Game display control method, device and electronic device
By directly displaying the obstacle position information on the expedition route in the information control of the SLG game, the problem of jumping to the map system in the prior art is solved, and the player's gaming experience and operation convenience are improved.
Patent Information
- Application Number
- CN202210935881.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-08-05
- Publication Date
- 2025-03-04
- Estimated Expiration
- 2042-08-05
AI Technical Summary
In SLG games, players need to perform battle operations before marching. When there are obstacles in the battle route, the existing technology needs to jump to the map system, resulting in players needing to identify the contrast between the icons in the map and the buildings in the game scene, increasing the cost of identification and cognition, and affecting the player's gaming experience.
The terminal device provides a game display control method, which directly displays obstacle position information on the expedition route in the information control of the game scene, without jumping to the map system, reducing the recognition and cognitive costs of players in the expedition operation.
This method allows players to directly understand the obstacle position in the game scene when they go out to operate, improving the game's operation convenience and player's gaming experience.
Smart Images

Figure CN115487498B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of game technology, and in particular to a game display control method, device and electronic equipment. Background Art
[0002] In SLG (Simulation Game, strategy game), marching is a basic game behavior. Before marching, players need to complete the expedition operation. Specifically, after the player selects the target team to be marched and the destination, the interface will jump to the map system, showing the marching route of the target team to the destination, as well as the obstacles on the marching route. Since the icons in the map are displayed differently from the corresponding buildings in the game scene, players need to know the corresponding relationship between the two. For novice players, there is a high recognition and cognitive cost, which affects the player's gaming experience. Summary of the invention
[0003] In view of this, the purpose of the present invention is to provide a game display control method, device and electronic device, which does not require jumping to the map system to display information on the location of obstacles, does not require the identification and cognitive costs of comparing scenes and maps, and improves the player's gaming experience.
[0004] In a first aspect, an embodiment of the present invention provides a display control method for a game, providing a graphical user interface through a terminal device, wherein the graphical user interface includes a first scene screen of a target game scene; the target game scene includes multiple scene plots; the method includes: responding to a trigger operation on a first scene plot in the first scene screen, determining a departure route for a target team to the first scene plot; displaying an expedition information control on the first scene screen; wherein the departure information control is used to: display departure information for the target team to the first scene plot; in response to the existence of an obstacle position on the departure route, displaying obstacle prompt information for the obstacle position in the departure information control; the obstacle prompt information includes: location information of at least one obstacle position in the departure route.
[0005] The above-mentioned step of displaying obstacle prompt information for the obstacle position in the expedition information control in response to the existence of the obstacle position on the expedition route includes: in response to the existence of the obstacle position on the expedition route, displaying at least a partial scene map of the target game scene in the expedition information control; wherein, at least a portion of the scene map includes a location identifier corresponding to the obstacle position.
[0006] After the above-mentioned step of displaying at least a portion of the scene map of the target game scene in the expedition information control in response to the existence of an obstacle position on the expedition route, the method also includes: displaying at least a portion of the expedition route in at least a portion of the scene map; wherein at least a portion of the expedition route includes location identifiers corresponding to the obstacle positions, as well as a location identifier of the target team.
[0007] The above method also includes: in response to the absence of obstacles on the expedition route, displaying the first expedition information in the expedition information control; wherein the first expedition information includes the expedition route information; the expedition route information includes multiple of the following: expedition time, the time for the target team to arrive at the first scene plot, the added experience points, the resources spent on the expedition, the supply control, and the expedition trigger control.
[0008] The above method also includes: in response to the existence of an obstacle position on the expedition route, displaying the second expedition information in the expedition information control; wherein the second expedition information includes: obstacle prompt information for the obstacle position; the obstacle prompt information is displayed at a designated position in the expedition information control; the designated position is used to: only display the obstacle prompt information or only display the expedition route information, and when there is no obstacle position on the expedition route, the designated position displays the expedition route information.
[0009] The second expedition information may further include one or more of the following: an expedition behavior identifier, plot information of the first scene plot, target team information, alternative team information, and a selection control for whether to return automatically.
[0010] After the above-mentioned step of displaying obstacle prompt information for the obstacle position in the expedition information control in response to the existence of an obstacle position on the expedition route, the method also includes: in response to a first viewing operation on the obstacle prompt information, displaying a second scene screen of the target game scene in the expedition information control; wherein the second scene screen includes a second scene plot where the obstacle position is located, and building information on the second scene plot.
[0011] After the above step of displaying obstacle prompt information for the obstacle location in the expedition information control in response to the existence of an obstacle location on the expedition route, the above method also includes: in response to a second viewing operation for the obstacle prompt information, switching the first scene screen to the second scene screen in the graphical user interface; wherein the second scene screen includes a second scene plot where the obstacle location is located.
[0012] The above-mentioned graphical user interface includes a recording control; the recording control is used to: record the plot location of the first scene plot; the above-mentioned second viewing operation in response to the obstacle prompt information, before the step of switching the first scene screen to the second scene screen in the graphical user interface, the method also includes: responding to the trigger operation of the recording control, recording the plot location of the first scene plot.
[0013] The above method also includes: in response to switching the first scene screen to the second scene screen in the graphical user interface, displaying a position return control; wherein the position return control is used to: control the graphical user interface to display the first scene screen based on the recorded plot position of the first scene plot.
[0014] After the above-mentioned step of displaying obstacle prompt information for the obstacle position in the expedition information control in response to the existence of an obstacle position on the expedition route, the method also includes: in response to a second viewing operation for the obstacle prompt information, displaying a record prompt control in the graphical user interface; the record prompt control is used to: prompt whether to record the plot position of the first scene plot in the first scene picture; in response to a specified operation for the record prompt control, switching the first scene picture to the second scene picture in the graphical user interface.
[0015] The above-mentioned step of switching the first scene screen to the second scene screen in the graphical user interface in response to the specified operation of the record prompt control includes: responding to the record confirmation operation of the record prompt control, switching the first scene screen to the second scene screen in the graphical user interface; displaying the position return control in the graphical user interface, wherein the position return control is used to: control the graphical user interface to display the first scene screen.
[0016] After the above-mentioned step of displaying obstacle prompt information for the obstacle location in the expedition information control in response to the existence of an obstacle location on the expedition route, the method also includes: in response to a second viewing operation for the obstacle prompt information, recording the location of the first scene plot; in the graphical user interface, switching the first scene screen to the second scene screen; wherein the second scene screen includes the second scene plot where the obstacle location is located; displaying a position return control; wherein the position return control is used to: control the graphical user interface to display the first scene screen based on the recorded location of the first scene plot.
[0017] The above-mentioned step of displaying obstacle prompt information for the obstacle position in the expedition information control in response to the existence of an obstacle position on the expedition route includes: in response to the existence of an obstacle position on the expedition route, and there are multiple obstacle positions, displaying the position prompt information of the first obstacle position closest to the target team in the expedition information control.
[0018] After the above-mentioned step of displaying the expedition information control on the first scene screen, the method also includes: in response to the fact that there are multiple expedition routes, the route information of each expedition route and the selection control of each expedition route are displayed in the expedition information control; wherein the selection control is used to: select the corresponding expedition route to control the target team to march along the selected expedition route to the first scene plot; in response to the existence of an obstacle position on the first expedition path among the multiple expedition routes, the obstacle prompt information of the obstacle position on the first expedition path is displayed in the expedition information control.
[0019] In a second aspect, an embodiment of the present invention provides a display control device for a game, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes a first scene screen of a target game scene; the target game scene includes multiple scene plots; the device includes: a determination module, used to respond to a trigger operation on a first scene plot in the first scene screen, and determine a departure route for a target team to the first scene plot; a control display module, used to display an expedition information control on the first scene screen; wherein the expedition information control is used to: display the departure information of the target team to the first scene plot; an information display module, used to respond to the existence of an obstacle position on the departure route, and display obstacle prompt information for the obstacle position in the departure information control; the obstacle prompt information includes: location information of at least one obstacle position in the departure route.
[0020] In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the display control method of the above-mentioned game.
[0021] In a fourth aspect, an embodiment of the present invention provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the display control method of the above-mentioned game.
[0022] The embodiments of the present invention bring the following beneficial effects:
[0023] The display control method, device and electronic device of the above-mentioned game provide a graphical user interface through a terminal device, wherein the graphical user interface includes a first scene screen of a target game scene; the target game scene includes multiple scene plots; in response to a trigger operation on the first scene plot in the first scene screen, the target team's expedition route to the first scene plot is determined; an expedition information control is displayed on the first scene screen; wherein the expedition information control is used to: display the expedition information of the target team to the first scene plot; in response to the existence of an obstacle position on the expedition route, the obstacle prompt information for the obstacle position is displayed in the expedition information control; the obstacle prompt information includes: the location information of at least one obstacle position in the expedition route. In this method, when the player is performing the expedition operation, if there is an obstacle position in the expedition route, the obstacle prompt information can be displayed in the expedition information control, so that the player can understand the situation of the obstacle position, without jumping to the map system to display the information of the obstacle position, and without the identification and cognitive cost of comparing the scene and the map, thereby improving the player's gaming experience.
[0024] Other features and advantages of the present invention will be described in the following description, and partly become apparent from the description, or understood by practicing the present invention. The purpose and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.
[0025] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0026] In order to more clearly illustrate the specific implementation methods of the present invention or the technical solutions in the prior art, the drawings required for use in the specific implementation methods or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some implementation methods of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.
[0027] Figure 1 A flowchart of a game display control method provided by an embodiment of the present invention;
[0028] Figure 2 A schematic diagram of a departure information control provided by an embodiment of the present invention;
[0029] Figure 3 A schematic diagram of displaying a scene map in an expedition information control provided by an embodiment of the present invention;
[0030] Figure 4 A schematic diagram of a scene screen displayed in an expedition information control provided by an embodiment of the present invention;
[0031] Figure 5 A schematic diagram of a second scene screen and a quick coordinate bar provided by an embodiment of the present invention;
[0032] Figure 6 A schematic diagram of displaying obstacle prompt information in a separate window provided by an embodiment of the present invention;
[0033] Figure 7 A schematic diagram of the structure of a game display control device provided by an embodiment of the present invention;
[0034] Figure 8 A schematic diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION
[0035] In order to make the purpose, technical solution and advantages of the embodiments of the present invention clearer, the technical solution of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present invention.
[0036] In SLG games, you need to perform an expedition operation before marching. If the marching route of the expedition team currently selected by the player is blocked, you need to give the player certain prompts and solutions so that the player can successfully achieve the march. In related technologies, after the player selects the expedition target and the expedition team in the game scene, the game interface will jump to the map system, and the expedition route and the obstruction position on the expedition route will be displayed in the map system. In this method, you need to jump to the map system during the expedition operation, and you need to identify the comparison relationship between the icons in the map and the buildings in the game scene. It has certain identification and cognitive costs, which is especially unfriendly to novice players and affects the player's gaming experience.
[0037] Based on the above, the embodiments of the present invention provide a game display control method, device and electronic device. This technology can be applied to SLG games or other games that have the need to display maps and routes.
[0038] In one embodiment of the present disclosure, the display control method of the game can be run on a local terminal device or a server. When the display control method of the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0039] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the display control method of the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0040] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0041] In a possible implementation, an embodiment of the present invention provides a game display control method, which provides a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.
[0042] To facilitate understanding of this embodiment, a game display control method disclosed in an embodiment of the present invention is first described in detail. Figure 1 As shown, the display control method of the game provides a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device described above, or can be the client device described above, and the graphical user interface includes a first scene screen of the target game scene; the target game scene includes multiple scene plots; the target game scene is usually divided into multiple scene plots, and the scene plots can be rectangular, hexagonal or other shapes, and the player can control the team to occupy the plots, build buildings on the plots, and other operations. The virtual camera shoots in the target game scene to obtain the above-mentioned first scene screen. The display control method of the game includes the following steps:
[0043] Step S102, responding to a trigger operation on a first scene plot in a first scene screen, determining a route for a target team to march to the first scene plot;
[0044] The trigger operation may be a click operation, a long press operation, a double click operation, etc.; the trigger operation is specifically used to trigger the expedition behavior for the first scene plot. For example, if the player goes on an expedition with respect to the first scene plot, the trigger operation is performed on the first scene plot. Then, the game system determines the expedition route according to the position of the first scene plot and the position of the expedition team of the current player account.
[0045] If the current player account has only one expedition team, the location of the expedition team is used as the starting point of the route, and the location of the first scene plot is used as the end point of the route to generate the above-mentioned expedition route. If there are multiple expedition teams in the current player account, and the locations of each expedition team are different, one of the expedition teams can be used as the default selected target team, and the location of the target team is used as the starting point of the route, and the location of the first scene plot is used as the end point of the route to generate the above-mentioned expedition route; the selection control of each expedition team can also be displayed in the graphical user interface, and when the selected target team is changed, the expedition route also changes accordingly. Usually, after the target team is determined, the game system automatically generates the expedition route. The game system can generate only one expedition route, or it can generate multiple expedition routes for players to choose.
[0046] Step S104, displaying a march information control on the first scene screen; wherein the march information control is used to: display the march information of the target team marching to the first scene plot;
[0047] Usually, the display level of the expedition information control is higher than the first scene screen. In order to block the first scene screen as little as possible, the expedition information control can be displayed at the edge of the graphical user interface, for example, at the bottom, left, right, top, etc. The expedition information in the expedition information control may include the plot information of the first scene plot, the information of the target team, the information of the expedition route, etc. In a specific implementation method, the expedition information may include the expedition behavior identification, the combat power information of the first scene plot, the team details of the target team, the information of the alternative team, the expedition time, the time when the target team arrives at the first scene plot, the resources spent on the expedition, the selection control of whether to return automatically, etc.
[0048] Figure 2 As an example. The expedition information control is divided into multiple sub-controls, which are displayed at the top, bottom and right of the graphical user interface. Among them, the alternative team selection bar displays the alternative teams that can be used for the expedition. When the player selects other alternative teams, the target team changes, and at this time, the information of the target team will also change accordingly. Operation controls are also set in the expedition route information, such as quick replenishment controls and expedition controls. When the player clicks the expedition control, the expedition behavior starts according to the expedition information currently set by the player.
[0049] Step S106, in response to the presence of an obstacle position on the expedition route, obstacle prompt information for the obstacle position is displayed in the expedition information control; the obstacle prompt information includes: location information of at least one obstacle position on the expedition route.
[0050] If there is an obstacle on the expedition route, the current target team cannot directly march to the first scene plot. It is usually necessary to change other teams or capture the obstruction position. At this time, the player needs to check the relevant information of the obstacle position. In the related technology, the graphical user interface usually jumps to the map, and the logo of the expedition route and the obstacle position is displayed on the map. Then, when the player triggers the obstacle position, he can jump to the target game scene again, and the plot where the obstacle position is located will be displayed in the scene screen. This way of viewing the obstacle position requires multiple jumps, which is cumbersome.
[0051] In this embodiment, the obstacle prompt information of the obstacle position is directly displayed in the expedition information control, and the obstacle prompt information can be displayed in a sub-control in the appearance information control. For example, a sub-control is generated on the left side of the graphical user interface, and the obstacle prompt information is displayed in the sub-control; for another example, the obstacle prompt information is displayed in the sub-control that displays the expedition route information. At this time, since there is an obstacle position on the current expedition route, the expedition behavior cannot be directly carried out, and the expedition route information is no longer displayed in the sub-control.
[0052] The obstacle prompt information can be in the form of a small map, in which the obstacle position is displayed; it can also be in the form of a scene, in which the plot corresponding to the obstacle position is displayed; it can also be in the form of text, in which the location information of the obstacle position, the camp to which it belongs, the number of obstacle positions on the expedition route, etc. are described in text. In this embodiment, the obstacle prompt information of the obstacle position is directly displayed through the expedition information control, and the interface does not need to jump to the map system; the player can learn about the relevant information of the obstacle position in the expedition information control.
[0053] The display control method of the above-mentioned game provides a graphical user interface through a terminal device, and the graphical user interface includes a first scene screen of the target game scene; the target game scene includes multiple scene plots; in response to the trigger operation on the first scene plot in the first scene screen, the target team's expedition route to the first scene plot is determined; the expedition information control is displayed on the first scene screen; wherein the expedition information control is used to: display the expedition information of the target team to the first scene plot; in response to the existence of an obstacle position on the expedition route, the obstacle prompt information for the obstacle position is displayed in the expedition information control; the obstacle prompt information includes: the location information of at least one obstacle position in the expedition route. In this method, when the player is performing the expedition operation, if there is an obstacle position in the expedition route, the obstacle prompt information can be displayed in the expedition information control, so that the player can understand the situation of the obstacle position, without jumping to the map system to display the information of the obstacle position, and without the identification and cognitive cost of comparing the scene and the map, thereby improving the player's gaming experience.
[0054] The following embodiments continue to describe the specific display method of the obstacle prompt information.
[0055] In one method, in response to the presence of an obstacle on a departure route, at least a portion of a scene map of a target game scene is displayed in a departure information control; wherein at least a portion of the scene map includes a location identifier corresponding to the obstacle.
[0056] In this mode, the first scene screen including the first scene plot is still displayed on the graphical user interface, and at the same time, the scene map is displayed in the expedition information control, and the scene map includes a location identifier corresponding to the obstacle position; if the obstacle position is a plot, the scene map displays the location identifier of the plot where the obstacle position is located. The location identifier can display the obstacle position in a specific display format, or indicate the obstacle position in a specific shape, such as an arrow.
[0057] In another way, based on the scene map, at least part of the expedition route is displayed in at least part of the scene map; wherein at least part of the expedition route includes position marks corresponding to the obstacle positions and the position marks of the target team. Specifically, the scene map can indicate the current position of the target team, the obstacle position, and the position of the first scene plot, etc.; thereby enabling the player to understand the relative position of the obstacle position relative to the target team, so as to facilitate the player to make decisions on the selection of the expedition team, whether to capture the obstacle position, etc.
[0058] Figure 3 As an example, in this example, a scene map is displayed in the sub-control that originally displays the expedition route information; the black dots are the location markers of the target team, and the hollow dots are the markers of the obstacle locations; through the obstacle prompt information, players can know the distance, location and other information of the obstacle location relative to the target team.
[0059] In this embodiment, in the two cases where there are no obstacles on the expedition route and there are obstacles, the expedition information displayed in the expedition information control is different. The specific description is as follows:
[0060] In response to the absence of obstacles on the expedition route, the first expedition information is displayed in the expedition information control; wherein the first expedition information includes the expedition route information; the expedition route information includes multiple of the following: expedition time, the time for the target team to arrive at the first scene plot, the added experience points, the resources spent on the expedition, the supply control, and the expedition trigger control.
[0061] In actual implementation, the above-mentioned expedition information control can be divided into multiple sub-controls, each of which is distributed in various positions in the graphical user interface, such as the top, bottom, side, etc. In addition to the above-mentioned expedition route information, the above-mentioned first expedition information can also include one or more of the following: expedition behavior identification, plot information of the first scene plot, target team information, alternative team information, and whether to automatically return. The first expedition information can be distributed and displayed in the above-mentioned multiple sub-controls to minimize the occlusion of the scene screen by the expedition information control.
[0062] In one embodiment, the expedition route information in the first expedition information may be displayed in a sub-control. For example, the sub-control may be located at the bottom of the graphical user interface.
[0063] In response to the existence of an obstacle location on the expedition route, second expedition information is displayed in the expedition information control; wherein the second expedition information includes: obstacle prompt information for the obstacle location; the obstacle prompt information is displayed at a designated location in the expedition information control; the designated location is used to: only display the obstacle prompt information or only display the expedition route information, and when there is no obstacle location on the expedition route, the designated location displays the expedition route information.
[0064] It should be noted that the second expedition information includes different information from the first expedition information. The second expedition information includes obstacle prompt information, which can be the scene map including the location identifier of the obstacle location mentioned above. The obstacle prompt information is displayed at a specified position in the appearance information control. In a specific implementation, the specified position can be a sub-control in the expedition information control.
[0065] The content displayed at the designated location is different in the two cases where there are obstacles on the route and when there are no obstacles. When there are no obstacles on the route, the designated location displays the aforementioned route information. When there are obstacles on the route, the designated location no longer displays the route information, but displays obstacle prompt information.
[0066] It can also be understood that when there are no obstacles on the expedition route, the designated location displays the expedition route information, and when there are obstacles on the expedition route, the expedition route information that should have been displayed at the designated location is replaced by the aforementioned obstacle prompt information.
[0067] The above method takes into account that when there are obstacles on the expedition route, it is difficult to directly trigger the expedition operation based on the expedition route. At this time, the expedition route information will be redundant. In order to reduce the occlusion of the scene screen by the information display, when there are obstacles on the expedition route, the expedition route information will no longer be displayed. Instead, the aforementioned obstacle prompt information will be displayed at the designated position where the expedition route information is displayed, so that the player can perform further operations based on the obstacle prompt information. This method can improve the efficiency of information display.
[0068] Furthermore, in addition to the obstacle prompt information, the second expedition information may also display one or more of the following: an expedition behavior identifier, the first scene plot information, the target team information, the alternative team information, and a selection control for whether to automatically return. These information may be the same as the relevant content of the first expedition information.
[0069] Furthermore, considering that the obstacle prompt information can only provide the player with preliminary information, if the player wants to further understand the details of the obstacle location, this embodiment supports further operations on the obstacle prompt information.
[0070] Specifically, in response to a first viewing operation on the obstacle prompt information, a second scene screen of the target game scene is displayed in the expedition information control; wherein the second scene screen includes a second scene plot where the obstacle is located, and building information on the second scene plot.
[0071] The first viewing operation may specifically be an operation on the obstacle prompt information. For example, if the obstacle prompt information displays the obstacle position in the form of a scene map, the first viewing operation may be a trigger operation on the position identifier of the obstacle position in the scene map, such as a single-click operation, a double-click operation, etc. If the obstacle prompt information is in text form and the text content has a triggerable attribute, the first viewing operation may be a trigger operation on a certain text content, such as a single-click operation.
[0072] In other ways, the obstacle prompt information can also be associated with a viewing control, and the first viewing operation can be triggered by operating the viewing control. Figure 3 The circular control with a “+” sign is the viewing control. Players can display the second scene by clicking the viewing control.
[0073] After the player performs the first viewing operation, the second scene screen is displayed in the expedition information control, which includes the second scene plot where the obstacle is located. At this time, the player can know the detailed information of the second scene plot where the obstacle is located, such as the type of buildings on the second scene plot, the camp to which the second scene plot belongs, etc., so as to decide whether to occupy the second scene plot.
[0074] Figure 4 As an example, the second scene screen is displayed in the expedition information control, in which the building model of the plot where the obstacle is located is displayed, so that the player can know the type of building model at the obstacle position and take different treatment methods. For example, if the building model belongs to a player from another camp, it may be necessary to occupy the second scene plot. If the building model belongs to a building set by the system level, the obstacle position needs to be handled according to the requirements of the system level.
[0075] In addition, when displaying the second scene screen, a viewing control may also be displayed on the second scene screen, such as Figure 4 The circular control with a "+" sign in the view control can be clicked to switch the second scene screen back to the screen displaying obstacle prompt information, for example, the obstacle prompt information in the form of the aforementioned scene map; or further detailed information of the second scene plot can continue to be displayed when the view control is clicked.
[0076] Through the above method, players can further view the detailed information of the buildings at the obstacle location, which is helpful for players to make further decisions.
[0077] In another way, if the player feels that the relevant information of the obstacle location viewed through the expedition information control is relatively limited, at this time, the scene screen of the graphical user interface can be switched. Specifically, in response to the second viewing operation on the obstacle prompt information, the first scene screen is switched to the second scene screen in the graphical user interface; wherein the second scene screen includes the second scene block where the obstacle location is located.
[0078] In this case, the first scene screen is switched to the second scene screen. If the obstacle position is far from the position of the first scene plot, the first scene plot is usually no longer displayed in the second scene screen, and only the second scene plot where the obstacle position is located is displayed. When the field of view of the second scene screen is large, the surrounding plots of the second scene plot can also be displayed, so that the player can clearly understand the situation of the plot at the obstacle position and the situation around the plot. In the process of the graphical user interface switching the first scene screen to the second scene screen, the virtual camera can be controlled to gradually move to the position corresponding to the second scene screen. At this time, the graphical user interface gradually changes from the first scene screen and transitions to the second scene screen; the position of the virtual camera can also be controlled to directly reach the position corresponding to the second scene screen. At this time, the second scene screen directly replaces the first scene screen in the graphical user interface, and there is no transition of scene screens.
[0079] You can continue to refer to Figure 3By triggering the "go to obstacle location" control, the second viewing operation can be achieved, thereby controlling the scene screen in the graphical user interface to switch. In another way, such as Figure 4 In the game, when the second scene screen containing the second scene plot where the obstacle is located is already displayed in the expedition information control, the scene screen in the graphical user interface can be switched by triggering the "Go to Obstacle Location" control, thereby displaying the second scene screen in a larger field of view through the graphical user interface, allowing players to obtain richer information about the obstacle location.
[0080] In other methods, after the second viewing operation is triggered, the graphical user interface can display the first scene screen and the second scene screen in a split screen. At this time, the graphical user interface can be divided into two areas to simultaneously display the first scene screen and the second scene screen. Each scene screen can be provided with a control for enlarging or closing the screen. Taking the first scene screen as an example, if the first scene screen is closed, the split screen is canceled in the graphical user interface, and only the second scene screen is displayed; if the first scene screen is enlarged, the split screen is canceled in the graphical user interface, and only the first scene screen is displayed.
[0081] In the above scheme, the scene screen in the graphical user interface switches. If the player wants to return to the position of the first scene plot again, he needs to find and drag the scene screen multiple times, losing the position of the first scene plot; if the player jumps to the map system due to an error in operation, it will further affect the player's gaming experience.
[0082] In order to allow players to conveniently switch between scene images corresponding to multiple scene plots, in this embodiment, the graphical user interface includes a recording control; the recording control is used to: record the plot position of the first scene plot; and record the plot position of the first scene plot in response to a trigger operation on the recording control.
[0083] Continue to refer Figure 4 , a record control is displayed near the first scene plot, and the record control can provide a channel for the player to quickly return to the first scene plot. When the record control is triggered, the game system can record the plot position coordinates of the first scene plot, and can also record the position coordinates of the virtual camera in the target game scene when the virtual camera shoots the first scene plot.
[0084] After the player clicks the record control and then clicks the "go to obstacle location" control, the first scene screen is switched to the second scene screen in the graphical user interface. In response to the switching of the first scene screen to the second scene screen in the graphical user interface, the position return control is displayed; wherein, the position return control is used to: based on the recorded plot position of the first scene plot, control the graphical user interface to display the first scene screen.
[0085] See also Figure 5 , the graphical user interface currently displays the second scene screen, which includes the second scene plot. At the same time, a quick coordinate bar is set on the right side of the graphical user interface. In the quick coordinate bar, the position return control of the first scene plot is displayed. After the position return control is triggered, the first scene screen including the first scene plot is displayed again in the graphical user interface. Therefore, the player can conveniently switch back to the scene screen of the first scene plot without having to search and drag the scene screen multiple times.
[0086] In addition, the player can use the above-mentioned recording control to record the positions of multiple plots of land, so that they are displayed in the quick coordinate bar. For example, when the graphical user interface displays the second scene plot, the player can use the recording control to record the position of the second scene plot. Then, when the graphical user interface displays other plots of land, the position return control of the second scene plot is displayed in the quick coordinate bar. By triggering the position return control, the player can control the graphical user interface to display the second scene plot again.
[0087] When the expedition route includes multiple obstacle locations, the location of the obstacle location can also be recorded through the above-mentioned recording control, so that the player can quickly view the scene plot of each recorded plot location through the shortcut coordinate bar.
[0088] In another implementation, in response to a second viewing operation on the obstacle prompt information, a record prompt control is displayed in the graphical user interface; the record prompt control is used to: prompt whether to record the plot location of the first scene plot in the first scene picture; in response to a specified operation on the record prompt control, in the graphical user interface, the first scene picture is switched to the second scene picture.
[0089] The second viewing operation is used to control the switching of scene screens in the graphic user interface. If the record control is not triggered before the second viewing operation is triggered, or the record control is not provided in the graphical user interface, when the second viewing operation is triggered, a record prompt control is displayed in the graphical user interface; the record prompt control can be displayed in the form of a window on the scene screen, and the record instant control can display information such as "whether to record the location of the first scene plot" or "whether to collect the first scene plot", and can also display sub-controls of "yes" and "no", as well as a sub-control for closing the record prompt control.
[0090] The above-mentioned specified operation may include triggering the operation of any sub-control in the record prompt control. If the sub-control displaying "No" is triggered, or the sub-control of closing the record prompt control is triggered, at this time, the plot position of the first scene plot is not recorded, and then the second scene picture is displayed in the graphical user interface; if the sub-control displaying "Yes" is triggered, at this time, the plot position of the first scene plot is recorded, and at the same time, the second scene picture is displayed in the graphical user interface.
[0091] In the above manner, by displaying the record prompt control, the player can be prompted to record the location of the first scene plot, so as to avoid the player forgetting and making it difficult to locate the first scene plot later.
[0092] Furthermore, in response to a record confirmation operation on a record prompt control, in a graphical user interface, the first scene screen is switched to a second scene screen; a position return control is displayed in the graphical user interface, wherein the position return control is used to: control the graphical user interface to display the first scene screen.
[0093] After recording the location of the first scene plot through the record prompt control, when the graphical user interface displays the second scene screen, the location return control corresponding to the first scene screen is displayed. The location return control can also be displayed in Figure 5 In the quick coordinate bar.
[0094] There is another implementation method, which realizes automatic recording of the first scene plot without the user operating the control. In response to the second viewing operation for the obstacle prompt information, the plot location of the first scene plot is recorded; in the graphical user interface, the first scene screen is switched to the second scene screen; wherein the second scene screen includes the second scene plot where the obstacle location is located; and the position return control is displayed; wherein the position return control is used to: based on the recorded plot location of the first scene plot, control the graphical user interface to display the first scene screen.
[0095] After the second viewing operation is triggered, the location of the first scene plot is directly recorded, and then the first scene screen is switched to the second scene screen, and the position feedback control is displayed at the same time. In this way, the automatic recording of the plot location can be realized without the user triggering the recording control. When the scene screen is switched, the location return control of the original plot is displayed in the graphical user interface, which further improves the convenience of the position jump operation.
[0096] In other implementations, in response to the presence of an obstacle position on the expedition route, and the obstacle position includes multiple obstacle positions, the location prompt information of the first obstacle position closest to the target team is displayed in the expedition information control.
[0097] Usually, if players want to clear obstacles on the expedition route, they need to proceed in order from near to far. At the same time, taking into account the limited display area of the expedition information control, when the expedition route includes multiple obstacle positions, the position prompt information of the first obstacle position closest to the target team is displayed to provide players with necessary obstacle prompts while ensuring that the information prompts are highly concise.
[0098] In one example, the obstacle prompt information is displayed in the form of a scene map, in which case the scene map includes a location identifier of the first obstacle location closest to the target object. In addition, the number and location of other obstacle locations may be briefly indicated in text.
[0099] Furthermore, in response to the fact that there are multiple departure routes, route information of each departure route and a selection control for each departure route are displayed in the departure information control; wherein the selection control is used to: select the corresponding departure route to control the target team to depart along the selected departure route to the first scene plot; in response to the existence of an obstacle position on the first departure path among the multiple departure routes, obstacle prompt information of the obstacle position on the first departure path is displayed in the departure information control.
[0100] In this method, there are multiple departure routes between the target team and the first scene position; the departure information control includes the route information of each departure route, and by selecting the control, you can choose which departure route to use for the departure. For the first departure path with an obstacle position, the obstacle prompt information of the obstacle position can be directly displayed in the departure information control, or the obstacle prompt information of the obstacle position can be displayed after the first departure path is selected. The method of displaying the obstacle prompt information here can be the method of the aforementioned embodiment, which will not be repeated here.
[0101] In this method, multiple expedition routes are displayed in the expedition information control, as well as obstacle prompt information of the obstacle locations on the expedition routes. Players can decide which expedition route to choose based on the obstacle prompt information, without having to jump to the map system to check the obstacle locations on the expedition routes one by one, thereby improving the convenience of the expedition operation.
[0102] in addition, Figure 6 The method of displaying obstacle prompt information through a separate window is shown. As a sub-control in the expedition information control, the window can display obstacle prompt information in the form of a map, or a scene screen containing the obstacle location. This method can realize the simultaneous display of obstacle prompt information and expedition route information.
[0103] The display control method of the above-mentioned game integrates the information prompt of the march obstruction into the expedition operation process, changes the information content of the expedition pop-up window, allows players to quickly identify the current status as the march obstruction, and provides a convenient collection function, allowing players to record the current position and then jump to the obstacle point to view. The operation process is simpler and faster. For novice players, the comparison between scenes and maps is realized, which is easy and quick to recognize. At the same time, it avoids the loss of the original scene position due to misoperation. It has a certain error prevention mechanism and improves the player's gaming experience.
[0104] Corresponding to the above method embodiment, see Figure 7 The structure diagram of a display control device for a game shown in the figure provides a graphical user interface through a terminal device, wherein the graphical user interface includes a first scene screen of a target game scene; the target game scene includes a plurality of scene plots; the device includes:
[0105] The determination module 70 is used to respond to the trigger operation on the first scene plot in the first scene screen and determine the route for the target team to march to the first scene plot;
[0106] The control display module 72 is used to display the expedition information control on the first scene screen; wherein the expedition information control is used to: display the expedition information of the target team to the first scene plot;
[0107] The information display module 74 is used to display obstacle prompt information for the obstacle position in the expedition information control in response to the existence of an obstacle position on the expedition route; the obstacle prompt information includes: location information of at least one obstacle position on the expedition route.
[0108] The display control device of the above-mentioned game provides a graphical user interface through a terminal device, and the graphical user interface includes a first scene screen of the target game scene; the target game scene includes multiple scene plots; in response to the trigger operation on the first scene plot in the first scene screen, the target team's expedition route to the first scene plot is determined; the expedition information control is displayed on the first scene screen; wherein the expedition information control is used to: display the expedition information of the target team to the first scene plot; in response to the existence of an obstacle position on the expedition route, the obstacle prompt information for the obstacle position is displayed in the expedition information control; the obstacle prompt information includes: the location information of at least one obstacle position in the expedition route. In this way, when the player is performing the expedition operation, if there is an obstacle position in the expedition route, the obstacle prompt information can be displayed in the expedition information control, so that the player can understand the situation of the obstacle position, without jumping to the map system to display the information of the obstacle position, and without the identification and cognitive cost of comparing the scene and the map, thereby improving the player's gaming experience.
[0109] The above-mentioned information display module is also used to: in response to the existence of an obstacle position on the expedition route, display at least a portion of the scene map of the target game scene in the expedition information control; wherein, at least a portion of the scene map includes a location identifier corresponding to the obstacle position.
[0110] The above-mentioned device also includes a route display module, which is used to: display at least part of the expedition route in at least part of the scene map; wherein at least part of the expedition route includes location identifiers corresponding to obstacle locations and a location identifier of the target team.
[0111] The above-mentioned device also includes a first display module, which is used to: in response to the absence of obstacles on the expedition route, display the first expedition information in the expedition information control; wherein the first expedition information includes the expedition route information; the expedition route information includes multiple of the following: expedition time, the time for the target team to arrive at the first scene plot, the added experience value, the resources spent on the expedition, the supply control, and the expedition trigger control.
[0112] The above-mentioned device also includes a second display module, which is used to: display the second expedition information in the expedition information control in response to the existence of an obstacle position on the expedition route; wherein the second expedition information includes: obstacle prompt information for the obstacle position; the obstacle prompt information is displayed at a designated position in the expedition information control; the designated position is used to: only display the obstacle prompt information or only display the expedition route information, and when there is no obstacle position on the expedition route, the designated position displays the expedition route information.
[0113] The second expedition information may further include one or more of the following: an expedition behavior identifier, plot information of the first scene plot, target team information, alternative team information, and a selection control for whether to return automatically.
[0114] The above-mentioned device also includes a screen display module, which is used to: respond to a first viewing operation on the obstacle prompt information, and display a second scene screen of the target game scene in the expedition information control; wherein the second scene screen includes a second scene plot where the obstacle is located, and building information on the second scene plot.
[0115] The above-mentioned device also includes a screen switching module, which is used to: respond to a second viewing operation on the obstacle prompt information, and switch the first scene screen to the second scene screen in the graphical user interface; wherein the second scene screen includes a second scene plot where the obstacle is located.
[0116] The above-mentioned graphical user interface includes a recording control; the recording control is used to: record the plot location of the first scene plot; the above-mentioned device also includes a recording module, which is used to: respond to a trigger operation on the recording control and record the plot location of the first scene plot.
[0117] The above-mentioned device also includes a return module, which is used to: display a position return control in response to switching the first scene screen to the second scene screen in the graphical user interface; wherein the position return control is used to: control the graphical user interface to display the first scene screen based on the recorded plot position of the first scene plot.
[0118] The above-mentioned device also includes a switching control module, which is used to: respond to a second viewing operation for obstacle prompt information, and display a record prompt control in a graphical user interface; the record prompt control is used to: prompt whether to record the plot location of the first scene plot in the first scene picture; respond to a specified operation for the record prompt control, and switch the first scene picture to the second scene picture in the graphical user interface.
[0119] The above-mentioned switching control module is also used to: respond to the record confirmation operation of the record prompt control, and switch the first scene screen to the second scene screen in the graphical user interface; display the position return control in the graphical user interface, wherein the position return control is used to: control the graphical user interface to display the first scene screen.
[0120] The above-mentioned device also includes a display control module, which is used to: respond to a second viewing operation for obstacle prompt information, record the plot position of the first scene plot; in a graphical user interface, switch the first scene screen to a second scene screen; wherein the second scene screen includes the second scene plot where the obstacle position is located; display a position return control; wherein the position return control is used to: based on the recorded plot position of the first scene plot, control the graphical user interface to display the first scene screen.
[0121] The above-mentioned information display module is also used for: in response to the existence of an obstacle position on the expedition route, and the obstacle position includes multiple obstacle positions, displaying the position prompt information of the first obstacle position closest to the target team in the expedition information control.
[0122] The above-mentioned device also includes a route information display control module, which is used to: in response to the fact that there are multiple departure routes, display the route information of each departure route and the selection control of each departure route in the departure information control; wherein the selection control is used to: select the corresponding departure route to control the target team to set out along the selected departure route to the first scene plot; in response to the existence of an obstacle position on the first departure path among the multiple departure routes, display obstacle prompt information of the obstacle position on the first departure path in the departure information control.
[0123] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the display control method of the above game. The electronic device can be a server or a touch terminal device.
[0124] See also Figure 8 As shown, the electronic device includes a processor 100 and a memory 101, wherein the memory 101 stores machine executable instructions that can be executed by the processor 100, and the processor 100 executes the machine executable instructions to implement the display control method of the above-mentioned game.
[0125] Further, Figure 8 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .
[0126] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 8 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.
[0127] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 100. The above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware, for example:
[0128] The display control method of the above-mentioned game provides a graphical user interface through a terminal device, wherein the graphical user interface includes a first scene screen of a target game scene; the target game scene includes multiple scene plots; in response to a trigger operation on a first scene plot in the first scene screen, a departure route for a target team to the first scene plot is determined; an expedition information control is displayed on the first scene screen; wherein the departure information control is used to: display the departure information of the target team to the first scene plot; in response to the existence of an obstacle position on the departure route, obstacle prompt information for the obstacle position is displayed in the departure information control; the obstacle prompt information includes: location information of at least one obstacle position in the departure route.
[0129] In this method, when the player is performing an expedition, if there is an obstacle on the expedition route, the obstacle prompt information can be displayed in the expedition information control, so that the player can understand the situation of the obstacle location without jumping to the map system to display the information of the obstacle location, and without the identification and cognitive cost of comparing the scene and map, thereby improving the player's gaming experience.
[0130] In response to the presence of an obstacle on the expedition route, at least a portion of the scene map of the target game scene is displayed in the expedition information control; wherein at least a portion of the scene map includes a location identifier corresponding to the obstacle.
[0131] At least a portion of the expedition route is displayed in at least a portion of the scene map; wherein at least a portion of the expedition route includes location identifiers corresponding to obstacle locations and a location identifier of the target team.
[0132] In response to the absence of obstacles on the expedition route, the first expedition information is displayed in the expedition information control; wherein the first expedition information includes the expedition route information; the expedition route information includes multiple of the following: expedition time, the time for the target team to arrive at the first scene plot, the added experience points, the resources spent on the expedition, the supply control, and the expedition trigger control.
[0133] In response to the existence of an obstacle location on the expedition route, the second expedition information is displayed in the expedition information control; wherein the second expedition information includes: obstacle prompt information for the obstacle location; the obstacle prompt information is displayed at a designated location in the expedition information control; the designated location is used to: only display the obstacle prompt information or only display the expedition route information, and when there is no obstacle location on the expedition route, the designated location displays the expedition route information.
[0134] The second expedition information may further include one or more of the following: an expedition behavior identifier, plot information of the first scene plot, target team information, alternative team information, and a selection control for whether to return automatically.
[0135] The above method can enable players to understand the relative position of the obstacle position with respect to the target team, so as to facilitate players to make decisions on the selection of the expedition team, whether to capture the obstacle position, etc.
[0136] In response to a first viewing operation on the obstacle prompt information, a second scene screen of the target game scene is displayed in the expedition information control; wherein the second scene screen includes a second scene plot where the obstacle is located, and building information on the second scene plot.
[0137] Through the above method, players can further view the detailed information of the buildings at the obstacle location, which is helpful for players to make further decisions.
[0138] In response to the second viewing operation for the obstacle prompt information, in the graphical user interface, the first scene screen is switched to the second scene screen; wherein the second scene screen includes the second scene plot where the obstacle position is located.
[0139] This method uses a graphical user interface to display a second scene with a larger field of view, allowing players to obtain richer information about the location of obstacles.
[0140] The above-mentioned graphical user interface includes a recording control; the recording control is used to: record the plot location of the first scene plot; and respond to a trigger operation on the recording control to record the plot location of the first scene plot.
[0141] In response to switching the first scene screen to the second scene screen in the graphical user interface, a position return control is displayed; wherein the position return control is used to: control the graphical user interface to display the first scene screen based on the recorded plot position of the first scene plot.
[0142] Through the above method, the player can easily switch back to the scene screen of the first scene plot without having to search and drag the scene screen multiple times.
[0143] In response to a second viewing operation for obstacle prompt information, a record prompt control is displayed in the graphical user interface; the record prompt control is used to: prompt whether to record the plot location of the first scene plot in the first scene picture; in response to a specified operation for the record prompt control, in the graphical user interface, the first scene picture is switched to the second scene picture.
[0144] In the above manner, by displaying the record prompt control, the player can be prompted to record the location of the first scene plot, so as to avoid the player forgetting and making it difficult to locate the first scene plot later.
[0145] In response to a record confirmation operation on the record prompt control, in the graphical user interface, the first scene screen is switched to the second scene screen; a position return control is displayed in the graphical user interface, wherein the position return control is used to: control the graphical user interface to display the first scene screen.
[0146] In response to a second viewing operation for the obstacle prompt information, the plot position of the first scene plot is recorded; in the graphical user interface, the first scene screen is switched to the second scene screen; wherein the second scene screen includes the second scene plot where the obstacle position is located; a position return control is displayed; wherein the position return control is used to: based on the recorded plot position of the first scene plot, control the graphical user interface to display the first scene screen.
[0147] In this way, the automatic recording of the plot location can be achieved without the user triggering the recording control. When the scene screen is switched, the position return control of the original plot is displayed in the graphical user interface, further improving the convenience of the position jump operation.
[0148] In response to the presence of an obstacle position on the expedition route, and the obstacle position includes multiple obstacle positions, the location prompt information of the first obstacle position closest to the target team is displayed in the expedition information control.
[0149] In response to the fact that there are multiple departure routes, the route information of each departure route and the selection control of each departure route are displayed in the departure information control; wherein the selection control is used to: select the corresponding departure route to control the target team to set out along the selected departure route to the first scene plot;
[0150] In response to an obstacle position existing on a first expedition path among the multiple expedition routes, obstacle prompt information of the obstacle position on the first expedition path is displayed in the expedition information control.
[0151] In this method, multiple expedition routes are displayed in the expedition information control, as well as obstacle prompt information of the obstacle locations on the expedition routes. Players can decide which expedition route to choose based on the obstacle prompt information, without having to jump to the map system to check the obstacle locations on the expedition routes one by one, thereby improving the convenience of the expedition operation.
[0152] This embodiment further provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the display control method of the above game, for example:
[0153] The display control method of the above-mentioned game provides a graphical user interface through a terminal device, wherein the graphical user interface includes a first scene screen of a target game scene; the target game scene includes multiple scene plots; in response to a trigger operation on a first scene plot in the first scene screen, a departure route for a target team to the first scene plot is determined; an expedition information control is displayed on the first scene screen; wherein the departure information control is used to: display the departure information of the target team to the first scene plot; in response to the existence of an obstacle position on the departure route, obstacle prompt information for the obstacle position is displayed in the departure information control; the obstacle prompt information includes: location information of at least one obstacle position in the departure route.
[0154] In this method, when the player is performing an expedition, if there is an obstacle on the expedition route, the obstacle prompt information can be displayed in the expedition information control, so that the player can understand the situation of the obstacle location without jumping to the map system to display the information of the obstacle location, and without the identification and cognitive cost of comparing the scene and map, thereby improving the player's gaming experience.
[0155] In response to the presence of an obstacle on the expedition route, at least a portion of the scene map of the target game scene is displayed in the expedition information control; wherein at least a portion of the scene map includes a location identifier corresponding to the obstacle.
[0156] At least a portion of the expedition route is displayed in at least a portion of the scene map; wherein at least a portion of the expedition route includes location identifiers corresponding to obstacle locations and a location identifier of the target team.
[0157] In response to the absence of obstacles on the expedition route, the first expedition information is displayed in the expedition information control; wherein the first expedition information includes the expedition route information; the expedition route information includes multiple of the following: expedition time, the time for the target team to arrive at the first scene plot, the added experience points, the resources spent on the expedition, the supply control, and the expedition trigger control.
[0158] In response to the existence of an obstacle location on the expedition route, the second expedition information is displayed in the expedition information control; wherein the second expedition information includes: obstacle prompt information for the obstacle location; the obstacle prompt information is displayed at a designated location in the expedition information control; the designated location is used to: only display the obstacle prompt information or only display the expedition route information, and when there is no obstacle location on the expedition route, the designated location displays the expedition route information.
[0159] The second expedition information may further include one or more of the following: an expedition behavior identifier, plot information of the first scene plot, target team information, alternative team information, and a selection control for whether to return automatically.
[0160] The above method can enable players to understand the relative position of the obstacle position with respect to the target team, so as to facilitate players to make decisions on the selection of the expedition team, whether to capture the obstacle position, etc.
[0161] In response to a first viewing operation on the obstacle prompt information, a second scene screen of the target game scene is displayed in the expedition information control; wherein the second scene screen includes a second scene plot where the obstacle is located, and building information on the second scene plot.
[0162] Through the above method, players can further view the detailed information of the buildings at the obstacle location, which is helpful for players to make further decisions.
[0163] In response to the second viewing operation for the obstacle prompt information, in the graphical user interface, the first scene screen is switched to the second scene screen; wherein the second scene screen includes the second scene plot where the obstacle position is located.
[0164] This method uses a graphical user interface to display a second scene with a larger field of view, allowing players to obtain richer information about the location of obstacles.
[0165] The above-mentioned graphical user interface includes a recording control; the recording control is used to: record the plot location of the first scene plot; and respond to a trigger operation on the recording control to record the plot location of the first scene plot.
[0166] In response to switching the first scene screen to the second scene screen in the graphical user interface, a position return control is displayed; wherein the position return control is used to: control the graphical user interface to display the first scene screen based on the recorded plot position of the first scene plot.
[0167] Through the above method, the player can easily switch back to the scene screen of the first scene plot without having to search and drag the scene screen multiple times.
[0168] In response to a second viewing operation for obstacle prompt information, a record prompt control is displayed in the graphical user interface; the record prompt control is used to: prompt whether to record the plot location of the first scene plot in the first scene picture; in response to a specified operation for the record prompt control, in the graphical user interface, the first scene picture is switched to the second scene picture.
[0169] In the above manner, by displaying the record prompt control, the player can be prompted to record the location of the first scene plot, so as to avoid the player forgetting and making it difficult to locate the first scene plot later.
[0170] In response to a record confirmation operation on the record prompt control, in the graphical user interface, the first scene screen is switched to the second scene screen; a position return control is displayed in the graphical user interface, wherein the position return control is used to: control the graphical user interface to display the first scene screen.
[0171] In response to a second viewing operation for the obstacle prompt information, the plot position of the first scene plot is recorded; in the graphical user interface, the first scene screen is switched to the second scene screen; wherein the second scene screen includes the second scene plot where the obstacle position is located; a position return control is displayed; wherein the position return control is used to: based on the recorded plot position of the first scene plot, control the graphical user interface to display the first scene screen.
[0172] In this way, the automatic recording of the plot location can be achieved without the user triggering the recording control. When the scene screen is switched, the position return control of the original plot is displayed in the graphical user interface, further improving the convenience of the position jump operation.
[0173] In response to the presence of an obstacle position on the expedition route, and the obstacle position includes multiple obstacle positions, the location prompt information of the first obstacle position closest to the target team is displayed in the expedition information control.
[0174] In response to the fact that there are multiple departure routes, the route information of each departure route and the selection control of each departure route are displayed in the departure information control; wherein the selection control is used to: select the corresponding departure route to control the target team to set out along the selected departure route to the first scene plot;
[0175] In response to an obstacle position existing on a first expedition path among the multiple expedition routes, obstacle prompt information of the obstacle position on the first expedition path is displayed in the expedition information control.
[0176] In this method, multiple expedition routes are displayed in the expedition information control, as well as obstacle prompt information of the obstacle locations on the expedition routes. Players can decide which expedition route to choose based on the obstacle prompt information, without having to jump to the map system to check the obstacle locations on the expedition routes one by one, thereby improving the convenience of the expedition operation.
[0177] The game display control method, device and computer program product of the electronic device provided in the embodiments of the present invention include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the method described in the previous method embodiments. The specific implementation can be found in the method embodiments, which will not be repeated here.
[0178] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.
[0179] In addition, in the description of the embodiments of the present invention, unless otherwise clearly specified and limited, the terms "installed", "connected", and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be the internal communication of two components. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.
[0180] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in each embodiment of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), disk or optical disk, etc., which can store program codes.
[0181] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.
[0182] Finally, it should be noted that the above embodiments are only specific implementations of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The protection scope of the present invention is not limited thereto. Although the present invention is described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can still modify the technical solutions recorded in the above embodiments within the technical scope disclosed by the present invention, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be based on the protection scope of the claims.
Claims
1. A game display control method, characterized in that: Providing a graphical user interface through a terminal device, wherein the graphical user interface includes a first scene screen of a target game scene; The target game scene includes a plurality of scene plots; the method includes: In response to a trigger operation on a first scene plot in the first scene screen, determining a route for a target team to march to the first scene plot; Displaying an expedition information control on the first scene screen; wherein the expedition information control is used to: display the expedition information of the target team going to the first scene plot; In response to the presence of an obstacle position on the expedition route, obstacle prompt information for the obstacle position is displayed in the expedition information control; the obstacle prompt information includes: location information of at least one obstacle position on the expedition route; In response to the presence of an obstacle position on the expedition route, the step of displaying obstacle prompt information for the obstacle position in the expedition information control comprises: in response to the presence of an obstacle position on the expedition route, displaying at least a portion of a scene map of the target game scene in the expedition information control; wherein the at least portion of the scene map includes a location identifier corresponding to the obstacle position; In response to the existence of an obstacle position on the departure route, after the step of displaying at least a portion of the scene map of the target game scene in the departure information control, the method further includes: displaying at least a portion of the departure route in the at least a portion of the scene map; wherein at least a portion of the departure route includes a location identifier corresponding to the obstacle position, and a location identifier of the target team.
2. The method according to claim 1, characterized in that The method further comprises: In response to the absence of an obstacle on the expedition route, displaying first expedition information in the expedition information control; Among them, the first expedition information includes expedition route information; the expedition route information includes multiple types of the following: expedition time, the time when the target team arrives at the first scene plot, increased experience points, resources spent on the expedition, supply controls, and expedition trigger controls.
3. The method according to claim 1, characterized in that The method further comprises: In response to an obstacle position existing on the expedition route, displaying second expedition information in the expedition information control; Wherein, the second expedition information includes: obstacle prompt information for the obstacle position; the obstacle prompt information is displayed at a designated position in the expedition information control; the designated position is used to: only display the obstacle prompt information or only display the expedition route information, and when there is no obstacle position on the expedition route, the designated position displays the expedition route information.
4. The method according to claim 3, characterized in that: The second expedition information also includes one or more of the following: an expedition behavior identifier, plot information of the first scene plot, information of the target team, information of the alternative team, and a selection control for whether to return automatically.
5. The method according to claim 1, characterized in that In response to the presence of an obstacle position on the expedition route, after the step of displaying obstacle prompt information for the obstacle position in the expedition information control, the method further includes: In response to a first viewing operation on the obstacle prompt information, a second scene screen of the target game scene is displayed in the expedition information control; wherein the second scene screen includes a second scene plot where the obstacle is located, and building information on the second scene plot.
6. The method according to claim 1, characterized in that In response to the presence of an obstacle position on the expedition route, after the step of displaying obstacle prompt information for the obstacle position in the expedition information control, the method further includes: In response to a second viewing operation on the obstacle prompt information, in the graphical user interface, the first scene screen is switched to a second scene screen; wherein the second scene screen includes a second scene plot where the obstacle position is located.
7. The method according to claim 6, characterized in that The graphical user interface includes a record control; the record control is used to: record the location of the first scene plot; In response to the second viewing operation for the obstacle prompt information, before the step of switching the first scene screen to the second scene screen in the graphical user interface, the method also includes: responding to the trigger operation for the recording control, recording the plot position of the first scene plot.
8. The method according to claim 7, characterized in that The method further comprises: In response to switching the first scene screen to the second scene screen in the graphical user interface, a position return control is displayed; wherein the position return control is used to: control the graphical user interface to display the first scene screen based on the recorded plot position of the first scene plot.
9. The method according to claim 1, characterized in that: In response to the presence of an obstacle position on the expedition route, after the step of displaying obstacle prompt information for the obstacle position in the expedition information control, the method further includes: In response to a second viewing operation on the obstacle prompt information, a record prompt control is displayed in the graphical user interface; the record prompt control is used to: prompt whether to record the plot location of the first scene plot in the first scene picture; In response to a designated operation on the record prompt control, the first scene screen is switched to a second scene screen in the graphical user interface.
10. The method according to claim 9, characterized in that In response to a specified operation on the record prompt control, in the graphical user interface, the step of switching the first scene screen to the second scene screen includes: In response to a record confirmation operation on the record prompt control, switching the first scene screen to a second scene screen in the graphical user interface; A position return control is displayed in the graphical user interface, wherein the position return control is used to control the graphical user interface to display the first scene screen.
11. The method according to claim 1, characterized in that: In response to the presence of an obstacle position on the expedition route, after the step of displaying obstacle prompt information for the obstacle position in the expedition information control, the method further includes: In response to a second viewing operation on the obstacle prompt information, recording a plot location of the first scene plot; In the graphical user interface, the first scene screen is switched to a second scene screen; wherein the second scene screen includes a second scene plot where the obstacle position is located; A display position return control is provided; wherein the position return control is used to control the graphical user interface to display the first scene screen based on the recorded plot position of the first scene plot.
12. The method according to claim 1, characterized in that In response to the presence of an obstacle position on the expedition route, the step of displaying obstacle prompt information for the obstacle position in the expedition information control includes: In response to the presence of an obstacle position on the expedition route, and the obstacle position includes multiple obstacle positions, the location prompt information of the first obstacle position closest to the target team is displayed in the expedition information control.
13. The method according to claim 1, characterized in that After the step of displaying the feature information control on the first scene screen, the method further includes: In response to the fact that the departure routes include a plurality of ones, the route information of each of the departure routes and a selection control of each of the departure routes are displayed in the departure information control; wherein the selection control is used to: select a corresponding departure route to control the target team to depart along the selected departure route to the first scene plot; In response to the presence of an obstacle position on a first departure path among the plurality of departure routes, obstacle prompt information of the obstacle position on the first departure path is displayed in the departure information control.
14. A display control device for a game, characterized in that: Providing a graphical user interface through a terminal device, wherein the graphical user interface includes a first scene screen of a target game scene; The target game scene includes a plurality of scene plots; the device includes: A determination module, configured to respond to a trigger operation on a first scene plot in the first scene image and determine a route for a target team to march to the first scene plot; A control display module, used to display an expedition information control on the first scene screen; wherein the expedition information control is used to: display the expedition information of the target team going to the first scene plot; An information display module, configured to display obstacle prompt information for an obstacle position on the expedition route in the expedition information control in response to the obstacle position being present; the obstacle prompt information includes: location information of at least one obstacle position on the expedition route; The information display module is further used to: in response to the existence of an obstacle position on the expedition route, display at least a portion of the scene map of the target game scene in the expedition information control; wherein the at least a portion of the scene map includes a location identifier corresponding to the obstacle position; The device also includes a route display module, which is used to: display at least part of the expedition route in the at least part of the scene map; wherein at least part of the expedition route includes location identifiers corresponding to the obstacle locations and the location identifier of the target team.
15. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the game display control method according to any one of claims 1 to 13.
16. A machine-readable storage medium, characterized in that: The machine-readable storage medium stores machine-executable instructions, and when the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the game display control method described in any one of claims 1-13.
Citation Information
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