A display device, a method for controlling game picture quality, and a storage medium
By identifying the input signal type and interaction mode of the game device and dynamically adjusting the picture quality parameters, the problem that the display device is difficult to adapt to diverse game scenes in the game mode is solved, and the adaptability and user experience of the game picture quality are improved.
Patent Information
- Application Number
- CN202310702160.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-06-13
- Publication Date
- 2025-07-08
- Estimated Expiration
- 2043-06-13
AI Technical Summary
Existing display devices display game screens based on fixed picture quality parameters in game mode, which is difficult to adapt to a variety of game scenes, affecting the user experience.
By identifying the input signal type and interaction mode of the game device, dynamically adjust the picture quality parameters, including the game picture quality parameters corresponding to the signal type and the offsets corresponding to the interaction mode, and calculate the target picture quality parameters to control the display of the game screen.
实现了游戏画质效果的多元化适应性,提升了用户的游戏体验感和画质效果的适应性。
Smart Images

Figure CN117643719B_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the technical field of display devices, and in particular, to a display device, a method for controlling game picture quality, and a storage medium. Background Art
[0002] To meet the gaming and entertainment needs of users, display devices support connecting to game devices such as gamepads. Currently, display devices display game pictures based on a fixed set of picture quality parameters in the game mode. However, the effects of game pictures displayed based on fixed picture quality parameters are difficult to adapt to the increasingly diverse and rich game scenes. Therefore, there is an urgent need for a display device that can automatically update the game picture effect. Summary of the Invention
[0003] To solve the above technical problems or at least partially solve the above technical problems, the present disclosure provides a display device, a method for controlling game picture quality, and a storage medium, which can avoid interference from other gestures and gesture jitters on gesture recognition results and improve the accuracy of gesture recognition.
[0004] To achieve the above object, the technical solutions provided by the embodiments of the present disclosure are as follows:
[0005] In a first aspect, a display device is provided, including:
[0006] A controller configured to: in response to an input signal received from a game device, identify a first signal type of the input signal and determine a game picture quality parameter corresponding to the first signal type;
[0007] Obtain a first game interaction mode and determine a picture quality parameter offset corresponding to the first game interaction mode under the first signal type;
[0008] Calculate a target picture quality parameter based on the game picture quality parameter corresponding to the first signal type and the picture quality parameter offset corresponding to the first game interaction mode;
[0009] Control the display to display a game picture according to the target picture quality parameter.
[0010] As an optional implementation manner of the embodiments of the present disclosure, the controller, in response to an input signal from a game device, identifies a first signal type of the input signal and determines a game picture quality parameter corresponding to the first signal type, and is specifically configured to:
[0011] In response to an input signal from a game device, identify a first signal type of the input signal;
[0012] Read from a first database a game picture quality parameter corresponding to the first signal type, where the first database is used to store different game picture quality parameters corresponding to different signal types.
[0013] As an alternative implementation manner of an embodiment of the present disclosure, the controller obtains a first game interaction mode and determines a picture quality parameter offset corresponding to the first game interaction mode under a first signal type, and is specifically configured to:
[0014] In response to a selection instruction input by a user received, the selection instruction is used to indicate the first game interaction mode selected by the user;
[0015] Read the picture quality parameter offset corresponding to the first game interaction mode from a second database, and the second database is used to store different picture quality parameter offsets corresponding to different game interaction modes.
[0016] As an alternative implementation manner of an embodiment of the present disclosure, the controller obtains a first game interaction mode and determines a picture quality parameter offset corresponding to the first game interaction mode under a first signal type, and is specifically configured to:
[0017] Identify the game scene to determine the first game interaction mode corresponding to the game scene, and the first game interaction mode is any one of a standard mode, a first-person shooting mode, a role-playing mode, a real-time strategy mode, and a sports mode;
[0018] Read the picture quality parameter offset corresponding to the first game interaction mode from a second database, and the second database is used to store different picture quality parameter offsets corresponding to different game interaction modes.
[0019] As an alternative implementation manner of an embodiment of the present disclosure, the controller is further configured to:
[0020] When a switching signal is received, and the switching signal indicates that the game device connected to the display device has switched, identify the second signal type corresponding to the switching signal;
[0021] If the second signal type is different from the first signal type, obtain the historical picture quality parameters corresponding to the second signal type, and the historical picture quality parameters are the picture quality parameters of the first game interaction mode under the second signal type stored historically;
[0022] Control the display to update the picture quality of the game screen according to the historical picture quality parameters corresponding to the second signal type.
[0023] As an alternative implementation manner of an embodiment of the present disclosure, the controller is further configured to:
[0024] In response to a voice input indicating switching to a second game interaction mode, obtain the picture quality parameter offset corresponding to the second game interaction mode under the first signal type;
[0025] Calculate the picture quality parameters to be switched according to the game picture quality parameters corresponding to the first signal type and the picture quality parameter offset corresponding to the second game interaction mode;
[0026] The control display updates the picture quality of the game screen according to the picture quality parameters to be switched.
[0027] As an optional implementation manner of the embodiment of the present disclosure, the first signal type of the input signal includes: high dynamic range type, standard dynamic range type, and Dolby type;
[0028] The first game interaction mode includes: standard mode, first-person shooting mode, role-playing mode, real-time strategy mode, sports mode, and automatic mode;
[0029] Among them, the picture quality parameter offsets corresponding to different first game interaction modes under different first signal types are different.
[0030] In a second aspect, a method for controlling the game picture quality is provided, including:
[0031] In response to receiving an input signal of the game device, identify the first signal type of the input signal, and determine the game picture quality parameters corresponding to the first signal type;
[0032] Obtain the first game interaction mode, and determine the picture quality parameter offset corresponding to the first game interaction mode under the first signal type;
[0033] Calculate the target picture quality parameters according to the game picture quality parameters corresponding to the first signal type and the picture quality parameter offset corresponding to the first game interaction mode;
[0034] Control the display to display the game screen according to the target picture quality parameters.
[0035] As an optional implementation manner of the embodiment of the present disclosure, in response to the input signal of the game device, identifying the first signal type of the input signal and determining the game picture quality parameters corresponding to the first signal type includes: in response to the input signal of the game device, identifying the first signal type of the input signal;
[0036] Read the game picture quality parameters corresponding to the first signal type from the first database, and the first database is used to store different game picture quality parameters corresponding to different signal types.
[0037] As an optional implementation manner of the embodiment of the present disclosure, obtaining the first game interaction mode and determining the picture quality parameter offset corresponding to the first game interaction mode under the first signal type includes: in response to receiving a selection instruction input by the user, the selection instruction is used to indicate the first game interaction mode selected by the user;
[0038] Read the picture quality parameter offset corresponding to the first game interaction mode from the second database, and the second database is used to store different picture quality parameter offsets corresponding to different game interaction modes.
[0039] As an optional implementation manner of an embodiment of the present disclosure, obtaining a first game interaction mode and determining a picture quality parameter offset corresponding to the first game interaction mode under a first signal type includes: identifying a game scene to determine a first game interaction mode corresponding to the game scene, where the first game interaction mode is any one of a standard mode, a first-person shooting mode, a role-playing mode, a real-time strategy mode, and a sports mode;
[0040] Reading the picture quality parameter offset corresponding to the first game interaction mode from a second database, where the second database is used to store different picture quality parameter offsets corresponding to different game interaction modes.
[0041] As an optional implementation manner of an embodiment of the present disclosure, the method further includes: when receiving a switching signal indicating that the game device connected to the display device has switched, identifying a second signal type corresponding to the switching signal;
[0042] If the second signal type is different from the first signal type, obtaining historical picture quality parameters corresponding to the second signal type, where the historical picture quality parameters are the picture quality parameters of the first game interaction mode under the second signal type stored historically;
[0043] Controlling the display to update the picture quality of the game screen according to the historical picture quality parameters corresponding to the second signal type.
[0044] As an optional implementation manner of an embodiment of the present disclosure, the method further includes: in response to a voice input indicating a switch to a second game interaction mode, obtaining a picture quality parameter offset corresponding to the second game interaction mode under the first signal type;
[0045] Calculating a to-be-switched picture quality parameter according to the game picture quality parameters corresponding to the first signal type and the picture quality parameter offset corresponding to the second game interaction mode;
[0046] Controlling the display to update the picture quality of the game screen according to the to-be-switched picture quality parameter.
[0047] As an optional implementation manner of an embodiment of the present disclosure, the first signal type of the input signal includes: a high dynamic range type, a standard dynamic range type, and a Dolby type;
[0048] The first game interaction mode includes: a standard mode, a first-person shooting mode, a role-playing mode, a real-time strategy mode, a sports mode, and an automatic mode;
[0049] Among them, the picture quality parameter offsets corresponding to different first game interaction modes under different first signal types are different.
[0050] In a third aspect, the present disclosure provides a computer-readable storage medium, including: a computer program stored on the computer-readable storage medium, and when the computer program is executed by a processor, it implements the method for controlling the game picture quality as shown in the second aspect or any optional implementation manner thereof.
[0051] In a fourth aspect, the present disclosure provides a computer program product, which includes a computer program. When the computer program runs on a computer, it enables the computer to implement the method for controlling the game picture quality as shown in the second aspect or any optional implementation manner thereof.
[0052] The embodiments of the present disclosure provide a display device, a method for controlling game picture quality, and a storage medium. The controller in the display device first responds to an input signal received from a game device, identifies the first signal type of the input signal, determines the game picture quality parameters corresponding to the first signal type, then obtains the first game interaction mode, determines the picture quality parameter offset corresponding to the first game interaction mode under the first signal type, and further calculates the target picture quality parameters according to the game picture quality parameters corresponding to the first signal type and the picture quality parameter offset corresponding to the first game interaction mode, so as to control the display of the game picture by the display of the display device according to the target picture quality parameters. The present disclosure can automatically update the picture quality effect of the game picture according to the input signal of the game device and the first picture quality mode, avoid the adverse effects caused by a single picture quality effect on the game, and improve the user experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0053] The accompanying drawings here are incorporated into the specification and form a part of the specification, showing embodiments consistent with the present disclosure, and are used together with the specification to explain the principles of the present disclosure.
[0054] To more clearly illustrate the technical solutions in the embodiments of the present disclosure or in the prior art, the following will briefly introduce the drawings required for use in the description of the embodiments or the prior art. Obviously, for those of ordinary skill in the art, without creative efforts, other drawings can also be obtained according to these drawings.
[0055] Figure 1 It is a schematic diagram of the architecture for video data transmission in a player provided by an embodiment of the present disclosure;
[0056] Figure 2 It is a schematic diagram of a scenario in some embodiments provided by an embodiment of the present disclosure;
[0057] Figure 3 It is a configuration block diagram of the control device 100 provided by an embodiment of the present disclosure;
[0058] Figure 4 It is a hardware configuration block diagram of the display device 200 provided by an embodiment of the present disclosure;
[0059] Figure 5 Schematic diagram of software configuration in the display device 200 provided in the embodiments of the present disclosure;
[0060] Figure 6 Schematic diagram of the setting interface of the display device provided in the embodiments of the present disclosure Figure 1 ;
[0061] Figure 7 Schematic diagram of the setting interface of the display device provided in the embodiments of the present disclosure Figure 2 ;
[0062] Figure 8 Schematic diagram of game device switching provided in the embodiments of the present disclosure Figure 1 ;
[0063] Figure 9 Schematic diagram of game device switching provided in the embodiments of the present disclosure Figure 2 ;
[0064] Figure 10 Schematic diagram of a voice input provided in the embodiments of the present disclosure. Detailed implementation manners
[0065] In order to more clearly understand the above objects, features and advantages of the present disclosure, the solutions of the present disclosure will be further described below. It should be noted that, without conflict, the embodiments of the present disclosure and the features in the embodiments may be combined with each other.
[0066] In the following description, many specific details are set forth in order to fully understand the present disclosure, but the present disclosure may also be implemented in other ways different from those described herein; obviously, the embodiments in the specification are only a part of the embodiments of the present disclosure, rather than all of the embodiments.
[0067] Currently, the display devices on the market configure a set of fixed picture quality parameters for game devices in the game mode, and the display device displays the game picture based on these fixed picture quality parameters. However, game development is moving towards the direction of multiple game scenarios, and users' requirements for game experience are also getting higher and higher. The effects of the game pictures displayed based on the fixed picture quality parameters are difficult to adapt to a variety of game scenarios, affecting the user experience in multiple game scenarios. Therefore, there is an urgent need for a display device that can automatically update the game picture effect to adapt to multiple game scenarios.
[0068] Figure 1 Schematic diagram of scenarios in some embodiments provided in the embodiments of the present disclosure. As Figure 1 shown, the user can operate the display device 200 through the game device 300 or the control device 100 to display the game picture on the display device 200.
[0069] In Figure 1 the scenario shown, taking the example where the user operates the display device 200 through the game device 300, the game device 300 can be connected to the display device 200 through a High Definition Multimedia Interface (HDMI); the display device 200 responds to the input signal received from the game device 300, identifies the first signal type of the input signal, determines the game picture quality parameters corresponding to the first signal type, then obtains the first game interaction mode, determines the picture quality parameter offset corresponding to the first game interaction mode under the first signal type, and further calculates the target picture quality parameter according to the game picture quality parameters corresponding to the first signal type and the picture quality parameter offset corresponding to the first game interaction mode, so as to control the display to display the game picture according to the target picture quality parameter. The embodiments of the present disclosure calculate the target picture quality parameter for displaying the game picture based on the game picture quality parameters corresponding to the game device and the picture quality parameter offset corresponding to the game interaction mode, so that the game picture quality effect no longer depends only on fixed picture quality parameters, and can combine the game interaction mode to realize the adjustment and offset of the game picture quality, so as to adapt to various game interaction modes in multiple game scenarios, making the picture quality effect of the game picture more diversified, improving the scene adaptability of the game picture quality, and enhancing the user's game experience.
[0070] In some embodiments, the control device 100 can be a remote control. The communication between the remote control and the display device includes infrared protocol communication, Bluetooth protocol communication, wireless or other wired methods to control the display device 200. The user can input user instructions through the buttons on the remote control, voice input, control panel input, etc. to control the display device 200. In some embodiments, a mobile terminal, a tablet computer, a computer, a laptop computer, and other intelligent devices can also be used to control the display device 200.
[0071] In some embodiments, the game device 300 can be a game controller, an electronic game console (PlayStation or xbox), etc. The present disclosure does not limit this. The game device 300 and the display device 200 can install software applications and achieve connection communication through network communication protocols to achieve the purpose of one-to-one control operation and data communication. The display device 200 is allowed to communicate and connect through a local area network (LAN), a wireless local area network (WLAN), and other networks. The server 400 can provide various contents and interactions to the display device 200. The display device 200 can be a liquid crystal display, an OLED display, a projection display device. In addition to providing the function of receiving broadcast television, the display device 200 can also additionally provide the function of an intelligent network television with computer support functions.
[0072] Figure 2The configuration block diagram of a control device 100 provided by an embodiment of the present disclosure. As Figure 2 shown, the control device 100 includes a controller 110, a communication interface 130, a user input / output interface 140, a memory, and a power supply. The control device 100 can receive input operation instructions from a user and convert the operation instructions into instructions recognizable and responsive by a display device 200, serving as an interaction intermediary between the user and the display device 200. The communication interface 130 is used for external communication and includes at least one of a WIFI chip, a Bluetooth module, an NFC, or an alternative module. The user input / output interface 140 includes at least one of a microphone, a touchpad, a sensor, a button, or an alternative module.
[0073] Figure 3 The hardware configuration block diagram of a display device 200 provided by an embodiment of the present disclosure. As Figure 3 shown, the display device 200 includes: a tuner demodulator 210, a communicator 220, a detector 230, an external device interface 240, a controller 250, a display 260, an audio output interface 270, a memory, a power supply, etc. Among them, the controller 250 includes a central processing unit, a video processor, an audio processor, a graphics processor, a RAM, a ROM, and a first interface to an nth interface for input / output. The display 260 can be at least one of a liquid crystal display, an OLED display, a touch display, and a projection display, and can also be a projection device and a projection screen. The tuner demodulator 210 receives broadcast television signals through wired or wireless reception methods and demodulates audio and video signals, such as EPG data signals, from multiple wireless or wired broadcast television signals. The detector 230 is used to collect signals from the external environment or for external interaction. The controller 250 and the tuner demodulator 210 can be located in different split devices, that is, the tuner demodulator 210 can also be in an external device of the main device where the controller 250 is located, such as an external set-top box, etc.
[0074] In some embodiments, the above display device 200 is a terminal device with a display function, such as a television, a mobile phone, a computer, a learning machine, etc.
[0075] In some embodiments, the controller 250 controls the operation of the display device and responds to user operations through various software control programs stored in the memory. The controller 250 controls the overall operation of the display device 200. A user can input a user command on the graphical user interface (GUI) displayed on the display 260, and then the user input interface receives the user input command through the graphical user interface (GUI). Alternatively, the user can input a user command by inputting a specific sound or gesture, and then the user input interface recognizes the sound or gesture through the sensor to receive the user input command.
[0076] An output interface (display 260, and / or, audio output interface 270), configured to output user interaction information; a communicator 220, configured to communicate with server 400 or other devices.
[0077] Embodiments of the present disclosure provide a display device 200, and the controller of the display device 200 is configured to:
[0078] In response to an input signal received from a gaming device, identify a first signal type of the input signal, and determine a game image quality parameter corresponding to the first signal type;
[0079] Obtain a first game interaction mode, and determine an image quality parameter offset corresponding to the first game interaction mode under the first signal type;
[0080] Calculate a target image quality parameter based on the game image quality parameter corresponding to the first signal type and the image quality parameter offset corresponding to the first game interaction mode;
[0081] Control the display to display a game screen according to the target image quality parameter.
[0082] Based on the game image quality parameter corresponding to the gaming device and the image quality parameter offset corresponding to the obtained game interaction mode, the above display device 200 controls the image quality of the game screen, so that the image quality effect of the game screen no longer depends only on fixed image quality parameters, and can adjust the game image quality by combining the image quality parameter offsets of different game interaction modes, adapt to different game scenarios, improve the image quality effect of the game screen, and further improve the user's game experience.
[0083] In some embodiments, the controller, in response to an input signal from a gaming device, identifies a first signal type of the input signal and determines a game image quality parameter corresponding to the first signal type, and is specifically configured to:
[0084] In response to an input signal from a gaming device, identify a first signal type of the input signal;
[0085] Read the game image quality parameter corresponding to the first signal type from a first database, where the first database is used to store different game image quality parameters corresponding to different signal types.
[0086] In some embodiments, the controller, obtains a first game interaction mode and determines an image quality parameter offset corresponding to the first game interaction mode under the first signal type, and is specifically configured to:
[0087] In response to a selection instruction input by a user received, the selection instruction is used to indicate the first game interaction mode selected by the user;
[0088] Read the picture quality parameter offset corresponding to the first game interaction mode from the second database, where the second database is used to store different picture quality parameter offsets corresponding to different game interaction modes.
[0089] In some embodiments, the controller obtains the first game interaction mode and determines the picture quality parameter offset corresponding to the first game interaction mode under the first signal type, and is specifically configured to:
[0090] Identify the game scene to determine the first game interaction mode corresponding to the game scene, where the first game interaction mode is any one of the standard mode, the first-person shooting mode, the role-playing mode, the real-time strategy mode, and the sports mode;
[0091] Read the picture quality parameter offset corresponding to the first game interaction mode from the second database, where the second database is used to store different picture quality parameter offsets corresponding to different game interaction modes.
[0092] In some embodiments, the controller is further configured to:
[0093] When receiving a switching signal indicating that the game device connected to the display device has switched, identify the second signal type corresponding to the switching signal;
[0094] If the second signal type is different from the first signal type, obtain the historical picture quality parameters corresponding to the second signal type, where the historical picture quality parameters are the picture quality parameters of the first game interaction mode under the second signal type stored historically;
[0095] Control the display to update the picture quality of the game screen according to the historical picture quality parameters corresponding to the second signal type.
[0096] In some embodiments, the controller is further configured to:
[0097] In response to a voice input indicating a switch to the second game interaction mode, obtain the picture quality parameter offset corresponding to the second game interaction mode under the first signal type;
[0098] Calculate the picture quality parameters to be switched according to the game picture quality parameters corresponding to the first signal type and the picture quality parameter offset corresponding to the second game interaction mode;
[0099] Control the display to update the picture quality of the game screen according to the picture quality parameters to be switched.
[0100] In some embodiments, the first signal type of the input signal includes: high dynamic range type, standard dynamic range type, and Dolby type;
[0101] The first game interaction mode includes: standard mode, first-person shooting mode, role-playing mode, real-time strategy mode, sports mode, and automatic mode;
[0102] Among them, the offset of the picture quality parameters corresponding to different first game interaction modes under different first signal types is different.
[0103] Such as Figure 4 shown, Figure 4 is a schematic diagram of the software configuration in a display device 200 provided by an embodiment of the present disclosure. As Figure 4 shown, the system is divided into four layers, from top to bottom are the application layer (referred to as the "application layer" for short), the application framework layer (referred to as the "framework layer" for short), the Android runtime and the system library layer (referred to as the "system runtime library layer" for short), and the kernel layer. The kernel layer includes at least one of the following drivers: audio driver, display driver, Bluetooth driver, camera driver, WIFI driver, USB driver, HDMI driver, sensor driver (such as fingerprint sensor, temperature sensor, pressure sensor, etc.), and power driver, etc.
[0104] To describe this solution in more detail, the following will be described in an exemplary manner in combination with Figure 5 It can be understood that Figure 5 the steps involved in
[0105] Such as Figure 5 shown, Figure 5 is a schematic flowchart of a method for controlling game picture quality provided by an embodiment of the present disclosure. The method includes the following steps S501 to S504:
[0106] S501. In response to the input signal received from the game device, identify the first signal type of the input signal, and determine the game picture quality parameters corresponding to the first signal type.
[0107] In some embodiments, the display device is connected to the game device through HDMI. The input signal of the game device may be an HDMI signal. The first signal type of the input signal includes, but is not limited to: high dynamic range type (High Dynamic Range Imaging, HDR), standard dynamic range type (Standard Dynamic Range, SDR), and Dolby type (DOLBY). The game picture quality parameters corresponding to different first signal types are different. As shown in Table 1:
[0108] Table 1
[0109]
[0110]
[0111] Table 1 is only for illustrative purposes. The display device can store Table 1 in the first database in advance to store the correspondence between the first signal type and the game picture quality parameters. It can be understood that the first database is used to store different game picture quality parameters corresponding to different signal types. It should be noted that different game picture quality parameters corresponding to different signal types can be stored in the first database of the display device in different data forms such as a list (such as Table 1), a set, etc., and the data items in the first database are not fixed, but support operations such as addition, deletion, and modification to perform data configuration, management, and maintenance.
[0112] Among them, the game picture quality parameters include but are not limited to at least one of the following: backlight parameters, image brightness, contrast, chroma, and clarity.
[0113] In some embodiments, in response to an input signal from a game device, the first signal type of the input signal is identified, and then the game picture quality parameters corresponding to the first signal type are read from the first database, so as to be able to distinguish game devices of different signal types connected to the display device, and then control the game picture quality in a targeted manner to achieve different game picture quality effects for different game devices.
[0114] In some embodiments, as Figure 6 shown, Figure 6 is a schematic diagram of the setting interface of the display device provided by the embodiments of the present disclosure. Figure 1 When a game device is connected to the display device, in response to the received input signal from the game device, if the input signal indicates to switch the image mode of the display device to the game mode, it means that the user expects to perform game display through the display device, then the setting interface 600 as shown in Figure 6 is displayed. In the setting interface 600, the image mode control 601 shows that the current image mode is the game mode, and the game interaction mode control 602 (also called the game type control) is shown. Other controls are also displayed in the above setting interface 600, such as a low-latency setting control, an adaptive frame rate switch, a dark field detail enhancement switch, a sound output device control, a high frame rate mode switch, a frame rate floating window switch, etc. The present disclosure does not limit this. As Figure 6 shown, each control in the setting interface has an adjustable parameter value. Taking the adaptive frame rate switch as an example, its parameter values include on and off. When the parameter value is set to on, it means that the adaptive function of the frame rate is turned on, and when the parameter is set to off, it means that the adaptive function of the frame rate is turned off.
[0115] In some embodiments, in response to an input signal received from a gaming device, after identifying the first signal type of the input signal, the display is controlled to display the identified first signal type in the setting interface. As Figure 7 shown, Figure 7 FIG. is a schematic diagram of a setting interface of a display device provided by an embodiment of the present disclosure Figure 2 . In the shown setting interface 600, the image mode control 601 can display the game mode - HDR to show the user that the display device has switched to the game mode under HDR. Figure 7 The display of other controls in the shown setting interface 600 is the same as that Figure 6 shown, and the present disclosure will not elaborate herein. Figure 6 and Figure 7 The parameter values of each control in the shown setting interface are only exemplary and do not constitute a limitation on the picture quality parameter configuration under a specific content type.
[0116] S502. Obtain a first game interaction mode and determine a picture quality parameter offset corresponding to the first game interaction mode under the first signal type.
[0117] In some embodiments, the first game interaction mode includes but is not limited to: standard mode, first-person shooting mode (First-person shooting game, FPS), role-playing mode (Role-playing game, RPG), real-time strategy mode (Real-Time Strategy Game, RTS), sports mode, and automatic mode.
[0118] Among them, in FPS, the shooting game is carried out from the subjective perspective of the player; in RPG, the player is responsible for playing the role in a realistic or fictional world; in RTS, it is a strategy game that is carried out in real time. The automatic mode can intelligently switch to other game interaction modes according to the game screen.
[0119] In the embodiments of the present disclosure, the user is supported to select the first game interaction mode by himself / herself, and the display device is also supported to automatically identify the game scene to determine the first game interaction mode. Optionally, the acquisition method of the first game interaction mode is identified by reading the automatic mode flag bit (AutoFlag). When AutoFlag = 0, it means that the first game interaction mode is obtained by the user's operation in the setting interface; when AutoFlag = 1, it means that the first game interaction mode is obtained by identifying the game scene. It can be understood that by reading AutoFlag, it is determined whether the automatic mode is turned on. When AutoFlag = 0 and the automatic mode is turned off, the first game interaction mode selected by the user is obtained; when AutoFlag = 1 and the automatic mode is turned on, the game scene is identified to determine the first game interaction mode.
[0120] In some embodiments, in response to a received selection instruction of user input, the selection instruction indicating a first game interaction mode selected by the user, a picture quality parameter offset corresponding to the first game interaction mode under a first signal type is determined. It can be understood that when AutoFlag = 0, user input is detected to determine the picture quality parameter offset corresponding to the first game interaction mode under the first signal type when the user selects the first game interaction mode.
[0121] Among them, the picture quality parameter offset corresponding to the first game interaction mode is set by a picture quality engineer on the basis of the standard mode. The picture quality parameter offset corresponding to the first game interaction mode includes but is not limited to: backlight offset, image brightness offset, contrast offset, chroma offset, sharpness offset. Exemplarily, the picture quality parameter offsets corresponding to the standard mode are all 0.
[0122] The picture quality parameter offsets corresponding to different first game interaction modes are different, specifically, the numerical values of the picture quality parameter offsets are different. It should be emphasized that the picture quality parameter offsets corresponding to the same first game interaction mode under different first signal types are different, as shown in Table 2:
[0123] Table 2
[0124]
[0125] Table 2 is only for illustrative purposes. The display device can pre-store Table 2 in the second database to store the picture quality parameter offsets corresponding to the first game interaction mode under the first signal type. It can be understood that the second database is used to store different picture quality parameter offsets corresponding to different game interaction modes.
[0126] In the above embodiments, in response to a received selection instruction of user input, the picture quality parameter offset corresponding to the first game interaction mode is read from the second database.
[0127] Exemplarily, if the selection instruction input by the user indicates that the first game interaction mode selected by the user is FPS, and assuming that the first signal type determined according to step S501 is HDR, then the picture quality parameter offset corresponding to the first game interaction mode (FPS) under the first signal type (HDR) read from the second database is a 2.
[0128] In some other embodiments, the game scene is recognized to determine the first game interaction mode corresponding to the game scene, and then the picture quality parameter offset corresponding to the first game interaction mode is read from the second database. It can be understood that when AutoFlag = 1 and the automatic mode is turned on, the user operates the display device to enter the game screen. At this time, the game screen is default to be displayed in the standard mode first. The display device can recognize the game scene of the currently displayed game screen to determine the first game interaction mode corresponding to the game scene, and then determine the picture quality parameter offset corresponding to the first game interaction mode under the first signal type. This realizes the automatic control of the picture quality of the game screen and improves the user experience.
[0129] In the process of recognizing the game scene, it can be to obtain game content (including but not limited to the text content describing the game) and analyze to determine the game scene, or to perform image recognition on the game screen currently displayed on the monitor, and use deep learning algorithms, artificial intelligence models, etc. to recognize and determine the game scene of the game screen.
[0130] S503. Calculate the target picture quality parameter according to the game picture quality parameter corresponding to the first signal type and the picture quality parameter offset corresponding to the first game interaction mode.
[0131] Exemplarily, referring to Table 1 and Table 2 above, assume that the first signal type is HDR and the first game interaction mode is FPS. Then the game picture quality parameter corresponding to the first signal type is A, and the picture quality parameter offset corresponding to the first game interaction mode is a2. The calculated target picture quality parameter is A + a2.
[0132] S504. Control the monitor to display the game screen according to the target picture quality parameter.
[0133] In some embodiments, the game picture quality parameter corresponding to the first signal type and the picture quality parameter offset corresponding to the first game interaction mode are superimposed to obtain the target picture quality parameter, and then the game screen is displayed according to the target picture quality parameter. Thus, different target picture quality parameters are generated for different game devices and different first game interaction modes, so that the game screen is no longer displayed based on fixed picture quality parameters, which is beneficial to improving the picture quality effect.
[0134] In some embodiments, when the display device receives a switching signal indicating that the game device connected to the display device has switched, the second signal type corresponding to the switching signal is identified, and then the second signal type is compared with the first signal type. When the second signal type is the same as the first signal type, the game screen is still displayed according to the target image quality parameters; when the second signal type is different from the first signal type, the historical image quality parameters corresponding to the second signal type are obtained. The historical image quality parameters are the image quality parameters of the first game interaction mode under the second signal type stored historically. Further, the display is controlled to update the image quality of the game screen according to the historical image quality parameters corresponding to the second signal type.
[0135] Among them, the historical image quality parameters are stored historically and are calculated based on the game image quality parameters corresponding to the second signal type and the offset of the image quality parameters corresponding to the first game interaction mode under the second signal type.
[0136] Exemplarily, as Figure 8 shown, Figure 8 is a schematic diagram of game device switching provided by an embodiment of the present disclosure Figure 1 , which shows that the external access device of the display device 200 switches from Figure 8 the first game device 801 shown in (a) in Figure 8 to the second game device 802 shown in (b) in . The signal types of the first game device 801 and the second game device 802 are different. For example, the first game device 801 is SDR and the second game device 802 is HDR. Then, the historical image quality parameters corresponding to HDR are obtained, so that the game screen displayed according to the target image quality parameters corresponding to SDR is updated to the game screen displayed according to the historical image quality parameters corresponding to HDR.
[0137] In the above embodiment, when the game device connected to the display device switches, it is compared whether the signal type changes. If so, it indicates that the image quality parameters of the game screen need to be updated, and then the historical image quality parameters corresponding to the changed second signal type are called, so as to quickly respond to the switching of the access device and realize the follow-up update of the game image quality, improve the efficiency of game image quality update, and enhance the user experience.
[0138] In the above embodiment, when the second signal type is different from the first signal type, it is judged whether the game interaction mode changes. Optionally, it is judged whether the game interaction mode changes by detecting the user's input instruction, or by identifying the game scene to judge whether the game interaction mode changes.
[0139] In the case where no user instruction to switch the game interaction mode is detected or a user input instruction to maintain the first interaction mode is detected, or in the case where it is recognized that the game scenario has not changed, obtain the historical image quality parameters corresponding to the second signal type, where the historical image quality parameters are the image quality parameters of the first game interaction mode under the second signal type stored historically. Further, control the display to update the target image quality parameters corresponding to the first signal type to the historical image quality parameters corresponding to the second signal type.
[0140] In the case where the detected user input instruction indicates a switch from the first game interaction mode to the second game interaction mode, or in the case where it is recognized that the game scenario has changed and it is determined to switch from the first game interaction mode to the second game interaction mode, obtain the game image quality parameters corresponding to the second signal type and the image quality parameter offset corresponding to the second game interaction mode under the second signal type. Then, calculate new image quality parameters based on the game image quality parameters and the image quality parameter offset, so as to control the display to update the target image quality parameters corresponding to the first signal type to these new image quality parameters, thereby adapting to the situation where the access device is switched and the game interaction mode has changed, and improving the scene adaptability and flexibility of image quality update.
[0141] Exemplarily, as Figure 9 shown, Figure 9 is a schematic diagram of game device switching provided by an embodiment of the present disclosure Figure 2 In the figure, it is shown that the external access device of the display device 200 switches from Figure 8 the first game device 801 shown in (a) to Figure 8 the second game device 802 shown in (b). Assuming that the signal type of the first game device 801 is SDR and the signal type of the second game device 802 is HDR, and in the case where the game interaction mode switches from the first game interaction mode such as FPS to the second game interaction mode such as RPG, the game screen is updated from being displayed according to the target image quality parameters (B + b2) corresponding to SDR and FPS to being displayed according to the new image quality parameters (A + a3) corresponding to HDR and RPG.
[0142] In some embodiments, after the display device controls the display to show the game screen according to the target picture quality parameters, it can continuously monitor user input, optionally monitor the user's voice input, so as to update the picture quality of the game screen. An embodiment provided by the present disclosure provides an implementation manner. In response to the received voice input indicating switching to the second game interaction mode, obtain the picture quality parameter offset corresponding to the second game interaction mode under the first signal type, and then calculate the picture quality parameter to be switched according to the game picture quality parameter corresponding to the first signal type obtained in step S501 and the picture quality parameter offset corresponding to the second game interaction mode under the first signal type. Further, control the display to update the picture quality of the currently displayed game screen according to the picture quality parameter to be switched.
[0143] Exemplarily, as Figure 10 shown, Figure 10 FIG. is a schematic diagram of voice input provided by an embodiment of the present disclosure. It shows that when the user is operating the game controller 1001 with both hands, it is difficult to manually control the update of the game picture quality. Based on this, the display device 200 provided by the embodiment of the present disclosure receives the user's voice input. For example, the content of the voice input is "switch to RPG", then obtain the picture quality offset corresponding to RPG under the first signal type, and then calculate the picture quality parameter to be switched in combination with the game picture quality parameter corresponding to the first signal type, and update the display of the game screen from being displayed according to the target picture quality parameters to being displayed according to the picture quality parameter to be switched.
[0144] The above embodiments can voice-control the update of the picture quality of the game screen during the process of the user operating the game device with both hands, improving the human-computer interaction performance and the user's game experience.
[0145] In summary, the embodiments of the present disclosure provide a method for controlling game picture quality. The method first responds to the input signal of the game device received, identifies the first signal type of the input signal, determines the game picture quality parameter corresponding to the first signal type, then obtains the first game interaction mode, determines the picture quality parameter offset corresponding to the first game interaction mode under the first signal type, and then calculates the target picture quality parameter according to the game picture quality parameter corresponding to the first signal type and the picture quality parameter offset corresponding to the first game interaction mode, so as to control the display of the display device to show the game screen according to the target picture quality parameter. The present disclosure can automatically update the picture quality effect of the game screen according to the input signal of the game device and the first picture quality mode, avoid the adverse effects caused by a single picture quality effect on the game, and improve the user's usage experience.
[0146] An embodiment of the present disclosure provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, it implements each process executed by the above-mentioned game picture quality control method and can achieve the same technical effect. To avoid repetition, it will not be elaborated here.
[0147] Among them, the computer-readable storage medium may be a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disc, etc.
[0148] The present disclosure provides a computer program product, which includes a computer program. When the computer program runs on a computer, it enables the computer to implement the above-mentioned game picture quality control method.
[0149] For the sake of convenience of explanation, the above description has been made in combination with specific embodiments. However, the above discussion in some embodiments is not intended to be exhaustive or to limit the embodiments to the specific forms disclosed above. According to the above teachings, various modifications and variations can be obtained. The selection and description of the above embodiments are for better explaining the principles and actual applications, so that those skilled in the art can better use the embodiments and various different modified embodiments suitable for specific use considerations.
Claims
1. A display device, characterized in that, Comprising: A display; An HDMI interface configured to connect to a gaming device to receive the operation interface of the gaming device; A controller configured to: When the gaming device accesses the display device through the HDMI interface, in response to receiving an input signal from the gaming device, identify a first signal type of the input signal, and switch the image mode of the display device to a gaming mode under the first signal type, where the first signal type is one of HDR type, SDR type, and DOLBY type; Read the game picture quality parameters corresponding to the first signal type from a first database, and display the game picture according to the game picture quality parameters corresponding to the first signal type. The first database is used to store game picture quality parameters corresponding to different signal types, and the game picture quality parameters corresponding to the first signal type are the game picture quality parameters corresponding to the standard mode in the gaming mode under the first signal type. The game picture quality parameters include at least one of backlight parameters, image brightness, contrast, chroma, and sharpness; In response to a selection instruction input by the user in the setting interface, obtain a first game interaction mode, where the first game interaction mode is one of a standard mode, a first-person shooting FPS mode, and a role-playing RPG mode; Obtain a picture quality parameter offset corresponding to the first game interaction mode under the first signal type from a second database. The second database is used to store picture quality parameter offsets corresponding to different signal types and different game interaction modes; Overlay the game picture quality parameters corresponding to the first signal type and the picture quality parameter offset corresponding to the first game interaction mode to obtain target picture quality parameters; Display the game picture according to the target picture quality parameters.
2. The display device according to claim 1, wherein The controller is further configured to: When receiving a switching signal indicating that the gaming device accessing the display device has switched, identify a second signal type corresponding to the switching signal; If the second signal type is different from the first signal type, obtain the historical picture quality parameters corresponding to the second signal type, where the historical picture quality parameters are the picture quality parameters of the first game interaction mode under the second signal type stored historically; Control the display to update the picture quality of the game picture according to the historical picture quality parameters corresponding to the second signal type.
3. The display device according to claim 1, wherein The controller is further configured to: In response to a voice input indicating a switch to a second game interaction mode, obtain a picture quality parameter offset corresponding to the second game interaction mode under the first signal type; Calculate the picture quality parameters to be switched according to the game picture quality parameters corresponding to the first signal type and the picture quality parameter offset corresponding to the second game interaction mode; Control the display to update the picture quality of the game picture according to the picture quality parameters to be switched.
4. The display device according to claim 1, wherein The first game interaction mode is one of a standard mode, a first-person shooting FPS mode, a role-playing RPG mode, a real-time strategy mode, a sports mode, and an automatic mode.
5. A display device, characterized in that, Comprising: A display; The HDMI interface is configured to connect to a gaming device to receive the operation interface of the gaming device; The controller is configured to: When the gaming device is connected to a display device through the HDMI interface, in response to receiving an input signal from the gaming device, identify the first signal type of the input signal, and switch the image mode of the display device to the gaming mode under the first signal type, where the first signal type is one of HDR type, SDR type, and DOLBY type; Read the game picture quality parameters corresponding to the first signal type from the first database, and display the game picture according to the game picture quality parameters corresponding to the first signal type. The first database is used to store the game picture quality parameters corresponding to different signal types. The game picture quality parameters corresponding to the first signal type are the game picture quality parameters corresponding to the standard mode in the gaming mode under the first signal type. The game picture quality parameters include at least one of backlight parameters, image brightness, contrast, chroma, and sharpness; Identify the game scene to determine the first game interaction mode corresponding to the game scene. The first game interaction mode is one of the standard mode, the first-person shooting FPS mode, and the role-playing RPG mode; Obtain the picture quality parameter offset corresponding to the first game interaction mode under the first signal type from the second database. The second database is used to store the picture quality parameter offsets corresponding to different signal types and different game interaction modes; Overlay the game picture quality parameters corresponding to the first signal type and the picture quality parameter offset corresponding to the first game interaction mode to obtain the target picture quality parameters; Display the game picture according to the target picture quality parameters.
6. A method for controlling the game picture quality, characterized in that, It includes: When the gaming device is connected to a display device through the HDMI interface, in response to receiving an input signal from the gaming device, identify the first signal type of the input signal, and switch the image mode of the display device to the gaming mode under the first signal type, where the first signal type is one of HDR type, SDR type, and DOLBY type; Read the game picture quality parameters corresponding to the first signal type from the first database, and display the game picture according to the game picture quality parameters corresponding to the first signal type. The first database is used to store the game picture quality parameters corresponding to different signal types. The game picture quality parameters corresponding to the first signal type are the game picture quality parameters corresponding to the standard mode in the gaming mode under the first signal type. The game picture quality parameters include at least one of backlight parameters, image brightness, contrast, chroma, and sharpness; In response to a selection instruction input by the user in the setting interface, obtain the first game interaction mode. The first game interaction mode is one of the standard mode, the first-person shooting FPS mode, and the role-playing RPG mode; Obtain the picture quality parameter offset corresponding to the first game interaction mode under the first signal type from the second database. The second database is used to store the picture quality parameter offsets corresponding to different signal types and different game interaction modes; Overlay the game picture quality parameters corresponding to the first signal type and the picture quality parameter offset corresponding to the first game interaction mode to obtain the target picture quality parameters; Display the game picture according to the target picture quality parameters.
7. A method for controlling the game picture quality, characterized in that, Including: When the game device is connected to the display device through the HDMI interface, in response to receiving the input signal of the game device, identify the first signal type of the input signal, and switch the image mode of the display device to the game mode under the first signal type, where the first signal type is one of HDR type, SDR type, and DOLBY type; Read the game picture quality parameters corresponding to the first signal type from the first database, and display the game picture according to the game picture quality parameters corresponding to the first signal type. The first database is used to store the game picture quality parameters corresponding to different signal types. The game picture quality parameters corresponding to the first signal type are the game picture quality parameters corresponding to the standard mode in the game mode under the first signal type. The game picture quality parameters include at least one of backlight parameters, image brightness, contrast, chroma, and sharpness; Identify the game scene to determine the first game interaction mode corresponding to the game scene, where the first game interaction mode is one of the standard mode, the first-person shooting FPS mode, and the role-playing RPG mode; Obtain the picture quality parameter offset corresponding to the first game interaction mode under the first signal type from the second database. The second database is used to store the picture quality parameter offsets corresponding to different signal types and different game interaction modes; Overlay the game picture quality parameters corresponding to the first signal type and the picture quality parameter offset corresponding to the first game interaction mode to obtain the target picture quality parameters; Display the game picture according to the target picture quality parameters.
8. A computer-readable storage medium, characterized in that, Including: A computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, it implements the game picture quality control method as described in claim 6 or 7.
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