Game machine
The gaming machine addresses the issue of immediate loss in pachinko games by implementing a variable effect with mood-switching capabilities through specific performances and image displays, improving player experience.
JP2025092634AActive Publication Date: 2025-06-19SANSEI R&D KK
Patent Information
- Application Number
- JP2025055399
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-03-28
- Publication Date
- 2025-06-19
- Estimated Expiration
- 2045-03-28
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Figure 2025092634000001_ABST
Abstract
To allow a user to switch his or her mind easily even when it is shown that an advantageous state does not occur.SOLUTION: A Pachinko game machine PZ6 can execute a specific performance (SP ready-to-win) for suggesting the possibility of an advantageous state in a variation performance, and can display a specific image (rest image G807) after the specific performance. As a variation performance based on a determination result that an advantageous state does not occur, the Pachinko game machine can execute a first variation performance (variation performance in which a failure mode occurs in illumination ready-to-win) in which a specific image is displayed, and a second variation performance (variation performance in which a failure mode occurs in campfire ready-to-win) in which a specific image is not displayed. In the first variation performance, the number of light emission patterns of a light emission part (board lamp 54) is larger than that in the second variation performance, and light emission of the light emission part is suppressed while the specific image is displayed.SELECTED DRAWING: Figure 78
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Citation Information
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