Haptic modeling method for deformation simulation of flexible body
A modeling method and flexible body technology, applied in user/computer interaction input/output, graphic reading, mechanical mode conversion, etc., can solve problems such as poor stability, low calculation accuracy, and insufficient stability, and improve fidelity , Calculation is simple, accurate and fast to calculate the effect of deformation
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Publication Date
- 2011-07-27
- Estimated Expiration
- Not applicable · inactive patent
Smart Images
Figure 1 Figure 2 Figure 3
Abstract
Description
technical field
[0001] The invention relates to a force tactile modeling method, in particular to a force tactile modeling method for virtual reality human-computer interaction based on physical meaning of flexible body deformation simulation force tactile modeling. Background technique
[0002] Virtual reality technology enables operators to directly participate in and explore the role and changes of virtual objects in their environment, making them feel like they are in a virtual world, giving users a realistic experience, generating a sense of immersion, and improving the efficiency of virtual operations. At the same time, it can provide great convenience for people to explore the macrocosm and microcosm, and has good economic and social benefits and attractive development prospects. As the tasks become more and more refined and the perceived objects become more and more complex, more and more accurate haptic modeling methods will be required. Therefore, the haptic modeli...
Examples
specific Embodiment 1
[0050] A haptic modeling method for flexible body deformation simulation, characterized in that the main steps of the modeling method are as follows:
[0051] Step 1 initializes the virtual scene;
[0052] Step 2 When it is detected that the virtual agent collides with any point on the surface of the virtual flexible body, under the action of a given virtual contact force F, the local area where the virtual agent interacts with the virtual flexible body is filled with equal-pitch conical spirals in each layer The spring force tactile virtual model, in the interaction process, the output feedback is the signal calculated by using the equal-pitch conical helical spring force tactile virtual model to reflect the force tactile information of the real-time deformation simulation of the flexible body under the action of external force. The modeling method of the tactile virtual model of conical coil spring force is as follows:
[0053] (1) Parameter initialization,
[0054] (2) Un...
specific Embodiment 2
[0084] 1. Construct a virtual gallbladder model and a virtual medical bending forceps model to realize the initialization of the virtual scene.
[0085] All virtual gallbladder and virtual medical bending forceps models in this example are directly in the format of OBJ exported from 3DS MAX 9.0 software, with 1057 particles, 2110 triangle meshes for virtual gallbladder and 461 particles, 921 triangle meshes The virtual medical bending forceps constituted as an example to carry out deformation simulation, the model acquisition and modification is very convenient; the operating platform is Windows 2000, based on 3DS MAX 9.0, OpenGL graphics library, and the simulation is carried out on the VC++6.0 software development platform.
[0086] 2. When it is detected that the virtual medical curved forceps collides with any point on the surface of the virtual gallbladder, under the action of a given virtual contact force F=2.4N, the internal filling of each layer in the local area where ...