Game machine

By implementing a gaming machine that can execute multiple effect games and restrict deviated games based on specific conditions, the issue of players losing interest due to inferred losses is addressed, maintaining engagement and interest in the game.

JP2025097048APending Publication Date: 2025-06-30NEWGIN KK

Patent Information

Application Number
JP2023213102
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-18
Publication Date
2025-06-30

AI Technical Summary

Technical Problem

In gaming machines, particularly pachinko machines, players may infer the result of a winning lottery during a production game, leading to a decrease in interest when the result is likely to be a loss.

Method used

A gaming machine that executes both a first and a second effect game, with the ability to restrict the execution of a deviated game if a specific condition is met, such as a game ball entering a specific ball entry port.

Benefits of technology

This solution helps maintain player interest by preventing the inference of a likely loss during the production game, thereby suppressing a decrease in interest.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025097048000001_ABST
    Figure 2025097048000001_ABST
Patent Text Reader

Abstract

To suppress deterioration in interest.SOLUTION: When a first special performance game of a failure is reserved while a predetermined first special performance game is performed, performance of the first special performance game of a failure can be regulated with the establishment of a regulation condition as a trigger after the predetermined first special performance game is finished. The regulation condition can be established with the entry of a game ball into an opening trigger port as a trigger.SELECTED DRAWING: Figure 9
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Description

Technical Field

[0001] The present invention relates to a gaming machine.

Background Art

[0002] Conventionally, in a pachinko gaming machine which is a type of gaming machine, there is a gaming machine configured to be able to execute a production game for deriving the result of a winning lottery. Among such gaming machines, there is a gaming machine capable of executing an effect for suggesting or notifying the result of a winning lottery in a production game, like the gaming machine described in Patent Document 1.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] In the gaming machine as described above, due to the effect, there may be a case where the player can recognize a result that allows the result of the winning lottery to be inferred, and in the production game, before the result of the winning lottery is derived, the player can recognize that the result of the winning lottery is likely to be a loss. And in such a situation, there was a risk that the player would feel bothered to continue executing the production game, resulting in a decrease in interest.

Means for Solving the Problems

[0005] The gaming machine that solves the above problems is a gaming machine capable of executing a first effect game and a second effect game different from the first effect game, and includes an effect game execution means for executing the first effect game and the second effect game, and an effect game control means for controlling the effect game execution means. During the execution of a predetermined first effect game, when a deviated first effect game is held, after the end of the predetermined first effect game, the execution of the deviated first effect game can be restricted when a restriction condition is satisfied. The gist of the restriction condition is that it can be satisfied when a game ball enters a specific ball entry port.

Effect of the Invention

[0006] According to the present invention, a decrease in interest can be suppressed.

Brief Explanation of Drawings

[0007]

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Embodiments for Carrying Out the Invention

[0008] Hereinafter, an example of an embodiment of a pachinko gaming machine will be described. In this specification, up, down, left, right, front (front side), and back (back side) shall indicate the respective directions when viewed from the player.

[0009] As shown in FIG. 1, a pachinko gaming machine 10, which is an example of a gaming machine, is non-enclosed such that a player can touch a game ball (held ball). In the non-enclosed pachinko gaming machine 10, when the payout condition for a bonus ball is satisfied, the bonus ball is actually paid out. The pachinko gaming machine 10 may be enclosed, which internally stores and manages game balls and does not allow a player to touch the game balls (held balls). In the enclosed pachinko gaming machine 10, even when the payout condition for a bonus ball is satisfied, although the number of internally stored game balls increases, the game balls are not actually paid out. In this specification, "pay out a bonus ball" is not limited to actually paying out a game ball, but is intended to include increasing the number of internally stored game balls.

[0010] The pachinko gaming machine 10 includes a frame body 11 and a game board 20. The frame body 11 supports the game board 20. On the front side of the game board 20, a game area 20a where game balls can flow down is formed. The frame body 11 includes an outer frame 11a, a middle frame 11b, and a front frame 11c. The middle frame 11b is supported by the outer frame 11a so as to be openable and closable. The front frame 11c is supported by the middle frame 11b so as to be openable and closable. The outer frame 11a is fixed to the island equipment using a fixture such as a nail. The middle frame 11b includes a portion to which the game board 20 is attached and holds the game board 20 attached to the portion. An opening 11d is formed in the front frame 11c. The front frame 11c includes a transparent protective glass (not shown). The protective glass seals the opening 11d. In a state where the game board 20 is held by the middle frame 11b, the game area 20a is aligned with the opening 11d and is visible through the protective glass via the opening 11d.

[0011] The pachinko gaming machine 10 is provided with an audio output device 13. As an example, the audio output device 13 is a speaker provided on the front frame 11c. The audio output device 13 is capable of executing an effect (hereinafter referred to as an audio effect) of outputting a predetermined audio. For example, the predetermined audio includes sound effects, lines, and music (BGM), etc. The pachinko gaming machine 10 is provided with a decorative lighting device 14. As an example, the decorative lighting device 14 is provided on the front side of the front frame 11c and on the game board 20. The decorative lighting device 14 is capable of executing an effect (hereinafter referred to as a lighting effect) by lighting, flashing, and extinguishing a light-emitting body (not shown). As an example, the light-emitting body included in the decorative lighting device 14 is an LED.

[0012] The pachinko gaming machine 10 is provided with a launch handle 18. The launch handle 18 is configured to enable an operation for instructing the launch of a game ball. The game balls are launched at a predetermined interval during the operation of the launch handle 18. As an example, the predetermined interval is an interval at which the number of game balls launched per minute is less than 100. As an example, the predetermined interval may be an interval at which the number of game balls launched per minute is approximately 100. The launch handle 18 is provided at the lower right corner portion of the front frame 11c. The pachinko gaming machine 10 may be provided with a lending button for instructing the lending of game balls and an end button for instructing the end of the game.

[0013] The game board 20 will be described. As shown in FIGS. 1 and 2, a game area 20a having a substantially circular shape in a front view is defined on the front surface of the game board 20. That is, the game board 20 has a game area 20a through which game balls can flow down. A display window 20b is formed substantially at the center of the game area 20a. An inlet 20c through which the game balls launched by the operation of the launch handle 18 flow into the game area 20a is formed in the upper left of the game area 20a.

[0014] The pachinko gaming machine 10 includes an effect display device 15. As an example, the effect display device 15 has an image display device capable of displaying images. The effect display device 15 is assembled to the game board 20 so that the display area 15a in the image display device can be visually recognized through the display window 20b. As an example, the effect display device 15 is a liquid crystal type display device. The effect display device 15 is capable of executing an effect of displaying a predetermined image (hereinafter referred to as a display effect). For example, the predetermined image is an image such as an effect symbol, a character, a landscape, a character, a number, and a symbol. In the following description, when simply indicating "displaying" for these characters and the like, it means displaying these characters and the like as images. As an example, the audio output device 13, the decorative lighting device 14, and the effect display device 15 are each an effect device capable of executing an effect, and form an effect execution device group 16 including a plurality of effect devices.

[0015] As shown in FIG. 2, the game board 20 includes a first special symbol display device 19a. The first special symbol display device 19a is capable of executing a symbol variation game (hereinafter referred to as the first special game) in which a predetermined symbol is variably displayed and finally a special symbol is stopped and displayed. The game board 20 includes a second special symbol display device 19b. The second special symbol display device 19b is capable of executing a symbol variation game (hereinafter referred to as the second special game) in which a predetermined symbol is variably displayed and finally a special symbol is stopped and displayed. The special symbol is a symbol for notifying the result of a winning lottery of the special symbol. The winning lottery of the special symbol is an example of an internal lottery. As an example, the special symbol is stopped and displayed over a special stop time. As an example, the special stop time is 0.5 seconds. Hereinafter, when the first special game and the second special game are not distinguished, they may be collectively referred to as the "special game".

[0016] The special symbols include at least a jackpot symbol as a jackpot display result, a minor win symbol as a minor win display result, a time-saving opportunity symbol as a time-saving display result, and a losing symbol as a losing display result. In the pachinko machine 10, it is possible to win the jackpot in the winning lottery of the special symbol. In the pachinko machine 10, when winning the jackpot in the winning lottery of the special symbol, the jackpot symbol is stopped and displayed in the special game. After that, after the end of the special game, a jackpot game advantageous to the player occurs. The details of the jackpot game will be described later. In the pachinko machine 10, when not winning the jackpot in the winning lottery of the special symbol, it is possible to win a minor win. In the pachinko machine 10, when winning a minor win in the winning lottery of the special symbol, the minor win symbol is stopped and displayed in the special game. After that, after the end of the special game, a minor win game advantageous to the player occurs. The details of the minor win game will be described later. In the pachinko machine 10, when not winning the jackpot and the minor win in the winning lottery of the special symbol, it is possible to win a time-saving win. In the pachinko machine 10, when winning a time-saving win in the winning lottery of the special symbol, the time-saving opportunity symbol is stopped and displayed in the special game. When the time-saving opportunity symbol is stopped and displayed in the special game, the jackpot game and the minor win game do not occur.

[0017] In the pachinko machine 10, when not winning the jackpot, the minor win, and the time-saving win in the winning lottery of the special symbol, the losing symbol is stopped and displayed in the special game. When the losing symbol is stopped and displayed in the special game, the jackpot game and the minor win game do not occur. Hereinafter, when not distinguishing between the jackpot game and the minor win game, it may be collectively referred to as the "winning game". Also, the special game in which the jackpot symbol is stopped and displayed may be referred to as the "jackpot special game". Also, the special game in which the minor win symbol is stopped and displayed may be referred to as the "minor win special game". Also, the special game in which the time-saving opportunity symbol is stopped and displayed may be referred to as the "time-saving win special game". Also, the "jackpot special game", the "minor win special game", and the "time-saving win special game" may be collectively referred to as the "winning special game". Also, the special game in which the losing symbol is stopped and displayed may be referred to as the "losing special game".

[0018] The game board 20 is provided with a first special hold display device 19c. The first special hold display device 19c displays information that can identify the number of times of the first special game (hereinafter referred to as the first special hold number) whose execution is on hold because the hold condition is satisfied but the start condition is not satisfied. There is an upper limit to the first special hold number. As an example, the upper limit number of the first special hold number is 4. The game board 20 is provided with a second special hold display device 19d. The second special hold display device 19d displays information that can identify the number of times of the second special game (hereinafter referred to as the second special hold number) whose execution is on hold because the hold condition is satisfied but the start condition is not satisfied. There is an upper limit to the second special hold number. As an example, the upper limit number of the second special hold number is 1.

[0019] The game board 20 is provided with a normal symbol display device 19e. The normal symbol display device 19e is capable of executing a symbol variation game (hereinafter referred to as a normal game) that variably displays predetermined symbols and finally stops and displays the normal symbols. The normal symbols are symbols for notifying the result of a winning lottery of the normal symbols. The winning lottery of the normal symbols is an example of an internal lottery. As an example, the normal symbols are displayed over a normal stop time. As an example, the normal stop time is 0.004 seconds. The normal symbols include at least a normal winning symbol and a normal losing symbol. In the pachinko gaming machine 10, when winning the winning lottery of the normal symbols, the normal winning symbol is stopped and displayed in the normal game. Then, after the end of the normal game, a normal winning game occurs. In the pachinko gaming machine 10, when not winning the winning lottery of the normal symbols, the normal losing symbol is stopped and displayed in the normal game. When the normal losing symbol is stopped and displayed in the normal game, the normal winning game does not occur. The game board 20 is provided with a normal hold display device 19f. The normal hold display device 19f displays information that can identify the number of normal games (hereinafter referred to as the normal hold number) whose execution is held because the hold condition is satisfied but the start condition is not yet satisfied. The normal hold number has an upper limit. As an example, the upper limit number of the normal hold number is 4. Further, the game board 20 may be provided with a right hit display device that displays information instructing a right hit, which will be described later, and a round display device that notifies the upper limit number of round games, which will be described later.

[0020] A plurality of winning openings are formed in the game board 20 so as to open to the game area 20a. The plurality of winning openings are ball entry openings into which game balls can enter. The plurality of winning openings include at least a first start opening 22, a second start opening 23, a first large winning opening 24, a second large winning opening 25, and a release trigger opening 30. The first start opening 22 is a winning opening for entering a game ball when establishing the prize ball payout condition and the start condition of the first special game. As an example, the first start opening 22 is located below the effect display device 15 and is always open so that a game ball can enter. The game board 20 is provided with a first start sensor SE1 for detecting a game ball that has entered the first start opening 22 (see FIG. 4).

[0021] The second start port 23 is a winning port for introducing game balls when the conditions for paying out prize balls and the start conditions for the second special game are satisfied. The second start port 23 is located to the right of the first start port 22. The second start port 23 includes an opening / closing piece 23a which is plate-shaped as an example. The second start port 23 is closed and opened by the opening / closing piece 23a. That is, the opening / closing piece 23a can take a closed state and an open state. The second start port 23 is opened when a normal winning game occurs. When the second start port 23 is open, game balls can be introduced. The second start port 23 is closed when a normal winning game is not occurring. When the second start port 23 is closed, game balls cannot be introduced, or it is more difficult to introduce game balls when it is closed than when it is open. As an example, the second start port 23 always opens toward the left. As an example, the opening / closing piece 23a is buried in the game board 20 when it is in the closed state. As an example, when the opening / closing piece 23a is in the open state, game balls can flow down the upper surface. As an example, the opening / closing piece 23a is provided such that its upper surface is inclined downward to the right. As an example, game balls flowing down the upper surface of the opening / closing piece 23a when the opening / closing piece 23a is in the open state are guided to the second start port 23. That is, when the opening / closing piece 23a is in the open state, game balls flow down the upper surface of the opening / closing piece 23a and enter the second start port 23. As an example, the upper surface of the opening / closing piece 23a allows game balls to flow down during at least a part of the period while the opening / closing piece 23a is displaced from the open state to the closed state. For this reason, game balls can enter the second start port 23 even while the opening / closing piece 23a is displaced from the open state to the closed state. The game board 20 includes a normal solenoid SL1 (see FIG. 4) as means for causing the opening / closing piece 23a of the second start port 23 to perform an opening / closing operation. The game board 20 includes a second start sensor SE2 (see FIG. 4) for detecting game balls that have entered the second start port 23. The opening / closing piece 23a of the second start port 23 is a so-called "normal electric accessory".

[0022] The first major winning opening 24 is a winning opening into which game balls are entered when the conditions for paying out prize balls are satisfied. The first major winning opening 24 is located to the right of the effect display device 15. The first major winning opening 24 is located above the second start opening 23. The first major winning opening 24 includes an opening / closing piece 24a which is, for example, in the shape of a drop. The first major winning opening 24 is closed and opened by the opening / closing piece 24a. That is, the opening / closing piece 24a can take a closed state and an open state. The first major winning opening 24 is opened when a winning game occurs. The first major winning opening 24 can let game balls enter when it is open. The first major winning opening 24 is closed when a big winning game is not occurring. The first major winning opening 24 cannot let game balls enter when it is closed. As an example, the opening / closing piece 24a takes an open state by rotating about a quarter turn to the left around the lower part from the closed state. That is, when the first major winning opening 24 is open, game balls flow down the inner wall surface (upper surface) of the opening / closing piece 24a and then enter the first major winning opening 24. The game board 20 includes a first special solenoid SL2 as means for causing the opening / closing piece 24a of the first major winning opening 24 to perform an opening / closing operation (see FIG. 4). The game board 20 includes a first count sensor SE3 for detecting game balls that have entered the first major winning opening 24 (see FIG. 4). The opening / closing piece 24a of the first major winning opening 24 is a so-called "special electric accessory".

[0023] The second major winning opening 25 is a winning opening into which game balls are entered when the conditions for paying out winning balls are met. The second major winning opening 25 is located in the lower right of the effect display device 15. The second major winning opening 25 is below the first major winning opening 24. The second major winning opening 25 is below the second starting opening 23. The second major winning opening 25 includes an opening and closing piece 25a that is plate-shaped as an example. The second major winning opening 25 is closed and opened by the opening and closing piece 25a. That is, the opening and closing piece 25a can take a closed state and an open state. The second major winning opening 25 is opened when the opening conditions are met. The opening conditions for the second major winning opening 25 can be met by game balls entering the opening trigger opening 30. The second major winning opening 25 can allow game balls to enter when it is open. The second major winning opening 25 is closed when the closing conditions are met. As an example, the closing conditions for the second major winning opening 25 are met when a predetermined upper limit number of game balls enter, or when a predetermined upper limit time elapses. The second major winning opening 25 cannot allow game balls to enter when it is closed. As an example, the second major winning opening 25 opens upward when the opening and closing piece 25a is in the open state. As an example, when the opening and closing piece 25a is in the closed state, game balls can flow down the upper surface. As an example, when the opening and closing piece 25a is in the open state, it is buried in the game board 20. That is, game balls flowing down the upper surface when the opening and closing piece 25a is in the closed state enter the second major winning opening 25 when the opening and closing piece 25a becomes open. The game board 20 includes a second special solenoid SL3 as a means for causing the opening and closing piece 25a of the second major winning opening 25 to perform an opening and closing operation (see Fig. 4). The game board 20 includes a second count sensor SE4 for detecting game balls that have entered the second major winning opening 25 (see Fig. 4). The opening and closing piece 25a of the second major winning opening 25 is a so-called "special electric accessory".

[0024] As shown in FIG. 3, the game board 20 has a passage 26 through which a game ball that has entered the first large prize opening 24 can pass. The passage 26 is provided so as to branch into a first passage 26a and a second passage 26b at a branching section 27. The pachinko game machine 10 has a distribution shutter 28. The distribution shutter 28 is provided at the branching section 27. The distribution shutter 28 can be in a first state and a second state. A game ball that has entered the first large prize opening 24 is distributed to the first passage 26a when the distribution shutter 28 is in the first state. A game ball that has entered the first large prize opening 24 is distributed to the second passage 26b when the distribution shutter 28 is in the second state. The game board 20 is provided with a distribution solenoid SL4 (see FIG. 4) as a means for operating the distribution shutter 28 so that it can be in a first state and a second state.

[0025] The game board 20 includes a specific sensor SE5 that detects a game ball passing through a specific area in the first passage 26a. In this embodiment, the specific area is a so-called "V area." As an example, when the first large winning opening 24 is opened by the occurrence of a small winning game, if the game ball that entered the first large winning opening 24 passes through the specific area, a big winning game is generated as a result of the game ball passing through the specific area. In other words, the pachinko game machine 10 in this embodiment is a game machine (so-called "one type two type mixed machine") that has a big winning game that is generated as a result of winning a big winning in a winning lottery, and a big winning game that is generated as a result of winning a small winning in a winning lottery.

[0026] The game board 20 has a gate 29. The gate 29 is located in the upper right corner of the performance display device 15. The gate 29 is located above the second start opening 23, the first large prize opening 24, and the second large prize opening 25. The gate 29 has a gate opening 29a that is always open so that game balls can enter. The game board 20 has a gate sensor SE6 that detects game balls that enter the gate opening 29a and pass through the gate 29 (see FIG. 4). The gate 29 is a ball entry opening through which game balls can enter when the starting conditions for a normal game are established. The gate 29 is a ball entry opening through which the conditions for paying out prize balls are not established even if a game ball enters the gate 29.

[0027] The opening trigger port 30 is a winning port into which game balls are entered when the opening conditions of the second major winning port 25 are satisfied. As an example, the opening trigger port 30 is located below the effect display device 15. As an example, the opening trigger port 30 is located below the second starting port 23, the first major winning port 24, the second major winning port 25, and the gate 29. The opening trigger port 30 is always opened so that game balls can be entered. The game board 20 is provided with an opening trigger sensor SE7 that detects game balls that have entered the opening trigger port 30 (see FIG. 4). The game board 20 is provided with an out port 31 at the lowermost part of the game area 20a for discharging game balls that have not entered any of the first starting port 22, the second starting port 23, the first major winning port 24, the second major winning port 25, and the opening trigger port 30 from the game area 20a.

[0028] In the pachinko gaming machine 10, the player can adjust the firing intensity of the game ball by operating the firing handle 18 and distribute the game balls to the left area to the left of the display window 20b and the right area to the right of the display window 20b. For example, when the firing intensity is adjusted to be strong and the game ball is fired (hereinafter referred to as a right shot), the game ball is likely to flow down and be guided in the right area. When the game ball flows down in the right area, it can enter the second starting port 23, the first major winning port 24, the second major winning port 25, the gate 29, and the opening trigger port 30. Since a right shot requires the game ball to be fired vigorously to reach the right area, it is performed by adjusting the firing intensity to the maximum intensity or a slightly weaker intensity than the maximum intensity. As an example, in the pachinko gaming machine 10, in the case of a right shot and when the game ball does not enter the second starting port 23, the first major winning port 24, and the second major winning port 25, the flow path of the game ball is formed by game components such as game nails so that the game ball enters the opening trigger port 30 with a high probability. As an example, the game components may be arranged so that in the case of a right shot and when the game ball does not enter the second starting port 23, the first major winning port 24, and the second major winning port 25, the game ball enters the opening trigger port 30 with a probability of 80% or more.

[0029] On the one hand, when the launching intensity is adjusted to be weak to launch a game ball (hereinafter referred to as a left shot), the game ball is likely to flow down and be guided to the left area. When the game ball flows down in the left area, it can enter the first starting port 22. Since a left shot does not require launching the game ball as vigorously as a right shot, it is carried out by adjusting the intensity so that the launched game ball does not reach the right area. In the pachinko gaming machine 10, when a right shot is made, a flow path for the game ball is formed by game components such as game pins so that the game ball cannot enter the first starting port 22. The game components may be arranged to restrict the entry of the game ball into the first starting port 22 when a right shot is made, or may be arranged to make it difficult for the game ball to enter the first starting port 22 compared to when a left shot is made.

[0030] The left area is an area located on the left side of the center line CL that bisects the game area 20a into left and right when the game board 20 is viewed from the front. The right area is an area located on the right side of the center line CL when the game board 20 is viewed from the front. The game ball launched by the operation of the launch handle 18 is guided to the inlet 20c located in the upper left of the game area 20a and flows into the game area 20a. That is, the left area is also an area near the inlet 20c. And the right area is also an area away from the inlet 20c. The game ball guided to flow down in the left area passes through the left side of the effect display device 15 located at the center of the game area 20a in a front view. After that, the game ball heads towards the out port 31 located at the bottom of the game area 20a. The game ball guided to flow down in the right area passes through the right side of the effect display device 15 located at the center of the game area 20a in a front view. After that, the game ball heads towards the out port 31.

[0031] Next, the functions of the pachinko gaming machine 10 will be described. The pachinko gaming machine 10 is equipped with a ball entry assistance function. The ball entry assistance function is a function for assisting the entry of game balls into the second starting port 23. The pachinko game machine 10 has a low ball entry rate state in which the ball entry assistance function does not operate and a high ball entry rate state in which the ball entry assistance function operates as states in which the probability of game balls entering the second starting port 23 (hereinafter referred to as the ball entry rate) is different. The high ball entry rate state has a higher probability of game balls entering the second starting port 23 than the low ball entry rate state. Since the high ball entry rate state makes it easier for game balls to enter the second starting port 23, it is an advantageous state for the player. The high ball entry rate state can also be said to be an electric support state that supports the entry of balls into the second starting port 23, which is an ordinary electric accessory.

[0032] The high ball entry rate state is realized by combining the following two controls. As an example, the first control for realizing the high ball entry rate state is a variation time shortening control of the normal symbol that makes the variation time of the normal game (for example, the average variation time) shorter than that in the low ball entry rate state. As an example, the variation time shortening control of the normal symbol can be realized by making at least some of the variation patterns that define the variation time of the normal game different between the low ball entry rate state and the high ball entry rate state.

[0033] As an example, the second control for realizing a high ball entry rate state is an opening time extension control that makes the total opening time (for example, the average total opening time) of the second starting port 23 in one normal winning game longer than that in a low ball entry rate state. As an example, the opening time extension control is at least one of a control that makes the number of opening times of the second starting port 23 in one normal winning game more than that in a low ball entry rate state, and a control that makes the opening time of the second starting port 23 in one normal winning game longer than that in a low ball entry rate state. As an example, the opening time extension control can be realized by varying the execution ratio of normal winning games in which different opening patterns are defined for the opening mode of the second starting port 23 in normal winning games in a low ball entry rate state and a high ball entry rate state. That is, the opening time extension control can be realized by making it easier for normal winning games with a long total opening time of the second starting port 23 to be executed when a normal winning game is executed in a high ball entry rate state compared to a low ball entry rate state. As an example, the opening pattern defines the number of opening times, the opening time, and the opening timing (closing timing) of the second starting port 23.

[0034] As an example, the high ball entry rate state is realized by combining the third control described below. The third control is a special symbol variation time shortening control that makes the variation time (for example, the average variation time) of the special game shorter than that in a low ball entry rate state. As an example, the special symbol variation time shortening control can be realized by making at least some of the variation patterns that define the variation time of the special game different between a low ball entry rate state and a high ball entry rate state. The details of the variation pattern will be described later. When the special symbol variation time shortening control is performed, the high ball entry rate state becomes a special symbol variation time shortening state (hereinafter referred to as the "time shortening state"), and the low ball entry rate state becomes a non-special symbol variation time shortening state (hereinafter referred to as the "non-time shortening state").

[0035] Next, the types of small wins and small win games will be described. The small win game is triggered according to the type of small win. The type of small win is defined by the type of small win symbol (special symbol). That is, the small win game is triggered according to the type of special symbol. The small win may be one type or multiple types. Each small win symbol of the special symbol includes one type or multiple types of special symbols respectively. As an example, the small win is one type. That is, the small win game is one type. In the following description, for the sake of convenience of explanation, the winning lottery of the special symbol may be simply referred to as the winning lottery.

[0036] In the small win game, first, a predetermined performance is carried out over a predetermined time (hereinafter referred to as the small win opening time). For example, the predetermined performance is an opening performance that can recognize the start of the small win game. In the small win game, after the elapse of the small win opening time, a round game for opening the first big winning opening 24 is carried out once.

[0037] In the small win game, the round game ends when a number condition that a predetermined upper limit number of game balls enter, a time condition that a predetermined upper limit time elapses, or an occurrence condition that the game balls pass through a specific area is satisfied. As an example, the upper limit number is 10. That is, in the small win game, the round game ends when the number condition is satisfied by the entry of 10 game balls. As an example, the upper limit time is 1.75 seconds. That is, in the small win game, the round game ends when the time condition is satisfied by the elapse of 1.75 seconds. Note that the upper limit number may vary depending on the type of small win game. The upper limit time may vary depending on the type of small win game.

[0038] In a small win game, in a round game, the first large winning opening 24 is opened in a predetermined opening mode (opening pattern). As an example, in a small win game, in a round game, the first large winning opening 24 is opened for 1.7 seconds and then closed for 0.5 seconds. In a small win game, in a round game, the distribution shutter 28 operates in a predetermined distribution mode (distribution pattern). As an example, in a small win game, at the time when the round game starts, the distribution shutter 28 takes the second state. Thereafter, the distribution shutter 28 takes the first state when a specific number of game balls enter the first large winning opening 24 in the round game. Specific numbers are determined for each small win game. As an example, the specific number is one. As described above, the game balls that enter the first large winning opening 24 can pass through a specific area of the first passage 26a when the distribution shutter 28 takes the first state. That is, in a small win game, in a round game, when a specific number of game balls enter the first large winning opening 24, the occurrence condition can be satisfied.

[0039] In a round game, a predetermined effect is performed. For example, the predetermined effect is a round effect that can recognize that the round game of the small win game is being executed. In a small win game, when the round game ends, a predetermined effect is performed over a predetermined time (hereinafter referred to as the small win ending time). For example, the predetermined effect is an ending effect that can recognize the end of the small win game. The small win game ends as the small win ending time elapses. In a small win game, when the round game ends due to the satisfaction of the occurrence condition, a big win game is generated after the end of the small win game. That is, the occurrence condition is a condition that triggers the generation of a big win game when it is satisfied.

[0040] Next, the types of big wins and the big win game will be described. The big win game is generated according to the type of big win and the type of small win. The type of big win is defined by the type of big win symbol (special symbol). That is, the big win game is generated according to the type of special symbol.

[0041] There are two types of jackpot games: the first jackpot game and the second jackpot game. The first jackpot game is a jackpot game that occurs triggered by winning the jackpot in the winning lottery. As an example, there may be one type of jackpot or multiple types of jackpots. The jackpot symbols of the special symbols include one type or multiple types of special symbols respectively. The second jackpot game is a jackpot game that occurs when the occurrence conditions are met in the minor winning game. That is, the second jackpot game is a jackpot game based on winning the minor prize in the winning lottery.

[0042] In the jackpot game, first, a predetermined performance is carried out over a predetermined time (hereinafter referred to as the jackpot opening time). For example, the predetermined performance is an opening performance that can recognize the start of the jackpot game. In the jackpot game, after the elapse of the opening time, a round game for opening the first large winning opening 24 is carried out with a predetermined number of times as the upper limit. As an example, the upper limit number of times for the round games of both the first jackpot game and the second jackpot game is 10 times. Here, in the second jackpot game that occurs when the occurrence conditions are met in the minor winning game, one round game in the minor winning game is included in the upper limit number of times. That is, the number of times of the round game for opening the first large winning opening 24 in the second jackpot game is substantially 9 times. In addition, in the second jackpot game that occurs when the occurrence conditions are met in the minor winning game, the round game may be started without the elapse of the opening time.

[0043] In the jackpot game, one round game ends when the number condition that a predetermined upper limit number of game balls enter or the time condition that a predetermined upper limit time elapses is satisfied. As an example, the upper limit number is 10. That is, one round game ends when the number condition is satisfied by 10 game balls entering. As an example, the upper limit time is 25 seconds. That is, one round game ends when the time condition is satisfied by 25 seconds elapsing.

[0044] In a pachinko game, the first major winning opening 24 is opened in a predetermined opening mode (opening pattern). In the pachinko game, a predetermined effect is performed. For example, the predetermined effect is a round effect that can recognize that the round game of the jackpot game is being executed. In the jackpot game, when the last round game ends, a predetermined effect is performed over a predetermined time (hereinafter referred to as the jackpot ending time). For example, the predetermined effect is an ending effect that can recognize the end of the jackpot game. The jackpot game ends as the jackpot ending time elapses. In the following description, when distinguishing between the opening effect in the small win game and the opening effect in the jackpot game for the opening effect, they are respectively referred to as the small win opening effect and the jackpot opening effect. Also, for the round effect, when distinguishing between the round effect in the small win game and the round effect in the jackpot game, they are respectively referred to as the small win round effect and the jackpot round effect. Also, for the ending effect, when distinguishing between the ending effect in the small win game and the ending effect in the jackpot game, they are respectively referred to as the small win ending effect and the jackpot ending effect.

[0045] The effects that the pachinko gaming machine 10 can execute will be described. The effects can be executed by one of the plurality of effect devices constituting the effect execution device group 16 or by causing the plurality of effect devices to cooperate.

[0046] The display performance in the performance display device 15 includes a symbol variation game (hereinafter referred to as a performance game) using performance symbols (ornamental symbols). The performance display device 15 can display a plurality of symbol columns. Each of the symbol columns is composed of a plurality of performance symbols and is also referred to as a reel. Each of the plurality of performance symbols is composed of numbers from "1" to "8" as identification information for identifying the result of a winning lottery. As an example, the performance symbol is a symbol in which Arabic numerals from "1" to "8" are decorated with characters, patterns, etc., and is a symbol for diversifying the display performance. In the performance game, after variably displaying the performance symbols in each of the plurality of symbol columns, the performance symbols are stopped and displayed in each of the plurality of symbol columns, whereby a combination of performance symbols (hereinafter referred to as a symbol combination) is stopped and displayed. That is, in the performance game, after variably displaying the identification information in a plurality of columns, the identification information in the plurality of columns is stopped and displayed. As an example, the performance game is performed by variably displaying (scroll-displaying) the performance symbols in the left symbol column, the middle symbol column, and the right symbol column in a predetermined direction respectively.

[0047] As an example, in a performance game, there are a special performance game executed in response to a special game and a normal performance game executed in response to a normal game. As an example, the special performance game is executed when in a non-time reduction state or a second time reduction state. As an example, the normal performance game is executed when in a first time reduction state. As an example, the special performance game includes a first special performance game and a second special performance game different from the first special performance game. The first special performance game is a performance game executed in response to the first special game. The second special performance game is a performance game executed in response to the second special game. The first special performance game is an example of the first performance game. The second special performance game is an example of the second performance game. As an example, the special performance game starts and ends together with the special game. In the special performance game, a symbol combination corresponding to the special symbol stopped and displayed in the special game is stopped and displayed. For example, in the special performance game, when a jackpot symbol is stopped and displayed in the special game, the jackpot symbol combination is stopped and displayed. As an example, the jackpot symbol combination is a combination (so-called symbol alignment) in which the identification information (numbers) of the performance symbols in all symbol columns are the same, such as

[0777] . For example, in the special performance game, when a minor win symbol is stopped and displayed in the special game, the minor win symbol combination is stopped and displayed. As an example, the minor win symbol combination is a combination in which the identification information (numbers) of the performance symbols in all symbol columns are the same, such as

[0777] . For example, in the special performance game, when a time reduction trigger symbol is stopped and displayed in the special game, the time reduction trigger symbol combination is stopped and displayed. As an example, the time reduction trigger symbol combination is a combination in which the identification information (numbers) of the performance symbols in all symbol columns are the same, such as

[0777] . For example, in the special performance game, when a losing symbol is stopped and displayed in the special game, the losing symbol combination is stopped and displayed. As an example, the losing symbol combination is a combination in which the identification information (numbers) of the performance symbols in all symbol columns do not become the same, such as

[0787] and

[0468] . The special game and the special performance game executed in response to the special game are an example of a variable game.

[0048] As an example, the normal performance game starts and ends together with the normal game. In the normal performance game, a symbol combination corresponding to the normal symbol that stops and is displayed in the normal game is stopped and displayed. As an example, the normal symbols that can be stopped and displayed in the normal game are the first normal winning symbol and the second normal winning symbol. For example, in the normal performance game, when the first normal winning symbol is stopped and displayed in the normal game, the symbol combination of the first normal winning is stopped and displayed. As an example, the symbol combination of the first normal winning is a combination where the identification information (numbers) of the performance symbols in all symbol columns are not the same, such as

[0787] and

[0468] . For example, in the normal performance game, when the second normal winning symbol is stopped and displayed in the normal game, the symbol combination of the second normal winning is stopped and displayed. As an example, the symbol combination of the second normal winning is a combination (so-called symbol alignment) where the identification information (numbers) of the performance symbols in all symbol columns are the same, such as

[0777] . The normal game and the normal performance game executed corresponding to the normal game are an example of the variable game. In the following description, the first special game and the first special performance game executed corresponding to the first special game may be collectively referred to as the first variable game. Also, the second special game and the second special performance game executed corresponding to the second special game may be collectively referred to as the second variable game. Also, the normal game and the normal performance game executed corresponding to the normal game may be collectively referred to as the third variable game. Also, when not distinguishing the first variable game, the second variable game, and the third variable game, it may simply be referred to as the variable game.

[0049] The performance game may include a reach performance. The reach performance is a performance that forms a reach and finally stops displaying a predetermined symbol combination. Hereinafter, the state in which a reach is formed may be referred to as a reach state. A reach is a state before a winning symbol combination is formed or a state before a second normal winning symbol combination is formed (so-called, tenpai). For example, a reach is a state in which performance symbols are variably displayed in an arbitrary symbol column (for example, the middle symbol column) such as [7↓7], and performance symbols including the same identification information (number) are stopped and displayed in a plurality of symbol columns different from that symbol column (hereinafter referred to as reach formation columns, for example, the left and right symbol columns). The reach performance includes a normal reach performance (hereinafter referred to as an N-reach performance) and a super reach performance (hereinafter referred to as an SP-reach performance) with a higher probability of winning in the current performance game than the N-reach performance.

[0050] The electrical configuration of the pachinko gaming machine 10 will be described. As shown in FIG. 4, the pachinko gaming machine 10 includes a main board 80 and a sub-board 90 on the back side (rear side) of the game board 20. The main board 80 and the sub-board 90 are connected so that various control commands (control signals) can be output in one direction from the main board 80 to the sub-board 90. The main board 80 executes predetermined processing and outputs a control signal to the sub-board 90. The sub-board 90 executes predetermined processing based on the control command input from the main board 80.

[0051] The main board 80 will be described. The main board 80 includes a main control CPU 81, a main control ROM 82, a main control RWM 83, and a random number generation circuit 84. The main control CPU 81 executes a process related to the progress of the game by executing the main control program. The main control ROM 82 stores the main control program, determination values used for various determinations and lotteries, and tables, etc. The main control ROM 82 stores multiple types of variation patterns. As an example, the variation patterns include a variation pattern for special symbols and a variation pattern for normal symbols. The variation pattern for special symbols is information that can specify the variation time from the start to the end of the special game. The variation pattern for special symbols is information that can specify the variation content of the special game. As an example, the variation pattern for special symbols can specify the production time and production content of the special production game. The variation pattern for normal symbols is information that can specify the variation time from the start to the end of the normal game. The variation pattern for normal symbols is information that can specify the variation content of the normal game. As an example, the variation pattern for normal symbols can specify the production time and production content of the normal production game.

[0052] The variation patterns for special symbols include a variation pattern for a big win, a variation pattern for a small win, a variation pattern for a time reduction win, and a losing variation pattern. The special production game based on the variation pattern for a big win finally stops and displays the big win symbol combination after going through the reach production. The special production game based on the variation pattern for a small win finally stops and displays the small win symbol combination without going through the reach production. The special production game based on the variation pattern for a time reduction win finally stops and displays the symbol combination for the time reduction opportunity without going through the reach production. The special production game based on the losing variation pattern finally stops and displays the losing symbol combination after going through the reach production or without going through the reach production.

[0053] For the variable patterns for ordinary symbols, there are a first ordinary win variable pattern and a second ordinary win variable pattern. In the ordinary performance game based on the first ordinary win variable pattern, the first ordinary symbol combination is finally stopped and displayed after or without a reach performance. In the ordinary performance game based on the second ordinary win variable pattern, the second ordinary symbol combination is finally stopped and displayed after a reach performance. The main control RWM83 stores various information that can be rewritten according to the processing results of the main control CPU81. For example, the information stored in the main control RWM83 includes flags, counters, and timers. The random number generation circuit 84 generates hardware random numbers. The main board 80 may be configured to be able to generate software random numbers by the random number generation process by the main control CPU81.

[0054] The main board 80 is connected to each of the sensors SE1 to SE7. The main control CPU81 can input the detection signals output by each of the sensors SE1 to SE7 detecting a game ball. The main board 80 is connected to each of the display devices 19a to 19f. The main control CPU81 can control the display content of each of the display devices 19a to 19f. The main board 80 is connected to each of the solenoids SL1 to SL4. By controlling the operations of each of the solenoids SL1 to SL3, the main control CPU81 can control each of the opening modes of the second start port 23, the first big winning port 24, and the second big winning port 25. By controlling the operation of the distribution solenoid SL4, the main control CPU81 can control the distribution mode of the distribution shutter 28.

[0055] Next, the sub-board 90 will be described. The sub-board 90 includes a sub-control CPU 91, a sub-control ROM 92, and a sub-control RWM 93. The sub-control CPU 91 performs processing related to effects by executing a sub-control program. The sub-control CPU 91 is an example of effect control means for performing control related to effects. The sub-control CPU 91 is an example of notification control means for controlling a notification means. The sub-control ROM 92 stores a sub-control program, determination values used for a predetermined lottery, and the like. The sub-control ROM 92 stores display effect data used for display effects, light emission effect data used for light emission effects, and voice effect data used for voice effects. The sub-control RWM 93 stores various types of information that can be rewritten during the operation of the pachinko gaming machine 10. For example, the information stored in the sub-control RWM 93 includes flags, counters, and timers. The sub-board 90 is configured to be able to generate software random numbers by random number generation processing by the sub-control CPU 91. The sub-board 90 may include a random number generation circuit and be able to generate hardware random numbers.

[0056] The sub-board 90 is connected to the effect display device 15. The sub-control CPU 91 can control the display content of the effect display device 15. The sub-board 90 is connected to the voice output device 13. The sub-control CPU 91 can control the output content of the voice output device 13. The sub-board 90 is connected to the decorative light emission device 14. The sub-control CPU 91 can control the light emission mode of the decorative light emission device 14.

[0057] Next, various processes performed by the main control CPU 81 of the main board 80 will be described. The special input process will be described. The main control CPU 81 executes special input processing as one of the timer interrupt processes performed every predetermined control cycle (for example, 4 ms). In the special input processing, the main control CPU 81 determines whether or not a game ball has entered the first start port 22 based on whether or not a detection signal has been input from the first start sensor SE1. When a game ball enters the first start port 22, the main control CPU 81 determines whether or not the first special hold count stored in the main control RWM 83 is less than the upper limit count. When the first special hold count is less than the upper limit count, the main control CPU 81 adds 1 to the first special hold count and updates it. That is, the hold condition for the first special game is established when the game ball is detected by the first start sensor SE1 while the first special hold count is less than the upper limit count. The main control CPU 81 controls the first special hold display device 19c to display information that can identify the updated first special hold count. The main control CPU 81 outputs a control command (hereinafter referred to as a special hold count command) that can identify the updated first special hold count to the sub-board 90.

[0058] Next, the main control CPU 81 acquires the random number generated by the random number generation circuit 84 and stores the first random number information based on the acquired random number in the main control RWM 83. For example, the random number is a winning random number used for the winning lottery of the special symbol, a symbol random number used for determining the winning symbol, etc., and a variation pattern random number used for determining the variation pattern. The first random number information is stored so that it can be identified that it is information for the first special game and its storage order. The first random number information may be the acquired random number itself or information obtained by processing the random number by a predetermined method. By storing the first random number information in the main control RWM 83, the pachinko game machine 10 can hold the execution of the first special game until the start condition is satisfied.

[0059] The main control CPU 81 executes a pre-reading process based on the various random numbers obtained for the first special game. In the pre-reading process, the main control CPU 81 pre-determines the variable content of the first special game. As an example, the main control CPU 81 specifies whether the value of the obtained winning random number is a value that wins the winning lottery. In the pre-reading process, the main control CPU 81 may specify which winning symbol the value of the winning symbol random number is a value that wins. In the pre-reading process, the main control CPU 81 may specify which variation pattern the value of the variation pattern random number is a value that wins. The main control CPU 81 outputs a control command (hereinafter referred to as a pre-reading command) that can specify the pre-read variable content of the first special game to the sub-board 90.

[0060] When the main control CPU 81 finishes the pre-reading process, when the game ball has not entered the first start port 22, or when the first special hold count is not less than the upper limit, the main control CPU 81 determines whether the game ball has entered the second start port 23 based on whether a detection signal is input from the second start sensor SE2. When the game ball has entered the second start port 23, the main control CPU 81 determines whether the second hold count stored in the main control RWM 83 is less than the upper limit. When the second hold count is less than the upper limit, the main control CPU 81 adds 1 to the second hold count and updates it. The main control CPU 81 controls the second special hold display device 19d to display information that can specify the second hold count after the addition. The hold condition for the second special game is established when the second special hold count is less than the upper limit and the game ball is detected by the second start sensor SE2.

[0061] Next, the main control CPU 81 obtains the random number generated by the random number generation circuit 84 and stores the first random number information based on the obtained random number in the main control RWM 83. The second random number information is information used for the second special game and is stored so that its storage order can be specified. The second random number information may be the obtained random number itself or information obtained by processing the random number by a predetermined method. By storing the second random number information in the main control RWM 83, the pachinko gaming machine 10 can hold the execution of the second special game until the start condition for the second special game is satisfied.

[0062] The first special start process will be described. The main control CPU 81 executes the first special start process as one of the timer interrupt processes. The main control CPU 81 determines whether the start condition of the first special game is satisfied. As an example, the start condition of the first special game may include that the first special game is not being executed. As an example, the start condition of the first special game may include that the release condition is not satisfied. As an example, the release condition is satisfied during a winning game. That is, the main control CPU 81 may determine that the start condition of the first special game is satisfied when it is not a winning game and the first special game is not being executed. On the other hand, the main control CPU 81 determines that the start condition of the special game is not satisfied when it is a winning game or the first special game is being executed. When the start condition of the first special game is not satisfied, the main control CPU 81 ends the first special start process. When the start condition of the first special game is satisfied, the main control CPU 81 determines whether the first special reserved number is greater than zero. When the first special reserved number is zero, the main control CPU 81 ends the first special start process.

[0063] When the first special reserved number is greater than zero, the main control CPU 81 updates it by subtracting 1 from the first special reserved number. The main control CPU 81 controls the first special reserved display device 19c to display information that can identify the first special reserved number after the subtraction. Next, the main control CPU 81 acquires the information that was first stored among the first random number information from the main control RWM 83. Using the winning random number specified from the acquired first random number information, the main control CPU 81 performs a big win lottery (big win determination) as to whether to win a big win as a winning lottery for the special symbol. The main control CPU 81 performs the big win lottery with a probability according to the current probability state. As an example, when the pachinko gaming machine 10 does not have a plurality of probability states, the big win lottery is performed with a certain probability regardless of the current game state.

[0064] When winning the jackpot, the main control CPU 81 performs jackpot variation processing. In the jackpot variation processing, the main control CPU 81 conducts a first symbol lottery using a symbol random number that can be specified from the first random number information, and determines the jackpot symbol of the special symbol to be stopped and displayed in the first special game. If there is only one type of jackpot symbol of the special symbol that can be stopped and displayed in the first special game, it may be configured to determine one type of jackpot symbol without conducting the first symbol lottery. The main control CPU 81 conducts a variation pattern determination lottery using a variation pattern random number that can be specified from the first random number information, and determines a variation pattern from among a plurality of jackpot variation patterns. Thereafter, the main control CPU 81 ends the first special start processing.

[0065] When not winning the jackpot, the main control CPU 81 uses the winning random number specified from the acquired first random number information to conduct a short-time winning lottery (short-time winning determination) as to whether to win the short-time winning or not in the winning lottery of the special symbol. Regardless of the current game state, the main control CPU 81 conducts the short-time winning lottery with a certain probability. As an example, the probability of winning the short-time winning may be lower than the probability of winning the jackpot, may be the same as the probability of winning the jackpot, or may be higher than the probability of winning the jackpot.

[0066] When winning the short-time winning, the main control CPU 81 performs short-time winning variation processing. In the short-time winning variation processing, the main control CPU 81 conducts a second symbol lottery using a symbol random number that can be specified from the first random number information, and determines the short-time trigger symbol of the special symbol to be stopped and displayed in the first special game. If there is only one type of short-time trigger symbol, it may be configured to determine the short-time trigger symbol without conducting the second symbol lottery. The main control CPU 81 conducts a variation pattern determination lottery using a variation pattern random number that can be specified from the first random number information, and determines a variation pattern from among the variation patterns of the short-time winning.

[0067] If not elected per short time, the main control CPU 81 performs deviation variation processing. In the deviation variation processing, the main control CPU 81 performs a third symbol lottery using a symbol random number that can be specified from the first random number information, and determines a deviation symbol of a special symbol to be stopped and displayed in the first special game. Note that when there is only one type of deviation symbol, a configuration may be adopted in which the deviation symbol is determined without performing the third symbol lottery. The main control CPU 81 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the first random number information, and determines a variation pattern from among a plurality of deviation variation patterns with or without a reach. Thereafter, the main control CPU 81 ends the first special start process.

[0068] The second special start process will be described. The main control CPU 81 executes the second special start process as one of the timer interrupt processes. The main control CPU 81 determines whether or not the start condition of the second special game is satisfied. As an example, the start condition of the second special game may include that the second special game is not being executed. As an example, the start condition of the second special game may include that the release condition is not being satisfied. That is, the main control CPU 81 may determine that the start condition of the second special game is satisfied when it is not a winning game and the second special game is not being executed. On the other hand, the main control CPU 81 determines that the start condition of the special game is not satisfied when it is a winning game or the second special game is being executed. When the start condition of the second special game is not satisfied, the main control CPU 81 ends the second special start process. When the start condition of the second special game is satisfied, the main control CPU 81 determines whether or not the second special reservation number is greater than zero. When the second special reservation number is zero, the main control CPU 81 ends the second special start process.

[0069] When the second special reserved number is greater than zero, the main control CPU 81 subtracts 1 from the second special reserved number and updates it. The main control CPU 81 controls the second special reserved display device 19d to display information that can identify the second special reserved number after the subtraction. Next, the main control CPU 81 acquires, from the main control RWM 83, the information that was stored earliest among the second random number information. The main control CPU 81 uses the winning random number specified from the acquired second random number information to conduct a jackpot lottery (jackpot determination) to determine whether to win the jackpot as a winning lottery for the special symbol. The main control CPU 81 conducts the jackpot lottery with the jackpot probability corresponding to the current probability state.

[0070] When winning the jackpot, the main control CPU 81 performs jackpot variation processing. In the jackpot variation processing, the main control CPU 81 conducts a fourth symbol lottery using the symbol random number that can be specified from the second random number information, and determines the jackpot symbol of the special symbol to be stopped and displayed in the second special game. Note that when there is only one type of jackpot symbol of the special symbol that can be stopped and displayed in the second special game, it may be configured to determine one type of jackpot symbol without conducting the fourth symbol lottery. The main control CPU 81 conducts a variation pattern determination lottery using the variation pattern random number that can be specified from the second random number information, and determines the variation pattern from among a plurality of jackpot variation patterns. After that, the main control CPU 81 ends the second special start processing.

[0071] When not winning the jackpot, the main control CPU 81 uses the winning random number specified from the acquired second random number information to conduct a small win lottery (small win determination) to determine whether to win the small win as a winning lottery for the special symbol. The main control CPU 81 conducts the small win lottery with a certain probability regardless of the current game state. As an example, the probability of winning the small win may be lower than the probability of winning the jackpot, may be the same as the probability of winning the jackpot, or may be higher than the probability of winning the jackpot.

[0072] When winning a small prize, the main control CPU 81 performs small prize variation processing. In the small prize variation processing, the main control CPU 81 conducts a fifth symbol lottery using a symbol random number that can be specified from the second random number information, and determines the small prize symbol of the special symbol to be stopped and displayed in the second special game. In addition, when there is only one type of small prize symbol of the special symbol that can be stopped and displayed in the second special game, it may be configured to determine one type of small prize symbol without conducting the fifth symbol lottery. The main control CPU 81 conducts a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines a variation pattern from among a plurality of small prize variation patterns. Thereafter, the main control CPU 81 ends the second special start processing.

[0073] When not winning a small prize, the main control CPU 81 performs time-saving small prize variation processing. In the time-saving small prize variation processing, the main control CPU 81 conducts a sixth symbol lottery using a symbol random number that can be specified from the second random number information, and determines the time-saving trigger symbol of the special symbol to be stopped and displayed in the second special game. In addition, when there is only one type of time-saving trigger symbol, it may be configured to determine the time-saving trigger symbol without conducting the sixth symbol lottery. The main control CPU 81 conducts a variation pattern determination lottery using a variation pattern random number that can be specified from the second random number information, and determines a variation pattern from among the time-saving small prize variation patterns. Thereafter, the main control CPU 81 ends the second special start processing. That is, the losing symbol of the special symbol is not stopped and displayed in the second special game.

[0074] As an example, when the main control CPU 81 performs the variation pattern determination lottery in the second special start process, it performs the variation pattern determination lottery so that the expected variation time becomes shorter than when it performs the variation pattern determination lottery in the first special start process. Here, the expected variation time of the first variation game is the sum of the products of the variation times defined for each variation pattern that can be determined in the first special start process and the determination ratio of the variation pattern. Also, the expected variation time of the second variation game is the sum of the products of the variation times defined for each variation pattern that can be determined in the second special start process and the determination ratio of the variation pattern. That is, it can be said that the expected variation time of the first variation game is the average variation time according to the determination ratio of the variation pattern of the first variation game. Similarly, it can be said that the expected variation time of the second variation game is the average variation time according to the determination ratio of the variation pattern of the second variation game. By performing the variation pattern determination lottery as described above, the expected variation time when the second variation game is executed is shorter than the expected variation time when the first variation game is executed.

[0075] The main control CPU 81 outputs a variation start command for the special symbol and a special symbol command to the sub-board 90 in the jackpot variation process, small win variation process, time-saving win variation process, and loss variation process. The variation start command for the special symbol is a control command that can specify the variation pattern determined in each variation process in the special start process and the start of the variation game. The special symbol command is a control command that can specify the special symbol (jackpot symbol, small win symbol, time-saving opportunity symbol, or loss symbol) determined in each variation process. Note that the variation start command for the special symbol and the special symbol command are different control commands when the variation process of the first special game is executed and when the variation process of the second special game is executed.

[0076] Thus, in the first special start process, it is possible to win the time-saving win and the big win in the prize lottery. On the other hand, in the first special start process, it is not possible to win the small win in the prize lottery. In the second special start process, it is possible to win the time-saving win, the small win, and the big win in the prize lottery. On the other hand, in the second special symbol start process, the prize lottery will not fail. That is, in the second special symbol start process, in the prize lottery, it is certain to win one of the wins. Also, in the first special start process, when winning the time-saving win, the time-saving trigger symbol of the special symbol is determined. On the other hand, in the second special start process, the time-saving trigger symbol of the special symbol can be determined without going through the time-saving win lottery.

[0077] When the first special start process or the second special start process ends, the main control CPU 81 causes the first special game or the second special game to be executed by a process different from the first special start process and the second special start process. Specifically, when the main control CPU 81 ends the first special start process, it causes the first special game to be executed. When the main control CPU 81 causes the first special game to be executed, it controls the first special symbol display device 19a to start the variable display of a predetermined symbol. The main control CPU 81 measures the variable time defined in the variable pattern. When the variable time defined in the variable pattern has elapsed, the main control CPU 81 controls the first special symbol display device 19a to stop displaying the special symbol determined in the special start process. Also, when the variable time defined in the variable pattern has elapsed, the main control CPU 81 outputs a control command (hereinafter referred to as a variable end command for the special symbol) that can specify the end of the variable game to the sub-board 90.

[0078] When the main control CPU 81 finishes the second special start process, it causes the second special game to be executed. When the main control CPU 81 causes the second special game to be executed, it controls the second special symbol display device 19b to start the variable display of a predetermined symbol. The main control CPU 81 measures the variable time defined in the variable pattern. When the variable time defined in the variable pattern has elapsed, the main control CPU 81 controls the second special symbol display device 19b to stop displaying the special symbol determined in the special start process. Further, when the variable time defined in the variable pattern has elapsed, the main control CPU 81 outputs a variable end command for the special symbol to the sub-board 90.

[0079] The small win game process will be described. The small win game process is a process for causing a small win game to occur. After the end of the special game in which the main control CPU 81 stops displaying the small win symbol, the main control CPU 81 causes a small win game to occur. As an example, the main control CPU 81 causes a small win game to occur by operating the opening / closing piece 24a of the first big winning opening 24 according to a predetermined operation pattern. Specifically, the main control CPU 81 specifies the type of small win game based on the small win symbol (type of small win) determined in the second special start process. The main control CPU 81 causes the specified type of small win game to occur.

[0080] First, the main control CPU 81 updates the release information so as to indicate that the release condition is in effect. The release information is information that can identify whether the release condition is in effect. The release information is stored in the main control RWM 83. Next, the main control CPU 81 outputs to the sub-board 90 a control command (hereinafter referred to as the small hit opening command) that can identify the start of the small hit opening time. When the small hit opening time has elapsed, the main control CPU 81 causes a round game to be executed. The main control CPU 81 outputs to the sub-board 90 a control command (hereinafter referred to as the small hit round command) that can identify the start of the round game of the small hit game. The main control CPU 81 controls the first special solenoid SL2 using the release control data corresponding to the identified small hit game, and controls the opening mode of the first big winning port 24. After the start of the round game, when the number condition, time condition, or occurrence condition is satisfied, the main control CPU 81 controls the first special solenoid SL2 so that the first big winning port 24 is in the closed state. That is, when the number of game balls detected by the first count sensor SE3 reaches the upper limit number, when the upper limit time of the round game has elapsed, or when a game ball is detected by the specific sensor SE5, the main control CPU 81 ends the round game. When the round game ends, the main control CPU 81 outputs to the sub-board 90 a control command (hereinafter referred to as the small hit ending command) that can identify the start of the small hit ending time. When the small hit ending time has elapsed, the main control CPU 81 ends the small hit game. When the round game ends due to the number condition or time condition, the main control CPU 81 updates the release information so as to indicate that the release condition is not in effect. That is, when a big hit game is executed following the small hit game, the main control CPU 81 does not update the release information.

[0081] The big hit game process will be described. The jackpot game process is a process for causing a jackpot game to occur. After the end of a special game in which the jackpot symbol is stopped and displayed, or after the end of a minor win game in which the round game ends due to the fulfillment of the occurrence condition, the main control CPU 81 causes a jackpot game to occur. As an example, the main control CPU 81 causes a jackpot game to occur by operating the opening / closing piece 24a of the first major winning port 24 according to a predetermined operation pattern. Specifically, when the main control CPU 81 causes a jackpot game to occur after the end of a special game in which the jackpot symbol is stopped and displayed, it specifies the type of jackpot game based on the jackpot symbol (type of jackpot) determined in the first special start process or the second special start process. On the other hand, when the main control CPU 81 causes a jackpot game to occur after the end of a minor win game in which the round game ends due to the fulfillment of the occurrence condition, it specifies the type of jackpot game based on the minor win symbol (type of minor win) determined in the first special start process or the second special start process. The main control CPU 81 causes a jackpot game of the specified type to occur.

[0082] First, the main control CPU 81 updates the release information so as to indicate that the release condition is in effect. Next, the main control CPU 81 outputs to the sub-board 90 a control command (hereinafter referred to as the jackpot opening command) that can specify the start of the jackpot opening time. When the jackpot opening time has elapsed, the main control CPU 81 causes a round game to be executed. Specifically, the main control CPU 81 controls the first special solenoid SL2 using the release control data corresponding to the specified jackpot game to control the release mode of the first big winning port 24. After the start of the round game, when the number of game balls detected by the first count sensor SE3 reaches the upper limit number or the upper limit time of the round game has elapsed, the main control CPU 81 controls the first special solenoid SL2 so that the first big winning port 24 is closed. That is, the main control CPU 81 ends the round game. The main control CPU 81 repeatedly performs the process of causing such a round game to be executed until the round games up to the upper limit number defined for the jackpot game are completed. Each time the main control CPU 81 starts a round game of the jackpot game, it outputs to the sub-board 90 a control command (hereinafter referred to as the jackpot round command) that can specify the start of the round game of the jackpot game. When the final round game is completed, the main control CPU 81 outputs to the sub-board 90 a control command (hereinafter referred to as the jackpot ending command) that can specify the start of the jackpot ending time. When the jackpot ending time has elapsed, the main control CPU 81 ends the jackpot game. The main control CPU 81 updates the release information so as to indicate that the release condition is not in effect.

[0083] A game state transition process for transitioning the game state will be described. The main control CPU 81 controls the game state by having the main control RWM 83 store information such as a flag.

[0084] When the main control CPU 81 ends a big win game, it controls the game state according to the type of the big win game. As an example, after the end of the first big win game or the end of the second big win game, the main control CPU 81 controls the game state to the first short time state. When the main control CPU 81 controls the game state to the first short time state after the end of the first big win game or the end of the second big win game, it updates the short time state flag so that it can be specified that the game state is controlled to the first short time state.

[0085] In addition, when the main control CPU 81 stops and displays the short time trigger symbol in a special game, after the end of the special game, it controls the game state to the second short time state. That is, after the end of a special game with a short time win, the main control CPU 81 controls the game state to the second short time state. When the main control CPU 81 controls the game state to the second short time state after the end of a special game with a short time win, it updates the short time state flag so that it can be specified that the game state is controlled to the second short time state.

[0086] When the main control CPU 81 is controlling the game state to the short time state, when the end condition corresponding to the type of the short time state is satisfied, it controls the game state to the non - short time state. As an example, when the main control CPU 81 is controlling the game state to the first short time state, when the number of executions of the normal game after being controlled to the short time state reaches a predetermined first upper limit number of times, it determines that the end condition of the first short time state is satisfied. As an example, the first upper limit number of times is 120 times. As an example, when the main control CPU 81 is controlling the game state to the first short time state, when the total number of executions of the first special game and the second special game after being controlled to the first short time state reaches a predetermined specified number of times, it determines that the end condition of the first short time state is satisfied. As an example, the specified number of times is 100 times. As an example, when the main control CPU 81 is controlling the game state to the first short time state, when the number of executions of the second special game after being controlled to the first short time state reaches a predetermined predetermined number of times, it determines that the end condition of the first short time state is satisfied. As an example, the predetermined number of times is 1 time.

[0087] As an example, when the main control CPU 81 controls to the second time shortening state, if the total number of executions of the first special game and the second special game after the control to the second time shortening state reaches a predetermined specified number of times, it is determined that the end condition of the second time shortening state is satisfied. As an example, when the main control CPU 81 controls to the second time shortening state, if the number of executions of the second special game after the control to the second time shortening state reaches a predetermined specified number of times, it is determined that the end condition of the second time shortening state is satisfied.

[0088] When the end condition of each time shortening state is satisfied, the main control CPU 81 controls to the non-time shortening state and updates the time shortening state flag stored in the main control RWM 83 so that the game state after the control to the non-time shortening state can be specified. That is, when the main control CPU 81 controls to the non-time shortening state, it updates the time shortening state flag so that it can be specified that it controls to the non-time shortening state.

[0089] As an example, when the game state transitions, the main control CPU 81 outputs a control command (hereinafter referred to as a state designation command) that can specify the current game state to the sub-board 90. The state designation command includes a state designation command that can specify the non-time shortening state, a state designation command that can specify the first time shortening state, and a state designation command that can specify the second time shortening state. As an example, when the power supply is started, the main control CPU 81 outputs a state designation command that can specify the current game state to the sub-board 90. The non-time shortening state is an example of the normal game state. The first time shortening state and the second time shortening state are examples of advantageous game states that are more advantageous than the normal game state.

[0090] As described above, the end conditions for each time shortening condition include, as a common end condition, that the number of executions of the second special game has reached a predetermined number. Here, the main control CPU 81 determines that the end condition of the time shortening state is satisfied when the second special game of the predetermined number ends. As described above, in the second special game, a time shortening trigger symbol can be stopped and displayed. As an example, when the time shortening trigger symbol is stopped and displayed in the second special game of the predetermined number, the main control CPU 81 controls to a non-time shortening state after the second special game of the predetermined number ends, and then controls to the second time shortening state when the time shortening trigger symbol is stopped and displayed in the second special game. Therefore, in each time shortening state, when the second special game is executed, if the time shortening trigger symbol is stopped and displayed in the second special game, it will be controlled to the non-time shortening state and then to the second time shortening state. As described above, in the second special game, if a win is not obtained in the win lottery (i.e., a small win or a big win), it will always be a time shortening win and the time shortening trigger symbol will be stopped and displayed. Therefore, after being controlled to each time shortening state, when the second special game is executed, it will be controlled to the second time shortening state until a small win or a big win is obtained in the win lottery.

[0091] The normal input process will be described. The main control CPU 81 executes normal input processing as one of the timer interrupt processes. When the main control CPU 81 receives a detection signal from the gate sensor SE6, it determines whether the number of normal holds stored in the main control RWM 83 is less than the upper limit number. If the number of normal holds is not less than the upper limit number, the main control CPU 81 ends the normal input processing. If the number of normal holds is less than the upper limit number, the main control CPU 81 adds 1 to the number of normal holds and updates it. The main control CPU 81 outputs a control command (hereinafter referred to as the normal hold number command) that can specify the updated number of normal holds to the sub-board 90. Next, the main control CPU 81 acquires the random number generated by the random number generation circuit 84 and stores the normal random number information based on the acquired random number in the main control RWM 83. For example, the random numbers are the normal winning random numbers used for the winning lottery of the normal symbols, the normal symbol random numbers used for determining the normal winning symbols, and the normal variation pattern random numbers used for determining the variation pattern for the normal symbols. Thereafter, the main control CPU 81 ends the normal input processing.

[0092] The normal start processing will be described. The main control CPU 81 executes normal start processing as one of the timer interrupt processes. The main control CPU 81 determines whether the start condition of the normal game is satisfied. The main control CPU 81 makes an affirmative determination when it is not during the normal winning game and not during the execution of the normal game, while making a negative determination when it is during the normal winning game or during the execution of the normal game. If the start condition of the normal game is not satisfied, the main control CPU 81 ends the normal start processing. If the start condition of the normal game is satisfied, the main control CPU 81 determines whether the number of normal holds is greater than zero. If the number of normal holds is zero, the main control CPU 81 ends the normal start processing.

[0093] When the normal reserve number is not zero, the main control CPU 81 subtracts 1 from the normal reserve number and updates it. The main control CPU 81 controls the normal reserve display device 19f to display information that can identify the normal reserve number after subtraction. The main control CPU 81 acquires, from the main control RWM 83, the information that was stored first among the normal random number information. The main control CPU 81 uses the normal random number specified from the acquired normal random number information to perform a normal winning lottery (normal winning determination) as to whether or not to win in the normal winning lottery for the normal symbol, using the normal random number as the normal winning lottery for the normal symbol. The main control CPU 81 performs the normal winning lottery with a certain normal winning probability regardless of the current game state. As an example, the normal winning probability is 1 / 1. Note that when the normal winning probability is 1 / 1, the main control CPU 81 may not perform the normal winning lottery.

[0094] Next, the main control CPU 81 performs a normal symbol lottery using the normal symbol random number that can be specified from the normal random number information, and determines the normal winning symbol of the normal symbol to be stopped and displayed in the normal game. As an example, the normal winning symbols of the normal symbols that can be stopped and displayed in the normal game include a first normal winning symbol and a second normal winning symbol. As an example, the main control CPU 81 performs the normal symbol lottery so as to determine the type of the normal winning symbol at a ratio according to the current game state. As an example, when the current game state is a non-time-saving state, the main control CPU 81 determines the first normal winning symbol as the normal winning symbol of the normal symbol at a ratio of 1 / 1. As an example, when the current game state is a time-saving state, the main control CPU 81 determines the first normal winning symbol as the normal winning symbol of the normal symbol at a ratio of 99 / 100 or zero. That is, when the current game state is a time-saving state, the main control CPU 81 determines the second normal winning symbol as the normal winning symbol of the normal symbol at a ratio of 1 / 100 or 1 / 1.

[0095] As an example, the determination ratio of the normal winning symbol when the current game state is the time-saving state varies depending on the type of the time-saving state. As an example, the determination ratio of the first normal winning symbol when controlled to the first time-saving state is 99 / 100. As an example, the determination ratio of the second normal winning symbol when controlled to the first time-saving state is 1 / 100. That is, the determination ratio of the first normal winning symbol when controlled to the time-saving state triggered by the end of the first big win game or the second big win game is 99 / 100. Also, the determination ratio of the second normal winning symbol when controlled to the time-saving state triggered by the end of the first big win game or the second big win game is 1 / 100.

[0096] As an example, the determination ratio of the first normal winning symbol when controlled to the second time-saving state is zero. As an example, the determination ratio of the second normal winning symbol when controlled to the second time-saving state is 1 / 1. That is, the determination ratio of the first normal winning symbol when controlled to the time-saving state triggered by the stop display of the time-saving trigger symbol is zero. Also, the determination ratio of the second normal winning symbol when controlled to the time-saving state triggered by the stop display of the time-saving trigger symbol is 1 / 1.

[0097] The main control CPU 81 determines a variation pattern for normal symbols with a defined variation time for normal games. As an example, when in a non-time-saving state, the main control CPU 81 determines a first normal variation pattern with a first variation time defined. On the other hand, when in a time-saving state, the main control CPU 81 determines one variation pattern from a plurality of second normal variation patterns with a second variation time shorter than the first variation time. As an example, the first variation time is 10 minutes. As an example, when in a time-saving state, the main control CPU 81 determines the variation pattern for normal symbols according to the result of the normal symbol lottery. As an example, when the main control CPU 81 determines a first normal winning symbol as the normal winning symbol as a result of the normal symbol lottery, it conducts a normal variation pattern determination lottery using a normal variation pattern random number that can be specified from the normal random number information, and determines the variation pattern from among the plurality of second normal variation patterns for the first normal winning symbol. As an example, when the main control CPU 81 determines a second normal winning symbol as the normal winning symbol as a result of the normal symbol lottery, it conducts a normal variation pattern determination lottery using a normal variation pattern random number that can be specified from the normal random number information, and determines the variation pattern from among the plurality of second normal variation patterns for the second normal winning symbol. With this mode of determining the variation pattern according to the game state, during the time-saving state, the variation time of the normal game is shortened.

[0098] When determining the variation pattern for the normal symbol, the main control CPU 81 causes the normal symbol display device 19e to start a normal game and outputs a variation start command for the normal symbol and a normal symbol command to the sub-board 90. The variation start command for the normal symbol is a control command that can specify the determined variation pattern for the normal symbol and the start of the variation game. The normal symbol command is a control command that can specify the determined normal symbol (the first normal winning symbol or the second normal winning symbol). Thereafter, when the elapsed time of the variation time defined in the determined variation pattern for the normal symbol has passed, the main control CPU 81 causes the normal winning symbol corresponding to the result of the normal symbol lottery to be stopped and displayed, and outputs a control command (hereinafter referred to as the variation end command for the normal symbol) that can specify the end of the variation game to the sub-board 90. The main control CPU 81 that executes the special start process and the normal start process is an example of a variation pattern determination means that determines a variation pattern that can specify the variation time of the variation game.

[0099] The normal winning game process will be described. When winning a normal win, after the end of the normal game, the main control CPU 81 operates the opening / closing piece 23a of the second start port 23 according to a predetermined operation pattern to cause a normal winning game to occur. As an example, the main control CPU 81 operates the opening / closing piece 23a of the second start port 23 according to an operation pattern corresponding to the type of normal win to cause a normal winning game to occur. That is, the normal winning game occurs according to the type of normal win. As an example, the type of normal win is defined by the type of normal symbol. That is, the normal winning game occurs according to the type of normal symbol. As an example, the normal winning game includes a first normal winning game based on the first normal winning symbol and a second normal winning game based on the second normal winning symbol.

[0100] As an example, in the first normal winning game, the main control CPU 81 controls the normal solenoid SL1 so as to form an opening pattern in which, after the opening of the first opening time, the closing of the first closing time is performed. As an example, the first opening time is a time during which a game ball cannot enter the second starting port 23 during the opening of the second starting port 23, or a time during which a game ball can hardly enter the second starting port 23 during the opening of the second starting port 23. That is, in the first normal winning game, a game ball cannot enter the second starting port 23 during the opening of the second starting port 23, or a game ball can hardly enter the second starting port 23 during the opening of the second starting port 23. As an example, the first opening time is 0.008 seconds. As an example, the first closing time is 0.008 seconds. As an example, in the second normal winning game, the main control CPU 81 controls the normal solenoid SL1 so as to form an opening pattern in which, after the opening of the second opening time, the closing of the second closing time is performed. As an example, the second opening time is a time during which a game ball can easily enter the second starting port 23 during the opening of the second starting port 23. That is, in the second normal winning game, a game ball can easily enter the second starting port 23 during the opening of the second starting port 23. As an example, the second opening time is 5.4 seconds. As an example, the second closing time is 0.008 seconds.

[0101] In this way, in the non-time-saving state, since only the first normal winning symbol among the first normal winning symbol and the second normal winning symbol is determined, only the first normal winning game among the first normal winning game and the second normal winning game can be executed. And in the first normal winning game, a game ball cannot enter the second starting port 23 during the opening of the second starting port 23, or a game ball can hardly enter the second starting port 23 during the opening of the second starting port 23. For this reason, in the non-time-saving state, it is recommended to play the game by hitting the ball to the left. On the other hand, in the time-saving state, since the second normal winning symbol can be determined, the second normal winning game can be executed. And in the second normal winning game, a game ball can easily enter the second starting port 23 during the opening of the second starting port 23. For this reason, in the time-saving state, it is recommended to play the game by hitting the ball to the right so that the game ball enters the second starting port 23.

[0102] Explanation will be given on various processes executed by the sub-control CPU 91 of the sub-board 90. The sub-control CPU 91 controls the effect execution device group 16 so as to execute a predetermined effect and a predetermined notification based on various control commands input from the main board 80.

[0103] An explanation will be given of the jackpot effect process for executing a jackpot effect. The jackpot effect process is a process for executing an effect during a jackpot game (hereinafter referred to as a jackpot effect). When the sub-control CPU 91 inputs an opening command, it controls the effect execution device group 16 to execute an opening effect. When the sub-control CPU 91 inputs a round command, it controls the effect execution device group 16 to execute a round effect. When the sub-control CPU 91 inputs an ending start command, it controls the effect execution device group 16 to execute an ending effect. When the sub-control CPU 91 inputs an ending end command, it controls the effect execution device group 16 to end the ending effect.

[0104] An explanation will be given of the process for executing an effect game. First, an explanation will be given of a special effect symbol determination process for determining a symbol combination to be stopped and displayed in a special effect game.

[0105] When the sub-control CPU 91 inputs a variation start command for special symbols and a special symbol command while being controlled in a non-time-short state or a second time-short state, it determines a symbol combination to be stopped and displayed in a special effect game based on a variation pattern that can be specified from the variation start command for special symbols and a special symbol that can be specified from the special symbol command.

[0106] When the sub-control CPU 91 receives a variation start command for the special symbol and a special symbol command, it determines the symbol combination to be stopped and displayed in the special effect game based on the variation pattern that can be specified from the variation start command for the special symbol and the special symbol that can be specified from the special symbol command. As an example, when the sub-control CPU 91 can specify the big win symbol from the special symbol command, it determines the symbol combination for the big win. As an example, the symbol combination for the big win is a symbol combination in which a plurality of effect symbols are the same effect symbol. As an example, when the sub-control CPU 91 can specify the small win symbol from the special symbol command, it determines the symbol combination for the small win. As an example, the symbol combination for the small win is a symbol combination in which a plurality of effect symbols are the same effect symbol.

[0107] As an example, when the sub-control CPU 91 can specify the time-saving opportunity symbol from the special symbol command, it determines the symbol combination for the time-saving opportunity. As an example, the symbol combination for the time-saving opportunity is a symbol combination in which a plurality of effect symbols are the same effect symbol. As an example, when the sub-control CPU 91 can specify the losing symbol from the special symbol command, it determines the symbol combination for the loss. When determining the symbol combination for the loss, the sub-control CPU 91 determines a symbol combination for the loss including a reach or a symbol combination for the loss not including a reach based on the variation pattern that can be specified from the variation start command. As an example, the symbol combination for the loss including a reach is a symbol combination in which, among a plurality of effect symbols, the effect symbols in the left and right columns are the same effect symbol while the effect symbol in the middle column is a different effect symbol. As an example, the symbol combination for the loss not including a reach is a symbol combination in which a plurality of effect symbols are all different effect symbols.

[0108] Next, the normal effect symbol determination process for determining the symbol combination to be stopped and displayed in the normal effect game will be described. When the sub-control CPU 91 is controlled to be in the first short state and a variation start command for the normal symbol and a normal symbol command are input, the sub-control CPU 91 determines a symbol combination to be stopped and displayed in the normal performance game based on a variation pattern specifiable from the variation start command for the normal symbol and a normal symbol specifiable from the normal symbol command.

[0109] When the sub-control CPU 91 receives a variation start command for the normal symbol and a normal symbol command, it determines a symbol combination to be stopped and displayed in the normal performance game based on a variation pattern specifiable from the variation start command for the normal symbol and a normal symbol specifiable from the normal symbol command. As an example, when the sub-control CPU 91 can specify the first normal winning symbol from the normal symbol command, it determines the symbol combination of the first normal winning symbol. When determining the symbol combination of the first normal win, the sub-control CPU 91 determines a symbol combination of the first normal win including a reach or a symbol combination of the first normal win not including a reach based on the variation pattern specifiable from the variation start command. As an example, the symbol combination of the first normal win including a reach is a symbol combination in which, among a plurality of performance symbols, the performance symbols in the left and right columns are the same performance symbol while the performance symbol in the middle column is a different performance symbol. As an example, the symbol combination of the first normal win not including a reach is a symbol combination in which a plurality of performance symbols are all different performance symbols. As an example, when the sub-control CPU 91 can specify the second normal winning symbol from the normal symbol command, it determines the symbol combination of the second normal winning symbol. As an example, the symbol combination of the second normal win is a symbol combination in which a plurality of performance symbols are the same performance symbol.

[0110] When the combination of symbols to be stopped and displayed in the performance game is determined by the special performance symbol determination process or the normal performance symbol determination process, the sub-control CPU 91 controls the performance execution device group 16 including the performance display device 15 so as to start the variable display of the performance symbols in each symbol column. That is, the sub-control CPU 91 starts the performance game. The performance execution device group 16 is an example of performance game execution means for executing the performance game. The sub-control CPU 91 is an example of performance game control means for controlling the performance execution device group 16 as performance game execution means. When the sub-control CPU 91 executes a preview performance during the execution of the performance game, it controls the performance execution device group 16 including the performance display device 15 so as to execute the preview performance. The preview performance is a performance that suggests or notifies whether a situation advantageous to the player is about to occur. As an example, the preview performance is a performance that can recognize the degree (hereinafter referred to as the advantage degree) to which a situation advantageous to the player is about to occur.

[0111] As an example, after the start of the performance game, when a predetermined timing arrives, the sub-control CPU 91 temporarily stops and displays the symbol combination. Thereafter, the sub-control CPU 91, upon the input of the variation end command, stops and displays the symbol combination in a confirmed state. As an example, the sub-control CPU 91 may stop and display the symbol combination in a confirmed state upon the elapse of the variation time defined in the variation pattern. In this case, the variation end command may be omitted. If the sub-control CPU 91 inputs the variation end command before a predetermined timing arrives after the start of the performance game, upon the input of the variation end command, it stops and displays the symbol combination in a confirmed state without temporarily stopping and displaying the symbol combination.

[0112] The preview performance will be described. As an example, the preview performance is a performance in which it is determined whether or not to execute the variation game when the execution of the variation game is reserved. As an example, the preview performance is a performance that can be executed over a plurality of variation games. As an example, the preview performance is a performance that can recognize the advantage degree of the variation game to be executed. As an example, the preview performance includes a ripple performance.

[0113] As shown in FIG. 5, the ripple effect may include a ripple display effect for displaying a ripple image. As an example, the ripple display effects include a first ripple display effect, a second ripple display effect, and a third ripple display effect. The first ripple display effect is a display effect for displaying a first ripple image hg1. The second ripple display effect is a display effect for displaying a second ripple image hg2. The third ripple display effect is a display effect for displaying a third ripple image hg3. As an example, the first ripple image hg1 is an image imitating white ripples. As an example, the second ripple image hg2 is an image imitating red ripples. As an example, the third ripple image hg3 is an image imitating golden ripples. As an example, the first ripple image hg1, the second ripple image hg2, and the third ripple image hg3 are images that are superimposed on the performance symbol and the background image, and are images that can be visually recognized through a part of the performance symbol and the background image. As an example, the first ripple image hg1, the second ripple image hg2, and the third ripple image hg3 are images that can recognize the advantage degree of the variable game to be executed. As an example, the third ripple image hg3 is an image that can recognize that the advantage degree of the variable game to be executed is higher than that of the second ripple image hg2. As an example, the second ripple image hg2 is an image that can recognize that the advantage degree of the variable game to be executed is higher than that of the first ripple image hg1.

[0114] The first ripple effect is composed of the first to fourth ripple display effects. That is, the ripple effect is an effect that can be executed over one to four variable games. The first ripple effect is composed of the first ripple display effect, the second ripple display effect, or the third ripple display effect. In the first ripple effect, after the first ripple display effect is executed, the first ripple display effect, the second ripple display effect, or the third ripple display effect may be executed. Also, in the first ripple effect, after the second ripple display effect is executed, the second ripple display effect or the third ripple display effect may be executed. Also, in the first ripple effect, after the third ripple display effect is executed, only the third ripple display effect among the first ripple display effect, the second ripple display effect, and the third ripple display effect may be executed.

[0115] Next, the variable stop function, which is a characteristic function of the pachinko gaming machine 10 of the present embodiment, will be described. The variable stop function is a function that stops a variable game in progress. Here, the middle of the variable game means during the execution of the variable game and when the variable time defined in the variable pattern has not elapsed. In this specification, the stop of the variable game includes the cancellation and interruption of the variable game. The cancellation of the variable game is to end the variable game in the middle of the variable game. The interruption of the variable game is to resume the variable game after stopping the variable game in the middle of the variable game and when the operation of the variable stop function ends. As an example, the variable stop function operates when the second large winning opening 25 is opened during the execution of the variable game. As an example, the variable stop function ends its operation when the second large winning opening 25 closes.

[0116] As an example, when the variable stop function operates, the variable game may be canceled or interrupted depending on its type. As an example, when the variable stop function operates during the execution of the second variable game, the second variable game is interrupted. As an example, when the variable stop function operates during the execution of the first variable game of a big win, the first variable game is interrupted. As an example, when the variable stop function operates during the execution of the first variable game of a small win, the first variable game is interrupted. As an example, when the variable stop function operates during the execution of the first variable game of a time-saving win, the first variable game is canceled. As an example, when the variable stop function operates during the execution of the first variable game of a loss, the first variable game is canceled. Note that the variable stop function does not operate during the execution of the first normal win variable game. That is, the variable stop function can operate during the execution of the first variable game or the second variable game.

[0117] When the variable stop function operates, a stop effect is executed on the pachinko gaming machine 10. The stop effect is an effect that allows the player to recognize that the execution of the variable game has been stopped. The stop effect includes a stop effect that allows the player to recognize that the execution of the variable game has been stopped, and an interruption effect that allows the player to recognize that the execution of the variable game has been interrupted.

[0118] As shown in FIG. 6, the stop effect includes a display effect that displays an introduction image dg as an introduction effect. As an example, the introduction effect is an effect that allows the player to recognize that the variable game has been stopped. As an example, the introduction image dg is an image that allows the player to recognize that the variable game has been stopped. As an example, the introduction image dg is an image that imitates a fortune-telling box. As an example, the stop effect may include a display effect that displays a first result image kg1 as a first result effect. In the stop effect, the first result effect is executed when the introduction effect ends. That is, in the stop effect, after the introduction effect is executed, the first result effect may be executed instead of the introduction effect. The first result effect is an effect that allows the player to recognize that the variable game whose execution has been stopped is a losing variable game. That is, the first result effect is an effect that allows the player to recognize that the time-saving state is not granted after the end of the stop effect. As an example, the first result image kg1 is an image that allows the player to recognize that the variable game whose execution has been stopped is a losing variable game. In other words, the first result image kg1 is an image that enables the player to recognize that the time-saving state will not be granted after the end of the stop effect. As an example, the first result image kg1 is an image that imitates a fortune-telling box with a fortune-telling stick sticking out. As an example, the first result image kg1 is an image that imitates a fortune-telling stick with the character string "LOSE" written on it.

[0119] As an example, the stop effect may include a display effect that displays the second result image kg2 as the second result effect. In the stop effect, the second result effect is executed when the introduction effect ends. That is, in the stop effect, after the introduction effect is executed, the second result effect may be executed instead of the introduction effect. The second result effect is an effect that allows the player to recognize that the variable game whose execution has been stopped is a variable game whose time is reduced. That is, the second result effect is an effect that allows the player to recognize that the time-saving state will be granted after the end of the stop effect. As an example, the second result image kg2 is an image that allows the player to recognize that the variable game whose execution has been stopped is a variable game whose time is reduced. That is, the second result image kg2 is an image that allows the player to recognize that the time-saving state will be granted after the end of the stop effect. As an example, the second result image kg2 is an image that imitates a fortune-telling box with a fortune-telling stick sticking out. As an example, the second result image kg2 is an image that imitates a fortune-telling stick with the character string "Hit" written on it.

[0120] In this way, there are two types of stop effects: a stop effect that includes an introduction effect and a first result effect, and a stop effect that includes an introduction effect and a second result effect. In the following description, when distinguishing between these, a stop effect that includes an introduction effect and a first result effect will be referred to as a first stop effect, and a stop effect that includes an introduction effect and a second result effect will be referred to as a second stop effect.

[0121] As an example, the interruption effect is an effect that temporarily stops the variable game and various effects that are being executed. In other words, when the interruption effect is executed, the variable display of the effect pattern in the variable game that is being executed is temporarily stopped. Also, when the interruption effect is executed, the execution of the reach effect in the variable game that is being executed is temporarily stopped. Also, when the interruption effect is executed, if various effects including the notice effect are being executed, the effects are also temporarily stopped. After that, with the end of the interruption effect, the variable game and various effects are resumed. As an example, the interruption effect ends when the operation of the variable stop function ends.

[0122] The process executed by the main control CPU 81 to activate the fluctuation stop function will be described. First, the special release process that triggers the operation of the variable stop function will be described. The special release process is a process executed by the main control CPU 81 to open the second large winning opening 25.

[0123] As shown in FIG. 7, in step S101, the main control CPU 81 determines whether a game ball has entered the release trigger opening 30 based on whether a detection signal is input from the release trigger sensor SE7. If the game ball has not entered the release trigger opening 30 (step S101: NO), the main control CPU 81 ends the special release process. If the game ball has entered the release trigger opening 30 (step S101: YES), in step S102, the main control CPU 81 refers to the release information stored in the main control RWM 83 and determines whether the release condition is satisfied. If the release condition is satisfied (step S102: YES), the main control CPU 81 ends the special release process. If the release condition is not satisfied (step S102: NO), in step S103, the main control CPU 81 executes the special stop process. The entry of a game ball into the release trigger opening 30 when the release condition is not satisfied is an example of the establishment of a regulation condition. That is, the regulation condition can be established when a game ball enters the release trigger opening 30. The regulation condition is a condition related to the regulation of the execution of the variable game. Here, the regulation of the execution of the variable game means stopping the variable game. The regulation of the execution of the variable game means stopping at least a part of the variable game being executed (at least one of the special game or the special effect game). In this embodiment, when interrupting the variable game, the variable game is temporarily stopped and then restarted from the stopped state. Therefore, it is not included in the regulation of the execution of the variable game in this specification. The release trigger opening 30 is an example of a specific entry opening.

[0124] As shown in FIG. 8, in step S201 of the special stop process, the main control CPU 81 determines whether a special game is being executed. If a special game is not being executed (step S201: NO), the main control CPU 81 ends the special stop process. If a special game is being executed (step S201: YES), in step S202, the main control CPU 81 determines whether the special game being executed is the second special game. If the special game being executed is not the second special game (step S202: NO), in step S203, the main control CPU 81 determines whether the special game being executed is a small win or a big win special game. If the special game being executed is the second special game (step S202: YES), or if the special game being executed is a small win or a big win special game (step S203: YES), in step S204, the main control CPU 81 interrupts the execution of the special game. As an example, the main control CPU 81 interrupts the measurement of the variation time of the special game. The main control CPU 81 outputs a control command (hereinafter referred to as an interrupt command) that can identify that the execution of the special game has been interrupted to the sub-board 90. Thereafter, the main control CPU 81 ends the special release process.

[0125] On the other hand, if the special game being executed is not a small win or a big win special game (step S203: NO), in step S205, the main control CPU 81 aborts the execution of the special game. As an example, the main control CPU 81 ends the measurement of the variation time of the special game. The main control CPU 81 outputs a control command (hereinafter referred to as an abort command) that can identify that the execution of the special game has been aborted to the sub-board 90. Thereafter, the main control CPU 81 ends the special release process.

[0126] As shown in FIG. 7, when the special stop process in step S103 ends, in step S104, the main control CPU 81 determines the opening of the second large winning port 25. That is, when the regulation condition is satisfied, the second large winning port 25 is opened. The second large winning port 25 is an example of a special winning port. Thereafter, the main control CPU 81 ends the special release process.

[0127] When the opening of the second largest winning opening 25 is determined, the main control CPU 81 controls the opening mode of the second largest winning opening 25 in a process different from the special opening process. Specifically, the main control CPU 81 controls the second special solenoid SL3 using pre-determined opening control data to control the opening mode of the second largest winning opening 25. As an example, the opening mode of the second largest winning opening 25 is different from both the opening mode of the first largest winning opening 24 in a small win game and the opening mode of the first largest winning opening 24 in a big win game. That is, after the end of the production game of a small win or a big win, the first largest winning opening 24 is opened in an opening mode different from when the regulation conditions are satisfied. The production game of a small win or a big win is an example of a production game of a special win. As an example, the main control CPU 81 controls the second special solenoid SL3 to close the second largest winning opening 25 after opening it for a specific time using pre-determined opening control data. As an example, the specific time is any number of seconds that is 1.8 seconds or more and less than 30 seconds. As an example, the specific time is 1.8 seconds. When the main control CPU 81 opens the second largest winning opening 25, it updates the opening information to indicate that the opening condition is being satisfied.

[0128] After that, when the closing condition is satisfied, the main control CPU 81 ends the opening of the second large winning opening 25. As an example, the main control CPU 81 determines that the closing condition is satisfied when the number condition or the time condition is satisfied. As an example, the main control CPU 81 determines that the number condition is satisfied when the upper limit number of game balls has entered the second large winning opening 25 after the opening condition is satisfied. As an example, the upper limit number of the second large winning opening 25 is 10. As an example, the main control CPU 81 determines that the time condition is satisfied when the upper limit time has elapsed after the opening condition is satisfied. As an example, the upper limit time of the second large winning opening 25 is 2 seconds. That is, the closing condition can be satisfied when 0.2 seconds have elapsed after the main control CPU 81 closes the second large winning opening 25. When the closing condition is satisfied, the main control CPU 81 updates the opening information so as to indicate that the opening condition is not being satisfied. When the closing condition is satisfied, if the main control CPU 81 is interrupting the measurement of the variation time of the special game, the main control CPU 81 resumes the measurement of the variation time of the special game. Thus, the opening condition may include that the second large winning opening 25 is open.

[0129] The process executed by the sub-control CPU 91 to execute the various effects described above will be described. First, the ripple effect process executed by the sub-control CPU 91 to execute the ripple effect as a pre-reading effect will be described.

[0130] When the sub-control CPU 91 receives a special hold count command and a pre-read command, it determines whether to execute the ripple effect and the mode of the effect if it is to be executed. As an example, the sub-control CPU 91 determines whether to execute the ripple effect and the mode of the effect when executed based on the first special hold count that can be specified from the special hold count command and the variation content of the first variable game that can be specified from the pre-read command. As an example, when the first special hold count is 1, the sub-control CPU 91 determines not to execute the ripple effect. As an example, when the first special hold count is 2 or more, the sub-control CPU 91 may determine to execute the ripple effect. As an example, the higher the first special hold count, the easier it is for the sub-control CPU 91 to determine to execute the ripple effect. As an example, when the newly held first variable game is a winning first variable game, the sub-control CPU 91 is more likely to determine to execute the ripple effect than when it is a losing variable game. As an example, when the variation content of the newly held first variable game includes a reach effect, the sub-control CPU 91 is more likely to determine to execute the ripple effect than when the variation content does not include a reach effect. As an example, when the variation content of the newly held first variable game includes an SR effect, the sub-control CPU 91 is more likely to determine to execute the ripple effect than when the variation content includes an NR effect. When it determines not to execute the ripple effect, the sub-control CPU 91 ends the ripple effect process.

[0131] When it determines to execute the ripple effect, the sub-control CPU 91 determines the mode of the ripple effect. As an example, the sub-control CPU 91 determines the mode of the ripple effect so that the number of ripple display effects constituting the ripple effect is equal to or less than the first special hold count. As an example, the sub-control CPU 91 determines the mode of the ripple effect so that the degree of preference increases in the order of the first ripple display effect < the second ripple display effect < the third ripple display effect. As an example, the sub-control CPU 91 determines the mode of the ripple effect so that the first ripple display effect is not executed after the second ripple display effect. As an example, the sub-control CPU 91 determines the mode of the ripple effect so that the first ripple display effect and the second ripple display effect are not executed after the third ripple display effect.

[0132] After determining the execution of the ripple effect and the performance mode of the ripple effect to be executed, the sub-control CPU 91 judges whether the execution timing of the ripple effect has arrived. As an example, after determining the execution of the ripple effect, the sub-control CPU 91 judges whether the execution timing of the ripple effect has arrived so that the last ripple display effect among the ripple display effects constituting the ripple effect is executed in the variation game to be executed in the ripple effect. In other words, when the ripple effect is composed of four ripple display effects, the ripple effect is executed triggered by the execution of the first variation game that is three times before the first variation game to be executed in the ripple effect. Similarly, when the ripple effect is composed of three ripple display effects, the ripple effect is executed triggered by the execution of the first variation game that is two times before the first variation game to be executed in the ripple effect. When the ripple effect is composed of two ripple display effects, the ripple effect is executed triggered by the execution of the first variation game that is one time before the first variation game to be executed in the ripple effect.

[0133] When the sub-control CPU 91 determines that the timing for executing the ripple effect has arrived, it controls the effect execution device group 16 to execute the ripple effect. As an example, when the sub-control CPU 91 determines that the timing for executing the ripple effect has arrived, it controls the effect execution device group 16 to execute the ripple display effect executed in the initial first variation game among the ripple display effects constituting the ripple effect. After that, the sub-control CPU 91 controls the effect execution device group 16 to execute the ripple display effects constituting the ripple effect in order each time a new first variation game is started until all the ripple display effects constituting the ripple effect have been executed.

[0134] The process executed by the sub-control CPU 91 to execute the stop effect will be described. When the sub-control CPU 91 receives an input of a cancellation command, it controls the effect execution device group 16 to cancel the variable game. Also, when the sub-control CPU 91 receives an input of a cancellation command, it controls the effect execution device group 16 to cancel various effects. As an example, when the sub-control CPU 91 receives an input of a cancellation command during the execution of a ripple effect, it controls the effect execution device group 16 to cancel the ripple effect. That is, when the execution of the variable game is cancelled during the execution of the ripple effect for the variable game on hold, the ripple effect is not resumed in subsequent variable games. Note that a new ripple effect for a newly held first variable game to be executed may be executed.

[0135] When the sub-control CPU 91 receives an input of a cancellation command, it determines the execution of a cancellation effect and the effect mode of the cancellation effect to be executed. As an example, when the sub-control CPU 91 receives an input of a cancellation command during the execution of a losing first variable game, it determines the execution of a first cancellation effect. On the other hand, when the sub-control CPU 91 receives an input of a cancellation command during the execution of a first variable game with time reduction per win, it determines the execution of a second cancellation effect. The sub-control CPU 91 controls the effect execution device group 16 to execute the cancellation effect according to the determined effect mode. As an example, the cancellation effect is executed for an effect time equal to or less than the opening time of the second large winning opening 25. As an example, the cancellation effect is executed for an effect time equal to the opening time of the second large winning opening 25.

[0136] The process executed by the sub-control CPU 91 to execute an interruption effect will be described. When an interruption command is input during the execution of the variable game, the sub-control CPU 91 controls the effect execution device group 16 to execute an interruption effect. That is, when an interruption command is input during the execution of the variable game, the sub-control CPU 91 controls the effect execution device group 16 to temporarily stop the ongoing variable game. Also, when an interruption command is input during the execution of the variable game, the sub-control CPU 91 controls the effect execution device group 16 to temporarily stop various ongoing effects. As an example, the interruption effect is executed over the same effect time as the opening time of the second major winning opening 25. When the effect time of the interruption effect has elapsed, the sub-control CPU 91 controls the effect execution device group 16 to end the interruption effect. That is, when the effect time of the interruption effect has elapsed, the sub-control CPU 91 controls the effect execution device group 16 to resume the execution of the variable game. Also, when the effect time of the interruption effect has elapsed, the sub-control CPU 91 controls the effect execution device group 16 to resume the execution of various effects.

[0137] Next, a specific example of the execution mode of the variable game when the variable stop function is activated will be described. First, a specific example of the execution mode of the variable game when the variable stop function is activated in the non-time-saving state will be described.

[0138] In FIG. 9, at time T00, a losing first variable game is being executed. At this time, in the effect execution device group 16, a losing first special effect game is executed. Assume that at time T01, a new execution of the losing first variable game is put on hold. Then, assume that at time T02, the ongoing losing first variable game has ended. As a result, in the effect execution device group 16, the losing first special effect game ends. Also, due to the end of the losing first variable game, the losing first variable game put on hold at time T01 is executed. As a result, in the effect execution device group 16, the losing first special effect game is executed. Then, assume that the player hits the right side in order to activate the variable stop function. As a result, a game ball can enter the release trigger opening 30.

[0139] Assume that a game ball enters the release trigger opening 30 at time T03. As a result, the second major winning opening 25 is released. That is, the release condition is satisfied. Also, triggered by the game ball entering the release trigger opening 30, the variable stop function activates. Thereby, the execution of the losing first variable game is aborted. That is, during the execution of a predetermined first special effect game, when the losing first special effect game is suspended, after the completion of the predetermined first special effect game, the execution of the losing first special effect game can be restricted when the restriction condition is satisfied. At this time, the effect execution device group 16 executes a suspension effect. Thereby, the player can recognize the type of variable game whose execution has been aborted.

[0140] Also, when the second major winning opening 25 is released, it becomes possible for a game ball to enter the second major winning opening 25. As described above, the number of prize balls for the second major winning opening 25 is 1. Therefore, even if a game ball enters the second major winning opening 25 by continuing to hit the ball to the right after the game ball enters the release trigger opening 30, the number of game balls the player possesses does not increase. Assume that at time T04, the time condition for the second major winning opening 25 is satisfied. As a result, the second major winning opening 25 is closed. That is, the release condition becomes not satisfied. Also, because the release condition becomes not satisfied, the execution condition for the first variable game is satisfied. Therefore, the effect execution device group 16 executes a new first special effect game.

[0141] In FIG. 10, at time point T10, a situation where a losing first variable game is being executed is shown. At this time, in the effect execution device group 16, a losing first special effect game is executed. Assume that at time point T11, the execution of the first variable game per time reduction is newly put on hold. Then, assume that at time point T12, the losing first variable game that was being executed has ended. As a result, in the effect execution device group 16, the losing first special effect game ends. Also, because the losing first variable game has ended, the first variable game per time reduction that was put on hold at time point T11 is executed. As a result, in the effect execution device group 16, the first special effect game per time reduction is executed. Then, assume that the player hits the right side in order to activate the variable stop function. As a result, a game ball can enter the release trigger opening 30.

[0142] And assume that at time point T13, a game ball has entered the release trigger opening 30. As a result, the second big winning opening 25 is opened. That is, the release condition is satisfied. Also, triggered by the game ball entering the release trigger opening 30, the variable stop function activates. As a result, the execution of the first variable game per time reduction is aborted. That is, during the execution of a predetermined first special effect game, when the first special effect game per time reduction is put on hold, after the predetermined first special effect game ends, it is possible to regulate the execution of the first special effect game per time reduction triggered by the regulation condition being satisfied. At this time, in the effect execution device group 16, an abort effect is executed. As a result, the player can recognize the type of variable game whose execution has been aborted.

[0143] Also, when the execution of the first variable game per time shortening is stopped, the time shortening trigger symbol is stopped and displayed on the first special symbol display device 19a. As a result, the game state shifts from the non-time shortening state to the second time shortening state. At this time, if the shooting of the game ball by right shooting continues, the game ball can enter the gate 29. When the game ball enters the gate 29, a normal game is executed. Also, since the game state is the second time shortening state, the normal game to be executed is the normal game per second normal hit. That is, triggered by the end of the normal game, the second normal hit game is executed. As described above, in the second normal hit game, the game ball can easily enter the second starting port 23 while the second starting port 23 is open. Therefore, when the player continues right shooting, the game ball enters the second starting port 23. At this time, since the opening condition is satisfied, the execution of the second variable game is suspended.

[0144] Thereafter, at time point T14, it is assumed that the time condition of the second big winning port 25 is satisfied. As a result, the second big winning port 25 is closed. That is, the opening condition becomes non-satisfied. Thereby, the execution condition of the second variable game suspended while the opening condition was satisfied is satisfied. That is, the second variable game is executed. Also, in the effect execution device group 16, the second special effect game is executed. As described above, when the second variable game is executed, it is controlled to the second time shortening state until winning the hit lottery. That is, when the execution of the first variable game per time shortening is stopped, by the player continuing right shooting, a big win game is given.

[0145] In FIG. 11, at time point T20, it shows a situation where a losing first variable game is being executed. At this time, in the effect execution device group 16, a losing first special effect game is executed. Assume that at time point T21, the execution of a winning first variable game is newly put on hold. Then, assume that at time point T22, the losing first variable game that was being executed ends. As a result, in the effect execution device group 16, the losing first special effect game ends. Also, because the losing first variable game has ended, the winning first variable game put on hold at time point T21 is executed. As a result, in the effect execution device group 16, a winning first special effect game is executed. Then, assume that the player hits the right side in order to activate the variable stop function. As a result, a game ball can enter the release trigger port 30.

[0146] And assume that at time point T23, a game ball enters the release trigger port 30. As a result, the second large winning port 25 is opened. That is, the release condition is satisfied. Also, triggered by the game ball entering the release trigger port 30, the variable stop function is activated. As a result, the execution of the winning first variable game is interrupted. At this time, in the effect execution device group 16, an interruption effect is executed. As a result, the player can recognize that a winning game or a big winning game is being awarded.

[0147] Then, assume that at time point T24, the time condition of the second large winning port 25 is satisfied. As a result, the second large winning port 25 is closed. That is, the release condition becomes non - satisfied. As a result, the interrupted winning variable game is restarted. In this way, during the execution of a predetermined first special effect game, when the winning first special effect game is put on hold, after the predetermined first special effect game ends, even if the regulation condition is satisfied, or because the regulation condition is satisfied, the execution of the winning first special effect game is not regulated. Assume that at time point T25, triggered by the elapse of the variable time, the winning variable game ends. As a result, a winning game occurs. And in the winning game, when the player hits the right side, the occurrence condition of the big winning game is satisfied. That is, the big winning game occurs.

[0148] In FIG. 12, at time T30, a situation where a losing first variable game is being executed is shown. At this time, in the effect execution device group 16, a losing first special effect game is executed. Assume that at time T31, the execution of a new jackpot first variable game is put on hold. Then, assume that at time T32, the losing first variable game that was being executed ends. As a result, in the effect execution device group 16, the losing first special effect game ends. Also, because the losing first variable game has ended, the jackpot first variable game put on hold at time T31 is executed. As a result, in the effect execution device group 16, a jackpot first special effect game is executed. Then, assume that the player hits the right side in order to activate the variable stop function. As a result, a game ball can enter the release trigger port 30.

[0149] And assume that at time T33, a game ball enters the release trigger port 30. As a result, the second major winning port 25 is opened. That is, the release condition is satisfied. Also, triggered by the game ball entering the release trigger port 30, the variable stop function activates. As a result, the execution of the jackpot first variable game is interrupted. At this time, in the effect execution device group 16, an interruption effect is executed. As a result, the player can recognize that a small win game or a jackpot game is awarded.

[0150] Then, assume that at time T34, the time condition for the second major winning port 25 is satisfied. As a result, the second major winning port 25 is closed. That is, the release condition becomes non - satisfied. As a result, the interrupted jackpot variable game is restarted. In this way, during the execution of a predetermined first special effect game, when the jackpot first special effect game is put on hold, after the predetermined first special effect game ends, even if the regulation condition is satisfied, the execution of the jackpot first special effect game is not restricted by the satisfaction of the regulation condition. Assume that at time T35, triggered by the elapse of the variable time, the jackpot variable game ends. As a result, a jackpot game occurs.

[0151] Next, a specific example of the execution mode of the variable game when the variable stop function is activated in the first time shortening state will be described. In FIG. 13, at time point T40, a situation where the third variable game is being executed is shown. At this time, in the production execution device group 16, a normal production game is executed. Assume that the execution of the third variable game is suspended at time point T41. Then, assume that the third variable game that was being executed ends at time point T42. As a result, in the production execution device group 16, the normal production game ends. Due to the end of the third variable game, the third variable game suspended at time point T41 is executed. As a result, in the production execution device group 16, a new normal production game is executed. Then, assume that the player continues to hit the ball to the right because it is controlled in the first time shortening state. As a result, a game ball can enter the release trigger port 30.

[0152] And assume that a game ball enters the release trigger port 30 at time point T43. As a result, the second large winning port 25 is opened. That is, the release condition is satisfied. On the other hand, although a game ball has entered the release trigger port 30, since the special game is not being executed, the variable stop function does not operate. That is, the execution of the third variable game is not stopped. In this way, during the execution of a predetermined normal production game, when another normal production game is suspended, even if the regulation condition is satisfied after the end of the predetermined normal production game, the execution of another normal production game is not restricted by the satisfaction of the regulation condition. In particular, in this embodiment, not only is the execution of the normal production game not aborted, but it is also not interrupted. That is, during the execution of a predetermined normal production game, when another normal production game is suspended, even if the regulation condition is satisfied after the end of the predetermined normal production game, another normal production game can be continuously executed. Then, assume that the time condition for the second large winning port 25 is satisfied at time point T44. As a result, the second large winning port 25 is closed. That is, the release condition becomes non-satisfied. At this time, regardless of whether the release condition becomes non-satisfied, the third variable game continues to be executed.

[0153] Next, a specific example of the execution mode of the variable game when the variable stop function is activated in the second time-short state will be described. As described above, in the second time-short state, since only the second normal winning symbol is determined, the second variable game is executed with a high probability by hitting the right side. That is, in the second time-short state, the second variable game is more likely to be executed than in the non-time-short state.

[0154] FIG. 14 shows a situation where the second variable game per time-short is being executed at time point T50. At this time, in the effect execution device group 16, the second special effect game per time-short is executed. Assume that at time point T51, the execution of the second variable game per time-short is newly put on hold. Then, assume that at time point T52, the second variable game per time-short that was being executed ends. As a result, in the effect execution device group 16, the second special effect game per time-short ends. As described above, in the second time-short state, when the second special effect game per time-short is executed, it is temporarily controlled to the non-time-short state and then controlled to the second time-short state. That is, substantially the second time-short state continues. Due to the end of the second variable game per time-short, the second variable game per time-short put on hold at time point T51 is executed. As a result, in the effect execution device group 16, a new second special effect game per time-short is executed. Then, assuming that the player continues to hit the right side because it is controlled to the second time-short state. As a result, the game ball can enter the release trigger port 30.

[0155] And assume that at time point T53, the game ball enters the release trigger port 30. As a result, the second big winning port 25 is opened. That is, the release condition is satisfied. Also, triggered by the game ball entering the release trigger port 30, the variable stop function is activated. As a result, the execution of the second variable game per time-short is interrupted. At this time, in the effect execution device group 16, an interruption effect is executed.

[0156] After that, assuming that the time condition of the second largest winning opening 25 is satisfied at time T54, the second largest winning opening 25 is closed. That is, the opening condition becomes non-satisfied. As a result, the variable game per shortened time that had been interrupted is restarted. Thus, during the execution of a predetermined second special effect game, when the second special effect game per shortened time is suspended, even if the regulation condition is satisfied after the predetermined second special effect game ends, the execution of the second special effect game per shortened time is not regulated due to the satisfaction of the regulation condition.

[0157] In FIG. 15, the situation where the second variable game per shortened time is being executed at time T60 is shown. At this time, in the effect execution device group 16, the second special effect game per shortened time is executed. Assuming that the execution of the second variable game of the small win is newly suspended at time T61. After that, assuming that the second variable game per shortened time that was being executed ends at time T62. As a result, in the effect execution device group 16, the second special effect game per shortened time ends. Due to the end of the second variable game per shortened time, the second variable game of the small win that was suspended at time T61 is executed. As a result, in the effect execution device group 16, a new second special effect game of the small win is executed. After that, assuming that the player continues to hit the right side due to being controlled in the second shortened time state. As a result, the game ball can enter the release trigger opening 30.

[0158] And assume that a game ball enters the release trigger opening 30 at time T63. As a result, the second major winning opening 25 is opened. That is, the opening condition is satisfied. Also, triggered by the game ball entering the release trigger opening 30, the variable stop function is activated. Thereby, the execution of the second variation game of the small win is interrupted. At this time, the effect execution device group 16 executes an interruption effect. Then, assume that at time T64, the time condition of the second major winning opening 25 is satisfied. As a result, the second major winning opening 25 is closed. That is, the opening condition becomes non-satisfied. Thereby, the interrupted small win variation game is restarted. In this way, during the execution of a predetermined second special effect game, when the second special effect game of the small win is suspended, even if the regulation condition is satisfied after the end of the predetermined second special effect game, the execution of the second special effect game of the small win is not regulated by the satisfaction of the regulation condition.

[0159] In FIG. 16, at time T70, a situation where the second variation game of the short-time win is being executed is shown. At this time, in the effect execution device group 16, the second special effect game of the short-time win is executed. Assume that at time T71, the execution of the second variation game of the big win is newly suspended. Then, assume that at time T72, the second variation game of the short-time win that was being executed ends. As a result, in the effect execution device group 16, the second special effect game of the short-time win ends. Due to the end of the second variation game of the short-time win, the second variation game of the big win suspended at time T71 is executed. As a result, in the effect execution device group 16, a new second special effect game of the big win is executed. Then, assume that the player continues to hit the ball to the right because the game is controlled to be in the second short-time state. As a result, a game ball can enter the release trigger opening 30.

[0160] Assume that a game ball enters the opening trigger port 30 at time T73. As a result, the second big winning port 25 is opened. That is, the opening condition is satisfied. Also, triggered by the entry of the game ball into the opening trigger port 30, the variable stop function activates. Thereby, the execution of the second variable game of the big win is interrupted. At this time, in the effect execution device group 16, an interruption effect is executed. Then, assume that at time T74, the time condition of the second big winning port 25 is satisfied. As a result, the second big winning port 25 is closed. That is, the opening condition becomes non - satisfied. Thereby, the interrupted variable game of the big win is restarted. Thus, during the execution of a predetermined second special effect game, when the second special effect game of the big win is suspended, after the end of the predetermined second special effect game, even if the regulation condition is satisfied, or because the regulation condition is satisfied, the execution of the second special effect game of the big win is not regulated.

[0161] Also, when the regulation condition is satisfied, the variable time of the first special effect game can be shortened. Specifically, when the regulation condition is satisfied, the variable time of the losing first special effect game is shortened. Also, when the regulation condition is satisfied, the variable time of the first special effect game for time - shortening is shortened. When the variable time of the losing first special effect game is shortened, the game state does not change, whereas when the variable time of the first special effect game for time - shortening is shortened, the game state changes from the non - time - shortening state to the second time - shortening state. And the time - shortening state (second time - shortening state) is a state where the variable time of the variable game is shorter than that in the non - time - shortening state. For this reason, in the time - shortening state (second time - shortening state), compared with the non - time - shortening state, the number of variable games executed per unit time increases. That is, when the regulation condition is satisfied, in the first special effect game, when the symbol combination for time - shortening stops being displayed, the time efficiency after that is better than when the losing symbol combination stops being displayed. On the other hand, even when the regulation condition is satisfied, the variable time of the second special effect game is not shortened. The stopping display of the symbol combination for time - shortening is an example of deriving a specific result. The stopping display of the losing symbol combination is an example of when a non - specific result is derived.

[0162] Also, when the regulation condition is satisfied, it is possible to execute a suspension effect or an interruption effect. These effects are effects that cannot be executed when the regulation condition is not satisfied. Therefore, it can be said that the suspension effect and the interruption effect are effects that can recognize that the regulation condition is satisfied. That is, when the regulation condition is satisfied, it can be said that an effect that can recognize that the regulation condition is satisfied can be executed.

[0163] Next, a specific example of the execution modes of the ripple effect and the suspension effect will be described. Fig. 17(a) shows the situation when the off-target first variable game is being executed. At this time, assume that a ripple effect is being executed for the first variable game on hold. Also, assume that the release condition is not being satisfied. Here, when a game ball enters the release trigger port 30, the variable stop function is activated.

[0164] As shown in FIG. 17(b), when the variation stop function activates during the execution of the losing first variation game, the execution of the losing first variation game is aborted. Also, when the variation stop function activates during the execution of the losing first variation game, the execution of various effects is aborted. That is, when the variation stop function activates during the execution of the losing first variation game, the ripple effect is aborted. Further, when the variation stop function activates during the execution of the losing first variation game, the first abort effect is executed. As a result, the player can recognize that the losing first variation game was being executed. As described above, the variation stop function activates while the second major winning opening 25 is open. The time condition for the second major winning opening 25 is established when 2 seconds have elapsed. On the other hand, the count condition for the second major winning opening 25 is established when 10 game balls enter. Here, approximately 100 game balls are launched per minute in the pachinko gaming machine 10. That is, even assuming that all the launched game balls enter the second major winning opening 25, it will take approximately 15 seconds for the count condition for the second major winning opening 25 to be established. For this reason, the second major winning opening 25 is closed with a 100% or approximately 100% probability when the time condition is established. As a result, the activation of the variation stop function does not end before the performance time of the abort effect has elapsed, or the activation of the variation stop function hardly ends before the performance time of the abort effect has elapsed.

[0165] As shown in FIG. 17(c), when the activation of the variation stop function ends, the first variation game that was on hold is executed. Here, it is assumed that the first variation game per time shortening is executed. In the previous variation, although the ripple effect was executed for the first variation game per time shortening, the execution was aborted due to the activation of the variation stop function. For this reason, in the first variation game per time shortening, the ripple effect is not executed.

[0166] As shown in FIG. 17(d), when the variable stop function operates during the execution of the first variable game per time shortening, the execution of the first variable game per time shortening is terminated. Also, when the variable stop function operates during the execution of the first variable game per time shortening, the execution of various effects is terminated. Further, when the variable stop function operates during the execution of the first variable game per time shortening, a second termination effect is executed. As a result, the player can recognize that the first variable game per time shortening was being executed.

[0167] In this way, after the end of a predetermined first special effect game, when the execution of a losing first special effect game is restricted on the occasion of the establishment of a restriction condition, it is possible to restrict the execution of a ripple effect (ripple display effect) that has been determined to be executed in the losing first special effect game.

[0168] The effects of this embodiment will be described. (1) In this embodiment, when a losing first special effect game is suspended during the execution of a predetermined first special effect game, after the end of the predetermined first special effect game, the execution of the losing first special effect game can be restricted on the occasion of the establishment of a restriction condition. According to this, when it is recognized that the result of the winning lottery derived in the first special effect game is likely to be a loss, the player can restrict the execution of the losing first special effect game by firing a game ball so that the game ball enters the release trigger opening. Therefore, it is possible to suppress a decrease in interest.

[0169] (2) On the other hand, when another second special effect game is suspended during the execution of a predetermined second special effect game, after the end of the predetermined second special effect game, even if a restriction condition is established, the execution of another second special effect game is not restricted by the establishment of the restriction condition. According to this, the execution can be suitably restricted depending on the type of the effect game.

[0170] (3) In particular, the expected variation time when the second special effect game is executed is shorter than the expected variation time when the first special effect game is executed. That is, depending on the length of the expected variation time, whether to regulate the execution of the special effect game is made different. More specifically, when a special effect game with a long expected variation time is executed, it is possible to regulate its execution. Thereby, by being configured to be able to eliminate the cause only in a situation where the interest is likely to decline, it is possible to suitably suppress the decline of the interest.

[0171] (4) Further, the second special effect game is a special effect game that is likely to be executed in the second time-shortened state. Generally, in a gaming state where an advantageous situation is likely to occur, a special effect game in which the player can recognize that the result of the winning lottery is likely to be a miss is relatively difficult to execute. For this reason, in such a situation, by not regulating the execution of the special effect game, it is possible to suitably suppress the decline of the interest.

[0172] (5) Further, in the present embodiment, when the regulation condition is satisfied, it is possible to execute an effect that enables the player to recognize that the regulation condition is satisfied, so that it is easy for the player to recognize whether the regulation condition is satisfied.

[0173] (6) Further, in the present embodiment, when the regulation condition is satisfied, the large winning opening (the second large winning opening 25) is opened. According to this, by opening the large winning opening (the second large winning opening 25), it is possible to recognize whether the regulation condition is satisfied.

[0174] (7) Further, in the present embodiment, when the regulation condition is satisfied, the variation time of the first special effect game is shortened. According to this, by being able to shorten the execution period of the first special effect game, it is possible to suppress the decline of the interest.

[0175] (8) Also, in the present embodiment, when the regulation condition is satisfied, in the first special effect game, when the symbol combination for the time-saving opportunity stops being displayed, the time efficiency after that is better than when a losing symbol combination is derived. Therefore, when the regulation condition is satisfied, the player can be made interested in the result of the first special effect game.

[0176] (9) Also, in the present embodiment, after the end of a predetermined first special effect game, when the execution of a losing first special effect game is regulated triggered by the satisfaction of the regulation condition, it is possible to regulate the execution of the preview effect (ripple effect) that has been determined to be executed in the losing first special effect game. For example, in a situation where the execution of the effect game is regulated before the execution of the preview effect, the player cannot recognize whether the preview effect has been executed or not. In such a situation, if the preview effect is resumed in a subsequent effect game, there is a risk that the preview effect will be executed in an unexpected effect mode. Therefore, when the execution of the effect game is regulated, by also regulating the execution of the preview effect, it is possible to suppress the preview effect from being executed in an unexpected effect mode. Thus, it is possible to suppress a decrease in interest.

[0177] (10) When a small win or a big win effect game ends, the big winning opening (the first big winning opening 24) is opened in an opening mode different from that of the big winning opening (the second big winning opening 25) when the regulation condition is satisfied. Thereby, depending on the condition for opening the big winning opening, it is possible to suitably set the ease of ball entry.

[0178] (11) During the execution of a predetermined first special effect game, when a small win or a big win first special effect game is reserved, even after the end of the predetermined first special effect game, even if the regulation condition is satisfied, due to the satisfaction of the regulation condition, the execution of the small win or big win first special effect game is not regulated. Thereby, even when the regulation condition is satisfied, when the execution of the effect game is not regulated, it is possible to recognize that it is a small win or a big win. Thus, it is possible to improve the interest.

[0179] The above-described embodiment can be implemented with the following modifications. The above-described embodiment and the following modification examples can be implemented in combination with each other as long as they do not technically conflict with each other. · It may include a movable body. When the pachinko gaming machine 10 includes a movable body, the movable body may be operable during the execution of the first special effect game. In this case, the variable stop function can operate during the operation of the movable body. Therefore, the operation of the movable body can be preferably stopped by operating the movable body according to the situation of the movable body when the variable stop function operates. Hereinafter, a specific example of the operation mode of the movable body when the variable stop function operates during the operation of the movable body will be described with reference to FIG. 18.

[0180] As shown in FIG. 18, when the variable stop function is activated by the game ball entering the open trigger port 30, the movable body k performs an operation according to whether it is located at the original position. As an example, whether the movable body k is located at the original position may be determined according to the input status of an original position sensor capable of recognizing whether the movable body k is located at the original position. As an example, when the variable stop function is activated and the movable body k is not located at the original position, the movable body k moves toward the original position until the original position sensor detects the movable body k. That is, when the regulation condition is satisfied and the movable body is not located at the original position, the movable body is moved toward the original position. The original position is an example of a predetermined position. After the original position sensor detects the movable body k, the movable body k moves in the direction opposite to the effect position by a predetermined distance. On the other hand, when the movable body k is not located at the original position, the movable body k may or may not be operated. As an example, when the movable body k is not located at the original position, the movable body k may be operated while it is in operation, or the movable body k may be operated regardless of whether it is in operation. As an example, when the variable stop function is activated and the movable body k is located at the original position, the movable body k moves toward the effect position (in a direction different from the original position) until the original position sensor stops detecting the movable body k. After that, the movable body k moves toward the original position until the original position sensor detects the movable body k. After the original position sensor detects the movable body k, the movable body k moves in the direction opposite to the effect position by a predetermined distance.

[0181] · The effect game may be executed including sound effects that output background music. In this case, the background music may include specific background music that is output across a plurality of effect games. That is, it may be possible to output a series of specific background music across a plurality of effect games. In this case, when the regulation condition is satisfied, the output of the specific background music may be regulated. That is, when the regulation condition is satisfied, the output of the specific background music may be stopped or interrupted according to whether the execution of the effect game is stopped or interrupted.

[0182] ·Among the plurality of winning openings, there may be a specific winning opening whose winning ball entry can satisfy the opening condition of the first major winning opening 24. In this case, the opening condition of the first major winning opening 24 may be satisfied when a game ball enters the specific winning opening while the game is not a winning game and neither the first major winning opening 24 nor the second major winning opening 25 is open. Similarly, the opening condition of the second major winning opening 25 may be satisfied when a game ball enters the specific winning opening while the game is not a winning game and neither the first major winning opening 24 nor the second major winning opening 25 is open.

[0183] ·The major winning opening that can be opened when a game ball enters the opening trigger opening 30 may be a major winning opening that can be opened in a winning game. As an example, the major winning opening that can be opened when a game ball enters the opening trigger opening 30 may be a major winning opening that can be opened in some or all of the big winning games. As an example, the major winning opening that can be opened when a game ball enters the opening trigger opening 30 may be a major winning opening that can be opened in some or all of the small winning games. As an example, the major winning opening that can be opened when a game ball enters the opening trigger opening 30 may be a major winning opening that can be opened in a winning game based on a game ball entering the first start opening 22. As an example, the major winning opening that can be opened when a game ball enters the opening trigger opening 30 may be a major winning opening that can be opened in a big winning game based on a game ball entering the first start opening 22. As an example, the major winning opening that can be opened when a game ball enters the opening trigger opening 30 may be a major winning opening that can be opened in a small winning game based on a game ball entering the first start opening 22. As an example, the major winning opening that can be opened when a game ball enters the opening trigger opening 30 may be a major winning opening that can be opened in a winning game based on a game ball entering the second start opening 23. As an example, the major winning opening that can be opened when a game ball enters the opening trigger opening 30 may be a major winning opening that can be opened in a big winning game based on a game ball entering the second start opening 23. As an example, the major winning opening that can be opened when a game ball enters the opening trigger opening 30 may be a major winning opening that can be opened in a small winning game based on a game ball entering the second start opening 23.

[0184] · The winning lottery for the first special symbol may be arbitrarily selected from the big win lottery, small win lottery, and short-time win lottery. As an example, when the winning lottery for the first special symbol is configured to include the big win lottery, small win lottery, and short-time win lottery, the winning lottery may be executed in the order of the big win lottery, small win lottery, and short-time win lottery. That is, when configured as above, the small win lottery may be executed when not winning the big win lottery. Also, when configured as above, the short-time win lottery may be executed when not winning the small win lottery.

[0185] · The winning lottery for the second special symbol may be arbitrarily selected from the big win lottery, small win lottery, and short-time win lottery. As an example, when the winning lottery for the second special symbol is configured to include the big win lottery, small win lottery, and short-time win lottery, the winning lottery may be executed in the order of the big win lottery, small win lottery, and short-time win lottery. That is, when configured as above, the small win lottery may be executed when not winning the big win lottery. Also, when configured as above, the short-time win lottery may be executed when not winning the small win lottery.

[0186] · In the winning lottery for the second special symbol, it may be a loss. That is, a losing second variable game may be executable. According to this, during the execution of a predetermined second special performance game, when a losing second special performance game is held, even if the regulation conditions are satisfied after the end of the predetermined second performance game, the execution of the losing second special performance game will not be restricted due to the satisfaction of the regulation conditions.

[0187] · In the ordinary winning lottery, it may be a loss. That is, a losing third variable game may be executable. ·The jackpot lottery may be omitted and it may be determined whether it is a jackpot or not. That is, the pachinko gaming machine 10 may be configured to determine that it is a jackpot at a rate of 100% without conducting a jackpot lottery when determining whether it is a jackpot in one or both of the first special start process and the second special start process, or may be configured to determine that it is not a jackpot at a rate of 100% without conducting a jackpot lottery.

[0188] ·The small win lottery may be omitted and it may be determined whether it is a small win or not. That is, the pachinko gaming machine 10 may be configured to determine that it is a small win at a rate of 100% without conducting a small win lottery when determining whether it is a small win in one or both of the first special start process and the second special start process, or may be configured to determine that it is not a small win at a rate of 100% without conducting a small win lottery.

[0189] ·The short-time win lottery may be omitted and it may be determined whether it is a short-time win or not. That is, the pachinko gaming machine 10 may be configured to determine that it is a short-time win at a rate of 100% without conducting a short-time win lottery when determining whether it is a short-time win in one or both of the first special start process and the second special start process. Also, the pachinko gaming machine 10 may be configured to determine that it is not a short-time win at a rate of 100% without conducting a short-time win lottery when determining whether it is a short-time win in one or both of the first special start process and the second special start process.

[0190] ·The short-time opportunity symbol may be stopped and displayed when it is not a short-time win. In this case, in addition to or instead of the short-time win lottery, a lottery may be conducted to determine whether the short-time opportunity symbol is stopped and displayed, or it may be determined that the short-time opportunity symbol is stopped and displayed without conducting a lottery. That is, the short-time opportunity symbol may be stopped and displayed when it is not a win (a losing case). Note that even in such a configuration, it is preferable that the short-time state can be controlled when the short-time opportunity symbol is stopped and displayed.

[0191] · The probability of winning per hit may be arbitrarily changed. As an example, in one or both of the first special symbol hit lottery and the second special symbol hit lottery, the probability of winning a big win may be lower than, the same as, or higher than the probability of winning a small win. As an example, in one or both of the first special symbol hit lottery and the second special symbol hit lottery, the probability of winning a big win may be lower than, the same as, or higher than the probability of winning a time-saving win. As an example, in one or both of the first special symbol hit lottery and the second special symbol hit lottery, the probability of winning a small win may be lower than, the same as, or higher than the probability of winning a time-saving win.

[0192] · For the second variable game, a prediction effect may be executed. That is, there may be a prediction effect that can be aborted by a game ball entering the opening opportunity port 30, and a prediction effect that can be interrupted by a game ball entering the opening opportunity port 30.

[0193] · For the third variable game, a prediction effect may be executed. That is, there may be a prediction effect that can be stopped by a game ball entering the opening opportunity port 30, and a prediction effect that is not stopped even if a game ball enters the opening opportunity port 30.

[0194] · During the execution of the variable game per time-saving, when the variable restriction function is activated, it may be controlled to the time-saving state with the closing of the second large winning port 25 as a trigger. According to this, during the opening of the second large winning port 25, it is possible to suppress the exposure of whether or not it is controlled to the time-saving state before the result effect is executed in the abort effect depending on whether or not the second starting port 23 is opened.

[0195] ·When the variable stop function is activated, the variable game that aborts the execution and the variable game that interrupts the execution may be arbitrarily changed. As an example, when the variable stop function is activated during the execution of the first variable game of a small win, it may not be necessary to interrupt the execution of the first variable game. In this case, the first variable game of a small win may be aborted when a regulation condition is satisfied, or may continue to be executed without interruption even after the regulation condition is satisfied. As an example, when the variable stop function is activated during the execution of the first variable game of a big win, it may not be necessary to interrupt the execution of the first variable game. In this case, the first variable game of a big win may be aborted when a regulation condition is satisfied, or may continue to be executed without interruption even after the regulation condition is satisfied. As an example, when the variable stop function is activated during the execution of the first variable game of a loss, it may not be necessary to abort the execution of the first variable game. In this case, the first variable game of a loss may be interrupted when a regulation condition is satisfied, or may continue to be executed without interruption even after the regulation condition is satisfied. As an example, when the variable stop function is activated during the execution of the first variable game of a short-time win, it may not be necessary to abort the execution of the first variable game. In this case, the first variable game of a short-time win may be interrupted when a regulation condition is satisfied, or may continue to be executed without interruption even after the regulation condition is satisfied.

[0196] Also, as an example, when the variation stop function is activated during the execution of the second variation game of a small win, it may not be necessary to interrupt the execution of the second variation game. In this case, the second variation game of a small win may be aborted when the regulation condition is satisfied, or may continue to be executed without interruption even after the regulation condition is satisfied. As an example, when the variation stop function is activated during the execution of the second variation game of a big win, it may not be necessary to interrupt the execution of the second variation game. In this case, the second variation game of a big win may be aborted when the regulation condition is satisfied, or may continue to be executed without interruption even after the regulation condition is satisfied. As an example, when the variation stop function is activated during the execution of the second variation game of a loss, it may not be necessary to interrupt the execution of the second variation game. In this case, the second variation game of a loss may be aborted when the regulation condition is satisfied, or may continue to be executed without interruption even after the regulation condition is satisfied. As an example, when the variation stop function is activated during the execution of the second variation game of a time-saving win, it may not be necessary to interrupt the execution of the second variation game. In this case, the second variation game of a time-saving win may be aborted when the regulation condition is satisfied, or may continue to be executed without interruption even after the regulation condition is satisfied.

[0197] Also, as an example, when the variation stop function is activated during the execution of the third variation game of a loss, it may be possible to stop the execution of the third variation game. As an example, when the variation stop function is activated during the execution of the third variation game of a first ordinary win, it may be possible to stop the execution of the third variation game. As an example, when the variation stop function is activated during the execution of the third variation game of a second ordinary win, it may be possible to stop the execution of the third variation game.

[0198] · When the regulation condition is satisfied when it is not during the execution of the variation game, it may be possible to regulate (abort) the execution of the queued variation game. For example, after the execution of the variation game, an interval period may be provided until the next variation game is executed, and if the regulation condition is satisfied during the interval period, it may be possible to regulate (abort) the execution of the queued variation game.

[0199] When the restriction condition of the variable game is satisfied, the execution of the variable game may be suspended for a predetermined period of time. In other words, when the restriction condition of the variable game is satisfied, the execution of the variable game that is being executed or on hold may be restricted, and the execution of the variable game for which the execution condition (holding condition) is subsequently satisfied may be restricted (suspended) for a predetermined period of time. As an example, the predetermined period is the period from when the restriction condition is satisfied to when any predetermined ending condition is satisfied. As an example, the ending condition is when the variable game is executed a predetermined number of times to end. As an example, the ending condition is when the game state changes. As an example, the ending condition is when a winning game is awarded.

[0200] The variation stop function may not be activated for a variation game for which a reserved condition is established while the variation game is not being executed (in standby). In other words, the variation stop function may be activated for a variation game for which a reserved condition is established while a specific variation game is being executed.

[0201] The stop performance may be changed at will. The interruption effect may be changed arbitrarily. For example, the interruption effect may be capable of executing an effect that allows the player to recognize that the game has been won. In this case, the interruption effect and the stop effect may have some of the same effects.

[0202] When the variable stop function is activated during execution of a look-ahead performance or while waiting for execution of a look-ahead performance, a new look-ahead performance may not be executed until all of the variable games pending at that time are completed. In other words, when the execution of a variable game is stopped, if there is a variable game pending, the look-ahead performance may not be executed until at least all of the pending variable games are completed.

[0203] The number condition of the second large winning opening 25 may be 1. In other words, the closing condition of the second large winning opening 25 may be established by the number condition. In this case, the stop effect may be ended when the closing condition of the second large winning opening 25 is established.

[0204] · The effect games executable in each game state may be arbitrarily changed. That is, in the non-time-limited state, the second special effect game may be executable, or the normal effect game may be executable. Also, in the first time-limited state, the first special effect game may be executable, or the second special effect game may be executable. Further, in the second time-limited state, the first special effect game may be executable, or the normal effect game may be executable. That is, during the execution of a predetermined effect game, when another effect game is put on hold, even when the game state changes after the end of the predetermined effect game, the execution of another effect game may be regulated by the operation of the variation stop function.

[0205] · The regulation conditions may be arbitrarily changed as long as they can be established by the entry of a game ball into a predetermined ball entry port. As an example, the regulation conditions may be established by the entry of a game ball into a predetermined ball entry port during the execution of a specific variation game. As an example, the regulation conditions may be established when the big winning opening is not opened. That is, the specific ball entry port may be a ball entry port that does not trigger the opening of the big winning opening. As an example, the specific ball entry port may be a ball entry port that triggers the opening of any ball entry port when a game ball enters, or a ball entry port that does not trigger the opening of a ball entry port.

[0206] · When the regulation conditions are satisfied, the execution of the variation game may be stopped by the operation of the variation stop function, but it is not limited to this. As an example, when the regulation conditions are satisfied, the variation time of the variation game may be decreased by a predetermined time.

[0207] · When the execution of the variation game is regulated, the execution of the preview effect may not be regulated. · The ball entry rate into the second start port 23 in each time-limited state may be arbitrarily changed. As an example, the first time-limited state may be a state where it is easy for a game ball to enter the second start port 23. In this case, a special effect game may be executed in the first time-limited state.

[0208] There may be multiple types of small wins. When there are multiple types of small wins, there may be multiple types of small win games. In this case, the upper limit number may differ depending on the type of small win game. Also, the upper limit time may differ depending on the type of small win game. Also, the specific number may differ depending on the type of small win game. The big win game that occurs when the occurrence condition is satisfied in the small win game may differ depending on the type of small win (small win game).

[0209] In the case where there are multiple types of small wins, there may be a small win that is a condition for ending the time-saving state or is likely to be a condition for ending the time-saving state, and the small win that is a condition for ending the time-saving state or is likely to be a condition for ending the time-saving state may differ depending on the type of the time-saving state. In this configuration, in the time-saving state, the game ball may enter the second start hole 23 so that the game ball does not enter the second large winning hole 25 or it may be difficult for the game ball to enter. According to this, depending on the type of the time-saving state, any big win game (a big win game based on any small win game) can be generated with an extremely high probability.

[0210] The determination rate of the normal winning symbol may be the same regardless of the current game state. In this case, even if the same normal winning symbol is determined, the operation pattern of the opening and closing piece 23a of the second start hole 23 may be different depending on the current game state. In other words, the determination rate of the normal winning symbol may be the same as long as the rate at which the game ball can easily enter the second start hole 23 while it is open differs depending on the current game state and the trigger controlled by that game state.

[0211] The first special game and the second special game may be executed in the order of winning into the first start hole 22 and the second start hole 23. One of the first special game and the second special game may be executed in preference to the other special game.

[0212] · The pachinko gaming machine 10 may be equipped with a probability variation function. For example, as the pachinko gaming machine 10 equipped with a probability variation function, a specification that gives a high probability state until the next jackpot game, a specification that gives a high probability state until winning a fall lottery (so-called fall machine), or a specification that gives a high probability state until a specified number of variable games end (so-called ST machine) can be adopted. Also, as the pachinko gaming machine 10 equipped with a probability variation function, a specification that gives a high probability state on the condition that the game ball passes through a specific area within the first big winning opening 24 (so-called V probability variation machine) can be adopted. The pachinko gaming machine 10 may have a specification that mixes the specification of the fall machine and the specification of the V probability variation machine.

[0213] · As the pachinko gaming machine 10, a specification classified as the second type, also called "wing type" or "airplane type", may be adopted. In this type of pachinko gaming machine, when a game ball enters the start opening, the opening and closing wings (opening and closing members) of the ball entry device (big winning opening) open, and when the game ball that has entered the ball entry device enters the special winning opening, a jackpot game is generated.

[0214] · The main control CPU 81, the main control ROM 82, the main control RWM 83, and the random number generation circuit 84 may be configured on one chip. · The specific configuration of the game board 20 may be arbitrarily changed.

[0215] · The sub-board 90 may be used as a sub-master control board, and a display control board that specifically controls the effect display device 15, a light emission control board that specifically controls the decorative light emission device 14, and a sound control board that specifically controls the sound output device 13 may be provided separately from the sub-board 90. Such a sub-master control board and other boards that control effects may be included as a sub-board. In the embodiment, the main control CPU 81 and the sub-control CPU 91 may be mounted on a single board. The display control board, the light emission control board, and the sound control board may be arbitrarily combined into one or more boards.

[0216] The technical idea that can be grasped from the above embodiment and modification example will be described. (Supplementary Note 1) In a gaming machine capable of executing a first performance game and a second performance game different from the first performance game, there are provided a performance game execution means for executing the first performance game and the second performance game, and a performance game control means for controlling the performance game execution means. During the execution of a predetermined first performance game, when a deviated first performance game is held, after the end of the predetermined first performance game, the execution of the deviated first performance game can be regulated when a regulation condition is satisfied. The regulation condition can be satisfied when a game ball enters a specific ball entry port.

[0217] (Supplementary Note 2) In a gaming machine capable of executing a first performance game and a second performance game different from the first performance game, there are provided a performance game execution means for executing the first performance game and the second performance game, and a performance game control means for controlling the performance game execution means. During the execution of a predetermined first performance game, when a deviated first performance game is held, after the end of the predetermined first performance game, the execution of the deviated first performance game can be regulated when a regulation condition is satisfied. During the execution of a predetermined second performance game, when a deviated second performance game is held, even when the regulation condition is satisfied after the end of the predetermined second performance game, the execution of the deviated second performance game is not regulated by the satisfaction of the regulation condition. The regulation condition can be satisfied when a game ball enters a specific ball entry port.

[0218] (Supplementary Note 3) In a gaming machine capable of executing a first performance game and a second performance game different from the first performance game, there are provided a performance game execution means for executing the first performance game and the second performance game, and a performance game control means for controlling the performance game execution means. During the execution of a predetermined first performance game, when a deviated first performance game is held, after the end of the predetermined first performance game, the execution of the deviated first performance game can be regulated when a regulation condition is satisfied. When the regulation condition is satisfied, a performance for recognizing that the regulation condition is satisfied can be executed. The regulation condition can be satisfied when a game ball enters a specific ball entry port.

[0219] The gaming machine according to (Supplementary Note 2), wherein the expected fluctuation time when the second effect game is executed is shorter than the expected fluctuation time when the first effect game is executed. The gaming machine according to (Supplementary Note 2) or (Supplementary Note 4), having a normal gaming state and an advantageous gaming state more advantageous than the normal gaming state, wherein in the advantageous gaming state, the second effect game is more likely to be executed than in the normal gaming state.

[0220] The gaming machine according to any one of (Supplementary Note 1) to (Supplementary Note 5), wherein when the regulation condition is satisfied, a special ball entry port is opened. The gaming machine according to any one of (Supplementary Note 1) to (Supplementary Note 6), wherein when the regulation condition is satisfied, the fluctuation time of the first effect game is shortened.

[0221] The gaming machine according to any one of (Supplementary Note 1) to (Supplementary Note 7), wherein when the regulation condition is satisfied, in the first effect game, when a specific result is derived, the time efficiency is better than when a non-specific result is derived.

[0222] The gaming machine according to any one of (Supplementary Note 1) to (Supplementary Note 8), wherein after the end of the predetermined first effect game, when the execution of the deviated first effect game is regulated on the occasion that the regulation condition is satisfied, it is possible to regulate the execution of the pre-reading effect that has been determined to be executed in the deviated first effect game.

[0223] The gaming machine according to any one of (Supplementary Note 1) to (Supplementary Note 9), comprising a movable body, and when the regulation condition is satisfied, if the movable body is not in a predetermined position, the movable body is moved toward the predetermined position.

[0224] The gaming machine according to any one of (Supplementary Note 1) to (Supplementary Note 10), capable of outputting a series of specific background music over a plurality of effect games, and capable of regulating the output of the specific background music when the regulation condition is satisfied.

[0225] (Appendix 12) After the end of the special winning performance game, the special winning opening is opened in an opening mode different from when the regulation conditions are satisfied. The gaming machine according to any one of (Appendix 1) to (Appendix 11).

[0226] (Appendix 13) During the execution of the predetermined first performance game, when the first performance game for a special win is held, after the end of the predetermined first performance game, even if the regulation conditions are satisfied, due to the satisfaction of the regulation conditions, the execution of the first performance game for a special win is not restricted. The gaming machine according to any one of (Appendix 1) to (Appendix 12).

Explanation of Signs

[0227] CL…Center line, dg…Introduced image, hg1…First corrugated image, hg2…Second corrugated image, hg3…Third corrugated image, k…Movable body, kg1…First result image, kg2…Second result image, SE1…First start sensor, SE2…Second start sensor, SE3…First count sensor, SE4…Second count sensor, SE5…Specific sensor, SE6…Gate sensor, SE7…Release trigger sensor, SL1…Normal solenoid, SL2…First special solenoid, SL3…Second special solenoid, SL4…Sorting solenoid, 10…Pachinko game machine, 11…Frame body, 11a…Outer frame, 11b…Middle frame, 11c…Front frame, 11d…Opening, 13…Voice output device, 14…Decorative lighting device, 15…Effect display device, 15a…Display area, 16…Effect execution device group, 18…Launch handle, 19a…First special symbol display device, 19a - 19f…Display devices, 19b…Second special symbol display device, 19c…First special hold display device, 19d…Second special hold display device, 19e…Normal symbol display device, 19f…Normal hold display device, 20…Game board, 20a…Game area, 20b…Display window, 20c…Inlet, 22…First start port, 23…Second start port, 23a…Opening / closing piece, 24…First big winning port, 24a…Opening / closing piece, 25…Second big winning port, 25a…Opening / closing piece, 26…Passage, 26a…First passage, 26b…Second passage, 27…Branching part, 28…Sorting shutter, 29…Gate, 29a…Gate opening, 30…Release trigger opening, 31…Out port, 80…Main board, 81…Main control CPU, 82…Main control ROM, 83…Main control RWM, 84…Random number generation circuit, 90…Sub-board, 91…Sub-control CPU, 92…Sub-control ROM, 93…Sub-control RWM

Claims

1. A gaming machine capable of executing a first effect game and a second effect game different from the first effect game, an effect game execution means for executing the first effect game and the second effect game; A presentation game control means for controlling the presentation game execution means, When a losing first effect game is put on hold during execution of a predetermined first effect game, execution of the losing first effect game can be restricted when a restricting condition is established after the end of the predetermined first effect game; The regulatory condition may be established when a gaming ball enters a specific ball entry port.

2. 2. The gaming machine according to claim 1, wherein a special entrance is opened when the regulatory condition is met.

Citation Information

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