Game machine

JP2025095103APending Publication Date: 2025-06-26SANKYO CO LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
JP2023210911
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-14
Publication Date
2025-06-26

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025095103000001_ABST
    Figure 2025095103000001_ABST
Patent Text Reader

Abstract

To provide a suitable game machine.SOLUTION: In a game in which a counter value regarding a difference between a used game value and an imparted game value restricts progress of a game if an operation value is reached when no control is performed to an advantageous state, and restricts progress of a game after completion of the advantageous state when the operation value is reached during control to the advantageous state, prior notification is performed when the counter value reaches a prior notification value, and operation warning notification is performed if the counter value reaches the operation value when control is performed to the advantageous state, the font of a character used for prior notification is the same as the font of a character used for the operation warning notification, and the font of a character used for the prior notification and the operation warning notification differs from the font of a character used for error notification.SELECTED DRAWING: Figure 15-226
Need to check novelty before this filing date? Find Prior Art

Claims

【Claim 1】 A gaming machine that can be controlled to a favorable state, capable of calculating a counter value related to the difference between the gaming value used in the game and the gaming value given, when the counter value becomes an operating value, restricting the progress of the game, when the counter value becomes a pre-notification value, performing a pre-notification, able to execute a demonstration effect during a period when variable display is not being performed, in the demonstration effect, able to display a model name object that is the name of the model, the display corresponding to the pre-notification starts without using an effect and is then displayed without a staying effect, the model name object starts to be displayed with an appearance effect and is then displayed with a staying effect after the end of the appearance effect, Furthermore, it can be controlled to a favorable state, a game control means, a presentation control means, a light-emitting means, a light-emitting control means, is provided with, has a first presentation mode and a second presentation mode, the light-emitting control means, during the variable display in the first presentation mode, can control the light-emitting means using a luminance data table corresponding to the first presentation mode, during the variable display in the second presentation mode, can control the light-emitting means using a luminance data table corresponding to the second presentation mode, the presentation control means can execute a specific presentation using a luminance data table that includes more luminance data representing a turned-off state than the luminance data table corresponding to the first presentation mode and the luminance data table corresponding to the second presentation mode, a gaming machine in which the execution ratio of the specific presentation in the first presentation mode and the execution ratio of the specific presentation in the second presentation mode are different.

Citation Information

Patent Citations

  • Game machine

    JP2018139689A

  • Game machine

    JP2023013195A