Gaming machine

The gaming machine enhances player engagement by implementing display state control to make special images less distinguishable during effects, maintaining recognition and improving player interest through diverse presentations.

JP2026028324APending Publication Date: 2026-02-20NEWGIN KK
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Patent Information

Application Number
JP2024130640
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-08-07
Publication Date
2026-02-20

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Abstract

To provide a game machine capable of improving interest in a game.SOLUTION: In a performance display apparatus, a second normal suggestion image G12 can be displayed in a jackpot game performance, and a prize ball number image G31 can be displayed by a prize ball number display performance during execution of the jackpot game performance. A sub control CPU can perform control to execute a freeze performance during execution of a jackpot game performance. When the freeze performance is executed, the second normal suggestion image G12 is less easily identified. The prize ball number image G31 maintains easiness of identification even when the freeze performance is executed.SELECTED DRAWING: Figure 6
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] In pachinko gaming machines, which are a type of gaming machine, various information has been conventionally shown to players by displaying images on a display means. For example, Patent Document 1 discloses a gaming machine capable of executing an acquired ball number effect that displays an image showing the number of prize balls acquired within a predetermined period. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2023-59210 Summary of the Invention [Problem to be solved by the invention]

[0004] However, in recent gaming machines, the types of presentations have become more diverse. In this situation, it is desired to enhance the interest of the game by allowing the player to appropriately recognize various information by displaying images on the display means. [Means for solving the problem]

[0005] The gaming machine that solves the above problem is a gaming machine capable of executing a display effect by displaying an image, and is equipped with a display means for displaying the image and a display control means for controlling the display means, wherein the display means is capable of executing a specific display effect by displaying a specific image and is capable of displaying a special image different from the specific image while the specific display effect is being executed, and the display control means is capable of specific display state control that changes the display state of at least a part of the display means to a specific display state while the specific display effect is being executed, and the specific image is configured to become less distinguishable when the specific display state control is executed, and the ease of distinguishing the special image is maintained or improved when the specific display state control is executed, or the degree to which the ease of distinguishing decreases is smaller than that of the specific image. [Effects of the Invention]

[0006] According to the present invention, interest in games can be increased. [Brief explanation of the drawings]

[0007] [Figure 1] FIG. 1 is a perspective view showing a pachinko gaming machine. [Figure 2] FIG. 2 is a front view showing the game board. [Figure 3] FIG. 3 is an explanatory diagram showing the types of jackpots. [Figure 4] 4(a) and 4(b) are schematic diagrams showing an example of a presentation mode of a normal big win game presentation. [Figure 5] 5(a) and 5(b) are schematic diagrams showing examples of presentation modes of special big win game presentations. [Figure 6] 6(a) to 6(f) are schematic diagrams showing examples of presentation modes of big win game presentations when promotion presentations are executed. [Figure 7] 7(a) to 7(f) are explanatory diagrams showing an example of the presentation mode of the big win game presentation when the reserved consecutive presentation is executed. [Figure 8] FIG. 8 is a block diagram showing the electrical configuration of a pachinko gaming machine. [Figure 9] FIG. 9 is a flowchart showing the big win game presentation determination process. [Figure 10] 10(a) to 10(c) are timing charts showing a specific example of the flow of effects when a big win game occurs. DETAILED DESCRIPTION OF THE INVENTION

[0008] An embodiment of a pachinko gaming machine will be described below. In the following description, up, down, left, right, front (front), and back (back) indicate the respective directions as seen by a player. As shown in FIG. 1, a pachinko gaming machine 10 serving as a gaming machine includes a frame 11. The frame 11 includes an installation frame 11a for fixing the pachinko gaming machine 10 to an installation in an amusement parlor or the like, and a mounting frame 11b for mounting various gaming components. The mounting frame 11b is pivotally supported on one side edge of the opening of the installation frame 11a so that it can be opened and closed relative to the installation frame 11a. The pachinko gaming machine 10 includes a locking device 11c that locks the mounting frame 11b to prevent it from being opened. The locking device 11c is configured to be unlocked by inserting a key that fits the locking device 11c and rotating it in a predetermined direction, allowing the mounting frame 11b to be opened.

[0009] The pachinko gaming machine 10 is equipped with a launch handle HD that is operated by a player to launch a gaming ball. The pachinko gaming machine 10 is equipped with a speaker Sp that outputs sound. The speaker Sp can output sounds such as music and sound effects to provide various notifications (hereinafter referred to as audio notifications) and various effects (hereinafter referred to as audio effects). The pachinko gaming machine 10 is equipped with a decorative lamp La that has a light-emitting element (not shown). The decorative lamp La can provide various notifications (hereinafter referred to as light-emitting notifications) and various effects (hereinafter referred to as light-emitting effects) by turning on, blinking, and extinguishing the light-emitting element.

[0010] The pachinko gaming machine 10 includes a gaming board YB. A gaming area YBa is formed on the front side of the gaming board YB, into which gaming balls can flow. In this embodiment, gaming balls launched by operating the launch handle HD reach the gaming area YBa. The gaming board YB includes an opening window YBb in approximately the center when viewed from the front. A center frame W with various designs is attached to the opening window YBb.

[0011] As shown in FIG. 2, the pachinko gaming machine 10 is equipped with an effect display device 12 having an image display unit GH capable of displaying an image. The effect display device 12 is attached to the gaming board YB so that the image display unit GH is visible through the opening window YBb (center frame W) of the gaming board YB when viewed from the front. For example, the image display unit GH is a liquid crystal panel or an organic EL panel. The effect display device 12 can execute various notifications (hereinafter referred to as display notifications) and various effects (hereinafter referred to as display effects) by displaying various images. In this embodiment, the effect display device 12 corresponds to a display means for displaying images.

[0012] The pachinko gaming machine 10 is provided with an information display device 13 that can display predetermined information. The information display device 13 is provided on the gaming board YB at a position that can be seen by the player. The information display device 13 includes a first special symbol display unit 13a. The first special symbol display unit 13a is capable of executing a first special symbol variation game, which is an example of a variation game in which symbols are varied, in which predetermined symbols are variably displayed and the first special symbol is finally displayed as a fixed, stopped symbol. The information display device 13 includes a second special symbol display unit 13b. The second special symbol display unit 13b is capable of executing a second special symbol variation game, which is an example of a variation game in which symbols are varied, in which predetermined symbols are variably displayed and the second special symbol is finally displayed as a fixed, stopped symbol. The first special symbol and the second special symbol are symbols for announcing the results of a special winning lottery, which will be described later.

[0013] In the following explanation, the special winning lottery for the first special symbol will be abbreviated as the "first special winning lottery," and the special winning lottery for the second special symbol will be abbreviated as the "second special winning lottery." Furthermore, the first special symbol changing game will be abbreviated as the "first special game," and the second special symbol changing game will be abbreviated as the "second special game." Furthermore, the first special game and the second special game will be collectively referred to as the "special game." In this specification, "changing display" means a state in which the type of displayed symbol changes over time. In this specification, "determined stop display" means a state in which the symbol is definitively displayed as stopped, and the type of displayed symbol does not change. With respect to symbols, "determined stop display" and "derivation" have the same meaning.

[0014] The special symbols that can be derived in the first special symbol display unit 13a and the second special symbol display unit 13b include a jackpot symbol as a jackpot result and a loss symbol as a loss result. As an example, the special symbols may include a winning symbol different from the jackpot symbol. The winning symbols different from the jackpot symbol may include a small win symbol as a small win result. In this embodiment, the first special game and the second special game are not executed simultaneously. In this embodiment, if a jackpot is won in the special lottery, a jackpot symbol is derived in the special game, and a jackpot game is initiated after the special game ends. The jackpot game will be described in detail later. On the other hand, if a jackpot is not won in the special lottery, a loss symbol is derived in the special game. That is, in this embodiment, the first special symbol display unit 13a and the second special symbol display unit 13b can execute a special game in which the special symbols are varied and stopped based on the results of the special lottery.

[0015] The information display device 13 includes a first special hold display unit 13c. The first special hold display unit 13c displays information that can identify the number of first special games whose execution has been put on hold because the hold conditions have been met but the start conditions have not yet been met. In the following description, the number of first special games that have been put on hold is referred to as the "first special hold number." In this embodiment, the maximum value of the first special hold number is "4." The information display device 13 includes a second special hold display unit 13d. The second special hold display unit 13d displays information that can identify the number of second special games whose execution has been put on hold because the hold conditions have been met but the start conditions have not yet been met. In the following description, the number of second special games that have been put on hold is referred to as the "second special hold number." In this embodiment, the maximum value of the second special hold number is "4."

[0016] The information display device 13 includes a normal symbol display unit 13e. The normal symbol display unit 13e is capable of executing a normal symbol variation game in which predetermined symbols are variably displayed and a normal symbol is finally displayed as a fixed, stopped symbol. The normal symbol is a symbol for announcing the result of a normal lottery, which will be described later. In the following explanation, the normal symbol variation game will be abbreviated to "normal game." The normal symbols that can be derived to the normal symbol display unit 13e include a normal winning symbol and a normal losing symbol. In this embodiment, when a normal winning symbol is won in the normal lottery, a normal winning symbol is derived in the normal game, and a normal winning game is initiated after the normal game ends.

[0017] The information display device 13 includes a regular hold display unit 13f. The regular hold display unit 13f displays information that can identify the number of regular games whose execution has been put on hold because the hold conditions have been met but the start conditions have not yet been met. In the following description, the number of regular games that are on hold will be referred to as the "regular hold number." In this embodiment, the maximum value of the regular hold number is "1." Note that the display units in the information display device 13 do not need to be provided on a single display unit, but may be provided on different parts. The information display device 13 may also include a right-hit display unit that displays information instructing a so-called "right hit," and a round display unit that notifies the maximum number of rounds of play, which will be described later.

[0018] The game board YB is formed with a plurality of winning holes into which game balls can enter. The winning holes open into the game area YBa. The winning holes include a first start winning hole 14, a second start winning hole 15, and a big winning hole 17. The winning holes may include other winning holes different from these winning holes.

[0019] The first start winning opening 14 is a winning opening into which game balls are admitted to fulfill the conditions for awarding prize balls and the conditions for holding the first special game. As an example, the first start winning opening 14 is located below the effect display device 12. The first start winning opening 14 is always open so that game balls can enter. The pachinko gaming machine 10 is equipped with a first start winning sensor SE1 that detects game balls that have entered the first start winning opening 14 (see FIG. 8). In this embodiment, when a game ball is detected by the first start winning sensor SE1, the conditions for holding the first special game may be fulfilled, and the conditions for paying out a predetermined number of prize balls are fulfilled.

[0020] The second start winning opening 15 is a winning opening into which game balls enter to fulfill the conditions for awarding prize balls and the conditions for holding the second special game. As an example, the second start winning opening 15 is located at the lower right of the effect display device 12. The pachinko gaming machine 10 is equipped with a second start winning sensor SE2 that detects game balls that enter the second start winning opening 15 (see FIG. 8). In this embodiment, when a game ball is detected by the second start winning sensor SE2, the conditions for holding the second special game may be fulfilled, and the conditions for paying out a predetermined number of prize balls are fulfilled.

[0021] The pachinko gaming machine 10 is equipped with a normal movable piece 16 that can be in a first operating state in which a gaming ball cannot enter the second start winning hole 15, and a second operating state in which a gaming ball can enter the second start winning hole 15. The normal movable piece 16 is always in the first operating state, and operates to the second operating state when a normal winning game is triggered. In other words, when a normal winning game is triggered, the second start winning hole 15 becomes capable of receiving a gaming ball. The gaming board YB is equipped with a first solenoid SL1 as a means for operating the normal movable piece 16 (see FIG. 8).

[0022] The large prize opening 17 is an opening into which game balls are allowed to enter in order to establish the conditions for awarding prize balls. As an example, the large prize opening 17 is located at the lower right of the effect display device 12 and above and to the right of the second start prize opening 15. The pachinko gaming machine 10 is equipped with a count sensor SE3 that detects game balls that have entered the large prize opening 17 (see FIG. 8). Specifically, in this embodiment, when a game ball is detected by the count sensor SE3, the conditions for paying out a predetermined number of prize balls are established.

[0023] The pachinko gaming machine 10 is equipped with a special opening / closing piece 18 that can be in an open state, opening the special prize opening 17 to allow game balls to enter, or in a closed state, closing the special prize opening 17 to prevent game balls from entering. For example, the special opening / closing piece 18 may be a door-like member that opens and closes the special prize opening 17. The special opening / closing piece 18 is normally in a closed state and operates to an open state when a special win game is triggered. That is, when a special win game is triggered, the special prize opening 17 is opened to allow game balls to enter. The gaming board YB is equipped with a second solenoid SL2 (see FIG. 8) as a means for operating the special opening / closing piece 18. In this embodiment, during a jackpot game, the special prize opening 17 is opened, and a game ball that has entered the special prize opening 17 is detected by the count sensor SE3, thereby fulfilling the conditions for awarding a prize ball. That is, in this embodiment, in a jackpot game, it is possible to acquire game balls as prize balls.

[0024] The gaming board YB is provided with a gate 25. As an example, the gate 25 is located above the big prize opening 17. The gate 25 is always open so that gaming balls can enter (pass through). The pachinko gaming machine 10 is provided with a gate sensor SE4 that detects gaming balls that have entered the gate 25 (see FIG. 8). The gate 25 is an entrance through which gaming balls are allowed to enter in order to establish the conditions for starting a normal game. Even if a gaming ball enters the gate 25, the conditions for awarding prize balls are not established.

[0025] Next, the path along which the gaming ball flows down in this embodiment will be described. The pachinko gaming machine 10 configured as described above has multiple paths for gaming balls to flow down in the gaming area YBa according to the launch strength of the gaming balls. The paths for gaming balls to flow down can also be understood as the areas through which the gaming balls flow down. The multiple paths include a first path that flows down the left side of the center frame W (performance display device 12) and a second path that flows down the right side of the center frame W (performance display device 12). The first path and the second path may overlap partially or not at all. In the following description, when the gaming board YB is viewed from the front, the area located to the left of the center line that bisects the gaming area YBa into left and right halves is referred to as the left side area, and the area located to the right of the center line is referred to as the right side area. That is, in this embodiment, the path that flows down the left side area is the first path, and the path that flows down the right side area is the second path.

[0026] A player can adjust the launch strength of the game ball by operating the launch handle HD, thereby allowing the game ball to be shot into either the left or right area. The first start winning hole 14 is open on the first path (left area). Therefore, if the game ball is launched with the launch strength adjusted to a low level, the game ball will likely flow down the left area and potentially land in the first start winning hole 14. On the second path (right area), from upstream to downstream, the gate 25, the big winning hole 17, and the second start winning hole 15 are open. Therefore, if the game ball is launched with the launch strength adjusted to a high level, the game ball will likely flow down the right area and potentially land in the second start winning hole 15, the big winning hole 17, or the gate 25.

[0027] In the following description, firing a game ball toward the left area may be referred to as a "left hit." Also, in the following description, firing a game ball toward the right area may be referred to as a "right hit."

[0028] Next, the gaming state of the pachinko gaming machine 10 will be described. The pachinko gaming machine 10 of this embodiment includes a non-time-shortening state and a time-shortening state as multiple gaming states with different degrees of advantage to the player. In this embodiment, the non-time-shortening state and the time-shortening state are gaming states in which the average fluctuation time of the special game is different. Specifically, the time-shortening state of this embodiment is a state in which the average fluctuation time of the special game is shorter than that of the non-time-shortening state. Also, in this embodiment, the non-time-shortening state and the time-shortening state are gaming states in which the probability of the gaming ball entering the second start winning slot 15 is different. Specifically, the time-shortening state of this embodiment is a state in which the probability of the gaming ball entering the second start winning slot 15 is higher than that of the non-time-shortening state. In other words, in this embodiment, the time-shortening state is a ball-entry rate improvement state in which the rate of the gaming ball entering the second start winning slot 15 is improved compared to that of the non-time-shortening state.

[0029] For example, the rate at which game balls enter the second start winning slot 15 can be improved by performing one of the three controls described below, selected arbitrarily, or by combining multiple controls. The first control is normal symbol variation time reduction control, which shortens the variation time of the normal game. The second control is normal symbol probability variation control, which increases the probability of winning a normal win in a normal lottery (normal win probability). The third control is operation time extension control, which lengthens the total operation time during which the normal movable piece 16 operates in the second operation state during one normal win game. The operation time extension control may be at least one of control that increases the number of times the normal movable piece 16 operates in the second operation state during one normal win game, and control that lengthens the operation time during which the normal movable piece 16 operates in the second operation state during a normal win game.

[0030] In particular, in this embodiment, the operating time during which the normal movable piece 16 operates in the second operating state in one normal winning game in the non-time-saving state is short enough that the game ball cannot actually enter the second start winning hole 15. Therefore, in this embodiment, in the non-time-saving state, it is more advantageous for the player to shoot the game ball to the left area than to shoot the game ball to the right area. In other words, the non-time-saving state can be said to be a game state in which hitting from the left is recommended.

[0031] On the other hand, in this embodiment, the operating time during which the normal movable piece 16 operates in the second operating state in one normal winning game in the time-saving state is long enough for the game ball to enter the second start winning hole 15. Therefore, in this embodiment, in the time-saving state, it is more advantageous for the player to shoot the game ball to the right area than to shoot the game ball to the left area. In other words, the time-saving state can be said to be a game state in which hitting from the right is recommended.

[0032] Next, the jackpot game in this embodiment will be described. In a jackpot game, an opening time is set first. As an example, an opening effect is performed during the opening time. In a jackpot game, once the opening time has elapsed, a round game in which the jackpot entry port 17 is opened is performed up to a predetermined upper limit number of times. One round game ends when a predetermined upper limit number of game balls enter the jackpot or when a predetermined upper limit time has elapsed. In a round game, the jackpot entry port 17 is opened in a predetermined opening manner (opening pattern). As an example, a round effect is performed during each round game. In a jackpot game, an ending time is set when the final round game has ended. As an example, an ending effect is performed during the ending time. The jackpot game ends as the ending time has elapsed.

[0033] In the pachinko game machine 10 of this embodiment, after the end of a jackpot game, the machine is controlled to a time-shortened state until a predetermined number of special games (100 times in this embodiment) are completed, or until the next jackpot game begins.

[0034] Next, the types of wins in this embodiment will be described. As shown in FIG. 3, the pachinko gaming machine 10 of this embodiment has a plurality of types of jackpot symbols as special symbols. The types of jackpot symbols are also the types of jackpots. The jackpot symbols are classified into one or more types. In the pachinko gaming machine 10, a jackpot game is generated according to the type of jackpot symbol (type of jackpot).

[0035] The jackpot symbols of the special symbols are classified into two groups, jackpot symbols ZA and jackpot symbols ZB, at a predetermined ratio. Specifically, in this embodiment, of the 100 special symbols classified as the jackpot symbols of the first special symbols, 10 special symbols are classified as the jackpot symbols ZA, and 90 special symbols are classified as the jackpot symbols ZB. Also, in this embodiment, of the 100 special symbols classified as the jackpot symbols of the second special symbols, 50 special symbols are classified as the jackpot symbols ZA, and 50 special symbols are classified as the jackpot symbols ZB. In the following description, a jackpot based on a special symbol classified as the jackpot symbol ZA will be referred to as a "jackpot ZA," and a jackpot based on a special symbol classified as the jackpot symbol ZB will be referred to as a "jackpot ZB." In the following description, a jackpot game based on a jackpot ZA will be referred to as a "jackpot game ZA," and a jackpot game based on a jackpot ZB will be referred to as a "jackpot game ZB."

[0036] In this embodiment, the upper limit of the number of rounds in the jackpot game ZA is set to 10. Also, in this embodiment, the upper limit of the number of rounds in the jackpot game ZB is set to 4. Therefore, in this embodiment, the jackpot game ZA can be considered to be a more advantageous jackpot game for the player than the jackpot game ZB in terms of the number of prize balls that can be acquired in the jackpot game.

[0037] Next, the effect symbol variation game executed in the pachinko gaming machine 10 will be described. In this embodiment, the effect display device 12 is capable of executing an effect pattern change game in which effect patterns are displayed in a variable manner in multiple rows, as an example of a variable game in which patterns are changed, and ultimately a combination of effect patterns is derived. In the following explanation, the effect pattern change game will be abbreviated to "effect game." The effect patterns are patterns (decorative patterns) decorated with characters, patterns, etc., and are intended to diversify the display effects. In this embodiment, the effect game is executed by displaying (scrolling) multiple pattern rows in a variable manner in a predetermined direction.

[0038] The effect game starts with the start of the special game and ends with the end of the special game. Specifically, in the effect game, effect symbols in each symbol row are temporarily displayed as stopped (hereinafter referred to as "temporary stop display"), and then the effect symbols temporarily displayed as stopped in each symbol row are displayed as fixed stop displays, thereby deriving a combination of effect symbols. In the effect game, a combination of effect symbols corresponding to the special symbols derived in the special game is derived. Specifically, when a jackpot symbol (jackpot result) is derived in the special game, a jackpot symbol combination based on the effect symbols is derived in the effect game. Also, when a losing symbol (loss result) is derived in the special game, a losing symbol combination based on the effect symbols is derived in the effect game. In this way, in this embodiment, the effect display device 12 can display effect symbols that suggest the result of the variable game. In the following description, the special game and the effect game may be collectively referred to as the "variable game."

[0039] Next, a detailed description will be given of the jackpot game effects in the pachinko gaming machine 10 of this embodiment. The jackpot game effects of this embodiment include a normal jackpot game effect and a special jackpot game effect.

[0040] As shown in FIG. 4, the normal jackpot game presentation is a presentation that suggests that a jackpot game ZB has occurred. In the normal jackpot game presentation, first, a jackpot symbol combination using a presentation symbol other than [7] is displayed, and a first normal suggestion image G11 suggesting that a jackpot ZB has been won is displayed on the presentation display device 12 (FIG. 4(a)). As an example, the first normal suggestion image G11 is an image imitating a character string indicating that a jackpot ZB has been won. Next, in the normal jackpot game presentation, a second normal suggestion image G12 suggesting that a jackpot game ZB has been generated is displayed on the presentation display device 12 (FIG. 4(b)). As an example, the second normal suggestion image G12 is a character image corresponding to the jackpot symbol combination using the displayed presentation symbols.

[0041] As shown in FIG. 5, the special jackpot game presentation is a presentation that suggests that a jackpot game ZA has occurred. In the special jackpot game presentation, first, a jackpot symbol combination using the presentation symbol [7] is displayed, and a first special suggestion image G21 suggesting that the jackpot ZA has been won is displayed on the presentation display device 12 (FIG. 5(a)). As an example, the first special suggestion image G21 is an image imitating a character string indicating that the jackpot ZA has been won. Next, in the special jackpot game presentation, a second special suggestion image G22 suggesting that a jackpot game ZA has occurred is displayed on the presentation display device 12 (FIG. 5(b)). As an example, the second special suggestion image G22 is a character image corresponding to the jackpot symbol combination using the presentation symbol [7].

[0042] In this embodiment, the jackpot game presentation corresponds to a specific display presentation in which a specific image is displayed. In particular, in the normal jackpot game presentation, the second normal suggestion image G12 corresponds to the specific image. In addition, in the special jackpot game presentation, the second special suggestion image G22 corresponds to the specific image.

[0043] Furthermore, as shown in FIGS. 4 and 5, the pachinko gaming machine 10 of this embodiment can execute a prize ball number display effect that displays the number of prize balls acquired in the current jackpot game during execution of the jackpot game effect. In the prize ball number display effect, a prize ball number image G31 indicating the number of prize balls acquired in the current jackpot game is displayed on the effect display device 12. In this embodiment, the prize ball number image G31 corresponds to a special image. That is, in this embodiment, a special image can be displayed during execution of the jackpot game effect. As an example, the prize ball number image G31 is an image that imitates the string of characters "Acquired XXXXX balls." That is, the prize ball number image G31 in this embodiment is an image that includes letters and numbers.

[0044] Next, the presentation mode of the jackpot game presentation when the promotion presentation is executed will be explained. In the pachinko gaming machine 10 of this embodiment, the promotion presentation can be executed during the jackpot game. The promotion presentation of this embodiment is a presentation executed in a manner that makes it appear that the jackpot game that is occurring has been promoted to a type of jackpot game that is advantageous to the player. In this embodiment, the promotion presentation is executed as a part of the jackpot game presentation.

[0045] As shown in Figure 6, when the promotion effect is executed, the normal jackpot game effect is executed with the same effect content as when the promotion effect is not executed until the first predetermined timing during the jackpot game (Figures 6(a) and 6(b)). In other words, when the promotion effect is executed, it is suggested that the jackpot game ZB is occurring until the first timing during the jackpot game.

[0046] Next, when a predetermined first timing arrives during a jackpot game, the effect display device 12 executes a freeze effect (FIGS. 6(c) and 6(d)). In this embodiment, the first timing is the timing at which the fourth round of play begins in a jackpot game. In other words, when a promotion effect is executed, the freeze effect begins with the start of the fourth round of play in a jackpot game. The freeze effect will be described in more detail below.

[0047] Thereafter, when the second timing arrives after the first timing during the jackpot game, the freeze effect ends and the promotion effect is executed on the effect display device 12 (FIG. 6(e)). In this embodiment, the second timing is the timing when the fifth round of play begins during the jackpot game. That is, the promotion effect in this embodiment begins with the start of the fifth round of play during the jackpot game.

[0048] The promotion effect of this embodiment is executed in a manner that makes it appear as if the jackpot game ZB has been promoted to the jackpot game ZA. As an example, in the promotion effect of this embodiment, a jackpot symbol combination using the effect symbol [7] is displayed, and a first special suggestion image G21 suggesting that the jackpot ZA has been won is displayed on the effect display device 12. Also, in the promotion effect of this embodiment, a promotion suggestion image G41 suggesting that the jackpot game has been promoted to the jackpot game ZA is displayed on the effect display device 12. As an example, the promotion suggestion image G41 is an image that imitates the string of characters "Promotion!"

[0049] Then, when the third timing arrives in the jackpot game, which is later than the second timing, the effect display device 12 ends the promotion effect and displays the second special suggestion image G22, indicating that the jackpot game ZA has occurred (FIG. 6(f)). In this embodiment, the third timing is the timing when the sixth round of play begins in the jackpot game. That is, the promotion effect in this embodiment ends with the start of the sixth round of play in the jackpot game. Thereafter, the effect display device 12 executes the special jackpot game effect with the same effect content as when the promotion effect is not executed. Note that in the promotion effect, either or both of the first special suggestion image G21 and the promotion suggestion image G41 may be displayed without displaying the jackpot symbol combination using the [7] effect symbol. In addition, in the promotion effect, the second special suggestion image G22 may be displayed instead of the jackpot symbol combination using the [7] effect symbol.

[0050] Next, the presentation mode of the jackpot game presentation when the reserved consecutive presentation is executed will be explained. In the pachinko gaming machine 10 of this embodiment, the reserved consecutive presentation can be executed during a jackpot game. The reserved consecutive presentation of this embodiment is a presentation that suggests that the reserved variable games include a variable game that will result in a specific type of jackpot. In this embodiment, the reserved consecutive presentation is executed as part of the jackpot game presentation.

[0051] As shown in Fig. 7, when the reserved consecutive performance is executed, the jackpot game performance is executed with the same performance content as when the reserved consecutive performance is not executed until the fourth timing determined in advance during the jackpot game (Fig. 7(a) and Fig. 7(b)). In this case, when the jackpot game ZB is generated, the normal jackpot game performance is executed, while when the jackpot game ZA is generated, the special jackpot game performance is executed.

[0052] Next, when a predetermined fourth timing arrives during the jackpot game, the effect display device 12 executes a freeze effect (FIGS. 7(c) and 7(d)). In this embodiment, the fourth timing is the timing at which the final round of play in the jackpot game starts. In other words, when a reserve consecutive effect is executed, the freeze effect starts with the start of the final round of play in the jackpot game.

[0053] When the fifth timing arrives after the fourth timing during a jackpot game, the freeze effect ends and the consecutive reserved effects are executed in the effect display device 12 (FIG. 7(e)). In this embodiment, the fifth timing is the timing when the ending time for a jackpot game starts. That is, the consecutive reserved effects of this embodiment start with the start of the ending time for a jackpot game.

[0054] The reserved consecutive effect of this embodiment is executed in a manner that suggests that the reserved variable games include a variable game that will result in a jackpot ZA. As an example, in the reserved consecutive effect of this embodiment, a jackpot symbol combination using the effect symbol [7] is displayed, and a first reserved consecutive suggestion image G51 that suggests that the reserved variable games include a variable game that will result in a jackpot ZA is displayed on the effect display device 12. As an example, the first reserved consecutive suggestion image G51 is an image that imitates the character string "STOCK".

[0055] Then, when the jackpot game ends as the ending time elapses, the effect display device 12 ends the reserved consecutive effect and starts a special effect (Fig. 7(f)). In the special effect, the effect display device 12 displays a second reserved consecutive effect suggestion image G52, which suggests that the reserved variable games include a variable game that will result in a jackpot ZA. As an example, the second reserved consecutive effect suggestion image G52 is an image composed of an image imitating the effect pattern of [7] and an image imitating the character string "STOCK". In addition, in the special effect, the effect display device 12 displays a special background image as a background image, which suggests that the reserved variable games include a variable game that will result in a jackpot ZA. As an example, the special background image is an image including the character string "Waiting for jackpot".

[0056] After that, with the end of the variable game resulting in the jackpot ZA, the special effect ends and the special jackpot game effect is executed on the effect display device 12. In the reserved consecutive effect, the first reserved consecutive suggestion image G51 may be displayed without displaying the jackpot symbol combination with the effect symbol [7]. In addition, in the reserved consecutive effect, the second reserved consecutive suggestion image G52 may be displayed instead of the jackpot symbol combination with the effect symbol [7].

[0057] Next, the freeze effect will be described. As shown in FIGS. 6 and 7, the freeze effect of this embodiment is an effect that is executed in a manner that makes it appear as if the game has stopped. Specifically, the freeze effect of this embodiment is executed in a first stage, in which the specific image displayed on the effect display device 12 becomes less easily recognizable, and a second stage, in which the specific image becomes even less easily recognizable than in the first stage. The specific image is, for example, the second normal suggestion image G12 or the second special suggestion image G22 displayed in the jackpot game effect. When the freeze effect is executed, the specific image becomes less easily recognizable. For example, in the first stage of the freeze effect, a noise-like effect is displayed in at least the area where the specific image is displayed on the image display unit GH of the effect display device 12 (FIGS. 6(c) and 7(c)). As a result, the specific image becomes less easily recognizable in the first stage of the freeze effect. For example, in the second stage of the freeze effect, at least the area where the specific image is displayed on the image display unit GH of the effect display device 12 is displayed in a darkened state (FIGS. 6(d) and 7(d)). As a result, in the second stage of the freeze effect, the specific image becomes even less recognizable than in the first stage. In this way, when the freeze effect is executed, the specific image becomes increasingly less recognizable.

[0058] On the other hand, in the freeze effect, whether it is the first stage or the second stage, the special image, which is different from the specific image, remains easily identifiable. The special image is, for example, the prize ball count image G31 displayed in the prize ball count display effect. The special image remains easily identifiable when the freeze effect is executed. As an example, in the first stage of the freeze effect, a noise-like effect is displayed in the image display unit GH of the effect display device 12, except for at least the area where the special image is displayed (Fig. 6(c) and Fig. 7(c)). This maintains the ease of identification of the special image in the first stage of the freeze effect. As an example, in the second stage of the freeze effect, the image display unit GH of the effect display device 12, except for at least the area where the special image is displayed, is displayed in a darkened state (Fig. 6(d) and Fig. 7(d)). This maintains the ease of identification of the special image in the second stage of the freeze effect.

[0059] In this embodiment, the display state of the effect display device 12 when the freeze effect is being executed corresponds to a specific display state. That is, in this embodiment, by executing the freeze effect during the execution of the jackpot game effect, the display state of a part of the image display unit GH of the effect display device 12 is changed to a specific display state.

[0060] Next, the electrical configuration of the pachinko gaming machine 10 will be described. As shown in FIG. 8, the pachinko gaming machine 10 includes a main control board 40. The main control board 40 performs various processes and outputs control signals such as control commands, which are an example of control information, depending on the results of the processes. The pachinko gaming machine 10 includes a sub-control board 50. The main control board 40 and the sub-control board 50 are connected so that control signals can be output in one direction from the main control board 40 to the sub-control board 50. The sub-control board 50 executes predetermined processes based on the control signals input from the main control board 40.

[0061] The main control board 40 will now be described in detail. The main control board 40 includes a microprocessor 41. The microprocessor 41 includes a processing unit (hereinafter referred to as the main control CPU 41a) and a storage unit (memory). The main control CPU 41a executes a main control program to perform various processes. The storage unit of the microprocessor 41 includes a ROM area (hereinafter referred to as the main control ROM 41b) from which information can be read but to which information cannot be written, and a RAM area (hereinafter referred to as the main control RAM 41c) from which information can be read and written.

[0062] The main control ROM 41b stores judgment values ​​and tables used for various judgments and lotteries. The main control ROM 41b stores a plurality of types of variation patterns. The variation pattern is variation information that can identify the content of the variation game. In particular, in this embodiment, the variation pattern is information that can identify the variation time from the start to the end of the special game. The variation pattern may also be information that can identify the content of the effects to be performed during the execution of the special game.

[0063] The main control RAM 41c stores various information that is rewritten depending on the results of processing by the main control CPU 41a. For example, the information stored in the main control RAM 41c includes flags, counters, and timers. The microprocessor 41 includes a random number circuit (not shown) that generates hardware random numbers. The microprocessor 41 may also be capable of generating software random numbers through the random number generation process performed by the main control CPU 41a. The main control CPU 41a, main control ROM 41b, and main control RAM 41c are not limited to being configured on a single chip as the microprocessor 41, and may each be configured separately.

[0064] The main control CPU 41a is connected to the first start winning sensor SE1, the second start winning sensor SE2, the count sensor SE3, and the gate sensor SE4. The main control CPU 41a is configured to be able to input the detection signals output by each sensor when it detects a gaming ball. The main control CPU 41a is connected to the information display device 13. The main control CPU 41a is configured to be able to control the display content of the information display device 13.

[0065] The main control CPU 41a is connected to the first solenoid SL1 and the second solenoid SL2. The main control CPU 41a is configured to be able to control the operation of the normal movable piece 16 by controlling the first solenoid SL1. The main control CPU 41a is configured to be able to control the operation of the special opening / closing piece 18 by controlling the second solenoid SL2.

[0066] Next, the sub-control board 50 will be described in detail. The sub-control board 50 comprises a sub-control CPU 50a, a sub-control ROM 50b, and a sub-control RAM 50c. The sub-control CPU 50a executes a sub-control program to perform various processes related to the effects. The sub-control ROM 50b stores the sub-control program and judgment values ​​used in predetermined lotteries. The sub-control ROM 50b stores display effect data used for display effects, light-emitting effect data used for light-emitting effects, and audio effect data used for audio effects.

[0067] The sub-control RAM 50c stores various information that is rewritten during operation of the pachinko gaming machine 10. For example, the information stored in the sub-control RAM 50c includes flags, counters, and timers. In this embodiment, the sub-control board 50 is also configured to be able to generate software random numbers through a random number generation process performed by the sub-control CPU 50a. The sub-control board 50 may also be equipped with a random number generation circuit and be able to generate hardware random numbers.

[0068] The sub-control CPU 50a is connected to the performance display device 12. The sub-control CPU 50a is configured to be able to control the display content of the performance display device 12. That is, in this embodiment, the sub-control CPU 50a functions as a display control means that controls the display means. The sub-control CPU 50a is connected to a decorative lamp La. The sub-control CPU 50a is configured to be able to control the light emission mode of the decorative lamp La. The sub-control CPU 50a is connected to a speaker Sp. The sub-control CPU 50a is configured to be able to control the output mode of the speaker Sp.

[0069] Next, various processes (controls) executed in the pachinko gaming machine 10 will be described. First, the special symbol input process will be described. In the special symbol input process, the main control CPU 41a determines whether a gaming ball has entered the first start winning port 14. At this time, the main control CPU 41a determines that a gaming ball has entered the first start winning port 14 by inputting a detection signal from the first start winning sensor SE1. If a gaming ball has entered the first start winning port 14, the main control CPU 41a determines whether the number of first special reserves stored in the main control RAM 41c is less than the upper limit number (4 in this embodiment). If the number of first special reserves is less than the upper limit number, the main control CPU 41a updates the number of first special reserves stored in the main control RAM 41c by adding 1. At this time, the main control CPU 41a controls the information display device 13 to display the updated number of first special reserves. Thus, in this embodiment, when the first special reserved number is less than the upper limit number, a game ball enters the first start winning port 14, and the entered game ball is detected by the first start winning sensor SE1, thereby establishing the reservation condition for the first special game. At this time, the main control CPU 41a generates a first reserved number command that can identify the first special reserved number stored in the main control RAM 41c, and sets it in the output buffer. In this embodiment, the command set in the output buffer is output to the sub-control CPU 50a in a predetermined output process.

[0070] Next, the main control CPU 41a acquires random numbers generated within the main control board 40 and stores random number information based on the acquired random numbers in the main control RAM 41c. For example, the random numbers may be winning random numbers, jackpot symbol random numbers, or variation pattern random numbers. At this time, the main control CPU 41a stores the random number information so that it is possible to identify that the random number information is for the first special game and to identify the storage order of the random number information. The random number information may be the acquired random numbers themselves, or may be information obtained by processing the random numbers using a predetermined method. In this embodiment, by storing the random number information for the first special game in the main control RAM 41c, the execution of the first special game can be suspended until the start condition of the first special game is met. That is, in this embodiment, by storing the random number information for the first special game in the main control RAM 41c, the execution of the first special game can be suspended when the suspension condition for the first special game is met.

[0071] Thereafter, the main control CPU 41a pre-determines the content of the first special game for which the hold condition is met before the start condition of the first special game is met, generates a pre-determination command that can identify the result of the pre-determination, and sets it in the output buffer. Thus, in this embodiment, the main control CPU 41a functions as a pre-determination means that pre-determines the content of the variable game whose execution is on hold. At this time, the main control CPU 41a reads and identifies the first special hold number stored in the main control RAM 41c, generates a pre-determination command that indicates the identified first special hold number and the result of the above-mentioned pre-determination, and sets it in the output buffer.

[0072] Here, the pre-determination command in this embodiment will be described. The pre-determination command in this embodiment is information that can identify whether or not a jackpot will be won in the special symbol start process described below, and the type of jackpot symbol that will be derived if a jackpot is won. In this embodiment, the main control CPU 41a pre-determines whether the value of the acquired random number is a value that will result in a jackpot in the special jackpot lottery performed in the special symbol start process described below. That is, the main control CPU 41a pre-determines whether a jackpot symbol will be derived in the special game whose execution is suspended. The main control CPU 41a also pre-determines whether the value of the acquired random number is a value that will determine which jackpot symbol will be derived in the special symbol determination lottery performed in the special symbol start process described below. Then, the main control CPU 41a generates a pre-determination command based on the result of the pre-determination.

[0073] Furthermore, if no gaming ball has entered the first start winning port 14, and if the number of first special reserves is not less than the upper limit number, the main control CPU 41a determines whether a gaming ball has entered the second start winning port 15. At this time, the main control CPU 41a determines that a gaming ball has entered the second start winning port 15 by inputting a detection signal from the second start winning sensor SE2. If no gaming ball has entered the second start winning port 15, the main control CPU 41a terminates the special symbol input process. On the other hand, if a gaming ball has entered the second start winning port 15, the main control CPU 41a determines whether the number of second special reserves stored in the main control RAM 41c is less than the upper limit number (4 in this embodiment). If the number of second special reserves is not less than the upper limit number, the main control CPU 41a terminates the special symbol input process. On the other hand, if the second special reserve number is less than the upper limit number, the main control CPU 41a adds 1 to the second special reserve number stored in the main control RAM 41c to update it. At this time, the main control CPU 41a controls the information display device 13 to display the updated second special reserve number. In this way, in this embodiment, if the second special reserve number is less than the upper limit number, a game ball enters the second start winning hole 15, and the entering game ball is detected by the second start winning sensor SE2, thereby establishing the reserve condition for the second special game. Also, at this time, the main control CPU 41a generates a second reserve number command that can identify the second special reserve number stored in the main control RAM 41c and sets it in the output buffer.

[0074] Next, the main control CPU 41a acquires random numbers generated within the main control board 40 and stores random number information based on the acquired random numbers in the main control RAM 41c. At this time, the main control CPU 41a stores the random number information so that it is possible to identify that the random number information is for the second special game and the storage order of the random number information. In this embodiment, by storing the random number information for the second special game in the main control RAM 41c, it is possible to suspend the execution of the second special game until the start condition of the second special game is met. In other words, in this embodiment, by storing the random number information for the second special game in the main control RAM 41c, it is possible to suspend the execution of the second special game when the suspension condition for the second special game is met.

[0075] Then, the main control CPU 41a pre-determines the content of the second special game for which the reservation conditions are met before the start conditions of the second special game are met, generates a pre-determination command that can identify the result of the pre-determination, and sets it in the output buffer. At this time, the main control CPU 41a reads and identifies the second special reservation number stored in the main control RAM 41c, generates a pre-determination command that indicates the identified second special reservation number and the result of the above-mentioned pre-determination, and sets it in the output buffer. Then, the main control CPU 41a ends the special symbol input process.

[0076] Next, the special symbol start process will be described. In the special symbol start processing, the main control CPU41a determines whether the start conditions for the special game are met. The main control CPU41a makes a positive determination when neither a jackpot game nor a special game is being played, and makes a negative determination when a jackpot game or a special game is being played. If the start conditions for the special game are not met, the main control CPU41a ends the special symbol start processing. If the start conditions for the special game are met, the main control CPU41a determines whether the second special reserve number is greater than zero. If the second special reserve number is zero, the main control CPU41a determines whether the first special reserve number is greater than zero.

[0077] If the first special reserved number is zero, the main control CPU 41a determines whether an output flag has been set in a predetermined storage area in the main control RAM 41c. The output flag is information that indicates that a standby state command has been output. The standby state is a state in which a special game is not being executed, a jackpot game has not occurred, and a special game is not reserved. If the output flag has not been set, the main control CPU 41a generates a standby state command and outputs it to the sub-control CPU 50a, and sets an output flag in the main control RAM 41c. Then, the main control CPU 41a terminates the special symbol start process. On the other hand, if the output flag has been set, the main control CPU 41a terminates the special symbol start process without generating a new standby state command. In the following description, a period that is not in a standby state is referred to as a "play period." In other words, in this embodiment, a play period is a period during which a special game or a jackpot game is being executed.

[0078] If the first special reserve number is greater than zero, the main control CPU41a performs processing to execute the first special game. Specifically, the main control CPU41a updates the first special reserve number by subtracting 1. The main control CPU41a controls the first special reserve display unit 13c to display information that can identify the updated first special reserve number. Also, at this time, the main control CPU41a generates a first reserve number command that can identify the first special reserve number stored in the main control RAM41c and sets it in the output buffer. Furthermore, at this time, if an output completion flag is set in the main control RAM41c, the main control CPU41a erases the output completion flag.

[0079] Next, the main control CPU 41a acquires the random number information for the first special game that was stored first from the main control RAM 41c. Subsequently, the main control CPU 41a performs a special winning lottery (winning determination) to determine whether or not a winning random number is determined to be a winning prize, using the winning random number identified from the acquired random number information. As described above, all winning prizes in this embodiment are jackpots. Therefore, in this embodiment, the special winning lottery can be understood as a jackpot lottery to determine whether or not a winning prize is determined to be a winning prize.

[0080] When a jackpot is won, the main control CPU 41a performs jackpot variation processing. In the jackpot variation processing, the main control CPU 41a performs a lottery for a jackpot pattern using a jackpot pattern random number that can be identified from the random number information, and determines the jackpot pattern to be derived in the first special game. In addition, the main control CPU 41a performs a lottery for determining a variation pattern using a variation pattern random number that can be identified from the random number information, and determines the jackpot variation pattern. Thereafter, the main control CPU 41a ends the special pattern start processing.

[0081] If the jackpot is not won, the main control CPU 41a performs a loss variation process. In the loss variation process, the main control CPU 41a determines a loss symbol to be derived in the first special game. The main control CPU 41a also performs a variation pattern determination lottery using a variation pattern random number that can be identified from the random number information, and determines the loss variation pattern. Thereafter, the main control CPU 41a ends the special symbol start process.

[0082] If the second special reserved number is greater than zero, the main control CPU41a performs processing to execute the second special game. The processing to execute the second special game is the processing to execute the first special game, with "first special game" replaced with "second special game" and "first special reserved number" replaced with "second special reserved number", so a detailed explanation will be omitted. In other words, the main control CPU41a subtracts the second special reserved number, generates a second reserved number command, draws a special winning lottery, and performs any of the variable processing based on the results of the special winning lottery, and then ends the special symbol start processing.

[0083] The main control CPU 41a outputs a fluctuation start command and a special symbol command to the sub-control CPU 50a in the jackpot fluctuation process and the loss fluctuation process. The fluctuation start command is a control command that can specify the fluctuation pattern determined in each fluctuation process and the start of the special game (effect game). The special symbol command is a control command that can specify the special symbol (jackpot symbol or loss symbol) determined in each fluctuation process. The fluctuation start command and the special symbol command are different control commands when the fluctuation process of the first special game is executed and when the fluctuation process of the second special game is executed.

[0084] When the special symbol start process is completed, the main control CPU 41a executes the first special game or the second special game by a process separate from the special symbol start process. That is, in the pachinko gaming machine 10 of this embodiment, when the start condition of the special game is met, the main control CPU 41a executes the following process to start the pending special game.

[0085] Specifically, when the main control CPU 41a executes a first special game, it controls the first special symbol display unit 13a to start varying display of predetermined symbols. The main control CPU 41a measures a variation time set in a variation pattern. When the variation time set in the variation pattern has elapsed, the main control CPU 41a controls the first special symbol display unit 13a to derive the special symbol determined in the special symbol start process. Furthermore, when the variation time set in the variation pattern has elapsed, the main control CPU 41a outputs a control command (hereinafter referred to as a variation end command) capable of specifying the end of the special game (effect game) to the sub-control CPU 50a.

[0086] On the other hand, when the main control CPU 41a executes the second special game, it controls the second special symbol display unit 13b to start varying display of predetermined symbols. The main control CPU 41a measures the variation time set in the variation pattern. When the variation time set in the variation pattern has elapsed, the main control CPU 41a controls the second special symbol display unit 13b to derive the special symbol determined in the special symbol start process. Furthermore, when the variation time set in the variation pattern has elapsed, the main control CPU 41a outputs a variation end command to the sub control CPU 50a.

[0087] By the above-described processing, in the pachinko gaming machine 10 of this embodiment, it is possible to start a pending variable game when the start condition is met. Next, the big win game process will be explained.

[0088] The jackpot game processing is a process for generating a jackpot game. When the main control CPU 41a causes a jackpot symbol to be derived in a special game, the main control CPU 41a executes the jackpot game processing after the end of the jackpot special game. The main control CPU 41a specifies the type of jackpot game based on the jackpot symbol (i.e., the type of jackpot) determined in the special symbol start processing. The main control CPU 41a generates the specified type of jackpot game.

[0089] First, the main control CPU 41a outputs a control command (hereinafter referred to as an opening command) capable of specifying the start of an opening time to the sub-control CPU 50a. After the opening time has elapsed, the main control CPU 41a performs processing to execute a round of play. Specifically, the main control CPU 41a controls the second solenoid SL2 using the specified opening control data for the jackpot game to open the jackpot opening 17. When the number of game balls detected by the count sensor SE3 reaches the upper limit or the upper limit time has elapsed, the main control CPU 41a controls the second solenoid SL2 to close the jackpot opening 17, thereby ending the round of play. The main control CPU 41a repeatedly performs this processing to execute a round of play until the upper limit number of rounds set for the jackpot game has been completed. Each time a round of play is started, the main control CPU 41a outputs a control command (hereinafter referred to as a round command) capable of specifying the start of a round of play to the sub-control CPU 50a. When the final round of play ends, the main control CPU41a outputs a control command (hereinafter referred to as an ending command) capable of specifying the start of the ending time to the sub-control CPU50a. When the ending time has elapsed, the main control CPU41a ends the jackpot game. The main control CPU41a may be configured to output a control command (hereinafter referred to as an ending end command) capable of specifying the elapse of the ending time to the sub-control CPU50a.

[0090] Furthermore, the main control CPU 41a controls the count sensor SE3 to start its valid period upon starting a round of play. Then, the main control CPU 41a controls the payout of prize balls when a game ball is detected by the count sensor SE3 during the valid period of the count sensor SE3. Also, when a game ball is detected by the count sensor SE3, the main control CPU 41a outputs a prize ball command that can specify the number of prize balls to be paid out to the sub-control CPU 50a. Then, in this embodiment, the main control CPU 41a controls the count sensor SE3 to end its valid period when a predetermined time has elapsed since the end of the round of play.

[0091] Next, the process of transitioning the gaming state will be described. The main control CPU 41a, upon the completion of a jackpot game, sets the activation flag stored in the main control RAM 41c to ON, thereby controlling the time-shortening state. Thereafter, the main control CPU 41a counts the number of times a special game has been executed since the completion of the jackpot game by updating the value of the execution counter stored in the main control RAM 41c each time a special game is executed after the completion of the jackpot game. For example, the main control CPU 41a may update the value of the execution counter each time a special game is started, or may update the value of the execution counter each time a special game is completed. Then, upon the completion of a special game in which the number of times the special game has been executed since the completion of the jackpot game reaches the activation count, the main control CPU 41a sets the activation flag stored in the main control RAM 41c to OFF, thereby terminating the time-shortening state and controlling the time-shortening state to the non-time-shortening state. That is, the main control CPU 41a terminates the time-shortening state and controls the time-shortening state to the non-time-shortening state when the activated special game is completed after the completion of the jackpot game. In addition, the main control CPU 41a sets the operation flag to the OFF state upon the start of a jackpot game, thereby controlling the game to the non-time-shortening state. That is, the main control CPU 41a controls the game to the non-time-shortening state during a jackpot game.

[0092] When the main control CPU 41a shifts the gaming state, it generates a gaming state command that can identify the current gaming state and outputs the command to the sub-control CPU 50a. In addition to the above-mentioned processes, the main control CPU 41a also performs the following processes. For example, the main control CPU 41a performs processes related to normal symbols. In the processes related to normal symbols, the main control CPU 41a performs processes such as inputting a detection signal from the gate sensor SE4, executing a normal lottery to determine whether or not a normal win has been achieved, and starting a normal symbol variation game.

[0093] Next, a description will be given of various processes executed by the sub-control CPU 50a of the sub-control board 50 based on the sub-control program. When a control signal is input from the main control CPU 41a, the sub-control CPU 50a executes various processes in accordance with the control signal.

[0094] When the sub-control CPU 50a receives a game state command from the main control CPU 41a that identifies a time-shortened state, it sets the sub-operation flag in the sub-control RAM 50c to the ON state. Also, when the sub-control CPU 50a receives a game state command from the main control CPU 41a that identifies a normal state, it sets the sub-operation flag in the sub-control RAM 50c to the OFF state. This allows the sub-control CPU 50a to identify the current game state.

[0095] Furthermore, when the sub-control CPU 50a inputs a prize ball command during a jackpot game, it adds the number of prize balls that can be determined from the prize ball command to a prize ball counter stored in the sub-control RAM 50c. In this embodiment, the prize ball counter indicates the number of prize balls acquired during a jackpot game. The sub-control CPU 50a erases the value of the prize ball counter when the jackpot game ends. Therefore, in this embodiment, the prize ball counter can be used to determine the number of prize balls acquired during the current jackpot game.

[0096] When the sub-control CPU 50a inputs a pre-determination command, it stores in the sub-control RAM 50c pending information that can identify the content of the special game that can be identified from the pre-determination command. The pending information may be the value of the pre-determination command itself, or it may be information processed using a predetermined method. The sub-control CPU 50a stores the pending information so that the type of special game and the storage order of the pending information can be identified. Furthermore, the sub-control CPU 50a erases the pending information that was stored first each time a variation start command is input. Therefore, in this embodiment, the sub-control CPU 50a can identify the content of the pending special game by referring to the pending information stored in the sub-control RAM 50c. In other words, the sub-control CPU 50a is configured to be able to grasp the result of the pre-determination for each pending special game.

[0097] Next, a process for determining the effects to be executed in the pachinko gaming machine 10 will be described. First, the jackpot game effect determination process for determining the effect to be executed during the jackpot game will be described. The sub-control CPU 50a executes the jackpot game effect determination process when a special symbol command specifying a jackpot symbol is input.

[0098] As shown in FIG. 9, in the jackpot game effect determination process, the sub-control CPU 50a determines whether the identified jackpot symbol is a jackpot symbol classified as a jackpot symbol ZA (step S1). That is, in step S1, the sub-control CPU 50a determines whether the jackpot ZA has been won. If the identified jackpot symbol is a jackpot symbol classified as a jackpot symbol ZA (step S1: YES), the sub-control CPU 50a executes a promotion effect execution lottery to determine whether or not to execute a promotion effect (step S2). If the promotion effect execution lottery has been won (step S2: YES), the sub-control CPU 50a sets the promotion effect flag stored in the sub-control RAM 50c to the ON state (step S3). As a result, the sub-control CPU 50a determines to execute a promotion effect. Thereafter, the sub-control CPU 50a ends the jackpot game effect determination process.

[0099] Furthermore, if the identified jackpot symbol is not a jackpot symbol classified as a jackpot symbol ZA (step S1: NO), and if the player has not won the promotion effect execution lottery (step S2: NO), the sub-control CPU 50a determines whether or not the second special games whose execution is suspended include a special game that will result in a jackpot ZA (step S4). At this time, the sub-control CPU 50a makes the determination of step S4 based on the suspension information stored in the sub-control RAM 50c. If the second special games whose execution is suspended include a special game that will result in a jackpot ZA (step S4: YES), the sub-control CPU 50a executes a suspension consecutive effect execution lottery to determine whether or not to execute a suspension consecutive effect (step S5). If the suspension consecutive effect execution lottery is won (step S5: YES), the sub-control CPU 50a sets the suspension consecutive effect flag stored in the sub-control RAM 50c to ON (step S6). As a result, the sub-control CPU 50a determines to execute a suspension consecutive effect. Thereafter, the sub-control CPU 50a ends the big win game presentation determination process.

[0100] In addition, if the second special games whose execution is pending do not include a special game that will result in a jackpot ZA (step S4: NO), and if the lottery for executing the pending consecutive performance is not won (step S5: NO), the sub-control CPU 50a ends the jackpot game performance determination process without deciding to execute the pending consecutive performance.

[0101] Next, we will explain the variable effect determination process for determining the effect to be executed during the execution of the special game. The sub-control CPU 50a executes the variable effect determination process when a special symbol command specifying a losing symbol is input. Also, when a special symbol command specifying a jackpot symbol is input, the sub-control CPU 50a executes the variable effect determination process when the jackpot game effect determination process is completed.

[0102] In the variable effect determination process, the sub-control CPU 50a determines the combination of effect symbols to be derived in the effect game. When the sub-control CPU 50a identifies a special jackpot symbol, it determines the symbol combination for the jackpot based on the effect symbols. At this time, the sub-control CPU 50a determines the symbol combination for the jackpot based on the effect symbols based on whether or not the execution of a promotion effect has been decided in the jackpot game effect determination process. Specifically, when the sub-control CPU 50a identifies a special symbol classified as the jackpot symbol ZA based on the input special symbol command and decides to execute a promotion effect, it determines the symbol combination for the jackpot based on the effect symbol other than [7]. On the other hand, when the sub-control CPU 50a identifies a special symbol classified as the jackpot symbol ZA based on the input special symbol command and does not decide to execute a promotion effect, it determines the symbol combination for the jackpot based on the effect symbol [7]. In addition, when the sub-control CPU 50a identifies a special symbol classified as a jackpot symbol ZB based on the input special symbol command, it determines a jackpot symbol combination using a performance symbol other than [7]. In addition, when the sub-control CPU 50a identifies a losing special symbol, it determines a losing symbol combination using a performance symbol.

[0103] The sub-control CPU 50a also determines the effects to be executed during the execution of the special game. In this embodiment, the determination ratio of the effects to be executed during the execution of the special game varies depending on the fluctuation pattern specified from the fluctuation start command. Then, the sub-control CPU 50a ends the fluctuation effect determination process.

[0104] The sub-control CPU 50a then controls the effect display device 12, the speaker Sp, and the decorative lamp La to execute the determined effect. This allows the pachinko gaming machine 10 of this embodiment to execute various effects, including display effects that display images. In the following description, the effect display device 12, the speaker Sp, and the decorative lamp La may be collectively referred to as the "effect device group." The sub-control CPU 50a also controls the effect display device 12 to terminate the effect game and derive a combination of effect symbols upon input of a variation end command. The sub-control CPU 50a may also start measuring the variation time upon input of a variation start command, and terminate the effect game upon the elapse of the variation time set for the variation pattern identified from the variation start command. In other words, the end of the effect game may be controlled without outputting a variation end command from the main control board 40.

[0105] A specific example of the flow of the big win game presentation will be described below together with the control by the sub-control CPU 50a. First, we will explain the flow of the big win game presentation when neither the promotion presentation nor the consecutive hold presentation is executed.

[0106] In the example shown in FIG. 10(a), it is assumed that a jackpot game ZB has occurred, and the execution of neither the promotion effect nor the consecutive reserved effect has been determined. In this case, the sub-control CPU 50a executes a normal jackpot game effect as the jackpot game effect (time t0 to t3). Also, at this time, the sub-control CPU 50a executes a prize ball number display effect on the effect display device 12 while the jackpot game ZB is occurring. Then, when the jackpot game ends as the ending time passes, the sub-control CPU 50a ends the jackpot game effect and the prize ball number display effect. Thereafter, the sub-control CPU 50a starts an effect related to the variable game as the variable game starts (time t3 onwards).

[0107] Next, the flow of the big win game presentation when the promotion presentation is executed will be explained. In the example shown in Figure 10 (b), it is assumed that a jackpot game ZA has occurred and the execution of a promotion effect has been decided. In this case, the sub-control CPU 50a executes a normal jackpot game effect as the jackpot game effect until the start of the fourth round of play (time t10 to t11). Subsequently, the sub-control CPU 50a performs control to start a freeze effect in conjunction with the start of the fourth round of play (time t11). In this embodiment, the control by the sub-control CPU 50a to start the freeze effect corresponds to a specific display state control that changes the display state of at least a part of the display area of ​​the image display unit GH of the effect display device 12 to a specific display state.

[0108] Thereafter, the sub-control CPU 50a ends the freeze effect and starts the promotion effect with the start of the fifth round of play (time t12). That is, the sub-control CPU 50a ends the specific display state control with the start of the fifth round of play. In other words, in this embodiment, when the promotion effect is executed, the conditions for ending the specific display state control include the start of the fifth round of play. Next, the sub-control CPU 50a ends the promotion effect with the start of the sixth round of play and starts the special jackpot game effect (time t13). Also, at this time, the sub-control CPU 50a causes the effect display device 12 to execute a prize ball number display effect while the jackpot game ZA is occurring.

[0109] Next, we will explain the flow of the big win game presentation when the hold consecutive presentation is executed. In the example shown in Figure 10 (c), it is assumed that a jackpot game ZB has occurred and the execution of a reserved consecutive effect has been determined. In this case, the sub-control CPU 50a executes a normal jackpot game effect as a jackpot game effect until the start of the fourth round of play (time t20 to t21). Subsequently, the sub-control CPU 50a controls to start a freeze effect with the start of the fourth round of play (time t21).

[0110] Thereafter, the sub-control CPU 50a ends the freeze effect and starts the consecutive hold effect with the start of the ending time (time t22). That is, the sub-control CPU 50a ends the specific display state control with the start of the ending time. In other words, in this embodiment, when the consecutive hold effect is executed, the conditions for ending the specific display state control include the start of the ending time. In addition, the sub-control CPU 50a ends the number of prize balls display effect with the start of the ending time. That is, when the consecutive hold effect is executed, the sub-control CPU 50a controls so that the number of prize balls display effect is not executed during the ending time during the occurrence of a jackpot game. In other words, in this embodiment, when the consecutive hold effect is executed, the conditions for ending the display of the prize ball number image G31 by the number of prize balls display effect include the start of the ending time. Thus, in this embodiment, when the consecutive hold effect is executed, the conditions for ending the display of the prize ball number image G31 by the number of prize balls display effect include the same conditions as the conditions for ending the specific display state control.

[0111] Next, the sub-control CPU 50a ends the reserved consecutive presentation and ends the jackpot game presentation as the ending time elapses (time t23). The sub-control CPU 50a also starts a special presentation as the variable game starts. Thereafter, the sub-control CPU 50a executes the special presentation until the next jackpot game starts (times t23 to t25). Then, the sub-control CPU 50a executes a special jackpot game presentation as the next jackpot game starts (time t25). Here, since a jackpot game ZA is generated, the sub-control CPU 50a executes a special jackpot game presentation. Then, the sub-control CPU 50a controls the special jackpot game presentation to continue even after the opening time has elapsed and the round game has started (time t26 onwards).

[0112] The operation and effects of this embodiment will be described. (1) When the freeze effect is executed during the execution of a jackpot game effect, causing the display state of the effect display device 12 to enter a specific display state, the second normal suggestion image G12 or the second special suggestion image G22 becomes less easily identifiable, thereby attracting the player's attention. On the other hand, the prize ball number image G31 in the prize ball number display effect remains easily identifiable even during the execution of the freeze effect, allowing the player to properly recognize the number of prize balls won in the jackpot game. This increases the player's interest in the game.

[0113] (2) When a jackpot game occurs, the same jackpot game effect is executed whether the promotion effect or the consecutive reserved effect is executed or whether neither effect is executed until the freeze effect is executed. Therefore, when the display state of the effect display device 12 becomes a specific display state due to the freeze effect, the player is surprised and can enjoy the game.

[0114] (3) Whether a promotion effect or a consecutive hold effect is executed, the freeze effect is executed in the same manner, so that the player can enjoy the game by paying attention to whether a promotion effect or a consecutive hold effect is executed.

[0115] (4) Images containing letters and numbers are more likely to be misinterpreted when their identifiability is reduced compared to images that resemble characters, etc. In contrast, in this embodiment, the ease of identification of the prize ball count image G31 containing letters and numbers is maintained even during the execution of the freeze effect, allowing the player to properly recognize the number of prize balls won in a jackpot game.

[0116] (5) The display of the prize ball count image G31 by the prize ball count display effect and the freeze effect in which the display state of the effect display device 12 becomes a specific display state can be ended under the same conditions. This makes it easier for the player to recognize changes in the development of the game.

[0117] (6) In the freeze effect, the ease of identification of the second normal suggestion image G12 or the second special suggestion image G22 gradually decreases, thereby attracting the player's attention more. The above-described embodiment can be modified as follows: The above-described embodiment and the following modifications can be combined with each other within the scope of technical compatibility.

[0118] The display mode of the prize ball count image G31 during execution of the freeze effect may be changed as appropriate. For example, during execution of the freeze effect, the ease of identification of the prize ball count image G31 may be improved. To improve the ease of identification, for example, the color of the prize ball count image G31 and the color of the background image of the prize ball count image G31 may be complementary hues, adjacent complementary hues, or contrasting hues. Another example of a mode to improve the ease of identification is to use a chromatic color for the prize ball count image G31 and an achromatic color for the background image of the prize ball count image G31. Another example of a mode to improve the ease of identification is to use a higher saturation for the prize ball count image G31 compared to the background image of the prize ball count image G31. Furthermore, during execution of the freeze effect, the ease of identification of the prize ball count image G31 may be reduced. In this case, it is preferable that the degree of reduction in ease of identification of the prize ball number image G31 is smaller than that of the second normal suggestion image G12 or the second special suggestion image G22.

[0119] The display mode of the image at each stage of the freeze effect may be changed as appropriate. For example, the first stage of the freeze effect is not limited to a display of a noise-like effect in the area where the specific image is displayed. Furthermore, the second stage of the freeze effect is not limited to a display in which the area where the specific image is displayed is darkened. Furthermore, the specific image may be less easily distinguishable in the second stage of the freeze effect than in the first stage, or may remain distinguishable. Furthermore, for example, at each stage of the freeze effect, another image may be displayed superimposed on a portion of the specific image, thereby reducing the ease of distinguishing the specific image.

[0120] The number of stages of the freeze effect may be changed as appropriate. For example, the freeze effect may be an effect in which the ease of identification of the specific image changes over three or more stages. In this case, the ease of identification of the specific image may be gradually decreased over all stages, or the ease of identification of the specific image may be maintained or improved at intermediate stages. Furthermore, the freeze effect does not have to be an effect that is executed in stages.

[0121] The specific image that becomes less recognizable during the execution of the freeze effect may be changed as appropriate. That is, the specific image does not have to be the second normal suggestion image G12 or the second special suggestion image G22. For example, the specific image may be a performance pattern, or a background image displayed against the background of the performance pattern, etc.

[0122] The special image, whose identifiability is maintained or improved during the execution of the freeze effect, may be changed as appropriate. In other words, the special image does not have to be the prize ball count image G31 displayed in the prize ball count display effect. For example, the special image may be an image showing the number of variable games on hold, or it may be part of the effect pattern showing the result of the special winning lottery. The special image may also be an error image indicating the occurrence of an error. The special image may be an image that does not contain either letters or numbers, or an image that does not contain both.

[0123] The effect executed after the freeze effect does not have to be a promotion effect or a consecutive hold effect. In other words, the effect executed after the freeze effect may be changed as appropriate. Also, neither a promotion effect nor a consecutive hold effect may be executed after the freeze effect, and the jackpot game effect that was being executed before the freeze effect began may be continued.

[0124] The timing at which the freeze effect is executed may be changed as appropriate. In other words, the freeze effect does not have to be executed during a jackpot game. The specific display state control that changes the display state of at least a portion of the display area of ​​the image display unit GH of the effect display device 12 to a specific display state is not limited to control that starts a freeze effect. For example, the specific display state control may be control that starts an effect different from a freeze effect, or control that issues an error notification or a warning regarding the complete function. In other words, the specific display state control may be control that changes the display state of at least a portion of the display area of ​​the image display unit GH of the effect display device 12 to a specific display state.

[0125] The conditions under which the display of the prize ball count image G31 due to the prize ball count display effect ends may be changed as appropriate. For example, the display of the prize ball count image G31 may end when an error occurs or the complete function is activated. In addition, the conditions under which the display of the prize ball count image G31 ends do not have to include the same conditions as the conditions under which the specific display state control ends.

[0126] Ending the display of the prize ball number image G31 due to the prize ball number display effect includes cases where the display of the prize ball number image G31 continues internally, and where the player is unable to see the prize ball number image G31, for example, by displaying another image superimposed on the prize ball number image G31 on the effect display device 12. For example, the sub-control CPU 50a may be capable of controlling the end of the display of the prize ball number image G31 by displaying another image on a layer higher (on the player's side) than the prize ball number image G31 on the effect display device 12. Furthermore, the sub-control CPU 50a may be capable of controlling the end of the display of the prize ball number image G31 by operating a predetermined movable body to a position where the player is unable to see the area on the effect display device 12 where the prize ball number image G31 is displayed.

[0127] The present invention may be embodied in a pachinko gaming machine 10 that has two or more types of probability states as probability states that determine the probability of winning the jackpot lottery. In other words, the present invention may be embodied in a pachinko gaming machine 10 that has a probability fluctuation function.

[0128] The present invention may be embodied in a pachinko gaming machine 10 that has two or more types of time-saving states as the time-saving state. Also, the present invention may be embodied in a pachinko gaming machine 10 that does not have a time-saving state as a gaming state of the pachinko gaming machine 10. In other words, the present invention may be embodied in a pachinko gaming machine 10 that does not have a ball entry rate improvement state that improves the rate at which game balls enter the second start winning port 15.

[0129] The present invention may be embodied in a gaming machine equipped with a function (so-called complete function) that restricts game execution when the number of specific balls calculated based on the number of game balls acquired by the player and the number of game balls used by the player reaches a predetermined upper limit. In this case, the sub-control CPU 50a may be capable of controlling the execution of a complete function activation notification, which notifies the player that game execution will be restricted, when the number of specific balls reaches the upper limit. Furthermore, the sub-control CPU 50a may be capable of controlling the execution of a complete function activation notice, which notifies the player that game execution will be restricted after the end of a winning game, when the number of specific balls reaches the upper limit during a winning game. In this case, the sub-control CPU 50a may not execute the complete function activation notification when the number of specific balls reaches the upper limit, but may instead execute the complete function activation notification when the winning game that was generated when the number of specific balls reached the upper limit ends. In addition, the sub-control CPU 50a may be capable of controlling the execution of a complete function activation warning when the specific number of balls reaches a specific number that is smaller than a predetermined upper limit, to notify in advance that the execution of the game will be restricted when the specific number of balls reaches the upper limit.

[0130] The sub-control board 50 may be a sub-integrated control board, and a display control board that specializes in controlling the performance display device 12, an audio control board that specializes in controlling the speaker Sp, and a lamp control board that specializes in controlling the decorative lamp La may be provided separately from the sub-control board 50. Also, some or all of the display control board, audio control board, and lamp control board may be the same board. Also, the sub-control CPU 50a may be composed of multiple CPUs mounted on a single board.

[0131] The pachinko gaming machine 10 may be provided with a single control board that integrates the functions of the main control board 40 and the sub-control board 50. The functions of the main control board 40 may also be realized by dividing them into multiple boards. The main control CPU 41a may be composed of multiple CPUs mounted on a single board.

[0132] The first special game and the second special game may be played in accordance with the order in which the game balls enter the start winning slots 14, 15, or may be played simultaneously in parallel. The second special game may also be omitted.

[0133] The present invention may be applied to a pachinko gaming machine 10 that does not execute a special effect game. In this case, it is preferable that the special effect display device 12 displays a special symbol. The present invention may be embodied in a gaming machine other than a pachinko gaming machine. For example, the above embodiment may be configured as a slot machine.

[0134] The technical ideas that can be understood from this embodiment and its modifications will be described. (Appendix 1) A gaming machine capable of executing a display effect by displaying an image, comprising: a display means for displaying an image; and a display control means for controlling the display means, wherein the display means is capable of executing a specific display effect by displaying a specific image, and is capable of displaying a special image different from the specific image while the specific display effect is being executed; the display control means is capable of specific display state control for changing the display state of at least a part of the display means to a specific display state while the specific display effect is being executed; the specific image is configured to become less distinguishable when the specific display state control is executed; and the special image maintains or improves its distinguishability when the specific display state control is executed, or the degree to which the distinguishability of the special image decreases is smaller than that of the specific image.

[0135] (Appendix 2) The gaming machine described in Appendix 1, wherein the special image is an image including either letters or numbers or both. (Appendix 3) A gaming machine as described in Appendix 1 or Appendix 2, wherein the conditions for terminating the display of the special image include the same conditions as the conditions for terminating the specific display state control.

[0136] (Appendix 4) A gaming machine described in any one of Appendices 1 to 3, wherein when the specific display state control is being executed, the color of the special image and the color of the background of the special image are complementary colors. (Appendix 5) A gaming machine described in any one of Appendices 1 to 3, wherein when the specific display state control is being executed, the color of the special image is a chromatic color and the background color of the special image is achromatic.

[0137] (Supplementary Note 6) The gaming machine according to any one of Supplementary Notes 1 to 5, wherein when the specific display state control is executed, the ease of identification of the specific image is gradually reduced. [Explanation of symbols]

[0138] G11...First normal suggestion image G12...Second normal suggestion image (specific image) G21...First special suggestion image G22...Second special suggestion image (specific image) G31...Number of winning balls image (special image) G41...Promotion suggestion image G51...First reserved consecutive suggestion image G52...Second reserved consecutive suggestion image GH...Image display unit HD...Launch handle La...Decorative lamp SE1...First start winning sensor SE2...Second start winning sensor SE3...Count sensor SE4...Gate sensor SL1...First solenoid SL2...Second solenoid Sp...Speaker W...Center frame YB...Game board YBa...Game area YBb...Opening window 10...Pachinko game machine 11...Frame body 11a...Installation frame 11b...Mounting frame 11c...Locking device 12...Performance display device (display means) 13...Information display device 13a...First special symbol display unit 13b...Second special pattern display section 13c...First special hold display section 13d...Second special hold display section 13e...Normal pattern display section 13f...Normal hold display section 14...First start winning opening 15...Second start winning opening 16...Normal movable piece 17...Large winning opening 18...Special opening / closing piece 25...Gate 40...Main control board 41...Microprocessor 41a...Main control CPU 41b...Main control ROM 41c...Main control RAM 50...Sub-control board 50a...Sub-control CPU (display control means) 50b...Sub-control ROM 50c...Sub-control RAM

Claims

1. In a gaming machine capable of executing a display effect by displaying an image, a display means for displaying an image; a display control means for controlling the display means, The display means is capable of executing a specific display effect by displaying a specific image, and is also capable of displaying a special image different from the specific image during the execution of the specific display effect, the display control means is capable of specific display state control for changing the display state of at least a part of the display means to a specific display state during execution of the specific display performance; the specific image is configured to be less recognizable when the specific display state control is executed, A gaming machine characterized in that when the specific display state control is executed, the ease of identification of the special image is maintained or improved, or the degree to which the ease of identification decreases is smaller than that of the specific image.

2. 2. The gaming machine according to claim 1, wherein the special image is an image including either or both of letters and numbers.

3. 3. The gaming machine according to claim 1, wherein the condition for terminating the display of the special image includes the same condition as the condition for terminating the specific display state control.

Citation Information

Patent Citations

  • Game machine

    JP2023059210A