Game machine

The gaming machine employs normal and specific stop controls to maintain game tempo and enhance player engagement by varying symbol displays without relying on detection results, addressing the issues of conventional gaming machines.

JP2025108183APending Publication Date: 2025-07-23KITA DENSHI CORP
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Patent Information

Application Number
JP2024001940
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-01-10
Publication Date
2025-07-23

AI Technical Summary

Technical Problem

Conventional gaming machines suffer from impaired game tempo and reduced player engagement due to the execution of random delay processes after reel effects, which can assist the player's eye pressing and disrupt the natural flow of the game.

Method used

A gaming machine with a variable display mechanism that includes normal and specific stop controls, where normal stop control is based on detection results and specific stop control is executed without referring to detection results, allowing for varied symbol displays and improved game comfort.

Benefits of technology

The implementation of specific stop control enhances game comfort by preventing symbol position shifts and maintaining game tempo, while offering player-controlled variations that increase engagement and entertainment.

✦ Generated by Eureka AI based on patent content.

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Abstract

To improve comfortableness of a game.SOLUTION: With execution of operation of a stop operation button 5 as an opportunity, normal stop control for stopping and displaying patterns of reels 4a to 4c in each of multiple pattern display sections of a display window 6 can be executed. In the normal stop control, detection results by detection means (an index sensor 4f, a phase signal counter, and a pattern counter) are referenced. When operation to the stop operation button 5 is not performed, control is shifted to constant speed rotation of the reels 4a to 4c, and 1.5 seconds pass after starting rotating the reels 4, specific stop control for stopping and displaying the patterns of the reels 4a to 4c in each of multiple pattern display sections of the display window 6 for predetermined time (379 ms) can be executed. In the specific stop control, detection results by the detection means (the index sensor 4f, the phase signal counter, and the pattern counter) are not referenced.SELECTED DRAWING: Figure 7
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Description

Technical Field

[0001] The present invention relates to a gaming machine.

Background Art

[0002] Conventionally, there has been known a gaming machine that includes a variable display device capable of variably displaying a plurality of identification information, executes a variable display game accompanied by variable display on the variable display device, and derives the result of the variable display game by stopping the variable display by a stop operation of a player, and generates a specific gaming state advantageous to the player according to the derived result of the variable display game.

[0003] In this type of gaming machine, conventionally, in order to enhance the amusement of the game, there has been known a gaming machine that performs a so-called reel effect using a reel indicating the result of the game (for example, Patent Document 1). In a gaming machine that performs a reel effect, by executing a process called random delay after the execution of the reel effect, a process is performed to scatter the start of the reel. Thereby, in the game restarted after the reel effect, it is possible to prevent the stop mode of the reel at the end of the reel effect from assisting the player's eye pressing.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] However, there has been room for improvement in such conventional gaming machines.

Means for Solving the Problems

[0006] In order to solve the above problems, the gaming machine of the present invention is a gaming machine comprising: a variable display means which is rotatable to variably display patterns in response to the execution of a game; a stop operation means which is operable to stop the variably displayed patterns on the variable display means in a display window; and a stop control means which is capable of executing control related to the patterns stopped and displayed on the variable display means, wherein the gaming machine is provided with a detection means which is capable of detecting the rotational position of the variable display means, and the display window comprises a plurality of pattern display sections, and the stop control means comprises: a normal stop control means which is capable of executing a normal stop control for causing the patterns of the variable display means to be stopped and displayed on each of the plurality of pattern display sections when an operation is performed on the stop operation means, and a specific stop control means which is capable of executing a specific stop control for causing the patterns of the variable display means to be stopped and displayed for a predetermined time on each of the plurality of pattern display sections when no operation is performed on the stop operation means and a predetermined condition is satisfied, and the normal stop control means is capable of executing the normal stop control by referring to a detection result by the detection means, and the specific stop control means is capable of executing the specific stop control without referring to a detection result by the detection means. [Brief description of the drawings]

[0007]

Figure 1

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Figure 7

[0008] Hereinafter, embodiments of the present invention will be described with reference to the drawings. Here, a slot machine as an exemplary gaming machine according to an embodiment of the present invention will be described.

[0009] First, the overall configuration of the slot machine 1 will be described with reference to FIGS. 1 to 2. The slot machine 1 is installed in a gaming hall or the like. As shown in FIGS. 1 to 2, the slot machine 1 includes a front door 1a, a bet button 2a, a return button 2c, an effect button 2d, an upper effect button 2f, a medal insertion slot 2, a start lever 3, reels 4, a stop button 5, a display window 6, a medal payout device 7, a medal payout port 7b, a main display 8, a sub-display 17, a speaker 9, a front panel 19, a lamp 11, a navigation lamp 12, a favorable section lamp 13, a probability setting device 14, a display decoration frame 15, a drum unit 4d, an external output terminal 18, a main control device 10, and a sub-control device 20.

[0010] The main control device 10 and the sub-control device 20 each include a storage unit and a control unit, and are devices capable of performing various arithmetic processes and various controls, and are included in the concept of a computer. Each storage unit includes a storage device such as a semiconductor memory element that stores programs, information, etc. necessary for the operation of the slot machine 1. Each control unit includes a CPU or the like. Each control unit realizes various functions of the present embodiment by appropriately reading and executing various programs stored in each storage unit.

[0011] [Schematic front view showing the appearance of the gaming machine] As shown in FIG. 1, a front door 1a is disposed on the front surface of the slot machine 1. The front door 1a is pivotally attached to one side (left side when viewed from the front) of a main body (not shown) that is disposed on the rear side of the front door 1a and attached to island equipment (not shown) so as to be openable and closable, and is configured to be openable and closable to the front side in a single-opening format. Hereinafter, the left-right direction is shown in the state where the slot machine 1 is viewed from the front side.

[0012] With the slot machine 1 viewed from the front side, the main display 8 is arranged at the center in the left - right direction at the upper part of the front door 1a. The main display 8 is composed of a liquid crystal display or the like capable of displaying a plurality of information such as information related to effects (effect images) as will be described later, and constitutes a display means. In front of the main display 8 and at the upper part of the front door 1a, a display decoration frame 15 having an opening at the center is arranged, and the main display 8 is arranged in a state where the display surface faces forward through the opening of the display decoration frame 15.

[0013] Speakers 9 are arranged on each of the left and right sides of the main display 8, and for example, they can output sound effects corresponding to the effects displayed on the main display 8. Also, lamps 11 made of LEDs or the like are arranged on each of the left and right sides of the main display 8, and for example, they can output light in a light - emitting mode corresponding to the light at the time of winning of a role or the effects displayed on the main display 8.

[0014] An upper - part effect button 2f, which is an example of operation means, is arranged on the right side of the main display 8. The upper - part effect button 2f is a push - type button that moves in the front - rear direction. The pressing operation of the upper - part effect button 2f is detected by a non - contact sensor or the like and output to the sub - control device 20 as operation information of the upper - part effect button 2f. Also, inside the upper - part effect button 2f, a light - emitting source (not shown) made of an LED or the like is provided, and it can notify that the operation of the upper - part effect button 2f is valid by the light emission of the light - emitting source.

[0015] At the center in the up - down direction of the front door 1a of the slot machine 1, a flat - plate - shaped front panel 19 with decorations and various function displays on its surface is arranged. Behind the front panel 19, a drum unit 4d equipped with a reel 4 as variable display means is arranged. Also, at approximately the center of the front panel 19, a display window 6 made of a translucent member through which the symbols attached to the reel 4 can be visually recognized from the front is formed. The display window 6 displays three consecutive symbols among the symbols arranged on the reel 4 in the upper, middle, and lower rows. That is, the display window 6 includes a plurality of symbol display portions that display symbols in the upper, middle, and lower rows. Since the reel 4 includes three reels 4a to 4c, the display window 6 displays a total of nine symbols.

[0016] The reel 4 is composed of a left reel 4a, a middle reel 4b, and a right reel 4c arranged side by side in the left - right direction. The rotation axes of the respective reels 4a to 4c extend in the left - right direction, and the rotation centers are set to be the same. The reel 4 (4a to 4c) has symbols (identification information) continuous on the peripheral surface, and these symbols are configured to be identifiable from outside the machine through the display window 6. When the reel 4 rotates in one direction, in the display window 6, for example, the symbols can be variably displayed from top to bottom. A plurality of symbols (for example, 21 symbols) are represented on each of the reels 4a to 4c. Note that the form of the reel 4 is not limited to this. For example, the number of symbols on the peripheral surface may be other than 21.

[0017] Above the display window 6 on the front panel 19, navigation lamps 12a, 12b, 12c capable of notifying the stop order of the stop buttons 5 described later are arranged corresponding to the respective reels 4a, 4b, 4c. Also, on the lower left side of the display window 6 on the front panel 19, for example, an advantageous section lamp 13 composed of an LED is arranged. The advantageous section lamp 13 is controlled to light during an advantageous section (described later). Note that the slot machine 1 may, instead of the advantageous section lamp 13, provide a "dot" portion in a 7 - segment display (also referred to as "7 - seg") that constitutes, for example, a payout number display portion for displaying the number of medals paid out, and control this to light.

[0018] A sub - display 17 is arranged on the right side of the display window 6 (reel 4) on the front panel 19. The sub-display 17 is composed of a liquid crystal display or the like that can display a plurality of information such as information related to effects (effect images) as described later, and constitutes a display means. Also, although the display area of the sub-display 17 is smaller than that of the main display 8, it is disposed at a position closer to the reel 4 than the main display 8, and it is easy to visually recognize the displayed image while observing the rotation and stop states of the reel 4. Note that the sub-display 17 may be provided on the left side of the display window 6 (reel 4). Also, the sub-display 17 may be configured as a touch panel type display.

[0019] Below the front panel 19, a stepped portion protruding forward is formed, and a medal insertion slot 2, a bet button 2a exemplified as an operation means, and an effect button 2d are disposed on the upper surface of the stepped portion. The medal insertion slot 2 is a portion where a player inserts a medal (game medium). Inside the medal insertion slot 2, a medal selector 2b (medal detection means), which is a sensor or the like for detecting the medal inserted into the medal insertion slot 2, is provided. The bet button 2a is a push-button for a player to input the number of bets that is a start condition of the game, and it is possible to input the maximum number of bets allowed in the slot machine 1 by one operation.

[0020] The effect button 2d is a push-button that moves in the vertical direction. The pressing operation of the effect button 2d is detected by a non-contact type sensor or the like and output to the sub-control device 20 as operation information of the effect button 2d. Also, inside the effect button 2d, a light emitting source (not shown) composed of an LED or the like is provided, and it is possible to notify that the operation of the corresponding effect button 2d is valid by the light emission of the light emitting source. The effect button 2d is disposed at a position closer to the reel 4 than the upper effect button 2f described above.

[0021] On the front surface of the stepped portion, a start lever 3, a return button 2c, and a stop button 5 exemplified as a stop operation means are disposed. The start lever 3 is a lever that a player operates to start the game. After the number of bets is input, the start lever 3 becomes effective and the game can be started. The return button 2c is composed of a push-type button that moves in the front-rear direction, and is a button that is operated when canceling the set number of bets or paying out medals stored as credit medals. The stop button 5 is a button for stopping the rotating reel 4, and is composed of a push-type button that moves in the front-rear direction. The left stop button 5a, the middle stop button 5b, and the right stop button 5c are arranged at a predetermined interval in the horizontal direction corresponding to the left reel 4a, the middle reel 4b, and the right reel 4c.

[0022] Below the front door 1a of the slot machine 1, a medal payout port 7b through which medals paid out from the medal payout device 7 are discharged is provided.

[0023] [Block diagram showing the control configuration of the gaming machine] FIG. 2 shows a block diagram of the control system in the slot machine 1 according to the present embodiment. As shown in FIG. 2, the slot machine 1 includes a main control device 10 that performs lottery of winning combinations (internal lottery), control of game progress, etc., and a sub-control device 20 that is configured to be communicable with the main control device 10 and performs various effect controls, etc. based on control information from the main control device 10. The transmission of control information between the main control device 10 and the sub-control device 20 is limited to one direction from the main control device 10 to the sub-control device 20, preventing the input of an unauthorized signal from the sub-control device 20 to the main control device 10.

[0024] The main control device 10 is connected to the bet button 2a, the medal selector 2b, the return button 2c, the start lever 3, the stop button 5, the probability setting device 14 (setting means), the external output terminal 18, the medal payout device 7, the drum unit 4d, the index sensor 4f, and the advantageous section lamp 13 by communication cables, enabling control of each device. The main control device 10 is also provided with a storage unit (storage means) and a control unit.

[0025] The probability setting device 14 as the setting means can change the probability of the internal lottery (winning probability) in multiple stages (for example, 6 stages), enabling the degree of advantage for the player to be changed in multiple stages. The main control device 10 performs a process of setting to any one of a plurality of probability values with different probabilities of the internal lottery based on the probability setting operation in the probability setting device 14. The set value set by the probability setting device 14 is such that setting 1 is the most disadvantageous setting for the player (the setting with the lowest degree of advantage), and the larger the number, the more advantageous it is for the player, with setting 6 being the most advantageous setting for the player (the setting with the highest degree of advantage).

[0026] The external output terminal 18 outputs information related to the game in the slot machine 1 to a management device (not shown) or a calling device (not shown) installed in the game parlor. It outputs information for collecting various data such as the number of executed games, the number of medal insertions, the number of medal payouts, and the number of occurrences and transition periods of advantageous game states for the player (for example, the pseudo-bonus state and the AT state described later) under the control of the main control device 10.

[0027] The drum unit 4d is a device integrally provided with the reels 4a to 4c and three stepping motors 4e for rotating each of the reels 4a to 4c. The stepping motor 4e includes a rotor and a stator. The rotor has a number of gear-shaped poles, and a permanent magnet magnetized in the same direction as the rotation axis is incorporated therein. The stepping motor 4e receives a pulse signal output from the drive circuit based on the control of the main control device 10, and by exciting each excitation phase φ1 to φ4 of the stator according to a predetermined procedure, the rotor is rotated by a predetermined angle (1 step) each time 1 pulse is received. As a result, the reels 4a to 4c attached to the rotation axis of the stepping motor 4e rotate by 1 step.

[0028] In this embodiment, the reels 4a to 4c make one full rotation by driving the stepping motor 4e for 504 steps (0 to 503). And the reels 4a to 4c are partitioned into 21 regions (frames) divided every 24 steps (the number of steps for one symbol to move) per one full rotation of the reels. Symbols are arranged in each of the 21 frames. As a result, 21 symbols are arranged per reel. And for each symbol, symbol numbers from "0" to "20" are assigned from the reference rotation position of the reel.

[0029] The index sensor 4f is a photosensor having a light projecting part and a light receiving part. Three index sensors 4f are provided so as to correspond to each of the reels 4a to 4c. Light shielding pieces are provided on the reels 4a to 4c. When the light shielding pieces of the reels 4a to 4c pass between the light projecting part and the light receiving part of the index sensor 4f, it is possible to detect that the rotation position of the reels 4a to 4c is the reference rotation position. That is, the index sensor 4f can detect the rotation position of the reel 4.

[0030] The medal payout device 7 has a medal storage part (not shown) that collects the medals inserted into the medal selector 2b as the medals before payout, and is a device that pays out the medals stored in the medal storage part to the medal payout port 7b. The medal payout device 7 is provided with a sensor for detecting the paid-out medals. The medal selector 2b is provided on the downstream side of the medal insertion port 2, and is provided with a sensor for detecting the medals inserted from the medal insertion port 2.

[0031] The storage part of the main control device 10 stores various information such as a game program related to the game, tables for executing lotteries for small winning combinations and AT states, and the like. Also, the main control device 10 operates by a control part and a storage part in which a program is stored, and thereby performs processes related to the progress of the game of the slot machine 1.

[0032] The main control device 10 performs game start processing, sampling of random numbers from a random number generator (not shown), etc. based on a signal from the start lever 3. Then, it executes an internal lottery based on the sampled random numbers. Also, according to the control program in the storage unit, for example, by updating the random numbers at a predetermined timing, it performs random number generation processing, and based on the generated random numbers, it performs transition lottery processing for each game state, etc.

[0033] That is, the main control device 10 is provided with a lottery means for lottery (determination) as to whether or not to give benefits such as small roles, pseudo-bonus states, AT states, etc. corresponding to the execution of the game. Also, the lottery pattern using random numbers may be other than the patterns described above. The lottery for roles may be performed based on soft-generated random numbers, and the transition lottery for pseudo-bonus states and AT states, additional lottery, etc. may be performed based on the random numbers generated by the random number generator. Or, all lotteries may be performed using soft-generated random numbers or random numbers generated by the random number generator.

[0034] Also, the main control device 10 performs rotation control of the reels 4 based on a signal from the start lever 3. The main control device 10 detects the rotation positions of the respective reels 4a, 4b, 4c based on signals from sensors (not shown) provided on each of the reels 4a, 4b, 4c, and can grasp the rotation positions of the symbols on each of the reels 4a, 4b, 4c. Then, based on a signal from the stop button 5, it performs control to stop a desired symbol in the display window 6.

[0035] Also, the main control device 10 realizes the game of the slot machine 1 by controlling a game progress process involving internal lottery processing, etc., management of various information stored in the storage unit, and devices such as the medal payout device 7 according to operations of an operation unit such as the start lever 3.

[0036] The sub-control device 20 is connected to the effect button 2d, the upper effect button 2f, the speaker 9, the main display 8, the lamp 11, the navigation lamp 12, and the sub-display 17 via a communication cable and can communicate. The sub-control device 20 controls these devices according to the control information from the main control device 10. The sub-control device 20 is also provided with a storage unit and a control unit.

[0037] The storage unit of the sub-control device 20 stores various information such as programs related to effects, effect image data, and audio data. The sub-control device 20 operates by the control unit and the storage unit in which the program is stored, and performs processes such as effects synchronized with the game of the slot machine 1 according to commands (control information) from the main control device 10. For example, an effect image indicating the transition of the game state, the output of sound effects, lamp effects, etc. are performed by controlling the main display 8, the lamp 11, the speaker 9, etc.

[0038] Also, the sub-control device 20 can control the switching timing of each effect based on signals from the effect button 2d and the upper effect button 2f.

[0039] [Timer interrupt processing] FIG. 3 is a flowchart showing the control content of the timer interrupt processing executed by the main control device 10. The main control device 10 is provided with a reset clock pulse generation circuit that generates clock pulses at a predetermined period (1.49 ms). Then, when a clock pulse is generated by the reset clock pulse generation circuit, the timer interrupt processing is executed.

[0040] The main control device 10 first saves the registers (S1). Next, it clears the interrupt flag and disables interrupts (S2). Next, it reads the images of various input ports and executes port input processing to accurately obtain the latest switch state (S3). Next, it outputs the set output image to the output port and executes dynamic port output processing to control the lighting of the credit display unit, the payout display unit, the inserted number display unit, the light-emitting lamp of the start lever 3, the light-emitting lamp of the stop button 5, the advantageous section lamp, etc. (S4).

[0041] Next, a sub-command transmission process for transmitting the command stored in the transmission buffer to the sub-control device 20 is performed (S5). Next, a stepping motor control process for controlling the stepping motor 4e is executed (S6).

[0042] Next, a control signal output process for outputting data such as lighting signals of various LEDs to the output port is executed (S7). Next, a random number update process for updating various random number values is executed (S8). Next, an illegal monitoring process for detecting an error is executed (S9).

[0043] Next, a test signal output process for outputting a test signal to the outside is executed (S10). Next, a timer counter update process for updating various timer counters is executed (S11). Next, the register is restored, interrupts are permitted, and the timer interrupt process is terminated (S12, 13).

[0044] [Stepping Motor Control Process] FIG. 4 is a flowchart showing the control content of the stepping motor control process executed by the main control device 10 in step S6 shown in FIG. 3. The stepping motor control process is executed at the start of rotation of the reels 4a to 4c or during constant-speed rotation.

[0045] The main control device 10 first determines whether it is the timing to output the phase signal data (S1).

[0046] The phase signal data is data for transmitting a pulse signal from the drive circuit of the stepping motor 4e to the stepping motor 4e. When the main control unit 41 outputs the phase signal data to the drive circuit of the stepping motor 4e once, the drive circuit of the stepping motor 4e outputs a pulse signal to the stepping motor 4e once. As a result, the stepping motor 4e is driven one step, and the reels 4a to 4c rotate one step. Note that the drive circuit of the stepping motor 4e is provided in the drum unit 4d.

[0047] The data output timing is the timing suitable for outputting the phase signal data. For example, when the rotation speed of the reels 4a to 4c becomes excessively high due to the transmission of the phase signal output data, it is determined as NO in S1.

[0048] If it is not the timing to output the phase signal data (S1: NO), the process ends. If it is the timing to output the phase signal data (S1: YES), the phase signal data is output to the drive circuit of the stepping motor 4e (S2).

[0049] Next, it is determined whether the value of the phase signal counter is "0" (S3). The phase signal counter is a counter that counts the number of steps of the stepping motor 4e in driving the reels 4a to 4c for one symbol (one frame). The value of the phase signal counter is decremented by 1 each time the phase signal data is output. The minimum value of the phase signal counter is "0", and the maximum value (initial value) is "24".

[0050] If the value of the phase signal counter is not "0" (S3: NO), the process ends. If the value of the phase signal counter is "0" (S3: YES), the initial value "24" is set to the phase signal counter (S4).

[0051] Next, it is determined whether the reference rotation position of the reels 4a to 4c has been detected by the index sensor 4f (S5). If the reference rotation position of the reels 4a to 4c has not been detected by the index sensor 4f (S4: NO), "1" is added to the value of the symbol counter and the process ends (S6). If the reference rotation position of the reels 4a to 4c has been detected by the index sensor 4f (S4: YES), the value of the symbol counter is reset and the process ends (S6). That is, if the reference rotation position of the reels 4a to 4c has been detected by the index sensor 4f (S4: YES), the value of the symbol counter is returned to "0" and the process ends.

[0052] The symbol counter is a counter that counts the number of frames (number of symbols) of the reels 4a to 4c driven by the stepping motor 4e. By the process of step S6, the value of the symbol counter is reset when the reel 4 rotates to the reference rotation position, while the symbols arranged on the reel 4 are assigned symbol numbers from "0" to "20" starting from the reference rotation position of the reel 4. Therefore, the value of the symbol counter corresponds to the symbol number. And the main control device 10 stores arrangement data associating the symbols arranged on the reels 4a to 4c with the symbol numbers. Therefore, the main control device 10 can identify the symbol number at the detection position by referring to the value of the symbol counter, and can specify which symbol is at which rotation position by collating the identified symbol number with the arrangement data.

[0053] Note that in this process, each time the timer interrupt process is executed by the execution of the process of step S2, the phase signal data is output once. As a result, each time the timer interrupt process is executed, the stepping motor 4e is driven one step. And since one frame of the reels 4a to 4c is an area corresponding to 24 steps, when the stepping motor 4e is driven 24 steps, the reels 4a to 4c rotate by one frame. That is, when the timer interrupt process is executed 24 times, the reels 4a to 4c rotate by one frame, and accordingly, the symbols rotate by one frame. For this reason, by counting the number of occurrences of the timer interrupt process, it is possible to specify whether the symbols have rotated by one frame. That is, it is possible to specify whether there is no positional deviation in step units.

[0054] As described above, by referring to the value of the symbol counter, the rotation position of the symbols can be specified, and by referring to the value of the phase signal counter, it can be specified whether there is any positional deviation of the symbols.

[0055] [Game Process] FIG. 5 is a flowchart showing the control content of the game process executed by the main control device 10.

[0056] In the game process, the main control device 10 sequentially executes the BET process (S1), the internal lottery process (S2), the reel rotation process (S3), the temporary stop effect process (S4), the reel stop process (S5), the winning determination process (S6), the payout process (S7), and the game end process (S8). When the game end process is completed, it returns to the BET process again.

[0057] In the BET process in step S1, the main control device 10 executes a process of setting a specified number of bet counts through the operation of the bet button 2a by the player or the insertion of medals into the medal insertion slot 2. After the bet count is set, the main control device 10 enables the start operation of the game for the start lever 3 and shifts to the operation waiting state of the start lever 3.

[0058] In the internal lottery process in step S2, the main control device 10 executes a process of determining whether to allow winning for each combination based on the random number value for internal lottery obtained simultaneously with the start of the game by detecting the operation of the start lever 3. In the internal lottery, any one of a plurality of combinations including replay, small combination, bonus, or any one of losing combinations is determined. The bonus includes BB (Big Bonus) and RB (Regular Bonus).

[0059] In the reel rotation process in step S3, the main control device 10 executes a process of rotating each reel 4a to 4c.

[0060] In the pause effect process in step S4, the main control device 10 executes a pause effect that suggests the result of an internal lottery when the reel 4 shifts to constant-speed rotation and 1.5 seconds have elapsed since the start of rotation of the reels 4a to 4c. The pause effect in this embodiment suggests winning a bonus combination. The pause effect is an effect that temporarily stops the reels 4a to 4c before the operation of the stop button 5 becomes effective (that is, before the stop button 5 is operated), and causes the symbols on the reels 4a to 4c to be stopped and displayed for a predetermined time (379 ms) in each of the plurality of symbol display sections in the upper, middle, and lower stages in the display window 6. When executing the pause effect, the main control device 10 stops the reels 4a to 4c without referring to the detection of the rotation reference position by the index sensor 4f, the value of the phase signal counter, and the value of the symbol counter. As will be described in detail later, when an operation system switch is operated at a timing when the pause effect can be executed, the execution of the pause effect is postponed and executed at a subsequent timing.

[0061] In this way, when the operation on the stop button 5 has not been performed and a predetermined condition is satisfied, the main control device 10 can execute specific stop control for stopping and displaying the symbols on the reel 4 for a predetermined time (379 ms) in each of the plurality of symbol display sections in the upper, middle, and lower stages in the display window 6 without referring to the detection of the rotation reference position by the index sensor 4f, the value of the phase signal counter, and the value of the symbol counter.

[0062] In the reel stop process in step S5, the main control device 10 enables the operation of the stop buttons 5a to 5c and executes a process of stopping the reels 4a to 4c corresponding to the operations of the stop buttons 5a to 5c. For the first stopped reel, it is executed by referring to a stop table in which the number of sliding frames of the symbol is defined, and for the second and third stopped reels, control is executed to draw in the symbol based on the priority order.

[0063] In this embodiment, values from 0 to 4 are defined as the number of sliding frames, and it is possible to draw in the symbols up to four frames ahead and stop the reels after detecting the operation of the stop button 5. That is, the stop position of the symbol can be specified from within a range of up to five frames including the stop operation position where the operation of the stop button 5 is detected.

[0064] Then, the main control device 10 detects the rotation position of the symbol when the stop button 5 is operated based on the presence or absence of detection of the rotation reference position by the index sensor 4f, the value of the phase signal counter, and the value of the symbol counter, and executes stop control of the reels 4a to 4c so as to draw the symbol to be drawn into the display window 6.

[0065] That is, the main control device 10 can execute normal stop control for causing the symbols of the reels 4a to 4c to be stopped and displayed in the upper, middle, and lower plurality of symbol display portions in the display window 6 upon operation of the stop buttons 5a to 5c.

[0066] In the winning determination process in step S6, the main control device 10 executes a process of determining whether or not a win has occurred according to the combination of the symbols stopped on the winning line when it is determined in step S5 that the rotation of all the reels 4a to 4c has stopped.

[0067] In the payout process in step S7, when it is determined in step S6 that a win has occurred, the main control device 10 performs processes such as adding credits and paying out medals based on the number of payout medals corresponding to the win.

[0068] In the game end process in step S8, the main control device 10 executes a process of setting the game state in preparation for the next game.

[0069] [Temporary Stop Effect Execution Process] FIG. 6 is a flowchart showing the control content of the temporary stop effect execution process executed by the main control device 10 in step S4 shown in FIG. 5.

[0070] The main control device 10 first determines whether it has won a bonus through an internal lottery (S1). If it has not won the bonus (S1: NO), the process ends.

[0071] If it has won the bonus (S1: YES), a production execution lottery is executed to determine whether to execute a production and the type of production to be executed (S2). If it is determined not to execute a production in the production execution lottery or if it is determined to execute a production other than a pause production (S3: NO), the process ends.

[0072] If it is determined to execute a pause production in the production execution lottery (S3: YES), it is determined whether the reels 4a to 4c have shifted to constant-speed rotation and whether 1.5 seconds have elapsed since the start of rotation of the reels 4a to 4c (S4).

[0073] Note that the 1.5 seconds is the time adjusted so that the rotation position of the symbols in the display window 6 is the same as the stop position of the symbols before the start of rotation of the reels 4a to 4c. That is, when the reels 4a to 4c stop at the point when 1.5 seconds have elapsed since the start of rotation of the reels 4a to 4c, the same symbols as the stop symbols before the start of rotation of the reels 4a to 4c stop.

[0074] If the reels 4a to 4c have shifted to constant-speed rotation and 1.5 seconds have not elapsed since the start of rotation of the reels 4a to 4c (S4: NO), the determination is repeated. That is, the process waits until 1.5 seconds have elapsed since the start of rotation of the reels 4a to 4c.

[0075] If the rotation of the reels 4a to 4c has shifted to constant-speed rotation and 1.5 seconds have elapsed since the start of rotation of the reels 4a to 4c (S4: YES), it is determined whether the operating system switch is released (S5).

[0076] The operating system switch is, for example, the bet button 2a, the return button 2c, the start lever 3, and the stop button 5. The release of the operating system switch means that these switches are not being operated.

[0077] When the operation system switch is released (the operation system switch is not operated) (S5: YES), a temporary stop effect is executed by stopping the reels 4a to 4c (S6). In this way, the player can select whether to execute the temporary stop effect by selecting whether to operate the operation system switch. Next, it is determined whether a predetermined time has elapsed since the reels 4a to 4c stopped (S7). In this embodiment, the predetermined time is set to 379 ms as a time during which the symbols stopped by the player can be sufficiently recognized.

[0078] If the predetermined time has not elapsed since the reels 4a to 4c stopped (S7: NO), the determination is repeated. That is, the process waits until the predetermined time elapses since the reels 4a to 4c stopped. If the predetermined time has elapsed since the reels 4a to 4c stopped (S7: YES), the reels 4a to 4c are rotated again to start and the process ends (S8).

[0079] At this time, random delay processing is not executed when starting the rotation of the reels 4a to 4c. The random delay processing is a process of starting the rotation of each of the reels 4a to 4c so that the relative positional relationship of each of the reels 4a to 4c becomes a random positional relationship by making the rotation start timing of each of the reels 4a to 4c different randomly.

[0080] On the other hand, when the operation system switch is not released (the operation system switch is operated) (S5: NO), "24" is set in an interrupt count counter that counts the number of executions of the timer interrupt process (S9). Next, it is determined whether a timer interrupt process has occurred (S10). In this embodiment, the timer interrupt process occurs every 1.49 ms.

[0081] If the timer interrupt process has not occurred (S10: NO), the determination is repeated. That is, the process waits until the timer interrupt process occurs. If the timer interrupt process has occurred (S10: YES), the value of the interrupt count counter is decremented by "1" (S11).

[0082] Next, it is determined whether or not the value of the interrupt count counter has become "0" (S12). If the value of the interrupt count counter has not become "0" (S12: NO), the process returns to step S8. If the value of the interrupt count counter has become "0" (S12: YES), the process returns to the process of step S5.

[0083] In this embodiment, when the stepping motor 4e is driven for 24 steps, the reels 4a to 4c rotate by one frame, and accordingly, the symbol rotates by one frame. And the reels 4a to 4c are driven by one step each time the interrupt process is executed once. Therefore, when the value of the interrupt count counter set to the initial value "24" becomes "0", the symbol rotates by one frame. That is, when the time for 24 times of the timer interrupt process (1.49 ms × 24) has elapsed, the symbol rotates by one frame. Therefore, when the pause effect is executed by the process of step S6 at the timing when the timer interrupt process occurs 24 times, the stopped symbol advances by one frame compared to the previous timing (see FIG. 7).

[0084] As described above, in this embodiment, by executing the processes of steps S4 to S6 in FIG. 6, after the start lever 3 is operated and the variable display of the reel 4 is started, when no operation is performed on the operation system switch, the reel 4 shifts to constant-speed rotation, and it is possible to execute the pause effect as specific stop control at the first timing when 1.5 seconds have elapsed since the start of the rotation of the reel 4.

[0085] Also, when NO in step S5 of FIG. 6, after executing the processes of steps S9 to S12 and then when YES in step S5, by executing the process of step S6, after the start lever 3 is operated and the variable display of the reel 4 is started, when an operation is performed on the operation system switch, the pause effect is not executed as specific stop control at the first timing, and after the first timing, when no operation is performed on the operation system switch at the second timing that comes each time the timer interrupt process occurs 24 times, it is possible to execute the pause effect as specific stop control.

[0086] When the answer is NO in step S5 of FIG. 6, the processes of steps S9 to S12 are executed. Further, when the answer is NO in step S5, after the processes of steps S9 to S12 are executed, when the answer is YES in step S5, the processes of steps S5 to S6 are executed. By doing so, when an operation on the operation system switch is performed at the first-arriving second timing, the pause effect is not executed as the specific stop control, and when no operation on the operation system switch is performed at the next-arriving second timing, the specific stop control can be executed.

[0087] Also, when the answer is NO in step S5 of FIG. 6, after the processes of steps S9 to S12 are executed, when the answer is YES in step S5, the process of step S6 is executed. By doing so, when the specific stop control is not executed at the first timing, among the second timings that arrive at predetermined intervals, at the first second timing that arrives in a state where no operation on the operation system switch is performed, the pause effect is executed as the specific stop control.

[0088] [Timing for determining occurrence of pause effect] FIG. 7 is an explanatory diagram showing the timing for determining the occurrence of the pause effect. At the timing for determining the occurrence of the pause effect, it is determined whether or not the operation system switch is being operated. When the operation system switch is not being operated (the operation system switch is released), the pause effect is executed (see steps S5 to S6 of FIG. 6).

[0089] FIG. 7(a) shows the problems when the timing for determining the occurrence of the pause effect is not limited, and FIG. 7(b) shows an example of solving the problems shown in FIG. 7(a) by limiting the timing for determining the occurrence of the pause effect by applying the present invention.

[0090] In the example shown in FIG. 7(a), when the reels 4a to 4c shift to constant-speed rotation and 1.5 seconds have elapsed since the reels 4a to 4c started rotating, after the elapse of 1.5 seconds, the determination of the occurrence of the pause effect is made without limiting the timing. In this case, since the pause effect is generated when the operation system switch is released, if the operation system switch is released when the position of the symbol in terms of symbol steps is shifted with respect to the display position of the symbol, a position shift of the symbol to be stopped will occur.

[0091] Therefore, as shown in FIG. 7(b), when the reels 4a to 4c shift to constant-speed rotation and 1.5 seconds have elapsed since the reels 4a to 4c started rotating, the timing that arrives is set as the determination timing (first timing) of the occurrence of the pause effect. And when it is determined that the operation system switch is released at this timing, the pause effect is executed. That is, when it is determined that the operation system switch is not operated, the pause effect is executed.

[0092] Since 1.5 seconds is the time when the rotation position of the symbol becomes the same as the stop position of the symbol before the rotation of the reels 4a to 4c, if the pause effect is executed at this timing, there will be no position shift of the symbol in terms of steps, and the same symbol as the stop symbol before the rotation of the reels 4a to 4c will stop. Therefore, when stopping the reels 4a to 4c, it is not necessary to control the stop position of the symbol by referring to the phase signal counter, and it is also not necessary to control the type of the symbol to be stopped by referring to the symbol counter.

[0093] On the other hand, when it is determined that the operation system switch is not released at the first timing, the pause effect is not executed at the first timing. That is, when it is determined that the operation system switch is operated at the first timing, the pause effect is not executed at the first timing.

[0094] In this case, the timing that arrives after 24 timer interrupt processes occur is defined as the generation determination timing (second timing) of the pause effect. In other words, the second timing is the timing that arrives after the time (1.49 ms × 24) during which 24 timer interrupt processes occur has elapsed. When it is determined that the operating system switch is released at the first-arriving second timing, the pause effect is executed.

[0095] When 24 timer interrupt processes occur, reels 4a to 4c are driven for one frame, so the symbols rotate for one frame. And since there is no displacement of the symbol position in step units at the first timing, there is no displacement of the symbol position in step units even if reels 4a to 4c are stopped at the second timing when 24 timer interrupt processes have occurred since the first timing.

[0096] Therefore, for example, if a bell symbol aligns in the middle when the pause effect is executed at the first timing, the bell symbol aligns at the bottom when the pause effect is executed at the first-arriving second timing.

[0097] That is, by specific stop control, it is possible to execute either stopping and displaying the symbol that was stopped and displayed by the normal stop control executed in the previous game (alignment of the bell symbol in the middle) or stopping and displaying the symbol that was not stopped and displayed by the normal stop control executed in the previous game (alignment of the bell symbol at the bottom). Therefore, the symbols to be stopped in the pause effect can be made rich in variations, and the interest of the game can be improved.

[0098] On the other hand, if it is determined that the operating system switch is not released at the first-arriving second timing, the timing that arrives after 24 timer interrupt processes occur next is defined as the generation determination timing (second timing) of the pause effect.

[0099] When it is determined that the operation switch is released at the second timing that has come again, a pause effect is executed. Also in this case, since the symbol rotates by one frame, there is no displacement of the symbol position in terms of steps. On the other hand, when it is determined that the operation switch is not released, thereafter, the same process is repeated every time the second timing comes.

[0100] In this way, it is possible to select whether to execute the pause effect by selecting whether to release the operation switch. However, even if the operation switch is released randomly, when the symbol rotates by one frame, the pause effect is executed. Therefore, there is no displacement of the symbol position in terms of steps in the pause effect.

[0101] Then, in the pause effect, the reels 4a to 4c stop for a predetermined time (379 ms). In the pause effect, the relative positional relationship of each of the reels 4a to 4c before the start of rotation of the reels 4a to 4c does not change. Therefore, since the symbol that stops in the pause effect does not assist in pressing, the reels 4a to 4c are rotated again without executing the random delay process. Thereafter, the operation of the stop button 5 is enabled, and a normal game is executed.

[0102] As described above, in the pause effect of the present embodiment, since the detection of the rotation reference position by the index sensor 4f, the value of the phase signal counter, and the value of the symbol counter are not referred to, it is possible to eliminate the variation in the stop timing of the reels 4a to 4c due to the time difference in the process by referring to these. Therefore, it is possible to prevent the tempo of the game (in other words, the tempo of the effect) from being impaired, and the comfort of the game can be improved.

[0103] In addition, in the pause effect of the present embodiment, by managing the rotation time of the reels 4a to 4c, the reels 4a to 4c can be stopped so that the relative positional relationship of the reels 4a to 4c before the start of rotation does not change. Therefore, since the symbols stopped in the pause effect do not assist in aiming, it is not necessary to execute random delay processing. In this way, since it is not necessary to execute random delay processing when executing the pause effect which is a rotating drum effect, it is possible to prevent the tempo of the game (in other words, the tempo of the effect) from being impaired, and the comfort of the game can be improved.

[0104] Also, even if the timing at which the operation system switch is released is random, the pause effect can be executed at the timing when the symbols advance one frame at a time, so it is possible to prevent the symbols from being displaced in terms of steps. Therefore, even if the timing at which the player releases the operation system switch is random, it is possible to improve the visibility of the stopped symbols in the pause effect, and the comfort of the game can be improved.

[0105] Furthermore, since the player can arbitrarily select whether to execute specific stop control by selecting whether to operate the operation system switch or not, the interest of the game can be improved.

[0106] Also, since the timing at which the pause effect can be executed arrives at every predetermined cycle, it is possible to prevent the tempo of the game (in other words, the tempo of the effect) from being impaired, and the comfort of the game can be improved.

[0107] Also, even if the timing at which the player aborts the operation on the operation system switch is random, by executing the pause effect at every predetermined cycle so that the stop position of the symbols does not shift, it is possible to improve the visibility of the stopped symbols, and the comfort of the game can be improved.

[0108] [Modification Example] In the above-described embodiment, an example in which the pause effect is executed when winning a bonus has been described. However, it may be executed only when winning either BB or RB. Further, it may be executed when winning a specific role other than the bonus. Examples of the specific role include, for example, a minor role and a rare role with a relatively low winning probability.

[0109] In the above-described embodiment, an example in which the pause effect is executed when winning the effect execution lottery has been described. However, without executing the effect execution lottery, the pause effect may always be executed when winning a bonus.

[0110] [Effects of the Present Invention] (1) As described above, in the present invention, a gaming machine including variable display means (in this example, reels 4a to 4c) that can rotate to variably display symbols in response to the execution of a game, stop operation means (in this example, stop button 5) that can be operated to stop and display symbols variably displayed on the variable display means in a display window section (in this example, display window 6), and stop control means (in this example, main control device 10) that can execute control regarding symbols stopped and displayed on the variable display means, is provided with detection means (in this example, index sensor 4f, phase signal counter, and symbol counter) that can detect the rotation position of the variable display means, the display window section is provided with a plurality of symbol display sections (in this example, display window 6 is a section that displays three consecutive symbols in the upper, middle, and lower sections), and the stop control means is normal stop control means (in this example, the game display shown in FIG. 5 ) that can execute normal stop control to stop and display symbols of the variable display means in each of the plurality of symbol display sections in response to an operation on the stop operation means. and specific stop control means (in this example, a process in which the main control unit 10 executes step S6 in the game processing shown in FIG. 5) capable of executing specific stop control for stopping and displaying the symbols of the variable display means on each of the plurality of symbol display sections for a predetermined time (379 ms in this example) when no operation is performed on the stop operation means and a predetermined condition is satisfied (in this example, when the reel 4 transitions to constant speed rotation and 1.5 seconds have elapsed since the reel 4 started to rotate), wherein the normal stop control means is capable of executing the normal stop control by referring to the detection result by the detection means (in this example, a process in which the main control unit 10 executes step S5 in the game processing shown in FIG. 5), and the specific stop control means is capable of executing the specific stop control without referring to the detection result by the detection means (in this example, a process in which the main control unit 10 executes steps S4 to S6 in the pause effect execution processing shown in FIG. 6). Therefore, in the specific stop control, since the detection result by the detection means is not referred to, it is possible to eliminate the variation in the stop timing of the variable display means due to the time difference in the processing by referring to the detection result. Thus, it is possible to prevent the tempo of the game from being impaired, and the comfort of the game can be improved.

[0111] (2) It is provided with game operation means (in this example, bet button 2a, return button 2c, start lever 3, stop button 5) that affect the progress of the game. As the game operation means, it is provided with start operation means (in this example, start lever 3) that serves as an opportunity to start the variable display of the stop operation means and the variable display means. The specific stop control means can execute the specific stop control at a first timing (in this example, the timing that arrives when the reel 4 shifts to a constant-speed rotation and 1.5 seconds have elapsed since the start of the rotation of the reel 4) that arrives by satisfying the predetermined condition when the start operation means is operated and the variable display of the variable display means has started, and no operation is performed on the game operation means (in this example, in the pause effect execution process shown in FIG. 6, the main control device 10 executes the processes of steps S4 to S6). Therefore, since the player can select whether to execute the specific stop control by arbitrarily selecting whether to operate the game operation means, the interest of the game can be improved.

[0112] (3) After the start operation means (in this example, the start lever 3) is operated and the variable display of the variable display means is started, if an operation is performed on the game operation means, the specific stop control is not executed at the first timing (in this example, the timing when the reel 4 shifts to constant speed rotation and 1.5 seconds have elapsed since the start of rotation of the reel 4) (in this example, in the pause effect execution process shown in FIG. 6, when the main control device 10 is NO in step S5, step S6 is not executed). After the first timing, when no operation is performed on the game operation means at the second timing (in this example, the timing that comes every time the timer interrupt process occurs 24 times) that comes at every predetermined cycle, the specific stop control can be executed (in this example, in the pause effect execution process shown in FIG. 6, when the main control device 10 is NO in step S5, after executing the processes of steps S9 to S12, when YES in step S5, the process of step S6 is executed). Therefore, since the execution timing of the specific stop control comes at every predetermined cycle, it is possible to prevent the tempo of the game from being impaired, and the comfort of the game can be improved. Also, even if the timing at which the player stops operating the game operation means is random, by executing the specific stop control at every predetermined cycle so that the stop position of the symbol does not shift, it is possible to improve the visibility of the stopped symbol, and the comfort of the game can be improved.

[0113] (4) If an operation on the gaming operation means is being performed at the first arrival of the second timing (in this example, the timing that arrives every time the timer interrupt process occurs 24 times), the specific stop control is not executed (in this example, in the pause effect execution process shown in FIG. 6, when the main control device 10 is NO in step S5, the processes of steps S9 to S12 are executed, and when it is NO in step S5, the process of not executing step S6), and if no operation on the gaming operation means is being performed at the next arrival of the second timing (in this example, the timing that arrives every time the timer interrupt process occurs 24 times), the specific stop control can be executed (in this example, in the pause effect execution process shown in FIG. 6, when the main control device 10 is NO in step S5, the processes of steps S9 to S12 are executed, and after the processes of steps S9 to S12 are executed when it is NO in step S5, when it is YES in step S5, the processes of steps S5 to S6 are executed). Therefore, since the timing at which the specific stop control can be executed arrives at every predetermined cycle, it is possible to prevent the tempo of the game from being impaired, and the comfort of the game can be improved. Also, even if the timing at which the player stops the operation on the gaming operation means is random, by executing the specific stop control at every predetermined cycle so that the stop position of the symbol does not shift, it is possible to improve the visibility of the stopped symbol, and the comfort of the game can be improved.

[0114] (5) If the specific stop control means does not execute the specific stop control at the first timing (in this example, the timing when the reel 4 transitions to constant speed rotation and 1.5 seconds have elapsed since the reel 4 started to rotate), it executes the specific stop control at the first second timing among the second timings that arrive at the predetermined period (in this example, the timing that arrives every 24 times the timer interrupt processing occurs) that arrives when no operation is being performed on the game operation means (in this example, in the pause effect execution processing shown in Figure 6, the main control unit 10 executes the processing of steps S9 to S12 if step S5 is NO, and then executes step S6 if step S5 is YES). Therefore, since the timing for executing the specific stop control arrives at each predetermined period, it is possible to prevent the tempo of the game from being impaired, thereby improving the comfort of the game. Furthermore, even if the timing at which the player stops operating the game operation means is random, by executing specific stop control at predetermined intervals so that the stopping position of the pattern does not shift, it is possible to improve the visibility of the stopped pattern and improve the comfort of the game.

[0115] (6) The specific stop control means can execute, by the specific stop control, either to stop and display the symbols that were stopped and displayed by the normal stop control executed in the previous game, or to stop and display the symbols that were not stopped and displayed by the normal stop control executed in the previous game (in this example, as shown in FIG. 7, at the first timing, the combination of bell symbols that were stopped by the normal stop control in the previous game stops in the middle row, and at the second timing, the combination of bell symbols that were not stopped by the normal stop control in the previous game stops in the lower row). Therefore, the patterns that stop under the specific stop control can be varied, making the game more entertaining.

[0116] On the one hand, Patent Document (Japanese Patent Application Laid-Open No. 2019-154720) discloses a gaming machine that executes a so-called rotating drum effect using a reel that shows the result of a game in order to enhance the interest of the game. However, in the gaming machine disclosed in the said patent document, since a random delay process is executed after the execution of the rotating drum effect, the tempo of the game is impaired, and thus the comfort of the game is impaired. Therefore, an object of the present invention is to provide a gaming machine that can improve the comfort of the game. And the gaming machine (slot machine 1) of the present invention can solve such problems that the conventional gaming machine should improve.

[0117] As described above, the preferred embodiments of the gaming machine of the present invention have been described. However, it goes without saying that the gaming machine according to the present invention is not limited to the above-described embodiments, and various modifications can be made within the scope of the present invention.

[0118] Also, in this embodiment, the numerical values defined in various tables are examples, and they may be numerical values with a range (two or more) or numerical values without a range (one).

[0119] Moreover, although the present invention is applied to a slot machine, it can also be applied to other gaming machines such as pachinko (for example, ball slot). In addition, the present invention can also be applied to a so-called enclosed gaming machine that can execute a game using a pseudo-game medium in data form without using actual game media such as medals and game balls.

Explanation of Signs

[0120] 1: Slot machine 2a: Bet button 4: Reel 5: Stop button 8: Main display 10: Main control device 20: Sub-control device

Claims

1. A gaming machine including a variable display means that can rotate to variably display symbols in response to execution of a game, a stop operation means that can be operated to stop displaying the symbols variably displayed on the variable display means in a display window, and a stop control means that can execute control related to the symbols stopped and displayed on the variable display means, A detection means for detecting a rotational position of the variable display means is provided, The display window portion includes a plurality of pattern display portions, The stop control means A normal stop control means capable of executing a normal stop control for stopping and displaying the patterns of the variable display means on each of the plurality of pattern display sections in response to an operation of the stop operation means; a specific stop control means capable of executing specific stop control for stopping and displaying the symbols of the variable display means on each of the plurality of symbol display sections for a predetermined period of time when no operation is performed on the stop operation means and a predetermined condition is satisfied; Equipped with The normal stop control means The normal stop control can be executed by referring to the detection result by the detection means, The specific stop control means The specific stop control can be executed without referring to the detection result by the detection means. A gaming machine characterized by:

2. A game operation means is provided to affect the progress of the game, As the game operation means, a start operation means is provided which is a trigger for starting the variable display of the stop operation means and the variable display means, The specific stop control means When the start operation means is operated and the variable display means starts to display a variable, and when no operation is performed on the game operation means, the specific stop control can be executed at a first timing that arrives when the predetermined condition is satisfied.

2. The gaming machine according to claim 1 .

3. The specific stop control means When the start operation means is operated and the variable display means starts to display a variable, if an operation is performed on the game operation means, the specific stop control is not executed at the first timing, The specific stop control can be executed when no operation is performed on the game operation means at a second timing that arrives at a predetermined cycle after the first timing.

3. The gaming machine according to claim 2 .

4. The specific stop control means When an operation is being performed on the game operation means at the first occurrence of the second timing, the specific stop control is not executed, When no operation is performed on the gaming operation means at the second timing that next arrives, the specific stop control can be executed The gaming machine according to claim 3, characterized in that

5. The specific stop control means When the specific stop control is not executed at the first timing, at the first second timing that arrives in a state where no operation is performed on the gaming operation means among the second timings that arrive every predetermined period, the specific stop control is executed The gaming machine according to claim 4, characterized in that

6. The specific stop control means By the specific stop control, it is possible to execute either stopping and displaying the symbol that was stopped and displayed by the normal stop control executed in the previous game, or stopping and displaying the symbol that was not stopped and displayed by the normal stop control executed in the previous game The gaming machine according to claim 5, characterized in that

Citation Information

Patent Citations

  • Game machine

    JP2019154720A