Information processing device and program
By integrating a dynamic reward system and lottery mechanism within a game, the appeal of rewards is maintained, encouraging continued user engagement and addressing the challenge of reduced user interest.
Patent Information
- Application Number
- JP2023182680
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-10-24
- Publication Date
- 2025-05-01
- Estimated Expiration
- 2039-07-11
AI Technical Summary
In games where rewards are predetermined, users may lose interest if they feel the appeal of rewards is reduced, making it difficult for them to continue playing.
An information processing device and program that dynamically vary the opportunity for rewards based on user play results, incorporating a reward granting mechanism and a lottery system where the number of lottery draws is determined by the number of play rewards earned.
This approach motivates users to continue playing by offering increased chances to win lottery rewards, thereby enhancing user engagement and maintaining game appeal.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing device and a program for executing a process related to a game. [Background technology]
[0002] In computer-implemented games, a play reward is generally given to a user who plays the game each time the game is played. Usually, this play reward is determined in advance according to the stage, difficulty level, etc. of the game to be played. The number and content of rewards given in response to game play may vary depending on the content of the game play actually performed by the user. Summary of the Invention [Problem to be solved by the invention]
[0003] In the above-mentioned games, if the attractiveness of the play rewards to the user decreases, for example, if the user has already acquired the play rewards available at a certain stage, it becomes difficult for the user to play the game.
[0004] The present invention has been made in consideration of the above-mentioned situation, and one of its objectives is to provide an information processing device and program that can vary the opportunities for rewards that a user can obtain by playing a game depending on the user's playing results. [Means for solving the problem]
[0005] An information processing device according to one embodiment of the present invention is an information processing device that executes processing related to games, and includes a reward granting means that grants one or more play rewards to a user each time the user plays a game depending on the content of the play, and a lottery means that conducts one or more lotteries to select one from a number of selection targets, and grants a lottery reward to the user if the lottery result satisfies predetermined winning conditions, and is characterized in that the lottery means conducts the lottery a number of times determined depending on the number of play rewards granted to the user through the play.
[0006] A program according to one aspect of the present invention is a program for causing a computer that executes processing related to a game to function as a reward granting means for granting one or more play rewards to a user according to the content of the play each time the user plays a game, and a lottery means for conducting one or more lotteries to select one from a plurality of selection targets and granting a lottery reward to the user if the lottery result satisfies a predetermined winning condition, the lottery means conducting the lottery the number of times determined according to the number of play rewards granted to the user through the play. This program may be provided by being stored in a computer-readable, non-transitory information storage medium. [Brief description of the drawings]
[0007] [Figure 1] 1 is a configuration block diagram showing an overall configuration of an information processing system including an information processing device according to an embodiment of the present invention. [Diagram 2] 1 is a functional block diagram showing functions of an information processing device according to an embodiment of the present invention; [Diagram 3] 11 is a flow diagram showing an example of the flow of a lottery reward granting process realized by an information processing device according to an embodiment of the present invention. [Figure 4] FIG. 13 is a diagram showing an example of a lottery status display screen at the start of a lottery reward granting process. [Diagram 5] FIG. 13 is a diagram showing an example of a screen showing a result of a lottery. [Figure 6]FIG. 13 is a diagram showing an example of a moving image presented to a user when a lottery is executed. [Figure 7] FIG. 13 is a diagram showing an example of a lottery status display screen after a lottery is executed. [Figure 8] FIG. 13 is a diagram showing an example of a screen showing already selected selection targets. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] Hereinafter, an embodiment of the present invention will be described in detail with reference to the drawings.
[0009] Fig. 1 is a configuration block diagram showing the overall configuration of an information processing system 1. The information processing system 1 is a system that provides game services to multiple users, and as shown in Fig. 1, is configured to include multiple client devices 10 and a server device 20 that functions as an information processing device according to one embodiment of the present invention. Each client device 10 is connected to the server device 20 via a communication network such as the Internet.
[0010] The client device 10 is an information processing device such as a smartphone, a tablet, or a personal computer, and includes a control unit 11, a storage unit 12, a communication unit 13, and an interface unit 14. The client device 10 is also connected to an operation input device 15 and a display device 16. In this embodiment, the client device 10 is used by a user who plays a game provided by the information processing system 1.
[0011] The control unit 11 includes at least one processor and executes various information processing according to programs stored in the storage unit 12. The storage unit 12 includes at least one memory device such as a RAM and stores the programs executed by the control unit 11 and data to be processed by the programs. The communication unit 13 is an interface for connecting to a communication network wirelessly or wired. The client device 10 is communicatively connected to the server device 20 via the communication unit 13.
[0012] The interface unit 14 is connected to the operation input device 15 and the display device 16 wirelessly or via a wire, and transmits and receives various data between these devices. Specifically, the interface unit 14 receives a control signal indicating the content of the operation input performed by the user to the operation input device 15 from the operation input device 15. In addition, the interface unit 14 transmits to the display device 16 a video signal indicating the content of the video to be presented to the user.
[0013] The operation input device 15 includes, for example, a touch sensor and an operation button, and receives an operation input from a user and transmits a control signal indicating the content of the operation input to the client device 10. The display device 16 is a liquid crystal panel or the like, and displays an image corresponding to a video signal received from the client device 10 on a display screen to present it to the user. Note that the operation input device 15 and the display device 16 may be configured integrally with the client device 10, for example by being arranged on the surface of a housing of the client device 10.
[0014] The server device 20 is an information processing device such as a server computer, and includes a control unit 21, a storage unit 22, and a communication unit 23. The server device 20 executes processes related to the game provided by the information processing system 1.
[0015] The control unit 21 includes at least one processor and executes various information processing according to programs stored in the storage unit 22. Specific examples of processing executed by the control unit 21 in this embodiment will be described later. The storage unit 22 includes at least one memory device such as a RAM, and stores the programs executed by the control unit 21 and data to be processed by the programs. The communication unit 23 is an interface for connecting to a communication network wirelessly or wired. The server device 20 is communicatively connected to the client device 10 via the communication unit 23.
[0016] Here, an overview of the game service provided by the information processing system 1 will be described. In this embodiment, the user of each client device 10 plays a game provided by the server device 20. In this game, a plurality of stages in which the game is to be played are prepared in advance. A stage is a unit of the game that is to be played by each user in one round, and the user can select the stage to be played and the stage. A user selects an item to use in playing a game and then starts playing the game at that stage. The content of the game played at each stage may vary and is not particularly limited. In this embodiment, a reward is granted to the user who plays the game at each stage. Hereinafter, the reward granted to the user by playing the game at each stage is referred to as a play reward. In other words, the play reward is granted to the user each time the user plays a game. Note that the play reward is granted only when the user clears the game at that stage (when the success conditions are met). The play reward may be an item that the user can use in the game.
[0017] In addition, this service allows not only single play, in which one user plays one stage of a game by himself, but also multiplay, in which multiple users play one stage of a game together. In multiplay, a host user recruits participants, and one or more guest users make a participation request in response to the host's recruitment. In the following, both the host and guest users who participate in one multiplay are referred to as participating users. In multiplay, the actions of each participating user in the game affect the game content of the other participating users. Multiplay may be of various types, such as cooperative play, in which multiple participating users cooperate to achieve the same goal, or competitive play, in which participating users compete against each other. Note that even when playing the same stage of a game, the content and number of play rewards given may differ between single play and multiplay. Also, even when the same multiplay is performed, the content and number of play rewards may differ between the host user and the guest user.
[0018] In this embodiment, the server device 20 executes control to grant a reward to each user when the user plays a game, in addition to the play reward. Hereinafter, the functions realized by the server device 20 in this embodiment will be described with reference to the functional block diagram of FIG. 2. The server device 20 is functionally configured to include a game processing execution unit 31, a play reward granting unit 32, and a lottery reward granting unit 33. Furthermore, the lottery reward granting unit 33 is configured to include a winning condition determination unit 33a, a lottery processing unit 33b, and a lottery status presentation unit 33c. These functions can be realized by the control unit 21 executing a program stored in the storage unit 22. This program may be provided to the server device 20 via a communication network such as the Internet, or may be provided to the server device 20 by storing it in a computer-readable non-transitory information storage medium such as an optical disk.
[0019] The game processing execution unit 31 executes various processes related to the progress of the game provided by the information processing system 1 in this embodiment. Specifically, the game processing execution unit 31 manages the information of the above-mentioned stage, and provides the information of the stage in response to a request from each client device 10. In addition, when information indicating the play content in the stage is executed by the client device 10, the game processing execution unit 31 receives the execution result and records the game play result of each user. Note that the game play result according to the game play content of each user may be determined on the client device 10 side, or may be determined by the game processing execution unit 31 receiving operation data indicating the user's operation content each time.
[0020] The play reward granting unit 32 grants a play reward to each user each time the user plays a game, the play reward being determined according to the content of the play. The content of the play reward may be determined according to the stage played by the user. In particular, in this embodiment, when a user clears a certain stage of the game, at least one play reward is granted. Furthermore, the number of play rewards varies depending on the content of the game play, the items used at the start of play, etc.
[0021] As a specific example, the play reward providing unit 32 may increase the number of play rewards when the play content is deemed excellent, such as increasing the number of rewards when the stage is cleared in a predetermined time (or a predetermined number of turns) or when the stage is cleared without continuing. The play reward may also be increased when the stage is cleared using a character with a high specific status that contributes to an increase in reward. The play reward may also be increased in multiplayer than in single-player, or in multiplayer depending on the play content of other participating users. The number of play rewards at the time of clearing may also be increased when the use of an item that increases rewards is selected before starting to play the game. The play reward providing unit 32 may also increase the number of play rewards under various other conditions. The extent to which the number of play rewards is increased depending on each condition may be determined arbitrarily depending on the game balance, etc.
[0022] The lottery reward granting unit 33 grants a reward different from the play reward granted by the play reward granting unit 32 according to the user's game play. Hereinafter, the reward different from the play reward granted by the lottery reward granting unit 33 is referred to as the lottery reward. The lottery reward granting unit 33 performs one or more lotteries each time the user clears the game, and grants the lottery reward to the user if the result of the lottery meets a predetermined winning condition. The lottery reward may be an item that can be used in the game, similar to the play reward. The lottery reward may include a different type of item from the play reward, or may include the same type of item. The content of the lottery reward is determined regardless of the stage played by the user or the content of the play reward granted as a result of the play. However, the lottery itself may be executed when the user plays a specific stage that has been determined in advance. In this case, even if the user plays a stage other than the stage, no lottery is performed, and therefore no lottery reward is granted. Hereinafter, the stage for which the lottery is performed is referred to as the target stage.
[0023] In particular, in this embodiment, the lottery reward granting unit 33 performs a lottery the number of times determined according to the number of play rewards granted to the user by the play reward granting unit 32 each time the user plays a game of the target stage once. More specifically, the lottery reward granting unit 33 increases the number of lotteries as the number of play rewards increases. For example, the lottery reward granting unit 33 performs lotteries the same number of times as the number of play rewards. In addition, the lottery reward granting unit 33 may determine the number of lotteries in any manner, such as determining the number of lotteries in proportion to the number of play rewards. Note that the lottery reward granting unit 33 may determine the number of lotteries according to the number of play rewards that satisfy a predetermined condition (for example, play rewards whose rarity is at a predetermined level or higher), rather than the number of all play rewards granted to the user by playing the game. The more the number of lotteries increases, the greater the possibility of winning a lottery reward. Therefore, by increasing the number of lotteries according to the number of play rewards, users can be motivated to play the target stage and obtain more play rewards, regardless of the content of the play reward.
[0024] An example of the flow of the lottery process realized by the lottery reward granting unit 33 will be described below with reference to the flow diagram of FIG. 3. Here, the lottery reward granting unit 33 grants a lottery reward according to a lottery reward granting process that imitates a bingo game. Specifically, the lottery reward granting unit 33 starts a new lottery reward granting process at a predetermined start timing (S1). This predetermined start timing may be, for example, the timing when a predetermined date and time arrives, or the timing when the previous lottery reward granting process that was being executed up until then ends.
[0025] When a new lottery reward awarding process starts, first, the winning condition determination unit 33a determines the winning condition (S2). The winning condition specifies the sequence of numbers corresponding to the contents of the bingo card in the bingo game. That is, in this embodiment, the lottery processing unit 33b A lottery process is performed to select one number from a number of selection targets (here, numbers), and the winning condition determination unit 33a determines the contents of one or more winning sets that define the winning conditions by a combination of multiple numbers. Each of these winning sets corresponds to a column in the bingo card, and when all the multiple numbers defined in the winning set are selected by the lottery process, a lottery reward is awarded.
[0026] After the lottery reward granting process is started, the play reward granting unit 32 grants one or more play rewards to the user each time the user plays the game of the target stage (S3). After that, the lottery processing unit 33b executes one or more lotteries to select one selection target from the multiple selection targets (S4). At this time, the lottery processing unit 33b executes the lottery the number of times according to the number of play rewards granted to the user in S3. One lottery executed by the lottery processing unit 33b corresponds to the act of selecting one bingo ball using a bingo machine in a bingo game. In this example, the multiple selection targets are a number group consisting of numbers in a predetermined range (for example, 99 numbers from 1 to 99), and the lottery processing unit 33b randomly selects one number from this number group in one lottery. Note that the same number is not selected multiple times during one lottery reward granting process, and a number selected by lottery once is excluded from the number group of selection targets in the next and subsequent lotteries.
[0027] The lottery processing unit 33b judges whether the winning conditions are met as a result of one or more lotteries (S5), and if it is judged that the winning conditions are met, it grants a lottery reward to the user (S6). The state where the winning conditions are met here is a state where all of the numbers specified in any of the winning sets determined in S2 are selected. The lottery reward may be determined in advance in correspondence with each winning set, or may be determined according to the number of winning sets that satisfy the winning conditions. For example, the lottery processing unit 33b grants a lottery reward each time the winning conditions are satisfied for a new winning set, such as item A when the winning conditions are satisfied for any one winning set, and item B when the winning conditions are satisfied for the second winning set. In both cases where the winning conditions are satisfied in S5 and where they are not satisfied, the lottery status presentation unit 33c presents the result of the lottery processing to the user (S7). Specific examples of the content presented to the user by the lottery status presentation unit 33c will be described later.
[0028] Next, the lottery processing unit 33b judges whether a predetermined end condition is satisfied (S8), and if it is judged that the end condition is satisfied, ends the series of lottery reward granting processes (S9). The end condition in this case may be, for example, a condition that a predetermined number of lotteries have been executed, or a condition that all of the lottery rewards prepared in advance have been granted to the user. It may also be a combination of these conditions, or other conditions.
[0029] If the specified termination condition is not met, the current lottery reward granting process continues, and the next time the user plays the game of the target stage, the lottery will be held again by returning to S3. In other words, while one lottery reward granting process is ongoing, the user can have multiple chances to enter the lottery by playing the game of the target stage multiple times. As mentioned above, the same number will not be selected multiple times by the lottery, so by repeatedly holding the lottery, the number of candidates to be selected in the new lottery will decrease, and the probability of meeting the winning conditions will increase.
[0030] The lottery status presenting unit 33c presents to the user a screen showing the status of the lottery reward granting process described above on the display device 16 connected to the client device 10 used by the user. Specifically, at the start of the lottery reward granting process, the lottery status presenting unit 33c presents a lottery status presenting screen including an array image in which representation images representing each of the selected targets included in the winning set (i.e., contributing to the winning) are arranged. This array image may be modeled after a bingo card. Hereinafter, this array image will be referred to as card image C.
[0031] FIG. 4 shows an example of a lottery status display screen including such a card image C. In this example, like a typical bingo card, the representation images representing the numbers to be selected in the lottery are arranged to form a square of 5 rows and 5 columns, with a free space in the center that does not correspond to a number. In other words, in this example, 24 numbers are candidates that contribute to the selection of winning numbers. In the following, the representation images representing the numbers in the card image C will be referred to as number images N.
[0032] In this example, the winning condition determination unit 33a determines 24 numbers to be arranged in the card image C, and thus determines a total of 12 winning sets corresponding to each of the five horizontal columns, five vertical columns, and two diagonal columns as winning conditions. These winning sets each define the winning conditions by a combination of five or four numbers, such as a winning set consisting of a set of five numbers, "46," "50," "72," "11," and "87," corresponding to the rightmost vertical column of the card image C, and a winning set consisting of a set of four numbers, "98," "41," "4," and "72," corresponding to the central horizontal column. As mentioned above, when a lottery is performed from 99 numbers from 1 to 99, only some of them are included in the winning set, and some are not included in the winning set (i.e., they do not contribute to the winning). The dashed lines in this figure indicate that the number image N is displayed in a grayed-out state, which indicates that not all numbers have been selected by the lottery process.
[0033] In addition, this lottery status display screen may include information on the number of times the lottery has been performed (the number of numbers that have been selected by the lottery) together with the card image C. This allows the user to grasp the progress of the lottery reward granting process.
[0034] When the lottery processing unit 33b executes one or more lottery processes according to the result of the user's game play, the lottery status presentation unit 33c presents the user with a screen showing the lottery results as the process of S7 described above. Here, if the user wins multiple play rewards by playing the game, multiple lottery processes will be executed, but if the selected objects selected by each of the lottery processes are presented to the user one by one, it will take time for the user to confirm them. Therefore, the lottery processing unit 33b presents the multiple selected objects selected by multiple lottery processes executed corresponding to one game play to the user at once.
[0035] Specifically, the lottery processing unit 33b first displays a screen displaying a list of a plurality of selection targets selected as a result of the lottery. As a specific example, an image imitating a ball on which each number selected as a result of the lottery is drawn is displayed as a representation image representing the selected number. The representation image representing the number is hereinafter referred to as a ball image B. FIG. 5 shows an example of a screen showing such a lottery result. In the example shown in this figure, a total of 11 lotteries are performed according to the result of the user playing the target stage once, and 11 ball images B indicating that 11 numbers have been selected are displayed side by side.
[0036] After that, the lottery status presentation unit 33c presents the user with a moving image indicating whether or not a win has occurred based on the selected number. As an example, the lottery status presentation unit 33c displays a plurality of ball images B corresponding to the plurality of selected numbers all at once and superimposed on the above-mentioned card image C. FIG. 6 shows an example of a lottery status presentation screen that presents a plurality of selection targets selected by lottery to the user at once in this manner, and shows a state in the middle of a moving image indicating the lottery result. In the example of this figure, the ball image B on which the number selected by lottery is drawn is displayed superimposed on the card image C so as to be in front of the card image C.
[0037] In the example shown in FIG. 6, the numbers selected by the lottery process are a mixture of numbers included in the winning set (numbers with number images N included in the card image C) and numbers not included in the winning set. From this state, the lottery status presenting unit 33c displays a moving image of a ball image B of a number not included in the winning set gradually approaching the card image C, and moving off the screen as if being bounced after hitting the card image C. After that, a moving image is displayed in which the ball image B of a number included in the winning set moves to a position where it overlaps with the corresponding number image N in the card image C and shrinks to the same size as the number image N. In this way, by presenting the user with a moving image that displays the numbers included in the winning set in a manner that makes them distinguishable from the numbers not included in the winning set, the user can easily grasp the numbers that contribute to winning among the multiple numbers selected by the lottery.
[0038] Furthermore, when the ball image B of the number included in the winning set overlaps with the corresponding number image N in the card image C, the lottery status presenting unit 33c changes the display mode of this number image N to a mode that makes it possible to identify that the number image N has been selected by lottery. Specifically, the lottery status presenting unit 33c displays the number image N in the card image C representing the selected number in a mode that is different from the unselected number image N in at least one of color, brightness, shape, size, etc. This allows the user to understand which numbers have been selected and which have not been selected among the numbers included in the winning set. Furthermore, when all the numbers included in any winning set have been selected by lottery (i.e., when all the numbers in any column in the card image C have been selected), the lottery status presenting unit 33c may display, for example, by highlighting the column, to indicate that all the numbers included in the winning set have been selected.
[0039] FIG. 7 is a diagram showing a state where the display of the moving image showing the lottery result has ended from the state shown in FIG. 6, and shows an example of a lottery status presentation screen in a state where the display mode of the number image N representing the selected number has changed. In the example of this diagram, the dashed line shows the number image N displayed in gray (the number image N representing the number not selected) as in FIG. 4, and the solid line shows the number image N displayed in color (the number image N representing the selected number) without being grayed out. Also, in the example of this diagram, all the numbers lined up in the rightmost column have been selected. As a result, all five numbers "46", "50", "72", "11", and "87" included in the winning set corresponding to the rightmost column have been selected, so the winning condition stipulated by this winning set is met. Therefore, the first lottery reward is given to the user.
[0040] The lottery status presenting unit 33c may present the user with a card image C as exemplified in Fig. 7 at a timing requested by the user during the lottery reward granting process. This allows the user to easily grasp how many lotteries have been held at any given time, whether a win has been won as a result, or how close the user is to winning.
[0041] In addition, the lottery status presenting unit 33c may present a screen showing selected numbers to the user as illustrated in FIG. 8 in response to a user request during the lottery reward granting process. In the example of this figure, of the 99 numbers to be selected in the lottery, the selected numbers are displayed in a manner that makes them distinguishable from the unselected numbers. More specifically, the selected numbers are displayed so that they are different in color, brightness, shape, size, etc. from the unselected numbers. In this figure, the numbers included in the winning set may be displayed in a manner that makes them distinguishable from the numbers not included.
[0042] According to the server device 20 of the present embodiment described above, a lottery is executed a number of times that changes according to the user's game play results, and a lottery reward is awarded to the user according to the result of the lottery, thereby motivating the user to play in a way that will allow them to win more rewards. It is possible.
[0043] The lottery reward granting process described above is executed independently for each of the multiple users who use the service. In other words, the lottery for each user is executed at an independent time. However, the winning conditions may be determined in common for multiple users.
[0044] It should be noted that the embodiment of the present invention is not limited to the above. For example, the contents of the lottery status presentation screen and the moving image showing the result of the lottery process in the above description are merely examples, and the progress status of the lottery reward granting process and the result of the lottery process may be presented to the user in various forms. In addition, in the lottery reward granting process described above, a lottery is performed with winning conditions and a lottery method similar to a bingo game, and it is determined whether or not a lottery reward is granted, but the lottery method and the method of setting the winning conditions are not limited to those described above and may be various.
[0045] In addition, at least a part of the processing that is to be executed by each of the client device 10 and the server device 20 in the above description may be distributed and executed by a plurality of devices. In addition, at least a part of the processing that is to be executed by the server device 20 in the above description may be executed on the client device 10 side. In particular, in the above description, the server device 20 itself determines the winning conditions and executes the lottery process to grant the lottery reward, but the lottery process may be executed by the client device 10. In this case, the client device 10 functions as an information processing device according to one embodiment of the present invention. In this case, the client device 10 may determine the winning conditions by itself, or may obtain information on the winning conditions from the server device 20. Furthermore, the client device 10 may execute all the processing related to the game by itself, in which case the server device 20 may not be required. [Explanation of symbols]
[0046] 1 information processing system, 10 client device, 11 control unit, 12 memory unit, 13 communication unit, 14 interface unit, 15 operation input device, 16 display device, 20 server device, 21 control unit, 22 memory unit, 23 communication unit, 31 game processing execution unit, 32 play reward granting unit, 33 lottery reward granting unit, 33a lottery condition determination unit, 33b lottery processing unit, 33c lottery status presentation unit.
Claims
1. A processor is included. The processor, executing a first lottery a first number of times to select one of a plurality of selection targets in response to a play of a first stage played by the user among a plurality of game stages to be played; conducting a second lottery a second number of times to select from among the selection targets not selected in the first lottery in response to a play of a second stage played by the user among the plurality of game stages; When a selection target selected by a plurality of selections including at least the first selection and the second selection satisfies a predetermined selection condition associated with the user, a screen indicating that the predetermined selection condition has been satisfied is displayed, and a reward is associated with the user; The first number of times is determined according to the number of play rewards in the first stage; The second number of times is determined according to the number of play rewards in the second stage. Information processing device.
2. The processor: executing a first lottery a first number of times to select one of a plurality of selection targets in response to a play of a first stage played by the user among a plurality of game stages to be played; conducting a second lottery a second number of times to select from among the selection targets not selected in the first lottery in response to a play of a second stage played by the user among the plurality of game stages; When a selection target selected by a plurality of selections including at least the first selection and the second selection satisfies a predetermined selection condition associated with the user, a screen indicating that the predetermined selection condition has been satisfied is displayed, and a reward is associated with the user; The first number of times is determined according to the number of play rewards in the first stage; The second number of times is determined according to the number of play rewards in the second stage. A program that executes a process.
3. the processor executes a first lottery a first number of times to select one of a plurality of selection targets in response to a play of a first stage played by the user among a plurality of game stages to be played; a processor executes a second lottery a second number of times to select from among the selection targets not selected in the first lottery in response to a play of a second stage played by the user among the plurality of game stages; a processor, when a selection target selected through a plurality of lotteries including at least the first lottery and the second lottery satisfies a predetermined winning condition associated with the user, displays a screen indicating that the predetermined winning condition has been satisfied, and associates a reward with the user; The first number of times is determined according to the number of play rewards in the first stage; The second number of times is determined according to the number of play rewards in the second stage. Information processing methods.
4. A server device and a client device are included, The server device includes: executing a first lottery a first number of times to select one of a plurality of selection targets in response to a play of a first stage played by a user of the client device among a plurality of game stages to be played; conducting a second lottery a second number of times to select from among the selection targets not selected in the first lottery in response to a play of a second stage played by the user among the plurality of game stages; When a selection target selected by a plurality of selections including at least the first selection and the second selection satisfies a predetermined selection condition associated with the user, a screen indicating that the predetermined selection condition has been satisfied is displayed, and a reward is associated with the user; The first number of times is determined according to the number of play rewards in the first stage; The second number of times is determined according to the number of play rewards in the second stage. system.
Citation Information
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