Battle-capable remote-controlled toy and battle-capable remote-controlled toy system

The battleable remote-controlled toy system addresses the lack of interchangeable weapons in remote control toys by using detachable components and interactive infrared signaling, enhancing user experience through varied combat scenarios and realistic feedback.

CN111659134BActive Publication Date: 2024-12-27BEIJING QIHOOD TECHNOLOGY CO LTD
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Patent Information

Application Number
CN201910175757.7
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2019-03-08
Publication Date
2024-12-27
Estimated Expiration
2039-03-08

AI Technical Summary

Technical Problem

Existing remote control toys, particularly racing cars, lack interchangeable combat weapons and immersive interaction, leading to a monotonous user experience.

Method used

A battleable remote-controlled toy system with detachable weapon components that are recognized by a main control module, enabling different combat attributes and interactive infrared signaling, along with detachable body parts and vibration feedback for enhanced realism.

Benefits of technology

The system allows for varied gameplay experiences through interchangeable weapons and interactive combat, improving user engagement and realism through infrared and vibration feedback.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN111659134B_ABST
    Figure CN111659134B_ABST
Patent Text Reader

Abstract

The present invention provides a battleable remote-controlled toy and a system thereof, wherein the battleable remote-controlled toy comprises a walkable main body and a weapon component detachably connected to the walkable main body; a main control module is provided in the walkable main body; and a plug-in is built into the weapon component, which can be electrically connected to the main control module so as to be recognized by the main control module and obtain the configuration of the weapon equipment. The weapon component is detachably connected to the walkable main body, and the operator can replace different weapon components according to different game scenes. At the same time, since the weapon component is loaded with a plug-in that can be recognized by the main control module of the walkable main body, when different weapon components are replaced, the main control module in the walkable main body identifies the plug-ins in different weapon components and makes different feedback signals to indicate that the walkable main body has different combat attributes, thereby improving the fun and experience of the game.
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Description

Technical Field

[0001] The present invention relates to the field of remote control toys, and in particular to a remote control toy capable of fighting and a remote control toy system capable of fighting. Background Art

[0002] At present, there are various remote control toys on the market, which occupy more and more consumer markets with their vivid shapes and varied functions. The movement of existing remote control toys is generally controlled by a toy remote control. The operator can complete various actions of the remote control toy such as forward, backward, left turn, right turn, etc. by operating the toy remote control.

[0003] Taking remote control racing as an example, players use remote controllers or mobile phone applications to control the forward, backward, left and right movement of the racing car. However, the combat weapons of existing remote control racing cars are fixed to their mobile bodies and cannot be replaced, and the combat mode is single, resulting in a poor user experience. Summary of the invention

[0004] The object of the present invention is to provide a remote-controlled toy capable of fighting and configured with different weapon components.

[0005] Another object of the present invention is to provide a battleable remote-controlled toy system including the battleable remote-controlled toy.

[0006] In order to achieve the above object, the present invention provides the following technical solutions:

[0007] A battleable remote-controlled toy comprises a walkable body and a weapon component detachably connected to the walkable body; the walkable body is provided with a main control module; the weapon component is provided with a plug-in which can be electrically connected to the main control module so as to be recognized by the main control module and obtain the configuration of the weapon equipment.

[0008] Through the above scheme, the weapon parts and the walkable body are detachably connected, and the operator can replace different weapon parts according to different game scenes. At the same time, since the weapon parts are loaded with plug-ins that can be recognized by the main control module of the walkable body, when different weapon parts are replaced, the main control module in the walkable body recognizes the plug-ins in different weapon parts and makes different feedback signals to indicate that the walkable body has different combat attributes, thereby improving the fun of the game and the user experience.

[0009] Further configuration: the walkable body is also provided with an infrared receiving module and an infrared transmitting module, both of which are connected to the main control module; the main control module is used to identify the plug-in information in the weapon component and control the infrared transmitting module to emit a corresponding infrared signal according to the received external control signal; the infrared receiving module is used to receive the infrared signal of the infrared transmitting module of the walkable body fighting against it, and output it to the main control module.

[0010] Through the above scheme, the remote-controlled toys that are fighting each other transmit infrared signals through the infrared transmitting modules on the walkable bodies. If the infrared signal is received by the infrared receiving module on the other walkable body, it means that the walkable body that receives the infrared signal is hit, thereby achieving the purpose of signal interaction between the remote-controlled toys that are fighting each other.

[0011] It is further configured that the output end of the main control module is also electrically connected to an acoustic and optical module, and the main control module controls the acoustic and optical module to output a corresponding acoustic and optical signal according to the infrared signal received by the infrared receiving module.

[0012] Through the above scheme, when the infrared receiving module of the walkable body receives an infrared signal or the infrared transmitting module transmits a signal, the walkable body can control the holy light module to emit an audio-visual signal corresponding to the transmitted or received infrared signal to improve the user experience.

[0013] Further configuration: a weapon interface is provided on the walkable body, and the weapon component includes a weapon plug that cooperates with the weapon interface.

[0014] Through the above scheme, the weapon plug on the weapon component can be inserted into the weapon interface on the walkable body to achieve the connection between the weapon component and the walkable body, and the connection is simple and convenient.

[0015] It is further configured that: the weapon component is provided with a limit block and an elastic member pressed between the weapon component and the limit block, and the walkable body is provided with a slot for inserting the limit block.

[0016] Through the above scheme, when the weapon component is connected to the walkable body, the limit block on the weapon component can be inserted into the slot on the walkable body to achieve the card connection between the two, thereby improving the stability of the connection between the weapon component and the walkable body. Since an elastic member is provided between the weapon component and the limit block and is pressed between the two, the limit block is stably placed in the slot under the elastic force of the elastic member. In addition, the elastic member can be deformed under the action of external force to facilitate the limit block to be separated from the slot, thereby realizing the detachability between the weapon component and the walkable body.

[0017] It is further configured that a limiting tube is provided in the weapon component, the limiting block and the elastic member are located in the limiting tube, and the limiting block can partially pass through one end of the limiting tube and then be inserted into the slot.

[0018] Through the above solution, the limiting block and the elastic member are both located in the limiting tube, so that the deformation path of the elastic member is limited under the action of external force, thereby improving the stability of the movement of the limiting block.

[0019] It is further provided that: the limit block is provided as a spherical pin or a pin with a conical end.

[0020] It is further configured that: a guide groove for guiding the movement of the weapon component is provided on the walkable body.

[0021] Through the above scheme, the guide grooves provided on the walkable body can be used to guide the movement of weapon components, so as to facilitate the operator to connect the weapon components with the walkable body and improve the accuracy of docking between the weapon plug and the weapon interface.

[0022] Further configuration: an identification module is provided at the bottom of the walkable body and can be used for radio frequency identification with a prop card to obtain tactical supplies.

[0023] Through the above scheme, the identification module set at the bottom of the walkable body can be used for radio frequency identification with the prop card, so as to obtain corresponding supplies by identifying the information in the prop card, thereby improving the fun and experience of the game.

[0024] Further configuration: the walkable body is a racing car body, which includes a chassis, a face cover, a front bumper, a rear bumper and running wheels, and the face cover, the front bumper, the rear bumper and the running wheels are all detachably connected to the chassis.

[0025] Through the above scheme, the face cover, front bumper, rear bumper and walking wheels are all detachably connected to the chassis, so that the appearance of the walkable body can be changed according to the operator's preference. In addition, if the walkable body is damaged during the game, the parts can be replaced to increase the service life of the walkable body.

[0026] It is further arranged that the racing car body comprises a cockpit provided with a cabin light, and the cockpit is provided with a transparent light-guiding windshield.

[0027] It is further configured that the sound and light module includes lights arranged on the front and rear sides of the racing car body and speakers arranged on the left and right sides of the racing car body.

[0028] Further configuration: the vehicle lights all adopt RGB three-color light sources.

[0029] Through the above scheme, the car lights all use RGB three-color light sources. The RGB three-color light source can obtain a variety of colors by changing the three color channels of red (R), green (G), and blue (B) and superimposing them on each other, so that the light change range of the car lights is wide, so as to improve the gaming experience of the remote control toy that can be used for battle.

[0030] Further configuration: a left drive motor and a right drive motor are provided in the racing car body, and the left drive motor and the right drive motor respectively control the running wheels on the left and right sides of the racing car body.

[0031] It is further arranged that the front and rear running wheels on the same side of the racing car body are linked via a connecting rod and a gear set.

[0032] Through the above scheme, the running wheels of the racing body are driven by the left drive motor and the right drive motor arranged in the racing body, and the left drive motor and the right drive motor respectively control the running wheels on the left and right sides of the racing body, and the front and rear running wheels on the same side are linked by a connecting rod and a gear set, and the rotation of the two running wheels can be controlled by one motor at the same time, and the structure is simple. In addition, the racing body can turn and turn in place by controlling the differential speed of the left and right drive motors, so that the racing body can move freely in a small space.

[0033] Further configuration: the walkable body is provided with a rechargeable battery and a charging interface connected to the rechargeable battery, such as a USB interface.

[0034] It is further configured that the infrared receiving module includes an infrared receiver and an infrared receiving cover covering the infrared receiver.

[0035] Through the above scheme, an infrared receiving cover is set outside the infrared receiver, which can increase the area of ​​the infrared receiver receiving infrared signals to ensure normal reception of game signals; in addition, the infrared receiving cover can also be used to shield electromagnetic interference and enhance anti-interference capabilities, thereby increasing the distance of the infrared signal received by the infrared receiving module.

[0036] Further configuration: the walkable body is provided with a wireless transmission module which can be electrically connected to the remote control device.

[0037] Through the above solution, the walking body and the remote control device are connected through the wireless transmission module to realize signal transmission, without setting cables, and the operation is convenient and flexible.

[0038] A battle remote-controlled toy system includes the battle remote-controlled toy as described above and a remote control device wirelessly connected to the battle remote-controlled toy to control the battle remote-controlled toy, wherein the battle remote-controlled toy is provided with a vibration sensor for detecting vibration, and the remote control device is provided with a vibration motor, and the vibration signal detected by the sensor is transmitted to the remote control device in the form of a wireless signal to cause the vibration motor to vibrate.

[0039] Further configuration: the vibration sensor is an acceleration gyroscope.

[0040] Through the above scheme, a toy system for information exchange is formed between the battling remote-controlled toy and the remote-control device. When the battling remote-controlled toy is vibrated, the remote-control device can receive the vibration signal output by the battling remote-controlled toy to make the remote-control device vibrate, thereby realizing the feedback of the battling remote-controlled toy to the remote-control device, thereby improving the authenticity of the game and the user experience.

[0041] Further configuration: also includes a prop card with a built-in radio frequency signal coil that can be used to be recognized by the battle remote control toy.

[0042] Compared with the prior art, the solution of the present invention has the following advantages:

[0043] 1. In the battle remote-controlled toy of the present invention, the weapon component and the walkable body are detachably connected, and the operator can replace different weapon components according to different game scenes. At the same time, since the weapon component is loaded with a plug-in that can be recognized by the main control module of the walkable body, when different weapon components are replaced, the main control module in the walkable body recognizes the plug-ins in different weapon components and makes different feedback signals to indicate that the walkable body has different combat attributes, thereby improving the fun of the game and the user experience.

[0044] 2. In the battle remote-controlled toy of the present invention, the face cover, front bumper, rear bumper and running wheels of the racing car body are detachably connected to the chassis. Parts of the racing car body that are damaged due to a collision during the game can be disassembled and replaced to increase the service life of the racing car body. In addition, different shapes and colors of the racing car body can be changed by replacing different accessories.

[0045] 3. In the battleable remote control toy of the present invention, the running wheels of the racing car body are driven by the left driving motor and the right driving motor arranged in the racing car body, and the left driving motor and the right driving motor respectively control the running wheels on the left and right sides of the racing car body, and the front and rear running wheels on the same side are linked by a connecting rod and a gear set, and the rotation of the two running wheels can be controlled by one motor at the same time, and the structure is simple. In addition, the racing car body can turn and turn in place by controlling the differential speed of the left and right driving motors, so that the racing car body can move freely in a small space.

[0046] 4. In the battleable remote-controlled toy system of the present invention, the battleable remote-controlled toy and the remote control constitute an information-interactive toy system. When the battleable remote-controlled toy is hit, the remote control can receive a vibration signal output by the battleable remote-controlled toy to make the remote control vibrate, thereby realizing the feedback of the battleable remote-controlled toy to the remote control, thereby improving the authenticity of the game and the user experience.

[0047] Additional aspects and advantages of the present invention will be given in part in the following description, which will become obvious from the following description, or may be learned through practice of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS

[0048] The above and / or additional aspects and advantages of the present invention will become apparent and easily understood from the following description of the embodiments in conjunction with the accompanying drawings, in which:

[0049] Figure 1It is a structural schematic diagram of an embodiment of a battleable remote-controlled toy of the present invention;

[0050] Figure 2 A schematic structural diagram of the tail of a remote-controlled battling toy according to an embodiment of the present invention;

[0051] Figure 3 A split diagram of an embodiment of a battleable remote-controlled toy of the present invention;

[0052] Figure 4 for Figure 3 A magnified view of part A;

[0053] Figure 5 A schematic side structural diagram of an embodiment of a battleable remote-controlled toy of the present invention;

[0054] Figure 6 A schematic structural diagram of a racing car chassis structure according to an embodiment of the remote-controlled toy capable of fighting in the present invention;

[0055] Figure 7 The figure is an electrical connection diagram of an embodiment of the battleable remote-controlled toy system of the present invention.

[0056] In the figure, 1. walking body; 101. weapon interface; 102. card slot; 103. guide slot; 104. chassis; 105. cover; 106. front bumper; 107. rear bumper; 108. walking wheel; 109. cockpit; 1091. cabin light; 110. headlight; 111. speaker; 112. left drive motor; 113. right drive motor; 114. connecting rod; 115. gear set; 116. charging interface; 117. rubber cover; 2. weapon parts; 21. limit block; 22. Elastic part; 23. Limiting tube; 24. Weapon light; 3. Remote control device; 310. Display module; 320. Operation module; 330. Sound module; 340. Vibration module; 350. Wireless transmission module; 100. Main control module; 200. Infrared transmitting module; 300. Infrared receiving module; 301. Infrared receiver; 302. Infrared receiving cover; 400. Sound and light module; 500. Wireless transmission module; 600. Plug-in; 700. Vibration sensor; 800. Identification module. DETAILED DESCRIPTION

[0057] Embodiments of the present invention are described in detail below, examples of which are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain the present invention, and cannot be interpreted as limiting the present invention.

[0058] The present invention relates to a battle remote control toy, which can replace multiple accessories, and achieve different game experiences by replacing different weapon parts, thereby improving competitive ability, and enhancing the fun and experience of the game. The battle remote control toy includes but is not limited to battle racing cars, battle tanks and battle robots.

[0059] See also Figures 1 to 6 The battleable remote control toy includes a walkable body 1 and a weapon component 2 mounted on the walkable body 1. Specifically, the weapon component 2 is detachably connected to the walkable body 1. The walkable body 1 is provided with a weapon interface 101, and the weapon component 2 includes a weapon plug (not shown in the figure, the same below) that is plugged into the weapon interface 101.

[0060] Please combine Figure 3 and Figure 4 The weapon component 2 is provided with a limit block 21 and an elastic member 22 that is elastically pressed between the weapon component 2 and the limit block 21. The walkable body 1 is provided with a slot 102 for inserting the limit block 21. When the weapon plug is inserted into the weapon interface 101, the limit block 21 is inserted into the slot 102 to improve the stability of the connection between the weapon plug and the weapon interface 101, and then improve the connection stability between the weapon component 2 and the walkable body 1. Preferably, the elastic member 22 in this embodiment is a spring, and when the limit block 21 is inserted into the slot 102, the spring is in a constant compression state, and when the weapon plug is pulled out, the spring can be deformed so that the limit block 21 can be separated from the slot 102, so that the weapon plug can be pulled out from the weapon interface 101. Furthermore, a limiting tube 23 is provided in the weapon component 2, the limiting block 21 and the elastic member 22 are located in the limiting tube 23, and the limiting block 21 can partially pass through one end of the limiting tube 23 to be inserted into the slot 102. By arranging the limiting block 21 and the elastic member 22 in the limiting tube 23, the purpose of limiting the displacement path of the limiting block 21 and the elastic member 22 is achieved, thereby improving the stability of the movement of the limiting block 21.

[0061] Furthermore, the stop block 21 can be configured as a spherical pin or a pin with a conical end. Preferably, the stop block 21 in this embodiment is configured as a spherical pin, so that the stop block 21 can be inserted into the slot 102 or detached from the slot 102 .

[0062] The walkable body 1 is also provided with a guide groove 103 for guiding the movement of the weapon component 2 .

[0063] Please combine Figure 5 and Figure 6Specifically, the walkable body 1 in this embodiment is a racing car body, which includes a chassis 104, a cover 105, a front bumper 106, a rear bumper 107 and running wheels 108. The cover 105, the front bumper 106, the rear bumper 107 and the running wheels 108 are all detachably connected to the chassis 104 and are fixed by screws.

[0064] The racing car body also includes a cockpit 109 in which a cabin light 1091 is provided. The cockpit 109 is also provided with a transparent light-guiding windshield (not shown in the figure, the same below), so that the light source of the cabin light 1091 is more divergent, so as to enhance the effect of the cabin light 1091.

[0065] The front and rear of the racing car body are provided with lights 110, and the lights 110 adopt RGB three-color light sources. The RGB three-color light sources can obtain various colors by changing the three color channels of red (R), green (G), and blue (B) and superimposing them on each other, so that the light change range of the lights 110 is wide, so as to improve the game experience of the remote control toy that can be used for battle.

[0066] The left and right sides of the racing car body are also provided with speakers 111, and the speakers 111 can be used to play the sound effects stored in the racing car body to enhance the user's gaming experience.

[0067] The running wheels 108 of the racing car body are driven by the left driving motor 112 and the right driving motor 113 arranged in the racing car body, and the left driving motor 112 and the right driving motor 113 respectively control the running wheels 108 on the left and right sides of the racing car body, and the front and rear running wheels 108 on the same side are linked by the connecting rod 114 and the gear set 115, so that the rotation of the two running wheels 108 can be controlled by one motor at the same time, and the structure is simple. In addition, by controlling the differential speed of the left and right driving motors 112 and 113, the racing car body can turn and turn in place, so that the racing car body can move freely in a small space.

[0068] The racing car body is also provided with a charging module electrically connected to the main control module, which includes a rechargeable battery (not shown in the figure, the same below), such as a 18650 battery pack and a charging interface 116 connected to the rechargeable battery, such as a USB interface. When the racing car body is out of power or low in power, the rechargeable battery can be charged through the USB interface to replenish the power of the racing car body in time. It can be charged without disassembly. It is packaged with a 18650 battery pack and can maintain driving for at least 60 minutes when fully charged. Further, the controller outputs a corresponding control signal to the cabin light according to the instant state of the charging module to control its brightness state, that is, whether it is in the on state or the off state, when charging, the cabin light 1091 of the racing car body flashes for feedback, that is, during the charging process, the cabin light 1091 flashes; and after being fully charged, the cabin light 1091 is in a constant light state. Furthermore, the racing car body is also provided with a rubber cover 117 for blocking the USB interface. By providing the rubber cover 117 at the USB interface, the interface can be sealed and protected when not charging, so as to prevent particles and water from entering the charging module along the charging interface and causing a short circuit, thereby achieving the purpose of protecting the rechargeable battery. In addition, the racing car body is also provided with a switch for controlling its power on or off.

[0069] See also Figures 5 to 7 The racing car body is provided with a main control module 100, and the weapon component 2 is built with a plug-in 600 which can be electrically connected to the main control module 100 of the racing car body. The main control module 100 is electrically connected to the plug-in 600 to identify the plug-in 600 and obtain the corresponding weapon equipment configuration.

[0070] The racing car body is also provided with an infrared receiving module 300 , an infrared transmitting module 200 , an acoustic and optical module 400 and a wireless transmission module 500 , all of which are connected to the main control module 100 .

[0071] The main control module 100 can control the infrared emitting module 200 to emit a corresponding infrared signal according to an external control signal (such as an operation signal emitted by a remote control device) by identifying the information of the plug-in 600 in the weapon component 2, and the infrared receiving module 300 of the racing car body that is fighting against it receives the infrared signal, and the purpose of the toys being able to fight against each other is achieved through the transmission of infrared signals between the racing car bodies that are fighting against each other. In addition, the main control module 100 is also connected to the sound and light module 400. When the infrared emitting module 200 of the racing car body emits an infrared signal and the infrared receiving module 300 receives an infrared signal, the main control module 100 can control the sound and light module 400 to output a corresponding sound and light signal according to the corresponding infrared signal.

[0072] The racing car body is connected to a remote control device for controlling the game via the wireless transmission module 500. Preferably, the wireless transmission module 500 in this embodiment is a Bluetooth module.

[0073] The sound and light module 400 includes a headlight 110 and a speaker 111 provided on the racing body. When the infrared receiving module 300 receives an infrared signal emitted by the racing body competing against it and outputs the infrared signal to the corresponding main control module 100, the main control module 100 controls the speaker 111 to emit a corresponding sound of being attacked, and controls the headlight 110 to emit a corresponding light of being attacked; and when the racing body emits an infrared signal indicating an attack, the main control module 100 of the racing body will control the speaker 111 to emit a corresponding attack sound, and the attack sound emitted is related to the information of the plug-in 600 in the weapon component 2 recognized by the main control module 100. The sound and light module 400 also includes a weapon light 24 arranged at the front end of the weapon component 2. When the weapon component 2 is connected to the racing body, the weapon light 24 of the weapon component 2 is electrically connected to the main control module 100, and when the infrared transmitting module 200 transmits an infrared signal indicating an attack, the main control module 100 can control the weapon light 24 to emit corresponding light to indicate that the racing body attacks the racing body against it.

[0074] Furthermore, the infrared receiving module 300 includes an infrared receiver 301 and an infrared receiving cover 302 covering the infrared receiver 301. The infrared receiving cover 302 can further increase the receiving area of ​​the infrared receiver 301. At the same time, the infrared receiving cover 302 can also be used to shield electromagnetic interference and enhance the anti-interference ability, thereby increasing the distance of the infrared signal received by the infrared receiving module 300. The infrared transmitting module 200 is an infrared transmitter. The infrared receiver 301, the infrared receiving cover 302 and the infrared transmitter are all located between the racing car body and the weapon component 2. In addition, do not cover or disassemble the infrared transmitter and the infrared receiving cover 302 during the game, otherwise it will cause the racing car bodies to fight each other. At the same time, in order to protect the infrared receiving cover 302, be sure to plug in the weapon component 2 when the racing car body is moving.

[0075] The bottom of the racing car body is also provided with an identification module 800 which can be used for radio frequency identification with a prop card to obtain supplies. The identification module 800 is specifically an RFID identification module 800 which can be used to identify a prop card with a built-in RFID coil.

[0076] When the racing car body passes over a prop card with an RFID coil built in, the RFID identification module 800 identifies the prop card to obtain additional skills or other tactical supplies. In order to increase the fun of the game, the racing car body can be limited to save a maximum of two skills obtained through the prop card.

[0077] The present invention also relates to a remote control toy system capable of fighting, see Figure 7 , which includes the battleable remote-controlled toy as described above and a remote control device 3 wirelessly connected to the battleable remote-controlled toy to control the battleable remote-controlled toy. Specifically, the remote control device 3 includes but is not limited to a handle, and can also be a mobile phone, etc. The handle includes a display module 310, an operation module 320, a sound module 330, a vibration module 340 and a wireless transmission module 350.

[0078] Among them, the wireless transmission module 350 includes a Bluetooth module that is wirelessly connected to the racing body. When the handle is successfully matched and connected to the racing body through the Bluetooth module, the cabin light 1091 of the racing body is always on. If the handle is not successfully connected to the racing body, the cabin light 1091 of the racing body is in a green flashing state.

[0079] The wireless transmission module 350 also includes a WiFi module, which can form a local area network with other racing bodies, and the results of the competition can be stored; at the same time, the handle can be connected to the Internet through a WiFi chip to support OTA upgrades, and the gameplay can be continuously upgraded.

[0080] The display module 310 of the handle is used to display the status of the racing body wirelessly connected to the handle and the additional skills and other tactical supplies obtained through radio frequency identification, and can also display the battle information between the competing racing bodies.

[0081] The operation module 320 includes a joystick and buttons. There are two joysticks, which respectively control the front and back and left and right directions of the racing car body, and the joysticks are linear controls. The buttons include a power button, a menu button, and shortcut keys, and the power button can be used to control the power on and off of the handle. The menu button can be used to quickly return to the main interface of the game control for easy operation. The shortcut keys can be used to quickly create a LAN battle room and quickly join a created battle room.

[0082] The sound module 330 includes a speaker, which is used to play background music, weapon sound effects, etc., to achieve comprehensive sound feedback and make the game experience more realistic.

[0083] In addition, the battleable remote control toy is provided with a vibration sensor 700 for detecting vibration, and the vibration module 340 in the handle is a vibration motor used in conjunction with the vibration sensor 700. When the vibration sensor 700 detects vibration, the vibration signal can be transmitted to the handle through the Bluetooth module, and the vibration motor can be controlled to vibrate; at the same time, when the racing car body is attacked, the racing car body can also transmit the attack signal to the handle through the Bluetooth module, and control the vibration motor to vibrate. Preferably, the vibration sensor 700 in this embodiment is a three-axis acceleration gyroscope, which is also called a micromechanical gyroscope. It can simultaneously perform position measurement work in six directions, and can also measure the trajectory and acceleration of movement in these six directions, that is, by measuring the angular velocity of the object, to determine the motion state of the object. A three-axis acceleration gyroscope can complete the workload of three single-axis gyroscopes, and the three-axis acceleration gyroscope has the advantages of small size, light weight, simple structure and good reliability. At the same time, the three-axis acceleration gyroscope can also be used to adjust the horizontal state of the racing body, so that when the racing body is vibrated or impacted, the racing body can adjust its own horizontal state to ensure the normal running of the racing body. The three-axis acceleration gyroscope of the racing body transmits the vibration signal and the attack signal received by the infrared receiver 301 to the handle through the Bluetooth module, and causes the vibration motor to vibrate, so as to improve the authenticity of the game.

[0084] The battleable remote control toy system also includes a map, a prop card and a scene prop, wherein the prop card and the scene prop are both built with a radio frequency signal coil that can be recognized by the remote control toy, and specifically, the radio frequency signal coil is an RFID coil. The map is used as a setting, and the prop card and the scene prop can be arranged in the map to increase the fun of the game.

[0085] The remote control fighting toy and system operation of the present invention are as follows:

[0086] First, turn on the power button of the racing car body and turn on the power button of the handle at the same time. The specific operation is to long press the power button of the handle and bring the handle close to the cockpit 109 of the chariot to connect. When the racing car body is not connected to the handle, the cabin light 1091 of the cockpit 109 is not in a green flashing state, but becomes a constant light state after successful connection, and the cockpit 109 adopts a transparent light-guiding windshield, which has a good light transmission effect.

[0087] At the same time, since the handles are all equipped with WiFi modules, a local area network can be established between the handles during multiplayer battles, and a maximum of 5V5 battles can be carried out, and at least 1V1 battles can be supported. Teammates can cooperate with each other, and during the game, the battle situation can be seen on the display screen of the handle. The battle mode includes two modes: practice match and team match. The racing car body can only be controlled in the game interface. The practice match can be played as soon as the machine is turned on, and each player is on his own, and the results are not included in the record. For the team match, a local area network is established by selecting the menu, and at least 1V1 is required to play a team match. In addition, the handle can be connected to the Internet through the WiFi module for OTA upgrades, and the gameplay can be continuously updated.

[0088] Before starting the game, you can use packaging boxes and daily items to build a battlefield on the map, and place props and prop cards with built-in RFID coils on the battlefield. Then place the racing car body on the arranged battlefield and start the battle game.

[0089] The control of the racing car body is achieved by the operator operating the joystick on the handle. The joystick is a linear control and can control the front and back and left and right directions of the racing car body respectively. The control signal of the handle can be transmitted to the main control module 100 of the racing car body through the Bluetooth module, and the movement of the walking wheel 108 is controlled by the main control module 100. The driving method adopted by the racing car body is a dual-motor wheel type, which has the advantage of large torque. The steering of the racing car body is controlled by controlling the differential speed of the left and right motors. At the same time, the maximum movement speed of the racing car body can reach 7km / h.

[0090] The racing car body fights through infrared emission. By aiming the front of the car at the opponent and pressing the corresponding button on the handle, the opponent can be focused. That is, the infrared transmitter of the racing car body emits an infrared signal, and the infrared receiver 301 and infrared receiving cover 302 of the attacked racing car body receive the infrared signal. At the same time, sound and light feedback and vibration feedback can be generated accordingly to improve the game experience.

[0091] When the racing car body receives an impact, the vibration sensor 700 in the racing car body detects the vibration and outputs the vibration signal to the main control module 100, which then transmits the vibration signal to the handle via the Bluetooth module, causing the vibration motor in the handle to vibrate for feedback, thereby improving the realism and experience of the game.

[0092] In addition, since the face cover 105, front bumper 106, rear bumper 107 and running wheels 108 of the racing car body are all detachably connected to the chassis 104, the damaged parts of the racing car body caused by collision during the game can be disassembled and replaced, and the weapon component 2 and the racing car body are directly plugged in and out, which is convenient to operate. When replacing different weapon components 2, the main control module 100 of the racing car body can identify the plug-in 600 in different weapon components 2, so that the racing car body obtains different combat attributes, thereby improving the game experience.

[0093] The above descriptions are only some embodiments of the present invention. It should be pointed out that, for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principles of the present invention. These improvements and modifications should also be regarded as the scope of protection of the present invention.

Claims

1. A remote-controlled toy capable of fighting, characterized in that: It includes a walkable body and a weapon component detachably connected to the walkable body; The walkable body is provided with a main control module; The weapon component is built with a plug-in that can be electrically connected to the main control module so as to be recognized by the main control module and obtain the weapon equipment configuration; The walkable body is provided with a weapon interface, and the weapon component includes a weapon plug that cooperates with and plugs into the weapon interface; The walkable body is also provided with an infrared receiving module and an infrared transmitting module both connected to the main control module; The main control module is used to identify the plug-in information in the weapon component and control the infrared transmitting module to emit a corresponding infrared signal according to the received external control signal; The infrared receiving module is used to receive the infrared signal of the infrared transmitting module of the walking body in battle with it, and output it to the main control module; The walkable body is provided with a guide groove for guiding the movement of the weapon component.

2. The battleable remote-controlled toy according to claim 1, characterized in that: The output end of the main control module is also electrically connected to the sound and light module, and the main control module controls the sound and light module to output corresponding sound and light signals according to the infrared signal received by the infrared receiving module.

3. The battleable remote-controlled toy according to claim 1, characterized in that: The weapon component is provided with a limit block and an elastic member pressed between the weapon component and the limit block, and the walkable main body is provided with a slot for inserting the limit block.

4. The battleable remote-controlled toy according to claim 1, characterized in that: The bottom of the walkable body is provided with an identification module which can be used for radio frequency identification with a prop card to obtain tactical supplies.

5. The battleable remote-controlled toy according to claim 1, characterized in that: The walkable body is a racing car body, which includes a chassis, a face cover, a front bumper, a rear bumper and running wheels. The face cover, the front bumper, the rear bumper and the running wheels are all detachably connected to the chassis.

6. The battleable remote-controlled toy according to claim 5, characterized in that: The racing car body is provided with a left driving motor and a right driving motor, and the left driving motor and the right driving motor respectively control the running wheels on the left and right sides of the racing car body.

7. A remote-controlled toy system capable of playing against other toys, characterized in that: It comprises a battleable remote-controlled toy as described in any one of claims 1 to 6 and a remote control device wirelessly connected to the battleable remote-controlled toy to control the battleable remote-controlled toy, wherein the battleable remote-controlled toy is provided with a vibration sensor for detecting vibration, and the remote control device is provided with a vibration motor, and the vibration signal detected by the vibration sensor is transmitted to the remote control device in the form of a wireless signal to cause the vibration motor to vibrate.

8. The battleable remote-controlled toy system according to claim 7, characterized in that: Also included is a prop card with a built-in radio frequency signal coil that can be used to be recognized by the battleable remote-controlled toy.

Citation Information

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