This invention discloses a dynamic
prism memory-based scene generation method in the fields of
computer graphics and
virtual reality, addressing the problems of existing scene generation technologies, such as lack of effective memory mechanisms and dynamic adaptability, high
time cost, large memory consumption, and poor real-time performance in generating complex scenes. It employs an octahedral geometric structure as a logical
storage model, mapping eight types of scene data, including geometric, texture, and lighting information, to eight logical storage areas, maintaining
data consistency through an 8×8 symmetric association matrix. An intelligent memory navigation matrix is established, using a locality-sensitive hashing
algorithm combined with a B+ tree index structure for
scene matching. Progressive scene memory fusion is performed, calculating scene differences through a scene differential
encoding algorithm and integrating information using an adaptive
weight adjustment factor. A hierarchical update strategy is adopted to output the generated scene based on the degree of scene change. Scene generation speed is improved by 52%, and memory consumption is reduced by 26%.