Platform operating system, platform operating method, and program
The platform operation system facilitates individuals to become creators by collaborating in game production and product creation, addressing the skill barrier and enabling revenue distribution for all contributors.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- TOPPAN HOLDINGS INC
- Filing Date
- 2024-11-26
- Publication Date
- 2026-06-05
Smart Images

Figure 2026092417000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a platform operation system, a platform operation method, and a program.
Background Art
[0002] In recent years, with the spread of the Internet and social networking services (SNS), many people, regardless of whether they are professionals or amateurs, can easily publish the products (contents) they have created themselves. Therefore, it is said that the era of 100 million creators has arrived. Along with this, the digital market (creator economy) in which individual creators sell contents on the Internet to increase their income has also attracted attention, and the market scale is expanding.
[0003] In connection with this, various technologies have been proposed for paying a price corresponding to the use of contents to the content provider. For example, Patent Document 1 below discloses a technology capable of distributing the content requested by the content user to the content user, collecting the content usage fee from the content user, and paying the provision fee corresponding to the used content to the content provider.
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] However, for individuals who do not have the skills to create contents, it has been difficult to enter the market as creators.
[0006] In view of the above-mentioned problems, the object of the present invention is to provide a platform operation system, a platform operation method, and a program that enable individuals to easily become creators. [Means for solving the problem]
[0007] To solve the above-mentioned problems, a platform operation system according to one aspect of the present invention is a platform operation system comprising: a platform provision unit that provides a platform having a game production environment, a game play environment, and a product production environment; a game production processing unit that receives operations for producing a game from at least one person involved in game production on the platform and constructs the game; a game play processing unit that receives play of the game from at least one person involved in game play on the platform and outputs a play log indicating the play content on the platform; and a product production processing unit that receives operations for producing a product based on the play log from at least one person involved in product production on the platform and produces the product.
[0008] A platform operation method according to one aspect of the present invention is a platform operation method executed by a computer, which includes: a platform provision process that provides a platform having a game production environment, a game play environment, and a product production environment; a game production process that receives operations for producing a game from at least one person involved in game production on the game production environment on the platform and constructs the game; a game play process that receives play of the game from at least one person involved in game play on the game play environment on the platform and outputs a play log indicating the play content on the platform; and a product production process that receives operations for producing a product based on the play log from at least one person involved in product production on the product production environment on the platform and produces the product.
[0009] A program according to one aspect of the present invention is a program for causing a computer to function as: a platform providing means that provides a platform having a game production environment, a game play environment, and a product production environment; a game production processing means that receives operations for producing a game from at least one person involved in game production on the platform and constructs the game; a game play processing means that receives play of the game from at least one person involved in game play on the platform and outputs a play log indicating the play content on the platform; and a product production processing means that receives operations for producing a product based on the play log from at least one person involved in product production on the platform and produces the product. [Effects of the Invention]
[0010] According to this invention, individuals can easily become creators. [Brief explanation of the drawing]
[0011] [Figure 1] This diagram shows an overview of the platform according to this embodiment. [Figure 2] This block diagram shows an example of the configuration of the platform operating system according to this embodiment. [Figure 3] This block diagram shows an example of the configuration of the platform operating device according to this embodiment. [Figure 4] This sequence diagram shows an example of the processing flow related to game production according to this embodiment. [Figure 5] This sequence diagram shows an example of the processing flow related to gameplay according to this embodiment. [Figure 6] This sequence diagram shows an example of the processing flow related to product production according to this embodiment. [Figure 7] This is a sequence diagram showing an example of the processing flow related to the fan's actions according to this embodiment. [Modes for carrying out the invention]
[0012] Embodiments of the present invention will be described in detail below with reference to the drawings.
[0013] <1. Platform Overview> Referring to Figure 1, the overview of the platform according to this embodiment will be described. Figure 1 is a diagram showing the overview of the platform according to this embodiment.
[0014] The platform PF shown in FIG. 1 is a platform for at least one user to jointly produce digital content, use the produced digital content, and further produce and sell digital content based on the usage results. Hereinafter, the digital content produced for sale is also referred to as "product", and the digital content produced for use and serving as the basis for the product is also referred to as "original content". The products to be sold are managed as IP (intellectual property) on the platform PF. When a product is purchased, the platform PF distributes the copyright revenue to the relevant parties of the product.
[0015] The platform PF has an original content production environment, an original content usage environment, and a product production environment. The original content production environment is an environment for at least one user to produce original content on the platform PF. The original content usage environment is an environment for at least one user to use the original content on the platform PF. The product production environment is an environment for at least one user to produce products on the platform PF.
[0016] Hereinafter, an example where the original content is "game", the usage form of the original content is "playing the game", and the product is "comic" will be used as an example to explain this embodiment. In this case, the users of the platform PF include a game production related person U1, a game play related person U2, a product production related person U3, and a fan U4.
[0017] The game production related person U1 uses the game production environment (original content production environment) on the platform PF to produce a game. The game production related person U1 is, for example, a system person in charge of developing the game system, a scenario person in charge of creating the game scenario, a design person in charge of creating characters and backgrounds as game materials, a BGM person in charge of creating BGM as game materials, etc.
[0018] Game player U2 plays a game produced by game creator U1 using the game play environment (original content usage environment) on platform PF. Platform PF outputs a play log (usage result) indicating the game play content by game player U2 on platform PF. Game player U2 is, for example, a game master who controls the progress of the game, a player who plays the game, etc.
[0019] Product creator U3 creates a comic based on the play log output by the game play of game player U2 using the product creation environment on platform PF. Product creator U3 is, for example, an editor in charge of comic editing, a comic artist in charge of drawing the comic, etc.
[0020] Fan U4 is an ordinary user. For example, Fan U4 - 1 who supports game creator U1, Fan U4 - 2 who watches the game play, Fan U4 - 3 who purchases the product, etc. Fan U4 - 1, for example, makes a donation (an example of support) to game creator U1 who is a fan himself, the game, or game materials. Fan U4 - 2, for example, watches the game play being distributed and makes comments and donations in real time. Fan U4 - 3, for example, purchases the product being sold.
[0021] Here, while referring to FIG. 1, the usage method of platform PF by each user will be described.
[0022] Game production personnel U1 create the game in the game production environment on the platform PF (Step S1). The system manager develops the game system without coding, for example, by combining modules and adjusting properties using a system editor. The scenario manager creates the scenario and plot using a scenario editor. The design manager and BGM manager create their respective materials in their own production environments and upload the materials necessary for game construction to the platform PF. Once the necessary systems, scenarios, and materials are ready, game production personnel U1 build the game by combining the published systems, scenarios, and materials using the game editor. In this way, each party involved in game production U1 can collaborate to create the game in the game production environment on the platform PF.
[0023] Fans U4-1 can support any game production personnel U1, game, or game materials (Step S2).
[0024] Gameplay personnel U2 play the game in the gameplay environment on the platform PF (Step S3). One example of a game is the Werewolf game. If the game's streaming settings are turned on, the platform (PF) will stream the game in progress (Step S4).
[0025] Fans U4-2 can watch the streamed gameplay on the platform PF (Step S5). Fans U4-2 can also send tips to designated gameplay participants U2 while watching the stream (Step S6). If a donation is made by a fan U4-2, the platform PF processes the payment of a reward to the gameplay participant U2 who made the donation, in proportion to the amount donated (Step S7).
[0026] Product development team U3 creates the product in the product development environment on the platform (Step S8). The editor and cartoonist, for example, use a cartoon editor to create a comic based on the game's play logs. This allows each of the product development team U3 to collaborate on creating the comic in the product development environment on the platform. Furthermore, U2 (involved in gameplay) and U1 (involved in game development) were also involved in the process of generating the gameplay logs that served as the basis for the manga. Therefore, the manga is also a product jointly created by U1 (involved in game development), U2 (involved in gameplay), and U3 (involved in product development). Once the product is created, the platform (PF) sells the product (Step S9).
[0027] Fan U4-3 can purchase products sold on the platform PF (Step S10). If a product is purchased by a fan U4-3, the platform PF distributes the copyright revenue to each party involved in the production of the purchased product (Step S11).
[0028] <2. Configuration of the Platform Operating System> The overview of the platform PF according to this embodiment has been described above. Next, the configuration of the platform operation system 1 according to this embodiment will be described with reference to Figure 2. Figure 2 is a block diagram showing an example of the configuration of the platform operation system 1 according to this embodiment. The platform operation system 1 shown in Figure 2 is a system for operating the platform PF, whose outline was explained with reference to Figure 1.
[0029] As shown in Figure 2, the platform operation system 1 comprises a platform operation device 10, a terminal 20 for game production personnel, a terminal 30 for game play personnel, a terminal 40 for product production personnel, and a fan terminal 50. Networks (NW) can include various configurations for exchanging information, such as LANs (Local Area Networks), WANs (Wide Area Networks), telephone networks (mobile phone networks, fixed-line telephone networks, etc.), regional IP (Internet Protocol) networks, and the Internet.
[0030] (1) Platform operating device 10 The platform operation device 10 is a device for operating the platform PF and functions as a platform for operating the platform PF. The platform operation device 10 is composed of, for example, one or more PCs (Personal Computers) or server devices (for example, cloud servers). The platform operation device 10 is connected via a network NW to game production personnel terminals 20, game play personnel terminals 30, product production personnel terminals 40, and fan terminals 50, enabling it to send and receive various types of information.
[0031] (2) Terminal 20 for game production personnel Game production staff terminal 20 is a device used by game production staff member U1. Game production staff terminal 20 may be, for example, a smartphone, tablet, or PC. The game production personnel terminal 20 is connected to the platform operation device 10 via a network (NW) and is capable of sending and receiving various types of information.
[0032] (3) Gameplay personnel terminal 30 The gameplay-related terminal 30 is a terminal used by gameplay-related personnel U2. The gameplay-related terminal 30 is, for example, a smartphone, tablet, or PC. The gameplay-related terminal 30 is connected to the platform operation device 10 via a network (NW) and is capable of sending and receiving various types of information.
[0033] (4) Product Production Personnel Product development personnel terminal 40 is a terminal used by product development personnel U3. Product development personnel terminal 40 is, for example, a smartphone, tablet, or PC. Product development personnel terminal 40 is connected to the platform operation device 10 via a network NW, enabling it to send and receive various types of information.
[0034] (5) Fans 50 Fan terminal 50 is a device used by fan U4. Fan terminal 50 is, for example, a smartphone, tablet, or PC. The fan terminal 50 is connected to the platform operating device 10 via a network NW, enabling it to send and receive various types of information.
[0035] The aforementioned game development personnel terminal 20, gameplay personnel terminal 30, product development personnel terminal 40, and fan terminal 50 display various screens through applications for using the platform PF (hereinafter also referred to as "platform apps"). Platform apps include applications for using game development functions (hereinafter also referred to as "game development apps"), applications for using gameplay functions (hereinafter also referred to as "gameplay apps"), and applications for using product development functions (hereinafter also referred to as "product development apps"). The functionality of each application may be provided by installing the application on each device (i.e., a native application), or it may be provided by a web system (i.e., a web application). In the case of a web system, the functionality of each application is provided via a web browser.
[0036] <3. Functional Configuration of Platform Operating Equipment> The configuration of the platform operation system 1 according to this embodiment has been described above. Next, the configuration of the platform operation device 10 according to this embodiment will be described with reference to Figure 3. Figure 3 is a block diagram showing an example of the configuration of the platform operation device 10 according to this embodiment. As shown in Figure 3, the platform operating device 10 comprises a communication unit 110, a storage unit 120, and a control unit 130.
[0037] (1) Communications Department 110 The communication unit 110 has the function of sending and receiving various types of information. The communication unit 110 is connected via the network NW to the game production personnel terminal 20, the game play personnel terminal 30, the product production personnel terminal 40, and the fan terminal 50, and sends and receives various types of information.
[0038] (2) Storage section 120 The storage unit 120 has the function of storing various types of information. The storage unit 120 is composed of storage media provided as hardware by the platform operating device 10, such as HDD (Hard Disk Drive), SSD (Solid State Drive), flash memory, EEPROM (Electrically Erasable Programmable Read Only Memory), RAM (Random Access read / write Memory), ROM (Read Only Memory), or any combination of these storage media.
[0039] Memory unit 120 stores systems developed by game production personnel U1, scenarios created, and materials uploaded. Memory unit 120 also stores play logs from game play personnel U2. Furthermore, memory unit 120 stores products created by product production personnel U3.
[0040] Furthermore, the memory unit 120 stores information (hereinafter also referred to as "stakeholder information") that identifies the people involved in the production of the game and the product (hereinafter also referred to as "product stakeholders"). For example, the memory unit 120 stores information linking game production stakeholders U1 who were involved in the production of the game, gameplay stakeholders U2 who were involved in the gameplay, and product production stakeholders U3 who were involved in the production of the product, as stakeholder information.
[0041] (3) Control unit 130 The control unit 130 has the function of controlling the overall operation of the platform operating device 10. The control unit 130 is implemented, for example, by causing the CPU (Central Processing Unit) or GPU (Graphics Processing Unit) provided as hardware in the platform operating device 10 to execute a program. As shown in Figure 3, the control unit 130 includes a platform provision unit 131, a game production processing unit 132, a game play processing unit 133, a product production processing unit 134, a support processing unit 135, a distribution processing unit 136, a tipping processing unit 137, a sales processing unit 138, and a revenue distribution processing unit 139.
[0042] (3-1) Platform Provisioning Section 131 The platform provider unit 131 has the function of providing a platform PF. For example, the platform provider unit 131 provides a platform PF that includes a game production environment, a game play environment, and a product production environment.
[0043] (3-2) Game Production Processing Section 132 The game production processing unit 132 has the function of performing processing related to game production. For example, the game production processing unit 132 receives operations for game production from at least one or more game production personnel U1 (game production personnel terminal 20) in the game production environment on the platform PF, and constructs the game.
[0044] (3-3) Gameplay Processing Unit 133 The gameplay processing unit 133 has the function of processing gameplay. For example, the gameplay processing unit 133 receives gameplay from at least one gameplay participant U2 (gameplay participant terminal 30) in the gameplay environment on the platform PF, and outputs a play log showing the gameplay content on the platform PF.
[0045] The play log includes, for example, text data and game screenshots that show the gameplay. If the gameplay is being streamed, the play log may also include comments from Fan U4-2. If Fan U4-2 makes a comment during the stream, the gameplay processing unit 133 outputs the play log, including the comment, to the platform, in addition to the text data and game screenshots that show the gameplay.
[0046] (3-4) Product Production Processing Unit 134 The product production processing unit 134 has the function of performing processing related to product production. For example, the product production processing unit 134 receives operations for producing a product based on play logs from at least one product production participant U3 (product production participant terminal 40) in the product production environment on the platform PF, and produces the product.
[0047] The product production processing unit 134 outputs (displays on screen) the play log so that product production personnel U3 can refer to it when they are creating a product in the product production environment. If the game play is not streamed, the product production processing unit 134 accepts the creation of a product based on text data and game screens. If the game play is streamed and there are comments from fans U4-2, the product production processing unit 134 accepts the creation of a product based on the comments in addition to the text data and game screens.
[0048] (3-5) Support Processing Unit 135 The support processing unit 135 has the function of processing support related to game production personnel U1. On the platform PF, the support processing unit 135 receives support from fans U4 (fan terminals 50) to game production personnel U1 and processes the received support according to its content.
[0049] (3-6) Distribution Processing Unit 136 The distribution processing unit 136 has the function of processing related to the distribution of game play. The distribution processing unit 136 receives a setting from the game player U2 (game player terminal 30) indicating whether or not to distribute the game play (e.g., on or off). If the distribution setting is on, the distribution processing unit 136 distributes the game play by the game player U2. The distribution processing unit 136 receives comments from viewers (fans U4-2) watching the distribution. The distribution processing unit 136 also receives donations from viewers (fans U4-2) watching the distribution to the designated game player U2. If the distribution setting is off, the distribution processing unit 136 does not distribute the game play by the game player U2.
[0050] (3-7) Tip Handling Unit 137 The tipping processing unit 137 has the function of processing tipping. When a tip is made by a fan U4, the tipping processing unit 137 processes the payment of a reward corresponding to the recipient of the tip and the amount of the tip.
[0051] For example, suppose a fan U4-1 makes a donation as a way of showing support for game developer U1. If the donation is made to game developer U1 himself, the donation processing unit 137 processes the payment of compensation to the game developer U1 who received the donation. If the donation is made to the game itself or game materials, the donation processing unit 137 processes the payment of compensation to the game developer U1 who was involved in the production of the item to which the donation was made.
[0052] Furthermore, suppose that a fan U4-2 makes a donation to a designated game participant U2 while watching the stream. In this case, the donation processing unit 137 processes the payment of a reward to the game participant U2 who received the donation.
[0053] (3-8) Sales Processing Unit 138 The sales processing unit 138 has the function of processing products related to sales. The sales processing unit 138 sells products created by the product production processing unit 134 on the platform PF.
[0054] (3-9) Revenue distribution processing unit 139 The revenue distribution processing unit 139 has the function of processing the distribution of copyright revenue. When a product is purchased, the revenue distribution processing unit 139 distributes copyright revenue to those involved with the product. For example, the revenue distribution processing unit 139 distributes copyright revenue to the product creators U3 who were involved in the production of the purchased product, the gameplay creators U2 who were involved in the gameplay shown in the play log that formed the basis of the product, and the game creators U1 who were involved in the production of the game that was played. Furthermore, the revenue distribution processing unit 139 can identify the parties to whom copyright revenue is to be distributed by referring to the party information stored in the memory unit 120.
[0055] <4. Processing Flow> The functional configuration of the platform operation device 10 according to this embodiment has been described above. Next, the processing flow according to this embodiment will be described with reference to Figures 4 to 7.
[0056] (1) Process flow related to game production Referring to Figure 4, the processing flow related to game production according to this embodiment will be explained. Figure 4 is a sequence diagram showing an example of the processing flow related to game production according to this embodiment.
[0057] As shown in Figure 4, the game production personnel U1 perform game system development (step S101). Specifically, the system administrator operates the game production personnel terminal 20 to access the platform operation device 10 and performs system development in the game production environment on the platform PF. The platform operation device 10 performs processing related to system development (step S102). Specifically, the game production processing unit 132 receives operations from the system administrator for developing the system and constructs the system. The constructed system is stored in the storage unit 120.
[0058] Furthermore, game production personnel U1 create the game scenario (step S103). Specifically, the scenario writer operates the game production personnel terminal 20 to access the platform operation device 10 and creates the scenario in the game production environment on the platform PF. The platform operation device 10 performs processing related to scenario creation (step S104). Specifically, the game production processing unit 132 receives an operation from the scenario writer to create a scenario and creates the scenario. The created scenario is stored in the storage unit 120.
[0059] Additionally, game production personnel U1 upload game assets (step S105). Specifically, the design team and BGM team operate the game production personnel terminal 20 to access the platform operation device 10 and upload the assets to the game production environment on the platform PF. The platform operation device 10 performs a process to register materials (step S106). Specifically, the game production processing unit 132 receives requests from the designer and BGM person to upload materials and registers the uploaded materials in the storage unit 120.
[0060] Once the necessary systems, scenarios, and materials for game production are in place, game production personnel U1 will begin building the game (step S107). Specifically, game production personnel U1 will operate the game production personnel terminal 20 to access the platform operation device 10 and build the game in the game production environment on the platform PF. The platform operation device 10 performs processing related to game construction (step S108). Specifically, the game production processing unit 132 receives operations from the game production personnel U1 to construct the game and constructs the game. The constructed game is stored in the storage unit 120.
[0061] After the game is built, the memory unit 120 registers the game production personnel U1 (step S109). Specifically, the memory unit 120 registers personnel information indicating the game production personnel U1 who were involved in building the game. Note that the processing flow for game production is not limited to the example shown in Figure 4. For example, steps S101, S103, and S105 may be performed in the order shown in Figure 4, in a different order, or in parallel.
[0062] (2) Processing flow related to gameplay Referring to Figure 5, the processing flow related to gameplay according to this embodiment will be explained. Figure 5 is a sequence diagram showing an example of the processing flow related to gameplay according to this embodiment.
[0063] As shown in Figure 5, the gameplay personnel U2 first log in to play the game (step S201). Specifically, the player (including the game master) operates the gameplay personnel terminal 30 to access the platform operation device 10 and logs in to the gameplay environment on the platform PF. The platform operating device 10 performs login processing (step S202). Specifically, the gameplay processing unit 133 receives a login request from the player and executes the login process. After login, the gameplay processing unit 133 displays a list of games on the gameplay participant terminal 30 (step S203).
[0064] The gameplay operator U2 selects the game to play (step S204). Specifically, the player operates the gameplay operator terminal 30 to select the game to play from the displayed list of games. The gameplay processing unit 133 of the platform operation device 10 displays the game screen of the game selected by the player on the gameplay personnel terminal 30 (step S205).
[0065] Gameplay personnel U2 operates the gameplay personnel terminal 30 to configure the game's play settings (step S206). At this time, gameplay personnel U2 also configures the game's play distribution settings. The gameplay processing unit 133 of the platform operating device 10 performs game play setting processing according to the settings made by the player (step S207).
[0066] Game player U2 operates the game player terminal 30 to start playing the game (step S208). The distribution processing unit 136 of the platform operating device 10 checks the game distribution settings (step S209). If the distribution setting is ON (step S209 / ON), the process proceeds to step S210. On the other hand, if the distribution setting is OFF (step S209 / OFF), the process proceeds to step S211. If the process proceeds to step S210, the distribution processing unit 136 distributes the gameplay (step S210). The process then proceeds to step S211.
[0067] If the game has not finished playing (step S211 / NO), the gameplay processing unit 133 does not proceed with any further processing. On the other hand, if the game has finished playing (step S211 / YES), the gameplay processing unit 133 proceeds to step S212.
[0068] If the process proceeds to step S212, the gameplay processing unit 133 outputs a play log showing the contents of the completed game to the platform PF and registers it in the storage unit 120 (step S212). After the play log is registered, the memory unit 120 registers the gameplay participants U2 (step S213). Specifically, the memory unit 120 associates the gameplay participants U2 who were involved in playing the game with the participant information already registered for the game from which the play log was output.
[0069] (3) Process flow related to product production Referring to Figure 6, the processing flow related to product production according to this embodiment will be explained. Figure 6 is a sequence diagram showing an example of the processing flow related to product production according to this embodiment.
[0070] As shown in Figure 6, product production personnel U3 select the game to be produced (step S301). Specifically, product production personnel U3 access the platform operation device 10 by operating the product production personnel terminal 40 and select the production target in the product production environment on the platform PF. The platform operation device 10 displays the play log (step S302). Specifically, the product production processing unit 134 retrieves the play log of the game selected by the product production personnel U3 from the storage unit 120 and displays it on the product production personnel terminal 40.
[0071] Product development staff member U3 checks the play log displayed on product development staff member terminal 40 (step S303). Product development personnel U3 operate the product development personnel terminal 40 to create a product based on the play log in the product development environment on the platform PF (step S304).
[0072] The platform operation device 10 performs processing related to product production (step S305). Specifically, the product production processing unit 134 receives an operation from the product production personnel U3 to produce a product and produces the product. The produced product is stored in the storage unit 120. After the product is created, the memory unit 120 registers the product production personnel U3 (step S306). Specifically, the memory unit 120 links the product production personnel U3 who were involved in the product's creation to the already registered personnel information for the game indicated by the play log that formed the basis of the product's creation.
[0073] The sales processing unit 138 sells the products produced by the product production processing unit 134 on the platform PF (step S307).
[0074] (4) Processing flow regarding fan actions Referring to Figure 7, the processing flow related to the fan's actions according to this embodiment will be explained. Figure 7 is a sequence diagram showing an example of the processing flow related to the fan's actions according to this embodiment.
[0075] (Support from U1, a game development professional) As shown in Figure 7, fan U4 operates fan terminal 50 to access platform PF and provides support to game production personnel U1 (step S401). The support processing unit 135 of the platform operation device 10 receives support from fans U4 to game production personnel U1 and processes the received support according to the content of the support (step S402).
[0076] (Watching gameplay streams) As shown in Figure 7, the fan U4 operates the fan terminal 50 to access the platform PF and selects the game whose gameplay to watch (step S501). The distribution processing unit 136 of the platform operating device 10 distributes the game selected by the fan U4 to the fan terminal 50 (step S502). Fan U4 watches gameplay of the game being streamed to fan terminal 50 (step S503). If Fan U4 makes a comment while watching (step S504), the gameplay processing unit 133 also registers that comment as part of the play log (step S505). If a fan U4 makes a donation while watching (step S506), the donation processing unit 137 processes the payment of a reward to the gameplay participant U2 who received the donation (step S507).
[0077] (Purchase of product) As shown in Figure 7, fan U4 operates fan terminal 50 to access platform PF and purchase the product being sold (step S601). The revenue distribution processing unit 139 of the platform operating device 10 refers to the stakeholders information stored in the storage unit 120 and performs the process of distributing copyright revenue to the stakeholders of the purchased product (step S602).
[0078] The processing flow according to this embodiment has been described above. As described above, the platform operation system 1 according to this embodiment includes a platform provision unit 131 that provides a platform having a game production environment, a game play environment, and a product production environment; a game production processing unit 132 that receives operations for producing a game from at least one person involved in game production in the game production environment on the platform and constructs the game; a game play processing unit 133 that receives game play from at least one person involved in game play in the game play environment on the platform and outputs a play log indicating the play content on the platform; and a product production processing unit 134 that receives operations for producing a product based on the play log from at least one person involved in product production in the product production environment on the platform and produces the product.
[0079] This configuration allows individuals who lack the skills to create games or products to participate in product creation by joining as game players. This enables individuals without the necessary skills to become creators by collaborating with other skilled creators. In other words, individuals without skills can become creators simply by playing games. Therefore, the platform operation system 1 according to this embodiment makes it possible for individuals to easily become creators. This makes it possible to realize a collaborative IP creation market where anyone can be both a producer and a player, in preparation for an era where everyone is a creator.
[0080] Furthermore, in the platform operation system 1, the play log includes text data and game screenshots that show the game's gameplay, and the product production processing unit 134 accepts the production of products based on the text data and game screenshots. With this configuration, even for the same game, the content of the produced product will change depending on the differences in the gameplay due to differences in the players participating. Also, even with the same play log, the content of the produced product will change depending on the creators involved in its production. This makes it possible to create a vast amount of IP by combining creators and players.
[0081] Furthermore, in the platform operation system 1, the distribution processing unit 136 distributes gameplay by gameplay personnel U2, receives comments from viewers (fans U4) watching the distribution, the gameplay processing unit 133 outputs a play log including comments to the platform PF, and the product production processing unit 134 accepts product production based on text data, game screens, and comments. With this configuration, product production personnel U3 can reflect the content of comments from viewers watching the gameplay into the content of the product. Viewers can influence the content of the product simply by watching the distribution and commenting. In other words, even individuals who do not have the skills to produce games or products can become creators involved in product production simply by watching the distribution and commenting. Viewers can also experience the live feeling of witnessing the creation of new IP.
[0082] Furthermore, in the platform operation system 1, the sales processing unit 138 sells the produced products, and when a product is purchased, the revenue distribution processing unit 139 distributes copyright revenue to the stakeholders of the product. The stakeholders of the product who are eligible for copyright revenue distribution include game production stakeholders U1, gameplay stakeholders U2, and product production stakeholders U3. With this configuration, copyright revenue is distributed not only to creators who have the skills to produce games and products, but also to individuals (players) who do not have those skills. This accelerates the creation of IP in the collaborative IP creation market and enables broader support for creators.
[0083] Platform operating system 1 can change the content of the product based on user selection, enabling a narrative-based approach to users (e.g., Generation Z) and achieving effective narrative-based promotion. For example, users participate in the game as characters in a fictional story. During the game's story, users are given several choices to make, and they select one themselves. The story unfolds based on these choices, leading to the conclusion. Because users arrive at the conclusion through their own choices, they perceive the story and characters as personal, making related promotions more effective.
[0084] <5. Variation> The embodiment has been described above. Next, modifications of this embodiment will be described. The modifications described below may be applied to the embodiment individually or in combination. Furthermore, the modifications may be applied in place of the configuration described in the embodiment, or they may be applied in addition to the configuration described in the embodiment.
[0085] The product according to the above embodiment may be sold with information that identifies the product attached to it. The information that identifies the product is, for example, a non-fungible token (NFT). In this case, the revenue distribution processing unit 139 of the platform operating device 10 can distribute copyright revenue using blockchain technology.
[0086] The above describes some modified embodiments of the present invention. Furthermore, some or all of the functions of the platform operation system 1 and platform operation device 10 in the above-described embodiment may be implemented by a computer. In that case, the functions may be implemented by recording a program for implementing these functions on a computer-readable recording medium, loading the program recorded on this recording medium into the computer system, and executing it. Here, "computer system" includes hardware such as the OS and peripheral devices. Furthermore, "computer-readable recording medium" refers to portable media such as flexible disks, magneto-optical disks, ROMs, CD-ROMs, and storage devices such as hard disks built into the computer system. Furthermore, "computer-readable recording media" may include those that dynamically hold programs for a short period of time, such as communication lines used when transmitting programs over networks such as the Internet or communication lines such as telephone lines, as well as those that hold programs for a certain period of time, such as volatile memory inside computer systems that act as servers or clients in such cases. Furthermore, the above program may be for the purpose of implementing some of the functions described above, or it may be for the purpose of implementing the above functions in combination with a program already recorded in the computer system, or it may be implemented using a programmable logic device such as an FPGA (Field Programmable Gate Array).
[0087] Although embodiments of this invention have been described in detail above with reference to the drawings, the specific configuration is not limited to those described above, and various design changes can be made without departing from the spirit of this invention. [Explanation of Symbols]
[0088] 1...Platform operation system, 10...Platform operation device, 20...Game production personnel terminal, 30...Game play personnel terminal, 40...Product production personnel terminal, 50...Fan terminal, 110...Communication unit, 120...Storage unit, 130...Control unit, 131...Platform provision unit, 132...Game production processing unit, 133...Game play processing unit, 134...Product production processing unit, 135...Support processing unit, 136...Distribution processing unit, 137...Money processing unit, 138...Sales processing unit, 139...Revenue distribution processing unit, NW...Network
Claims
1. A platform provider unit that provides a platform having a game development environment, a gameplay environment, and a product development environment, The game production environment on the aforementioned platform includes a game production processing unit that receives operations for game production from at least one person involved in game production and constructs the game, A gameplay processing unit that, in the gameplay environment on the platform, receives gameplay from at least one gameplay participant and outputs a play log indicating the gameplay content on the platform, The product production environment on the platform includes a product production processing unit that receives operations from at least one product production participant to produce a product based on the play log, and produces the product, A platform operating system equipped with the necessary features.
2. The aforementioned play log includes text data and game screenshots that show the content of the game being played. The aforementioned product production processing unit accepts the production of the aforementioned product based on text data and game screens. The platform operation system according to claim 1.
3. A distribution processing unit that broadcasts the gameplay of the aforementioned game by the aforementioned gameplay personnel and receives comments from viewers watching the broadcast. Furthermore, The gameplay processing unit outputs the play log, including the comments, to the platform. The aforementioned product production processing unit accepts the production of the aforementioned product based on text data, game screens, and the aforementioned comments. The platform operation system according to claim 2.
4. A sales processing unit that sells the aforementioned manufactured product, When the aforementioned product is purchased, a revenue distribution processing unit distributes copyright revenue to those involved with the aforementioned product, The platform operation system according to claim 1, comprising:
5. The revenue distribution processing unit distributes the copyright revenue to the product producers who were involved in the production of the purchased product, the gameplay producers who were involved in the gameplay shown in the play log that formed the basis of the product, and the game producers who were involved in the production of the game that was played. The platform operation system according to claim 4.
6. The process of providing a platform that includes a game development environment, a gameplay environment, and a product development environment, The game production environment on the aforementioned platform accepts operations for game production from at least one person involved in game production, and includes a game production process for constructing a game, A gameplay processing process that, in the gameplay environment on the platform, receives gameplay from at least one or more gameplay participants and outputs a play log indicating the gameplay content on the platform, The product production environment on the platform accepts operations from at least one product production participant to produce a product based on the play log, and includes a product production process for producing the product. A platform operation method performed by a computer, including the following.
7. Computers, A platform provider that provides a platform having a game development environment, a gameplay environment, and a product development environment, The game production environment on the aforementioned platform includes a game production processing means that receives operations for game production from at least one person involved in game production and constructs the game, A gameplay processing means that, in the gameplay environment on the platform, receives gameplay from at least one or more gameplay participants and outputs a play log indicating the gameplay content on the platform, The product production environment on the platform includes a product production processing means that receives operations from at least one product production participant to produce a product based on the play log, and produces the product, A program designed to function as such.