Game managing device, game system, game management method, and game management program
The game management system addresses idle time in facilities by allowing remote control of elevators and movable objects, transforming them into game elements to enhance resource utilization.
Patent Information
- Application Number
- JP2024079224
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-05-15
- Publication Date
- 2025-11-28
- Estimated Expiration
- 2044-05-15
AI Technical Summary
Facilities experience idle time when no one is present, leading to underutilization of service resources like elevators and mobile objects, resulting in inefficiency.
A game management system that allows remote control of elevators and movable objects within facilities, switching between normal and game-only modes to engage players and utilize resources effectively.
Reduces idle time by enabling games using facility resources as a stage, effectively utilizing elevators and mobile objects even when no one is present.
Smart Images

Figure 2025173610000001_ABST
Abstract
Description
[Technical Field]
[0001] The present disclosure relates to a game management device, a game system, a game management method, and a game management program. [Background technology]
[0002] Patent Document 1 discloses an example of a system including an elevator. In a building where an elevator is used, a mobile object, which is a piece of equipment, moves to provide services such as transportation. In this system, the elevator transports the mobile object and users, which are people, between multiple floors. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] International Publication No. 2021 / 210166 Summary of the Invention [Problem to be solved by the invention]
[0004] In facilities such as buildings to which the system of Patent Document 1 is applied, idle time may occur when there are no people present, for example, on holidays or during the night, during which the facility's service resources, such as mobile objects and elevators, are not utilized. Such idle time of service resources may result in the service resources not being utilized effectively.
[0005] The present disclosure is directed to solving such problems, and provides a game management device, a game system, a game management method, and a game management program that can reduce idle time when service resources of a facility are not utilized even when no one is present at the facility. [Means for solving the problem]
[0006] The game management device according to the present disclosure is a game management device that provides a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first moving object that can move within the facility, and includes: an operation reception unit that receives game operations performed by the first player through a first game machine; a game processing unit that manages, while updating, state information representing information about a state of the game, set in the facility as the stage, including information about the position of the elevator car and the position of the first moving object, based on the game operations received by the operation reception unit; an information provision unit that provides at least a portion of the state information to the first game machine; and a command unit that outputs a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving object control unit that controls the movement of the first moving object, and outputs, to the elevator control unit switched to the game-only mode, a command to operate the elevator based on the state information managed by the game processing unit, and outputs, to the moving object control unit switched to the game-only mode, a command to move the first moving object based on the state information managed by the game processing unit.
[0007] A game system according to the present disclosure provides a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first moving object movable within the facility. The game system includes: an elevator control unit that controls the operation of the elevator; a moving object control unit that controls the movement of the first moving object; an operation receiving unit that receives game operations performed by the first player through a first game machine; a game processing unit that manages and updates situation information representing information about a situation of the game set in the facility, the situation including information about the position of the elevator car and the position of the first moving object, based on the game operations received by the operation receiving unit; an information providing unit that provides at least a portion of the situation information to the first game machine; and a command unit that outputs a command to the elevator control unit and the moving object control unit to switch between a normal operation mode and a game-only mode. In the game-only mode, the elevator control unit controls the operation of the elevator based on the situation information managed by the game processing unit, and in the game-only mode, the moving object control unit controls the movement of the first moving object based on the situation information managed by the game processing unit.
[0008] A game management method according to the present disclosure is a method in which a game management device providing a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first moving object movable within the facility, receives game operations performed by the first player through a first game machine, manages situation information representing information about a situation of the game set in the facility as the stage, including information about the position of the elevator car and the position of the first moving object, while updating it based on the received game operations, provides at least a part of the situation information to the first game machine, outputs a command to an elevator control unit that controls the operation of the elevator and a moving object control unit that controls the movement of the first moving object to switch between a normal operation mode and a game-only mode, outputs a command to the elevator control unit switched to the game-only mode to operate the elevator based on the situation information, and outputs a command to the moving object control unit switched to the game-only mode to move the first moving object based on the situation information.
[0009] A game management program according to the present disclosure causes a game management device that provides a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first moving object that is movable within the facility, to receive game operations performed by the first player through a first game machine; manage, while updating, situation information representing information about a situation of the game set in the facility as the stage, including information about the position of the elevator car and the position of the first moving object, based on the received game operations; provide at least a portion of the situation information to the first game machine; output, to an elevator control unit that controls the operation of the elevator and a moving object control unit that controls the movement of the first moving object, a command to switch between a normal operation mode and a game-only mode; output, to the elevator control unit that has switched to the game-only mode, a command to operate the elevator based on the situation information; and output, to the moving object control unit that has switched to the game-only mode, a command to move the first moving object based on the situation information. [Effects of the Invention]
[0010] According to the game management device, game system, game management method, or game management program of the present disclosure, even when there are no people at the facility, by providing a game using the facility as a stage, it is possible to reduce the idle time when the facility's service resources are not being utilized. [Brief explanation of the drawings]
[0011] [Figure 1] 1 is a configuration diagram of a game system according to a first embodiment. [Figure 2] 4 is a flowchart showing an example of the operation of the game system according to the first embodiment. [Figure 3] 1 is a diagram showing an example of a game provided by the game system according to the first embodiment. [Figure 4] FIG. 10 is a diagram showing another example of a game provided by the game system according to the first embodiment. [Figure 5]1 is a hardware configuration diagram of a main part of a game system according to a first embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0012] The following describes embodiments of the subject matter of the present disclosure with reference to the accompanying drawings. In each drawing, identical or corresponding parts are designated by the same reference numerals, and redundant explanations are appropriately simplified or omitted. Note that the subject matter of the present disclosure is not limited to the following embodiments, and any component of the embodiments may be modified or omitted within the scope of the gist of the present disclosure.
[0013] Embodiment 1 FIG. 1 is a configuration diagram of a game system 1 according to the first embodiment.
[0014] The game system 1 is applied to one or more facilities 2. In this example, the game system 1 is applied to multiple facilities 2. The facility 2 is, for example, an indoor facility, an outdoor facility, or a facility that combines these. The facility 2 is, for example, made up of one or more buildings. The facility 2 may be part of a building. The facility 2 is, for example, a commercial facility, a public facility, an office building, or other facility. The facility 2 has multiple floors.
[0015] An elevator 3 is applied to each facility 2. A hoistway 4 for the elevator 3 is provided in each facility 2. The hoistway 4 is a long space extending vertically across multiple floors. A landing 5 for the elevator 3 is provided on each floor of the facility 2. The landing 5 for the elevator 3 is a space adjacent to the hoistway 4. Each landing 5 is provided with a landing door 6, a landing operating panel 7, a landing display panel 8, and a speaker 9. The landing door 6 is a door that separates the hoistway 4 from the landing 5. The landing operating panel 7 is a device that accepts operations such as landing calls when a user at the landing 5 starts using the elevator 3. The landing display panel 8 is a device that displays information to users at the landing 5. The speaker 9 is a device that presents information to users at the landing 5 by voice or other means. The elevator 3 includes a hoist 10, a main rope 11, a car 12, a counterweight 13, and a control panel 14.
[0016] The hoisting machine 10 is arranged, for example, at the top or bottom of the hoistway 4. For example, if a machine room for the elevator 3 is provided above the hoistway 4, the hoisting machine 10 may be arranged in the machine room. The hoisting machine 10 includes a motor and a sheave. The motor of the hoisting machine 10 is a device that generates driving force. The sheave of the hoisting machine 10 is a device that rotates by the driving force generated by the motor of the hoisting machine 10.
[0017] The main ropes 11 are wound around the sheaves of the hoisting machine 10. The main ropes 11 support the load of the car 12 on one side of the sheaves of the hoisting machine 10. The main ropes 11 support the load of the counterweight 13 on the other side of the sheaves of the hoisting machine 10. The main ropes 11 move as the sheaves of the hoisting machine 10 rotate so that either side of the sheaves of the hoisting machine 10 is wound up.
[0018] The car 12 is a device that transports passengers of the elevator 3 and the like between multiple floors by traveling up and down the hoistway 4. The car 12 travels up and down the hoistway 4 in conjunction with the movement of the main rope 11 caused by the rotation of the sheave of the hoisting machine 10. The car 12 is equipped with a car door 15, a car operation panel 16, and a car display panel 17. The car door 15 is a door that separates the interior and exterior of the car 12. When the car 12 stops at a floor, the car door 15 opens and closes in conjunction with the landing door 6 of that floor. The car operation panel 16 is a device that accepts operations such as car calls by users inside the car 12 that specify their destination floor. The car display panel 17 is a device that displays information to users inside the car 12.
[0019] Counterweight 13 is a device that balances the load acting on both sides of the sheave of hoisting machine 10 between it and car 12. Counterweight 13 travels in the hoistway 4 on the opposite side of car 12 in the vertical direction in conjunction with the movement of main rope 11 caused by the rotation of the sheave of hoisting machine 10.
[0020] The control panel 14 is a device that controls the operation of the elevator 3. The control panel 14 is located, for example, above or below the hoistway 4. For example, if a machine room for the elevator 3 is provided above the hoistway 4, the control panel 14 may be located in the machine room. The operation of the elevator 3 controlled by the control panel 14 includes the running of the car 12 and the opening and closing of the car doors 15. The running of the car 12 includes starting, accelerating, running at a constant speed, decelerating, and stopping of the car 12. During normal operation, the control panel 14 causes the car 12 to run between multiple floors to respond to registered calls. In response to the registered call, the control panel 14 causes the car 12 to run to one of the floors and then stop the car, and then restarts the car 12 to respond to another call, etc.
[0021] The elevator 3 may be equipped with a plurality of cars 12. In this case, the elevator 3 may be equipped with a group control device (not shown). The group control device is a device that performs processes such as allocating calls to each car 12.
[0022] One or more mobile bodies 18 operate in each facility 2. Each mobile body 18 is, for example, a robot, a drone, or other mobile device that moves autonomously within the facility 2. In this example, the mobile body 18 moves around the facility 2 during normal operation to provide services such as security, cleaning, and transportation. The mobile body 18 provides services by, for example, moving to patrol the facility 2 repeatedly, either regularly or irregularly. The mobile body 18 moves around the facility 2 to provide services, for example, in response to requests from people in the facility 2. The mobile body 18 includes a mobile camera 19 and a drive unit 20. The mobile camera 19 is a device that captures images of the surroundings of the mobile body 18. The drive unit 20 is a part that generates a drive force for the mobile body 18 to move around the facility 2.
[0023] One or more surveillance cameras 21 are installed in each facility 2. The surveillance cameras 21 are installed, for example, at the landings 5 on each floor. The surveillance cameras 21 are devices that capture images of the locations where they are installed.
[0024] A facility management device 22 is applied to each facility 2. The facility management device 22 is a device that manages service resources in the facility 2. The service resources in the facility 2 are devices or equipment that provide services to users of the facility 2. The elevator 3 is an example of a service resource that provides a mobility service to users of the facility 2. The mobile object 18 is an example of a service resource that provides a corresponding service to users by moving around the facility 2. The surveillance camera 21 is an example of a service resource that provides security services to users of the facility 2. The service resources may also include other equipment installed in the facility 2. The facility management device 22 is composed of, for example, one or more server computers. Here, a computer system consisting of multiple computers may simply be referred to as a computer. Some or all of the facility management device 22 may be installed in the facility 2 or outside the facility 2. Some or all of the functions of the facility management device 22 may be implemented in a virtual computer on a cloud service, or by processing or storage resources on the cloud service. Some or all of the functions of facility management device 22 may be installed in the equipment or devices of the service resources of facility 2 itself, such as the control panel 14 of elevator 3. Facility management device 22 may be an internal device of game system 1, or may be an external device that cooperates with game system 1. Facility management device 22 is connected to communication network 23 so as to be able to communicate with external devices. Communication network 23 includes, for example, wide-area networks such as the Internet or a telephone communication network, and local networks such as a LAN (Local Area Network) within facility 2. Facility management device 22 includes an elevator control unit 24, a mobile object control unit 25, and a camera control unit 26.
[0025] The elevator control unit 24 is a part equipped with a function for controlling the operation of the elevator 3. Controlling the operation of the elevator 3 includes switching the operation mode of the elevator 3. The operation mode of the elevator 3 includes, for example, a normal operation mode. The normal operation mode is an operation mode in which the elevator 3 performs normal operations such as responding to calls. The elevator control unit 24 may switch the operation mode of the elevator 3 based on, for example, a command signal from an external device.
[0026] The mobile object control unit 25 is a part equipped with a function to control the movement of the mobile object 18 in the facility 2. The mobile object control unit 25 may control the movement of multiple mobile objects 18. The facility management device 22 may be equipped with multiple mobile object control units 25 that control the movement of different mobile objects 18. Control of the movement of the mobile object 18 includes switching the operation mode of the mobile object 18. The operation mode of the mobile object 18 includes, for example, a normal operation mode. The normal operation mode is an operation mode in which the mobile object 18 performs normal operation to provide a corresponding service by moving around the facility 2. The mobile object control unit 25 may switch the operation mode of the mobile object 18 based on, for example, a command signal from an external device.
[0027] The camera control unit 26 is a part equipped with a function to control the shooting of the surveillance camera 21 in the facility 2. The camera control unit 26 may collect images captured by the surveillance camera 21, etc. Control of the monitoring of the surveillance camera 21 includes switching the operation mode of the surveillance camera 21, etc. The operation mode of the surveillance camera 21 includes, for example, a normal operation mode. The normal operation mode is, for example, an operation mode in which the facility 2 is monitored by transmitting images captured by the surveillance camera 21 to a monitoring center (not shown) or the like. The camera control unit 26 may switch the operation mode of the surveillance camera 21, for example, based on a command signal from an external device.
[0028] The game system 1 is a system that provides a player 27 with a game set in a facility 2. The player 27 plays the game set in the facility 2 by remotely controlling an elevator 3 and a moving object 18 in the facility 2 through a game machine 28. The game machine 28 is a device used by the player 27 to play the game. The game machine 28 may be a device dedicated to games, or may be a general-purpose information processing device such as a desktop PC (Personal Computer: PC), laptop PC, tablet PC, or smartphone. The game machine 28 includes an operation unit 29 that accepts game operations from the player 27 and a display unit 30 that displays information to the player 27. The operation unit 29 includes, for example, a button, a joystick, a gyro sensor, a mouse, a keyboard, or other operation interface. The display unit 30 includes, for example, a liquid crystal display panel, an organic light-emitting diode (EL) display panel (Electro-Luminescence), a head-mounted display (HMD), or other display interface. The operation unit 29 and the display unit 30 may be integrated into one unit, such as a touch panel. The game machine 28 used by each player 27 is connected to the game system 1 via a communication network 23. The game machine 28 used by each player 27 may be an internal device of the game system 1, or may be an external device that cooperates with the game system 1.
[0029] The game system 1 includes a game management device 31. The game management device 31 is a device that performs information processing related to the provision of games in the game system 1. The game management device 31 is configured, for example, by one or more server computers. Some or all of the game management device 31 may be provided in the facility 2 or outside the facility 2. Some or all of the functions of the game management device 31 may be implemented in a virtual computer on a cloud service, or may be implemented by processing or storage resources on the cloud service. Some or all of the functions of the game management device 31 may be installed in equipment or devices that are service resources of the facility 2, such as the control panel 14 of the elevator 3. The game management device 31 is connected to a communication network 23 so as to be able to communicate with external devices. The game management device 31 includes an operation reception unit 32, a game processing unit 33, an information provision unit 34, a command unit 35, and a billing processing unit 36.
[0030] The operation acceptance unit 32 is a part equipped with a function for accepting game operations performed by the player 27 through the game machine 28. The operation acceptance unit 32 accepts game operations on the game machine 28, for example, through the communication network 23. The game operations are operations performed by the player 27 on the operation unit 29 of the game machine 28 in response to the game situation or the like.
[0031] The game processing unit 33 is a component equipped with a function for managing situation information that represents information about the situation of a game using the facility 2 as a stage. The situation information includes information about the position of the car 12 of the elevator 3 provided in the facility 2 and the position of the moving object 18 moving within the facility 2. In this example, the situation information includes information about whether a clearing condition of the game has been met. The information about whether a clearing condition has been met may be three or more values, including, for example, a state in which the clearing condition has been met, a state in which the clearing condition has not been met, and a state in which the success or failure of the clearing condition has not yet been determined. The situation information may include, for example, information about the score in the game. The situation information may include, for example, information about items used by the player 27 to progress through the game situation. The game processing unit 33 updates and manages the situation information based on game operations received by the operation receiving unit 32.
[0032] The information providing unit 34 is a part equipped with a function of providing at least a part of the situation information managed by the game processing unit 33 to the game machine 28 used by the player 27. The information providing unit 34 provides at least a part of the situation information to the game machine 28 in a format that the game machine 28 can display on the display unit 30. The information providing unit 34 provides the game machine 28 with, for example, information on the position of the car 12 of the elevator 3 and the position of the moving object 18, which is included in the situation information.
[0033] Command unit 35 is a part equipped with a function for outputting commands to service resources and the like of facility 2 when a game is executed using facility 2 as a stage. Command unit 35 outputs, for example, a command to switch the operation mode from normal operation mode to game-dedicated mode, and a command to switch the operation mode from game-dedicated mode to normal operation mode to facility management device 22. Command unit 35 may output the command individually to elevator control unit 24, mobile object control unit 25, camera control unit 26, and the like of facility management device 22. The game-dedicated mode is an operation mode when a game is executed using facility 2 as a stage.
[0034] The charging processing unit 36 is a component equipped with a function for charging fees to the player 27 who plays a game set in the facility 2. The charging processing unit 36, for example, manages and updates information on fees to be charged to the player 27. For example, the charging processing unit 36 may charge the player 27 a fee for playing the game set in the facility 2. The charging processing unit 36 may also charge the player 27 a fee for options in the game. The fees for options in the game may include, for example, the purchase fees for items used in the game or accessories that customize the appearance of the game to the player 27's preferences, or fees for relaxing restrictions on game play. The processing for charging the fees charged to the player 27 may be performed by the charging processing unit 36 itself, or may be performed by, for example, an external charging system based on information managed by the charging processing unit 36.
[0035] Next, an example of the operation of the game system 1 will be described with reference to FIG. FIG. 2 is a flowchart showing an example of the operation of the game system 1 according to the first embodiment.
[0036] In step S01, the service resources of the facility 2, such as the elevator 3 and the mobile object 18, perform normal operation. The elevator control unit 24, the mobile object control unit 25, and the surveillance camera 21 are each set to the normal operation mode. In normal operation, the elevator 3 transports human users and the mobile object 18, which is equipment, between each floor. In the normal operation mode, the elevator 3 accepts operations such as call registration via the hall operating panel 7 and the car operating panel 16. Meanwhile, in the normal operation mode, the service resources, such as the elevator 3 and the mobile object 18, are not affected by game operations by the player 27 via the game machine 28. Thereafter, the processing of the game system 1 proceeds to step S02.
[0037] In step S02, the command unit 35 determines whether or not switching to the game-only mode is necessary. The command unit 35 determines that switching to the game-only mode is necessary when, for example, an administrator of the facility 2 or the like inputs an instruction to switch to the game-only mode into the game management device 31. The administrator of the facility 2 or the like inputs an instruction to switch to the game-only mode into the game management device 31 when determining that there is no one in the facility 2, for example, on a holiday or at night. The command unit 35 may automatically determine that switching to the game-only mode is necessary during a time period when there is no one in the facility 2, for example, on a holiday or at night. In this case, the command unit 35 may determine that switching to the game-only mode is necessary after confirming that there is no one in the facility 2, for example, based on images captured by the surveillance camera 21. When determining that switching to the game-only mode is necessary, the command unit 35 outputs an instruction to switch the operation mode from the normal operation mode to the game-only mode to the elevator control unit 24, the mobile object control unit 25, the camera control unit 26, etc. At this time, the command unit 35 also outputs a command to perform inspection operation to a section that manages and controls service resources, such as the elevator control unit 24. Then, the processing of the game system 1 proceeds to step S03. On the other hand, when it is determined that switching to the game-only mode is not necessary, the command unit 35 does not output a command to the facilities management device 22. Then, the processing of the game system 1 proceeds to step S01.
[0038] In step S03, the elevator control unit 24 performs an inspection operation of the elevator 3 based on a command from the command unit 35. The elevator control unit 24 may perform the inspection operation after confirming whether there are any passengers in the car 12, hall 5, etc. If there are any passengers, service resources such as the elevator 3 may return to normal operation. Alternatively, the elevator control unit 24 may perform the inspection operation after announcing that it will switch to a game-only mode, for example, via the hall display panel 8 and the speaker 9. The inspection operation is an automatic operation that checks whether there are any abnormalities in the operation of the car 12 of the elevator 3, such as its travel. When the elevator control unit 24 determines that there is an abnormality in the elevator 3 through the inspection operation, the processing of the game system 1 proceeds to step S04. On the other hand, when the elevator control unit 24 determines that there is no abnormality in the elevator 3 through the inspection operation, the processing of the game system 1 proceeds to step S05.
[0039] In step S04, the elevator control unit 24 notifies the occurred abnormality to, for example, a monitoring center. The elevator 3 may suspend operation until the occurred abnormality is resolved. Thereafter, the processing of the game system 1 ends.
[0040] In step S05, the facility management device 22 switches the operation mode of the service resource to a game-only mode. For example, the elevator control unit 24 switches the operation mode of the elevator 3 to the game-only mode. The mobile object control unit 25 switches the operation mode of the mobile object 18 to the game-only mode. The camera control unit 26 switches the operation mode of the surveillance camera 21 to the game-only mode. In the game-only mode, the elevator 3 does not accept operations such as call registration via the hall operating panel 7 or the like from anyone other than the player 27 participating in the game. Thereafter, the processing of the game system 1 proceeds to step S06.
[0041] In step S06, the game management device 31 starts the game played by the player 27, for example, as follows: After the game starts, the processing of the game system 1 proceeds to step S07.
[0042] The player 27 logs in to the game system 1, for example, through a game machine 28. In this example, the game processing unit 33 presents to the player 27, via the information providing unit 34 or the like, facilities 2 of which service resources have been switched to a game-only mode in response to a command from the command unit 35, as options for game stages. At this time, each facility 2 may be presented to the player 27 using its actual facility name or a temporary name for the game. For each facility 2, information about the facility 2 that affects the difficulty level, such as the number of floors, the number of cars 12, and the number of moving objects 18, may be displayed. The player 27 selects one of the facilities 2 presented as options as a stage for playing the game. The game processing unit 33 starts the game using the facility 2 selected by the player 27 as a stage.
[0043] The game processing unit 33 may automatically match the player 27 with a facility 2 that will serve as a stage, targeting a facility 2 whose service resources have been switched to a game-only mode in response to a command from the command unit 35. The game processing unit 33 may perform matching based on, for example, the communication distance between the location of the player 27's game machine 28 and the location of the facility 2. The game processing unit 33 may perform matching based on, for example, the amount of fees paid by the player 27 for game options, or the player 27's previous game achievement or proficiency level, and information about the facility 2 that affects the difficulty level, such as the number of floors, the number of cars 12, and the number of moving objects 18. The game processing unit 33 starts a game using the facility 2 that has been matched for the player 27 as a stage.
[0044] In step S07, the game management device 31 uses the service resources of the facility 2 that is set as the stage to provide the game to be played by the player 27, for example, as follows.
[0045] While a game using the facility 2 as a stage is in progress, the game processing unit 33 manages and updates the game situation information based on game operations received by the operation receiving unit 32. The player 27 performs game operations through the operation unit 29 in accordance with information displayed on the display unit 30 of the game machine 28. Game operations include, for example, operations to move the position of the moving object 18 and operations to move the car 12 of the elevator 3 to any floor. The game processing unit 33 outputs an operation command for the elevator 3 to the elevator control unit 24 of the facility 2 serving as the stage, based on the situation information managed by the game processing unit 33, to operate the elevator 3 in accordance with the situation information. The game processing unit 33 also outputs an operation command for the moving object 18 to the moving object control unit 25 of the facility 2 serving as the stage, based on the situation information managed by the game processing unit 33, to move the moving object 18 in accordance with the situation information. This allows the player 27 to remotely control both the elevator 3 and the moving object 18 through game operations on the game machine 28 using the situation information. The moving object control unit 25 and the elevator control unit 24 may feed back the actual positions of the moving object 18 and the car 12 of the elevator 3 to the game management device 31. At this time, the game processing unit 33 reflects the fed-back actual positions of the moving object 18 and the car 12 in the situation information.
[0046] The information providing unit 34 provides, for example, information on the position of the car 12 of the elevator 3 and the position of the moving object 18, which is included in the situation information, to the game machine 28. The information providing unit 34 may also provide, to the game machine 28, an image taken by a surveillance camera 21 on the floor where the moving object 18 is located, or an image taken by a moving object camera 19 mounted on the moving object 18. The display unit 30 of the game machine 28 displays the information provided by the information providing unit 34 to the player 27. Thereafter, the processing of the game system 1 proceeds to step S08.
[0047] In step S08, the game processing unit 33 determines whether the game has ended. In this example, the game processing unit 33 determines whether the game has ended when it has been determined whether the clearing condition has been met, and determines whether the game has not ended when it has not been determined whether the clearing condition has been met. The game processing unit 33 determines whether the clearing condition has been met, for example, based on the situation information. If the game has not ended, the processing of the game system 1 proceeds to step S07. On the other hand, when the game has ended, the game processing unit 33 presents information on whether the clearing condition has been met to the player 27 via the information providing unit 34 or the like. If the clearing condition has been met, the game processing unit 33 presents information on the game being cleared to the player 27. If the clearing condition has not been met, the game processing unit 33 presents information on the game being over to the player 27. After presenting the information on whether the clearing condition has been met to the player 27, the processing of the game system 1 proceeds to step S09.
[0048] In step S09, the command unit 35 determines whether or not switching to the normal operation mode is necessary. The command unit 35 determines that switching to the normal operation mode is necessary when, for example, an administrator of the facility 2 inputs an instruction to switch to the normal operation mode into the game management device 31. The administrator of the facility 2 inputs an instruction to switch to the normal operation mode into the game management device 31, for example, when a time period when no one is present in the facility 2, such as a holiday or at night, ends. Note that the command unit 35 may automatically determine that switching to the normal operation mode is necessary when a time period when no one is present in the facility 2, such as a holiday or at night, ends. When determining that switching to the normal operation mode is necessary, the command unit 35 outputs an instruction to switch the operation mode from the game-only mode to the normal operation mode to the elevator control unit 24, the mobile object control unit 25, the camera control unit 26, etc. At this time, the command unit 35 also outputs an instruction to perform an inspection operation to the components that manage and control service resources, such as the elevator control unit 24. Thereafter, the processing of the game system 1 proceeds to step S10. On the other hand, when it is determined that switching to the normal operation mode is not necessary, command unit 35 does not output a command to facilities management device 22. Thereafter, the processing of game system 1 proceeds to step S06.
[0049] In step S10, the elevator control unit 24 performs an inspection operation of the elevator 3 based on a command from the command unit 35. The elevator control unit 24 may perform the inspection operation after announcing that the elevator 3 will be switched to normal operation mode, for example, via the hall display panel 8 and the speaker 9. When the elevator control unit 24 determines through the inspection operation that there is an abnormality in the elevator 3, the processing of the game system 1 proceeds to step S04. On the other hand, when the elevator control unit 24 determines through the inspection operation that there is no abnormality in the elevator 3, the processing of the game system 1 proceeds to step S11.
[0050] In step S11, the facility management device 22 switches the operation mode of the service resource to the normal operation mode. For example, the elevator control unit 24 switches the operation mode of the elevator 3 to the normal operation mode. The mobile object control unit 25 switches the operation mode of the mobile object 18 to the normal operation mode. The camera control unit 26 switches the operation mode of the surveillance camera 21 to the normal operation mode. Thereafter, the processing of the game system 1 proceeds to step S01.
[0051] Next, examples of games provided by the game system 1 will be described with reference to FIGS. 3 and 4 are diagrams showing examples of games provided by the game system 1 according to the first embodiment.
[0052] 3 shows an example of a single-player game played by a single player 27. Here, the player 27 playing the game is an example of a first player. The game machine 28 used by the first player is an example of a first game machine. A moving object 18 remotely controlled by the first player through game operations on the first game machine is an example of a first moving object.
[0053] When starting a game, the game processing unit 33 performs preparation processing, for example, as follows. The game processing unit 33 sets a starting point and a destination in the facility 2, which serves as the game stage, in the situation information. In the situation information, the game processing unit 33 sets the position of the moving object 18, which is remotely controlled by the player 27 as the player's own device, as the starting point. The command unit 35 moves the moving object 18 to the starting point based on the situation information. The starting point is set, for example, to the lowest floor of the facility 2. The destination is set, for example, to the top floor of the facility 2. In this example, the game processing unit 33 sets, in the situation information, one or more points that serve as checkpoints in the facility 2, which serves as the game stage. The game processing unit 33 determines that the clearing condition is met when the moving object 18, which is the player's own device, of the player 27, moves from the starting point to the destination. If checkpoints are set in the situation information, the game processing unit 33 determines that the clearing condition is met when the moving object 18, which is the player's own device, of the player 27, passes through some or all of the checkpoints and moves from the starting point to the destination. The game processing unit 33 may set the premise for the completion condition to be met as the moving object 18 moving from the departure point to the destination using the elevator 3.
[0054] After the game starts, the game processing unit 33 automatically sets the positions of other moving objects 18 in accordance with the situation information as enemy aircraft that will block the movement of the moving object 18, which is the player's own aircraft, from the departure point to the destination. The command unit 35 outputs a command to the moving object control unit 25 to move the enemy moving object 18 based on the situation information set by the game processing unit 33. The moving object control unit 25 moves the enemy moving object 18 within the facility 2 in accordance with the command from the command unit 35. At this time, the enemy moving object 18 is an example of a second moving object. The game processing unit 33 may set multiple moving objects 18 as enemy aircraft. At this time, the moving object control unit 25 moves each of the multiple moving objects 18 set as enemy aircraft in accordance with a command from the command unit 35 based on the situation information.
[0055] The game processing unit 33 determines whether the moving body 18, which is the player's own machine, has been captured by an enemy moving body 18. For example, the game processing unit 33 determines whether the moving body 18, which is the player's own machine, has been captured by the enemy moving body 18 when the enemy moving body 18 approaches the player's own machine closer than a preset range. For example, the game processing unit 33 may determine whether the moving body 18, which is the player's own machine, has been captured by the enemy moving body 18 when the enemy moving body 18 is facing the player's own machine and approaches the player's own machine closer than a preset range. The game processing unit 33 may also determine whether the moving body 18, which is the player's own machine, has been captured by the enemy moving body 18 based on other conditions.
[0056] A main screen 37, a sub-screen 38, an operation interface 39, and a game information screen 40 are displayed on a display unit 30 of a game machine 28 of a player 27.
[0057] The main screen 37 is a screen that displays information about the moving object 18, which is the player's own object 27, or its surroundings. The main screen 37 displays, for example, an image captured by a surveillance camera 21 installed in the location where the moving object 18 is located. The game processing unit 33 may set situation information so that the moving object 18 does not move to a position outside the field of view of the surveillance camera 21. The main screen 37 may display, for example, an image captured by a mobile camera 19 mounted on the moving object 18. The main screen 37 displays, for example, the positions of checkpoints. Checkpoints are displayed, for example, by overlaying an image of the checkpoint at a position corresponding to the checkpoint on an image captured by the surveillance camera 21 or the mobile camera 19. The process of overlaying the checkpoint image may be performed, for example, by the information providing unit 34 or the game console 28 of the player 27.
[0058] The sub-screen 38 is a screen that displays, for example, overall information about the facility 2 that serves as the stage of the game. The sub-screen 38 displays, for example, the positions of the moving objects 18 on each floor of the facility 2. The sub-screen 38 displays, for example, the positions of the checkpoints on each floor of the facility 2.
[0059] The operation interface 39 is, for example, a screen displaying an interface for accepting game operations by the player 27. This interface may be unique to the game, or may be similar to the hall operating panel 7 or car operating panel 16 of the elevator 3. In this example, the operation interface 39 includes, as an interface for game operations for the elevator 3, buttons corresponding to hall calls and destination floor buttons corresponding to car calls. The interface for game operations for the elevator 3 may include a door open / close button corresponding to the door open / close operation of the car door 15. The operation interface 39 may also include directional keys representing forward, backward, and turning as an interface for game operations corresponding to the moving object 18. Game operations performed through the operation interface 39 are reflected in the situation information, such as information on the hall call or car call for the elevator 3. The command unit 35 outputs commands to service resources such as the elevator 3 and the moving object 18 based on the situation information.
[0060] The game information screen 40 is a screen that displays game information such as the degree of achievement of the game clearing conditions and the score. The game information displays, for example, the life of the player 27. The game processing unit 33 determines that the game clearing conditions have not been met when, for example, the moving object 18, which is the player's 27's own ship, is captured by enemy moving objects 18 the number of times equal to the player's 27's life. The game information may include the number of checkpoints that the moving object 18, which is the player's 27's own ship, has passed through. The game information may also include the time remaining until the game is over. The game information screen 40 may display the current floor of the moving object 18, which is the player's 27's own ship, and other information.
[0061] The moving object 18, which is an enemy object of the player 27 using the game machine 28, may be operated by another player 27 using another game machine 28. Here, the other player 27 is an example of a first player. The game machine 28 used by a second player is an example of a second game machine. The moving object 18 remotely controlled by the second player through game operations on the second game machine is an example of a second moving object.
[0062] FIG. 4 shows an example of another multiplayer game played by multiple players 27. One of the players 27 playing the game is an example of a first player. Another of the players 27 playing the game is an example of a second player. The game console 28 used by the first player is an example of a first game console. The game console 28 used by the second player is an example of a second game console. The moving object 18 remotely controlled by the first player through game operations on the first game console is an example of a first moving object. The moving object 18 remotely controlled by the second player through game operations on the second game console is an example of a second moving object. The game may be played by two players 27, or by three or more players 27. The players 27 playing simultaneously may be automatically matched by the game processing unit 33 based on the skill level of each player 27 or randomly, or the players 27 may meet and play in a lobby or the like.
[0063] When starting a game, the game processing unit 33 performs preparation processing, for example, as follows. The game processing unit 33 sets the starting point of each player 27 at the facility 2, which serves as the game stage, in the situation information. The starting points of each player 27 are set, for example, randomly at different locations in the facility 2. The game processing unit 33 sets the position of the moving object 18 remotely controlled by each player 27 as the player's own device to the corresponding starting point in the situation information. The command unit 35 moves each moving object 18 to the corresponding starting point based on the situation information. In this example, the game processing unit 33 sets, in the situation information, one or more locations that serve as checkpoints at the facility 2, which serves as the game stage. The checkpoints are set, for example, randomly in the facility 2. When the moving object 18, which is the player's own device, of each player 27 departs from the starting point and passes through a checkpoint, the game processing unit 33 adds points to the player 27 corresponding to the moving object 18 that passed through. The points added to the player 27 may differ for each checkpoint. When any moving object 18 passes through a checkpoint, the game processing unit 33 may reset the position of the checkpoint, for example, to a random position within the facility 2. The game processing unit 33 tallies the points earned by each player 27's own moving object 18 passing through a checkpoint, and sets the total points in the situation information. For example, the game processing unit 33 determines that the clearing condition of the player 27 who has earned the most points after a preset time limit has elapsed has been met. The clearing condition is sometimes also called a winning condition. At this time, the game processing unit 33 may determine that the clearing condition of the other players 27 has not been met.
[0064] The game information screen 40 may include information such as the player's 27 own points and the points of other players 27, for example.
[0065] Note that each player 27 may obstruct the other players 27. For example, one of the players 27 may set a fake checkpoint at a location in the facility 2. The game processing unit 33 sets the location of the fake checkpoint in the situation information based on the game operation of the player 27. The fake checkpoint is displayed, for example, on the main screen 37 in a form similar to a real checkpoint. When the moving object 18 passes through the fake checkpoint, the game processing unit 33 may, for example, prohibit the movement of the moving object 18 for a certain period of time, limit the movement speed of the moving object 18 for a certain period of time, or move the point of the player 27 corresponding to the moving object 18 to the player 27 who set the fake checkpoint.
[0066] As described above, the game system 1 according to the first embodiment provides a game set in the facility 2, in which the player 27 remotely controls the elevator 3 provided in the facility 2 and the mobile object 18 that can move within the facility 2. The game system 1 includes an elevator control unit 24 that controls the operation of the elevator 3, a mobile object control unit 25 that controls the movement of the mobile object 18, and a game management device 31. The game management device 31 includes an operation reception unit 32, a game processing unit 33, an information provision unit 34, and a command unit 35. The operation reception unit 32 receives game operations performed by the player 27 through the game machine 28. The game processing unit 33 manages and updates situation information that represents information about the situation of the game set in the facility 2, based on the game operations received by the operation reception unit 32. The situation information includes information about the position of the car 12 of the elevator 3 and the position of the mobile object 18. The information provision unit 34 provides at least a portion of the situation information to the game machine 28. The command unit 35 outputs a command to switch between the normal operation mode and the game-dedicated mode to the elevator control unit 24 and the moving object control unit 25. The command unit 35 outputs a command to operate the elevator 3 based on the situation information managed by the game processing unit 33 to the elevator control unit 24 that has been switched to the game-dedicated mode. The command unit 35 outputs a command to move the moving object 18 based on the situation information managed by the game processing unit 33 to the moving object control unit 25 that has been switched to the game-dedicated mode.
[0067] With this configuration, even when there is no one in the facility 2, service resources such as the elevator 3 and the mobile object 18 that are not in use by people can be temporarily used for games played from a remote location. This reduces the idle time when the service resources of the facility 2 are not being used effectively. Furthermore, by temporarily providing the facility 2 as a stage for a game, the manager of the facility 2 can externally promote the service resources of the facility 2. This further increases the added value provided to the facility 2 by the service resources.
[0068] The game management device 31 also includes a billing processor 36. The billing processor 36 charges the player 27 for playing a game or for options in the game.
[0069] With this configuration, the manager of the facility 2 or the like can earn revenue from the service resources that are not being used by people, thereby further increasing the added value provided to the facility 2 by the service resources.
[0070] Furthermore, when switching between the normal operation mode and the game-only mode, the command unit 35 outputs a command to the elevator control unit 24 to perform an inspection operation.
[0071] With this configuration, an inspection is performed before switching to game-only mode, further reducing the possibility of an abnormality occurring in the elevator 3 while it is being used for a game. Furthermore, the inspection confirms that there are no people in the elevator 3 in the facility 2, reducing the impact on the game caused by a person accidentally entering the facility 2 while the game is being played. Furthermore, an inspection is performed when switching from game-only mode, so the elevator 3 returns to normal operation only after it has been confirmed to be in a normal state. This makes it possible to more reliably switch between normal operation and game-only operation.
[0072] Furthermore, the game processing unit 33 matches the player 27 with the facility 2 that will be the stage, targeting the facility 2 for which the command unit 35 has output a command to switch to the game-only mode.
[0073] With this configuration, the player 27 can play the game even at facilities 2 that he or she has not explicitly selected. Even when there are a large number of selectable facilities 2, the player 27 can easily start playing the game.
[0074] Furthermore, the information providing unit 34 provides the information on the position of the car 12 of the elevator 3 and the position of the moving object 18, which are included in the situation information, to the game machine 28 so that the game machine 28 can display it.
[0075] With this configuration, the player 27 can operate the game after checking the position of the cage 12 and the position of the moving object 18 on the game machine 28. This further improves the operability of the game.
[0076] The situation information also includes information on whether the clearing conditions for the game, which uses facility 2 as a stage, are met, information on the starting point of facility 2 that serves as the stage, and information on the destination of facility 2 that serves as the stage. The game processing unit 33 determines that the clearing conditions are met when the moving object 18 uses the elevator 3 to move from the starting point to the destination. The situation information also includes information about checkpoints in the facility 2 that serves as the stage. The game processing unit 33 determines that the clearing condition is met when the moving object 18 passes through the checkpoint and moves from the departure point to the destination using the elevator 3.
[0077] With this configuration, service resources such as the elevator 3 and the moving object 18 are linked together to provide a game that makes more effective use of the service resources.
[0078] Furthermore, the situation information includes information on the positions of the moving body 18 of the player 27 as well as the enemy moving body 18 that can move within the facility 2. The game processing unit 33 determines that the clear condition has not been met when the moving body 18 of the player 27 has been captured by the enemy moving body 18 a preset number of times. The operation acceptance unit 32 also accepts game operations performed by other players 27 through other game machines 28. The game processing unit 33 sets the position of the enemy moving object 18 in accordance with the game operations of the other players 27. Alternatively, the game processing unit 33 may automatically set the position of the enemy moving object 18 in accordance with situation information. The command unit 35 outputs a movement command for the enemy moving object 18 based on the situation information managed by the game processing unit 33 to the moving object control unit 25 that has been switched to the game-only mode.
[0079] This configuration allows multiple players 27 to play the game, allowing the manager of the facility 2 to more effectively promote the service resources of the facility 2. This further increases the added value provided to the facility 2 by the service resources.
[0080] The situation information also includes information on the positions of multiple movable objects 18 that can move within the facility 2, information on whether the clearing conditions for the game using the facility 2 as a stage are met, information on the starting point of each movable object 18 within the facility 2 that serves as the stage, and information on checkpoints within the facility 2 that serves as the stage. The operation reception unit 32 receives game operations performed by each player 27 via the corresponding game console 28. The game processing unit 33 sets the position of each movable object 18 in accordance with the game operations of the corresponding player 27. The command unit 35 outputs movement commands for each movable object 18 based on the situation information managed by the game processing unit 33 to the movable object control unit 25 that has been switched to the game-only mode. The game processing unit 33 determines that the clearing conditions or winning conditions have been met for the player 27 whose corresponding movable object 18 has earned the most points by passing through checkpoints since departing from the starting point.
[0081] This configuration allows multiple players 27 to play the game, allowing the manager of the facility 2 to more effectively promote the service resources of the facility 2. This further increases the added value provided to the facility 2 by the service resources.
[0082] The game management device 31 and the facilities 2 that serve as game stages may be located in different countries or regions. Furthermore, a game player 27 may play the game from outside the country or region where the game management device 31 and the facilities 2 that serve as game stages are located. This allows a player 27 who is in an area where it is daytime at a certain time to play a game set in a facility 2 that is in an area where it is nighttime at that time.
[0083] Furthermore, the service resources that can be used in the game are not limited to the elevators 3, the moving objects 18, and the surveillance cameras 21. For example, devices or equipment such as an entrance / exit control system that provides security services in the facility 2, an electric lock, an automatic door, and a security gate may also be used in the game of the game system 1 as service resources of the facility 2. For example, when the situation information includes information on the progress of the game, the command unit 35 may output a command to an automatic door that has been switched to a game-only mode so that the moving object 18 can pass when the progress exceeds a threshold. Escalators, lighting devices, air conditioning devices, ventilation devices, and other devices provided in the facility 2 may also be used in the game of the game system 1 as service resources of the facility 2.
[0084] Furthermore, the mobile object 18 that can be used for games may be a dedicated gaming machine. The mobile object 18 that is a dedicated gaming machine may be waiting in a preset waiting area in the facility 2, for example, in the normal operation mode.
[0085] Furthermore, in the game-only mode, service resources such as the elevator 3 may operate with parameters different from those during normal operation. For example, the elevator control unit 24 may set the door-open time, during which the car doors 15 are kept fully open, to different times in the normal operation mode and the game-only mode. The elevator control unit 24 may also set whether or not multiple moving objects 18 are allowed to ride in a single car 12 differently in the normal operation mode and the game-only mode. Furthermore, in the game-only mode, the elevator control unit 24 may disable displays such as the car display panel 17 to reduce power consumption, etc.
[0086] Next, an example of the hardware configuration of the game system 1 will be described with reference to FIG. FIG. 5 is a hardware configuration diagram of the main part of the game system 1 according to the first embodiment.
[0087] Each function of the game system 1 may be realized by a processing circuit. The processing circuit includes at least one processor 100a and at least one memory 100b. The processing circuit may include at least one dedicated hardware 200 in addition to or in place of the processor 100a and the memory 100b.
[0088] When the processing circuit includes a processor 100a and a memory 100b, each function of the game system 1 is realized by software, firmware, or a combination of software and firmware. At least one of the software and firmware is written as a program. The program is stored in the memory 100b. The processor 100a realizes each function of the game system 1 by reading and executing the program stored in the memory 100b. The program may be a program package including multiple subprograms, modules, libraries, or the like. The program may be a product itself, such as a program product, or may be included in the product.
[0089] The processor 100a is also called a CPU (Central Processing Unit), processing device, arithmetic unit, microprocessor, microcomputer, or DSP. The memory 100b is configured by, for example, a non-volatile or volatile semiconductor memory such as RAM, ROM, flash memory, EPROM, or EEPROM.
[0090] Where the processing circuitry comprises dedicated hardware 200, the processing circuitry may be implemented, for example, as a single circuit, multiple circuits, a programmed processor, parallel programmed processors, an ASIC, an FPGA, or a combination thereof.
[0091] Each function of the game system 1 can be realized by a processing circuit. Alternatively, each function of the game system 1 can be realized collectively by a processing circuit. Some of the functions of the game system 1 may be realized by dedicated hardware 200, and other parts may be realized by software or firmware. In this way, the processing circuit realizes each function of the game system 1 by dedicated hardware 200, software, firmware, or a combination of these.
[0092] To summarize the above explanation, possible configurations of the technology according to the present disclosure include the configurations shown below as supplementary notes. (Appendix 1) a game management device for providing a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first movable object movable in the facility, an operation receiving unit that receives game operations performed by the first player through the first game machine; a game processing unit that manages, while updating, situation information representing information on a situation of the game in which the facility is used as the stage, including information on the position of the elevator car and the position of the first moving object, based on the game operation received by the operation receiving unit; an information providing unit that provides at least a part of the game situation information to the first game machine; a command unit that outputs a command to switch between a normal operation mode and a game-dedicated mode to an elevator control unit that controls the operation of the elevator and a moving body control unit that controls the movement of the first moving body, outputs a command to operate the elevator based on the situation information managed by the game processing unit to the elevator control unit that has been switched to the game-dedicated mode, and outputs a command to move the first moving body based on the situation information managed by the game processing unit to the moving body control unit that has been switched to the game-dedicated mode; A game management device comprising: (Appendix 2) a billing processor that charges the first player for playing the game or for options in the game; Equipped with A game management device as described in appended note 1. (Appendix 3) the command unit outputs a command to the elevator control unit to perform an inspection operation when switching between the normal operation mode and the game-dedicated mode. A game management device according to appended matter 1 or 2. (Appendix 4) the game processing unit performs matching between the first player and the facility serving as the stage, with the facility being the target for which the command unit has output a command to switch to the game-only mode; A game management device according to any one of supplementary matters 1 to 3. (Appendix 5) the information providing unit provides information on the position of the elevator car and the position of the first moving object, which is included in the situation information, to the first game machine so that the information can be displayed on the first game machine. A game management device according to any one of appended matters 1 to 4. (Appendix 6) the situation information includes information on whether a clearing condition for the game is met or not, information on a starting point of the facility that serves as the stage, and information on a destination of the facility that serves as the stage; the game processing unit determines that the clearing condition is met when the first moving object moves from the departure point to the destination using the elevator; A game management device according to any one of supplementary matter 1 to supplementary matter 5. (Appendix 7) the phase information includes information on checkpoints in the facility that serves as the stage; the game processing unit determines that the clearing condition is met when the first moving object passes through the checkpoint and moves from the departure point to the destination using the elevator; A game management device as described in appended item 6. (Appendix 8) the situation information includes information on a position of a second mobile object that can move in the facility; the game processing unit determines that the clearing condition is not met when the first moving object is captured by the second moving object a preset number of times; A game management device according to supplementary matter 6 or supplementary matter 7. (Appendix 9) the game processing unit sets the position of the second moving object in accordance with the situation information; the command unit outputs a command to the moving object control unit that has been switched to the game-only mode to move the second moving object based on the situation information managed by the game processing unit. A game management device as described in appended item 8. (Appendix 10) the operation receiving unit receives the game operation performed by a second player different from the first player through a second game machine different from the first game machine; the game processing unit sets the position of the second moving object in accordance with the game operation of the second player; the command unit outputs a command to the moving object control unit that has been switched to the game-only mode to move the second moving object based on the situation information managed by the game processing unit. A game management device as described in appended item 8. (Appendix 11) the situation information includes information on the position of a second moving body that can move in the facility, information on whether a clearing condition for the game in which the facility is the stage has been met, information on the starting points of the first moving body and the second moving body in the facility that is the stage, and information on checkpoints in the facility that is the stage; the operation receiving unit receives the game operation performed by a second player different from the first player through a second game machine different from the first game machine; the game processing unit sets the position of the second moving object in accordance with the game operation of the second player; the command unit outputs a command to the moving object control unit that has been switched to the game-only mode to move the second moving object based on the situation information managed by the game processing unit. the game processing unit determines that the clearing condition of the first player is met when the number of points acquired by the first moving body after departing from the departure point and passing through the checkpoint is greater than the number of points acquired by the second moving body after departing from the departure point and passing through the checkpoint; A game management device according to any one of supplementary matter 1 to supplementary matter 5. (Appendix 12) A game system for providing a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first movable object movable in the facility, an elevator control unit that controls operation of the elevator; a moving body control unit that controls the movement of the first moving body; an operation receiving unit that receives game operations performed by the first player through the first game machine; a game processing unit that manages, while updating, situation information representing information on a situation of the game in which the facility is used as the stage, including information on the position of the elevator car and the position of the first moving object, based on the game operation received by the operation receiving unit; an information providing unit that provides at least a part of the game situation information to the first game machine; a command unit that outputs a command to the elevator control unit and the moving object control unit to switch between a normal operation mode and a game-only mode; Equipped with In the game-only mode, the elevator control unit controls the operation of the elevator based on the situation information managed by the game processing unit, In the game-only mode, the moving object control unit controls the movement of the first moving object based on the situation information managed by the game processing unit. Game system. (Appendix 13) a game management device for providing a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first moving object movable in the facility, the game being played in the facility; accepting a game operation performed by the first player through the first game machine; managing, while updating, based on the received game operation, situation information representing information on a situation of the game in which the facility is used as the stage, including information on the position of the elevator car and the position of the first moving object; providing at least a part of the game situation information to the first game machine; outputting a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving body control unit that controls the movement of the first moving body; outputting an operation command for the elevator based on the situation information to the elevator control unit switched to the game-dedicated mode; outputting a command to move the first moving object based on the situation information to the moving object control unit that has been switched to the game-only mode; A game management method that executes. (Appendix 14) a game management device for providing a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first moving object movable in the facility, the game being played in the facility; accepting a game operation performed by the first player through the first game machine; managing, while updating, based on the received game operation, situation information representing information on a situation of the game in which the facility is used as the stage, including information on the position of the elevator car and the position of the first moving object; providing at least a part of the game situation information to the first game machine; outputting a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving body control unit that controls the movement of the first moving body; outputting an operation command for the elevator based on the situation information to the elevator control unit switched to the game-dedicated mode; outputting a command to move the first moving object based on the situation information to the moving object control unit that has been switched to the game-only mode; A game management program that runs [Explanation of symbols]
[0093] 1 Game system, 2 Facility, 3 Elevator, 4 Hoistway, 5 Landing, 6 Landing door, 7 Landing operation panel, 8 Landing display panel, 9 Speaker, 10 Hoisting machine, 11 Main rope, 12 Cage, 13 Counterweight, 14 Control panel, 15 Cage door, 16 Cage operation panel, 17 Cage display panel, 18 Mobile body, 19 Mobile body camera, 20 Drive unit, 21 Surveillance camera, 22 Facility management device, 23 Communication network, 24 Elevator control unit, 25 Mobile body control unit, 26 Camera control unit, 27 Player, 28 Game machine, 29 Operation unit, 30 Display unit, 31 Game management device, 32 Operation reception unit, 33 Game processing unit, 34 Information provision unit, 35 Command unit, 36 billing processing unit, 37 main screen, 38 sub-screen, 39 operation interface, 40 game information screen
Claims
1. a game management device for providing a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first movable object movable in the facility, the game being played in the facility; an operation receiving unit that receives game operations performed by the first player through the first game machine; a game processing unit that manages, while updating, situation information representing information on a situation of the game in which the facility is used as the stage, including information on the position of the elevator car and the position of the first moving object, based on the game operation received by the operation receiving unit; an information providing unit that provides at least a part of the game situation information to the first game machine; a command unit that outputs a command to switch between a normal operation mode and a game-dedicated mode to an elevator control unit that controls the operation of the elevator and a mobile unit control unit that controls the movement of the first mobile unit, outputs a command to operate the elevator based on the situation information managed by the game processing unit to the elevator control unit that has been switched to the game-dedicated mode, and outputs a command to move the first mobile unit based on the situation information managed by the game processing unit to the mobile unit control unit that has been switched to the game-dedicated mode; A game management device comprising:
2. a billing processor that charges the first player for playing the game or for options in the game; Equipped with The game management device according to claim 1 .
3. the command unit outputs a command to the elevator control unit to perform an inspection operation when switching between the normal operation mode and the game-dedicated mode.
3. The game management device according to claim 1 or 2.
4. the game processing unit performs matching between the first player and the facility serving as the stage, with the facility being the target for which the command unit has output a command to switch to the game-only mode; 3. The game management device according to claim 1 or 2.
5. the information providing unit provides the first game machine with information on the position of the elevator car and the position of the first moving object, which is included in the situation information, so that the first game machine can display the information.
3. The game management device according to claim 1 or 2.
6. the situation information includes information on whether a clearing condition for the game is met or not, information on a starting point of the facility that serves as the stage, and information on a destination of the facility that serves as the stage; the game processing unit determines that the clearing condition is met when the first moving object moves from the departure point to the destination using the elevator; 3. The game management device according to claim 1 or 2.
7. the phase information includes information on checkpoints in the facility that serves as the stage; the game processing unit determines that the clearing condition is met when the first moving object passes through the checkpoint and moves from the departure point to the destination using the elevator; The game management device according to claim 6.
8. the situation information includes information on a position of a second mobile object that can move in the facility; the game processing unit determines that the clear condition is not met when the first moving object is captured by the second moving object a preset number of times; The game management device according to claim 6.
9. the game processing unit sets the position of the second moving object in accordance with the situation information; the command unit outputs a command to the moving object control unit that has been switched to the game-only mode to move the second moving object based on the situation information managed by the game processing unit. The game management device according to claim 8.
10. the operation receiving unit receives the game operation performed by a second player different from the first player through a second game machine different from the first game machine; the game processing unit sets the position of the second moving object in accordance with the game operation of the second player; the command unit outputs a command to the moving object control unit that has been switched to the game-only mode to move the second moving object based on the situation information managed by the game processing unit. The game management device according to claim 8.
11. the situation information includes information on the position of a second moving body that can move in the facility, information on whether a clearing condition for the game in which the facility is the stage has been met, information on the starting points of the first moving body and the second moving body in the facility that is the stage, and information on checkpoints in the facility that is the stage; the operation receiving unit receives the game operation performed by a second player different from the first player through a second game machine different from the first game machine; the game processing unit sets the position of the second moving object in accordance with the game operation of the second player; the command unit outputs a command to the moving object control unit that has been switched to the game-only mode to move the second moving object based on the situation information managed by the game processing unit. the game processing unit determines that the clearing condition of the first player is met when the number of points acquired by the first moving body after departing from the departure point and passing through the checkpoint is greater than the number of points acquired by the second moving body after departing from the departure point and passing through the checkpoint; 3. The game management device according to claim 1 or 2.
12. a game system for providing a game set in a facility, in which a first player remotely controls an elevator provided in the facility and a first movable object movable in the facility, an elevator control unit that controls operation of the elevator; a moving body control unit that controls the movement of the first moving body; an operation receiving unit that receives game operations performed by the first player through the first game machine; a game processing unit that manages, while updating, situation information representing information on a situation of the game in which the facility is used as the stage, including information on the position of the elevator car and the position of the first moving object, based on the game operation received by the operation receiving unit; an information providing unit that provides at least a part of the game situation information to the first game machine; a command unit that outputs a command to the elevator control unit and the moving object control unit to switch between a normal operation mode and a game-only mode; Equipped with In the game-only mode, the elevator control unit controls the operation of the elevator based on the situation information managed by the game processing unit, In the game-only mode, the moving object control unit controls the movement of the first moving object based on the situation information managed by the game processing unit. Game system.
13. a game management device for providing a game set in a facility, the game being played by a first player remotely controlling an elevator provided in the facility and a first movable object movable in the facility, the game management device comprising: accepting a game operation performed by the first player through a first game machine; managing, while updating, based on the received game operation, situation information representing information on a situation of the game in which the facility is used as the stage, including information on the position of the elevator car and the position of the first moving object; providing at least a part of the game situation information to the first game machine; outputting a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving body control unit that controls the movement of the first moving body; outputting an operation command for the elevator based on the situation information to the elevator control unit switched to the game-dedicated mode; outputting a command to move the first moving object based on the situation information to the moving object control unit that has been switched to the game-only mode; A game management method that executes.
14. a game management device for providing a game in which a facility is used as a stage, the game being played by a first player remotely controlling an elevator provided in the facility and a first movable object movable in the facility; accepting a game operation performed by the first player through a first game machine; managing, while updating, based on the received game operation, situation information representing information on a situation of the game in which the facility is used as the stage, including information on the position of the elevator car and the position of the first moving object; providing at least a part of the game situation information to the first game machine; outputting a command to switch between a normal operation mode and a game-only mode to an elevator control unit that controls the operation of the elevator and a moving body control unit that controls the movement of the first moving body; outputting an operation command for the elevator based on the situation information to the elevator control unit switched to the game-dedicated mode; outputting a command to move the first moving object based on the situation information to the moving object control unit that has been switched to the game-only mode; A game management program that runs
Citation Information
Patent Citations
Elevator billing system, elevator management server, mobile unit, mobile unit server, elevator billing method, elevator billing program, elevator usage program, elevator usage request data structure, and elevator usage history data structure
WO2021210166A1