Program and system

The program and system improve entertainment value by executing lotteries to select game content based on user choice, enhancing engagement through dynamic and unpredictable outcomes.

JP2026020160APending Publication Date: 2026-02-06COLOPL
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Patent Information

Application Number
JP2025139399
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-08-25
Publication Date
2026-02-06

AI Technical Summary

Technical Problem

Existing game programs lack mechanisms to enhance entertainment value and user engagement through dynamic and unpredictable lottery systems for selecting game content.

Method used

A program and system that execute a first lottery to select a lottery method based on user choice and a second lottery to associate content with the user's account, incorporating conditions on lottery probability, result, and repetition to improve interest.

Benefits of technology

Enhances user engagement and entertainment value by providing dynamic and unpredictable content selection, increasing user interest and interaction.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To improve amusement.SOLUTION: A program according to the present invention causes a computer (10,20) to function as a means for executing a first drawing (selection card drawing) of selecting a drawing method (drawing method of gacha drawing) corresponding to an object (selection card) selected by a user from among a plurality of objects (cards c), and a second drawing (gacha drawing) of selecting a content (character) to be associated with an account of the user based on the drawing method (drawing method of gacha drawing) selected by the first drawing (selection card drawing). Thus, amusement can be improved.SELECTED DRAWING: Figure 8
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Description

[Technical Field]

[0001] The present invention relates to a program and a system. [Background technology]

[0002] Conventionally, a program is known that executes a medium lottery to select a game medium to be associated with a user's identification information from among multiple types of game medium in response to a user's request to execute a medium lottery (see Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Publication No. 2020-54584 Summary of the Invention [Problem to be solved by the invention]

[0004] An object of the present invention is to improve the entertainment value. [Means for solving the problem]

[0005] In order to achieve the above object, the program of the first invention causes a computer to function as a means for executing a first lottery to select a lottery method corresponding to an object selected by a user from among a plurality of objects, and a second lottery to select content to be associated with the user's account based on the lottery method selected by the first lottery. The program according to the first aspect of the present invention can improve interest.

[0006] The program according to the second invention is the program according to the first invention, wherein the lottery method includes at least one of a condition regarding the lottery probability, a condition regarding the lottery result, and a condition regarding the repetition of the lottery. The program according to the second aspect of the present invention can improve interest.

[0007] The system of the third invention includes a computer that functions as a means for executing a first lottery to select a lottery method corresponding to an object selected by a user from among a plurality of objects, and a second lottery to select content to be associated with the user's account based on the lottery method selected by the first lottery. In the system according to the third aspect of the present invention, it is possible to improve interest. [Effects of the Invention]

[0008] According to the present invention, it is possible to improve interest. [Brief explanation of the drawings]

[0009] [Figure 1] 1 is a diagram showing a schematic configuration of a game system 1. FIG. [Figure 2] FIG. 2 is a diagram illustrating a functional configuration of a terminal device 10. [Figure 3] FIG. 2 is a diagram illustrating a functional configuration of a server device 20. [Figure 4] 10A to 10C are diagrams showing transitions of screens displayed on the display of the terminal device 10 during the lottery game. [Figure 5] FIG. 10 is a diagram showing the lottery probabilities for card lottery table A. [Figure 6] FIG. 10 is a diagram showing the lottery probabilities for card lottery table B. [Figure 7] FIG. 10 is a diagram showing card lottery conditions. [Figure 8] FIG. 10 is a diagram showing the lottery probabilities of the gacha lottery table. [Figure 9] FIG. 10 is a diagram illustrating a lottery process. [Figure 10] FIG. 10 is a diagram showing an example of a card lottery result screen g3 that is displayed when the lottery result of the selected card lottery is a "jackpot" in the lottery game according to the modified example. [Figure 11]FIG. 10 is a diagram showing an example of a card lottery result screen g3 that is displayed when the lottery result of the selected card lottery is a "lose" in the lottery game according to the modified example. [Figure 12] FIG. 10 is a diagram showing the lottery probabilities of a card lottery table A according to a modified example. [Figure 13] FIG. 10 is a diagram showing the lottery probabilities of a card lottery table B according to a modified example. DETAILED DESCRIPTION OF THE INVENTION

[0010] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. In this embodiment, an example in which the present invention is applied to a game system 1 will be described.

[0011] The game system 1 is a system that provides games to terminal devices 10 owned by users. The games provided by the game system 1 can be any type of game, such as sports games, puzzle games, quiz games, role-playing games, adventure games, shooting games, simulation games, training games, and action games. Furthermore, the games provided by the game system 1 may be either single-player games or multi-player games. A single-player game is a game played by a single user. On the other hand, a multi-player game is a game played by multiple users (competitively or cooperatively).

[0012] (General configuration of game system 1) First, the general configuration of the game system 1 will be described. FIG. 1 is a diagram showing a schematic configuration of a game system 1. As shown in FIG. 1, the game system 1 includes a plurality of terminal devices 10 connected to a network 2, and one or more server devices 20 connected to the network 2. The terminal devices 10 and the server device 20 are connected to each other via the network 2 so as to be able to communicate with each other.

[0013] (Network 2 configuration) The network 2 is configured, for example, by a mobile communication system including the Internet and a wireless base station. The mobile communication system is configured, for example, by a 3G, 4G, or 5G mobile communication system, LTE (Long Term Evolution), a wireless network connectable to the Internet via an access point, or the like.

[0014] (Hardware configuration of terminal device 10) Next, the hardware configuration of the terminal device 10 will be described. The terminal device 10 is a computer (information processing device) used by a user. The terminal device 10 is a portable terminal device such as a smartphone, a feature phone, a PDA (Personal Digital Assistant), or a tablet computer. In this embodiment, an example of the terminal device 10 configured as a portable information terminal (specifically, a smartphone, a phablet, a tablet, or the like) equipped with a touch screen 16 will be described. The terminal device 10 includes a processor 11, a memory 12, a storage 13, a communication IF (Interface) 14, an input / output IF 15, and a touch screen 16. These components are connected to each other via a communication bus 17.

[0015] The processor 11 controls various operations of the terminal device 10. The processor 11 reads a program from the storage 13, expands the read program in the memory 12, and executes the expanded program. The processor 11 is configured by, for example, a CPU (Central Processing Unit), an MPU (Micro Processing Unit), a GPU (Graphics Processing Unit), etc.

[0016] The memory 12 temporarily stores programs and data. The memory 12 temporarily stores programs and various data that the processor 11 reads from the storage 13, thereby providing a working area for the processor 11. The memory 12 also temporarily stores various data generated while the processor 11 is operating according to the programs. The memory 12 is configured, for example, by a volatile memory such as a RAM (Random Access Memory). The storage 13 stores various programs and data related to the game. The storage 13 is configured by, for example, a non-volatile memory such as a ROM (Read Only Memory), a flash memory, or an HDD (Hard Disk Drive). In particular, the storage 13 stores a game program. The game program realizes a game function for executing the game (a function for providing an environment for the user to play the game).

[0017] The communication IF 14 controls transmission and reception of various data between the terminal device 10 and external communication devices. The communication IF 14 controls communication using, for example, a wireless LAN (Local Area Network), a wired LAN, short-range wireless communication, etc. The input / output IF 15 is an interface for inputting data from the outside to the terminal device 10 and outputting data from the terminal device 10 to the outside. The input / output IF 15 is configured by, for example, a USB (Universal Serial Bus), a button, a camera (photographing device), a microphone, a speaker, etc.

[0018] The touch screen 16 receives input from the user and outputs information for the user to a display. The touch screen 16 includes a display (not shown) and a touch panel (not shown). The display displays various images (game images, etc.). The images displayed on the display include various objects such as backgrounds, obstacles, characters, windows, buttons, menus, lists, icons, etc. The display is configured, for example, by an LCD monitor, an organic EL (Electro Luminescence) monitor, etc.

[0019] The touch panel transmits an output value based on a user's operation on the input surface to the processor 11. The input surface of the touch panel is part or all of the display surface of the display. The touch panel can be used as an operation unit configured to accept a user's input operation. For example, when the touch panel is used as an operation unit, the processor 11 accepts the user's physical contact operation on the input surface of the touch panel as the user's input operation. The touch panel is configured, for example, by a capacitive touch panel, a resistive touch panel, an ultrasonic touch panel, or the like.

[0020] (Hardware configuration of server device 20) Next, the hardware configuration of the server device 20 will be described. The server device 20 is a computer (information processing device) and is configured by, for example, a general-purpose computer such as a workstation or a PC. The server device 20 includes a processor 21, a memory 22, a storage 23, a communication IF 24, and an input / output IF 25. These components are connected to one another via a communication bus 26.

[0021] The processor 21 controls various operations of the server device 20. The processor 21 reads a program from the storage 23, loads the read program into the memory 22, and executes the loaded program. The processor 21 is configured by, for example, a CPU, an MPU, a GPU, etc. The memory 22 temporarily stores programs and data. The memory 22 temporarily stores programs and various data that the processor 21 reads from the storage 23, thereby providing a working area for the processor 21. The memory 22 also temporarily stores various data that the processor 21 generates while operating according to the programs. The memory 22 is configured, for example, by a volatile memory such as a RAM. The storage 23 stores various programs and data related to the game. The storage 23 is configured, for example, by a non-volatile memory such as a ROM, a flash memory, or an HDD. In particular, the storage 23 stores a game program. The game program realizes a game function that provides a game to the terminal device 10. For example, the game program realizes a function for providing a virtual space (two-dimensional space, three-dimensional space, etc.) and a function for operating objects (characters, etc.) placed in the virtual space.

[0022] The communication IF 24 controls transmission and reception of various data between the server device 20 and external communication devices. The communication IF 24 controls communication using, for example, a wireless LAN, a wired LAN, or short-range wireless communication. The input / output IF 25 is an interface for inputting data from the outside to the server device 20 and outputting data from the server device 20 to the outside. The input / output IF 25 is configured by, for example, a USB, a button, a camera, a microphone, a speaker, and the like.

[0023] (Functional configuration of terminal device 10) Next, the functional configuration of the terminal device 10 will be described. FIG. 2 is a diagram showing the functional configuration of the terminal device 10. As shown in FIG. The terminal device 10 functions as an input device that accepts user input operations and as an output device that outputs game images and sounds. As shown in Fig. 2, the terminal device 10 functions as a control unit 100 and a storage unit 110 through cooperation of a processor 11, a memory 12, a storage 13, a communication IF 14, an input / output IF 15, etc. The storage unit 110 stores a game program and various data (game information, user information, etc.). The game information is data that the control unit 100 references when executing the game program. The user information is data related to the user's account. The control unit 100 executes a program stored in the storage unit 110 to comprehensively control the operation of the terminal device 10. For example, the control unit 100 acquires (measures) location information of the terminal device 10 (user). The control unit 100 also progresses the game in accordance with the game program, the acquired location information, and the user's operations. Furthermore, the control unit 100 communicates with the server device 20 as necessary during the progress of the game to send and receive information. The control unit 100 is configured to include an operation reception unit 101, a UI control unit 102, a lottery unit 103, a game progression unit 104, and a display control unit 105. Note that the control unit 100 can also function as other functional blocks (not shown) in order to progress the game depending on the nature of the game being executed.

[0024] The operation reception unit 101 detects and receives a user's input operation on the touch panel or the input / output IF 15. The operation reception unit 101 determines the type of input operation based on the operation performed by the user on the touch panel or the input / output IF 15, and outputs the result to each element of the control unit 100. For example, the operation reception unit 101 receives an input operation on the touch panel, detects the coordinates of the input position of the input operation, and determines the type of the input operation (touch operation, slide operation, swipe operation, tap operation, etc.). Furthermore, while a function of capturing an image using a camera (hereinafter referred to as "photography function") is in use, the operation reception unit 101 transmits information indicating that the photography function is in use to the server device 20. The UI control unit 102 controls UI objects to be displayed on the display in order to construct a UI (User Interface). The UI objects are tools that allow the user to input necessary information for the progress of the game to the terminal device 10, or tools that allow the user to obtain information output during the progress of the game from the terminal device 10. The UI objects may include, for example, icons, buttons, lists, menu screens, etc.

[0025] The lottery unit 103 executes processing related to a lottery for selecting content to be granted to a user (hereinafter referred to as a "gacha lottery"). Specifically, the lottery unit 103 displays, on the display, an image (a confirmation screen g2 described later) for inquiring the user about whether or not to hold a gacha lottery. Furthermore, when execution of a gacha lottery is selected in response to an input operation by the user input via the operation receiving unit 101, the lottery unit 103 transmits information requesting the execution of a gacha lottery (hereinafter referred to as a "gacha lottery request") to the server device 20. Furthermore, the lottery unit 103 displays, on the display, information indicating the result of the gacha lottery received from the server device 20. Here, content granted to users through gacha lottery may include, for example, content that users can use in the game, content that users collect in the game, etc. In this case, "content that users can use in the game" may include, for example, characters, objects associated with characters (items (weapons, armor, etc.), skills that change the state of characters, etc.), objects used by characters (tools, etc.), etc. Furthermore, "content that users collect in the game" may include, for example, objects such as cards, music, etc. Also, giving content to a user means associating the content with the user's account.

[0026] The game progression unit 104 progresses the game. The game progression unit 104 progresses the game in accordance with user input operations input via the operation reception unit 101. For example, during the execution of an event, the game progression unit 104 makes an object that the user can play on (hereinafter referred to as a "play object") appear in the game space, and causes the play object to operate in accordance with the user's input operations input via the operation reception unit 101. "Play" refers to the progression of an event (game) in accordance with the user's operations. During the execution of an event, the user then operates the play object with the aim of succeeding in the task assigned to them in that event. The display control unit 105 outputs a game screen and the like to the display. The display control unit 105 also draws various pieces of information notified from the server device 20 by superimposing them on the game screen. The display control unit 105 also draws UI objects controlled by the UI control unit 102 by superimposing them on the game screen. The display control unit 105 is also capable of generating an image in which real information is associated with digital information (hereinafter referred to as an "augmented reality image") and displaying it on the display. For example, the display control unit 105 is capable of generating, as the augmented reality image, an image in which an image captured by a camera is associated with a virtual image, an image in which an image captured by a camera is superimposed on a virtual image, and the like.

[0027] (Functional configuration of server device 20) Next, the functional configuration of the server device 20 will be described. FIG. 3 is a diagram showing the functional configuration of the server device 20. As shown in FIG. The server device 20 communicates with the terminal devices 10 to realize a function of assisting the terminal devices 10 in progressing through the game. For example, when the terminal device 10 downloads a game-related application for the first time, the server device 20 provides the terminal device 10 with data necessary for executing the game. Furthermore, if the game provided by the game system 1 is a multiplayer game, the server device 20 communicates with each terminal device 10 participating in the game to realize a function of mediating interactions between the terminal devices 10 and a synchronization control function. As shown in FIG. 3, the server device 20 functions as a control unit 200 and a storage unit 210 through cooperation of a processor 21, a memory 22, a storage 23, a communication IF 24, an input / output IF 25, and the like.

[0028] The storage unit 210 stores game programs and various data (game information, user information, etc.). In the storage unit 210, game information and user information are stored for each terminal device 10 (user account). In particular, the storage unit 210 stores various lottery tables (such as card lottery tables A and B and gacha lottery tables A to E, which will be described later). The control unit 200 executes the programs stored in the storage unit 210 to comprehensively control the operation of the server device 20. For example, the control unit 200 transmits various data and programs to the terminal device 10. The control unit 200 is configured to include a game progression unit 201. Note that the control unit 200 can also function as other functional blocks (not shown) to support the progress of the game being executed on the terminal device 10, depending on the nature of the game being executed. The game progression unit 201 communicates with the terminal device 10 and supports the progress of the game being executed on the terminal device 10. For example, when the terminal device 10 progresses the game, the game progression unit 201 provides the terminal device 10 with information necessary for the progress of the game. In particular, the game progression unit 201 is configured to include a lottery execution unit 202. The lottery execution unit 202 executes processing related to the gacha lottery. Specifically, the lottery execution unit 202 executes the gacha lottery in response to receiving a gacha lottery request from the terminal device 10. Furthermore, the lottery execution unit 202 associates the content selected by the gacha lottery with the user's account (grants it to the user), and transmits information indicating the result of the gacha lottery to the terminal device 10.

[0029] (Outline of the lottery game) Next, an overview of the lottery game provided by the game system 1 will be described. Fig. 4 is a diagram showing the transition of screens displayed on the display of the terminal device 10 in the lottery game. Fig. 5 is a diagram showing the lottery probabilities for card lottery table A. Fig. 6 is a diagram showing the lottery probabilities for card lottery table B. Fig. 7 is a diagram showing card lottery conditions. Fig. 8 is a diagram showing the lottery probabilities for the gacha lottery table. The game system 1 provides a lottery game. The lottery game is a game that involves the execution of a gacha lottery. The lottery game may be configured so that it can be played (for a fee) by consuming items (value) held by the user, or it may be configured so that it can be played (free of charge) without consuming items (value) reserved by the user. Furthermore, the lottery game may be configured so that it is offered as a limited-time event, or as a permanent event. In this embodiment, an example of a lottery game provided as a time-limited event will be described. That is, the lottery game is an event that is provided only during a specified event period, and can be played free of charge up to once per day during the specified event period. Therefore, for example, if the specified event period is 10 days, a user can play the lottery game up to 10 times during the specified event period.

[0030] As described above, the gacha lottery is a lottery for selecting content to be granted to a user. In this embodiment, an example will be described in which the content selected by the gacha lottery is a character that can be used as a playable object. That is, in this embodiment, a plurality of characters are set as characters that can be selected by the gacha lottery. A rarity is set for each character. In this case, the higher the rarity of a character, the higher its performance (ability). For example, character rarity is set to L rank, S rank, and A rank. The rarity of each character is L rank, S rank, and A rank (rarity: high → rarity: low) in order of decreasing rarity.

[0031] In this embodiment, a predetermined number (for example, 10) of characters are given to the user based on a gacha lottery that is executed in association with one lottery game. In particular, in the lottery game, 10 characters to be awarded to the user are selected based on a two-stage lottery: a selection card lottery executed in accordance with the user's selection, and a gacha lottery executed based on the result of the selection card lottery. The selection card lottery is a lottery for selecting content that affects the gacha lottery. In other words, the content selected by the selection card lottery is content that affects the gacha lottery. For example, the content selected by the selection card lottery can be the selection method (lottery method) of the gacha lottery. In this case, the "selection method of the gacha lottery" can include the lottery probability of the gacha lottery (the probability that a character of a predetermined rarity (e.g., L rank) will be selected, the probability that a predetermined character will be selected, etc.), conditions regarding the result of the gacha lottery (conducting the lottery so that a predetermined number or more (e.g., one or more) of characters of a predetermined rarity (e.g., L rank) will be included, conducting the lottery so that a predetermined number or more (e.g., one or more) of predetermined characters will be included, etc.), conditions regarding the repetition (redraw) of the gacha lottery (described later) (repeating until a predetermined number or more (e.g., one or more) of characters of a predetermined rarity (e.g., L rank) will be included, repetition until a predetermined number or more (e.g., one or more) of predetermined characters will be included, etc.), etc.

[0032] In this embodiment, an example will be described in which conditions related to the results of the gacha lottery (particularly, conditions related to the repetition of the gacha lottery) are selected by the selection card lottery. That is, in this embodiment, the lottery results (= contents) that can be selected by the selection card lottery include "no L rank confirmed", "one L rank confirmed", "two L rank confirmed", "three L rank confirmed", and "ten L rank confirmed". Here, "no L rank confirmed" corresponds to a "miss." On the other hand, "1 L rank confirmed," "2 L rank confirmed," and "3 L rank confirmed" correspond to a "small hit." On the other hand, "10 L rank confirmed" corresponds to a "big hit." When "No L Rank Confirmation" is selected, it is specified that the method of drawing the gacha lottery does not matter whether or not the 10 characters granted by the gacha lottery include an L rank character (= the gacha lottery will not be executed repeatedly). In other words, when "No L Rank Confirmation" is selected, it is specified that there is no limitation on the method of drawing the gacha lottery. On the other hand, if "1 L rank character guaranteed" is selected, the method of drawing the gacha lottery is specified as one in which at least one L rank character is included among the 10 characters awarded by the gacha lottery (= the gacha lottery is repeated until at least one L rank character is included among the 10 characters awarded by the gacha lottery). On the other hand, if "2 L-rank characters guaranteed" is selected, the method of drawing the gacha lottery is specified as being such that 2 or more L-rank characters are included among the 10 characters granted by the gacha lottery (= the gacha lottery is repeated until 2 or more L-rank characters are included among the 10 characters granted by the gacha lottery). On the other hand, if "3 L-rank characters guaranteed" is selected, the method of drawing the gacha lottery is specified as follows: of the 10 characters granted by the gacha lottery, 3 or more L-rank characters will be included (= the gacha lottery will be repeated until 3 or more L-rank characters are included among the 10 characters granted by the gacha lottery). On the other hand, if "10 L rank characters guaranteed" is selected, the method of drawing the gacha lottery is specified as follows: all 10 characters awarded by the gacha lottery will be L rank characters (= the gacha lottery will be repeated until all 10 characters awarded by the gacha lottery are L rank characters). Then, in the selection card lottery, one of the following lottery results will be selected: "No L rank confirmed," "1 L rank confirmed," "2 L rank confirmed," "3 L rank confirmed," or "10 L rank confirmed."

[0033] In particular, in the lottery game, the selection card lottery is presented like a "lottery" involving the user's selection. That is, in the lottery game, the selection card lottery is configured such that the user selects one of a plurality of objects presented to the user, and the lottery result corresponding to the selected object is selected. In this case, if a lottery result is assigned in advance (before the user selects an object) to each object presented to the user, there is a risk that the user (terminal device 10) may analyze the lottery result assigned to each object and then engage in fraudulent activity of selecting an object. Therefore, in this embodiment, a selection card lottery is executed in response to an object selected by the user, and a lottery result corresponding to the selected object is selected. That is, the selection card lottery is a lottery for selecting (drawing) a lottery result (=content) corresponding to the object selected by the user from among multiple objects presented to the user. Here, the objects presented to the user in the lottery game are objects that can be selected by the user, such as cards, coins, and gift boxes.

[0034] Specifically, the lottery game is provided through various screens displayed on the display of the terminal device 10 (specifically, a card lottery screen g1, a confirmation screen g2, a card lottery result screen g3, and a gacha lottery result screen g4, which will be described later). That is, in the lottery game, first, a card lottery screen g1 is displayed. As shown in Fig. 4(a), on the card lottery screen g1, ten cards c (=objects) are presented face down, and a message prompting the player to select one of the ten cards c (for example, a message saying "Tap to select one of the cards") is displayed. When a user taps on the card lottery screen g1 to select one of the ten cards c, a confirmation screen g2 is displayed accordingly. As shown in Fig. 4(b), the confirmation screen g2 displays a message confirming the selection of the card c and the execution of the gacha lottery (for example, a message saying "Do you want to turn over the selected card and execute the gacha?"), an icon specifying the execution of the gacha lottery (for example, an icon indicating "yes"), and an icon specifying not to execute the gacha lottery (for example, an icon indicating "no"). When the icon indicating "Yes" is tapped on the confirmation screen g2 (hereinafter referred to as a "lottery request operation"), a card lottery result screen g3 is displayed accordingly. As shown in FIG. 4(c), on the card lottery result screen g3, first, a card c selected by the user from among the ten cards c (hereinafter referred to as a "selected card") is turned over, and the face of the selected card is presented. Then, on the face of the selected card, information indicating the lottery result corresponding to the selected card (i.e., characters indicating the lottery result selected by the selected card lottery from "No L rank confirmed," "One L rank confirmed," "Two L rank confirmed," "Three L rank confirmed," and "Ten L rank confirmed") is presented. At this time, together with the lottery result corresponding to the selected card, information indicating the type of the lottery result corresponding to the selected card (i.e., characters indicating "miss," "small win," or "big win") is presented. In particular, as shown in FIG. 4(d), on the card lottery result screen g3, after information indicating the lottery result corresponding to the selected card (= the lottery result of the selected card lottery) is presented, all (nine) non-selected cards c not selected by the user (hereinafter referred to as "non-selected cards") are also turned over, and the face-up side of each non-selected card is presented. Then, on the face-up side of each non-selected card, information indicating the lottery result corresponding to the non-selected card is presented. At this time, as will be described later, the lottery result corresponding to each of the nine non-selected cards is selected by the non-selected card lottery. After that, when the display of the card lottery result screen g3 ends, the gacha lottery result screen g4 is displayed. As shown in FIG. 4(e), the gacha lottery result screen g4 displays images of the 10 characters selected by the gacha lottery (images of the 10 characters granted to the user). At this time, a symbol indicating the rarity of the character is attached to the image of each character.

[0035] In particular, in the lottery game, a selected card lottery, a non-selected card lottery, and a gacha lottery are executed in response to a single operation by the user (specifically, a lottery request operation). In the following description, the selected card lottery and the non-selected card lottery are collectively referred to as the "card lottery." Specifically, when a lottery request operation is executed, a gacha lottery request is transmitted from the terminal device 10 to the server device 20. Then, in response to receiving the gacha lottery request, the server device 20 executes a selected card lottery, a non-selected card lottery, and a gacha lottery. That is, in response to receiving a gacha lottery request, the server device 20 first executes a selection card lottery. Then, a lottery result corresponding to the selected cards is selected by the selection card lottery. Then, in the selection card lottery, one of the following lottery results corresponding to the selected cards is selected from "no L rank confirmed," "1 L rank confirmed," "2 L rank confirmed," "3 L rank confirmed," and "10 L rank confirmed." At this time, in the selection card lottery, the lottery result is selected using card lottery table A. For example, the selection card lottery may be a random number lottery. That is, the card lottery table A stores a correspondence between random number values ​​within a predetermined range and the lottery results corresponding to each random number value ("no L rank confirmed," "1 L rank confirmed," "2 L rank confirmed," "3 L rank confirmed," or "10 L rank confirmed"). The server device 20 is also configured with a random number counter corresponding to the selection card lottery. Here, the value of the random number counter corresponding to the selection card lottery is updated within a predetermined range at predetermined time intervals. In the selection card lottery, first, a random number value is acquired (latched) from the random number counter corresponding to the selection card lottery, and then, based on the card lottery table A, the lottery result corresponding to the acquired random number counter value is acquired (selected) as the lottery result corresponding to the selected card. As shown in Figure 5, in card lottery table A, lottery results corresponding to each random number value within a specified range are registered so that the probability of selecting "No L rank confirmed" = 10%, the probability of selecting "1 L rank confirmed" = 60%, the probability of selecting "2 L rank confirmed" = 20%, the probability of selecting "3 L rank confirmed" = 9%, and the probability of selecting "10 L rank confirmed" = 1%.

[0036] When the lottery result corresponding to the selected card is selected by the selected card lottery, the non-selected card lottery is then executed. Then, the lottery result corresponding to each non-selected card is selected by the non-selected card lottery. In the non-selected card lottery, as in the selected card lottery, one of the following lottery results is selected as the lottery result corresponding to each non-selected card: "No L rank confirmed," "1 L rank confirmed," "2 L rank confirmed," "3 L rank confirmed," or "10 L rank confirmed." In this case, in the non-selected card lottery, the lottery result is selected using card lottery table B. For example, the non-selected card lottery may be a random number lottery. That is, the card lottery table B stores a correspondence between random number values ​​within a predetermined range and the lottery results corresponding to each random number value ("no L rank confirmed," "1 L rank confirmed," "2 L rank confirmed," "3 L rank confirmed," or "10 L rank confirmed"). The server device 20 is also configured with a random number counter corresponding to the non-selected card lottery. Here, the value of the random number counter corresponding to the non-selected card lottery is updated within a predetermined range at predetermined time intervals. Then, in the non-selected card lottery, a lottery corresponding to each of the nine non-selected cards (hereinafter referred to as an "individual card lottery") is executed. At this time, in each individual card lottery, first, a random number value is acquired (latched) from the random number counter corresponding to the non-selected card lottery, and then, based on the card lottery table B, the lottery result corresponding to the acquired random number counter value is acquired (selected) as the lottery result corresponding to the non-selected card. In card lottery table B, the probability of selecting "10 L rank confirmed" ("jackpot") is lower than in card lottery table A. Also, in card lottery table B, the probability of selecting "no L rank confirmed" ("loss") is higher than in card lottery table A. That is, as shown in FIG. 6, in card lottery table B, lottery results corresponding to each random number value within a predetermined range are registered so that the probability of selecting "no L rank confirmed" = 60%, the probability of selecting "1 L rank confirmed" = 20%, the probability of selecting "2 L rank confirmed" = 10%, the probability of selecting "3 L rank confirmed" = 9.9%, and the probability of selecting "10 L rank confirmed" = 0.1%. For example, in card lottery table A, the probability of selecting "10 L rank confirmed" ("jackpot") may be set to 70%, and in card lottery table B, the probability of selecting "10 L rank confirmed" ("jackpot") may be set to 0.1%, so that the probability of selecting "10 L rank confirmed" ("jackpot") is significantly improved in card lottery table A compared to card lottery table B. This significantly increases the probability that "10 L rank confirmed" ("jackpot") will be selected as the lottery result corresponding to the selected card, and significantly increases the probability that a lottery result other than "10 L rank confirmed" ("jackpot") will be selected as the lottery result corresponding to the non-selected cards. This makes it possible to further emphasize the feeling that a user who has drawn "10 L rank confirmed" ("jackpot") as the lottery result corresponding to the selected card feels that their selection was fortunate.

[0037] In particular, the card lottery is repeatedly executed (redrawn) until the result of the card lottery satisfies a predetermined condition (hereinafter referred to as "card lottery condition"). Here, the "card lottery result" refers to the combination of the lottery result corresponding to the selected card selected by the selected card lottery and the lottery results corresponding to the nine non-selected cards selected by the non-selected card lottery (nine individual card lotteries). That is, each card lottery consists of a selected card lottery and a non-selected card lottery (nine individual card lotteries). After each card lottery is executed, it is determined whether the lottery results corresponding to the 10 cards c selected by the card lottery (lottery results corresponding to the selected cards selected by the selected card lottery + lottery results corresponding to the nine non-selected cards selected by the non-selected card lottery (nine individual card lotteries)) satisfy the card lottery conditions, and if it is determined that the card lottery conditions are not satisfied, the card lottery is executed again. Here, in this embodiment, if it is determined that the lottery results of the card lottery do not satisfy the card lottery conditions, a redraw is executed only for the non-selected card lotteries (nine individual card lotteries) among the card lotteries, and a redraw is not executed for the selected card lottery. As shown in Figure 7, in this embodiment, the card selection conditions are set as follows: "No L rank confirmed" = in the range of 1 to 3 cards, "1 L rank confirmed" = in the range of 4 to 6 cards, "2 L rank confirmed" = in the range of 2 to 3 cards, "3 L rank confirmed" = in the range of 1 to 2 cards, and "10 L rank confirmed" = in the range of 0 to 1 card.

[0038] As a result, after each card lottery (including the first and any redraws), if the lottery results corresponding to the 10 cards c selected by the card lottery (lottery results corresponding to the selected cards selected by the selected card lottery + lottery results corresponding to the 9 non-selected cards selected by the non-selected card lottery (9 individual card lotteries)) are not within the range of 1 to 3 for the number of cards for which "No L rank confirmed" is selected, and the number of cards for which "1 L rank confirmed" is selected, and the number of cards for which "2 L rank confirmed" is selected, and the number of cards for which "3 L rank confirmed" is selected, and the number of cards for which "10 L rank confirmed" is selected, are not within the range of 0 to 1, then the card lottery conditions are deemed not to be met, and a non-selected card lottery is conducted again, and the lottery results of the card lottery are updated with the lottery results of the non-selected card lottery. That is, an individual card lottery is executed again for each of the nine non-selected cards, and the lottery results of the card lottery are updated based on the lottery results corresponding to the nine non-selected cards. On the other hand, after each card lottery (including the first and any redraws), if the lottery results corresponding to the 10 cards c selected by the card lottery (lottery results corresponding to the selected cards selected by the selected card lottery + lottery results corresponding to the 9 non-selected cards selected by the non-selected card lottery (9 individual card lotteries)) are such that the number of cards selected for "No L rank confirmed" is within the range of 1 to 3, the number of cards selected for "1 L rank confirmed" is within the range of 4 to 6, the number of cards selected for "2 L rank confirmed" is within the range of 2 to 3, the number of cards selected for "3 L rank confirmed" is within the range of 1 to 2, and the number of cards selected for "10 L rank confirmed" is within the range of 0 to 1, then the card lottery conditions are considered to be met, and the lottery result of this card lottery is determined to be the final lottery result. As described above, in this embodiment, redrawing of the non-selected card lottery is repeatedly executed until it is determined that the result of the card lottery satisfies the card lottery condition.

[0039] When the lottery results corresponding to the ten cards c are selected through the card lottery, a gacha lottery is then held. Then, ten characters to be awarded to the user are selected through the gacha lottery. In this embodiment, a plurality of types of characters (specifically, a plurality of types of characters including one or more types of L-rank characters, one or more types of S-rank characters, and one or more types of A-rank characters) are set as characters that can be selected through the gacha lottery. Then, any one of the plurality of types of characters is selected through the gacha lottery. At this time, as described above, ten characters are selected as characters to be awarded to the user through the gacha lottery held in association with one lottery game. In the gacha lottery, the lottery result is selected using a gacha lottery table corresponding to the result of the selection card lottery. In this embodiment, the following gacha lottery tables are stored: gacha lottery table A corresponding to "no L rank confirmed", gacha lottery table B corresponding to "1 L rank confirmed", gacha lottery table C corresponding to "2 L rank confirmed", gacha lottery table D corresponding to "3 L rank confirmed", and gacha lottery table E corresponding to "10 L rank confirmed". If the result of the selection card lottery is "no L rank confirmed", a gacha lottery will be held using gacha lottery table A; if the result of the selection card lottery is "one L rank confirmed", a gacha lottery will be held using gacha lottery table B; if the result of the selection card lottery is "two L rank confirmed", a gacha lottery will be held using gacha lottery table C; if the result of the selection card lottery is "three L rank confirmed", a gacha lottery will be held using gacha lottery table D; and if the result of the selection card lottery is "ten L rank confirmed", a gacha lottery will be held using gacha lottery table E. In this embodiment, the types of characters that can be selected are the same in the gacha lottery tables A to E. However, the types of characters that can be selected in the gacha lottery tables A to E may be different.

[0040] For example, the gacha lottery can be a random number lottery. That is, in each of the gacha lottery tables A to D, correspondence between random number values ​​within a predetermined range and the lottery results (characters) corresponding to each random number value is registered. Also, the server device 20 is configured with a random number counter corresponding to the gacha lottery. Here, the value of the random number counter corresponding to the gacha lottery is updated within a predetermined range at predetermined time intervals. Then, 10 lotteries (hereinafter referred to as "individual gacha lotteries") are executed in the gacha lottery. At this time, in each individual gacha lottery, first, a random number value is acquired (latched) from the random number counter corresponding to the gacha lottery, and then, based on the gacha lottery table corresponding to the result of the selection card lottery, the lottery result corresponding to the acquired random number counter value is acquired (selected) as the lottery result of this individual gacha lottery. In this embodiment, the probability of an L rank character being selected is the same for gacha lottery tables A to D. On the other hand, the probability of an L rank character being selected is higher for gacha lottery table E compared to gacha lottery tables A to D. As shown in Figure 8, in gacha lottery tables A to D, lottery results corresponding to each random number value within a predetermined range are registered so that the probability of selecting an A-rank character is 88%, the probability of selecting an S-rank character is 4%, and the probability of selecting an L-rank character is 8%. On the other hand, in gacha lottery table E, lottery results corresponding to each random number value within a predetermined range are registered so that the probability of selecting an A-rank character is 0%, the probability of selecting an S-rank character is 0%, and the probability of selecting an L-rank character is 100%. In other words, in gacha lottery table E, for all registered random number values, an L-rank character is associated as the lottery result corresponding to each random number value (in other words, no random number values ​​associated with A-rank or S-rank characters are registered).

[0041] In particular, the gacha lottery is repeatedly executed (redrawn) until the result of the gacha lottery satisfies the lottery conditions selected in the selection card lottery. Here, the "gacha lottery result" refers to the 10 characters selected in the gacha lottery (10 individual gacha lotteries). In this embodiment, if "No L Rank Confirmation" is selected in the selection card lottery, no lottery conditions are set for the results of the gacha lottery. In other words, if "No L Rank Confirmation" is selected in the selection card lottery, it does not matter whether or not an L rank character is included in the 10 characters selected in the gacha lottery (10 individual gacha lotteries). As a result, if "No L Rank Confirmation" is selected in the selection card lottery, no redraw is performed for the gacha lottery. On the other hand, if "1 L rank character confirmed" is selected in the selection card lottery, the gacha lottery (10 individual gacha lotteries) will be redrawn until at least one L rank character is included among the 10 characters selected in the gacha lottery (10 individual gacha lotteries). On the other hand, if "2 L rank characters confirmed" is selected in the selection card lottery, the gacha lottery (10 individual gacha lotteries) will be redrawn until two or more L rank characters are included among the 10 characters selected in the gacha lottery (10 individual gacha lotteries). On the other hand, if "3 L-rank characters confirmed" is selected in the selection card lottery, the gacha lottery (10 individual gacha lotteries) will be redrawn until 3 or more L-rank characters are included among the 10 characters selected in the gacha lottery (10 individual gacha lotteries). On the other hand, if "10 L rank characters confirmed" is selected by the selection card lottery, the gacha lottery (10 individual gacha lotteries) will be redrawn until all 10 characters selected by the gacha lottery (10 individual gacha lotteries) are L rank characters. However, in this embodiment, in the gacha lottery table E corresponding to "10 L rank characters confirmed," the probability of an L rank character being selected is 100%. As a result, even if "10 L rank characters confirmed" is selected by the selection card lottery, it is possible to select 10 L rank characters based on the execution of a single gacha lottery, thereby reducing the processing load.

[0042] In other words, after each gacha lottery (including the first and any redraws) (10 individual gacha lotteries), the results of that gacha lottery (specifically, the 10 characters selected by that gacha lottery) are determined to see if they meet the lottery conditions selected by the selection card lottery. Then, if it is determined that the lottery results selected in the gacha lottery (specifically, 10 characters) do not satisfy the lottery conditions selected in the selection card lottery, the gacha lottery is held again, and the results of the gacha lottery are updated. That is, 10 individual gacha lotteries are held again, and the results of the gacha lottery are updated based on the results of the 10 individual gacha lotteries. On the other hand, if it is determined that the results of the gacha lottery (specifically, the 10 characters selected by the gacha lottery) meet the lottery conditions selected by the selection card lottery, the results of the gacha lottery will be determined as the final lottery results and will be awarded to the user. As described above, in this embodiment, the gacha lottery is repeatedly redrawn until it is determined that the result of the gacha lottery satisfies the lottery conditions selected by the selection card lottery. In addition, if it is determined that the 10 characters selected in each gacha lottery do not meet the lottery conditions selected in the selection card lottery, the L-rank characters among the 10 characters may be retained without being updated, while the characters other than the L-rank characters may be updated by individual gacha lottery.

[0043] When the selected card lottery, non-selected card lottery, and gacha lottery are completed in the server device 20, information indicating the lottery results of each lottery is transmitted from the server device 20 to the terminal device 10. Then, in response to receiving the information indicating the lottery results of each lottery, the terminal device 10 displays a card lottery result screen g3 and a gacha lottery result screen g4. At this time, on the card lottery result screen g3, information indicating the lottery result of the selected card lottery (any of the following characters: "No L rank confirmed," "1 L rank confirmed," "2 L rank confirmed," "3 L rank confirmed," and "10 L rank confirmed") is displayed (presented) on the front of the selected card, and information indicating the lottery result of the non-selected card lottery (any of the following characters: "No L rank confirmed," "1 L rank confirmed," "2 L rank confirmed," "3 L rank confirmed," and "10 L rank confirmed") is displayed (presented) on the front of each non-selected card. Also, on the gacha lottery screen g4, information indicating the lottery result of the gacha lottery (10 characters) is displayed (presented).

[0044] (Processing Executed in Game System 1) Next, the lottery process executed in the game system 1 will be described. FIG. 9 is a diagram illustrating the lottery process. The lottery process is started when a lottery request operation is executed. As shown in FIG. 9, when the lottery process starts, the process first proceeds to step S1-1. In step S100, the lottery unit 103 of the terminal device 10 transmits a gacha lottery request to the server device 20, and the process proceeds to step S101. In step S101, the lottery execution unit 202 of the server device 20 receives a gacha lottery request from the terminal device 10, and the process proceeds to step S102. In step S102, the lottery execution unit 202 of the server device 20 executes a selection card lottery, and proceeds to step S103. In the selection card lottery, a lottery result corresponding to the selected card (one of "no L rank confirmed," "1 L rank confirmed," "2 L rank confirmed," "3 L rank confirmed," and "10 L rank confirmed") is selected. In step S103, the lottery execution unit 202 of the server device 20 executes a lottery for non-selected cards, and then proceeds to step S104. In the non-selected card lottery, a lottery result corresponding to each of the nine non-selected cards (one of the lottery results of "no L rank confirmed," "1 L rank confirmed," "2 L rank confirmed," "3 L rank confirmed," and "10 L rank confirmed") is selected. At this time, in step S103, the non-selected card lottery is repeatedly executed (redrawn) until the lottery result of the card lottery (selected card lottery + non-selected card lottery) satisfies a predetermined lottery condition (see FIG. 7). In step S104, the lottery execution unit 202 of the server device 20 executes a gacha lottery, and then the process proceeds to step S105. In the gacha lottery, 10 characters to be awarded to the user are selected. At this time, in step S104, the gacha lottery is repeatedly executed (redrawn) until the result of the gacha lottery satisfies the selection conditions selected in the selection card lottery. In step S105, the lottery execution unit 202 of the server device 20 associates the 10 characters selected by the gacha lottery with the account of the user, and then proceeds to step S106. In step S106, the lottery execution unit 202 of the server device 20 generates lottery result information including information indicating the lottery result of the selected card lottery, information indicating the lottery result of the non-selected card lottery, and information indicating the lottery result of the gacha lottery, and then proceeds to step S107. In step S107, the lottery holding unit 202 of the server device 20 transmits the generated lottery result information to the terminal device 10, and the process proceeds to step S108. In step S108, the lottery section 103 of the terminal device 10 receives the lottery result information from the server device 20, and the process proceeds to step S109. In step S109, the lottery unit 103 of the terminal device 10 generates a card lottery result screen g3 based on the received lottery result information, displays the generated card lottery result screen g3 on the display, and proceeds to step S110. At this time, information indicating the lottery result of the selected card lottery and information indicating the lottery result of the non-selected card lottery, which are included in the received lottery result information, are presented on the card lottery result screen g3. In step S110, the lottery unit 103 of the terminal device 10 generates a gacha lottery result screen g4 based on the received lottery result information and displays the generated gacha lottery result screen g4 on the display. At this time, the gacha lottery result screen g4 displays information indicating the lottery result of the gacha lottery, which is included in the received lottery result information. This completes the lottery process. In this way, the server device 20 executes the selected card lottery, the non-selected card lottery, and the gacha lottery based on one communication (transmission of a gacha lottery request), thereby reducing the processing load.

[0045] (Game System 1 Action) In the lottery game, among the multiple cards c, the lottery results corresponding to the cards c selected by the user (=selected cards) as well as the cards c not selected by the user (=non-selected cards) are presented. This makes it possible to enhance the sense of fairness in the lottery game. In particular, in a lottery game, a lottery is held not only for the cards c selected by the user (=selected cards) among multiple cards c, but also for the cards c not selected by the user (=non-selected cards), and the lottery results corresponding to the cards c are selected. This makes it possible to increase the randomness of the lottery results presented even for the cards c not selected by the user (=non-selected cards), further increasing the sense of fairness. Furthermore, in the lottery game, the lottery method is different for the selected card lottery and the non-selected card lottery. This makes it possible to control the results so that the selected card lottery and the non-selected card lottery tend to have different trends. Specifically, the selected card lottery and the non-selected card lottery are performed using a card lottery table with different content (where the probability of selection is different for at least one lottery result (for example, "10 L rank cards confirmed")). Furthermore, the selected card lottery and the non-selected card lottery are performed using different methods (no redraws are performed for the selected card lottery, and redraws are performed for the non-selected card lottery until the card lottery conditions are met). This makes it possible to control the lottery results so that the selected card lottery and the non-selected card lottery tend to have different trends, and in particular, it becomes easy to control the lottery results of each lottery so that they tend to have an intended trend. Furthermore, in the lottery game, the probability of "10 L ranks confirmed" ("jackpot") being selected is lower on card lottery table B used for the lottery of non-selected cards compared to card lottery table A used for the lottery of selected cards. Also, the probability of "no L ranks confirmed" ("loss") being selected is higher on card lottery table B used for the lottery of non-selected cards compared to card lottery table A used for the lottery of selected cards. This makes it possible to make "10 L ranks confirmed" ("jackpot") more likely to be selected and presented as the lottery result corresponding to selected cards, and "no L ranks confirmed" ("loss") more likely to be selected and presented as the lottery result corresponding to non-selected cards, thereby increasing the opportunities for players to feel that their selection was fortunate. Furthermore, in the lottery game, the non-selected card lottery is repeatedly executed until the results of the card lottery (selected card lottery and non-selected card lottery) satisfy the card lottery conditions. This makes it possible to control the results of the card lottery (selected card lottery and non-selected card lottery) so that they tend to follow an intended pattern. Furthermore, in the lottery game, a gacha lottery is executed to select a character to be associated with the user's account using a gacha lottery table according to the result of the selection card lottery, which allows the selection method of the gacha lottery to be changed according to the result of the selection card lottery. As a result, the game system 1 can improve entertainment value.

[0046] (Variation) Although the embodiment of the present invention has been described above, various modifications can be made to the above embodiment. Modifications of the present invention will be described below.

[0047] (Variation 1) In the above embodiment, the selected card lottery and the non-selected card lottery are performed using card lottery tables with different contents (with different probabilities of each lottery result being selected). However, in the above embodiment, the same card lottery table may be used for the selected card lottery and the non-selected card lottery. For example, the selected card lottery may be performed using card lottery table A, and the non-selected card lottery may be performed using card lottery table A. This reduces the development burden.

[0048] (Variation 2) In the above embodiment, the card lottery is repeatedly executed (redrawn) until the result of the card lottery (the result selected by the selected card lottery + the result selected by the non-selected card lottery (nine individual card lotteries)) satisfies the card lottery conditions. At this time, the card lottery conditions shown in FIG. 7 are used regardless of the result of the selected card lottery. However, in the above embodiment, the card lottery may be configured such that the non-selected card lottery (nine individual card lotteries) is repeatedly executed until the lottery result selected by the non-selected card lottery (nine individual card lotteries) satisfies the card lottery condition. Also, in the above embodiment, the card lottery may be configured such that the card lottery condition depends on the lottery result of the selected card lottery. Fig. 10 is a diagram showing an example of a card lottery result screen g3 that is displayed when the result of the selected card lottery is a "jackpot" in the lottery game according to the modified example. Fig. 11 is a diagram showing an example of a card lottery result screen g3 that is displayed when the result of the selected card lottery is a "loss" in the lottery game according to the modified example. For example, card lottery conditions are set as card lottery conditions A and card lottery condition B. Then, for card lottery condition A, it is set that the number of cards c that present "no L rank confirmation" ("miss") included in the nine non-selected cards is eight or more. On the other hand, for card lottery condition B, it is set that the number of cards c that present "ten L rank confirmation" ("jackpot") included in the nine non-selected cards is one or more. Then, if the result of the selected card lottery is "1 L rank confirmed" ("small hit"), "2 L rank confirmed" ("small hit"), "3 L rank confirmed" ("small hit"), or "10 L rank confirmed" ("jackpot"), a redraw of the non-card lottery (9 individual card lotteries) is performed using card lottery condition A. That is, if the result of the selected card lottery is "1 L rank confirmed" ("small hit"), "2 L rank confirmed" ("small hit"), "3 L rank confirmed" ("small hit"), or "10 L rank confirmed" ("jackpot"), a redraw of the non-card lottery (9 individual card lotteries) is performed for the lottery results corresponding to the 9 cards c selected by the non-selected card lottery (9 individual card lotteries) until the number of cards for which "no L rank confirmed" was selected reaches 8 or more. In this case, the card lottery table used for the non-selected card lottery may be configured so that the probability of selecting "No L rank confirmation" ("Loser") is higher than that of the card lottery table used for the selected card lottery. This makes it possible to reduce the number of redraws for non-card lotteries and reduce the processing load. As a result of the above, for example, if the result of the selected card lottery is "10 L rank confirmed" ("jackpot"), as shown in FIG. 10(a), first, the selected card is turned over on the card lottery result screen g3, and "10 L rank confirmed" ("jackpot") is displayed on the front of the selected card. Then, as shown in FIG. 10(b), nine non-selected cards are turned over, and the lottery result corresponding to each non-selected card is displayed on the front of each non-selected card. At this time, "No L rank confirmed" ("loser") is displayed for eight or more of the nine non-selected cards. This makes it possible for the player to feel that their selection was fortunate. On the other hand, if the result of the selected card lottery is "no L rank confirmation" ("loss"), the non-card lotteries (nine individual card lotteries) are redrawn using card lottery condition B. That is, if the result of the selected card lottery is "no L rank confirmation" ("loss"), the non-card lotteries (nine individual card lotteries) are redrawn for the lottery results corresponding to the nine cards c selected by the non-selected card lottery (nine individual card lotteries) until the number of selected cards for "ten L rank confirmation" becomes equal to or greater than one. In this case, the card lottery table used for the non-selected card lottery may be configured so that the probability of selecting "ten L rank confirmation" ("jackpot") is higher than that of the card lottery table used for the selected card lottery. This makes it possible to reduce the number of redraws of non-card lotteries and reduce the processing load. As a result of the above, for example, if the result of the selected card lottery is "no L rank confirmed" ("miss"), as shown in FIG. 11(a), first, the selected card is turned over on the card lottery result screen g3, and "no L rank confirmed" ("miss") is displayed on the front of the selected card. Then, as shown in FIG. 11(b), nine non-selected cards are turned over, and the lottery result corresponding to the non-selected card is displayed on the front of each non-selected card. At this time, "10 L rank confirmed" ("jackpot") is displayed for one or more of the nine non-selected cards. This makes it possible to present the appearance that a card c displaying "10 L rank confirmed" ("jackpot") was included among the ten cards c, which can increase the user's motivation to play the lottery game again. In this case, by placing the non-selected card indicating "10 L rank cards confirmed" ("jackpot") on the card lottery result screen g3 in a position close to the selected card (for example, adjacent to it), the user can feel that "If I had selected the card next to it, it would have been a jackpot. What a shame." This can further increase the user's desire to play the lottery game again.

[0049] (Variation 3) Furthermore, in the above embodiment, the probability that "10 L rank cards confirmed" ("big win") will be selected is lower for card lottery table B than for card lottery table A. However, in the above embodiment, the card lottery table B may be configured so that the probability of selecting "10 L rank cards confirmed" ("jackpot") is higher than that of the card lottery table A. Fig. 12 is a diagram showing the lottery probabilities of the card lottery table A according to the modified example. Fig. 13 is a diagram showing the lottery probabilities of the card lottery table B according to the modified example. For example, as shown in Fig. 12, for card lottery table A, the lottery results corresponding to each random number value within a predetermined range are registered so that the probability of selecting "no L rank confirmed" is 0.9%, the probability of selecting "1 L rank confirmed" is 75%, the probability of selecting "2 L rank confirmed" is 20%, the probability of selecting "3 L rank confirmed" is 4%, and the probability of selecting "10 L rank confirmed" is 0.1%. Also, as shown in Fig. 13, for card lottery table B, the lottery results corresponding to each random number value within a predetermined range are registered so that the probability of selecting "no L rank confirmed" is 10%, the probability of selecting "1 L rank confirmed" is 60%, the probability of selecting "2 L rank confirmed" is 20%, the probability of selecting "3 L rank confirmed" is 9%, and the probability of selecting "10 L rank confirmed" is 1%. In this case, if the result of the selected card lottery is "no L rank confirmation" ("miss"), a configuration may be adopted in which, using card lottery condition B according to the modified example, redraws of non-card lotteries (nine individual card lotteries) are performed for the lottery results corresponding to the nine cards c selected by the non-selected card lottery (nine individual card lotteries) until the number of cards for which "ten L rank confirmation" is selected equals 1 or more, using card lottery condition B according to the modified example. On the other hand, if the result of the selected card lottery is "ten L rank confirmation" ("jackpot"), a configuration may be adopted in which, using card lottery condition B according to the modified example, redraws of non-card lotteries (nine individual card lotteries) are performed for the lottery results corresponding to the nine cards c selected by the non-selected card lottery (nine individual card lotteries) until the number of cards for which "no L rank confirmation" is selected equals 8 or more. This makes it possible to make it easier for "10 L rank confirmed" ("jackpot") to be selected and presented as the lottery result corresponding to the non-selected cards, and even if "No L rank confirmed" ("miss") is presented as the lottery result corresponding to the selected cards, by presenting "10 L rank confirmed" ("jackpot") as the lottery result corresponding to the non-selected cards, it is possible to make it appear as if the 10 cards c presented to the user included a card c that presents "10 L rank confirmed" ("jackpot"), which can increase the user's desire to play the lottery game again. Furthermore, in the above embodiment, the probability that "No L rank confirmation" ("Loser") will be selected is higher for the card lottery table B compared to the card lottery table A. However, in the above embodiment, the card lottery table B may be configured so that the probability of selecting "No L rank confirmation" ("Loser") is lower than that of the card lottery table A. This makes it difficult for "No L rank confirmation" ("Loser") to be selected and presented as the lottery result corresponding to the non-selected card, and makes it appear as if the 10 cards c presented to the user include many cards c that represent "Big Wins" or "Small Wins," thereby increasing the user's motivation to play the lottery game again.

[0050] (Variation 4) Furthermore, in the above embodiment, the number of times that "10 L rank confirmed" ("big win") is selected by the selection card lottery during a predetermined event period may be limited to a predetermined number of times. For example, during a predetermined event period, the number of times that "10 L rank characters confirmed" ("jackpot") is won through the selection card lottery is limited to 1. In other words, after the number of times that "10 L rank characters confirmed" ("jackpot") is won through the selection card lottery during the predetermined event period reaches 1, the selection card lottery may be repeatedly executed until a drawing result other than "10 L rank characters confirmed" ("jackpot") is selected in each selection card lottery. In this case, it is preferable that the gacha lottery is configured so that it is not affected by the user's status (whether the number of times "10 L rank confirmed" ("jackpot") is selected by the selection card lottery during the specified event period has reached a specified number).

[0051] (Variation 5) Furthermore, in the above embodiment, if the number of consecutive lottery games during a specified event period in which the player does not win "10 L rank confirmed" ("jackpot") through the selection card lottery reaches a specified number, the probability of "10 L rank confirmed" ("jackpot") being selected in the selection card lottery for the next lottery game may be configured to increase. For example, if, during a specified event period, the number of consecutive lottery games in which the player does not win "10 L rank characters confirmed" ("jackpot") through the selection card lottery reaches nine, the selection card lottery may be repeatedly executed until "10 L rank characters confirmed" ("jackpot") is selected in the selection card lottery for the next lottery game. In this case, it is preferable that the gacha lottery is configured so as not to be affected by the user's status (whether or not the number of consecutive lottery games in which the user has not won "10 L rank characters confirmed" ("jackpot") through the selection card lottery during the specified event period has reached a specified number).

[0052] (Variation 6) The above embodiment shows an example in which the present invention is applied to a game system 1 that provides a game. However, the present invention may also be applied to a system that provides other programs such as a map application, a matching application, a fitness application, a training application, an education application, a music playback application, and a video playback application. Furthermore, the present invention may be realized by appropriately combining the above embodiment and the above modified example. Furthermore, the examples described in the above embodiments and modifications are merely examples, and the present invention may be realized by adding, combining, partially deleting, or replacing other configurations. Furthermore, in the examples described in the above embodiments and variations, publicly known configurations (configurations that were publicly known at the time of filing) that are not explicitly stated in the specification may be applied as appropriate.

[0053] (Addendum) Some of the features of the present invention will be described below.

[0054] (First Invention) "assignment" Increases interest. "Solution" The program of the first invention causes a computer (10, 20) to function as a lottery means (202) that executes a first lottery (selected card lottery) to draw content (a lottery method for a gacha lottery) corresponding to an object (selected card) selected by a user from among a plurality of objects (cards c), and a second lottery (non-selected card lottery) to draw content (a lottery method for a gacha lottery) corresponding to an object (non-selected card) not selected by the user, and a presentation means (103) that presents information indicating the result of the first lottery (selected card lottery) and information indicating the result of the second lottery (non-selected card lottery). "effect" Of the multiple objects (cards c), the content (gacha lottery drawing method) is drawn not only for the objects selected by the user (selected cards) but also for the objects not selected by the user (non-selected cards), and information showing the results of the drawing is presented, thereby increasing the interest.

[0055] (Second Invention) "assignment" Increases interest. "Solution" The program according to the second invention is the program according to the first invention, wherein the lottery method is different between the first lottery (lottery for selected cards) and the second lottery (lottery for non-selected cards). "effect" It is possible to control the results of the first lottery (selected card lottery) and the second lottery (non-selected card lottery) so that they tend to be different, which makes it possible to increase interest.

[0056] (Third Invention) "assignment" Increases interest. "Solution" The program of the third invention is a program of the first or second invention, in which the second lottery (lottery for non-selected cards) is repeatedly executed until the results of the first lottery (lottery for selected cards) and the second lottery (lottery for non-selected cards) satisfy a predetermined condition (card lottery condition). "effect" It is possible to control the results of the first lottery (selected card lottery) and the second lottery (non-selected card lottery) so that they tend to follow an intended trend, thereby increasing interest.

[0057] (Fourth Invention) "assignment" Increases interest. "Solution" The program of the fourth invention is a program of the first or second invention, in which the second lottery (lottery for non-selected cards) is repeatedly executed until the result of the second lottery (lottery for non-selected cards) satisfies a predetermined condition (card lottery condition). "effect" It is possible to control the results of the second lottery (lottery for non-selected cards) so that they tend to follow an intended trend, thereby increasing the interest.

[0058] (Fifth Invention) "assignment" Reduce development burden. "Solution" A fifth aspect of the present invention is a program according to the fourth aspect of the present invention, wherein the first lottery (selected card lottery) and the second lottery (non-selected card lottery) use the same lottery table (card lottery table) for their content. "effect" This makes it possible to reduce the development burden.

[0059] (Sixth Invention) "assignment" Increases interest. "Solution" A sixth aspect of the present invention is a program according to the fourth aspect of the present invention, in which a lottery table (card lottery table) with different contents is used for the first lottery (selected card lottery) and the second lottery (non-selected card lottery). "effect" It becomes easier to control the results of the lottery so that they follow an intended trend, making it possible to increase interest.

[0060] (Seventh Invention) "assignment" Increases interest. "Solution" The program of the seventh invention is a program of the first or second invention, which executes a third lottery (gacha lottery) to select content (characters) to be associated with the user's account using a lottery table (gacha lottery table) according to the results of the first lottery (selected card lottery). "effect" Depending on the result of the first lottery (selection card lottery), it becomes possible to change the lottery method for the third lottery (gacha lottery), which makes it possible to increase interest.

[0061] (Eighth Invention) "assignment" Increases interest. "Solution" The system (1) according to the eighth invention comprises a computer (10, 20) that functions as a lottery means (202) that executes a first lottery (selected card lottery) that draws content (a lottery method for a gacha lottery) corresponding to an object (selected card) selected by a user from among a plurality of objects (cards c), and a second lottery (non-selected card lottery) that draws content (a lottery method for a gacha lottery) corresponding to an object (non-selected card) not selected by the user, and a presentation means (103) that presents information indicating the result of the first lottery (selected card lottery) and information indicating the result of the second lottery (non-selected card lottery). "effect" Of the multiple objects (cards c), the content (gacha lottery drawing method) is drawn not only for the objects selected by the user (selected cards) but also for the objects not selected by the user (non-selected cards), and information showing the results of the drawing is presented, thereby increasing the interest.

[0062] (Ninth Invention) "assignment" Increases interest. "Solution" The ninth invention method causes a computer (10, 20) to function as a lottery means (202) that executes a first lottery (selected card lottery) that draws content (a lottery method for a gacha lottery) corresponding to an object (selected card) selected by a user from among a plurality of objects (cards c), and a second lottery (non-selected card lottery) that draws content (a lottery method for a gacha lottery) corresponding to an object (non-selected card) not selected by the user, and a presentation means (103) that presents information indicating the result of the first lottery (selected card lottery) and information indicating the result of the second lottery (non-selected card lottery). "effect" Of the multiple objects (cards c), the content (gacha lottery drawing method) is drawn not only for the objects selected by the user (selected cards) but also for the objects not selected by the user (non-selected cards), and information showing the results of the drawing is presented, thereby increasing the interest.

[0063] The first to ninth inventions above can be appropriately applied to inventions of devices, systems, media, and methods. [Explanation of symbols]

[0064] 1. Game System 2 Network 10 Terminal Equipment 20 Server device 103 Lottery Section 202 Lottery Department

Claims

1. Computer, A program that functions as a means for executing a first lottery to select a lottery method corresponding to an object selected by a user from among a plurality of objects, and a second lottery to select content to be associated with the user's account based on the lottery method selected by the first lottery.

2. 2. The program according to claim 1, wherein the lottery method includes at least one of a condition regarding lottery probability, a condition regarding lottery result, and a condition regarding lottery repetition.

3. A system comprising a computer that functions as a means for executing a first lottery to select a lottery method corresponding to an object selected by a user from among a plurality of objects, and a second lottery to select content to be associated with the user's account based on the lottery method selected by the first lottery.

Citation Information

Patent Citations

  • Computer program and computer device

    JP2020054584A