Game equipment
Patent Information
- Application Number
- JP2024140802
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-08-22
- Publication Date
- 2025-02-18
- Estimated Expiration
- 2044-08-22
AI Technical Summary
【0016】 本発明のゲーム器具Aは、駒3が、その上面から側面に掛けて、ディスク2の厚みよりも大きい幅を有する溝部3aを有することにより、溝部3aを用いてディスク2を駒3から転出することができる。 そのため、スポーツの球技を模したランダム性をゲームとして再現することが可能となる。
Smart Images

Figure 0007630780000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming device, and more particularly to a gaming device capable of reproducing the same strategic and random aspects as in real sports. [Background technology]
[0002] Board games, which use pieces and game boards, are widely enjoyed as games. Various things can be themes or motifs of board games, and board games based on sports competitions are one of the most popular genres.
[0003] When representing sports games using pieces and a board, various techniques are used to recreate the competitive nature of the game. For example, in the sports competition training and strategy board set in Patent Document 1, a sports competition is reproduced by arranging multiple color-coded pieces on a flat board. This enables sports teams, their coaches, managers, etc. to reproduce a scene from a competition, plan strategies, review plays, etc. In addition, the pieces placed on the competitive strategy board of Patent Document 2 are provided with a fan-shaped visual field display for reproducing the field of view of the actual players on the pieces. This makes it possible to visually recognize the visual field of each player when reproducing a play performed on the sports competition training and strategy board set of Patent Document 1, and for example, it is possible to reproduce while checking whether each player can see the ball when passing or shooting. This makes it possible to reproduce each player's play and perform the desired play content more appropriately. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Registered Utility Model No. 3178732 [Patent Document 2] Patent No. 4618590 Summary of the Invention [Problem to be solved by the invention]
[0005] In real sports competitions, there are various random factors such as the wind direction on the day, or the unexpected behavior of the ball in ball games. It is this randomness that is what attracts people to sports competitions. On the other hand, in board games, pieces are moved according to rules set by humans, and although there are techniques such as using dice, it is difficult to reproduce the randomness found in actual sports competitions. Even with the sports competition training and strategy board set of Patent Document 1 and the competitive strategy board of Patent Document 2, in order to reproduce or examine a play, a person must move each piece representing a player and the ball one by one, making it impossible to reproduce the random behavior of a ball in an actual sport.
[0006] Furthermore, in sports, particularly in team sports, the strategy involved in player placement and other aspects is a major attraction of sports. As mentioned above, it is possible to recreate some of this strategy in board games by placing the pieces, but recreating the randomness mentioned above is incompatible with the human-defined rules of the game.
[0007] The present invention has been developed in response to the above-mentioned problems. That is, an object of the present invention is to provide a game device capable of reproducing the randomness and strategy of a sports competition. [Means for solving the problem]
[0008] As a result of extensive research, the inventors have discovered that the above-mentioned problems can be solved by having the player roll a disk simulating a ball on the board, using grooves provided in the pieces. The present invention is based on this finding.
[0009] The present invention relates to a game device A for simulating a sport, which comprises a flat game board 1, a circular disk 2, and a piece 3, the piece 3 having a groove 3a that is inclined from its upper surface to its side and has a width greater than the thickness of the disk 2, and the bottom surface of the groove 3a is inclined with respect to the horizontal plane. At an angle of 5 to 85° The game board 1 is provided in a game device A having a grid 1b for placing pieces 3.
[0010] The present invention resides in the above-described game device A, in which the piece 3 is a solid cylinder having a diameter of about 10 to 50 mm and a height of about 10 to 30 mm.
[0012] The present invention relates to groove The width of the portion 3a is 0.1 to 5 mm larger than the thickness of the disc 2 in the game apparatus A described above.
[0013] In the present invention, the piece 3 is made of gypsum or wood and is attached to the lid of a PET beverage. Fat The game board 1 is made of an acrylic plate, and the game apparatus A is filled with the game board.
[0014] The present invention resides in the above-described game device A, in which the grid 1b is provided on a film 1a attached to a game board 1.
[0015] Furthermore, the present invention may be implemented by appropriately combining the above configurations. Effect of the Invention
[0016] In the game device A of the present invention, the piece 3 has a groove portion 3a extending from its top surface to its side surface, the groove portion 3a having a width greater than the thickness of the disc 2, so that the disc 2 can be moved out of the piece 3 using the groove portion 3a. This makes it possible to recreate the randomness that mimics ball sports in a game.
[0017] In the game device A of the present invention, the piece 3 is solid, not hollow, so that when the disk 2 is moved out of the piece 3 using the groove 3a, the piece is stabilized by its weight. Furthermore, since the piece 3 is cylindrical, safety is improved in case the piece 3 is accidentally stepped on. In addition, the caps of PET bottles can be used as the material for piece 3, thereby reducing the environmental impact.
[0018] In the present invention, the game board 1 has a grid 1b for placing the pieces 3, so that the pieces 3 can be placed in the same way as players place them in a sports competition, and the strategic nature of a sports competition can be reproduced as a game.
[0019] In the game device A of the present invention, the bottom surface of the groove portion 3a is angled at 5 to 85° with respect to the horizontal plane, so that when the disc 2 is moved out of the piece 3 using the groove portion 3a, the disc 2 can be rotated with an appropriate momentum. Furthermore, since the width of the groove 3a is 0.1 to 5 mm larger than the thickness of the disk 2, the disk 2 does not get caught in the groove 3a and can be rolled out smoothly with less friction.
[0020] In the game device A of the present invention, the pieces 3 are made of PET bottle caps filled with plaster or resin, and the game board 1 is made of an acrylic plate, so that most of the pieces can be made from waste materials, such as the caps of used PET bottle drinks, etc. This reduces the environmental impact.
[0021] In the present invention, since the grid 1b is provided on a film 1a attached to the game board 1, by replacing the film 1a, it becomes easy to replace the game board 1 with one having a different pattern of grid 1b, and the sport imitated in the game or the rules of the game can be easily changed. This allows for a wider range of play possibilities. [Brief description of the drawings]
[0022] [Figure 1] FIG. 1 is an explanatory diagram showing an embodiment of a game device of the present invention. [Diagram 2] FIG. 2 is a top view showing the grid. [Diagram 3] FIG. 3 is a perspective view showing a piece. [Figure 4] FIG. 4 is an explanatory diagram showing how the disk is transferred out of the piece. [Diagram 5] FIG. 5 is a cross-sectional view showing how the disk is moved out of the piece. [Figure 6] FIG. 6 is an explanatory diagram showing a piece according to another embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0023] Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the drawings as necessary. In the drawings, the same elements are given the same reference numerals and duplicated explanations are omitted. In addition, unless otherwise specified, positional relationships such as up, down, left, right, etc. are based on the positional relationships shown in the drawings. Furthermore, the dimensional ratios of the drawings are not limited to those shown in the drawings.
[0024] FIG. 1 is an explanatory diagram showing an embodiment of a game device A of the present invention. The game device A of the present invention comprises a flat game board 1, a circular disk 2, and a piece 3 having a groove 3a having a width greater than the thickness of the disk 2.
[0025] The game board 1 is made of transparent acrylic and has a grid 1b which serves as a guide for placing the pieces 3. FIG. 2 is a top view showing the grid 1b. The squares 1b are in the form of a 16×13 grid, and are printed on a transparent film 1a. The size of each square is preferably about 10-60 mm in both length and width, and in this embodiment, it is 34 mm in length and 34 mm in width. The film 1a is fixed to the back side (lower surface) of the game board 1 by a method such as pasting, so that the squares 1b can be seen from the front side (upper surface) of the game board 1. As a result, the top surface of the game board 1 is flush with the surface and is not affected by the squares 1b or the like.
[0026] In this embodiment, the game equipment A imitates the sport of soccer. Therefore, a penalty area PA is set in the square 1b, and the penalty area PA is indicated by a thick line in part of the square 1b. Similarly, the halfway line is indicated by a thick line in part of the square 1b.
[0027] Similarly, both ends of the square 1b in the vertical direction are goal lines GL, and the center part is the goal mouth GM. On both ends of the line indicating the goal mouth GM, pillar-shaped goal posts 4 made of soft resin are attached and fixed to the surface of the game board 1.
[0028] Since the game board 1 has a grid 1b for placing the pieces 3, the pieces 3 can be placed in the same way as players place them in a sports competition, making it possible to reproduce the strategic nature of a sports competition as a game.
[0029] It is preferable to use a hard, disk-shaped member having a diameter of about 10 to 50 mm and a thickness of about 1.0 to 10.0 mm as the disk 2. The material for forming the disk 2 can be appropriately selected from metal, resin, wood, etc. As described later, the disk 2 is to be released from the groove 3a of the piece 3 and roll on the game board 1, and is preferably made of a material that rolls efficiently without excessively sliding on the game board 1. Any coin or the like can be suitably used as the disk 2. In this embodiment, the disk 2 resembles a soccer ball.
[0030] FIG. 3 is a perspective view showing the bridge 3. As shown in FIG. The piece 3 is a solid cylinder having a diameter of about 10 to 50 mm and a height of about 10 to 30 mm. In the game device A, a plurality of pieces 3 of the same shape are used. The piece 3 has a groove 3a cut from its top surface to its side surface. The groove 3a is about 1.1 to 15 mm wide, which is about 0.1 to 5 mm wider than the thickness of the disc 2 described above. The groove 3a is provided as a transfer table for transferring the disc 2 outward when the disc 2 is inserted and released. At this time, since the groove 3a has a width about 0.1 to 5 mm wider than the thickness of the disc 2, the disc 2 can be smoothly inserted into the groove 3a and transferred out. The bottom surface of the groove 3a is a smooth surface, and is inclined at an angle of about 5 to 85 degrees with respect to the horizontal plane. This allows the disk 2 to be rotated with an appropriate momentum when the disk 2 is rolled out from the piece 3 using the groove 3a. The larger the angle of the groove 3a, the faster the disk 2 rolls out. In this embodiment, the pieces 3 are modeled after soccer players. Therefore, two sets of eleven color-coded pieces 3, that is, a total of 22 pieces 3, are used in the game.
[0031] FIG. 4 is an explanatory diagram showing how the disk 2 is moved out from the piece 3. As shown in FIG. FIG. 5 is a cross-sectional view showing the state in which the disc 2 is moved out from the piece 3. As shown in FIG. Since the piece 3 has the groove 3a, the disk 2 can be moved out of the piece 3 after being set using the groove 3a. This makes it possible to recreate the randomness that mimics ball sports in a game. Furthermore, since the piece 3 is a solid cylinder, when the disk 2 is moved out of the piece 3 using the groove 3a, the piece is stabilized by its weight. Furthermore, since the piece 3 is cylindrical, safety is improved in case the piece 3 is accidentally stepped on.
[0032] Here, a method of playing a game using game equipment A will be described. The game device A of the present invention is for two players to play one-on-one. First, players decide who will go first by tossing a coin, playing rock-paper-scissors, or some other method of their choice.
[0033] Each player places 11 pieces3 that represent his / her own pieces3.
[0034] The first player starts playing by rotating and moving the disk 2 out of the groove 3a of one of the pieces 3 that he or she has placed (kickoff). Moving the disk 2 out of the piece 3 represents a soccer player kicking the ball and moving it.
[0035] If the disk 2 is transferred and stops on a square 1b where any player's piece 3 is placed, or on a square 1b adjacent to it, that piece 3 can retain the disk 2. This represents a successful pass. When the piece 3 holds the disc 2, the disc 2 is placed on the upper surface of the piece 3.
[0036] When the disk 2 is transferred and there is no piece 3 in the square 1b adjacent to the square 1b where the disk 2 stopped, the disk 2 is placed in the square 1b where the disk 2 stopped. This represents a ball (loose ball) that has not been played by any player. In this case, as described below, if the player moves the piece 3 to the square 1b adjacent to the square 1b on which the disk 2 is placed, the piece 3 moved to the adjacent square 1b can retain the ball.
[0037] If the disc 2 is transferred out and rolls outside of square 1b, it goes out of play, and the player who did not transfer out to kick off (the opposing player) may move any of his / her pieces 3 outside square 1b to the point where the disc 2 was rolled out, and then transfer the disc 2 from the moved piece 3 back into square 1b to resume play. Furthermore, the position at which play resumes will differ depending on the point at which disc 2 is ejected outside square 1b. If the point where the ball jumped out is a touchline TL, which is either end of the horizontal line, the opposing team will restart play outside the touchline TL of the point where the ball jumped out (throw-in). If the point where the ball jumps out is on one of the vertical ends of the goal line GL and is on the opponent's goal line GL side, the opponent will resume play from any point nearby within the penalty area PA (goal kick). If the point where the ball jumps out is on one of the vertical ends of the goal line GL and is on the player's own goal line GL side, the opposing team will resume play at one of the corner spots CS on either the left or right end of that spot (corner kick).
[0038] After the kickoff, players take turns playing the game. On their turn, players may choose to play one of the following: (1) Move your piece 3 one space. Move piece 3 to square 1b adjacent to square 1b where piece 3 is located (one of the eight squares vertically, horizontally, or diagonally). This can be done regardless of whether the piece 3 is holding or not holding a disk 2. If the piece 3 is not holding a disk, it represents a run, and if it is holding a disk, it represents a dribble. It is also possible to move piece 3 onto square 1b where your piece 3 is already placed, overlapping it (tower play).
[0039] (2) Use your own piece 3 that holds the disk 2 to transfer the disk 2 out. Remove the disk 2 from the piece 3 that holds it, and rotate the piece 3 horizontally in any direction within the square 1b so that the groove 3a faces the direction in which you want to transfer the disk 2 out. The handling of the transferred disc 2 is the same as in the case of a kickoff. In addition, if disc 2 passes through the opponent's goal mouth GM, the player who transferred disc 2 gets 1 point. This represents a successful shot (goal). If disc 2 passes through your goal mouth GM, the opposing player will receive 1 point (own goal).
[0040] Since the goal post 4 is fixed to the surface of the game board 1, the game set A of the present invention also reproduces the phenomenon in an actual soccer game, such as a shot being deflected by the goal post 4. This increases the sense of immersion in the game.
[0041] (3) If your piece 3 is placed on adjacent square 1b to your opponent's piece 3 which is holding disk 2, and it is your turn, you may declare a challenge to take disk 2 from your opponent. A player declares a challenge and plays rock-paper-scissors with the opposing player. If the player who declared the challenge wins the rock-paper-scissors game, they can take disc 2 from their opponent and continue playing their turn. If the player who declared the challenge loses the rock-paper-scissors game, the challenge fails, disc 2 remains unchanged, and the turn of the player who declared the challenge ends. In addition, the method of deciding the winner in the case of a challenge does not have to be limited to rock-paper-scissors. For example, a value indicating the strength of each piece 3 can be written on each piece, and the value of each piece 3 of the opponent and your own piece 3 can be compared to decide who has the larger value as the winner, or if the values are equal, rock-paper-scissors can be played.
[0042] Additionally, the following plays can be performed during your turn without consuming a turn. (4) Place and hold on the piece 3 a disk 2 in a square 1b adjacent to the square 1b in which the player's piece 3 is located. (5) If one of your pieces 3 holding a disk 2 and another of your piece 3 not holding a disk 2 are placed in adjacent squares 1b, the disk 2 must be passed from the piece 3 holding the disk 2 to the piece 3 not holding the disk 2.
[0043] Play continues in turns as above to determine the winner. In addition, out-of-play actions other than kick-offs are handled in accordance with real soccer, and are played as throw-ins, goal kicks, indirect free kicks, direct free kicks, or corner kicks, each of which consumes one turn. Each kick is reproduced by transferring the disk 2 from the piece 3.
[0044] There are several ways to determine the winner, such as the first player to reach a certain number of points, or the player who scores the most points within a time limit.
[0045] In addition, by establishing rules that are more in line with soccer, it will be possible to increase the reproducibility of the game. For example, a well-known special rule in soccer is the offside rule, which means that if an attacking player is closer to the opponent's goal than a defending player, then even if he shoots, his teammate cannot receive the ball. To induce this, strategies such as the so-called offside trap may be used, in which the defending players move simultaneously away from their own goal.
[0046] In order to reproduce this in game device A, an exception to the above (1) can be made. For ease of explanation, the direction between the opponent's side and your side of the square 1b is called the vertical row, and the direction perpendicular to this is called the horizontal column. Specifically, during a defensive player's turn who does not have disc 2, if multiple of his / her own pieces 3 are placed in the same row as square 1b in which his / her own piece 3 that is second closest to his / her goal is placed, he / she can move all of these pieces 3 vertically one square at a time in the direction closer to the opponent's goal. This represents the offside trap mentioned above. The piece 3 closest to your goal represents the goalkeeper, and the other pieces 3 represent other players, creating an offside trap in which all players except the goalkeeper move at the same time. If, due to an offside trap, an opponent's piece 3 is placed in square 1b of a row closer to your goal than your own piece 3, even if a disk 2 transferred from any opponent's piece 3 that is closer to the opponent's goal than your own piece 3 passes through your goal line GL, the opponent cannot score a point as it is an offside trap. Furthermore, the opponent cannot receive any disk 2 transferred from any of the opponent's pieces 3 that is closer to the opponent's goal than the player's piece 3 in question. If the opposing team is guilty of an offside offence, play will be restarted with an indirect free kick by the opposing team.
[0047] Incidentally, the game board 1 is formed from an acrylic plate as described above, and can be suitably made from acrylic plates for partitions, which are mass-produced and then discarded. Moreover, the piece 3 can be formed by filling a PET bottle cap with plaster or resin. Therefore, the game device A of the present invention can be manufactured mostly from waste materials, and the environmental impact can be reduced.
[0048] Although the preferred embodiments of the present invention have been described above, the present invention is not limited to the above-described embodiments.
[0049] In this embodiment, the grid 1b printed on the film 1a imitates a soccer field, but this is not limited to this. By changing the grid 1b printed on the film 1a, it is possible to create a game imitating various sports other than soccer. For example, basketball, rugby, etc. are possible. In this case, it is possible to play a game that matches various sports competitions by appropriately adjusting the number of squares 1b on the game board 1 and the number of pieces 3 used in the game. Also, it is possible to improve the reproducibility of various sports competitions by appropriately adjusting the rules regarding the movement of the pieces 3 and the transfer of the disks 2.
[0050] In addition, since the grid 1b is provided on the film 1a attached to the game board 1, it is easy to replace the game board 1 with one that has a different grid 1b pattern, and it is easy to change the sport imitated in the game or the rules of the game. This makes it possible to expand the range of ways to play.
[0051] The materials forming the game board 1, the disks 2, the pieces 3, and the goal posts 4 are not limited to those mentioned above. For example, wood, resin, metal, etc. can be suitably used.
[0052] In this embodiment, the goal posts 4 are fixed to the surface of the game board 1 by adhesion, but this is not limited thereto. They may be fixed by being inserted into holes drilled in the surface of the game board 1. Moreover, the goal post 4 may be omitted. In this case, it is possible to play the game using the game equipment A even in a state where the goal post 4 is not installed. This allows the number of parts to be reduced.
[0053] In this embodiment, the penalty areas PA in the squares 1b are indicated by thick lines, but this is not limited to this. They may be displayed by using a color different from the normal color of the lines forming the squares 1b.
[0054] FIG. 6 is an explanatory diagram showing a piece 3 according to another embodiment. The angle and length of the groove 3a in the bridge 3 may be changed as appropriate. Several examples are shown in Figure 6. By making the angle of the groove 3a steeper, it is possible to roll out the disk 2 with more force. Also, by making the length of the groove 3a longer, the trajectory along which the disk 2 is rolled out becomes more stable. By changing these, the nature of the game can be changed, and the range of ways of playing with game device A can be expanded. [Industrial Applicability]
[0055] The game device A of the present invention can be widely used in games simulating sports competitions such as soccer. In addition to playing the game, the present invention can also be suitably used for planning strategies for actual sporting events. [Explanation of symbols]
[0056] A···Game equipment 1. Game board 1a··Film 1b... Square PA: Penalty Area TL...Touchline GL: Finish Line CS···Corner Spot GM...Goalmouth 2...Disc 3. Piece 3a...Groove 4. Goalpost
Claims
1. A game device that imitates a sport, The game includes a flat game board, a circular disk, and pieces. The piece has a groove extending from its top surface to its side surface, the groove having a width greater than the thickness of the disk, The bottom surface of the groove is provided at an angle of 5 to 85 degrees with respect to the horizontal plane, A gaming apparatus in which the game board has squares for placing the pieces.
2. 2. The game device according to claim 1, wherein said piece is a solid cylinder having a diameter of about 10 to 50 mm and a height of about 10 to 30 mm.
3. A game device as described in claim 1, wherein the width of the groove portion is 0.1 to 5 mm larger than the thickness of the disc.
4. The piece is a PET beverage cap filled with plaster or resin, 2. The game device according to claim 1, wherein said game board is made of an acrylic plate.
5. 2. The game apparatus according to claim 1, wherein the grid is provided on a film attached to the game board.
Citation Information
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