Intelligent chess device and modular chess device
Through the display module and control module of intelligent chess equipment, combined with luminous components and capacitive touch buttons, the portability and single gameplay of traditional tic toe chess are solved, and the diversity and fun of portable intelligent tic toe chess is achieved.
Patent Information
- Application Number
- PCT/CN2024/143331
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-12-29
- Filing Date
- 2024-12-27
- Publication Date
- 2025-07-03
AI Technical Summary
Traditional tic toe chess requires physical tools, which leads to poor connection and inconvenient portability and expansion of new gameplay, lacking intelligence and diversity.
An intelligent chess device is designed, using display modules and control modules, using light emitting components and light shields to form a variety of display information, combined with capacitive touch button modules to achieve user interaction, and supports multiple game modes and level designs.
It realizes portable intelligent tic-toe chess, supports diverse gameplay and game modes, enhances user experience and fun, and simplifies game operations.
Smart Images

Figure CN2024143331_03072025_PF_FP_ABST
Abstract
Description
Intelligent chess equipment and combined chess equipment Technical Field
[0001] The present disclosure generally belongs to the field of intelligent hardware, and specifically relates to intelligent chess devices and combined chess devices. Background Art
[0002] Tic-tac-toe is a traditional game. Classic Tic-tac-toe is typically played on a 3×3 grid, similar to Gobang. The name "Tic-tac-toe" comes from the fact that the board is typically borderless, with the lines arranged in a "well" shape. Tic-tac-toe is very easy to play, requiring only paper and a pen. Two players, representing "O" and "X," take turns marking the grid, with the "X" player usually making the first move. The winning rule for classic Tic-tac-toe is that the three marks of either player form a straight line.
[0003] In the existing gameplay, in addition to the above-mentioned method of using paper and pen to write, you can also use a physical toy chessboard, and both parties play the game by placing pieces.
[0004] It can be seen that the above existing gameplays all require the use of physical elements (for example, paper, pen, chess pieces, etc.), which not only causes the connection between multiple games to be not smooth, but also is not convenient for carrying entertainment, and the applicable scenarios are very limited.
[0005] Therefore, there is a need for an intelligent chess device that can not only solve the above-mentioned defects of traditional tic-tac-toe, but also develop a variety of new ways of playing, so as to meet the portability while expanding the playability and giving the traditional game intelligence. Summary of the Invention
[0006] According to one aspect of the present disclosure, a display module is proposed, which includes: a plurality of display units, each of the display units including a light-emitting component, the light-emitting component being configured to provide at least one display information, and the plurality of display units being configured to be able to operate independently of each other; a display panel, the display panel being configured to be able to display the display information; a light-processing component being configured to process light emitted by the light-emitting component, the light-processing component including a shading plate, the shading plate including a light-transmitting portion; wherein the light-transmitting portion is configured to cooperate with the corresponding light-emitting component to form the at least one display information.
[0007] The display module proposed in the present disclosure may include one or more of the following further developments according to different embodiments.
[0008] According to some embodiments, the light-emitting component of each display unit includes: a first light-emitting component configured to provide first display information; and a second light-emitting component configured to operate independently of the first light-emitting component and to provide second display information different from the first display information.
[0009] According to some embodiments, preferably, the light-transmitting portion of the shading plate includes: a first light-transmitting portion, configured to cooperate with the first light-emitting component to form the first display information; and a second light-transmitting portion, configured to cooperate with the second light-emitting component to form the second display information.
[0010] According to some embodiments, preferably, the first light-emitting component is aligned with the first light-transmitting portion; and / or the second light-emitting component is aligned with the second light-transmitting portion.
[0011] According to some embodiments, preferably, the first light-transmitting portion is configured to be circular as a whole; and / or the second light-transmitting portion is configured to be cross-shaped as a whole.
[0012] According to some embodiments, preferably, the intersection point of two intersecting lines forming the cross-shaped second light-transmitting portion is the center of the first light-transmitting portion which is circular as a whole.
[0013] According to some embodiments, each of the two intersection lines of the second light-transmitting portion extends along a diameter of the first light-transmitting portion, which is generally circular, to divide the first light-transmitting portion into four separate circular arc segments.
[0014] According to some embodiments, the light emitting assembly is configured to provide controllable color and / or pattern and / or brightness.
[0015] According to some embodiments, the light emitting component is an LED lamp.
[0016] According to some embodiments, a portion of the light shielding plate except the light-transmitting portion is made of a light-impermeable material.
[0017] According to some embodiments, the visor is a single integral piece.
[0018] According to some embodiments, the light processing assembly further includes a light uniforming film disposed on one side of the light shielding plate.
[0019] According to some embodiments, the light uniformity film is a white film.
[0020] According to some embodiments, the light processing assembly further includes a sharpening plate disposed on a side of the light-homogenizing film opposite to the light-shielding plate.
[0021] According to some embodiments, the sharp light plate is a black semi-transparent member.
[0022] According to some embodiments, the sharp light plate constitutes the display panel.
[0023] According to some embodiments, the display module further includes a pattern display component configured to display a panel pattern on the display panel.
[0024] According to some embodiments, a concave pattern is provided on a side of the light shielding plate facing the display panel, and the concave pattern accommodates the pattern display component.
[0025] According to some embodiments, the pattern display component is an LED lamp.
[0026] According to some embodiments, the panel pattern is a tic-tac-toe pattern.
[0027] Another aspect of the present disclosure provides an intelligent chess device, which includes a display module having one or more of the aforementioned features.
[0028] According to some embodiments of the intelligent chess device of the present disclosure, the intelligent chess device further includes a control module configured to control the operation of the display module.
[0029] According to some embodiments of the intelligent chess device disclosed herein, the intelligent chess device further includes: a chessboard, the chessboard being divided into a plurality of chess grids, each chess grid corresponding to a chess piece position information; and a chess piece information input module, the chess piece information input module being configured for a user to input chess piece position information.
[0030] According to some embodiments of the intelligent chess device disclosed herein, the chess piece information input module is configured to be communicatively connected to the control module, and the control module is configured to control the display module to present corresponding display information on the display panel in response to the chess piece position information input by the user.
[0031] According to some embodiments of the intelligent chess device of the present disclosure, each display unit of the display module is set corresponding to one of the multiple chess squares.
[0032] According to some embodiments of the intelligent chess device of the present disclosure, the display panel constitutes the chessboard.
[0033] According to some embodiments of the intelligent chess device disclosed herein, the chess piece information input module is a capacitive touch button module.
[0034] According to some embodiments of the intelligent chess device disclosed herein, the chess piece information input module includes a sensor chip, a control circuit communicatively connected to the sensor chip, and a sensing electrode corresponding to each of the multiple chess squares, the sensor chip is used to sense the electric field signal of the sensing electrode, and the control circuit is used to process the electric field signal.
[0035] According to some embodiments of the intelligent chess device disclosed herein, the sensor chip and the control circuit are arranged on a circuit board of the control module, and each of the sensing electrodes is a metal sheet or a spring arranged between the chessboard and the circuit board.
[0036] According to some embodiments of the intelligent chess device disclosed herein, the shading plate is further provided with a holding groove for holding the corresponding sensing electrode.
[0037] According to some embodiments of the intelligent chess device disclosed herein, the sensing electrode is a coil spring, the retaining groove is arranged around the first light-transmitting portion of the light-transmitting portions, and the coil spring passes through the retaining groove and is arranged between the chessboard and the circuit board.
[0038] According to some embodiments of the intelligent chess device disclosed herein, the shading plate includes an inner peripheral wall and an outer peripheral wall forming the retaining groove, and at least one of the inner peripheral wall and the outer peripheral wall is configured to extend a length from the shading plate toward the circuit board to reach the circuit board.
[0039] According to some embodiments of the intelligent chess device disclosed herein, the light-emitting component is disposed on the circuit board.
[0040] According to some embodiments of the intelligent chess device disclosed herein, the shading plate includes a peripheral wall, and the peripheral wall extends from the shading plate to the circuit board.
[0041] According to some embodiments of the intelligent chess device disclosed herein, the intelligent chess device is tic-tac-toe or memory flash chess.
[0042] According to another aspect of the present disclosure, an intelligent chess device is proposed, comprising: a chessboard divided into a plurality of chess grids, each chess grid corresponding to a chess piece position information; a control module; a chess piece information input module configured to at least receive chess piece position information input by a user and communicate with the control module; and a display module configured to be controlled by the control module to present corresponding display information on the chessboard in response to the chess piece position information input by the user.
[0043] The intelligent chess device proposed in the present disclosure may further include one or more of the following further developments according to different embodiments.
[0044] According to some embodiments, the display module includes a display unit corresponding to each of the multiple chess squares, each of the display units including: a first display component configured to provide first display information; and a second display component configured to provide second display information different from the first display information.
[0045] According to some embodiments, the first display component includes a first light-emitting component, and the second display component includes a second light-emitting component.
[0046] According to some embodiments, the first display information and the second display information have different colors and / or patterns.
[0047] According to some embodiments, the display module further comprises a light processing component configured to process light emitted by the first light emitting component and the second light emitting component to display the first display information and the second display information on the chessboard accordingly.
[0048] According to some embodiments, the light processing component includes a shading plate, which is provided with a first light-transmitting portion and a second light-transmitting portion. The first light-transmitting portion is configured to allow light emitted by the first light-emitting component to pass through to form the first display information, and the second light-transmitting portion is configured to allow light emitted by the second light-emitting component to pass through to form the second display information.
[0049] According to some embodiments, the first light-emitting component is aligned with the first light-transmitting portion; and / or the second light-emitting component is aligned with the second light-transmitting portion.
[0050] According to some embodiments, the first light-transmitting portion is configured to be circular as a whole; and / or the second light-transmitting portion is configured to be cross-shaped as a whole.
[0051] According to some embodiments, the intersection point of two intersecting lines forming the cross-shaped second light-transmitting portion is the center of the first light-transmitting portion which is circular as a whole.
[0052] According to some embodiments, each of the two intersection lines of the second light-transmitting portion extends along a diameter of the first light-transmitting portion, which is generally circular, to divide the first light-transmitting portion into four separate circular arc segments.
[0053] According to some embodiments, the shading plates of at least some of the display units are formed in one piece.
[0054] According to some embodiments, the first light-emitting assembly includes a first group of LED lights; and / or the second light-emitting assembly includes a second group of LED lights.
[0055] According to some embodiments, the light processing component further includes a light uniforming film disposed between the light shielding plate and the chessboard.
[0056] According to some embodiments, the light processing assembly includes a sharpening plate disposed on a side of the light-diffusing film facing away from the light-shielding plate.
[0057] According to some embodiments, the checkerboard includes a checkerboard pattern provided on the sharp light plate.
[0058] According to some embodiments, the checkerboard pattern is in the shape of a tic-tac-toe.
[0059] According to some embodiments, the control module is further configured to independently control the operation of each display unit.
[0060] According to some embodiments, the control module is configured to control only one of the first display component and the second display component of the corresponding display unit to be turned on or both to be turned on simultaneously.
[0061] According to some embodiments, when only one of the first display component and the second display component of the corresponding display unit is turned on: the first display information represents the identity of the first chess piece, and the second display information represents the identity of the second chess piece; or the first display information represents the chess piece, and the second display information represents an error indication or game end information.
[0062] According to some embodiments, when both the first display component and the second display component of the corresponding display unit are turned on simultaneously: the first display information and the second display information represent game level information.
[0063] According to some embodiments, the number or positions of the squares simultaneously displaying the first display information and the second display information may represent a game level.
[0064] According to some embodiments, the control module is configured to control the operating states of the first display component and the second display component of the corresponding display unit to correspondingly display the first display information and the second display information in different states.
[0065] According to some embodiments, the first display component and the second display component are configured to present different brightness or flickering frequencies when in different operating states.
[0066] According to some embodiments, the intelligent chess device is configured to include multiple game modes.
[0067] According to some embodiments, a game mode selection module is further included, wherein the game mode selection module is configured to receive game mode selection information input by a user and enter one of the multiple game modes via the control module.
[0068] According to some embodiments, in the first game mode among the multiple game modes, the control module is configured to control only one of the first display component and the second display component of the corresponding display unit to be turned on, wherein the first display information represents the identity of the first chess piece and the second display information represents the identity of the second chess piece.
[0069] According to some embodiments, the first game mode is a chess game mode; the first chess piece identity represents the first of the two chess players; and the second chess piece identity represents the second of the two chess players.
[0070] According to some embodiments, it is configured that the first party and the second party alternately perform chess piece placement operations in the game, wherein the chess piece placement operations are: chess piece position information input by a user who is one of the first party and the first party; or the control module which is one of the first party and the first party controls the display module to display the first display information or the second display information accordingly on the corresponding chess square.
[0071] According to some embodiments, the control module is configured to be able to determine the game end state in the game state, and when it is determined that the game is over, control all the first display components or all the second display components of the display unit in the turned-on state to flash several times to indicate the victory of the corresponding first party or second party.
[0072] According to some embodiments, the control module is configured to be able to determine the triggering of the intermediate progress state in the game state, and after determining the triggering of the intermediate progress state and before the end of the game, control the operation of a corresponding display unit in the turned-on state in response to each subsequent chess placement operation.
[0073] According to some embodiments, the control module is configured to control the corresponding display unit to change from an on state to an off state.
[0074] According to some embodiments, it is configured to keep the remaining display units in the turned-on state except the one corresponding display unit in the turned-on state.
[0075] According to some embodiments, the intermediate progress state is configured to be triggered by the Nth chess placement operation after the start of the game, where N is an integer in the range of 5-7.
[0076] According to some embodiments, N is equal to 6.
[0077] According to some embodiments, the control module is further configured to first switch from a full-bright state to a half-bright state before controlling the one corresponding display unit to switch to a dark state.
[0078] According to some embodiments, the control module is configured to control the corresponding display unit to switch from a full-brightness state to a half-brightness state when performing a chess piece placement operation before a subsequent chess piece placement operation corresponding to the extinguishing operation.
[0079] According to some embodiments, the display unit of the chess square corresponding to the first N chess placement operations of each of the subsequent operations is the one corresponding display unit.
[0080] According to some embodiments, only one of the first party and the second party is a user, wherein the control module is further configured to control the input of chess piece position information of the other of the first party and the second party.
[0081] According to some embodiments, both of the first party and the second party are users.
[0082] According to some embodiments, a sound module is further included, which is controlled by the control module to emit sound to indicate at least one of the following game items: turning on the smart chess device; entering the first game mode; correct input of the chess piece position information by the user or the control module; incorrect input of the chess piece position information by the user; and the end of the game.
[0083] According to some embodiments, the sound module is further configured to emit different sounds to indicate different game items.
[0084] According to some embodiments, in the second game mode among the multiple game modes, the control module is configured to control only one of the first display component and the second display component of the corresponding display unit to turn on; wherein the first display information represents a chess piece, and the second display information represents an error indication or a game end indication.
[0085] According to some embodiments, the first display information is blue; and the second display information is red.
[0086] According to some embodiments, the second game mode includes one or more game levels.
[0087] According to some embodiments, each of the game levels includes one or more game sessions.
[0088] According to some embodiments, each of the game sessions includes a question-posing mode and a question-answering mode that are performed sequentially.
[0089] According to some embodiments, the control module is further configured to control the intelligent chess device to automatically switch to the question-answering mode when the question-posing mode ends.
[0090] According to some embodiments, the control module is further configured to perform a question-posing operation in a question-posing mode of a corresponding game session.
[0091] According to some embodiments, the question-posing operation includes performing a chess-playing operation on at least two randomly selected chess squares among the plurality of chess squares in a predetermined order.
[0092] According to some embodiments, each of the chess placement operations includes turning on a first display component or a second display component of a display unit corresponding to the randomly selected chess square.
[0093] According to some embodiments, each of the chess placement operations includes turning on the first display component or the second display component of the corresponding display unit to a full-bright state and then switching to a half-bright state. When the question-posing operation ends, all turned-on display units are in a half-bright state.
[0094] According to some embodiments, the question answering mode includes a question answering operation.
[0095] According to some embodiments, the question answering operation includes receiving chess piece position information input by a user via the chess piece information input module.
[0096] According to some embodiments, the question answering operation further includes determining, via the control module, whether the user inputs chess piece position information corresponding to the at least two randomly selected chess squares in the predetermined order or in reverse order of the predetermined order.
[0097] According to some embodiments, the question answering operation further includes operating the display module according to the judgment result via the control module.
[0098] According to some embodiments, the answering operation includes: when the control module determines that the user is inputting the chess piece position information corresponding to the at least two randomly selected chess squares in the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit: from a half-bright state to a full-bright state, or from a half-bright state to a full-bright state and then to an off state; and / or, when the control module determines that the user is not inputting the chess piece position information corresponding to the at least two randomly selected chess squares in the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit to give an error indication or a game end indication.
[0099] According to some embodiments, the error indication or the game over indication is implemented by switching between first display information and second display information displayed on a corresponding display unit.
[0100] According to some embodiments, the intelligent chess device further includes a sound-emitting module, wherein the control module is further configured to control the sound-emitting module to: emit a sound during the question-posing operation in conjunction with the chess piece placement operation; and / or emit a sound during the question-answering operation in conjunction with the input of the chess piece position information.
[0101] According to some embodiments, the sounding module is further configured to emit at least one note from the note set do, re, mi, fa, sol, la, si each time.
[0102] According to some embodiments, it is further configured to assign a note to each chess placement operation in the question-posing operation, the note coming from a note subset corresponding to a given arrangement selected from the note set, the notes in the note subset being arranged from bass to treble or from treble to bass according to the given arrangement, wherein: all the notes of the assigned randomly selected chess squares constitute a note sequence in the predetermined order, the note sequence is the note subset or at least a partial repetition of the note subset and the note subset; and / or the question-answering operation is a repetition of the question-posing operation by the user in the predetermined order or a reverse repetition of the question-posing operation in the reverse order of the predetermined order, each question-answering operation plays the note assigned to the corresponding chess placement operation if the answer is correct, and / or plays an error indication sound if the answer is incorrect.
[0103] According to some embodiments, the subset of notes is smaller than or equal to the set of notes.
[0104] According to some embodiments, a storage unit is further included, in which one or more questions corresponding to each game link are stored; the question-setting operation includes the control module extracting a question before performing the chess-playing operation, and the question includes the predetermined order for performing the chess-playing operation.
[0105] According to some embodiments, the topic comprises the sequence of musical notes.
[0106] According to some embodiments, the sound module is also configured to control the sound emission by the control module to indicate at least one of the following game items: turning on the smart chess device; entering the second game mode; completing each of the game links; completing each of the game levels; the level of each of the game levels or game links; and completing all of the game links of all the game levels.
[0107] According to some embodiments, the sound module is further configured to emit different sounds to indicate different game items.
[0108] According to some embodiments, the question-posing operation includes performing a single or multiple chess-placement operations on at least two randomly selected chess squares among the plurality of chess squares in a predetermined order.
[0109] According to some embodiments, each of the chess placement operations includes turning on the first display component or the second display component of the display unit corresponding to the randomly selected chess square to a full-bright state and then switching to a half-bright state; when the question-posing operation ends, all turned-on display units are in a half-bright state.
[0110] According to some embodiments, the question answering mode includes a question answering operation.
[0111] According to some embodiments, the question answering operation includes receiving chess piece position information input by a user via the chess piece information input module.
[0112] According to some embodiments, the question answering operation further includes determining, via the control module, whether the user inputs chess piece position information corresponding to the at least two display units in the predetermined order or in reverse order of the predetermined order.
[0113] According to some embodiments, the question answering operation further includes operating the display module according to the judgment result via the control module.
[0114] According to some embodiments, the answering operation includes: when the control module determines that the user is inputting the chess piece position information corresponding to the at least two display units in the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit: from a half-bright state to a full-bright state, or from a half-bright state to a full-bright state and then to an off state; and / or when the control module determines that the user has not input the chess piece position information corresponding to the at least two randomly selected chess squares in the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit to give an error indication or a game end indication.
[0115] According to some embodiments, the error indication or the game over indication is implemented by switching between first display information and second display information displayed on a corresponding display unit.
[0116] According to some embodiments, the intelligent chess device further includes a sound-emitting module, wherein the control module is further configured to control the sound-emitting module to: emit a sound during the question-posing operation in conjunction with the chess piece placement operation; and / or emit a sound during the question-answering operation in conjunction with the input of the chess piece position information.
[0117] According to some embodiments, the sounding module is further configured to emit at least one note from the note set do, re, mi, fa, sol, la, si each time.
[0118] According to some embodiments, it is further configured to assign a musical note to each of the at least two randomly selected chess squares, wherein: the sounding module is configured to play the corresponding musical note when the chess placement operation is performed on the corresponding randomly selected chess square during the question-posing operation; and / or the question-answering operation is a repetition of the question-posing operation by the user in the predetermined order or a reverse repetition of the question-posing operation in the reverse order of the predetermined order, and each question-answering operation plays the musical note assigned to the corresponding randomly selected chess square if the answer is correct, and / or plays an error indication sound if the answer is incorrect.
[0119] According to some embodiments, it is further configured that during the question-posing operation, the at least two randomly selected chess squares are sorted in sequence according to the order in which the first chess placement operation is performed on each of the randomly selected chess squares, and the at least two randomly selected chess squares are assigned notes arranged from bass to treble or from treble to bass according to the sorting order.
[0120] According to some embodiments, a storage unit is further included, in which one or more questions corresponding to each game link are stored; the question-setting operation includes the control module extracting a question before performing the chess-playing operation, and the question includes the predetermined order for performing the chess-playing operation.
[0121] According to some embodiments, the topic includes the musical notes assigned to each of the randomly selected squares.
[0122] According to some embodiments, the sound module is also configured to control the sound emission by the control module to indicate at least one of the following game items: turning on the smart chess device; entering the second game mode; completing each of the game links; completing each of the game levels; the level of each of the game levels or game links; and completing all of the game links of all the game levels.
[0123] According to some embodiments, the sound module is further configured to emit different sounds to indicate different game items.
[0124] According to some embodiments, the chess piece information input module is a capacitive touch button module.
[0125] According to some embodiments, the chess piece information input module includes a sensor chip, a control circuit communicatively connected to the sensor chip, and a sensing electrode arranged corresponding to each of the multiple chess squares, the sensor chip is used to sense the electric field signal of the sensing electrode, and the control circuit is used to process the electric field signal.
[0126] According to some embodiments, the sensor chip and the control circuit are disposed on a circuit board of the control module, and each of the sensing electrodes is a metal sheet or a spring disposed between the chessboard and the circuit board.
[0127] According to some embodiments, the light shielding plate is further provided with a holding groove for holding the corresponding sensing electrode.
[0128] According to some embodiments, the sensing electrode is a coil spring, the retaining groove is provided around the first light-transmitting portion, and the coil spring passes through the retaining groove and is provided between the chessboard and the circuit board.
[0129] According to some embodiments, the light shielding plate includes an inner peripheral wall and an outer peripheral wall forming the retaining groove, and at least one of the inner peripheral wall and the outer peripheral wall is configured to extend from the light shielding plate toward the circuit board by a length to reach the circuit board.
[0130] According to some embodiments, the first display assembly and the second display assembly are disposed on the circuit board.
[0131] According to some embodiments, the visors of all display units constitute a single-piece visor.
[0132] According to some embodiments, the light shielding plate includes a peripheral wall extending from the light shielding plate to the circuit board.
[0133] According to some embodiments, a concave pattern in the shape of a tic-tac-toe is provided on the single-piece sunshade, and the concave pattern divides the single-piece sunshade into a plurality of parts, each part corresponding to one of the chess squares.
[0134] According to some embodiments, the intelligent chess device further comprises a third display element disposed in the concave pattern, wherein the third display element forms a tic-tac-toe pattern on the chessboard when in an on state.
[0135] According to some embodiments, the chess piece information input module includes a push button module.
[0136] According to some embodiments, the chess piece information input module includes a light sensing module.
[0137] According to some embodiments, the game mode selection module is a dial or button selection module.
[0138] According to some embodiments, the intelligent chess device includes a power module.
[0139] According to another aspect of the present disclosure, a combined chess device is provided, comprising an intelligent chess device having the aforementioned features and a traditional chess device.
[0140] According to another aspect of the present disclosure, an intelligent memory flash chess game is provided, comprising:
[0141] A chessboard, the chessboard being divided into a plurality of chess squares, each chess square corresponding to a chess piece position information;
[0142] Control module;
[0143] a chess piece information input module, configured to at least receive chess piece position information input by a user and communicate with the control module;
[0144] a display module configured to be controlled by the control module to present corresponding display information on the chessboard in response to chess piece position information input by a user;
[0145] Among them, each game link of the intelligent memory flash chess is provided with a question-posing mode and a question-answering mode, wherein the question-posing mode is performed by the control module.
[0146] According to different embodiments, the intelligent memory flash chess proposed in the present disclosure may also include one or more of the following further developments.
[0147] In some embodiments, the display module includes a display unit corresponding to each of the plurality of chess squares, each display unit includes one or two display components, and the display components are configured to provide at least one display information.
[0148] In some embodiments, the display component is configured to provide display information with different colors and / or different patterns and / or different brightness and / or flashing frequencies.
[0149] In some embodiments, the control module is configured to independently control each of the display units and independently control each of the display components.
[0150] In some embodiments, the display component is a light emitting component.
[0151] In some embodiments, the light emitting component is an LED lamp.
[0152] In some embodiments, the display module further includes a light processing component, which is configured to process the light emitted by the light-emitting component. The light processing component includes a shading plate, and the shading plate includes a light-transmitting portion; wherein the light-transmitting portion is configured to cooperate with the corresponding light-emitting component to form the at least one display information.
[0153] In some embodiments, each of the display units includes: a first light-emitting component configured to provide first display information; and a second light-emitting component configured to provide second display information different from the first display information.
[0154] In some embodiments, the light-transmitting portion includes: a first light-transmitting portion, the first light-transmitting portion is configured to cooperate with the first light-emitting component to form the first display information; and a second light-transmitting portion, the second light-transmitting portion is configured to cooperate with the second light-emitting component to form the second display information.
[0155] In some embodiments, the first light-emitting component is aligned with the first light-transmitting portion; and / or the second light-emitting component is aligned with the second light-transmitting portion.
[0156] In some embodiments, the first light-transmitting portion is configured to be circular as a whole; and / or the second light-transmitting portion is configured to be cross-shaped as a whole.
[0157] In some embodiments, the intersection point of two intersecting lines forming the cross-shaped second light-transmitting portion is the center of the first light-transmitting portion which is circular as a whole.
[0158] In some embodiments, each of the two intersection lines of the second light-transmitting portion extends along a diameter of the first light-transmitting portion, which is generally circular, to divide the first light-transmitting portion into four separate arc segments.
[0159] In some embodiments, a portion of the light shielding plate other than the light-transmitting portion is formed of a non-light-transmitting material.
[0160] In some embodiments, the visor is a single, integral piece.
[0161] In some embodiments, the light processing component further includes a light uniforming film disposed between the light shielding plate and the chessboard.
[0162] In some embodiments, the light-homogenizing film is a white film.
[0163] In some embodiments, the light processing component includes a sharp light plate disposed on a side of the light-diffusing film facing away from the light-shielding plate.
[0164] In some embodiments, the sharp light plate is a black semi-transparent plate.
[0165] In some embodiments, the sharp light plate constitutes the chessboard.
[0166] In some embodiments, a checkerboard pattern can be present on the checkerboard.
[0167] In some embodiments, the checkerboard pattern is a tic-tac-toe pattern.
[0168] In some embodiments, the checkerboard pattern is a tic-tac-toe structure arranged on a chessboard.
[0169] In some embodiments, the tic-tac-toe structure is configured to protrude relative to the checkerboard.
[0170] In some embodiments, the display module further includes a pattern display component that is independently provided from the first display component and the second display component, and the pattern display component is configured to display the chess pattern on the chessboard.
[0171] In some embodiments, a concave pattern is provided on a side of the light shield facing the chessboard, and the concave pattern accommodates the pattern display component.
[0172] In some embodiments, the pattern display component is an LED light.
[0173] In some embodiments, the control module is configured to control only one of the first display component and the second display component of the corresponding display unit to be turned on; wherein the first display information represents a chess piece, and the second display information represents an error indication or a game end indication.
[0174] In some embodiments, the second game mode includes one or more game levels.
[0175] In some embodiments, each of the game levels includes one or more of the game sessions.
[0176] In some embodiments, the control module is further configured to control the intelligent chess device to automatically switch to the question-answering mode when the question-posing mode ends.
[0177] In some embodiments, the control module is further configured to perform question-setting operations in a question-setting mode of a corresponding game session.
[0178] In some embodiments, the question-posing operation includes performing a chess-playing operation on at least two randomly selected chess squares among the plurality of chess squares in a predetermined order.
[0179] In some embodiments, each of the chess placement operations includes turning on a first display component or a second display component of a display unit corresponding to the randomly selected chess square.
[0180] In some embodiments, each of the chess placement operations includes turning on the first display component or the second display component of the corresponding display unit to a full-bright state and then switching to a half-bright state. When the question-posing operation ends, all turned-on display units are in a half-bright state.
[0181] In some embodiments, the question answering mode includes a question answering operation.
[0182] In some embodiments, the question answering operation includes receiving chess piece position information input by a user via the chess piece information input module.
[0183] In some embodiments, the question answering operation further includes determining, via the control module, whether the user inputs chess piece position information corresponding to the at least two randomly selected chess squares in the predetermined order or in the reverse order of the predetermined order.
[0184] In some embodiments, the question answering operation further includes operating the display module according to the judgment result via the control module.
[0185] In some embodiments, the answering operation includes: when the control module determines that the user is inputting the chess piece position information corresponding to the at least two randomly selected chess squares in the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit: from a half-bright state to a full-bright state, or from a half-bright state to a full-bright state and then to an off state; and / or when the control module determines that the user is not inputting the chess piece position information corresponding to the at least two randomly selected chess squares in the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit to give an error indication or a game end indication.
[0186] In some embodiments, the error indication or the game over indication is implemented by switching between first display information and second display information displayed on a corresponding display unit.
[0187] In some embodiments, a sound module is further included, wherein the control module is further configured to control the sound module to: emit sound during the question-posing operation in conjunction with the chess piece placement operation; and / or emit sound during the question-answering operation in conjunction with the input of the chess piece position information.
[0188] In some embodiments, the sound module is further configured so that the sound emitted each time is at least one note from the note set do, re, mi, fa, sol, la, si.
[0189] In some embodiments, the smart memory flash chess is further configured to assign a note to each chess placement operation in the question-posing operation, the note coming from a note subset corresponding to a given arrangement selected from the note set, and the notes in the note subset are arranged from bass to treble or from treble to bass according to the given arrangement, wherein: all the assigned notes of the randomly selected chess squares constitute a note sequence in the predetermined order, and the note sequence is the note subset or at least a partial repetition of the note subset and the note subset; and / or the answering operation is a repetition of the question-posing operation by the user in the predetermined order or a reverse repetition of the question-posing operation in the reverse order of the predetermined order, and each answering operation plays the note assigned to the corresponding chess placement operation if the answer is correct, and / or plays an error indication sound if the answer is incorrect.
[0190] In some embodiments, the subset of notes is less than or equal to the set of notes.
[0191] In some embodiments, a storage unit is further included, in which one or more questions corresponding to each game link are stored; the question-setting operation includes the control module drawing a question before performing the chess-playing operation, and the question includes the predetermined order for performing the chess-playing operation.
[0192] In some embodiments, the topic includes the sequence of notes.
[0193] In some embodiments, the sound module is further configured to be controlled by the control module to emit sound to indicate at least one of the following game items:
[0194] Turning on the intelligent chess device;
[0195] Entering the second game mode;
[0196] Clearance of each of the aforementioned game sessions;
[0197] Clearance of each of said game levels;
[0198] the level of each of said game levels or game sessions;
[0199] Complete all game stages of all the game levels mentioned.
[0200] In some embodiments, the sound module is further configured to emit different sounds to indicate different game items.
[0201] In some embodiments, the question-posing operation includes performing a single or multiple chess-playing operations on at least two randomly selected chess squares among the plurality of chess squares in a predetermined order.
[0202] In some embodiments, each of the chess placement operations includes turning on the first display component or the second display component of the display unit corresponding to the randomly selected chess square to a full-bright state and then switching to a half-bright state; when the question-posing operation ends, all turned-on display units are in a half-bright state.
[0203] In some embodiments, the answering operation includes: when the control module determines that the user is inputting the chess piece position information corresponding to the at least two display units in accordance with the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit: from a half-bright state to a full-bright state, or from a half-bright state to a full-bright state and then to an off state; and / or when the control module determines that the user has not inputted the chess piece position information corresponding to the at least two randomly selected chess squares in accordance with the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit to give an error indication or a game over indication.
[0204] In some embodiments, the smart memory flash chess is further configured to assign a musical note to each of the at least two randomly selected chess squares, wherein: the sound module is configured to play the corresponding musical note when the chess placement operation is performed on the corresponding randomly selected chess square during the question-posing operation; and / or the question-answering operation is a repetition of the question-posing operation by the user in the predetermined order or a reverse repetition of the question-posing operation in the reverse order of the predetermined order, and each answering operation plays the musical note assigned to the corresponding randomly selected chess square if the answer is correct, and / or plays an error indication sound if the answer is incorrect.
[0205] In some embodiments, the smart memory flash chess is further configured to, during the question-posing operation, arrange the at least two randomly selected chess squares in sequence according to the order in which the first chess placement operation is performed on each of the randomly selected chess squares, and assign notes arranged from low to high or from high to low to the at least two randomly selected chess squares according to the sequence.
[0206] In some embodiments, the topic includes the musical notes assigned to each of the randomly selected squares.
[0207] In some embodiments, each display unit includes a display component for representing chess pieces.
[0208] In some embodiments, the smart memory flash chess includes a sound module that indicates an incorrect answer or the end of the game.
[0209] In some embodiments, the chess piece information input module is a capacitive touch button module.
[0210] In some embodiments, the chess piece information input module includes a sensor chip, a control circuit communicatively connected to the sensor chip, and a sensing electrode corresponding to each of the multiple chess squares. The sensor chip is used to sense the electric field signal of the sensing electrode, and the control circuit is used to process the electric field signal.
[0211] In some embodiments, the sensor chip and the control circuit are disposed on a circuit board of the control module, and each of the sensing electrodes is a metal sheet or a spring disposed between the chessboard and the circuit board.
[0212] In some embodiments, the light shielding plate is further provided with a holding groove for holding the corresponding sensing electrode.
[0213] In some embodiments, the sensing electrode is a coil spring, the retaining groove is provided around the first light-transmitting portion, and the coil spring passes through the retaining groove and is provided between the chessboard and the circuit board.
[0214] In some embodiments, the light shielding plate includes an inner peripheral wall and an outer peripheral wall forming the retaining groove, and at least one of the inner peripheral wall and the outer peripheral wall is configured to extend from the light shielding plate toward the circuit board by a length to reach the circuit board.
[0215] In some embodiments, the light-emitting component is disposed on the circuit board.
[0216] In some embodiments, the light shielding plate includes a peripheral wall extending from the light shielding plate to the circuit board.
[0217] In some embodiments, the chess piece information input module includes a push button module.
[0218] In some embodiments, the chess piece information input module includes a light sensing module.
[0219] The present disclosure also provides a combined chess device, comprising the intelligent chess device according to any one of the aforementioned embodiments and a traditional chess device. BRIEF DESCRIPTION OF THE DRAWINGS
[0220] In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the following briefly introduces the drawings required for use in the embodiments. It should be understood that the following drawings only illustrate certain embodiments of the present disclosure and should not be considered as limiting the scope. A person of ordinary skill in the art can also derive other relevant drawings based on these drawings without inventive effort. In the drawings:
[0221] FIG1 is a perspective schematic diagram showing a display module according to an exemplary embodiment;
[0222] FIG2 is a perspective schematic diagram of a portion of the display module shown in FIG1 ;
[0223] FIG3 is a top view of FIG2;
[0224] FIG4 is a diagram illustrating a display unit of a display module and an example of a pattern provided by the display unit according to an exemplary embodiment;
[0225] FIG5 is a perspective schematic diagram of an intelligent chess device according to an exemplary embodiment;
[0226] FIG6 is an exploded perspective schematic diagram of an intelligent chess device according to an exemplary embodiment, which includes the display module shown in FIG1 ;
[0227] FIG7 is a longitudinal sectional view of an intelligent chess device according to an exemplary embodiment;
[0228] FIG8 is a plan view of a chessboard of an intelligent chess device according to an exemplary embodiment;
[0229] 9 is a perspective schematic diagram of a peripheral wall of a housing of an intelligent chess device according to an exemplary embodiment;
[0230] 10 is a perspective schematic diagram of a bottom cover of a housing and a control module of an intelligent chess device according to an exemplary embodiment;
[0231] FIG11 is a perspective schematic diagram of a control module of an intelligent chess device and certain components provided thereon according to an exemplary embodiment;
[0232] FIG12 schematically shows a bottom cover of a housing of an intelligent chess device and a power module disposed therein according to an exemplary embodiment;
[0233] FIG13 is a perspective schematic diagram of a combined chess device according to an exemplary embodiment;
[0234] FIG14 is a perspective view of a conventional chess device of a combined chess device according to an exemplary embodiment;
[0235] FIG15 is a perspective view of a disassembled chess board assembly of a conventional chess device of a combined chess device according to an exemplary embodiment;
[0236] 16 is a perspective view of an assembled chess board assembly of a conventional chess device of a modular chess device according to an exemplary embodiment;
[0237] FIG. 17 is a perspective view of a chess piece assembly of a conventional chess game device of a modular chess game device according to an exemplary embodiment.
[0238] Reference Signs List 1 Combined chess device 10 Intelligent chess device 20 Second device 100 Display module 110 Display unit 111 First display component 111a First light-emitting component 112 First display component 112a Second light-emitting component 130 Light shielding plate 131 First light-transmitting portion 131a, 131b, 131c, 131d Arc segments 131e, 132e Peripheral wall of light-transmitting portion 132 Second light-transmitting portions 132a, 132b Intersection line 133 Concave pattern 134 Light shielding plate area 137 Peripheral wall 138 Retaining groove 138a Inner peripheral wall 138b Outer peripheral wall 141 Light-uniform film 150 Sharpening plate 150a Display panel 150b Chessboard 151 Panel division pattern 151b Chess grid pattern 152 Chess grid 153 Part 155 Snap claw 160 Pattern display component 170 Display unit 171 Circuit board 200 Control module 210 Circuit board 310 Sensing electrode 500 Housing 510 Peripheral wall 511 First end 512 Receiving recess 513 Second end 515 Snap notch 520 Bottom cover 521 Power module cavity 600 Power module 700 Game mode selection module 810 Chessboard 811 Sub-components 820, 830 Chess piece 820a First large chess piece 820b First medium chess piece 820c First small chess piece 840 Storage compartments P1, P2, P3 pattern DETAILED DESCRIPTION
[0239] Below, the display module, intelligent chess device, and combined chess device according to the embodiments of the present disclosure are described in detail with reference to the accompanying drawings. To make the purpose, technical solutions, and advantages of this utility model more clear, the technical solutions of the embodiments of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are only part of the embodiments of the present disclosure, but not all of them.
[0240] Therefore, the following detailed description of the embodiments of the present disclosure provided in conjunction with the accompanying drawings is not intended to limit the scope of the present disclosure as claimed, but merely represents selected embodiments of the present disclosure. All other embodiments derived by persons of ordinary skill in the art based on the embodiments of the present disclosure without creative effort are within the scope of protection of the present disclosure.
[0241] Unless the context otherwise defines, the singular includes the plural. Throughout the specification, the terms "including", "having", etc. are used herein to specify the presence of the features, numbers, steps, operations, elements, parts or their combination, but do not exclude the presence or addition of one or more other features, numbers, steps, operations, elements, parts or their combination.
[0242] In addition, even though terms including ordinal numbers such as "first," "second," etc. may be used to describe various components, these components are not limited by these terms, and these terms are only used to distinguish one element from other elements. For example, a first component may be referred to as a second component, and similarly, a second component may be referred to as a first component without departing from the scope of the present disclosure.
[0243] In the description of the present disclosure, it should be understood that the terms "up", "down", "left", "right", "inside", "outside", etc. indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, or are the orientations or positional relationships in which the disclosed product is conventionally placed when in use, or are the orientations or positional relationships conventionally understood by those skilled in the art. These are merely for the convenience of describing the present disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present disclosure.
[0244] 1. Display module
[0245] According to one aspect of the present disclosure, a display module 100 is provided, as shown in Figures 1-4 and 6-7, which can provide display information required by a user. In some embodiments, the display module 100 may include one or more display units 110, each of which may include display components 111, 112. The display components 111, 112 are configured to provide at least one type of display information to be presented, more specifically, to present the required display information corresponding to the display unit 110. More specifically, the one or more display units 110 of the display module 100 can be arranged at different locations to provide the required display information via the corresponding display unit 110 at the desired location. In some embodiments, each display unit 110 can be independently operated and controlled; more specifically, each display component 111, 112 of each display unit 110 can be independently operated and controlled, for example, to turn on one, some, or all of the display units 110 as needed, or to turn on at different brightnesses or flickering frequencies, or to turn on one, some, or all of the display components 111, 112 of each display unit 111, 112, or to turn on at different brightnesses or flickering frequencies. In some embodiments, the display components 111 and 112 are configured to provide or present controllable or variable colors, patterns, and / or brightness, so as to provide desired display information through color, pattern, brightness, and / or color changes, pattern changes, and / or brightness changes. In one embodiment, the display components 111 and 112 may be light-emitting components 111a and 112a. In one embodiment, the display components 111 and 112 are a set of LED lights.
[0246] In some embodiments, as shown in FIG. 1 , the display module 100 may further include a display panel 150 a , which is configured to display display information provided by each display unit 110 .
[0247] In embodiments where the display components 111 and 112 are light-emitting components 111a and 112a, the display module 100 may further include a light processing component configured to process the light emitted by the light-emitting components 111a and 112a to display desired information. Specifically, the light processing component may control the pattern, brightness, softness, and sharpness of the light emitted by the light-emitting components 111a and 112a.
[0248] In some embodiments, as shown in Figures 1-4 and 6-7, the light processing component may include a light shield 130. The light shield 130 may be provided with light-transmitting portions 131 and 132 corresponding to the display components 111 and 112. The light-transmitting portions 131 and 132 may cooperate with the display components 111 and 112 to form at least one display information. For example, the light-transmitting portions 131 and 132 are configured to allow light emitted by the light-emitting components 111a and 112a to pass through to form the desired display information. More specifically, as shown in Figure 4, the light-transmitting portions 131 and 132 are configured to control the patterns P1 (circle), P2 (cross), and P3 (circle + cross) formed by the light emitted by the light-emitting components 111a and 112a. Different light patterns P1, P2, and P3 can represent or form the same or different display information. Alternatively or additionally, the light-transmitting portions 131 and 132 can also be configured to control the color of the light emitted by the light-emitting components 111a and 112a. Different light colors can represent or form the same or different display information. More specifically, the remaining portion 135 of the light shielding plate 130 outside of the light-transmitting portions 131 and 132 is not transparent, i.e., it is made of an opaque material. More specifically, the non-light-transmitting portion of the light shielding plate 130 is formed of a non-light-transmitting material such as plastic, rubber, or foam. In one embodiment, the non-light-transmitting portion of the light shielding plate 130 is black. In one embodiment, as shown in Figures 2-4 and 7, the light-transmitting portions 131 and 132 of the light shielding plate 130 are hollowed-out portions of the light-shielding material, i.e., the light shielding plate 130 is free of any material in the light-transmitting portions 131 and 132. In one embodiment, the light-emitting components 111a and 112a are aligned with the light-transmitting portions 131 and 132 of the light shielding plate 130 to allow most of the light emitted by the light-emitting components 111a and 112a to pass through the light-transmitting portions 131 and 132 to form the display information, thereby enhancing the display effect of the displayed information and improving the operating efficiency of the light-emitting components 111a and 112a. More specifically, there is a certain distance between the light-emitting components 111a, 112a and the light shield 130, i.e., they are not in contact or in close proximity. In various embodiments, the light-transmitting portions 131, 132 of the light shield 130 can be configured to have various shapes, such as a circular shape, a cross shape, a rectangle, a pentagon, or a star shape, depending on actual needs. In one embodiment, as shown in Figures 1-4 and 6-7, the light shield 130 is a single, integral piece, i.e., a single, integrated light shield 130 is used for each display unit 110 of the entire display module 100. This simplifies assembly and facilitates a stable overall structure.
[0249] In some embodiments, as shown in Figures 1 and 6-7, the light processing component may further include a light-homogenizing film 140 disposed on the outer side of the light-shielding plate 130, that is, on the side where the light emitted by the light-emitting components 111a, 112a exits through the light-transmitting portions 131, 132 of the light-shielding plate 130. The light-homogenizing film 140 is configured to allow the light spot after the light passes through to have a uniform brightness distribution. In one embodiment, the light-homogenizing film 140 is a white film. It may also be a thin plate of quartz glass. In a specific embodiment, as shown in the figure, the light-homogenizing film 140 is a single integral piece, that is, an integrated light-homogenizing film 140 is used for each display unit 110 of the entire display module 100, which allows for simplified assembly and facilitates the formation of a stable overall structure.
[0250] In some embodiments, as shown in Figures 1 and 6-7, the light processing component may further include a sharpening plate 150. The sharpening plate 150 may be more specifically disposed on the outer side of the light-homogenizing film 140, that is, on the side away from the light-shielding plate 130. The sharpening plate 150 is configured to sharpen the light. More specifically, the sharpening plate 150 is configured to filter stray light so that the light forming the display information is sharper, thereby making the displayed information more uniform and sharp. In addition, when the light-emitting components 111a and 112a are not emitting light, the configuration of the sharpening plate 150 and / or the light-homogenizing film 140 allows the inside of the sharpening plate 150 to be viewed as completely black from the outside, and the internal structure or color will not be visible through the sharpening plate 150, thereby avoiding visual interference. In one embodiment, the sharpening plate 150 is a black semi-transparent plate. More specifically, the sharpening plate 150 may be made of plastic. In a specific embodiment, the sharpening plate 150 is a single integral piece, that is, one integral sharpening plate 150 is used for each display unit 110 of the entire display module 100 , which allows for simplified assembly and facilitates forming a stable overall structure.
[0251] In some embodiments, as shown in Figures 1 and 5-6, the sharp plate 150 also constitutes the display panel 150a for presenting display information of the display module 100. This facilitates forming a compact display module 100, reduces the number of components, simplifies the structure and assembly, and improves cost-effectiveness.
[0252] In some embodiments, as shown in Figures 1 and 5-6, the display module 100 can also be configured to present a panel dividing pattern 151 on the display panel 150a. More specifically, the sharp plate 150 of the display module 100 constitutes the display panel 150a. Therefore, in more specific embodiments, the display module 100 can be configured to form a panel dividing pattern 151 on the sharp plate 150, particularly on the outer side of the sharp plate 150. The panel dividing pattern 151 can divide the outer side of the sharp plate 150 into various sections 153 at different positions. Each section 153 can correspond to a corresponding display unit 110, thereby allowing the position information of each section to be used to achieve separate operation of each display unit 110 and thereby generate the desired display information. In some embodiments, a structure forming the panel dividing pattern 151 can be directly provided on the outer side of the display panel 150a or the sharp plate 150. More specifically, the structure is configured to protrude relative to the display panel 150a or the sharp plate 150. Alternatively, rather than directly providing a structure for forming the panel dividing pattern 151 on the outer side of the display panel 150a or the sharp plate 150, a separate pattern display assembly 160 (schematically shown in FIG3 ) is used to display the desired panel dividing pattern 151 on the display panel 150a or the sharp plate 150. In such an embodiment, the display module 100 may include the pattern display assembly 160. More specifically, the pattern display assembly 160 is configured to display different colors or brightnesses. In one embodiment, the pattern display assembly 160 is a patterned light-emitting assembly, such as a set of patterned LED lights. More specifically, the pattern display assembly 160 is configured to be controlled or operated independently of the display assemblies 111 and 112 of the display unit 110. In one embodiment, the light shielding plate 130 may also be provided with a third light-transmitting portion (not shown) that allows the pattern display assembly 160 to form and present the panel dividing pattern 151. More specifically, the pattern display assembly 160 is aligned with the third light-transmitting portion. In one embodiment, the sunshade 130 is provided with a concave pattern 133 on its outer side, that is, on the side facing the display panel 150a or the sharp light plate 150. The concave pattern 133 corresponds to the pattern described above, and the upper portion of the concave pattern 133 is open to allow the pattern display assembly 160 to be received and accommodated therein, thereby forming the aforementioned panel partitioning pattern 151. This is particularly effective when the sunshade 130 is a single piece. More specifically, the concave pattern 133 divides the single-piece sunshade 130 into a plurality of sunshade areas 134, each of which corresponds to a display unit 110.
[0253] In some embodiments, as shown in Figures 3 and 4, each display unit 110 of the display module 100 may include two display components, namely a first display component 111 and a second display component 112. The first display component 111 may be configured to provide first display information. The second display component 112 may be configured to provide second display information. The second display information may be different from the first display information. For example, the second display information may have a different color, pattern, or brightness than the first display information. For example, the first display component 111 may present the first display information in blue, while the second display component 112 may present the second display information in a different color, such as red. In one embodiment, the first display component 111 may include a first light-emitting component 111a, such as a first group of LED lights. It should be noted that the term "a group" of LED lights herein may be understood to mean that the LED lights in the group can be controlled and operated synchronously. More specifically, the second display component 112 may include a second light-emitting component 112a, such as a second group of LED lights. In some embodiments, the first display component 111 and the second display component 112 are configured to be independent of each other, and more specifically, to be able to be controlled and operated independently of each other, so as to allow only one of the first display component 111 and the second display component 112 to be turned on or both to be turned on at the same time or to be turned on with different brightness and / or different flashing frequencies to provide the required display information.
[0254] In some embodiments, the display module may further include a light processing assembly for processing the light emitted by each display unit 110, as described above. The light processing assembly may be configured to process the light emitted by the first light-emitting assembly 111 and the second light-emitting assembly 112 to display first and second display information, respectively. In some embodiments, as shown in Figures 1-4 and 6-7, the light processing assembly may include a light shield 130 as described in any of the above embodiments, which may be provided with a first light-transmitting portion 131 and a second light-transmitting portion 132. Each first light-transmitting portion 131 may be configured to cooperate with a corresponding first light-emitting assembly 111a to form the first display information, for example, by transmitting light emitted by the first light-emitting assembly 111a. Each second light-transmitting portion 132 may be configured to cooperate with a corresponding second light-emitting assembly 112a to form the second display information, for example, by transmitting light emitted by the second light-emitting assembly 112a. In a more specific embodiment, the first light-emitting assembly 111a may be aligned with the first light-transmitting portion 131. More specifically, the second light-emitting assembly 112a may be aligned with the second light-transmitting portion 132.
[0255] In some embodiments, as shown in Figures 2-4, the first light-transmitting portion 131 is configured to be circular as a whole. In some embodiments, the second light-transmitting portion 132 is configured to be cross-shaped as a whole. It should be noted that these shapes or patterns are merely illustrative and non-restrictive. In one embodiment, the intersection of the two intersecting lines 132a and 132b forming the cross-shaped second light-transmitting portion 132 includes the center of the first light-transmitting portion 131, which is circular as a whole. In a more specific variation, as shown in the figure, the second light-transmitting portion 132 is configured so that its two intersecting lines 132a and 132b each extend along the diameter of the first light-transmitting portion 131, which is circular as a whole, so as to divide the first light-transmitting portion 131 into four separate arc segments 131a, 131b, 131c, and 131d. More specifically, in this variation, the light shielding plate 130 includes a sector-shaped non-light-transmitting portion 135 defined by each arc segment 131a, 131b, 131c, and 131d of the first light-transmitting portion 131 and half of each of the two intersecting lines 132a and 132b of the second light-transmitting portion 132. In another variation (not shown), the second light-transmitting portion can be arranged to be surrounded or at least partially surrounded by the first light-transmitting portion, which is generally circular. In another variation (not shown), the second light-transmitting portion can be arranged to be separated from the first light-transmitting portion.
[0256] In some embodiments, the display module 100 may further include a control unit 170 configured to control the operation of the display module 100. For example, the control unit 170 may be configured to independently control the operation of the display components 111 and 112 of each display unit 110 of the display module 100, and more specifically, independently control the operation of each display component 111 and 112 of each display unit 110. More specifically, the display components 111 and 112 are disposed on a circuit board 171 of the control unit 170. Furthermore, the light shielding plate 130 may be disposed facing the circuit board 171 of the control unit 170 and at a distance therefrom in the assembled state (as shown in FIG. 7 ). More specifically, the light shielding plate 130 may include a peripheral wall 137, as shown in Figures 1-2 and 7. The peripheral wall 137 may extend from the light shielding plate 130 transversely to the main surface of the light shielding plate 130 to the circuit board 171, so that the light shielding plate 130 can be supported on the circuit board 171 via the peripheral wall 137, thereby ensuring that the light shielding plate 130 is firmly held relative to the circuit board 171. More specifically, as shown in Figure 7, one or more of the peripheral walls 131e, 132e of the light shielding plate 130 that define the respective light-transmitting portions 131, 132 may also extend from one main side of the light shielding plate 130 to the circuit board 171, thereby forming a stable support structure and facilitating good support of the corresponding display components 111, 112.
[0257] 2. Smart chess equipment
[0258] Another aspect of the present disclosure provides an intelligent chess device 10 that can conduct human-computer interactive games in an intelligent manner, ensuring fun while stimulating the game and satisfying user experience requirements.
[0259] In one embodiment, as shown in FIGS. 5-6 and 7 - 8 , the intelligent chess device 10 may include a chess board 150 b , a control module 200 , a chess piece information input module, and a display module 100 .
[0260] As shown in Figures 5-6 and 8 , the chessboard 150b can be divided into multiple grids 152, each grid 152 corresponding to a chess piece position. In more specific embodiments, the grids 152 can be arranged in any layout, such as an array of rows and columns, multiple arrays, a circular layout, a ring layout, or multiple ring layouts. In one variation, as shown in Figures 5-6 and 8 , the chessboard 150b is provided with a pattern, which can be referred to as a grid pattern 151b. The grid pattern 151b on the chessboard 150b can divide the chessboard 150b into multiple grids 152. In another variation, the chessboard 150b itself does not have any grid pattern, but rather the multiple grids 152 are divided by other components, such as illumination or transmission of a light-emitting component on the chessboard 150b. In some embodiments, as shown in Figures 5-6 and 8 , the chessboard 150b is formed by the display panel 150a of the display module 100. More specifically, the display panel 150a of the display module 100 is formed by the sharp plate 150 of the display module 100, more specifically, by the outer side of the sharp plate 150. In such an embodiment, the checkerboard pattern 151b on the checkerboard 150b can be formed according to the various methods described with respect to the display module 100, namely, by directly providing a structure for forming the checkerboard pattern 151b on the display panel 150a or the sharp plate 150 forming the checkerboard 150b, or by generating the checkerboard pattern 151b on the display panel 150a or the sharp plate 150 forming the checkerboard 150b using a separate pattern display component 160. In this case, the checkerboard pattern 151b corresponds to the panel partition pattern 151.
[0261] As shown in Figures 1-2, 4, 6, and 9, the chess piece information input module is configured to at least receive chess piece position information input by a user and communicate with the control module 200. The display module 100 is then controlled by the control module 200 to present corresponding display information on the chessboard 150b in response to the chess piece position information input by the user. In one embodiment, the control module 200 is configured to include the control unit 170 of the display module 100 described above. More specifically, the control module 200 includes a circuit board 210, which includes the circuit board 171 of the control unit 170. More specifically, the chess piece position information input by the user via the chess piece information input module is transmitted to the control module 200. The control module 200 then controls the display module 100 to present corresponding display information on the chessboard 150b based on the received chess piece position information. In some embodiments, the control module 200 can be configured to control the display module 100 to present corresponding display information at least on the corresponding chess square 152 in response to the chess piece position information input by the user; in some embodiments, in addition to presenting corresponding display information on the chess square 152 corresponding to the chess piece position information input by the user, the control module can control the display module 100 to present the same or different display information on one or more other associated chess squares 152.
[0262] The display module 100 can be the display module 100 according to any of the embodiments, implementations, or variations described above. More specifically, each display unit 110 of the display module 100 can be configured to correspond to one of the multiple squares 152 on the chessboard 150b. For example, operation of the display unit 110 will result in corresponding display information being displayed on the corresponding square 152.
[0263] Chess piece information input module
[0264] In some embodiments, as shown in Figures 1-2, 4, 6, and 9, the chess piece information input module may be a capacitive touch key module. In one embodiment, the chess piece information input module may include a sensor chip, a control circuit in communication with the sensor chip, and sensing electrodes 310 corresponding to each of the multiple chess squares 152 on the chessboard 150b. The sensor chip is configured to sense the electric field signals from the sensing electrodes 310, and the control circuit is configured to process the electric field signals. More specifically, the sensor chip typically comprises a microprocessor and analog circuitry. When a user touches a sensing electrode 310, the electric field on the sensing electrode 310 changes, and the sensor chip can detect this electric field change using analog circuitry. More specifically, the control circuit is configured to receive and process the signals transmitted by the sensor chip. The control circuit may comprise digital and logic circuitry, and implements touch operations by processing the electric field change signals generated by the sensing electrodes 310. Thus, the capacitive touch key module utilizes touch sensing, eliminating the need for physical pressing; a simple touch triggers a response. Furthermore, the capacitive touch key module offers advantages such as waterproofing, durability, and sensitivity.
[0265] 6 , the control module 200 may include a circuit board 210 as described above. More specifically, each control unit of the control module 200 may be disposed on the circuit board 210 .
[0266] In some embodiments, the sensor chip and control circuit of the capacitive touch key module can be disposed on the circuit board 210 of the control module 200, and each sensing electrode 310 can be a metal sheet or spring disposed between the chessboard 150b and the circuit board 210, as shown in Figures 5-6 and 8. The chessboard 150b is more specifically the display panel 150a or sharp light panel 150 of the display module 100 described above.
[0267] In some embodiments, as shown in Figures 1-2, 4, 6, and 9, the light shielding plate 130 of the light processing assembly of the display module 100 may also be provided with a retaining groove 138 for retaining corresponding sensing electrodes 310. For example, the retaining groove 138 is provided corresponding to the corresponding chessboard 152. More specifically, if the sensing electrodes 310 are coil springs, the retaining groove 138 may be provided around the first light-transmitting portion 131 of the light shielding plate 130, more specifically, around the first light-transmitting portion 131, which is generally circular in shape. The coil spring-shaped sensing electrodes 310 may pass through the retaining groove 138 and be positioned between the chessboard 150b and the circuit board 210. Thus, the provision of the retaining groove 138 allows for a compact structure to retain the sensing electrodes 310. In a more specific embodiment, the light shielding plate 130 may further include an inner peripheral wall 138a and an outer peripheral wall 138b that form a retaining groove 138. At least one of the inner peripheral wall 138a and the outer peripheral wall 138b is configured to extend from one main side of the light shielding plate 130 toward the circuit board 210 by a length to reach the circuit board 210. Thus, the extended length of at least one of the inner peripheral wall 138a and the outer peripheral wall 138b can effectively retain the sensing electrode 310 in the form of a coil spring, while also facilitating support of the light shielding plate 130 on the circuit board 210. More specifically, the light shielding plate 130 is disposed between the circuit board 210 and the chessboard 150b.
[0268] In some embodiments, as shown in FIG7 , the display components 111 and 112 of each display unit 110 of the display module 100 can also be disposed on the circuit board 210 of the control module 200. More specifically, the light shield 130 can be pre-attached to the circuit board 210, for example, via adhesive bonding or other suitable fixing methods. This allows the individual display units 110 of the display module 100, the light shield 130 of the light processing assembly, the chess piece information input module in the form of a capacitive touch key module, and the circuit board 210 of the control module 200 to be pre-assembled into a single subassembly. This is particularly advantageous when the light shield 130 of the display module 100 is a single, integrated, integrated light shield. This simplifies assembly, creates a compact structure, and results in a robust overall construction. More specifically, the light shield 130 can include a peripheral wall 137 extending from one major side of the light shield 130 to the circuit board 210. This facilitates a secure relative assembly between the light shield 130 and the circuit board 210.
[0269] More specifically, the circuit board 210 of the control module 200 may be screwed onto the bottom cover 520 of the housing 500 of the intelligent chess device 10 as will be described below.
[0270] In some embodiments not shown, the chess piece information input module may include a push button module. In an alternative embodiment, the chess piece information input module may include a light sensor module.
[0271] case
[0272] Optionally, as shown in Figures 5-7 and 10-12, the intelligent chess device 10 may further include a housing 500, wherein the control module 200, at least a portion of the display module 100, and at least a portion of the chess piece information input module may be housed within a cavity defined by the housing 500 to be protected from external interference. More specifically, the housing 500 may further be configured to support the chessboard 150b. For example, the chessboard 150b may be secured to the housing 500. In one specific embodiment, as shown in the figures, the chessboard 150b is secured to the housing 500 via a snap-fit, such as a removable snap-fit, thereby allowing the chessboard 150b to be removed from the housing 500 without damaging the components to facilitate operations such as replacing or repairing the chessboard 150b, the housing 500, or components within the housing 150b. More specifically, the chessboard 150 b and the housing 500 may be provided with a plurality of mutually cooperating latch claws 155 and latch recesses 515 , one of which is provided with the other, and the latch claws 155 cooperate with the latch recesses 515 to fix the chessboard 150 b to the housing 500 .
[0273] In some embodiments, as shown in Figures 5-7 and 10, the housing 500 may include a peripheral wall 510. The housing 500 may be open at a first end 511 of the peripheral wall 510, and the chessboard 150b may be disposed at the first end 511 to cover the opening. In this case, a plurality of latch recesses 515 may be provided at the first end 511 of the peripheral wall 510 of the housing 500, and the chessboard 150b may be provided with a plurality of latch claws 155 extending from one of the main sides (i.e., the side with the largest surface area) of the chessboard 150b. When the chessboard 150b is assembled with the housing 500, the latch claws 155 on the chessboard 150b may extend into and latch into the latch recesses 515 on the first end 511 of the peripheral wall 510 of the housing 500. This configuration facilitates forming a particularly compact intelligent chess device 10, making it easy for users to carry and hold.
[0274] In some embodiments, as shown in FIG10 , a receiving recess 512 may be provided at the first end 511 of the peripheral wall 510 of the housing 500. The receiving recess 512 is recessed inward relative to the outermost end surface of the first end 511 of the peripheral wall 510, and the receiving recess 512 is configured to receive the chessboard 150b. In one embodiment, the chessboard 150b is received in the receiving recess 512 such that the outermost side surface of the chessboard 150b is flush with the outermost end surface of the first end 511 of the peripheral wall 510 of the housing 500. In another embodiment, the chessboard 150b is received in the receiving recess 512 such that the outermost side surface of the chessboard 150b is recessed inward relative to the outermost end surface of the first end 511 of the peripheral wall 510 of the housing 500, for example, recessed inward by a certain length. In the latter variation, more specifically, chess board 150b can be configured to allow for non-intelligent use, i.e., chess board 150b can be physically treated as a regular chess board and corresponding chess playing operations can be performed on the chess board using physically existing chess pieces 820, 830 (as shown in Figures 14 and 17). In such a case, peripheral wall 510 protruding relative to the outermost side of chess board 150b can prevent chess pieces 820, 830 from sliding off chess board 150b.
[0275] The above-mentioned snap-fitting method for achieving relative fixation between the chessboard 150b and the housing 500 is only an illustrative embodiment. Alternatively or additionally, other fastening methods may be used, including threaded connection, riveting, welding, and any other method that allows the chessboard to be fixed to the housing.
[0276] In some embodiments, as shown in FIG10 , the peripheral wall 510 may be provided in one piece, which simplifies the design and manufacture of the peripheral wall 510 , and in particular saves the assembly process and corresponding assembly parts, thereby improving cost-effectiveness.
[0277] In some embodiments, as shown in Figures 10-12, the outer wall 510 of the housing 500 is also open at the second end 513 opposite the first end 511. In this case, the housing 500 may further include a bottom cover 520 disposed at the second end 153 of the outer wall 510. The bottom cover 520 may be secured to the outer wall via a snap fit, threaded connection, riveting, welding, or the like. As shown in Figure 12, in some embodiments, the intelligent chess device 10 may include a power module 600. More specifically, the power module 600 may be received in the bottom cover 520, more specifically, housed in a power module cavity 521 provided in the bottom cover 520. This further facilitates a very compact overall structure of the intelligent chess device 10, making it easy for users to carry and hold.
[0278] 2.1 Intelligent chess device - Example (1)
[0279] In this embodiment, each display unit 110 of the display module 100 may include only one display component, which may be the first display component 111 or the second display component 112 described above. More specifically, this display component is configured to provide information having the same or different patterns. In one embodiment, the display units 110 are controlled independently of each other, more specifically, independently controlled by the control module 200 to operate independently of each other. More specifically, the control module 200 is configured to control the operating state of the display components of each display unit 110 so as to display information in different states, for example, thereby indicating different game states. More specifically, the display components are configured to present different colors and / or brightness and / or flashing frequencies when in different operating states. Brightness may include, for example, full brightness (a first brightness) and half brightness (a second brightness) or any other brightness different from the first and second brightnesses, where the light intensity of the second brightness is less than the first brightness. The colors presented by the display components, such as the light-emitting components, may include any color such as blue, red, or yellow.
[0280] In some embodiments, the intelligent chess device 10 may include one or more game levels. More specifically, each game level may include one or more game sessions. More specifically, each game session may include a question-posing mode and a question-answering mode, which need to be performed sequentially. In one embodiment, the control module 200 is further configured to perform a question-posing operation in the question-posing mode of the corresponding game session. More specifically, the control module 200 is further configured to control the intelligent chess device 10 to automatically switch to the question-answering mode when the question-posing mode ends, i.e., when the question-posing operation is completed.
[0281] In some embodiments, the question-posing operation in the question-posing mode includes performing a chess placement operation on at least two randomly selected chess squares 152 from the plurality of chess squares 152 on the chessboard 150b in a predetermined order. In one embodiment, the control module 200 randomly selects at least two chess squares 152 from the plurality of chess squares 152 based on the difficulty of the corresponding game segment of the corresponding level. For example, the greater the difficulty, the more chess squares 152 are selected. The control module 200 then sorts all randomly selected chess squares 152 to determine the order in which the chess placement operations are performed on them, thereby determining the predetermined order and performing chess placement operations on all randomly selected chess squares in the predetermined order. Here, the chess placement operation can be an operation by the intelligent chess device 10, such as the control module 200 thereof, to control the corresponding display unit 110 to display information on the corresponding chess square 152. For example, as shown in Figures 5-6 and 8, the chessboard 150b is divided into three rows and three columns by a tic-tac-toe pattern 151b, i.e., a total of nine chess squares 152. The chess squares 152 in the first row are sequentially designated as squares 1, 2, and 3 from left to right; the chess squares 152 in the second row are sequentially designated as squares 4, 5, and 6 from left to right; and the chess squares 152 in the third row are sequentially designated as squares 7, 8, and 9 from left to right. For example, in a question-posing operation in a certain game session, squares 3, 5, and 9 may be randomly selected, and then the three selected squares 152 are sorted for chess placement operations. For example, square 9 is sorted as the first chess placement operation square, square 3 is sorted as the second chess placement operation square, and square 5 is sorted as the third chess placement operation square. Thus, chess placement operations are performed on squares 9, 3, and 5 in a predetermined order. Furthermore, the intelligent chess device 10 , for example, a storage unit thereof, records the predetermined sequence and transmits it to the control module 200 . The storage unit is communicatively connected to the control module 200 ; or the storage unit is a part of the control module 200 .
[0282] In some embodiments, each chess placement operation includes turning on the display components of the display unit 110 corresponding to the corresponding randomly selected chess square 152. More specifically, turning on the display components allows display information with a given pattern to be presented on the corresponding chess square 152, indicating that the virtual chess piece is in position. In a more specific embodiment, each chess placement operation includes sequentially turning on the display components of the corresponding display unit 110 to a full-bright state and then to a half-bright state. More specifically, at the end of the question-posing operation in the question-posing mode, all turned-on display units 110 are in a half-bright state.
[0283] In some embodiments, the answering mode includes an answering operation. More specifically, the answering operation is performed by the user. In one embodiment, the answering operation includes receiving chess piece position information input by the user via a chess piece information input module. More specifically, the user can operate the chess piece information input module and input chess piece position information. The chess piece information input module can be a capacitive touch key module (described in detail below) or a press button module or a light sensing module, etc., depending on different embodiments. For example, the chess piece information input module can be set corresponding to each chess grid 152, so that pressing the corresponding chess grid 152 completes the input of the chess piece position information of the chess grid 152. More specifically, each chess grid 152 is set corresponding to a corresponding display unit 110, and is also set corresponding to one of the sensing electrodes 310 described above, thereby allowing the display information and the input of chess piece position information to be performed simultaneously in the chess grid 152.
[0284] In some embodiments, the answering operation further includes determining, via the control module 200, whether the user inputs the chess piece position information corresponding to the at least two randomly selected chess squares 152 in the predetermined order or in the reverse order of the predetermined order. For example, as described above, in a game segment where the question-posing operation is implemented as placing chess pieces on squares 9, 3, and 5 in a predetermined order, in one embodiment, the correct answering operation is for the user to continue in the predetermined order, i.e., input the chess piece position information for squares 9, 3, and 5 in that order. In a variation, the correct answering operation is for the user to proceed in the reverse order of the predetermined order, i.e., input the chess piece position information for squares 5, 3, and 9 in that order. More specifically, the correct answering operation can only be performed in either the predetermined order or the reverse order.
[0285] In a more specific embodiment, the answering operation may further include, via the control module 200, operating the display module, more specifically, operating the associated display unit 110 of the display module 100, based on the judgment result. For example, in one embodiment, when the control module 200 determines that the user is inputting chess piece position information corresponding to the at least two randomly selected chess squares 152 in the predetermined order or the reverse order, the control module 200 operates the corresponding display unit 110 to change from a half-bright state to a full-bright state, or from a half-bright state to a full-bright state and then to an off state. For example, continuing with the example in the previous paragraph, if the user first inputs chess piece position information corresponding to chess square No. 9 in the predetermined order, the control module 200 will determine that the user's answering operation is correct and control the display component of the display unit 110 corresponding to chess square No. 9 to change from the half-bright state at the end of the question to a full-bright state, or from a half-bright state to a full-bright state and then to an off state.
[0286] For example, in one embodiment, if the control module 200 determines that the user has not input the chess piece position information corresponding to the at least two randomly selected chess squares 152 in the predetermined order or in its reverse order, the control module 200 may operate the corresponding display unit 110 to provide an error indication or a game-end indication. For example, using the example above, if the user first inputs the chess piece position information corresponding to chess square 3 without following the predetermined order, the control module 200 may operate the display unit 110 corresponding to chess square 3, or one or more other associated display units 110, to provide an error indication or a game-end indication.
[0287] In some embodiments, the display components of the display unit 110 of the display module 100 present the same pattern, such as the circle or cross shape or any pattern mentioned above. As mentioned above, the pattern can represent a chess piece, more specifically a virtual chess piece. For example, the display pattern appearing at the chess grid 152 on the chessboard 150b represents that a chess piece has been laid out at the corresponding chess grid 152. In one embodiment, in the case of a correct chess operation, the pattern presented on the corresponding chess grid 152 is blue, and in the case of an incorrect chess operation or the end of the game, the pattern appearing on the corresponding chess grid 152 is red, that is, the appearance of the red pattern gives an error indication or a game end indication message. Additionally, a flashing red pattern can be used to give an error indication or a game end indication message.
[0288] In some embodiments, the intelligent chess device 10 may further include a sound module. The sound module is more specifically controlled by the control module 200. More specifically, the sound module is integrated into the control module 200.
[0289] In one embodiment, the error indication or end indication information of the answering operation described above can be provided by the sound module. More specifically, if the control module 200 determines that the chess piece placement operation is incorrect or the game is over, the control module 200 can control the sound module to emit a preset sound to represent the error indication or end indication information, such as a sigh or booing sound.
[0290] In some embodiments, the intelligent chess device 10 is further configured to control the sound module via the control module 200 to emit a sound during the question-posing operation in conjunction with the chess piece placement operation. For example, each time a chess piece placement operation is performed, the sound module may emit a sound to additionally indicate the progress or completion of the chess piece placement operation. Alternatively or additionally, the intelligent chess device 10 is further configured to control the sound module via the control module 200 to emit a sound during the question-answering operation in conjunction with the input of chess piece position information. For example, each time a chess piece position information is input, the sound module may emit a sound to additionally indicate the correct progress or completion, or the incorrect progress or completion, of the chess piece placement operation.
[0291] In one embodiment, the sound generation module can be configured to emit at least one note from the musical note set {do, re, mi, fa, sol, la, si}. More specifically, the sound generation module can be configured to emit a note for each chess piece placement operation during the question-posing operation. Even more specifically, the sound generation module can be configured to emit a note for each correct chess piece position input during the question-answering operation, and to emit a different note for incorrect chess piece positions. In a specific embodiment, the sound generation module is configured to emit a note corresponding to the note emitted during the question-posing operation during the question-answering operation.
[0292] In some embodiments, the intelligent chess device 10 is configured to assign a note to each chess piece placement operation in each game session. The note is selected from a subset of notes corresponding to a given arrangement selected from the aforementioned note set {do, re, mi, fa, sol, la, si}, where the notes in the note subset are arranged in order from low to high or from high to low according to the given arrangement. More specifically, the note subset can be smaller than or equal to the aforementioned note set. More specifically, the number of notes comprising the note subset is smaller than or equal to the number of randomly selected chess squares 152.
[0293] In one embodiment, during a complete question-posing operation, all notes assigned to the randomly selected squares 152 form a note sequence according to the "predetermined order" described above. This note sequence is the aforementioned note subset or at least a partial repetition of the note subset. For example, during the question-posing operation, squares 1, 4, 5, and 7 are randomly selected, and the predetermined order for performing the chess-playing operations is determined as follows: square 5, square 4, square 7, square 1. For example, in Example 1, the selected note subset may be {do, re, mi}. Then, the note assigned to square 5 is do, the note assigned to square 4 is re, the note assigned to square 7 is mi, and the note assigned to square 1 is do. Then, the notes assigned to the randomly selected squares 152 form a note sequence {do, re, mi, do} according to the predetermined order, which is the aforementioned note subset plus a partial repetition of the aforementioned note subset. For another example, in Example 2, the selected note subset may be {do, re, mi, fa}, then the note assigned to square No. 5 is do, the note assigned to square No. 4 is re, the note assigned to square No. 7 is mi, and the note assigned to square No. 1 is fa, then the notes of the randomly selected squares 152 to which notes are assigned constitute a note sequence {do, re, mi, fa} in a predetermined order, which is the above-mentioned note subset.
[0294] In one embodiment, the answering operation is a repetition of a question-posing operation by the user in a predetermined order, or a reverse repetition of the question-posing operation in the reverse order of the predetermined order. Each answering operation plays the musical note assigned to the corresponding chess piece placement operation if the answer is correct, and / or plays an error indication sound if the answer is incorrect. For example, if the question-posing operation is repeated in the predetermined order in the specified answer slot, continuing with Example 2 above, the answering operation will sequentially play the musical notes in the musical note sequence {do, re, mi, fa} as chess piece position information is sequentially input. For another example, if the question-posing operation is repeated in the reverse order of the predetermined order in the specified answer slot, continuing with Example 2 above, the answering operation will sequentially play the musical notes in the musical note sequence {fa, mi, re, do} as chess piece position information is sequentially input.
[0295] In some embodiments, the intelligent chess device 10 may further include a storage unit that may store one or more questions corresponding to each game session. Furthermore, the question-setting operation includes the control module 200 extracting a question from the storage unit before performing the chess placement operation. The question includes a predetermined order for performing the chess placement operation. In a more specific embodiment, the question includes the musical note sequence. That is, the question corresponding to each game session has been pre-stored in the storage unit, and the control module 200 can access and retrieve the question stored in the storage unit, and the predetermined order of chess placement operation or musical note sequence corresponding to the question can be stored in the storage unit together with the question. More specifically, the storage unit may constitute an integral part of the control module 200.
[0296] In an alternative embodiment, the question-posing operation in the question-posing mode includes performing a single or multiple placement operations on at least two randomly selected squares 152 from the plurality of squares 152 on the chessboard 150b in a predetermined order. That is, in this alternative embodiment, a single or multiple placement operations can be performed on a single randomly selected square 152. More specifically, when multiple placement operations are performed on a single randomly selected square 152, these multiple placement operations can be continuous or separated by placement operations on other squares 152. In other words, the major difference between this alternative embodiment and the aforementioned embodiment is the ability to perform multiple placement operations on a single randomly selected square 152. The following primarily describes this difference; for other details, reference can be made to the description of the aforementioned embodiment.
[0297] In one embodiment, the control module 200 randomly selects at least two chess squares 152 from the plurality of chess squares 152 based on the difficulty of the corresponding game segment of the corresponding level. For example, the greater the difficulty, the more chess squares 152 are selected, or the selected chess squares 152 may include chess squares 152 that are repeatedly placed. All randomly selected chess squares 152 are sorted to determine the order in which chess squares are placed, thereby determining the predetermined order and performing chess placement operations on the corresponding randomly selected chess squares 152 according to the predetermined order. More specifically, during the sorting process, a randomly selected chess square 152 may appear repeatedly. For example, the chess squares 152 on the chessboard 150b are divided into three rows and three columns by a tic-tac-toe pattern 151b, and include the aforementioned chess squares 1, 2, 3, 4, 5, 6, 7, 8, and 9. For example, in the question-posing operation of a certain game link, chess square No. 3, chess square No. 5 and chess square No. 9 can be randomly selected, and then the three selected chess squares 152 are sorted for chess placement operations. For example, chess square No. 9 is sorted as the first chess placement operation square, chess square No. 3 is sorted as the second chess placement operation square, chess square No. 9 is sorted again as the third chess placement operation square, and chess square No. 5 is sorted as the fourth chess placement operation square, thereby performing chess placement operations on chess square No. 9, chess square No. 3, chess square No. 9 and chess square No. 5 in a predetermined order.
[0298] In some embodiments, each chess piece placement operation includes turning on the display components of the display unit 110 corresponding to the corresponding randomly selected chess square 152 to a fully illuminated state and then to a half-illuminated state. More specifically, turning on the display components allows display information with a given pattern to be presented on the corresponding chess square 152, indicating that the chess piece is in position. More specifically, at the end of the question-posing operation in the question-posing mode, all activated display units 110 are in a half-illuminated state.
[0299] More specifically, the answering operation in the answering mode or the judgment and indication of whether the answering operation is correct or not can refer to the aforementioned embodiments.
[0300] In this alternative embodiment, similar to the aforementioned embodiment, the intelligent chess device 10 may further include a sound generation module. The sound generation module herein differs from the aforementioned embodiment in the composition of the final note sequence. More specifically, the intelligent chess device 10 may be configured to assign a note to each of the at least two randomly selected chess squares 152. The sound generation module may be configured to play a corresponding note when a chess placement operation is performed on the corresponding randomly selected chess square 152 during the question-posing operation. More specifically, the sound generation module may be configured to play the same note assigned to the randomly selected chess square 152 each time a chess placement operation is performed on the same randomly selected chess square 152. In a more specific embodiment, the intelligent chess device 10 may be further configured to, during the question-posing operation, sequentially sort the at least two randomly selected chess squares 152 according to the order in which the chess placement operation was first performed on each randomly selected chess square 152, and to assign notes arranged from low to high pitch or from high to low pitch to the at least two randomly selected chess squares 152 according to this sequential order. For example, during a question-posing operation in a particular game session, squares 3, 5, and 9 may be randomly selected. Then, the three selected squares 152 are sorted for placement operations. For example, square 9 is sorted as the first placement operation square, square 3 is sorted as the second placement operation square, square 9 is sorted again as the third placement operation square, and square 5 is sorted as the fourth placement operation square. Thus, placement operations are performed on squares 9, 3, 9, and 5 in a predetermined order. At this point, three musical notes corresponding to the number of randomly selected squares 152 are selected, such as do, re, and mi, and assigned to the corresponding squares 152. The three randomly selected squares 152 are arranged in the order of the first chess placement operation on them: square No. 9, square No. 3 and square No. 5; then, in the order of notes from bass to treble, the note do is assigned to square No. 9, the note re is assigned to square No. 2, and the note mi is assigned to square No. 5, thereby forming a note sequence {do, re, do, mi} of the chess placement operations performed in a predetermined order corresponding to the complete question-posing operation.
[0301] In this alternative embodiment, the answering operation can be configured as a repetition of the question-posing operation by the user in a predetermined order or a reverse repetition of the question-posing operation in a reverse order of the predetermined order. Each answering operation plays the musical note assigned to the corresponding randomly selected chess square 152 if the answer is correct, and / or plays an error indication sound if the answer is incorrect. Reference may be made to the aforementioned embodiments for details.
[0302] Furthermore, in this alternative embodiment, the storage, access, and calling of the questions in each game session may refer to the aforementioned embodiment.
[0303] In any of the aforementioned embodiments, the sound module may further be configured to be controlled by the control module 200 to emit sound to indicate at least one of the following game items:
[0304] Turning on the intelligent chess device 10;
[0305] Enter the corresponding game mode;
[0306] Clearance of each game session;
[0307] Clearance of each game level;
[0308] Corresponding checkpoint or link level;
[0309] Complete all game stages in all game levels.
[0310] More specifically, the sound module is further configured to emit different sounds to indicate different game items.
[0311] In any of the aforementioned embodiments, the intelligent chess device 10 may also be configured to use the number of chess squares 152 that are simultaneously in a flashing state to indicate the level of the game level at the beginning or end of each game level.
[0312] In any of the aforementioned embodiments, the intelligent chess device 10 can further be configured to include a pending activation state after being turned on and before the game is played. In a specific embodiment, when the intelligent chess device 10 is turned on, the display units 110 corresponding to all chess squares 152 can be placed in a fully illuminated state and then switched to a half-illuminated state, which can indicate a pending activation state. Furthermore, the intelligent chess device 10 can be configured to be activated by the user, for example, by the user inputting arbitrary chess piece position information via the chess piece information input module. More specifically, after activation, the intelligent chess device 10 automatically switches to the question-setting mode of the first game session of the first game level.
[0313] Furthermore, the intelligent chess device 10 according to any of the aforementioned embodiments can be called an intelligent "memory flash" chess.
[0314] In some embodiments, the intelligent chess device 10 may further include a switch control module configured to turn on and off the intelligent chess device 10. Furthermore, the switch control module is configured as a dial or button selection module.
[0315] 2.2 Intelligent chess device - Example 2
[0316] In this embodiment, the display module 100 of the intelligent chess device 10 can be the display module 100 in any of the embodiments described with respect to the display module 100, and more specifically, the display module in such an embodiment—each display unit 110 of the display module 100 includes a first display component 111 and a second display component 112. More specifically, the first display component 111 can be configured to provide first display information, and the second display component 112 can be configured to provide second display information that is different from the first display information, and this difference can be reflected in color and / or pattern, etc.
[0317] In one embodiment, the display units 110 are controlled independently of each other, more specifically, they are independently controlled by the control module 200 to operate independently of each other. More specifically, the control module 200 is configured to be able to control the operating state of each of the first display component 111 and the second display component 112 of each display unit 110, so as to be able to display information in different states, for example, thereby indicating different game states. More specifically, the first display component 111 and the second display component 112 are configured to present different colors and / or brightness and / or flashing frequencies when in different operating states. Brightness, for example, includes full brightness called first brightness and half brightness called second brightness or any other brightness different from the first brightness and the second brightness, and the light intensity of the second brightness is less than the first brightness. The colors presented by the first display component 111 and the second display component 112 may include any color such as blue, red, yellow, etc.
[0318] The primary difference between this embodiment and the previous one is that an additional display component capable of providing additional display information in different colors and / or patterns can be used to indicate information other than chess pieces, such as incorrect answer indications, game end information, game level information, etc. The following will focus on the primary differences; for identical or similar content, reference can be made to the relevant descriptions above.
[0319] In some embodiments, when the control module determines that the user's answering operation is wrong, the control module 200 can control the display module 100 to give an error indication or a game end indication. More specifically, the error indication or game end indication is realized by switching between the first display information and the second display information displayed by the corresponding display unit 110. For example, during normal operation, the first display information provided by the first display component 111 can be used to indicate that the chess piece is in place at the corresponding chess square 152 on the chessboard 150b. In this case, in the question-posing operation in the question-posing mode, more specifically for each chess-posing operation, the control module 200 will operate the first display component 111 of the corresponding display unit 110 to present the first display information on the corresponding chess square 152, which is, for example, a blue overall circular pattern. In addition, further, in the answering operation of the answering mode, in the case of a correct answer, the control module 200 will control the first display component 111 of the corresponding display unit 110 to still present the first display information representing the chess piece on the corresponding chess square; however, in the case of an incorrect answer, the control module 200 will control the second display component 112 of the corresponding display unit 110 to operate to present the second display information on the associated chess square 152. The second display information is, for example, a red cross pattern. In this way, the switch from the first display information to the second display information can be used to represent an error indication or a game end indication.
[0320] In some embodiments, the simultaneous operation of the first display component 111 and the second display component 112 of the corresponding display unit 110 of the display module 100 can be used to represent game level information. For example, at the beginning or end of each game level, the control module 200 can control the first display component 111 and the second display component 112 of the corresponding display unit 110 to turn on, for example, to simultaneously display the first display information and the second display information at maximum brightness to represent the game level information. More specifically, the number or position of the squares 152 simultaneously displaying the first display information and the second display information can represent the game level. For example, the simultaneous display of the first display information and the second display information at square number 4 can represent the fourth level of the game; for another example, the simultaneous appearance of four squares 152 simultaneously displaying the first display information and the second display information can represent the fourth level of the game.
[0321] In some embodiments, when the intelligent chess device 10 is turned on, at least one of the first display component 111 or the second display component 112 of the display unit 110 corresponding to all chess squares 152 may be fully illuminated and then switched to a half-illuminated state to indicate a pending activation state. Furthermore, the intelligent chess device 10 may be configured to be activated by a user, for example, by inputting arbitrary chess piece position information via the chess piece information input module. More specifically, upon activation, the intelligent chess device 10 automatically switches to the first game session's question-setting mode for the first game level.
[0322] Furthermore, the intelligent chess device 10 according to any of the aforementioned embodiments can be called an intelligent "memory flash" chess.
[0323] 2.3 Intelligent chess device - Example 3
[0324] In this embodiment, the display module 100 of the intelligent chess device 10 can be the display module 100 in any of the embodiments described with respect to the display module 100, more specifically, the display module 100 in such an embodiment—each display unit 110 of the display module 100 includes a first display component 111 and a second display component 112. More specifically, the first display component 111 can be configured to provide first display information, and the second display component 112 can be configured to provide second display information that is different from the first display information, and this difference can be reflected in color and / or pattern, etc.
[0325] In one embodiment, the display units 110 are controlled independently of each other, more specifically, they are independently controlled by the control module 200 to operate independently of each other. More specifically, the control module 200 is configured to be able to control the operating state of each of the first display component 111 and the second display component 112 of each display unit 110, so as to be able to display information in different states, for example, thereby indicating different game states. More specifically, the first display component 111 and the second display component 112 are configured to present different colors and / or brightness and / or flashing frequencies when in different operating states. Brightness, for example, includes full brightness called the first brightness and half brightness called the second brightness or any other brightness different from the first brightness and the second brightness, and the light intensity of the second brightness is less than the first brightness. The color presented by the display component can include any color such as blue, red, yellow, etc.
[0326] In some embodiments, the control module 200 can be configured to control only one of the first display component 111 and the second display component 112 of the corresponding display unit 110 to be turned on, i.e., in an active or operational state. More specifically, the first display information provided by the first display component 111 can be configured to represent the identity of a first chess piece, and the second display information provided by the second display component 112 can be configured to represent the identity of a second chess piece. In a more specific embodiment, the intelligent chess device 10 is used to play a chess game. More specifically, the first chess piece identity represents the first of two players, and the second chess piece identity represents the second of two players. In one embodiment, both the first and second players are users, more specifically, human users. More specifically, the corresponding chess piece placement operations are performed by the user representing the respective player. This game mode is referred to as "human-to-human mode." In an alternative embodiment, only one of the first and second players is a user. This game mode is referred to as "human-to-computer mode." More specifically, the placement operations of the other player are performed by the intelligent chess device 10, for example, by the control module 200 of the intelligent chess device 10.
[0327] In one embodiment, when the intelligent chess device 10 is in a corresponding game mode, the two players can alternately perform chess piece placement operations. The chess piece placement operation specifically involves inputting chess piece position information by a user acting as one of the two players, or displaying corresponding chess piece identity information, i.e., first display information or second display information, on the corresponding chess square 152 by the intelligent chess device 10 acting as one of the two players, more specifically, its control module 200. More specifically, when the user performs the chess piece placement operation, the user inputs chess piece position information via the chess piece information input module. The chess piece position information is received by the control module 200, and the control module 200 controls the corresponding display unit 110 of the display module 100 in response to the received chess piece position information to display the corresponding display information on the chessboard 150b. In one embodiment, the corresponding game mode of the intelligent chess device 10 is activated by the user, for example, by the user operating the intelligent chess device 10 when the intelligent chess device 10 is turned on. More specifically, the corresponding game mode of the intelligent chess device 10 is activated by the user's first chess placement operation, that is, by inputting the chess piece position information selected by the user via the chess piece information input module. Alternatively, the corresponding game mode of the intelligent chess device 10 can also be automatically activated or activated by the control module.
[0328] In some embodiments, the intelligent chess device 10 is in a waiting state after being turned on and before activating the game mode. In the waiting state, one or both of the first display component 111 and the second display component 112 of all or part of the display units 110 of the display module 100 are turned on, more specifically, turned on in a full-bright state and then automatically switched to a half-bright state, and waited for activation in the half-bright state.
[0329] In some embodiments, the plurality of squares 152 on the chessboard 150b are demarcated by a square pattern 151b presented on the chessboard 150b. For example, the plurality of squares 152 may be arranged in an array comprising rows and columns. More specifically, the intelligent chess device 10 may be configured such that when a given number of chess pieces of either side form a line horizontally, vertically, or diagonally (e.g., along a diagonal line), this represents victory for that side and, for example, also signifies the end of the game.
[0330] In one embodiment, the chessboard 150b has a tic-tac-toe pattern. For example, the chessboard 150b is divided into three rows and three columns, totaling nine chessboard squares 152. More specifically, it can be stipulated that if any three of these nine chessboard squares 152 are occupied by chess pieces of the same side, and these three chessboard squares 152 form a straight line, the corresponding side wins.
[0331] In some embodiments, the control module 200 is configured to detect the triggering of an intermediate progress state within the game state of the intelligent chess device 10. After determining the triggering of the intermediate progress state and before the game ends, the control module 200 controls the operation of a corresponding display unit 110 that is in the on state in response to each subsequent chess placement operation. Each subsequent chess placement operation can be performed by the user or the control module. More specifically, the control module 200 is configured to control the corresponding display unit 110 to transition from an on state to an off state. More specifically, when a display unit 110 transitions to an off state, the corresponding chess square 152 becomes "idle" or "available for placement," meaning that chess placement operations can be performed on that square 152 again in the next game session. This allows for a smooth game progress using a very simple chessboard configuration. More specifically, the intelligent chess device 10 can also be configured so that, except for the corresponding display unit 110 that is in the off state, all other displayed units 110 that are in the on state remain on, for example, fully illuminated. More specifically, the control module 200 may be further configured to first switch from a fully lit state to a half-lit state before controlling the corresponding display unit 110 to switch to a dark state. More specifically, the control module 200 may be further configured to control the corresponding display unit 110 to switch from a fully lit state to a half-lit state during a chess placement operation prior to a subsequent chess placement operation corresponding to the darkening operation. The half-lit state may be used, for example, to alert the user of the chess square 152 or display unit 110 that is about to be darkened.
[0332] In some embodiments, the intelligent chess device 10 is configured such that the intermediate progress state is triggered by the Nth chess placement operation after the start of the game, where N is an integer in the range of 5-7. More specifically, N is equal to 6. More specifically, the display unit 110 of the chess square 152 corresponding to the first N chess placement operations in each subsequent operation is the corresponding display unit 110.
[0333] Exemplarily, when N is equal to 6, the sixth chess placement operation after the start of the game triggers the intermediate progress state, and the control module 200 determines that the intermediate progress state is triggered. Then, in a subsequent chess placement operation, for example, the seventh chess placement operation after the start of the game, the control module 200 controls the display unit 110 of the chess square 152 corresponding to the six chess placement operations before the seventh chess placement operation, that is, the first chess placement operation after the start of the game, to change from the on state to the off state; optionally, the control module 200 can be configured to control the display unit 110 of the chess square 152 corresponding to the first chess placement operation from the full-bright state to the half-bright state during a chess placement operation (i.e., the seventh chess placement operation) before the subsequent chess placement operation corresponding to the off operation (i.e., the seventh chess placement operation). Continuing with this example, before the game ends, during each subsequent chess placement operation after the sixth chess placement operation after the start of the game, for example, during the eighth chess placement operation, the control module 200 controls the display units 110 of the chess squares 152 corresponding to the six chess placement operations preceding the eighth chess placement operation (i.e., the second chess placement operation) to change from an on state to an off state. Optionally, the control module 200 is further configured to control the display units 110 of the chess squares 152 corresponding to the second chess placement operation to first change from a fully lit state to a half-lit state during the chess placement operation preceding the eighth chess placement operation (i.e., the seventh chess placement operation). And so on.
[0334] In some embodiments, the control module 200 is further configured to determine a game-ending state within the game state. More specifically, upon determining that the game has ended, the control module 200 is further configured to control the first display component 111 or the second display component 112 of the display unit 110, which is in an on state, to flash several times to indicate victory for the corresponding first or second party. More specifically, if the first display component 111 or the second display component 112, which has been controlled to flash several times, connects a line at this point, then the victory condition has been met, as described above.
[0335] In some embodiments, the intelligent chess device 10 may further include a sound module, which is controlled by the control module 200 to emit a sound to indicate at least one of the following game items:
[0336] Turning on the intelligent chess device 10;
[0337] Entering or switching game modes;
[0338] Correct input of chess piece position information by the user or the control module 200;
[0339] Incorrect entry of chess piece position information by the user;
[0340] The end of the game.
[0341] More specifically, the sound module can be further configured to emit different sounds to indicate different game items.
[0342] In some embodiments, the intelligent chess device 10 may further include a game mode selection module 700, which is configured to select a corresponding game mode, including a human-to-human game mode and a human-to-computer game mode. More specifically, the game mode selection module 700 may be configured to receive game mode selection information input by a user and enter one of the multiple game modes via the control module 200. The game mode selection module 700 may more specifically be a dial or push-button selection module. More specifically, the control module 200 may include various game mode control and operation units, and the game mode selection module 700 may be configured to activate the corresponding game mode control and operation units of the control module 200. In one embodiment, the game mode selection module 700 may be disposed on the housing 500 of the intelligent chess device 10, for example, on the peripheral wall 510 of the housing 500, as shown in FIG5 . In an embodiment not shown, the game mode selection module 700 may be disposed on the chessboard 150b.
[0343] In some embodiments, the intelligent chess device 10 may further include a switch control module configured to turn the intelligent chess device on and off.
[0344] In some embodiments, the game mode selection module 700 and the switch control module are physically implemented as the same dial or button selection module.
[0345] 2.4 Intelligent chess device - Example 4
[0346] According to embodiment (four) of the intelligent chess device, the intelligent chess device 10 is configured as an integrated intelligent chess device 10, as schematically shown in Figure 5, which more specifically integrates embodiment (two) of the aforementioned intelligent chess device and embodiment (three) of the aforementioned intelligent chess device. For related descriptions, please refer to the previous text.
[0347] The main difference of this embodiment (four) lies in the configuration of the control module 200. More specifically, the control module 200 of this embodiment (four) is an integrated control module, that is, it integrates the control module for the aforementioned embodiment (two) of the intelligent chess device and the control module for the aforementioned embodiment (three) of the intelligent chess device.
[0348] More specifically, in this embodiment (four), the game mode selection module 700 is configured to select the following game modes: the game mode corresponding to embodiment (two); and the human-computer game mode and human-human game mode corresponding to embodiment (three).
[0349] In some embodiments, the intelligent chess device 10 may further include a switch control module configured to turn the intelligent chess device on and off.
[0350] In some embodiments, the game mode selection module 700 and the switch control module are physically implemented as the same dial or button selection module.
[0351] More specifically, in this embodiment (four), in the standby state of the intelligent chess device 10 corresponding to embodiment (two), the first display components 111 of all display units 110 of the display module 100 are in a half-bright state. Still more specifically, in this embodiment (four), in the standby state of the intelligent chess device 10 corresponding to embodiment (three), the second display components 112 of all display units 110 of the display module 100 are in a half-bright state.
[0352] 2.5 Combined chess equipment - Example 5
[0353] Further embodiments also include a combined chess device 1, as shown in Figures 13-17. In this embodiment, the combined chess device 1 is a combination of an intelligent chess device 10 (also referred to herein as a "first device" or "game console") and a traditional chess device (also referred to herein as a "second device 20" or "physical chess"). This embodiment further increases the gameplay of the chess device and expands the usage scenarios of the chess device. As an example, the first device can be any one of the intelligent chess devices 10 described in detail in embodiments (i) to (iv). Still as an example, the second device 20 can include a chessboard 810 and chess pieces 820 and 830. The chessboard 810 of the second device 20 can be a chessboard in the form of disassembled parts, or it can be a chessboard that can be folded or otherwise reduced in size for storage. The second device 20 can also include a storage bin 840, into which the chessboard 810 and chess pieces 820 and 830 can be stored. On this basis, the second device 20 can be combined with the first device via the storage compartment 840 to form a combined chess device 1. The two can be combined via a threaded connection, a snap-fit connection, or other connection methods known in the art. As an example, the second device 20 can be a sleeve tic-tac-toe chess set as shown in Figure 14. The sleeve tic-tac-toe chess set includes a tic-tac-toe board 810 assembled from detachable parts, and a plurality of chess pieces 820 and 830. As shown in Figures 15-16, the tic-tac-toe board 810 of this embodiment is formed by combining four interconnected sub-components 811. Adjacent sub-components 811 can be connected using a nested snap-fit connection, which also facilitates disassembly. As shown in Figures 14 and 17, the chess pieces of this embodiment include a first chess piece 820 and a second chess piece 830. As an example, the first chess piece 820 includes three chess pieces that can be nested in sequence: a first large chess piece 820a, a first medium chess piece 820b, and a first small chess piece 820c. The first large chess piece 820a has a first cavity extending upward from the bottom surface, which can be used to accommodate the first medium chess piece 820b and / or the first small chess piece 820c. Similarly, the first medium chess piece 820b also has a second cavity extending upward from the bottom surface, which can be used to accommodate the first small chess piece 820c.
[0354] The first pawn 820 and the second pawn 830 may have different colors, such as blue and red, to represent different pawn identities. Additionally or alternatively, the top surfaces of the first pawn 820 and the second pawn 830 may include identifiers representing different pawn identities, such as "O" and "X" as shown in FIG.
[0355] Figure 14 also shows an example of an assembled state. In this example, the first small chess piece, the first medium chess piece, and the first large chess piece are nested in sequence to form the first chess piece 820, and the second small chess piece, the second medium chess piece, and the second large chess piece are nested in sequence to form the second chess piece 830. The two sets of first chess pieces 810 and second chess pieces 830, along with the four sub-components 811 of the tic-tac-toe board 810, are stored in a storage compartment 840 to form the second device 20. Finally, the second device 20 is combined with the first device 10 via the storage compartment 840 to form the complete combined chess device 1, as shown in Figure 13.
[0356] The above description is merely an example, and the present disclosure is not limited thereto. For example, the second device 20 may be a physical chess piece other than the sleeve tic-tac-toe chess piece; the chessboard and chess pieces may also adopt other types of retractable designs; and the second device may be combined with the first device in other connection methods.
[0357] The exemplary implementations of the display module, intelligent chess device, and combined chess device proposed in the present disclosure are described in detail above with reference to preferred embodiments. However, it will be understood by those skilled in the art that, without departing from the concept of the present disclosure, various modifications and variations can be made to the above-mentioned specific embodiments, and various combinations of the various technical features and structures proposed in the present disclosure can be made without exceeding the scope of protection of the present disclosure.
[0358] The scope of the present disclosure is not limited by the above-described embodiments but by the appended claims and their equivalents.
Claims
1. An intelligent chess device, comprising: A chessboard, which is divided into a plurality of chess squares, and each chess square corresponds to a chess piece position information; A control module; A chess piece information input module, configured to at least receive the chess piece position information input by the user and communicate with the control module; A display module, configured to be controlled by the control module to present corresponding display information on the chessboard in response to the chess piece position information input by the user.
2. The intelligent chess device according to claim 1, wherein The display module includes a display unit corresponding to each of the plurality of chess squares, and each of the display units includes: A first display component, configured to be able to provide first display information; and A second display component, configured to be able to provide second display information different from the first display information.
3. The intelligent chess device according to claim 2, wherein The first display component includes a first light-emitting component, The second display component includes a second light-emitting component.
4. The intelligent chess device according to claim 3, wherein The color and / or pattern of the first display information is different from that of the second display information.
5. The intelligent chess device according to claim 4, wherein The display module further includes a light processing component, and the light processing component is arranged to allow the light emitted by the first light-emitting component and the second light-emitting component to be processed to correspondingly display the first display information and the second display information on the chessboard.
6. The intelligent chess device according to claim 5, wherein The light processing component includes a light-shielding plate, The light-shielding plate is provided with a first light-transmitting portion and a second light-transmitting portion, The first light-transmitting portion is arranged to allow the light emitted by the first light-emitting component to pass through to form the first display information, The second light-transmitting portion is arranged to allow the light emitted by the second light-emitting component to pass through to form the second display information.
7. The intelligent chess device according to claim 6, wherein The first light-emitting component is aligned with the first light-transmitting portion; and / or The second light-emitting component is aligned with the second light-transmitting portion.
8. The intelligent chess device according to claim 7, wherein The first light-transmitting portion is arranged to be circular as a whole; and / or The second light-transmitting portion is arranged to be cross-shaped as a whole.
9. The intelligent chess device according to claim 8, wherein The intersection point of the two intersecting lines of the second light-transmitting portion formed in a cross shape is the center of the first light-transmitting portion that is circular as a whole.
10. The intelligent chess device according to claim 9, wherein Each of the two intersecting lines of the second light-transmitting portion extends along the diameter of the first light-transmitting portion that is circular as a whole to divide the first light-transmitting portion into four separate arc segments.
11. The intelligent chess device according to any one of claims 6 to 10, wherein The light-shielding plates of at least some of the display units are formed integrally.
12. The intelligent board game device according to any one of claims 6 to 10, wherein, The light-shielding plate is black; and / or, the material of the light-shielding plate is selected from at least one of plastic, rubber and foam.
13. The intelligent chess device according to any one of claims 3 to 10, wherein The first light-emitting component includes a first group of LED lights; and / or The second light-emitting component includes a second group of LED lights.
14. The intelligent board game device according to any one of claims 6 to 10, wherein The light processing component further includes a light homogenizing film disposed between the light shielding plate and the chessboard.
15. The intelligent board game device according to claim 14, wherein, The light homogenizing film is white; and / or the light homogenizing film is a thin plastic film.
16. The intelligent board game device according to claim 14, wherein The light processing component includes a sharp light plate disposed on a side of the light homogenizing film facing away from the light shielding plate.
17. The intelligent board game device according to claim 16, wherein, The sharp light plate is a black transparent plastic plate.
18. The intelligent board game device according to claim 16, wherein The chessboard includes a chess grid pattern disposed on the sharp light plate.
19. The intelligent board game device according to claim 18, wherein, The chess grid pattern is in a tic-tac-toe shape.
20. The intelligent board game device according to any one of claims 3 to 10, wherein The control module is further configured to independently control the operations of the respective display units.
21. The intelligent board game device according to claim 20, wherein, The control module is configured to be able to control only one of the first display component and the second display component of the corresponding display unit to be turned on or both to be turned on simultaneously.
22. The intelligent board game device according to claim 21, wherein, When only one of the first display component and the second display component of the corresponding display unit is turned on: The first display information represents the identity of the first chess piece, and the second display information represents the identity of the second chess piece; or The first display information represents the chess piece, and the second display information represents an error indication or game over information.
23. The intelligent board game device according to claim 22, wherein, When both the first display component and the second display component of the corresponding display unit are turned on simultaneously: The first display information and the second display information represent game level information.
24. The intelligent board game device according to claim 23, wherein, The number or position of the chess grids that simultaneously display the first display information and the second display information can represent the game level.
25. The intelligent board game device according to claim 21, wherein, The control module is configured to be able to control the operating states of the first display component and the second display component of the corresponding display unit to correspondingly display the first display information and the second display information in different states.
26. The intelligent board game device according to claim 25, wherein the first display component and the second display component are set to exhibit different brightness or blinking frequencies when in different operating states.
27. The intelligent board game device according to claim 26, wherein, The intelligent board game device is configured to include a plurality of game modes.
28. The intelligent board game device according to claim 27, further comprising a game mode selection module configured to receive game mode selection information input by a user and enter one of the plurality of game modes via the control module.
29. The intelligent board game device according to claim 28, wherein In a first game mode among the plurality of game modes, the control module is configured to control only one of the first display component and the second display component of the corresponding display unit to be turned on, wherein the first display information represents the identity of the first chess piece and the second display information represents the identity of the second chess piece.
30. The intelligent board game device according to claim 29, wherein: The first game mode is a confrontation game mode; The identity of the first chess piece represents the first party among the two confrontation parties; The identity of the second chess piece represents the second party among the two confrontation parties.
31. The intelligent board game device according to claim 30, configured to perform piece placement operations alternately by the first party and the second party during the game, Among them, The piece placement operation is: input of piece position information by a user who is one of the first party and the first party; or control by the control module, which is one of the first party and the first party, to cause the display module to correspondingly display the first display information or the second display information on the corresponding chess squares.
32. The intelligent board game device according to claim 30, wherein, The control module is configured to be able to judge the game over state in the game state, and when it judges that the game is over, control all the first display components or all the second display components of the display unit in the on state to flash several times to indicate the victory of the corresponding first party or second party.
33. The intelligent board game device according to claim 32, wherein, The control module is configured to be able to judge the trigger of the intermediate progress state in the game state, and after judging the trigger of the intermediate progress state and before the game is over, control the operation of one corresponding display unit in the on state in response to each subsequent piece placement operation.
34. The intelligent board game device according to claim 33, wherein, The control module is configured to control the one corresponding display unit to change from the on state to the off state.
35. The intelligent board game device according to claim 34, configured to keep the remaining display units in the on state other than the one corresponding display unit in the on state.
36. The intelligent board game device according to claim 34, configured that the intermediate progress state is triggered by the Nth piece placement operation after the start of the game, where N is an integer in the range of 5 - 7.
37. The intelligent board game device according to claim 35, wherein, N is equal to 6.
38. The intelligent board game device according to claim 36, wherein, The control module is further configured to first change from the fully lit state to the half - lit state before controlling the one corresponding display unit to change to the off state.
39. The intelligent board game device according to claim 38, wherein The control module is configured to control the one corresponding display unit to change from the fully lit state to the half - lit state during a piece placement operation before a subsequent piece placement operation corresponding to the extinguishing operation.
40. The intelligent board game device according to claim 38, wherein, The display unit of the chess square corresponding to the first N piece placement operations of each subsequent operation is the one corresponding display unit.
41. The intelligent board game device according to claim 31, wherein: Only one of the first party and the second party is a user, wherein the control module is further configured to control the input of the piece position information of the other party of the first party and the second party.
42. The intelligent board game device according to claim 31, wherein: Both of the first party and the second party are users.
43. The intelligent board game device according to claim 29, further comprising a sound - generating module, which is controlled by the control module to generate sounds to indicate at least one of the following game items: The startup of the intelligent board game device; The entry into the first game mode; The correct input of the piece position information by the user or the control module; The incorrect input of the piece position information by the user; The end of the game.
44. The intelligent board game device according to claim 43, wherein The sound - generating module is further configured to be able to generate different sounds to indicate different game items.
45. The intelligent board game device according to claim 28, wherein, In the second game mode among the multiple game modes, the control module is configured to be able to control only one of the first display component and the second display component of the corresponding display unit to be turned on; wherein, the first display information represents chess pieces, and the second display information represents an error indication or a game over indication.
46. The intelligent board game device according to claim 45, wherein, The first display information is blue; the second display information is red.
47. The intelligent chess device according to claim 45, wherein, The second game mode includes one or more game levels.
48. The intelligent chess device according to claim 47, wherein Each of the game levels includes one or more game sessions.
49. The intelligent chess device according to claim 48, wherein, Each of the game sessions includes a question-setting mode and an answering mode that are carried out in sequence.
50. The intelligent board game device according to claim 49, wherein, The control module is further configured to control the intelligent chess device to automatically switch to the answering mode when the question-setting mode ends.
51. The intelligent chess device according to claim 49, wherein, The control module is further configured to perform a question-setting operation in the question-setting mode of the corresponding game session.
52. The intelligent chess device according to claim 51, wherein, The question-setting operation includes performing a chess-placement operation on at least two randomly selected chess squares among the multiple chess squares in a predetermined order.
53. The intelligent board game device according to claim 52, wherein, Each of the chess-placement operations includes turning on the first display component or the second display component of the display unit corresponding to the randomly selected chess square.
54. The intelligent board game device according to claim 53, wherein, Each of the chess-placement operations includes turning on the first display component or the second display component of the corresponding display unit to the full-bright state and then turning to the half-bright state. When the question-setting operation ends, all the turned-on display units are in the half-bright state.
55. The intelligent board game device according to claim 53, wherein, The answering mode includes an answering operation.
56. The intelligent board game device according to claim 55, wherein, The answering operation includes receiving the chess-piece position information input by the user via the chess-piece information input module.
57. The intelligent board game device according to claim 56, wherein, The answering operation further includes determining by the control module whether the user inputs the chess-piece position information corresponding to the at least two randomly selected chess squares in the predetermined order or the reverse order of the predetermined order.
58. The intelligent board game device according to claim 57, wherein, The answering operation further includes operating the display module by the control module according to the judgment result.
59. The intelligent board game device according to claim 58, wherein, The answering operation includes: When the control module determines that the user is inputting the chess-piece position information corresponding to the at least two randomly selected chess squares in the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit: changing from the half-bright state to the full-bright state, or changing from the half-bright state to the full-bright state and then to the extinguished state; and / or When the control module determines that the user does not input the chess-piece position information corresponding to the at least two randomly selected chess squares in the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit to give an error indication or a game over indication.
60. The intelligent board game device according to claim 59, wherein, The error indication or the game over indication is realized by the switching between the first display information and the second display information displayed by the corresponding display unit.
61. The intelligent board game device according to claim 58, wherein the intelligent board game device further comprises a sound generating module, The control module is further configured to control the sound module to: Emit a sound accompanied by the chess-placement operation during the question-setting operation; and / or Sounds are emitted concomitantly with the input of the chess piece position information during the answering operation.
62. The intelligent board game device according to claim 61, wherein, The sound-emitting module is further configured such that each sound emitted is at least one note from the set of notes do, re, mi, fa, sol, la, si.
63. The intelligent chess device according to claim 62, further configured to assign a note to each chess-placement operation in the question-setting operation, the note being from a subset of notes corresponding to a given arrangement selected from the set of notes, the notes in the subset of notes being arranged from bass to treble or from treble to bass according to the given arrangement, wherein: The notes of all randomly selected chess squares assigned form a sequence of notes in the predetermined order, the sequence of notes being the subset of notes or the subset of notes and at least partial repetitions of the subset of notes; and / or The answering operation is a repetition of the question-setting operation by the user in the predetermined order or a reverse repetition of the question-setting operation in the reverse order of the predetermined order, and for each answering operation, when the answer is correct, the note assigned to the corresponding chess-placement operation is played, and / or when the answer is incorrect, an error-indicating sound is played.
64. The intelligent board game device according to claim 63, wherein, The subset of notes is less than or equal to the set of notes.
65. The intelligent chess device according to claim 63, further comprising a storage unit in which one or more questions corresponding to each game session are stored; The question-setting operation includes the control module extracting one of the questions before performing the chess-placement operation, the question including the predetermined order for performing the chess-placement operation.
66. The intelligent board game device according to claim 65, wherein, The question includes the sequence of notes.
67. The intelligent board game device according to claim 61, wherein, The sound-emitting module is further configured to be controlled by the control module to emit sounds to indicate at least one of the following game items: The activation of the intelligent chess device; The entry into the second game mode; The clearance of each game session; The clearance of each game level; The level of each game level or game session; The clearance of all game sessions of all game levels.
68. The intelligent board game device according to claim 67, wherein, The sound-emitting module is further configured to be able to emit different sounds to indicate different game items.
69. The intelligent chess device according to claim 51, wherein, The question-setting operation includes performing a single or multiple chess-placement operations on at least two randomly selected chess squares among the plurality of chess squares in a predetermined order.
70. The intelligent board game device according to claim 69, wherein, Each chess-placement operation includes turning on the first display component or the second display component of the display unit corresponding to the randomly selected chess square to the fully lit state and then turning it to the semi-lit state; At the end of the question-setting operation, all the activated display units are in the semi-lit state.
71. The intelligent board game device according to claim 70, wherein, The answering mode includes an answering operation.
72. The intelligent board game device according to claim 71, wherein, The answering operation includes receiving the chess piece position information input by the user via the chess piece information input module.
73. The intelligent board game device according to claim 72, wherein, The answering operation further includes determining by the control module whether the user inputs the chess piece position information corresponding to the at least two display units in the predetermined order or the reverse order of the predetermined order.
74. The intelligent board game device according to claim 73, wherein, The answering operation further includes operating the display module by the control module according to the judgment result.
75. The intelligent board game device according to claim 74, wherein, The answering operation includes: When the control module determines that the user is inputting the piece position information corresponding to the at least two display units in the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit: changing from a semi-bright state to a fully bright state, or changing from a semi-bright state to a fully bright state and then to an extinguished state; and / or When the control module determines that the user does not input the piece position information corresponding to the at least two randomly selected chess squares in the predetermined order or the reverse order of the predetermined order, the control module operates the corresponding display unit to give an error indication or a game over indication.
76. The intelligent board game device according to claim 75, wherein, The error indication or the game over indication is achieved by the switching between the first display information and the second display information displayed by the corresponding display unit.
77. The intelligent board game device according to claim 69, wherein the intelligent board game device further comprises a sound generating module, and The control module is further configured to control the sound generating module to: emit a sound accompanying the piece placement operation during the question setting operation; and / or emit a sound accompanying the input of the piece position information during the answering operation.
78. The intelligent board game device according to claim 77, wherein, The sound generating module is further configured to emit at least one note from the set of notes do, re, mi, fa, sol, la, si each time a sound is emitted.
79. The intelligent chess device according to claim 78, further configured to assign a note to each of the at least two randomly selected chess squares, wherein: the sound generating module is configured to play the corresponding note when performing the piece placement operation on the corresponding randomly selected chess square during the question setting operation; and / or the answering operation is a repetition of the question setting operation by the user in the predetermined order or a reverse repetition of the question setting operation in the reverse order of the predetermined order. Each answering operation plays the note assigned to the corresponding randomly selected chess square when the answer is correct, and / or plays an error indication sound when the answer is incorrect.
80. The intelligent chess device according to claim 79, further configured to, during the question setting operation, the at least two randomly selected chess squares are sorted successively according to the order of the first piece placement operation performed on each randomly selected chess square, and notes arranged from low to high or from high to low are assigned to the at least two randomly selected chess squares according to the successive sorting.
81. The intelligent chess device according to claim 80, further includes a storage unit, and one or more questions corresponding to each game session are stored in the storage unit; the question setting operation includes the control module extracting one of the questions before performing the piece placement operation, and the question includes the predetermined order of performing the piece placement operation.
82. The intelligent board game device according to claim 81, wherein, The question includes the notes assigned to each of the randomly selected chess squares.
83. The intelligent board game device according to claim 77, wherein, The sound generating module is further configured to be controlled by the control module to emit a sound to indicate at least one of the following game items: the activation of the intelligent chess device; the entry into the second game mode; the clearance of each game session; the clearance of each game level; the level of each game level or game session; the clearance of all game sessions of all game levels.
84. The intelligent board game device according to claim 83, wherein, The sound - emitting module is further configured to be capable of emitting different sounds to indicate different game items.
85. The intelligent board game device according to any one of claims 6 to 10, wherein, The chess piece information input module is a capacitive touch button module.
86. The intelligent board game device according to claim 85, wherein, The chess piece information input module includes a sensor chip, a control circuit communicatively connected to the sensor chip, and induction electrodes respectively arranged corresponding to each of the plurality of chess squares, The sensor chip is used for sensing the electric - field signal of the induction electrode, The control circuit is used for processing the electric - field signal.
87. The intelligent board game device according to claim 86, wherein, The sensor chip and the control circuit are arranged on the circuit board of the control module, Each of the induction electrodes is a metal sheet or a spring arranged between the chessboard and the circuit board.
88. The intelligent board game device according to claim 87, wherein, The light - shielding plate is further provided with a holding groove for holding the corresponding induction electrode.
89. The intelligent board game device according to claim 88, wherein, The induction electrode is a spiral spring, The holding groove is arranged around the first light - transmitting portion, and the spiral spring is arranged between the chessboard and the circuit board through the holding groove.
90. The intelligent board game device according to claim 89, wherein, The light - shielding plate includes an inner peripheral wall and an outer peripheral wall forming the holding groove, and at least one of the inner peripheral wall and the outer peripheral wall is arranged to extend a length from the light - shielding plate towards the circuit board to reach the circuit board.
91. The intelligent board game device according to claim 90, wherein, The first display component and the second display component are arranged on the circuit board.
92. The intelligent board game device according to claim 90, wherein, The light - shielding plates of all display units form a one - piece light - shielding plate.
93. The intelligent board game device according to claim 92, wherein, The light - shielding plate includes a peripheral wall, and the peripheral wall extends from the light - shielding plate until the circuit board.
94. The intelligent board game device according to claim 92, wherein, The one - piece light - shielding plate is provided with a concave pattern in a tic - tac - toe shape, and the concave pattern divides the one - piece light - shielding plate into multiple parts, and each part corresponds to one of the chess squares in the chessboard.
95. The intelligent board game device according to claim 94, wherein, The intelligent board game device further includes a third display element arranged in the concave pattern, and the third display element forms a tic - tac - toe chess - square pattern on the chessboard in the on - state.
96. The intelligent board game device according to any one of claims 1 to 10, wherein, The chess piece information input module includes a push - button type module.
97. The intelligent board game device according to any one of claims 1 to 10, wherein, The chess piece information input module includes a light - sensing module.
98. The intelligent board game device according to claim 28, wherein, The game mode selection module is a rotary - knob type or button - type selection module.
99. The intelligent board game device according to any one of claims 1 to 10, wherein, The intelligent board game device includes a power module.
100. A combined board game device, comprising the intelligent board game device according to any one of the foregoing claims and a traditional board game device.
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