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2 results about "Master system" patented technology

The Sega Master System (SMS) is a third-generation 8-bit home video game console manufactured by Sega.It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by ...

Stateless multi-provider ai game master system with transaction-based context reconstruction

PendingUS20260145077A1Video gamesLinguistic modelMegabyte
A stateless artificial intelligence game master system and method enables scalable, provider-agnostic interactive game experiences. The system comprises a stateless game server processing requests without persistent session state, a provider-agnostic AI orchestration engine supporting automatic failover between multiple language model providers, a context reconstruction module dynamically rebuilding game context from transaction logs, and a real-time integration module enforcing game mechanics without state persistence. The architecture achieves memory efficiency of approximately 16 kilobytes per session compared to 10+ megabytes for stateful implementations, enabling horizontal scaling without session affinity requirements. The system supports graceful degradation through template-based fallback when AI providers are unavailable. Security features include AES-256-GCM encryption of API credentials with session-specific initialization vectors. The invention addresses limitations of existing stateful AI game systems including memory accumulation, single-provider dependency, and session affinity requirements.
Owner:BINARY KINETICS LLC

Small game host system, small game host operation method, equipment and medium

The invention discloses a small game host system, a small game host operation method, equipment and a medium, and the system comprises a development debugging module which builds an integrated development environment of a small game developer and a bidirectional communication mechanism of a to-be-debugged small game, and debugs the to-be-debugged small game through a debugging instruction of the integrated development environment; generating a small game package body of the debugged target small game; the small game deployment module packages the small game package body into a game package in a format corresponding to a construction target according to the construction target of a small game developer, and subpackages the game package to obtain a subpackage result; generating game resources of the target small game based on the subpackage result and pushing the game resources to the platform side; and the small game running module runs the target small game on the basis of the subpackage result and the running environment of the running equipment for running the target small game when the target small game is started. A developer is supported to debug the small game to be debugged in real time, the problem of compatibility of development and deployment of the small game is solved, and the running performance of the small game is improved.
Owner:YOU SAN DI TECHNOLOGY (SHANGHAI) CO LTD