Prop control method and device, electronic equipment and storage medium

By acquiring controls and displaying virtual props in the game, and using the collision properties of props and scene objects to guide the movement of characters or objects, the problem of poor interactivity caused by the single control method of scene props is solved, and richer game interaction is achieved.

CN116672712BActive Publication Date: 2026-06-26SUZHOU HUANTA NETWORK TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
SUZHOU HUANTA NETWORK TECH CO LTD
Filing Date
2020-12-29
Publication Date
2026-06-26

AI Technical Summary

Technical Problem

The current technology has a single control method for scene props, resulting in poor interactivity with the scene and making it unsuitable for the entire open game world.

Method used

By acquiring the target's actions, the screen of the target virtual character launching virtual props is displayed, and when the prop collides with objects in the scene, the character or object is moved according to the object's attributes, thus realizing the interaction between the prop and the scene.

Benefits of technology

It improves the interactivity between scene props and scenes, enhancing the flexibility and realism of interaction in the open game world.

✦ Generated by Eureka AI based on patent content.

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  • Figure CN116672712B_ABST
    Figure CN116672712B_ABST
Patent Text Reader

Abstract

The application provides a prop control method and device, electronic equipment and a storage medium. The method comprises the following steps: obtaining a target operation performed on a target client, wherein the target operation is used to trigger a target virtual character in a target game scene to launch a target virtual prop, and one end of the target virtual prop is bound to the target virtual character; in response to the target operation, displaying a picture of the target virtual character launching a target end of the target virtual prop through the target client, wherein the target end is not bound to the target virtual character; in the case that the target end collides with a first scene object, according to an object attribute of the first scene object, moving at least one of the target virtual character and the first scene object through the target virtual prop. Through the application, the problem of poor interaction with the scene caused by the single control mode of the scene prop in the related art is solved.
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