Toy and control program

The toy system engages users through accessory attachment and switching, promoting interactive character customization and rewarding gameplay experiences.

JP2026026322APending Publication Date: 2026-02-16BANDAI CO LTD
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Patent Information

Application Number
JP2025227425
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-12-03
Publication Date
2026-02-16

AI Technical Summary

Technical Problem

Existing toys lack engaging and interactive features that enhance user interaction and motivation through character customization and game play.

Method used

A toy system that allows attachment of multiple accessories, performs performance controls based on accessory attachment, and prompts users to switch accessories to enhance interaction and reward gameplay.

Benefits of technology

Enhances user engagement and motivation by providing interactive character customization and rewarding gameplay experiences.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a highly interesting toy and a control program.SOLUTION: The toy 1 includes an attached part 20 and a processor 25. Any one of a plurality of accessories can be attached to the attached part 20. The processor 25 performs the first representing control according to the accessory attached to the attached part 20. The processor 25 performs second stage control to prompt the user to attach a second accessory different from the first accessory to the attachment target 20 while the first accessory is attached to the attachment target 20.SELECTED DRAWING: Figure 4
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Description

[Technical Field]

[0001] The present invention relates to a toy and a control program. [Background technology]

[0002] Patent document 1 describes a toy system that includes a main toy, multiple secondary toys with different IDs, a server that stores performance control data corresponding to the IDs of the secondary toys, and an information terminal that receives IDs from the secondary toys, obtains performance control data corresponding to the received IDs from the server, and transmits the obtained performance control data to the main toy, and in which the main toy is capable of storing the performance control data transmitted from the server. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2015-51064 Summary of the Invention [Problem to be solved by the invention]

[0004] The technology of the present disclosure aims to provide a highly entertaining toy and control program. [Means for solving the problem]

[0005] One aspect of the toy according to the technology of the present disclosure is as follows.

[0006] (1) an attachment portion to which any one of a plurality of accessories can be attached; A processor that performs first performance control according to the accessory attached to the attachment part; and wherein the processor performs a second performance control to prompt the user to attach a second accessory different from the first accessory to the attachment part when the first accessory is attached to the attachment part. toy.

[0007] (2) (1) A toy according to the present invention, The processor performs the second performance control when the first accessory is attached to the attachment part and a first condition is satisfied. toy.

[0008] (3) (2) A toy according to the present invention, The first condition includes a time-related condition. toy.

[0009] (4) A toy according to any one of (1) to (3), The processor performs a process of granting a reward to the user when a second condition related to the second performance control is satisfied after the second performance control is started. toy.

[0010] (5) (4) A toy according to the present invention, the second condition includes the attachment of the second accessory to the attachment portion; toy.

[0011] (6) (5) A toy according to the present invention, The second condition includes the attachment of the second accessory to the attachment part during execution of the second performance control, toy.

[0012] (7) A toy according to any one of (1) to (6), After the second performance control, when the second accessory is attached to the attachment part, the processor performs a third performance control according to the second accessory. toy.

[0013] (8) A toy according to any one of (1) to (7), the first accessory is an imitation of a part of a first character associated with the first accessory; The first performance control includes displaying an image of a part of the first character that is different from the part. toy.

[0014] (9) A toy according to any one of (1) to (8), The second performance control is displaying an image of a second character associated with the second accessory. toy.

[0015] (10) (9) A toy according to the present invention, The second performance control is a display of an image including a first character associated with the first accessory and a second character associated with the second accessory. toy.

[0016] (11) A toy according to (10), the first accessory is an imitation of a first part of a first character associated with the first accessory; The second accessory is a replica of the second part of the second character, the first performance control is displaying an image of a part of the first character that is different from the first part; The second performance control is displaying an image including a part of the first character that is different from the first part and the second character including the second part. toy.

[0017] (12) A toy according to any one of (1) to (11), the processor performs control to enable play of game content related to a first character associated with the first accessory when the first accessory is attached to the attachment part; toy.

[0018] (13) (12) A toy according to the present invention, the processor sets a parameter representing a degree of intimacy between the first character and the user in accordance with the user's play of the game content; toy.

[0019] (14) A toy according to any one of (1) to (13), The processor, when any of the plurality of accessories is attached to the attachment part, performs a fourth performance control including displaying an image of a character different from each character associated with the plurality of accessories. toy.

[0020] (15) A toy according to (14), the processor selects the different character based on a parameter representing a degree of intimacy between the user and at least one of the characters associated with the plurality of accessories; toy.

[0021] (16) A toy according to (15), the processor increases the number of candidate characters for the different character as the degree of intimacy increases, and selects the different character from among the candidate characters; toy.

[0022] (17) A toy according to any one of (14) to (16), When the processor accepts an operation on the different character, the processor performs a process of granting a reward to the user. toy.

[0023] (18) A control program for a toy including a mounting portion to which any one of a plurality of accessories can be mounted, and a processor that performs a first performance control according to the accessory mounted on the mounting portion, The processor includes: In a state where a first accessory is attached to the attachment part, a second performance control is performed to prompt the attachment of a second accessory different from the first accessory to the attachment part. A control program that executes processing. [Effects of the Invention]

[0024] According to the technology of the present disclosure, it is possible to provide a highly entertaining toy and control program. [Brief explanation of the drawings]

[0025] [Figure 1] FIG. 1 is a front view showing one embodiment of the toy 1. [Figure 2] 10 is a diagram showing a state in which an ear-type accessory 4A is attached to an attachment part 20 of a main body part 2. FIG. [Figure 3] FIG. 2 is a diagram illustrating an example of a hardware configuration of the toy 1. [Figure 4] FIG. 10 is a diagram showing a first example of the second performance control. [Figure 5] A figure showing a second example of the second performance control. [Figure 6] A figure showing the state in which the ear-shaped accessory is changed in accordance with the second performance control of the first example. [Figure 7] A figure showing the state in which the ear-shaped accessory is changed in accordance with the second performance control of the second example. [Figure 8] 10 is a flowchart showing an example of processing by a processor 25. [Figure 9] A figure showing an example of the fourth performance control. [Figure 10] FIG. 10 is a diagram showing an example of a reward that a user obtains in the fourth performance control of FIG. 9. DETAILED DESCRIPTION OF THE INVENTION

[0026] A toy and a control program for the toy, which are one embodiment of the technology of the present disclosure, will be described below with reference to the drawings. FIG. 1 is a front view showing one embodiment of the toy 1. As shown in FIG. 1, the toy 1 includes a main body 2 and an ear-type accessory 4A that can be attached to the main body 2. The ear-type accessory 4A is an example of an "accessory" of the present invention. The main body 2 is provided with a receiving portion 20 to which the ear-type accessory 4A is attached, an accessory identification portion 21 that can identify the type of the attached ear-type accessory 4A, an imaging lens 22 for capturing an image of an object, and a touch panel monitor 23 that can display the image.

[0027] Any one of a plurality of ear-type accessories can be attached to the attachment unit 20. The plurality of ear-type accessories are ear-type accessories with different appearances, for example, ear-type accessories having the appearance of the ears of different "characters." The accessory identification unit 21 identifies which character the ear-type accessory attached to the attachment unit 20 corresponds to. The touch panel monitor 23 is formed, for example, by a liquid crystal display device, and is capable of displaying a plurality of types of "characters" that are prepared in advance. The touch panel monitor 23 in FIG. 1 displays a face image 31a of a first character 31. The imaging lens 22 is the lens of a camera (not shown) mounted on the toy 1.

[0028] In this example, an ear-shaped accessory is attached to the attachment part 20, but this is not limiting. The accessory may be, for example, a hat-shaped accessory or a glasses-shaped accessory corresponding to the character. Also, since this example is an ear-shaped accessory, the attachment position (attachment part 20) is the upper part of the main body part 2, but depending on the type of accessory, it may be attached to another position.

[0029] FIG. 2 is a diagram showing a state in which an ear-type accessory 4A is attached to the attachment portion 20 of the main body 2. When the ear-type accessory is attached, the accessory identification unit 21 identifies the type of the attached ear-type accessory. The toy 1 displays a face image of a character corresponding to the identified ear-type accessory on the touch panel monitor 23 according to the type of ear-type accessory. In the case of FIG. 2, the type of the attached ear-type accessory is the ear-type accessory 4A of the first character 31, so the touch panel monitor 23 displays a face image 31a of the first character 31. When the ear-type accessory 4A is attached to the attachment portion 20, the ear-type accessory 4A and the face image 31a can express the appearance of the character 31, including its head. This transitions the play mode of the toy 1 to a "face mode," and by, for example, tapping on the first character 31 displayed on the touch panel monitor 23, the player feels as if they are interacting with the first character 31.

[0030] 3 is a diagram showing an example of the hardware configuration of the toy 1. The toy 1 includes an accessory identification unit 21, a touch panel monitor 23, an imaging module 24, a processor 25, and a memory 26. The accessory identification unit 21, the touch panel monitor 23, the imaging module 24, the processor 25, and the memory 26 are connected by, for example, a bus 27.

[0031] The accessory identification unit 21 identifies the type of ear-type accessory based on, for example, the shape of the engagement portion of the ear-type accessory that engages with the accessory identification unit 21 when the ear-type accessory is worn. The accessory identification unit 21 transmits the identification result of the ear-type accessory to the processor 25.

[0032] The touch panel monitor 23 displays, for example, a predetermined character image under the control of the processor 25. The touch panel monitor 23 also transmits to the processor 25 an operation position signal indicating the tapped position on the monitor surface.

[0033] The imaging module 24 is configured with a camera including an imaging lens 22, and captures, for example, an image of the user's face. The imaging module 24 is controlled by a processor 25.

[0034] The memory 26 includes, for example, a main memory and an auxiliary memory. The main memory is, for example, a RAM (Random Access Memory). The main memory is used as a work area for the processor 25. The auxiliary memory is, for example, a non-volatile memory such as a magnetic disk, an optical disk, or a flash memory. The auxiliary memory stores various programs for operating the toy 1. The programs stored in the auxiliary memory are loaded into the main memory and executed by the processor 25. The auxiliary memory also stores image information relating to various characters, and text information including letters, numbers, etc. relating to the characters.

[0035] The processor 25 is a circuit that performs signal processing, and is, for example, a CPU (Central Processing Unit) that controls the entire toy 1. The processor 25 may be realized by other digital circuits such as an FPGA (Field Programmable Gate Array) or a DSP (Digital Signal Processor). The processor 25 controls various aspects of the performance by controlling each part based on programs stored in the auxiliary memory. The programs include downloadable applications for controlling various aspects of the performance.

[0036] For example, the processor 25 performs a first performance control according to an ear-shaped accessory attached to the attachment unit 20. The ear-shaped accessory is an accessory that resembles an ear, which is part of a character associated with that ear-shaped accessory. The first performance control includes displaying, on the touch panel monitor 23, an image of a part of the character associated with the ear-shaped accessory that is different from the ear. In other words, the "first performance control" is to display, on the touch panel monitor 23, an image (e.g., a face image) that represents the character corresponding to the ear-shaped accessory together with the ear-shaped accessory attached to the attachment unit 20. In further other words, the "first performance control" is to display, on the touch panel monitor 23, an image of a design that constitutes the character other than the "accessory."

[0037] Furthermore, when the ear-type accessory of the first character is attached to the attachment unit 20, the processor 25 performs second performance control to prompt the user to attach an ear-type accessory of a second character, which is different from the ear-type accessory of the first character, to the attachment unit 20. The first performance control and the second performance control may be, for example, a performance in which sound is output from the main body unit 2 in addition to displaying an image on the touch panel monitor 23.

[0038] For example, the processor 25 performs the second performance control when an ear-shaped accessory of a first character is attached to the attachment unit 20 and a first condition is satisfied. The first condition includes a time-related condition. The "time-related condition" is, for example, when a predetermined time (e.g., every hour) has arrived or when a predetermined time has passed since the first character's ear-shaped accessory was attached. The second performance control is, for example, displaying an image of the second character associated with the second character's ear-shaped accessory on the touch panel monitor 23. Furthermore, for example, the second performance control is displaying an image on the touch panel monitor 23 that includes an image of the first character associated with the first character's ear-shaped accessory and an image of the second character associated with the second character's ear-shaped accessory.

[0039] The ear-shaped accessory of the first character is an accessory that imitates the ear portion that is part of the first character associated with that ear-shaped accessory. The ear-shaped accessory of the second character is an accessory that imitates the ear portion of the second character associated with that ear-shaped accessory. The first performance control is to display, on the touch panel monitor 23, an image of a part of the first character that is different from the ear portion. The second performance control is to display, on the touch panel monitor 23, an image that includes an image of a part of the first character that is different from the ear portion and an image of the second character that includes the ear portion. In other words, the second performance control is to display, on the touch panel monitor 23, an image that includes an image of the first character that does not include an image corresponding to the "accessory" and an image of the second character that includes an image corresponding to the "accessory."

[0040] Furthermore, after the start of the second performance control, the processor 25 performs a process of granting a reward to the user when a second condition related to the second performance control is satisfied. The "process of granting a reward to the user" is, for example, a process of making new items, performances, games, etc. available. The process of granting a reward to the user may also be a process of granting the user in-game currency (points) that can be used to make new items, performances, games, etc. available. The content of the reward may be determined based on the type of ear-type accessory being handled. The second condition includes wearing an ear-type accessory of the second character on the attachment unit 20 while the second performance control is being executed. The second condition also includes wearing an ear-type accessory of the second character on the attachment unit 20 within a predetermined time after the start of the second performance control. Note that after a certain period of time during which the second performance control is being executed has elapsed, for example, the image of the second character disappears from the display image on the touch panel monitor 23, and the performance ends.

[0041] Furthermore, if an ear-shaped accessory of the second character is attached to the attachment unit 20 after execution of the second effect control has begun, the processor 25 performs a third effect control according to the attached ear-shaped accessory of the second character. The "third effect control" may be, for example, an attachment effect in which the ear-shaped accessory of the second character is attached, or a face mode effect in which the device transitions to the face mode of the second character. That is, if an "accessory" of the second character is attached to the attachment unit 20 after execution of display control of an image of the second character that includes an image corresponding to the "accessory" of the second character has begun, the processor 25 can display an image of the second character that does not include an image corresponding to the attached "accessory" of the second character on the touch panel monitor 23.

[0042] Furthermore, the processor 25 performs control to enable play of game content related to the first character associated with the ear-shaped accessory when the ear-shaped accessory of the first character is attached to the attachment part 20. "Game content" refers to, in addition to the touch operation in the face mode described above, effects that make the user feel as if they are a character appearing in the game, and the ability to exchange messages with the character, for example.

[0043] Processor 25 also sets a parameter representing the intimacy between the first character and the user in accordance with the user's play of the game content. Processor 25 performs control so that, for example, the more the user plays the game content, the higher the intimacy between the character and the user becomes.

[0044] Furthermore, the processor 25 performs a fourth performance control, which includes displaying, on the touch panel monitor 23, an image of a character different from each of the characters associated with the multiple ear-type accessories when any of the multiple ear-type accessories is attached to the attachment unit 20. The processor 25 selects a different character in the fourth performance control based on a parameter representing the degree of intimacy between the user and at least one of the characters associated with the multiple ear-type accessories. The processor 25 increases the number of candidate characters for the different character as the degree of intimacy between the character and the user increases, and selects a different character from the candidate characters. The processor 25 may, for example, randomly select a character from the candidate characters.

[0045] When processor 25 receives an operation for a different character displayed on touch panel monitor 23, it performs a process of granting a reward to the user. An "operation for a different character" is, for example, an operation of tapping on an image of a "different character." Since a "different character" is not a character associated with an "accessory," an operation different from attaching an "accessory" is performed as an "operation for a character." The "reward" includes, for example, being granted a character profile.

[0046] FIG. 4 is a diagram illustrating a first example of the second performance control. As described above, the second performance control is executed, for example, at the top of the hour (when the first condition is satisfied) when the ear-shaped accessory 4A of the first character 31 is attached to the attachment unit 20 (see FIG. 2). As shown in FIG. 4, in the second performance control, an image 32b of the second character 32 associated with the ear-shaped accessory of the second character 32 is displayed in an interrupting manner on the touch panel monitor 23, which displays the face image 31a of the first character 31 associated with the ear-shaped accessory 4A. That is, the face image 31a of the first character 31 that does not include ears and the image 32b of the second character 32 that includes ears are displayed on the touch panel monitor 23. The second performance control, in which the image 32b of the second character 32 is displayed in an interrupting manner, prompts the user to attach an ear-shaped accessory of the second character 32 different from the ear-shaped accessory 4A to the attachment unit 20 instead of the ear-shaped accessory 4A of the first character 31. At this time, the second character 32 may output a voice such as, for example, "Change it to my ear-type accessory!" to encourage the user to wear an ear-type accessory of the second character 32 that is different from the ear-type accessory 4A on the wearing part 20.

[0047] FIG. 5 is a diagram showing a second example of the second performance control. In the first example in FIG. 4, the performance in which the image 32b of the second character 32 is displayed in an interrupting manner was described, but the type of image is not limited to this. For example, as shown in FIG. 5, an image 33b of the third character 33 associated with the ear-type accessory of the third character 33 may be displayed in an interrupting manner. The second performance control in which the image 33b of the third character 33 is displayed in an interrupting manner prompts the user to wear an ear-type accessory of the third character 33 that is different from the ear-type accessory 4A on the attachment part 20 instead of the ear-type accessory 4A of the first character 31. In this case, audio may be output in the same manner as above.

[0048] Fig. 6 is a diagram showing the state in which the ear-type accessory has been changed in accordance with the second performance control of the first example. When the ear-type accessory on the attachment unit 20 is changed in accordance with the image 32b of the second character 32 displayed in interruption in Fig. 4, the toy 1 identifies the type of ear-type accessory attached to the attachment unit 20. When the ear-type accessory attached to the attachment unit 20 is identified as the ear-type accessory 4B associated with the second character 32, the toy 1 displays the face image 32a of the second character 32 on the touch panel monitor 23, as shown in Fig. 6. The ear-type accessory 4B is an example of an "accessory" in the present invention.

[0049] After the second performance control is started, the toy 1 provides a reward to the user when the ear-shaped accessory 4B of the second character 32 is attached to the attachment unit 20 (satisfying the second condition) during a certain period of time during which the performance control is being executed. The toy 1 may also provide a reward to the user when the ear-shaped accessory 4B of the second character 32 is attached to the attachment unit 20 (satisfying the second condition) within a predetermined time after the start of the second performance control. The toy 1 transitions the game mode to a face mode of the second character 32 (third performance control) when the ear-shaped accessory 4B of the second character 32 is attached to the attachment unit 20 after the execution of the second performance control is started. The transition to the face mode enables a game to be played by tapping on the face image 32a of the second character 32, for example, as shown in FIG. 6 .

[0050] FIG. 7 is a diagram showing the state in which the ear-type accessory has been changed in accordance with the second performance control of the second example. When the ear-type accessory is changed to the ear-type accessory on the attachment unit 20 in accordance with the image 33b of the third character 33 displayed in interruption in FIG. 5, the toy 1 identifies the type of ear-type accessory attached to the attachment unit 20. When the ear-type accessory attached to the attachment unit 20 is identified as the ear-type accessory 4C associated with the third character 33, the toy 1 displays a face image 33a of the third character 33 on the touch panel monitor 23, as shown in FIG. 7. The ear-type accessory 4C is an example of an "accessory" of the present invention. Similar to the case of FIG. 6, when the second condition is satisfied, a reward is given to the user and the game mode is transitioned to the face mode (third performance control).

[0051] 8 is a flowchart showing an example of the processing of the processor 25. First, the processor 25 determines whether or not the ear-type accessory is attached to the attachment portion 20 (step S11).

[0052] In step S11, if an ear-type accessory is not attached (step S11: No), processor 25 repeats the determination process of step S11. In step S11, if an ear-type accessory is attached (step S11: Yes), processor 25 determines the type of attached ear-type accessory, displays a face image of a character corresponding to the determined type of ear-type accessory on touch panel monitor 23, and transitions to face mode (first performance control) (step S12). This face mode corresponds to, for example, the game mode described with reference to FIG. 2.

[0053] Next, after transitioning to the face mode, processor 25 determines whether or not a predetermined time (for example, every hour on the hour) has arrived (step S13).

[0054] In step S13, if the predetermined time has not yet arrived (step S13: No), processor 25 repeats the determination process of step S13 until the predetermined time arrives. In step S13, if the predetermined time has arrived (step S13: Yes), processor 25 starts an interruption effect (second effect control) that displays another character (step S14). This interruption effect corresponds to the game mode described with reference to FIG. 4 or FIG. 5, for example.

[0055] Next, the processor 25 determines whether or not an ear-type accessory corresponding to another character for which an interruption effect was performed in step S14 has been attached to the attachment part 20 (step S15).

[0056] In step S15, if the corresponding ear-type accessory is worn (step S15: Yes), processor 25 performs a process of granting a reward to the user (step S16), and then returns to step S12 to repeat each process. Note that the face mode to which the process transitions when returning to step S12 is a face mode in which a face image of another character corresponding to the ear-type accessory worn in step S15 is displayed. This face mode corresponds to the game mode described with reference to, for example, FIG. 6 or FIG. 7.

[0057] In step S15, if the corresponding ear-type accessory is not attached (step S15: No), processor 25 determines whether a certain period of time has elapsed (timeout) since the interrupt performance started (step S17).

[0058] If the time has not expired in step S17 (step S17: No), processor 25 returns to step S15 and repeats each process. If the time has expired in step S17 (step S17: Yes), processor 25 ends the interrupt effect (step S18), returns to step S13, and repeats each process.

[0059] 9 is a diagram showing an example of the fourth performance control. As described above, the fourth performance control is executed by, for example, displaying on the touch panel monitor 23 an image of a character different from the first character 31, the second character 32, or the third character 33 associated with the ear-type accessory 4A, 4B, or 4C when the ear-type accessory 4A, 4B, or 4C is attached to the attachment portion 20.

[0060] 9, in the fourth performance control, an image 34a of a fourth character 34, which is different from the first character 31, the second character 32, and the third character 33, is displayed in an interruptive manner on the touch panel monitor 23 on which the face image 31a of the first character 31 associated with the ear-shaped accessory 4A is displayed. The type of character to be additionally displayed (the type of the fourth character 34 in this example) is selected from candidate characters whose number increases or decreases depending on the intimacy between the first character 31 displayed on the touch panel monitor 23 and the user playing with the toy 1. The intimacy increases, for example, the longer the user spends playing with the first character 31.

[0061] When the toy 1 receives, for example, a tap operation on the fourth character 34 from the user, it gives a reward to the user.

[0062] Fig. 10 is a diagram showing an example of a reward that the user acquires in the fourth performance control of Fig. 9. As shown in Fig. 10, as a reward for tapping on the fourth character 34, the user can acquire a profile image of the fourth character 34, in which the image of the fourth character 34 is accompanied by the name 34b of the fourth character and secret information 34c related to the fourth character 34. The acquired profile image of the fourth character 34 is stored in the memory 26 and becomes viewable by the user.

[0063] As described above, the toy 1 of this embodiment performs an effect in which, when an ear-type accessory 4A corresponding to, for example, a first character 31 is attached to the attachment unit 20, an image 32b of, for example, a second character 32 corresponding to the ear-type accessory 4B is displayed on the touch panel monitor 23 to prompt the user to attach an ear-type accessory 4B different from the ear-type accessory 4A to the attachment unit 20. This leads the user to the displayed image 32b of the second character 32, and causes the user to wear the ear-type accessory 4B corresponding to the second character 32 instead of the ear-type accessory 4A corresponding to the first character 31 attached to the attachment unit 20. The image displayed on the touch panel monitor 23 makes it possible to easily recognize the content of the gameplay of the toy 1. Furthermore, by being guided to wear an "accessory" of a character different from the character attached to the attachment unit 20, the user can enjoy the content of the game corresponding to each of the multiple "accessories," thereby increasing the user's interest in the toy 1.

[0064] Furthermore, the toy 1 of this embodiment displays an image 32b of the second character 32 encouraging the user to wear the ear-type accessory 4B instead of the ear-type accessory 4A, and then provides a reward to the user if the user wears the ear-type accessory 4B corresponding to the second character 32 on the ear-type accessory receiving part 20 within a certain period of time. This increases the user's motivation to participate in the game and increases the user's interest in the toy 1.

[0065] Furthermore, when one of the prepared ear-type accessories 4A, 4B, and 4C is attached to the attachment portion 20, the toy 1 of this embodiment displays an image 34a of a fourth character 34, which is different from the first character 31, second character 32, and third character 33 associated with the ear-type accessories 4A, 4B, and 4C, on the touch panel monitor 23. This leads the user to the displayed image 34a of the fourth character 34, and causes the user to perform, for example, a tap operation on the fourth character 34. This makes it possible to easily recognize the game content while being guided by the image, thereby increasing the user's interest in the toy 1.

[0066] Furthermore, the toy 1 of this embodiment provides a reward to the user when a tap operation is received on the image 34a of the fourth character 34, which is different from the first character 31, the second character 32, and the third character 33. This increases the user's motivation to participate in the game, and increases the user's interest in the toy 1.

[0067] Furthermore, the toy 1 of this embodiment selects a fourth character 34 different from the first character 31, the second character 32, and the third character 33 from among candidate characters prepared in advance, and sets the selected candidate based on the degree of intimacy between the user and the first character 31, the second character 32, and the third character 33 displayed on the touch panel monitor 23. This increases the user's motivation to perform tap operations on the first character 31, the second character 32, and the third character 33, and increases the user's interest in the toy 1. [Explanation of symbols]

[0068] 1 toy 2 Main body 4A~4C Ear-shaped accessories 20 Attached part 21 Accessory Identification Unit 22 Imaging lens 23 Touch panel monitor 24 Imaging module 25 processors 26 memory 27 Bus 31 First Character 31a, 32a, 33a Face images 32 Second Character 32b, 33b, 34a Images 33 Third Character 34 4th Character 34b Name 34c Secret Information

Claims

1. an attachment portion to which any one of a plurality of accessories can be attached; A processor that performs first performance control according to the accessory attached to the attachment part; and wherein the processor performs a second performance control to prompt the user to attach a second accessory different from the first accessory to the attachment part when the first accessory is attached to the attachment part. toy.

2. 10. The toy of claim 1, The processor performs the second performance control when the first accessory is attached to the attachment part and a first condition is satisfied. toy.

3. 3. The toy according to claim 2, the first condition includes a time-related condition; toy.

4. 10. The toy of claim 1, the processor performs a process of granting a reward to the user when a second condition related to the second performance control is satisfied after the second performance control is started. toy.

5. 5. The toy according to claim 4, the second condition includes the attachment of the second accessory to the attachment portion; toy.

6. 6. The toy according to claim 5, The second condition includes the attachment of the second accessory to the attachment part during execution of the second performance control. toy.

7. 10. The toy of claim 1, After the second performance control, when the second accessory is attached to the attachment part, the processor performs a third performance control according to the second accessory. toy.

8. 10. The toy of claim 1, the first accessory is an imitation of a part of a first character associated with the first accessory, the first performance control includes displaying an image of a portion of the first character that is different from the portion; toy.

9. 10. The toy of claim 1, The second performance control is displaying an image of a second character associated with the second accessory. toy.

10. 10. The toy of claim 9, The second performance control is displaying an image including a first character associated with the first accessory and a second character associated with the second accessory. toy.

11. 11. The toy of claim 10, the first accessory is an imitation of a first part of a first character associated with the first accessory; the second accessory is modeled after a second part of the second character; the first performance control is displaying an image of a part of the first character that is different from the first part, the second performance control is displaying an image including a part of the first character that is different from the first part and the second character including the second part; toy.

12. 10. The toy of claim 1, the processor performs control to enable play of game content related to a first character associated with the first accessory when the first accessory is attached to the attachment portion; toy.

13. 13. The toy of claim 12, the processor sets a parameter representing a degree of intimacy between the first character and the user in accordance with the user's play of the game content; toy.

14. 10. The toy of claim 1, The processor, when any of the plurality of accessories is attached to the attachment portion, performs a fourth performance control including displaying an image of a character different from each character associated with the plurality of accessories. toy.

15. 15. The toy of claim 14, the processor selects the different character based on a parameter representing a degree of intimacy between the user and at least one of the characters associated with the plurality of accessories; toy.

16. 16. The toy of claim 15, the processor increases the number of candidate characters for the different character as the degree of intimacy increases, and selects the different character from among the candidate characters; toy.

17. 17. A toy according to any one of claims 14 to 16, When the processor accepts an operation on the different character, the processor performs a process of granting a reward to the user. toy.

18. A control program for a toy including a mounting portion to which any one of a plurality of accessories can be mounted, and a processor that performs a first performance control according to the accessory mounted on the mounting portion, the processor, In a state where a first accessory is attached to the attachment part, a second performance control is performed to prompt the attachment of a second accessory different from the first accessory to the attachment part. A control program that executes processing.

Citation Information

Patent Citations

  • Toy system and program

    JP2015051064A