Game machine

The gaming machine employs a movable member that changes the ease of entry into a predetermined area, a lottery system to maintain player engagement by ensuring consecutive special game execution and displaying effects that encourage continued play, addressing the decline in interest through strategic game mechanics.

JP2025174126APending Publication Date: 2025-11-28HEIWA CORP
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Patent Information

Application Number
JP2024080212
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-05-16
Publication Date
2025-11-28

AI Technical Summary

Technical Problem

Gaming machines face issues in maintaining interest in the game, as players, as players, as players, as the game progresses, leading to a decline in engagement and enjoyment.

Method used

The gaming machine incorporates a movable member that changes the ease of entry into a predetermined area, a lottery system, and a special game based on the specific result of the lottery. If the first effect is executed until the plurality of game media into the predetermined area, a lottery is executed every time the game medium into the predetermined area, a lottery is executed based on the entry of the game medium into the predetermined area, and a special game based on the specific results are obtained consecutively, the special game is executed, and a first effect is displayed to encourage players to place more game media into the area, preventing a decline in interest.

Benefits of technology

The system ensures that players remain engaged by allowing multiple game media to enter the area, thus maintaining interest by executing the special game only when the first effect and the second effect, the lottery is executed based on the entry of the game medium into the predetermined area, and a special game is executed, thereby preventing a decline in engagement.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine in which deterioration in amusement properties of a game is suppressed.SOLUTION: Performance control means can execute a first performance for displaying an image for prompting entry of a game medium to a predetermined region when a movable member is brought into a second state in a second mode in a specific state, can execute the first performance until a plurality of game media enter the predetermined region when executing the first performance, and executes a second performance different from the first performance on the basis of the fact that a plurality of game media have entered the predetermined region while the first performance is being executed.SELECTED DRAWING: Figure 16
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] A known gaming machine is a pachinko gaming machine, which includes a gaming area in which gaming balls (gaming value) move and a launching device that launches gaming balls into the gaming area. The pachinko gaming machine includes a starting port provided in the gaming area, and when a gaming ball is detected entering the starting port, a special symbol lottery is held. If the result of the special symbol lottery is a jackpot, the gaming state transitions to a special gaming state, and multiple special games are played in the special gaming state. In each special game, a large prize opening provided in the gaming area opens, and gaming balls are paid out based on the entry of the gaming ball into the large prize opening.

[0003] Furthermore, some gaming machines of this type execute an effect that prompts the player to place a gaming ball into the second starting hole at a predetermined opportunity (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Publication No. 2021-171430 Summary of the Invention [Problem to be solved by the invention]

[0005] Incidentally, in gaming machines, it is required to prevent a decline in interest in the game.

[0006] The present invention has been made in consideration of the above circumstances, and aims to provide a gaming machine in which a decline in interest in gaming is suppressed. [Means for solving the problem]

[0007] In order to achieve the above object, the gaming machine of the present invention comprises: A gaming machine having a gaming area (gaming area 4) in which gaming media move, and launching gaming media into the gaming area in response to a player's operation, A predetermined area (second starting hole 49) provided in the game area; A movable member (normal accessory 54) capable of changing the ease of entry of the game medium into the predetermined area; A main control means (main control board 200) that controls the progress of the game; A performance control means (performance control means 300) that controls performance based on information transmitted from the main control means; and a display means (liquid crystal display 32), The main control means A special lottery means (special symbol lottery means 230) for performing a lottery for executing a special game based on the entry of the game medium into the predetermined area; A special game control means (special game execution means 260) for controlling the execution of the special game; A movable member control means (normal accessory control means 224) that controls the operation of the movable member between a first state in which it is difficult for the game medium to enter the predetermined area and a second state in which it is easy for the game medium to enter the predetermined area; a game state transition control means (game state transition control means 250) for controlling the transition of the game state between a plurality of game states including a normal state in which the movable member is unlikely to be in the second state and a specific state in which the movable member is likely to be in the second state; The manner in which the movable member control means sets the movable member to the second state includes a first manner in which the movable member is set to the second state for a first period, and a second manner in which the movable member is set to the second state for a second period longer than the first period, In the specific state, a plurality of game media can enter the predetermined area during the second period in which the movable member is in the second state in the second manner, The result of the lottery includes a specific result regarding the execution of the special game, The lottery is executed every time the game medium enters the predetermined area during the second period, and if the specific results are obtained consecutively, the special game based on the previous specific result is executed, and then the special game based on the next specific result is executed; The performance control means When the movable member is in the second state in the second manner in the specific state, a first effect can be executed to display an image prompting the player to place the game medium in the predetermined area, When the first effect is executed, the first effect can be executed until the plurality of game media enter the predetermined area, A second performance different from the first performance is executed based on the fact that the plurality of game media enter the predetermined area during execution of the first performance.

[0008] The lottery is executed based on the entry of one game medium into the predetermined area, and the special game is executed based on the specific result of the lottery. If the first effect is ended in conjunction with the execution of the special game, that is, if the first effect is ended before the multiple game media enter the predetermined area, the player may fail to get the multiple game media into the predetermined area, and the special game may not be executed consecutively, which may reduce the player's interest in the game. In the present invention, the first presentation is executed until the multiple gaming media enter the specified area, so that the player can make the multiple gaming media enter the specified area in accordance with the first presentation, thereby preventing a decline in interest in the game. Furthermore, the lottery is executed based on one game medium entering the predetermined area, and the special game is executed based on the specific result of the lottery. If the second effect is executed based on the execution of the special game, the second effect and the first effect may overlap until multiple game media enter the predetermined area. If the second effect overlaps with the first effect, the effect of the second effect may be reduced, and interest in the game may decrease. In the present invention, the first effect is executed until the plurality of gaming media enter the predetermined area, and when the plurality of gaming media enter the predetermined area, the first effect ends and the second effect is executed. Since the first effect and the second effect do not overlap, a decrease in the effect of the second effect can be suppressed. In other words, a decrease in the interest in the game can be suppressed. [Effects of the Invention]

[0009] According to the present invention, it is possible to prevent a decline in interest in games. [Brief explanation of the drawings]

[0010] [Figure 1] 1 is a perspective view showing an example of an amusement machine according to a first embodiment of the present invention, illustrating its external configuration. [Figure 2] FIG. 2 is a front view showing the external configuration of the game board. [Figure 3] FIG. 2 is a front view showing the external configuration of the status display unit according to the first embodiment. [Figure 4] FIG. 2 is a block diagram showing the general configuration of the gaming machine. [Figure 5] This is a diagram showing the regular winning lottery table. [Figure 6] This is a diagram showing the normal pattern lottery table. [Figure 7] FIG. 10 is a diagram showing the jackpot lottery table. [Figure 8] FIG. 10 is a diagram showing a symbol lottery table. [Figure 9] FIG. 10 is a state transition diagram of the game state. [Figure 10] This is a diagram to explain the display of the performance patterns and reserved patterns. [Figure 11] FIG. 10 is a diagram for explaining the types of winnings. [Figure 12] FIG. 10 is a diagram for explaining the transition of the game state. [Figure 13] 10 is a diagram for explaining the relationship between the control of the main control board and the display on the liquid crystal display. FIG. [Figure 14]FIG. 10 is a diagram for explaining the special bonus effects. [Figure 15] FIG. 10 is a diagram for explaining the special RUSH effect. [Figure 16] This shows a gaming machine according to a second embodiment of the present invention, and is a diagram for explaining the effects, where (a) shows the effect that is executed based on the long opening of a normal device, (b) shows the effect that is executed when the first gaming ball enters during the long opening, and (c) shows the effect that is executed when the second gaming ball enters during the long opening. [Figure 17] The figure is for explaining the display related to the bonus effect, where (a) shows an example of the display when a special game starts after the second game ball enters during a long opening, and (b) shows an example of the display when a special game starts before the second game ball enters during a long opening. [Figure 18] This is a diagram to explain the irregular winning effects. [Figure 19] 10 is a diagram for explaining the relationship between the control of the main control board and the display on the liquid crystal display. FIG. [Figure 20] FIG. 10 is a diagram illustrating a gaming machine according to a third embodiment of the present invention, and is used to explain episode bonus effects. [Figure 21] FIG. 10 is a diagram for explaining the effects that are executed after the episode bonus effects have ended. [Figure 22] FIG. 10 is a diagram for explaining the control relating to the execution of episode bonus effects. [Figure 23] FIG. 10 is a diagram for explaining the control relating to the execution of episode bonus effects. [Figure 24] FIG. 10 is a diagram for explaining another control relating to the execution of episode bonus effects. [Figure 25] FIG. 10 is a diagram for explaining another control relating to the execution of episode bonus effects. [Figure 26] This is a diagram to explain the additional effects that are executed during the execution of the special bonus effects. DETAILED DESCRIPTION OF THE INVENTION

[0011] (First embodiment) A first embodiment of the present invention will be described below with reference to the drawings. In the following description, "front and back" basically means that when a player is in front of the gaming machine, the player side is "front" and the gaming machine side is "rear," "up and down" means the top side of the gaming machine is "up" and the bottom side is "down," and "left and right" means the left hand side of the player playing on the gaming machine is "left" and the right hand side is "right." This embodiment will be described taking as an example the case where the present invention is applied to a pachinko gaming machine, which is one type of gaming machine, but the present invention is not limited to pachinko gaming machines and may be applied to other gaming machines as well.

[0012] FIG. 1 is a perspective view showing the exterior configuration of a gaming machine according to this embodiment. The gaming machine of this embodiment is used for playing games using gaming balls (gaming media, gaming value) loaned from an amusement facility, and includes an outer frame 2 forming the exterior surface of the gaming machine, a gaming board 6 provided inside the gaming machine and forming a gaming area 4 in which the gaming balls move, an inner frame 7 for holding the gaming board 6, a glass unit 8 that makes the gaming board 6 visible but inaccessible to players, and a front frame 10 to which the glass unit 8 is attached. The inner frame 7 is attached to the outer frame 2 via a hinge mechanism so as to be able to open and close. The front frame 10 is also attached to the inner frame 7 via a hinge mechanism so as to be able to open and close. The inner frame 7 (and the front frame 10) can be opened and closed between a closed position (closed state) that closes the opening of the outer frame 2 and an open position (open state) that opens the opening of the outer frame 2.

[0013] The portion of the front frame 10 surrounding the glass unit 8 is made of a translucent material that transmits light, and inside the portion made of the translucent material are provided a plurality of front frame lamps 12 that output light effects to enhance the game. In addition, speakers 14 (sound devices, sound output means) that output sounds to enhance the game are provided on the left and right sides of the upper part and the left and right sides of the lower part of the front frame 10.

[0014] An upper tray 16 for storing game balls is provided in the center of the lower part of the front frame 10, and a payout opening 18 for paying out game balls from the gaming machine to a player is provided on the left side of the inner side of the upper tray 16. A grip unit 20 is provided on the right side of the lower part of the front frame 10, and when a player rotates the grip unit 20 clockwise facing the gaming machine, a launcher (not shown) provided inside the gaming machine is activated, and game balls are launched into the gaming area 4. The launcher of this embodiment can launch 99 game balls per minute (1.65 balls per second).

[0015] A supply port 22 is provided on the right side of the inner side of the upper tray 16 to supply game balls from the upper tray 16 to the launching device. In addition, a lower tray 24 is provided below the upper tray 16 to store surplus game balls when the upper tray 16 cannot store all the game balls.

[0016] In addition, a performance button 26 (performance operation means) is provided on the front edge of the upper tray 16, and when the player operates the performance button 26, the performance performed by the gaming machine changes.

[0017] Fig. 2 is a front view showing the external configuration of the gaming board 6 shown in Fig. 1. As shown in Fig. 2, a circular outer rail 28 is provided on the gaming board 6, and the area surrounded by the outer rail 28 is the gaming area 4 in which gaming balls move. In addition, an arc-shaped inner rail 30 is provided on the left end of the gaming area 4 so as to follow the outer rail 28, and the outer rail 28 and inner rail 30 guide gaming balls launched from a launcher (not shown) provided below the gaming board 6 to the gaming area 4.

[0018] At the center of the game board 6, there is provided a liquid crystal display 32 (effect display device, display means) that displays effect images and the like to enhance the game, and an effect unit 36 ​​that includes a display frame 34 formed to surround the liquid crystal display 32. Above the center of the liquid crystal display 32, there is provided a lighting device 38 (lighting means) that constitutes the effect unit 36 ​​and outputs effect light and the like to enhance the game.

[0019] In this embodiment, the game balls cannot pass in front of the liquid crystal display 32, and the game balls launched from the launching device fall into the game area 4a on the left side or the game area 4b on the right side of the liquid crystal display 32. In addition, in the game area 4, many game nails (not shown) are nailed so as to intersect with the surface of the game board 6, and the moving direction of the game balls moving in the game area 4 changes randomly.

[0020] An opening 40 is formed on the left side of the display frame 34, through which game balls falling in the game area 4a on the left side of the liquid crystal display 32 can pass, and game balls that pass through this opening 40 pass through a passage 42 provided in the display frame 34 and fall onto a stage 44 provided below the liquid crystal display 32. The top surface of this stage 44 is smoothly curved, and a gap is formed between the stage 44 and the glass unit 8, allowing game balls to fall downward from the stage 44, so that game balls that fall onto the stage 44 from the passage 42 move back and forth on the stage 44 before falling downward from near the center of the stage 44.

[0021] A first start opening 46 (first area) is provided below the center of the stage 44, into which a gaming ball that has fallen downward from near the center of the stage 44 can enter. A first start opening switch 100 (see FIG. 4) that detects a gaming ball that has entered the first start opening 46 is also provided within the first start opening 46. When the first start opening switch 100 detects a gaming ball (entry of a gaming ball into the first start opening 46), it outputs a detection signal to the main control board 200. Based on the detection signal input from the first start opening switch 100, the main control board 200 executes a first special symbol lottery (first lottery) as a special symbol lottery. Based on the detection signal input from the first start opening switch 100, the main control board 200 causes the payout device 130 (see FIG. 4) to pay out a prize ball (one ball). In addition, the gaming ball that enters the first starting opening 46 is collected inside the gaming machine.

[0022] To the left of the first starting opening 46 in the gaming area 4, multiple (three) general winning openings 47 (upper left general winning opening 47a, middle left general winning opening 47b, and lower left general winning opening 47c) are provided. The gaming board 6 is also provided with a general winning opening switch 101 (see FIG. 4) that detects a gaming ball that has entered the upper left general winning opening 47a, middle left general winning opening 47b, or lower left general winning opening 47c. When the general winning opening switch 101 detects a gaming ball (entry of a gaming ball into the upper left general winning opening 47a, middle left general winning opening 47b, or lower left general winning opening 47c), it outputs a detection signal to the main control board 200. Based on the detection signal input from the general winning opening switch 101, the main control board 200 causes the payout device 130 to perform a payout operation of three prize balls. One general prize opening switch 101 may be provided for each of the upper left general prize opening 47a, the center left general prize opening 47b, and the lower left general prize opening 47c, or only one may be provided for multiple (for example, three) general prize openings 47. Furthermore, in addition to the upper left general prize opening 47a, the center left general prize opening 47b, and the lower left general prize opening 47c, general prize opening switches corresponding to these general prize openings may also be provided.

[0023] Furthermore, a passage gate 48 through which gaming balls pass without being collected inside the gaming machine is provided in the gaming area 4b on the right side of the liquid crystal display 32. A gate switch 102 (see FIG. 4) that detects the passage of a gaming ball is disposed within the passage gate 48. When the gate switch 102 detects a gaming ball (passage of the gaming ball through the passage gate 48), it outputs a detection signal to the main control board 200. Furthermore, based on the input of the detection signal from the gate switch 102, the main control board 200 executes a normal symbol lottery that determines whether or not a normal win has been won.

[0024] In addition, a second start opening 49 (predetermined area, second area) is provided below the passage gate 48 in the game area 4b to the right of the liquid crystal display 32. A second start opening switch 103 (see FIG. 4) is provided in the second start opening 49 to detect a game ball that has entered the second start opening 49. When the second start opening switch 103 detects a game ball (entry of a game ball into the second start opening 49), it outputs a detection signal to the main control board 200. Based on the input of the detection signal from the second start opening switch 103, the main control board 200 executes a second special symbol lottery (second lottery) as a special symbol lottery. Based on the input of the detection signal from the second start opening switch 103, the main control board 200 causes the payout device 130 to pay out a prize ball (one ball). The game ball that has entered the second start opening 49 is collected inside the gaming machine.

[0025] The second starting opening 49 is provided with a normal role device 54 (movable member) that can move between a reduced state (closed state, first state) in which it is difficult for a gaming ball to enter the second starting opening 49 (a state in which it is difficult for a gaming ball to enter the second starting opening 49), and an expanded state (open state, open state, second state) in which it is easy for a gaming ball to enter (a state in which it is easy for a gaming ball to enter the second starting opening 49). The normal role device 54 has a built-in drive device such as a solenoid, and is controlled to be in an open state (second state) under predetermined conditions when a normal win is won in the normal symbol lottery. It can be said that when a game ball moving through the game area 4 enters (passes) the passage gate 48, a lottery (normal symbol lottery) is carried out to determine whether or not the normal device 54 is set to the second state.

[0026] A first major prize opening 50 (third area) is provided in the game area 4b to the right of the liquid crystal display 32. A first count switch 104 (see FIG. 4) is provided in the first major prize opening 50 to detect a gaming ball that has entered the first major prize opening 50. When the first count switch 104 detects a gaming ball (entry of a gaming ball into the first major prize opening 50), it outputs a detection signal to the main control board 200. Based on the detection signal input from the first count switch 104, the main control board 200 causes the payout device 130 to perform a payout operation of a prize ball (one ball). Based on the detection signal input from the first count switch 104, the main control board 200 counts the number of gaming balls that have entered the first major prize opening 50. The gaming balls that have entered the first major prize opening 50 are collected inside the gaming machine.

[0027] The first large prize opening 50 is provided with a first special device 56 (first movable member) that can move between a closed state (non-entry state) in which game balls cannot enter the first large prize opening 50 and an open state (entry state) in which game balls can enter. The first special device 56 has a built-in drive device such as a solenoid, and is controlled to be in an open state under predetermined conditions in a special game state that starts when a big win is won in the special symbol lottery. The first special device 56 is also controlled to be in an open state under predetermined conditions in a small win game state that starts when a small win is won in the special symbol lottery.

[0028] The first large prize opening 50 is provided with a specific area (not shown), a discharge area (not shown), and a distribution means (not shown) that distributes gaming balls that enter the first large prize opening 50 to either the specific area or the discharge area. A specific area switch 107 (see FIG. 4) is disposed in the specific area. The specific area switch 107 outputs a detection signal to the main control board 200 based on detection of a gaming ball passing through the specific area (passage of a gaming ball through the specific area). The distribution means can be switched between a specific area passing state in which gaming balls that enter the first large prize opening 50 are distributed to the specific area, and a non-specific area passing state in which gaming balls that enter the first large prize opening 50 are distributed to the discharge area. In other words, when the distribution means is switched to the specific area passing state, gaming balls that enter the first large prize opening 50 are distributed to the specific area. This prevents a gaming ball that enters the first large prize opening 50 from passing through the discharge area. On the other hand, when the distribution means is displaced to the non-specific area passing state, a gaming ball that enters the first large prize opening 50 is distributed to the discharge area. This prevents a gaming ball that enters the first large prize opening 50 from passing through the specific area. The distribution means is displaced by the specific area solenoid. A gaming ball that enters the first large prize opening 50 is first detected by the first count switch 104, and then distributed by the distribution means to either the specific area or the discharge area, and after passing through that area, is discharged to the discharge path. At this time, the gaming ball distributed to the specific area is detected by the specific area switch 107.

[0029] A second large prize opening 52 (fourth area) is provided in the game area 4b to the right of the liquid crystal display 32. A second count switch 109 (see FIG. 4) is provided in the second large prize opening 52 to detect a game ball that has entered the second large prize opening 52. When the second count switch 109 detects a game ball (entry of a game ball into the second large prize opening 52), it outputs a detection signal to the main control board 200. Based on the detection signal input from the second count switch 109, the main control board 200 causes the payout device 130 to perform a payout operation of prize balls (15 balls). Based on the detection signal input from the second count switch 109, the main control board 200 counts the number of game balls that have entered the second large prize opening 52. Game balls that have entered the second large prize opening 55 are collected inside the gaming machine.

[0030] The second large prize opening 52 is provided with a second special device 58 (second movable member) that can move between a closed state (non-entry state) in which game balls cannot enter the second large prize opening 52 and an open state (entry state) in which game balls can enter. The second special device 58 has a built-in drive device such as a solenoid, and is controlled to be in the open state under predetermined conditions in a special game state that starts when a winning symbol is drawn in a special symbol lottery.

[0031] In addition, an outlet 62 is provided at the bottom of the gaming area 4 to collect gaming balls that fall through the gaming area 4 without entering any of the winning openings 46, 47, 49, 50, and 52 into the gaming machine. Here, a discharge path (not shown) through which gaming balls collected (discharged) from the gaming area 4 pass is provided inside the gaming machine. This gaming machine is configured so that all gaming balls shot into the gaming area 4 (all gaming balls collected from the gaming area 4) pass through the discharge path. In other words, gaming balls shot into the gaming area 4 are collected from the gaming area 4 and flow into the discharge path by entering any of the winning openings 46, 47, 49, 50, and 52 or passing through the outlet 62. Specifically, gaming balls that enter each winning opening 46, 47, 49, 50, 52 are detected by switches 100, 101, 103, 104, 109 arranged in the winning openings, and then guided to a discharge path. Gaming balls collected from the outlet 62 are also guided to the discharge path. An outlet switch 106 (see FIG. 4) is arranged in the discharge path. When the outlet switch 106 detects a gaming ball passing through the discharge path (a gaming ball being discharged from the gaming area 4), it outputs a detection signal to the main control board 200. The main control board 200 counts the number of gaming balls discharged from the gaming area 4 based on the input of the detection signal from the outlet switch 106.

[0032] The game ball launching device is configured so that the launch force of the game ball can be changed by adjusting the amount of rotation of the grip unit 20 (handle) shown in Figure 1; when the amount of rotation of the grip unit 20 is small, the game ball is launched so that it falls in the game area 4a (first game area 4a, left-hitting area) on the left side of the LCD display 32; when the amount of rotation of the grip unit 20 is large, the game ball is launched so that it falls in the game area 4b (second game area 4b, right-hitting area) on the right side of the LCD display 32.

[0033] Therefore, the player adjusts the amount of rotation of the grip unit 20 depending on the game situation, and launches the game ball so that it falls through the left-side game area 4a or passes through the opening 40, passage 42, and stage 44 to win in the first starting hole 46 (left hit), or launches the game ball so that it falls through the right-side game area 4b and passes through the passing gate 48 or wins in the second starting hole 49, or wins in the first large winning hole 50 (second large winning hole 52) (right hit). Left hit may be called the first game method, and right hit may be called the second game method.

[0034] In the gaming machine of this embodiment, when a gaming ball falls through the left-side gaming area 4a, the gaming ball does not pass through the passing gate 48, and the gaming ball does not enter (win) the second start opening 49 and the first large prize opening 50 (second large prize opening 52). In addition, when a gaming ball falls through the right-side gaming area 4b, the gaming ball does not enter the first start opening 46 and the general prize opening 47.

[0035] As shown in FIG. 2, a status display unit 70 is provided at the lower right of the gaming board 6, outside the gaming area 4, for indicating various states of the gaming machine by turning on and off lamps or the like.

[0036] 3 is a front view showing the external configuration of the status display unit 70. As shown in FIG. 3, the status display unit 70 is provided with a normal symbol display unit 72, a normal hold display unit 74, a first special symbol display unit 76, a first special hold display unit 78, a second special symbol display unit 81, a second special hold display unit 82, and a game status display unit 84.

[0037] The normal symbol display unit 72 is composed of two lamps, and when a normal symbol lottery is held, the normal symbol is displayed in a variable manner by flashing the two lamps, and the normal symbol is displayed in a static manner by turning on or off the two lamps, thereby displaying the result of the normal symbol lottery.

[0038] The normal hold display unit 74 is composed of two lamps, and displays the normal hold number corresponding to the number of the reserved random number values ​​for the normal pattern lottery when the random number values ​​for the normal pattern lottery are reserved because the normal pattern lottery cannot be held even if the random number values ​​for the normal pattern lottery are obtained, such as when the normal pattern is already being displayed in a changing or stopped state when the game ball passes through the passing gate 48, and displays the normal hold number from 0 to 4 by combining turning on, turning off, or flashing the two lamps.

[0039] The first special pattern display unit 76 is composed of a 7-segment display, and when a first special pattern lottery is held by a gaming ball entering the first starting hole 46, the 7-segment display is made to flash to display the first special pattern in a variable manner, and the 7-segment display is made to light up in one of a plurality of modes to display the first special pattern in a static manner, thereby displaying the result of the first special pattern lottery.

[0040] The first special reserve display unit 78 is composed of two lamps, and displays a first special reserve number corresponding to the number of reserved first special random number values ​​when the first special pattern or second special pattern is already being displayed in a variable or stopped state at the time the game ball enters the first starting hole 46, and the random number value for the special pattern lottery is reserved as the first special random number value because a special pattern lottery cannot be held even if the random number value for the special pattern lottery (lottery information) is obtained, and displays 0 to 4 first special reserve numbers by combining turning on, turning off, or flashing the two lamps.

[0041] The second special pattern display unit 81 is composed of a 7-segment display, and when a second special pattern lottery is held by a gaming ball entering the second starting hole 49, the 7-segment display is made to flash to display the second special pattern in a variable manner, and the 7-segment display is made to light up in one of a plurality of modes to display the second special pattern in a static manner, thereby displaying the result of the second special pattern lottery.

[0042] The second special reserve display unit 82 is composed of two lamps, and when the first special symbol or the second special symbol is already being displayed variably or stopped at the time the game ball enters the second starting hole 49, even if the random number for the special symbol lottery is acquired, the special symbol lottery random number cannot be performed, so the random number for the special symbol lottery is reserved as the second special random number. In this embodiment, the second special reserve number corresponding to the number of the reserved second special random number is displayed, and by combining turning on, turning off, or flashing the two lamps, 0 to 1 second special reserve numbers can be displayed. In this embodiment, the upper limit of the second special reserve number is 1.

[0043] The game status display unit 84 is composed of six lamps, and displays the type of game status currently set by a combination of turning on, off, or flashing the six lamps. Details will be described later, but in this embodiment, as shown in Fig. 9, multiple game statuses can be set, including a normal status, a time-saving status (first time-saving status and second time-saving status), and a special game status. In the time-saving status, the time for the first special symbol or the second special symbol to fluctuate is shortened compared to the normal status, and the opportunity to execute the special symbol lottery occurs more frequently.

[0044] 4 is a functional block diagram of the gaming machine of this embodiment. The gaming machine of this embodiment is controlled by a control board including a main control board 200 (game control means) and a sub-control board 202. The functions of each board, such as the main control board 200 and the sub-control board 202, are realized by hardware such as various processors (CPU, DSP, etc.), ASIC (gate array, etc.), ROM (an example of an information storage medium), or RAM, or by software consisting of a given program pre-stored in the ROM, etc.

[0045] The main control board 200 receives input signals from input means such as the gate switch 102, the first start port switch 100, the second start port switch 103, the general winning port switch 101, the first count switch 104, the second count switch 109, the out switch 106, and the specific area switch 107, and performs various calculations to execute the game, and based on the calculation results, controls the operation of output means such as the normal device 54, the first special device 56, the second special device 58, and the payout device 130.

[0046] In addition, the sub-control board 202 receives signals sent from the main control board 200 and input signals from the effect button switch 150, performs various calculations to execute effects that match the progress of the game, and based on the calculation results, controls the operation of effect devices such as the front frame lamp 12, speaker 14, LCD display 32, and lighting device 38.

[0047] The main control board 200 is configured to include a random number generating means 210, a normal symbol lottery means 220, a normal display control means 222, a normal accessory control means 224, a special symbol lottery means 230, a special display control means 240, a game state transition control means 250, a special game execution means 260, a small win game execution means 262, a payout control means 270, a communication control means 280, and a main memory 290.

[0048] The random number generating means 210 is a means for generating random numbers for the lottery, and is realized by a random number generator that generates hardware random numbers, or a program that generates software random numbers. Software random numbers can be generated, for example, based on the count value of an increment counter (a counter that counts numbers so as to circulate within a predetermined count range). Note that in this embodiment, the term "random number value" includes not only values ​​that are generated randomly in the mathematical sense, but also values ​​that are generated regularly but can actually function as random numbers because the timing of their acquisition is irregular.

[0049] (Regular design lottery) The normal symbol lottery means 220 acquires a random number value for the normal symbol lottery from the random number generating means 210 based on the input of a detection signal from the gate switch 102 that detects each game ball passing through the passage gate 48, stores the random number value for the normal symbol lottery in the normal random number storage means 2912 of the main memory 290, and performs a normal symbol lottery to determine whether or not a normal win has been won based on the random number value for the normal symbol lottery read from the normal random number storage means 2912.

[0050] In detail, the normal random number memory means 2912 has four normal reserve memory areas, normal reserve memory area 1 to normal reserve memory area 4, which are memory areas for storing the acquired random number values ​​for the normal pattern lottery, and one normal reserve memory area is provided as a memory area for storing the random number values ​​for the normal pattern lottery that are read from normal reserve memory area 1 and used to draw the normal pattern until the changing and stopping display of the normal pattern ends. Then, when normal pattern lottery means 220 acquires the random number value for normal pattern lottery from random number generating means 210, if the random number value for normal pattern lottery is not stored in any of normal reserve memory areas 1 to 4, it first stores the acquired random number value for normal pattern lottery in normal reserve memory area 1. Then, at the time the random number value for normal pattern lottery is stored in normal reserve memory area 1, if the normal pattern is not being displayed variably or stationarily, that is, if the random number value for normal pattern lottery is not stored in the normal reserve memory area and control to open normal role device 54 is not being executed, it immediately reads out the random number value for normal pattern lottery from normal reserve memory area 1 and performs a normal pattern lottery, and stores the random number value for normal pattern lottery used in the normal pattern lottery in the normal reserve memory area. On the other hand, when the normal symbol is being displayed in a variable or stationary manner, that is, when the random number value for the normal symbol lottery is stored in the normal reserve memory area or when control to open the normal device 54 is being executed, the random number value for the normal symbol lottery is reserved in the normal reserve memory area 1.

[0051] Then, when a random number value for the normal pattern lottery is reserved in the normal reserve memory area 1 and a detection signal is input from the gate switch 102 to obtain a random number value for the normal pattern lottery, the normal pattern lottery means 220 stores the random number value for the normal pattern lottery in the normal reserve memory area with the smallest ordinal number among the normal reserve memory areas 1 to 4 in which a random number value for the normal pattern lottery is not reserved, on the condition that the number of random number values ​​for the normal pattern lottery reserved in the normal reserve memory areas 1 to 4 is less than four, i.e., the normal reserve number is less than four.

[0052] Then, when the variable display and stationary display of the normal symbols are finished, the normal symbol lottery means 220 erases the random number values ​​for normal symbol lottery stored in the normal reserve memory area, and if a random number value for normal symbol lottery is reserved in the normal reserve memory area 1, it reads the random number value for normal symbol lottery from the normal reserve memory area 1, performs a normal symbol lottery, and stores the random number value for normal symbol lottery obtained by the normal symbol lottery in the normal reserve memory area, provided that control to open the normal accessory 54 is not being executed. Here, if a random number value for normal symbol lottery remains in the normal reserve memory area 2 or later, it moves the remaining random number value for normal symbol lottery from the original normal reserve memory area to the normal reserve memory area with the smaller ordinal number by one. For example, if a random number value for normal symbol lottery remains in the normal reserve memory area 2 to the normal reserve memory area 3, it moves it to the normal reserve memory area 1 to the normal reserve memory area 2.

[0053] In this way, in the normal random number memory means 2912, the random number value for the normal pattern lottery for which a normal pattern lottery has been held is held in the normal hold memory area up to a maximum of one, and the random number value for the normal pattern lottery for which a normal pattern lottery has not been held is held in the normal hold memory area 1 to normal hold memory area 4 up to a maximum of four.

[0054] The normal symbol lottery means 220 performs normal winning determination processing, normal symbol determination processing, and the like as the normal symbol lottery.

[0055] The normal winning determination process is a process for determining whether or not a normal winning has occurred. In the normal winning determination process, the normal symbol lottery means 220 performs a random number determination process by referring to the normal winning lottery table stored in the lottery table storage means 2910 of the main memory 290.

[0056] 5 shows a normal winning lottery table. In this embodiment, in the normal winning lottery table, a normal winning is associated with each of 100 random number values ​​for normal symbol lottery from 0 to 99, and the probability of winning a normal winning in the normal symbol lottery is 1 / 1 (100 / 100). In other words, in the normal winning lottery table, the correspondence between the normal winning and the random number value is set so that the normal winning is won with a probability of 1 / 1. The normal symbol lottery means 220 refers to the normal winning lottery table and determines whether one random number value for normal symbol lottery read out from the normal reserve memory area 1 of the normal random number memory means 2912 is associated with a normal winning, thereby determining whether a normal winning has been won.

[0057] In this embodiment, the normal symbol lottery means 220 selects the normal winning lottery table regardless of the game state. In other words, in this embodiment, the probability of winning a normal winning in the normal symbol lottery does not change depending on the game state.

[0058] The normal symbol determination process is performed when a normal hit is won in the normal hit determination process, and is a process for determining which of a plurality of normal winning symbols the normal winning symbol (type of normal hit) will be. In this embodiment, the types are set as "normal symbol 1", "normal symbol 2", and "normal symbol 3". In the normal symbol determination process, the probability (winning probability) of "normal symbol 1" being determined is 64880 / 65536, the probability (winning probability) of "normal symbol 2" being determined is 358 / 65536, and the probability (winning probability) of "normal symbol 3" being determined is 298 / 65536.

[0059] In this embodiment, when a normal win is won in the normal symbol lottery, the normal device 54 is opened (opened and closed) in an opening pattern (opening mode, opening and closing mode) according to the type of the determined normal win. In this embodiment, a short opening pattern (first opening pattern, first mode) and a long opening pattern (second opening pattern, second mode) are set as the types of opening patterns of the normal device 54. The short opening pattern (first mode) is an opening pattern that makes it difficult for a game ball to enter the second starting hole 49. In the short opening pattern, the time that the normal device 54 is in the open state (open state) is set to be shorter than in the long opening pattern. In the short opening pattern, for example, the number of times that the normal device 54 is opened is set to one, and the opening time of the normal device 54 is set to about 0.05 [s] (first period). The long opening pattern (second mode) is an opening pattern that makes it easier for a game ball to enter the second starting hole 49. In the long opening pattern, the time for which the normal device 54 is in the open state (open state) is set longer than in the short opening pattern. In the long opening pattern, for example, the number of times the normal device 54 is opened is set to 1 (or 4), and the opening time of the normal device 54 is set to about 6 [s] (second period) (or the total opening time of the normal device 54 for each time is set to about 5.5 [s]). For this reason, when the long opening pattern is selected as the opening pattern of the normal device 54, it is possible to almost certainly make the game ball enter the second starting hole 49 as long as the game is progressed by hitting the ball to the right.

[0060] In the normal symbol determination process, the normal symbol lottery means 220 selects which of the multiple types of normal symbol lottery tables stored in the lottery table storage means 2910 to refer to in performing the random number determination process, depending on the game status at the time the normal symbol lottery is performed. When the game state is normal, the normal symbol lottery table 1 shown in Figure 6(a) is selected. In this case, even if any of "normal symbol 1" to "normal symbol 3" is determined in the normal symbol determination process, the short opening pattern is set. As a result, if a normal win is won in the normal symbol lottery in the normal state, the short opening pattern is set with a probability of 1 / 1.

[0061] When the game state is the first time-saving state, the normal symbol lottery table 2 shown in Figure 6 (b) is selected. In this case, even if any of "normal symbol 1" to "normal symbol 3" is determined in the normal symbol determination process, the long opening pattern is set. As a result, if a normal win is won in the normal symbol lottery in the first time-saving state, the long opening pattern is set with a probability of 1 / 1.

[0062] When the game state is the second time-saving state, the normal symbol lottery table 3 shown in Figure 6 (c) is selected. In this case, if "Normal symbol 1" is determined in the normal symbol determination process, the short opening pattern is selected, if "Normal symbol 2" is determined, the long opening pattern is selected, and if "Normal symbol 3" is determined, the long opening pattern is selected. As a result, if a normal win is won in the normal symbol lottery in the second time-saving state, the long opening pattern is set with a probability of 1 / 99.902.

[0063] The probability of a long opening pattern being selected when a normal winning symbol is selected in the normal symbol lottery differs between the first time-saving state and the second time-saving state. Furthermore, the probability is higher in the first time-saving state than in the second time-saving state, making it more advantageous for the player. Furthermore, in the first time-saving state and the second time-saving state, the normal device 54 is operated so that the game ball can enter the second starting hole 49 more easily than in the normal state, making it more advantageous for the player than in the normal state.

[0064] The normal symbol lottery means 220 determines the normal symbol fluctuation pattern (fluctuation time) according to the game state at the time the normal symbol lottery is performed (normal fluctuation pattern determination process). In this embodiment, when the game state is a time-saving state (first time-saving state or second time-saving state), the normal symbol fluctuation time is set to be shorter than when the game state is a normal state. Note that the normal symbol fluctuation time may differ between the first time-saving state and the second time-saving state, and in that case, the normal symbol fluctuation time in the first time-saving state may be set to be the shortest.

[0065] The normal display control means 222 performs normal symbol display control processing and normal hold display control processing based on the result of the normal symbol lottery.

[0066] In the normal pattern display control process, the normal display control means 222 displays the normal pattern in a variable manner by flashing the two lamps of the normal pattern display unit 72 until the variable time corresponding to the normal pattern variable pattern determined in the normal variable pattern determination process has elapsed, and displays the result of the normal pattern lottery on the normal pattern display unit 72 by turning on or off the two lamps of the normal pattern display unit 72 to stop the normal pattern depending on whether a normal win has been won in the normal win determination process.

[0067] In the normal hold display control process, the normal display control means 222 displays 0 to 4 normal hold numbers by combining turning on, turning off, or flashing the two lamps of the normal hold display unit 74, depending on the number of random number values ​​for normal pattern lottery stored in the normal random number memory means 2912.

[0068] The normal accessory control means 224 (movable member control means) is a means for controlling the normal accessory drive device based on the result of the normal symbol lottery, and performs normal accessory control processing. In the normal accessory control processing, when the normal symbol is stopped and displayed in a manner indicating a normal win, drive control of the normal accessory drive device is performed so that the normal accessory 54 opens (opens and closes) in a determined opening pattern (opening mode, opening and closing mode).

[0069] In addition, in the normal symbol lottery, a decision to open the normal device 54 may be made based on the game state or the establishment of other conditions, and the lottery process may not be executed. In such a configuration, for example, the decision to open the normal device 54 may be made only when the gate switch 102 detects the passage of the gaming ball through the passage gate 48 in the time-saving state.

[0070] (Special design lottery) The special symbol lottery means 230 (lottery information acquisition means, lottery means) acquires a random number value (lottery information) for special symbol lottery from the random number generation means 210 based on the input of a detection signal from the first start port switch 100 that detects gaming balls entering the first start port 46 one by one, and stores the acquired random number value as a first special random number value (first lottery information) in the special random number storage means 2914 of the main memory 290. In addition, the special symbol lottery means 230 acquires a random number value (lottery information) for special symbol lottery from the random number generation means 210 based on the input of a detection signal from the second start port switch 103 that detects gaming balls entering the second start port 49 one by one, and stores the acquired random number value as a second special random number value (second lottery information) in the special random number storage means 2914. Then, the special symbol lottery means 230 uses the first special random number value or the second special random number value read from the special random number storage means 2914 to perform a special symbol lottery to determine whether or not a jackpot will be won.

[0071] The special random number memory means 2914 has four first special reserve memory areas, first special reserve memory area 1 to first special reserve memory area 4, which are memory areas for storing the acquired first special random number values, and one first special reserve memory area is provided as a memory area for storing the first special random number value read from first special reserve memory area 1 and used in the special pattern lottery until the varying and stopping display of the first special pattern ends.

[0072] When the special symbol lottery means 230 acquires the random number value for the special symbol lottery based on the detection signal being input from the first start port switch 100, in a state where the first special random number value is not stored in any of the first special reserve memory areas 1 to 4, the special symbol lottery means 230 first stores the acquired random number value for the special symbol lottery as the first special random number value in the first special reserve memory area 1. Then, at the time when the first special random number value is stored in the first special reserve memory area 1, if the first special symbol is not being displayed variably or stopped, that is, if the first special random number value is not stored in the first special reserve memory area, the game state is not a special game state, and a small win game is not being executed, the special symbol lottery means 230 immediately reads out the first special random number value from the first special reserve memory area 1, performs a special symbol lottery, and stores the first special random number value used in the special symbol lottery in the first special reserve memory area. On the other hand, when the first special symbol is being displayed in a variable or stopped state, i.e., when the first special random number value is stored in the first special reserve memory area, or when the game state is a special game state, or when a small win game is being played, the first special random number value is reserved in the first special reserve memory area 1.

[0073] Then, when a first special random number value is reserved in the first special reserve memory area 1 and a detection signal is input from the first start port switch 100 to obtain a random number value for the special pattern lottery, the special pattern lottery means 230 stores the first special random number value in the first special reserve memory area 1 to the first special reserve memory area 4 that has the smallest ordinal number and in which the first special random number value is not reserved, on the condition that the number of first special random number values ​​reserved in the first special reserve memory area 1 to the first special reserve memory area 4 is less than four, i.e., the first special reserve number is less than four.

[0074] The special random number storage means 2914 is provided with four second special reservation storage areas, second special reservation storage area 1 to second special reservation storage area 4, as storage areas for storing the acquired second special random number values, and one second special reservation storage area is provided as a storage area for storing the second special random number value read from the second special reservation storage area 1 and used in the special pattern lottery until the variable display and stop display of the second special pattern are completed. In this embodiment, since the upper limit of the second special reservation number is 1, four second special reservation storage areas, second special reservation storage area 1 to second special reservation storage area 4, are not provided as storage areas for storing the second special random number values, and only the second special reservation storage area 1 may be provided.

[0075] When the special symbol lottery means 230 acquires the random number value for the special symbol lottery based on the input of a detection signal from the second start port switch 103, in a state where the second special random number value is not stored in any of the second special reserve memory areas 1 to 4, the special symbol lottery means 230 first stores the acquired random number value for the special symbol lottery as a second special random number value in the second special reserve memory area 1. Then, at the time when the second special random number value is stored in the second special reserve memory area 1, if the second special symbol is not being displayed variably or stopped, that is, if the second special random number value is not stored in the second special reserve memory area, the game state is not a special game state, and a small win game is not being executed, the special symbol lottery means 230 immediately reads out the second special random number value from the second special reserve memory area 1, performs a special symbol lottery, and stores the second special random number value used in the special symbol lottery in the second special reserve memory area. On the other hand, when the second special symbol is being displayed in a variable or stopped state, that is, when the second special random number value is stored in the second special reserve memory area, or when the game state is a special game state, or when a small win game is being executed, the second special random number value is reserved in the second special reserve memory area 1.

[0076] In addition, when a second special random number value is reserved in the second special reserve memory area 1 and a detection signal is input from the second start port switch 103 to obtain a random number value for the special pattern lottery, the special pattern lottery means 230 may be configured to store the second special random number value in the second special reserve memory area with the smallest ordinal number among the second special reserve memory areas 1 to 4 in which the second special random number value is not reserved, provided that the number of second special random number values ​​reserved in the second special reserve memory areas 1 to 4 is less than four, i.e., the second special reserve number is less than four.

[0077] When the variable display and stationary display of the first special symbol are completed, the special symbol lottery means 230 erases the first special random number value stored in the first special reserve memory area. Then, if the first special random number value is stored in the first special reserve memory area 1, the special symbol lottery means 230 reads the first special random number value from the first special reserve memory area 1, performs a special symbol lottery, and stores the first special random number value used in the special symbol lottery in the first special reserve memory area, provided that the game state is not a special game state and a small win game is not being executed. When the variable display and stationary display of the second special symbol have ended, the special symbol lottery means 230 erases the second special random number value stored in the second special reserve memory area. Then, if the second special random number value is stored in the second special reserve memory area 1, the special symbol lottery means 230 reads the second special random number value from the second special reserve memory area 1, performs a special symbol lottery, and stores the second special random number value used in the special symbol lottery in the second special reserve memory area, provided that the game state is not a special game state and a small win game is not being executed. In this embodiment, the first special random number value and the second special random number value are consumed in parallel, so that it is possible that the display of the second special pattern changes while the display of the first special pattern changes, or that the display of the first special pattern changes while the display of the second special pattern changes.

[0078] When the first special random number value is stored in the first special reservation memory area 1, the first special random number value is read from the first special reservation memory area 1 and a special symbol lottery is performed, provided that the second special random number value is not stored in any of the second special reservation memory areas 1 to 4, and when the second special random number value is stored in any of the second special reservation memory areas 1 to 4, the second special random number value may be read from the second special reservation memory area 1 and a special symbol lottery may be performed, even if the first special random number value is stored in any of the first special reservation memory areas 1 to 4. In other words, the second special random number value may be consumed with priority over the first special random number value. Furthermore, regardless of whether it is the first special random number value or the second special random number value, the first special random number value or the second special random number value may be read out in the order stored in the special random number storage means 2914 to perform the special symbol lottery. In other words, the first special random number value or the second special random number value may be consumed in the order in which the gaming ball enters the first start hole 46 or the second start hole 49.

[0079] When the first special random number value is read from the first special reserve memory area 1, if the first special random number value remains in the first special reserve memory area 2 or later, or when the second special random number value is read from the second special reserve memory area 1, if the second special random number value remains in the second special reserve memory area 2 or later, the remaining first special random number value or second special random number value is moved from the original special reserve memory area to a special reserve memory area with an ordinal number one smaller. For example, if a first special random number value remains in each of the first special reserve memory area 2 to the first special reserve memory area 4 when the first special random number value is read from the first special reserve memory area 1, the first special random number value stored in each of the first special reserve memory area 2 to the first special reserve memory area 4 is moved to each of the first special reserve memory area 1 to the first special reserve memory area 3, and if a second special random number value remains in each of the second special reserve memory area 2 to the second special reserve memory area 4 when the second special random number value is read from the second special reserve memory area 1, the second special random number value stored in each of the second special reserve memory area 2 to the second special reserve memory area 4 is moved to each of the second special reserve memory area 1 to the second special reserve memory area 3.

[0080] In the special random number storage means 2914, first special random number values ​​for which a special symbol lottery has not been conducted are reserved up to a maximum of four in the first special reservation storage area 1 to the first special reservation storage area 4. Also, second special random number values ​​for which a special symbol lottery has not been conducted are reserved up to a maximum of one in the second special reservation storage area 1.

[0081] Next, the details of the special symbol lottery will be explained. The special symbol lottery means 230 acquires multiple types of random number values, such as a jackpot determination random number value and a pattern determination random number value, as random number values ​​for special symbol lottery based on the detection signal input from the first start port switch 100 or the second start port switch 103, and stores these multiple types of random number values ​​as first special random number values ​​or second special random number values ​​in the special random number storage means 2914. Then, the special symbol lottery means 230 performs a jackpot determination process, a pattern determination process, etc. as a special symbol lottery.

[0082] The jackpot determination process is a process for determining whether or not a jackpot has occurred by reading out one jackpot determination random number value included in the first special random number value or the second special random number value stored in the first special reserve memory area 1 or the second special reserve memory area 1 of the special random number memory means 2914. Here, one jackpot determination random number value is obtained from 65,536 jackpot determination random number values ​​from 0 to 65,535 based on the input of a detection signal from the first start port switch 100 or the second start port switch 103, and is stored in the special random number memory means 2914 as the first special random number value or the second special random number value.

[0083] In the jackpot determination process, the special symbol lottery means 230 selects which of the multiple types of jackpot lottery tables stored in the lottery table storage means 2910 of the main memory 290 to refer to in performing the random number determination process, depending on whether the one jackpot determination random number value read out was stored as the first special random number value or the second special random number value.

[0084] In this embodiment, the lottery table storage means 2910 stores a jackpot lottery table A shown in Fig. 7(a) and a jackpot lottery table B shown in Fig. 7(b). In each jackpot lottery table, jackpots and the like are associated with each of 65,536 jackpot determination random number values ​​from 0 to 65,535.

[0085] The jackpot lottery table A is selected when performing the jackpot determination process for the first special random number value, and a correspondence relationship between each judgment result and the jackpot determination random number value is set so that a "jackpot" is won with a probability of 1 / 219.919 (298 / 65536) and a "loss" is won with a probability of 218.919 / 219.919 (65238 / 65536). The special symbol lottery means 230 determines whether a "jackpot" or a "loss" has been won by referring to the jackpot lottery table A and determining whether the jackpot determination random number value read from the first reserved memory area 1 is associated with a "jackpot" or a "loss." In this embodiment, the probability of winning a "jackpot" or a "miss" in the first special symbol lottery does not change depending on the gaming state.

[0086] The jackpot lottery table B is selected when performing the winning determination process for the second special random number value, and a correspondence relationship between the judgment result and the jackpot determination random number value is set so that the "small win" is won with a probability of 1 / 1 (65536 / 65536). The special symbol lottery means 230 determines whether or not the "small win" has been won by referring to the jackpot lottery table B and determining whether or not the jackpot determination random number value read from the second reserved memory area 1 is associated with the "small win". In this embodiment, the second special symbol lottery is always designed to win the "small win". In this embodiment, the probability of winning a "small win" in the second special symbol lottery does not change depending on the gaming state.

[0087] The symbol determination process is a process performed when a jackpot or small jackpot is won in the jackpot determination process. The symbol determination process reads out one symbol determination random number value included in the first special random number value or the second special random number value stored in the first special reserve memory area 1 or the second special reserve memory area 1 of the special random number storage means 2914, and when a jackpot is won, it determines which of multiple jackpot symbols will be the jackpot symbol (type of jackpot), and when a small jackpot is won, it determines which of multiple small jackpot symbols will be the small jackpot symbol (type of small jackpot). Here, one symbol determination random number value is obtained from 200 symbol determination random numbers ranging from 0 to 199 based on the input of a detection signal from the first start port switch 100 or the second start port switch 103, and is stored in the special random number storage means 2914 as the first special random number value or the second special random number value.

[0088] In the pattern determination process, the special pattern lottery means 230 selects which of the multiple types of pattern lottery tables stored in the lottery table storage means 2910 to refer to when performing the random number determination process, depending on whether the one read-out pattern determination random number value was stored as the first special random number value or the second special random number value.

[0089] In this embodiment, the lottery table storage means 2910 stores a symbol lottery table A shown in Fig. 8(a) and a symbol lottery table B shown in Fig. 8(b). In each symbol lottery table, a predetermined symbol is associated with each symbol determination random number value.

[0090] The pattern lottery table A shown in Figure 8(a) is selected when a jackpot is won and one of the read pattern determination random number values ​​is stored as the first special random number value, and the correspondence between each pattern and the pattern determination random number value is set so that "Jackpot 1" (10R time reduction 1000) is won with a probability of approximately 3%, and "Jackpot 2" (10R time reduction 130) is won with a probability of approximately 97%. The special symbol lottery means 230 refers to the symbol lottery table A and determines which of the plurality of types of big winning symbols the one read symbol determination random number value corresponds to, thereby determining which of the plurality of types of big winning symbols has been won.

[0091] Pattern lottery table B shown in Figure 8(b) is selected when a small win is won and one of the read pattern determination random number values ​​is stored as the second special random number value, and the correspondence between each pattern and the pattern determination random number value is set so that ``Small win 1'' is won with a probability of approximately 20%, ``Small win 2'' is won with a probability of approximately 35%, and ``Small win 3'' is won with a probability of approximately 45%. The special symbol lottery means 230 refers to a symbol lottery table B and determines which of the plurality of types of small winning symbols the one read symbol determination random number value corresponds to, thereby determining which of the plurality of types of small winning symbols has been won.

[0092] (jackpot design) The special game state begins when a jackpot is won in the special pattern lottery (first special pattern lottery), and ends when a predetermined number of rounds (number of executions) of special game play have been played according to the type (category) of the jackpot pattern (Figure 8(a)). When a special game state is initiated based on winning "Jackpot 1" or "Jackpot 2" in the special symbol lottery, the special game state ends on the condition that 10 rounds of special games from the 1st round to the 10th round have been played. Details will be given later, but if a jackpot is won in the special pattern lottery, at the end of the special game state, a predetermined number of time-saving periods will be set according to the jackpot pattern, and the first or second time-saving state will begin.

[0093] (Small winning pattern) The small win gaming state is initiated when a small win is won in the special symbol lottery (second special symbol lottery) and ends when a predetermined number of small win games have been played (one in this embodiment). In the small win game, the first special device 56 is set to an open state that allows the game ball to enter the first large prize opening 50, and the distribution means is shifted from a non-specific area passing state to a specific area passing state. Specifically, in the small win game, the distribution means is shifted from a non-specific area passing state to a specific area passing state so that the game ball that entered the first large prize opening 50 during the execution of the small win game can easily (possibly) pass through the specific area. As a result, if the player wins "small win 1," "small win 2," or "small win 3" in the second special symbol lottery, the game ball can easily (possibly) pass through the specific area in the small win gaming state. Then, when the passage of a game ball through a specific area is detected during the small win game state (when the passage of a game ball that entered the first large winning port 50 through a specific area is detected during the execution of the small win game), a special game state is initiated based on the end of the small win game state.

[0094] If "Small Win 1" is won in the second special symbol lottery and the passage of the game ball through a specific area is detected in the small win game state, the number of rounds of play is set to 9. As a result, 10 rounds will be played, with the small win game being the first round of play. Then, the special game state ends on the condition that 10 rounds of special play have been played. If "Small Win 2" is won in the second special symbol lottery and the passage of the game ball through a specific area is detected during the small win game state, the number of rounds of play is set to 9. As a result, 10 rounds will be played, with the small win game being the first round of play. Then, the special game state ends on the condition that 10 rounds of special play have been played. In the second special symbol lottery, if "small win 3" is won and the passage of the game ball through the specific area is detected during the small win game state, the number of round games is set to one. As a result, two rounds will be played, with the small win game being the first round game. Then, the special game state ends on the condition that two rounds of special games have been played. Although details will be described later, at the end of the special game state, a predetermined number of time-saving times corresponding to the small win symbol is set, and the time-saving state (first time-saving state or second time-saving state) begins. If the passage of the game ball through the specific area is not detected in the small win game state (if the passage of the game ball that entered the first large winning slot 50 through the specific area during the execution of the small win game) the special game state does not begin, and the normal state begins.

[0095] In the special game of each round (including the small win game), the first special feature 56 (or the second special feature 58) is opened until the opening timer in the main memory 290 counts a predetermined time (e.g., 29 seconds) or the value of the large win counter in the main memory 290, which adds a value equivalent to one game ball (e.g., 1) when the first count switch 104 (second count switch 109) detects the entry of one game ball, reaches an upper limit. The drive control of the special feature drive device is performed so that the first special feature 56 (or the second special feature 58) is closed. In this embodiment, the term "special game" may also include a small win game. Furthermore, the term "special game" is not limited to referring to a single round of game, but may also refer to the entire round of game (e.g., a 10-round special game). In this embodiment, the first special feature 56 is controlled to be in the open state in the first round, and the second special feature 58 is controlled to be in the open state in the second to tenth rounds.

[0096] The special display control means 240 performs a first special pattern display control process, a second special pattern display control process, a first special hold display control process, and a second special hold display control process based on the results of the special pattern lottery.

[0097] The first special pattern display control process is a process that is performed when the first special random number value is read from the first special reserve memory area 1 and a special pattern lottery is conducted, and the special display control means 240 causes the first special pattern to be displayed in a variable manner by flashing the 7-segment display of the first special pattern display unit 76 until the variable time has elapsed, and then causes the first special pattern to be displayed in a stationary manner by lighting up the 7-segment display of the first special pattern display unit 76 in a predetermined manner.

[0098] In this embodiment, the display mode of the 7-segment display is determined in advance in correspondence with each big win symbol and each small win symbol. The special display control means 240 causes the first special pattern to be displayed in a static state by lighting up the 7-segment display of the first special pattern display unit 76 in a manner corresponding to whether a jackpot or a miss has been won in the jackpot determination process, and in a manner corresponding to the jackpot pattern determined in the pattern determination process if a jackpot has been won in the jackpot determination process, and causes the first special pattern display unit 76 to display the result of the special pattern lottery.

[0099] The second special pattern display control process is a process that is performed when a second special random number value is read from the second special reserve memory area 1 and a special pattern lottery is conducted, and the special display control means 240 causes the second special pattern to be displayed in a variable manner by flashing the 7-segment display of the second special pattern display unit 81 until the variable time has elapsed, and then causes the second special pattern to be displayed in a stationary manner by lighting up the 7-segment display of the second special pattern display unit 81 in a predetermined manner.

[0100] In the jackpot determination process (hit determination process), the special display control means 240 causes the second special pattern to be displayed in a static state by lighting up the 7-segment display of the second special pattern display unit 81 in a manner corresponding to whether or not a small hit has been won, and in a manner corresponding to the small hit pattern determined in the pattern determination process if a small hit has been won in the jackpot determination process, and causes the second special pattern display unit 81 to display the result of the special pattern lottery.

[0101] In the first special hold display control process, the special display control means 240 displays 0 to 4 first special hold numbers by combining turning on, turning off, or flashing the two lamps of the first special hold display unit 78 depending on the number of first special random number values ​​stored in the special random number memory means 2914.

[0102] In the second special hold display control process, the special display control means 240 displays 0 to 4 second special hold numbers by combining turning on, turning off, or blinking the two lamps of the second special hold display unit 82 according to the number of second special random number values ​​stored in the special random number storage means 2914. In this embodiment, it is displayed that the second special hold number is 0 or 1.

[0103] The game state transition control means 250 performs a game state transition control process for transitioning the game state between each game state based on the establishment of a predetermined condition (transition condition), as shown in Fig. 9. In this embodiment, the time-shortening state (first time-shortening state or second time-shortening state) is ended based on the establishment of any one of the following first to third termination conditions.

[0104] (First termination condition) The first termination condition is based on the number of times (number of spins) that the normal symbol changes. In this embodiment, the first termination condition is met when the number of times that the normal symbol changes during the time-saving mode reaches the "first number of time-saving modes" that was set at the end of the special game mode. The number of times that the normal symbol changes during the time-saving mode is the number of times that the normal symbol changes during the time-saving mode. The main memory 290 of the main control board 200 is provided with a first time-saving counter 2932 that counts the number of times the normal symbol changes. At the end of the special game state, the main control board 200 sets the value of the first time-saving counter 2932 to the first number of times the time has changed according to the winning symbol (type), and subtracts "1" from the value of the first time-saving counter 2932 each time the normal symbol changes. When the value of the first time-saving counter 2932 reaches "0" with the start of the final normal symbol change, it determines that the first termination condition has been met, and terminates the time-saving state at the start of the final normal symbol change, and initiates the normal state. If the first termination condition is met, the time-saving state ends and the normal state begins at the start of the normal symbol change, which triggered the first termination condition to be met.

[0105] (Second termination condition) The second termination condition is based on the number of times the second special symbol changes. In this embodiment, the second termination condition is met when the number of times the special symbol 2 changes during the time-saving mode reaches the "second time-saving number" set at the end of the special game state. The number of times the special symbol 2 changes during the time-saving mode is the number of times the second special symbol changes during the time-saving mode. The main memory 290 of the main control board 200 is provided with a second time-saving counter 2933 that counts the number of times the special symbol 2 changes. When the special game state ends, the main control board 200 sets the value of the second time-saving counter 2933 to the second number of times of time-saving corresponding to the winning symbol (type), and subtracts "1" from the value of the second time-saving counter 2933 each time the variable display of the second special symbol begins. Then, when the value of the second time-saving counter 2933 reaches "0," it determines that the second termination condition has been met, and ends the time-saving state and starts the normal state at the start of the variable display of the second special symbol that triggered the establishment of the second termination condition.

[0106] (Third termination condition) The third termination condition is based on the number of times the special symbol changes. In this embodiment, the third termination condition is met when the total number of times the special symbol changes during the time-saving mode reaches the "third time-saving number" set at the end of the special game mode. The total number of times the special symbol changes during the time-saving mode is the sum of the number of times the first special symbol changes during the time-saving mode and the number of times the second special symbol changes during the time-saving mode. The main memory 290 of the main control board 200 is provided with a third time-saving counter 2934 that counts the total number of times the special symbol changes. When the special game state ends, the main control board 200 sets the value of the third time-saving counter 2934 to the third number of times the time is saved according to the type of winning symbol, and subtracts "1" from the value of the third time-saving counter 2934 each time the variable display of the special symbol (first special symbol or second special symbol) begins. When the value of the third time-saving counter 2934 reaches "0," it determines that the third termination condition has been met, and ends the time-saving state and starts the normal state at the start of the variable display of the special symbol that triggered the establishment of the third termination condition.

[0107] In this embodiment, the values ​​set in various counters are subtracted at a predetermined trigger, and when the value reaches "0", it is determined that the predetermined termination condition has been met. However, this is not limited to this, and the values ​​of various counters may be incremented at a predetermined trigger, and when the value reaches a predetermined value, it is determined that the predetermined termination condition has been met.

[0108] In this embodiment, if a jackpot is won in the special pattern lottery, a special game state is initiated in which it is possible (easy) for a game ball to enter the first large prize opening 50 (second large prize opening 52). Also, if a small prize is won in the special pattern lottery, a small prize game state is initiated in which it is possible (easy) for a game ball to enter the first large prize opening 50, and if it is detected in the small prize game state that the game ball that entered the first large prize opening 50 has passed through a specific area, a special game state is initiated in which it is possible (easy) for a game ball to enter the second large prize opening 52. By getting a game ball to enter the second large prize opening 52, the player can win many prize balls.

[0109] In this embodiment, the probability of transitioning to the special game state based on the second special symbol lottery is higher than the probability of transitioning to the special game state based on the first special symbol lottery. In other words, the probability of transitioning to the special game state is higher in the second special symbol lottery than in the first special symbol lottery. Therefore, winning the opportunity to draw the second special symbol is more likely to transition to the special game state than winning the opportunity to draw the first special symbol, which is advantageous for the player. In order to win the opportunity to draw the second special symbol, it is necessary to win the normal prize in the normal symbol lottery and to insert a game ball into the second starting hole 49 when the normal role device 54 (normal electric role device) is in the open state (open state). As described above, in this embodiment, a short opening pattern and a long opening pattern are provided as opening patterns for the normal device 54, and when the short opening pattern is selected, it becomes difficult for the game ball to enter the second starting hole 49, whereas when the long opening pattern is selected, it becomes easy for the game ball to enter the second starting hole 49.

[0110] (Normal state) The normal state is a gaming state that corresponds to the initial state among multiple gaming states. In the normal state, if a normal win occurs in the normal symbol lottery, a short opening pattern is set for the normal device 54 with a 1 / 1 probability. This makes it difficult (impossible) to get the gaming ball to enter the second starting hole 49. In other words, it is difficult (impossible) to get an opportunity to draw the second special symbol. As a result, in the normal state, it is more advantageous for the player to hit the ball from the left so that the gaming ball enters the first starting hole 46 in order to get an opportunity to draw the first special symbol than to hit the ball from the right. In other words, the normal state is a gaming state in which left-handed hits are recommended.

[0111] As shown in FIG. 9, if a jackpot is won in the special symbol lottery (first special symbol lottery) in the normal state, a transition to the special game state occurs. At this time, as shown in FIG. 8(a), if a jackpot is won in the special symbol lottery based on the first special random number value and "Jackpot 1" is won, at the end of the special game state, the first number of time-saving times is set to 1000, the second number of time-saving times is set to 1, and the third number of time-saving times is set to 10. Then, upon the end of the special game state, a transition to the first time-saving state occurs. Also, as shown in FIG. 8(a), if a jackpot is won in the special symbol lottery and "Jackpot 2" is won, at the end of the special game state, the first number of time-saving times is set to 130, the second number of time-saving times is set to 1, and the third number of time-saving times is set to 10. Then, upon the end of the special game state, a transition to the second time-saving state occurs.

[0112] (First time-saving state) In the first time-saving state, if a normal jackpot is won in the normal symbol lottery, the long-opening pattern is selected for the normal device 54 with a 1 / 1 probability. This makes it easier to get the game ball into the second starting hole 49 compared to the normal state. In the first time-saving state, if a normal jackpot is won in the normal symbol lottery, there is a 1 / 1 chance of winning the second special symbol lottery. The probability of winning a normal jackpot in the normal symbol lottery is 1 / 1, and the probability of winning a small jackpot in the second special symbol lottery is 1 / 1 (a small jackpot is always won in the second special symbol lottery). Therefore, when transitioning to the first time-saving state, transitioning to the special game state is almost guaranteed based on a single normal symbol lottery. In other words, in the first time-saving state, the probability (1 / 1) of winning a normal jackpot in the normal symbol lottery is essentially the probability of winning the second special symbol lottery and transitioning to the special game state. As a result, in the first time-saving state, in order to have a chance of the normal symbol lottery (second special symbol lottery), it is more advantageous for the player to hit to the right than to hit to the left so that the game ball passes through the passage gate 48. In other words, the first time-saving state is a game state in which the player should hit to the right.

[0113] (Second time-saving state) In the second time-saving state, if a normal win occurs in the normal symbol lottery, the long-opening pattern is selected for the normal device 54 with a probability of 1 / 99.902. This makes it easier to get the game ball into the second starting slot 49 compared to the normal state. In the second time-saving state, if a normal win occurs in the normal symbol lottery, a player can win the second special symbol lottery with a probability of 1 / 99.902. In the second time-saving state, the probability of winning the normal symbol lottery (1 / 99.902) is essentially the probability of winning the second special symbol lottery and transitioning to the special game state. As a result, in the second time-saving state, hitting the ball to the right is more advantageous than hitting the ball to the left, so that the game ball passes through the passing gate 48 to gain an opportunity for the normal symbol lottery (second special symbol lottery). In other words, the second time-saving state is a game state in which right-handed hitting is recommended.

[0114] As shown in Figure 9, if a win (small win) is won in the special symbol lottery (second special symbol lottery) in the first time-saving state, the game will transition to the special game state. Also, if a win (small win) is won in the special symbol lottery (second special symbol lottery) in the second time-saving state, the game will transition to the special game state.

[0115] As shown in Figure 8(b), if a small win is won in the special pattern lottery based on the second special random number value, and "small win 1" is won, and the game ball is detected passing through a specific area during the small win game state, at the end of the special game state, the first time-saving count is set to 1000, the second time-saving count is set to 1, and the third time-saving count is set to 10. Then, based on the end of the special game state, the game transitions to the first time-saving state. As mentioned above, when the game transitions to the first time-saving state, it is possible to transition to the special game state based on one normal pattern lottery. Therefore, "small win 1" can be said to be a 1G consecutive pattern.

[0116] As shown in Figure 8(b), if a small win is won in the special symbol lottery, "small win 2" is won, and the passage of the gaming ball through a specific area is detected in the small win gaming state, at the end of the special gaming state, the first number of time-saving times is set to 130, the second number of time-saving times is set to 1, and the third number of time-saving times is set to 10. Then, based on the end of the special gaming state, a transition to the second time-saving state occurs.

[0117] As shown in Figure 8(b), if a small win is won in the special symbol lottery, "small win 3" is won, and the passage of the gaming ball through a specific area is detected in the small win gaming state, at the end of the special gaming state, the first time-saving number of times is set to 130, the second time-saving number of times is set to 1, and the third time-saving number of times is set to 10. Then, based on the end of the special gaming state, the game transitions to the second time-saving state.

[0118] In the first time-shortening state, if any of the above-mentioned first to third termination conditions is met, the first time-shortening state ends based on the meeting of the conditions, and the normal state starts. In the second time-shortening state, if any of the above-mentioned first to third termination conditions is met, the second time-shortening state ends based on the meeting of the conditions, and the normal state starts.

[0119] Returning to Figure 4, the explanation will be made. The special game execution means 260 is a means for executing a special game based on the result of the special symbol lottery, and performs execution processing of the special game. The small win game execution means 262 is a means for executing a small win game based on the winning of a small win in the special symbol lottery, and performs execution processing of the small win game. The special game execution means 260 may be configured to include a small win game execution means.

[0120] The payout control means 270 controls the payout device 130 to pay out a number of game balls equivalent to a predetermined number of prize balls for each detection signal based on the input of a detection signal from the first start port switch 100, a detection signal from the second start port switch 103, a detection signal from the general winning port switch 101, the first count switch 104, and a detection signal from the second count switch 109.

[0121] The payout device 130 operates to pay out the number of game balls to be paid out as instructed by the payout control means 270. The payout device 130 has a payout motor attached to a game ball tank that stores game balls, and the payout control means 270 controls the rotation angle of the payout motor to pay out the instructed number of game balls from the game ball tank. The payout device 130 also has a payout sensor that is activated each time a game ball is paid out, and the payout control means 270 can manage the number of game balls actually paid out from the payout device 130 based on a payout signal from the payout sensor.

[0122] The communication control means 280 controls the transmission of various commands generated in accordance with the results of various calculations in the main control board 200 to the sub-control board 202. In the gaming machine of this embodiment, the main control board 200 and the sub-control board 202 are connected in a communication manner such that only one-way communication from the main control board 200 to the sub-control board 202 is possible, and information cannot be transmitted from the sub-control board 202 to the main control board 200.

[0123] Next, we will explain the sub-control board 202. The sub-control board 202 is configured to include a performance control means 300 and a sub-memory 302.

[0124] The performance control means 300 controls the performance device based on various commands sent from the main control board 200, input signals from the performance button switch 150, and performance data stored in the performance data storage means 303 of the sub-memory 302, and controls the performance device to perform effects to liven up or assist the game, such as turning on or blinking the front frame lamp 12 or the lighting device 38, displaying performance images on the LCD display 32, controlling the sound device to output performance sounds from the speaker 14, and driving the performance object drive device to operate the performance objects.

[0125] The performance data storage means 303 stores a large number of performance image data for displaying images on the liquid crystal display 32, and the performance control means 300 draws an image in the frame buffer of the sub-memory 302 for each frame (1 / 30 seconds) based on this performance image data, and displays the drawn image on the liquid crystal display 32, thereby playing and displaying a moving image on the liquid crystal display 32.

[0126] The performance control means 300 executes a performance in which a performance pattern (demo pattern) is displayed on the liquid crystal display 32 in accordance with (corresponding to) the varying and stationary display of the first special pattern in the first special pattern display section 76, or in accordance with (corresponding to) the varying and stationary display of the normal pattern in the normal pattern display section 72, and is capable of announcing the result of the first special pattern lottery or the normal pattern lottery. In the normal state, the performance control means 300 is capable of displaying on the liquid crystal display 32 performance patterns corresponding to the varying and stationary display of the first special pattern, and in the time-shortening state (first time-shortening state or second time-shortening state), is capable of displaying on the liquid crystal display 32 performance patterns corresponding to the varying and stationary display of the normal pattern.

[0127] The display of the effect symbols in the normal state will be explained. Figure 10(a) shows the state before the first special symbol starts to change display. The left effect symbol 350, the middle effect symbol 352, and the right effect symbol 354 are displayed in the display area 32a of the liquid crystal display 32 as effect symbols. The left effect symbol 350 is displayed on the left side of the display area 32a of the liquid crystal display 32, the middle effect symbol 352 is displayed in the center of the display area 32a of the liquid crystal display 32, and the right effect symbol 354 is displayed on the right side of the display area 32a of the liquid crystal display 32. The left effect symbol 350, the middle effect symbol 352, and the right effect symbol 354 each form nine different effect symbol sequences representing the numbers "1" to "9." Note that each effect symbol representing the numbers "1" to "9" may be configured to include decorative elements such as characters in addition to the numbers.

[0128] As shown in Figure 10(b), the display of the first special symbol begins, and the display of the effect symbol (the effect of the effect symbol) begins. The downward arrow in the figure indicates that the effect symbol is being displayed vertically at high speed (scrolling).

[0129] As shown in Figure 10(c), the effect pattern is displayed in a stopped state based on the stopped display of the first special pattern. The effect pattern is displayed in a manner corresponding to the result of the first special pattern lottery. For example, if a jackpot is won in the first special pattern lottery, the effect pattern is displayed in a stopped state corresponding to the jackpot pattern determined in the pattern determination process. Also, although not shown, in the time-saving state (first time-saving state or second time-saving state), the effect pattern is displayed in a changing or stopped state according to the changing and stopped display of the normal pattern, just as in the normal state (as shown in Figures 10(a), 10(b), and 10(c)).

[0130] The performance control means 300 executes a performance in which an image showing the first special hold number or the normal hold number is displayed on the liquid crystal display 32 based on the first special hold number or the normal hold number in the main control board 200. In the normal state, as shown in Figs. 10(a) to 10(c), a first hold image 420 (first hold pattern) corresponding to the first special hold number is displayed at the bottom of the display area 32a of the liquid crystal display 32. In addition, in the time-saving state (first time-saving state or second time-saving state), as shown in Fig. 10(d), a second hold image 422 (second hold pattern) corresponding to the normal hold number is displayed at the bottom of the display area 32a of the liquid crystal display 32.

[0131] In this embodiment, the normal state is a gaming state in which left-handed hits are more advantageous than right-handed hits, and the time-saving states (first and second time-saving states: right-handed hit time-saving state, specific state) are gaming states in which right-handed hits are more advantageous than left-handed hits. In the time-saving states (first and second time-saving states), it is easier to get the gaming ball to enter the second starting hole 49 than in the normal state, and the second special symbol lottery based on the gaming ball entering the second starting hole 49 is more likely to determine a transition to the special gaming state than the first special symbol lottery. In other words, the first and second time-saving states have a higher probability of determining a transition to the special gaming state than the normal state. The first and second time-saving states may be referred to as high base states, and the normal state may be referred to as a low base state.

[0132] (Complete function) The main memory 290 of the main control board 200 is provided with a MY counter (not shown). After power is turned on, the frame control board 201 updates the stored value of the MY counter based on the maximum difference in the number of balls in the game value (MY: the increase in the game value from the point when the game value was reduced the most after power was turned on). The stored value of the MY counter is updated based on the value related to the acquisition of game value (prize balls) and the value related to the use of game value. The stored value of the MY counter is reset to "0" when a power outage (power outage) occurs (or when the power is restored).

[0133] The main control board 200 manages whether or not to activate the complete function based on the value stored in the MY counter. When the value stored in the MY counter reaches a predetermined value of "95000" or more (when the predetermined value is reached), the main control board 200 activates the complete function. When the main control board 200 decides to activate the complete function (when it determines that the activation conditions for the complete function are met), it transitions the gaming machine to a state in which game play cannot proceed (a game restriction state, a game stop state). When the complete function is activated, game progress, such as the special symbol lottery, is restricted.

[0134] Upon receiving information indicating the operation of the complete function from the main control board 200, the effect control means 300 executes an effect (complete function activation effect) that notifies the player that the complete function is in operation. In this effect, for example, the words "Complete function in operation" (white text) and the words "The maximum payout limit for one day has been reached. Play ends for today" (white text) are displayed on the liquid crystal display 32 against a black background, and a voice message stating "The maximum payout limit for one day has been reached. Play ends for today" is output from the speaker 14. When the complete function is activated, the effect currently being executed is interrupted (ended), and the complete function activation effect is executed.

[0135] (Preliminary Judgment) The special symbol lottery means 230 (pre-determination means) performs a jackpot determination process, a symbol determination process, etc. as a pre-determination process when storing the first special random number value or the second special random number value in the special random number storage means 2914 (before performing the special symbol lottery). When the special symbol lottery means 230 acquires a random number value (lottery information) for special symbol lottery from the random number generation means 210 based on the input of a detection signal from the first start port switch 100 or the second start port switch 103, the special symbol lottery means 230 performs a jackpot determination process, a symbol determination process, etc. as a pre-determination process for the first special random number value or the second special random number value according to the game state and the number of reserved numbers at that time before storing the first special random number value or the second special random number value. In addition, the preliminary determination process may be configured to execute a dedicated process for preliminary determination (preliminary jackpot determination process, preliminary symbol determination process) instead of the same process as the jackpot determination process or symbol determination process executed when a variation based on the random number value for special symbol lottery actually stored as reserved is executed (for example, a lottery process executed based on the same table). Also, the preliminary determination process may be configured to execute a preliminary determination regarding the variation time of the special symbol.

[0136] The special pattern lottery means 230 transmits the pre-determination result, which includes the results of each of the pre-determination processes such as the jackpot determination process and the pattern determination process, to the sub-control board 202 (performance control means 300) as pre-determination result information (specific information), and stores the pre-determination result in association with the first special random number value or the second special random number value that was the subject of the pre-determination process.

[0137] (2 game balls won) If a jackpot is won in the special symbol lottery (first special symbol lottery) in the normal state, the game will transition to a special game state (first win), and after the special game state ends, the game will basically transition (approximately 97%) to a second time-saving state (long release winning probability: 1 / 99.902). If the normal symbol lottery is won in the second time-saving state and the long release pattern of the normal device 54 is set, the presentation control means 300 will execute a presentation (aim presentation) via the liquid crystal display 32 or the like that instructs the player to aim and fire the game ball at the second starting hole 49.

[0138] If the normal symbol lottery is won during the time-saving state after the special game state (initial win) ends and a long-open pattern is set, the normal device 54 enters the open state. In this embodiment, the normal device 54 enters the open state, and a first game ball enters the second start port 49. While the variable display of the second special symbol based on the entry is being executed, a second game ball enters the second start port 49, and the second special random number value (lottery information) can be reserved. In other words, during one long-opening of the normal device 54, multiple game balls (two balls) can enter the second start port 49 (can win). In this embodiment, it can also be said that a transition to the special game state is possible based on two game balls entering the second start port 49 (winning). Hereinafter, during one long opening of the normal device 54, the game ball that entered first is the first game ball, and the game ball that entered later (last) is the second game ball.

[0139] 11 shows a combination of the preliminary determination result of the special symbol lottery for the first gaming ball (second special symbol lottery) and the preliminary determination result of the special symbol lottery for the second gaming ball (second special symbol lottery). In this embodiment, since the second special symbol lottery always results in a win (small win), the "preliminary determination result of the special symbol lottery for the first gaming ball" may be referred to as the first win, and the "preliminary determination result of the special symbol lottery for the second gaming ball" may be referred to as the second win. In addition, hereinafter, small win 1 shown in FIG. 8(b) will be referred to as a "10R win in a 1G sequence" (specific result), small win 2 will be referred to as a "10R win," and small win 3 will be referred to as a "2R win."

[0140] (2 Rounds + 2 Rounds) There is a "2R+2R" type for two winnings. There is only one way for "2R+2R" to occur, where the first winning is a 2R winning and the second winning is a 2R winning.

[0141] (10R+2R) There is a "10R+2R" type for two winnings. There are two ways for this to happen: the first is when the first winning is a 10R win for 1G consecutive wins, and the second winning is a 2R win; the second is when the first winning is a 10R win, and the second winning is a 2R win.

[0142] (2R+10R) There is a "2R+10R" type for two winnings. There are two cases of "2R+10R". The first is when the first winning is a 2R win and the second winning is a 10R win for 1G consecutive wins. The second is when the first winning is a 2R win and the second winning is a 10R win.

[0143] (10R+10R) There is a "10R+10R" type for two winning combinations. There are four "10R+10R" combinations: the first is when the first winning combination is a 10R combination and the second winning combination is a 10R combination, the second is when the first winning combination is a 10R combination in a 1G series and the second winning combination is a 10R combination, the third is when the first winning combination is a 10R combination and the second winning combination is a 10R combination in a 1G series, and the fourth is when the first winning combination is a 10R combination in a 1G series and the second winning combination is a 10R combination in a 1G series.

[0144] Using FIG. 12, the transition of the game state when the first hit is a 10R hit of 1G consecutive hits and the second hit is a 10R hit of 1G consecutive hits will be described. The first time-saving state is set upon the completion of the special game (10R) based on the first winning ball. However, immediately afterward, the second special symbol associated with the second winning ball begins to fluctuate, and the termination condition for the first time-saving state (the second termination condition described above) is met, resulting in the termination of the first time-saving state and the establishment of the normal state. In the normal state, the normal symbol lottery table 1 shown in FIG. 6(a) is selected in the normal symbol lottery, so the long release of the normal device 54 is not set. On the other hand, the first time-saving state is set upon the completion of the special game (10R) based on the second winning ball, but in this case, the game does not transition to the normal state. Therefore, one normal symbol lottery is executed in the first time-saving state (long release winning probability 1 / 1), the long release of the normal device 54 is set, two game balls enter the second starting hole 49, and the game transitions to the special game state (i.e., a 1G consecutive win).

[0145] Even if a time-saving state (first time-saving state or second time-saving state) is set based on the first hit, the variable display of the second special symbol associated with the second hit immediately begins, and the time-saving state ends accordingly. In this embodiment, the number of time-saving times (time-saving end condition) can also be said to be set based on the second (last) hit. As shown in FIG. 12, if the second hit is a 10R hit in a 1G sequence, the game transitions to the first time-saving state upon the completion of the special game (10R). Although not shown, if the second (last) hit is a 10R hit, the game transitions to the second time-saving state upon the completion of the special game (10R). Furthermore, if the second (last) hit is a 2R hit, the game transitions to the second time-saving state upon the completion of the special game (2R).

[0146] When the special game based on the first hit (for example, 10R) ends, the big role ending process is executed internally, and at the end of the big role ending process, the game state transitions from the normal state to the time-saving state (state setting after the big role). At this time, if the second special random number value is reserved (if the special symbol 2 is reserved), it can be said that the process to transition from the time-saving state to the normal state is executed before the common process is executed at the start of the fluctuation of the second special symbol based on that reservation (if the special symbol 2 reservation does not exist, it will not transition to the normal state). As shown in Figure 12, for the last stored (memorized) second special random number value (special chart 2 reserved), the long release of the normal device 54 is determined in the first normal pattern lottery after the special game based on winning 10R of 1G consecutive wins has ended. On the other hand, for second special random number values ​​(first second special random number values) other than the last stored (memorized) second special random number value (special chart 2 reserved), the long release of the normal device 54 is not determined in the first normal pattern lottery after the special game based on winning 10R of 1G consecutive wins has ended. This is because the game state at the time the normal pattern lottery is executed is the normal state. At the end of the special game based on the first hit, a time-shortening state (first time-shortening state or second time-shortening state) is set, but based on the start of the fluctuation (one fluctuation) of the special pattern (second special pattern) related to the second hit, a process (first process) is first carried out to end the time-shortening state and set the normal state, and after that process, a process (second process) related to the normal pattern lottery is carried out. The time-saving state is set at the end of the special game based on the first win, and the normal state is set when the special symbol (second special symbol) associated with the second win begins to change. However, there is a brief period during which the time-saving state is set. Furthermore, the normal symbol lottery may be executed even during the execution of the special game (during a major win), and it is possible that the game ball passes through the passage gate 48 and the normal symbol lottery is executed just before the end of the special game state (when the special game state ends). Therefore, if no care is taken, a long opening may be won in the normal symbol lottery based on the time-saving state in the interrupt processing (processing at the start of the change of the special symbol associated with the second win) immediately after the time-saving state is set. However, in this embodiment, the first processing is performed first in the interrupt processing, and the second processing is performed after the first processing (care is taken), so the long opening will not be won in the interrupt. In this embodiment, care is taken even for the first interrupt immediately after the time-saving state is set at the end of the special game.

[0147] In this embodiment, a transition to a special game state is possible when two game balls enter (win) the second starting hole 49. However, if the first game ball enters the second starting hole 49 and the normal device 54 closes without the second game ball entering the second starting hole 49 (when the long opening ends), the game transitions to a special game state based on the entry of the first game ball, and after the special game state ends, the game transitions to a time-saving state (in this case, there is no special figure 2 reserved, so the game does not transition to the normal state). In this case, the number of time-saving times in the time-saving state (time-saving end condition) is set based on the first hit.

[0148] (Bonus performance) The main control board 200 transmits winning information (specific information) including information on the first winning (information on the preliminary determination result) and information on the second winning (information on the preliminary determination result) to the sub-control board 202 (performance control means 300) based on the two game balls entering (winning) the second starting hole 49. Based on receiving the specific information (based on the received specific information), the performance control means 300 can execute a bonus performance (specific performance related to the execution of a special game) via the liquid crystal display 32 or the like. In this embodiment, winning information (specific information) including information regarding the first winning item and information regarding the second (last) winning item is transmitted, but the information regarding the first winning item and the information regarding the second (last) winning item may be transmitted separately (as separate specific information).

[0149] As shown in FIG. 11, when the specific information (combination of two specific information) indicates "2R+2R", the effect control means 300 determines to execute a normal bonus effect (normal winning effect) as a bonus effect. The normal bonus effect is an effect that is executed over 4R. In the case of "2R+2R", since the number of balls that can be won (number of winning balls) is 320 (160+160), the normal bonus effect can be said to be an effect that is executed when the number of balls that can be won is 320.

[0150] When the specific information (combination of two specific information) indicates either "10R+2R," "2R+10R," or "10R+10R" (when the total number of rounds is 12R or more), the effect control means 300 determines to execute a special bonus effect (special win effect) as a bonus effect. The special bonus effect is an effect that is executed over at least 12R. In this embodiment, since the number of balls that can be won in 2R is 160 and the number of balls that can be won in 10R is 1360, it can be said that the special bonus effect is an effect that is executed when the number of balls that can be won is 1520 or more. When the special bonus effect is started, the player can understand that it is possible to win more than 1520 balls.

[0151] Here, the control when "2R+10R" is obtained (obtained) will be described with reference to FIG. The main control board 200 sets a long opening pattern based on winning the regular symbol lottery in the time-shortened state, and sets the regular accessory 54 to the open state. The main control board 200 performs a lottery for a second special symbol using a second special random number value obtained based on the entry of the first gaming ball into the second starting hole 49 (displays the second special symbol in a variably changing manner). The main control board 200 reserves the second special random number value acquired based on the second game ball entering the second starting hole 49 during the fluctuation. The main control board 200 stops (determines) the variation of the second special symbol based on the winning of the first game ball, and after the big role opening time (0.1 s), starts the special game (2R).

[0152] After the opening state of the normal device 54 relating to the long opening pattern is initiated, the presentation control means 300 executes a presentation (aim presentation) via the liquid crystal display 32 or the like instructing the player to aim and fire the game ball at the second starting hole 49 until the second game ball enters the second starting hole 49. After the second game ball enters the second starting hole 49, the presentation control means 300 receives specific information (here, "2R+10R") including the preliminary judgment result, and starts a special bonus presentation based on the specific information.

[0153] When the special game (2R) ends, the main control board 200 executes a lottery for a second special symbol based on the reserved second special random number value (starts the variable display of the second special symbol), stops the display of the second special symbol (determines the value), and starts the special game (10R) after the major role opening time (0.1s). After the 2R special game ends, the main control board 200 starts a 10R special game, but the effect control means 300 continues the execution of the special bonus effect without switching the effect currently being executed.

[0154] Details will be described later (illustrated), but while the special bonus presentation is being executed, the presentation control means 300 displays at least a display of the number of prize balls won, which indicates the total number of balls (prize balls) won (paid out) in a series of special games, and updates (counts up) the display of the number of prize balls won each time a payout is executed.

[0155] Based on the received specific information, the presentation control means 300 determines whether the second win is a 10R win of 1G consecutive wins. If the second win is a 10R win of 1G consecutive wins, the next win (1G consecutive wins) is confirmed, so the special bonus presentation is not terminated when the special game (a total of 12R in this example) ends, and the execution of the special bonus presentation is continued (maintained). In this example, the second win in "2R + 10R" is a 10R win of 1G consecutive wins. Therefore, even when the special game (a total of 12R) ends, the presentation control means 300 does not terminate the special bonus presentation, and continues to display at least the number of winning balls (carrying over information about the balls won).

[0156] Based on the fact that the second win is a 10R win of 1G consecutively, the main control board 200 transitions to the first time-shortened state after the special game (10R) ends, passes through the big role ending time (0.1 s), and based on winning one regular pattern lottery (long opening winning probability 1 / 1), sets a long opening pattern and sets the regular role device 54 to the open state. The main control board 200 performs a lottery for a second special symbol using a second special random number value obtained based on the entry of the first gaming ball into the second starting hole 49 (displays the second special symbol in a variably changing manner). The main control board 200 reserves the second special random number value acquired based on the second game ball entering the second starting hole 49 during the fluctuation. The main control board 200 stops (determines) the variation of the second special symbol based on the winning of the first game ball, and after the big role opening time (0.1 s), starts the special game.

[0157] After the second game ball enters the second starting hole 49, the presentation control means 300 receives specific information including the preliminary determination result and determines whether the second win is a 10R win of 1G consecutive. If the second win is a 10R win of 1G consecutive, the presentation control means 300 controls so that the special bonus presentation does not end even if the special game related to the specific information has ended. On the other hand, if the second win is not a 10R win of 1G consecutive, the special bonus presentation ends based on the fact that the special game related to the specific information has ended.

[0158] Each time specific information is received, the presentation control means 300 determines whether the second hit is a 10R hit in a 1G sequence and decides whether to continue the special bonus presentation. If the second hit is not a 10R hit in a 1G sequence, the system transitions to the second time-shortening state based on the end of the last special game. In the second time-shortening state, the presentation control means 300 executes a presentation (time-shortening presentation) according to the second time-shortening state. If information relating to the first hit and information relating to the second (last) hit are transmitted separately (as separate specific information), the system determines whether the hit relating to the second (last) specific information is a 10R hit in a 1G sequence. In the following description, specific information including information relating to the first hit and information relating to the second (last) hit is transmitted.

[0159] Next, a specific example of the special bonus effect will be described with reference to Fig. 14. Here, a case will be described in which the effect control means 300 receives specific information indicating that "the second win is a 10R win of 1G consecutive win" three times in succession, and then receives specific information indicating "2R+2R" the next time (fourth time).

[0160] (1) First specific information "2R+10R" The presentation control means 300 starts a special bonus presentation based on receiving specific information indicating "2R+10R." The presentation control means 300 displays, as the special bonus presentation, a display including an acquired prize ball count display S1, an available prize ball count display S2, and a right-hit display S3 (a right-hit instruction display) on the liquid crystal display 32. The available prize ball count display S2 is a display showing the number of prize balls that can be acquired (or may be acquired) in a special game (special game state). By displaying the available prize ball count display S2, the player can grasp at a glance how many prize balls he or she can acquire in the special game state. In this embodiment, as shown in FIG. 14, the presentation control means 300 realizes a display in which the available prize ball count display S2 is the denominator and the acquired prize ball count display S1 is the numerator. The presentation control means 300 displays "1500" as the number of winnable prize balls display S2 based on the total number of rounds of 12R in the received specific information and the number of winnable balls (number of prize balls) being 1520. Note that when displaying the number of winnable prize balls display S2, the presentation control means 300 does not take into consideration (does not count) the prize ball (1 prize ball) that can be won based on the entry of a game ball into the first large prize opening 50. The effect control means 300 determines whether the second win in the received specific information is a 10R win of 1G consecutive wins. In this example, since the second win is a 10R win of 1G consecutive wins, the effect control means 300 does not end the special bonus effect even after the total of 12R special games has ended, but continues the special bonus effect.

[0161] (2) Second specific information "10R+10R" The performance control means 300 receives the specific information indicating "10R+10R". Based on the received specific information that the total number of rounds is 20R and the number of balls (number of prize balls) that can be won is 2720, the presentation control means 300 determines to add "2700" to the number of winnable prize balls display S2 (specifically, determines to set the number of winnable prize balls display S2 to "4200"). At this time, the presentation control means 300 can execute an add-on presentation based on the decision, and executes an add-on presentation that displays, for example, "+2700" (amount of addition). The add-on presentation is a presentation that notifies the player of an increase in the number of winnable prize balls. After executing the add-on presentation, the presentation control means 300 updates the number of winnable prize balls display S2 to "4200" (the value after the addition) (adding 2700). Although not shown in the figure, the presentation control means 300 may be configured to execute a presentation that teases whether or not an addition will be made (an add-on teasing presentation). The effect control means 300 determines whether the second win in the received specific information is a 10R win of 1G consecutive wins. In this example, since the second win is a 10R win of 1G consecutive wins, the effect control means 300 does not end the special bonus effect even after the total of 20R special games has ended, but continues the special bonus effect.

[0162] (3) Third specific information "2R+10R" The performance control means 300 receives the specific information indicating "2R+10R". The presentation control means 300 determines to add "1500" to the obtainable prize ball number display S2 (specifically, determines to set the obtainable prize ball number display S2 to "5700") based on the total number of rounds of the received specific information being 12R and the obtainable balls (number of prize balls) being 1520. The presentation control means 300 can execute an additional presentation based on the determination, and executes an additional presentation that displays, for example, "+1500" (addition amount display). The effect control means 300 determines whether the second win in the received specific information is a 10R win of 1G consecutive wins. In this example, since the second win is a 10R win of 1G consecutive wins, the effect control means 300 does not end the special bonus effect even after the total of 12R special games has ended, but continues the special bonus effect.

[0163] (4) Fourth specific information "2R+2R" The performance control means 300 receives the specific information indicating "2R+2R". The presentation control means 300 determines to add "300" to the obtainable prize ball number display S2 (specifically, determines to set the obtainable prize ball number display S2 to "6000") based on the total number of rounds of the received specific information being 4R and the obtainable balls (number of prize balls) being 320. The presentation control means 300 can execute an additional presentation based on the determination, and executes an additional presentation that displays, for example, "+300" (addition amount display). The effect control means 300 determines whether the second win in the received specific information is a 10R win of 1G consecutive wins. In this example, since the second win is not a 10R win of 1G consecutive wins, the effect control means 300 ends the special bonus effect based on the end of the total 4R special game. The presentation control means 300 can end the special bonus presentation and execute an ending presentation. In the ending presentation, for example, the total number of prize balls acquired in a series of special games is displayed. In this example, since the acquired prize ball number display S1 is 6080 and the obtainable prize ball number display S2 is 6000, the display "6080 / 6000" is displayed (as the ending presentation) at the end of the special bonus presentation.

[0164] Even if the second win in the received specific information is a 10R win of 1G consecutively, if the special bonus effect is configured to end based on the end of the special game, that is, if a new bonus effect is executed (started) every time specific information is received, the player cannot be given the feeling that one win (bonus) is continuing for a long time. In this embodiment, the special bonus effect continues as long as the specific condition that the second winning ball in the received specific information is a 10R winning ball of 1G consecutive wins is met. In other words, the player can be made to recognize (visually recognize) that one winning (bonus) continues for a long time. Therefore, it can be visually recognized that a large amount of balls (6080 balls in the example of FIG. 14) has been won in one winning, and the player can be made to feel satisfied.

[0165] (Another example of an added effect) FIG. 14 shows an example in which the presentation control means 300 receives specific information (second specific information) indicating "10R+10R," and executes an additional presentation in which "+2700" is displayed based on the fact that the total number of rounds in the received specific information is 20R and the number of balls (number of prize balls) that can be obtained is 2720. At this time, the second hit related to the specific information is 10R in a 1G sequence. In other words, the next hit (1G sequence) is confirmed. And, the next specific information, even if it is the one with the fewest balls, will be "2R+2R." As mentioned above, the number of balls that can be output in a "2R+2R" special game is 320.

[0166] Therefore, when the presentation control means 300 receives specific information indicating "10R+10R" (a total of 20R), and the second win related to the specific information is 10R for 1G consecutive wins, the presentation control means 300 may execute a bonus presentation that displays a "+3000" display (bonus display). After the bonus presentation is executed, the winable prize ball count display S2 is set to "4500" (adding 3000). The presentation control means 300 may execute a bonus presentation in which the bonus amount is the number of prize balls that can be won in the relevant win plus the minimum (lowest) number of prize balls (300) that can be won in the confirmed next win (1G consecutive win). In this embodiment, a bonus presentation that adds the next number of balls to be won (the minimum number of balls that can be won next time) before the number of balls to be won in the next win (1G consecutive win) is determined (confirmed) can be executed. This allows for a more diverse presentation and a wider range of gameplay.

[0167] If the second winning combination related to the specific information indicating "10R+10R" is 10R in a 1G sequence, the effect control means 300 may determine by lottery whether to execute an additional effect of "+2700" or "+3000". Furthermore, when the "+3000" additional effect is executed, when the effect control means 300 receives the next specific information (specific information indicating the third "2R+10R" in FIG. 14), the number of balls (number of prize balls) that can be won is 1520, but since "300" has already been added (to the number of winnable prize balls display S2) in the effect, it executes an additional effect by subtracting "300" (the amount already added). Specifically, it executes an additional effect that displays "+1200" instead of "+1500". Then, after the execution of the additional effect, the number of winnable prize balls display S2 is set to "5700" (1200 is added).

[0168] When the effect control means 300 receives specific information indicating "2R+10R" (a total of 12R) and the number of balls that can be won (number of prize balls) is 1520, an additional effect may be executed to display "+1500", but at this time, an additional effect may be executed to display "+1800" based on the fact that the second winning ball related to the specific information is 10R in 1G. Then, after the additional effect is executed, 1800 is added to the number of winable prize balls display S2. If the second winning combination related to the specific information is 10R in a 1G sequence, the effect control means 300 may determine by lottery whether to execute an additional effect of "+1500" or an additional effect of "+1800". If an additional performance of "+1800" is performed, the next time an additional performance is performed, the additional performance will be performed with the "300" already added subtracted.

[0169] Furthermore, when the performance control means 300 receives specific information indicating, for example, "10R+10R" (total of 20R) the first time, and the second win related to the specific information is 10R in 1G succession, the initial value of the number of winable prize balls display S2 may be "3000" instead of "2700". In other words, the number of prize balls that can be won in the current win plus the number of prize balls that can be won at least in the next win (1G succession) may be displayed as the number of winable prize balls display S2 and announced.

[0170] Furthermore, when the presentation control means 300 determines that the number of winable prize balls display S2 is to be, for example, 3000 (to increase by 3000), the presentation control means 300 may realize the display (addition) in two stages (multiple stages) instead of one stage. That is, instead of displaying (increasing) 3000 all at once, it may first display 1500 ("+1500") (add 1500), and then at a predetermined timing thereafter display 3000 ("+1500") (add 1500).

[0171] Alternatively, multiple types of special bonus effects may be prepared, and the effect control means 300 may determine which of the multiple types of special bonus effects to execute by drawing lots based on the reception of specific information. For example, a first special bonus effect, a second special bonus effect, and a third special bonus effect may be prepared, and each effect may have different characters appearing and different modes of additional effects (game characteristics).

[0172] The special bonus effect can continue as long as the specific condition that the second hit in the specific information is a 10R hit of 1G consecutive is met, but the lottery to determine the type of special bonus effect is carried out (only) when the specific information is received for the first time, and the determined special bonus effect can be configured to continue thereafter.

[0173] In the first special bonus effect, a first character appears at a predetermined opportunity, and an effect (PUSH effect) may be executed to prompt the player to press the effect button 26. If the execution of an add-on has been decided when the PUSH effect is executed, the execution of the add-on (amount of add-on) is notified based on the pressing of the effect button 26. On the other hand, if the execution of an add-on has not been decided (in the case of a provocation), the execution of the add-on is not notified even if the effect button 26 is pressed (it is notified that the add-on will not be executed).

[0174] In the second special bonus effect, a second character appears at a predetermined opportunity, and an effect may be executed in which the second character attempts to cut the display S2 of the number of prize balls that can be obtained with a sword. When this effect is executed, if it has been decided that an additional bonus will be added, the display S2 of the number of prize balls that can be obtained is cut, and the value of the display S2 of the number of prize balls that can be obtained is updated to the value after the additional bonus. On the other hand, if it has not been decided that an additional bonus will be added (if it is a tease), the display S2 of the number of prize balls that can be obtained is not cut, and the display S2 of the number of prize balls that can be obtained is not updated (it is announced that an additional bonus will not be added).

[0175] In the third special bonus effect, the display S2 of the number of available prize balls is not displayed, and instead, the display S2 of the number of available prize balls is displayed. In the example shown in FIG. 14, the display "12" of the number of available rounds is displayed based on the first reception of specific information. Based on the second reception of specific information, an additional bonus of "+20" is applied, and the display "32" of the number of available rounds is displayed. Based on the third reception of specific information, an additional bonus of "+12" is applied, and the display "44" of the number of available rounds is displayed. Based on the fourth reception of specific information, an additional bonus of "+4" is applied, and the display "48" of the number of available rounds is displayed. When a third character appears at a predetermined opportunity and the execution of an additional bonus is determined, the third character fires a gun, and the value of the display "48" of the number of available rounds is updated to the value after the additional bonus. On the other hand, when the execution of an additional bonus has not been determined (in the case of a provocation), the display "12" of the number of available rounds is not updated (a notification is given that an additional bonus will not be executed) even if the third character fires a gun. In addition to the display of the number of available rounds, a round number display indicating which round of the special game is currently being played may be displayed. Also, for example, if specific information indicating "10R+10R" (20R in total) is received and the second win related to that specific information is 10R in 1G consecutive, a special game of at least 4R will be executed on the next win (1G consecutive), so an additional effect may be executed to display "+24." Also, if specific information indicating "2R+10R" (12R in total) is received and the second win related to that specific information is 10R in 1G consecutive, a special game of at least 4R will be executed on the next win (1G consecutive), so an additional effect may be executed to display "+16."

[0176] (Additional suggestion) The presentation control means 300 can execute a bonus suggestion presentation that suggests in advance that there is a high probability of bonus addition. In a special bonus presentation displaying the number of available prize balls display S2, the presentation control means 300 may execute a bonus suggestion presentation in which, based on the decision to execute bonus addition, the first digit of the number of available prize balls display S2 is set to a number other than 0 and frozen in that state for a predetermined period of time. For example, if a bonus addition is decided by setting the number of available prize balls display S2 to a predetermined value of 1800 or more, the number of available prize balls display S2 may be set to "1507" and frozen for a predetermined period of time to suggest bonus addition. A non-zero number in the first digit of the number of available prize balls display S2 can give the player a sense of discomfort. By having a non-zero number in the first digit of the number of available prize balls display S2 freeze, the player can develop a sense of anticipation that bonus addition may occur.

[0177] Furthermore, even if the execution of the bonus is determined, the effect control means 300 may delay the timing of the bonus and not update the number of available prize balls display S2. Instead, the bonus suggestion effect may be an effect in which the value of the number of available prize balls display S1 (numerator) is greater than the value of the number of available prize balls display S2 (denominator) by a predetermined number (e.g., 200). For example, the bonus suggestion effect may be an effect in which "1700 / 1500" is displayed on the LCD display 32. The value of the numerator gradually increases with each payout, but the value of the denominator does not follow suit, which can give the player a sense of discomfort. By making the number of available prize balls display S1 (numerator) greater than the number of available prize balls display S2 (denominator) by a predetermined number or more, the player can be made to feel a sense of anticipation that a bonus may occur (the denominator catching up with the numerator (the denominator exceeding the numerator)). In this embodiment, the probability of a bonus occurring may be higher when the value of the numerator is greater than the value of the denominator and the greater the difference between the values ​​of the numerator and denominator.

[0178] (Special RUSH performance) As described above, when the effect control means 300 receives specific information indicating "10R+10R" (a total of 20R), and the second winning ball related to the specific information is 10R in a 1G sequence, it can execute an additional effect that displays a display of "+3000" (additional display). In this embodiment, a special RUSH effect (a type of special bonus effect) is prepared as a special effect that notifies the player that 3000 balls (or more) have been won. When the special RUSH effect is started (executed), the player can understand that it is possible to win more than 3000 balls. The special RUSH effect is, for example, an effect in which white text (characters) is displayed on a black background.

[0179] The effect control means 300 receives specific information indicating "10R+10R" and, when the second win related to the specific information is a 10R win of 1G consecutive wins (this condition is met), executes a lottery (special RUSH lottery) to determine whether or not to execute the special RUSH effect. The effect control means 300 executes the special RUSH effect when the special RUSH lottery is won. If the effect control means 300 receives specific information indicating "10R+10R" again after starting the special RUSH effect and the second win related to the specific information is a 10R win in 1G succession, the effect control means 300 continues the currently running special RUSH effect regardless of the result of the special RUSH lottery. On the other hand, if the effect control means 300 receives specific information after starting the special RUSH effect but the specific information does not satisfy the conditions that the specific information indicates "10R+10R" and the second win is a 10R win in 1G succession, the effect control means 300 ends the special RUSH effect.

[0180] Here, as shown in Fig. 15, a case will be described in which the performance control means 300 receives specific information (special specific information) three times in succession indicating "10R+10R" and indicating that "the second win is a 10R win of 1G consecutive wins," and then receives specific information indicating "2R+2R" the next time (fourth time). In this embodiment, the probability of winning the special RUSH lottery based on the first (initial) special specific information (approximately 20%) is lower than the probability of winning the special RUSH lottery based on the second or subsequent special specific information (approximately 50%).

[0181] (1) First session The effect control means 300 executes a special RUSH lottery based on the reception of the special specific information. In this example, the special RUSH lottery is not won, and the special RUSH effect is not executed (started). The effect control means 300 executes a special bonus effect (for example, a first special bonus effect).

[0182] (2) Second time The effect control means 300 executes a special RUSH lottery based on the reception of the special specific information. In this example, the special RUSH lottery is won, and the effect control means 300 executes (starts) the special RUSH effect. The effect control means 300 displays, for example, "SPECIAL RUSH +3000," and then adds 3000 to the display S2 of the number of winable prize balls.

[0183] (3) Third Time The presentation control means 300 has received the special specific information, but because the special RUSH presentation is already being executed, the presentation control means 300 continues the currently executing special RUSH presentation. The presentation control means 300 displays, for example, "+3000," and then adds 2700 to the number of winnable prize balls display S2. The presentation control means 300 displays "+3000" for presentation purposes, but because "300" was already added to the number of winnable prize balls display S2 the previous time (the second time), the presentation control means 300 subtracts "300" and adds 2700 to the number of winnable prize balls display S2. In this example, the number of winnable prize balls display S2 becomes "8400." Note that "+3000" is displayed when the number of won prize balls (number of won prize balls display S1) is "5440," and 3000 balls can be won from the time "+3000" is displayed.

[0184] (4) Fourth time The presentation control means 300 receives the specific information, but since it is not special specific information, it decides to end the special RUSH presentation. Also, since "300" was already added to the number of winable prize balls display S2 the previous time (the third time), the presentation control means 300 does not add a value (300) to the number of winable prize balls display S2 based on the reception of the specific information. The presentation control means 300 ends the special RUSH presentation based on the end of the special game related to the specific information.

[0185] (Variation) The presentation control means 300 updates the stored value of a specific counter (not shown) based on information related to the payout of game value (game media) received from the main control board 200, manages the total number of balls (prize balls) paid out (acquired) in a series of special games, and displays the number of prize balls acquired display S1. If the specific condition is met—that the second winning ball in the received specific information is a 10R win in a 1G sequence—the presentation control means 300 continues the special bonus presentation without terminating it. However, even if the specific condition is met, if the stored value of the specific counter reaches (exceeds) a predetermined value (e.g., 8000) during the execution of the special bonus presentation, the presentation control means 300 terminates the special bonus presentation (executes an ending presentation) (regardless of the number of wins). The presentation control means 300 then resets the stored value of the specific counter to 0 and restarts the special bonus presentation (starting from the opening).

[0186] The gaming machine of this embodiment is A gaming machine having a gaming area (gaming area 4) in which gaming media move, and launching gaming media into the gaming area in response to a player's operation, A predetermined area (second starting hole 49) provided in the game area; A movable member (normal accessory 54) that can change the ease of entry of the game medium into the predetermined area; A main control means (main control board 200) that controls the progress of the game; a performance control means (performance control means 300) for controlling performance based on information transmitted from the main control means; The main control means A lottery information acquisition means (special symbol lottery means 230) that sequentially stores lottery information (second special random number value) acquired based on the entry of the gaming medium into the predetermined area; A lottery means (special symbol lottery means 230) that reads out the stored lottery information and performs a lottery relating to the execution of a special game; A preliminary determination means (special symbol lottery means 230) for performing a preliminary determination on the lottery information before the lottery means reads out the lottery information and performs the lottery; A movable member control means (normal accessory control means 224) that controls the movable member to operate between a first state in which it is difficult for the game medium to enter the predetermined area and a second state in which it is easy for the game medium to enter the predetermined area; a game state transition control means (game state transition control means 250) for controlling the transition of the game state between a plurality of game states including a normal state in which the movable member is unlikely to be in the second state and a specific state (time-shortened state) in which the movable member is likely to be in the second state; The main control means transmits specific information including a result of the preliminary determination of the lottery information to the performance control means based on the game medium entering the predetermined area in the specific state, The presentation control means is capable of executing a specific presentation related to the execution of the special game based on the received specific information, and if the result of the preliminary judgment related to the lottery information that was last stored among the multiple pieces of lottery information related to the received specific information is a specific result, the specific presentation can be continued without being terminated even after the special game related to the specific information has ended.

[0187] If the result of the pre-determination related to the last stored lottery information among the plurality of lottery information is a special result, the special effect continues even after the special game related to the special information ends. This allows the player to experience the special effect related to the execution of the special game for a longer period of time, and when the special effect is executed for a long period of time, the player can feel satisfied. In other words, the interest in the game can be increased.

[0188] In addition, the gaming machine of this embodiment has A gaming machine having a gaming area (gaming area 4) in which gaming media move, and launching gaming media into the gaming area in response to a player's operation, A predetermined area (second starting hole 49) provided in the game area; A movable member (normal accessory 54) that can change the ease of entry of the game medium into the predetermined area; A main control means (main control board 200) that controls the progress of the game; a performance control means (performance control means 300) for controlling performance based on information transmitted from the main control means; The main control means A lottery information acquisition means (special symbol lottery means 230) that sequentially stores lottery information (second special random number value) acquired based on the entry of the gaming medium into the predetermined area; A lottery means (special symbol lottery means 230) that reads out the stored lottery information and performs a lottery relating to the execution of a special game; A preliminary determination means (special symbol lottery means 230) for performing a preliminary determination on the lottery information before the lottery means reads out the lottery information and performs the lottery; A movable member control means (normal accessory control means 224) that controls the movable member to operate between a first state in which it is difficult for the game medium to enter the predetermined area and a second state in which it is easy for the game medium to enter the predetermined area; a game state transition control means (game state transition control means 250) for controlling the transition of the game state between a plurality of game states including a normal state in which the movable member is unlikely to be in the second state and a specific state (time-shortened state) in which the movable member is likely to be in the second state; The main control means transmits specific information including a result of the preliminary determination of the lottery information to the performance control means based on the game medium entering the predetermined area in the specific state, The presentation control means is capable of executing a specific presentation related to the execution of the special game based on the received specific information, and if the result of the preliminary judgment related to the last stored lottery information among the multiple lottery information related to the received specific information is a specific result, it is capable of continuing the specific presentation without terminating it even after the special game related to the specific information has ended, and terminates the specific presentation when the value of a specific counter, the stored value of which is updated based on the payout of game value during the execution of the specific presentation, reaches a predetermined value.

[0189] (Second embodiment) Next, a second embodiment of the present invention will be described. The gaming machine of this embodiment basically has the same configuration as the gaming machine of the first embodiment, so the description of the similar configuration will be omitted or simplified.

[0190] As in the first embodiment, if a jackpot is won in the special symbol lottery (first special symbol lottery) in the normal state, the game transitions to the special game state. After the special game state ends, the game transitions to the second time-saving state (probability of winning a long release: 1 / 99.902), which is approximately 97%. If the normal symbol lottery is won in the second time-saving state and the long release pattern of the normal device 54 is obtained (if a long release is won), the normal device 54 is long-released (the second state is entered in the second mode), and an effect (aim effect, first effect) is executed on the liquid crystal display 32 instructing the player to aim the game ball at the second start hole 49 (encouraging the player to shoot the game ball into the second start hole 49). That is, when the effect control means 300 receives information indicating the start (decision, execution) of the long release of the normal device 54 from the main control board 200, it executes the aim effect.

[0191] FIG. 16(a) shows a state in which the aim effect is being executed on the liquid crystal display 32. In the aim effect, an image is displayed encouraging the player to place the gaming medium into the second starting hole 49. The image displays the words "Aim!!" and an arrow pointing in the direction of the second starting hole 49. Note that a meter capable of notifying the remaining time for the long opening of the normal device 54 may be displayed as a display (image) related to the aim effect. The meter corresponds to the remaining opening time (6 seconds) of the normal device 54, and for example, the gauge starts from a full state and decreases as the remaining opening time decreases. Note that a display that combines an arrow and a meter may be displayed.

[0192] In this embodiment (similar to the first embodiment), while the normal device 54 is being opened once for a long time (6 seconds), the first game ball enters (wins) the second starting hole 49 (a variable display of the second special symbol is executed based on the ball entering), and then the second game ball enters (wins) the second starting hole 49, and the second special random number value (lottery information) can be reserved. In other words, during one long opening of the normal device 54, a plurality of game balls (a predetermined number: two in this embodiment) can enter (win) the second starting hole 49 (a plurality of game balls can be charged). Note that, although the plurality is described as two in this embodiment, it may be two or more.

[0193] In this embodiment, the variation time of the second special symbol is set to a short variation time of about 0.5 seconds. Hereinafter, during one long opening of the normal device 54, the game ball that entered first will be called the "first game ball," and the game ball that entered last will be called the "second game ball."

[0194] Based on the winning of the long opening, the main control board 200 causes the normal device 54 to open long. This allows the game ball to enter the second starting hole 49. Next, the main control board 200 executes a second special symbol lottery based on the entry of the first game ball into the second starting hole 49, displays the second special symbol in a variable manner (0.5 seconds), and displays the second special symbol stationarily. Next, based on the winning (small win) as a result of the second special symbol lottery, the first special device 56 is opened and the distribution means is set to a specific area passing state. This allows the game ball to pass through the specific area. Furthermore, based on the entry of the second game ball into the second starting hole 49, the main control board 200 reserves a second special random number value. At this time, the above-mentioned preliminary determination is performed and the preliminary determination result is associated with the second special random number value. As in the first embodiment, a second special symbol lottery is executed each time a game ball enters the second starting hole 49 during a long opening (one time), and if a win (small win) is obtained consecutively, a special game (special game state) based on the previous win is executed, and then a special game (special game state) based on the next win is executed. In this embodiment, a win (specific result) is a collective term for small win 1, small win 2, and small win 3 shown in FIG. 8(b). A win is the result of a special symbol lottery, and can be said to be a result related to the execution of a special game.

[0195] The performance control means 300 can receive the result of the special symbol lottery based on the entry of the first game ball (subject) and the result of the advance determination (special symbol lottery) based on the entry of the second game ball (reserved 1) from the start to the end of one long release. The advance determination made by the special symbol lottery means 230 can be treated as part of the special symbol lottery. The effect control means 300 determines the type of win (see FIG. 11) based on the result of the special symbol lottery based on the entry of the first gaming ball and the result of the special symbol lottery based on the entry of the second gaming ball, and can execute an effect (bonus effect, effect related to a major role) according to the type of win (winning combination). As shown in FIG. 13, the effect control means 300 starts a bonus effect based on the entry of the second (last) gaming ball (based on the result of the advance determination related to the second gaming ball).

[0196] 16(b) shows the liquid crystal display 32 immediately after the first gaming ball has entered the second starting hole 49 after the aim effect has started. In this embodiment, the aim effect does not end when the first gaming ball has entered the second starting hole 49 (when the second special symbol lottery based on that ball has been executed). In other words, the aim effect continues until the second (last) gaming ball enters the second starting hole 49 (when the second special symbol lottery based on that ball has been executed). In other words, the effect control means 300 can execute the aim effect until the second gaming ball enters the second starting hole 49.

[0197] Although it appears that the aim effect is continuing, internally, a small win game state (part of a series of special game states) is initiated based on the cessation (confirmation) of the variation of the special symbol that was initiated based on the entry of the first game ball, and the first special device 56 is in the open state (and the allocation means is in the specific area passing state). At this time, even if the first special device 56 is in the open state (even if the allocation means is in the specific area passing state), the display (announcement) related to the open state is not executed on the liquid crystal display 32, and the display related to the aim effect continues, and the game waits for the second game ball to enter the second starting hole 49.

[0198] Furthermore, if a game ball enters the first large prize opening 50 (specific area) during this waiting period, or if a game ball enters the second large prize opening 52 during a special game (round game) after the game ball has passed through the specific area, an effect (winning effect) corresponding to the game ball entering the opening will be executed on an effect device other than the LCD display 32 (for example, the front frame lamp 12 or the speaker 14).

[0199] FIG. 16(c) shows the liquid crystal display 32 immediately after the second (last) gaming ball has entered the second starting hole 49. Since the type (category) of a win can be determined based on the second gaming ball having entered the second starting hole 49 (the execution of a second special symbol lottery based on the ball having entered), a special game (bonus) start effect (opening effect) corresponding to the type of win is executed on the liquid crystal display 32 based on the second gaming ball having entered the second starting hole 49. In the special game start effect (second effect), an image announcing the start of the special game is displayed. For example, the image displays characters indicating the type of bonus in rainbow colors. FIG. 16(c) shows a case where execution of a special bonus effect is determined based on the total number of rounds based on two wins being 12 or more, and the characters "special bonus" are displayed in rainbow colors. The presentation control means 300 executes the start presentation of the special game based on the second (last) game ball entering the second start hole 49, regardless of the state (game state) of the main control board 200.

[0200] The timing at which the second game ball enters the second starting hole 49 varies depending on the situation. The change in timing may be due to the launch of the game ball or the path of the game ball falling in the game area 4.

[0201] If the normal device 54 is opened long, the first game ball enters the slot (a winning lottery for the second special symbol based on the ball entry results in a winning combination), and a second game ball enters the slot before the special game (round game) based on the winning combination begins (while the second special symbol based on the first game ball's entry is being displayed in a variable or static state), a special game start effect (FIG. 16(c)) is executed based on the second game ball's entry. Then, as shown in FIG. 17(a), special game information (special game information) such as the bonus name E, attacker icon F, and payout indicator G (number of prize balls acquired indicator S1 and number of prize balls available for acquisition indicator S2) is displayed, and the special game is awaiting its start. At this time, the special game information (special game information) whose values ​​(numbers) are updated based on the progress of the game is set to its initial value. In other words, the effect control means 300 displays the initial special game information. Although not shown in FIG. 17(a), a right-hit display instructing the player to hit to the right may be displayed as a display relating to the special game.

[0202] In this embodiment, one round of the special game ends when multiple (10) game balls enter the big prize opening, and the attacker icon F is made up of multiple icons corresponding to the multiple game balls. Then, when the special game starts and a game ball enters the big prize opening, the icons that make up the attacker icon F are erased (displayed) one by one.

[0203] When the normal device 54 is opened long, the first game ball enters the slot (a winning lottery for the second special symbol based on the ball entering the slot results in a winning combination), and a special game (round game) based on the winning combination is started internally. If a second game ball enters the slot, the special game start effect (FIG. 16(c)) is executed based on the entry of the second game ball. Then, as shown in FIG. 17(b), displays related to the special game (special game information) such as the bonus name E, attacker icon F, and ball output display G (number of prize balls acquired display S1 and number of prize balls available for acquisition display S2) are displayed. In this case, displays related to the special game whose values ​​(numbers) are updated based on the progress of the game reflect the results of the game that has already been played (entry of a game ball into the large prize slot). That is, the attacker icon F is displayed with a reduced number of icons corresponding to the number of game balls that have entered the large prize opening, and the ball output display G (number of prize balls acquired display S1) is displayed to show the number of prize balls acquired based on the game balls entering the large prize opening. It can be said that the presentation control means 300 displays special game information that reflects the results of the executed special game. Although not shown in Figure 17(b), a right-hit display instructing the player to hit right may be displayed as a display related to the special game.

[0204] As described above, in this embodiment, regardless of the state (game state) of the main control board 200, the effect control means 300 ends the target effect and executes the special game start effect based on the second (last) game ball entering the second starting hole 49 (based on the winning result in the second special symbol lottery based on the ball entering). It is possible that a special game state (small win game state) will be initiated based on the winning result in the second special symbol lottery based on the first game ball entering the game before the second game ball enters the game. Even in this case, the special game start effect is not executed based on the transition of the game state. Instead, the target effect is executed (continues) until the second game ball enters the game, and the special game start effect is executed based on the second game ball entering the game. Therefore, regardless of the timing of the second game ball entering the game, the player can clearly see the special game start effect.

[0205] If the special game start effect is executed based on a transition in the game state, it is possible that the aim effect will end and the special game start effect will be executed even if two game balls have not yet entered the game (charging is incomplete). In other words, it is possible that the player will fail to charge two game balls. If charging is incomplete, an irregular win (a win equivalent to one game ball), as described below, may be executed, leading to a decrease in the player's interest in the game. According to this embodiment, the special game start effect is not executed based on a transition in the game state, and the special game start effect is executed based on the entry of the second (last) game ball (because the aim effect is executed until the second game ball enters the game), allowing the player to enter two game balls, thereby preventing a decrease in the player's interest in the game due to the execution of an irregular win.

[0206] Furthermore, it is conceivable to configure the system so that the special game start effect is executed based on the transition of the game state, while the aim effect is executed until the second game ball enters the ball. In other words, it is possible to execute the special game start effect and the aim effect in parallel (in parallel). However, since the player plays with the goal of executing the special game, the start effect of the special game is a scene in which the player can immerse themselves in joy (a scene that leaves a strong impression on the player). Therefore, if the effects are overlapped, the effect of the special game start effect is reduced, leading to a decrease in interest in the game. In this embodiment, the effects are not overlapped, and the aim effect is executed until the second game ball enters the ball, and the special game start effect is executed when the second game ball enters the ball. In other words, the start effect of the special game can be viewed by the player for a predetermined period without overlapping with the aim effect. Therefore, it is possible to prevent a decrease in the effect of the special game start effect and a decrease in interest in the game.

[0207] In the above explanation, two game balls enter the second start opening 49 during one long opening of the normal device 54, but a situation may occur in which the first game ball enters but the second game ball does not enter during one long opening of the normal device 54, the opening time for the long opening elapses, and the normal device 54 closes (the second state in the second mode of the normal device 54 ends, and the normal device 54 enters the first state). Here, a case will be described in which (only) one game ball enters the second start opening 49 during one long opening of the normal device 54 (a winning ball is obtained in the second special pattern lottery based on that ball entering), and the normal device 54 closes.

[0208] The main control board 200 executes a second special symbol lottery based on the entry of one gaming ball into the second starting hole 49, displays the second special symbol variably (for 0.5 seconds), and displays the second special symbol statically. Next, based on the result of the second special symbol lottery being a winning (small winning), the first special device 56 is opened and the distribution means is set to a specific area passing state. Then, upon detecting the passage of the gaming ball through the specific area, a special game (special game state) is initiated. In this case, only the special game state (irregular winning) based on the winning of the second special symbol lottery based on the entry of one gaming ball is executed. In other words, if a predetermined number (1 ball) of gaming balls (less than two balls) enters the second starting hole 49 during a long opening (one time) and a winning is obtained in the second special symbol lottery based on the ball entry, a special game based on the winning is executed.

[0209] During one long release of the normal device 54, if a predetermined number (1) of game balls (less than two) enter the second starting hole 49 (a winning state is obtained in the second special symbol lottery based on the balls entering), and the opening period of the long release has elapsed and the normal device 54 transitions from the open state (second state) to the closed state (first state), the effect control means 300 terminates the target effect based on the transition (receives information indicating the closing) and executes an irregular win effect (irregular big win effect, third effect). In this case, the effect control means 300 executes the irregular win effect without executing the special game start effect (FIG. 16(c)). As shown in FIG. 18, the effect control means 300 displays a special image K related to the irregular win effect on the liquid crystal display 32 as the irregular win effect. The special image K is, for example, an image including a predetermined character, and may be a still image or a moving image. It is preferable that the special image K is an image that is not displayed in any effects other than the irregular winning effects, but it may be displayed in other effects. The special image K can be said to be an image that suggests that this is an irregular (unusual) special game.

[0210] The presentation control means 300 executes an irregular winning presentation while a special game state (irregular winning) based on a winning result obtained in a second special pattern lottery based on the entry of less than a plurality of game balls (one ball) is being executed (until the special game state ends and transitions to a time-shortened state).

[0211] In the irregular winning presentation, the presentation control means 300 does not display displays related to the special game (special game information, information related to the special game), such as the bonus name E, attacker icon F, and ball output display G. In addition to displaying the special image K, by not displaying displays related to the special game, it is possible to give the player a more uncomfortable feeling, and it becomes easier to convey to the player that it is an irregular winning.

[0212] Next, a case will be described using Figure 19 where, in the time-saving state, the normal device 54 performs a long opening (first long opening), two game balls enter the second starting hole 49 during the first long opening, and the result obtained in each special pattern lottery based on the two game balls entering is "the second hit is a 10R hit in 1G consecutive" (2R + 10R (1G consecutive)), and during the long opening (long opening related to 1G consecutive) after the end of the special game (12R) based on this result, two game balls enter the second starting hole 49, and the result obtained in each special pattern lottery based on the two game balls entering is "the second hit is a 10R hit in 1G consecutive" (2R + 10R (1G consecutive)).

[0213] The effect control means 300 executes the aim effect based on the start of the first long release. The effect control means 300 may start the aim effect when the long release of the normal device 54 is determined as a result of the normal symbol lottery (when the normal device 54 is in the second state). In the normal symbol lottery, the aim effect may be started while the normal symbol related to the long release is fluctuating, or the aim effect may be started when the normal symbol related to the long release stops fluctuating. In other words, the aim effect may be started before the normal device 54 is long released. By starting the aim effect earlier, the player can be encouraged to insert (charge) the gaming medium into the second starting hole 49 earlier.

[0214] The effect control means 300 executes the start effect of the special game based on the entry of the second game ball during the first long opening, and then executes the special bonus effect corresponding to the execution of the special game (total of 12R).

[0215] As in the first embodiment (FIG. 13), the presentation control means 300 determines whether the "second winning is a 10R win of 1G consecutive wins." In this example, the presentation control means 300 determines that the "second winning is a 10R win of 1G consecutive wins," and does not end the special bonus presentation based on the end of the special game (total of 12R), but continues the special bonus presentation. As a result, the display related to the special game (special game information) is continued.

[0216] The effect control means 300 does not execute the aim effect based on the start of the long opening related to the 1G sequence. However, during the long opening related to the 1G sequence (during the second long opening), the effect control means 300 lights up a predetermined lamp (board surface LED) on the game board 6 until the second game ball enters, and notifies the player that the normal role device 54 is in the long opening.

[0217] Furthermore, the effect control means 300 does not execute the start effect of the special game based on the second game ball entering the second start hole 49 during the long opening related to the 1G sequence. The effect control means 300 continues the special bonus effect that is being executed, so that the player recognizes (visually recognizes) that the bonus is continuing seamlessly.

[0218] In this way, during the long opening related to the 1G sequence, even if the first game ball enters the second starting hole 49, the display on the liquid crystal display 32 (the display related to the special bonus effect) does not change. As with the first win (in the case of the aim effect), the display on the liquid crystal display 32 basically does not change until the second game ball enters the second starting hole 49.

[0219] However, although the display related to the special bonus effect appears to be displayed, internally, the small win game state is initiated based on the cessation (confirmation) of the variation of the special symbol based on the entry of the first game ball, and the first special device 56 is set to the open state (the allocation means is set to the specific area passing state). For this reason, if a game ball enters the first large prize opening 50 (specific area) before the second game ball enters the second starting opening 49, or if a game ball enters the second large prize opening 52 during the special game (round game) after the game ball has passed through the specific area, the display related to the special game (special game information) may be updated (counted up, etc.).

[0220] The effect control means 300 executes an additional effect (for example, displays the image of "+2700" shown in FIG. 14) based on the second game ball entering the second starting hole 49 during the long opening related to the 1G sequence, and adds a value related to the additional effect to the display S2 of the number of winable prize balls. Although not shown in the figure, an effect (PUSH effect) is executed to prompt the player to press the effect button 26, and the additional effect may be executed based on the execution of the press.

[0221] Furthermore, the presentation control means 300 can execute a bonus lottery based on the second game ball entering the second starting hole 49 during the long opening associated with the 1G sequence. Specifically, if the result of the special symbol lottery based on the game ball entering during the long opening is "the second winning ball is a 10R win of the 1G sequence," as in the first embodiment, the presentation control means 300 can execute a lottery to determine whether to execute a bonus effect in which the bonus amount (e.g., 3000) is the sum of the number of prize balls that can be won in the current winning event (e.g., 2700) and the minimum (minimum) number of prize balls that can be won in the confirmed next winning event (1G sequence) (300). If the bonus lottery is won, a value (e.g., 3000) that is an additional increase from the minimum amount that can be won next time is announced, and the value is added to the display S2 of the number of prize balls that can be won. In addition, if the player wins the bonus lottery, the amount of the current win (for example, "+2700") may be announced first, and then the minimum amount of the next win (+300) may be announced in a predetermined special game (a predetermined round of game). In other words, the amount of the bonus may be divided and announced in two stages.

[0222] In the long opening related to 1G consecutive, when less than a plurality of game balls (1 ball) enter the second starting hole 49 (a win is obtained in the second special symbol lottery based on the ball entering) and the normal device 54 closes, that is, when only one game ball enters the second starting hole 49, the effect control means 300 ends the bonus effect currently being executed based on the transition of the normal device 54 to a closed state, and starts an irregular win effect (FIG. 18) (switches the effect). The effect control means 300 executes the irregular win effect while the special game state (irregular win) related to the win obtained based on the entry of less than a plurality of game balls (1 ball) is being executed (until the special game state ends and the game transitions to a time-shortened state).

[0223] It is possible that the winning result based on the ball (only one ball) is a 10R win of a 1G streak. In that case, if two game balls enter the second starting hole 49 during the long opening related to the 1G streak after the end of the 10R special game, a win is obtained in the second special symbol lottery based on each ball entry, and the special game state based on each win is executed continuously, but the irregular win effect is executed (continued) even in that special game state. If the 1G streak continues, the irregular win effect continues, and if the 1G streak ends, the irregular win effect ends based on the end of the last win (special game) (based on the transition to the time-saving state).

[0224] The gaming machine of this embodiment is A gaming machine having a gaming area (gaming area 4) in which gaming media move, and launching gaming media into the gaming area in response to a player's operation, A predetermined area (second starting hole 49) provided in the game area; A movable member (normal accessory 54) capable of changing the ease of entry of the game medium into the predetermined area; A main control means (main control board 200) that controls the progress of the game; A performance control means (performance control means 300) that controls performance based on information transmitted from the main control means; and a display means (liquid crystal display 32), The main control means A special lottery means (special symbol lottery means 230) for performing a lottery for executing a special game based on the entry of the game medium into the predetermined area; A special game control means (special game execution means 260) for controlling the execution of the special game; A movable member control means (normal accessory control means 224) that controls the operation of the movable member between a first state in which it is difficult for the game medium to enter the predetermined area and a second state in which it is easy for the game medium to enter the predetermined area; a game state transition control means (game state transition control means 250) for controlling the transition of the game state between a plurality of game states including a normal state in which the movable member is unlikely to be in the second state and a specific state in which the movable member is likely to be in the second state; The manner in which the movable member control means sets the movable member to the second state includes a first manner in which the movable member is set to the second state for a first period, and a second manner in which the movable member is set to the second state for a second period longer than the first period, In the specific state, a plurality of game media can enter the predetermined area during the second period in which the movable member is in the second state in the second manner, The result of the lottery includes a specific result regarding the execution of the special game, The lottery is executed every time the game medium enters the predetermined area during the second period, and if the specific results are obtained consecutively, the special game based on the previous specific result is executed, and then the special game based on the next specific result is executed; The performance control means When the movable member is in the second state in the second manner in the specific state, a first effect can be executed to display an image prompting the player to place the game medium in the predetermined area, When the first effect is executed, the first effect can be executed until the plurality of game media enter the predetermined area, A second performance different from the first performance is executed based on the fact that the plurality of game media enter the predetermined area during execution of the first performance.

[0225] The lottery is executed based on the entry of one game medium into the predetermined area, and the special game is executed based on the specific result of the lottery. If the first effect is ended in conjunction with the execution of the special game, that is, if the first effect is ended before the multiple game media enter the predetermined area, the player may fail to get the multiple game media into the predetermined area, and the special game may not be executed consecutively, which may reduce the player's interest in the game. In this embodiment, the first presentation is executed until the multiple gaming media enter the specified area, so the player can make the multiple gaming media enter the specified area in accordance with the first presentation, thereby preventing a decline in interest in the game. Furthermore, the lottery is executed based on one game medium entering the predetermined area, and the special game is executed based on the specific result of the lottery. If the second effect is executed based on the execution of the special game, the second effect and the first effect may overlap until multiple game media enter the predetermined area. If the second effect overlaps with the first effect, the effect of the second effect may be reduced, and interest in the game may decrease. In this embodiment, the first effect is executed until the plurality of game media enter the predetermined area, and when the plurality of game media enter the predetermined area, the first effect ends and the second effect is executed. Since the first effect and the second effect do not overlap, a decrease in the effect of the second effect can be suppressed. In other words, a decrease in the interest in the game can be suppressed.

[0226] In addition, in the gaming machine of this embodiment, The second effect is an effect in which an image announcing the start of the special game is displayed.

[0227] In addition, in the gaming machine of this embodiment, Even if the plurality of game media do not enter the predetermined area during the second period, but a predetermined number of game media less than the plurality enters the predetermined area, and the specific result is obtained in the lottery, the special game is executed based on the specific result, If the second period elapses while the first effect is being executed and the plurality of gaming media do not enter the predetermined area, but a predetermined number of gaming media less than the plurality of gaming media enter the predetermined area, and the movable member transitions from the second state to the first state, the effect control means terminates the first effect based on the transition and executes a third effect that displays an image suggesting that the special game is irregular.

[0228] If the special game is based on the specific result obtained in the lottery based on the entry of a predetermined number of game media less than the plurality of game media, the third effect is executed, suggesting that the special game is irregular. This allows the player to notice that an irregular special game is being played. This encourages the player to enter the plurality of game media into the predetermined area during the second period.

[0229] In addition, in the gaming machine of this embodiment, The effect control means does not display information related to the special game while the third effect is being executed. By not displaying information about the special game during the execution of the third effect, it is possible to make the player feel uncomfortable. That is, the player can notice that an irregular special game is being executed. This can encourage the player to place the multiple game media into the predetermined area during the second period.

[0230] (Third embodiment) Next, a third embodiment of the present invention will be described. The gaming machine of this embodiment has basically the same configuration as the gaming machines of the first and second embodiments, so the description of the similar configuration will be omitted or simplified.

[0231] 11 shows the combination (type of win) of the result of the special symbol lottery (second special symbol lottery) based on the entry of the first game ball and the result of the special symbol lottery (second special symbol lottery, pre-determination result) based on the entry of the second game ball. As shown in FIG. 8(b), the results of the second special symbol lottery (type of small win symbol) include small win 1 (10R win of 1G consecutive), small win 2 (10R win), and small win 3 (2R win). The presentation control means 300 can determine which presentation (bonus presentation) to execute (presentation mode) based on the information about the win received from the main control board 200 during one long release.

[0232] (Normal bonus effect) When the type of win is "2R+2R", the effect control means 300 can execute a normal bonus effect (normal win effect) as a bonus effect. In the case of "2R+2R", the number of balls that can be won (number of winning balls) is 320 (160+160).

[0233] (Special bonus performance) The effect control means 300 can execute a special bonus effect (special win effect) as a bonus effect when the type of win is "10R+2R", "2R+10R" or "10R+10R" (other than 2R+2R). Since the number of balls that can be won in 2R is 160 and the number of balls that can be won in 10R is 1360, in the case of "10R+2R" or "2R+10R", the number of balls that can be won (number of prize balls) is 1520. In the case of "10R+10R", the number of balls that can be won (number of prize balls) is 2720.

[0234] (Episode bonus production) The effect control means 300 can execute an episode bonus effect as a bonus effect when the type of win is any of "10R+2R," "2R+10R," or "10R+10R" (other than 2R+2R). Note that if the type of win is "2R+2R," the episode bonus effect is not executed. When the episode bonus effect is executed, first, the bonus name is displayed on the liquid crystal display 32, and then an episode movie (story video) is displayed on the liquid crystal display 32. The episode bonus effect has a length (playback time, length) corresponding to a total of 12R (1520 shots) of special play. The episode bonus effect is an effect in which an episode movie is displayed for a certain period of time.

[0235] Here, the display on the liquid crystal display 32 when an episode bonus effect is executed will be described using FIG. 20. The effect control means 300 executes (starts) an episode bonus effect when the winning type is "10R+2R," "2R+10R," or "10R+10R," and the conditions for executing the episode bonus effect (described later) are met. When the episode bonus effect is executed, the bonus name is displayed as shown in FIG. 20(a), and then the episode movie is played (displayed) as shown in FIG. 20(b). Note that although not shown in FIG. 20(b), a right-hit display is displayed.

[0236] When executing the episode bonus effect, the effect control means 300 sets the number of winable prize balls display S2 (denominator) to "1500" and the number of acquired prize balls display S1 (numerator) to "0" at the start, regardless of the type of win. The value of the number of acquired prize balls display S1 increases as the game progresses and game balls enter the big prize slot.

[0237] If the winning type is "10R + 2R", or if the winning type is "2R + 10R" and the second winning is not a 1G consecutive 10R winning, the episode bonus effect will end according to the end of the special game (total 12R). At the end of the game, S1 / S2 will be "1520 / 1500".

[0238] When the type of win is "2R+10R" and the second win is a 10R win of 1G consecutive wins, or when the type of win is "10R+10R", as shown in FIG. 20(c), a roulette effect occurs at a predetermined timing during the execution of the special game (a predetermined timing before the end of a total of 12R). In the roulette effect, a roulette Q is displayed, and displays related to the effect to be executed next in the roulette are displayed in order (alternately), and finally the display related to the effect to be executed next stops. In this embodiment, the next effect to be executed is an added effect or a special bonus effect.

[0239] In this embodiment, if the type of win is "2R+10R" and the second win is a 10R win of 1G consecutive wins, as shown in the left diagram of FIG. 20(d), the roulette effect finally stops displaying a display related to the additional effect ("+300"). On the other hand, if the type of win is "10R+10R", as shown in the right diagram of FIG. 20(d), the roulette effect finally displays a display related to the special bonus effect (the words "special bonus"). The appearance of the roulette Q can be said to be a negation of the fact that the number of winable prize balls is 1500 (1520) (suggesting that more than 1500 can be won), and is a pleasing effect for the player.

[0240] (When the display related to the additional effects stops on Roulette Q) At a predetermined timing, an additional effect is executed, and "300" is added to the display S2 of the number of prize balls that can be acquired. In other words, the display S2 of the number of prize balls that can be acquired becomes "1800". As in the first embodiment, if the second win is a 10R win of 1G consecutively, an additional effect can be executed in which the minimum number of prize balls that can be acquired in the next win (300) is added in advance to the number of prize balls that can be acquired in the current win (special game).

[0241] The episode bonus effect ends when a total of 12 rounds of special play is completed (when 1,520 balls have been won). After this, the long opening of the normal device 54 associated with the 1G sequence is executed, the game ball enters the second starting hole 49, and until the type of the next win is determined, a predetermined video (or still image) is displayed on the LCD display 32 (Fig. 21(a)). The predetermined video is, for example, a relatively simple video in which a predetermined character is displayed.

[0242] If the type of the next win is "2R+2R," a further 4R of special play is executed, the special play state ends, and the game transitions to a time-saving state (second time-saving state). In this case, the LCD display 32 continues to display the predetermined video during the 4R of special play (FIG. 21(b)). Then, upon the end of the special play state, an ending effect is executed, and the game switches to an effect corresponding to the second time-saving state. On the other hand, if the type of the next win is other than "2R+2R," i.e., "10R+2R," "2R+10R," or "10R+10R," a further 12R or more (minimum 12R) of special play is executed. In this case, the LCD display 32 ends displaying the predetermined video, and a promotion effect is executed (FIG. 21(c)). After the promotion effect ends, a special bonus effect is executed (started) (FIG. 21(d)). The promotion effect is, for example, an effect in which an image is displayed suggesting that a special bonus effect will be executed (started) next. The special bonus effect is executed when the number of balls released is 1520 or more, and is an effect that is pleasing to the player.

[0243] (When the display related to the special bonus effect stops on Roulette Q) Since the winning type is "10R+10R," a total of 12R of special games are played, and 8R of special games remain when the episode bonus effect ends. Furthermore, if the second winning of the winning combination is a 1G consecutive 10R win, a 1G consecutive win (a long opening is immediately won) occurs, and further special games are played. On the LCD display 32, the predetermined video is not displayed upon the end of the episode bonus effect, and the special bonus effect is executed (started) upon the end of the episode bonus effect (Figure 21(e)).

[0244] As described above, in this embodiment, an episode bonus effect can be executed when the winning type is any of "10R+2R," "2R+10R," or "10R+10R." Furthermore, when an episode bonus effect is executed, the episode bonus effect has a length corresponding to a 12R special game. Therefore, when a series of special games lasts for 12R or more (including when a series of 1G continues), it can be said that a different effect is executed in the special game from 13R onwards.

[0245] (Control related to execution of episode bonus effects) Next, the control related to the execution of episode bonus effects will be described. In this embodiment, the episode bonus effects include a first episode bonus effect, a second episode bonus effect, a third episode bonus effect, a fourth episode bonus effect, and a final episode bonus effect (fifth episode bonus effect). The first episode bonus effect to the final episode bonus effect are arranged in this order as a story. In other words, the story begins with the first episode bonus effect and concludes with the final episode bonus effect.

[0246] As in the first and second embodiments, if a jackpot is won in the special symbol lottery (first special symbol lottery) in the normal state, the game transitions to the special game state. After the special game state ends, the game generally transitions (approximately 97%) to the second time-saving state (long release winning probability: 1 / 99.902). If the normal symbol lottery is won in the second time-saving state and the long release pattern of the normal device 54 is obtained (long release is won), the normal device 54 will be long-released. Then, based on the game ball entering the second start hole 49 during the long release, a second special symbol lottery is executed (a win is obtained), and the type of win is determined. Here, the special game state based on the game balls (two balls) entering the second start hole 49 during the first long release in the second time-saving state and the winnings in each second special symbol lottery are referred to as the first special game state. Furthermore, after the first special game state ends, the game transitions (returns) to the second time-shortened state, and in the second time-shortened state, the long opening of the normal device 54 is obtained, and during the long opening (second long opening), game balls (two balls) enter the second starting hole 49, and the special game state that is executed based on the fact that a win is obtained in each second special symbol lottery is called the second special game state. Although redundant explanations will be omitted, the same applies to the third and subsequent special game states.

[0247] In addition, for each special game state, if the second hit is a special game state based on 10R of 1G consecutively, 1G consecutively and further special game (special game state) is executed, but in that case, it is treated as if one special game state (one hit) is continuing. In other words, after the special game state ends, if you transition to the special game state again via the second time-saving state, you will be promoted to the next special game state (next hit).

[0248] As shown in FIG. 1, a cross key 27 is provided on the front frame 10. The cross key 27 has at least an up button, a down button, a left button, and a right button that are formed to be pressable. A player can switch the episode bonus effect ON / OFF (episode customization) by pressing a predetermined button (e.g., the right button) on the cross key 27. In other words, the player can select whether or not to execute the episode bonus effect. When the customization setting for the episode bonus effect is ON, the effect control means 300 executes the episode bonus effect based on the establishment of the execution condition. On the other hand, when the customization setting for the episode bonus effect is OFF, the episode bonus effect is not executed.

[0249] The effect control means 300 can execute the first episode bonus effect (initial episode bonus effect) in the second or subsequent special gaming state. Furthermore, the effect control means 300 can execute the second episode bonus effect and subsequent effects when a special gaming state in which at least one episode bonus effect has not been executed (a special gaming state in which an effect other than an episode bonus effect is executed) is executed after the execution of the previous episode bonus effect. Furthermore, the effect control means 300 can manage which of the first episode bonus effect through the final episode bonus effect has been executed during a winning streak. The period in which the special gaming state and the second time-saving state alternate is called a winning streak period.

[0250] An example in which the custom setting for the episode bonus effect is always ON during consecutive wins will be described with reference to FIG.

[0251] (First special game state) Although the type of win is other than "2R+2R", the first episode bonus effect is not executed (the special bonus effect is executed) because it is the first special game state. (Second special game state) The winning type is other than "2R+2R" and the special game state is the second time. Therefore, the first episode bonus effect is executed. (Third special game state) The winning type is other than "2R+2R", but a special gaming state in which at least one episode bonus effect has not been executed since the previous episode bonus effect was executed has not been executed. Therefore, the second episode bonus effect is not executed (the special bonus effect is executed). (4th special game state) The type of win is other than "2R+2R" and a special gaming state is being executed in which at least one episode bonus effect has not been executed since the execution of the previous episode bonus effect. Therefore, the second episode bonus effect is executed. (5th special game state) The winning type is other than "2R+2R", but a special gaming state in which at least one episode bonus effect has not been executed since the previous episode bonus effect was executed has not been executed. Therefore, the third episode bonus effect is not executed (the special bonus effect is executed). (6th special game state) Since the winning type is "2R+2R", the third episode bonus effect is not executed (the normal bonus effect is executed). (7th special game state) The type of win is other than "2R+2R" and a special gaming state is being executed in which at least one episode bonus effect has not been executed since the execution of the previous episode bonus effect. Therefore, the third episode bonus effect is executed. (8th special game state) Since the winning type is "2R+2R", the 4th episode bonus effect is not executed (the normal bonus effect is executed). (9th special game state) The type of win is other than "2R+2R", and a special gaming state is being executed in which at least one episode bonus effect has not been executed since the execution of the previous episode bonus effect. Therefore, the fourth episode bonus effect is executed. (10th special game state) If the winning type is other than "2R+2R", but a special gaming state in which at least one episode bonus effect has not been executed since the previous episode bonus effect was executed has not been executed. Therefore, the final episode bonus effect is not executed (the special bonus effect is executed). (11th special game state) The type of win is other than "2R+2R" and a special gaming state is being executed in which at least one episode bonus effect has not been executed since the execution of the previous episode bonus effect. Therefore, the final episode bonus effect is executed.

[0252] A specific counter may be provided that can measure the number of times a special game state in which no episode bonus effect is executed has been executed since the previous episode bonus effect was executed, and the effect control means 300 may execute the second episode bonus effect or later when the value of the specific counter is 1 or greater. The specific counter is incremented by "1" each time a special game state in which no episode bonus effect is executed has been executed. The value of the specific counter is updated when the custom setting for the episode bonus effect is ON, and is not updated when the custom setting for the episode bonus effect is OFF. The value of the specific counter is reset to "0" each time an episode bonus effect is executed.

[0253] Using FIG. 23, an example will be described in which the custom setting for the episode bonus effect is switched from ON to OFF during a winning streak, and then switched from OFF to ON.

[0254] (First special game state) The type of win is other than "2R+2R" and the custom setting is ON, but since it is the first special game state, the first episode bonus effect is not executed (the special bonus effect is executed). (Second special game state) The type of win is other than "2R+2R", the custom setting is ON, and the second special game state is being played. Therefore, the first episode bonus effect is executed. (Third special game state) The type of win is other than "2R+2R", the custom setting is ON, but the value of the specific counter is not 1 or higher. Therefore, the second episode bonus effect is not executed (the special bonus effect is executed). Furthermore, because the custom setting is ON, the value of the specific counter is updated ("1" is added) based on the third win when the second episode bonus effect is not executed. (4th special game state) The winning type is other than "2R+2R", the custom setting is ON, and the value of the specific counter is 1 or more. Therefore, the second episode bonus effect is executed. Furthermore, the value of the specific counter becomes "0" based on the execution of the second episode bonus effect. (5th special game state) The winning type is other than "2R+2R", but the custom setting is OFF. Therefore, the third episode bonus effect is not executed (the special bonus effect is executed). Also, because the custom setting is OFF, the value of the specific counter is not updated based on the fifth special game state in which the third episode bonus effect is not executed, and it remains at "0". (6th special game state) The winning type is "2R+2R". Also, the custom setting is OFF. Therefore, the third episode bonus effect is not executed (the normal bonus effect is executed). Also, because the custom setting is OFF, the value of the specific counter is not updated based on the sixth special game state in which the third episode bonus effect is not executed, and remains at "0". (7th special game state) The winning type is other than "2R+2R", and the custom setting is ON, but the value of the specific counter is not 1 or greater. Therefore, the third episode bonus effect is not executed (the special bonus effect is executed). Note that, because the custom setting is ON, the value of the specific counter is updated ("1" is added) based on the seventh special game state in which the third episode bonus effect is not executed. (8th special game state) The custom setting is ON, and the value of the specific counter is 1 or more, but the type of win is "2R+2R." Therefore, the third episode bonus effect is not executed (the normal bonus effect is executed). At this time, because the custom setting is ON, the value of the specific counter is updated (to "2") based on the eighth special game state in which the third episode bonus effect is not executed. (9th special game state) The winning type is other than "2R+2R", the custom setting is ON, and the value of the specific counter is 1 or more. Therefore, the third episode bonus effect is executed. Furthermore, the value of the specific counter becomes "0" based on the execution of the third episode bonus effect. (10th special game state) The winning type is other than "2R+2R" and the custom setting is ON, but the value of the specific counter is not 1 or more. Therefore, the 4th episode bonus effect is not executed (the special bonus effect is executed). In addition, since the custom setting is ON, the value of the specific counter is updated ("1" is added) based on the 10th special game state in which the 4th episode bonus effect is not executed. (11th special game state) The winning type is other than "2R+2R", the custom setting is ON, and the value of the specific counter is 1 or more. Therefore, the fourth episode bonus effect is executed. Furthermore, the value of the specific counter becomes "0" based on the execution of the fourth episode bonus effect.

[0255] According to this configuration, episode bonus effects are prevented from occurring consecutively in consecutive special gaming states (special gaming states via the second time-saving state). This allows the frequency at which episode bonus effects occur to be optimized. Furthermore, by enabling custom settings for episode bonus effects, players can choose whether or not to execute episode bonus effects according to their preferences.

[0256] In this embodiment, a case has been shown in which episode bonus effects are controlled so as not to occur consecutively in consecutive special gaming states (special gaming states via the second time-shortening state). However, this is not limited to this, and when the winning type is other than "2R+2R" and the custom setting is ON, episode bonus effects are basically executed, and control may be performed so that episode bonus effects can occur consecutively. Also, a configuration may be adopted in which the first episode bonus effect can be executed in the first special gaming state. A modified example is shown below.

[0257] (Variation) An example in which the custom setting for the episode bonus effect is always ON during consecutive wins will be described with reference to FIG.

[0258] (First special game state) Since the winning type is other than "2R+2R", the first episode bonus effect is executed. (Second special game state) Since the winning type is other than "2R+2R", the second episode bonus effect is executed. (Third special game state) Since the winning type is other than "2R+2R", the third episode bonus effect is executed. (4th special game state) Since the winning type is other than "2R+2R", the 4th episode bonus effect is executed. (5th special game state) Since the winning type is other than "2R+2R", the final episode bonus effect is executed. If the final episode bonus effect is executed during a winning streak and the custom setting remains ON after that, the episode bonus effect (first episode bonus effect) will not be executed again during that winning streak. (6th special game state) Since the winning type is "2R+2R", the normal bonus effect is executed. (7th special game state) The winning type is other than "2R+2R", but the custom setting remains ON, so the episode bonus effect is not executed (the special bonus effect is executed). (8th special game state) Since the winning type is "2R+2R", the normal bonus effect is executed. (9th special game state) The winning type is other than "2R+2R", but the custom setting remains ON, so the episode bonus effect is not executed (the special bonus effect is executed). (10th special game state) The winning type is other than "2R+2R", but the custom setting remains ON, so the episode bonus effect is not executed (the special bonus effect is executed). (11th special game state) The winning type is other than "2R+2R", but the custom setting remains ON, so the episode bonus effect is not executed (the special bonus effect is executed). (12th special game state) The winning type is other than "2R+2R", but the custom setting remains ON, so the episode bonus effect is not executed (the special bonus effect is executed). (13th special game state) The winning type is other than "2R+2R", but the custom setting remains ON, so the episode bonus effect is not executed (the special bonus effect is executed).

[0259] According to this configuration, episode bonus effects can be executed consecutively in successive special game states (via the second time-shortening state), which allows the player to view the episode bonus effects (story) all at once.

[0260] Using FIG. 25, an example will be described in which the custom setting for the episode bonus effect is switched from ON to OFF during a winning streak, and then switched from OFF to ON.

[0261] (First special game state) The winning type is other than "2R+2R" and the custom setting is ON. Therefore, the first episode bonus effect is executed. (Second special game state) The winning type is other than "2R+2R" and the custom setting is ON. Therefore, the second episode bonus effect is executed. (Third special game state) The winning type is other than "2R+2R" and the custom setting is ON. Therefore, the third episode bonus effect is executed. (4th special game state) The winning type is other than "2R+2R", but the custom setting is OFF. Therefore, the 4th episode bonus effect is not executed, and the special bonus effect is executed. (5th special game state) The winning type is other than "2R+2R", but the custom setting is OFF. Therefore, the 4th episode bonus effect is not executed, and the special bonus effect is executed. (6th special game state) The custom setting is ON, but the winning type is "2R+2R". Therefore, the normal bonus effect is executed. (7th special game state) The winning type is other than "2R+2R" and the custom setting is ON. Therefore, the 4th episode bonus effect is executed. Even if the custom setting is turned OFF during a winning streak and then turned ON again, the episode bonus effect executed up to that point is memorized and the next episode bonus effect is executed. (8th special game state) The winning type is other than "2R+2R" and the custom setting is ON. Therefore, the final episode bonus effect is executed. (9th special game state) The winning type is other than "2R+2R" and the custom setting is ON. Also, the custom setting remains ON from the time the final episode bonus effect was executed. Therefore, the first episode bonus effect is not executed, and the special bonus effect is executed. (10th special game state) The winning type is other than "2R+2R", but the custom setting is OFF. Therefore, a special bonus effect is executed. (11th special game state) The winning type is other than "2R+2R", but the custom setting is OFF. Therefore, a special bonus effect is executed. (12th special game state) The winning type is other than "2R+2R" and the custom setting is ON. Furthermore, this ON state is one that has been turned OFF after the final episode bonus effect and then turned ON again (the custom setting has not been ON since the final episode bonus effect was executed). Therefore, the first episode bonus effect is executed. If the custom setting is turned OFF after the final episode bonus effect is executed and then turned ON again, the first episode bonus effect will be executed. (13th special game state) The winning type is other than "2R+2R" and the custom setting is ON. Therefore, the second episode bonus effect is executed.

[0262] In this embodiment, if a jackpot is won in the special symbol lottery (first special symbol lottery) in the normal state, the game transitions to a special game state. After the special game state ends, the game generally transitions (approximately 97%) to a second time-saving state (second specific state). The probability of winning a long release in the second time-saving state is 1 / 99.902. If a normal symbol lottery is won in the second time-saving state and a long release pattern for the normal device 54 is obtained (if a long release is won), the normal device 54 will be long-released. Then, a second special symbol lottery is executed based on the game ball entering the second starting hole 49 during the long release, and the type of win is determined. In this embodiment, a win (specific result) is a collective term for small win 1 (10R win in a 1G sequence), small win 2 (10R win), and small win 3 (2R win) shown in FIG. 8(b). The winning (specific result) is a 2R winning (first result), a 1G consecutive 10R winning (second result), and a 10R winning (third result). In this embodiment, the winning has the first result to the third result, but the winning may consist of the first result and the second result, and the third result may not be provided.

[0263] If the winning combination obtained in the second special symbol lottery based on the second (last) game ball entering the ball is a 2R win (first result), the game will transition to the second time-saving state after the (series of) special games are played (completed). If the winning combination obtained in the second special symbol lottery based on the second (last) game ball entering the ball is a 10R win (third result), the game will transition to the second time-saving state after the (series of) special games are played (completed). If the winning combination obtained in the second special symbol lottery based on the second (last) game ball entering the ball is a 1G consecutive 10R win (second result), the game will transition to the first time-saving state (first specific state) after the (series of) special games are played (completed). The probability of winning a long release in the first time-saving state is 1 / 1, and the probability of the normal device 54 being long-released in the first time-saving state is higher than in the second time-saving state (high includes a 100% probability). When the state transitions to the first time-saving state, a long release is won based on one normal symbol lottery, and a special game begins (the state transitions to the special game state). Note that a 10R win and a 10R win with a 1G sequence result in more special games being executed than a 2R win (Figure 8(b)), and the amount of game value (balls) that can be acquired is greater than a 2R win.

[0264] (Control of production) Here, using Figure 26, we will explain the control of the presentation when, in the time-saving state, two game balls enter the second starting hole 49 during one long opening, a second special pattern lottery is executed based on each ball entry, a win is obtained in each lottery, and the result that "the second win is a 1G consecutive 10R win" is obtained multiple times (three times) in a row.

[0265] (First special game state) For the first special game state, the winning combination obtained in the second special symbol lottery based on the entry of the first game ball is a 2R winning combination, and the winning combination obtained in the second special symbol lottery based on the entry of the second game ball is a 1G consecutive 10R winning combination. The presentation control means 300 starts a special bonus presentation based on the fact that the type of win is "2R+10R." As shown in FIG. 26, the start presentation of the special game (opening presentation) is executed, and then the number of prize balls acquired display S1 and the number of prize balls that can be acquired display S2 (a notification indicating the amount of game value that can be acquired) are displayed. Since the type of win is "2R+10R," an episode bonus presentation may be executed instead of the special bonus presentation, but in this example, the special bonus presentation is executed. Based on the fact that the type of win is "2R+10R" (based on the fact that the number of balls that can be acquired is 1520), the presentation control means 300 sets the number of prize balls that can be acquired display S2 to "1500."

[0266] Since the second hit is a 10R hit in a 1G sequence, the next hit is confirmed. The next hit (type of hit) is "2R+2R" even if it has the fewest payouts, and the payouts that can be obtained in the "2R+2R" special game are 320 balls. If the second hit is a 10R hit in a 1G sequence, the effect control means 300 can execute an additional effect that adds at least the number of prize balls that can be obtained in the next hit (300) to the number of prize balls (play value amount) that can be obtained in the current hit. In this embodiment, an additional effect can be executed that adds (advance notice of) the minimum payout balls for the next hit (next minimum payout amount) in advance before the payout balls for the next hit are determined (confirmed). This allows for a variety of effects and a wider range of gameplay.

[0267] Based on the fact that "the second win is a 10R win of 1G consecutive wins," the presentation control means 300 determines, for example, by lottery, whether or not to execute an additional presentation (special presentation) that adds the next minimum winning balls (300) to the number of winnable prize balls display S2. When executing the additional presentation (when the additional presentation lottery is won), the presentation control means 300 displays, for example, a display (additional presentation) of "+300" as shown in Fig. 26, and adds "300" to the number of winnable prize balls display S2 (setting the number of winnable prize balls display S2 to 1800).

[0268] In this example, first, the display S2 of the number of prize balls that can be obtained is set to "1500", and then an additional effect is executed to change the display S2 of the number of prize balls that can be obtained to "1800" (although this is divided into two stages), but the display S2 of the number of prize balls that can be obtained may also be set to "1800" from the beginning (all at once).

[0269] Based on the fact that "the second win is a 10R win of 1G consecutive", the effect control means 300 does not end the special bonus effect even when the special game of a total of 12R ends, and continues the special bonus effect. The effect control means 300 can continue to execute the effect even in the next win (special game state) related to the 1G consecutive.

[0270] (Second special game state) Next, for the second special game state relating to the 1G sequence, the winning result obtained in the second special pattern lottery based on the entry of the first game ball is a 10R win, and the winning result obtained in the second special pattern lottery based on the entry of the second game ball is a 10R win for the 1G sequence. The presentation control means 300 continues the currently running special bonus presentation based on the fact that the continuation of the special bonus presentation was determined at the time of the previous win (special game state). Furthermore, based on the fact that the type of win was determined to be "10R+10R" (based on the fact that the number of balls that can be won is 2720), the presentation control means 300 executes an additional presentation, displays a display (additional display) of "+2700" as shown in Figure 26, and adds "2400" to the number of winable prize balls display S2. Based on the fact that the minimum number of balls won this time, "300", was added to the number of winable prize balls display S2 at the time of the previous (first) win, the presentation control means 300 subtracts 300 from 2700, resulting in 2400, being added to the number of winable prize balls display S2.

[0271] In addition, for the second special game state related to a 1G sequence, if the winning combination obtained in the second special pattern lottery based on the entry of the first game ball is a 2R winning combination, and the winning combination obtained in the second special pattern lottery based on the entry of the second game ball is a 2R winning combination, then no additional winning combination based on the determination of the type of winning combination will be executed, based on the fact that an additional winning combination was executed in the previous (first) special game state, in which the minimum winning balls this time, "300", were added to the winning ball count display S2.

[0272] In this embodiment, if an additional effect (advance notification) is executed based on the fact that "the second hit is a 10R hit in a 1G sequence," and the type of the next hit is determined to be "2R+2R," the additional effect is not executed. On the other hand, if an additional effect (advance notification) is executed based on the fact that "the second hit is a 10R hit in a 1G sequence," and it is determined that the next hit will include a 10R hit or a 10R hit in a 1G sequence, an additional effect (an effect that further increases the amount of game value that can be obtained during the notification) based on the determination of the type of the next hit is executed. In this example, an additional effect related to the display of "+2700" is executed based on the fact that the hit related to the second special game state includes a 10R hit or a 10R hit in a 1G sequence.

[0273] Regarding the second special game state, based on the fact that "the second hit is a 10R hit of 1G consecutive hits," the presentation control means 300 can execute an additional presentation that adds the next minimum winning ball amount (300), but in this example, this additional presentation will not be executed.

[0274] Based on the fact that "the second win is a 10R win of 1G consecutive", the effect control means 300 does not end the special bonus effect even when the special game of a total of 20R ends, and continues the special bonus effect. The effect control means 300 can continue to execute the effect even in the next win (special game state) related to the 1G consecutive.

[0275] (Third special game state) Next, for the third special game state related to the 1G consecutive game, the winning result obtained in the second special pattern lottery based on the entry of the first game ball is a 10R winning result, and the winning result obtained in the second special pattern lottery based on the entry of the second game ball is a 10R winning result for the 1G consecutive game. The presentation control means 300 continues the currently running special bonus presentation based on the fact that the continuation of the special bonus presentation was determined at the time of the previous win (special game state). Furthermore, the presentation control means 300 can execute an additional presentation to announce "+2700" as in the case of the second win based on the fact that the type of win was determined to be "10R+10R," but can also execute the following different type of additional presentation. That is, the presentation control means 300 may execute an additional presentation to announce "+3000," which is an additional minimum number of balls that can be won next time, based on the fact that the type of win is "10R+10R" and "the second win was a 10R win in a 1G sequence," in other words, based on the fact that the number of balls that can be won this time is 2720 and the minimum number of balls that can be won next time is 320. When the additional effect is executed, a display of "+3000" (additional display) is displayed, and "3000" is added to the display S2 of the number of winnable prize balls, as shown in Fig. 26. Note that, since the additional effect of adding the minimum win payout ball of this time, "300", was not executed at the time of the previous (second) win, "3000" is added to the display S2 of the number of winnable prize balls without subtracting "300".

[0276] Based on the fact that "the second win is a 10R win of 1G consecutive", the effect control means 300 does not end the special bonus effect even when the special game of a total of 20R ends, and continues the special bonus effect. The effect control means 300 can continue to execute the effect even in the next win (special game state) related to the 1G consecutive.

[0277] (4th special game state) Next, for the fourth special game state related to the 1G sequence, the winning result obtained in the second special pattern lottery based on the entry of the first game ball is a 2R winning result, and the winning result obtained in the second special pattern lottery based on the entry of the second game ball is a 2R winning result. The presentation control means 300 continues the currently running special bonus presentation (does not execute the normal bonus presentation) based on the fact that the continuation of the special bonus presentation was decided at the time of the previous win (special game state). Also, the presentation control means 300 does not execute the additional presentation based on the fact that the type of win was decided to be "2R+2R" based on the fact that the additional presentation (advance notice) was executed at the time of the previous win (special game state) to add the current minimum winning ball number "300" to the winable prize ball number display S2.

[0278] The effect control means 300 determines the end of the special bonus effect based on the fact that the second win is not a 10R win of 1G consecutive wins. The effect control means 300 ends the special bonus effect based on the end of the total 4R special game, and executes the end effect of the special game (ending effect).

[0279] Regarding the first to third special game states in FIG. 26, even if the "second winning ball is a 10R win with 1G consecutive wins," if the special bonus effect ends upon the end of the last special game and a new special bonus effect starts in the next special game state, the player will not get the impression that one special game state (bonus) has continued for a long time. In this embodiment, the special bonus effect continues as long as the condition that "the second winning ball is a 10R win with 1G consecutive wins" is met. This gives the player the impression that one special game state (bonus) has continued for a long time. In other words, the player can be made to perceive that a large number of balls have been won in one special game state. This gives the player a sense of satisfaction and increases the enjoyment of the game.

[0280] The gaming machine of this embodiment is A gaming machine having a gaming area (gaming area 4) in which gaming media move, and launching gaming media into the gaming area in response to a player's operation, A predetermined area (second starting hole 49) provided in the game area; A movable member (normal accessory 54) capable of changing the ease of entry of the game medium into the predetermined area; A main control means (main control board 200) that controls the progress of the game; A performance control means (performance control means 300) that controls performance based on information transmitted from the main control means; and a display means (liquid crystal display 32), The main control means A special lottery means (special symbol lottery means 230) for performing a lottery for executing a special game based on the entry of the game medium into the predetermined area; A special game control means (special game execution means 260) for controlling the execution of the special game; A movable member control means (normal accessory control means 224) that controls the operation of the movable member between a first state in which it is difficult for the game medium to enter the predetermined area and a second state in which it is easy for the game medium to enter the predetermined area; a game state transition control means (game state transition control means 250) for controlling the transition of the game state between a plurality of game states including a normal state in which the movable member is unlikely to be in the second state and a specific state in which the movable member is likely to be in the second state; The manner in which the movable member control means sets the movable member to the second state includes a first manner in which the movable member is set to the second state for a first period, and a second manner in which the movable member is set to the second state for a second period longer than the first period, the specific state includes a first specific state and a second specific state having different probabilities that the movable member will be in the second state in the second manner, the probability of the first specific state being higher than the probability of the second specific state; In the first specific state or the second specific state, a plurality of game media can enter the predetermined area during the second period in which the movable member is in the second state in the second manner, The result of the lottery includes a specific result regarding the execution of the special game, The lottery is executed every time the game medium enters the predetermined area during the second period, and if the specific results are obtained consecutively, the special game based on the previous specific result is executed, and then the special game based on the next specific result is executed; The specific results include at least a first result and a second result, and the second result has a larger amount of game value that can be acquired based on the execution of the special game than the first result; The main control means If the result of the lottery relating to the entry of the last game medium among the plurality of game media entered during the second period is the first result, after the special game based on the first result is executed, the system is transitioned to the second specific state; If the result of the lottery relating to the entry of the last game medium among the plurality of game media entered during the second period is the second result, after the special game based on the second result is executed, the state is transitioned to the first specific state; The performance control means The lottery is executed each time the game medium enters the predetermined area during the second period, and if the specific results are obtained consecutively, a performance related to the special game can be executed in a manner corresponding to the combination of the specific results; If the result of the lottery relating to the entry of the last game medium among the plurality of game media that entered during the second period is the second result, the effect can be continued in the next special game that is executed when the plurality of game media enter the predetermined area during the second period, If the result of the lottery regarding the entry of the last game medium among the multiple game media that entered during the second period is the second result, a special effect can be executed in which at least the amount of game value that can be acquired in the next special game that will be executed when the multiple game media enter the specified area during the second period is added to the amount of game value that can be acquired in the current special game and notifies the player.

[0281] If the result of the lottery for the last game medium among the plurality of game media that entered during the second period is the second result, the effect (the effect related to the special game) will continue to be executed in the next special game that will be executed when the plurality of game media enter the predetermined area during the second period. This allows the player to experience the effect for a longer period, giving the player the impression that the special game is continuing for a long time. This gives the player a sense of satisfaction and increases the player's interest in the game. Furthermore, by continuously executing the special effect, the player is prevented from feeling a disconnect between the current special game and the next special game, allowing the player to experience a sense of unity as a series of special games are being played. This increases the player's interest in the game. Furthermore, if the result of the lottery for the last of the gaming media that entered during the second period is the second result, a special effect may be executed that adds the amount of gaming value that can be acquired in the next special game, which will be executed when the multiple gaming media enter the predetermined area during the second period, to the amount of gaming value that can be acquired in the current special game. When the special effect is executed, the player can understand that the result of the lottery for the last of the multiple gaming media that entered is the second result. In other words, the player can know in advance that they will be given an opportunity to play the next special game. This allows the player to immerse themselves in joy, thereby increasing the enjoyment of the game.

[0282] In addition, in the gaming machine of this embodiment, The performance control means The special effect is executed based on the result of the lottery for the entry of the last gaming medium among the multiple gaming media that entered during the second period being the second result, and if the second result is included in the results of the multiple lotteries obtained by next executing the lottery each time a gaming medium enters the specified area during the second period, an effect can be executed that further increases the amount of gaming value that can be obtained during the notification.

[0283] When the special effect is executed and an effect that further increases the amount of game value that can be obtained is executed, the player can understand that the second result was included in the results of the multiple lotteries. The player can be immersed in joy because the player can obtain a larger amount of game value than if the result consisted only of the first result, and the player can be granted the opportunity to play the next special game via the first specific state. This can increase the player's interest in the game.

[0284] (Variation) In each of the above-described embodiments, the second special symbol lottery always results in a winning (small winning) win, but the second special symbol lottery may result in either a winning or a non-winning win. The probability of not winning is assumed to be extremely low compared to the probability of winning (the probability of not winning is assumed to be a very small probability). Furthermore, "not winning" may include a case where a player does not win a winning win but wins the time-saving (time-saving symbol), or a case where a player does not win a winning win but does not win the time-saving (i.e., a complete miss). While a "winning" is a result related to the execution of a special game, a result of "not winning" can be said to be a result unrelated to the execution of a special game.

[0285] The present invention is not limited to the above-described embodiments and can be modified in various ways without departing from the spirit of the invention. For example, various controls are not limited to those of the above-described embodiments. Furthermore, within the scope of the invention, the present invention allows for free combinations of the embodiments, modifications of any of the components of the embodiments, or omission of any of the components of the embodiments. Furthermore, the present invention can be applied to other gaming machines, such as controlled pachinko machines, which are designed so that players can play without touching the gaming balls. [Explanation of symbols]

[0286] 4 Gaming area 32 LCD display (display means) 49 Second starting port (prescribed area) 54 Ordinary accessories (movable parts) 200 Main control board (main control means) 224 Ordinary accessory control means (movable member control means) 230 Special design lottery means (special lottery means) 250 Game state transition control means 260 Special game execution means (special game control means) 300 Production control means

Claims

1. A gaming machine having a gaming area in which gaming media move, and launching gaming media into the gaming area in response to a player's operation, A predetermined area provided in the game area; a movable member capable of changing the ease with which the game medium enters the predetermined area; A main control means for controlling the progress of a game; a performance control means for controlling performance based on information transmitted from the main control means; a display means; The main control means a special lottery means for holding a lottery for executing a special game based on the entry of the game medium into the predetermined area; a special game control means for controlling execution of the special game; a movable member control means for controlling the movable member to move between a first state in which it is difficult for the game medium to enter the predetermined area and a second state in which it is easy for the game medium to enter the predetermined area; a game state transition control means for controlling the transition of the game state between a plurality of game states including a normal state in which the movable member is unlikely to be in the second state and a specific state in which the movable member is likely to be in the second state; The manner in which the movable member control means sets the movable member to the second state includes a first manner in which the movable member is set to the second state for a first period, and a second manner in which the movable member is set to the second state for a second period longer than the first period, In the specific state, a plurality of game media can enter the predetermined area during the second period in which the movable member is in the second state in the second configuration; The result of the lottery includes a specific result regarding the execution of the special game, The lottery is executed every time the game medium enters the predetermined area during the second period, and if the specific results are obtained consecutively, the special game based on the previous specific result is executed, and then the special game based on the next specific result is executed; The performance control means When the movable member is in the second state in the second manner in the specific state, a first effect can be executed that displays an image that prompts the player to place the game medium in the predetermined area, When the first effect is executed, the first effect can be executed until the plurality of game media enter the predetermined area, The gaming machine executes a second performance different from the first performance based on the plurality of gaming media entering the predetermined area during execution of the first performance.

2. 2. The gaming machine according to claim 1, wherein the second effect is an effect that displays an image announcing the start of the special game.

3. Even if the plurality of game media do not enter the predetermined area during the second period, but a predetermined number of game media less than the plurality enters the predetermined area, and the specific result is obtained in the lottery, the special game is executed based on the specific result, The gaming machine described in claim 1, wherein if the second period elapses while the first performance is being executed and the plurality of gaming media do not enter the specified area, but a specified number of gaming media less than the plurality of gaming media enter the specified area, and the movable member transitions from the second state to the first state, the performance control means terminates the first performance based on the transition and executes a third performance that displays an image suggesting that the special game is irregular.

Citation Information

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