Dice board game using bowling ball

By incorporating Sugoroku elements into traditional bowling, the game becomes more inclusive for players of all skill levels, addressing the issue of limited enjoyment for advanced and junior players, and enhancing the recreational value for groups.

JP2025073936APending Publication Date: 2025-05-13松浦 智弘
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Patent Information

Application Number
JP2023194748
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-10-28
Publication Date
2025-05-13

AI Technical Summary

Technical Problem

Traditional bowling, while competitive and enjoyable for groups, often lacks elements for advanced players to enjoy as a competition and for junior players to win, leading to a lack of enjoyment for some participants.

Method used

The integration of Sugoroku elements into bowling, where players move squares based on dice rolls, with event squares that introduce variability such as 'one break' or 'throw again', and a focus on matching squares to the finish line, which combines the physical activity of bowling with strategic gameplay.

Benefits of technology

This hybrid game reduces competitiveness and allows players of all skill levels to enjoy the physical activity and strategic elements, making it a more inclusive recreational activity for groups.

✦ Generated by Eureka AI based on patent content.

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Abstract

To reduce a competition characteristic of bowling and reproduce the bowling as a game that can be enjoyed by all participants regardless of the skill of each participant.SOLUTION: By creating a dice board game in which moving to a next square is performed by the number of falling of a bowling pin, a competitive property of bowling is reduced while obtaining enjoyment of a motion of moving a body by bowling a ball, so that the game can be enjoyed as a game that can be played by a group of people.
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Description

[Technical field]

[0001] The present invention relates to a sugoroku game in which a player advances through spaces by throwing a bowling ball. [Background technology]

[0002] Traditional bowling exists as a sport in which players compete to knock down the most pins with a bowling throw. It is a competitive sport that can be easily enjoyed by large groups of people even in the city. Sugoroku is a game in which players move between spaces based on the results of dice and compete to reach a goal. [Prior art documents] none [Patent documents] [Patent documents] none Summary of the Invention [Problem to be solved by the invention]

[0003] Bowling is a widely popular competitive sport. On the other hand, since it can be enjoyed casually by groups, it is also used for recreational purposes by companies and other organizations. Bowling is a competitive sport in which players compete to knock down the most pins, and there are large differences in skill among players. Therefore, when used for recreation, it is not enough for advanced players to enjoy it as a sport, and lower-level players will lose, so while it is enjoyable for the physical activity, there is no element of winning as a sport, and it seems that some people may not enjoy it. [Means for solving the problem]

[0004] In Sugoroku, you move between squares depending on the result of the dice. You can set event squares on the squares, such as "take a break" or "throw again." In addition, in Sugoroku, you need to line up the squares exactly to get to the goal. If you roll a 10 when you are just one square away from the goal, you have to go back 9. By playing the game of gorilla based on the number of bowling pins that fall, an element of chance is introduced, such as in some cases it is better for more pins to fall than less, and by reducing the competitive aspect to a certain extent, it can be made into a game that can be enjoyed by anyone, regardless of skill level. Effect of the Invention

[0005] There are many group "sports" that involve physical activity, but there are generally few group "games" that involve physical activity. Bowling alleys can be found both in urban and suburban areas, so there is great potential for them to be used for recreational purposes aimed at promoting health and wellness in companies and encouraging communication. [Brief description of the drawings]

[0006] [Figure 1] A diagram showing an embodiment of the present invention. Above the bowling lane there is a screen that displays the state of the Sugoroku game. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0007] Screens and monitors displaying the squares of a sugoroku game, as shown in the image, are placed in multiple locations so players can understand the situation. [Explanation of symbols]

[0008] 1. Bowling Lanes 2. A screen showing the game situation

Claims

1. A sugoroku game in which you move between squares by throwing a bowling ball.

2. This facility combines equipment such as screens and monitors that allow participants to view the situation of the above-mentioned Sugoroku game with facilities for bowling.