Television interaction method and device, storage medium and television

By outputting knowledge cards and gamified learning in TV learning, the boring problems in children's learning process are solved, the fun and efficiency of learning are improved, children's interest in learning is stimulated, and continuous learning is promoted.

CN119277155APending Publication Date: 2025-01-07SHENZHEN COOCAA NETWORK TECH CO LTD
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Patent Information

Application Number
CN202411461885.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-18
Publication Date
2025-01-07

AI Technical Summary

Technical Problem

There is a one-way indoctrination model for children's learning methods based on TV, which leads to boring and lack of continuous learning momentum in the learning process.

Method used

After playing the target learning video, the knowledge cards associated with the video are output, the number of acquisitions is accumulated, and the target game is determined when the threshold is reached. Combined with gamified learning methods, children's sense of participation and learning interest are stimulated, and achievement marks are provided to encourage continuous learning.

Benefits of technology

It improves the fun and efficiency of learning, stimulates children's interest in learning, forms an incentive mechanism, promotes continuous learning, cultivates self-confidence and a sense of learning achievement, and makes up for the shortcomings of one-way indoctrination.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a television interaction method and device, a storage medium and a television, relates to the technical field of televisions, and discloses a television interaction method comprising the following steps: playing a target learning video; under the condition that playing of the target learning video is completed, outputting a card acquisition notice of knowledge cards associated with the target learning video, and accumulating one to the acquisition number of the knowledge cards; under the condition that the knowledge card obtaining number is larger than a preset card threshold value, a target game is determined according to the obtained knowledge cards, and the target game is executed; and displaying an achievement identifier matched with the target game under the condition that the target game is passed. According to the method, the learning modes are enriched in the learning process of children based on television interaction, the interestingness in the learning process is improved, and the user experience is improved.
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Description

Technical Field

[0001] The present application relates to the field of television technology, and in particular to a television interaction method, device, storage medium, and television. Background Art

[0002] At present, children's learning based on television mainly relies on the form of television interaction. Although this method provides children with rich visual information and knowledge content to a certain extent, its inherent defects are becoming increasingly prominent. The learning method based on television interaction often adopts a one-way indoctrination model, which makes children feel bored and lack the motivation to continue learning.

[0003] The above contents are only used to assist in understanding the technical solution of the present application and do not constitute an admission that the above contents are prior art. Summary of the invention

[0004] The main purpose of the present application is to provide a television interaction method, device, storage medium, and television, which are intended to enrich children's learning methods, enhance the fun of the learning process, and improve user experience during the learning process based on television interaction.

[0005] To achieve the above object, an embodiment of the present application provides a television interaction method, which is applied to a television, and the method includes:

[0006] Play the target learning video;

[0007] When the target learning video is played, a card acquisition notification of the knowledge card associated with the target learning video is output, and the number of knowledge cards acquired is increased by one;

[0008] When the number of knowledge cards obtained is greater than a preset card threshold, a target game is determined based on the obtained knowledge cards, and the target game is executed;

[0009] When the target game is cleared, an achievement mark of the target game is displayed.

[0010] In one embodiment, before the step of playing the target learning video, the method further includes:

[0011] Get the viewer's user information;

[0012] Generating a user portrait of the viewer according to the user information;

[0013] Performing content tag analysis on the user portrait to obtain a target content tag that matches the user portrait;

[0014] According to the target content tag, the learning video is pushed.

[0015] In one embodiment, the step of playing the target learning video includes:

[0016] Dynamically obtain the video viewing data of viewers;

[0017] Determining the current concentration of the viewer according to the video viewing data;

[0018] Determining a concentration threshold according to the target learning video and the user information of the viewer;

[0019] When the current concentration is greater than the concentration threshold, continue playing the target learning video;

[0020] When the current concentration is less than or equal to the concentration threshold, the target learning video is paused.

[0021] In one embodiment, before the step of outputting a card acquisition notification of a knowledge card associated with the target learning video, the method further includes:

[0022] Generate knowledge point test content according to the video content of the target learning video;

[0023] Conducting a knowledge point test on viewers according to the knowledge point test content;

[0024] In a case where the viewer passes the knowledge point test, a step of outputting a card acquisition notification of a knowledge card associated with the target learning video is performed.

[0025] In one embodiment, after the step of performing a knowledge point test on the viewer according to the knowledge point test content, the method further includes:

[0026] In the case that the viewer fails the knowledge point test, the reference answer of the knowledge point test is displayed, and the learning video clip corresponding to the knowledge point test content is played.

[0027] In one embodiment, the step of determining the target game according to the acquired knowledge card includes:

[0028] Determine key knowledge points according to the acquired knowledge cards;

[0029] Classifying and labeling the key knowledge points to obtain the correlation relationship between the key knowledge points;

[0030] Determine the game content according to the correlation between the key knowledge points;

[0031] Obtaining user information of the viewer, and determining the game type based on the user information;

[0032] The target game is generated according to the game content and the game type.

[0033] In one embodiment, after the step of executing the target game, the method further includes:

[0034] If the target game is not cleared, determining a failed game node;

[0035] Determine the wrong question knowledge card according to the failed game node;

[0036] Output a video review prompt of the learning video associated with the wrong question knowledge card.

[0037] In addition, to achieve the above-mentioned purpose, the embodiment of the present application further proposes a television interaction device, which is applied to a television and includes:

[0038] The playback module is configured to play the target learning video;

[0039] an output module, configured to output a card acquisition notification of a knowledge card associated with the target learning video when the target learning video is played, and to add one to the number of acquired knowledge cards;

[0040] An execution module, configured to determine a target game based on the acquired knowledge cards and execute the target game when the number of acquired knowledge cards is greater than a preset card threshold;

[0041] The display module is configured to display an achievement mark matched by the target game when the target game is cleared.

[0042] In addition, to achieve the above-mentioned purpose, an embodiment of the present application also proposes a television, which includes: a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the computer program is configured to implement the steps of the television interaction method described above.

[0043] In addition, to achieve the above-mentioned purpose, an embodiment of the present application further proposes a storage medium, which is a computer-readable storage medium, and a computer program is stored on the storage medium. When the computer program is executed by a processor, the steps of the TV interaction method described above are implemented.

[0044] In addition, to achieve the above-mentioned purpose, an embodiment of the present application further proposes a computer program product, wherein the computer program product includes a computer program, and when the computer program is executed by a processor, the steps of the television interaction method described above are implemented.

[0045] One or more technical solutions proposed in the embodiments of the present application have at least the following technical effects: by playing the target learning video on TV, rich visual information and knowledge content are provided to children, so that they can accept new knowledge during the viewing process, ensuring that learning is both interesting and effective; and then, when the target learning video is played, a card acquisition notification of the knowledge card associated with the target learning video is output, and the number of knowledge cards acquired is accumulated by one; after watching the learning video on TV, children can actively participate in the learning process by acquiring knowledge cards. This sense of participation helps to stimulate children's interest in learning and avoid the boredom caused by one-way indoctrination. At the same time, the acquisition and accumulation of knowledge cards also form an incentive mechanism to encourage children to continue learning and improve their enthusiasm and continuity in learning. And then, when the number of knowledge cards acquired is greater than the preset card threshold, the target game is determined according to the acquired knowledge cards, and the target game is executed; thereby combining learning based on TV interaction with games, and through a gamified learning method, children can consolidate their knowledge in a relaxed and pleasant atmosphere and improve their learning efficiency. When the target game is cleared, the achievement mark of the target game is displayed; this is not only an affirmation of the children's learning achievements, but also an encouragement for their efforts, which helps to cultivate children's self-confidence and sense of learning achievement. The embodiment of the present application effectively makes up for the shortcomings of the learning method based on television interaction in terms of one-way indoctrination and dullness, and provides children with a more vivid, interesting and efficient learning experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0046] The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and, together with the description, serve to explain the principles of the present application.

[0047] In order to more clearly illustrate the technical solutions in the embodiments of the present application or the conventional technology, the drawings required for use in the embodiments or the conventional technology descriptions are briefly introduced below. Obviously, for ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative labor.

[0048] Figure 1 A flowchart of the first embodiment of the television interaction method of the present application is provided;

[0049] Figure 2 A flowchart of the third embodiment of the television interaction method of the present application is provided;

[0050] Figure 3 This is a flow chart of a more complete embodiment of the present application;

[0051] Figure 4 This is a schematic diagram of the framework structure of the television interactive device in the embodiment of the present application;

[0052] Figure 5 It is a schematic diagram of the device structure of the hardware operating environment of the television involved in the television interaction method in the embodiment of the present application.

[0053] The purpose, features and advantages of this application will be further described in conjunction with the embodiments and with reference to the accompanying drawings. DETAILED DESCRIPTION

[0054] It should be understood that the specific embodiments described herein are only used to explain the technical solutions of the present application and are not used to limit the present application.

[0055] In order to better understand the technical solution of the present application, a detailed description will be given below in conjunction with the accompanying drawings and specific implementation methods.

[0056] In conventional technology, children's learning based on television mainly relies on the form of television interaction. Although this method provides children with rich visual information and knowledge content to a certain extent, its inherent defects are becoming increasingly prominent. The learning method based on television interaction often adopts a one-way indoctrination model, which makes children feel bored and lack the motivation to continue learning.

[0057] The embodiment of the present application provides a solution, which provides children with rich visual information and knowledge content by playing a target learning video on TV, so that they can accept new knowledge during the viewing process, ensuring that learning is both interesting and effective; then, when the target learning video is played, a card acquisition notification of the knowledge card associated with the target learning video is output, and the number of knowledge cards acquired is accumulated by one; after watching the learning video on TV, children can actively participate in the learning process by acquiring knowledge cards, and this sense of participation helps to stimulate children's interest in learning and avoid the boredom caused by one-way indoctrination. At the same time, the acquisition and accumulation of knowledge cards also form an incentive mechanism to encourage children to continue learning and improve their enthusiasm and continuity in learning. Then, when the number of knowledge cards acquired is greater than the preset card threshold, the target game is determined according to the acquired knowledge cards, and the target game is executed; thereby combining learning based on TV interaction with games, and through a gamified learning method, children can consolidate the knowledge they have learned in a relaxed and pleasant atmosphere and improve their learning efficiency. Then, when the target game is cleared, the achievement mark of the target game matching is displayed; this is not only an affirmation of the children's learning achievements, but also an encouragement for their efforts, which helps to cultivate children's self-confidence and sense of achievement in learning. The embodiments of the present application effectively make up for the shortcomings of the learning method based on television interaction in terms of one-way indoctrination and dullness, and provide children with a more vivid, interesting and efficient learning experience.

[0058] Reference Figure 1 , Figure 1This is a flowchart of the first embodiment of the television interaction method of the present application.

[0059] It should be noted that the execution subject of the television interaction method may be a television. For the sake of convenience, the following description of each embodiment is omitted. The television interaction method includes:

[0060] Step S10, playing the target learning video;

[0061] In a feasible embodiment, target learning videos are played on television to provide children with rich visual information and knowledge content, so that they can absorb new knowledge during the viewing process, ensuring that learning is both interesting and effective.

[0062] Exemplarily, the target learning video may be a video selected by the user, or may be a video automatically selected according to user information of the viewer.

[0063] Step S20, when the target learning video is played, outputting a card acquisition notification of the knowledge card associated with the target learning video, and accumulating the number of knowledge cards acquired by one;

[0064] In a feasible embodiment, when the target learning video is finished playing, it indicates that the viewer has completed the content learning of the target learning video. In order to stimulate children's interest in learning and avoid the boredom caused by one-way indoctrination, a card acquisition notification of the knowledge card associated with the target learning video is output on the TV display screen to inform the viewer that he or she has obtained the knowledge card, so that the viewer (i.e., the child) can actively participate in the learning process. At the same time, the acquisition and accumulation of knowledge cards also forms an incentive mechanism to encourage children to continue learning and improve their enthusiasm and continuity in learning.

[0065] Step S30, when the number of knowledge cards obtained is greater than a preset card threshold, determining a target game based on the obtained knowledge cards, and executing the target game;

[0066] In a feasible embodiment, the relationship between the number of knowledge cards obtained and the preset card threshold is determined. When the number of knowledge cards obtained is less than or equal to the preset card threshold, it indicates that the viewer has only temporarily conducted a small amount of video learning, and step S10 is executed to play the target learning video. When the number of knowledge cards obtained is greater than the preset card threshold, it indicates that the viewer has completed multiple video learnings. In order to help the viewer consolidate the knowledge points learned and further enhance the fun of learning, the target game is determined and executed based on the acquired knowledge cards, thereby combining TV-based interactive learning with games, and helping children consolidate the knowledge they have learned in a relaxed and pleasant atmosphere through a gamified learning method, thereby improving learning efficiency.

[0067] Step S40: When the target game is cleared, the achievement mark of the target game is displayed.

[0068] In a feasible embodiment, when the target game is cleared, an achievement mark of the target game is displayed; this is not only an affirmation of the children's learning achievements, but also an encouragement for their efforts, which helps to cultivate children's self-confidence and sense of learning achievement.

[0069] Exemplarily, the achievement mark can be set according to actual conditions. For example, according to the user information of the viewer, a favorite cartoon mark can be generated as the achievement mark; or a small red flower mark can be used as the achievement mark, etc.

[0070] Exemplarily, when an achievement mark is obtained, the number of achievement marks obtained can be further accumulated by one; and then, when the number of achievement marks obtained is greater than a preset mark threshold, a physical certificate redemption notification is output to inform the viewer that the physical certificate can be redeemed with the accumulated achievement marks, and the physical certificate can be further sent to the viewer by mail. The physical certificate may include a physical card of the knowledge card that the viewer has obtained, for the viewer's further offline learning.

[0071] In this embodiment, the target learning video is played on TV to provide children with rich visual information and knowledge content, so that they can accept new knowledge during the viewing process, ensuring that learning is both interesting and effective; then, when the target learning video is played, a card acquisition notification of the knowledge card associated with the target learning video is output, and the number of knowledge cards acquired is accumulated by one; after watching the learning video on TV, children can actively participate in the learning process by acquiring knowledge cards. This sense of participation helps to stimulate children's interest in learning and avoid the boredom caused by one-way indoctrination. At the same time, the acquisition and accumulation of knowledge cards also form an incentive mechanism to encourage children to continue learning and improve their enthusiasm and continuity in learning. Then, when the number of knowledge cards acquired is greater than the preset card threshold, the target game is determined according to the acquired knowledge cards, and the target game is executed; thereby combining learning based on TV interaction with games, and through the game-based learning method, children can consolidate the knowledge they have learned in a relaxed and pleasant atmosphere and improve their learning efficiency. Then, when the target game is cleared, the achievement mark of the target game matching is displayed; this is not only an affirmation of the children's learning achievements, but also an encouragement for their efforts, which helps to cultivate children's self-confidence and sense of learning achievement. The embodiments of the present application effectively make up for the shortcomings of the learning method based on television interaction in terms of one-way indoctrination and dullness, and provide children with a more vivid, interesting and efficient learning experience.

[0072] Based on the above first embodiment, a second embodiment of the television interaction method of the present application is proposed. In this embodiment, before step S10, the step of playing the target learning video, it also includes:

[0073] Step A10, obtaining the user information of the viewer;

[0074] In a feasible embodiment, the user information of the viewer is obtained. The user information can be determined according to the user account currently logged in to the television. The viewer's image can also be obtained through an image acquisition device (e.g., a camera) associated with the television, and the viewer is identified to determine his user information.

[0075] Exemplarily, a viewer image is acquired through an image acquisition device associated with a television, the viewer in the viewer image is identified, the viewer identified as a child is taken as a target viewer, and user information of the target viewer is acquired.

[0076] Step A20, generating a user portrait of the viewer according to the user information;

[0077] In a feasible embodiment, user information may include user behavior data, which may specifically include: viewing time, viewing content type (such as educational programs, cartoons, movies, etc.), viewing time period, interaction (such as whether to use a remote control to fast forward, rewind, pause, etc.), and whether there are other non-viewing activities (such as eating, playing, etc.). In the case where the TV is connected to the home LAN, user behavior data on other electronic devices (such as tablets, smart phones, etc.) in the same LAN can be further obtained to enrich the user portrait. Then extract key features from the user behavior data, such as viewing preferences, concentration, learning needs, etc., and use machine learning algorithms to perform in-depth analysis of the features to identify children's learning styles, points of interest, and possible learning obstacles. Based on the extracted features and analysis results, a child user portrait model is constructed, wherein the model should be able to fully reflect the child's learning habits, interest preferences, and potential learning needs, and the model can include multiple dimensions, such as age, gender, learning stage, interest areas, learning style, etc. Then, based on the child user portrait model, a user portrait of the viewer is generated, wherein the user portrait may include: the viewer's personalized learning needs, recommended learning resource types, etc.

[0078] Step A30, performing content tag analysis on the user portrait to obtain a target content tag that matches the user portrait;

[0079] Step A40, push the learning video according to the target content tag.

[0080] In a feasible embodiment, content tag analysis is performed on the user portrait to obtain a target content tag matching the user portrait, and learning videos matching the target content tag are screened and pushed through the TV for user selection.

[0081] Exemplarily, in the case of pushing a learning video, in response to a user's selection operation, a target learning video is determined and the target learning video is played.

[0082] In this embodiment, by performing user portrait analysis on viewers, suitable learning videos are pushed to viewers, thereby improving the effectiveness and accuracy of video recommendations and enhancing user experience.

[0083] In one feasible implementation, step S10, the step of playing the target learning video includes:

[0084] Step S11, dynamically obtaining the video viewing data of the viewer;

[0085] In a feasible embodiment, the video viewing data of the viewer is dynamically acquired, wherein the video viewing data may include the image, video, audio and other data of the viewer during the video viewing process.

[0086] Exemplarily, the viewing video and the viewing audio of the viewer in the process of watching the learning video are obtained through an image acquisition device and an audio acquisition device associated with the television.

[0087] Step S12, determining the current concentration of the viewer based on the video viewing data;

[0088] In one feasible embodiment, the video viewing data is analyzed through a deep learning algorithm to detect and track the viewer's facial features in real time, including the movement status of key parts such as eyes and mouth. Based on facial feature changes (such as blinking frequency, wandering eyes, yawning, etc.) and environmental sound analysis (such as noise interference, children talking to themselves when distracted, etc.), an attention assessment model is constructed to obtain the viewer's current concentration.

[0089] Step S13, determining a concentration threshold according to the target learning video and the user information of the viewer;

[0090] In one feasible embodiment, a concentration threshold is determined based on the difficulty of the learning task of the target learning video and the user information of the viewer (for example, the age of the viewer), wherein the difficulty of the learning task of the target learning video and the concentration threshold are in positive proportion, and the age of the viewer and the concentration threshold are in positive proportion.

[0091] Step S14, when the current concentration is greater than the concentration threshold, continue to play the target learning video;

[0092] Step S15, when the current concentration is less than or equal to the concentration threshold, pausing the target learning video.

[0093] In a feasible embodiment, during the playback of the target learning video, the relationship between the current concentration and the concentration threshold is dynamically determined. When the current concentration is greater than the concentration threshold, it indicates that the viewer's concentration is high, and the target learning video continues to be played. When the current concentration is less than or equal to the concentration threshold, it indicates that the viewer's concentration is low and it is difficult to effectively learn the video content, and the target learning video is paused.

[0094] Exemplarily, when the current concentration is less than or equal to the concentration threshold, a partial segment of the target learning video may be replayed to help the viewer review the video content.

[0095] In this embodiment, by monitoring the concentration of the viewer (i.e., the child) in the process of watching the learning video in real time and automatically triggering the corresponding processing plan when it is detected that the viewer is not concentrating, the child is helped to stay focused and improve learning efficiency.

[0096] Based on the above-mentioned first and / or second embodiments, a third embodiment of the television interaction method of the present application is proposed, referring to Figure 2 In this embodiment, before the step of outputting the card acquisition notification of the knowledge card associated with the target learning video in step S20, the method further includes:

[0097] Step S21, generating knowledge point test content according to the video content of the target learning video;

[0098] Step S22, conducting a knowledge point test on the viewer according to the knowledge point test content;

[0099] Step S23, when the viewer passes the knowledge point test, a step of outputting a card acquisition notification of the knowledge card associated with the target learning video is executed.

[0100] In a feasible embodiment, knowledge point test content is generated based on the knowledge points contained in the video content of the target learning video. Then, during the process of playing the target learning video and / or after the target learning video is played, the knowledge point test content is displayed on the television to test the viewer's knowledge points. If the viewer passes the knowledge point test, it indicates that the viewer has mastered the key knowledge points of the target learning video, and step S20 is executed to output the card acquisition notification step of the knowledge card associated with the target learning video.

[0101] For example, the target learning video is Peppa Pig, where the video content of the target learning video includes: Peppa Pig and her brother are playing in a mud pit, and their father asks them to wash their hands before eating. The knowledge point test content is determined to be: What should be done before eating? Corresponding options A: Wash hands; B: Play in the mud; C: Play football; D: Watch TV are provided to test the viewers' knowledge points.

[0102] In a feasible implementation manner, after the step of performing a knowledge point test on the viewer according to the knowledge point test content in step S22, the method further includes:

[0103] Step S221, when the viewer fails the knowledge point test, the reference answers to the knowledge point test are displayed, and the learning video clips corresponding to the knowledge point test content are played.

[0104] In a feasible embodiment, when the viewer fails the knowledge point test, the reference answers to the knowledge point test are displayed, and the learning video clips corresponding to the knowledge point test content are played to review the knowledge points.

[0105] In this embodiment, during or after the learning video is played, the viewer's mastery of the knowledge points in the learning video content is evaluated through a knowledge point test; and by obtaining knowledge cards, the viewer is helped to actively participate in the learning process; this sense of participation helps to stimulate children's interest in learning and avoid the boredom caused by one-way indoctrination.

[0106] In one feasible implementation, step S30, the step of determining the target game according to the acquired knowledge card includes:

[0107] Step S31, determining key knowledge points based on the acquired knowledge cards;

[0108] Step S32, classifying and labeling each key knowledge point to obtain the correlation relationship between each key knowledge point;

[0109] Step S33, determining the game content according to the association relationship between the key knowledge points;

[0110] In a feasible embodiment, key knowledge points corresponding to the acquired knowledge cards are extracted, and the extracted key knowledge points are classified and labeled according to subject areas and curriculum standards to obtain the correlation between the key knowledge points; and then the game content is determined based on the correlation between the key knowledge points.

[0111] Step S34, obtaining user information of the viewer, and determining the game type according to the user information;

[0112] In a feasible embodiment, user information of the viewer is obtained, and a user portrait of the viewer is generated based on the user information, thereby determining the type of game.

[0113] For example, the viewer's learning interest and acceptance of different knowledge points can be determined based on the viewer's age and preferences in the user information; the viewer's weak knowledge points and skills that need to be strengthened can be identified based on the viewer's performance in historical tests in the user information, including scores, wrong question types, and problem-solving strategies, and then the question types that the viewer needs to pay special attention to and practice can be identified as game types, such as question-answering, selection, calculation, etc. The target game can include multiple game types, and the proportion of each game type in the target game can be determined based on the user portrait.

[0114] Step S35, generating a target game according to the game content and game type.

[0115] In a possible embodiment, a target game for the viewer is generated according to the game content and game type.

[0116] In this embodiment, the game content and difficulty can be adjusted according to the user information of the viewer (i.e., child), and a target game suitable for the viewer can be generated to ensure that the game can challenge the child's thinking and ability but not be too difficult to cause frustration, thereby helping the child consolidate and strengthen the knowledge he or she has learned and improve learning effects and grades.

[0117] In a feasible implementation manner, after the step of executing the target game in step S30, the following steps are further included:

[0118] Step S36, if the target game has not been cleared, determining the failed game node;

[0119] Step S37, determining wrong question knowledge cards according to failed game nodes;

[0120] Step S38, outputting a video review prompt of the learning video associated with the wrong question knowledge card.

[0121] In a feasible embodiment, the target game includes multiple game nodes, and when the target game is not cleared, the failed game nodes are determined, and the wrong question knowledge cards are determined based on the failed game nodes; then, video review prompts of the learning videos associated with the wrong question knowledge cards are output to help viewers review the wrong question knowledge points and improve learning effects.

[0122] In order to assist in understanding the above technical solution, the following is a more complete embodiment of the television interaction method. Figure 3, step A101, play the target learning video through TV for the viewer (i.e., child) to learn. Step A102, determine whether the video has been played; if the video has not been played, continue to execute step A101 to play the target learning video; if the video has been played, execute step A103. Step A103, when the video has been played, output the knowledge point test content to test the viewer's knowledge points; then determine whether the viewer has passed the knowledge point test; if the test passes, execute step A104; if the test fails, execute step A101, play the target learning video, so that the viewer can review the wrong knowledge points. Step A104, when the test passes, output the card acquisition notification of the knowledge card associated with the target learning video to inform the viewer to obtain the knowledge card, and add one to the number of knowledge cards acquired. Step A105, judging whether the number of knowledge cards acquired is greater than the card threshold; if the number of knowledge cards acquired is greater than the preset card threshold, executing step A106; if the number of knowledge cards acquired is less than or equal to the preset card threshold, executing step A101, playing the target learning video, so that the viewer can continue to learn through the video, and accumulate knowledge cards. Step A106, if the number of knowledge cards acquired is greater than the preset card threshold, executing the target game. Step A107, judging whether the target game is passed, if the target game is passed, executing step A108; if the target game is not passed, executing step A101, playing the target learning video, to review the wrong knowledge points in the target game. Step A108, if the target game is cleared, displaying the achievement mark matched by the target game, to inform the viewer that the achievement mark is obtained. Step A109, judging whether the number of achievement marks is greater than the preset mark threshold, if the number of achievement marks is less than or equal to the mark threshold, executing step A101, playing the target learning video, so that the viewer can continue to learn through the video, and accumulate achievement marks. When the number of achievement identifiers is greater than the identifier threshold, step A110 is executed. Step A110 is to output a physical certificate redemption notification, informing the viewer that the accumulated achievement identifiers can be redeemed for physical certificates, and the physical certificates can be further sent to the viewer by mail.

[0123] The present application embodiment provides a television interaction device, referring to Figure 4 , the device is applied to a television, the device comprising:

[0124] A playback module 10, configured to play a target learning video;

[0125] The output module 20 is configured to output a card acquisition notification of the knowledge card associated with the target learning video when the target learning video is played, and to add one to the number of knowledge cards acquired;

[0126] The execution module 30 is configured to determine a target game based on the acquired knowledge cards and execute the target game when the number of acquired knowledge cards is greater than a preset card threshold;

[0127] The display module 40 is configured to display the achievement mark of the target game match when the target game is cleared.

[0128] The television interactive device provided in the embodiment of the present application adopts the television interactive method in the above embodiment, which can enrich the learning method of children in the learning process based on television interaction, enhance the fun of the learning process, and improve the user experience. Compared with conventional technology, the beneficial effects of the television interactive device provided in the embodiment of the present application are the same as the beneficial effects of the television interactive method provided in the above embodiment, and other technical features in the television interactive device are the same as the features disclosed in the above embodiment method, which will not be repeated here.

[0129] An embodiment of the present application provides a television, which includes: at least one processor; and a memory communicatively connected to the at least one processor; wherein the memory stores instructions executable by the at least one processor, and the instructions are executed by the at least one processor so that the at least one processor can execute the television interaction method in the above-mentioned embodiment 1.

[0130] Reference below Figure 5 , respectively show the structural schematic diagrams of televisions suitable for implementing the embodiments of the present application. The televisions in the embodiments of the present application may include but are not limited to mobile terminals such as mobile phones, laptop computers, digital broadcast receivers, PDAs (Personal Digital Assistants), PADs (Portable Application Descriptions), PMPs (Portable Media Players), vehicle-mounted terminals (such as vehicle-mounted navigation terminals), etc., and fixed terminals such as digital TVs, desktop computers, etc. Figure 5 The television shown is merely an example and should not bring any limitation to the functions and scope of use of the embodiments of the present application.

[0131] like Figure 5As shown, the television may include a processing device 1001 (e.g., a central processing unit, a graphics processor, etc.), which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM: Read Only Memory) 1002 or a program loaded from a storage device 1003 to a random access memory (RAM: Random Access Memory) 1004. In RAM1004, various programs and data required for the operation of the television are also stored. The processing device 1001, ROM1002, and RAM1004 are connected to each other through a bus 1005. An input / output (I / O) interface 1006 is also connected to the bus. Generally, the following systems can be connected to the I / O interface 1006: an input device 1007 including, for example, a touch screen, a touch pad, a keyboard, a mouse, an image sensor, a microphone, an accelerometer, a gyroscope, etc.; an output device 1008 including, for example, a liquid crystal display (LCD: Liquid Crystal Display), a speaker, a vibrator, etc.; a storage device 1003 including, for example, a magnetic tape, a hard disk, etc.; and a communication device 1009. Communication device 1009 can allow the television to communicate with other devices wirelessly or by wire to exchange data. Although the figure shows a television with various systems, it should be understood that it is not required to implement or have all the systems shown. More or fewer systems can be implemented or have alternatively.

[0132] In particular, according to the embodiments disclosed in the present application, the process described above with reference to the flowchart can be implemented as a computer software program. For example, the embodiments disclosed in the present application include a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program includes a program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network through a communication device, or installed from a storage device 1003, or installed from a ROM 1002. When the computer program is executed by the processing device 1001, the above-mentioned functions defined in the method of the embodiment disclosed in the present application are executed.

[0133] The television provided in the embodiment of the present application adopts the television interaction method in the above embodiment, which can enrich the learning method of children in the learning process based on television interaction, enhance the fun of the learning process, and improve the user experience. Compared with conventional technology, the beneficial effects of the television provided in the embodiment of the present application are the same as the beneficial effects of the television interaction method provided in the above embodiment, and other technical features in the television are the same as the features disclosed in the method of the previous embodiment, which will not be repeated here.

[0134] It should be understood that the various parts disclosed in this application can be implemented by hardware, software, firmware or a combination thereof. In the description of the above embodiments, specific features, structures, materials or characteristics can be combined in any one or more embodiments or examples in a suitable manner.

[0135] The above are only specific implementations of the present application, but the protection scope of the present application is not limited thereto. Any technician familiar with the technical field can easily think of changes or substitutions within the technical scope disclosed in the present application, which should be included in the protection scope of the present application. Therefore, the protection scope of the present application should be based on the protection scope of the claims.

[0136] An embodiment of the present application provides a computer-readable storage medium having computer-readable program instructions (ie, computer programs) stored thereon, wherein the computer-readable program instructions are used to execute the television interaction method in the above-mentioned embodiment.

[0137] The computer-readable storage medium provided in the embodiment of the present application may be, for example, a USB flash drive, but is not limited to electrical, magnetic, optical, electromagnetic, infrared, or semiconductor systems, systems or devices, or any combination of the above. More specific examples of computer-readable storage media may include, but are not limited to: an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM: Random Access Memory), a read-only memory (ROM: Read Only Memory), an erasable programmable read-only memory (EPROM: Erasable Programmable Read Only Memory or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM: CD-Read Only Memory), an optical storage device, a magnetic storage device, or any suitable combination of the above. In this embodiment, the computer-readable storage medium may be any tangible medium that includes or stores a program that can be used by or in combination with an instruction execution system, system or device. The program code included on the computer-readable storage medium may be transmitted using any appropriate medium, including but not limited to: wires, optical cables, RF (Radio Frequency: Radio Frequency), etc., or any suitable combination of the above.

[0138] The computer-readable storage medium may be included in the television, or may exist independently without being installed in the television.

[0139] The above-mentioned computer-readable storage medium carries one or more programs. When the above-mentioned one or more programs are executed by the TV, the TV: plays the target learning video; when the target learning video is played, outputs a card acquisition notification of the knowledge card associated with the target learning video, and accumulates the number of knowledge cards acquired by one; when the number of knowledge cards acquired is greater than a preset card threshold, determines the target game based on the acquired knowledge cards, and executes the target game; when the target game is cleared, displays the achievement mark that matches the target game.

[0140] Computer program code for performing the operations of the present application may be written in one or more programming languages ​​or a combination thereof, including object-oriented programming languages ​​such as Java, Smalltalk, C++, and conventional procedural programming languages ​​such as "C" or similar programming languages. The program code may be executed entirely on the user's computer, partially on the user's computer, as a separate software package, partially on the user's computer and partially on a remote computer, or entirely on a remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (e.g., via the Internet using an Internet service provider).

[0141] The flow chart and block diagram in the accompanying drawings illustrate the possible architecture, function and operation of the system, method and computer program product according to various embodiments of the present application. In this regard, each square box in the flow chart or block diagram can represent a module, a program segment or a part of a code, and the module, the program segment or a part of the code includes one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the square box can also occur in a sequence different from that marked in the accompanying drawings. For example, two square boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each square box in the block diagram and / or flow chart, and the combination of the square boxes in the block diagram and / or flow chart can be implemented with a dedicated hardware-based system that performs a specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.

[0142] The modules involved in the embodiments described in this application may be implemented by software or hardware, wherein the name of the module does not constitute a limitation on the unit itself in some cases.

[0143] The readable storage medium provided in the embodiment of the present application is a computer-readable storage medium, which stores computer-readable program instructions (i.e., computer programs) for executing the above-mentioned television interaction method, and can enrich the learning methods of children in the learning process based on television interaction, enhance the fun of the learning process, and improve the user experience. Compared with conventional technologies, the beneficial effects of the computer-readable storage medium provided in the embodiment of the present application are the same as the beneficial effects of the television interaction method provided in the above-mentioned embodiment, and will not be repeated here.

[0144] The above are only some embodiments of the present application, and are not intended to limit the patent scope of the present application. All equivalent structural changes made using the contents of the present application specification and drawings under the technical concept of the present application, or direct / indirect application in other related technical fields are included in the patent protection scope of the present application.

Claims

1. A television interaction method, characterized in that: The method is applied to a television, and the method comprises: Play the target learning video; When the target learning video is played, a card acquisition notification of the knowledge card associated with the target learning video is output, and the number of knowledge cards acquired is increased by one; When the number of knowledge cards obtained is greater than a preset card threshold, a target game is determined based on the obtained knowledge cards, and the target game is executed; When the target game is cleared, an achievement mark of the target game is displayed.

2. The method according to claim 1, characterized in that Before the step of playing the target learning video, the method further includes: Get the viewer's user information; Generating a user portrait of the viewer according to the user information; Performing content tag analysis on the user portrait to obtain a target content tag that matches the user portrait; According to the target content tag, the learning video is pushed.

3. The method according to claim 1, characterized in that The step of playing the target learning video includes: Dynamically obtain the video viewing data of viewers; Determining the current concentration of the viewer according to the video viewing data; Determining a concentration threshold according to the target learning video and the user information of the viewer; When the current concentration is greater than the concentration threshold, continue playing the target learning video; When the current concentration is less than or equal to the concentration threshold, the target learning video is paused.

4. The method according to claim 1, characterized in that Before the step of outputting a card acquisition notification of a knowledge card associated with the target learning video, the method further includes: Generate knowledge point test content according to the video content of the target learning video; Conducting a knowledge point test on viewers according to the knowledge point test content; In a case where the viewer passes the knowledge point test, a step of outputting a card acquisition notification of a knowledge card associated with the target learning video is performed.

5. The method according to claim 4, characterized in that After the step of performing a knowledge point test on the viewer according to the knowledge point test content, the method further includes: In the case that the viewer fails the knowledge point test, the reference answer of the knowledge point test is displayed, and the learning video clip corresponding to the knowledge point test content is played.

6. The method according to claim 1, characterized in that The step of determining the target game according to the acquired knowledge card comprises: Determine key knowledge points according to the acquired knowledge cards; Classifying and labeling the key knowledge points to obtain the correlation relationship between the key knowledge points; Determine the game content according to the correlation between the key knowledge points; Obtaining user information of the viewer, and determining the game type based on the user information; The target game is generated according to the game content and the game type.

7. The method according to claim 1, characterized in that After the step of executing the target game, the method further includes: If the target game is not cleared, determining a failed game node; Determine the wrong question knowledge card according to the failed game node; Output a video review prompt of the learning video associated with the wrong question knowledge card.

8. A television interactive device, characterized in that: The device comprises: The playback module is configured to play the target learning video; an output module, configured to output a card acquisition notification of a knowledge card associated with the target learning video when the target learning video is played, and to add one to the number of acquired knowledge cards; An execution module, configured to determine a target game based on the acquired knowledge cards and execute the target game when the number of acquired knowledge cards is greater than a preset card threshold; The display module is configured to display an achievement mark matched by the target game when the target game is cleared.

9. A television, characterized in that: The television comprises: a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the computer program is configured to implement the steps of the television interaction method according to any one of claims 1 to 7.

10. A storage medium, characterized in that: The storage medium is a computer-readable storage medium, and a computer program is stored on the storage medium. When the computer program is executed by a processor, the steps of the television interaction method according to any one of claims 1 to 7 are implemented.