Game control method, device, medium and apparatus

By directly displaying the corresponding item icons on the game interface, the problem of players having to search for items in their inventory has been solved, thus simplifying and improving the efficiency of skill enhancement.

CN116688500BActive Publication Date: 2026-02-27NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202210172469.8
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-02-24
Publication Date
2026-02-27
Estimated Expiration
2042-02-24

AI Technical Summary

Technical Problem

In the game, players need to find and select items in their virtual inventory to enhance their skills, which is tedious and inefficient.

Method used

By acquiring information about the target game character's specific skills and virtual items, the system directly displays the corresponding item icons on the game interface, allowing players to directly select and apply items to enhance their skills, thus simplifying the operation process.

Benefits of technology

It simplifies player controls, improves the efficiency of skill enhancement, and allows players to experience the effects of skill enhancement more intuitively.

✦ Generated by Eureka AI based on patent content.

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Abstract

Embodiments of the present disclosure provide a game control method, a game control device, a computer readable medium and an electronic device, and relate to the technical field of computers. The method can obtain skill information of a specific skill of a target game character and prop information of virtual props owned by the target game character, determine a specified virtual prop that is suitable for the specific skill according to the skill information and the prop information, display a prop identifier of the specified virtual prop on a game interface, obtain target prop parameters corresponding to a selected target prop identifier in response to a selection operation on the prop identifier, update skill parameters of the specific skill according to the target prop parameters, and control the target game character to cast the specific skill with the updated skill parameters. This can simplify player operations and improve skill enhancement efficiency.
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Description

TECHNICAL FIELD

[0001] The present disclosure relates to the technical field of computer, and in particular, to a game control method, a game control apparatus, a computer readable medium and an electronic device. BACKGROUND

[0002] In a game, a player can usually win the game by using various props. Virtual props of the game generally include directly applied props (such as blood replenishment props) and indirectly applied props (such as props for enhancing the effect of skill casting). For indirectly applied props, the player usually needs to find the required props in a virtual backpack and select one or more props, and then indirectly use the props. However, this way has the problem of complicated operation.

[0003] It should be noted that the information disclosed in the above background section is only used to strengthen the understanding of the background of the present disclosure, and therefore can include information that does not constitute prior art known to those of ordinary skill in the art. SUMMARY

[0004] The purpose of the embodiments of the present disclosure is to provide a game control method, a game control apparatus, a computer readable medium and an electronic device, which can directly display the prop identifier of the specified virtual prop on the game interface when there is a specified virtual prop adapted to a specific skill, so as to facilitate the player to directly select the required prop from the displayed prop identifier and apply it to skill enhancement, without the player opening the backpack to find the prop by himself, which can simplify the player's operation and improve the skill enhancement efficiency.

[0005] A first aspect of the embodiments of the present disclosure provides a game control method, which comprises:

[0006] obtaining skill information of a specific skill of a target game character and prop information of virtual props possessed by the target game character;

[0007] determining a specified virtual prop adapted to the specific skill according to the skill information and the prop information;

[0008] displaying a prop identifier of the specified virtual prop on a game interface;

[0009] in response to a selection operation on the prop identifier, obtaining a target prop parameter corresponding to the selected target prop identifier, and updating a skill parameter of the specific skill according to the target prop parameter;

[0010] controlling the target game character to cast the specific skill with the updated skill parameter.

[0011] In an exemplary embodiment of the present disclosure, the above method further comprises:

[0012] Display the backpack control in the game interface;

[0013] In response to the sliding operation with the initial touch point located at the backpack control and the final touch point located at the skill control, the skill corresponding to the skill control is determined as the specific skill.

[0014] In an example embodiment of the present disclosure, the target game character is controlled to cast the specific skill with the updated skill parameter, including:

[0015] In response to the touch operation on the skill control, the target game character is controlled to cast the specific skill with the updated skill parameter, and a skill casting special effect corresponding to the updated skill parameter is triggered.

[0016] In an example embodiment of the present disclosure, after the skill parameter of the specific skill is updated according to the target prop parameter, the method further includes:

[0017] A virtual weapon corresponding to the specific skill is determined.

[0018] The weapon special effect corresponding to the virtual weapon is updated according to the updated skill parameter.

[0019] In an example embodiment of the present disclosure, after the prop identifier of the specified virtual prop is displayed in the game interface, the method further includes:

[0020] In response to the canceling of the strengthening operation, the display of the prop identifier of the specified virtual prop is canceled.

[0021] In an example embodiment of the present disclosure, the updating of the skill parameter of the specific skill according to the target prop parameter includes:

[0022] A strengthening duration corresponding to the updated skill parameter is determined.

[0023] The skill parameter of the specific skill is updated according to the target prop parameter and the timing is started.

[0024] When the duration of the timing reaches the strengthening duration, the updated skill parameter is restored to the skill parameter before the update.

[0025] In an example embodiment of the present disclosure, the determination of the strengthening duration corresponding to the updated skill parameter includes:

[0026] A current game scene type is determined.

[0027] The strengthening duration corresponding to the updated skill parameter is determined according to the game scene type.

[0028] The second aspect of the embodiments of the present disclosure provides a game control device, which comprises an information acquisition unit, a prop determination unit, an identification display unit, a parameter updating unit and a skill casting unit, wherein:

[0029] The information acquisition unit is configured to acquire skill information of a specific skill of a target game character and prop information of a virtual prop owned by the target game character;

[0030] The prop determination unit is configured to determine a specified virtual prop adapted to the specific skill according to the skill information and the prop information;

[0031] The identification display unit is configured to display a prop identification of the specified virtual prop on a game interface;

[0032] The parameter updating unit is configured to acquire target prop parameters corresponding to a selected target prop identification in response to a selection operation on the prop identification, and update skill parameters of the specific skill according to the target prop parameters;

[0033] The skill casting unit is configured to control the target game character to cast the specific skill with the updated skill parameters.

[0034] In an exemplary embodiment of the present disclosure, the device further comprises:

[0035] The control display unit is configured to display a backpack control on a game interface;

[0036] The skill determination unit is configured to determine that a skill corresponding to the skill control is the specific skill in response to a sliding operation with an initial touch point located on the backpack control and a final touch point located on the skill control.

[0037] In an exemplary embodiment of the present disclosure, the skill casting unit controls the target game character to release the specific skill with the updated skill parameters, comprising:

[0038] In response to a touch operation on the skill control, the target game character is controlled to cast the specific skill with the updated skill parameters, and a skill casting special effect corresponding to the updated skill parameters is triggered.

[0039] In an exemplary embodiment of the present disclosure, the device further comprises:

[0040] The weapon determination unit is configured to determine a virtual weapon corresponding to the specific skill after the parameter updating unit updates the skill parameters of the specific skill according to the target prop parameters;

[0041] The special effect updating unit is configured to update a weapon special effect corresponding to the virtual weapon according to the updated skill parameters.

[0042] In an example embodiment of the present disclosure, the apparatus further includes:

[0043] The display canceling unit is configured to, in response to a canceling operation, cancel the display of the prop identifier of the specified virtual prop after the display unit displays the prop identifier of the specified virtual prop in the game interface.

[0044] In an example embodiment of the present disclosure, the parameter updating unit updates the skill parameter of the specific skill according to the target prop parameter, including:

[0045] determining the duration of the reinforcement corresponding to the updated skill parameter;

[0046] updating the skill parameter of the specific skill according to the target prop parameter and starting the timing;

[0047] when the duration of the timing reaches the duration of the reinforcement, restoring the updated skill parameter to the skill parameter before the update.

[0048] In an example embodiment of the present disclosure, the parameter updating unit determines the duration of the reinforcement corresponding to the updated skill parameter, including:

[0049] determining the current game scene type;

[0050] determining the duration of the reinforcement corresponding to the updated skill parameter according to the game scene type.

[0051] According to a third aspect of the embodiments of the present disclosure, a computer readable medium is provided, and the computer readable medium stores a computer program. The program is executed by a processor to implement the game control method of the first aspect in the above embodiments.

[0052] According to a fourth aspect of the embodiments of the present disclosure, an electronic device is provided, and the electronic device includes one or more processors, and a storage device configured to store one or more programs. When the one or more programs are executed by the one or more processors, the one or more processors implement the game control method of the first aspect in the above embodiments.

[0053] According to a fifth aspect of the present disclosure, a computer program product or a computer program is provided, and the computer program product or the computer program includes computer instructions stored in a computer readable storage medium. A processor of a computer device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions to enable the computer device to perform the method provided in the various optional implementation manners described above.

[0054] The technical solutions provided by the embodiments of the present disclosure can include the following beneficial effects:

[0055] In some embodiments provided by the present disclosure, the technical solution specifically comprises: obtaining skill information of a specific skill of a target game character and prop information of virtual props possessed by the target game character; determining a specified virtual prop adapted to the specific skill according to the skill information and the prop information; displaying a prop identifier of the specified virtual prop on a game interface; in response to a selection operation on the prop identifier, obtaining a target prop parameter corresponding to the selected target prop identifier, and updating a skill parameter of the specific skill according to the target prop parameter; and controlling the target game character to cast the specific skill with the updated skill parameter. By implementing the embodiments of the present disclosure, when there is a specified virtual prop adapted to the specific skill, the prop identifier of the specified virtual prop can be directly and intuitively displayed on the game interface, so as to facilitate the player to directly select the required prop from the displayed prop identifier and apply it to skill enhancement, without the player opening the backpack to find the prop by himself, which can simplify the player operation and improve the skill enhancement efficiency.

[0056] It should be understood that the foregoing general description and the following detailed description are only exemplary and explanatory, and are not limiting to the present disclosure. BRIEF DESCRIPTION OF DRAWINGS

[0057] The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate embodiments consistent with the present disclosure and serve to explain the principles of the present disclosure. It is apparent that the accompanying drawings in the following description are only some embodiments of the present disclosure, and other drawings can be obtained by those skilled in the art without creative labor on the basis of these drawings.

[0058] Figure 1 A schematic diagram of an exemplary system architecture of a game control method and a game control device to which embodiments of the present disclosure can be applied is schematically shown;

[0059] Figure 2 A structural schematic diagram of a computer system of an electronic device suitable for implementing embodiments of the present disclosure is schematically shown;

[0060] Figure 3 A flowchart of a game control method according to an embodiment of the present disclosure is schematically shown;

[0061] Figure 4 A game interface schematic diagram a according to an embodiment of the present disclosure is schematically shown;

[0062] Figure 5 A game interface schematic diagram b according to an embodiment of the present disclosure is schematically shown;

[0063] Figure 6 A flowchart of a game control method according to an embodiment of the present disclosure is schematically shown;

[0064] Figure 7 A structural block diagram of a game control device according to one embodiment of the present disclosure is schematically shown. DETAILED DESCRIPTION

[0065] Example implementations will now be described more fully with reference to the accompanying drawings. Example implementations may, however, be implemented in many different forms and should not be construed as limited to the examples set forth herein; rather, these implementations are provided so that this disclosure will be thorough and complete, and will fully convey the scope of example implementations to those skilled in the art. The described features, structures, or characteristics can be combined in one or more implementations. In the following description, numerous specific details are provided to give a thorough understanding of implementations of the disclosure. One skilled in the relevant art will recognize, however, that the implementations of the disclosure can be practiced without one or more of the specific details, or with other methods, components, materials, and so forth. In other instances, well-known structures have not been described in detail to avoid obscuring aspects of the disclosure.

[0066] Furthermore, the accompanying drawings are only schematic and are non-limiting examples, as the disclosure can be implemented in various forms. Identical components have been given the same reference numbers in the attached figures, where appropriate, and the components have not been described exhaustively but only as necessary for an understanding of the disclosure. Some embodiments of the disclosure have been chosen for purposes of illustration and example, to explain aspects of the disclosure and its principles to those skilled in the art.

[0067] Figure 1 A schematic diagram of an exemplary system architecture of a game control method and game control device to which embodiments of the present disclosure can be applied is schematically shown.

[0068] As Figure 1 shown, the system architecture 100 can include one or more of terminal devices 101, 102, 103, a network 104, and a server 105. The network 104 serves as a medium to provide communication links between the terminal devices 101, 102, 103 and the server 105. The network 104 can include various connection types, such as wired, wireless communication links, or fiber optic cables, among others. The terminal devices 101, 102, 103 can be various electronic devices with display screens, including but not limited to desktop computers, portable computers, smart phones, and tablet computers, among others. It should be understood that Figure 1The number of terminal devices, networks and servers in the figure is only illustrative. According to the implementation needs, there can be any number of terminal devices, networks and servers. For example, the server 105 can be a server cluster composed of multiple servers, etc. For example, the terminal device 101, 102 or 103 is configured to perform: obtaining skill information of a specific skill of a target game character and prop information of a virtual prop possessed by the target game character; determining a specified virtual prop matched with the specific skill according to the skill information and the prop information; displaying a prop identifier of the specified virtual prop on a game interface; in response to a selection operation on the prop identifier, obtaining a target prop parameter corresponding to the selected target prop identifier, and updating a skill parameter of the specific skill according to the target prop parameter; and controlling the target game character to cast the specific skill with the updated skill parameter.

[0069] Figure 2 A structural schematic diagram of a computer system of an electronic device suitable for implementing the embodiments of the present disclosure is shown.

[0070] It should be noted that, Figure 2 The computer system 200 of the electronic device shown is only an example and should not impose any limitation on the functions and use range of the embodiments of the present disclosure.

[0071] As Figure 2 shown, the computer system 200 includes a central processing unit (CPU) 201, which can perform various appropriate actions and processes according to programs stored in a read-only memory (ROM) 202 or programs loaded from a storage portion 208 into a random access memory (RAM) 203. In the (RAM) 203, various programs and data required for system operation are also stored. The (CPU) 201, the (ROM) 202 and the (RAM) 203 are connected to each other through a bus 204. An input / output (I / O) interface 205 is also connected to the bus 204.

[0072] The following components are connected to the (I / O) interface 205: an input portion 206 including a keyboard, a mouse, etc.; an output portion 207 including a display such as a cathode ray tube (CRT), a liquid crystal display (LCD), etc., and a speaker, etc.; a storage portion 208 including a hard disk, etc.; and a communication portion 209 including a network interface card such as a LAN card, a modem, etc. The communication portion 209 performs communication processing via a network such as the Internet. A drive 210 is also connected to the (I / O) interface 205 as necessary. A removable medium 211 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc. is attached to the drive 210 as necessary, so that a computer program read therefrom is installed in the storage portion 208 as necessary.

[0073] In particular, according to embodiments of the present disclosure, the processes described below with reference to the flowcharts can be implemented as a computer software program. For example, embodiments of the present disclosure include a computer program product comprising a computer program carried on a computer readable medium, the computer program comprising program code for executing the methods illustrated by the flowcharts. In such embodiments, the computer program can be downloaded and installed from a network by the communication section 209, and / or installed from the detachable medium 211. When the computer program is executed by the central processing unit (CPU) 201, various functions defined in the methods and apparatuses of the present application are executed.

[0074] It should be noted that the computer readable medium shown in the present disclosure can be a computer readable signal medium or a computer readable storage medium or any combination of the two. The computer readable storage medium may, for example, be, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or apparatus, or any combination of the above. More specific examples of the computer readable storage medium can include, but are not limited to, an electrical connection having one or more wires, a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above. In the present disclosure, the computer readable storage medium can be any tangible medium that contains or stores a program that can be used by or in conjunction with an instruction execution system, device or apparatus. In the present disclosure, the computer readable signal medium can include a data signal carried in a baseband or as a part of a carrier wave, which carries computer readable program code. Such a propagated data signal can take many forms, including but not limited to, an electromagnetic signal, an optical signal or any suitable combination of the above. The computer readable signal medium can also be any computer readable medium that can send, propagate or transfer a program for use by or in connection with an instruction execution system, device or apparatus. The program code contained on the computer readable medium can be transmitted by any suitable medium, including but not limited to wireless, wire, optical cable, RF or the like, or any suitable combination of the above.

[0075] The flowcharts and block diagrams in the drawings illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowcharts or block diagrams can represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical functions. It should also be noted that in some alternative implementations, the functions noted in the blocks can occur out of the order noted in the figures. For example, two blocks noted in succession can in fact be executed substantially concurrently or can sometimes be executed in reverse order, depending on the functionality involved. It will also be noted that each block of the block diagrams or flowcharts, and combinations thereof, can be implemented by special purpose hardware-based systems that perform the specified functions or operations, or combinations of special purpose hardware and computer instructions.

[0076] The units described in the embodiments of the present disclosure can be implemented by software, or by hardware, or by a combination of software and hardware. The units described may

[0077] As another aspect, the present disclosure also provides a computer readable medium, which can be included in the electronic device described in the above embodiments, or can exist separately without being assembled into the electronic device. The computer readable medium carries one or more programs, which, when executed by the electronic device, cause the electronic device to implement the methods in the above embodiments. For example, the electronic device can implement the various steps shown in Figure 3 and the like.

[0078] The present example embodiment provides a game control method, which can include the following steps S310 to S330, with reference to Figure 3

[0079] Step S310: Obtain skill information of a specific skill of a target game character, and prop information of a virtual prop possessed by the target game character.

[0080] Step S320: Determine a specified virtual prop that is adapted to the specific skill according to the skill information and the prop information.

[0081] Step S330: Display a prop identifier of the specified virtual prop on a game interface.

[0082] ​Step S340: in response to the selection operation for the prop identifier, obtaining a target prop parameter corresponding to the selected target prop identifier, and updating the skill parameter of the specific skill according to the target prop parameter.

[0083] Step S350: controlling the target game character to cast the specific skill with the updated skill parameter.

[0084] For the specific implementation of the above steps, please refer to the following.

[0085] In step S310, the skill information of the specific skill of the target game character and the prop information of the virtual prop possessed by the target game character are obtained.

[0086] Specifically, the specific skill can be a system preset skill, can be a new skill corresponding to a data packet for game update, or can be a skill designed by a player, and the embodiments of the present application are not limited. In addition, the skill information is used to describe the casting mode and casting parameter of the corresponding skill, and the prop information is used to describe the attribute and parameter of the corresponding prop, and the embodiments of the present application are not limited. The target game character can be a virtual character controlled by a user in a game, which can be a 3D model or a 2D model.

[0087] For example, in the game "Eternal", the virtual prop described above can be a soul jade in the game, and different soul jades can correspond to different attributes, such as physical strength, attack, close-range resistance, long-range resistance, head protection, etc.

[0088] In addition, in the game "Eternal", the specific skill of the target game character can be a general attack skill or a skill skill, and the general attack skill can include horizontal slash, vertical slash, power attack, wall attack, power wall attack, aerial attack, dragon rising, sword shaking attack, and top attack. While the skill skill depends on the virtual weapon currently held by the target game character (such as a long sword, a tachi, a broad sword, a bow and arrow, etc.), the corresponding skill skill of the target game character is different when the virtual weapon currently held by the target game character is different.

[0089] For example, when the virtual weapon currently held by the target game character is a tachi, the corresponding specific skill (which can be understood as a skill skill) includes: hundred split slash, thunderbolt one flash, etc. If the skill parameter of the specific skill is updated according to the soul jade, the hundred split slash is updated to soul-eating slash, and the thunderbolt one flash is updated to blue ghost. When the original hundred split slash skill of the target game character is cast, the actual cast is the enhanced hundred split slash, i.e. soul-eating slash, which can cause higher damage to the enemy unit.

[0090] As an optional embodiment, the above method further comprises: displaying a backpack control in the game interface; in response to the sliding operation of the initial touch point located in the backpack control and the final touch point located in the skill control, determining that the skill corresponding to the skill control is the specific skill.

[0091] When the player needs to enhance a certain virtual skill, the trigger can be started at the backpack control in the game interface, and the backpack control is held and dragged. When the backpack control is dragged to the skill control, it can be determined that the player determines to enhance the skill, and the skill can be determined as a specific skill. Optionally, the game interface can include one or more skill controls, and different skill controls can correspond to different virtual skills.

[0092] Specifically, when the sliding operation acting on the backpack control is detected, the backpack control can be controlled to move following the sliding operation in response to the sliding operation, such as Figure 4 As shown in the game interface diagram a, the game interface can include a backpack control 410 displayed as "backpack", a skill control 420 displayed as "skill", and a target game character 400. The target game character 400 can be a virtual character controlled by the player. When the sliding operation acting on the backpack control 410 is detected, the backpack control can be controlled to move following the sliding operation in response to the sliding operation, for example, the backpack control can be moved to the position of the skill control 420 following the sliding operation.

[0093] It can be seen that by implementing the optional embodiment, the specific skill can be determined based on the sliding operation of the user, and the interactivity with the user is improved.

[0094] In step S320, according to the skill information and the prop information, a specified virtual prop adapted to the specific skill is determined.

[0095] Specifically, determining the specified virtual prop adapted to the specific skill includes: determining the specified virtual prop adapted to the specific skill from the virtual props owned by the target game character. The number of the specified virtual prop can be one or more. If the number is more than one, the prop identifiers of the multiple specified virtual props can be the same, different, or partially the same, which is not limited by the embodiments of the present application.

[0096] The specified virtual prop adapted to the specific skill is determined from the virtual props owned by the target game character, including: determining the type corresponding to the specific skill, and determining at least one specified virtual prop adapted to the specific skill from the backpack corresponding to the backpack control according to the type. The at least one specified virtual prop belongs to the same type as the specific skill. The backpack contains one or more specified virtual props.

[0097] In step S330, the prop identifier of the specified virtual prop is displayed on the game interface.

[0098] Specifically, the game interface can include a plurality of controls, which can be different types of controls. For example, shooting controls, switching weapon spaces, in-team voice controls, etc., and the embodiments of the present application are not limited in this regard.

[0099] Based on the above steps: in response to the initial touch point being located at the backpack control and the final touch point being located at the skill control, the sliding operation. When detecting that the backpack control controlled by the sliding operation moves to a specific area containing the skill control, the relevant specified virtual props can be determined according to the skill control corresponding to the specific area, and the specified virtual props are displayed; optionally, the specific area can also include a plurality of different skill controls. In this way, all specified virtual props suitable for a specific skill can be automatically displayed for the player to select from, without the player manually opening the display interface corresponding to the backpack and searching for specified virtual props suitable for the specific skill from the display interface, which can simplify the player's operation and improve the player's use experience.

[0100] In addition, if the specific area includes a screen area occupied by a plurality of skill controls, the specified virtual props related to the skill controls are determined according to the skill controls corresponding to the specific area, including: determining the distance between the position of the backpack control and each skill control, and selecting the specific skill control corresponding to the shortest distance, and then determining the specified virtual props related to the specific skill control.

[0101] If the specific area includes a screen area occupied by a skill control, as shown in Figure 5 As shown in the game interface schematic diagram b, the game interface can include a backpack control 510 displayed as "backpack", a skill control 520 displayed as "skill", a target game character 500, a prop identifier 521 of a specified virtual prop displayed as "skill", a prop identifier 522 of a specified virtual prop displayed as "skill", and a prop identifier 523 of a specified virtual prop displayed as "skill". When detecting that the backpack control moves to a specific area containing only the skill control 520, the prop identifier 521 of the specified virtual prop, the prop identifier 522 of the specified virtual prop, and the prop identifier 523 of the specified virtual prop related to the skill control 520 can be determined according to the skill control 520 corresponding to the specific area, and the prop identifier 521 of the specified virtual prop, the prop identifier 522 of the specified virtual prop, and the prop identifier 523 of the specified virtual prop are displayed.

[0102] In addition, optionally, displaying the prop identifier of the specified virtual prop on the game interface includes: displaying the prop identifier in a preset arrangement manner; wherein the preset arrangement manner is used to limit the display position of at least one prop identifier. The at least one prop identifier displayed according to the preset arrangement manner can surround the current player trigger position, so that the player can quickly select any specified virtual prop.

[0103] As an optional embodiment, after the game interface displays the prop identifier of the specified virtual prop, the method further includes: in response to the canceling operation, canceling the display of the prop identifier of the specified virtual prop.

[0104] The canceling operation can be a sliding operation, a clicking operation, a touch screen operation, a long pressing operation, etc., which are not limited by the embodiments of the present application. For example, the method can further include: when detecting the sliding operation from the skill control to the canceling control, determining that the canceling operation is detected; or when detecting the player operation on the canceling control, determining that the canceling operation is detected.

[0105] It can be seen that the optional embodiment can provide the canceling operation for the player, so that the player can cancel the operation in the case of misoperation, thereby improving the use experience of the player.

[0106] In step S340, in response to the selection operation on the prop identifier, the target prop parameter corresponding to the selected target prop identifier is obtained, and the skill parameter of the specific skill is updated according to the target prop parameter.

[0107] Specifically, when the selection operation on the prop identifier is detected, the skill parameter of the specific skill can be updated according to the target prop parameter corresponding to the target prop identifier; the target prop parameter can include one or more numerical values for enhancing the casting effect of the specific skill, and the casting parameter of the specific skill can also include one or more numerical values for accurately limiting the original casting effect of the specific skill. Figure 5 As shown in FIG. 5B, when the selection operation (such as a clicking operation, a touch screen operation, a gesture control operation, a voice control operation, etc.) on the prop identifier 521 of the specified virtual prop is detected, the casting parameter of the specific skill can be updated according to the target prop parameter corresponding to the prop identifier 521 of the specified virtual prop, so that the specific skill has a stronger casting effect.

[0108] In addition, the method further includes: when the two-stage sliding operation is detected, determining the stop position of the two-stage sliding operation; and if the stop position coincides with the display position of the target prop identifier in the at least one prop identifier, determining that the selection operation on the prop identifier is detected. In this way, the player can select the specified virtual prop through one operation (one-stage sliding operation + two-stage sliding operation), which further simplifies the operation of the player and is conducive to improving the game experience of the player.

[0109] The above step can be understood as a one-stage sliding operation, and the sliding operation in the embodiment can be understood as a two-stage sliding operation. The one-stage sliding operation and the two-stage sliding operation can be continuous operations, that is, the player can select the prop identifier through two continuous sliding operations, so that the operation of the player can be further simplified.

[0110] Based on this, the above method can further include determining the sliding track corresponding to the two-stage sliding operation. Before the above step of obtaining the target prop parameter corresponding to the selected target prop identifier, the method further includes determining the sliding track corresponding to the two-stage sliding operation, determining the prop identifiers passed through by the sliding track, if the number of the prop identifiers passed through is greater than 1, determining the plurality of prop identifiers passed through as the target prop identifiers, if the number of the prop identifiers passed through is equal to 1, determining the prop identifier as the target prop identifier, and if the number of the prop identifiers passed through is less than 1, canceling the display of the prop identifiers and ending the process.

[0111] In addition, updating the skill parameter of the specific skill according to the target prop parameter includes sequentially updating the casting parameters of each attribute of the specific skill according to the attribute-to-attribute correspondence relationship according to the target prop parameter corresponding to the specified virtual prop.

[0112] As an optional embodiment, after updating the skill parameter of the specific skill according to the target prop parameter, the above method further includes determining a virtual weapon corresponding to the specific skill, and updating the weapon special effect corresponding to the virtual weapon according to the updated skill parameter.

[0113] The virtual weapon can be any one of a plurality of virtual weapons (such as a long sword, a tachi, a broadsword, a bow and arrow, etc.) currently used by the player. The weapon special effect can be an effect added to the weapon itself, for example, a flame effect added around the edge of the model of the weapon.

[0114] It can be seen that the implementation of the optional embodiment can improve the richness of the casting effect of the same skill combined with different weapons in the game interface, thereby enriching the game experience of the player.

[0115] In step S350, the target game character is controlled to cast the specific skill with the updated skill parameter.

[0116] Specifically, the step of controlling the target game character to cast the specific skill with the updated skill parameter can be executed immediately after step S340 without user operation triggering; or can be executed after the user triggers the skill casting through the touch operation.

[0117] As an optional embodiment, the target game character is controlled to release the specific skill with the updated skill parameter, including: in response to a touch operation acting on the skill control, the target game character is controlled to release the specific skill with the updated skill parameter, and a skill release special effect corresponding to the updated skill parameter is triggered.

[0118] Specifically, the touch operation acting on the skill control can be a click operation, a touch screen operation, a gesture control operation, a voice control operation, etc., and the embodiments of the present application are not limited. The skill release special effect corresponding to the updated skill parameter is different from the skill release special effect corresponding to the updated skill parameter, so that the player can intuitively feel the skill enhancement result.

[0119] It can be seen that by implementing the optional embodiment, the player can experience the enhanced skill release in time on the basis of simplifying the specified virtual prop selection operation, and the skill enhancement release efficiency is improved.

[0120] As an optional embodiment, updating the skill parameter of the specific skill according to the target prop parameter includes: determining the enhancement duration corresponding to the updated skill parameter; updating the skill parameter of the specific skill according to the target prop parameter and starting timing; when the timing duration reaches the enhancement duration, restoring the updated skill parameter to the updated skill parameter.

[0121] Specifically, the target prop parameter can include a plurality of attribute addition indicators, the skill parameter of the specific skill can include a plurality of attribute parameters (such as damage value, critical rate, etc.), and the enhancement duration of the specific skill can be represented by any time representation.

[0122] It can be seen that by implementing the optional embodiment, the enhancement effect duration can be set to make the enhancement effect of the specific skill have an effective time, and after the enhancement effect disappears, the player can select the specified virtual prop to enhance the skill again through operation, which is beneficial to improve the interactivity.

[0123] As an optional embodiment, determining the enhancement duration corresponding to the updated skill parameter includes: determining the current game scene type; determining the enhancement duration corresponding to the updated skill parameter according to the game scene type.

[0124] Specifically, the game scene type can include one or more, for example, a normal game scene, a no double game scene, etc. In the normal game scene, the enhancement duration of the specific skill can be 1 minute, and in the no double game scene, the enhancement duration of the specific skill can be infinite.

[0125] It can be seen that by implementing the optional embodiment, the corresponding reinforcement duration can be determined according to the current game scene type, so as to more accurately control the time limit of skill reinforcement, so that the user can experience different reinforcement durations in different scenes, and the user's game experience is enriched.

[0126] Further, in the example embodiment, another game control method is provided, as shown in Figure 6 The another game control method can include steps S610-S690.

[0127] Step S610: displaying a backpack control in a game interface.

[0128] Step S620: determining that the skill corresponding to the skill control is a specific skill in response to a sliding operation with the initial touch point located on the backpack control and the final touch point located on the skill control.

[0129] Step S630: obtaining skill information of the specific skill of the target game character and prop information of virtual props possessed by the target game character.

[0130] Step S640: determining a specified virtual prop adapted to the specific skill according to the skill information and the prop information.

[0131] Step S650: displaying a prop identifier of the specified virtual prop in the game interface.

[0132] Step S660: obtaining target prop parameters corresponding to the selected target prop identifier in response to a selection operation on the prop identifier.

[0133] Step S670: updating skill parameters of the specific skill according to the target prop parameters, and controlling the target game character to cast the specific skill with the updated skill parameters and triggering the generation of skill casting special effects corresponding to the updated skill parameters in response to a touch operation on the skill control.

[0134] Step S680: determining a virtual weapon corresponding to the specific skill, and updating weapon special effects corresponding to the virtual weapon according to the updated skill parameters.

[0135] Step S690: determining a reinforcement duration corresponding to the updated skill parameters, updating the skill parameters of the specific skill according to the target prop parameters and starting the timing, and then restoring the updated skill parameters to the pre-updated skill parameters when the timing duration reaches the reinforcement duration.

[0136] It should be noted that steps S610-S690 correspond to the steps and embodiments thereof shown in Figure 3 For specific embodiments of steps S610-S690, please refer to Figure 3The above steps and embodiments thereof are not described here again.

[0137] It can be seen that, by implementing the method Figure 6 The method shown can intuitively display the prop identifier of the specified virtual prop in the game interface in response to the operation of the user when the specified virtual prop adapted to the specific skill exists, so as to facilitate the player to directly select the required prop from the displayed prop identifier and apply it to the skill enhancement, without the need for the player to open the backpack to find the prop by himself, which can simplify the operation of the player and improve the skill enhancement efficiency.

[0138] Further, in the example embodiment, a game control device is also provided, which is described with reference to Figure 7 The game control device 700 shown can include an information acquisition unit 701, a prop determination unit 702, an identifier display unit 703, a parameter updating unit 704, and a skill casting unit 705, wherein:

[0139] The information acquisition unit 701 is configured to acquire skill information of a specific skill of a target game character and prop information of virtual props owned by the target game character;

[0140] The prop determination unit 702 is configured to determine a specified virtual prop adapted to the specific skill according to the skill information and the prop information;

[0141] The identifier display unit 703 is configured to display a prop identifier of the specified virtual prop in a game interface;

[0142] The parameter updating unit 704 is configured to acquire target prop parameters corresponding to a selected target prop identifier in response to a selection operation on the prop identifier, and update skill parameters of the specific skill according to the target prop parameters;

[0143] The skill casting unit 705 is configured to control the target game character to cast the specific skill with the updated skill parameters.

[0144] It can be seen that, by implementing the device Figure 7 The device shown can directly and intuitively display the prop identifier of the specified virtual prop in the game interface when the specified virtual prop adapted to the specific skill exists, so as to facilitate the player to directly select the required prop from the displayed prop identifier and apply it to the skill enhancement, without the need for the player to open the backpack to find the prop by himself, which can simplify the operation of the player and improve the skill enhancement efficiency.

[0145] In an example embodiment of the present disclosure, the above device further includes:

[0146] A control display unit is configured to display a backpack control in a game interface;

[0147] The skill determining unit is configured to determine, in response to the initial touch point being located on the backpack control and the final touch point being located on the skill control, that the skill corresponding to the skill control is the specific skill.

[0148] It can be seen that the optional embodiment can determine the specific skill based on the sliding operation of the user, and the interactivity between the user is improved.

[0149] In an example embodiment of the present disclosure, the skill casting unit 705 controls the target game character to cast the specific skill with the updated skill parameter, including:

[0150] In response to the touch operation on the skill control, the target game character is controlled to cast the specific skill with the updated skill parameter, and a skill casting special effect corresponding to the updated skill parameter is triggered.

[0151] It can be seen that the optional embodiment can simplify the specified virtual prop selection operation, so that the player can experience the strengthened skill casting in time, and the casting efficiency of the strengthened skill is improved.

[0152] In an example embodiment of the present disclosure, the device further includes:

[0153] The weapon determining unit is configured to determine a virtual weapon corresponding to the specific skill after the parameter updating unit 704 updates the skill parameter of the specific skill according to the target prop parameter;

[0154] The special effect updating unit is configured to update a weapon special effect corresponding to the virtual weapon according to the updated skill parameter.

[0155] It can be seen that the optional embodiment can improve the richness of the casting effect of the same skill combined with different weapons in the game interface, thereby enriching the game experience of the player.

[0156] In an example embodiment of the present disclosure, the device further includes:

[0157] The canceling display unit is configured to, after the prop identifier of the specified virtual prop is displayed on the game interface by the identifier display unit 703, cancel the display of the prop identifier of the specified virtual prop in response to the canceling strengthening operation.

[0158] It can be seen that the optional embodiment can provide the player with the function of canceling the strengthening, and facilitate the player to cancel the strengthening in the case of misoperation, so as to improve the use experience of the player.

[0159] In an example embodiment of the present disclosure, the parameter updating unit 704 updates the skill parameter of the specific skill according to the target prop parameter, including:

[0160] determine the reinforcement duration corresponding to the updated skill parameter;

[0161] update the skill parameter of the specific skill according to the target prop parameter and start timing;

[0162] when the timing duration reaches the reinforcement duration, restore the updated skill parameter to the skill parameter before the update.

[0163] It can be seen that by implementing the optional embodiment, the reinforcement effect duration of the specific skill can be set to have an effective time, and after the reinforcement effect disappears, the player can select the specified virtual prop to reinforce the skill again through operation, which is conducive to improving the interactivity.

[0164] In an example embodiment of the present disclosure, the parameter updating unit 704 determines the reinforcement duration corresponding to the updated skill parameter, including:

[0165] determine the current game scene type;

[0166] determine the reinforcement duration corresponding to the updated skill parameter according to the game scene type.

[0167] It can be seen that by implementing the optional embodiment, the corresponding reinforcement duration can be determined according to the current game scene type to more accurately control the time limit of skill reinforcement, so that the user experiences different reinforcement durations in different scenes, enriching the user's game experience.

[0168] It should be noted that although several modules or units of the device for action execution are mentioned in the above detailed description, such division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided into embodied by multiple modules or units.

[0169] Since the various functional modules of the game control device of the example embodiment of the present disclosure correspond to the steps of the example embodiment of the game control method described above, for details not disclosed in the device embodiment of the present disclosure, please refer to the above-mentioned embodiments of the game control method of the present disclosure.

[0170] Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the features disclosed herein. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

[0171] It should be understood that the present disclosure is not limited to the precise structures as herein described and illustrated in the drawings, and that various modifications and changes can be made without departing from its scope. The scope of the present disclosure is limited only by the claims that follow.

Claims

1. A game control method characterized by comprising: The method comprises the following steps: displaying a backpack control on a game interface; determining that a skill corresponding to a skill control is a specific skill in response to a sliding operation with an initial touch point located on the backpack control and a final touch point located on the skill control; obtaining skill information of the specific skill of a target game character and prop information of virtual props possessed by the target game character; determining a specified virtual prop adapted to the specific skill according to the skill information and the prop information, wherein the determination of the specified virtual prop adapted to the specific skill comprises: determining a type corresponding to the specific skill, and determining at least one specified virtual prop adapted to the specific skill from a backpack corresponding to the backpack control according to the type, the at least one specified virtual prop belonging to the same type as the specific skill; when the backpack control controlled by the sliding operation is detected to move to a specific area containing the skill control, determining the specified virtual prop related to the skill control corresponding to the specific area and displaying a prop identifier of the specified virtual prop; in response to a selection operation on the prop identifier, obtaining a target prop parameter corresponding to the selected target prop identifier and updating skill parameters of the specific skill according to the target prop parameter; controlling the target game character to cast the specific skill with the updated skill parameters.

2. The method of claim 1, wherein, controlling the target game character to cast the specific skill with the updated skill parameters, comprising: in response to a touch operation on the skill control, controlling the target game character to cast the specific skill with the updated skill parameters and triggering a skill casting special effect corresponding to the updated skill parameters.

3. The method of claim 1, wherein, After updating the skill parameters of the specific skill according to the target prop parameter, the method further comprises: determining a virtual weapon corresponding to the specific skill; updating weapon special effects corresponding to the virtual weapon according to the updated skill parameters.

4. The method of claim 1, wherein, After displaying the prop identifier of the specified virtual prop on the game interface, the method further comprises: in response to a canceling operation, canceling the display of the prop identifier of the specified virtual prop.

5. The method according to any one of claims 1 to 4, characterized in that, updating the skill parameters of the specific skill according to the target prop parameter, comprising: determining an enhanced duration corresponding to the updated skill parameters; updating the skill parameters of the specific skill according to the target prop parameter and starting timing; when the timing duration reaches the enhanced duration, restoring the updated skill parameters to the skill parameters before the update.

6. The method of claim 5, wherein, determining the enhanced duration corresponding to the updated skill parameters, comprising: determining a current game scene type; determining the enhanced duration corresponding to the updated skill parameters according to the game scene type.

7. A game control device, characterized by comprising: The method comprises the following steps: an information acquisition unit configured to display a backpack control on a game interface; determining that a skill corresponding to a skill control is a specific skill in response to a sliding operation with an initial touch point located on the backpack control and a final touch point located on the skill control; obtaining skill information of the specific skill of a target game character and prop information of virtual props possessed by the target game character; The prop determination unit is configured to determine a specified virtual prop adapted to the specific skill according to the skill information and the prop information, and the determination of the specified virtual prop adapted to the specific skill comprises: determining a type corresponding to the specific skill, and determining at least one specified virtual prop adapted to the specific skill from a backpack corresponding to the backpack control according to the type, the at least one specified virtual prop belonging to the same type as the specific skill. The identification display unit is configured to determine the relevant specified virtual prop according to the skill control corresponding to the specific area when detecting that the backpack control controlled by the sliding operation is moved to the specific area containing the skill control, and display a prop identification of the specified virtual prop. The parameter updating unit is configured to acquire a target prop parameter corresponding to a selected target prop identification in response to a selection operation on the prop identification, and update a skill parameter of the specific skill according to the target prop parameter. The skill casting unit is configured to control the target game character to cast the specific skill with the updated skill parameter.

8. A computer readable medium having stored thereon a computer program, characterized in that The program is executed by the processor to implement the method in any one of claims 1-6.

9. An electronic device, comprising: The program is executed by the processor to implement the method in any one of claims 1-6. The program is executed by the processor to implement the method in any one of claims 1-6. The program is executed by the processor to implement the method in any one of claims 1-6. The program is executed by the processor to implement the method in any one of claims 1-6. The program is executed by the processor to implement the method in any one of claims 1-6.

Citation Information

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