Output device
The output device addresses the challenge of requiring active user input by using a determination unit to assess how the device is held, allowing for character outputs based on subtle user actions, thereby enhancing user interaction with virtual characters.
Patent Information
- Application Number
- JP2023178787
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-10-17
- Publication Date
- 2025-04-30
AI Technical Summary
Existing systems require active and conscious user input to control the output of character information, limiting the ability to output characters based on subtle or unnoticed user actions.
An output device that includes a determination unit to assess how the device is held by the user and an output unit that outputs character information based on the holding method, allowing for character outputs without requiring active user awareness.
Enables the creation of character-related outputs based on user actions that are not actively noticed, enhancing the user experience by providing a more subtle and immersive interaction with virtual characters.
Smart Images

Figure 2025068785000001_ABST
Abstract
Description
[Technical field]
[0001] One aspect of the present disclosure relates to an output device that performs output related to a character. [Background technology]
[0002] The following Patent Document 1 discloses a system that changes the relationship between a user and a specific character in response to an input from the user, and controls output of character information related to the character in response to the relationship. Also, as input from the user, an operation of touching a body part of a displayed character, and input of the user's voice to the character are disclosed. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2023-89768 A Summary of the Invention [Problem to be solved by the invention]
[0004] In the above system, in order to control the output of character information, active and proactive input from the user is required, as described above. Therefore, it is desirable to output information about a character based on actions that the user performs without being very conscious of them. [Means for solving the problem]
[0005] An output device according to one aspect of the present disclosure is an output device carried by a user, and includes a determination unit that determines how the output device is being held by the user, and an output unit that performs output related to a character on the output device based on the way the output device is being held.
[0006] In this aspect, an output related to a character is generated on the output device based on the way in which the output device is held by the user. The way in which the output device is held by the user is based on actions that the user performs without being very conscious of. In other words, an output related to a character can be generated based on actions that the user performs without being very conscious of. Effect of the Invention
[0007] According to one aspect of the present disclosure, it is possible to perform output related to a character based on actions that a user may be performing without being very conscious of them. [Brief description of the drawings]
[0008] [Figure 1] FIG. 2 is a diagram illustrating an example of a functional configuration of an output device according to an embodiment. [Diagram 2] FIG. 1 is a diagram showing a usage image (part 1) of an output device according to an embodiment. [Diagram 3] FIG. 13 is a diagram showing a second example of a usage image of the output device according to the embodiment. [Figure 4] FIG. 1 is a diagram showing a scene in which a user is holding an output device according to an embodiment with his / her right hand. [Diagram 5] FIG. 1 is a diagram showing a scene in which a user is holding an output device according to an embodiment with his / her left hand. [Figure 6] 5 is a diagram showing how sounds are heard by a user in the scene shown in FIG. 4. [Figure 7] 6 is a diagram showing how sounds are heard by a user in the scene shown in FIG. 5. FIG. [Figure 8] FIG. 5 is a diagram showing the display of a character's hand in the scene shown in FIG. 4. [Figure 9] FIG. 6 is a diagram showing the display of a character's hand in the scene shown in FIG. 5. [Figure 10] FIG. 9 shows a display in which sweat has been added to the display of the hand shown in FIG. 8. [Figure 11] 11 is a flowchart illustrating an example of a process executed by the output device according to the embodiment. [Figure 12]13 is a diagram showing a simulated display of a character's heart sounds on an output device according to the embodiment. FIG. [Figure 13] FIG. 2 is a diagram illustrating an example of a hardware configuration of a computer used in the output device according to the embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] Hereinafter, the embodiments of the present disclosure will be described in detail with reference to the drawings. In the description of the drawings, the same elements are given the same reference numerals, and duplicated descriptions will be omitted. In addition, the embodiments of the present disclosure in the following description are specific examples of the present invention, and the present invention is not limited to these embodiments unless otherwise specified to limit the present invention.
[0010] FIG. 1 is a diagram showing an example of a functional configuration of an output device 1 (output device) according to an embodiment. As shown in FIG. 1, the output device 1 is configured to include a storage unit 10, a determination unit 11 (determination unit), and an output unit 12 (output unit). Each functional block of the output device 1 is assumed to function within the output device 1, but is not limited to this. For example, some of the functional blocks of the output device 1 may function in a computer device different from the output device 1 and connected to the output device 1 through a network while appropriately transmitting and receiving information with the output device 1. In addition, some of the functional blocks of the output device 1 may be omitted, multiple functional blocks may be integrated into one functional block, or one functional block may be decomposed into multiple functional blocks.
[0011] The output device 1 is a computer device. The output device 1 is carried by a user, who is a person. The user may be a user or owner of the output device 1, or a person who manages the output device 1. When carrying the output device 1, the user may hold the output device 1 in his / her hand. More specifically, the user may grasp (hold) the output device 1 with his / her right hand, or may grasp (hold) the output device 1 with his / her left hand. While carrying the output device 1, the user may stop, such as by staying in place, or may move, such as by walking, running, or strolling.
[0012] The output device 1 includes output hardware (output device 1006 described later) that outputs to the user. The output provided by the output hardware may be provided directly to the user, or may be provided indirectly to the user via another device. For example, the output device 1 may include a display (or a touch panel) that provides a visual display to the user, as the output hardware. For example, the output device 1 may include a speaker that provides auditory sound output to the user, as the output hardware. For example, the output device 1 may include a sound output device that provides auditory sound output to the user via earphones that are separate devices connected to the output device 1 wirelessly or via a wire and that are worn by the user. Note that the "earphones" in the embodiment are assumed to be earphones that output sound from the output device 1 as described above.
[0013] An operating system may be executed in the output device 1. The operating system may execute various software programs and control the output hardware, thereby executing processes linked to the output hardware.
[0014] In the embodiment, it is assumed that the output device 1 is a smartphone, and that a visual display is provided to the user using a display provided in the smartphone, and that an auditory sound is output to the user through earphones worn by the user using a sound output device provided in the smartphone, but this is not limited thereto. In the embodiment, it is assumed that the user wears earphones in their ears when carrying the output device 1, but this is not limited thereto. The output device 1 may be equipped with sensors or functions that are equipped in a general smartphone.
[0015] In the embodiment, the output performed by the output device 1 to the user is assumed to be an output related to a character (avatar, virtual character), but is not limited thereto. The character is a character in the output device 1. More specifically, it is a character virtually expressed in the output device 1. The character may be a character (favorite, favored character) that the user supports. The character may be set in advance in the output device 1 by the user. For example, the output device 1 may display a part (hands, etc.) or the whole of the character's body (in two dimensions or three dimensions) to the user using the display of the output device 1. This can give the user a sense of presence as if the character were there. Also, for example, the output device 1 may output sounds related to the character (footsteps, speech, etc.) to the user through earphones worn by the user on their ears using the sound output device of the output device 1. This can give the user a sense of presence as if the character were there.
[0016] A usage image of the output device 1 will be described with reference to FIG. 2 and FIG.
[0017] FIG. 2 is a diagram showing a usage image (part 1) of the output device 1. FIG. 2 shows a user on a walk. The user shown in FIG. 2 is a phone walker who does not actually operate the output device 1 (smartphone) but walks while holding it in his / her hand (not the so-called smartphone walking while operating the smartphone). The user holds the output device 1 in his / her left hand and wears earphones on both ears. The display of the output device 1 held in the left hand displays the character's hand. Visually, the user sees that the character and the user are holding hands in the real world. From the earphones worn by the user, sounds (such as the character's footsteps) that sound like the character is walking next to the user (on the user's left hand side) are output. Auditoryly, the user hears as if he / she is walking with the character in the real world.
[0018] FIG. 3 is a diagram showing a usage image (part 2) of the output device 1. FIG. 3 shows in a speech bubble an image experienced by the user during the walk shown in FIG. 2. In other words, the user feels as if he or she is walking together with the character, holding hands with the character. In this way, by carrying the output device 1, the user can sense the presence of the character visually and audibly. This allows, for example, the user to experience more satisfying oshikatsu (activities related to a favorite character) than ever before.
[0019] Hereinafter, each function of the output device 1 shown in FIG. 1 will be described.
[0020] The storage unit 10 stores any information used in calculations or the like in the output device 1, and the results of the calculations in the output device 1. The information stored by the storage unit 10 may be referred to by each function of the output device 1 as appropriate.
[0021] The determination unit 11 determines how the user holds the output device 1. For example, the holding manner may indicate whether the user holds the output device 1 in the right hand or the left hand. Also, for example, the holding manner may indicate at what angle the user holds the output device 1 with respect to the horizontal direction of the display surface of the output device 1. The determination unit 11 may output the determination result regarding the determined holding manner to the output unit 12, or may cause the storage unit 10 to store the determination result.
[0022] The determination unit 11 may determine the holding manner based on the inclination of the output device 1. More specifically, the output device 1 may include a tilt sensor (tilt sensor) that detects the inclination of the output device 1, and the determination unit 11 may determine the holding manner based on the detection result of the tilt sensor included in the output device 1.
[0023] A specific example of a method of determining the holding manner by the determination unit 11 using a tilt sensor will be described. An example will be described in which the holding manner (holding state) is determined when the user holds (holds) the output device 1 in the right or left hand, sits upright, and lowers the arms. The user holds (holds) the output device 1 so that the display portion faces toward the user. The output device 1 detects the direction in which the display of the output device 1 faces by using a tilt sensor. In this case, when the user walks with the output device 1, if the display portion of the output device 1 faces left, it is determined that the output device is held (held) in the right hand, and if the display portion faces right, it is determined that the output device is held (held) in the left hand. Note that the holding manner may be determined (estimated) from the walking manner by processing the value of the tilt sensor corresponding to the user's holding manner by machine learning.
[0024] Fig. 4 is a diagram showing a scene in which the user is holding the output device 1 in his / her right hand. In the scene shown in Fig. 4, the display portion of the output device 1 faces left, so the determination unit 11 determines that the user is holding the output device 1 in his / her right hand.
[0025] Fig. 5 is a diagram showing a scene in which the user is holding the output device 1 in the left hand. In the scene shown in Fig. 5, the display portion of the output device 1 faces rightward, so the determination unit 11 determines that the user is holding the output device 1 in the left hand.
[0026] The output unit 12 performs output related to the character on the output device 1 based on the holding manner. More specifically, the output unit 12 performs output related to the character on the output device 1 based on the determination result input from the determination unit 11 or the determination result stored by the storage unit 10. For example, the output unit 12 performs output related to the character on the output device 1 depending on whether the user holds the output device 1 in the right hand or the left hand.
[0027] The output unit 12 may output sounds related to the character in a way that the user can hear them based on the way the character is held. More specifically, the output unit 12 may output sounds such that the user can hear sounds related to the character (such as footsteps or voices) from the side (direction) of the hand with which the user is holding the output device 1. The output unit 12 uses existing acoustic technology to output sounds such that the sounds can be heard from any direction.
[0028] A specific example will be described in which the user first holds the output device 1 in the right hand and then switches to the left hand. The output unit 12 first determines that the user is holding the output device 1 in the right hand, and outputs a sound related to the character from the right side of the user so that the user can hear it, and then determines that the user is holding the output device 1 in the left hand, and outputs a sound related to the character from the left side of the user so that the user can hear it. In other words, when the user switches the output device 1 to a different hand, the user feels as if the character has moved accordingly.
[0029] Fig. 6 is a diagram showing how sounds are heard by the user in the scene shown in Fig. 4 (a scene where the user is holding the output device 1 in his / her right hand). Fig. 6 shows that sounds related to characters are output from the right side of the user so that the sounds can be heard by the user, since it is determined that the user is holding the output device 1 in his / her right hand.
[0030] Fig. 7 is a diagram showing how sounds are heard by the user in the scene shown in Fig. 5 (a scene where the user is holding the output device 1 in the left hand). Fig. 7 shows that sounds related to characters are output from the left side of the user so that the sounds can be heard by the user, since it is determined that the user is holding the output device 1 in the left hand.
[0031] The output unit 12 may display the character's hand based on the way of holding the device. For example, the output unit 12 displays the character's hand on the display of the output device 1 depending on whether the user holds the output device 1 in the right hand or the left hand. Also, for example, the output unit 12 switches the character's hand and displays it on the display of the output device 1 depending on the hand with which the user holds the output device 1.
[0032] The output unit 12 may display the character's hand opposite to the right hand or left hand determined to be used by the user to hold the output device 1. More specifically, the output unit 12 may display the character's left hand when it is determined (by the determination unit 11) that the user is holding the output device 1 in the right hand, and may display the character's right hand when it is determined (by the determination unit 11) that the user is holding the output device 1 in the left hand.
[0033] When displaying the character's hand, the output unit 12 may display it in a display form in which the character's hand is holding hands with the user. For example, the output unit 12 determines at least one of the upper side and the lower side (as seen from the user) of the output device 1 based on the detection result of a tilt sensor included in the output device 1 or a function of the operating system, and displays the back of the character's hand so that the wrist of the character is displayed on the upper side of the output device 1 and the tip of the character's hand is displayed on the lower side of the output device 1.
[0034] A specific example will be described where the user first holds output device 1 in the right hand and then switches to the left hand. Since output unit 12 first determines that the user is holding output device 1 in the right hand, it displays the character's left hand (opposite to the determined right hand) on the display of output device 1, and then it determines that the user is holding output device 1 in the left hand, it displays the character's right hand (opposite to the determined left hand) on the display of output device 1. In other words, when the user switches output device 1 to a different hand, the user feels as if the character's hand has also switched accordingly.
[0035] Fig. 8 is a diagram showing the display of the character's hand in the scene shown in Fig. 4 (a scene where the user is holding the output device 1 in his right hand). In Fig. 8, since it is determined that the user is holding the output device 1 in his right hand, the back of the character's left hand is shown on the display of the output device 1.
[0036] Fig. 9 is a diagram showing the display of the character's hand in the scene (a scene in which the user is holding the output device 1 in the left hand) shown in Fig. 5. In Fig. 9, since it is determined that the user is holding the output device 1 in the left hand, the back of the character's right hand is shown on the display of the output device 1.
[0037] The output unit 12 may perform output based on at least one of the user's movement time or movement speed. That is, the output unit 12 may perform output related to a character in the output device 1 based on the way of holding and at least one of the user's movement time or movement speed. For example, the output unit 12 may perform output related to a character based on whether the movement time is shorter or longer (than a predetermined reference time), may perform output related to a character based on whether the movement speed is slower or faster (than a predetermined reference speed), or may perform output related to a character based on whether the movement time is shorter or longer (than a predetermined reference time) and whether the movement speed is slower or faster (than a predetermined reference speed).
[0038] The start time of the travel time will be described. Counting the time elapsed during a walk may start after the user performs a walk start operation (in an application running on the output device 1, etc.). The elapsed time during walking may be initialized when the user performs a walk end operation (in an application running on the output device 1, etc.). While counting the elapsed time of a walk, the elapsed time may continue to be counted even if the user stops.
[0039] A method of calculating the moving speed (by the output device 1 or the output unit 12) will be described. The moving (walking) speed may be calculated based on data obtained from at least one of an acceleration sensor or a global positioning system (GPS) provided in the output device 1. For example, when an acceleration sensor is used, one step is considered as one sampling, and the average value for each sampling is calculated to roughly calculate how far the user has moved. Also, for example, when a GPS is used, how far the current location has moved at regular intervals is calculated as the moving speed. The moving speed may be calculated by using both a method using an acceleration sensor and a method using a GPS.
[0040] The output unit 12 may display sweat of the character based on at least one of the user's moving time or moving speed. For example, the output unit 12 displays sweat on the back of the character's hand based on at least one of the user's moving time or moving speed. Fig. 10 is a diagram showing a display in which sweat (on the back of the hand) is added to the display of the hand shown in Fig. 8.
[0041] The output unit 12 may change the display of the character's hand based on at least one of the user's moving time or moving speed. For example, when the user's moving speed is too fast (compared to a predetermined reference speed) or the user does not move at all, the output unit 12 may display the character releasing its hand or disappearing the character's hand. Note that when the display of the character's hand disappears, the output unit 12 may output the sound of footsteps moving away from the user.
[0042] The output unit 12 may change the display of the character's hands when the user's moving speed is extremely fast (compared to a predetermined reference speed) or when the user stops. In this case, different effects may be used according to the character's setting (in the creative work) or the concept of the dialogue. For example, when the character has a child-like image, the output unit 12 may remove the hands so that they slip away when the character walks quickly, and when the character has a ghost-like image, the output unit 12 may change the transparency of the hand display to make them disappear.
[0043] The output unit 12 may perform output while the user is moving (taking a walk). The output unit 12 determines whether the user is moving or not based on the above-mentioned method of calculating the moving speed.
[0044] Next, an example of a process (output method) executed by the output device 1 will be described with reference to Fig. 11. Fig. 11 is a flowchart showing an example of a process executed by the output device 1 according to the embodiment. First, the determination unit 11 determines how the output device 1 is held by the user (step S1). Next, the output unit 12 performs output related to the character on the output device 1 based on the holding manner determined in step S1 (step S2).
[0045] A modified example of the output device 1 will be described.
[0046] The output unit 12 may output the heart sounds of the character as sounds. In this case, the output unit 12 may display the heart sounds in a simulated manner on the display of the output device 1. Fig. 12 is a diagram showing the heart sounds of the character displayed in a simulated manner on the output device 1.
[0047] The output unit 12 may output vibrations accompanying the actions of the character using a vibration function of the output device 1. This allows the user to sense the presence of the character through touch (in addition to sight and hearing).
[0048] Next, the effects of the data output device 1 according to the embodiment will be described.
[0049] According to the output device 1, the output device 1 is carried by a user and includes a determination unit 11 that determines how the output device 1 is held by the user, and an output unit 12 that performs output related to a character in the output device 1 based on the holding manner. With this configuration, output related to a character in the output device 1 is performed based on the way the output device 1 is held by the user. Since output is performed based on the way the output device 1 is held in this manner, for example, active and proactive input from the user is not required, and output related to a character can be performed more easily. Here, the way the user holds the output device 1 is based on the behavior that the user performs without much awareness. In other words, with the above configuration, output related to a character can be performed based on the behavior that the user performs without much awareness.
[0050] Furthermore, in the output device 1, the holding manner may indicate whether it is held in the right hand or the left hand. With this configuration, it is possible to perform output related to a character based on whether it is held in the right hand or the left hand.
[0051] Furthermore, in the output device 1, the determination unit 11 may determine the holding manner based on the inclination of the output device 1. With this configuration, the determination can be made reliably using a tilt sensor included in the output device 1, for example.
[0052] Furthermore, in the output device 1, the output unit 12 may output the sound related to the character in a way that the user hears it based on the way the device is held. With this configuration, the sound related to the character can be output in a way that the user hears it based on the way the device is held. This allows the user to feel the presence of the character more realistically.
[0053] Furthermore, in the output device 1, the output unit 12 may display the character's hands based on the way the character is held. This configuration allows the user to feel the presence of the character more realistically.
[0054] Furthermore, in the output device 1, the output unit 12 may display the hand of the character opposite to the right or left hand that is determined to be the user's holding the output device 1. With this configuration, the user can experience the sensation of holding hands, and can feel the presence of the character more realistically.
[0055] In the output device 1, the output unit 12 may perform output based on at least one of the user's movement time or movement speed. With this configuration, a bodily sensation based on at least one of the user's movement time or movement speed can be obtained, and the presence of the character can be felt more realistically.
[0056] Furthermore, in the output device 1, the output unit 12 may display the sweat of a character based on at least one of the user's movement time and movement speed. With this configuration, the presence of the character can be felt more realistically.
[0057] Furthermore, in the output device 1, the output unit 12 may change the display of the character's hand based on at least one of the user's movement time and movement speed. With this configuration, the presence of the character can be felt more realistically.
[0058] Furthermore, in the output device 1, the output unit 12 may perform output while the user is moving. With this configuration, the user can feel the presence of the character while moving, for example, while taking a walk.
[0059] Let me explain the background. The Oshikatsu market is getting bigger every year. In particular, experiential / conceptual Oshikatsu, where you can feel the presence of the character, is becoming more and more popular. Examples include carrying around an acrylic keychain and taking commemorative photos, or ordering a cocktail in the color of your favorite character. This type of experiential Oshikatsu gives users a sense of satisfaction that cannot be achieved with merchandise alone. On the other hand, the higher the quality of the experience, the more it becomes tied to location / time.
[0060] The output device 1 uses AR (Augmented Reality) technology that utilizes the user's cross-modal perception to provide a service that allows users to feel as if they are taking a walk with a character regardless of location, and to realize an experiential, location-free experience of a favorite character. The output device 1 provides a high sense of realism and allows the experience to be enjoyed anywhere. The output device 1 can be said to be a system for experiencing a walk with a virtual character. The output device 1 can realize a situation of walking while holding hands. The output device 1 provides a service that allows users to feel as if they are taking a walk with their favorite character.
[0061] The output device 1 of the present disclosure may have the following configuration.
[0062] [1] An output device carried by a user, a determination unit for determining how the output device is held by the user; an output unit that performs an output related to a character on the output device based on the holding manner; An output device comprising:
[0063] [2] The holding manner indicates whether the device is held in the right hand or the left hand. [1] An output device according to the present invention.
[0064] [3] The determination unit determines the holding manner based on an inclination of the output device. An output device according to [1] or [2].
[0065] [4] The output unit outputs a sound related to the character in a manner that sounds to the user based on the holding manner. The output device according to any one of [1] to [3].
[0066] [5] The output unit displays the character's hand based on the holding manner. An output device according to any one of [1] to [4].
[0067] [6] the output unit displays the hand of the character opposite to the right hand or the left hand determined to be holding the output device by the user. An output device according to any one of [1] to [5].
[0068] [7] The output unit performs output based further on at least one of a moving time or a moving speed of the user. An output device according to any one of [1] to [6].
[0069] [8] the output unit displays the sweat of the character based on at least one of a moving time or a moving speed of the user. An output device according to any one of [1] to [7].
[0070] [9] the output unit changes the display of the character's hand based on at least one of a movement time or a movement speed of the user. An output device according to any one of [1] to [8].
[0071]
[10] The output unit performs output while the user is moving. An output device according to any one of [1] to [9].
[0072] The block diagrams used to explain the above embodiments show functional blocks. These functional blocks (components) are realized by any combination of at least one of hardware and software. The method of realizing each functional block is not particularly limited. That is, each functional block may be realized by using one device that is physically or logically combined, or may be realized by using two or more devices that are physically or logically separated and directly or indirectly connected (for example, by wire, wirelessly, etc.). The functional blocks may be realized by combining the one device or the multiple devices with software.
[0073] Functions include, but are not limited to, judgment, determination, judgment, calculation, computation, processing, derivation, investigation, search, confirmation, reception, transmission, output, access, resolution, selection, selection, establishment, comparison, assumption, expectation, consideration, broadcasting, notifying, communicating, forwarding, configuring, reconfiguring, allocation, mapping, assignment, etc. For example, a functional block (component) that performs the function of transmission is called a transmitting unit or a transmitter. In either case, as described above, there is no particular limitation on the method of realization.
[0074] For example, the output device 1 according to an embodiment of the present disclosure may function as a computer that performs processing of the output method according to the present disclosure. Fig. 13 is a diagram showing an example of a hardware configuration of the output device 1 according to an embodiment of the present disclosure. The output device 1 described above may be physically configured as a computer device including a processor 1001, a memory 1002, a storage 1003, a communication device 1004, an input device 1005, an output device 1006, a bus 1007, and the like.
[0075] In the following description, the term "apparatus" may be interpreted as a circuit, a device, a unit, etc. The hardware configuration of the output device 1 may be configured to include one or more of the devices shown in the drawings, or may be configured to exclude some of the devices.
[0076] Each function of the output device 1 is realized by loading a specific software (program) onto hardware such as a processor 1001 and a memory 1002, so that the processor 1001 performs calculations, controls communication via a communication device 1004, and controls at least one of reading and writing of data in the memory 1002 and the storage 1003.
[0077] The processor 1001 controls the entire computer by running, for example, an operating system. The processor 1001 may be configured with a central processing unit (CPU) including an interface with peripheral devices, a control device, an arithmetic unit, a register, etc. For example, the above-mentioned determination unit 11 and output unit 12, etc. may be realized by the processor 1001.
[0078] Moreover, the processor 1001 reads out a program (program code), a software module, data, etc. from at least one of the storage 1003 and the communication device 1004 into the memory 1002, and executes various processes according to the read out programs. As the program, a program that causes a computer to execute at least a part of the operations described in the above-mentioned embodiment is used. For example, the determination unit 11 and the output unit 12 may be realized by a control program stored in the memory 1002 and operated in the processor 1001, and other functional blocks may be similarly realized. Although the above-mentioned various processes have been described as being executed by one processor 1001, they may be executed simultaneously or sequentially by two or more processors 1001. The processor 1001 may be implemented by one or more chips. The program may be transmitted from a network via a telecommunication line.
[0079] The memory 1002 is a computer-readable recording medium, and may be configured by at least one of, for example, a Read Only Memory (ROM), an Erasable Programmable ROM (EPROM), an Electrically Erasable Programmable ROM (EEPROM), a Random Access Memory (RAM), etc. The memory 1002 may be called a register, a cache, a main memory (primary storage device), etc. The memory 1002 can store a program (program code), software modules, etc. that are executable to implement a wireless communication method according to an embodiment of the present disclosure.
[0080] Storage 1003 is a computer-readable recording medium, and may be composed of at least one of, for example, an optical disk such as a CD-ROM (Compact Disc ROM), a hard disk drive, a flexible disk, a magneto-optical disk (e.g., a compact disk, a digital versatile disk, a Blu-ray (registered trademark) disk), a smart card, a flash memory (e.g., a card, a stick, a key drive), a floppy (registered trademark) disk, a magnetic strip, and the like. Storage 1003 may be referred to as an auxiliary storage device. The above-mentioned storage medium may be, for example, a database, a server, or other suitable medium including at least one of memory 1002 and storage 1003.
[0081] The communication device 1004 is hardware (transmission / reception device) for performing communication between computers via at least one of a wired network and a wireless network, and is also called, for example, a network device, a network controller, a network card, a communication module, etc. The communication device 1004 may be configured to include a high-frequency switch, a duplexer, a filter, a frequency synthesizer, etc., in order to realize, for example, at least one of Frequency Division Duplex (FDD) and Time Division Duplex (TDD). For example, the above-mentioned determination unit 11 and output unit 12, etc. may be realized by the communication device 1004.
[0082] The input device 1005 is an input device (e.g., a keyboard, a mouse, a microphone, a switch, a button, a sensor, etc.) that accepts input from the outside. The output device 1006 is an output device (e.g., a display, a speaker, an LED lamp, etc.) that performs output to the outside. The input device 1005 and the output device 1006 may be integrated into one device (e.g., a touch panel).
[0083] In addition, each device such as the processor 1001 and the memory 1002 is connected by a bus 1007 for communicating information. The bus 1007 may be configured using a single bus, or may be configured using different buses between each device.
[0084] The output device 1 may be configured to include hardware such as a microprocessor, a digital signal processor (DSP), an application specific integrated circuit (ASIC), a programmable logic device (PLD), or a field programmable gate array (FPGA), and some or all of the functional blocks may be realized by the hardware. For example, the processor 1001 may be implemented using at least one of these pieces of hardware.
[0085] Notification of information is not limited to the aspects / embodiments described in this disclosure and may be performed using other methods.
[0086] Each aspect / embodiment described in the present disclosure may be applied to at least one of systems using LTE (Long Term Evolution), LTE-A (LTE-Advanced), SUPER 3G, IMT-Advanced, 4G (4th generation mobile communication system), 5G (5th generation mobile communication system), FRA (Future Radio Access), NR (new Radio), W-CDMA (registered trademark), GSM (registered trademark), CDMA2000, UMB (Ultra Mobile Broadband), IEEE 802.11 (Wi-Fi (registered trademark)), IEEE 802.16 (WiMAX (registered trademark)), IEEE 802.20, UWB (Ultra-WideBand), Bluetooth (registered trademark), and other suitable systems, and next-generation systems extended based on these. In addition, a combination of multiple systems (e.g., a combination of at least one of LTE and LTE-A and 5G, etc.) may be applied.
[0087] The order of the steps, sequences, flow charts, etc. of each aspect / embodiment described in this disclosure may be changed unless inconsistent. For example, the methods described in this disclosure present elements of various steps using an example order, and are not limited to the particular order presented.
[0088] The input and output information may be stored in a specific location (e.g., memory) or may be managed using a management table. The input and output information may be overwritten, updated, or added to. The output information may be deleted. The input information may be transmitted to another device.
[0089] The determination may be based on a value represented by a single bit (0 or 1), a Boolean value (true or false), or a numerical comparison (e.g., comparison with a predetermined value).
[0090] Each aspect / embodiment described in this disclosure may be used alone, in combination, or switched according to execution. In addition, notification of specific information (e.g., notification that "X is the case") is not limited to being done explicitly, but may be done implicitly (e.g., not notifying the specific information).
[0091] Although the present disclosure has been described in detail above, it is clear to those skilled in the art that the present disclosure is not limited to the embodiments described in the present disclosure. The present disclosure can be implemented in modified and altered forms without departing from the spirit and scope of the present disclosure as defined by the claims. Therefore, the description of the present disclosure is intended to be illustrative and does not have any limiting meaning on the present disclosure.
[0092] Software shall be construed broadly to mean instructions, instruction sets, code, code segments, program code, programs, subprograms, software modules, applications, software applications, software packages, routines, subroutines, objects, executable files, threads of execution, procedures, functions, etc., whether referred to as software, firmware, middleware, microcode, hardware description language, or otherwise.
[0093] Additionally, software, instructions, information, etc. may be transmitted or received over a transmission medium. For example, if the software is transmitted from a website, server, or other remote source using wired and / or wireless technologies (such as coaxial cable, fiber optic cable, twisted pair, Digital Subscriber Line (DSL)), and / or wireless technologies (such as infrared, microwave, etc.), then these wired and / or wireless technologies are included within the definition of transmission media.
[0094] The information, signals, etc. described in this disclosure may be represented using any of a variety of different technologies. For example, the data, instructions, commands, information, signals, bits, symbols, chips, etc. that may be referred to throughout the above description may be represented by voltages, currents, electromagnetic waves, magnetic fields or magnetic particles, optical fields or photons, or any combination thereof.
[0095] In addition, terms explained in this disclosure and terms necessary for understanding this disclosure may be replaced with terms having the same or similar meanings.
[0096] As used in this disclosure, the terms "system" and "network" are used interchangeably.
[0097] Furthermore, the information, parameters, etc. described in this disclosure may be expressed using absolute values, may be expressed using relative values from a predetermined value, or may be expressed using other corresponding information.
[0098] The names used for the above parameters are not limiting in any way, and furthermore, the formulas etc. using these parameters may differ from those explicitly disclosed in this disclosure.
[0099] As used in this disclosure, the terms "determining" and "determining" may encompass a wide variety of actions. "Determining" and "determining" may include, for example, judging, calculating, computing, processing, deriving, investigating, looking up, search, inquiry (e.g., searching in a table, database, or other data structure), ascertaining, and the like. "Determining" and "determining" may also include receiving (e.g., receiving information), transmitting (e.g., sending information), input, output, accessing (e.g., accessing data in a memory), and the like. In addition, "judgment" and "decision" can include considering resolving, selecting, choosing, establishing, comparing, etc., to be a "judgment" or "decision." In other words, "judgment" and "decision" can include considering some action to be a "judgment" or "decision." In addition, "judgment" can be interpreted as "assuming," "expecting," "considering," etc.
[0100] The terms "connected," "coupled," or any variation thereof, refer to any direct or indirect connection or coupling between two or more elements, and may include the presence of one or more intermediate elements between two elements that are "connected" or "coupled" to each other. The coupling or connection between elements may be physical, logical, or a combination thereof. For example, "connected" may be read as "access." As used in this disclosure, two elements may be considered to be "connected" or "coupled" to each other using at least one of one or more wires, cables, and printed electrical connections, as well as electromagnetic energy having wavelengths in the radio frequency range, microwave range, and optical (both visible and invisible) range, as some non-limiting and non-exhaustive examples.
[0101] As used in this disclosure, the phrase "based on" does not mean "based only on," unless expressly stated otherwise. In other words, the phrase "based on" means both "based only on" and "based at least on."
[0102] Any reference to an element using a designation such as "first," "second," etc., used in this disclosure does not generally limit the quantity or order of those elements. These designations may be used in this disclosure as a convenient method of distinguishing between two or more elements. Thus, a reference to a first and a second element does not imply that only two elements may be employed or that the first element must precede the second element in some way.
[0103] The "means" in the configuration of each of the above devices may be replaced with "part," "circuit," "device," etc.
[0104] When the terms "include," "including," and variations thereof are used in this disclosure, these terms are intended to be inclusive, similar to the term "comprising." Further, when used in this disclosure, the term "or" is not intended to be an exclusive or.
[0105] In this disclosure, where articles have been added due to translation, such as, for example, a, an, and the in English, the disclosure may include that the nouns following these articles are in the plural form.
[0106] In the present disclosure, the term "A and B are different" may mean "A and B are different from each other." The term may also mean "A and B are each different from C." Terms such as "separate" and "coupled" may also be interpreted in the same way as "different." [Explanation of symbols]
[0107] 1...output device, 10...storage section, 11...judgment section, 12...output section, 1001...processor, 1002...memory, 1003...storage, 1004...communication device, 1005...input device, 1006...output device, 1007...bus.
Claims
1. An output device carried by a user, a determination unit for determining how the output device is held by the user; an output unit that performs an output related to a character on the output device based on the holding manner; An output device comprising:
2. The holding manner indicates whether the device is held in the right hand or the left hand. The output device according to claim 1 .
3. The determination unit determines the holding manner based on an inclination of the output device. The output device according to claim 1 .
4. The output unit outputs a sound related to the character in a manner that sounds to the user based on the holding manner. The output device according to claim 1 .
5. The output unit displays the character's hand based on the holding manner. The output device according to claim 1 .
6. The output unit performs output based further on at least one of a moving time or a moving speed of the user. The output device according to claim 1 .
7. the output unit changes the display of the character's hand based on at least one of a movement time or a movement speed of the user. The output device according to claim 1 .
8. The output unit performs output while the user is moving. The output device according to claim 1 .
Citation Information
Patent Citations
System, program, and others
JP2023089768A