Tagging-based game providing system for simultaneously providing plurality of games and game providing method thereof

The tagging-based game provision system addresses the challenge of providing multiple games to diverse user groups by using RFID technology to personalize and manage game content in real-time, improving engagement and space utilization in play spaces.

WO2026071326A1PCT designated stage Publication Date: 2026-04-02PLAYER1COMPANY INC
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Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-11-06
Publication Date
2026-04-02

AI Technical Summary

Technical Problem

Conventional game systems in play spaces like kids' cafes and indoor theme parks struggle to provide multiple games simultaneously to users of varying ages and preferences due to spatial limitations and the inability to manage game progressions effectively when multiple users interact with a single tag reader in a crowded environment.

Method used

A tagging-based game provision system utilizing RFID tags, tag readers, display modules, and a server to identify users and provide personalized game content based on real-time data and user preferences, allowing multiple games to be played simultaneously in a limited space.

Benefits of technology

Enables simultaneous play of multiple games tailored to individual users' ages and tastes, enhancing engagement and efficiency by managing game progressions and reducing spatial and cost constraints.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present disclosure relates to a tagging-based game providing system for simultaneously providing a plurality of games and a game providing method thereof, the system providing different pieces of game content according to the acquisition of identification information and time-series data so that a plurality of games selected for each user can be executed in a limited space, thereby enabling the games to be executed in consideration of various age groups or tastes.
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Description

Tagging-based game delivery system providing multiple games simultaneously and the method of providing games thereof

[0001] The present disclosure relates to a touch and tag system for amusement facilities, and more specifically, to a tagging-based game providing system that simultaneously provides a plurality of games and a method for providing games thereof.

[0002] Play spaces such as kids' cafes, indoor playgrounds, or indoor theme parks are play areas where children and teenagers of various age groups, ranging from preschoolers to elementary, middle, and older students, can play together freely.

[0003] Typically, standardized equipment is installed in such play spaces, such as modular slides, monkey bars, ladders, and ball pits. However, considering users of various ages and tastes, standardized equipment inevitably has limitations in generating interest.

[0004] In addition, there is a problem in that there are spatial limitations to arranging equipment to enable multiple game progressions selectable according to age group and preference.

[0005] Conventional patent literature provides a system for managing an integrated score of a single game by inducing multiple users utilizing a play facility to tag each of them on multiple tag readers; however, there was a problem in that it could not provide a game in cases where multiple users perform tagging on a single tag reader in a limited and crowded space, or where multiple users play multiple games simultaneously.

[0006] In order to solve conventional problems, the embodiments disclosed in this disclosure aim to provide a tagging-based game provision system and a game provision method thereof that simultaneously provide multiple games, which determine a situation to enable each user to perform multiple games selected by each user in a limited space and provide game content.

[0007] The problems that this disclosure aims to solve are not limited to those mentioned above, and other unmentioned problems will be clearly understood by a person skilled in the art from the description below.

[0008] A tagging-based game providing system according to the present disclosure for simultaneously providing a plurality of games to achieve the aforementioned technical objectives comprises: a user interface-based input / output device for receiving user information; a radio frequency identification (RFID) tag including a memory for storing identification information corresponding to the user information; a mission device including a tag reader that contacts the RFID tag to receive the identification information and a display module that displays at least one game content according to the identification information; a server that receives the identification information from the tag reader and provides the corresponding game content to the display module; and at least one processor that controls the operation of the input / output device, the RFID tag, the mission device, and the server. The at least one processor may be configured to distinguish a user according to the identification information received by the tag reader, acquire at least one data among real-time user data by a pre-set zone and real-time data by a pre-set game based on the tag information of the tag reader within a certain period, and provide different game content according to the tagged identification information considering the acquired data.

[0009] A tagging-based game provision method according to the present disclosure for achieving the technical problem described above, which provides a plurality of games simultaneously, is a method for providing a plurality of games simultaneously in a game provision system comprising: a user interface-based input / output device that receives user information; a radio frequency identification (RFID) tag including a memory that stores identification information corresponding to the user information; a mission device including a tag reader that contacts the RFID tag to receive the identification information and a display module that displays at least one game content according to the identification information; a server that receives the identification information from the tag reader and provides the corresponding game content to the display module; and at least one processor that controls the operation of the input / output device, the RFID tag, the mission device, and the server. The method may include: a step of distinguishing a user according to the identification information received by the tag reader; a step of acquiring at least one data among real-time user data by a preset zone and real-time data by a preset game based on the tag information of the tag reader within a set period; and a step of providing different game content according to the tagged identification information considering the acquired data.

[0010] In addition to this, a computer program stored on a computer-readable recording medium for implementing the present disclosure may be further provided.

[0011] In addition to this, a computer-readable recording medium for recording a computer program for implementing the present disclosure may be further provided.

[0012] According to the aforementioned means for solving the problem of the present disclosure, the effect of enabling game performance considering various age groups or tastes is provided by providing different game content based on the acquisition of identification information and time-series data so that each user can perform a plurality of games selected in a limited space.

[0013] The effects of the present disclosure are not limited to those mentioned above, and other unmentioned effects will be clearly understood by a person skilled in the art from the description below.

[0014] FIG. 1 is a block diagram briefly illustrating the configuration of a tagging-based game providing system that simultaneously provides a plurality of games according to the present disclosure.

[0015] FIG. 2 is a conceptual diagram illustrating an environment in which the configuration of a tagging-based game provision system that simultaneously provides a plurality of games according to the present disclosure is arranged.

[0016] FIG. 3 is a block diagram illustrating the server configuration of a game providing system according to the present disclosure.

[0017] FIG. 4 is a flowchart illustrating an output screen output process according to identification information of a game providing system according to the present disclosure.

[0018] FIG. 5 is a diagram illustrating the same tag reader tagging process of another game user of a game providing system according to the present disclosure.

[0019] FIG. 6 is a diagram illustrating a response process to a request for game information provision in a game providing system according to the present disclosure.

[0020] FIG. 7 is a flowchart illustrating the flow over time of a game provision method of a tagging-based game provision system that simultaneously provides a plurality of games according to the present disclosure.

[0021] Throughout this disclosure, the same reference numerals denote the same components. This disclosure does not describe all elements of the embodiments, and general content in the art to which this disclosure pertains or content that overlaps between embodiments is omitted. The terms 'part, module, component, block' as used in the specification may be implemented in software or hardware, and depending on the embodiments, a plurality of 'parts, modules, components, blocks' may be implemented as a single component, or a single 'part, module, component, block' may include a plurality of components.

[0022] Throughout the specification, when a part is described as being "connected" to another part, this includes not only cases where they are directly connected but also cases where they are indirectly connected, and indirect connections include connections made via a wireless communication network.

[0023] Furthermore, when it is stated that a part "includes" a certain component, this means that, unless specifically stated otherwise, it does not exclude other components but may include additional components.

[0024] Throughout the specification, when it is stated that a component is located "on" another component, this includes not only cases where a component is in contact with another component, but also cases where another component exists between the two components.

[0025] The terms first, second, etc. are used to distinguish one component from another, and the components are not limited by the aforementioned terms.

[0026] Singular expressions include plural expressions unless there is an obvious exception in the context.

[0027] In each step, identification codes are used for convenience of explanation and do not describe the order of the steps; the steps may be performed differently from the specified order unless a specific order is clearly indicated in the context.

[0028] The operating principles and embodiments of the present disclosure will be described below with reference to the attached drawings.

[0029] In this specification, the term "device according to the present disclosure" includes all various devices capable of performing computational processing and providing results to a user. For example, the device according to the present disclosure may include all of a computer, a server device, and a portable terminal, or may be in the form of any one of these.

[0030] Here, the computer may include, for example, a notebook, desktop, laptop, tablet PC, slate PC, etc. equipped with a web browser.

[0031] The above server device is a server that processes information by communicating with an external device, and may include an application server, a computing server, a database server, a file server, a game server, a mail server, a proxy server, and a web server.

[0032] The above portable terminal may include, for example, all types of handheld-based wireless communication devices such as PCS (Personal Communication System), GSM (Global System for Mobile communications), PDC (Personal Digital Cellular), PHS (Personal Handyphone System), PDA (Personal Digital Assistant), IMT (International Mobile Telecommunication)-2000, CDMA (Code Division Multiple Access)-2000, W-CDMA (W-Code Division Multiple Access), WiBro (Wireless Broadband Internet) terminals, smartphones, etc., as well as wearable devices such as watches, rings, bracelets, anklets, necklaces, glasses, contact lenses, or head-mounted devices (HMDs).

[0033] Functions related to artificial intelligence according to the present disclosure are operated through a processor and memory. The processor may be composed of one or more processors. In this case, the one or more processors may be general-purpose processors such as CPUs, APs, and DSPs (Digital Signal Processors), graphics-dedicated processors such as GPUs and VPUs (Vision Processing Units), or artificial intelligence-dedicated processors such as NPUs. The one or more processors control the processing of input data according to predefined operation rules or artificial intelligence models stored in memory. Alternatively, if the one or more processors are artificial intelligence-dedicated processors, the artificial intelligence-dedicated processors may be designed with a hardware structure specialized for processing a specific artificial intelligence model.

[0034] The predefined operating rules or artificial intelligence models are characterized by being created through learning. Here, being created through learning means that a predefined operating rules or artificial intelligence models configured to perform desired characteristics (or objectives) are created by a basic artificial intelligence model being trained using multiple learning data by a learning algorithm. Such learning may be performed on the device itself where the artificial intelligence according to the present disclosure is executed, or it may be performed through a separate server and / or system. Examples of learning algorithms include supervised learning, unsupervised learning, semi-supervised learning, or reinforcement learning, but are not limited to the examples described above.

[0035] FIG. 1 is a block diagram briefly illustrating the configuration of a tagging-based game providing system (100) that simultaneously provides a plurality of games according to the present disclosure.

[0036] Referring to FIG. 1, a game providing system (100) according to the present disclosure may include an input / output module (110), a communication module (120), a memory (130), and a processor (140). Hereinafter, the game providing system (100) is an electronic device that provides game content to a plurality of users simultaneously, and the method thereof is assumed to be implemented through the game providing system (100).

[0037] The input / output module (110) may be various interfaces or connection ports that receive user input or output information to the user. The input / output module (110) may be divided into an input module and an output module.

[0038] The input module receives user input from the user. The input module is for inputting video information (or signals), audio information (or signals), data, or information input by the user, and may include at least one of at least one camera, at least one microphone, and a user input unit. Voice data or image data collected by the input unit may be analyzed and processed into a user control command.

[0039] User input can take various forms, including key input, touch input, and voice input. Examples of input modules capable of receiving such user input include traditional keypads, keyboards, and mice; as well as touch sensors that detect user touch; microphones that receive voice signals; cameras that recognize gestures through image recognition; proximity sensors consisting of light or infrared sensors that detect user approach; motion sensors that recognize user movements using accelerometers or gyroscopes; and all other diverse forms of input means that detect or receive various types of user input. This is a comprehensive concept.

[0040] Here, the touch sensor can be implemented as a piezoelectric or capacitive touch sensor that detects touch through a touch panel or touch film attached to the display panel, or as an optical touch sensor that detects touch by an optical method. In addition, the input module may be implemented in the form of an input interface (USB port, PS / 2 port, etc.) that connects an external input device to receive user input, instead of a device that detects user input itself.

[0041] The output module can output various types of information and provide it to the user. The output module is a comprehensive concept that includes a display for outputting video, a speaker for outputting sound (and / or an amplifier connected thereto), a haptic device for generating vibration, and various other forms of output means. In addition, the output module may be implemented in the form of a port-type output interface that connects the individual output means described above.

[0042] For example, an output module in the form of a display can display text, still images, and videos. The term "display" refers to a broad concept of an image display device that includes all types of devices capable of performing image output functions, such as Liquid Crystal Displays (LCDs), Light Emitting Diode (LED) displays, Organic Light Emitting Diode (OLED) displays, Flat Panel Displays (FPDs), transparent displays, Curved Displays, flexible displays, 1D displays, holographic displays, projectors, and others. Such a display may also take the form of a touch display integrated with the touch sensor of an input module.

[0043] In other words, the input / output module (110) can receive user input or provide output to the user based on a user interface.

[0044] The communication module (120) can communicate with an external device. Accordingly, the device can transmit and receive information with an external device through the communication module. For example, the device can communicate with an external device using the communication module so that information stored and generated within the electric vehicle charging management system is shared. The communication module (120) may include, for example, at least one of a wired communication module, a wireless communication module, a short-range communication module, and a location information module.

[0045] Here, communication, that is, the transmission and reception of data, can be performed via wired or wireless means. To this end, the communication module may be composed of a wired communication module that connects to the Internet, etc., via a Local Area Network (LAN); a mobile communication module that connects to a mobile communication network via a mobile communication base station to transmit and receive data; a short-range communication module that uses a Wireless Local Area Network (WLAN) family communication method such as Wi-Fi or a Wireless Personal Area Network (WPAN) family communication method such as Bluetooth or Zigbee; a satellite communication module that uses a Global Navigation Satellite System (GNSS) such as GPS; or a combination thereof. The wireless communication technology used for communication may include Narrowband Internet of Things (NB-IoT) for low-power communication. In this case, for example, NB-IoT technology may be an example of LPWAN (Low Power Wide Area Network) technology and may be implemented according to standards such as LTE Cat (category) NB1 and / or LTE Cat NB2, but is not limited to the names mentioned above. Additionally, or generally, wireless communication technology implemented in wireless devices according to various embodiments may perform communication based on LTE-M technology. In this case, for example, LTE-M technology may be an example of LPWAN technology and may be referred to by various names such as eMTC (enhanced Machine Type Communication).For example, LTE-M technology may be implemented in at least one of various standards such as 1) LTE CAT 0, 2) LTE Cat M1, 3) LTE Cat M2, 4) LTE non-BL (non-Bandwidth Limited), 5) LTE-MTC, 6) LTE Machine Type Communication, and / or 7) LTE M, and is not limited to the names mentioned above. Additionally or generally, wireless communication technology implemented in wireless devices according to various embodiments may include at least one of ZigBee, Bluetooth, and Low Power Wide Area Network (LPWAN) for low-power communication, and is not limited to the names mentioned above. As an example, ZigBee technology can create personal area networks (PANs) related to small / low-power digital communication based on various standards such as IEEE 802.15.4 and may be referred to by various names.

[0046] The memory (130) can store various types of information. The memory can store data temporarily or semi-permanently. For example, the memory may store an operating system (OS) for operating the first device and / or the second device, data for hosting a website, or data regarding a program or application (e.g., a web application) for generating Braille. In addition, the memory may store modules in the form of computer code as described above.

[0047] Examples of memory (130) may include a hard disk drive (HDD), a solid state drive (SSD), flash memory, ROM (Read-Only Memory), and RAM (Random Access Memory). These memories may be provided as built-in or removable types.

[0048] The processor (140) controls the overall operation of the game providing system (100). To this end, the processor (140) performs computation and processing of various information and can control the operation of the components of the first device and / or the second device.

[0049] The processor (140) may be implemented as a computer or a similar device according to hardware, software, or a combination thereof. Hardware-wise, the processor (140) may be provided in the form of an electronic circuit that processes electrical signals to perform control functions, and software-wise, it may be provided in the form of a program that drives the hardware processor. Meanwhile, unless otherwise specifically mentioned in the following description, the operation of the first device and / or the second device may be interpreted as being performed by the control of the processor (140). That is, the modules may be interpreted as the processor (140) controlling the first device and / or the second device to perform the following operations.

[0050] The processor (140) may be implemented with a memory that stores data for an algorithm or a program that reproduces the algorithm for controlling the operation of components within the device, and at least one sub-processor (not shown) that performs the aforementioned operation using the data stored in the memory. In this case, the memory and the processor may each be implemented as separate chips. Alternatively, the memory and the processor may be implemented as a single chip.

[0051] Additionally, the processor (140) can control one or a combination of the components described above in order to implement various embodiments according to the present disclosure, which will be described in the drawings below, on the device.

[0052] In one embodiment, the game providing system (100) can receive user information or output game providing information through an input / output module (110), exchange data through a communication module (120), store user information or game information through a memory (130), and process to provide game content suitable for the user through a processor (140), and in the configuration described below, the functions of the input / output module (110), the communication module (120), the memory (130), and the processor (140) can be performed individually, separately, or in combination.

[0053] FIG. 2 is a conceptual diagram illustrating an environment in which the configuration of a tagging-based game providing system (100) that simultaneously provides a plurality of games according to the present disclosure is arranged; FIG. 3 is a block diagram illustrating the server configuration of the game providing system (100) according to the present disclosure; FIG. 4 is a flowchart illustrating an output screen output process according to identification information of the game providing system (100) according to the present disclosure; FIG. 5 is a diagram illustrating the tagging process of another game user's same tag reader of the game providing system (100) according to the present disclosure; and FIG. 6 is a diagram illustrating a response process according to a game information provision request of the game providing system (100) according to the present disclosure.

[0054] As illustrated in FIG. 2, a tagging-based game providing system (100) that simultaneously provides a plurality of games according to one embodiment of the present disclosure may include a user interface-based input / output device (210) that receives user information, a radio frequency identification (RFID) tag (not shown) that includes a memory that stores identification information corresponding to the user information, a tag reader (222) that contacts the RFID tag to receive the identification information, a mission device (220) that includes a display module (221) that displays at least one game content according to the identification information, a server (230) that receives the identification information from the tag reader (222) and provides the corresponding game content to the display module (221), and at least one processor (140) that controls the operation of the input / output device (210), the RFID tag, the mission device (220), and the server (230).

[0055] In one embodiment, the at least one processor (140) may be configured to distinguish a user based on the identification information received by the tag reader (222), acquire at least one of real-time user data by a preset zone and real-time data by a preset game based on the tag information of the tag reader (222) within a set period, and provide different game content based on the tagged identification information in consideration of the acquired data.

[0056] In one embodiment, a mission device (220) including an input / output device (210), a display module (221), and a tag reader (222) may be placed in a play space (10) and in an area surrounding the play space (10).

[0057] Specifically, referring to FIG. 2, an input / output device (210) may be placed outside the play space (10). Alternatively, an input / output device (210) may be placed inside the play space (10).

[0058] In one embodiment, the input / output device (210) may include a kiosk placed on one side of the space where the mission device (220) is placed, or a user terminal device individually carried by the user.

[0059] The user can receive personal information of the user who will use the play space (10) by using a kiosk or user terminal device, such as a smartphone or mobile device with an application installed, and can select a game to play in the play space (10).

[0060] In one embodiment, when user information including the user's personal information and game information including the type of game selected by the user are determined through the input / output device (210), identification information can be assigned to each user.

[0061] A user tag to which the identification information is assigned can be assigned by matching user information and identification information corresponding to the user information.

[0062] In one embodiment, the user tag may be a radio frequency identification (RFID) tag. The RFID tag may be implemented in various wearable forms. For example, the RFID tag may be a wearable device such as a watch, bracelet, or ring. Or it may be a device in the form of a QR code sticker attached to the skin.

[0063] Accordingly, the RFID tag can be implemented as a wearable device in the form of a watch, bracelet, anklet, or QR code.

[0064] Each user tag may include a memory in which identification information, such as a unique ID, is stored. By contacting each user tag with a tag reader (220), the identification information can be transmitted to the tag reader (220) or the server (230), and corresponding information can be output to the display module (221).

[0065] As an example of one embodiment, referring to FIG. 3, the server (230) may be composed of a plurality of servers and DBs. As illustrated in FIG. 3, the server (230) may include a load balancing (231), an API server (232), a security password authentication server (233), a DB (234), a time series DB (235), and a game API server (236). It may also be connected to a separate server placed externally.

[0066] Load balancing (231) can perform automatic traffic distribution by obtaining data input from an input / output device (210) or a mission device (220) as load data. For example, data such as entry / exit check, coupon usage, unmanned registration, and coin accumulation can be checked at a kiosk, or data such as membership registration, entry reservation, coin accumulation, or history can be checked from a user terminal device.

[0067] The API server (232) is a plurality of API servers, and each distributed traffic can be transmitted to and processed by each API server. Each API server (232) can issue a token that can verify the user and perform data encoding and data decoding on said token. At this time, the token may be issued from a separate security token generation server.

[0068] Additionally, the API server (232) may include a CRUD API. A CRUD API is computer software that performs data management functions such as creating, reading, updating, and deleting data.

[0069] The security password authentication server (233) can receive an encoded token and map it to user information input from an input / output device (210). The user information may be a user name, mobile phone number, mobile device information, etc.

[0070] The DB (234) may include a user DB (2341) that stores a token mapped to user information from a security password authentication server (233), and a game DB (2342) that stores game-related data for providing game information and game content obtained from an API server (232) based on load data. User information may include personal information of a user who actually plays the game, information as a player, activity details, and device information. Game data may store game types, missions according to game types, players, scenes, items, etc.

[0071] The time series DB (235) can store real-time data obtained while playing the current game. For example, real-time user data by zone or real-time data by game can be collected and stored.

[0072] The game API server (236) may be configured as a CURD API or a multiplayer server. The game API server (236) may receive game information such as missions, players, scenes, rewards, and user density from the DB (234) and time-series DB (235) and generate unique missions according to each identification information.

[0073] As an example, with reference to FIG. 4, the at least one processor (140) may perform the step of matching and storing the identification information with the game type input from the input / output device (210) by the server (230) (S410), and providing the next content or acquired score to the display module (221) according to the position of the tag reader (222) to which the RFID tag having the identification information and the preset rule according to the game type is contacted (S420).

[0074] For example, when user information of the first user and the first game are selected and input into the kiosk, which is an input / output device (210), the user information of the first user and the game information can be transmitted to the server (230). The server (230) can match identification information corresponding to the user information and game information.

[0075] The above identification information can be stored in the memory of the RFID tag assigned to the first user.

[0076] Subsequently, when an RFID tag is brought into contact with a tag reader (222) of a mission device (220) placed within the play space (110) as the first user moves, the tag reader (222) that is in contact with the RFID tag can transmit its location and identification information stored in the RFID tag to the server (230).

[0077] The server (230) can calculate a game score corresponding to the identification information by taking into account the location of the tag reader (222), for example, a zone within the play space (10) or a height from the ground, and accumulate it to the existing game score.

[0078] The server (230) can transmit the calculated game score or accumulated score to the display module (221).

[0079] Additionally, the server (230) may be configured to acquire at least one of real-time user data by zone and real-time data by game by zone based on tag information of a tag reader (222) at a specific location within a set period, and to provide different game content according to tagged identification information in consideration of the acquired data.

[0080] For example, if the play space (10) is divided into a first zone (11) and a second zone (12), if the number of times a tag reader (222) located in the first zone (11) is tagged exceeds a preset number, the server (230) may determine that the density of the first zone (11) is high.

[0081] Accordingly, when the server (230) receives identification information that has mostly performed tagging from the tag reader (222) placed in the first zone (11), it can transmit to the display module (221) an output screen that provides a higher score when tagging the tag reader (220) placed in the second zone (12).

[0082] In other words, game scores can be distributed to allow users to be dispersed by considering the density of each area of ​​the play space (10), and game content can be provided to the display module (221) to perform tagging on the tag reader (220) with low density.

[0083] Alternatively, by collecting real-time data for each game, if the play space (10) where a specific game is played corresponds to a specific area, for example, a first zone (11), and the number of times an RFID tag having identification information matching the specific game is tagged exceeds a preset number, the server (230) may determine that the density of the first zone (11) is high.

[0084] Accordingly, the server (230) can collect users by zone or users by game in real time and calculate game scores that are rewarded differently accordingly and output them to the display module (221).

[0085] Additionally, as an embodiment, the tag reader (220) may be a plurality of tag readers spaced apart and distributed within a predetermined space.

[0086] For example, each tag reader (220) may be spaced apart at equal intervals, or spaced apart by irregularly adjusting the height or dispersion based on difficulty.

[0087] In one embodiment, the display module (221) may provide information about the status of mission completion according to the rules of the game as game content, at least one of video, vibration, and sound.

[0088] For example, when an RFID tag is tagged on a tag reader (222) placed together with a display module (221), the identification information of the RFID tag, the tag time, and the ID information of the display module (221) are transmitted to a server (230), and output information sent from the server (230) can be displayed on the display module (221). At this time, depending on the identification information of the RFID tag, the tag time, and the ID information of the display module (221), the completion status of the game mission can be displayed as video, vibration, or sound.

[0089] Alternatively, the tag reader (220) can be attached to various surfaces that make up the play space (10), such as the ceiling, side, and floor surfaces.

[0090] Meanwhile, as an example embodiment, at least one processor (140) may be configured such that when a first game is selected by a first user from the input / output device (210), a second game different from the first game is selected by a second user, and the first RFID tag of the first user and the second RFID tag of the second user are tagged on the same tag reader (222), the server (230) calculates the next content or score of the first game according to the rules of the first game, calculates the next content or score of the second game according to the rules of the second game, outputs the next content or score of the first game to the display module (221), and then outputs the next content or score of the second game in sequence.

[0091] As illustrated in FIG. 5, the first user and the second user can register user information in the input / output device (210) and obtain a first RFID tag in which the first user's first identification information is stored and a second RFID tag in which the second user's second identification information is stored.

[0092] Then, when the first user's first RFID tag and the second user's second RFID tag are tagged on the same mission device (220) in the play space (10), the display module (221) must output different game content according to the game and identification information input into the input / output device (210), and can output different screens depending on the tagging of the first RFID tag and the tagging of the second RFID tag.

[0093] For example, if a point accumulation game through tagging is input as a first game, when the first RFID tag is tagged to the mission device (220), points are added to the corresponding identification information, and the display module (221) can output a screen or sound indicating that the first RFID tag has been tagged.

[0094] Alternatively, as a second game, if a hidden character search game via tagging is input, the default output screen of the display module (221) is a question mark, and when the second RFID tag is tagged to the mission device (220), the output screen of the display module (221) changes and a hidden image can be displayed. The hidden image may be a random image among preset images or a specific image determined for each display module (221), and if all specific images or specific characters are tagged, points are added to the corresponding identification information, and the display module (221) can display the specific image or specific character obtained by tagging the second RFID tag.

[0095] When the first RFID tag and the second RFID tag are tagged on the same tag reader (222), a screen indicating that the first RFID tag has been tagged is displayed sequentially, and then a screen indicating that the second RFID tag has been tagged is displayed, changing from a question mark to a specific character.

[0096] The server (230) can transmit game progress information and output information according to the rules of the game to the display module (221) according to the identification information of the tagged tag, and even the same tag reader (222) can output different screens in sequence according to the tagging order.

[0097] Additionally, as an embodiment, at least one processor (140) may be configured to transmit game progress information matched with the identification information to the kiosk or user terminal device according to a user request input by the server (230) to the kiosk or user terminal device.

[0098] As illustrated in FIG. 6, when a first user inputs a request for game progress information into a kiosk or user terminal device, which is an input / output device (210), the API server (232) that receives the request for game progress information can search for and obtain matching user information and game information from the DB (234) and transmit them back to the input / output device (210).

[0099] A connection can be established between the input / output device (210) and the server (230) so that the user can check whether the game mission has been completed or the progress of the mission, or check the accumulated game score.

[0100] Accordingly, at least one processor (140) may be configured to determine game content to be provided to the display module (221) by analyzing tagging information tagged by the RFID tag matched with the identification information of the server (230), and the display module (221) may output different screens even if tagging occurs on the same tag reader (222).

[0101] Through this, multiple games suitable for various users' tastes can be provided simultaneously based on the same mission device (220) in a limited space, thereby providing cost and space reduction and increased play efficiency.

[0102] Meanwhile, FIG. 7 is a flowchart illustrating the flow over time of a game provision method of a tagging-based game provision system that simultaneously provides a plurality of games according to the present disclosure.

[0103] A tagging-based game provision method for simultaneously providing a plurality of games according to the present disclosure may be performed by a game provision system comprising: a user interface-based input / output device (210) for receiving user information; a radio frequency identification (RFID) tag including a memory for storing identification information corresponding to the user information; a mission device (220) including a tag reader (222) for receiving the identification information by contacting the RFID tag; and a display module (221) for displaying at least one game content according to the identification information; a server (230) for receiving the identification information from the tag reader (222) and providing the corresponding game content to the display module (221); and at least one processor (140) for controlling the operation of the input / output device (210), the RFID tag, the mission device (220), and the server (230).

[0104] A method for providing games in a tagging-based game provision system that provides multiple games simultaneously may include the step of distinguishing users according to the identification information received by a tag reader (222) (S710), the step of obtaining at least one of real-time user data by a pre-set zone and real-time data by a pre-set game based on the tag information of the tag reader (222) within a certain period (S720), and the step of providing different game content according to the tagged identification information considering the obtained data (S730).

[0105] In step (S720), the specified period may be a period set by calculating the average time it takes for the user to play the game and exit to another play space (10). Content that overlaps with the above description is omitted for the sake of brevity in the specification.

[0106] Meanwhile, the disclosed embodiments may be implemented in the form of a recording medium that stores instructions executable by a computer. The instructions may be stored in the form of program code and, when executed by a processor, may generate a program module to perform the operation of the disclosed embodiments. The recording medium may be implemented as a computer-readable recording medium.

[0107] Computer-readable recording media include all types of recording media that store instructions that can be decoded by a computer. Examples include ROM (Read Only Memory), RAM (Random Access Memory), magnetic tape, magnetic disk, flash memory, optical data storage devices, etc.

[0108] As described above, the disclosed embodiments have been explained with reference to the attached drawings. Those skilled in the art will understand that the present disclosure may be practiced in forms different from the disclosed embodiments without changing the technical spirit or essential features of the present disclosure. The disclosed embodiments are illustrative and should not be interpreted restrictively.

Claims

1. User interface-based input / output device that receives user information; A radio frequency identification (RFID) tag including a memory that stores identification information corresponding to the above-mentioned user information; A mission device comprising a tag reader that receives identification information by contacting the RFID tag and a display module that displays at least one game content according to the identification information; A server that receives the identification information from the tag reader and provides the corresponding game content to the display module; It includes at least one processor that controls the operation of the above input / output device, the above RFID tag, the above mission device, and the above server; The above-mentioned at least one processor is, The above tag reader distinguishes users based on the identification information received, and Within a set period, at least one of the real-time user data by zone and real-time data by game by pre-configured zone is obtained based on the tag information of the above tag reader, and Configured to provide different game content according to tagged identification information, taking into account the above acquired data. A tagging-based game delivery system that provides multiple games simultaneously.

2. In Paragraph 1, The above-mentioned at least one processor is, The server matches and stores the game type input from the input / output device with the identification information, and Configured to provide the next content or acquired score to the display module according to the position of the tag reader to which the RFID tag having the identification information and the preset rules according to the above game type are contacted. A tagging-based game delivery system that provides multiple games simultaneously.

3. In Paragraph 2, The above-mentioned at least one processor is, A first game is selected by a first user from the above input / output device, and a second game different from the first game is selected by a second user, and When the first RFID tag of the first user and the second RFID tag of the second user are tagged on the same tag reader, The server calculates the next content or acquired score of the first game according to the rules of the first game, and calculates the next content or acquired score of the second game according to the rules of the second game, and The display module is configured to output the next content or acquired score of the first game, and then sequentially output the next content or acquired score of the second game. A tagging-based game delivery system that provides multiple games simultaneously.

4. In Paragraph 3, The above tag reader is characterized by being a plurality of tag readers spaced apart and distributed within a predetermined space. A tagging-based game delivery system that provides multiple games simultaneously.

5. In Paragraph 4, The above-mentioned at least one processor is, The display module is configured to provide information regarding the status of mission completion according to the rules of the game as the game content, using at least one of video, vibration, and sound. A tagging-based game delivery system that provides multiple games simultaneously.

6. In Paragraph 5, The above input / output device is, A kiosk positioned on one side of the space where the above-mentioned mission device is located; or User terminal device individually possessed by the user; including A tagging-based game delivery system that provides multiple games simultaneously.

7. In Paragraph 6, The above-mentioned at least one processor is, The server is configured to transmit game progress information matched with the identification information to the kiosk or user terminal device in accordance with a user request entered into the kiosk or user terminal device. A tagging-based game delivery system that provides multiple games simultaneously.

8. In Paragraph 5, The above-mentioned at least one processor is, The server is configured to analyze tagging information tagged by an RFID tag matched with the identification information and determine game content to be provided to the display module. Tagging-based game delivery system that provides multiple games simultaneously 9. In Paragraph 1, The above RFID tag is characterized as being a wearable device in the form of a watch, bracelet, anklet, or QR code. A tagging-based game delivery system that provides multiple games simultaneously.

10. A tagging-based game provision method for simultaneously providing a plurality of games in a game provision system comprising: a user interface-based input / output device for receiving user information; a radio frequency identification (RFID) tag including a memory for storing identification information corresponding to the user information; a mission device including a tag reader for receiving the identification information by contacting the RFID tag; and a display module for displaying at least one game content according to the identification information; a server for receiving the identification information from the tag reader and providing the corresponding game content to the display module; and at least one processor for controlling the operation of the input / output device, the RFID tag, the mission device, and the server, wherein the method comprises: A step of distinguishing users according to the identification information received by the tag reader; A step of acquiring at least one of real-time user data by a preset zone and real-time data by a preset game based on tag information of the tag reader within a set period; and A step of providing different game content according to tagged identification information considering the acquired data; Tagging-based game delivery method that provides multiple games simultaneously.

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