Methods, Systems, Devices, and Media for Game Numerical Processing
By creating parameter layers and calculation layers in game numerical processing, the problem of difficulty in grasping the game numerical design scheme as a whole after changing the basic values is solved, and real-time observation and improvement of processing efficiency are achieved.
Patent Information
- Application Number
- CN202111521330.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-12-13
- Publication Date
- 2025-05-27
- Estimated Expiration
- 2041-12-13
AI Technical Summary
In game numerical processing, it is difficult to grasp the overall impact of the game numerical design scheme after changing the basic value, resulting in complex and inefficient processing.
By creating a parameter layer and a calculation layer, the parameter layer is stored in the calculation body, the logical operations between the parameter layers in the calculation body are performed, and the calculation layer is associated with the calculation body, and the impact of parameter layer changes on the calculation layer is displayed in real time.
Real-time observation of the impact of game basic parameter changes on the numerical processing scheme is achieved, tedious operation of manually finding dependent variables is avoided, and the efficiency and fault tolerance of game numerical processing are improved.
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Figure CN114404963B_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of game numerical processing, and particularly to a method, system, device and medium for game numerical processing. Background Art
[0002] Currently, when designing numerical parameters such as item attributes, character attributes, and environmental variables in games, the main tool used in the game industry is the Excel component of the office software Office. Excel is a powerful electronic spreadsheet program that is widely used in various aspects such as numerical calculation, data statistics, and visualization chart production.
[0003] In actual application scenarios, for some games with a small number of parameters and low requirements for numerical processing, Excel may be able to meet their requirements. However, for some games with a large number of numerical values and complex numerical processing, Excel will face many problems when processing. Because all calculations in Excel are implemented by referring to cell positions, it is relatively cumbersome and inconvenient to make large-scale adjustments and movements after the numerical table structure is written. Therefore, when changing a basic value in a certain data table or tab, it is very difficult to observe the change of the corresponding calculation result, because these calculation results may not be in the same data table or tab as this basic value, that is, it is impossible to directly observe the impact of this change on the overall game numerical design scheme while changing the basic value.
[0004] Currently, in view of the problem that it is difficult to overall grasp the game numerical design scheme after changing the basic value in the related technology, no effective solution has been proposed. Summary of the Invention
[0005] Embodiments of the present application provide a method, system, device and medium for game numerical processing, so as to at least solve the problem that it is difficult to overall grasp the game numerical design scheme after changing the basic value in the related technology.
[0006] In a first aspect, an embodiment of the present application provides a method for game numerical processing, and the method includes:
[0007] Create a parameter layer and a calculation layer, store the parameter layer in the calculation body in the calculation layer, and execute logical operations between the parameter layers in the calculation body;
[0008] Associate the calculation layer with the calculation body, that is, the numerical value of the calculation layer is equal to the logical operation result of the parameter layer in the calculation body;
[0009] Call the parameter layer and the calculation layer in the parameter adjustment layer, and by changing the numerical value of the parameter layer, the changed numerical value of the calculation layer is displayed in real time;
[0010] Call the parameter layer and the calculation layer in the table layer, batch modify the values of the same parameter layer, and generate a chart to display the values of the same parameter layer and the corresponding changed values of the calculation layer.
[0011] In some embodiments, batch modifying the values of the same parameter layer includes:
[0012] Set the starting value, interval value, and row value of the same parameter layer, and automatically generate several values of the parameter layer according to the starting value, interval value, and row value.
[0013] In some embodiments, performing the logical operation between the parameter layers in the calculation body includes:
[0014] Add a mathematical operator and a new parameter layer to the calculation body, complete the mathematical operation between the parameter layer and the new parameter layer in the calculation body, and obtain the value of the calculation body.
[0015] In some embodiments, after associating the calculation layer with the calculation body, the method further includes:
[0016] Store the calculation layer in the calculation body, and then add a new calculation layer and / or parameter layer to the calculation body through a mathematical operator, complete the mathematical operation between the calculation layer and the new calculation layer and / or parameter layer in the calculation body, and obtain the value of the calculation body.
[0017] In some embodiments, after performing the logical operation between the parameter layers in the calculation body, or after completing the mathematical operation between the calculation layer and the new calculation layer and / or parameter layer in the calculation body to obtain the value of the calculation body, the method further includes:
[0018] Connect different calculation bodies through a symbolic calculation body, complete the mathematical operation between different calculation bodies, and obtain the value of the symbolic calculation body.
[0019] In a second aspect, an embodiment of the present application provides a game numerical processing system, the system includes a numerical processing module and a numerical design module;
[0020] The numerical processing module creates a parameter layer and a calculation layer, stores the parameter layer in the calculation body in the calculation layer, and performs the logical operation between the parameter layers in the calculation body;
[0021] The numerical processing module associates the calculation layer with the calculation body, that is, the value of the calculation layer is equal to the logical operation result of the parameter layer in the calculation body;
[0022] The numerical design module calls the parameter layer and the calculation layer in the parameter adjustment layer, and by changing the values of the parameter layer, the changed values of the calculation layer are displayed in real time;
[0023] The numerical design module calls the parameter layer and the calculation layer in the table layer, batch modifies the values of the same parameter layer, and generates a chart to display the values of the same parameter layer and the corresponding changed values of the calculation layer.
[0024] In some embodiments, the batch modification of the values of the same parameter layer by the numerical design module includes:
[0025] The numerical design module sets the starting value, interval value, and row value of the same parameter layer, and automatically generates several values of the parameter layer according to the starting value, interval value, and row value.
[0026] In some embodiments, the execution of the logical operation between the parameter layers in the calculation body by the numerical processing module includes:
[0027] The numerical processing module adds a mathematical operator and a new parameter layer to the calculation body, completes the mathematical operation between the parameter layer and the new parameter layer in the calculation body, and obtains the value of the calculation body.
[0028] In a third aspect, an embodiment of the present application provides an electronic device, including a memory and a processor. A computer program is stored in the memory, and the processor is configured to run the computer program to execute the method for processing game numerical values as described in the first aspect above.
[0029] In a fourth aspect, an embodiment of the present application provides a storage medium, characterized in that a computer program is stored in the storage medium, wherein the computer program is configured to execute the method for processing game numerical values as described in the first aspect above when running.
[0030] Compared with the related art, a method, system, device, and medium for processing game numerical values provided by the embodiments of the present application create a parameter layer and a calculation layer, store the parameter layer in the calculation body in the calculation layer, execute the logical operation between the parameter layers in the calculation body, associate the calculation layer with the calculation body, that is, the value of the calculation layer is equal to the logical operation result of the parameter layer in the calculation body, and then call the parameter layer and the calculation layer in the parameter adjustment layer, and by changing the values of the parameter layer, the changed values of the calculation layer are displayed in real time. Call the parameter layer and the calculation layer in the table layer, batch modify the values of the same parameter layer, and generate a chart to display the values of the same parameter layer and the corresponding changed values of the calculation layer, solving the problem of great difficulty in overall grasping the game numerical design scheme after changing the basic values, realizing real-time observation of the influence of changes in game basic parameters on the game numerical processing scheme, avoiding the cumbersome operation of manually searching for dependent variables every time the basic parameters are changed, and improving the efficiency and fault tolerance rate of game numerical processing. Description of the Drawings
[0031] The accompanying drawings described herein are used to provide a further understanding of the present application and form a part of the present application. The schematic embodiments of the present application and their descriptions are used to explain the present application and do not constitute an improper limitation to the present application. In the drawings:
[0032] Figure 1 is a flowchart of the steps of the game numerical processing method according to an embodiment of the present application;
[0033] Figure 2 is a schematic diagram of the parameter layer implementing logical operations in the computing body;
[0034] Figure 3 is a schematic diagram of performing game numerical processing through the parameter adjustment layer;
[0035] Figure 4 is a schematic diagram of performing game numerical processing through the parameter adjustment layer;
[0036] Figure 5 is a schematic diagram of the parameter layer and the computing layer implementing logical operations in the computing body;
[0037] Figure 6 is a schematic diagram of implementing logical operations among computing bodies;
[0038] Figure 7 is a flowchart of the steps of the game numerical processing method according to an embodiment of the present application;
[0039] Figure 8 is a schematic diagram of the internal structure of an electronic device according to an embodiment of the present application.
[0040] Description of the drawings: 71. Numerical processing module; 72. Numerical design module. Detailed implementation manners
[0041] In order to make the objectives, technical solutions and advantages of the present application clearer, the present application will be described and explained below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application and are not used to limit the present application. All other embodiments obtained by those of ordinary skill in the art based on the embodiments provided in the present application without creative efforts belong to the scope of protection of the present application.
[0042] Obviously, the accompanying drawings in the following description are only some examples or embodiments of the present application. For those of ordinary skill in the art, without creative efforts, the present application can also be applied to other similar scenarios based on these drawings. In addition, it can also be understood that although the efforts made in such a development process may be complex and lengthy, for those of ordinary skill in the art related to the content disclosed in the present application, some design, manufacturing, or production changes based on the technical content disclosed in the present application are only conventional technical means and should not be understood as insufficient disclosure of the content of the present application.
[0043] As used in this application, the mention of "embodiment" means that a specific feature, structure, or characteristic described in connection with the embodiment can be included in at least one embodiment of the present application. The phrase appears in various places in the specification and does not necessarily refer to the same embodiment, nor is it an independent or alternative embodiment mutually exclusive with other embodiments. Those of ordinary skill in the art explicitly and implicitly understand that the embodiments described in the present application can be combined with other embodiments without conflict.
[0044] Unless otherwise defined, the technical terms or scientific terms involved in this application should have the ordinary meaning understood by those with ordinary skills in the technical field to which this application belongs. The terms "a", "an", "one kind", "the", and the like involved in this application do not represent a limitation in quantity and can represent singular or plural. The terms "including", "comprising", "having", and any variations thereof involved in this application are intended to cover non-exclusive inclusion; for example, a process, method, system, product, or device that includes a series of steps or modules (units) is not limited to the listed steps or units, but may further include steps or units not listed, or may further include other steps or units inherent to these processes, methods, products, or devices. The terms "connected", "coupled", and the like involved in this application are not limited to physical or mechanical connections, but may include electrical connections, whether direct or indirect. The term "plurality" involved in this application refers to two or more. "And / or" describes the association relationship of associated objects and indicates that three relationships may exist. For example, "A and / or B" may represent: A exists alone, A and B exist simultaneously, and B exists alone. The character " / " generally represents an "or" relationship between the associated objects before and after. The terms "first", "second", "third", etc. involved in this application are only used to distinguish similar objects and do not represent a specific order for the objects.
[0045] An embodiment of the present application provides a method for processing game values. Figure 1 is a flowchart of the steps of the method for processing game values according to an embodiment of the present application, as Figure 1 shown, the method includes the following steps:
[0046] Step S102: Create a parameter layer and a calculation layer. Store the parameter layer in the calculation body in the calculation layer, and perform logical operations between the parameter layers in the calculation body.
[0047] Specifically, the parameter layer represents the most core value in game numerical processing and is the initial setting value in the game, denoted by the English letter "Va". Its result belongs to the defined result rather than the operation result, such as "Attack = 10", that is, in the format of Name = Value.
[0048] The calculation layer represents the relationship of formula nesting in game numerical processing, denoted by the English word "Lf". Suppose a formula is: "A - B = C". It can be clearly seen from this the operation relationship between A and B, but A may be another formula or an unknown variable, such as "A = D + F + G". In game numerical processing, there are many such nesting relationships. For example, the final attack of a character is actually composed of multiple systems, such as the attack of the equipment system, the attack of the gem system, and the attack of the enhancement system, etc. Among them, the attack of the equipment system is in turn composed of other subsystems. Therefore, the game numerical processing solution is ultimately the result of multi-layer nested operations of data.
[0049] The calculation body represents the carrier of operations in game numerical processing. The parameter layer and the calculation layer themselves do not have the operation function. The parameter layer and the calculation layer need to be stored in the operation body. By default, if there is only one parameter layer in the calculation body, the value of this parameter layer will be directly output. For example, storing a parameter layer "Attack = 10" in the calculation body, without other operations, the operation result of this calculation body is 10.
[0050] Figure 2 It is a schematic diagram of the implementation of logical operations of the parameter layer in the calculation body. For example, Figure 2 As shown, jump to the internal operation area of the calculation layer. In the internal operation area of the calculation layer, store the parameter layer "Attack = 10" in the calculation body, then add a mathematical operator to the right of the parameter layer in the calculation body, and then add a new parameter layer "Attack = 10", and the mathematical operations between the parameter layers in the calculation body can be completed to obtain the value of the calculation body after the mathematical operation. Multiple parameter layers and mathematical operators can be added horizontally in one calculation body.
[0051] Step S104: Associate the calculation layer with the calculation body, that is, the value of the calculation layer is equal to the logical operation result of the parameter layer in the calculation body.
[0052] Specifically, in the internal operation area of the calculation layer, associate and bind the calculation body carrying this mathematical operation with the calculation layer, so that the result of the calculation layer is directly equal to the logical operation result of the associated and bound calculation body.
[0053] Step S106: Call the parameter layer and the calculation layer in the parameter adjustment layer. By changing the values of the parameter layer, the changing values of the calculation layer are displayed in real time.
[0054] Specifically, Figure 3 is a schematic diagram of game numerical value processing through the parameter adjustment layer, as Figure 3 shown. The function of the parameter adjustment layer is to observe the changes in the calculation layer in real time by adjusting the parameter layer. There are many set parameters (parameter layer) in a game numerical value processing solution. Numerical regulation requires adjusting the set parameters and observing the calculation results of the calculation layer. In the case of many formulas, the number of calculation layers corresponding to one parameter layer will also be very large. The parameter adjustment layer can classify the calculation layer groups according to requirements, and the influence of the meta-value adjustment can be conveniently observed through each parameter adjustment layer. The parameter adjustment layer can arbitrarily call the parameter layer and the calculation layer in the game numerical value processing solution without affecting the content and structure of the game numerical value processing solution.
[0055] According to the preset requirements, call the corresponding parameter layer and the corresponding calculation layer in the parameter adjustment layer. By changing the values of the parameter layer, the changing values of the calculation layer are displayed in real time.
[0056] Step S108: Call the parameter layer and the calculation layer in the table layer, batch modify the values of the same parameter layer, and generate a chart to display the values of the same parameter layer and the corresponding changing values of the calculation layer.
[0057] Specifically, Figure 4 is a schematic diagram of game numerical value processing through the parameter adjustment layer, as Figure 4 shown. According to the preset requirements, call the corresponding parameter layer in the table layer, as well as the calculation layer using this parameter layer, batch modify the values of this parameter layer, and quickly output the changing values of this parameter layer and the corresponding changing values of the calculation layer as chart content. The above batch modification can be achieved by setting the starting value, interval value, and row value of the parameter layer, and automatically generating the values of several parameter layers according to the starting value, interval value, and row value. In addition, the table content can also be directly exported in the table layer to generate an Excel file or a configuration file available for the game.
[0058] Through steps S102 to S108 in the embodiments of the present application, the problem of great difficulty in overall grasping the game numerical value design solution after changing the basic values is solved, the influence of the changes in the game basic parameters on the game numerical value processing solution is observed in real time, the cumbersome operation of manually searching for dependent variables every time the basic parameters are changed is avoided, and the efficiency and error tolerance rate of game numerical value processing are improved.
[0059] In some of the embodiments, after associating the calculation layer with the calculation entity in step S104, it further includes:
[0060] Place the calculation layer in the calculation body, and then add a new calculation layer and / or parameter layer to the calculation body through a mathematical operator to complete the mathematical operation between the calculation layer in the calculation body and the new calculation layer and / or parameter layer, and obtain the value of the calculation body.
[0061] Specifically, Figure 5 is a schematic diagram of the logical operation of the parameter layer and the calculation layer in the calculation body. As Figure 5 shown, like the parameter layer, the calculation layer can be placed in the calculation body to perform mathematical operations with the parameter layer and / or other calculation layers through mathematical operators. For example, place the calculation layer "equipment system attack" in the calculation body, then add a mathematical operator to the right side of the parameter layer in the calculation body, then add a new parameter layer "attack = 10", and then add a new calculation layer "gem system attack" to complete the mathematical operation between the calculation layer in the calculation body and the parameter layer and / or other calculation layers, and obtain the value of the calculation body after the mathematical operation. Multiple parameter layers and / or calculation layers can be added horizontally in a calculation body.
[0062] In some embodiments, after performing the logical operation between the parameter layers in the calculation body in step S102, or after completing the mathematical operation between the calculation layer in the calculation body and the new calculation layer and / or parameter layer to obtain the value of the calculation body, the method further includes:
[0063] Connect different calculation bodies through a symbolic calculation body to complete the mathematical operation between different calculation bodies and obtain the value of the symbolic calculation body.
[0064] Specifically, Figure 6 is a schematic diagram of the logical operation between calculation bodies. As Figure 6 shown, logical operations can also be performed between calculation bodies. Connect different calculation bodies through a symbolic calculation body to complete the mathematical operation between different calculation bodies and obtain the value of the symbolic calculation body.
[0065] It should be noted that the steps shown in the above process or the flowchart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions. And although the logical order is shown in the flowchart, in some cases, the steps shown or described can be executed in a different order than here.
[0066] The embodiment of the present application provides a system for processing game values. Figure 7 is a flowchart of the steps of the game value processing method according to the embodiment of the present application. As Figure 7 shown, the system includes a value processing module 71 and a value design module 72;
[0067] The value processing module 71 creates a parameter layer and a calculation layer, places the parameter layer in the calculation body in the calculation layer, and performs the logical operation between the parameter layers in the calculation body;
[0068] The numerical processing module 71 associates the calculation layer with the calculation body, that is, the value of the calculation layer is equal to the logical operation result of the parameter layer in the calculation body;
[0069] The numerical design module 72 calls the parameter layer and the calculation layer in the parameter adjustment layer, and by changing the value of the parameter layer, the changing value of the calculation layer is displayed in real time;
[0070] The numerical design module 72 calls the parameter layer and the calculation layer in the table layer, batch modifies the values of the same parameter layer, and generates a chart to display the values of the same parameter layer and the corresponding changing values of the calculation layer.
[0071] Through the numerical processing module 71 and the numerical design module 72 in the embodiments of the present application, the problem that it is difficult to overall grasp the game numerical design scheme after changing the basic value is solved, the influence of the change of the game basic parameters on the game numerical processing scheme is observed in real time, the cumbersome operation of manually searching for the dependent variable after each change of the basic parameters is avoided, and the efficiency and error tolerance rate of game numerical processing are improved.
[0072] In some of the embodiments, the batch modification of the values of the same parameter layer by the numerical design module 72 includes:
[0073] The numerical design module 72 sets the starting value, interval value and row value of the same parameter layer, and automatically generates the values of several parameter layers according to the starting value, interval value and row value.
[0074] In some of the embodiments, the execution of the logical operation between the parameter layers in the calculation body by the numerical processing module 71 includes:
[0075] The numerical processing module 71 adds a mathematical operator and a new parameter layer to the calculation body, completes the mathematical operation between the parameter layer in the calculation body and the new parameter layer, and obtains the value of the calculation body.
[0076] In some of the embodiments, after the numerical processing module 71 associates the calculation layer with the calculation body, it further includes:
[0077] The numerical processing module 71 stores the calculation layer in the calculation body, and then adds a new calculation layer and / or parameter layer to the calculation body through a mathematical operator, completes the mathematical operation between the calculation layer in the calculation body and the new calculation layer and / or parameter layer, and obtains the value of the calculation body.
[0078] In some of the embodiments, after the numerical processing module 71 executes the logical operation between the parameter layers in the calculation body, or after the numerical processing module 71 completes the mathematical operation between the calculation layer in the calculation body and the new calculation layer and / or parameter layer to obtain the value of the calculation body, the system further includes:
[0079] The numerical processing module 71 connects different computing entities through a symbolic computing entity, completes the mathematical operations between different computing entities, and obtains the numerical value of the symbolic computing entity.
[0080] It should be noted that each of the above modules can be a functional module or a program module, and can be implemented either by software or by hardware. For the modules implemented by hardware, each of the above modules can be located in the same processor; or each of the above modules can also be located in different processors in any combined form.
[0081] This embodiment also provides an electronic device, including a memory and a processor. A computer program is stored in the memory, and the processor is configured to run the computer program to execute the steps in any one of the above method embodiments.
[0082] Optionally, the above electronic device may further include a transmission device and an input / output device. Among them, the transmission device is connected to the above processor, and the input / output device is connected to the above processor.
[0083] It should be noted that the specific examples in this embodiment can refer to the examples described in the above embodiments and optional implementation manners, and will not be elaborated herein.
[0084] In addition, in combination with the method for game numerical processing in the above embodiments, an embodiment of the present application can provide a storage medium to implement. A computer program is stored on the storage medium; when the computer program is executed by a processor, it implements any one of the methods for game numerical processing in the above embodiments.
[0085] In one embodiment, a computer device is provided. The computer device can be a terminal. The computer device includes a processor, a memory, a network interface, a display screen, and an input device connected through a system bus. Among them, the processor of the computer device is used to provide computing and control capabilities. The memory of the computer device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the operation of the operating system and the computer program in the non-volatile storage medium. The network interface of the computer device is used to communicate with an external terminal through a network connection. When the computer program is executed by the processor, it implements a method for game numerical processing. The display screen of the computer device can be a liquid crystal display screen or an electronic ink display screen. The input device of the computer device can be a touch layer covered on the display screen, or a button, a trackball, or a touchpad provided on the housing of the computer device, or an external keyboard, a touchpad, or a mouse, etc.
[0086] In one embodiment, Figure 8It is a schematic internal structure diagram of an electronic device according to an embodiment of the present application. As Figure 8 shown, an electronic device is provided. The electronic device may be a server, and its internal structure diagram may be as Figure 8 shown. The electronic device includes a processor, a network interface, an internal memory, and a non-volatile memory connected through an internal bus. Among them, the non-volatile memory stores an operating system, a computer program, and a database. The processor is used to provide computing and control capabilities. The network interface is used to communicate with external terminals through a network connection. The internal memory is used to provide an environment for the operation of the operating system and the computer program. The computer program, when executed by the processor, is used to implement a method for processing game values. The database is used to store data.
[0087] Those skilled in the art can understand that Figure 8 the structure shown in is only a block diagram of some structures related to the solution of the present application, and does not constitute a limitation on the electronic device to which the solution of the present application is applied. The specific electronic device may include more or fewer components than those shown in the figure, or combine certain components, or have different component arrangements.
[0088] Those of ordinary skill in the art can understand that all or part of the processes in the above-described embodiment methods can be completed by instructing relevant hardware through a computer program. The computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it may include the processes of the above-described method embodiments. Among them, any reference to a memory, storage, database, or other medium used in the various embodiments provided by the present application may include non-volatile and / or volatile memories. The non-volatile memory may include read-only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), or flash memory. The volatile memory may include random access memory (RAM) or an external cache memory. By way of illustration and not limitation, RAM is available in many forms, such as static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double data rate SDRAM (DDR SDRAM), enhanced SDRAM (ESDRAM), synchronous link (Synchlink) DRAM (SLDRAM), memory bus (Rambus) direct RAM (RDRAM), direct memory bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM), etc.
[0089] Those skilled in the art should understand that the technical features of the above-described embodiments can be combined arbitrarily. For the sake of brevity in description, not all possible combinations of the technical features in the above-described embodiments are described. However, as long as there is no contradiction in the combination of these technical features, it should be considered to be within the scope described in this specification.
[0090] The above-described embodiments merely represent several implementation manners of the present application. The description is relatively specific and detailed, but it should not be construed as a limitation on the scope of the invention patent. It should be noted that for those of ordinary skill in the art, without departing from the concept of the present application, several modifications and improvements can still be made, and these all belong to the protection scope of the present application. Therefore, the protection scope of the patent of the present application shall be subject to the appended claims.
Claims
1. A method for processing game values, characterized in that, the method includes: Create a parameter layer and a calculation layer, store the parameter layer in the calculation body in the calculation layer, and perform logical operations between the parameter layers in the calculation body; Associate the calculation layer with the calculation body, that is, the value of the calculation layer is equal to the logical operation result of the parameter layer in the calculation body; Store the calculation layer in the calculation body, and then add a new calculation layer and / or parameter layer to the calculation body through a mathematical operator to complete the mathematical operation between the calculation layer in the calculation body and the new calculation layer and / or parameter layer, and obtain the value of the calculation body; Call the parameter layer and the calculation layer in the parameter adjustment layer, and by changing the value of the parameter layer, the changed value of the calculation layer is displayed in real time, wherein the parameter adjustment layer is used to classify the calculation layer group according to requirements; Call the corresponding parameter layer in the table layer, and use the calculation layer of the parameter layer to set the starting value, interval value and row value of the same parameter layer, and automatically generate several values of the parameter layer according to the starting value, interval value and row value, and generate a chart to display the values of the same parameter layer and the corresponding changed values of the calculation layer.
2. The method according to claim 1, characterized in that, Performing the logical operation between the parameter layers in the calculation body includes: Adding a mathematical operator and a new parameter layer to the calculation body to complete the mathematical operation between the parameter layer in the calculation body and the new parameter layer, and obtaining the value of the calculation body.
3. The method according to any one of claims 1 and 2, characterized in that, After performing the logical operation between the parameter layers in the calculation body, or after completing the mathematical operation between the calculation layer in the calculation body and the new calculation layer and / or parameter layer to obtain the value of the calculation body, the method further includes: Connect different calculation bodies through a symbolic calculation body to complete the mathematical operation between different calculation bodies, and obtain the value of the symbolic calculation body.
4. A game value processing system, characterized in that, the system includes a value processing module and a value design module; The value processing module creates a parameter layer and a calculation layer, stores the parameter layer in the calculation body in the calculation layer, and performs logical operations between the parameter layers in the calculation body; The value processing module associates the calculation layer with the calculation body, that is, the value of the calculation layer is equal to the logical operation result of the parameter layer in the calculation body; Store the calculation layer in the calculation body, and then add a new calculation layer and / or parameter layer to the calculation body through a mathematical operator to complete the mathematical operation between the calculation layer in the calculation body and the new calculation layer and / or parameter layer, and obtain the value of the calculation body; the value design module calls the parameter layer and the calculation layer in the parameter adjustment layer, and by changing the value of the parameter layer, the changed value of the calculation layer is displayed in real time, wherein the parameter adjustment layer is used to classify the calculation layer group according to requirements; The numerical design module calls the corresponding parameter layer in the table layer and uses the calculation layer of the parameter layer to set the starting value, interval value, and row value of the same parameter layer. According to the starting value, interval value, and row value, a number of values of the parameter layer are automatically generated, and a chart is generated to display the values of the same parameter layer and the corresponding changing values of the calculation layer.
5. The system according to claim 4, wherein, the logical operations performed by the numerical processing module between the parameter layers in the calculation body include: the numerical processing module adds a mathematical operator and a new parameter layer to the calculation body to complete the mathematical operation between the parameter layer and the new parameter layer in the calculation body, and obtains the value of the calculation body.
6. An electronic device, comprising a memory and a processor, wherein, a computer program is stored in the memory, and the processor is configured to run the computer program to execute the method for processing game numerical values according to any one of claims 1 to 3.
7. A storage medium, wherein, a computer program is stored in the storage medium, and the computer program is configured to execute the method for processing game numerical values according to any one of claims 1 to 3 when running.