Game apparatus

The game device enhances strategic gameplay by allowing vertical alignment of pieces using a game board with striking devices and movable stoppers, facilitating visually distinguishable pieces and reduced parts for assembly.

JP2026019524APending Publication Date: 2026-02-05TOMY CO LTD
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Patent Information

Application Number
JP2024121159
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-07-26
Publication Date
2026-02-05

AI Technical Summary

Technical Problem

Conventional game devices allow only horizontal or diagonal alignment of differently colored balls, lacking strategic depth.

Method used

A game device with a game board featuring paths for piece movement, striking devices, movable stoppers, piece insertion ports, and a piece storage chamber, enabling vertical alignment and strategic gameplay.

Benefits of technology

Enables strategic gameplay through vertical alignment of pieces, accommodating visually distinguishable pieces for color-blind players, and simplifies assembly with reduced parts.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game device rich in strategic properties.SOLUTION: A game board including a plurality of pieces and a toy main body, the toy main body being provided with a plurality of paths through which the pieces pass, the plurality of paths being arranged side by side in a predetermined direction and erected, a plurality of hitting devices that individually hit up the pieces loaded in piece loading units at lower ends of the paths toward the paths, and a movable stopper that is disposed on a lower side of chambers provided at predetermined intervals along the paths, allows the pieces to pass from a hitting device side, and blocks and holds the pieces from a side opposite to the hitting device side, in the game device in which a plurality of rooms constituting squares are provided in each of a plurality of passages, a plurality of piece feeding ports which are provided corresponding to the plurality of passages and individually feed pieces from the outside to piece loading parts of the passages are provided.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a game device. [Background technology]

[0002] A conventionally known game device for lining up balls (pieces) to play with is one in which striking balls (pieces) inserted into multiple iron bars are launched into the air by the accumulated pressure generated by pressing down on a spring, and the launched balls are captured by spring plates (stoppers) attached to grids (window frames) arranged vertically and horizontally (Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Jikko No. 60-24388 Summary of the Invention [Problem to be solved by the invention]

[0004] However, the iron bar described in the above document has two different colored balls inserted alternately in advance, and the players simply shoot the balls up toward the squares above, so it is not possible to line up balls of the same color vertically, but only horizontally or diagonally, which makes the game less strategic. The present invention has been made in view of the above circumstances, and has as its object to provide a game device that is rich in strategic elements. [Means for solving the problem]

[0005] The first method is The toy comprises a plurality of pieces and a toy body, The toy body, a game board on which a plurality of paths along which the pieces pass are arranged in a predetermined direction; a plurality of striking devices corresponding to the plurality of passages, each striking device striking the pieces loaded in a piece loading section at the lower end of each passage toward the passage; A plurality of rooms forming a grid are provided at predetermined intervals along each of the plurality of passages; a movable stopper that is disposed below each of the plurality of chambers and allows passage of the piece from the striking device side and prevents passage of the piece from the side opposite to the striking device side, A game device comprising: a plurality of piece insertion ports are provided corresponding to the plurality of passages, and the piece loading sections of the passages are provided with a plurality of piece insertion ports for individually inserting the pieces from the outside; This is a game device characterized by the above.

[0006] The second means is the first means, characterized in that the piece insertion slot and the striking device are provided on both the front and back surfaces of the toy body.

[0007] The third means is the first means, characterized in that the piece is disk-shaped.

[0008] The fourth means is the first means, characterized in that the movable stopper normally takes a position blocking the passage due to its own weight, and moves out of the passage when the piece hits it from the impact device side.

[0009] The fifth means is the fourth means, characterized in that the movable stopper is composed of a rotary stopper that can move up and down, and in a normal state, it moves down to a position where its rotation is prevented and it blocks the passage, and when the piece hits it from the impact device side, it moves up and rotates to escape from the passage.

[0010] The sixth means is the fourth or fifth means, characterized in that a piece storage chamber is formed on the top of the game board, which is connected to the plurality of passages and can store the pieces that have come up the passages, and a piece discharge port is formed in the piece storage chamber, which discharges the pieces inside the toy body when the toy body is turned upside down.

[0011] The seventh means is the first means, characterized in that the pieces include two or more types of pieces that are visually distinguishable from one another.

[0012] The eighth means is the first means, characterized in that the striking device uses the principle of leverage to launch the piece upward by pushing and striking downward. [Effects of the Invention]

[0013] According to the present invention, a player can select any piece insertion slot from among a plurality of piece insertion slots and hit his / her own piece, and can line up his / her own pieces consecutively in the squares of the same row (vertical), thereby realizing a more strategic game device. [Brief explanation of the drawings]

[0014] [Figure 1] FIG. 1 is a perspective view showing the appearance of a game device. [Figure 2] FIG. [Figure 3] FIG. [Figure 4] FIG. 2 is a front view showing the internal structure of the game board. [Figure 5] FIG. [Figure 6] FIG. 10 is a perspective view of the mounting structure of the rotary stopper. [Figure 7] FIG. 4 is a front view showing the internal structure of the frame housing portion. DETAILED DESCRIPTION OF THE INVENTION

[0015] A game device according to an embodiment of the present invention will be described below with reference to the drawings.

[0016] "overview" FIG. 1 is a perspective view showing the appearance of a game device 100 according to an embodiment. The game device 100 is used, for example, for a piece-arranging game, and the toy main body 20 has a structure in which a game board 40 with a 6-row, 6-column grid is set upright on a substantially rectangular parallelepiped base 30. Six striking devices 50 are provided on each of the front and back sides of the base 30. This game device 100 is for two-player matches, and accordingly, a plurality of pieces 10 of two types that are at least visually distinguishable are provided. In this game device 100, for example, two players take turns to hit their own piece 10, which is inserted through any piece insertion slot 45 provided corresponding to the striking device 50, with the striking device 50 to launch it up, and then stop the piece 10 on the desired square. By repeating this action, the player who lines up four or five of his / her pieces 10 in succession in a vertical, horizontal or diagonal grid wins.

[0017] "detail" Piece 10 The pieces 10 are made of plastic and formed into a disk shape. Two types of pieces with different colors are used as the pieces 10 so that they can be visually distinguished. The different colors allow the players to visually distinguish between their own and other players' pieces 10. The two types of pieces 10 also have different concave and convex shapes on their end faces (main faces), so that color-blind players can distinguish between their own and other players' pieces 10 when they touch them.

[0018] <Toy body 20> A. Overall 2 is an exploded perspective view of the toy body 20. The toy body 20 has a plane-symmetrical structure on the front and back. The toy main body 20 has a structure in which a play board 40 is set upright on a rectangular parallelepiped base 30. The play board 40 is inserted into a groove in the base 30 and fixed therein. A striking device 50 is provided on the base 30.

[0019] B. Impact Device 50 The impact device 50 is provided on the base 30. FIG. The striking device 50 is a lever that rotates around an axis (fulcrum) 50a, with one end serving as a push-down part (point of force) 50b and the other end serving as a striking part (point of action) 50c. The striking device 50 is configured so that when a player pushes down the push-down part 50b, the striking part 50c strikes the piece 10, launching it up. Six striking devices 50 are arranged side by side in the horizontal direction at the front and rear of the game board 40. The striking devices 50 on the front and rear of the base 30 correspond one to one, and the corresponding striking devices 50 are arranged opposite each other.

[0020] C. Game board 40 The game board 40 is configured in a flat plate shape and stands on the base 30. The game board 40 includes a piece loading section 40a, a piece insertion section 42, a piece storage section 43, and a piece storage section 44. The game board 40 is made of colored plastic, and only the grid areas are visible from the outside. However, the game board 40 may also be made of transparent plastic.

[0021] a. Piece loading section 40a 4 is a front view of the game board 40 with the top panel removed. The game board 40 has six passages 411-416 arranged side by side in the horizontal direction and extending vertically. The lower end of each passage 41 (the collective term for the passages 411-416) is slightly narrowed, and this is an individual piece loading section for the pieces 10. The pieces 10 in the individual piece loading sections can be struck by the corresponding front and back striking devices 50.

[0022] b. Piece insertion section 42 The game board 40 is provided with a piece insertion section 42. The piece insertion section 42 has a piece insertion opening 45. The individual piece loading sections are connected to corresponding piece insertion openings 45 provided on the front and back of the game board 40. A total of 12 piece insertion slots 45 are provided on the front and back of the game board 40. The piece insertion slots 45 are formed to protrude from the game board 40. A slit (not shown) is formed from the outer wall of each piece insertion slot 45 to the wall of the individual loading section, so that a piece 10 once loaded in the individual loading section can be removed with a finger.

[0023] c. Piece retention part 43 In the piece storage section 43, six rooms are formed at equal intervals in the vertical direction along each passage 41 (a collective term for passages 411 to 416). Each room forms one square. On the front and back surfaces of the game board 40, rectangular openings 43a smaller than the pieces 10 are formed in the areas corresponding to each room (see Figure 2). From each opening 43a, the pieces 10 in the room (square) can be directly seen and can be touched. Note that in Figure 2, for the sake of illustration, only the opening corresponding to the passage 41 on the left end of the game board 40 is marked with the symbol "43a."

[0024] d. Rotary stopper 46 Each passage 41 is provided with a rotary stopper 46 below each room (see Figure 4). The rooms are separated by these rotary stoppers 46. Note that in Figure 4, for the sake of illustration, only the rotary stoppers corresponding to the passages 41 at the left and right ends of the game board 40 are marked with the symbol "46."

[0025] The rotary stopper 46 allows the piece 10 to pass from below and prevents the piece 10 from passing from above. An enlarged perspective view of the rotary stopper 46 is shown in Fig. 5. Fig. 6 is a perspective view showing the mounting structure of the rotary stopper 46. The rotary stopper 46 has three triangular blade-shaped stoppers (movable stoppers) 46c formed at equal intervals in the circumferential direction on the outer periphery of an equiangular triangular prism-shaped hub 46b to which a shaft 46a is attached. The shaft 46a of the rotary stopper 46 is engaged with a vertically long slot 47 formed beside the passage 41. The rotary stopper 46 is movable up and down along the slot 47.

[0026] Additionally, a V-shaped locking portion 47b is formed on the lower side of the elongated hole 47, into which the corner of the hub 46b can fit. In a normal state, the corner of the hub 46b fits into this locking portion 47b due to the weight of the rotary stopper 46. In this fitted state, rotation of the rotary stopper 46 is prevented. Also, in this fitted state, the tip of one stopper 46c protrudes into the passage 41. As a result, the passage of the link 10 from above is prevented, and the link 10 is retained.

[0027] On the other hand, when the piece 10 from below hits the stopper 46c, the rotary stopper 46 is lifted, and the engagement of the corner of the hub 46b by the locking portion 47b is released. This makes the rotary stopper 46 rotatable, and it rotates with the rising piece 10, causing the stopper 46c to move out of the passage 41, allowing the piece 10 to pass.

[0028] e. Frame storage section 44 A flat piece storage chamber 44a is formed in the piece storage section 44. Passages 411 to 416 are connected to the piece storage chamber 44a. A piece 10 coming up from the passage 41 can enter this piece storage chamber 44a. Furthermore, when a piece 10 in the piece storage chamber 44a matches one of the passages 41, it can drop into the chamber (square) at the top of that passage 41 if that chamber is empty.

[0029] The ceiling 44b of the piece storage chamber 44a is arched as shown in Figure 7. When the piece storage chamber 44a is full, at least two pieces 10 can be stored vertically directly above each passage 41. If the pieces 10 are called "directly above pieces," then at least two pieces 10 can be stored vertically between adjacent directly above pieces, each shifted by half a pitch from the directly above piece. In this way, the piece storage chamber 44a is large enough to store a plurality of pieces 10 vertically, and therefore the pieces 10 can be easily moved.

[0030] A protrusion 44d, which rises to a height approximately equal to the radius of the bridge 10, is provided on the bottom portion of the floor of the bridge accommodating chamber 44a between adjacent passages 41 of the bridge accommodating chamber 44a. This makes it easier to line up the pieces 10 as shown in FIG. 7, improving fluidity.

[0031] At the top of the ceiling 44b of the piece storage chamber 44a, a piece discharge port 44c is formed, which opens onto the upper surface of the piece storage section 44. This allows all of the pieces 10 inside the toy body 20 to be discharged when the toy body 20 is turned upside down.

[0032] On the front and back of the piece housing section 44, regular hexagonal openings 44e are formed at locations corresponding to the piece housing chambers 44a, the number of which is the same as the number of pieces 10 that can be housed in the piece housing chambers 44a. From each opening 44e, the pieces 10 in the piece housing chambers 44a can be seen directly and can be touched. In Figure 2, for convenience of drawing, only the opening at the left end of the piece housing section 44 is marked with the symbol "44e." How to play A. Piece arrangement game Two players take turns to launch their own piece 10, inserted from any piece insertion slot 45, by hitting it with the corresponding striking device 50. The launched piece 10 is launched to a height according to the strength of the hit.

[0033] When the launched link 10 does not reach the link storage section 43, the link 10 returns to the link loading section. At this time, the link 10 is again struck by the striking device 50 to be launched. On the other hand, when a launched piece 10 reaches the piece storage section 43 but does not reach the piece storage section 44, the piece 10 is stored by the rotary stopper 46 of the piece storage section 43 at a square corresponding to the launch height. Also, when a launched piece 10 hits a previous piece 10 already in a square, it pushes the previous piece 10 up to a square on a higher level or to the piece storage chamber 44a. A piece 10 pushed up to the piece storage chamber 44a may fall into the top square of another passage 41. Also, a piece 10 pushed up to the piece storage chamber 44a pushes other pieces 10 already in the piece storage chamber 44a, causing them to fall into the top square of another passage 41. Furthermore, when the launched piece 10 reaches the piece storage section 44, the piece 10 may fall into the topmost square of another passage 41.

[0034] In this way, the player who lines up four or five of his pieces 10 in succession in vertical, horizontal or diagonal squares wins.

[0035] B. Other Games In this one-player game, the player can enjoy the game by operating the striking device 50 in a predetermined order to strike two kinds of pieces 10 alternately, and counting the number of pieces used when the pieces 10 of the same color are lined up in a row in the middle.

[0036] Effect of the embodiment The game device 100 configured in this manner provides the following effects. That is, since a player can select any piece insertion port 45 from among a plurality of piece insertion ports 45 and hit his / her own piece 10, he / she can line up his / her own pieces 10 consecutively in the squares of the same row, and thus a more strategic game device 100 can be realized.

[0037] Furthermore, since there is a piece storage chamber 44a that communicates with a plurality of passages 41, it is also possible to place the piece 10 into the grid from the piece storage chamber 44a side, so in this respect too, a more strategic game device 100 can be realized.

[0038] Furthermore, two types of pieces with different textures are used as the pieces 10, and since the pieces 10 on the playing board 40 can be touched, even players with color blindness can enjoy the game.

[0039] Furthermore, since the stopper 46c for retaining the link 10 does not include a coil spring or a torsion spring, the number of parts is reduced and assembly is simplified.

[0040] Furthermore, since the rotary stopper 46 is used, the operating resistance can be reduced, so that the piece 10 can be launched or ejected higher.

[0041] Furthermore, the ceiling 44b of the piece storage chamber 44a is arched and has a piece ejection opening 44c formed at the top, so that the piece 10 inside the toy body 20 can be easily ejected by turning the toy body 20 upside down.

[0042] <<Variation>> Although the embodiments of the present invention have been described above, the present invention is not limited to such embodiments, and various modifications are possible without departing from the spirit of the present invention.

[0043] For example, in the above embodiment, a striking device 50 is provided that uses the principle of leverage to strike the piece 10, but it may also be configured so that a spring is charged by operating the operator, and the charged force is released when the operator is released, striking the piece 10.

[0044] Furthermore, in the above embodiment, a disc-shaped piece is used as the piece 10, but a spherical, cube-shaped or other three-dimensional piece may also be used.

[0045] Furthermore, in the above embodiment, the ceiling 44b of the piece storage chamber 44a is arched and the piece discharge opening 44c is located at the top (center) of the arched ceiling, but the ceiling may be arched, and the piece discharge opening does not have to be located in the center. The important thing is that when the toy body 20 is turned upside down, all of the pieces inside the toy body 20 can be discharged through the piece discharge opening. In this case, for safety reasons, it is preferable to locate the piece discharge opening away from directly above the passage 41 so that pieces launched by the impact device 50 do not fly out of the piece discharge opening.

[0046] Furthermore, in the above embodiment, the striking devices 50 are provided on both the front and back sides of the toy body 20, but the striking devices 50 may be provided on only one side, either the front or back. [Explanation of symbols]

[0047] 1. Toy body 10 pieces 20 Toy body 30 Foundations 40 Game Board 40a Bridge loading section 41 Passage 42 Piece insertion section 43 Piece retention part 43a aperture 44 Bridge storage section 44a Piece Storage Room 44b Ceiling 44c Piece ejection port 44d protrusion 44e aperture 45 Piece insertion slot 46 Rotary stopper 46a axis 46b Hub 46c stopper 47 slotted hole 47b Locking part 50 Percussion Device 50a shaft 50b Press down part 50c striking section 100 gaming devices

Claims

1. The toy comprises a plurality of pieces and a toy body, The toy body, a game board on which a plurality of paths along which the pieces pass are arranged in a predetermined direction; a plurality of striking devices corresponding to the plurality of passages, each striking device striking the pieces loaded in a piece loading section at the lower end of each passage toward the passage; A plurality of rooms forming a grid are provided at predetermined intervals along each of the plurality of passages; a movable stopper disposed below each of the plurality of chambers to allow passage of the piece from the striking device side and to prevent passage of the piece from the side opposite to the striking device side; A game device provided with: a plurality of piece insertion ports are provided corresponding to the plurality of passages, and the piece loading sections of the passages are provided with a plurality of piece insertion ports for individually inserting the pieces from the outside; A game device characterized by:

2. 2. The game device according to claim 1, wherein the piece insertion slot and the striking device are provided on both the front and back sides of the toy body.

3. 2. The game device according to claim 1, wherein the pieces are disk-shaped.

4. 2. The game device according to claim 1, wherein the movable stopper normally takes a position blocking the passage due to its own weight, and moves away from the passage when the piece is hit by the striking device.

5. 5. The game device according to claim 4, wherein the movable stopper is a rotary stopper that can move up and down, and in a normal state, moves down to a position where rotation is prevented and the stopper blocks the passage, and moves up and rotates to escape from the passage when the piece is hit by the striking device.

6. 6. The game device according to claim 4 or claim 5, wherein a piece storage chamber is formed above the game board, the piece storage chamber being connected to the plurality of passages and capable of storing the piece that has traveled up the passages, and a piece discharge port is formed in the piece storage chamber for discharging the piece inside the toy body when the toy body is turned upside down.

7. 2. The game device according to claim 1, wherein the pieces include two or more types of pieces that are visually distinguishable from one another and each of which is a plurality of pieces.

8. 2. The game device according to claim 1, wherein the striking device uses the principle of leverage to launch the piece upward by pushing and striking downward.

Citation Information

Patent Citations

  • Discharging device

    JP1985024388U