Gamepad

By designing a button structure with a rotation axis parallel to the upper case and an acute angle to the straight edge of the upper case on the game controller, combined with the design of the support arm and counterweight block, the existing game controller button structure has solved the problem of large space and complex assembly, and the effects of space saving, volume simplification and assembly simplification are achieved.

CN114432690BActive Publication Date: 2025-03-11PEGATRON
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Patent Information

Application Number
CN202110835537.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Priority Date
2020-11-04
Filing Date
2021-07-23
Publication Date
2025-03-11
Estimated Expiration
2041-07-23

AI Technical Summary

Technical Problem

The button structure of the existing gamepad takes up a lot of space, is complex in structure and complicated assemblies, making it difficult to simplify.

Method used

A game handle is designed, the rotation axis of the button is parallel to the upper housing, and the rotation axis is at an acute angle to the straight edge of the upper housing. The button is rotatably arranged on the pivot seat of the lower housing about the rotation axis through the support arm, canceling the elastic arm, and using the counterweight and triggering portions to be located on both sides of the rotation axis to achieve natural reset.

Benefits of technology

Saves space occupied by buttons, simplifies the volume and assembly process of the gamepad, and provides an ergonomic pressing posture and a good pressing touch.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention provides a game controller. The game controller includes an upper shell, a lower shell and a button. The lower shell is connected to the upper shell, and the lower shell has an opening and a pair of pivot seats. The pair of pivot seats are arranged on the inner surface of the lower shell and close to the edge of the opening. The button has a body and a pair of arms, each of which has one end connected to the body and the other end rotatably arranged on the pivot seat around a rotation axis, and the body is exposed from the opening.
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Description

Technical Field

[0001] The invention relates to a game handle, and in particular to a button mechanism arranged at two corners of the front side of the game handle, which is used for a user to press and generate a trigger instruction to control a game accordingly. Background Art

[0002] Generally, two buttons are provided at the two corners on the front side of a general game controller for the user to press. When the buttons are pressed, they can trigger the electronic switch inside the game controller. The pressing action turns on the electronic circuit and achieves circuit control. In order to enable the buttons of the game controller to return to their original positions after being pressed, the buttons of the prior art are usually integrally connected with a section of elastic arm, and the elastic arm and the buttons are usually made of plastic. The fixed end of the elastic arm is away from the button and is usually fixed in the middle of the front side of the game controller to form a longer force arm to provide elastic force to reset the button and produce a suitable feedback touch to the user. In addition, some prior art uses a reset spring to push the button back to its original position.

[0003] The button structure of the known game controller takes up space in the game controller, and the structure cannot be simplified. The assembly is relatively complicated.

[0004] Therefore, how to improve the button mechanism effect of the game controller through the improvement of the structural design to overcome the above-mentioned defects has become a problem to be solved in this technical field. Summary of the invention

[0005] The technical problem to be solved by the present invention is to provide a game handle to address the deficiencies of the prior art, improve the pressing and rotating method of buttons, reduce the space occupied by buttons, and simplify the assembly process.

[0006] In order to solve the above technical problems, one of the technical solutions adopted by the present invention is to provide a game controller, which includes an upper shell, a lower shell and at least one button. The lower shell is connected to the upper shell, and the lower shell has an opening and a pair of pivot seats, and the pair of pivot seats are arranged on the inner surface of the lower shell and close to the edge of the opening. The at least one button has a body and a pair of arms, each of the arms has one end connected to the body, and the other end is rotatably arranged on the pair of pivot seats around a rotation axis, and the body is exposed from the opening.

[0007] According to an embodiment of the present invention, the rotation axis of the button of the game controller is parallel to the upper shell, and the rotation axis forms an acute angle with the straight line portion of the front edge of the upper shell.

[0008] According to one embodiment of the present invention, the game controller also includes a circuit board and a trigger switch, wherein the circuit board is fixed to the inner surface of the upper shell, and the trigger switch is arranged on the circuit board; the button also has a trigger part, which is connected to the body, and when the button is pressed, the trigger part triggers the trigger switch.

[0009] According to one embodiment of the present invention, the button further has at least one counterweight block, and the counterweight block is arranged on the inner surface of the body; wherein the counterweight block is located on one side of the rotation axis, and the trigger part is located on the other side of the rotation axis.

[0010] According to one embodiment of the present invention, the counterweight blocks are multiple and plate-shaped, and the counterweight blocks are arranged parallel to each other on the inner surface of the body and are located between the pair of arms.

[0011] The beneficial effect of the present invention is that the game handle provided by the present invention can be configured with a support arm through the button, and the support arm is rotatably arranged on a pair of pivot seats of the lower shell around a rotation axis. The space occupied by the button can be saved, and the volume of the game handle can be further simplified. And through the structural design in which the counterweight block and the trigger part are respectively located on both sides of the rotation axis, wherein the rotation axis is roughly parallel to the upper shell, and the rotation axis forms an acute angle with the straight line portion of the front edge of the upper shell. The button does not need an elastic arm, and the user can press the button naturally in an ergonomic posture, parallel to the upper shell and slightly bent. The button does not need to be specially provided with an elastic arm or an elastic element, and can be naturally reset. Furthermore, the present invention can simplify the assembly steps of the button.

[0012] To further understand the features and technical contents of the present invention, please refer to the following detailed description and drawings of the present invention. However, the drawings provided are only for reference and description and are not intended to limit the present invention. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] Figure 1 It is a top view schematic diagram of the game handle of the present invention.

[0014] Figure 2 for Figure 1 An enlarged schematic diagram of the button mechanism in Part II.

[0015] Figure 3 for Figure 1 An enlarged schematic diagram of part II from another angle.

[0016] Figure 4 This is a three-dimensional exploded view of the button mechanism of the game controller.

[0017] Figure 5 Another three-dimensional exploded view of the button mechanism of the game controller.

[0018] Figure 6 A partial exploded view of the button mechanism of a game controller.

[0019] Figure 7 This is another part of the three-dimensional exploded view of the button mechanism of the game controller.

[0020] Figure 8 A cross-sectional view of the button mechanism of a game controller.

[0021] The reference numerals are as follows:

[0022] 100: Game controller

[0023] 10: Shell

[0024] 10a: Upper shell

[0025] 10b: Lower housing

[0026] 11: Screw hole

[0027] 12: Opening

[0028] 13: Fixing parts

[0029] 15: Fixed part

[0030] 14: Pivot seat

[0031] 20: Button

[0032] 21: Ontology

[0033] 22: Arm

[0034] 221: Pivot shaft

[0035] x: rotation axis

[0036] 23: Trigger

[0037] 231: Trigger column

[0038] 24: Counterweight

[0039] 40: Circuit Board

[0040] 42: Trigger switch

[0041] θ: acute angle DETAILED DESCRIPTION

[0042] See also Figures 1 to 8 As shown, the present invention provides a game controller 100 , which includes a housing 10 and at least one button 20 . Figures 2 to 8A partial display of the button mechanism of the game controller. In this embodiment, the game controller 100 has a pair of buttons 20 located at two corners of the front edge of the housing 10. The housing 10 has an upper housing 10a and a lower housing 10b. The lower housing 10b is connected to the upper housing 10a. The lower housing 10b has an opening 12 and a pair of pivot seats 14, which are arranged on the inner surface of the lower housing 10b and close to the edge of the opening 12.

[0043] The button 20 has a body 21 and a pair of arms 22. The body 21 is exposed from the opening 12. The pair of arms 22 each have one end connected to the body 21 and the other end rotating around a rotation axis x (refer to Figure 7 ) is rotatably disposed on the pair of pivot seats 14. In this embodiment, the body 21 is in the shape of an arc plate. The opening 12 can be slightly larger than the body 21 to facilitate installation or to add other decorative parts. The rotation axis x is roughly parallel to the upper shell 10a, and the rotation axis x forms an acute angle θ with the front straight line portion of the upper shell 10a (refer to Figure 7 ), in this embodiment, the acute angle θ is about 15 degrees. However, the present invention is not limited thereto, and the acute angle θ may range from 10 degrees to 50 degrees. The design of the acute angle θ allows the user to hold the game controller 100 with a finger, usually an index finger, in an ergonomic posture, and naturally press the button 20 in a slightly bent posture parallel to the upper housing 10a.

[0044] In this embodiment, in conjunction with the button 20, the game handle 100 further includes a trigger switch 42 (eg, Figure 3 and Figure 5 As shown in FIG. 1 ), the trigger switch 42 is disposed on the inner surface of the upper housing 10a. Specifically, the trigger switch 42 may be disposed on a circuit board 40. The circuit board 40 may be fixed to the inner surface of the upper housing 10a. The button 20 further includes a trigger portion 23, and the trigger portion 23 is connected to the body 21. Specifically, the trigger portion 23 is in the shape of a plate and is further provided with a trigger column 231 (as shown in FIG. 1 ). Figure 4 When the button 20 is pressed, the trigger portion 23 can trigger the trigger switch 42.

[0045] like Figure 4As shown, the lower shell 10b has a pair of fixing parts 15 to be fixedly connected to the upper shell 10a. The pair of fixing parts 15 are respectively arranged on both sides of the opening 12. The upper shell 10a is connected to the pair of fixing parts 15 of the lower shell 10b through a pair of fixing members 13. In this embodiment, the fixing part 15 is a screw column formed with an internal thread, and the fixing member 13 is a screw, which passes through the screw hole 11 of the upper shell 10a to be locked and fixed to the screw column. However, the connection method of the upper shell 10a and the lower shell 10b of the present invention is not limited to the above method, for example, it can be a hook, gluing, hot melt column, ultrasonic welding and the like.

[0046] In this embodiment, the top of the pivot seat 14 is in the shape of a concave semicircular hole and is close to the fixing portion 15. A pair of arms 22 of the button 20 extend upward from both sides of the body 21, and a pivot shaft 221 is formed at the end of each arm 22. The pivot shaft 221 is perpendicular to the arm 22. In other words, the button 20 of this embodiment is integrally formed with a pair of pivot shafts 221. The pivot shaft 221 is accommodated in the pivot seat 14. When the upper shell 10a is covered on the lower shell 10b, the pivot shaft 221 can be limited to the pivot seat 14.

[0047] The advantage of the above structural arrangement is that the manufacturing and assembly steps of the button can be simplified. Specifically, during assembly, the pair of pivot shafts 221 of the button 20 are directly placed on the pair of pivot seats 14 of the lower shell 10b, and the assembly steps of the button 20 are completed. However, the present invention is not limited to this, and the pair of support arms 22 of the button 20 can use other mechanisms to enable the button 20 to be rotatably arranged on the lower shell 10b. For example, a rotating shaft that passes through the pair of support arms 22 can be provided, and the rotating shaft is placed on the pivot seat 14, so that the button 20 can be rotated around the rotation axis x.

[0048] In this embodiment, the button 20 also has a plurality of counterweights 24 (see Figure 4 and Figure 6 ), a plurality of counterweights 24 are disposed on the inner surface of the body 21. Each counterweight 24 is roughly plate-shaped, and in this embodiment, is roughly triangular plate-shaped, and is arranged parallel to each other and is located between the pair of arms 22. However, the present invention is not limited thereto. The counterweight may be a solid block disposed on the inner surface of the body 21.

[0049] like Figure 8As shown, the counterweight 24 is located on one side of the rotation axis x, and the trigger portion 23 is located on the other side of the rotation axis x. In other words, the counterweight 24 and the trigger portion 23 are respectively located on both sides of the rotation axis x. The design point of the multiple counterweights 24 is that the front end of the button 20 itself is heavier, so that the button 20 rotates clockwise relative to the rotation axis x, and the gap between the trigger portion 23 of the button 20 and the trigger switch 42 can be forced to be zero. Therefore, in this embodiment, when the button 20 is not pressed, the trigger portion 23 can just contact the trigger switch 42, so that the button 20 has no idle travel, so as to provide the button 20 with a better pressing touch. Furthermore, by locating the counterweight 24 on one side of the rotation axis x and cooperating with the effect of gravity, the button 20 of this embodiment can omit the elastic arm or elastic element, and can be reset naturally.

[0050] In addition, the trigger portion 23 may be connected to a portion of the counterweight 24 . In other words, the trigger portion 23 extends outward from the counterweight 24 .

[0051] [Beneficial Effects of Embodiments]

[0052] One of the beneficial effects of the present invention is that the game controller provided by the present invention can be configured with a support arm 22 through the button 20, and the support arm 22 is rotatably disposed on a pair of pivot seats 14 of the lower shell 10b around a rotation axis. The space occupied by the button can be saved, and the volume of the game controller can be further simplified. Through the structural design in which the counterweight block 24 and the trigger part 23 are respectively located on both sides of the rotation axis x, the button 20 does not need an elastic arm. In addition, the rotation axis x is roughly parallel to the upper shell 10a, and the rotation axis x forms an acute angle with the straight line portion of the front edge of the upper shell 10a. The user can press the button in an ergonomic posture, naturally in a posture parallel to the upper shell and slightly bent. Furthermore, the assembly of the button can be simplified.

[0053] The contents disclosed above are only preferred feasible embodiments of the present invention, and are not intended to limit the claims of the present invention. Therefore, all equivalent technical changes made using the contents of the present invention's specification and drawings are included in the claims of the present invention.

Claims

1. A game handle, characterized in that: include: an upper shell; A lower shell connected to the upper shell, the lower shell having an opening and a pair of pivot seats, the pair of pivot seats being arranged on the inner surface of the lower shell and close to the edge of the opening; At least one button has a body and a pair of arms, each of the arms has one end connected to the body, and the other end is rotatably disposed on the pivot seat around a rotation axis, and the body is exposed from the opening; the button also has a trigger portion, and the trigger portion is connected to the body; a circuit board fixed to the inner surface of the upper housing; a trigger switch, disposed on the circuit board, wherein when the button is pressed, the trigger portion triggers the trigger switch; Wherein, when the button is not pressed, the trigger portion contacts the trigger switch.

2. The game handle according to claim 1, characterized in that: The rotation axis is parallel to the upper shell, and the rotation axis forms an acute angle with the front edge straight portion of the upper shell.

3. The game handle according to claim 1, characterized in that: The button also has at least one counterweight block, and the counterweight block is arranged on the inner surface of the body.

4. The game handle according to claim 3, characterized in that: The counterweight block is located on one side of the rotation axis, and the trigger part is located on the other side of the rotation axis.

5. The game handle according to claim 3, characterized in that: The counterweight blocks are in the shape of multiple plates, and are arranged parallel to each other on the inner surface of the body and are located between the pair of supporting arms.

6. The game handle according to claim 1, wherein: The lower shell also has a pair of fixing parts to be fixedly connected to the upper shell, the pair of fixing parts are respectively arranged on both sides of the opening, and the upper shell is respectively connected to the pair of fixing parts of the lower shell through a pair of fixing members.

7. The game handle according to claim 6, characterized in that: The fixing portion is a screw-connecting column, the fixing element is a screw, and the upper shell is fixed to the screw-connecting column by screw locking.

8. The game handle according to claim 6, characterized in that: The top end of the pivot seat is in the shape of a concave semicircular hole and is close to the fixing portion.

9. The game handle according to claim 1, wherein: The pair of buttons The support arms extend upward from both sides of the body, and a pivot axis is formed at the end of each support arm. The pivot shaft is accommodated in the pivot seat.

Citation Information

Patent Citations

  • Button structure for game controller

    US20140378227A1