figure 78] This is a front view showing an example of the upper front part 1000 in the origin position. [Figure 79] A front view showing an example of an upper front part 1000 with a movable decorative body 1040 moving downward. [Figure 80] This is a front view showing an example of the upper front part 1000 when the movable decorative body 1040 has moved downward to its operating limit position. [Figure 81] This is an example of a front view of the upper rear part 1100 in its normal state (when in the original position). [Figure 82] This is an example of a rear view of the upper rear prop 1100 in the normal mode. [Figure 83] This is an example of an oblique view of the upper rear part 1100, viewed diagonally from above and to the front right. [Figure 84] This is an example of an exploded oblique view of the upper rear part 1100, viewed diagonally from above and to the front right. [Figure 85] This is an example of an exploded oblique view of the upper rear part 1100, viewed diagonally from above and rear left. [Figure 86] 83(A) is an example of a cross-sectional view taken along line AA shown in FIG. 82, and (B) is an example of an enlarged view of part X shown in (A). [Figure 87]83(A) is an example of a cross-sectional view taken along line BB shown in FIG. 82, and (B) is an example of an enlarged view of portion Y shown in (A). [Figure 88] This figure shows an example of the upper rear part 1100 before operation begins, i.e., in its normal state (when in the origin position), where (A) is a front view and (B) is a rear view. [Figure 89] This figure shows an example of the state after the upper rear part 1100 starts operating and before the left upper arm 1172 and the right upper arm 1176 of the pantograph mechanism 1170 reach their limit positions, where (A) is a front view and (B) is a rear view. [Figure 90] 1A and 1B are diagrams showing an example of an aspect when a left upper arm 1172 and a right upper arm 1176 of a pantograph mechanism 1170 reach their limit positions, where (A) is a front view and (B) is a rear view. [Figure 91] This figure shows an example of an appearance when the left upper arm 1172 and the right upper arm 1176 of the pantograph mechanism 1170 operate to their operating limit position, and then the left motor 1151 and the right motor 1161 rotate further, and the left transmission arm 1154 and the right transmission arm 1164 operate the movable decorative body 1110 toward the bottom of the page (when the covering decorative body 1120 begins to operate relative to the movable decorative body 1110), where (A) is a front view and (B) is a rear view. [Figure 92] This figure shows an example of an embodiment in which the covering decorative body 1120 has moved to its operating limit relative to the movable decorative body 1110, where (A) is a front view and (B) is a rear view. [Figure 93] This is an example of a front view of the lower part 1200 in its normal state (when in the original position). [Figure 94] This is an example of a rear view of the lower part 1200 in the normal mode. [Figure 95] This is an example of an oblique view of the lower part 1200 viewed from diagonally above the front right. [Figure 96] This is an example of a rear perspective view of the lower part 1200, seen diagonally from above on the left. [Figure 97] This is an example of an exploded oblique view of the lower part 1200, viewed diagonally from above and to the front right. [Figure 98]This is an example of an exploded oblique view of the lower part 1200, viewed diagonally from above and rear left. [Figure 99] 1A and 1B are diagrams showing an example of the lower part 1200 in the state when it is in the original position, where (A) is a front view and (B) is a rear view. [Figure 100] 12A and 12B show an example of the lower part 1200 when it is operated to the intermediate position, where (A) is a front view and (B) is a rear view. [Figure 101] This figure shows an example of the lower part 1200 when operated to its operating limit, where (A) is a front view and (B) is a rear view. [Figure 102] This is an example of a front view of the upper corner feature 1320. [Figure 103] This is an example of a rear view of the upper corner feature 1320. [Figure 104] This is an example of an exploded perspective view of the upper corner feature 1320, viewed diagonally from above and to the front right. [Figure 105] This is an example of an exploded perspective view of the upper corner feature 1320, viewed diagonally from above and rear left. [Fig. 106] This is an example of a rear view showing the first movable body 1330 and the second movable body 1340 at their original positions. [Figure 107] 13 is an example of a rear view showing the state when first movable body 1330 and second movable body 1340 start operating from the home position. [Figure 108] 108 is an example of a rear view showing the state when first movable body 1330 and second movable body 1340 are further actuated from the position shown in FIG. [Fig. 109] 13 is an example of a rear view showing a state in which first movable body 1330 and second movable body 1340 have been moved to their operating limit positions. [Figure 110] A front view of the lower corner feature 1350. [Figure 111] This is an example of a rear view of the lower corner feature 1350. [Figure 112] This is an exploded oblique view of the lower corner accessory 1350, viewed diagonally from above and to the front right. [Figure 113]This is an example of an exploded perspective view of the lower corner feature 1350, viewed diagonally from above on the rear left. [Fig. 114] 13 is an example of a rear view showing the third movable body 1355 and the fourth movable body 1357 at their original positions. [Figure 115] 13 is an example of a rear view showing the third movable body 1355 and the fourth movable body 1357 starting to operate from the home position. [Fig. 116] 13 is an example of a rear view showing the third movable body 1355 and the fourth movable body 1357 when they have been moved to their operating limit positions. [Figure 117] This is an example of a front view of the rear unit 176 showing the state when the first movable body 1330, the second movable body 1340, the third movable body 1355, and the fourth movable body 1357 have all been moved to their operating limit positions. [Figure 118] This is an example of a front view of the back unit 176 showing a state when the first movable body 1330 and the second movable body 1340 have been operated to their operating limit positions, and the third movable body 1355 and the fourth movable body 1357 are waiting at their home positions. [Figure 119] This is an example of a front view of the rear unit 176 showing a state when the third movable body 1355 and the fourth movable body 1357 have been operated to their operating limit positions, and the first movable body 1330 and the second movable body 1340 are waiting at their origin positions. [Figure 120] This is an example of a front view of side feature 1400 in its normal form. [Figure 121] This is an example of a rear view of side feature 1400 in its normal form. [Figure 122] This is an example of a front view of an exploded oblique view of the side prop 1400, seen diagonally from above and to the front right. [Figure 123] This is an example of an exploded oblique view of the side prop 1400, viewed diagonally from above and rear left. [Figure 124] This is a front view showing an example of a side piece 1400 in which the movable decorative body 1450 is moving toward the front of the display area of the liquid crystal display device 16. [Fig. 125] This is a rear view showing an example of a side piece 1400 in which the movable decorative body 1450 is moving toward the front of the display area of the liquid crystal display device 16. [Fig. 126] This is a front view showing an example of a side feature 1400 when the movable decorative body 1450 has advanced to the farthest position toward the front of the display area of the liquid crystal display device 16. [Figure 127] This is a rear view showing an example of a side piece 1400 when the movable decorative body 1450 has advanced to the farthest position toward the front of the display area of the liquid crystal display device 16. [Figure 128] This is a rear view showing an example of a side prop 1400 when the side prop motor 1440 is further rotated in the same direction from the state in which the movable decorative body 1450 is most advanced toward the front of the display area of the liquid crystal display device 16. [Figure 129] 13 is an example of an exploded perspective view of a second middle panel 1550 as viewed diagonally from above front right. [Fig. 130] 13 is an example of an exploded perspective view of a second middle panel 1550 as viewed diagonally from above and rear left. [Fig. 131] FIG. 15A is an example of a front view of a second middle panel 1550, and FIG. 15B is an example of a cross-sectional view taken along line CC shown in FIG.
[0010] [Machine configuration] First, the overview of the pachinko game machine 1 will be described with reference to Figs. 1 to 7. Fig. 1 is an example of a perspective view showing the appearance of a pachinko game machine according to one embodiment of the present invention. Fig. 2 is an example of an exploded perspective view showing the appearance of a pachinko game machine according to one embodiment of the present invention. Fig. 3 is an example of a front view showing the appearance of a game board unit in a pachinko game machine according to one embodiment of the present invention. Fig. 4 is an example of an external perspective view of a game board unit in a pachinko game machine according to one embodiment of the present invention. Fig. 5 is an example of an exploded perspective view of a game board unit in a pachinko game machine according to one embodiment of the present invention, seen from the front right. Fig. 6 is an example of a front view showing an LED unit including a first and second special pattern display unit. Fig. 7 is an example of a block diagram showing a main control circuit. Also, the directions shown in the drawings are directions in a front view. Therefore, for example, when "left" is written to the right of the drawing, the drawing is a rear view, so the "right" on the drawing is "left" in a front view. Similarly, when "right" is written to the left of the drawing, for the same reason, "left" on the drawing corresponds to "right" when viewed from the front.
[0011] In the following description, unless otherwise specified, the front-rear direction is defined as the front side and the back side when viewed from the player's perspective of the pachinko gaming machine 1. The left-hand side is defined as the left side and the right-hand side is defined as the right side when viewed from the player's perspective of the pachinko gaming machine 1. Furthermore, the front side is the side that can be seen when viewed from the player's perspective, and the back side is the side that can be seen when viewed from the opposite side to the player.
[0012] As shown in FIGS. 1 to 4, the pachinko gaming machine 1 includes a wooden frame 11, a base door 12, a glass door 13, a tray unit 14, a launching device 15, a liquid crystal display device 16, a game board unit 17, a payout unit 18, and a board unit 19.
[0013] The wooden frame 11 is a frame body having a generally rectangular shape when viewed from the front. The wooden frame 11 has an opening 21 penetrating in the front-rear direction. A base door 12 is fitted into the opening 21 of the wooden frame 11. The base door 12 supports various components. Specifically, the base door 12 supports a payout unit 18 and a board unit 19 on the back side, and supports a glass door 13, a tray unit 14, a launching device 15, a liquid crystal display device 16, and a game board unit 17 on the front side.
[0014] The glass door 13 is pivotally attached to the base door 12 so as to be freely opened and closed. An opening 22 is provided in the glass door 13. Transparent protective glass 23 is arranged in the opening 22 of the glass door 13. The protective glass 23 is arranged so as to face a game board unit 17 (described later) in the front-rear direction when the glass door 13 is closed relative to the base door 12. In addition, a speaker 24 and a lamp 25 are arranged on the upper part of the glass door 13. The speaker 24 is for making announcements by voice, providing effects, notifying errors, etc. The lamp 25 is for making announcements by light, providing effects, etc.
[0015] The tray unit 14 is a unit body formed by integrating an upper tray 26 and a lower tray 27. The tray unit 14 is disposed in the front lower portion of the base door 12, below the glass door 13.
[0016] The upper tray 26 stores game balls, and the game balls stored in the upper tray 26 are launched from the launching device 15 toward the game area 20 described below. The upper tray 26 is provided with a payout outlet 61 and an effect button 62. Game balls to be lent or paid out as prize balls are paid out from the payout outlet 61 to the upper tray 26. The effect button 62 is what is called a "CHANCE button" or "push button." The effect button 62 is operated by the player.
[0017] The lower tray 27 is mainly for storing game balls that have overflowed from the upper tray 26. The lower tray 27 is provided with a payout outlet 63. Game balls that have overflowed from the upper tray 26 are paid out from the payout outlet 63 to the lower tray 27.
[0018] The launching device 15 is for launching game balls stored in the upper tray 26 toward the game area 20. The launching device 15 is disposed at the lower right front portion of the base door 12 and at the lower right portion of the tray unit 14. The launching device 15 includes a panel body 31, a drive device (not shown) and a launching handle 32.
[0019] The panel body 31 is integrated with the lower right part of the tray unit 14 in the launching device 15. The launching handle 32 is disposed on the front side of the panel body 31. The drive device is disposed on the back side of the panel body 31 and is constituted by, for example, a launch solenoid. Thus, in the launching device 15, when the launching handle 32 is operated by a player, the drive device operates in response to the operation to launch a game ball.
[0020] The liquid crystal display device 16 displays the results of winning judgment and various images related to the game. The various images displayed in the display area of the performance display device 16 include, for example, identification symbols (decorative symbols) for performance, performance images during a big win, demo performance images, and the number of pending display variations of identification symbols. The liquid crystal display device 16 (more specifically, the display area of the liquid crystal display device 16) is disposed approximately in the center of the game board unit 17 (on the inner circumference side of a center rail 1742 described later).
[0021] The game board unit 17 is disposed in front of the base door 12 so as to be located behind the protective glass 23. A game area 20 is formed on the front side of the game board unit 17, in which the released game balls can roll and flow down.
[0022] 3 to 5, the game board unit 17 includes a transparent panel 172 in which a game area 20 is formed in which a launched game ball can roll down, a center unit 174 disposed approximately in the center of the game area 20, a normal electric accessory unit 400, an attacca unit 500, a passing gate 49, and a back unit 176. The center unit 174, the normal electric accessory unit 400, the attacca unit 500, and the passing gate 49 are provided on the front side of the transparent panel 172. The back unit 176 is provided on the rear side of the transparent panel 172.
[0023] An opening 1722 is formed in the transparent panel 172 at a location where a display area of the liquid crystal display device 16, which will be described later, is disposed. As shown in Fig. 3 and Fig. 5, a guide rail 26 is provided on the front surface of the transparent panel 172, and game nails and the like are planted therein. The game ball launched from the launching device 15 flies out from the guide rail 26 toward the game area 20, collides with the game nails, and flows downward toward the bottom of the game area 20 while changing its traveling direction.
[0024] The guide rail 26 is composed of two rail-shaped members (hereinafter referred to as "outer rail 26a" and "inner rail 26b"). The play area 20 is partitioned (defined) by the guide rail 26. The inner rail 26b, together with the outer rail 26a, is for guiding the launched play balls to the upper part of the play area 20. The inner rail 26b is disposed inside the outer rail 26a on the left side of the transparent panel 172.
[0025] The center unit 174 includes a center rail 1742 above the opening 1722 of the transparent panel 172 (above the display area of the liquid crystal display device 16), and is formed in an arc shape when viewed from the front. The center rail 1742 is disposed above the play area 20, and divides the area in the play area 20 into left and right areas of the center rail 1742, into which the game balls flow down.
[0026] The game balls launched by the launching device 15 flow down the game area 20, divided into the left and right sides of the center rail 1742, and the game balls flowing down the game area 20 change their direction of travel and flow downward due to collisions with game nails or the like planted in the game board unit 17 (more specifically, the transparent panel 172). The flow area of the launched game balls is allocated according to the amount of operation of the launching handle 52. Specifically, when the amount of operation of the launching handle 52 is small, the launched game ball flows down the left area of the center rail 1742. On the other hand, when the amount of operation of the launching handle 52 is large, the launched game ball flows down the right area of the center rail 1742. Note that a hitting method that makes the game ball flow down the left area of the center rail 1742 is called a "left hit", and a hitting method that makes the game ball flow down the right area of the center rail 1742 is called a "right hit", and the players can choose between the two.
[0027] The attacca unit 500 is a unit body that integrates the first starting hole 5442, the big winning hole 540, and the special electric device 600. The attacca unit 500 is located in the approximately lower right part of the game area 20, below the passing gate 49.
[0028] The large prize opening 540 is a portion that can be opened in a winning game state (large prize game state or small prize game state) that is an advantageous game state for the player. A count switch 541 is disposed in the large prize opening 540 (see FIG. 7). When a game ball enters the large prize opening 540, the winning game ball is detected by the count switch 541. When the game ball is detected by the count switch 541, a preset number of game balls are paid out from the payout opening 47 to the upper tray 42 (or from the payout opening 48 to the lower tray 44).
[0029] The special electric device 600 includes a shutter 610 that can move forward and backward, and a large prize opening solenoid 620 (see FIG. 7) that drives the shutter 610. The special electric device 600 is disposed above the large prize opening 540. The special electric device 600 is configured to be able to transition (drive) between an open state that allows (or makes) the game ball to enter the large prize opening 540 and a closed state that makes it impossible (or difficult) for the game ball to enter the large prize opening 540 by driving the shutter 610 with the large prize opening solenoid 620. The opening drive by the special electric device 600 (shutter 610) is performed when the game state transitions to a winning game state (a big win game state or a small win game state) based on the result of a winning judgment performed when a game ball enters the first starting hole 5442 or the second starting hole 440 described later. In addition, the result of the winning determination made when the game ball enters the first starting hole 5442 or the second starting hole 440 described later is indicated by the stopped display mode of the special pattern in the first special pattern display section 73 or the second special pattern display section 74.
[0030] The first start hole 5442 provides an opportunity for a winning judgment on the condition that the game ball enters (passes through) the hole, and also provides an opportunity for displaying the result of the winning judgment on the liquid crystal display device 16 and the first special symbol display unit 73 described later. A first start hole switch 5472 is disposed in the first start hole 5442 (see FIG. 7). When a game ball enters the first start hole 5442, the winning game ball is detected by the first start hole switch 5472. When the game ball is detected by the first start hole switch 5472, a winning judgment is performed inside the pachinko game machine 1 (the main CPU 101 shown in FIG. 7), and a preset number of game balls are paid out (discharged) from the payout opening 61 to the upper tray 26 or from the payout opening 63 to the lower tray 27. The entry of the game ball into the first start hole 5442 is performed by hitting with the left hand.
[0031] The normal electric accessory unit 400 is a unit body in which the second starting hole 440, the outlet 450, and the normal electric accessory 460 are integrated. The normal electric accessory unit 400 is disposed at approximately the lower left of the game area 20. The second starting hole 440 and the outlet 450 are disposed adjacent to each other, with the second starting hole 440 disposed on the right side in a front view and the outlet 450 disposed on the left side in a front view. Conventionally, the normal electric accessory unit 400 has often been disposed below the first starting hole 5442, for example. However, in recent years, there has been a demand for the liquid crystal display device 16 to be larger, making it difficult to dispose it below the first starting hole 5442. Therefore, in the pachinko game machine 1 of this embodiment, the normal electric accessory unit 400 is disposed at approximately the lower left of the game area 20.
[0032] The second start hole 440 provides an opportunity for a winning judgment on the condition that the game ball enters (passes through) the second start hole 440, and also provides an opportunity for displaying the result of the winning judgment on the liquid crystal display device 16 and the second special symbol display unit 74 described later. A second start hole switch 441 is disposed in the second start hole 440 (see FIG. 7). When a game ball enters the second start hole 440, the winning game ball is detected by the second start hole switch 441. When the game ball is detected by the second start hole switch 441, a winning judgment is performed inside the pachinko game machine 1 (the main CPU 101 shown in FIG. 5), and a preset number of game balls are paid out (discharged) from the payout opening 61 to the upper tray or from the payout opening 63 to the lower tray 27. The difficulty of winning the second start hole 440 is determined by the normal electric device 460. In addition, the winning of a game ball into the second start hole 440 is performed by hitting it from the right in principle.
[0033] The normal electric device 460, the details of which will be described later, includes a blade member 4620 that can rotate to the right, a starting port solenoid 4630, and a power transmission mechanism 4640 (see, for example, FIG. 74) that transmits the power of the starting port solenoid 4630 (see, for example, FIG. 74) to the blade member 4620. The normal electric device 460 is configured to be able to transition (drive) between an open state in which the game ball can easily pass through and a closed state in which the game ball cannot easily pass through, by driving the blade member 4620 with the starting port solenoid 4630. When the blade member 4620 is driven and a game ball passes above the blade member 4620, the game ball enters the second starting port 440 or is discharged from the outlet 450 to the outside of the pachinko game machine 1. The opening and closing drive by the normal electric role 460 (blade member 4620) is performed for a predetermined period and number of times when the normal symbol in the normal symbol display section 71 becomes a specific stopped display mode.
[0034] The passing gate 49 provides an opportunity for determining a normal symbol on the condition that the game ball wins (passes through). The passing gate 49 is located on the lower right side of the center unit 174 and on the upper right side of the attacker unit 500. A passing gate switch 49a is disposed on the passing gate 49 (see FIG. 7). When a game ball passes through the passing gate 49, the passing game ball is detected by the passing gate switch 49a. When the passing gate switch 49a detects the game ball, a normal symbol determination is performed inside the pachinko game machine 1 (the main CPU 101 shown in FIG. 2). The passing of the game ball through the passing gate 49 is performed by hitting it from the right.
[0035] The attacca unit 500 is a unit that integrates the first starting hole 5442, the big winning hole 540, and the special electric device 600. The attacca unit 500 is placed in the approximately lower right part of the game area 20. The reason why the attacca unit 500 is placed in the approximately lower right part of the game area 20 is that in recent years, there has been a demand for larger liquid crystal display devices 16, and in order to place various components such as the attacca unit 500 in the game area 20, it is necessary to avoid such larger liquid crystal display devices 16.
[0036] The large prize opening 540 is a portion that can be opened in a winning game state (large prize game state or small prize game state) that is an advantageous game state for the player. A count switch 541 is disposed in the large prize opening 540 (see FIG. 7). When a game ball enters the large prize opening 540, the winning game ball is detected by the count switch 541. When the game ball is detected by the count switch 541, a preset number of game balls are paid out (discharged) from the payout opening 61 to the upper tray 26 (or from the payout opening 63 to the lower tray 27).
[0037] The special electric device 600 includes a shutter 610 that can move forward and backward, and a large prize opening solenoid 620 (see FIG. 7) that drives the shutter 610. The special electric device 600 is disposed above the large prize opening 540. The special electric device 600 is configured to be able to transition (drive) between an open state that allows (or makes) the game ball to enter the large prize opening 540 and a closed state that makes it impossible (or difficult) for the game ball to enter the large prize opening 540 by driving the shutter 610 with the large prize opening solenoid 620. The opening drive by the special electric device 600 (shutter 610) is performed when the special symbol becomes a specific stop display mode in the first special symbol display section 73 or the second special symbol display section 74, and transitions to a winning game state (a big win game state or a small win game state).
[0038] The general winning openings 53, 54, and 55 are disposed at the lower left of the game board unit 17, and the general winning opening 56 is disposed at the lower right of the game board unit 17. In addition, the general winning openings 53, 54, 55, and 56 are provided with general winning opening switches 53a, 54a, 55a, and 56a (see FIG. 7). When a game ball enters the general winning opening 53, 54, 55, or 56, the winning game ball is detected by the general winning opening switches 53a, 54a, 55a, and 56a. When the game ball is detected by the general winning opening switches 53a, 54a, 55a, and 56a, a preset number of game balls are paid out (discharged) from the payout opening 61 to the upper tray 26 (or from the payout opening 63 to the lower tray 27).
[0039] In this embodiment, the number of prize balls for the first start opening 5442 and the second start opening 440 is set to 3, the number of prize balls for the general winning openings 53, 54, 55, and 56 is set to 10, and the number of prize balls for the large winning opening 540 is set to 15. This value (number of prize balls) can be arbitrarily changed by design.
[0040] The outlet 57 is disposed at the bottom center of the game area 20 (the most downstream position in the flow direction of the game balls). The outlet 57 is where the launched game balls finally flow in if they do not enter any of the starting holes or winning holes.
[0041] The LED unit 70 is disposed at the lower right of the game board unit 17, outside the guide rail 41. The LED unit 70 is a unit body that integrates various display sections. Specifically, the LED unit 70 includes a normal symbol display section 71, a normal symbol reserved display section 72, a first special symbol display section 73, a second special symbol display section 74, a first special symbol reserved display section 75, and a second special symbol reserved display section 76 as the various display sections.
[0042] The normal symbol display unit 71 displays the result of the judgment (normal symbol judgment) for the normal symbol game. Here, the normal symbol game refers to a game in which it is determined whether or not to drive the normal electric roler 460 to an open state based on the result of the judgment (normal symbol judgment). The normal symbol display unit 71 is equipped with display LEDs 71a and 71b. When a predetermined variable display start condition is met, the display LEDs 71a and 71b start a variable display in which they alternately turn on and off. A combination (display pattern) of the light-on and light-off of the display LEDs 71a and 71b is displayed as a normal symbol. After starting the variable display, the display LEDs 71a and 71b stop displaying after a predetermined period of time has elapsed.
[0043] When the result of the judgment (normal symbol judgment) is a win, the combination of the on and off of the display LEDs 71a and 71b (special symbol) becomes a specific stop display mode. In this way, when the normal symbol is stopped and displayed in a specific stop display mode, it is decided that the normal electric device 460 is opened, and the normal electric device 460 is driven to open and close in a predetermined pattern, and the difficulty of the game ball entering the second starting hole 440 is changed.
[0044] The reserved display unit 72 for normal symbols displays the number of reserved executions of variable display of normal symbols (hereinafter referred to as "reserved number of variable display of normal symbols"). The reserved display unit 72 for normal symbols includes display LEDs 72a and 72b. The reserved display unit 72 for normal symbols displays the number of reserved executions of variable display of normal symbols by a combination of lighting and extinguishing of the display LEDs 72a and 72b. For example, when one execution of variable display of normal symbols is reserved, the display LED 72a lights up and the display LED 72b turns off. When two executions of variable display of normal symbols are reserved, the display LED 72a lights up and the display LED 72b lights up. When three executions of variable display of normal symbols are reserved, the display LED 72a flashes and the display LED 72b lights up. In addition, when the execution of the variable display of the normal symbol is reserved four times, the display LED 72a flashes and the display LED 72b flashes.
[0045] The first special symbol display unit 73 and the second special symbol display unit 74 are used for determining whether a special symbol game is to be played. The special symbol game indicates a game in which the transition or maintenance of the gaming state is determined based on the result of the judgment (win judgment).
[0046] The first special symbol display unit 73 includes a display LED group 73a consisting of eight LEDs. The display LED group 73a performs a variable display triggered by the entry of a gaming ball into the first start opening 5442 (start entry), and displays the result of a winning judgment based on the entry of the gaming ball. When a predetermined variable display start condition is met, the display LED group 73a starts a variable display in which each of the eight LEDs repeatedly lights up and goes out. In the display LED group 73a, a combination (display pattern) of the eight LEDs turning on and off is displayed as a special symbol. After starting the variable display, the display LED group 73a performs a stationary display after a predetermined period has elapsed.
[0047] When the result of the winning judgment based on the winning of the game ball into the first starting hole 5442 is a winning, the combination of the lighting and extinguishing of the eight LEDs of the display LED group 73a (special symbol) becomes a specific stopped display mode. When the special symbol is stopped and displayed in a specific stopped display mode, the transition of the game state is decided, the shutter 610 is driven to open and close in a predetermined pattern, and the game state becomes one in which the game ball can win a prize in the big prize hole 540. In the following description, the special symbol variably displayed on the first special symbol display section 73 based on the winning of the game ball into the first starting hole 5442 is referred to as the first special symbol.
[0048] The second special symbol display section 74 includes a display LED group 74a consisting of eight LEDs. The display LED group 74a performs a variable display triggered by the entry of a gaming ball into the second starting hole 440 (starting entry), and displays the result of a winning judgment based on the entry of the gaming ball. When a predetermined variable display start condition is met, the display LED group 74a starts a variable display in which each of the eight LEDs repeatedly lights up and goes out. In the display LED group 74a, a combination (display pattern) of the eight LEDs turning on and off is displayed as a special symbol. After starting the variable display, the display LED group 74a performs a stationary display after a predetermined period has elapsed.
[0049] When the result of the winning judgment based on the winning of the game ball into the second starting hole 440 is a winning, the combination of the lighting and extinguishing of the eight LEDs of the display LED group 74a (special symbol) becomes a specific stop display mode. When the special symbol is stopped and displayed in a specific stop display mode, the transition of the game state is decided, the shutter 610 is driven to open and close in a predetermined pattern, and the game state becomes one in which the game ball can win a prize in the big prize hole 540. In the following description, the special symbol variably displayed on the second special symbol display section 74 based on the winning of the game ball into the second starting hole 440 is referred to as the second special symbol.
[0050] In this way, when the first or second special symbol is stopped and displayed in a specific stop display mode in the display LED groups 73a and 74a of the first special symbol display unit 73 and the second special symbol display unit 74, a transition from a normal game state (normal game state) to a winning game state that is advantageous to the player is determined. In this embodiment, the win determination includes a big win determination and a small win determination. That is, when the result of the win determination is a big win, the game state is transitioned to a big win game state as a winning game state. Also, when the result of the win determination is a small win, the game state is transitioned to a small win game state as a winning game state. In this way, in this embodiment, two types of winning game states are provided as game states to which the normal game state is transitioned.
[0051] The first special symbol reserved display section 75 and the second special symbol reserved display section 76 display the number of times the reserved special symbol variable display has been executed (hereinafter referred to as the "number of reserved special symbol variable display times"). The first special symbol reserved display section 75 has display LEDs 75a and 75b. The second special symbol reserved display section 76 has display LEDs 76a and 76b. The first special symbol reserved display section 75 and the second special symbol reserved display section 76 display the number of reserved special symbol variable display times by turning on and off the display LEDs 75a and 75b and 76a and 76b. The display manner in which the display LEDs 75a and 75b and 76a and 76b are turned on and off is the same as the display LEDs 72a and 72b of the normal symbol reserved display section 72.
[0052] As shown in Fig. 5, the back unit 176 is provided to decorate the game board unit 17 and includes an upper front role 1000 arranged at the top of the display area of the liquid crystal display device 16, an upper back role 1100 arranged at the rear side of the upper front role 1000 and at the top of the display area of the liquid crystal display device 16 (see Fig. 36 for example), a lower role 1200 arranged at the bottom of the display area of the liquid crystal display device 16, a corner role 1300 arranged so that a movable body described later is located at each of the four corners of the display area of the liquid crystal display device 16 (see Fig. 36 for example), a side role 1400 arranged at the right of the display area of the liquid crystal display device 16, a middle panel 1500, an attacca ball trough 1600, a main board case 1700, and a rear box 1800 that houses the above roles and is unitized by attaching the main board case 1700. Details of the roles 1000, 1100, 1200, 1300, and 1400 provided in the back unit 176 will be described later.
[0053] In the following, an outline of the internal processing when a gaming ball enters the first start hole 5442 or the second start hole 440 in the pachinko gaming machine 1 configured as described above will be described.
[0054] When a game ball enters the first start hole 5442, the first start hole switch 5472 detects the game ball, and the start memory for the first special symbol based on the game ball entering the first special symbol display unit 73 is reserved (the variable display of the first special symbol is started). The reserved start memory for the first special symbol is released on the condition that neither the variable display of the first special symbol by the first special symbol display unit 73 nor the variable display of the second special symbol by the second special symbol display unit 74 is being executed. In other words, when a game ball enters the first start hole 5442 during the variable display of the first special symbol or the second special symbol, the reserved start memory is released after the special symbol being displayed in a static state, and when a game ball enters the first start hole 5442 when the variable display of neither the first special symbol nor the second special symbol is being executed, the reserved start memory is immediately released. When the hold on the start memory is released, the first special symbol display unit 73 starts to display the first special symbol in a variable manner.
[0055] When a game ball enters the second start hole 440, the second start hole switch 441 detects the game ball, and the start memory for the variable display of the second special symbol based on the game ball in the second start hole 440 is reserved (the variable display of the second special symbol is reserved). The reserved start memory for the second special symbol is released on the condition that neither the variable display of the first special symbol by the first special symbol display unit 73 nor the variable display of the second special symbol by the second special symbol display unit 74 is being executed. In other words, if a game ball enters the second start hole 440 during the variable display of the first special symbol or the second special symbol, the reserved start memory is released after the special symbol being displayed is stopped and displayed, and if a game ball enters the second start hole 440 when the variable display of neither the first special symbol nor the second special symbol is being executed, the reserved start memory is immediately released. When the hold on the start memory is released, the second special symbol display unit 74 starts to display the second special symbol in a variable manner.
[0056] In addition, the special symbols (first and second special symbols) do not change at the same time in the first special symbol display section 73 and the second special symbol display section 74. In other words, while the special symbol change display is being performed in one of the first special symbol display section 73 and the second special symbol display section 74, the special symbol change display is not performed in the other display section. In this embodiment, when both the start memory for the first special symbol and the start memory for the second special symbol are reserved, the release of the reserved start memory for the second special symbol is prioritized, regardless of which start memory was reserved first, and the second special symbol display section 73 displays the change of the second special symbol.
[0057] In addition, an upper limit is set for the number of times the variable display of the first and second special symbols can be reserved. In this embodiment, the upper limit for the number of times the variable display of the first and second special symbols can be reserved is set to four times. Therefore, the maximum number of times the variable display of the special symbols can be reserved is eight times, which is the total number of times the variable display of the special symbols due to winning the first start port 5442 and the second start port 440 is reserved.
[0058] In addition, during the variability of the first or second special symbol in the first special symbol display section 73 and the second special symbol display section 74, except in certain cases, an identification symbol consisting of a number is displayed variably on the liquid crystal display device 16. In this embodiment, symbols from "1" to "8" are used as the numbers. The identification symbol variably displayed on the liquid crystal display device 16 is displayed stationary at the same time as the first or second special symbol being variably displayed on the first special symbol display section 73 and the second special symbol display section 74 is displayed stationary. The identification symbol is also used as identification information for performance purposes.
[0059] In addition, when the first or second special symbol displayed in the first special symbol display section 73 and the second special symbol display section 74 is in a specific stop display mode, an effect image that notifies the player that it is a win is displayed on the liquid crystal display device 16. In this embodiment, as described later, a plurality of types of the win are provided. In addition, the specific stop display mode when the first or second special symbol is stopped and displayed is set corresponding to the type of the win. In such a configuration, the combination of the identification symbols displayed in a stopped state on the liquid crystal display device 16 becomes a specific display mode that the player can recognize according to the specific stop display mode of the first or second special symbol. This allows the player to recognize the type of the win in addition to the fact that it is a win. In addition, some of the types of the win become a specific display mode that is difficult for the player to recognize according to the specific stop display mode of the first or second special symbol. According to this, it becomes difficult for the player to recognize that it is a win and the type of the win.
[0060] [Electrical configuration of the gaming machine] The control circuit of the pachinko gaming machine 1 will be described below with reference to FIG.
[0061] As shown in FIG. 7, the pachinko gaming machine 1 is mainly composed of a main control circuit 100 for controlling the game, and a sub-control circuit 200 for controlling the presentation according to the progress of the game.
[0062] The main control circuit 100 includes a main CPU 101, a main ROM 102 (read only memory), a main RAM 103 (readable and writable memory), and the like.
[0063] A main ROM 102, a main RAM 103, etc. are connected to the main CPU 101. The main CPU 101 has a function of executing various processes according to programs stored in the main ROM 102.
[0064] The main ROM 102 stores programs for controlling the operation of the pachinko gaming machine 1 by the main CPU 101, various tables, and the like.
[0065] The main RAM 103 has a function of storing various flags and variable values as a temporary storage area for the main CPU 101. Note that, although the main RAM 103 is used as the temporary storage area for the main CPU 101 in this embodiment, the present invention is not limited to this and any readable / writable storage medium may be used.
[0066] The main RAM 103 is provided with a memory area in which information on the special symbol game is stored as a start memory. Specifically, the main RAM 103 is provided with a first special symbol start memory area (0) in which information on the special symbol game corresponding to the first special symbol being changed is stored as a start memory, and a first special symbol start memory area (1) to a first special symbol start memory area (4) in which information on the special symbol game corresponding to the first special symbol up to four times is stored as a start memory. Similarly, the main RAM 103 is provided with a second special symbol start memory area (0) in which information on the special symbol game corresponding to the second special symbol being changed is stored as a start memory, and a second special symbol start memory area (1) to a second special symbol start memory area (4) in which information on the special symbol game corresponding to the second special symbol up to four times is stored as a start memory.
[0067] The main control circuit 100 also includes an initial reset circuit 104 that generates a reset signal when power is turned on, an I / O port 105, a command output port 106, a backup capacitor 107, and the like. The initial reset circuit 104 is connected to the main CPU 101. The I / O port 105 transmits input signals from various devices to the main CPU 101, and transmits output signals from the main CPU 101 to various devices. The command output port 106 transmits commands from the main CPU 101 to the sub-control circuit 200. The backup capacitor 107 holds various data stored in the main RAM 103, for example, by quickly supplying power to the main RAM 103 in the event of a power outage.
[0068] Furthermore, various devices (members) are connected to the main control circuit 100.
[0069] For example, the main control circuit 100 is connected to a normal symbol display section 71, a normal symbol reserved display section 72, a first special symbol display section 73, a second special symbol display section 74, a first special symbol reserved display section 75, a second special symbol reserved display section 76, a start port solenoid 4630 that drives the blade member 4620 of the normal electric role 460, a large prize port solenoid 620 that drives the shutter 610, and the like. The main control circuit 100 can control the operation of these devices (members) by transmitting signals. In addition, the main control circuit 100 is connected to a call device (not shown) that has a function of calling a hall attendant and a function of displaying the number of wins, and an external terminal board 320 used to transmit data to a hall computer that manages the pachinko game machines in the entire hall.
[0070] Also connected to the main control circuit 100 are a first start port switch 5472, a second start port switch 441, a passing gate switch 49a, a count switch 541, general winning port switches 53a, 54a, 55a, 56a, etc. When a gaming ball is detected by these components, a predetermined detection signal is supplied from the components to the main control circuit 100. Also connected to the main control circuit 100 are a backup clear switch 330, etc., which clears backup data in the event of a power outage in response to an operation by the manager of the gaming facility.
[0071] A payout / launch control circuit 300 is also connected to the main control circuit 100. A payout device 340 that pays out game balls, a launch device 15 that launches game balls, a card unit 360, and the like are connected to the payout / launch control circuit 300. The payout device 340 is provided in the payout unit 18. A ball lending operation panel 370 is connected to the card unit 360, and a signal corresponding to a player's operation to the ball lending operation panel 370 is supplied.
[0072] When the payout / launch control circuit 300 receives a prize ball control command supplied from the main control circuit 100 or a loan ball control signal supplied from the card unit 360, it transmits a predetermined signal to the payout device 340, and controls the payout device 340 to pay out game balls. When the player grips the launch handle 32 and turns it clockwise, the payout / launch control circuit 300 supplies power to the launch solenoid according to the angle of rotation (amount of rotation), and controls the launch of game balls.
[0073] Furthermore, a sub-control circuit 200 is connected to the command output port 106. The sub-control circuit 200 performs display control on the liquid crystal display device 16, control related to the sound generated from the speaker 24, control related to the light of the lamp 25, etc., in response to various commands supplied from the main control circuit 100.
[0074] In this embodiment, the main control circuit 100 supplies commands to the sub-control circuit 200, but the sub-control circuit 200 is not allowed to supply signals to the main control circuit 100. However, this is not limited to the above, and the sub-control circuit 200 may be allowed to transmit signals to the main control circuit 100.
[0075] The sub-control circuit 200 comprises a sub-CPU 201, a program ROM 202, a work RAM 203, a display control circuit 204, a sound control circuit 205, a lamp control circuit 206, and a role control circuit 207. The sub-control circuit 200 executes effects according to the progress of the game in response to commands from the main control circuit 100. In addition, a effect button switch 310 which is turned on / off by operating the effect button 62 is connected to the sub-control circuit 200.
[0076] The sub CPU 201 has a function of executing various processes in accordance with the programs stored in the program ROM 202. In particular, the sub CPU 201 controls the sub control circuit 200 in accordance with various commands supplied from the main control circuit 100.
[0077] The program ROM 202 stores programs for controlling the game presentation of the pachinko gaming machine 1 by the sub-CPU 201, various tables, and the like.
[0078] In this embodiment, the main ROM 102 and the program ROM 202 are used as storage means for storing the programs, tables, etc., but the present invention is not limited to this and may be any other storage medium that can be read by a computer equipped with a control means. For example, the storage means may be a storage medium such as a hard disk device, a CD-ROM, a DVD-ROM, or a ROM cartridge. The programs, tables, etc. may not be pre-recorded, but may be downloaded after the power is turned on and recorded in the work RAM 203, etc. Furthermore, the programs, tables, etc. may be recorded in different storage media.
[0079] The work RAM 203 has a function of storing various flags and variable values as a temporary storage area for the sub CPU 201. In this embodiment, the work RAM 203 is used as a temporary storage area for the sub CPU 201, but the present invention is not limited to this and any readable and writable storage medium may be used.
[0080] The display control circuit 204 is a circuit for controlling display in the liquid crystal display device 16. The display control circuit 204 includes an image data processor (hereinafter referred to as VDP), an image data ROM in which data for generating various types of image data is stored, a frame buffer for buffering image data, a D / A converter for converting image data into image signals, and the like.
[0081] The display control circuit 204 can perform various processes for displaying images on the liquid crystal display device 16 in response to data supplied from the sub CPU 201. The display control circuit 204 temporarily stores image data to be displayed on the liquid crystal display device 16 in a frame buffer in response to an image display command supplied from the sub CPU 201. The image data to be displayed on the liquid crystal display device 16 includes various image data related to the game, such as identification symbol image data showing an identification symbol, background image data, and performance image data.
[0082] Then, the display control circuit 204 supplies the image data stored in the frame buffer to the D / A converter at a predetermined timing. The D / A converter converts the image data into an image signal and supplies the converted image signal to the liquid crystal display device 16 at a predetermined timing. When the image signal is supplied to the liquid crystal display device 16, an image related to the image signal is displayed on the liquid crystal display device 16. In this way, the display control circuit 204 can control the liquid crystal display device 16 to display an image related to a game.
[0083] The audio control circuit 205 is a circuit for controlling the audio generated from the speaker 24. The audio control circuit 205 includes a sound source IC for controlling the audio, an audio data ROM for storing various types of audio data, an amplifier (hereinafter referred to as AMP) for amplifying the audio signal, and the like.
[0084] The sound source IC controls the sound generated from the speaker 24. In response to a sound generation command supplied from the sub CPU 201, the sound source IC selects one piece of sound data from a plurality of pieces of sound data stored in the sound data ROM. The sound source IC also reads out the selected sound data from the sound data ROM, converts the sound data into a predetermined sound signal, and supplies the converted sound signal to the AMP. The AMP amplifies the sound signal and generates sound from the speaker 24.
[0085] The lamp control circuit 206 is a circuit for controlling the lamps 25 including decorative lamps, etc. The lamp control circuit 206 includes a drive circuit for supplying a lamp control signal, a decoration data ROM in which a plurality of types of lamp decoration patterns are stored, and the like.
[0086] The role control circuit 207 is a circuit for controlling each of the role pieces 1000, 1100, 1200, 1300, and 1400. The role control circuit 207 has a drive circuit for supplying a drive signal to each of the role pieces 1000, 1100, 1200, 1300, and 1400, a lighting circuit for supplying a lighting control signal, a role data ROM in which operation patterns and lighting patterns are stored, and the like.
[0087] In addition, the drive circuit selects one of the multiple operation patterns stored in the reel data ROM in response to a reel operation command supplied from the sub-CPU 201. The selected operation pattern is read from the reel data ROM, and a drive signal corresponding to the read operation pattern is supplied to control the mechanical operation of each reel 1000, 1100, 1200, 1300, and 1400. In addition, the lighting circuit selects one of the multiple lighting patterns stored in the reel data ROM in response to a lighting command supplied from the sub-CPU 201. The selected lighting pattern is read from the reel data ROM, and a lighting control signal corresponding to the read lighting pattern is supplied to control the lighting operation of each reel 1000, 1100, 1200, 1300, and 1400.
[0088] [Basic specifications] In the following, the basic specifications of the pachinko gaming machine 1 will be described with reference to FIG.
[0089] FIG. 8 is a table showing the basic specifications of the pachinko game machine 1. Specifically, FIG. 8(a) is a table showing the specifications of the special symbol game. Also, FIG. 8(b) is a table showing the specifications of the normal symbol game. Also, FIG. 8(c) is a table showing the distribution of winnings. Also, FIG. 8(d) is a table showing the types of winnings. The data of the tables shown in FIGS. 8(a) to (d) are stored as tables in the main ROM 102.
[0090] In the special symbol game, the jackpot determination is performed in a low probability state or a high probability state. In this way, in the special symbol game, the game state in which the jackpot determination is performed in a low probability state is simply called a low probability state (or a normal state or a non-probability state). In addition, in the special symbol game, the game state in which the jackpot determination is performed in a high probability state is simply called a high probability state (or a probability state). In this way, when the game state becomes a probability state, a more advantageous state than the normal state is given to the player.
[0091] In addition, in the normal symbol game, the normal symbol judgment is performed in a high probability state or a low probability state. The probability of winning the normal symbol in the high probability state is 100 / 100. The probability of winning the normal symbol in the low probability state is 1 / 60. When the result of the normal symbol judgment in the high probability state is a win, the opening of the normal electric device 460 (normal winning game) is performed three times for 1.5 seconds each time. When the result of the normal symbol judgment in the low probability state is a win, the opening of the normal electric device 460 (normal winning game) is performed only once for 2.0 seconds each time. In the normal symbol game, the game state in which the normal symbol judgment is performed in the high probability state is called the electric support state. When not in the electric support state (low probability state), the time for one normal symbol judgment is 3.0 seconds. A game state that is not an electric support state (a game state other than a time-saving state) in which a normal symbol determination is performed with a low probability is called a normal state (or a non-time-saving state). In the electric support state, the time per normal symbol determination is shorter than in the normal state. In this way, a state in which the electric support state and the time per normal symbol determination are performed in a short time are called a time-saving state. The high probability state of normal symbol determination is configured to be transitionable upon the end of a big win game state or the like. The high probability state of normal symbol determination ends when a predetermined termination condition is met, for example, when the time-saving state ends. The time-saving state continues after transitioning from the normal state, for example, until a predetermined number of hit determinations (big win determination and small win determination) in the special symbol game are performed.
[0092] As described above, the normal state refers to a gaming state in which a jackpot determination is made with a low probability in a special pattern game, and a gaming state in which a normal pattern determination is made with a low probability in a normal pattern game.
[0093] First, the specifications of the special symbol game will be described with reference to FIG.
[0094] As shown in FIG. 8(a), in the special symbol game, the probability that the result of the jackpot judgment in the low probability state (normal state) is a jackpot (hereinafter referred to as the jackpot probability) is set to 1 / 200 (one coefficient for 200 random numbers) in common regardless of whether the first start hole 5442 or the second start hole 440 is a start winning. In addition, the jackpot probability in the high probability state (probability change state) is set to 1 / 100 (two coefficients for 200 random numbers) in common regardless of whether the first start hole 5442 or the second start hole 440 is a start winning. In addition, the probability that the result of the small win judgment due to the start winning of the second start hole 440 is a win (hereinafter referred to as the small win probability) is set to 1 / 4 (50 coefficients for 200 random numbers). In addition, a small win judgment due to the start winning of the first start hole 5442 is not performed. In other words, the probability that a small win game will be started based on a game ball entering the second starting hole 440 is set higher than the probability that a small win game will be started based on a game ball entering the first starting hole 5442.
[0095] In addition, the number of ST times is set to 100 times regardless of whether the jackpot is obtained by starting the first start hole 5442 or the second start hole 440. ST (Special Time) is a special time state that ends according to the number of times (number of times cut type). In the following, unless otherwise specified, "times" refers to the number of hit judgments (jackpot judgments and small hit judgments) after the transition to the special time state.
[0096] The number of ST times is displayed on the liquid crystal display device 16 when the super probability change state described later is reached. Specifically, when the super probability change state is reached, 0 is displayed as the initial value. Then, the display shows how the value is incremented by 1 each time a hit determination (which results in a miss) is repeated. When the value of the number of ST times reaches 100, the super probability change state ends. The initial value may be 100 instead of 0. In this way, when the initial value of the number of ST times is 100, the value is decremented by 1 each time a hit determination is repeated.
[0097] The number of winning balls for winning into the first start hole 5442 is set to 3, the number of winning balls for winning into the second start hole 440 is set to 1, the number of winning balls for winning into the general winning holes 53, 54, and 55 is set to 10, and the number of winning balls for winning into the large winning hole 540 is set to 15. The maximum winning count number per opening of the large winning hole 540 in a large winning game is set to 10 counts. The maximum winning count number per opening of the normal electric device 460 in a normal symbol game is set to 10 counts. The number of large winning symbols is set to 100 in common regardless of whether the starting winning is from the first start hole 5442 or the second start hole 440. The number of small winning symbols in the case of starting winning from the second start hole 440 is set to 100.
[0098] Next, the specifications of the normal symbol game will be described with reference to FIG.
[0099] As shown in FIG. 8(b), in the normal symbol game, normal symbol determination is not performed in the low probability state. Also, the probability that the result of the normal symbol determination in the high probability state is a hit is set to 100 / 100. Also, when the result of the normal symbol determination is a hit, the second start hole 440 (normal electric role 460) is opened three times for a relatively long time of 1.5 seconds.
[0100] Next, the allocation of big wins and small wins will be explained using FIG. 8(c).
[0101] As shown in Fig. 8(c), the jackpots resulting from the start winning of the first start hole 5442 are divided into six types of jackpot contents (jackpot types). Specifically, the jackpots resulting from the start winning of the first start hole 5442 are divided into 15R probability, actual 10R probability, actual 5R probability, 15R normal, actual 10R normal, and actual 5R normal. These jackpot contents are set to correspond to the special chart (1) jackpots -1 to -6 as jackpots resulting from the start winning of the first start hole 5442, respectively.
[0102] Specifically, a 15R probability change is set in response to the special chart (1) big hit -1. (1) In response to jackpot-2, a 10R guaranteed special is set. In response to special jackpot-3 in (1), a 5R guaranteed special is set. In response to special jackpot-4 in (1), a 15R regular is set. In response to special jackpot-5 in (1), a 10R regular is set. In response to special jackpot-6 in (1), a 5R regular is set.
[0103] In addition, the jackpot by the start winning of the second start hole 440 is divided into six types of jackpot contents (jackpot types). Specifically, the jackpot by the start winning of the second start hole 440 is divided into 15R probability, actual small ball output probability, special probability, 15R normal, actual small ball output normal, and special normal. These jackpot contents are special charts as jackpots by the start winning of the second start hole 440. (2) They are set to correspond to jackpots -1 to 6, respectively.
[0104] Specifically, a 15R probability change is set in response to the special chart (2) big hit -1. In response to (2) jackpot-2, a low-ball-output probability variable is set. In response to special chart (2) jackpot-3, a special probability variable is set. In response to special chart (2) jackpot-4, a 15R normal variable is set. In response to special chart (2) jackpot-5, a low-ball-output normal variable is set. In response to special chart (2) jackpot-6, a special normal variable is set.
[0105] In addition, small wins are divided into two types of small win contents (small win types). Specifically, small wins are divided into 2-time opening (1) and 2-time opening (2). These small win contents are set to correspond to the special chart (2) small win-1 and 2 as small wins, respectively. Specifically, 2-time opening (1) is set to correspond to special chart (2) small win-1. In addition, 2-time opening (2) is set to correspond to special chart (2) small win-2.
[0106] Here, the "number" column (notation) shown in the table of FIG. 8(c) indicates the number of winning symbols or the number of small winning symbols corresponding to each winning content. That is, since the number of winning symbols by the start winning of the first start port 5442 is 100 as described above, the special chart (1) winning symbols -1 to -6 are set so that the probability (expected value) of the winning symbols to be allocated is 25%, 15%, 10%, 25%, 15%, and 10% when the winning symbol is a winning symbol by the start winning of the first start port 5442. Similarly, the special chart (2) winning symbols -1 to -6 are set so that the probability (expected value) of the winning symbols to be allocated is 25%, 15%, 10%, 25%, 15%, and 10% when the winning symbol is a winning symbol by the start winning of the second start port 440. Similarly, the special chart (2) small hits -1 and -2 are set so that the probabilities (expected values) of being allocated in the event of a small hit are 98% and 2%, respectively.
[0107] Also, as shown in Fig. 8(c), the number of time-saving times granted after the end of a winning game (a big win game or a small win game) is set for each of the special charts (1) big win-1 to -6, special charts (2) big win-1 to -6, and special charts (2) small win-1 and -2. The number of time-saving times granted after the end of the winning game is set differently depending on the state of the special symbol game and the normal symbol game when the big win judgment or the small win judgment is made.
[0108] Here, the notation "HH" shown in the table of FIG. 8(c) indicates that the special symbol game is in a probability variable state and the normal symbol game is in a time-saving state. Also, the notation "HL" indicates that the special symbol game is in a probability variable state and the normal symbol game is in a non-time-saving state. Also, the notation "LH" indicates that the special symbol game is in a non-probability variable state and the normal symbol game is in a time-saving state. Also, the notation "LL" indicates that the special symbol game is in a non-probability variable state and the normal symbol game is in a non-time-saving state. Furthermore, the notation "during high probability" indicates that the special symbol game is in a high probability state, that is, a maximum of 100 time-saving times are granted.
[0109] In such a setting, for example, when the special symbol game is not in a variable probability state and the normal symbol game is not in a time-saving state (in the case of "LL"), if the special symbol (1) jackpot is -1 or -6, 50 time-saving times are awarded. On the other hand, in the same "LL" case, for example, if the special symbol (1) jackpot is -2 to -5, no time-saving times are awarded. In other words, when the special symbol game is not in a variable probability state and the normal symbol game is not in a time-saving state, if the jackpot is due to a start winning of the first start hole 5442, 35% (special symbol (1) There is a 25% chance that 50 time-saving turns will be awarded in the case of a -1 jackpot + a 10% chance that 6 jackpots will be awarded, and there is the remaining 65% chance that no time-saving turns will be awarded.
[0110] Also, in the case of a small win, the game state before the small win is not changed after the small win game ends, and is maintained as it is. Specifically, if a small win occurs during ST, the ST is resumed after the small win game ends so that the ST count continues from the ST count related to the hit judgment that resulted in the small win. For example, if a small win occurs on the 60th time during ST, the ST is resumed to count from the 61st time after the small win game ends. In this case, the remaining number of times in ST after the small win game ends is 40 times. Similarly, if a small win occurs during the time-saving state, the time-saving state is resumed after the small win game ends so that the count continues from the ST count related to the hit judgment that resulted in the small win.
[0111] As an exception to the above rule, for example, if a small win occurs on the 100th time (the final time of ST) during ST, the ST will end after the small win game ends (the state before the small win is not maintained). Similarly, for example, if a small win occurs on the 100th time during a 100-time time-saving state, the time-saving state will end after the small win game ends (the state before the small win is not maintained).
[0112] Below, the contents of the winnings (the contents of the big winnings and the small winnings) will be explained in detail using Figure 8 (d).
[0113] As described above, in this embodiment, the following jackpot contents (types of jackpots) are provided: 15R probability, 15R normal, actual 10R probability, actual 10R normal, actual 5R probability, actual 5R normal, special probability, special normal, actual small ball output probability, actual small ball output normal. In addition, two openings (1) and (2) are provided as small jackpot contents (types of small jackpots).
[0114] The 15R probability and 15R normal are jackpots in which the opening seconds of the jackpot hole 540 per round are set to 27.996 seconds in all 15 rounds when a jackpot game is started. In this way, in the 15R probability and 15R normal, when a jackpot game is started, the upper limit number of game balls are set to be able to enter the jackpot hole 540 in all rounds.
[0115] The actual 10R probability variation and the actual 10R normal variation are jackpots in which, when a jackpot game is started, the opening seconds of the large prize winning hole 540 per round are set to 27.996 seconds in the 1st to 10th rounds out of a total of 15 rounds, and the opening seconds of the large prize winning hole 540 per round are set to 0.102 seconds in the 11th to 15th rounds. In this way, in the actual 10R probability variation and the actual 10R normal variation, when a jackpot game is started, the game ball is set to be able to enter the large prize winning hole 540 in the 1st to 10th rounds, and it is set to be difficult (almost impossible) for the game ball to enter the large prize winning hole 540 in the 11th to 15th rounds.
[0116] The substantially 5R probability variation and the substantially 5R normal variation are jackpots in which, when a jackpot game is started, the opening seconds of the large prize winning hole 540 per round are set to 27.996 seconds in the first to fifth rounds out of the total 15 rounds, and the opening seconds of the large prize winning hole 540 per round are set to 0.102 seconds in the sixth to fifteenth rounds. In this way, in the substantially 5R probability variation and the substantially 5R normal variation, when a jackpot game is started, the game ball is set to be able to enter the large prize winning hole 540 in the first to fifth rounds, and the game ball is set to be difficult (almost impossible) to enter the large prize winning hole 540 in the sixth to fifteenth rounds.
[0117] The special probability variation and the special normal variation are jackpots in which, when a jackpot game is started, the jackpot opening 540 is set to be opened three times in the first round out of the total 15 rounds, the opening seconds of the jackpot opening 540 are set to 0.896 seconds in the first and second openings of the first round, the opening seconds of the jackpot opening 540 are set to 26.466 seconds in the remaining third opening, and the opening seconds of the jackpot opening 540 per round are set to 27.966 seconds in the second to fifteenth rounds. In this way, in the special probability variation and the special normal variation, when a jackpot game is started, the jackpot opening is set to be difficult for a game ball to enter the jackpot opening 540 in the first and second openings of the first round (for example, about one ball enters per opening), and the upper limit number of game balls are set to be able to enter the jackpot opening 540 in the remaining third opening and the second to fifteenth rounds. In addition, in the special special chance and special normal modes, the interval between the second and third openings in the first round is set to 5.0 seconds.
[0118] The actual low ball output probability and the actual low ball output normal are jackpots in which, when a jackpot game is started, the opening seconds of the large prize winning hole 540 per round are set to 0.896 seconds in the first to second rounds out of the total 15 rounds, and the opening seconds of the large prize winning hole 540 per round are set to 0.102 seconds in the third to fifteenth rounds. In this way, in the actual low ball output probability and the actual low ball output normal, when a jackpot game is started, it is set so that it is difficult for a game ball to enter the large prize winning hole 540 in all rounds (more specifically, in the first and second rounds, for example, one game ball enters per opening, and from the third round onwards, it is almost impossible for a game ball to enter). In addition, in the actual low ball output probability and the actual low ball output normal, the round interval between the second round and the third round is set to 5.0 seconds.
[0119] The two-time opening (1) and (2) are small wins that open the large prize opening 540 twice, each time for 0.896 seconds, when a small win game is started. That is, the small win game is a game in which the large prize opening 540 is operated in a predetermined opening and closing mode. Thus, in the two-time opening (1) and (2), even if a small win game is started, it is set so that it is difficult for a game ball to enter the large prize opening 540 (for example, about one ball enters per opening). In the two-time opening (1), the small win end interval after the second opening of the large prize opening 540 is completed is set to 1.0 seconds. In the two-time opening (2), the small win end interval after the second opening of the large prize opening 540 is completed is set to 5.0 seconds.
[0120] In this way, the opening seconds of the large prize opening 540 in the first and second openings of the first round when the type of the jackpot is the special probability variable or special normal, and the opening seconds of the large prize opening 540 in the first and second openings of the first round when the type of the jackpot is a small prize (two openings (1) and (2)) are set to the same 0.896 seconds. In other words, the opening mode of the large prize opening 540 is set to the same for the special probability variable and special normal, and the small prize (two openings (1) and (2)) until the second opening of the large prize opening 540 is completed. In this way, the special probability variable and special normal jackpot games open and close the large prize opening 540 in a predetermined opening and closing mode (pseudo small prize opening and closing mode) that looks like a small prize game in the first and second openings of the first round.
[0121] In addition, in the case of small wins (two openings (1) and (2)), the winning end intervals after the second opening of the large prize winning hole 540 are set to be different from each other. Specifically, in the two openings (1), the winning end interval after the second opening of the large prize winning hole 540 is set to 1.0 seconds. In addition, in the two openings (2), the winning end interval after the second opening of the large prize winning hole 540 is set to 5.0 seconds.
[0122] In addition, the interval between the second and third openings in the special probability variation and special normal variation, and the small win end interval in the two openings (2) of the small win are set to the same number of seconds (5.0 seconds). That is, the opening mode of the large prize winning hole 540 is set to be the same for the special probability variation and special normal variation, and the two openings (2) of the small win until the third opening of the large prize winning hole 540 starts. In other words, the special probability variation and special normal jackpot game is determined to be a jackpot game after the third opening of the first round is performed. In this way, the special probability variation and special normal jackpot game is a game in which the large prize winning hole 540 is opened and closed in a specific opening and closing mode (opening and closing mode after the jackpot is determined) that is determined to be a jackpot game after it is operated in a pseudo small win opening and closing mode.
[0123] Similarly, the opening seconds of the large prize opening 540 in the first and second rounds when the type of the big prize is actual small ball output probability variable and actual small ball output normal, and the opening seconds of the large prize opening 540 in the first and second rounds when the type of the big prize is a small prize (two openings (1) and (2)) are set to the same 0.896 seconds. In other words, the opening mode of the large prize opening 540 is set to the same for actual small ball output probability variable and actual small ball output normal, and for a small prize (two openings (1) and (2)) until the second opening of the large prize opening 540 is completed.
[0124] In addition, the round interval between the opening of the second round and the opening of the third round in the actual low ball output probability variable and actual low ball output normal, and the small win end interval in the small win two openings (2) are set to the same number of seconds (5.0 seconds). That is, the opening mode of the large prize winning hole 540 is set to be the same in the actual low ball output probability variable and actual low ball output normal, and the small win two openings (2) until the third opening of the large prize winning hole 540 starts. In this way, the large prize winning hole 540 is opened and closed in a predetermined opening and closing mode (pseudo small prize opening and closing mode) that looks like a small prize winning game in the opening of the first and second rounds in the actual low ball output probability variable and actual low ball output normal.
[0125] [Game flow] The flow of the game in the pachinko gaming machine 1 will be described below with reference to FIG. 9 and FIG.
[0126] In the pachinko game machine 1, the game progresses while repeatedly switching to an appropriate game state at a predetermined timing. Here, a corresponding presentation mode is set for each of the game states. Various presentation contents are set for each presentation mode. That is, when the game starts, the game transitions to an appropriate game state, and the presentation of the presentation mode corresponding to the transitioned game state is performed. In this embodiment, the presentation modes are mainly provided as presentation modes 1 to 6.
[0127] As shown in FIG. 9, in most cases, the game state is the normal game state (non-variable state, non-time-saving (non-electric support) state) at the start of the game. In addition, in the normal game state, the presentation of presentation mode 1 is performed as the presentation mode (step S900). The transition from the normal game state to another game state is mainly triggered by the result of a hit determination by the start winning of the first start port 5442. As an exception, for example, when the electric support state is ended 100 times, if there is a reservation for the variable display of the second special pattern, the hit determination of the second special pattern in the normal game state is performed up to the maximum number of reserved times of 4 times, and if the judgment result is some kind of jackpot, the state will transition to the electric support state, but since this is a rare case, it is omitted from this drawing. In addition, even though the electric support state has ended four times, if a jackpot is hit at that time, it is possible to return to the electric support state. Therefore, while the normal game state is in progress and the hit determination of the second special pattern is being made, the player may be given a sense of expectation as a special presentation mode different from presentation mode 1.
[0128] In the normal game state, the jackpot determination is performed by the start winning of the first start port 5442 by so-called left hit. Also, if the result of the jackpot determination by the start winning of the first start port 5442 is a jackpot and the game state transitions to the time-saving (electric support) state, so-called right hit is performed. In this way, while the time-saving (electric support) state continues, the jackpot determination is performed by the start winning of the second start port 440. In addition, if the result of the jackpot determination by the start winning of the first start port 5442 is a jackpot but the game state does not transition to the time-saving (electric support) state (if the game state remains in the non-time-saving (non-electric support) state), the left hit continues.
[0129] When the game state shown in step S900 is a non-variable state / non-time-saving (non-electric support) state and the performance of the performance mode 1 is performed, if the result of the jackpot judgment (hit judgment) becomes special chart (1) jackpot -1, the game state transitions from the normal game state to the variable state / time-saving (electric support) state. In addition, with this transition of the game state, the performance of the performance mode 1 ends, and the performance of the performance mode 2 starts (steps S901, S902). In addition, in the game state in which the performance of the performance mode 2 is performed, the number of ST times is set to 100 times, and the number of time-saving times is set to 50 times.
[0130] In addition, when the game state shown in step S902 is a high probability state / time-saving (electric support) state and the performance of the performance mode 2 is performed, if the result of the jackpot judgment (hit judgment) is any one of the special chart (2) jackpot-1 to 3, the game state transitions to the high probability state / time-saving (electric support) state (steps S910, S911). In other words, the game state after the transition is the same as the game state before the transition. In addition, with this transition of the game state, the performance of the performance mode 2 ends, and the performance of the performance mode 3 begins. In addition, in the game state in which the performance of the performance mode 3 is performed, the number of ST times is set to 100 times, and the number of time-saving times is set to continue during the high probability state (maximum 100 times).
[0131] In addition, when the game state shown in step S911 is a probability variable state / time-saving (electric support) state and the presentation of presentation mode 3 is being performed, if the result of the jackpot judgment (hit judgment) becomes any of the special chart (2) jackpot-1 to 3, the game state transitions again to the probability variable state / time-saving (electric support) state (steps S912, S911). In addition, with this transition of the game state, the presentation of presentation mode 3 continues. In addition, with this transition of the game state, the number of STs and the number of time-saving times counted up to the jackpot are cleared. In other words, the number of STs and the number of time-saving times are counted from 0.
[0132] In addition, when the game state shown in step S911 is a probability variable state / time-saving (electric support) state and the performance of the performance mode 3 is being performed, if the result of the jackpot judgment (hit judgment) is any of the special chart (2) jackpots -4 to -6, the game state transitions to a non-probability variable state / time-saving (electric support) state described later (steps S913, S921). In addition, with this transition of the game state, the performance of the performance mode 3 ends, and the performance of the performance mode 4 starts.
[0133] In addition, when the game state shown in step S911 is a probability variable state / time-saving (electric support) state and the performance of the performance mode 3 is performed, if the result of the small hit judgment (hit judgment) is a hit (opening twice (1) and (2)), the game state is changed according to the number of hit judgments related to the hit. Specifically, if the number of hit judgments related to the hit is a predetermined number (100 times), the ST (probability variable state) and the time-saving state end, and the game state transitions to the normal game state (steps S914, S915; Yes, S900). That is, the performance of the performance mode 3 ends, and the performance of the performance mode 1 starts. On the other hand, if the number of hit judgments related to the hit is not a predetermined number (100 times), the current game state (probability variable state / time-saving (electric support) state) is maintained, the ST number and the time-saving number are not cleared, and the counting is resumed (steps S914, S915; No). In other words, the presentation of presentation mode 3 continues.
[0134] In addition, when the game state shown in step S911 is a probability variable state / time-saving (electric support) state and the performance of the performance mode 3 is performed, if the result of the big hit judgment and the small hit judgment (hit judgment) is a miss, the game state is changed according to the number of hit judgments related to the miss. Specifically, if the number of hit judgments related to the miss is a predetermined number (100 times), the ST (probability variable state) and the time-saving state end, and the game state transitions to the normal game state (steps S916, S915; Yes, S900). That is, the performance of the performance mode 3 ends, and the performance of the performance mode 1 starts. On the other hand, if the number of hit judgments related to the miss is not a predetermined number (100 times), the current game state (probability variable state / time-saving (electric support) state) is maintained, the ST number and the time-saving number are not cleared, and the counting is resumed (steps S916, S915; No). In other words, the presentation of presentation mode 3 continues.
[0135] In addition, when the game state shown in step S902 is a probability variable state / time-saving (electric support) state and the presentation of presentation mode 2 is performed, if the result of the jackpot judgment (hit judgment) is any of the special chart (2) jackpots -4 to -6, the game state transitions to a non-probability variable state / time-saving (electric support) state (steps S920, S921). In addition, with this transition of the game state, the presentation of presentation mode 2 ends and the presentation of presentation mode 4 begins. In addition, in the game state in which the presentation of presentation mode 4 is performed, the number of time-saving times is set to 100.
[0136] In addition, when the game state shown in step S921 is a non-probability variable state / time-saving (electric support) state and the performance mode 4 is performed, if the result of the jackpot judgment (hit judgment) is any of the special chart (2) jackpot-1 to 3, the game state transitions to the probability variable state / time-saving (electric support) state. (Steps S922, S911). In addition, with this transition of the game state, the presentation of the presentation mode 4 ends, and the presentation of the presentation mode 3 begins. With this transition of the game state, the number of time-saving times counted up to the big win is cleared.
[0137] In addition, when the game state shown in step S921 is a non-probability variable state / time-saving (electric support) state and the presentation mode 4 is performed, if the result of the jackpot judgment (hit judgment) becomes any of the special chart (2) jackpots -4 to -6, the game state transitions again to the non-probability variable state / time-saving (electric support) state (steps S923, S921). In addition, with this transition of the game state, the presentation of the presentation mode 4 continues. In addition, with this transition of the game state, the number of time-saving times counted until the jackpot is reached is cleared.
[0138] In addition, when the game state shown in step S921 is a non-probability variable state / time-saving (electric support) state and the presentation mode 4 is performed, if the result of the small hit judgment (hit judgment) is a hit (opening twice (1) and (2)), the game state is changed according to the number of hit judgments related to the hit. Specifically, if the number of hit judgments related to the hit is a predetermined number (100 times), the time-saving state ends, and the game state transitions to a normal game state (steps S924, S925; Yes, S900). That is, the presentation of the presentation mode 4 ends, and the presentation of the presentation mode 1 begins. On the other hand, if the number of hit judgments related to the hit is not a predetermined number (100 times), the current game state (non-probability variable state / time-saving (electric support) state) is maintained, the time-saving number is not cleared, and the count is resumed (steps S924, S925; No). That is, the presentation of the presentation mode 4 continues.
[0139] In addition, when the game state shown in step S921 is a non-probability variable state / time-saving (electric support) state and the performance of the performance mode 4 is performed, if the result of the big hit judgment and the small hit judgment (hit judgment) is a miss, the game state is changed according to the number of hit judgments related to the miss. Specifically, if the number of hit judgments related to the miss is a predetermined number (100 times), the time-saving state ends, and the game state transitions to a normal game state (steps S926, S925; Yes, S900). That is, the performance of the performance mode 4 ends, and the performance of the performance mode 1 starts. On the other hand, if the number of hit judgments related to the miss is not a predetermined number (100 times), the current game state (non-probability variable state / time-saving (electric support) state) is maintained, the number of time-saving times is not cleared, and the count is resumed (steps S926, S925; No). That is, the performance of the performance mode 4 continues.
[0140] In addition, when the game state shown in step S902 is a probability variable state / time-saving (electric support) state and the presentation of presentation mode 2 is performed, if the result of the small hit judgment (hit judgment) is a hit (opening twice (1) and (2)), the game state is changed according to the number of hit judgments related to the hit. Specifically, if the number of hit judgments related to the hit is a predetermined number (50 times), ST (probability variable state) continues while the time-saving state ends, so the game state transitions to a probability variable state / non-time-saving (non-electric support) state (steps S930, S931; Yes, S933). That is, the presentation of presentation mode 2 ends, and the presentation of presentation mode 5 begins. On the other hand, if the number of hit judgments for the hit is not the predetermined number (50 times), the current game state (probability change state / time-saving (electric support) state) is maintained, the ST number and time-saving number are not cleared, and the count is restarted (steps S930, S931; No). That is, the performance of the performance mode 2 is continued.
[0141] In addition, when the game state shown in step S902 is a probability variable state / time-saving (electric support) state and the performance of the performance mode 2 is performed, if the result of the big hit judgment and the small hit judgment (hit judgment) is a miss, the game state is changed according to the number of hit judgments related to the miss. Specifically, if the number of hit judgments related to the miss is a predetermined number (50 times), ST (probability variable state) continues while the time-saving state ends, so the game state transitions to a probability variable state / non-time-saving (non-electric support) state (steps S932, S931; Yes, S933). That is, the performance of the performance mode 2 ends, and the performance of the performance mode 5 starts. On the other hand, if the number of hit judgments related to the miss is not the predetermined number (50 times), the current game state (probability change state, time reduction (electric support)) is maintained, the ST number and time reduction number are not cleared, and the count is restarted (steps S932, S931; No). That is, the presentation of the presentation mode 2 is continued.
[0142] In this way, when the presentation of presentation mode 2 ends and the presentation of presentation mode 5 starts, ST (probability change state) continues, while the time-saving (electric support) state ends. That is, the player hits left instead of right. In this embodiment, the presentation of presentation mode 5 is set to the same content as that of presentation mode 1. In this way, when the presentation of presentation mode 5 starts, the player enters a game state (latent probability change state) in which it is difficult to recognize that ST (probability change state) is continuing. The presentation of presentation mode 5 may be the same content as that of presentation mode 1, and may be performed by informing the player that the latent probability change state has been confirmed.
[0143] In addition, when the game state shown in step S933 is a probability variable state / non-time shortening (non-electric support) state and the presentation of presentation mode 5 is being performed, if the result of the jackpot judgment (hit judgment) is either special chart (1) jackpot-1 or 2, the game state transitions to a probability variable state / time shortening (electric support) state (steps S934, S911). In addition, with this transition of the game state, the presentation of presentation mode 5 ends, and the presentation of presentation mode 3 begins. With this transition of the game state, the number of STs counted until the jackpot is reached is cleared.
[0144] In addition, when the game state shown in step S933 is a probability variable state / non-time shortening (non-electric support) state and the performance of the performance mode 5 is performed, if the result of the jackpot judgment (hit judgment) becomes special chart (1) jackpot -3, the game state transitions again to the probability variable state / non-time shortening (non-electric support) state. (Steps S935, S933). In addition, with this transition of the gaming state, the presentation of presentation mode 5 is continued. In addition, with this transition of the gaming state, the number of STs counted up to the big win is cleared.
[0145] In addition, when the game state shown in step S933 is a probability variable state / non-time shortening (non-electric support) state and the performance of the performance mode 5 is performed, if the result of the jackpot judgment (hit judgment) is either special chart (1) jackpot-4 or 5, the game state transitions to a non-probability variable state / non-time shortening (non-electric support) state (i.e., a normal game state) (steps S936, S900). In addition, with this transition of the game state, the performance of the performance mode 5 ends, and the performance of the performance mode 1 begins. With this transition of the game state, the number of STs counted until the jackpot is reached is cleared.
[0146] In addition, when the game state shown in step S933 is a probability variable state / non-time shortening (non-electric support) state and the performance of the performance mode 5 is performed, if the result of the jackpot judgment (hit judgment) becomes special chart (1) jackpot -6, the game state transitions to a non-probability variable state / time shortening (electric support) state (steps S937, S951). In addition, with this transition of the game state, the performance of the performance mode 5 ends, and the performance of the performance mode 6 starts. With this transition of the game state, the number of STs counted until the jackpot is reached is cleared.
[0147] In addition, when the game state shown in step S933 is a high probability state / non-time shortening (non-electric support) state and the performance of the performance mode 5 is performed, if the result of the jackpot judgment (hit judgment) is a miss, the game state is changed according to the number of hit judgments related to the miss. Specifically, if the number of hit judgments related to the miss is a predetermined number, the ST (high probability state) ends, and the game state transitions to a normal game state (steps S938, S939; Yes, S900). That is, the performance of the performance mode 5 ends, and the performance of the performance mode 1 starts. On the other hand, if the number of hit judgments related to the miss is not a predetermined number, the current game state (high probability state / non-time shortening (non-electric support) state) is maintained, the ST number is not cleared, and the count is resumed (steps S938, S939; No). That is, the performance of the performance mode 5 continues.
[0148] The predetermined number of times in step S939 is set according to what triggered the start of the currently performed presentation mode 5. Specifically, if the currently performed presentation mode 5 is started as a trigger that the number of hit judgments has reached 50 after the presentation mode 2 presentation has started (step S931; Yes), the predetermined number of times in step S939 is 50 times (from the start of the presentation mode 5 presentation). On the other hand, if the currently performed presentation mode 5 is started as a trigger that the special chart (1) jackpot-2 or 3 shown in step S960 has been reached, or the special chart (1) jackpot-3 shown in step S935 has been reached, the predetermined number of times in step S939 is 100 times (from the start of the presentation mode 5 presentation).
[0149] In addition, when the game state shown in step S900 is a non-probability variable state / non-time-saving (non-electric support) state and the performance of the performance mode 1 is performed, if the result of the jackpot judgment (hit judgment) becomes special chart (1) jackpot -6, the game state transitions from the normal game state to the non-probability variable state / time-saving (electric support) state. In addition, with this transition of the game state, the performance of the performance mode 1 ends, and the performance of the performance mode 6 starts (steps S950, S951). In addition, in the game state in which the performance of the performance mode 6 is performed, the number of time-saving times is set to 50 times.
[0150] In addition, when the game state shown in step S951 is a non-probability variable state / time-saving (electric support) state and the presentation of presentation mode 6 is being performed, if the result of the jackpot judgment (hit judgment) is any of the special chart (2) jackpot-1 to 3, the game state transitions to the probability variable state / time-saving (electric support) state (steps S952, S911). In addition, with this transition of the game state, the presentation of presentation mode 6 ends, and the presentation of presentation mode 3 begins. With this transition of the game state, the number of time-saving times counted until the jackpot is reached is cleared.
[0151] In addition, when the game state shown in step S951 is a non-probability variable state / time-saving (electric support) state and the presentation of presentation mode 6 is being performed, if the result of the jackpot judgment (hit judgment) is any of the special chart (2) jackpot -4 to 6, the game state transitions to a non-probability variable state / time-saving (electric support) state (steps S953, S921). In addition, with this transition of the game state, the presentation of presentation mode 6 ends, and the presentation of presentation mode 4 begins. With this transition of the game state, the number of time-saving times counted until the jackpot is reached is cleared.
[0152] In addition, when the game state shown in step S951 is a non-probability variable state / time-saving (electric support) state and the performance of the performance mode 6 is performed, if the result of the small hit judgment (hit judgment) is a hit (opening twice (1) and (2)), the game state is changed according to the number of hit judgments related to the hit. Specifically, if the number of hit judgments related to the hit is a predetermined number (50 times), the time-saving state ends, and the game state transitions to a normal game state (steps S954, S955; Yes, S900). That is, the performance of the performance mode 6 ends, and the performance of the performance mode 1 starts. On the other hand, if the number of hit judgments related to the hit is not a predetermined number (50 times), the current game state (non-probability variable state / time-saving (electric support) state) is maintained, the time-saving number is not cleared, and the count is resumed (steps S954, S955; No). That is, the performance of the performance mode 6 continues.
[0153] In addition, when the game state shown in step S951 is a non-probability variable state / time-saving (electric support) state and the performance of the performance mode 6 is performed, if the result of the big hit judgment and the small hit judgment (hit judgment) is a miss, the game state is changed according to the number of hit judgments related to the miss. Specifically, if the number of hit judgments related to the miss is a predetermined number (50 times), the time-saving state ends, and the game state transitions to the normal game state (steps S956, S955; Yes, S900). That is, the performance of the performance mode 6 ends, and the performance of the performance mode 1 starts. On the other hand, if the number of hit judgments related to the miss is not a predetermined number (50 times), the current game state (non-probability variable state / time-saving (electric support)) is maintained, the number of time-saving times is not cleared, and the count is resumed (steps S956, S955; No).
[0154] In addition, when the game state shown in step S900 is a non-variable state / non-time-saving (non-electric support) state and the performance of the performance mode 1 is performed, if the result of the jackpot judgment (hit judgment) becomes special chart (1) jackpot-2 or 3, the game state transitions to the variable state / non-time-saving (non-electric support) state (steps S960, S933). That is, the performance of the performance mode 1 ends, and the performance of the performance mode 5 starts.
[0155] In addition, when the game state shown in step S900 is a non-variable state / non-time-saving (non-electric support) state and the presentation of presentation mode 1 is being performed, if the result of the jackpot judgment (hit judgment) becomes special chart (1) jackpot -4 or 5, the game state transitions to the normal game state again. In addition, with this transition of the game state, the presentation of presentation mode 1 continues (steps S970, S900).
[0156] In addition, when the game state shown in step S900 is a non-variable state, non-time-saving (non-electric support) state, and the performance of the performance mode 1 is performed, if the result of the big win judgment (hit judgment) is a miss, the normal game state is maintained. That is, the performance of the performance mode 1 is continued (steps S980, S900).
[0157] In such a game flow, when the presentation mode 2 is started (step S902), the game state transitions to a probability variable state / time-saving (electric support) state, and the ST count is set to 100 times. Similarly, when the presentation mode 3 is started (step S911), the game state transitions to a probability variable state / time-saving (electric support) state, and the ST count is set to 100 times. In this way, after the presentation mode 2 or 3 is started (i.e., after the ST is started), for example, if the result of the hit judgment is a small hit, the current game state is maintained (in principle) after the small hit game ends, the ST count is not cleared, and the count is resumed. In this way, the presentation of the presentation mode 2 or 3 continues.
[0158] Here, as described above, when a small win game is started, the large winning hole 540 is opened twice so that one game ball can win each time it is opened. In other words, when the presentation mode 2 or 3 is started (when the ST is started), the small win game can be repeatedly played until the number of hit judgments reaches a predetermined number and the presentation mode ends (until the ST ends). In this way, when the small win game is repeatedly played, the player can win prize balls through the small win game and increase the number of game balls in the player's hand.
[0159] In the following, the ST in which the player can win prize balls by playing small wins and increase the number of game balls in the player's hand is referred to as the super probability change state. In addition, the game in which the player can win prize balls by playing small wins after the super probability change state and increase the number of game balls in the player's hand is referred to as the rush (RUSH). In other words, a rush (per time) lasts from the big win that triggered the transition to the super probability change state until the next big win or the end of the time-saving state. In this way, in this embodiment, the game that ends the time-saving state (for example, the 100th or 50th game of the hit judgment described later) is the end condition of the rush.
[0160] In addition, if the performance mode 3 starts by any of the big wins of special chart (2) big win-1 to 3 after the start of performance mode 2, the game state before and after the big win is also a super probability state, so the super probability state is considered to continue. In such a case, it is considered that the rush has been performed consecutively (the second rush has been performed).
[0161] In the pachinko game machine 1 according to the present embodiment, when the super probability state is reached, a ball output display relating to the number of balls that have been acquired is performed. The ball output display will be described in detail later.
[0162] [Main control circuit operation explanation] The processing performed by the main control circuit 100 (main CPU 101) will be described below.
[0163] [Main processing] First, the main processing performed by the main control circuit 100 (main CPU 101) will be described with reference to FIG.
[0164] In step S10, the main CPU 101 performs an initialization process. In this process, the main CPU 101 performs a backup recovery process, an initialization setting process, etc. When this process ends, the main CPU 101 advances the process to step S11.
[0165] In step S11, the main CPU 101 performs a random value update process. In this process, the main CPU 101 updates the initial value random value counter, the performance condition selection random value counter, etc. When this process ends, the main CPU 101 moves the process to step S12.
[0166] In step S12, the main CPU 101 performs a timer update process. In this process, the main CPU 101 updates various timers such as a timer for synchronizing the main CPU 101 with the sub CPU 201 and a timer for the opening time of the big prize opening 540. When this process is completed, the main CPU 101 moves the process to step S13.
[0167] In step S13, the main CPU 101 performs a special symbol control process. In this process, the main CPU 101 determines whether the result of the hit determination is a hit or not in response to a detection signal from the first start port switch 5472 or the second start port switch 441, and performs a process of storing the determination result in the main RAM 103. When this process is completed, the main CPU 101 moves the process to step S14. Details of this process will be described later.
[0168] In step S14, the main CPU 101 performs normal symbol control processing. In this processing, the main CPU 101 performs processing such as judging whether the result of the normal symbol judgment is a win or not according to the detection signal from the passing gate switch 49a, and storing the judgment result in the main RAM 103. When this processing is completed, the main CPU 101 moves the processing to step S15.
[0169] In step S15, the main CPU 101 performs a pattern display device control process. In this process, the main CPU 101 performs a process of storing a control signal for driving the first special pattern display unit 73 or the second special pattern display unit 74 and the normal pattern display unit 71 in the main RAM 103 according to the judgment results of the winning judgment and the normal pattern judgment stored in the main RAM 103 in the processes in steps S13 and S14. The main CPU 101 transmits the stored control signal to the first special pattern display unit 73 or the second special pattern display unit 74 and the normal pattern display unit 71. In this way, the first special pattern display unit 73 or the second special pattern display unit 74 displays the special pattern in a variable manner and a stationary manner based on the received control signal. Also, the normal pattern display unit 71 displays the normal pattern in a variable manner and a stationary manner based on the received control signal. When this process is completed, the main CPU 101 moves the process to step S16.
[0170] In step S16, the main CPU 101 performs a game information output process. In this process, the main CPU 101 outputs game information to an external device (for example, the calling device, the hall computer, etc.). When this process ends, the main CPU 101 shifts the process to step S17.
[0171] In step S17, the main CPU 101 performs a port output process. In this process, the main CPU 101 outputs a control signal for driving the big winning hole 540 (shutter 610) and the second starting hole 440 (normal electric role 460). When this process ends, the main CPU 101 moves the process to step S18.
[0172] In step S18, the main CPU 101 performs a command output process. In this process, the main CPU 101 transmits various commands to the sub-control circuit 200 (sub-CPU 201). When this process ends, the main CPU 101 moves the process to step S19.
[0173] In step S19, the main CPU 101 performs a payout process. In this process, the main CPU 101 judges whether or not a game ball has entered any of the various winning ports (specifically, the large winning port 540, the first starting port 5442, the second starting port 440, and the general winning ports 53, 54, 55, and 56). When the main CPU 101 judges that a game ball has entered any of the various winning ports, it transmits a payout request command corresponding to the winning to the payout / launch control circuit 300. When this process ends, the main CPU 101 shifts the process to step S11 again, and repeats the processes from step S11 to step S19.
[0174] [System timer interrupt processing] The system timer interrupt process performed by the main control circuit 100 (main CPU 101) will be described below with reference to Fig. 12. The system timer interrupt process is performed by interrupting the main process at predetermined intervals even when the main process is being performed.
[0175] In step S20, the main CPU 101 performs a register save process. In this process, the main CPU 101 saves the currently executed program stored in the register. When this process ends, the main CPU 101 moves the process to step S21.
[0176] In step S21, the main CPU 101 performs a random number update process. In this process, the main CPU 101 updates the random number counter for jackpot determination, the random number counter for jackpot symbol determination, etc. When this process is completed, the main CPU 101 moves the process to step S22.
[0177] In step S22, the main CPU 101 performs switch input processing. In this processing, the main CPU 101 judges whether or not a signal is input to various switches (specifically, the first start port switch 5472, the second start port switch 441, the passing gate switch 49a, the count switch 541, the general winning port switches 53a, 54a, 55a, 56a, etc.) (i.e., whether or not a game ball is detected in the various switches). When the main CPU 101 judges that a game ball is detected in any of the various switches (when a game ball enters any of the various winning ports), it transmits a command to the sub-control circuit 200. For example, when the count switch 541 counts (detects) a game ball, the main CPU 101 transmits a large winning port winning command to the sub-control circuit 200. When this processing is completed, the main CPU 101 moves the processing to step S23. The details of this processing will be described later.
[0178] In step S23, the main CPU 101 performs a register restore process. In this process, the main CPU 101 restores the saved program to the register. When this process ends, the main CPU 101 ends this subroutine.
[0179] [Special symbol control processing] In the following, the subroutine (special symbol control process) performed in step S13 in FIG. 11 will be described with reference to FIG. 13. In FIG. 13, the numbers written beside steps S101 to S108 indicate the control status flags corresponding to these steps. Here, the control status flag indicates the state of the special symbol game and enables any of the processes in steps S101 to S108 to be executed. The numbers are stored in a storage area in the main RAM 103 that functions as a control status flag.
[0180] In step S100, the main CPU 101 performs a process of loading a control status flag. In this process, the main CPU 101 reads out the control status flag. When this process ends, the main CPU 101 transfers the process to step S101.
[0181] In steps S101 to S108 described later, the main CPU 101 executes a step corresponding to the value of the control state flag stored in the main RAM 103 according to the value of the control state flag. More specifically, the main CPU 101 determines whether or not to perform processing in each step based on the value of the control state flag, and performs processing in each step at a predetermined timing set for each step according to the result of the determination. This allows the specific symbol game to proceed. The predetermined timing is determined according to a waiting time timer, etc. Before reaching the predetermined timing, the main CPU 101 ends this subroutine without performing processing in each step, and performs another subroutine. In addition to this subroutine, the main CPU 101 also performs a system timer interrupt process shown in FIG. 12 at a predetermined cycle.
[0182] In step S101, the main CPU 101 performs a special symbol memory check process. This process will be described in detail later. When this process is completed, the main CPU 101 advances the process to step S102.
[0183] In step S102, the main CPU 101 performs special symbol change time management processing. In this processing, when the control state flag is a value (01H) indicating special symbol change time management and the change time has elapsed, the main CPU 101 sets the value (01H) indicating special symbol display time management. The main CPU 101 sets the control status flag to (02H) and sets the post-determination waiting time (for example, 600 ms) in the waiting time timer. That is, the main CPU 101 sets the process of step S103 to be performed after the post-determination waiting time has elapsed. The details of this process will be described later. When this process is completed, the main CPU 101 moves the process to step S103.
[0184] In step S103, the main CPU 101 performs special symbol display time management processing. In this processing, the main CPU 101 determines that the result of the win judgment is a win when the control state flag is a value (02H) indicating special symbol display time management and the waiting time after confirmation has elapsed. The main CPU101 judges whether the winning combination is a big win or a small win. If the result of the winning judgment is a win, the main CPU101 sets a value (03H) indicating the winning start interval management to the control state flag, and sets a time corresponding to the winning start interval to the waiting time timer. That is, the main CPU101 sets the process of step S104 to be performed after the time corresponding to the winning start interval has elapsed. On the other hand, if the result of the winning judgment is a miss, the main CPU101 sets a value (07H) indicating the end of the special symbol game. That is, the main CPU101 sets the process of step S108 to be performed. Details of this process will be described later. When this process is completed, the main CPU101 moves the process to step S104.
[0185] In step S104, the main CPU 101 performs a win start interval management process. In this process, when the control state flag is a value (03H) indicating win start interval management and the time corresponding to the win start interval has elapsed, the main CPU 101 supplies a signal to the large prize opening solenoid 620 to open the large prize opening 540. In this way, the main CPU 101 controls the opening and closing of the large prize opening 540.
[0186] Furthermore, the main CPU 101 sets the control status flag to a value (04H) indicating that the special prize opening is open, and sets the special prize opening opening time limit timer to an upper limit of opening time (for example, about 0.1 seconds or about 30 seconds). In other words, the main CPU 101 sets the process to be performed in step S105. The details of this process will be described later. When this process is completed, the main CPU 101 moves the process to step S105.
[0187] In step S105, the main CPU101 performs a large prize opening re-opening waiting time management process. In this process, when the control status flag is a value (05H) indicating large prize opening re-opening waiting time management and a time corresponding to the round interval has elapsed, the main CPU101 updates and stores the large prize opening number counter so as to increase it by "1". The main CPU101 sets the control status flag to a value (04H) indicating that the large prize opening is being opened. The main CPU101 sets the large prize opening opening time timer to an upper limit time (for example, about 0.1 seconds or about 30 seconds). In other words, the main CPU101 sets the process of step S106 to be performed. Details of this process will be described later. When this process is completed, the main CPU101 moves the process to step S106.
[0188] In step S106, the main CPU 101 performs a special prize opening process. In this process, when the control status flag is a value (04H) indicating that the special prize opening is being opened, the main CPU 101 judges whether or not either of the following conditions is satisfied: the special prize opening winning counter is "10" or more, or the opening upper limit time has elapsed (the special prize opening opening time timer is "0"). When either of the conditions is satisfied, the main CPU 101 updates the variables located in the main RAM 103 in order to close the special prize opening 540. Then, the main CPU 101 judges whether or not the following condition is satisfied: the special prize opening opening count counter is equal to or more than the special prize opening opening count maximum value (it is the final round). When it is the final round, the main CPU 101 sets the control status flag to a value (06H) indicating the winning end interval, while when it is not the final round, the main CPU 101 sets the control status flag to a value (05H) indicating the special prize opening reopening waiting time management. Details of this process will be described later. When this process is completed, the main CPU 101 advances the process to step S107.
[0189] In step S107, the main CPU 101 performs a winning end interval process. In this process, when the control status flag is a value (06H) indicating a winning end interval and the time corresponding to the winning end interval has elapsed, the main CPU 101 sets the control status flag to a value (07H) indicating the end of the special symbol game. In other words, the main CPU 101 sets the control status flag to perform the process of step S108. The details of this process will be described later. When this process is completed, the main CPU 101 moves the process to step S108.
[0190] In step S108, the main CPU 101 performs special symbol game end processing. In this processing, when the control state flag is a value (07H) indicating the end of the special symbol game, the main CPU 101 sets a value (00H) indicating a special symbol memory check. In other words, the main CPU 101 sets so as to perform the processing of step S101. The details of this processing will be described later. When this processing is completed, the main CPU 101 ends this subroutine.
[0191] As described above, the main CPU 101 sets the control state flag, and the special symbol game proceeds. Specifically, when the game is not in a big win or small win game state and the result of the win determination is a miss, the main CPU 101 sets the control state flag to "00H", "01H", "02H", and "07H" in that order, and performs the processes of steps S101, S102, S103, and S108 shown in FIG. 13 at a predetermined timing. Also, when the game is not in a big win or small win game state and the result of the win determination is a big win or a small win, the main CPU 101 sets the control state flag to "00H", "01H", "02H", and "03H" in that order, and performs the processes of steps S101, S102, S103, and S104 shown in FIG. 13 at a predetermined timing, and controls the game to a big win or small win game state. Furthermore, when control to a big win or small win game state is performed, the main CPU101 performs the processing of steps S105 and S106 shown in Fig. 13 at a predetermined timing by setting the control state flag to "04H", "05H" in that order, and performs the processing of steps S105, S107, and S108 shown in Fig. 13 at a predetermined timing by setting the control state flag to "04H", "06H", and "07H" in that order, and ends the big win or small win game.
[0192] [Special pattern memory check process] In the following, the subroutine performed in step S101 of FIG. 13 will be described with reference to FIG. (Special symbol memory check process) will be explained.
[0193] In step S110, the main CPU 101 judges whether the control status flag is a value (00H) indicating a special symbol memory check. If the main CPU 101 judges that the control status flag is a value indicating a special symbol memory check, the process proceeds to step S111. On the other hand, if the main CPU 101 judges that the control status flag is not a value indicating a special symbol memory check, the subroutine ends.
[0194] In step S111, the main CPU 101 performs a process to determine whether or not there is a start memory. In this process, if the main CPU 101 determines that there is no start memory of the special symbol game, that is, data is transferred from the first special symbol start memory area (0) to the first special symbol start memory area (4) or data is transferred from the second special symbol start memory area (0) to the second special symbol start memory area (4). If the random number value for winning judgment is not stored, the process proceeds to step S112. On the other hand, if the main CPU 101 determines that there is a start memory (more specifically, a start memory corresponding to at least one of the first and second special symbols), the process proceeds to step S113.
[0195] In step S112, the main CPU 101 performs a demo display process. In this process, the main CPU 101 performs a process of setting a demo display permission value in the main RAM 103. The main CPU 101 performs a process of setting a demo display permission value in the main RAM 103. The main CPU 101 performs a process of setting a demo display permission value in the main RAM 103. If this state is maintained (for example, for 30 seconds), a value that permits execution of a demo display is set as the demo display permission value. Then, if the demo display permission value is a predetermined value, the main CPU 101 sets a demo display command. The demo display command is supplied from the main CPU 101 of the main control circuit 100 to the sub-CPU 201 of the sub-control circuit 200. As a result, a demo display is performed on the liquid crystal display device 16 under the control of the sub-control circuit 200. When this process is completed, the main CPU 101 ends this subroutine.
[0196] In step S113, the main CPU 101 performs a process to determine whether the start memory corresponding to the second special symbol is 0. In this process, the main CPU 101 determines whether data is present in the second special symbol start memory area (4) from the second special symbol start memory area (0), and if it is determined that the start memory corresponding to the second special symbol is 0, that is, no data is stored in the second special symbol start memory area (4) from the second special symbol start memory area (0), the process proceeds to step S115. On the other hand, if the main CPU 101 determines that the start memory corresponding to the second special symbol is not 0, that is, data is stored in the second special symbol start memory area (4) from the second special symbol start memory area (0), the process proceeds to step S114.
[0197] In step S114, the main CPU 101 performs a process of setting a value (02H) indicating the variation of the second special symbol as the variation state number in a predetermined area of the main RAM 103. When this process is completed, the main CPU 101 moves the process to step S116.
[0198] In step S115, the main CPU 101 performs a process of setting a value (01H) indicating the variation of the first special symbol as the variation state number in a predetermined area of the main RAM 103. When this process is completed, the main CPU 101 moves the process to step S116.
[0199] In step S116, the main CPU 101 performs a process of setting a value (01H) indicating special symbol variation time management as a control state flag. When this process ends, the main CPU 101 moves the process to step S117.
[0200] In step S117, the main CPU 101 performs a special symbol storage transfer process. In this process, when the special symbol to be variably displayed is the first special symbol, the main CPU 101 performs a process to shift (store) each of the data from the first special symbol start memory area (1) to the first special symbol start memory area (4) from the first special symbol start memory area (0) to the first special symbol start memory area (3). In addition, when the special symbol to be variably displayed is the second special symbol, the main CPU 101 performs a process to shift (store) each of the data from the second special symbol start memory area (1) to the second special symbol start memory area (4) from the second special symbol start memory area (0) to the second special symbol start memory area (3). When this process is completed, the main CPU 101 moves the process to step S118.
[0201] In step S118, the main CPU 101 performs a jackpot determination process. In this process, the main CPU 101 reads out the high probability flag, and selects one of a plurality of hit determination tables having different numbers of jackpot determination values (jackpot determination values) based on the read out high probability flag. That is, when the high probability flag is a predetermined value, a high probability hit (jackpot) determination table having a large number of jackpot determination values is referenced, and when the high probability flag is not a predetermined value, a normal hit (jackpot) determination table having a small number of jackpot determination values is referenced. In this way, when the high probability flag is a predetermined value, that is, when the game state is a high probability state (high probability state), the probability of transitioning to a jackpot game state is improved compared to normal times.
[0202] Then, the main CPU101 refers to the random number value for determining whether or not a special symbol is selected at the time of the start winning and set in the first special symbol start memory area (0) and the second special symbol start memory area (0) beforehand, and the selected winning determination table. Then, the main CPU101 determines that there is a winning jackpot when the random number value for determining whether or not a winning jackpot is selected and the jackpot determination value match. On the other hand, the main CPU101 determines that there is no winning jackpot (miss) when the random number value for determining whether or not a winning jackpot is selected and the jackpot determination value do not match. Thus, the main CPU101 determines whether or not to set the player to a winning jackpot game state advantageous to the player in the winning jackpot determination process (winning jackpot determination). When this process is completed, the main CPU101 moves the process to step S119.
[0203] In step S119, the main CPU 101 performs a small win determination process. The small win determination process is performed when the big win determination process in step S118 does not result in a big win. In this process, the main CPU 101 determines whether or not the random number value for determining a win in the special symbol start memory area previously set in the first special symbol start memory area (0) and the second special symbol start memory area (0) matches the small win determination value set in advance. Then, the main CPU 101 determines that there is a small win when the random number value for determining a win matches the small win determination value. On the other hand, the main CPU 101 determines that there is no small win (miss) when the random number value for determining a win does not match the small win determination value. In this way, the main CPU 101 performs a determination (small win determination) of whether or not to enter a small win game state in the small win determination process.
[0204] In this embodiment, two types of hit determination tables, one for normal use and one for high probability (for high probability), are prepared as hit determination tables to which the random number value for hit determination stored in the first special symbol start memory area is referred, and two types of hit determination tables, one for normal use and one for high probability (for high probability), are prepared as hit determination tables to which the random number value for hit determination stored in the second special symbol start memory area is referred, resulting in a total of four types of hit determination tables. The two types of hit determination tables for normal use have the same jackpot probability, and the two types of hit determination tables for high probability have the same jackpot probability. On the other hand, the number of small hit determination values in the hit determination table for normal use and the hit determination table for high probability (for high probability), which are referred to by the random number value for hit determination stored in the first special symbol start memory area, are the same. Also, the number of small hit determination values in the hit determination table for normal use and the hit determination table for high probability (for high probability), which are referred to by the random number value for hit determination stored in the second special symbol start memory area, are the same. In this way, the main CPU 101 is an example of a win determination means that determines whether to transition to a first win game state in which the player can win a larger number of game balls than in the normal game state, a second win game state in which the player can win a smaller number of game balls compared to the first win game state, or a third win game state in which the player can win a number of game balls equivalent to that in the second win game state, on the condition that the game ball has passed through the start area (first start port 5442, second start port 440).
[0205] The probability of a small win resulting from winning in the first starting hole 5442 in normal play may be greater or less than the probability of a small win resulting from winning in the second starting hole 440. The probability of a big win resulting from winning in the first starting hole 5442 in normal play may be greater or less than the probability of a big win resulting from winning in the second starting hole 440.
[0206] In this way, the process of steps S118 and S119 determines whether the special symbol game is a big win, a small win, or a miss as a result of the win determination for the special symbol game. When this process ends, the main CPU 101 moves the process to step S120.
[0207] In step S120, the main CPU101 performs a special symbol determination process. In this process, the main CPU101 determines a big win symbol if the result of the hit determination is a big win, determines a small win symbol if the result of the hit determination is a small win, and determines a losing symbol if the result is neither a big win nor a small win, i.e., a losing symbol. Details of this process will be described later. When this process is completed, the main CPU101 moves the process to step S121.
[0208] In step S121, the main CPU 101 performs a special symbol variation pattern determination process. In this process, the main CPU 101 selects a variation pattern determination table for determining a special symbol variation pattern based on the special symbol determined in the process of step S120 and the result of the winning determination determined in the processes of steps S118 and S119. Then, the main CPU 101 determines (selects) a variation pattern based on the random number value for determining the performance condition extracted from the random number counter for determining the performance condition and the selected variation pattern determination table. The main CPU 101 stores the selected variation pattern in a predetermined area of the main RAM 103. The main CPU 101 determines the variation display mode of the special symbol in the first special symbol display section 73 or the second special symbol display section 74 based on the data indicating such a variation pattern.
[0209] The data indicating the variation pattern stored in this way is supplied to the first special symbol display unit 73 or the second special symbol display unit 74. As a result, the special symbol is variably displayed in the determined variation pattern on the first special symbol display unit 73 or the second special symbol display unit 74. Also, the data indicating the variation pattern stored in this way is supplied from the main CPU 101 of the main control circuit 100 to the sub CPU 201 of the sub control circuit 200 as a special symbol variation pattern designation command. As a result, a performance display according to the received special symbol variation pattern designation command is performed under the control of the sub control circuit 200. When this process is completed, the main CPU 101 moves the process to step S122.
[0210] In step S122, the main CPU 101 performs a special symbol variation time setting process. In this process, the main CPU 101 sets the variation time corresponding to the determined special symbol variation pattern in the waiting time timer. When this process is completed, the main CPU 101 moves the process to step S123.
[0211] In step S123, the main CPU 101 performs a process of setting a special symbol effect start command in the main RAM 103. The special symbol effect start command is supplied from the main CPU 101 of the main control circuit 100 to the sub CPU 201 of the sub control circuit 200. The sub control circuit 200 starts the effect based on the received special symbol effect start command. When this process ends, the main CPU 101 moves the process to step S124.
[0212] In step S124, the main CPU 101 executes a process of clearing the value in the memory area (0) used for the current variable display. When this process ends, the main CPU 101 ends this subroutine.
[0213] [Special design determination process] In the following, the subroutine performed in step S120 of FIG. 14 will be described with reference to FIG. (Special symbol determination process) will be described.
[0214] In step S150, the main CPU 101 performs a process of determining whether or not the result of the jackpot determination in step S118 is a jackpot. If the main CPU 101 determines that the result of the jackpot determination is a jackpot, the process proceeds to step S151. On the other hand, if the main CPU 101 determines that the result of the jackpot determination is not a jackpot, the process proceeds to step S156.
[0215] In step S151, the main CPU 101 performs a process of determining whether the change state number is (01H). If the main CPU 101 determines that the change state number is (01H), the process proceeds to step S152. On the other hand, if the main CPU 101 determines that the change state number is not (01H), the process proceeds to step S154.
[0216] In step S152, the main CPU 101 performs a process of determining the jackpot symbol of the first special symbol. In this process, the main CPU 101 performs a process of determining the jackpot symbol of the first special symbol based on the random number value for determining the jackpot symbol extracted from the counter for determining the jackpot symbol and the winning judgment table. When this process is completed, the main CPU 101 moves the process to step S153.
[0217] In step S153, the main CPU 101 performs a process of setting the data of the jackpot pattern of the first special pattern and the command of the jackpot pattern. In this process, the main CPU 101 sets the data of the jackpot pattern of the first special pattern in a predetermined area of the main RAM 103 and supplies it to the first special pattern display unit 73. The first special pattern display unit 73 variably displays the first special pattern and stops and displays it in a manner based on the data of the jackpot pattern of the first special pattern. In addition, the main CPU 101 sets the command of the jackpot pattern of the first special pattern in a predetermined area of the main RAM 103 and supplies it as a special pattern designation command from the main CPU 101 of the main control circuit 100 to the sub CPU 201 of the sub control circuit 200. As a result, the identification pattern is derived and displayed on the liquid crystal display device 16 in a jackpot stop display manner under the control of the sub control circuit 200. When this process is completed, the main CPU 101 advances the process to step S162.
[0218] In step S154, the main CPU 101 performs a process of determining the jackpot symbol of the second special symbol. In this process, the main CPU 101 performs a process of determining the jackpot symbol of the second special symbol based on the random number value for determining the jackpot symbol extracted from the counter for determining the jackpot symbol and the winning judgment table. When this process is completed, the main CPU 101 moves the process to step S155.
[0219] In step S155, the main CPU 101 performs a process of setting the data of the jackpot pattern of the second special pattern and the command of the jackpot pattern. In this process, the main CPU 101 sets the data of the jackpot pattern of the second special pattern in a predetermined area of the main RAM 103 and supplies it to the second special pattern display unit 74. The second special pattern display unit 74 variably displays the second special pattern and stops and displays it in a manner based on the data of the jackpot pattern of the second special pattern. In addition, the main CPU 101 sets the command of the jackpot pattern of the second special pattern in a predetermined area of the main RAM 103 and supplies it as a special pattern designation command from the main CPU 101 of the main control circuit 100 to the sub CPU 201 of the sub control circuit 200. As a result, the identification pattern is derived and displayed on the liquid crystal display device 16 in a jackpot stop display manner under the control of the sub control circuit 200. When this process is completed, the main CPU 101 advances the process to step S162.
[0220] In step S156, the main CPU 101 performs a process to determine whether the result of the small hit determination in step S119 is a small hit. If the main CPU 101 determines that the result of the small hit determination is a small hit, the process proceeds to step S160. If the main CPU 101 determines that the result of the small hit determination is not a small hit, the process proceeds to step S164.
[0221] In step S160, the main CPU 101 performs a process to determine the small winning symbol of the second special symbol. In this process, the main CPU 101 performs a process to determine the small winning symbol of the second special symbol based on the random number value extracted from the big winning symbol determination counter. When this process is completed, the main CPU 101 moves the process to step S161.
[0222] In step S161, the main CPU 101 performs a process of setting the data of the small win pattern of the second special pattern and the command of the small win pattern. In this process, the main CPU 101 sets the data of the small win pattern of the second special pattern in a predetermined area of the main RAM 103 and supplies it to the second special pattern display unit 74. The second special pattern display unit 74 variably displays the second special pattern and stops and displays it in a manner based on the data of the small win pattern of the second special pattern. In addition, the main CPU 101 sets the command of the small win pattern of the second special pattern in a predetermined area of the main RAM 103 and supplies it as a special pattern designation command from the main CPU 101 of the main control circuit 100 to the sub CPU 201 of the sub control circuit 200. As a result, the identification pattern is derived and displayed on the liquid crystal display device 16 in a small win stop display manner under the control of the sub control circuit 200. When this process is completed, the main CPU 101 advances the process to step S162.
[0223] In step S162, the main CPU 101 performs a process of setting winning start interval display time data corresponding to the winning symbols (big winning symbol, small winning symbol). In this process, the main CPU 101 sets the winning start interval display time data corresponding to the winning symbols (big winning symbol, small winning symbol) in a predetermined area of the main RAM 103 in the main RAM 103. When this process ends, the main CPU 101 moves the process to step S163.
[0224] In step S163, the main CPU 101 performs a process of setting the data related to the number of times the large prize opening has been performed. In this process, the main CPU 101 sets the data related to the number of times the large prize opening has been performed in the main RAM 103. When this process ends, the main CPU 101 ends this subroutine.
[0225] In step S164, the main CPU 101 performs a process of setting data of a losing symbol and a command of the losing symbol. In this process, the main CPU 101 sets the data of the losing symbol in a predetermined area of the main RAM 103, and supplies it to the first special symbol display unit 73 or the second special symbol display unit 74 depending on whether the changing special symbol is the first special symbol or the second special symbol. The first special symbol display unit 73 or the second special symbol display unit 74 displays the special symbol in a variable manner and stops the display in a manner based on the data of the losing symbol of the special symbol. In addition, the main CPU 101 sets the command of the losing symbol in a predetermined area of the main RAM 103, and supplies it as a special symbol designation command from the main CPU 101 of the main control circuit 100 to the sub CPU 201 of the sub control circuit 200. As a result, the identification symbol is derived and displayed on the liquid crystal display device 16 in a losing stop display manner under the control of the sub control circuit 200. When this process is completed, the main CPU 101 ends this subroutine.
[0226] [Special pattern change time management process] The subroutine executed in step S102 of FIG. 13 will be described below with reference to FIG. (Special symbol variation time management process) will be explained.
[0227] In step S200, the main CPU 101 judges whether the control status flag is a value (01H) indicating special symbol variation time management. If the main CPU 101 judges that the control status flag is a value (01H) indicating special symbol variation time management, the process proceeds to step S201. On the other hand, if the main CPU 101 judges that the control status flag is not a value (01H) indicating special symbol variation time management, the subroutine ends.
[0228] In step S201, the main CPU 101 determines whether the waiting time timer is "0". If the main CPU 101 determines that the waiting time timer is "0", the process proceeds to step S202. On the other hand, if the main CPU 101 determines that the waiting time timer is not "0", the main CPU 101 ends this subroutine.
[0229] In step S202, the main CPU 101 performs a process of setting a value (02H) indicating special symbol display time management as a control status flag. In this process, the main CPU 101 sets a value (02H) indicating special symbol display time management to the control status flag. When this process is completed, the main CPU 101 moves the process to step S203.
[0230] In step S203, the main CPU 101 performs a process to set a symbol stop command. Symbol stop command data is supplied from the main CPU 101 of the main control circuit 100 to the sub-CPU 201 of the sub-control circuit 200. This allows the sub-control circuit 200 to recognize the symbol stop. When this process is completed, the main CPU 101 moves the process to step S204.
[0231] In step S204, the main CPU 101 performs processing to set a waiting time timer as a post-confirmation waiting time. In this processing, the main CPU 101 stores the post-confirmation waiting time in an area in the main RAM 103 that functions as a waiting time timer. When this processing ends, the main CPU 101 ends this subroutine.
[0232] [Special pattern display time management process] In the following, the subroutine (special symbol display time management process) performed in step S103 in FIG. 13 will be described with reference to FIG. 17 and FIG.
[0233] In step S300, the main CPU 101 performs a process to determine whether the control status flag is a value (02H) indicating special symbol display time management processing. If the main CPU 101 determines that the control status flag is a value (02H) indicating special symbol display time management processing, the process proceeds to step S301. On the other hand, if the main CPU 101 determines that the control status flag is not a value (02H) indicating special symbol display time management processing, the process ends this subroutine.
[0234] In step S301, the main CPU 101 judges whether or not the waiting time timer corresponding to the special symbol display management process is "0". If the main CPU 101 judges that the waiting time timer is "0", the process proceeds to step S302. On the other hand, if the main CPU 101 judges that the waiting time timer is not "0", the process proceeds to step S304.
[0235] In step S302, the main CPU 101 performs a process of determining whether or not the result of the jackpot determination in step S118 is a jackpot. If the main CPU 101 determines that the result of the jackpot determination is a jackpot, the process proceeds to step S303. On the other hand, if the main CPU 101 determines that the result of the jackpot determination is not a jackpot, the subroutine ends.
[0236] In step S303, the main CPU 101 performs a process of clearing the game status flag in the main RAM 103. When this process ends, the main CPU 101 ends this subroutine.
[0237] In step S304, the main CPU 101 performs a process of determining whether or not the result of the jackpot determination in step S118 is a jackpot. If the main CPU 101 determines that the result of the jackpot determination is a jackpot, the process proceeds to step S311. On the other hand, if the main CPU 101 determines that the result of the jackpot determination is not a jackpot, the process proceeds to step S305.
[0238] In step S305, the main CPU 101 determines whether the time-saving counter in the main RAM 103 is "0." If the main CPU 101 determines that the time-saving counter is "0," the process proceeds to step S325. On the other hand, if the main CPU 101 determines that the time-saving counter is not "0," the process proceeds to step S306.
[0239] In step S306, the main CPU 101 performs processing to subtract 1 from the value of the time-saving number counter in the main RAM 103. When this processing ends, the main CPU 101 advances the processing to step S307.
[0240] In step S307, the main CPU 101 determines whether the time-saving counter in the main RAM 103 is "0." If the main CPU 101 determines that the time-saving counter is "0," the process proceeds to step S308. On the other hand, if the main CPU 101 determines that the time-saving counter is not "0," the process proceeds to step S325.
[0241] In step S308, the main CPU 101 performs processing to clear the time-saving count flag in the main RAM 103. When this processing ends, the main CPU 101 advances the processing to step S309.
[0242] In step S309, the main CPU 101 performs a process of setting a time-saving end command in the main RAM 103. The time-saving end command is supplied from the main CPU 101 of the main control circuit 100 to the sub-CPU 201 of the sub-control circuit 200. This causes the sub-control circuit 200 to recognize the end of the time-saving. When this process is completed, the main CPU 101 moves the process to step S325.
[0243] In step S325, the main CPU 101 determines whether the ST number counter in the main RAM 103 is "0." If the main CPU 101 determines that the ST number counter is "0," it transfers the process to step S310. On the other hand, if the main CPU 101 determines that the ST number counter is not "0," it transfers the process to step S326.
[0244] In step S326, the main CPU 101 performs processing to subtract 1 from the value of the ST number counter in the main RAM 103. When this processing ends, the main CPU 101 advances the process to step S327.
[0245] In step S327, the main CPU 101 determines whether the ST number counter in the main RAM 103 is "0." If the main CPU 101 determines that the ST number counter is "0," it transfers the process to step S328. On the other hand, if the main CPU 101 determines that the ST number counter is not "0," it transfers the process to step S310.
[0246] In step S328, the main CPU 101 performs processing to clear the ST count flag in the main RAM 103. When this processing ends, the main CPU 101 advances the process to step S329.
[0247] In step S329, the main CPU 101 performs processing to set an ST end command in the main RAM 103. The ST end command is supplied from the main CPU 101 of the main control circuit 100 to the sub CPU 201 of the sub control circuit 200. This causes the sub control circuit 200 to recognize the end of ST. When this processing ends, the main CPU 101 moves the processing to step S310.
[0248] In step S310, the main CPU 101 performs a process to determine whether the result of the small hit determination in step S119 is a small hit. If the main CPU 101 determines that the result of the small hit determination is a small hit, the process proceeds to step S311. If the main CPU 101 determines that the result of the small hit determination is not a small hit, the process proceeds to step S315.
[0249] In step S311, the main CPU 101 performs a process of setting a value (03H) indicating the hit start interval management process as a control state flag. When this process ends, the main CPU 101 shifts the process to step S312.
[0250] In step S312, the main CPU 101 performs a process of setting a waiting time timer as a winning start interval time corresponding to the special symbol (first special symbol or second special symbol). In this process, the main CPU 101 stores the winning start interval time in an area in the main RAM 103 that functions as a waiting time timer. When this process ends, the main CPU 101 moves the process to step S313. Note that the winning start interval time is also determined for each winning type, but in this embodiment, at least the winning start interval times for special probability variable, special normal, actual small ball output probability variable, actual small ball output normal, and special symbol (2) small winning -2 are set to the same time or to a time (for example, 1 second) that is difficult for a player to distinguish.
[0251] In step S313, the main CPU 101 performs a process of setting a special symbol effect stop command. The special symbol effect stop command is supplied from the main CPU 101 of the main control circuit 100 to the sub CPU 201 of the sub control circuit 200. This allows the sub control circuit 200 to recognize the special symbol effect stop. When this process is completed, the main CPU 101 proceeds to step S314.
[0252] In step S314, the main CPU 101 performs a process to set a big win start command or a small win start command corresponding to the special symbol. The big win start command or the small win start command is supplied from the main CPU 101 of the main control circuit 100 to the sub-CPU 201 of the sub-control circuit 200. This allows the sub-control circuit 200 to recognize the start of a big win or a small win. When this process is completed, the main CPU 101 ends this subroutine.
[0253] In step S315, the main CPU 101 performs a process of setting a value (07H) indicating the special symbol game end process as the control status flag. When this process ends, the main CPU 101 shifts the process to step S316.
[0254] In step S316, the main CPU 101 performs a process to set a special symbol effect stop command. The special symbol effect stop command is supplied from the main CPU 101 of the main control circuit 100 to the sub-CPU 201 of the sub-control circuit 200. This allows the sub-control circuit 200 to recognize the special symbol effect stop. When this process is completed, the main CPU 101 ends this subroutine.
[0255] [Hit start interval management process] In the following, the subroutine performed in step S104 of FIG. 13 will be described with reference to FIG. (Hit start interval management process) will be explained.
[0256] In step S401, the main CPU 101 performs a process to determine whether the control status flag is a value (03H) indicating the hit start interval management process. If the main CPU 101 determines that the control status flag is a value (03H) indicating the hit start interval management process, the process proceeds to step S402. On the other hand, if the main CPU 101 determines that the control status flag is not a value (03H) indicating the hit start interval management process, the subroutine ends.
[0257] In step S402, the main CPU 101 judges whether the waiting time timer corresponding to the special symbol display management process is "0". If the main CPU 101 judges that the waiting time timer is "0", the process proceeds to step S403. On the other hand, if the main CPU 101 judges that the waiting time timer is not "0", the main CPU 101 ends this subroutine.
[0258] In step S403, the main CPU 101 sets an upper limit value of the large prize opening number counter in the main RAM 103.
[0259] In step S404, the main CPU 101 performs a process of incrementing the value of the large prize opening count counter in the main RAM 103 by 1. When this process ends, the main CPU 101 advances the process to step S405.
[0260] In step S405, the main CPU 101 performs a process of setting the opening and closing pattern for each round or for small wins according to the type of big win symbol. When this process is completed, the main CPU 101 moves the process to step S406.
[0261] In step S406, the main CPU 101 performs processing to set a large prize opening display command in a predetermined area of the main RAM 103. In this case, the large prize opening display command becomes data indicating the first round. The large prize opening display command is supplied as a large prize opening open command from the main CPU 101 of the main control circuit 100 to the sub CPU 201 of the sub control circuit 200. When this processing is completed, the main CPU 101 moves the processing to step S407.
[0262] In step S407, the main CPU 101 performs a process of setting a value (04H) indicating the large prize opening reopening waiting time management process as a control state flag. When this process ends, the main CPU 101 moves the process to step S408.
[0263] In step S408, the main CPU 101 executes a process of clearing the special prize winning port winning counter in the main RAM 103. When this process ends, the main CPU 101 advances the process to step S409.
[0264] In step S409, the main CPU 101 performs processing to set the value of the waiting time timer as the special prize opening opening time in the main RAM 103. When this processing ends, the main CPU 101 shifts the processing to step S410.
[0265] In step S410, the main CPU 101 performs a process of setting special prize opening open data in a predetermined area of the main RAM 103. In this process, the main CPU 101 updates variables located in the main RAM 103 based on data read from the main ROM 102 in order to open the special prize opening 540. The variables stored in this manner drive the special prize opening solenoid 620 to open the special prize opening 540. When this process is completed, the main CPU 101 ends this subroutine.
[0266] [Waiting time management process for reopening the large prize entrance] In the following, the subroutine performed in step S105 of FIG. 13 will be described with reference to FIG. (Large prize opening reopening waiting time management process) will be explained.
[0267] In step S500, the main CPU 101 performs a process to determine whether the control status flag is a value (05H) indicating the large prize opening reopening waiting time management process. If the main CPU 101 determines that the control status flag is a value (05H) indicating the large prize opening reopening waiting time management process, it transfers the process to step S501. On the other hand, if the main CPU 101 determines that the control status flag is not a value (05H) indicating the large prize opening reopening waiting time management process, it ends this subroutine.
[0268] In step S501, the main CPU 101 performs a process of determining whether or not the waiting time timer corresponding to the special symbol display management process is "0". If the main CPU 101 determines that the waiting time timer is "0", the process proceeds to step S502. On the other hand, if the main CPU 101 determines that the waiting time timer is not "0", the main CPU 101 ends this subroutine.
[0269] In step S502, the main CPU 101 performs a process of adding 1 to the value of the large prize opening number counter in the main RAM 103. When this process ends, the main CPU 101 shifts the process to step S503.
[0270] In step S503, the main CPU 101 performs processing to set a special prize opening display command in a predetermined area of the main RAM 103. In this case, the special prize opening display command is data indicating the second round or later. The special prize opening display command data is supplied from the main CPU 101 of the main control circuit 100 to the sub-CPU 201 of the sub-control circuit 200. The special prize opening display command includes an instruction to the sub-CPU 201 to increment the round counter by +1. When this processing is completed, the main CPU 101 moves the processing to step S504.
[0271] In step S504, the main CPU 101 performs a process of setting a value (04H) indicating the big prize opening process as the control state flag. When this process ends, the main CPU 101 moves the process to step S505.
[0272] In step S505, the main CPU 101 performs a process of determining whether or not the result of the jackpot determination in step S118 is a jackpot. If the main CPU 101 determines that the result of the jackpot determination is a jackpot, the process proceeds to step S506. On the other hand, if the main CPU 101 determines that the result of the jackpot determination is not a jackpot, the process proceeds to step S507.
[0273] In step S506, the main CPU 101 executes a process of clearing the special prize winning port winning counter in the main RAM 103. When this process ends, the main CPU 101 advances the process to step S507.
[0274] In step S507, the main CPU 101 performs processing to set the value of the waiting time timer as the special prize opening opening time in the main RAM 103. When this processing ends, the main CPU 101 shifts the processing to step S508.
[0275] In step S508, the main CPU 101 performs a process of setting the special prize opening open data in a predetermined area of the main RAM 103. When this process is completed, the main CPU 101 ends this subroutine.
[0276] [Big prize opening process] The following describes the subroutine performed in step S106 of FIG. 13 with reference to FIG. (Big prize opening process) will be explained.
[0277] In step S600, the main CPU 101 performs a process to determine whether the control status flag is a value (04H) indicating the large prize opening process. In this process, if the main CPU 101 determines that the control status flag is a value (04H) indicating the large prize opening process, it moves the process to step S601. On the other hand, if the main CPU 101 determines that the control status flag is not a value (04H) indicating the large prize opening process, it ends this subroutine.
[0278] In step S601, the main CPU 101 performs a process to determine whether the large prize opening winning counter is equal to or greater than "10." In this process, if the main CPU 101 determines that the large prize opening winning counter is equal to or greater than "10," the process proceeds to step S604. On the other hand, if the main CPU 101 determines that the large prize opening winning counter is not equal to or greater than "10," the process proceeds to step S602.
[0279] In step S602, the main CPU 101 performs a process of opening and closing the large prize opening 540 according to the opening and closing pattern for each round or for a small win that has been set. In this process, the main CPU 101 performs a process of opening and closing the large prize opening 540 according to the opening and closing pattern for each round or for a small win that has been set in step S405. Specifically, the main CPU 101 performs a process of opening and closing the large prize opening 540 multiple times during a predetermined round by repeating a process of closing and opening the large prize opening 540 after waiting for a certain time according to the opening and closing pattern for each round or for a small win. When this process is completed, the process proceeds to step S603.
[0280] Here, in this embodiment, the interval time between the first and second openings of the first round of the special probability change and the special normal, and the interval time between the first and second openings of the special chart (2) small win-2 are set to the same or a time that is difficult for the player to distinguish (for example, 0.1 seconds). That is, in the processing of step S602, the special probability change, the special normal, and the special chart (2) small win-2 are executed in the order of "0.896 second opening time → 0.1 second opening interval time → 0.896 second opening time". Also, although it is not processed in this step but set in step S607, the round interval time between the first and second rounds of the actual small ball output probability change and actual small ball output normal is also set to the same or a time that is difficult for the player to distinguish (for example, 0.1 seconds), so that it is executed in the order of "0.896 second opening time of the first round → 0.1 second round interval time → 0.896 second opening time of the second round". This makes it difficult for a player to distinguish the type of win based on the time that the big win port 540 is closed.
[0281] In step S603, the main CPU 101 performs a process to determine whether or not the waiting time timer, which is a timer for the opening time of the large prize opening, is "0". In this process, if the main CPU 101 determines that the waiting time timer is "0", the process proceeds to step S604. On the other hand, if the main CPU 101 determines that the waiting time timer is not "0", the main CPU 101 ends this subroutine.
[0282] In step S604, the main CPU 101 performs a process of setting special prize opening closing data. In this process, the main CPU 101 updates variables located in the main RAM 103 based on data read from the main ROM 102 in order to close the special prize opening 540. The variables stored in this manner will close the special prize opening solenoid 620. When this process ends, the main CPU 101 moves the process to step S605.
[0283] In step S605, the main CPU 101 performs a process to determine whether the result of the small hit determination in step S119 is a small hit. In this process, if the main CPU 101 determines that the result of the small hit determination is a small hit, the process proceeds to step S610. If the main CPU 101 determines that the result of the small hit determination is not a small hit, the process proceeds to step S606.
[0284] In step S606, the main CPU 101 performs a process to determine whether or not the large prize opening count value is equal to or greater than the upper limit value of the large prize opening count. In this process, the main CPU 101 compares the large prize opening count value stored in the main RAM 103 with the upper limit value of the large prize opening count value or greater to determine whether or not the large prize opening count value is equal to or greater than the upper limit value of the large prize opening count. If the main CPU 101 determines that the large prize opening count value is equal to or greater than the upper limit value of the large prize opening count, it transfers the process to step S610. On the other hand, if the main CPU 101 determines that the large prize opening count value is not equal to or greater than the upper limit value of the large prize opening count, it transfers the process to step S607.
[0285] In step S607, the main CPU 101 performs processing to set the value of the waiting time timer as the open time interval display time in the main RAM 103. When this processing ends, the main CPU 101 advances the processing to step S608.
[0286] In step S608, the main CPU 101 performs a process of setting a value (05H) indicating the large prize opening reopening waiting time management process as a control state flag. When this process ends, the main CPU 101 moves the process to step S609.
[0287] In step S609, the main CPU 101 performs processing to set an inter-round display command in a predetermined area of the main RAM 103. The inter-round display command is supplied from the main CPU 101 of the main control circuit 100 to the sub-CPU 201 of the sub-control circuit 200. When this processing ends, the main CPU 101 ends this subroutine.
[0288] In step S610, the main CPU 101 performs processing to set the value of the waiting time timer as the winning end interval display time in the main RAM 103. When this processing ends, the main CPU 101 advances the processing to step S611.
[0289] In step S611, the main CPU 101 performs a process of setting a value (06H) indicating the winning end interval process as the control state flag. When this process ends, the main CPU 101 advances the process to step S612.
[0290] In step S612, the main CPU 101 performs a process of setting a special symbol winning interval end display command in a predetermined area of the main RAM 103. Specifically, if the result of the winning judgment is a big win, a big win end display command is set, and if the result of the winning judgment is a small win, a small win end display command is set. The big win end display command and the small win end display command are supplied from the main CPU 101 of the main control circuit 100 to the sub CPU 201 of the sub control circuit 200. When this process is completed, the main CPU 101 ends this subroutine.
[0291] [Hit end interval processing] The subroutine (win end interval process) executed in step S107 in FIG. 13 will be described below with reference to FIG.
[0292] First, in step S700, the main CPU 101 performs a process to determine whether or not the control status flag in the main RAM 103 is a value (06H) indicating a winning end interval process. If it is determined that the control status flag is a value (06H) indicating a winning end interval process, the process proceeds to step S701. If it is not determined that the control status flag is a value (06H) indicating a winning end interval process, the subroutine is terminated.
[0293] In step S701, when the control status flag of the main RAM 103 is a value (06H) indicating the winning end interval processing, the main CPU 101 determines whether the value of the waiting time timer (t) corresponding to the winning end interval is "0." If the value of the waiting time timer is "0," the main CPU 101 transfers the process to step S702, and if the value of the waiting time timer is not "0," it ends this subroutine.
[0294] In step S702, the main CPU 101 sets a value (07H) indicating the end of the special symbol game in the control status flag of the main RAM 103. When this process ends, the process proceeds to step S703.
[0295] In step S703, the main CPU 101 performs a process of setting the big win symbol or small win symbol and control data corresponding to the game state in a predetermined area of the main RAM 103. Specifically, the game state such as the normal game state, the probability variable state, etc. is set as the control data. The main CPU 101 also transmits an end command to the sub-control circuit 200. When this process is completed, this subroutine is terminated.
[0296] [Special symbol game end process] In the following, the subroutine (special symbol game ending process) executed in step S108 in FIG. 13 will be described with reference to FIG.
[0297] First, in step S710, the main CPU 101 performs a process of determining whether or not the control status flag of the main RAM 103 is a value (07H) indicating special symbol game end processing. If it is determined that the control status flag is a value (07H) indicating special symbol game end processing, the process proceeds to step S711. If it is not determined that the control status flag is a value (07H) indicating special symbol game end processing, this subroutine is terminated.
[0298] In step S711, the main CPU 101 performs processing to set a value (00H) indicating a special symbol memory check as a control status flag in the main RAM 103. When this processing ends, this subroutine ends.
[0299] [Operation explanation of the sub-control circuit] The following describes the processing of the sub-control circuit 200. The sub-control circuit 200 receives various commands sent from the main control circuit 100, and causes a sub-CPU 201 to perform various processes such as display processing.
[0300] [Sub-control main processing] First, the sub-control main process performed by the sub-CPU 201 of the sub-control circuit 200 will be described with reference to FIG.
[0301] In step S1101, the sub CPU 201 performs an initialization process. In this process, when the sub CPU 201 is powered on, it initializes a work area of the work RAM 203. When this process ends, the sub CPU 201 advances the process to step S1102.
[0302] In step S1102, the sub CPU 201 performs a random number value update process. In this process, the sub CPU 201 updates random number values (for example, random number values for determining effects, random number values for determining big win effects, random number values for determining symbols to be stopped, etc.) stored in the work RAM 203. When this process ends, the sub CPU 201 moves the process to step S1103.
[0303] In step S1103, the sub CPU 201 performs a command analysis process. In this process, the sub CPU 201 analyzes the command stored in the receive buffer of the work RAM 203. This process will be described in detail later. When this process ends, the sub CPU 201 moves the process to step S1104.
[0304] In step S1104, the sub CPU 201 performs a performance control process. In this process, the sub CPU 201 controls the performance using the performance button 62. When this process ends, the sub CPU 201 moves the process to step S1105.
[0305] In step S1105, the sub CPU 201 performs a display control process. In this process, the sub CPU 201 transmits data for display in the display area of the liquid crystal display device 16 to the display control circuit 204. When this process ends, the sub CPU 201 advances the process to step S1106.
[0306] In addition, when the display control circuit 204 receives data from the sub-CPU 201, the VDP of the display control circuit 204 reads various image data such as data of identification patterns, background image data, and image data for effects from the image data ROM based on the received data. The VDP superimposes the various image data read from the image data ROM and displays them in the display area of the liquid crystal display device 16.
[0307] In step S1106, the sub CPU 201 performs sound / lamp control processing. In this processing, the sub CPU 201 controls the sound generated from the speaker 24 and the light emission of various lamps such as the lamp 25. When this processing ends, the sub CPU 201 moves the process to step S1107.
[0308] In step S1107, the sub CPU 201 performs a role control process. In this process, the sub CPU 201 controls the operation (mechanical operation and lighting operation) of each of the role pieces 1000, 1100, 1200, 1300, and 1400 via the role control circuit 207. When the control process of the operation of each of the role pieces 1000, 1100, 1200, 1300, and 1400 by the sub CPU 201 is completed, the process again proceeds to the random number value update process in step S1102.
[0309] [Timer interrupt processing] Even when the sub-control main process shown in Fig. 24 is being performed, the sub-control main process may be interrupted and timer interrupt process may be performed. The timer interrupt process performed by the sub CPU 201 will be described below with reference to Fig. 25.
[0310] In step S1201, the sub CPU 201 performs a process of saving registers. In this process, the sub CPU 201 saves values that are used in the program being executed and are stored in each register (storage area). When this process ends, the sub CPU 201 moves the process to step S1202.
[0311] In step S1202, the sub CPU 201 performs a timer update process. In this process, the sub CPU 201 updates the timers stored in the work RAM 203. Specifically, the sub CPU 201 updates timers for round effects, etc. When this process ends, the sub CPU 201 moves the process to step S1203.
[0312] In step S1203, the sub CPU 201 performs a performance button switch input detection process. In this process, the sub CPU 201 detects whether or not there is an input to the performance button switch 310 by operating the performance button 62. When this process ends, the sub CPU 201 moves the process to step S1204.
[0313] In step S1204, the sub CPU 201 performs a process of restoring the registers. In this process, the sub CPU 201 restores the values saved in step S201 to each register. When this process is completed, the sub CPU 201 ends this subroutine.
[0314] [Command interrupt processing] Even when the sub-control main process shown in Fig. 24 is being executed, the sub-control main process may be interrupted and a command interrupt process may be executed. The command interrupt process executed by the sub CPU 201 will be described below with reference to Fig. 26.
[0315] In step S1301, the sub CPU 201 performs a process of saving registers. In this process, the sub CPU 201 saves values that are used in the program being executed and are stored in each register (storage area). When this process ends, the sub CPU 201 moves the process to step S1302.
[0316] In step S1302, the sub CPU 201 performs a process of storing the received command in a buffer. When this process ends, the sub CPU 201 advances the process to step S1303.
[0317] In step S1303, the sub CPU 201 performs a process to restore the registers. In this process, the sub CPU 201 restores the values saved in step S1301 to each register. When this process is completed, the sub CPU 201 ends this subroutine.
[0318] [Command parsing process] The subroutine (command analysis process) performed in step S1103 in FIG. 23 will be described below with reference to FIGS.
[0319] In step S1401, the sub CPU 201 performs a process to determine whether or not a command has been received. In this process, if the sub CPU 201 determines that a command has been received, the process proceeds to step S1402. On the other hand, if the sub CPU 201 determines that a command has not been received, the subroutine ends.
[0320] In step S1402, the sub CPU 201 performs a process of reading the received command. In this process, the sub CPU 201 reads the command stored in the receive buffer. When this process is completed, the sub CPU 201 moves the process to step S1403.
[0321] In step S1403, the sub CPU 201 performs a process to determine whether the received command is a large prize winning port command. In this process, if the sub CPU 201 determines that the received command is a large prize winning port command, the process proceeds to step S1404. On the other hand, if the sub CPU 201 determines that the received command is not a large prize winning port command, the process proceeds to step S1405.
[0322] In step S1404, the sub-CPU 201 performs a process of updating the winning number counter during a jackpot and the total winning number counter. In this way, the sub-CPU 201 can obtain data on the number of prize balls (the number of winning game balls) that the player has obtained by the entry of a game ball into the big prize opening 540. The winning number counter during a jackpot and the total winning number counter start counting (counting) at the start of the jackpot game. In this way, data on the number of winning balls is obtained each time a jackpot or small jackpot is obtained. When this process is completed, the sub-CPU 201 ends this subroutine.
[0323] In step S1405, the sub CPU 201 performs a process to determine whether the received command is a special symbol designation command. In this process, if the sub CPU 201 determines that the received command is a special symbol designation command, the process proceeds to step S1406. On the other hand, if the sub CPU 201 determines that the received command is not a special symbol designation command, the process proceeds to step S1407.
[0324] In step S1406, the sub CPU 201 performs a process of determining the symbols to be stopped based on the special symbol designation command. When this process ends, the sub CPU 201 ends this subroutine.
[0325] In step S1407, the sub-CPU 201 performs a process to determine whether the received command is a special pattern variation pattern designation command. In this process, if the sub-CPU 201 determines that the received command is a special pattern variation pattern designation command, the process proceeds to step S1408. On the other hand, if the sub-CPU 201 determines that the received command is not a special pattern variation pattern designation command, the process proceeds to step S1409.
[0326] In step S1408, the sub CPU 201 performs a process of determining a performance pattern based on the special symbol variation pattern designation command, the stop symbol, and the extracted performance determination random number value. When this process is completed, the sub CPU 201 ends this subroutine.
[0327] In step S1409, the sub CPU 201 receives the command and starts the In this process, if the sub-CPU 201 determines that the received command is a win start command (a big win start command, a small win start command), it transfers the process to step S1410. On the other hand, if the sub-CPU 201 determines that the received command is not a win start command (a big win start command, a small win start command), it transfers the process to step S1411.
[0328] In step S1410, the sub CPU 201 performs a process for determining the big win start performance. When this process is completed, the sub CPU 201 ends this subroutine.
[0329] In step S1411, the sub-CPU 201 performs a process to determine whether the received command is a command to display the effect while the large prize opening is on. In this process, if the sub-CPU 201 determines that the received command is a command to display the effect while the large prize opening is on, the process proceeds to step S1412. On the other hand, if the sub-CPU 201 determines that the received command is not a command to display the effect while the large prize opening is on, the process proceeds to step S1413.
[0330] In step S1412, the sub CPU 201 performs a process for determining the effect during the opening of the special prize opening. When this process ends, the sub CPU 201 ends this subroutine.
[0331] In step S1413, the sub CPU 201 performs a process to determine whether or not the received command is an inter-round display command. In this process, if the sub CPU 201 determines that the received command is an inter-round display command, the process proceeds to step S1414. On the other hand, if the sub CPU 201 determines that the received command is not an inter-round display command, the process proceeds to step S1415.
[0332] In step S1414, the sub CPU 201 performs a process for determining the effects between rounds. When this process ends, the sub CPU 201 ends this subroutine.
[0333] In step S1415, the sub CPU 201 performs a process to determine whether the received command is a winning end display command. In this process, if the sub CPU 201 determines that the received command is a winning end display command, the process proceeds to step S1416. On the other hand, if the sub CPU 201 determines that the received command is not a winning end display command, the process proceeds to step S1417.
[0334] In step S1416, the sub CPU 201 performs a process for determining the presentation to be performed when the big win ends. When this process ends, the sub CPU 201 ends this subroutine.
[0335] In step S1417, the sub CPU 201 performs a process of determining whether the received command is a time-saving end command. In this process, if the sub CPU 201 determines that the received command is a time-saving end command, the process proceeds to step S1418. On the other hand, if the sub CPU 201 determines that the received command is not a time-saving end command, the process proceeds to step S1419.
[0336] In step S1418, the sub CPU 201 performs control such as clearing the time-saving flag, ending the time-saving display, etc. When this process ends, the sub CPU 201 ends this subroutine.
[0337] In step S1419, the sub CPU 201 performs processing corresponding to the received other command. When this processing is completed, the sub CPU 201 ends this subroutine.
[0338] [Flow of the game ball] In the following, the flow of the game balls launched toward the game area 20 will be described with reference to Figs. 29 to 31. Fig. 29 is an example of a diagram showing a manner in which the game balls flow down the left side area when the blade member 4620 of the normal electric role 460 is open. Fig. 30 is an example of a diagram showing a manner in which the game balls flow down the right side area when the blade member 4620 of the normal electric role 460 is open. Fig. 31 is an example of a diagram showing a manner in which the game balls flow down the right side area when the blade member 4620 of the normal electric role 460 is closed.
[0339] As described above, the attacca unit 500 is located in the lower right part of the game area 20, below the passage gate 49. Therefore, in a jackpot game state, a so-called right shot is performed. When the big prize opening 540 is in an open state by the shutter 610, a game ball shot to the right is likely to enter the big prize opening 540. In addition, even if the game is not in a jackpot game state, a right shot is performed during electric support.
[0340] However, when a player hits from the right, the expectation of the game ball flowing down the right area is lost when it does not enter the big prize opening 540, and it is in a state where it just waits to flow into the outlet 57. Therefore, when the game ball hit from the right does not enter the big prize opening 540, the player feels disadvantaged, which causes a decrease in interest. In particular, in recent years, there has been a demand for a larger liquid crystal display device 16, and the current situation is that the place where the attacca unit 500 and the like can be placed in the game area 20 is limited. Therefore, in order to meet the demand for a larger liquid crystal display device 16, the attacca unit 500 has to be placed at the bottom of the game area 20, as in the pachinko game machine 1 of this embodiment. If the attacca unit 500 is placed at the bottom of the game area 20, it becomes more noticeable that the game ball hit from the right does not enter the big prize opening 540 and flows directly into the outlet 57.
[0341] In this regard, in the pachinko machine 1 of this embodiment, as described above, the normal electric accessory unit 400 is disposed at the approximately lower left of the game area 20. In addition, the attacca unit 500 is provided with a game ball guide member 580. This game ball guide member 580 guides the game ball that is hit to the right (flowing down the right area) and does not enter the big prize opening 540, including the guide nail 700, beyond the center of the game area 20 where the outlet 57 is disposed, to the upstream of the blade member 4620 disposed in the left area, and is a member that forms a path for the game ball extended on the extension line of the big prize opening 540 toward the flow direction of the game ball. Here, the "upstream of the blade member 4620" is an area where the game ball can be received by the second start opening 440 if the blade member 4620 is open (hereinafter referred to as the "second start opening receiving area" in this specification). This second starting hole receiving area is, for example, the peripheral area of the game ball 223 located above the wing member 4620 in FIG.
[0342] In the game area 20, a flow path connecting the outlet side of the game ball guide member 580 and the outlet 57 is formed by the guide nail 700 as a flow path for game balls that are hit to the right (flow down the right area) and reach the outlet side of the big prize opening 540 without winning in the big prize opening 540. The game balls flowing down this flow path always pass through the second start opening receiving area on the way to the outlet 57.
[0343] As described above, in the pachinko machine 1 of this embodiment, the normal pattern determination transitions to a high probability state upon the end of the jackpot game state, so that during the time-saving state, the machine is in an electric support state and the wing member 4620 is opened with high frequency.
[0344] As shown in FIG. 29, when the wing member 4620 of the normal electric device 460 is open, if a game ball hit to the right (flowing down the right area) does not enter the large prize opening 540, the game ball will always be guided by the game ball guide member 580 and the guide nail 700 to the second starting opening receiving area, which is upstream of the wing member 4620 of the normal electric device 460.
[0345] Of the game balls that are hit to the right (flowing down the right area), those that do not win in the big prize opening 540 are always guided to the second start opening receiving area, which is upstream of the blade member 4620. Therefore, if the blade member 4620 of the normal electric device 460 is open when the game ball is guided to the second start opening receiving area, the game ball is likely to be received by the blade member 4620 without flowing into the outlet 57 and win in the second start opening 440. That is, when the blade member 4620 is closed, the outlet 57 is the most downstream position of the game area 20 as described above, but when the blade member 4620 is open, the second start opening 440 is the most downstream position instead of the outlet 57. In this way, the blade member 4620 has the function of changing the most downstream position in the game area 20.
[0346] In this way, even if a game ball hit to the right (flowing down the right area) does not enter the large prize opening 540, the game ball is always guided to the second starting opening receiving area (upstream of the blade member 4620), so the anticipation of the ball entering the second starting opening 440 continues, increasing interest.
[0347] In particular, right-hand shots are performed in the electric support state. Therefore, although the big prize opening 540 is not opened during the electric support, the vane member 4620 changes the most downstream position from the out opening 57 to the second starting opening 440, so that the progress of the game in the electric support state is promoted and the interest can be increased.
[0348] Incidentally, as shown in FIG. 30, when the blade member 4620 of the normal electric device 460 is closed, a game ball that is hit to the right (flows down the right-side area) and does not enter the large prize opening 540 is always guided upstream of the blade member 4620, but passes between the blade member 4620 and the guide pin 700 (i.e., to the left of the guide pin 700) and flows into the outlet 57.
[0349] In addition, among the game balls hit to the right (flowing down the right-side area), game balls that do not reach the big prize opening 540 (for example, game balls that flow down the flow passage continuing from the right side of the general prize opening 56 to the outlet 57) may be configured to be guided to the outlet 57. At this time, among the game balls hit to the right, as game balls that do not win at the big prize opening 540, there are game balls that reach the big prize opening 540 but do not win, and game balls that do not reach the big prize opening 540 and do not win. Both game balls may be guided upstream of the blade member 4620, or only one of the game balls may be guided upstream of the blade member 4620.
[0350] Incidentally, as shown in FIG. 31, a game ball shot to the left (a game ball flowing down the left side area) generally enters the first start opening 5442 or the general winning openings 53, 54, 55, or flows into the out opening 57 or the out opening 450. After the game ball is shot to the left, the expectation of winning at the first start opening 5442 continues for the game ball 224 rolling in the flow path 222 toward the first start opening 5442, but for the game ball 2226 that deviates from the flow path 222 toward the first start opening 5442 and does not enter the general winning openings 53, 54, 55, the expectation of winning at the first start opening (corresponding to the first start opening 5442 in this embodiment) is lost in the conventional pachinko machine. Also, even if the game ball 224 rolls in the flow path 222 toward the first start opening 5442, if it does not enter the first start opening 5442, the expectation of winning is lost at that point. In this embodiment, even if a game ball hit from the left (a game ball that flows down the left side area) rolls in the flow path 222 toward the first starting port 5442 but does not enter the first starting port 5442, or if it deviates from the flow path 222 toward the first starting port 5442 and does not enter the general winning ports 53, 54, 55, these game balls will always pass through the second starting port receiving area (upstream of the blade member 4620 of the normal electric device 460) on their way to the outlet 57. As described above, the upstream of the blade member 4620 is an area (second starting port receiving area) where a game ball can be received by the second starting port 440 when the blade member 4620 is open, so even if the ball rolls along the flow path 222 toward the first starting port 5442 but does not enter the first starting port 5442, or even if the ball strays from the flow path 222 toward the first starting port 5442 and does not enter the general winning ports 53, 54, and 55, the anticipation of winning at the second starting port 440 continues, and a decline in interest can be suppressed.
[0351] In this embodiment, since the passing gate 49 is arranged in the right area, there is a low expectation that the vane member 4620 of the normal electric device 460 will be opened when the ball is hit from the left. However, immediately after the big win game state or the time-saving state ends, the variable display of the normal pattern may be suspended. Also, even if the player hits from the left, the game ball that has vigorously jumped out into the game area 20 may flow down the right area. Therefore, even in the normal game state, the vane member 4620 of the normal electric device 460 may rarely be opened. Moreover, the guide nail 700 has a function of suppressing not only the game ball that has flown down the right area but also the game ball that has flown down the left area and rolled to the guide member 700 side with too much momentum from immediately flowing into the out hole 57, so that if the vane member 4620 is opened, there is a possibility that the game ball will win the second starting hole 440. Therefore, even if the expectation of a winning ball struck from the left into the first starting hole 5442 or the general winning holes 53, 54, 55 is lost, the expectation of a winning ball into the second starting hole 440 continues, thereby preventing a decline in interest.
[0352] In this embodiment, the passing gate 49 is arranged in the right area, but instead, the passing gate 491 may be arranged in the left area. In this case, the blade member 4620 of the normal electric role 460 may be opened more frequently than when the passing gate 49 is arranged in the right area. Therefore, even if the expectation of winning the first starting hole 5442 for the game ball hit from the left is lost, it is possible to continue with a higher expectation of winning the second starting hole 440.
[0353] In addition, among the game balls hit from the left (game balls that flow down the left side area), as game balls that did not reach above the normal electric accessory unit 400 or did not reach the first starting port 5442, for example, game balls that flow down the flow passage leading to the out port 450 (see, for example, Fig. 3 and Fig. 66) or out port 57 that exists below the normal electric accessory unit 400 may be configured to exist. At this time, among the game balls hit from the left, as game balls that did not win at the first starting port 5442, there are game balls that did not reach above the normal electric accessory unit 400 or the first starting port 5442, and game balls that reached above the normal electric accessory unit 400 or near the first starting port 5442 but did not win, but both game balls may be guided upstream of the blade member 4620, or only one of the game balls may be guided upstream of the blade member 4620.
[0354] In addition, when a game ball hit to the left (a game ball that flows down the left side area) that rolls in the direction of the large prize opening 540 rolls through the game ball guide member 580, the game ball collides with the shutter 610 of the large prize opening 540 or a rib provided on the game ball guide member 580 and enters the first starting opening 5442 or flows into the out 55 or out opening 450.
[0355] In this embodiment, the game ball guide member 580 is provided to guide a game ball that is hit from the right (flowing down the right area) and does not enter the big winning hole 540 beyond the center of the game area 20 where the outlet 57 is located to the second starting hole receiving area in the left area. However, the game ball guide member 580 does not necessarily have to have the function of guiding such a game ball (a game ball that is hit from the right (flowing down the right area) and does not enter the big winning hole 540) to the second starting hole receiving area, and may only guide the game ball beyond the center of the game area 20 to the left area. For example, the game ball guide member 580 has the function of guiding such a game ball to the left area, but is configured so that the game ball guided to the left area is further distributed to multiple areas including the second starting hole receiving area.
[0356] Furthermore, in this embodiment, game balls that are hit from the right (flow down the right-side area) and do not enter the large prize opening 540 are guided to the left-side area by the game ball guide member 580, but the game ball guide member 580 is not necessarily required, and for example, the configuration may be such that game balls that are hit from the right and do not enter the large prize opening 540 are guided to the left-side area by only the guide pin.
[0357] In addition, in this embodiment, a flow path connecting the outlet side of the game ball guide member 580 and the outlet 57 is formed as a flow path for a game ball that is hit to the right (flows down the right area) and reaches the outlet side of the big prize opening 540 without winning the big prize opening 540, and the game ball flowing down this flow path always passes through the second start opening receiving area before reaching the outlet 57. In this embodiment, since the second start opening 440 is formed in the left area, the game ball flowing down the above flow path is always guided to the left area. However, in consideration of the idea that the game ball flowing down the above path always passes through the second start opening receiving area before reaching the outlet 57, in such a case, it is not essential that the second start opening 440 is arranged in the left area.
[0358] [Back unit configuration] The configuration of the rear unit 176 will be described below with reference to Figs. 32 to 37. Fig. 32 is an example of a front view of the rear unit 176. Fig. 33 is an example of a rear view of the rear unit 176. Fig. 34 is an example of a perspective view of the rear unit 176 seen from diagonally above the front right. Fig. 35 is an example of a perspective view of the rear unit 176 seen from diagonally above the rear left. Fig. 36 is an example of an exploded perspective view of the rear unit 176 seen from diagonally above the front right. Fig. 37 is an example of an exploded perspective view of the rear unit 176 seen from diagonally above the rear left.
[0359] As described above, the back unit 176 includes at least the upper front role 1000, the upper back role 1100, the lower role 1200, the corner role 1300, the side role 1400, the middle panel 1500, the attacca ball gutter 1600, the main board case 1700, and the rear box 1800. The corner role 1300 includes the upper corner role 1320 and the lower corner role 1350.
[0360] The rear box 1800 has a box-like shape and is formed with an opening 1820 in the approximate center. The liquid crystal display device 16 and the like are disposed in this opening 1820.
[0361] The upper rear part 1100 (more specifically, the base member 1180 (see, for example, FIG. 84) described later) is attached and fixed above the opening 1820 on the front side of the rear box 1800. The upper rear part 1100 will be described in detail later.
[0362] The lower part 1200 (more specifically, the lower part fixing base 1220 described later (see, for example, FIG. 92)) is attached and fixed lower than the opening 1820 on the front side of the rear box 1800. The lower part 1200 will be described in detail later.
[0363] The side accessory 1400 (more specifically, the mounting plate 1410 (see FIG. 116, for example) described later) is attached and fixed to the right side of the opening 1820 on the front side of the rear box 1800. The side accessory 1400 will be described in detail later.
[0364] The upper corner role 1320 (see, for example, FIG. 100) is attached and fixed to the rear box 1800 so that the first movable body 1330 is located at the upper left corner of the liquid crystal display device 16 and the second movable body 1340 is located at the upper right corner of the liquid crystal display device 16, so that they are located forward of the upper rear role movable decoration 110. The lower corner role 1350 is attached and fixed to the rear box 1800 so that the third movable body 1355 is located at the lower left corner of the liquid crystal display device 16 and the fourth movable body 1357 is located at the lower right corner of the liquid crystal display device 16, so that they are located forward of the lower role 1200. The first movable body 1330, the second movable body 1340, the third movable body 1355 and the fourth movable body 1357 are arranged so that they are approximately at the same position in the front-to-rear direction. Details of the upper corner role 1320 will be described later.
[0365] The upper front role 1000 (more specifically, the decorative role base member 1010 (see, for example, FIG. 84) described later) is attached and fixed to the rear box 1800 so as to be positioned forward of the upper rear role 1000. The upper front role 1000 will be described in detail later.
[0366] The middle panel 1500 is disposed in an area corresponding to a part of the play area 20 on the back side of the transparent panel 172, and includes a first middle panel 1520 and a second middle panel 1550. The first middle panel 1520 is a plate-like member with a picture or pattern on the front side, and the picture or pattern on the front side can be seen through the transparent panel 172. The second middle panel 1550, which will be described in detail later, is a plate-like member having an annular opening window 1552, and is configured so that a predetermined picture appears in the opening window when a predetermined condition is met. The second middle panel 1550 will be described in detail later.
[0367] The attacca ball trough 1600 is a trough-shaped structure that receives the game balls that have won in the general winning opening 56 and discharges them to the outside of the pachinko game machine 1. In the pachinko machine 1 of this embodiment, the attacca ball trough 1600 is configured to merge with the game balls that have won in the special winning opening 540 and be discharged to the outside of the pachinko game machine 1.
[0368] The main board case 1700 houses a lamp relay board 1710, a main control relay board 1720, etc.
[0369] The back unit 176 further includes a first decorative design 1900 and a second decorative design 1920. The first decorative design 1900 is attached to the right side of the front side of the upper back part 1100. The second decorative design 1920 is attached to the left side of the front side of the upper back part 1100. The first decorative design 1900 and the second decorative design 1920 are decorated on the front side, and both have a design function without being movable.
[0370] [Attacker Unit] The configuration of the attacker unit 500 will be described in detail below with reference to FIGS.
[0371] The attacca unit 500 comprises a base member 510 , a front panel portion 520 , a guideway 530 , a large prize opening 540 , a rear case 550 and a special electric device 600 .
[0372] The base member 510 shown in Figures 38 to 43, 45 and 46 is a member that serves as the foundation of the attacca unit 500. The base member 510 is formed in a generally elongated flat plate shape. The base member 510 is disposed with its longitudinal direction facing the left-right direction and its plate surface facing the front-rear direction. Various members that constitute the attacca unit 500 are attached to the base member 510. A slit 511 is formed in the base member 510.
[0373] The slit 511 is formed penetrating the base member 510 in the front-rear direction. The slit 511 is formed in an upper portion of the base member 510 in a substantially linear shape extending while gently inclining from right to left in a front view. A shutter 610 (more specifically, a guide portion 611 of the shutter 610) described later is disposed in the slit 511.
[0374] The front plate 520 shown in Figs. 38 to 42 and 44 is a member disposed at the front end of the attacca unit 500. The front plate 520 is formed in substantially the same shape and size as the base member 510. The front plate 520 is disposed with its plate surface facing the front-rear direction. The front plate 520 faces the base member 510 in the front-rear direction and is disposed in a state spaced forward from the base member 510. In this way, a gap (hereinafter referred to as "special electric device space R2") is formed between the front plate 520 and the base member 510, which is large enough for a game ball to enter. The special electric device space R2 is formed in substantially the same shape and size as the front plate 520 and the base member 510 when viewed from the front. The front plate 520 is attached to the base member 510 via screws or the like. The front side plate portion 520 is formed from a transparent resin material, allowing the player to see behind the front side plate portion 520.
[0375] The guide path 530 shown in Figures 38, 40 to 46 guides the moving game ball in a predetermined direction. The guide path 530 is formed by a shutter 610 and a substantially plate-like member (wall portion) erected rearward from the front side plate portion 520. The guide path 530 includes a first guide path 531, a second guide path 532, and a third guide path 533.
[0376] As described above, the guideway 530 (more specifically, the first guideway 531) is formed by the shutter 610. Here, the shutter 610 is configured to be able to advance and retreat in the front-rear direction relative to the base member 510 via the slit 511, as described below. In such a configuration of the shutter 610, the first guideway 531 is formed when the shutter 610 advances forward relative to the base member 510. Therefore, for convenience, the following description will be given assuming that the shutter 610 is in a state in which it advances forward relative to the base member 510 (a state in which the first guideway 531 is formed).
[0377] The first induction path 531 is disposed near the upper end of the special electric device space R2. The first induction path 531 is formed in a substantially straight line extending while gently inclining from the right to the left. The length of the first induction path 531 in the left-right direction (longitudinal direction) is formed slightly shorter than that of the base member 510. The left end of the first induction path 531 is formed near the left end of the special electric device space R2. The right end of the first induction path 531 is formed near the right end of the special electric device space R2. The first induction path 531 thus configured guides the moving game ball from the right to the left. The first induction path 531 is provided with a deceleration rib 534.
[0378] The deceleration rib 534 is a deceleration means for reducing the moving speed of the game ball guided (moved) by the first guideway 531. The deceleration rib 534 is composed of a plurality of rear projections 534a protruding forward from the base member 510 and a plurality of front projections 534b protruding backward from the front plate portion 520. In this embodiment, six rear projections 534a are provided. Five front projections 534b are provided. These multiple rear projections 534a and front projections 534b are arranged at appropriate intervals from each other along the extension direction (left-right direction) of the first guideway 531. The appropriate interval is set to be at least longer than the diameter of the game ball. Also, these multiple rear projections 534a and front projections 534b are arranged so as not to overlap when viewed from the front (not facing each other in the front-rear direction, but shifted in the left-right direction).
[0379] Due to the configuration of the first guide path 531 in this manner, the game ball (moved by the first guide path 531) moves in a zigzag pattern in a planar view while colliding with the rear protrusion 534a and the front protrusion 534b (as the smooth movement of the game ball is restricted), thereby reducing its movement speed.
[0380] In this way, by reducing the moving speed of the game ball moved by the first guideway 531, a situation in which a plurality of game balls are moving on the first guideway 531 can be created. In this way, when a situation in which a plurality of game balls are moving on the first guideway 531 occurs, a plurality of game balls can be guided to the third guideway 533 and can be entered into the big prize winning hole 540 by opening the shutter 610 only once. In other words, rounds in a big prize game can be quickly consumed. In addition, even if the opening time of the shutter 610 is short, many prizes can be generated if many game balls are retained on the shutter 610. In addition, since many game balls can be entered at once, it is easy to generate prizes (so-called over prizes) that are more than the number of prizes that can be entered in one round of a big prize game.
[0381] The second taxiway 532 is disposed immediately to the right of the first taxiway 531 in the special electric device space R2. The second taxiway 532 is formed in a substantially straight line that extends while gently inclining from the right to the left. The inclination angle of the second taxiway 532 is formed to be substantially the same as the inclination angle of the first taxiway 531. Thus, the second taxiway 532, together with the first taxiway 531, is configured as one substantially straight taxiway that gently inclines from the right to the left. The second taxiway 532 configured in this manner guides the moving game ball from the right to the left (the first taxiway 531 side).
[0382] The third taxiway 533 is disposed in the approximate center of the special electric equipment space R2 in the up-down direction. The third taxiway 533 is formed in an approximately straight line extending while gently inclining from the right to the left. The third taxiway 533 is disposed below the first taxiway 531. The third taxiway 533 is formed in approximately the same shape and size as the first taxiway 531 when viewed from the front.
[0383] 46 and other drawings, a wall portion connected to the third taxiway 533 is disposed between the left end of the third taxiway 533 and the left end of the first taxiway 531. A wall portion connected to the third taxiway 533 is disposed between the right end of the third taxiway 533 and the right end of the second taxiway 532. Thus, the third taxiway 533 is formed in a concave shape when viewed from the front.
[0384] The third guide path 533 thus configured guides the moving game ball from the right to the left (the side of the big winning opening 540). The third guide path 533 includes a guide portion 535.
[0385] The guide portion 535 is formed at the bottom of the third guide path 533. The guide portion 535 is a plate-like member having a substantially triangular shape in a plan view. The guide portion 535 is configured to be able to guide the game ball guided (moved) by the third guide path 533 backward.
[0386] The large prize opening 540 shown in Figures 42, 43, 45 and 46 is formed by penetrating the base member 510 in the front-rear direction. The large prize opening 540 is formed behind the lowest part of the third guide path 533 (behind the guide part 535). The large prize opening 540 is equipped with a count switch 541. As shown in Figure 42, the count switch 541 is positioned below and behind the large prize opening 540.
[0387] The rear case 550 shown in Figs. 38, 40 to 42, 46, 48 and 49 accommodates various members (such as the shutter 610, the large prize opening solenoid 620 and the link arm 630) constituting the special electric role object 600. The rear case 550 is formed in a substantially rectangular hollow box shape in a plan view. As shown in Fig. 48, the rear case 550 is divided into an upper space and a lower space by a substantially flat plate-like mounting part 551 formed in a substantially rectangular shape in a plan view. That is, the rear case 550 is formed into a two-story structure by the mounting part 551, and predetermined members are arranged in each of the upper space and the lower space. Specifically, the shutter 610 and the link arm 630 are arranged in the upper space. Also, the large prize opening solenoid 620 and the like are arranged in the lower space. The rear case 550 is attached to the rear side surface of the base member 510 via screws etc. The inside and outside of the rear case 550 (the front of the base member 510) are communicated via a slit 511.
[0388] [Special electric device] In the following, the configuration of the special electric role object 6000 according to the second embodiment will be described in detail with reference to Figs.
[0389] The special electric device 6000 is a component that operates to switch between a state in which it is easy for the game ball to enter the large prize opening 540 (open state) and a state in which it is difficult for the game ball to enter the large prize opening 540 (closed state); however, unless otherwise specified below, the arrangement and configuration of various components will be described assuming that it is in the closed state.
[0390] As shown in FIGS. 50 to 52, the special electric device 6000 includes a storage section 6001, a shutter 6002, a large winning opening solenoid 6003, a link arm 6004, and a regulating member 6005.
[0391] The storage section 6001 shown in FIGS. 50 to 53 stores various components constituting the special electric device 6000. The storage section 6001 is a member that houses components (such as a shutter 6002, a large prize opening solenoid 6003, a link arm 6004, and a regulating member 6005). The storage section 6001 is formed in a roughly box-like shape with the top and front open. The storage section 6001 is attached to the rear side of the base member 510 (see Figure 38, etc.) via screws or the like. The storage section 6001 is equipped with a communication opening 6011, a support shaft 6012, a boss portion 6013, and a guide opening 6014.
[0392] The communication opening 6011 communicates between the upper and lower sides of the storage portion 6001. The communication opening 6011 is formed on the right side of the storage portion 6001. The communication opening 6011 is formed so as to penetrate the storage portion 6001 in the up-down direction. The communication opening 6011 is formed so as to surround from the rear to the right side of a boss portion 6013 described later in plan view.
[0393] The support shaft 6012 rotatably supports a link arm 6004, which will be described later. The support shaft 6012 is formed in a generally cylindrical shape with its longitudinal direction facing the up-down direction. The support shaft 6012 is formed so as to protrude upward. The support shaft 6012 is formed at the right rear of the storage section 6001, behind the communication opening 6011.
[0394] The boss portion 6013 rotatably supports the restricting member 6005 described later. The boss portion 6013 is formed in a substantially cylindrical shape with the longitudinal direction facing the up-down direction. The boss portion 6013 is formed so as to protrude upward. The boss portion 6013 is formed near the center of the storage portion 6001 (slightly to the right of the center) in a plan view, and on the left front side of the communication opening 6011. Note that in appropriate drawings such as Figures 50 to 52, the boss portion 6013 is illustrated in a state in which a screw is attached to support the restricting member 6005.
[0395] The guide opening 6014 is for inserting the guide shaft 6056 of the regulating member 6005 described later. More specifically, as described later, the guide opening 6014 defines the movement (displacement) path of the guide shaft 6056 of the regulating member 6005. The guide opening 6014 is formed near the center of the storage section 6001 (slightly to the right of the center and to the left of the boss section 6013) in a plan view. The guide opening 6014 is formed so as to penetrate the storage section 6001 in the up-down direction. The guide opening 6014 is formed in a substantially L-shape in a plan view, bent halfway from one end to the other end in the longitudinal direction. More specifically, as shown in FIG. 53(a), the guide opening 6014 includes a first guide opening 6016 and a second guide opening 6017.
[0396] The first induction opening 6016 is formed so as to extend in a substantially straight line in the left-right direction. The first induction opening 6016 is formed rearward in the front-rear direction with respect to the center P of the boss portion 6013. The left-right length of the first induction opening 6016 is formed so as to be substantially the same as the left-right length of a connecting opening 6036 of the big prize opening solenoid 6003 described later.
[0397] The second guide opening 6017 is formed to extend in an arc shape in plan view. More specifically, the second guide opening 6017 is formed to overlap a part of a virtual circle centered on the center P of the boss portion 6013 (see the dashed arrow in FIG. 53(a)). Thus, the second guide opening 6017 is formed in the vicinity of the boss portion 6013 to extend along the outer shape of the boss portion 6013 in plan view. The rear end of the second guide opening 6017 is connected to the left end of the first guide opening 6016. The front end of the second guide opening 6017 is formed forward in the front-rear direction with respect to the center P of the boss portion 6013.
[0398] The shutter 6002 shown in Figures 50 to 52 is a member that opens and closes the special prize opening 540 by power from a special prize opening solenoid 6003 described later (a member that switches between an open state and a closed state). The configuration of the shutter 6002 is approximately the same as the shutter 610 of the special electric role 600 according to the first embodiment (see Figures 46 and 47(c)). The shutter 6002 includes an elongated plate portion 6021, a connecting plate portion 6022, and a connecting shaft 6023.
[0399] The elongated plate portion 6021 is a member that forms the first taxiway 531 (see FIG. 46, etc.). The elongated plate portion 6021 is formed in a generally elongated flat plate shape. The elongated plate portion 6021 is formed so that the longitudinal direction faces the left-right direction in a plan view and slopes downward to the left in a front view (so that the upper surface faces upward and left).
[0400] The connecting plate 6022 is a member that connects the elongated plate 6021 and a connecting shaft 6023 (described later). The connecting plate 6022 is formed in a substantially rectangular flat plate shape in a plan view. The connecting plate 6022 is formed so as to extend rearward from the center of the elongated plate 6021 in the left-right direction.
[0401] The connecting shaft 6023 is connected to a link arm 6004, which will be described later. The connecting shaft 6023 is formed in a generally cylindrical shape with its longitudinal direction facing the up-down direction. The connecting shaft 6023 is formed so as to protrude upward. The connecting shaft 6023 is formed in the vicinity of the rear end portion of the connection plate portion 6022.
[0402] The shutter 6002 configured as described above is housed in the housing portion 6001 with the elongated plate portion 6021 inserted from the rear into the slit 511 (see FIG. 46 etc.) and the connecting plate portion 6022 placed on the bottom surface of the housing portion 6001. The shutter 6002 is configured to be slidable in the front-rear direction relative to the housing portion 6001.
[0403] 51, 52 and 54 is a member for driving the shutter 6002. The large prize opening solenoid 6003 includes a solenoid housing portion 6031, a power generating portion 6032, a plunger 6033, a power transmitting portion 6034 and a spring 6035.
[0404] The solenoid housing 6031 is a member that houses various members that constitute the large prize opening solenoid 6003. The solenoid housing 6031 is formed in a substantially box shape with an open upper side. The solenoid housing 6031 is disposed with its longitudinal direction facing the left-right direction. The solenoid housing 6031 is attached to the housing 6001 from below.
[0405] The power generating unit 6032 is a member that generates power for the large prize opening solenoid 6003. The power generating unit 6032 is composed of a coil, a fixed iron core, and the like (not shown). The power generating unit 6032 can attract a plunger 6033 (described later) in response to the passage of electricity from a predetermined power source. The power generating unit 6032 is formed in a substantially cylindrical shape. The power generating unit 6032 is axially spaced apart from the longitudinal direction. The solenoid accommodating portion 6031 is accommodated inside (left part) of the solenoid accommodating portion 6031 with its axial direction facing left and right.
[0406] The plunger 6033 is a member (movable iron core) formed in a generally rod-like shape. The plunger 6033 is disposed with its longitudinal direction (axial direction) facing the left-right direction. The plunger 6033 is disposed so as to extend to the right from the power generating unit 6032. The plunger 6033 is configured to be reciprocable in the left-right direction relative to the power generating unit 6032.
[0407] The power transmission unit 6034 is a member that transmits the power generated by the big winning opening solenoid 6003 to other members (specifically, the link arm 6004). The power transmission unit 6034 is formed in a substantially rectangular parallelepiped shape. The power transmission unit 6034 is housed inside (the right part) of the solenoid housing unit 6031, and is attached to the right end of the plunger 6033. The power transmission unit 6034 includes a connecting opening 6036 and a connecting protrusion 6037.
[0408] The connecting opening 6036 is connected to a link arm 6004, which will be described later. The connecting opening 6036 is formed on the right side of the power transmission part 6034 in a plan view. The connecting opening 6036 is formed so as to penetrate the power transmission part 6034 in the up-down direction.
[0409] The connecting protrusion 6037 is connected to the regulating member 6005 described later. The connecting protrusion 6037 is formed by a pair of plate-like parts formed to protrude upward. The pair of plate-like parts are formed to be parallel to each other on the left and right, respectively. With this configuration, the connecting protrusion 6037 has a gap extending in the front-rear direction between the pair of plate-like parts. The connecting protrusion 6037 is formed at the left rear end of the power transmission part 6034. Note that hereinafter, the connecting protrusion 6037 refers to the gap.
[0410] The spring 6035 is a so-called compression coil spring. The plunger 6033 is inserted through the spring 6035, and the spring 6035 is disposed between the power generating unit 6032 and the power transmitting unit 6034 in a constantly compressed state. In this manner, the spring 6035 constantly applies a biasing force to the right to the plunger 6033 (power transmitting unit 6034).
[0411] In the large prize opening solenoid 6003 configured as described above, when no current is applied to the power generating unit 6032, the plunger 6033 moves to the right due to the biasing force of the spring 6035. On the other hand, when current is applied to the power generating unit 6032, the suction force of the power generating unit 6032 causes the plunger 6033 to move to the left against the biasing force of the spring 6035. In this way, in the large prize opening solenoid 6003, by turning on and off the current to the power generating unit 6032, the plunger 6033 can be moved back and forth in the left and right directions relative to the power generating unit 6032, thereby generating power.
[0412] In this embodiment, when the plunger 6033 moves to the right (i.e., when the power generating unit 6032 is not energized), the shutter 6002 slides forward, resulting in a state (closed state) in which it is difficult for the game ball to enter the large winning hole 540. On the other hand, when the plunger 6033 moves to the left (i.e., when the power generating unit 6032 is energized), the shutter 6002 slides backward, resulting in a state (open state) in which it is easy for the game ball to enter the large winning hole 540.
[0413] 50 to 52 and 55 is a member that links (links) the special prize opening solenoid 6003 and the shutter 6002 so that they can be linked together, and transmits power from the special prize opening solenoid 6003 to the shutter 6002. The link arm 6004 is formed into a substantially L-shape in a plan view by a portion (first link extension 6041) that extends generally in the left-right direction and a portion (second link extension 6042) that extends generally in the front-rear direction. The link arm 6004 is equipped with a central cylinder portion 6043, a link opening 6044, a link shaft 6045, and a restricting protrusion 6046.
[0414] The central cylinder portion 6043 is inserted through the support shaft 6012 of the storage portion 6001. The central cylinder portion 6043 is formed in approximately the center of the link arm 6004 (the connection portion between the first link extension portion 6041 and the second link extension portion 6042) in a plan view. The central cylinder portion 6043 is formed in an approximately cylindrical shape with the longitudinal direction facing the up-down direction. When the support shaft 6012 is inserted through the central cylinder portion 6043, the link arm 6004 is pivotally supported so as to be rotatable clockwise or counterclockwise around the central cylinder portion 6043 in a plan view.
[0415] The connecting opening 6044 is inserted into the connecting shaft 6023 of the shutter 6002. The connecting opening 6044 is formed at the left (front) end of the first link extension portion 6041. The connecting opening 6044 is formed so as to penetrate the first link extension portion 6041 in the up-down direction. The connecting opening 6044 is formed in the shape of an elongated hole extending linearly from the tip end side to the base end side (the central tube portion 6043 side). The connecting opening 6044 is formed so that the length of the short side in a plan view is approximately the same as the outer diameter of the connecting shaft 6023 of the shutter 6002.
[0416] The connecting shaft 6045 is connected to the connecting opening 6036 of the large prize opening solenoid 6003. The connecting shaft 6045 is formed in a generally cylindrical shape with its longitudinal direction facing the up-down direction. The connecting shaft 6045 is formed so as to protrude downward. The connecting shaft 6045 is formed at the front (tip) end of the second link extension 6042. The outer diameter of the connecting shaft 6045 is formed so as to be smaller than the inner diameter (length in the left-right direction) of the connecting opening 6036 of the large prize opening solenoid 6003.
[0417] The restricting protrusion 6046 comes into contact with a restricting block portion 6054 of the restricting member 6005, which will be described later, in a predetermined case. The restricting protrusion 6046 is formed in a plate shape that protrudes downward. The restricting protrusion 6046 is formed near the base end of the first link extension portion 6041, and is formed to the front left of the central tube portion 6043 in a plan view. The rear side surface of the restricting protrusion 6046 is formed to be a flat surface facing rearward.
[0418] 50 to 52 and 56 is a member for restricting unintentional opening of the shutter 6002 when the shutter 6002 is in a closed state. The restricting member 6005 includes a central cylinder portion 6053, a restricting block portion 6054, a connecting shaft 6055, and a guide shaft 6056.
[0419] The central tube portion 6053 is inserted into the boss portion 6013 of the accommodation portion 6001. The central tube portion 6053 is formed in approximately the center of the regulating member 6005 in a plan view. The central tube portion 6053 is formed in a substantially cylindrical shape with the longitudinal direction facing the up-down direction. The central tube portion 6053 is also formed in a long hole shape extending in the left-right direction in a plan view.
[0420] Further, a plate-like portion (first restricting extension portion 6051) that extends so as to widen in a plan view is formed at the right rear of the central tube portion 6053. Further, a plate-like portion (second restricting extension portion 6052) that extends so as to widen in a plan view is formed at the left of the central tube portion 6053. In this way, the positional relationship between the central tube portion 6053, the first restricting extension portion 6051, and the second restricting extension portion 6052 is formed to be substantially L-shaped in a plan view. When the boss portion 6013 is inserted into the central tube portion 6053, the restricting member 6005 is pivotally supported so as to be rotatable clockwise or counterclockwise about the central tube portion 6053 in a plan view.
[0421] The restriction block portion 6054 comes into contact with the restriction protrusion portion 6046 of the link arm 6004 in a predetermined case. The restriction block portion 6054 is a substantially rectangular parallelepiped (block-shaped) portion that protrudes upward. The restriction block portion 6054 is formed in the substantially center of the first restriction extension portion 6051 (i.e., to the right rear of the central tube portion 6053) in a plan view. The front side surface of the restriction block portion 6054 is formed to be a flat surface facing forward.
[0422] The connecting shaft 6055 is connected to the large prize opening solenoid 6003. The connecting shaft 6055 is formed in a generally cylindrical shape with its longitudinal direction facing the up-down direction. The connecting shaft 6055 is formed so as to protrude downward. The connecting shaft 6055 is formed in the generally center of the first regulating extension portion 6051 (i.e., the right rear of the central tube portion 6053) in a plan view. In this way, the axis of the connecting shaft 6055 is formed so as to generally overlap with the axis of the regulating block portion 6054 in the up-down direction. The outer diameter of the connecting shaft 6055 is formed so as to be smaller than the width of the connecting protrusion portion 6037 of the power transmission portion 6034 (i.e., the gap of the connecting protrusion portion 6037).
[0423] The guide shaft 6056 is inserted into the guide opening 6014 of the storage section 6001. The guide shaft 6056 is formed in a substantially cylindrical shape with the longitudinal direction facing the up-down direction. The guide shaft 6056 is formed so as to protrude downward. The connecting shaft 6055 is formed in the substantially center of the second restricting extension section 6052 in plan view (i.e., to the left of the central tube section 6053). The outer diameter of the guide shaft 6056 is formed so as to be substantially the same as the short-side length of the guide opening 6014 (the first guide opening 6016 and the second guide opening 6017) in plan view.
[0424] In the following, the assembly configuration of the storage section 6001, shutter 6002, big winning opening solenoid 6003, link arm 6004 and regulating member 6005 in the special electric device 6000 will be described with reference to Figures 50 to 52 and Figures 57 to 61.
[0425] In addition, in the drawings from Fig. 60 onwards, the accommodation portion 6001 is shown by a dashed line, but the support shaft 6012, the boss portion 6013 and the guide opening portion 6014 are shown by a solid line for the sake of convenience. In addition, in the drawings from Fig. 60 onwards, the link arm 6004 is shown by a dashed line, but the regulating protrusion portion 6046 is shown by a solid line for the sake of convenience. In addition, in the drawings from Fig. 61 onwards, the configuration of each member is simplified for the sake of convenience.
[0426] First, an outline of the assembly configuration of various members (the shutter 6002, the big prize opening solenoid 6003, the link arm 6004, and the regulating member 6005) to the storage section 6001 will be described.
[0427] The shutter 6002 is placed on the bottom surface of the container 6001. In this manner, the shutter 6002 is disposed relative to the container 6001 so as to be slidable in the front-rear direction.
[0428] In addition, the special prize opening solenoid 6003 is attached from below to the storage section 6001. In this way, the upper side and the lower side of the storage section 6001 (the power transmission section 6034 of the special prize opening solenoid 6003) are communicated through the communication opening 6011.
[0429] Further, the support shaft 6012 of the accommodating portion 6001 is inserted from below into the central cylinder portion 6043 of the link arm 6004 so as to be relatively rotatable. In this manner, the link arm 6004 is supported relative to the accommodating portion 6001 so as to be rotatable clockwise or counterclockwise in a plan view about the support shaft 6012 of the accommodating portion 6001.
[0430] Furthermore, the boss portion 6013 of the accommodating portion 6001 is inserted from below into the central cylinder portion 6053 of the restricting member 6005 so as to be relatively rotatable. In this manner, the restricting member 6005 is supported relative to the accommodating portion 6001 so as to be rotatable clockwise or counterclockwise in a plan view about the boss portion 6013 of the accommodating portion 6001.
[0431] Next, the assembly configuration of the various members will be described in detail.
[0432] As described above, in a state in which the link arm 6004 is supported by the support shaft 6012 of the storage section 6001, the connecting shaft 6045 of the link arm 6004 protrudes downward from the storage section 6001 through the communication opening 6011 of the storage section 6001. The connecting shaft 6045 of the link arm 6004 is inserted from above into the connecting opening 6036 of the special prize opening solenoid 6003 below the storage section 6001. In this way, the link arm 6004 and the special prize opening solenoid 6003 are connected to each other via the connecting shaft 6045 and the connecting opening 6036 so as to be capable of moving together.
[0433] 61(a), the connecting shaft 6045 of the link arm 6004 is disposed so as to abut against the left edge of the connecting opening 6036 of the special prize opening solenoid 6003. In other words, the connecting shaft 6045 of the link arm 6004 is disposed with a gap in the left-right direction in plan view between the connecting shaft 6045 of the link arm 6004 and the right edge of the connecting opening 6036 of the special prize opening solenoid 6003.
[0434] Furthermore, in a state in which the link arm 6004 is supported by the support shaft 6012 of the storage section 6001, the connecting shaft 6023 of the shutter 6002 is inserted from below into the connecting opening 6044 of the link arm 6004. In this way, the link arm 6004 and the shutter 6002 are connected to each other via the connecting opening 6044 and the connecting shaft 6023 so as to be able to move in conjunction with each other.
[0435] Furthermore, in a state in which the link arm 6004 is supported by the support shaft 6012 of the accommodating portion 6001 , the restricting protrusion portion 6046 of the link arm 6004 abuts against the restricting block portion 6054 of the restricting member 6005 .
[0436] As shown in FIG. 61(a), the rear side of the regulating protrusion 6046 of the link arm 6004 and the front side of the regulating block portion 6054 of the regulating member 6005 are planes that are parallel to each other, and therefore are in surface contact (not point contact).
[0437] Furthermore, when the link arm 6004 is supported by the support shaft 6012 of the accommodating portion 6001, as shown in Figures 61 (a) and (b), the boss portion 6013 of the accommodating portion 6001 is positioned so as to abut against the left edge portion of the central tube portion 6053 of the regulating member 6005.
[0438] Furthermore, in a state where the regulating member 6005 is supported by the boss portion 6013 of the storage portion 6001, the connecting shaft 6055 of the regulating member 6005 protrudes downward from the storage portion 6001 through the communicating opening 6011 of the storage portion 6001. The connecting shaft 6055 of the regulating member 6005 is inserted from above into the connecting protrusion 6037 (i.e., the gap of the connecting protrusion 6037) of the special prize opening solenoid 6003 below the storage portion 6001. In this way, the link arm 6004 and the regulating member 6005 are connected to each other via the connecting shaft 6055 and the connecting protrusion 6037 so as to be interlocking with each other.
[0439] As shown in FIG. 61(b), the connecting shaft 6055 of the regulating member 6005 is disposed in front of the connecting protrusion 6037 of the special winning opening solenoid 6003 (that is, the gap of the connecting protrusion 6037).
[0440] Furthermore, in a state in which the regulating member 6005 is supported by the boss portion 6013 of the accommodating portion 6001, the guide shaft 6056 of the regulating member 6005 is inserted into the guide opening 6014 of the accommodating portion 6001 from above.
[0441] As shown in FIG. 61(b), the guide axis 6056 of the regulating member 6005 is positioned within the first guide opening 6016 (more specifically, so as to abut the right end portion of the first guide opening 6016) of the first guide opening 6016 and the second guide opening 6017 of the guide opening 6014 of the accommodating section 6001.
[0442] In this manner, when the left edge portion of the central tube portion 6053 of the regulating member 6005 abuts against the boss portion 6013 of the accommodating portion 6001 as described above, the guide axis 6056 of the regulating member 6005 abuts against the right end portion of the first guide opening 6016.
[0443] Below, using Figures 61 and 65, we will explain in detail how the regulating member 6005 and the guide opening 6014 (locking means) of the storage section 6001 regulate unintended opening of the shutter 6002 (more specifically, unintended rotation of the link arm 6004 and unintended movement of the shutter 6002) when the shutter 6002 is in a closed state.
[0444] In this embodiment, the unintended opening of the shutter 6002 does not refer to an opening caused by the power generated by the large prize opening solenoid 6003, but rather to an opening caused by an external force applied directly to the shutter 6002 (for example, a collision of a game ball with the shutter 6002, or a fraudulent act against the shutter 6002 by a fraudster).
[0445] In the following description, the rotation direction of each member is based on a plan view unless otherwise specified. In the following description, the state in which the unintended opening of the shutter 6002 is restricted by the restricting member 6005 and the guide opening 6014 (locking means) of the storage section 6001 is referred to as a "locked state."
[0446] In the special electric device 6000 assembled as described above, when an external force (a force that causes the shutter 6002 to slide backward) is applied directly to the shutter 6002, a force that rotates the shutter 6002 clockwise is transmitted from the shutter 6002 to the link arm 6004 via the connecting opening 6044 and the connecting shaft 6023.
[0447] 61(a), the restricting protrusion 6046 of the link arm 6004 comes into contact with the restricting block portion 6054 of the restricting member 6005 at the rear (i.e., the moving direction when the link arm rotates clockwise). Therefore, when a force to rotate clockwise is transmitted from the shutter 6002 to the link arm 6004, a force to rotate counterclockwise is transmitted from the link arm 6004 to the restricting member 6005 via the restricting protrusion 6046 and the restricting block portion 6054.
[0448] 61(b), the guide shaft 6056 of the regulating member 6005 is disposed so as to be located within the first guide opening 6016 (more specifically, so as to abut against the right end of the first guide opening 6016). An edge (hereinafter, a front edge) of the first guide opening 6016 is disposed in the direction (the moving direction when the regulating member 6005 rotates counterclockwise). Therefore, as shown in Fig. 65(a), even if a force to rotate the regulating member 6005 counterclockwise is transmitted from the link arm 6004 to the regulating member 6005, the guide shaft 6056 of the regulating member 6005 interferes with the front edge of the first guide opening 6016, so that the regulating member 6005 cannot rotate.
[0449] In this way, since the regulating member 6005 cannot rotate, the link arm 6004, which transmits force to the regulating member 6005, cannot rotate either. Furthermore, since the link arm 6004 cannot rotate, the shutter 6002, which transmits force to the link arm 6004, cannot move either. In other words, even if an external force is directly applied to the shutter 6002, the shutter 6002 does not move backward against the external force, and can maintain the closed state.
[0450] As described above, when the guide axis 6056 of the regulating member 6005 is positioned within the first guide opening 6016, the regulating member 6005 and the guide opening 6014 (locking means) of the accommodating section 6001 regulate (lock) the unintended opening of the shutter 6002 (more specifically, the unintended rotation of the link arm 6004 and the unintended movement of the shutter 6002).
[0451] In addition, in the locked state, when a force to rotate counterclockwise is transmitted from the link arm 6004 to the regulating member 6005, the rear side surface of the regulating protrusion 6046 of the link arm 6004 and the front side surface of the regulating block portion 6054 press against each other with a relatively strong force. However, since the rear side surface of the regulating protrusion 6046 of the link arm 6004 and the front side surface of the regulating block portion 6054 of the regulating member 6005 are in surface contact rather than point contact with each other as described above, the durability of each can be improved.
[0452] In the following, a configuration in which the shutter 6002 is opened in response to the power generated by the special prize opening solenoid 6003 when the shutter 6002 is in the closed state will be described in detail with reference to Figs. 61 to 65.
[0453] As described below, when the shutter 6002 is opened in response to the power generated by the large prize opening solenoid 6003, the locked state by the regulating member 6005 and the guide opening 6014 (locking means) of the storage section 6001 is released, unlike when an external force is applied directly to the shutter 6002.
[0454] When the guide shaft 6056 of the regulating member 6005 is located within the first guide opening 6016 (when the shutter 6002 is in a closed state), electricity is applied to the power generating unit 6032 of the special prize opening solenoid 6003 to open the shutter 6002. When electricity is applied to the power generating unit 6032, as shown in Figs. 61 and 62, the plunger 6033 starts to move leftward, and power is generated by the special prize opening solenoid 6003. When the plunger 6033 starts to move leftward, the power transmitting unit 6034 (the connecting opening 6036 and the connecting protrusion 6037) fixed to the right end of the plunger 6033 also moves leftward in the same manner.
[0455] When the connecting protrusion 6037 of the power transmission unit 6034 moves leftward, the power from the special prize opening solenoid 6003 is transmitted to the regulating member 6005 via the connecting protrusion 6037 and the connecting shaft 6055 of the regulating member 6005. Specifically, the connecting protrusion 6037 of the power transmission unit 6034 presses the connecting shaft 6055 of the regulating member 6005 leftward. When the power from the special prize opening solenoid 6003 is transmitted in this manner, the regulating member 6005 moves leftward relative to the storage unit 6001.
[0456] Specifically, the central tube portion 6053 of the regulating member 6005 moves leftward relative to the boss portion 6013 of the accommodating portion 6001, and a right edge portion of the central tube portion 6053 abuts against the boss portion 6013. In addition, the guide shaft 6056 of the regulating member 6005 moves leftward relative to the first guide opening 6016 of the accommodating portion 6001, and abuts against the left end portion of the first guide opening 6016 (the rear end portion of the second guide opening 6017).
[0457] In the following, the movement of the power transmission part 6034 until the right edge part of the central tube part 6053 of the regulating member 6005 abuts against the boss part 6013 (the movement until the guide shaft 6056 of the regulating member 6005 abuts against the left end part of the first guide opening part 6016 of the accommodating part 6001) is referred to as a "first movement of the power transmission part 6034". In addition, the movement of the power transmission part 6034 after the right edge part of the central tube part 6053 of the regulating member 6005 abuts against the boss part 6013 (the movement after the guide shaft 6056 of the regulating member 6005 abuts against the left end part of the first guide opening part 6016 of the accommodating part 6001) is referred to as a "second movement of the power transmission part 6034".
[0458] Furthermore, when the first movement of the power transmission unit 6034 moves the connecting opening 6036 of the power transmission unit 6034 to the left, the connecting opening 6036 moves to the left relative to the connecting shaft 6045 of the link arm 6004, and the right edge of the connecting opening 6036 abuts against the connecting shaft 6045. Note that, during the first movement of the power transmission unit 6034, the connecting opening 6036 of the power transmission unit 6034 does not press the connecting shaft 6045 of the link arm 6004 at all during the movement. In other words, during the first movement of the power transmission unit 6034, power is not transmitted from the large prize opening solenoid 6003 to the link arm 6004.
[0459] In addition, during the first movement of the power transmission part 6034, the timing at which the guide shaft 6056 of the regulating member 6005 abuts against the left end of the first guide opening 6016 (the rear end of the second guide opening 6017), the timing at which the right edge of the central tube portion 6053 of the regulating member 6005 abuts against the boss portion 6013, and the timing at which the right edge of the connecting opening 6036 of the power transmission part 6034 abuts against the connecting shaft 6045 of the link arm 6004 are all set to be approximately identical.
[0460] In addition, in the first movement of the power transmission unit 6034, the guide shaft 6056 of the regulating member 6005 is located inside the first guide opening 6016, and the front edge of the first guide opening 6016 is located in front of the guide shaft 6056 (the movement direction when the regulating member 6005 rotates counterclockwise). That is, in the first movement of the power transmission unit 6034, even if a force to rotate the regulating member 6005 counterclockwise is transmitted from the link arm 6004 to the regulating member 6005, the guide shaft 6056 of the regulating member 6005 interferes with the front edge of the first guide opening 6016, so that the locked state by the regulating member 6005 and the guide opening 6014 (locking means) of the storage unit 6001 continues.
[0461] As described above, in the first movement of the power transmission unit 6034, the power from the special prize opening solenoid 6003 is not transmitted to the link arm 6004. That is, the power from the special prize opening solenoid 6003 is transmitted from the power transmission unit 6034 to the regulating member 6005, but is not transmitted to other members (for example, the link arm 6004). Thus, although the regulating member 6005 moves to the left, the link arm 6004 and the shutter 6002 do not rotate (move) in either direction, and maintain the posture when the shutter 6002 is in the closed state.
[0462] 62 and 63, when the power transmission unit 6034 moves further leftward (when the power transmission unit 6034 performs a second movement), the power from the special prize opening solenoid 6003 is transmitted to the regulating member 6005 via the connecting protrusion 6037 of the power transmission unit 6034 and the connecting shaft 6055 of the regulating member 6005. Specifically, the connecting protrusion 6037 of the power transmission unit 6034 presses the connecting shaft 6055 of the regulating member 6005 leftward.
[0463] Here, when the power transmission unit 6034 performs the second movement, the right edge portion of the central tube portion 6053 of the regulating member 6005 abuts against the boss portion 6013. That is, the central tube portion 6053 of the regulating member 6005 cannot move leftward relative to the boss portion 6013 of the accommodating unit 6001. Therefore, when the connecting protrusion portion 6037 presses the connecting shaft 6055 of the regulating member 6005 leftward, the regulating member 6005 tries to rotate counterclockwise around the boss portion 6013 of the accommodating unit 6001.
[0464] Furthermore, when the power transmission unit 6034 performs the second movement, the guide shaft 6056 of the regulating member 6005 is in contact with the left end of the first guide opening 6016 of the accommodation unit 6001 (the rear end of the second guide opening 6017). The second guide opening 6017 is formed so as to overlap with a part of a virtual circle centered on the center P of the boss portion 6013. That is, in front of the guide shaft 6056 of the regulating member 6005 (the movement direction when the regulating member 6005 rotates counterclockwise), an opening is formed along the trajectory along which the guide shaft 6056 moves (there is nothing that interferes when the guide shaft 6056 moves).
[0465] 65(b), when the connecting protrusion 6037 presses the connecting shaft 6055 of the regulating member 6005 leftward and the regulating member 6005 tries to rotate counterclockwise around the boss portion 6013 of the accommodating portion 6001, the guide shaft 6056 of the regulating member 6005 is guided by the second guide opening 6017 of the accommodating portion 6001 and moves forward through the second guide opening 6017. When the regulating member 6005 tries to rotate counterclockwise around the boss portion 6013 of the accommodating portion 6001, the connecting shaft 6055 of the regulating member 6005 moves rearward relative to the power transmission portion 6034.
[0466] As described above, the regulating member 6005 has a different position of the rotation center in the left-right direction between when the power transmission unit 6034 performs the first movement and when the power transmission unit 6034 performs the second movement. Specifically, when the power transmission unit 6034 performs the first movement, the position of the rotation center is the boss portion 6013 of the accommodating unit 6001 that is in contact with the left edge portion of the central tube portion 6053 of the regulating member 6005. When the power transmission unit 6034 performs the second movement, the position of the rotation center is the boss portion 6013 of the accommodating unit 6001 that is in contact with the right edge portion of the central tube portion 6053 of the regulating member 6005.
[0467] In this way, by changing the position of the center of rotation, the regulating member 6005 switches between whether the front edge of the first guide opening 6016 or the second guide opening 6017 extends in front of the guide axis 6056 (the direction of movement when the regulating member 6005 rotates counterclockwise).
[0468] In this way, when the power transmission unit 6034 performs the second movement, the locked state of the regulating member 6005 and the guide opening 6014 (locking means) of the accommodating unit 6001 is released, and the guide shaft 6056 of the regulating member 6005 can move forward through the second guide opening 6017 of the accommodating unit 6001. That is, the connecting protrusion 6037 of the power transmission unit 6034 presses the connecting shaft 6055 of the regulating member 6005 leftward, whereby the regulating member 6005 rotates counterclockwise around the boss portion 6013 of the accommodating unit 6001.
[0469] Also, when the power transmission unit 6034 performs the second movement, the right edge of the connecting opening 6036 of the power transmission unit 6034 is abutted against the connecting shaft 6045 of the link arm 6004. That is, the power from the large prize opening solenoid 6003 is transmitted to the link arm 6004 via the connecting opening 6036 of the power transmission unit 6034 and the connecting shaft 6045 of the link arm 6004. Specifically, the connecting opening 6036 of the power transmission unit 6034 presses the connecting shaft 6045 of the link arm 6004 to the left. In this way, when the connecting opening 6036 of the power transmission unit 6034 presses the connecting shaft 6045 of the link arm 6004 to the left, the link arm 6004 tries to rotate counterclockwise.
[0470] In addition, when the power transmission part 6034 is performing the first movement (when in a locked state), if the link arm 6004 attempts to rotate counterclockwise, that is, if a force to rotate counterclockwise is transmitted from the link arm 6004 to the regulating member 6005 via the regulating protrusion part 6046 of the link arm 6004 and the regulating block part 6054 of the regulating member 6005, the guide axis 6056 of the regulating member 6005 interferes with the front edge part of the first guide opening 6016, and the regulating member 6005 cannot rotate.
[0471] However, when the power transmission part 6034 performs the second movement, the guide shaft 6056 of the regulating member 6005 can move forward through the second guide opening 6017 of the accommodation part 6001 as described above, so that the restriction block part 6054 of the regulating member 6005 also moves rearward. When the restriction block part 6054 of the regulating member 6005 moves rearward, it moves in a direction away from the restriction protrusion part 6046 of the link arm 6004.
[0472] Therefore, when the power transmission part 6034 performs the second movement, if the link arm 6004 tries to rotate counterclockwise, there is no interference between the restricting protrusion part 6046 of the link arm 6004 and the restricting block part 6054 of the restricting member 6005. In other words, the link arm 6004 can rotate counterclockwise.
[0473] Furthermore, when the link arm 6004 rotates counterclockwise, power from the large prize opening solenoid 6003 is transmitted to the shutter 6002 via the connecting opening 6044 of the link arm 6004 and the connecting shaft 6023 of the shutter 6002. Specifically, the connecting opening 6044 of the link arm 6004 presses the connecting shaft 6023 of the shutter 6002 backward. In this way, when the connecting opening 6044 of the link arm 6004 presses the connecting shaft 6023 of the shutter 6002 backward, the shutter 6002 starts to slide backward.
[0474] 64, the second movement of the power transmission part 6034 ends when the guide shaft 6056 of the regulating member 6005 reaches the front end of the second guide opening 6017 of the storage part 6001. In this way, when the guide shaft 6056 of the regulating member 6005 reaches the front end of the second guide opening 6017 of the storage part 6001, the shutter 6002 is in the open state.
[0475] As described above, the configuration in which the shutter 6002 is opened from a closed state has been explained. However, when the shutter 6002 is closed from an open state, after the power supply to the large prize opening solenoid 6003 is stopped, the various components (the shutter 6002, the large prize opening solenoid 6003, the link arm 6004 and the regulating member 6005) each operate in the reverse order to when the shutter 6002 is opened.
[0476] Here, in the past, in gaming machines such as pachinko machines or pachislot machines, a technique for providing a displaceable member that can be displaced between a position where the game ball can easily pass through a passing area and a position where the game ball can hardly pass through has been publicly known, for example, as described in JP 2008-307103 A.
[0477] In the technology described in JP 2008-307103 A, a door member of a prize-winning device is provided as the displacement member. A solenoid is used as a drive source for displacing the door member (moving it back and forth between an open position and a closed position).
[0478] Furthermore, in the technology described in JP 2008-307103 A, a locking portion provided on the transmission means of the solenoid comes into contact with an engaging protrusion provided on the door element, thereby restricting (locking) the door element from being opened in the closed position.
[0479] However, because a certain degree of accuracy is required in the relative positions of the locking portion and the engaging protrusion, they will not make complete contact with each other if the solenoid deteriorates over time or if foreign matter gets into the drive path of the solenoid, etc. In this way, if the locking portion and the engaging protrusion do not make complete contact with each other, there is a risk that the door element will rattle in the closed position or that the door element will open slightly (there is a possibility of unintended displacement), which is inconvenient.
[0480] The present invention has been made in consideration of the above-mentioned problems, and aims to provide a gaming machine that can more reliably regulate unintended displacement of a displacement member when the displacement member is displaced to a position through which it is difficult for a gaming ball to pass.
[0481] As described above, the pachinko game machine 1 according to this embodiment includes a game board 17 having a game area 20 in which game balls roll, A second starting hole 440 (passing area) provided in the game area 20 and through which the game ball can pass, a displacement member (a shutter 6002 and a link arm 6004) that can be displaced from a position through which the game ball can easily pass to a position through which the game ball cannot easily pass with respect to the second starting hole 440 (passing area), a large prize opening solenoid 6003 (driving means) that drives the displacement member, and a main control circuit 100 (driving control means) that can control the large prize opening solenoid 6003 (driving means). and a locking means (a restricting member 6005 and an induction opening 6014 of a storage section 6001) capable of locking the displacement member at a position where it is difficult for the game ball to pass when the displacement member is in a state where it is controlled to be displaced to a position where it is difficult for the game ball to pass and the main control circuit 100 (drive control means) is not controlling to displace the displacement member to a position where it is easy for the game ball to pass, and the large prize opening solenoid 6003 (drive means) a power generating unit 6032 that generates power; and a power transmitting unit 6034 that is in contact with at least a part of the displacement member and is capable of transmitting the power generated by the power generating unit 6032 to the displacement member. The device includes a regulating member 6005 (regulating portion) that regulates the displacement of the displacement member by contacting at least a portion of the displacement member, and a guide opening 6014 (displacement guide portion) that defines a displacement path of the regulating portion, the displacement path including a first guide opening 6016 (first displacement section) and a second guide opening 6017 (second displacement section) different from the first guide opening 6016 (first displacement section), and the displacement member is arranged to have a position where the game ball can easily pass through and a position where the game ball can easily pass through when at least a portion of the displacement member is in contact with the power transmission portion 6034. The regulating member 6005 (regulating portion) can be displaced and controlled to a position where it is difficult to pass through the regulating member 6005 (regulating portion) along the guiding opening 6014 (displacement guiding portion) in accordance with the displacement of the power transmission portion 6034, and the locking means maintains the locked state of the displacement member when the regulating member 6005 (regulating portion) is located at the first guiding opening 6016 (first displacement section), and releases the locked state of the displacement member when the regulating member 6005 (regulating portion) is located at the second guiding opening 6017 (second displacement section).
[0482] With this configuration, the locking means (the regulating member 6005 and the guide opening 6014 of the storage section 6001) can maintain the locked state of the displacement member (the shutter 6002 and the link arm 6004) not only when the guide shaft 6056 of the regulating member 6005 is located at the right end of the first guide opening 6016, but also while the guide shaft 6056 is located in the first guide opening 6016. That is, even if the positional relationship between the regulating member 6005 and the guide opening 6014 of the storage section 6001 is somewhat shifted (for example, even if the power transmission section 6034 is not located in a normal position), the locked state can be maintained. Therefore, when the displacement member (the shutter 6002 and the link arm 6004) is displaced to a position where it is difficult for the game ball to pass through, unintended displacement of the displacement member (the shutter 6002 and the link arm 6004) can be more reliably restricted.
[0483] Furthermore, in the pachinko game machine 1 according to this embodiment, the displacement of the regulating member 6005 (regulating portion) includes movement and rotation, and when the regulating member 6005 (regulating portion) is located at the first guide opening 6016 (first displacement section), the locking means maintains a locked state by restricting the rotation of the regulating member 6005 (regulating portion) while keeping the regulating member 6005 (regulating portion) in a state in which the regulating member 6005 (regulating portion) is allowed to move, and when the regulating member 6005 (regulating portion) is located at the second guide opening 6017 (second displacement section), the position of the rotation center of the regulating member 6005 (regulating portion) is made different from that when the regulating member 6005 (regulating portion) is located at the first guide opening 6016 (first displacement section), thereby allowing the regulating member 6005 (regulating portion) to rotate and releasing the locked state.
[0484] With this configuration, the regulating member 6005 (regulating portion), which is a single member, has two operations. The combination of the two actions (movement and rotation) allows the lock state to be maintained or released. In this way, the number of parts can be reduced compared to the case where a member is provided for each of the two actions (movement and rotation). In particular, in the case of a special motorized accessory like this embodiment, the space for arranging the parts is limited, so having such a configuration is beneficial.
[0485] Furthermore, in the pachinko game machine 1 of this embodiment, the displacement member includes a shutter 6002 (game ball guiding section) that guides a game ball, and a link arm 6004 (link section) that is connected to the game ball guiding section, and the power transmission section 6034 is in contact with the link arm 6004 (link section).
[0486] With this configuration, the power transmission unit 6034 is in contact with the link arm 6004 (link unit) rather than the shutter 6002 (game ball guiding unit), so that the shutter 6002 (game ball guiding unit) can be locked without directly contacting the shutter 6002 (game ball guiding unit).
[0487] Although the embodiment of the present invention has been described above, the present invention is not limited to the above configuration, and various modifications are possible within the scope of the invention described in the claims.
[0488] For example, in this embodiment, the special electric feature 6000 has been used as an example of the object to be locked, but the object to be locked is not limited to this and may be a normal electric feature, etc.
[0489] Furthermore, when the first movement of the power transmission portion 6034 is completed, the restriction block portion 6054 of the restriction member 6005 moves leftward relative to the link arm 6004. In this manner, when the restriction block portion 6054 of the restriction member 6005 moves leftward relative to the link arm 6004, the abutting state between the restriction protrusion portion 6046 of the link arm 6004 and the restriction block portion 6054 of the restriction member 6005 can be released. That is, the restriction protrusion portion 6046 of the link arm 6004 and the restriction block portion 6054 of the restriction member 6005 can be arranged so as not to overlap in the front-rear direction.
[0490] According to this configuration, when the power transmission part 6034 performs the second movement and the link arm 6004 attempts to rotate counterclockwise, interference between the regulating protrusion part 6046 of the link arm 6004 and the regulating block part 6054 of the regulating member 6005 (regulation of the rotation of the link arm 6004) can be more reliably prevented.
[0491] Furthermore, even when the first movement of the power transmission part 6034 has ended, the regulating protrusion part 6046 of the link arm 6004 and the regulating block part 6054 of the regulating member 6005 are maintained in abutted state, and when the link arm 6004 attempts to rotate counterclockwise, the regulating protrusion part 6046 of the link arm 6004 presses the regulating block part 6054 of the regulating member 6005, thereby assisting the rotation of the regulating member 6005.
[0492] In addition, the configuration of the guide opening 6014 (the first guide opening 6016 and the second guide opening 6017) is not limited to the configuration of this embodiment. For example, when the power transmission part 6034 is performing the first movement (when in a locked state), the guide opening 6014 (displacement guide part) may be formed so as to interfere with the movement of the guide shaft 6056 in front of the guide shaft 6056 (the movement direction when the regulating member 6005 rotates counterclockwise) when the link arm 6004 is about to rotate counterclockwise. Note that, from the viewpoint of smoothly promoting the movement of the guide shaft 6056, the configuration according to this embodiment formed along the movement path of the guide shaft 6056 is desirable.
[0493] [Configuration of normal electric accessory unit 400] The configuration of the normal electric role unit 400 will be briefly described with reference to Figures 66 and 67. Figure 66 is an example of an exploded perspective view of the normal electric role unit 400 seen from diagonally above the front right. Figure 67 is an example of an exploded perspective view of the normal electric role unit 400 seen from diagonally above the rear left (left when viewed from the front).
[0494] The normal electric accessory unit 400 is attached and fixed to the lower left of the liquid crystal display device 16 in the game area 20. The normal electric accessory unit 400 includes the normal winning holes 53, 54, 55, the second starting hole 440, a second starting hole switch 441 that detects the winning of a game ball into the second starting hole 440, an outlet hole 450, a storage member 443 that receives the game ball that has won the second starting hole 440 and the game ball that has been received into the outlet hole 450 and discharges them to the outside of the pachinko game machine 1, a front cover 445 provided in front of the second starting hole 440 and the outlet hole 450, and a normal electric accessory 460. The second starting hole 440 and the outlet hole 450 are formed in a plate-shaped opening forming member 420. The opening forming member 420 has a hole 442 through which a rotating shaft 4622 of a blade member 4620 described later penetrates.
[0495] The second starting port 440 and the outlet 450 are arranged adjacent to each other, with the second starting port 440 being arranged on the right side when viewed from the front, and the outlet 450 being arranged on the left side when viewed from the front.
[0496] A wall 4452 is formed on the back surface of the front cover 445, which separates the second starting hole 440 from the outlet 450. This wall 4452 has a function of preventing a game ball (a game ball that enters the second starting hole 440) that passes through the upper part of the blade member 4620 when the blade member 4620 is opened from being received by the outlet 450, and also has a function of preventing a game ball from entering the second starting hole 440 when the blade member 4620 is not opened.
[0497] The second start hole switch 441 is arranged on the rear side of the second start hole 440 so as to detect a gaming ball that has entered the second start hole 440.
[0498] The storage member 443 has an opening 4434 and an opening 4436 at positions corresponding to the second start port 440 and the outlet port 450, respectively, and a game ball that enters the second start port 440 and is detected by the second start port switch 441 is stored in the opening 4434, and a game ball received in the outlet port 450 is stored in the opening 4436. The game balls stored in the openings 4434 and 4436 are collected in a game ball circulation facility provided in the island facility (not shown). The storage member 443 also has a hole 4432 through which a rotation shaft 4622 of a blade member 4620 described later penetrates.
[0499] [Composition of 460 standard electric devices] The configuration of the normal electric part 460 will be described with reference to Figs. 66 to 70. Fig. 68 is an example of a diagram showing the normal electric part 460, the second start port switch 441, and the housing member 443. Fig. 69 is a rear view of the normal electric part 460. Fig. 70 is an example of a rear view of the normal electric part 460 as seen from diagonally above to the right.
[0500] The normal electric device 460 comprises a base cover 4610 , a blade member 4620 , a starting port solenoid 4630 , and a power transmission mechanism 4640 that transmits power from the starting port solenoid 4630 to the blade member 4620 .
[0501] The base cover 4610 accommodates the starting port solenoid 4630 and the power transmission mechanism 4640 between it and the accommodation member 443, and is then attached to the rear side of the opening forming member 420. The rear side of the base cover 4610 is attached and fixed to the transparent panel 172 described above. A guide groove 4612 that is long in the left-right direction is formed on the front side of the base cover 4610. In addition, a bearing (not shown) that rotatably supports a pin 4648 described later is formed on the front side of the base cover 4610.
[0502] The blade member 4620 is provided with a rotating shaft 4622 below the paper surface. The rotating shaft 4622 passes through a hole 442 formed in the opening forming member 420 and a hole 4432 formed in the housing member 443, and is rotatably supported by a bearing 46444 of a blade connecting member 4642 described later. The rotating shaft 4622 has a portion supported by the bearing 46444 of the blade connecting member 4642 cut out, and has a non-circular cross section in the axial direction. When the power from the starting port solenoid 4630 is transmitted to the rotating shaft 4622 as a rotational force by the power transmission mechanism 4640, the blade member 4620 rotates around the rotating shaft 4622 as the center of rotation. In this embodiment, the blade member 4620 is in a closed state when standing, and is in an open state when it rotates rightward from the closed state around the rotating shaft 4622 as the center of rotation.
[0503] The starting port solenoid 4630 is equipped with a plunger 4632 that expands and contracts in the left-right direction when viewed from the front, and the tip (the tip on the right side when viewed from the front) of the plunger 4632 has a flange 4634. When the ...
Claims
[Claim 1] In a gaming machine in which gaming media can flow down a gaming area and which can be controlled to a special gaming state in which a special gaming value number can be awarded to a player based on the establishment of a special condition, a movable part that can be moved from a first position to a second position based on the establishment of a predetermined condition; A connecting member that is provided between a predetermined base member and the movable part, and that changes its posture and operates in accordance with the operation of the movable part when the movable part operates toward the second position; Equipped with The connecting member includes a first connecting portion connected to the movable part side and a second connecting portion connected to the predetermined base member side, The first connecting portion is configured so that when the movable part is between the first position and the second position, it is difficult to see when viewed from the front even if the movable part changes its position within a specific area behind the movable part, The movable part is A first movable part operable beyond the second position; A second movable part that operates to be located in front of the first connecting part that changes its position beyond the specific area when the first movable part operates beyond the second position, thereby making the first connecting part difficult to see when viewed from the front, The game area includes: a special winning port through which the game medium can win a prize and the special game value number can be awarded when the game is controlled in the special game state; a predetermined winning port capable of awarding a game value number less than the special game value number to a player based on the winning of the game medium; A guide path capable of guiding the gaming medium to the special winning port; Equipped with The predetermined winning hole is disposed at a position where both the game media that have passed through the guide path and the game media that have not passed through the guide path can win a prize. A gaming machine characterized by:
Citation Information
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